summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--.gitignore493
-rw-r--r--SConstruct2
-rw-r--r--core/io/image.cpp4
-rw-r--r--core/io/image.h16
-rw-r--r--core/string/ustring.cpp6
-rw-r--r--core/string/ustring.h1
-rw-r--r--core/variant/variant_call.cpp2
-rw-r--r--core/variant/variant_op.cpp1
-rw-r--r--doc/classes/CPUParticles2D.xml11
-rw-r--r--doc/classes/CPUParticles3D.xml13
-rw-r--r--doc/classes/CanvasItem.xml11
-rw-r--r--doc/classes/Font.xml6
-rw-r--r--doc/classes/ParticlesMaterial.xml13
-rw-r--r--doc/classes/ProjectSettings.xml7
-rw-r--r--doc/classes/RichTextLabel.xml16
-rw-r--r--doc/classes/String.xml24
-rw-r--r--doc/classes/TextServer.xml53
-rw-r--r--doc/classes/TextServerDummy.xml9
-rw-r--r--doc/classes/TextServerExtension.xml450
-rw-r--r--editor/debugger/script_editor_debugger.cpp2
-rw-r--r--editor/editor_about.cpp4
-rw-r--r--editor/editor_export.cpp2
-rw-r--r--editor/editor_property_name_processor.cpp31
-rw-r--r--editor/editor_spin_slider.cpp2
-rw-r--r--editor/import/dynamic_font_import_settings.cpp12
-rw-r--r--editor/import/resource_importer_texture.cpp4
-rw-r--r--editor/import/scene_import_settings.cpp2
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp4
-rw-r--r--editor/project_manager.cpp2
-rw-r--r--editor/scene_tree_dock.cpp8
-rw-r--r--editor/translations/af.po3922
-rw-r--r--editor/translations/ar.po4194
-rw-r--r--editor/translations/az.po3672
-rw-r--r--editor/translations/bg.po4090
-rw-r--r--editor/translations/bn.po4162
-rw-r--r--editor/translations/br.po3565
-rw-r--r--editor/translations/ca.po4191
-rw-r--r--editor/translations/cs.po4197
-rw-r--r--editor/translations/da.po4059
-rw-r--r--editor/translations/de.po4195
-rw-r--r--editor/translations/editor.pot3381
-rw-r--r--editor/translations/el.po4193
-rw-r--r--editor/translations/en_Shaw.po3513
-rw-r--r--editor/translations/eo.po4152
-rw-r--r--editor/translations/es.po4193
-rw-r--r--editor/translations/es_AR.po4195
-rw-r--r--editor/translations/et.po3966
-rw-r--r--editor/translations/eu.po3805
-rwxr-xr-xeditor/translations/extract.py52
-rw-r--r--editor/translations/fa.po4047
-rw-r--r--editor/translations/fi.po4195
-rw-r--r--editor/translations/fil.po3576
-rw-r--r--editor/translations/fr.po4197
-rw-r--r--editor/translations/ga.po3594
-rw-r--r--editor/translations/gl.po4154
-rw-r--r--editor/translations/he.po4167
-rw-r--r--editor/translations/hi.po3983
-rw-r--r--editor/translations/hr.po3843
-rw-r--r--editor/translations/hu.po4155
-rw-r--r--editor/translations/id.po4193
-rw-r--r--editor/translations/is.po3711
-rw-r--r--editor/translations/it.po4196
-rw-r--r--editor/translations/ja.po4190
-rw-r--r--editor/translations/ka.po3892
-rw-r--r--editor/translations/km.po3425
-rw-r--r--editor/translations/ko.po4194
-rw-r--r--editor/translations/lt.po3927
-rw-r--r--editor/translations/lv.po4010
-rw-r--r--editor/translations/mi.po3381
-rw-r--r--editor/translations/mk.po3453
-rw-r--r--editor/translations/ml.po3497
-rw-r--r--editor/translations/mr.po3549
-rw-r--r--editor/translations/ms.po4093
-rw-r--r--editor/translations/nb.po4178
-rw-r--r--editor/translations/nl.po4193
-rw-r--r--editor/translations/or.po3381
-rw-r--r--editor/translations/pl.po4195
-rw-r--r--editor/translations/pr.po3872
-rw-r--r--editor/translations/pt.po4195
-rw-r--r--editor/translations/pt_BR.po4194
-rw-r--r--editor/translations/ro.po4135
-rw-r--r--editor/translations/ru.po4195
-rw-r--r--editor/translations/si.po3660
-rw-r--r--editor/translations/sk.po4123
-rw-r--r--editor/translations/sl.po4114
-rw-r--r--editor/translations/sq.po3943
-rw-r--r--editor/translations/sr_Cyrl.po4197
-rw-r--r--editor/translations/sr_Latn.po3826
-rw-r--r--editor/translations/sv.po4097
-rw-r--r--editor/translations/ta.po3612
-rw-r--r--editor/translations/te.po3429
-rw-r--r--editor/translations/th.po4193
-rw-r--r--editor/translations/tl.po4045
-rw-r--r--editor/translations/tr.po4195
-rw-r--r--editor/translations/tt.po3386
-rw-r--r--editor/translations/tzm.po3405
-rw-r--r--editor/translations/uk.po5423
-rw-r--r--editor/translations/ur_PK.po3821
-rw-r--r--editor/translations/vi.po4202
-rw-r--r--editor/translations/zh_CN.po6674
-rw-r--r--editor/translations/zh_HK.po4011
-rw-r--r--editor/translations/zh_TW.po4194
-rw-r--r--main/main.cpp43
-rw-r--r--misc/dist/linux/org.godotengine.Godot.desktop1
-rw-r--r--modules/text_server_adv/.gitignore2
-rw-r--r--modules/text_server_adv/SCsub2
-rw-r--r--modules/text_server_adv/doc_classes/TextServerAdvanced.xml2
-rw-r--r--modules/text_server_adv/gdextension_build/SConstruct638
-rw-r--r--modules/text_server_adv/gdextension_build/methods.py130
-rw-r--r--modules/text_server_adv/gdextension_build/text_server_adv.gdextension12
-rw-r--r--modules/text_server_adv/register_types.cpp28
-rw-r--r--modules/text_server_adv/script_iterator.h17
-rw-r--r--modules/text_server_adv/text_server_adv.cpp1287
-rw-r--r--modules/text_server_adv/text_server_adv.h468
-rw-r--r--modules/text_server_fb/.gitignore2
-rw-r--r--modules/text_server_fb/doc_classes/TextServerFallback.xml2
-rw-r--r--modules/text_server_fb/gdextension_build/SConstruct205
-rw-r--r--modules/text_server_fb/gdextension_build/methods.py130
-rw-r--r--modules/text_server_fb/gdextension_build/text_server_fb.gdextension12
-rw-r--r--modules/text_server_fb/register_types.cpp28
-rw-r--r--modules/text_server_fb/text_server_fb.cpp763
-rw-r--r--modules/text_server_fb/text_server_fb.h429
-rw-r--r--platform/linuxbsd/export/export.cpp7
-rw-r--r--platform/linuxbsd/export/export_plugin.cpp74
-rw-r--r--platform/linuxbsd/export/export_plugin.h47
-rw-r--r--platform/osx/export/export_plugin.cpp49
-rw-r--r--platform/osx/export/export_plugin.h1
-rw-r--r--platform/windows/export/export_plugin.cpp29
-rw-r--r--platform/windows/export/export_plugin.h1
-rw-r--r--platform/windows/godot.icobin110755 -> 359559 bytes
-rw-r--r--scene/2d/cpu_particles_2d.cpp10
-rw-r--r--scene/2d/cpu_particles_2d.h1
-rw-r--r--scene/3d/cpu_particles_3d.cpp12
-rw-r--r--scene/3d/cpu_particles_3d.h1
-rw-r--r--scene/animation/animation_blend_tree.cpp2
-rw-r--r--scene/gui/label.cpp6
-rw-r--r--scene/gui/line_edit.cpp2
-rw-r--r--scene/gui/rich_text_label.cpp130
-rw-r--r--scene/gui/rich_text_label.h13
-rw-r--r--scene/main/canvas_item.cpp20
-rw-r--r--scene/main/canvas_item.h1
-rw-r--r--scene/resources/font.cpp14
-rw-r--r--scene/resources/font.h2
-rw-r--r--scene/resources/particles_material.cpp15
-rw-r--r--scene/resources/particles_material.h1
-rw-r--r--scene/resources/text_line.cpp2
-rw-r--r--scene/resources/text_paragraph.cpp12
-rw-r--r--servers/register_server_types.cpp2
-rw-r--r--servers/rendering_server.cpp3
-rw-r--r--servers/text/text_server_dummy.h48
-rw-r--r--servers/text/text_server_extension.cpp1156
-rw-r--r--servers/text/text_server_extension.h811
-rw-r--r--servers/text_server.cpp52
-rw-r--r--servers/text_server.h442
-rw-r--r--tests/core/object/test_class_db.h4
-rw-r--r--tests/scene/test_code_edit.h566
-rw-r--r--tests/servers/test_text_server.h66
-rw-r--r--thirdparty/README.md2
-rw-r--r--thirdparty/harfbuzz/src/hb-aat-layout.cc3
-rw-r--r--thirdparty/harfbuzz/src/hb-buffer-deserialize-text.hh16
-rw-r--r--thirdparty/harfbuzz/src/hb-buffer.h2
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-layout-base-table.hh20
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-layout.cc7
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape-complex-use-machine.hh652
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape-complex-use-table.hh873
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape-complex-use.cc5
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-tag-table.hh7
-rw-r--r--thirdparty/harfbuzz/src/hb-repacker.hh19
-rw-r--r--thirdparty/harfbuzz/src/hb-serialize.hh35
-rw-r--r--thirdparty/harfbuzz/src/hb-subset-repacker.cc49
-rw-r--r--thirdparty/harfbuzz/src/hb-subset-repacker.h80
-rw-r--r--thirdparty/harfbuzz/src/hb-version.h4
172 files changed, 228830 insertions, 66365 deletions
diff --git a/.gitignore b/.gitignore
index 5a8f6aec40..9327cdde4e 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,23 +1,74 @@
-# Godot auto generated files
+# Godot .gitignore config
+#
+# Aims to encompass the most commonly found files that we don't want committed
+# to Git, such as compilation output, IDE specific files, etc.
+#
+# It doesn't cover *all* thirdparty IDE extensions under the sun so if you have
+# specific needs covered here, you can add them to:
+# .git/info/exclude
+#
+# Or contribute them to this file if they're common enough that a good number of
+# users would benefit from the shared rules.
+#
+# This file is organized by sections, with subsections ordered alphabetically.
+# - Build configuration
+# - Godot generated files
+# - General build output
+# - IDE and tool specific
+# - Visual Studio specific
+# - OS specific
+
+###########################
+### Build configuration ###
+###########################
+
+/custom.py
+
+#############################
+### Godot generated files ###
+#############################
+
+# Buildsystem
+bin/
*.gen.*
+compile_commands.json
+platform/windows/godot_res.res
+
+# Generated by Godot binary
.import/
+extension_api.json
+logs/
-# Documentation generated by doxygen or from classes.xml
-doc/_build/
+# Generated by unit tests
+tests/data/*.translation
-# Extension API dump
-extension_api.json
+############################
+### General build output ###
+############################
-# Javascript specific
-*.bc
+# C/C++ generated
+*.a
+*.ax
+*.d
+*.dll
+*.lib
+*.lo
+*.o
+*.os
+*.ox
+*.Plo
+*.so
+# Binutils tmp linker output of the form "stXXXXXX" where "X" is alphanumeric
+st[A-Za-z0-9][A-Za-z0-9][A-Za-z0-9][A-Za-z0-9][A-Za-z0-9][A-Za-z0-9]
-# CLion
-cmake-build-debug
+# Python generated
+__pycache__/
+*.pyc
-# clangd
-.clangd/
+# Documentation
+doc/_build/
-# Android specific
+# Android
.gradle
local.properties
*.iml
@@ -29,118 +80,192 @@ platform/android/java/app/libs/*
platform/android/java/lib/.cxx/*
platform/android/java/nativeSrcsConfigs/.cxx/
-# General c++ generated files
-*.lib
-*.o
-*.ox
-*.a
-*.ax
-*.d
-*.so
-*.os
-*.Plo
-*.lo
-# Binutils tmp linker output of the form "stXXXXXX" where "X" is alphanumeric
-st[A-Za-z0-9][A-Za-z0-9][A-Za-z0-9][A-Za-z0-9][A-Za-z0-9][A-Za-z0-9]
+# iOS
+*.dSYM
+
+# Javascript
+*.bc
+
+# Misc
+*.debug
-# Libs generated files
+#############################
+### IDE and tool specific ###
+#############################
+
+# Automake
.deps/*
.dirstamp
-# Gprof output
-gmon.out
+# ccls
+.ccls-cache/
-# Vim temp files
-*.swo
-*.swp
+# clangd
+.clangd/
+.cache/
-# Qt project files
-*.config
-*.creator
-*.creator.*
-*.files
-*.includes
-*.cflags
-*.cxxflags
+# CLion
+cmake-build-debug
-# Code::Blocks files
+# Code::Blocks
*.cbp
*.layout
*.depend
-# Eclipse CDT files
+# CodeLite
+*.project
+*.workspace
+.codelite/
+
+# Cppcheck
+*.cppcheck
+cppcheck-cppcheck-build-dir/
+
+# Eclipse CDT
.cproject
.settings/
*.pydevproject
*.launch
-# Geany/geany-plugins files
+# Gcov and Lcov code coverage
+*.gcno
+*.gcda
+*.gcov.html
+*.func.html
+*.func-sort-c.html
+*index-sort-f.html
+*index-sort-l.html
+*index.html
+godot.info
+amber.png
+emerald.png
+glass.png
+ruby.png
+snow.png
+updown.png
+gcov.css
+
+# Geany
*.geany
.geanyprj
+# Gprof
+gmon.out
+
# Jetbrains IDEs
.idea/
-# Misc
-.DS_Store
-__MACOSX
-logs/
+# Kate
+*.kate-swp
+
+# Kdevelop
+*.kdev4
+
+# Qt Creator
+*.config
+*.creator
+*.creator.*
+*.files
+*.includes
+*.cflags
+*.cxxflags
-# for projects that use SCons for building: https://www.scons.org/
+# SCons
.sconf_temp
.sconsign*.dblite
-*.pyc
+.scons_env.json
+.scons_node_count
+
+# Sourcetrail
+*.srctrl*
+
+# Tags
+# https://github.com/github/gitignore/blob/master/Global/Tags.gitignore
+# Ignore tags created by etags, ctags, gtags (GNU global) and cscope
+TAGS
+!TAGS/
+tags
+*.tags
+!tags/
+gtags.files
+GTAGS
+GRTAGS
+GPATH
+cscope.files
+cscope.out
+cscope.in.out
+cscope.po.out
+
+# Vim
+*.swo
+*.swp
+
+# Visual Studio Code
+.vscode/
+*.code-workspace
+.history/
+
+# Xcode
+xcuserdata/
+*.xcscmblueprint
+*.xccheckout
+*.xcodeproj/*
+
+##############################
+### Visual Studio specific ###
+##############################
# https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
-## Ignore Visual Studio temporary files, build results, and
-## files generated by popular Visual Studio add-ons.
+# Ignore Visual Studio temporary files, build results, and
+# files generated by popular Visual Studio add-ons.
+
+# Actual VS project files we don't use
+*.sln
+*.vcxproj*
# User-specific files
+*.rsuser
*.suo
*.user
+*.userosscache
*.sln.docstates
-*.sln
-*.vcxproj*
-# Custom SCons configuration override
-/custom.py
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
+[Rr]eleases/
x64/
-build/
+x86/
+[Ww][Ii][Nn]32/
+[Aa][Rr][Mm]/
+[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
-*.debug
-*.dSYM
+[Ll]og/
+[Ll]ogs/
-# Visual Studio cache/options directory
+# Visual Studio 2015/2017 cache/options directory
.vs/
-# MSTest test Results
-[Tt]est[Rr]esult*/
-[Bb]uild[Ll]og.*
-
-# Hints for improving IntelliSense, created together with VS project
-cpp.hint
-
-#NUNIT
-*.VisualState.xml
-TestResult.xml
+# Visual Studio 2017 auto generated files
+Generated\ Files/
-*.o
-*.a
+# Files built by Visual Studio
*_i.c
*_p.c
-*_i.h
+*_h.h
*.ilk
*.meta
*.obj
+*.iobj
*.pch
*.pdb
+*.ipdb
*.pgc
*.pgd
*.rsp
@@ -150,249 +275,89 @@ TestResult.xml
*.tlh
*.tmp
*.tmp_proj
-*.bak
+*_wpftmp.csproj
*.log
+*.tlog
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
-*.nib
-
-# Chutzpah Test files
-_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
+*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
-*.VC.opendb
*.VC.VC.opendb
-enc_temp_folder/
# Visual Studio profiler
*.psess
*.vsp
*.vspx
+*.sap
-# CodeLite project files
-*.project
-*.workspace
-.codelite/
-
-# TFS 2012 Local Workspace
-$tf/
-
-# Guidance Automation Toolkit
-*.gpState
+# Visual Studio Trace Files
+*.e2e
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
-# JustCode is a .NET coding addin-in
-.JustCode
-
-# TeamCity is a build add-in
-_TeamCity*
-
-# DotCover is a Code Coverage Tool
-*.dotCover
-
-# NCrunch
-*.ncrunch*
-_NCrunch_*
-.*crunch*.local.xml
-
-# MightyMoose
-*.mm.*
-AutoTest.Net/
-
-# Web workbench (sass)
-.sass-cache/
-
-# Installshield output folder
-[Ee]xpress/
-
-# DocProject is a documentation generator add-in
-DocProject/buildhelp/
-DocProject/Help/*.HxT
-DocProject/Help/*.HxC
-DocProject/Help/*.hhc
-DocProject/Help/*.hhk
-DocProject/Help/*.hhp
-DocProject/Help/Html2
-DocProject/Help/html
-
-# Click-Once directory
-publish/
-
-# Publish Web Output
-*.[Pp]ublish.xml
-*.azurePubxml
-
-# NuGet Packages Directory
-## TODO: If you have NuGet Package Restore enabled, uncomment the next line
-#packages/*
-## TODO: If the tool you use requires repositories.config, also uncomment the next line
-#!packages/repositories.config
-
-# Enable "build/" folder in the NuGet Packages folder since NuGet packages use it for MSBuild targets
-# This line needs to be after the ignore of the build folder (and the packages folder if the line above has been uncommented)
-!packages/build/
-
-# Windows Azure Build Output
-csx/
-*.build.csdef
-
-# Windows Store app package directory
-AppPackages/
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
# Others
-sql/
-*.Cache
ClientBin/
-[Ss]tyle[Cc]op.*
~$*
-*~
*.dbmdl
*.dbproj.schemaview
+*.jfm
*.pfx
*.publishsettings
-node_modules/
-__pycache__/
-
-# KDE
-.directory
-
-# Kdevelop project files
-*.kdev4
-
-# Kate swap files
-*.kate-swp
-
-# Xcode
-xcuserdata/
-*.xcscmblueprint
-*.xccheckout
-*.xcodeproj/*
-
-# RIA/Silverlight projects
-Generated_Code/
+orleans.codegen.cs
-# Backup & report files from converting an old project file to a newer
-# Visual Studio version. Backup files are not needed, because we have git ;-)
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
+ServiceFabricBackup/
+*.rptproj.bak
-# SQL Server files
-App_Data/*.mdf
-App_Data/*.ldf
+###################
+### OS specific ###
+###################
-# Business Intelligence projects
-*.rdl.data
-*.bim.layout
-*.bim_*.settings
-
-# Microsoft Fakes
-FakesAssemblies/
+# Linux
+*~
+.directory
-# =========================
-# Windows detritus
-# =========================
+# macOS
+.DS_Store
+__MACOSX
-# Windows image file caches
+# Windows
+# https://github.com/github/gitignore/blob/main/Global/Windows.gitignore
[Tt]humbs.db
[Tt]humbs.db:encryptable
ehthumbs.db
ehthumbs_vista.db
-
-# Windows stackdumps
*.stackdump
-
-# Windows shortcuts
-*.lnk
-
-# Folder config file
[Dd]esktop.ini
-
-# Recycle Bin used on file shares
$RECYCLE.BIN/
-logo.h
-*.autosave
-
-# https://github.com/github/gitignore/blob/master/Global/Tags.gitignore
-# Ignore tags created by etags, ctags, gtags (GNU global) and cscope
-TAGS
-!TAGS/
-tags
-*.tags
-!tags/
-gtags.files
-GTAGS
-GRTAGS
-GPATH
-cscope.files
-cscope.out
-cscope.in.out
-cscope.po.out
-godot.creator.*
-
-projects/
-platform/windows/godot_res.res
-
-# Visual Studio 2017 and Visual Studio Code workspace folder
-/.vs
-/.vscode
-
-# Visual Studio Code workspace file
-*.code-workspace
-
-# Scons construction environment dump
-.scons_env.json
-
-# Scons progress indicator
-.scons_node_count
-
-# ccls cache (https://github.com/MaskRay/ccls)
-.ccls-cache/
-
-# compile commands (https://clang.llvm.org/docs/JSONCompilationDatabase.html)
-compile_commands.json
-
-# Cppcheck
-*.cppcheck
-cppcheck-cppcheck-build-dir/
-
-# Gcov and Lcov code coverage
-*.gcno
-*.gcda
-*.gcov.html
-*.func.html
-*.func-sort-c.html
-*index-sort-f.html
-*index-sort-l.html
-*index.html
-godot.info
-amber.png
-emerald.png
-glass.png
-ruby.png
-snow.png
-updown.png
-gcov.css
-
-# https://clangd.llvm.org/ cache folder
-.clangd/
-.cache/
-
-# Generated by unit tests files
-tests/data/*.translation
+*.cab
+*.msi
+*.msix
+*.msm
+*.msp
+*.lnk
diff --git a/SConstruct b/SConstruct
index aa31c39d32..a847535812 100644
--- a/SConstruct
+++ b/SConstruct
@@ -741,7 +741,7 @@ if selected_platform in platform_list:
if env["minizip"]:
env.Append(CPPDEFINES=["MINIZIP_ENABLED"])
- editor_module_list = ["freetype"]
+ editor_module_list = []
if env["tools"] and not env.module_check_dependencies("tools", editor_module_list):
print(
"Build option 'module_"
diff --git a/core/io/image.cpp b/core/io/image.cpp
index 766c84bdbe..5376b78a89 100644
--- a/core/io/image.cpp
+++ b/core/io/image.cpp
@@ -3112,8 +3112,8 @@ void Image::_bind_methods() {
ClassDB::bind_method(D_METHOD("generate_mipmaps", "renormalize"), &Image::generate_mipmaps, DEFVAL(false));
ClassDB::bind_method(D_METHOD("clear_mipmaps"), &Image::clear_mipmaps);
- ClassDB::bind_method(D_METHOD("create", "width", "height", "use_mipmaps", "format"), &Image::_create_empty);
- ClassDB::bind_method(D_METHOD("create_from_data", "width", "height", "use_mipmaps", "format", "data"), &Image::_create_from_data);
+ ClassDB::bind_method(D_METHOD("create", "width", "height", "use_mipmaps", "format"), &Image::create_empty);
+ ClassDB::bind_method(D_METHOD("create_from_data", "width", "height", "use_mipmaps", "format", "data"), &Image::create_from_data);
ClassDB::bind_method(D_METHOD("is_empty"), &Image::is_empty);
diff --git a/core/io/image.h b/core/io/image.h
index 53bfa0881f..39c700565b 100644
--- a/core/io/image.h
+++ b/core/io/image.h
@@ -155,14 +155,6 @@ protected:
static void _bind_methods();
private:
- void _create_empty(int p_width, int p_height, bool p_use_mipmaps, Format p_format) {
- create(p_width, p_height, p_use_mipmaps, p_format);
- }
-
- void _create_from_data(int p_width, int p_height, bool p_use_mipmaps, Format p_format, const Vector<uint8_t> &p_data) {
- create(p_width, p_height, p_use_mipmaps, p_format, p_data);
- }
-
Format format = FORMAT_L8;
Vector<uint8_t> data;
int width = 0;
@@ -289,6 +281,14 @@ public:
Vector<uint8_t> save_png_to_buffer() const;
Error save_exr(const String &p_path, bool p_grayscale) const;
+ void create_empty(int p_width, int p_height, bool p_use_mipmaps, Format p_format) {
+ create(p_width, p_height, p_use_mipmaps, p_format);
+ }
+
+ void create_from_data(int p_width, int p_height, bool p_use_mipmaps, Format p_format, const Vector<uint8_t> &p_data) {
+ create(p_width, p_height, p_use_mipmaps, p_format, p_data);
+ }
+
/**
* create an empty image
*/
diff --git a/core/string/ustring.cpp b/core/string/ustring.cpp
index 759c121f29..7cfd34b53e 100644
--- a/core/string/ustring.cpp
+++ b/core/string/ustring.cpp
@@ -463,6 +463,12 @@ String String::operator+(const String &p_str) const {
return res;
}
+String String::operator+(char32_t p_char) const {
+ String res = *this;
+ res += p_char;
+ return res;
+}
+
String operator+(const char *p_chr, const String &p_str) {
String tmp = p_chr;
tmp += p_str;
diff --git a/core/string/ustring.h b/core/string/ustring.h
index 1d302b65a7..5e7904d827 100644
--- a/core/string/ustring.h
+++ b/core/string/ustring.h
@@ -225,6 +225,7 @@ public:
bool operator==(const String &p_str) const;
bool operator!=(const String &p_str) const;
String operator+(const String &p_str) const;
+ String operator+(char32_t p_char) const;
String &operator+=(const String &);
String &operator+=(char32_t p_char);
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp
index 17be51eba6..a02f9c5823 100644
--- a/core/variant/variant_call.cpp
+++ b/core/variant/variant_call.cpp
@@ -1467,6 +1467,8 @@ static void _register_variant_builtin_methods() {
bind_static_method(String, num_scientific, sarray("number"), varray());
bind_static_method(String, num, sarray("number", "decimals"), varray(-1));
+ bind_static_method(String, num_int64, sarray("number", "base", "capitalize_hex"), varray(10, false));
+ bind_static_method(String, num_uint64, sarray("number", "base", "capitalize_hex"), varray(10, false));
bind_static_method(String, chr, sarray("char"), varray());
bind_static_method(String, humanize_size, sarray("size"), varray());
diff --git a/core/variant/variant_op.cpp b/core/variant/variant_op.cpp
index cd1ae9f41f..35e0319aa3 100644
--- a/core/variant/variant_op.cpp
+++ b/core/variant/variant_op.cpp
@@ -177,6 +177,7 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorAdd<double, double, double>>(Variant::OP_ADD, Variant::FLOAT, Variant::FLOAT);
register_op<OperatorEvaluatorAdd<String, String, String>>(Variant::OP_ADD, Variant::STRING, Variant::STRING);
register_op<OperatorEvaluatorAdd<String, char32_t, String>>(Variant::OP_ADD, Variant::INT, Variant::STRING);
+ register_op<OperatorEvaluatorAdd<String, String, char32_t>>(Variant::OP_ADD, Variant::STRING, Variant::INT);
register_op<OperatorEvaluatorAdd<Vector2, Vector2, Vector2>>(Variant::OP_ADD, Variant::VECTOR2, Variant::VECTOR2);
register_op<OperatorEvaluatorAdd<Vector2i, Vector2i, Vector2i>>(Variant::OP_ADD, Variant::VECTOR2I, Variant::VECTOR2I);
register_op<OperatorEvaluatorAdd<Vector3, Vector3, Vector3>>(Variant::OP_ADD, Variant::VECTOR3, Variant::VECTOR3);
diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml
index 4a7ffe1536..dacdca1cee 100644
--- a/doc/classes/CPUParticles2D.xml
+++ b/doc/classes/CPUParticles2D.xml
@@ -313,18 +313,21 @@
All particles will be emitted from a single point.
</constant>
<constant name="EMISSION_SHAPE_SPHERE" value="1" enum="EmissionShape">
+ Particles will be emitted in the volume of a sphere flattened to two dimensions.
+ </constant>
+ <constant name="EMISSION_SHAPE_SPHERE_SURFACE" value="2" enum="EmissionShape">
Particles will be emitted on the surface of a sphere flattened to two dimensions.
</constant>
- <constant name="EMISSION_SHAPE_RECTANGLE" value="2" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_RECTANGLE" value="3" enum="EmissionShape">
Particles will be emitted in the area of a rectangle.
</constant>
- <constant name="EMISSION_SHAPE_POINTS" value="3" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_POINTS" value="4" enum="EmissionShape">
Particles will be emitted at a position chosen randomly among [member emission_points]. Particle color will be modulated by [member emission_colors].
</constant>
- <constant name="EMISSION_SHAPE_DIRECTED_POINTS" value="4" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_DIRECTED_POINTS" value="5" enum="EmissionShape">
Particles will be emitted at a position chosen randomly among [member emission_points]. Particle velocity and rotation will be set based on [member emission_normals]. Particle color will be modulated by [member emission_colors].
</constant>
- <constant name="EMISSION_SHAPE_MAX" value="5" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_MAX" value="6" enum="EmissionShape">
Represents the size of the [enum EmissionShape] enum.
</constant>
</constants>
diff --git a/doc/classes/CPUParticles3D.xml b/doc/classes/CPUParticles3D.xml
index 7152f67f48..f2a0040ed4 100644
--- a/doc/classes/CPUParticles3D.xml
+++ b/doc/classes/CPUParticles3D.xml
@@ -370,19 +370,22 @@
<constant name="EMISSION_SHAPE_SPHERE" value="1" enum="EmissionShape">
Particles will be emitted in the volume of a sphere.
</constant>
- <constant name="EMISSION_SHAPE_BOX" value="2" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_SPHERE_SURFACE" value="2" enum="EmissionShape">
+ Particles will be emitted on the surface of a sphere.
+ </constant>
+ <constant name="EMISSION_SHAPE_BOX" value="3" enum="EmissionShape">
Particles will be emitted in the volume of a box.
</constant>
- <constant name="EMISSION_SHAPE_POINTS" value="3" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_POINTS" value="4" enum="EmissionShape">
Particles will be emitted at a position chosen randomly among [member emission_points]. Particle color will be modulated by [member emission_colors].
</constant>
- <constant name="EMISSION_SHAPE_DIRECTED_POINTS" value="4" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_DIRECTED_POINTS" value="5" enum="EmissionShape">
Particles will be emitted at a position chosen randomly among [member emission_points]. Particle velocity and rotation will be set based on [member emission_normals]. Particle color will be modulated by [member emission_colors].
</constant>
- <constant name="EMISSION_SHAPE_RING" value="5" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_RING" value="6" enum="EmissionShape">
Particles will be emitted in a ring or cylinder.
</constant>
- <constant name="EMISSION_SHAPE_MAX" value="6" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_MAX" value="7" enum="EmissionShape">
Represents the size of the [enum EmissionShape] enum.
</constant>
</constants>
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml
index c7451509f3..060d685ece 100644
--- a/doc/classes/CanvasItem.xml
+++ b/doc/classes/CanvasItem.xml
@@ -80,6 +80,17 @@
Draws a colored polygon of any amount of points, convex or concave. Unlike [method draw_polygon], a single color must be specified for the whole polygon.
</description>
</method>
+ <method name="draw_dashed_line">
+ <return type="void" />
+ <argument index="0" name="from" type="Vector2" />
+ <argument index="1" name="to" type="Vector2" />
+ <argument index="2" name="color" type="Color" />
+ <argument index="3" name="width" type="float" default="1.0" />
+ <argument index="4" name="dash" type="float" default="2.0" />
+ <description>
+ Draws a dashed line from a 2D point to another, with a given color and width. See also [method draw_multiline] and [method draw_polyline].
+ </description>
+ </method>
<method name="draw_end_animation">
<return type="void" />
<description>
diff --git a/doc/classes/Font.xml b/doc/classes/Font.xml
index 4ba15d7afc..f357cb05b5 100644
--- a/doc/classes/Font.xml
+++ b/doc/classes/Font.xml
@@ -191,6 +191,12 @@
See also [method draw_multiline_string].
</description>
</method>
+ <method name="get_rids" qualifiers="const">
+ <return type="Array" />
+ <description>
+ Returns [Array] of valid [FontData] [RID]s, which can be passsed to the [TextServer] methods.
+ </description>
+ </method>
<method name="get_spacing" qualifiers="const">
<return type="int" />
<argument index="0" name="spacing" type="int" enum="TextServer.SpacingType" />
diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml
index e05853e816..885bedbc04 100644
--- a/doc/classes/ParticlesMaterial.xml
+++ b/doc/classes/ParticlesMaterial.xml
@@ -325,19 +325,22 @@
<constant name="EMISSION_SHAPE_SPHERE" value="1" enum="EmissionShape">
Particles will be emitted in the volume of a sphere.
</constant>
- <constant name="EMISSION_SHAPE_BOX" value="2" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_SPHERE_SURFACE" value="2" enum="EmissionShape">
+ Particles will be emitted on the surface of a sphere.
+ </constant>
+ <constant name="EMISSION_SHAPE_BOX" value="3" enum="EmissionShape">
Particles will be emitted in the volume of a box.
</constant>
- <constant name="EMISSION_SHAPE_POINTS" value="3" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_POINTS" value="4" enum="EmissionShape">
Particles will be emitted at a position determined by sampling a random point on the [member emission_point_texture]. Particle color will be modulated by [member emission_color_texture].
</constant>
- <constant name="EMISSION_SHAPE_DIRECTED_POINTS" value="4" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_DIRECTED_POINTS" value="5" enum="EmissionShape">
Particles will be emitted at a position determined by sampling a random point on the [member emission_point_texture]. Particle velocity and rotation will be set based on [member emission_normal_texture]. Particle color will be modulated by [member emission_color_texture].
</constant>
- <constant name="EMISSION_SHAPE_RING" value="5" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_RING" value="6" enum="EmissionShape">
Particles will be emitted in a ring or cylinder.
</constant>
- <constant name="EMISSION_SHAPE_MAX" value="6" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_MAX" value="7" enum="EmissionShape">
Represents the size of the [enum EmissionShape] enum.
</constant>
<constant name="SUB_EMITTER_DISABLED" value="0" enum="SubEmitterMode">
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 068b2c7757..a8b4129061 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -1655,11 +1655,8 @@
<member name="rendering/environment/ssao/fadeout_to" type="float" setter="" getter="" default="300.0">
Distance at which the screen-space ambient occlusion is fully faded out. Use this hide ambient occlusion at great distances.
</member>
- <member name="rendering/environment/ssao/half_size" type="bool" setter="" getter="" default="false">
- If [code]true[/code], screen-space ambient occlusion will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details.
- </member>
- <member name="rendering/environment/ssao/half_size.mobile" type="bool" setter="" getter="" default="true">
- Lower-end override for [member rendering/environment/ssao/half_size] on mobile devices, due to performance concerns.
+ <member name="rendering/environment/ssao/half_size" type="bool" setter="" getter="" default="true">
+ If [code]true[/code], screen-space ambient occlusion will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details. If [code]false[/code], screen-space ambient occlusion will be rendered at full size.
</member>
<member name="rendering/environment/ssao/quality" type="int" setter="" getter="" default="2">
Sets the quality of the screen-space ambient occlusion effect. Higher values take more samples and so will result in better quality, at the cost of performance. Setting to [code]ULTRA[/code] will use the [member rendering/environment/ssao/adaptive_target] setting.
diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml
index d5e134fc60..e805d3469c 100644
--- a/doc/classes/RichTextLabel.xml
+++ b/doc/classes/RichTextLabel.xml
@@ -256,6 +256,13 @@
Adds a [code][font_size][/code] tag to the tag stack. Overrides default font size for its duration.
</description>
</method>
+ <method name="push_hint">
+ <return type="void" />
+ <argument index="0" name="description" type="String" />
+ <description>
+ Adds a [code][hint][/code] tag to the tag stack. Same as BBCode [code][hint=something]{text}[/hint][/code].
+ </description>
+ </method>
<method name="push_indent">
<return type="void" />
<argument index="0" name="level" type="int" />
@@ -424,6 +431,9 @@
If [code]true[/code], the label's height will be automatically updated to fit its content.
[b]Note:[/b] This property is used as a workaround to fix issues with [RichTextLabel] in [Container]s, but it's unreliable in some cases and will be removed in future versions.
</member>
+ <member name="hint_underlined" type="bool" setter="set_hint_underline" getter="is_hint_underlined" default="true">
+ If [code]true[/code], the label underlines hint tags such as [code][hint=description]{text}[/hint][/code].
+ </member>
<member name="language" type="String" setter="set_language" getter="get_language" default="&quot;&quot;">
Language code used for line-breaking and text shaping algorithms, if left empty current locale is used instead.
</member>
@@ -563,9 +573,11 @@
</constant>
<constant name="ITEM_META" value="23" enum="ItemType">
</constant>
- <constant name="ITEM_DROPCAP" value="24" enum="ItemType">
+ <constant name="ITEM_HINT" value="24" enum="ItemType">
+ </constant>
+ <constant name="ITEM_DROPCAP" value="25" enum="ItemType">
</constant>
- <constant name="ITEM_CUSTOMFX" value="25" enum="ItemType">
+ <constant name="ITEM_CUSTOMFX" value="26" enum="ItemType">
</constant>
<constant name="VC_CHARS_BEFORE_SHAPING" value="0" enum="VisibleCharactersBehavior">
Trims text before the shaping. e.g, increasing [member visible_characters] value is visually identical to typing the text.
diff --git a/doc/classes/String.xml b/doc/classes/String.xml
index ea0bd2adb1..9a6155c8a8 100644
--- a/doc/classes/String.xml
+++ b/doc/classes/String.xml
@@ -514,12 +514,30 @@
[/codeblock]
</description>
</method>
+ <method name="num_int64" qualifiers="static">
+ <return type="String" />
+ <argument index="0" name="number" type="int" />
+ <argument index="1" name="base" type="int" default="10" />
+ <argument index="2" name="capitalize_hex" type="bool" default="false" />
+ <description>
+ Converts a signed [int] to a string representation of a number.
+ </description>
+ </method>
<method name="num_scientific" qualifiers="static">
<return type="String" />
<argument index="0" name="number" type="float" />
<description>
</description>
</method>
+ <method name="num_uint64" qualifiers="static">
+ <return type="String" />
+ <argument index="0" name="number" type="int" />
+ <argument index="1" name="base" type="int" default="10" />
+ <argument index="2" name="capitalize_hex" type="bool" default="false" />
+ <description>
+ Converts a unsigned [int] to a string representation of a number.
+ </description>
+ </method>
<method name="pad_decimals" qualifiers="const">
<return type="String" />
<argument index="0" name="digits" type="int" />
@@ -887,6 +905,12 @@
<description>
</description>
</operator>
+ <operator name="operator +">
+ <return type="String" />
+ <argument index="0" name="right" type="int" />
+ <description>
+ </description>
+ </operator>
<operator name="operator &lt;">
<return type="bool" />
<argument index="0" name="right" type="String" />
diff --git a/doc/classes/TextServer.xml b/doc/classes/TextServer.xml
index 020c30b9cd..b4339bef11 100644
--- a/doc/classes/TextServer.xml
+++ b/doc/classes/TextServer.xml
@@ -57,7 +57,7 @@
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<description>
- Removes all font sizes from the cache entry
+ Removes all font sizes from the cache entry.
</description>
</method>
<method name="font_clear_textures">
@@ -509,7 +509,7 @@
<argument index="1" name="size" type="Vector2i" />
<argument index="2" name="index" type="int" />
<description>
- Renders specified glyph the the font cache texture.
+ Renders specified glyph to the font cache texture.
</description>
</method>
<method name="font_render_range">
@@ -1112,7 +1112,7 @@
<return type="Array" />
<argument index="0" name="shaped" type="RID" />
<description>
- Returns text glyphs in the visual order.
+ Returns an array of glyphs in the visual order.
</description>
</method>
<method name="shaped_text_get_grapheme_bounds" qualifiers="const">
@@ -1177,7 +1177,7 @@
<return type="RID" />
<argument index="0" name="shaped" type="RID" />
<description>
- Sets text orientation.
+ Returns the parent buffer from which the substring originates.
</description>
</method>
<method name="shaped_text_get_preserve_control" qualifiers="const">
@@ -1222,7 +1222,7 @@
<return type="int" />
<argument index="0" name="shaped" type="RID" />
<description>
- Returns position of the trim.
+ Returns the position of the overrun trim.
</description>
</method>
<method name="shaped_text_get_underline_position" qualifiers="const">
@@ -1420,6 +1420,7 @@
<argument index="0" name="string" type="String" />
<description>
Strips diacritics from the string.
+ [b]Note:[/b] The result may be longer or shorter than the original.
</description>
</method>
<method name="tag_to_name" qualifiers="const">
@@ -1544,8 +1545,8 @@
</constant>
<constant name="SUBPIXEL_POSITIONING_AUTO" value="1" enum="SubpixelPositioning">
Glyph horizontal position is rounded based on font size.
- - To one quarter of the pixel size if font size is smaller or equal to [code]16[/code].
- - To one half of the pixel size if font size is smaller or equal to [code]20[/code].
+ - To one quarter of the pixel size if font size is smaller or equal to [constant SUBPIXEL_POSITIONING_ONE_QUARTER_MAX_SIZE].
+ - To one half of the pixel size if font size is smaller or equal to [constant SUBPIXEL_POSITIONING_ONE_HALF_MAX_SIZE].
- To the whole pixel size for larger fonts.
</constant>
<constant name="SUBPIXEL_POSITIONING_ONE_HALF" value="2" enum="SubpixelPositioning">
@@ -1554,31 +1555,49 @@
<constant name="SUBPIXEL_POSITIONING_ONE_QUARTER" value="3" enum="SubpixelPositioning">
Glyph horizontal position is rounded to one quarter of the pixel size, each glyph is rasterized up to four times.
</constant>
- <constant name="FEATURE_BIDI_LAYOUT" value="1" enum="Feature">
- TextServer supports bidirectional layouts.
+ <constant name="SUBPIXEL_POSITIONING_ONE_HALF_MAX_SIZE" value="20" enum="SubpixelPositioning">
+ Maximum font size which will use one half of the pixel subpixel positioning in [constants SUBPIXEL_POSITIONING_AUTO] mode.
+ </constant>
+ <constant name="SUBPIXEL_POSITIONING_ONE_QUARTER_MAX_SIZE" value="16" enum="SubpixelPositioning">
+ Maximum font size which will use one quarter of the pixel subpixel positioning in [constants SUBPIXEL_POSITIONING_AUTO] mode.
+ </constant>
+ <constant name="FEATURE_SIMPLE_LAYOUT" value="1" enum="Feature">
+ TextServer supports simple text layouts.
+ </constant>
+ <constant name="FEATURE_BIDI_LAYOUT" value="2" enum="Feature">
+ TextServer supports bidirectional text layouts.
</constant>
- <constant name="FEATURE_VERTICAL_LAYOUT" value="2" enum="Feature">
+ <constant name="FEATURE_VERTICAL_LAYOUT" value="4" enum="Feature">
TextServer supports vertical layouts.
</constant>
- <constant name="FEATURE_SHAPING" value="4" enum="Feature">
+ <constant name="FEATURE_SHAPING" value="8" enum="Feature">
TextServer supports complex text shaping.
</constant>
- <constant name="FEATURE_KASHIDA_JUSTIFICATION" value="8" enum="Feature">
+ <constant name="FEATURE_KASHIDA_JUSTIFICATION" value="16" enum="Feature">
TextServer supports justification using kashidas.
</constant>
- <constant name="FEATURE_BREAK_ITERATORS" value="16" enum="Feature">
+ <constant name="FEATURE_BREAK_ITERATORS" value="32" enum="Feature">
TextServer supports complex line/word breaking rules (e.g. dictionary based).
</constant>
- <constant name="FEATURE_FONT_SYSTEM" value="32" enum="Feature">
+ <constant name="FEATURE_FONT_BITMAP" value="64" enum="Feature">
+ TextServer supports loading bitmap fonts.
+ </constant>
+ <constant name="FEATURE_FONT_DYNAMIC" value="128" enum="Feature">
+ TextServer supports loading dynamic (TrueType, OpeType, etc.) fonts.
+ </constant>
+ <constant name="FEATURE_FONT_MSDF" value="256" enum="Feature">
+ TextServer supports multichannel signed distance field dynamic font rendering.
+ </constant>
+ <constant name="FEATURE_FONT_SYSTEM" value="512" enum="Feature">
TextServer supports loading system fonts.
</constant>
- <constant name="FEATURE_FONT_VARIABLE" value="64" enum="Feature">
+ <constant name="FEATURE_FONT_VARIABLE" value="1024" enum="Feature">
TextServer supports variable fonts.
</constant>
- <constant name="FEATURE_CONTEXT_SENSITIVE_CASE_CONVERSION" value="128" enum="Feature">
+ <constant name="FEATURE_CONTEXT_SENSITIVE_CASE_CONVERSION" value="2048" enum="Feature">
TextServer supports locale dependent and context sensitive case conversion.
</constant>
- <constant name="FEATURE_USE_SUPPORT_DATA" value="256" enum="Feature">
+ <constant name="FEATURE_USE_SUPPORT_DATA" value="4096" enum="Feature">
TextServer require external data file for some features.
</constant>
<constant name="CONTOUR_CURVE_TAG_ON" value="1" enum="ContourPointTag">
diff --git a/doc/classes/TextServerDummy.xml b/doc/classes/TextServerDummy.xml
new file mode 100644
index 0000000000..b872e93fd6
--- /dev/null
+++ b/doc/classes/TextServerDummy.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="TextServerDummy" inherits="TextServerExtension" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+</class>
diff --git a/doc/classes/TextServerExtension.xml b/doc/classes/TextServerExtension.xml
index 5ffd80bf63..25647e2668 100644
--- a/doc/classes/TextServerExtension.xml
+++ b/doc/classes/TextServerExtension.xml
@@ -9,23 +9,21 @@
<tutorials>
</tutorials>
<methods>
- <method name="_create_font" qualifiers="virtual">
+ <method name="create_font" qualifiers="virtual">
<return type="RID" />
<description>
- Creates new, empty font cache entry resource. To free the resulting resourec, use [method _free] method.
+ Creates new, empty font cache entry resource. To free the resulting resourec, use [method free_rid] method.
</description>
</method>
- <method name="_create_shaped_text" qualifiers="virtual">
+ <method name="create_shaped_text" qualifiers="virtual">
<return type="RID" />
<argument index="0" name="direction" type="int" enum="TextServer.Direction" />
<argument index="1" name="orientation" type="int" enum="TextServer.Orientation" />
<description>
- Creates new buffer for complex text layout, with the given [code]direction[/code] and [code]orientation[/code]. To free the resulting buffer, use [method _free] method.
- [b]Note:[/b] Direction is ignored if server does not support [code]FEATURE_BIDI_LAYOUT[/code] feature.
- [b]Note:[/b] Orientation is ignored if server does not support [code]FEATURE_VERTICAL_LAYOUT[/code] feature.
+ Creates new buffer for complex text layout, with the given [code]direction[/code] and [code]orientation[/code]. To free the resulting buffer, use [method free_rid] method.
</description>
</method>
- <method name="_draw_hex_code_box" qualifiers="virtual const">
+ <method name="draw_hex_code_box" qualifiers="virtual const">
<return type="void" />
<argument index="0" name="canvas" type="RID" />
<argument index="1" name="size" type="int" />
@@ -34,18 +32,18 @@
<argument index="4" name="color" type="Color" />
<description>
Draws box displaying character hexadecimal code. Used for replacing missing characters.
+ [b]Note:[/b] If this method is not implemented in the plugin, the default implementation will be used.
</description>
</method>
- <method name="_font_clear_glyphs" qualifiers="virtual">
+ <method name="font_clear_glyphs" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="Vector2i" />
<description>
Removes all rendered glyphs information from the cache entry.
- [b]Note:[/b] This function will not remove textures associated with the glyphs, use [method _font_remove_texture] to remove them manually.
</description>
</method>
- <method name="_font_clear_kerning_map" qualifiers="virtual">
+ <method name="font_clear_kerning_map" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="int" />
@@ -53,23 +51,22 @@
Removes all kerning overrides.
</description>
</method>
- <method name="_font_clear_size_cache" qualifiers="virtual">
+ <method name="font_clear_size_cache" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<description>
- Removes all font sizes from the cache entry
+ Removes all font sizes from the cache entry.
</description>
</method>
- <method name="_font_clear_textures" qualifiers="virtual">
+ <method name="font_clear_textures" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="Vector2i" />
<description>
Removes all textures from font cache entry.
- [b]Note:[/b] This function will not remove glyphs associated with the texture, use [method _font_remove_glyph] to remove them manually.
</description>
</method>
- <method name="_font_draw_glyph" qualifiers="virtual const">
+ <method name="font_draw_glyph" qualifiers="virtual const">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="canvas" type="RID" />
@@ -79,10 +76,9 @@
<argument index="5" name="color" type="Color" />
<description>
Draws single glyph into a canvas item at the position, using [code]font_rid[/code] at the size [code]size[/code].
- [b]Note:[/b] Glyph index is specific to the font, use glyphs indices returned by [method _shaped_text_get_glyphs] or [method _font_get_glyph_index].
</description>
</method>
- <method name="_font_draw_glyph_outline" qualifiers="virtual const">
+ <method name="font_draw_glyph_outline" qualifiers="virtual const">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="canvas" type="RID" />
@@ -93,10 +89,9 @@
<argument index="6" name="color" type="Color" />
<description>
Draws single glyph outline of size [code]outline_size[/code] into a canvas item at the position, using [code]font_rid[/code] at the size [code]size[/code].
- [b]Note:[/b] Glyph index is specific to the font, use glyphs indices returned by [method _shaped_text_get_glyphs] or [method _font_get_glyph_index].
</description>
</method>
- <method name="_font_get_ascent" qualifiers="virtual const">
+ <method name="font_get_ascent" qualifiers="virtual const">
<return type="float" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="int" />
@@ -104,7 +99,7 @@
Returns the font ascent (number of pixels above the baseline).
</description>
</method>
- <method name="_font_get_descent" qualifiers="virtual const">
+ <method name="font_get_descent" qualifiers="virtual const">
<return type="float" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="int" />
@@ -112,37 +107,36 @@
Returns the font descent (number of pixels below the baseline).
</description>
</method>
- <method name="_font_get_embolden" qualifiers="virtual const">
+ <method name="font_get_embolden" qualifiers="virtual const">
<return type="float" />
<argument index="0" name="font_rid" type="RID" />
<description>
Returns font embolden strength.
</description>
</method>
- <method name="_font_get_fixed_size" qualifiers="virtual const">
+ <method name="font_get_fixed_size" qualifiers="virtual const">
<return type="int" />
<argument index="0" name="font_rid" type="RID" />
<description>
Returns bitmap font fixed size.
</description>
</method>
- <method name="_font_get_global_oversampling" qualifiers="virtual const">
+ <method name="font_get_global_oversampling" qualifiers="virtual const">
<return type="float" />
<description>
Returns the font oversampling factor, shared by all fonts in the TextServer.
</description>
</method>
- <method name="_font_get_glyph_advance" qualifiers="virtual const">
+ <method name="font_get_glyph_advance" qualifiers="virtual const">
<return type="Vector2" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="int" />
<argument index="2" name="glyph" type="int" />
<description>
Returns glyph advance (offset of the next glyph).
- [b]Note:[/b] Advance for glyphs outlines is the same as the base glyph advance and is not saved.
</description>
</method>
- <method name="_font_get_glyph_contours" qualifiers="virtual const">
+ <method name="font_get_glyph_contours" qualifiers="virtual const">
<return type="Dictionary" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="int" />
@@ -154,7 +148,7 @@
[code]orientation[/code] - [bool], contour orientation. If [code]true[/code], clockwise contours must be filled.
</description>
</method>
- <method name="_font_get_glyph_index" qualifiers="virtual const">
+ <method name="font_get_glyph_index" qualifiers="virtual const">
<return type="int" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="int" />
@@ -164,7 +158,7 @@
Returns the glyph index of a [code]char[/code], optionally modified by the [code]variation_selector[/code].
</description>
</method>
- <method name="_font_get_glyph_list" qualifiers="virtual const">
+ <method name="font_get_glyph_list" qualifiers="virtual const">
<return type="Array" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="Vector2i" />
@@ -172,7 +166,7 @@
Returns list of rendered glyphs in the cache entry.
</description>
</method>
- <method name="_font_get_glyph_offset" qualifiers="virtual const">
+ <method name="font_get_glyph_offset" qualifiers="virtual const">
<return type="Vector2" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="Vector2i" />
@@ -181,7 +175,7 @@
Returns glyph offset from the baseline.
</description>
</method>
- <method name="_font_get_glyph_size" qualifiers="virtual const">
+ <method name="font_get_glyph_size" qualifiers="virtual const">
<return type="Vector2" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="Vector2i" />
@@ -190,7 +184,7 @@
Returns size of the glyph.
</description>
</method>
- <method name="_font_get_glyph_texture_idx" qualifiers="virtual const">
+ <method name="font_get_glyph_texture_idx" qualifiers="virtual const">
<return type="int" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="Vector2i" />
@@ -199,7 +193,7 @@
Returns index of the cache texture containing the glyph.
</description>
</method>
- <method name="_font_get_glyph_uv_rect" qualifiers="virtual const">
+ <method name="font_get_glyph_uv_rect" qualifiers="virtual const">
<return type="Rect2" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="Vector2i" />
@@ -208,14 +202,14 @@
Returns rectangle in the cache texture containing the glyph.
</description>
</method>
- <method name="_font_get_hinting" qualifiers="virtual const">
+ <method name="font_get_hinting" qualifiers="virtual const">
<return type="int" enum="TextServer.Hinting" />
<argument index="0" name="font_rid" type="RID" />
<description>
Returns the font hinting mode. Used by dynamic fonts only.
</description>
</method>
- <method name="_font_get_kerning" qualifiers="virtual const">
+ <method name="font_get_kerning" qualifiers="virtual const">
<return type="Vector2" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="int" />
@@ -224,7 +218,7 @@
Returns kerning for the pair of glyphs.
</description>
</method>
- <method name="_font_get_kerning_list" qualifiers="virtual const">
+ <method name="font_get_kerning_list" qualifiers="virtual const">
<return type="Array" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="int" />
@@ -232,7 +226,7 @@
Returns list of the kerning overrides.
</description>
</method>
- <method name="_font_get_language_support_override" qualifiers="virtual">
+ <method name="font_get_language_support_override" qualifiers="virtual">
<return type="bool" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="language" type="String" />
@@ -240,49 +234,49 @@
Returns [code]true[/code] if support override is enabled for the [code]language[/code].
</description>
</method>
- <method name="_font_get_language_support_overrides" qualifiers="virtual">
+ <method name="font_get_language_support_overrides" qualifiers="virtual">
<return type="PackedStringArray" />
<argument index="0" name="font_rid" type="RID" />
<description>
Returns list of language support overrides.
</description>
</method>
- <method name="_font_get_msdf_pixel_range" qualifiers="virtual const">
+ <method name="font_get_msdf_pixel_range" qualifiers="virtual const">
<return type="int" />
<argument index="0" name="font_rid" type="RID" />
<description>
- Return the width of the range around the shape between the minimum and maximum representable signed distance.
+ Returns the width of the range around the shape between the minimum and maximum representable signed distance.
</description>
</method>
- <method name="_font_get_msdf_size" qualifiers="virtual const">
+ <method name="font_get_msdf_size" qualifiers="virtual const">
<return type="int" />
<argument index="0" name="font_rid" type="RID" />
<description>
Returns source font size used to generate MSDF textures.
</description>
</method>
- <method name="_font_get_name" qualifiers="virtual const">
+ <method name="font_get_name" qualifiers="virtual const">
<return type="String" />
<argument index="0" name="font_rid" type="RID" />
<description>
Returns font family name.
</description>
</method>
- <method name="_font_get_opentype_feature_overrides" qualifiers="virtual const">
+ <method name="font_get_opentype_feature_overrides" qualifiers="virtual const">
<return type="Dictionary" />
<argument index="0" name="font_rid" type="RID" />
<description>
Returns font OpenType feature set override.
</description>
</method>
- <method name="_font_get_oversampling" qualifiers="virtual const">
+ <method name="font_get_oversampling" qualifiers="virtual const">
<return type="float" />
<argument index="0" name="font_rid" type="RID" />
<description>
Returns font oversampling factor, if set to [code]0.0[/code] global oversampling factor is used instead. Used by dynamic fonts only.
</description>
</method>
- <method name="_font_get_scale" qualifiers="virtual const">
+ <method name="font_get_scale" qualifiers="virtual const">
<return type="float" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="int" />
@@ -290,7 +284,7 @@
Returns scaling factor of the color bitmap font.
</description>
</method>
- <method name="_font_get_script_support_override" qualifiers="virtual">
+ <method name="font_get_script_support_override" qualifiers="virtual">
<return type="bool" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="script" type="String" />
@@ -298,21 +292,21 @@
Returns [code]true[/code] if support override is enabled for the [code]script[/code].
</description>
</method>
- <method name="_font_get_script_support_overrides" qualifiers="virtual">
+ <method name="font_get_script_support_overrides" qualifiers="virtual">
<return type="PackedStringArray" />
<argument index="0" name="font_rid" type="RID" />
<description>
Returns list of script support overrides.
</description>
</method>
- <method name="_font_get_size_cache_list" qualifiers="virtual const">
+ <method name="font_get_size_cache_list" qualifiers="virtual const">
<return type="Array" />
<argument index="0" name="font_rid" type="RID" />
<description>
- Return list of the font sizes in the cache. Each size is [code]Vector2i[/code] with font size and outline size.
+ Returns list of the font sizes in the cache. Each size is [code]Vector2i[/code] with font size and outline size.
</description>
</method>
- <method name="_font_get_spacing" qualifiers="virtual const">
+ <method name="font_get_spacing" qualifiers="virtual const">
<return type="int" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="int" />
@@ -321,35 +315,35 @@
Returns extra spacing added between glyphs in pixels.
</description>
</method>
- <method name="_font_get_style" qualifiers="virtual const">
+ <method name="font_get_style" qualifiers="virtual const">
<return type="int" />
<argument index="0" name="font_rid" type="RID" />
<description>
Returns font style flags, see [enum TextServer.FontStyle].
</description>
</method>
- <method name="_font_get_style_name" qualifiers="virtual const">
+ <method name="font_get_style_name" qualifiers="virtual const">
<return type="String" />
<argument index="0" name="font_rid" type="RID" />
<description>
Returns font style name.
</description>
</method>
- <method name="_font_get_subpixel_positioning" qualifiers="virtual const">
+ <method name="font_get_subpixel_positioning" qualifiers="virtual const">
<return type="int" enum="TextServer.SubpixelPositioning" />
<argument index="0" name="font_rid" type="RID" />
<description>
Returns font sub-pixel glyph positioning mode.
</description>
</method>
- <method name="_font_get_supported_chars" qualifiers="virtual const">
+ <method name="font_get_supported_chars" qualifiers="virtual const">
<return type="String" />
<argument index="0" name="font_rid" type="RID" />
<description>
Returns a string containing all the characters available in the font.
</description>
</method>
- <method name="_font_get_texture_count" qualifiers="virtual const">
+ <method name="font_get_texture_count" qualifiers="virtual const">
<return type="int" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="Vector2i" />
@@ -357,7 +351,7 @@
Returns number of textures used by font cache entry.
</description>
</method>
- <method name="_font_get_texture_image" qualifiers="virtual const">
+ <method name="font_get_texture_image" qualifiers="virtual const">
<return type="Image" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="Vector2i" />
@@ -366,7 +360,7 @@
Returns font cache texture image data.
</description>
</method>
- <method name="_font_get_texture_offsets" qualifiers="virtual const">
+ <method name="font_get_texture_offsets" qualifiers="virtual const">
<return type="PackedInt32Array" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="Vector2i" />
@@ -375,14 +369,14 @@
Returns array containing the first free pixel in the each column of texture. Should be the same size as texture width or empty.
</description>
</method>
- <method name="_font_get_transform" qualifiers="virtual const">
+ <method name="font_get_transform" qualifiers="virtual const">
<return type="Transform2D" />
<argument index="0" name="font_rid" type="RID" />
<description>
Retruns 2D transform applied to the font outlines.
</description>
</method>
- <method name="_font_get_underline_position" qualifiers="virtual const">
+ <method name="font_get_underline_position" qualifiers="virtual const">
<return type="float" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="int" />
@@ -390,7 +384,7 @@
Returns pixel offset of the underline below the baseline.
</description>
</method>
- <method name="_font_get_underline_thickness" qualifiers="virtual const">
+ <method name="font_get_underline_thickness" qualifiers="virtual const">
<return type="float" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="int" />
@@ -398,36 +392,36 @@
Returns thickness of the underline in pixels.
</description>
</method>
- <method name="_font_get_variation_coordinates" qualifiers="virtual const">
+ <method name="font_get_variation_coordinates" qualifiers="virtual const">
<return type="Dictionary" />
<argument index="0" name="font_rid" type="RID" />
<description>
- Returns variation coordinates for the specified font cache entry. See [method _font_supported_variation_list] for more info.
+ Returns variation coordinates for the specified font cache entry. See [method font_supported_variation_list] for more info.
</description>
</method>
- <method name="_font_has_char" qualifiers="virtual const">
+ <method name="font_has_char" qualifiers="virtual const">
<return type="bool" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="char" type="int" />
<description>
- Return [code]true[/code] if a Unicode [code]char[/code] is available in the font.
+ Returns [code]true[/code] if a Unicode [code]char[/code] is available in the font.
</description>
</method>
- <method name="_font_is_antialiased" qualifiers="virtual const">
+ <method name="font_is_antialiased" qualifiers="virtual const">
<return type="bool" />
<argument index="0" name="font_rid" type="RID" />
<description>
Returns [code]true[/code] if font 8-bit anitialiased glyph rendering is supported and enabled.
</description>
</method>
- <method name="_font_is_force_autohinter" qualifiers="virtual const">
+ <method name="font_is_force_autohinter" qualifiers="virtual const">
<return type="bool" />
<argument index="0" name="font_rid" type="RID" />
<description>
Returns [code]true[/code] if auto-hinting is supported and preferred over font built-in hinting. Used by dynamic fonts only.
</description>
</method>
- <method name="_font_is_language_supported" qualifiers="virtual const">
+ <method name="font_is_language_supported" qualifiers="virtual const">
<return type="bool" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="language" type="String" />
@@ -435,14 +429,14 @@
Returns [code]true[/code], if font supports given language ([url=https://en.wikipedia.org/wiki/ISO_639-1]ISO 639[/url] code).
</description>
</method>
- <method name="_font_is_multichannel_signed_distance_field" qualifiers="virtual const">
+ <method name="font_is_multichannel_signed_distance_field" qualifiers="virtual const">
<return type="bool" />
<argument index="0" name="font_rid" type="RID" />
<description>
Returns [code]true[/code] if glyphs of all sizes are rendered using single multichannel signed distance field generated from the dynamic font vector data.
</description>
</method>
- <method name="_font_is_script_supported" qualifiers="virtual const">
+ <method name="font_is_script_supported" qualifiers="virtual const">
<return type="bool" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="script" type="String" />
@@ -450,17 +444,16 @@
Returns [code]true[/code], if font supports given script (ISO 15924 code).
</description>
</method>
- <method name="_font_remove_glyph" qualifiers="virtual">
+ <method name="font_remove_glyph" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="Vector2i" />
<argument index="2" name="glyph" type="int" />
<description>
Removes specified rendered glyph information from the cache entry.
- [b]Note:[/b] This function will not remove textures associated with the glyphs, use [method _font_remove_texture] to remove them manually.
</description>
</method>
- <method name="_font_remove_kerning" qualifiers="virtual">
+ <method name="font_remove_kerning" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="int" />
@@ -469,7 +462,7 @@
Removes kerning override for the pair of glyphs.
</description>
</method>
- <method name="_font_remove_language_support_override" qualifiers="virtual">
+ <method name="font_remove_language_support_override" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="language" type="String" />
@@ -477,7 +470,7 @@
Remove language support override.
</description>
</method>
- <method name="_font_remove_script_support_override" qualifiers="virtual">
+ <method name="font_remove_script_support_override" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="script" type="String" />
@@ -485,7 +478,7 @@
Removes script support override.
</description>
</method>
- <method name="_font_remove_size_cache" qualifiers="virtual">
+ <method name="font_remove_size_cache" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="Vector2i" />
@@ -493,26 +486,25 @@
Removes specified font size from the cache entry.
</description>
</method>
- <method name="_font_remove_texture" qualifiers="virtual">
+ <method name="font_remove_texture" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="Vector2i" />
<argument index="2" name="texture_index" type="int" />
<description>
Removes specified texture from font cache entry.
- [b]Note:[/b] This function will not remove glyphs associated with the texture, remove them manually, using [method _font_remove_glyph].
</description>
</method>
- <method name="_font_render_glyph" qualifiers="virtual">
+ <method name="font_render_glyph" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="Vector2i" />
<argument index="2" name="index" type="int" />
<description>
- Renders specified glyph the the font cache texture.
+ Renders specified glyph to the font cache texture.
</description>
</method>
- <method name="_font_render_range" qualifiers="virtual">
+ <method name="font_render_range" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="Vector2i" />
@@ -522,7 +514,7 @@
Renders the range of characters to the font cache texture.
</description>
</method>
- <method name="_font_set_antialiased" qualifiers="virtual">
+ <method name="font_set_antialiased" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="antialiased" type="bool" />
@@ -530,7 +522,7 @@
If set to [code]true[/code], 8-bit antialiased glyph rendering is used, otherwise 1-bit rendering is used. Used by dynamic fonts only.
</description>
</method>
- <method name="_font_set_ascent" qualifiers="virtual">
+ <method name="font_set_ascent" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="int" />
@@ -539,7 +531,7 @@
Sets the font ascent (number of pixels above the baseline).
</description>
</method>
- <method name="_font_set_data" qualifiers="virtual">
+ <method name="font_set_data" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="data" type="PackedByteArray" />
@@ -547,25 +539,25 @@
Sets font source data, e.g contents of the dynamic font source file.
</description>
</method>
- <method name="_font_set_data_ptr" qualifiers="virtual">
+ <method name="font_set_data_ptr" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="data_ptr" type="const uint8_t*" />
<argument index="2" name="data_size" type="int" />
<description>
- Sets the font descent (number of pixels below the baseline).
+ Sets font source data, e.g contents of the dynamic font source file. [code]data_ptr[/code] memory buffer must remain accessible during font lifetime.
</description>
</method>
- <method name="_font_set_descent" qualifiers="virtual">
+ <method name="font_set_descent" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="int" />
<argument index="2" name="descent" type="float" />
<description>
- Sets bitmap font fixed size. If set to value greater than zero, same cache entry will be used for all font sizes.
+ Sets the font descent (number of pixels below the baseline).
</description>
</method>
- <method name="_font_set_embolden" qualifiers="virtual">
+ <method name="font_set_embolden" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="strength" type="float" />
@@ -573,15 +565,15 @@
Sets font embolden strength. If [code]strength[/code] is not equal to zero, emboldens the font outlines. Negative values reduce the outline thickness.
</description>
</method>
- <method name="_font_set_fixed_size" qualifiers="virtual">
+ <method name="font_set_fixed_size" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="fixed_size" type="int" />
<description>
- If set to [code]true[/code] auto-hinting is preferred over font built-in hinting.
+ Sets bitmap font fixed size. If set to value greater than zero, same cache entry will be used for all font sizes.
</description>
</method>
- <method name="_font_set_force_autohinter" qualifiers="virtual">
+ <method name="font_set_force_autohinter" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="force_autohinter" type="bool" />
@@ -589,7 +581,7 @@
If set to [code]true[/code] auto-hinting is preferred over font built-in hinting.
</description>
</method>
- <method name="_font_set_global_oversampling" qualifiers="virtual">
+ <method name="font_set_global_oversampling" qualifiers="virtual">
<return type="void" />
<argument index="0" name="oversampling" type="float" />
<description>
@@ -597,7 +589,7 @@
[b]Note:[/b] This value can be automatically changed by display server.
</description>
</method>
- <method name="_font_set_glyph_advance" qualifiers="virtual">
+ <method name="font_set_glyph_advance" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="int" />
@@ -605,10 +597,9 @@
<argument index="3" name="advance" type="Vector2" />
<description>
Sets glyph advance (offset of the next glyph).
- [b]Note:[/b] Advance for glyphs outlines is the same as the base glyph advance and is not saved.
</description>
</method>
- <method name="_font_set_glyph_offset" qualifiers="virtual">
+ <method name="font_set_glyph_offset" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="Vector2i" />
@@ -618,7 +609,7 @@
Sets glyph offset from the baseline.
</description>
</method>
- <method name="_font_set_glyph_size" qualifiers="virtual">
+ <method name="font_set_glyph_size" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="Vector2i" />
@@ -628,7 +619,7 @@
Sets size of the glyph.
</description>
</method>
- <method name="_font_set_glyph_texture_idx" qualifiers="virtual">
+ <method name="font_set_glyph_texture_idx" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="Vector2i" />
@@ -638,7 +629,7 @@
Sets index of the cache texture containing the glyph.
</description>
</method>
- <method name="_font_set_glyph_uv_rect" qualifiers="virtual">
+ <method name="font_set_glyph_uv_rect" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="Vector2i" />
@@ -648,7 +639,7 @@
Sets rectangle in the cache texture containing the glyph.
</description>
</method>
- <method name="_font_set_hinting" qualifiers="virtual">
+ <method name="font_set_hinting" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="hinting" type="int" enum="TextServer.Hinting" />
@@ -656,7 +647,7 @@
Sets font hinting mode. Used by dynamic fonts only.
</description>
</method>
- <method name="_font_set_kerning" qualifiers="virtual">
+ <method name="font_set_kerning" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="int" />
@@ -666,16 +657,16 @@
Sets kerning for the pair of glyphs.
</description>
</method>
- <method name="_font_set_language_support_override" qualifiers="virtual">
+ <method name="font_set_language_support_override" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="language" type="String" />
<argument index="2" name="supported" type="bool" />
<description>
- Adds override for [method _font_is_language_supported].
+ Adds override for [method font_is_language_supported].
</description>
</method>
- <method name="_font_set_msdf_pixel_range" qualifiers="virtual">
+ <method name="font_set_msdf_pixel_range" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="msdf_pixel_range" type="int" />
@@ -683,7 +674,7 @@
Sets the width of the range around the shape between the minimum and maximum representable signed distance.
</description>
</method>
- <method name="_font_set_msdf_size" qualifiers="virtual">
+ <method name="font_set_msdf_size" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="msdf_size" type="int" />
@@ -691,15 +682,16 @@
Sets source font size used to generate MSDF textures.
</description>
</method>
- <method name="_font_set_multichannel_signed_distance_field" qualifiers="virtual">
+ <method name="font_set_multichannel_signed_distance_field" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="msdf" type="bool" />
<description>
- If set to [code]true[/code], glyphs of all sizes are rendered using single multichannel signed distance field generated from the dynamic font vector data.
+ If set to [code]true[/code], glyphs of all sizes are rendered using single multichannel signed distance field generated from the dynamic font vector data. MSDF rendering allows displaying the font at any scaling factor without blurriness, and without incurring a CPU cost when the font size changes (since the font no longer needs to be rasterized on the CPU). As a downside, font hinting is not available with MSDF. The lack of font hinting may result in less crisp and less readable fonts at small sizes.
+ [b]Note:[/b] MSDF font rendering does not render glyphs with overlapping shapes correctly. Overlapping shapes are not valid per the OpenType standard, but are still commonly found in many font files, especially those converted by Google Fonts. To avoid issues with overlapping glyphs, consider downloading the font file directly from the type foundry instead of relying on Google Fonts.
</description>
</method>
- <method name="_font_set_name" qualifiers="virtual">
+ <method name="font_set_name" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="name" type="String" />
@@ -707,7 +699,7 @@
Sets the font family name.
</description>
</method>
- <method name="_font_set_opentype_feature_overrides" qualifiers="virtual">
+ <method name="font_set_opentype_feature_overrides" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="overrides" type="Dictionary" />
@@ -715,7 +707,7 @@
Sets font OpenType feature set override.
</description>
</method>
- <method name="_font_set_oversampling" qualifiers="virtual">
+ <method name="font_set_oversampling" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="oversampling" type="float" />
@@ -723,7 +715,7 @@
Sets font oversampling factor, if set to [code]0.0[/code] global oversampling factor is used instead. Used by dynamic fonts only.
</description>
</method>
- <method name="_font_set_scale" qualifiers="virtual">
+ <method name="font_set_scale" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="int" />
@@ -732,16 +724,16 @@
Sets scaling factor of the color bitmap font.
</description>
</method>
- <method name="_font_set_script_support_override" qualifiers="virtual">
+ <method name="font_set_script_support_override" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="script" type="String" />
<argument index="2" name="supported" type="bool" />
<description>
- Adds override for [method _font_is_script_supported].
+ Adds override for [method font_is_script_supported].
</description>
</method>
- <method name="_font_set_spacing" qualifiers="virtual">
+ <method name="font_set_spacing" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="int" />
@@ -751,7 +743,7 @@
Sets extra spacing added between glyphs in pixels.
</description>
</method>
- <method name="_font_set_style" qualifiers="virtual">
+ <method name="font_set_style" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="style" type="int" />
@@ -759,7 +751,7 @@
Sets the font style flags, see [enum TextServer.FontStyle].
</description>
</method>
- <method name="_font_set_style_name" qualifiers="virtual">
+ <method name="font_set_style_name" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="name_style" type="String" />
@@ -767,7 +759,7 @@
Sets the font style name.
</description>
</method>
- <method name="_font_set_subpixel_positioning" qualifiers="virtual">
+ <method name="font_set_subpixel_positioning" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="subpixel_positioning" type="int" enum="TextServer.SubpixelPositioning" />
@@ -775,7 +767,7 @@
Sets font sub-pixel glyph positioning mode.
</description>
</method>
- <method name="_font_set_texture_image" qualifiers="virtual">
+ <method name="font_set_texture_image" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="Vector2i" />
@@ -785,7 +777,7 @@
Sets font cache texture image data.
</description>
</method>
- <method name="_font_set_texture_offsets" qualifiers="virtual">
+ <method name="font_set_texture_offsets" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="Vector2i" />
@@ -795,7 +787,7 @@
Sets array containing the first free pixel in the each column of texture. Should be the same size as texture width or empty.
</description>
</method>
- <method name="_font_set_transform" qualifiers="virtual">
+ <method name="font_set_transform" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="transform" type="Transform2D" />
@@ -804,7 +796,7 @@
For example, to simulate italic typeface by slanting, apply the following transform [code]Transform2D(1.0, slant, 0.0, 1.0, 0.0, 0.0)[/code].
</description>
</method>
- <method name="_font_set_underline_position" qualifiers="virtual">
+ <method name="font_set_underline_position" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="int" />
@@ -813,7 +805,7 @@
Sets pixel offset of the underline below the baseline.
</description>
</method>
- <method name="_font_set_underline_thickness" qualifiers="virtual">
+ <method name="font_set_underline_thickness" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="size" type="int" />
@@ -822,29 +814,29 @@
Sets thickness of the underline in pixels.
</description>
</method>
- <method name="_font_set_variation_coordinates" qualifiers="virtual">
+ <method name="font_set_variation_coordinates" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="variation_coordinates" type="Dictionary" />
<description>
- Sets variation coordinates for the specified font cache entry. See [method _font_supported_variation_list] for more info.
+ Sets variation coordinates for the specified font cache entry. See [method font_supported_variation_list] for more info.
</description>
</method>
- <method name="_font_supported_feature_list" qualifiers="virtual const">
+ <method name="font_supported_feature_list" qualifiers="virtual const">
<return type="Dictionary" />
<argument index="0" name="font_rid" type="RID" />
<description>
Returns the dictionary of the supported OpenType features.
</description>
</method>
- <method name="_font_supported_variation_list" qualifiers="virtual const">
+ <method name="font_supported_variation_list" qualifiers="virtual const">
<return type="Dictionary" />
<argument index="0" name="font_rid" type="RID" />
<description>
Returns the dictionary of the supported OpenType variation coordinates.
</description>
</method>
- <method name="_format_number" qualifiers="virtual const">
+ <method name="format_number" qualifiers="virtual const">
<return type="String" />
<argument index="0" name="string" type="String" />
<argument index="1" name="language" type="String" />
@@ -852,82 +844,82 @@
Converts a number from the Western Arabic (0..9) to the numeral systems used in [code]language[/code].
</description>
</method>
- <method name="_free" qualifiers="virtual">
+ <method name="free_rid" qualifiers="virtual">
<return type="void" />
<argument index="0" name="rid" type="RID" />
<description>
Frees an object created by this [TextServer].
</description>
</method>
- <method name="_get_features" qualifiers="virtual const">
+ <method name="get_features" qualifiers="virtual const">
<return type="int" />
<description>
Returns text server features, see [enum TextServer.Feature].
</description>
</method>
- <method name="_get_hex_code_box_size" qualifiers="virtual const">
+ <method name="get_hex_code_box_size" qualifiers="virtual const">
<return type="Vector2" />
<argument index="0" name="size" type="int" />
<argument index="1" name="index" type="int" />
<description>
Returns size of the replacement character (box with character hexadecimal code that is drawn in place of invalid characters).
+ [b]Note:[/b] If this method is not implemented in the plugin, the default implementation will be used.
</description>
</method>
- <method name="_get_name" qualifiers="virtual const">
+ <method name="get_name" qualifiers="virtual const">
<return type="String" />
<description>
Returns the name of the server interface.
</description>
</method>
- <method name="_get_support_data_filename" qualifiers="virtual const">
+ <method name="get_support_data_filename" qualifiers="virtual const">
<return type="String" />
<description>
Returns default TextServer database (e.g. ICU break iterators and dictionaries) filename.
</description>
</method>
- <method name="_get_support_data_info" qualifiers="virtual const">
+ <method name="get_support_data_info" qualifiers="virtual const">
<return type="String" />
<description>
Returns TextServer database (e.g. ICU break iterators and dictionaries) description.
</description>
</method>
- <method name="_has" qualifiers="virtual">
+ <method name="has" qualifiers="virtual">
<return type="bool" />
<argument index="0" name="rid" type="RID" />
<description>
Returns [code]true[/code] if [code]rid[/code] is valid resource owned by this text server.
</description>
</method>
- <method name="_has_feature" qualifiers="virtual const">
+ <method name="has_feature" qualifiers="virtual const">
<return type="bool" />
<argument index="0" name="feature" type="int" enum="TextServer.Feature" />
<description>
Returns [code]true[/code] if the server supports a feature.
</description>
</method>
- <method name="_is_locale_right_to_left" qualifiers="virtual const">
+ <method name="is_locale_right_to_left" qualifiers="virtual const">
<return type="bool" />
<argument index="0" name="locale" type="String" />
<description>
Returns [code]true[/code] if locale is right-to-left.
</description>
</method>
- <method name="_load_support_data" qualifiers="virtual">
+ <method name="load_support_data" qualifiers="virtual">
<return type="bool" />
<argument index="0" name="filename" type="String" />
<description>
Loads optional TextServer database (e.g. ICU break iterators and dictionaries).
- [b]Note:[/b] This function should be called before any other TextServer functions used, otherwise it won't have any effect.
</description>
</method>
- <method name="_name_to_tag" qualifiers="virtual const">
+ <method name="name_to_tag" qualifiers="virtual const">
<return type="int" />
<argument index="0" name="name" type="String" />
<description>
Converts readable feature, variation, script or language name to OpenType tag.
</description>
</method>
- <method name="_parse_number" qualifiers="virtual const">
+ <method name="parse_number" qualifiers="virtual const">
<return type="String" />
<argument index="0" name="string" type="String" />
<argument index="1" name="language" type="String" />
@@ -935,14 +927,14 @@
Converts a number from the numeral systems used in [code]language[/code] to Western Arabic (0..9).
</description>
</method>
- <method name="_percent_sign" qualifiers="virtual const">
+ <method name="percent_sign" qualifiers="virtual const">
<return type="String" />
<argument index="0" name="language" type="String" />
<description>
Returns percent sign used in the [code]language[/code].
</description>
</method>
- <method name="_save_support_data" qualifiers="virtual const">
+ <method name="save_support_data" qualifiers="virtual const">
<return type="bool" />
<argument index="0" name="filename" type="String" />
<description>
@@ -950,14 +942,14 @@
[b]Note:[/b] This function is used by during project export, to include TextServer database.
</description>
</method>
- <method name="_shaped_get_span_count" qualifiers="virtual const">
+ <method name="shaped_get_span_count" qualifiers="virtual const">
<return type="int" />
<argument index="0" name="shaped" type="RID" />
<description>
- Returns number of text spans added using [method _shaped_text_add_string] or [method _shaped_text_add_object].
+ Returns number of text spans added using [method shaped_text_add_string] or [method shaped_text_add_object].
</description>
</method>
- <method name="_shaped_get_span_meta" qualifiers="virtual const">
+ <method name="shaped_get_span_meta" qualifiers="virtual const">
<return type="Variant" />
<argument index="0" name="shaped" type="RID" />
<argument index="1" name="index" type="int" />
@@ -965,7 +957,7 @@
Returns text span metadata.
</description>
</method>
- <method name="_shaped_set_span_update_font" qualifiers="virtual">
+ <method name="shaped_set_span_update_font" qualifiers="virtual">
<return type="void" />
<argument index="0" name="shaped" type="RID" />
<argument index="1" name="index" type="int" />
@@ -976,7 +968,7 @@
Changes text span font, font size and OpenType features, without changing the text.
</description>
</method>
- <method name="_shaped_text_add_object" qualifiers="virtual">
+ <method name="shaped_text_add_object" qualifiers="virtual">
<return type="bool" />
<argument index="0" name="shaped" type="RID" />
<argument index="1" name="key" type="Variant" />
@@ -987,7 +979,7 @@
Adds inline object to the text buffer, [code]key[/code] must be unique. In the text, object is represented as [code]length[/code] object replacement characters.
</description>
</method>
- <method name="_shaped_text_add_string" qualifiers="virtual">
+ <method name="shaped_text_add_string" qualifiers="virtual">
<return type="bool" />
<argument index="0" name="shaped" type="RID" />
<argument index="1" name="text" type="String" />
@@ -1000,14 +992,14 @@
Adds text span and font to draw it to the text buffer.
</description>
</method>
- <method name="_shaped_text_clear" qualifiers="virtual">
+ <method name="shaped_text_clear" qualifiers="virtual">
<return type="void" />
<argument index="0" name="shaped" type="RID" />
<description>
Clears text buffer (removes text and inline objects).
</description>
</method>
- <method name="_shaped_text_draw" qualifiers="virtual const">
+ <method name="shaped_text_draw" qualifiers="virtual const">
<return type="void" />
<argument index="0" name="shaped" type="RID" />
<argument index="1" name="canvas" type="RID" />
@@ -1017,9 +1009,10 @@
<argument index="5" name="color" type="Color" />
<description>
Draw shaped text into a canvas item at a given position, with [code]color[/code]. [code]pos[/code] specifies the leftmost point of the baseline (for horizontal layout) or topmost point of the baseline (for vertical layout).
+ [b]Note:[/b] If this method is not implemented in the plugin, the default implementation will be used.
</description>
</method>
- <method name="_shaped_text_draw_outline" qualifiers="virtual const">
+ <method name="shaped_text_draw_outline" qualifiers="virtual const">
<return type="void" />
<argument index="0" name="shaped" type="RID" />
<argument index="1" name="canvas" type="RID" />
@@ -1030,116 +1023,118 @@
<argument index="6" name="color" type="Color" />
<description>
Draw the outline of the shaped text into a canvas item at a given position, with [code]color[/code]. [code]pos[/code] specifies the leftmost point of the baseline (for horizontal layout) or topmost point of the baseline (for vertical layout).
+ [b]Note:[/b] If this method is not implemented in the plugin, the default implementation will be used.
</description>
</method>
- <method name="_shaped_text_fit_to_width" qualifiers="virtual">
+ <method name="shaped_text_fit_to_width" qualifiers="virtual">
<return type="float" />
<argument index="0" name="shaped" type="RID" />
<argument index="1" name="width" type="float" />
<argument index="2" name="jst_flags" type="int" />
<description>
- Adjusts text with to fit to specified width, returns new text width
+ Adjusts text with to fit to specified width, returns new text width.
</description>
</method>
- <method name="_shaped_text_get_ascent" qualifiers="virtual const">
+ <method name="shaped_text_get_ascent" qualifiers="virtual const">
<return type="float" />
<argument index="0" name="shaped" type="RID" />
<description>
Returns the text ascent (number of pixels above the baseline for horizontal layout or to the left of baseline for vertical).
- [b]Note:[/b] Overall ascent can be higher than font ascent, if some glyphs are displaced from the baseline.
</description>
</method>
- <method name="_shaped_text_get_carets" qualifiers="virtual const">
+ <method name="shaped_text_get_carets" qualifiers="virtual const">
<return type="void" />
<argument index="0" name="shaped" type="RID" />
<argument index="1" name="position" type="int" />
<argument index="2" name="caret" type="CaretInfo*" />
<description>
Returns shapes of the carets corresponding to the character offset [code]position[/code] in the text. Returned caret shape is 1 pixel wide rectangle.
+ [b]Note:[/b] If this method is not implemented in the plugin, the default implementation will be used.
</description>
</method>
- <method name="_shaped_text_get_custom_punctuation" qualifiers="virtual const">
+ <method name="shaped_text_get_custom_punctuation" qualifiers="virtual const">
<return type="String" />
<argument index="0" name="shaped" type="RID" />
<description>
Returns custom punctuation character list, used for word breaking. If set to empty string, server defaults are used.
</description>
</method>
- <method name="_shaped_text_get_descent" qualifiers="virtual const">
+ <method name="shaped_text_get_descent" qualifiers="virtual const">
<return type="float" />
<argument index="0" name="shaped" type="RID" />
<description>
Returns the text descent (number of pixels below the baseline for horizontal layout or to the right of baseline for vertical).
- [b]Note:[/b] Overall descent can be higher than font descent, if some glyphs are displaced from the baseline.
</description>
</method>
- <method name="_shaped_text_get_direction" qualifiers="virtual const">
+ <method name="shaped_text_get_direction" qualifiers="virtual const">
<return type="int" enum="TextServer.Direction" />
<argument index="0" name="shaped" type="RID" />
<description>
Returns direction of the text.
</description>
</method>
- <method name="_shaped_text_get_dominant_direction_in_range" qualifiers="virtual const">
+ <method name="shaped_text_get_dominant_direction_in_range" qualifiers="virtual const">
<return type="int" />
<argument index="0" name="shaped" type="RID" />
<argument index="1" name="start" type="int" />
<argument index="2" name="end" type="int" />
<description>
Returns dominant direction of in the range of text.
+ [b]Note:[/b] If this method is not implemented in the plugin, the default implementation will be used.
</description>
</method>
- <method name="_shaped_text_get_ellipsis_glyph_count" qualifiers="virtual const">
+ <method name="shaped_text_get_ellipsis_glyph_count" qualifiers="virtual const">
<return type="int" />
<argument index="0" name="shaped" type="RID" />
<description>
Returns number of glyphs in the ellipsis.
</description>
</method>
- <method name="_shaped_text_get_ellipsis_glyphs" qualifiers="virtual const">
- <return type="Glyph*" />
+ <method name="shaped_text_get_ellipsis_glyphs" qualifiers="virtual const">
+ <return type="const Glyph*" />
<argument index="0" name="shaped" type="RID" />
<description>
Returns array of the glyphs in the ellipsis.
</description>
</method>
- <method name="_shaped_text_get_ellipsis_pos" qualifiers="virtual const">
+ <method name="shaped_text_get_ellipsis_pos" qualifiers="virtual const">
<return type="int" />
<argument index="0" name="shaped" type="RID" />
<description>
Returns position of the ellipsis.
</description>
</method>
- <method name="_shaped_text_get_glyph_count" qualifiers="virtual const">
+ <method name="shaped_text_get_glyph_count" qualifiers="virtual const">
<return type="int" />
<argument index="0" name="shaped" type="RID" />
<description>
- Returns text glyphs count.
+ Returns number of glyphs in the buffer.
</description>
</method>
- <method name="_shaped_text_get_glyphs" qualifiers="virtual const">
- <return type="Glyph*" />
+ <method name="shaped_text_get_glyphs" qualifiers="virtual const">
+ <return type="const Glyph*" />
<argument index="0" name="shaped" type="RID" />
<description>
- Copies text glyphs in the visual order, into preallocated array of the size returned by [method _shaped_text_get_glyph_count].
+ Returns an array of glyphs in the visual order.
</description>
</method>
- <method name="_shaped_text_get_grapheme_bounds" qualifiers="virtual const">
+ <method name="shaped_text_get_grapheme_bounds" qualifiers="virtual const">
<return type="Vector2" />
<argument index="0" name="shaped" type="RID" />
<argument index="1" name="pos" type="int" />
<description>
Returns composite character's bounds as offsets from the start of the line.
+ [b]Note:[/b] If this method is not implemented in the plugin, the default implementation will be used.
</description>
</method>
- <method name="_shaped_text_get_inferred_direction" qualifiers="virtual const">
+ <method name="shaped_text_get_inferred_direction" qualifiers="virtual const">
<return type="int" enum="TextServer.Direction" />
<argument index="0" name="shaped" type="RID" />
<description>
Returns direction of the text, inferred by the BiDi algorithm.
</description>
</method>
- <method name="_shaped_text_get_line_breaks" qualifiers="virtual const">
+ <method name="shaped_text_get_line_breaks" qualifiers="virtual const">
<return type="PackedInt32Array" />
<argument index="0" name="shaped" type="RID" />
<argument index="1" name="width" type="float" />
@@ -1147,9 +1142,10 @@
<argument index="3" name="break_flags" type="int" />
<description>
Breaks text to the lines and returns character ranges for each line.
+ [b]Note:[/b] If this method is not implemented in the plugin, the default implementation will be used.
</description>
</method>
- <method name="_shaped_text_get_line_breaks_adv" qualifiers="virtual const">
+ <method name="shaped_text_get_line_breaks_adv" qualifiers="virtual const">
<return type="PackedInt32Array" />
<argument index="0" name="shaped" type="RID" />
<argument index="1" name="width" type="PackedFloat32Array" />
@@ -1158,9 +1154,10 @@
<argument index="4" name="break_flags" type="int" />
<description>
Breaks text to the lines and columns. Returns character ranges for each segment.
+ [b]Note:[/b] If this method is not implemented in the plugin, the default implementation will be used.
</description>
</method>
- <method name="_shaped_text_get_object_rect" qualifiers="virtual const">
+ <method name="shaped_text_get_object_rect" qualifiers="virtual const">
<return type="Rect2" />
<argument index="0" name="shaped" type="RID" />
<argument index="1" name="key" type="Variant" />
@@ -1168,35 +1165,35 @@
Returns bounding rectangle of the inline object.
</description>
</method>
- <method name="_shaped_text_get_objects" qualifiers="virtual const">
+ <method name="shaped_text_get_objects" qualifiers="virtual const">
<return type="Array" />
<argument index="0" name="shaped" type="RID" />
<description>
Returns array of inline objects.
</description>
</method>
- <method name="_shaped_text_get_orientation" qualifiers="virtual const">
+ <method name="shaped_text_get_orientation" qualifiers="virtual const">
<return type="int" enum="TextServer.Orientation" />
<argument index="0" name="shaped" type="RID" />
<description>
- Returns text orientation.
+ eturns text orientation.
</description>
</method>
- <method name="_shaped_text_get_parent" qualifiers="virtual const">
+ <method name="shaped_text_get_parent" qualifiers="virtual const">
<return type="RID" />
<argument index="0" name="shaped" type="RID" />
<description>
- Sets text orientation.
+ Returns the parent buffer from which the substring originates.
</description>
</method>
- <method name="_shaped_text_get_preserve_control" qualifiers="virtual const">
+ <method name="shaped_text_get_preserve_control" qualifiers="virtual const">
<return type="bool" />
<argument index="0" name="shaped" type="RID" />
<description>
Returns [code]true[/code] if text buffer is configured to display control characters.
</description>
</method>
- <method name="_shaped_text_get_preserve_invalid" qualifiers="virtual const">
+ <method name="shaped_text_get_preserve_invalid" qualifiers="virtual const">
<return type="bool" />
<argument index="0" name="shaped" type="RID" />
<description>
@@ -1204,97 +1201,102 @@
[b]Note:[/b] If set to [code]false[/code], nothing is displayed in place of invalid characters.
</description>
</method>
- <method name="_shaped_text_get_range" qualifiers="virtual const">
+ <method name="shaped_text_get_range" qualifiers="virtual const">
<return type="Vector2i" />
<argument index="0" name="shaped" type="RID" />
<description>
Returns substring buffer character range in the parent buffer.
</description>
</method>
- <method name="_shaped_text_get_selection" qualifiers="virtual const">
+ <method name="shaped_text_get_selection" qualifiers="virtual const">
<return type="PackedVector2Array" />
<argument index="0" name="shaped" type="RID" />
<argument index="1" name="start" type="int" />
<argument index="2" name="end" type="int" />
<description>
Returns selection rectangles for the specified character range.
+ [b]Note:[/b] If this method is not implemented in the plugin, the default implementation will be used.
</description>
</method>
- <method name="_shaped_text_get_size" qualifiers="virtual const">
+ <method name="shaped_text_get_size" qualifiers="virtual const">
<return type="Vector2" />
<argument index="0" name="shaped" type="RID" />
<description>
Returns size of the text.
</description>
</method>
- <method name="_shaped_text_get_trim_pos" qualifiers="virtual const">
+ <method name="shaped_text_get_trim_pos" qualifiers="virtual const">
<return type="int" />
<argument index="0" name="shaped" type="RID" />
<description>
- Returns ellipsis and trim positions.
+ Returns the position of the overrun trim.
</description>
</method>
- <method name="_shaped_text_get_underline_position" qualifiers="virtual const">
+ <method name="shaped_text_get_underline_position" qualifiers="virtual const">
<return type="float" />
<argument index="0" name="shaped" type="RID" />
<description>
Returns pixel offset of the underline below the baseline.
</description>
</method>
- <method name="_shaped_text_get_underline_thickness" qualifiers="virtual const">
+ <method name="shaped_text_get_underline_thickness" qualifiers="virtual const">
<return type="float" />
<argument index="0" name="shaped" type="RID" />
<description>
Returns thickness of the underline.
</description>
</method>
- <method name="_shaped_text_get_width" qualifiers="virtual const">
+ <method name="shaped_text_get_width" qualifiers="virtual const">
<return type="float" />
<argument index="0" name="shaped" type="RID" />
<description>
Returns width (for horizontal layout) or height (for vertical) of the text.
</description>
</method>
- <method name="_shaped_text_get_word_breaks" qualifiers="virtual const">
+ <method name="shaped_text_get_word_breaks" qualifiers="virtual const">
<return type="PackedInt32Array" />
<argument index="0" name="shaped" type="RID" />
<argument index="1" name="grapheme_flags" type="int" />
<description>
Breaks text into words and returns array of character ranges.
+ [b]Note:[/b] If this method is not implemented in the plugin, the default implementation will be used.
</description>
</method>
- <method name="_shaped_text_hit_test_grapheme" qualifiers="virtual const">
+ <method name="shaped_text_hit_test_grapheme" qualifiers="virtual const">
<return type="int" />
<argument index="0" name="shaped" type="RID" />
<argument index="1" name="coord" type="float" />
<description>
Returns grapheme index at the specified pixel offset at the baseline, or [code]-1[/code] if none is found.
+ [b]Note:[/b] If this method is not implemented in the plugin, the default implementation will be used.
</description>
</method>
- <method name="_shaped_text_hit_test_position" qualifiers="virtual const">
+ <method name="shaped_text_hit_test_position" qualifiers="virtual const">
<return type="int" />
<argument index="0" name="shaped" type="RID" />
<argument index="1" name="coord" type="float" />
<description>
Returns caret character offset at the specified pixel offset at the baseline. This function always returns a valid position.
+ [b]Note:[/b] If this method is not implemented in the plugin, the default implementation will be used.
</description>
</method>
- <method name="_shaped_text_is_ready" qualifiers="virtual const">
+ <method name="shaped_text_is_ready" qualifiers="virtual const">
<return type="bool" />
<argument index="0" name="shaped" type="RID" />
<description>
Returns [code]true[/code] if buffer is successfully shaped.
</description>
</method>
- <method name="_shaped_text_next_grapheme_pos" qualifiers="virtual const">
+ <method name="shaped_text_next_grapheme_pos" qualifiers="virtual const">
<return type="int" />
<argument index="0" name="shaped" type="RID" />
<argument index="1" name="pos" type="int" />
<description>
Returns composite character end position closest to the [code]pos[/code].
+ [b]Note:[/b] If this method is not implemented in the plugin, the default implementation will be used.
</description>
</method>
- <method name="_shaped_text_overrun_trim_to_width" qualifiers="virtual">
+ <method name="shaped_text_overrun_trim_to_width" qualifiers="virtual">
<return type="void" />
<argument index="0" name="shaped" type="RID" />
<argument index="1" name="width" type="float" />
@@ -1303,15 +1305,16 @@
Trims text if it exceeds the given width.
</description>
</method>
- <method name="_shaped_text_prev_grapheme_pos" qualifiers="virtual const">
+ <method name="shaped_text_prev_grapheme_pos" qualifiers="virtual const">
<return type="int" />
<argument index="0" name="shaped" type="RID" />
<argument index="1" name="pos" type="int" />
<description>
Returns composite character start position closest to the [code]pos[/code].
+ [b]Note:[/b] If this method is not implemented in the plugin, the default implementation will be used.
</description>
</method>
- <method name="_shaped_text_resize_object" qualifiers="virtual">
+ <method name="shaped_text_resize_object" qualifiers="virtual">
<return type="bool" />
<argument index="0" name="shaped" type="RID" />
<argument index="1" name="key" type="Variant" />
@@ -1321,7 +1324,7 @@
Sets new size and alignment of embedded object.
</description>
</method>
- <method name="_shaped_text_set_bidi_override" qualifiers="virtual">
+ <method name="shaped_text_set_bidi_override" qualifiers="virtual">
<return type="void" />
<argument index="0" name="shaped" type="RID" />
<argument index="1" name="override" type="Array" />
@@ -1330,7 +1333,7 @@
Override ranges should cover full source text without overlaps. BiDi algorithm will be used on each range separately.
</description>
</method>
- <method name="_shaped_text_set_custom_punctuation" qualifiers="virtual">
+ <method name="shaped_text_set_custom_punctuation" qualifiers="virtual">
<return type="void" />
<argument index="0" name="shaped" type="RID" />
<argument index="1" name="punct" type="String" />
@@ -1338,25 +1341,23 @@
Sets custom punctuation character list, used for word breaking. If set to empty string, server defaults are used.
</description>
</method>
- <method name="_shaped_text_set_direction" qualifiers="virtual">
+ <method name="shaped_text_set_direction" qualifiers="virtual">
<return type="void" />
<argument index="0" name="shaped" type="RID" />
<argument index="1" name="direction" type="int" enum="TextServer.Direction" />
<description>
Sets desired text direction. If set to [code]TEXT_DIRECTION_AUTO[/code], direction will be detected based on the buffer contents and current locale.
- [b]Note:[/b] Direction is ignored if server does not support [code]FEATURE_BIDI_LAYOUT[/code] feature.
</description>
</method>
- <method name="_shaped_text_set_orientation" qualifiers="virtual">
+ <method name="shaped_text_set_orientation" qualifiers="virtual">
<return type="void" />
<argument index="0" name="shaped" type="RID" />
<argument index="1" name="orientation" type="int" enum="TextServer.Orientation" />
<description>
Sets desired text orientation.
- [b]Note:[/b] Orientation is ignored if server does not support [code]FEATURE_VERTICAL_LAYOUT[/code] feature.
</description>
</method>
- <method name="_shaped_text_set_preserve_control" qualifiers="virtual">
+ <method name="shaped_text_set_preserve_control" qualifiers="virtual">
<return type="void" />
<argument index="0" name="shaped" type="RID" />
<argument index="1" name="enabled" type="bool" />
@@ -1364,7 +1365,7 @@
If set to [code]true[/code] text buffer will display control characters.
</description>
</method>
- <method name="_shaped_text_set_preserve_invalid" qualifiers="virtual">
+ <method name="shaped_text_set_preserve_invalid" qualifiers="virtual">
<return type="void" />
<argument index="0" name="shaped" type="RID" />
<argument index="1" name="enabled" type="bool" />
@@ -1372,22 +1373,21 @@
If set to [code]true[/code] text buffer will display invalid characters as hexadecimal codes, otherwise nothing is displayed.
</description>
</method>
- <method name="_shaped_text_shape" qualifiers="virtual">
+ <method name="shaped_text_shape" qualifiers="virtual">
<return type="bool" />
<argument index="0" name="shaped" type="RID" />
<description>
Shapes buffer if it's not shaped. Returns [code]true[/code] if the string is shaped successfully.
- [b]Note:[/b] It is not necessary to call this function manually, buffer will be shaped automatically as soon as any of its output data is requested.
</description>
</method>
- <method name="_shaped_text_sort_logical" qualifiers="virtual">
- <return type="Glyph*" />
+ <method name="shaped_text_sort_logical" qualifiers="virtual">
+ <return type="const Glyph*" />
<argument index="0" name="shaped" type="RID" />
<description>
- Copies text glyphs in the logical order, into preallocated array of the size returned by [method _shaped_text_get_glyph_count].
+ Returns text glyphs in the logical order.
</description>
</method>
- <method name="_shaped_text_substr" qualifiers="virtual const">
+ <method name="shaped_text_substr" qualifiers="virtual const">
<return type="RID" />
<argument index="0" name="shaped" type="RID" />
<argument index="1" name="start" type="int" />
@@ -1396,7 +1396,7 @@
Returns text buffer for the substring of the text in the [code]shaped[/code] text buffer (including inline objects).
</description>
</method>
- <method name="_shaped_text_tab_align" qualifiers="virtual">
+ <method name="shaped_text_tab_align" qualifiers="virtual">
<return type="float" />
<argument index="0" name="shaped" type="RID" />
<argument index="1" name="tab_stops" type="PackedFloat32Array" />
@@ -1404,37 +1404,47 @@
Aligns shaped text to the given tab-stops.
</description>
</method>
- <method name="_shaped_text_update_breaks" qualifiers="virtual">
+ <method name="shaped_text_update_breaks" qualifiers="virtual">
<return type="bool" />
<argument index="0" name="shaped" type="RID" />
<description>
- Updates line and word breaks.
+ Updates line breaking positions in the text buffer.
+ [b]Note:[/b] This method is used by default line/word breaking methods, and its implementation might be omitted if custom line breaking in implemented.
</description>
</method>
- <method name="_shaped_text_update_justification_ops" qualifiers="virtual">
+ <method name="shaped_text_update_justification_ops" qualifiers="virtual">
<return type="bool" />
<argument index="0" name="shaped" type="RID" />
<description>
- Updates justification opportunities (spaces, kashidas, etc.).
+ Updates line justification positions (word breaks and elongations) in the text buffer.
+ [b]Note:[/b] This method is used by default line/word breaking methods, and its implementation might be omitted if custom line breaking in implemented.
</description>
</method>
- <method name="_string_to_lower" qualifiers="virtual const">
+ <method name="string_to_lower" qualifiers="virtual const">
<return type="String" />
<argument index="0" name="string" type="String" />
<argument index="1" name="language" type="String" />
<description>
- Returns the string converted to lowercase. Casing is locale dependent and context sensitive. The result may be longer or shorter than the original.
+ Returns the string converted to lowercase.
</description>
</method>
- <method name="_string_to_upper" qualifiers="virtual const">
+ <method name="string_to_upper" qualifiers="virtual const">
<return type="String" />
<argument index="0" name="string" type="String" />
<argument index="1" name="language" type="String" />
<description>
- Returns the string converted to uppercase. Casing is locale dependent and context sensitive. The result may be longer or shorter than the original.
+ Returns the string converted to uppercase.
+ </description>
+ </method>
+ <method name="strip_diacritics" qualifiers="virtual const">
+ <return type="String" />
+ <argument index="0" name="string" type="String" />
+ <description>
+ Strips diacritics from the string.
+ [b]Note:[/b] If this method is not implemented in the plugin, the default implementation will be used.
</description>
</method>
- <method name="_tag_to_name" qualifiers="virtual const">
+ <method name="tag_to_name" qualifiers="virtual const">
<return type="String" />
<argument index="0" name="tag" type="int" />
<description>
diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp
index bb6428cdf0..40b53c2636 100644
--- a/editor/debugger/script_editor_debugger.cpp
+++ b/editor/debugger/script_editor_debugger.cpp
@@ -392,7 +392,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
stack_dump_info.push_back(d);
s->set_metadata(0, d);
- String line = itos(i) + " - " + String(d["file"]) + ":" + itos(d["line"]) + " - at function: " + d["function"];
+ String line = itos(i) + " - " + String(d["file"]) + ":" + itos(d["line"]) + " - at function: " + String(d["function"]);
s->set_text(0, line);
if (i == 0) {
diff --git a/editor/editor_about.cpp b/editor/editor_about.cpp
index 767e531338..9b6e2698b6 100644
--- a/editor/editor_about.cpp
+++ b/editor/editor_about.cpp
@@ -170,9 +170,7 @@ EditorAbout::EditorAbout() {
dev_sections.push_back(TTR("Project Founders"));
dev_sections.push_back(TTR("Lead Developer"));
// TRANSLATORS: This refers to a job title.
- // The trailing space is used to distinguish with the project list application,
- // you do not have to keep it in your translation.
- dev_sections.push_back(TTR("Project Manager "));
+ dev_sections.push_back(TTR("Project Manager", "Job Title"));
dev_sections.push_back(TTR("Developers"));
const char *const *dev_src[] = { AUTHORS_FOUNDERS, AUTHORS_LEAD_DEVELOPERS,
AUTHORS_PROJECT_MANAGERS, AUTHORS_DEVELOPERS };
diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp
index 02495252bc..3c2c7232f8 100644
--- a/editor/editor_export.cpp
+++ b/editor/editor_export.cpp
@@ -1763,6 +1763,8 @@ void EditorExportPlatformPC::get_export_options(List<ExportOption> *r_options) {
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "debug/export_console_script", PROPERTY_HINT_ENUM, "No,Debug Only,Debug and Release"), 1));
+
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "binary_format/64_bits"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "binary_format/embed_pck"), false));
diff --git a/editor/editor_property_name_processor.cpp b/editor/editor_property_name_processor.cpp
index 7c31008768..49f2f21095 100644
--- a/editor/editor_property_name_processor.cpp
+++ b/editor/editor_property_name_processor.cpp
@@ -83,15 +83,23 @@ EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
capitalize_string_remaps["aabb"] = "AABB";
capitalize_string_remaps["adb"] = "ADB";
capitalize_string_remaps["ao"] = "AO";
+ capitalize_string_remaps["arvr"] = "ARVR";
+ capitalize_string_remaps["bg"] = "BG";
+ capitalize_string_remaps["bp"] = "BP";
+ capitalize_string_remaps["bpc"] = "BPC";
capitalize_string_remaps["bptc"] = "BPTC";
capitalize_string_remaps["bvh"] = "BVH";
+ capitalize_string_remaps["ca"] = "CA";
+ capitalize_string_remaps["cd"] = "CD";
capitalize_string_remaps["cpu"] = "CPU";
capitalize_string_remaps["csg"] = "CSG";
capitalize_string_remaps["db"] = "dB";
capitalize_string_remaps["dof"] = "DoF";
capitalize_string_remaps["dpi"] = "DPI";
+ capitalize_string_remaps["dtls"] = "DTLS";
capitalize_string_remaps["etc"] = "ETC";
capitalize_string_remaps["etc2"] = "ETC2";
+ capitalize_string_remaps["fft"] = "FFT";
capitalize_string_remaps["fov"] = "FOV";
capitalize_string_remaps["fps"] = "FPS";
capitalize_string_remaps["fs"] = "FS";
@@ -100,29 +108,50 @@ EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
capitalize_string_remaps["gdscript"] = "GDScript";
capitalize_string_remaps["ggx"] = "GGX";
capitalize_string_remaps["gi"] = "GI";
+ capitalize_string_remaps["glb"] = "GLB";
capitalize_string_remaps["gles2"] = "GLES2";
capitalize_string_remaps["gles3"] = "GLES3";
capitalize_string_remaps["gpu"] = "GPU";
capitalize_string_remaps["gui"] = "GUI";
capitalize_string_remaps["hdr"] = "HDR";
capitalize_string_remaps["hidpi"] = "hiDPI";
+ capitalize_string_remaps["hipass"] = "High-pass";
+ capitalize_string_remaps["hsv"] = "HSV";
capitalize_string_remaps["http"] = "HTTP";
+ capitalize_string_remaps["id"] = "ID";
capitalize_string_remaps["ik"] = "IK";
+ capitalize_string_remaps["igd"] = "IGD";
capitalize_string_remaps["ios"] = "iOS";
+ capitalize_string_remaps["iod"] = "IOD";
+ capitalize_string_remaps["ip"] = "IP";
+ capitalize_string_remaps["ipv6"] = "IPv6";
+ capitalize_string_remaps["k1"] = "K1";
+ capitalize_string_remaps["k2"] = "K2";
capitalize_string_remaps["kb"] = "(KB)"; // Unit.
capitalize_string_remaps["lod"] = "LOD";
+ capitalize_string_remaps["lowpass"] = "Low-pass";
capitalize_string_remaps["macos"] = "macOS";
+ capitalize_string_remaps["mb"] = "(MB)"; // Unit.
+ capitalize_string_remaps["ms"] = "(ms)"; // Unit
+ // Not used for now as AudioEffectReverb has a `msec` property.
+ //capitalize_string_remaps["msec"] = "(msec)"; // Unit.
capitalize_string_remaps["msaa"] = "MSAA";
+ capitalize_string_remaps["normalmap"] = "Normal Map";
+ capitalize_string_remaps["opengl"] = "OpenGL";
capitalize_string_remaps["opentype"] = "OpenType";
capitalize_string_remaps["openxr"] = "OpenXR";
capitalize_string_remaps["png"] = "PNG";
capitalize_string_remaps["po2"] = "(Power of 2)"; // Unit.
capitalize_string_remaps["pvs"] = "PVS";
capitalize_string_remaps["pvrtc"] = "PVRTC";
+ capitalize_string_remaps["rid"] = "RID";
+ capitalize_string_remaps["rmb"] = "RMB";
+ capitalize_string_remaps["rpc"] = "RPC";
capitalize_string_remaps["s3tc"] = "S3TC";
capitalize_string_remaps["sdf"] = "SDF";
capitalize_string_remaps["sdfgi"] = "SDFGI";
capitalize_string_remaps["sdk"] = "SDK";
+ capitalize_string_remaps["sec"] = "(sec)"; // Unit.
capitalize_string_remaps["ssao"] = "SSAO";
capitalize_string_remaps["ssh"] = "SSH";
capitalize_string_remaps["ssil"] = "SSIL";
@@ -133,6 +162,7 @@ EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
capitalize_string_remaps["ui"] = "UI";
capitalize_string_remaps["url"] = "URL";
capitalize_string_remaps["urls"] = "URLs";
+ capitalize_string_remaps["us"] = "(µs)"; // Unit.
capitalize_string_remaps["usec"] = "(µsec)"; // Unit.
capitalize_string_remaps["uv"] = "UV";
capitalize_string_remaps["uv1"] = "UV1";
@@ -147,6 +177,7 @@ EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
capitalize_string_remaps["xr"] = "XR";
capitalize_string_remaps["xy"] = "XY";
capitalize_string_remaps["xz"] = "XZ";
+ capitalize_string_remaps["yz"] = "YZ";
}
EditorPropertyNameProcessor::~EditorPropertyNameProcessor() {
diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp
index 2fd4f3d6e6..9bf3c4c590 100644
--- a/editor/editor_spin_slider.cpp
+++ b/editor/editor_spin_slider.cpp
@@ -346,7 +346,7 @@ void EditorSpinSlider::_draw_spin_slider() {
text_ofs.x += glyphs[i].advance;
}
}
- TS->free(num_rid);
+ TS->free_rid(num_rid);
if (get_step() == 1) {
Ref<Texture2D> updown2 = get_theme_icon(is_read_only() ? SNAME("updown_disabled") : SNAME("updown"), SNAME("SpinBox"));
diff --git a/editor/import/dynamic_font_import_settings.cpp b/editor/import/dynamic_font_import_settings.cpp
index 8904e012cf..20349e8ccb 100644
--- a/editor/import/dynamic_font_import_settings.cpp
+++ b/editor/import/dynamic_font_import_settings.cpp
@@ -645,7 +645,7 @@ void DynamicFontImportSettings::_glyph_text_selected() {
selected_glyphs.insert(gl[i].index);
}
}
- TS->free(text_rid);
+ TS->free_rid(text_rid);
label_glyphs->set_text(TTR("Preloaded glyphs: ") + itos(selected_glyphs.size()));
}
_range_selected();
@@ -1408,7 +1408,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
// Page 1 layout: Rendering Options
VBoxContainer *page1_vb = memnew(VBoxContainer);
- page1_vb->set_meta("_tab_name", TTR("Rendering options"));
+ page1_vb->set_name(TTR("Rendering Options"));
main_pages->add_child(page1_vb);
page1_description = memnew(Label);
@@ -1439,7 +1439,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
// Page 2 layout: Configurations
VBoxContainer *page2_vb = memnew(VBoxContainer);
- page2_vb->set_meta("_tab_name", TTR("Sizes and variations"));
+ page2_vb->set_name(TTR("Sizes and Variations"));
main_pages->add_child(page2_vb);
page2_description = memnew(Label);
@@ -1491,7 +1491,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
// Page 3 layout: Text to select glyphs
VBoxContainer *page3_vb = memnew(VBoxContainer);
- page3_vb->set_meta("_tab_name", TTR("Glyphs from the text"));
+ page3_vb->set_name(TTR("Glyphs from the Text"));
main_pages->add_child(page3_vb);
page3_description = memnew(Label);
@@ -1548,7 +1548,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
// Page 4 layout: Character map
VBoxContainer *page4_vb = memnew(VBoxContainer);
- page4_vb->set_meta("_tab_name", TTR("Glyphs from the character map"));
+ page4_vb->set_name(TTR("Glyphs from the Character Map"));
main_pages->add_child(page4_vb);
page4_description = memnew(Label);
@@ -1599,7 +1599,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
// Page 4 layout: Metadata override
VBoxContainer *page5_vb = memnew(VBoxContainer);
- page5_vb->set_meta("_tab_name", TTR("Metadata override"));
+ page5_vb->set_name(TTR("Metadata Override"));
main_pages->add_child(page5_vb);
page5_description = memnew(Label);
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp
index 1dec4b00bb..8d6db7d1e0 100644
--- a/editor/import/resource_importer_texture.cpp
+++ b/editor/import/resource_importer_texture.cpp
@@ -208,7 +208,6 @@ void ResourceImporterTexture::get_import_options(const String &p_path, List<Impo
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/bptc_ldr", PROPERTY_HINT_ENUM, "Disabled,Enabled,RGBA Only"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/normal_map", PROPERTY_HINT_ENUM, "Detect,Enable,Disabled"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/channel_pack", PROPERTY_HINT_ENUM, "sRGB Friendly,Optimized"), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compress/streamed"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "mipmaps/generate"), (p_preset == PRESET_3D ? true : false)));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "mipmaps/limit", PROPERTY_HINT_RANGE, "-1,256"), -1));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "roughness/mode", PROPERTY_HINT_ENUM, "Detect,Disabled,Red,Green,Blue,Alpha,Gray"), 0));
@@ -408,7 +407,8 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
const bool fix_alpha_border = p_options["process/fix_alpha_border"];
const bool premult_alpha = p_options["process/premult_alpha"];
const bool normal_map_invert_y = p_options["process/normal_map_invert_y"];
- const bool stream = p_options["compress/streamed"];
+ // Support for texture streaming is not implemented yet.
+ const bool stream = false;
const int size_limit = p_options["process/size_limit"];
const bool hdr_as_srgb = p_options["process/hdr_as_srgb"];
const int normal = p_options["compress/normal_map"];
diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp
index f500268ad3..a4ae560d35 100644
--- a/editor/import/scene_import_settings.cpp
+++ b/editor/import/scene_import_settings.cpp
@@ -447,7 +447,7 @@ void SceneImportSettings::_update_camera() {
camera->set_orthogonal(camera_size * zoom, 0.0001, camera_size * 2);
Transform3D xf;
- xf.basis = Basis(Vector3(0, 1, 0), rot_y) * Basis(Vector3(1, 0, 0), rot_x);
+ xf.basis = Basis(Vector3(1, 0, 0), rot_x) * Basis(Vector3(0, 1, 0), rot_y);
xf.origin = center;
xf.translate(0, 0, camera_size);
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 7f30dd91e5..d83cf17048 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -1773,8 +1773,6 @@ void VisualShaderEditor::_change_input_port_name(const String &p_text, Object *p
undo_redo->create_action(TTR("Change Input Port Name"));
undo_redo->add_do_method(node.ptr(), "set_input_port_name", p_port_id, validated_name);
undo_redo->add_undo_method(node.ptr(), "set_input_port_name", p_port_id, node->get_input_port_name(p_port_id));
- undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node_id);
- undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node_id);
undo_redo->commit_action();
}
@@ -1801,8 +1799,6 @@ void VisualShaderEditor::_change_output_port_name(const String &p_text, Object *
undo_redo->create_action(TTR("Change Output Port Name"));
undo_redo->add_do_method(node.ptr(), "set_output_port_name", p_port_id, validated_name);
undo_redo->add_undo_method(node.ptr(), "set_output_port_name", p_port_id, prev_name);
- undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node_id);
- undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node_id);
undo_redo->commit_action();
}
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 25e3079a2c..d011d7a7e7 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -2535,7 +2535,7 @@ ProjectManager::ProjectManager() {
}
// TRANSLATORS: This refers to the application where users manage their Godot projects.
- DisplayServer::get_singleton()->window_set_title(VERSION_NAME + String(" - ") + TTR("Project Manager"));
+ DisplayServer::get_singleton()->window_set_title(VERSION_NAME + String(" - ") + TTR("Project Manager", "Application"));
EditorFileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files"));
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 8d7916685a..13ece9011b 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -2735,7 +2735,10 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
}
if (profile_allow_editing) {
+ bool add_separator = false;
+
if (full_selection.size() == 1) {
+ add_separator = true;
menu->add_icon_shortcut(get_theme_icon(SNAME("Rename"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/rename"), TOOL_RENAME);
}
@@ -2748,11 +2751,14 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
}
if (can_replace) {
+ add_separator = true;
menu->add_icon_shortcut(get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/change_node_type"), TOOL_REPLACE);
}
if (scene_tree->get_selected() != edited_scene) {
- menu->add_separator();
+ if (add_separator) {
+ menu->add_separator();
+ }
menu->add_icon_shortcut(get_theme_icon(SNAME("MoveUp"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/move_up"), TOOL_MOVE_UP);
menu->add_icon_shortcut(get_theme_icon(SNAME("MoveDown"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/move_down"), TOOL_MOVE_DOWN);
menu->add_icon_shortcut(get_theme_icon(SNAME("Duplicate"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/duplicate"), TOOL_DUPLICATE);
diff --git a/editor/translations/af.po b/editor/translations/af.po
index c9d3170cab..fa1552da44 100644
--- a/editor/translations/af.po
+++ b/editor/translations/af.po
@@ -24,6 +24,59 @@ msgstr ""
"X-Generator: Weblate 4.6-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Skuif Byvoeg Sleutel"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Aktiveer"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Wissel Modus"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Afhanklikheid Bewerker"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Afhanklikheid Bewerker"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Opnoemings"
@@ -32,12 +85,97 @@ msgstr "Opnoemings"
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Skep Nuwe"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Lede"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Iterations Per Second"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Wissel Modus"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Fout terwyl laai:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Fout terwyl laai:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Deursoek Hulp"
@@ -63,9 +201,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Maak Funksie"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -92,6 +242,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Koppel"
@@ -100,25 +254,66 @@ msgstr "Koppel"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Skep Vouer"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Skep Vouer"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Koppel"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Wissel Modus"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -168,6 +363,15 @@ msgstr "Ongeldige argument om '%s' te genereer"
msgid "On call to '%s':"
msgstr "Aan roep tot '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -208,10 +412,157 @@ msgstr "Verwyder Seleksie"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Command"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Herset Zoem"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "SkandeerBronne"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Konstant"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Herset Zoem"
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Wissel Modus"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Waarde:"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Alle Seleksie"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Verander Anim Lente"
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Wissel Modus"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Reël Nommer:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -226,10 +577,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr "Projek Bestuurder"
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Naam"
@@ -413,18 +766,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Eienskappe"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -453,7 +808,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Maak Funksie"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Skep Intekening"
@@ -526,16 +881,26 @@ msgstr "Eienskappe"
msgid "Resource"
msgstr "Hulpbron"
-#: core/resource.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+#: core/resource.cpp
+msgid "Local To Scene"
msgstr ""
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Path"
+msgstr "Pad"
+
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Hulpbron"
+#: core/translation.cpp
+msgid "Messages"
+msgstr ""
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -548,7 +913,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -580,7 +945,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -650,8 +1015,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "Wissel Modus"
@@ -668,7 +1038,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -954,8 +1324,10 @@ msgstr "Afhanklikheid Bewerker"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1100,6 +1472,8 @@ msgstr "Anim Skuif Sleutels"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1509,7 +1883,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Een-skoot"
@@ -1691,13 +2065,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Afhanklikhede"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Pad"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Afhanklikhede:"
@@ -1837,11 +2204,10 @@ msgid "Lead Developer"
msgstr "Hoof Ontwikkelaar"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
#, fuzzy
-msgid "Project Manager "
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr "Projek Bestuurder"
#: editor/editor_about.cpp
@@ -2205,7 +2571,9 @@ msgid "Remove Autoload"
msgstr "Hernoem AutoLaai"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Aktiveer"
@@ -2688,8 +3056,11 @@ msgstr "Pad na Nodus:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Wissel Modus"
@@ -2709,6 +3080,16 @@ msgstr "Skep Vouer"
msgid "Current Path"
msgstr "Skep Vouer"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Wissel Versteekte Lêers"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Gaan Terug"
@@ -2729,7 +3110,8 @@ msgstr "Wissel Versteekte Lêers"
msgid "Toggle Favorite"
msgstr "Wissel Gunsteling"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Wissel Modus"
@@ -2855,6 +3237,8 @@ msgid "Theme Properties"
msgstr "Eienskappe"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2981,15 +3365,19 @@ msgid "Method"
msgstr "Metodes"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Signal"
msgstr "Seine"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Konstant"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Property"
msgstr "Eienskappe"
@@ -3003,6 +3391,31 @@ msgstr "Eienskappe"
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Metodes"
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
@@ -3720,7 +4133,7 @@ msgstr "Eienskappe"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Afgeskaskel"
@@ -3768,7 +4181,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4380,7 +4793,10 @@ msgstr "Lede"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4485,11 +4901,26 @@ msgstr "Hernoem AutoLaai"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Verander Skikking Waarde-Soort"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Hulpbron"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Aktiveer"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4625,7 +5056,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4697,11 +5128,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Wissel Versteekte Lêers"
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4752,15 +5178,15 @@ msgstr ""
msgid "Highlighting"
msgstr "Beskrywing"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4774,19 +5200,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4795,11 +5215,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4809,11 +5229,11 @@ msgstr ""
msgid "Navigation"
msgstr "Skep Intekening"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4834,7 +5254,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Reël Nommer:"
@@ -4928,7 +5348,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5033,7 +5453,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5263,7 +5683,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5296,8 +5718,7 @@ msgstr "Skuif Gunsteling Op"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Projek Bestuurder"
@@ -5464,6 +5885,10 @@ msgstr "Deursoek Hulp"
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6941,8 +7366,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -7031,6 +7456,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -7039,6 +7465,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -7129,6 +7557,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -7248,7 +7677,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7417,12 +7846,12 @@ msgstr "Lisensie"
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
#, fuzzy
msgid "Previous"
msgstr "Voorskou:"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Volgende"
@@ -8525,6 +8954,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9074,17 +9504,20 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
#, fuzzy
msgid "Points"
msgstr "Skuif Gunsteling Op"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Skep Intekening"
@@ -9171,6 +9604,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9643,7 +10077,8 @@ msgstr "Koppel aan Nodus:"
msgid "Source"
msgstr "Hulpbron"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9689,6 +10124,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9882,7 +10318,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
#, fuzzy
msgid "Skeleton"
msgstr "EnkelHouer"
@@ -9900,7 +10337,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9988,7 +10425,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -10248,7 +10685,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10639,6 +11076,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -11193,15 +11633,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Verander Skikking Waarde-Soort"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11545,6 +11976,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -11552,7 +11984,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -12178,7 +12610,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12936,6 +13369,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12949,10 +13386,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -13009,7 +13442,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -13335,6 +13769,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Projek Bestuurder"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13482,10 +13923,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13537,10 +13974,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13688,12 +14121,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Action"
-msgstr "Alle Seleksie"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13884,7 +14312,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Step"
msgstr "Tree (s):"
@@ -14651,7 +15081,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14675,6 +15105,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14744,7 +15179,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14756,14 +15191,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Skuif Gunsteling Op"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14945,15 +15383,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15024,30 +15458,20 @@ msgid "Display"
msgstr "Vervang Alles"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15078,10 +15502,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15089,7 +15509,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Aktiveer"
@@ -15107,10 +15535,6 @@ msgstr ""
msgid "Energy Saving"
msgstr "Fout terwyl laai:"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15143,10 +15567,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -15177,8 +15597,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "Tree (s):"
#: main/main.cpp
msgid "Low Processor Mode"
@@ -15189,10 +15610,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15252,14 +15669,15 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Eienskappe"
-#: main/main.cpp
-msgid "Bg Color"
-msgstr ""
+#: main/main.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "BG Color"
+msgstr "Hernoem AutoLaai"
#: main/main.cpp
msgid "macOS Native Icon"
@@ -15337,6 +15755,7 @@ msgid "Main Loop Type"
msgstr "Verander Skikking Waarde-Soort"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15357,7 +15776,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Gaan Terug"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -15398,34 +15817,45 @@ msgstr ""
msgid "Operation"
msgstr "Opnoemings:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Skep Intekening"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Skep Intekening"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Skep Intekening"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Hernoem AutoLaai"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -15438,10 +15868,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -15453,6 +15891,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Skep Intekening"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15462,6 +15907,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "Skrap"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -15479,20 +15929,84 @@ msgid "Path Rotation"
msgstr "Konstant"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Konstant"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Deurlopend"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Konstant"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Skep Intekening"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Wissel Modus"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Voeg Sleutel Hier"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Leêr word gebêre:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Laai"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "EnkelHouer"
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15548,12 +16062,18 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Class Name"
+msgstr "Klas:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Fokus Pad"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15650,6 +16170,167 @@ msgstr ""
msgid "Export GLTF..."
msgstr "Ek sien..."
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Komponente"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Gunstelinge:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Voeg Sleutel Hier"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Verander Skikking Waarde-Soort"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Afhanklikheid Bewerker"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Lineêr"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Wissel Modus"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Voeg Sleutel Hier"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Oorgang"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Skuif Gunsteling Op"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15660,10 +16341,23 @@ msgid "Godot Bone Node"
msgstr "Skrap"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Skuif Gunsteling Op"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15671,7 +16365,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "Anim Dupliseer Sleutels"
@@ -15692,6 +16430,16 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Skep Vouer"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Skep Vouer"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15735,17 +16483,46 @@ msgstr "EnkelHouer"
msgid "Animations"
msgstr "Animasie Zoem."
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Afhanklikheid Bewerker"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Skrap"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Skrap"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Skrap"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15931,12 +16708,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Wissel Modus"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15954,11 +16737,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16045,6 +16828,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16052,6 +16843,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16068,12 +16863,56 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Naam"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Oorgange"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Beskrywing:"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Verander Skikking Waarde-Soort"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16115,13 +16954,6 @@ msgstr ""
msgid "Visual Script"
msgstr "Deursoek Hulp"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Maak Funksie"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -16456,6 +17288,7 @@ msgid "Edit Member"
msgstr "Lede"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -16465,6 +17298,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Eienskappe"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Lede"
@@ -16563,12 +17401,29 @@ msgid "Basic Type"
msgstr "Verander Skikking Waarde-Soort"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Laai Verstek"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Laai Verstek"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Geldige karakters:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Wissel Modus"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16628,10 +17483,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16674,6 +17525,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Naam"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16750,6 +17606,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16807,6 +17667,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16835,6 +17699,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16843,7 +17711,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16871,6 +17743,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17688,6 +18564,56 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Skuif Byvoeg Sleutel"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Wissel Modus"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Skrap"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -17697,22 +18623,30 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Point"
+msgstr "Skep"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Voorskou:"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Lineêr"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17722,9 +18656,8 @@ msgid "Audio Bus"
msgstr "Voeg Oudio-Bus By"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Oop Oudio-Bus Uitleg"
+msgid "Override"
+msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17744,8 +18677,9 @@ msgid "Pitch Scale"
msgstr "Wissel Modus"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -17754,7 +18688,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -17783,12 +18718,28 @@ msgstr "Verwyder Seleksie"
msgid "Anchor Mode"
msgstr "Wissel Modus"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Konstant"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Skep Vouer"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Zoem In"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Wissel Modus"
@@ -17798,31 +18749,52 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
+msgstr "Ekstra Roep Argumente:"
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Wissel Modus"
@@ -17832,27 +18804,62 @@ msgstr "Wissel Modus"
msgid "Light Mode"
msgstr "Lineêr"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Optimaliseer Animasie"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Verander Animasie Omloop"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Wissel Versteekte Lêers"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Wissel Modus"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17869,6 +18876,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17894,6 +18905,19 @@ msgid "Build Mode"
msgstr "Wissel Modus"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Afgeskaskel"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Skep Intekening"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Skep Intekening"
@@ -17925,6 +18949,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Emitting"
+msgstr "Oorgange"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17934,15 +18965,14 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Speed Scale"
-msgstr "Wissel Modus"
+msgid "Preprocess"
+msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -17966,11 +18996,22 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Projek Stigters"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17984,8 +19025,10 @@ msgstr ""
msgid "Texture"
msgstr "Verwyder Seleksie"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17995,7 +19038,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18022,7 +19073,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18061,11 +19113,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -18100,16 +19147,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Anim Dupliseer Sleutels"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Anim Dupliseer Sleutels"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Afgeskaskel"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18117,11 +19180,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18131,40 +19194,38 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Afhanklikheid Bewerker"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18172,28 +19233,32 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Verander Anim Lente"
+msgid "Gradient Length"
+msgstr "Verander Skikking Waarde-Soort"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Eienskappe"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Eienskappe"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Maak Toe"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Wissel Modus"
@@ -18211,6 +19276,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Wysig Nodus Kurwe"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Verander Skikking Waarde-Soort"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18241,24 +19311,39 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Skep Vouer"
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Wysig Seleksie Kurwe"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18287,12 +19372,21 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Eienskappe"
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -18313,11 +19407,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -18330,20 +19421,63 @@ msgstr "Konstant"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Vervang Alles"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Anim Verander Transform"
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Verwyder Seleksie"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Deursoek Hulp"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Alle Seleksie"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Spieel"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18372,11 +19506,17 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Wissel Versteekte Lêers"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Wysig Nodus Kurwe"
@@ -18389,6 +19529,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18398,12 +19550,22 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Konstantes"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Konstantes"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Maak Funksie"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18441,9 +19603,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "Anim Dupliseer Sleutels"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "Deurlopend"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18451,6 +19618,24 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Tree (s):"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18458,39 +19643,88 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Skaal Verhouding:"
+msgid "Collider"
+msgstr "Skep Intekening"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider RID"
+msgstr "Ongeldige naam."
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "Skep Intekening"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Skep Intekening"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-#, fuzzy
-msgid "Invert Border"
-msgstr "Skep Vouer"
+msgid "Vertex Colors"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
@@ -18501,22 +19735,44 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Skep Vouer"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Skep Intekening"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Skuif Gunsteling Op"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Konstant"
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18543,6 +19799,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Skuif Byvoeg Sleutel"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Eienskappe"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18555,49 +19821,66 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Anim Verander Transform"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
+msgid "Show Collision"
msgstr "Skep Intekening"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Verwyder Seleksie"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Skep Intekening"
+msgid "Centered Textures"
+msgstr "Verwyder Seleksie"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "Skep Intekening"
#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Anim Verander Transform"
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Herset Zoem"
+msgid "Shape Visible"
+msgstr "Wissel Versteekte Lêers"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
msgid "Visibility Mode"
@@ -18614,17 +19897,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Herstel Bus Volume"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Herstel Bus Volume"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -18632,10 +19905,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18650,8 +19923,9 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
-msgstr ""
+#, fuzzy
+msgid "Anchor ID"
+msgstr "Wissel Modus"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
@@ -18667,6 +19941,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Wissel Modus"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18693,33 +19972,38 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animasie Zoem."
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Verander Anim Lente"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
-msgid "Doppler Tracking"
-msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Tracking"
+msgstr "Verpak"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -18734,6 +20018,15 @@ msgstr "Anim Verander Transform"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18763,6 +20056,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18777,45 +20076,65 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "Verander Skikking Waarde-Soort"
+msgid "Use Denoiser"
+msgstr "Eienskappe"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "Hernoem AutoLaai"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Verander Skikking Waarde-Soort"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Skep"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Afhanklikheid Bewerker"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Anim Dupliseer Sleutels"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Anim Dupliseer Sleutels"
+
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Quality"
-msgstr ""
+#, fuzzy
+msgid "Custom Energy"
+msgstr "Skuif Bus Effek"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Skep Intekening"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -18824,15 +20143,24 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Nodus Naam:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Projection"
msgstr "Beskrywing"
@@ -18842,6 +20170,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Near"
msgstr ""
@@ -18849,8 +20181,9 @@ msgstr ""
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18859,12 +20192,12 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp
+msgid "Capture On Drag"
msgstr ""
#: scene/3d/collision_object.cpp
@@ -18920,15 +20253,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Height"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -18945,12 +20286,15 @@ msgid "Portal Mode"
msgstr "Pad na Nodus:"
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18958,20 +20302,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Skep Intekening"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19005,20 +20344,18 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Bake Mode"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "Wissel Modus"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Herstel Bus Volume"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19026,24 +20363,26 @@ msgid "Directional Shadow"
msgstr "Beskrywing"
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Wissel Modus"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Wissel Modus"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Laai Verstek"
#: scene/3d/light.cpp
@@ -19055,11 +20394,20 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Skep Intekening"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -19067,6 +20415,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19121,9 +20473,18 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Visibility AABB"
+msgstr "Wissel Versteekte Lêers"
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -19151,7 +20512,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -19179,6 +20540,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Skrap"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19230,39 +20596,78 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Gaan Terug"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Voorskou:"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Verwyder Seleksie"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Wissel Modus"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Beskrywing"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Aktiveer"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Skep Intekening"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Energy"
msgstr ""
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Skep Intekening"
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -19288,6 +20693,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19325,6 +20734,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -19380,6 +20793,16 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "Aktiveer"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Skep Intekening"
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -19400,6 +20823,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19423,11 +20850,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Anim Verander Transform"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19435,7 +20857,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19484,13 +20914,45 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "Opnoemings:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Maak Funksie"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Fout terwyl laai:"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Opnoemings:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -19518,27 +20980,30 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Skep"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Installeer"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19559,10 +21024,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19576,6 +21043,11 @@ msgid "Auto Triangles"
msgstr "Wissel AutoLaai Globale"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Wissel AutoLaai Globale"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19611,6 +21083,11 @@ msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Anim Voeg Sleutel by"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Anim Voeg Sleutel by"
@@ -19628,11 +21105,25 @@ msgstr "Gunstelinge:"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Wissel Modus"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Stoor"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Animasie Zoem."
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19648,10 +21139,6 @@ msgid "Assigned Animation"
msgstr "Optimaliseer Animasie"
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19671,21 +21158,16 @@ msgid "Playback Options"
msgstr "Beskrywing:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Verander Skikking Waarde-Soort"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
-msgstr ""
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Active"
+msgstr "Alle Seleksie"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -19733,9 +21215,19 @@ msgid "Tree Root"
msgstr "Skep Vouer"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Animasie Zoem."
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Anim Voeg Baan By"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19744,15 +21236,82 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Fokus Pad"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animasie Zoem."
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Skep Vouer"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Opnoemings"
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Skrap"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Maak Funksie"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Skaal Verhouding:"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -19763,13 +21322,22 @@ msgstr "Wissel Modus"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Horizontal"
msgstr "Skep Vouer"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Vertical"
+msgstr "Eienskappe"
+
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -19778,11 +21346,11 @@ msgid "Action Mode"
msgstr "Wissel Modus"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -19794,6 +21362,11 @@ msgstr ""
msgid "Group"
msgstr "Verwyder Seleksie"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Verwyder Seleksie"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19803,6 +21376,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19811,6 +21392,35 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Wissel Modus"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Wissel Modus"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Uitgestel"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Aktiveer"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Wissel Versteekte Lêers"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19852,26 +21462,26 @@ msgstr ""
msgid "Grow Direction"
msgstr "Beskrywing"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Skep Vouer"
+msgid "Min Size"
+msgstr "Afhanklikheid Bewerker"
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Optimaliseer Animasie"
+msgid "Clip Content"
+msgstr "Konstant"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -19880,21 +21490,16 @@ msgid "Focus"
msgstr "Fokus Pad"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Skep Intekening"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Verander Anim Lente"
+msgid "Default Cursor Shape"
+msgstr "Laai die verstek Bus Uitleg."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19902,16 +21507,9 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "Wissel Modus"
#: scene/gui/control.cpp
#, fuzzy
@@ -19927,9 +21525,12 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-#, fuzzy
-msgid "Dialog Text"
-msgstr "Verwyder Seleksie"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -19940,14 +21541,46 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Moet 'n geldige uitbreiding gebruik."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Ontkoppel"
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Installeer"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
+msgstr "Zoem In"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
msgstr "Zoem In"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Zoem Uit"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
+msgstr ""
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -19957,10 +21590,24 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Maak Toe"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Verwyder Seleksie"
+
+#: scene/gui/graph_node.cpp
+msgid "Comment"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19971,21 +21618,50 @@ msgid "Timers"
msgstr "Tyd:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Herset Zoem"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Alle Seleksie"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Stoor"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Wissel Modus"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Afhanklikheid Bewerker"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20013,6 +21689,52 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Geldige karakters:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Eienskappe"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Eienskappe"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Eienskappe"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Slegs Seleksie"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Lineêr"
@@ -20022,37 +21744,44 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Caret Position"
-msgstr "Skep Nuwe"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
+msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
+#: scene/gui/menu_button.cpp
+#, fuzzy
+msgid "Switch On Hover"
+msgstr "Wissel Modus"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Skep Vouer"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20068,12 +21797,40 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Dupliseer Seleksie"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Dupliseer Seleksie"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Dupliseer Seleksie"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Soek"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20083,29 +21840,104 @@ msgstr "Onlangse:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Skaal Verhouding:"
+msgid "Min Value"
+msgstr "Waarde:"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Waarde:"
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Afhanklikheid Bewerker"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Verwyder Seleksie"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Hernoem AutoLaai"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Tree (s):"
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Geldige karakters:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Verwyder Seleksie"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Slegs Seleksie"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Skep Vouer"
+
+#: scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Custom Effects"
msgstr "Skuif Bus Effek"
@@ -20123,13 +21955,54 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Eienskappe"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Eienskappe"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Skep Vouer"
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Wysig Nodus Kurwe"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Vervang Alles"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20144,69 +22017,127 @@ msgstr ""
msgid "Current Tab"
msgstr "Maak Funksie"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Wissel Versteekte Lêers"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Oudio-Bus, Sleep-en-los om dit te herrangskik."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Skep"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Fold Gutter"
+msgstr "Skep Vouer"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Hiding Enabled"
+msgstr "Aktiveer"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Aktiveer"
+
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Skep Vouer"
+
+#: scene/gui/text_edit.cpp
+msgid "Draw"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "Afgeskaskel"
+msgid "Block Mode"
+msgstr "Skuif Byvoeg Sleutel"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Expand"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+#, fuzzy
+msgid "Focused"
+msgstr "Fokus Pad"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Click Mask"
+msgstr "Skep Intekening"
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Eienskappe"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Pad na Nodus:"
@@ -20220,13 +22151,23 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
msgstr ""
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Skrap"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Skep Intekening"
+
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""
@@ -20236,6 +22177,21 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Wissel Versteekte Lêers"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Afgeskaskel"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Skep Vouer"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20244,20 +22200,25 @@ msgstr ""
msgid "Audio Track"
msgstr "Anim Voeg Baan By"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
-msgstr ""
+#: scene/gui/viewport_container.cpp
+#, fuzzy
+msgid "Stretch Shrink"
+msgstr "Wissel Modus"
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -20296,6 +22257,11 @@ msgstr "Beskrywing:"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Projek Stigters"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Wissel Modus"
@@ -20322,6 +22288,34 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Wissel Modus"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Opnoemings"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Skep Intekening"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Skep Intekening"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -20330,6 +22324,14 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20359,10 +22361,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20388,12 +22386,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20420,16 +22418,14 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+#, fuzzy
+msgid "Autostart"
+msgstr "Anim Voeg Sleutel by"
-#: scene/main/timer.cpp
-msgid "Time Left"
-msgstr ""
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Viewport Path"
+msgstr "Fokus Pad"
#: scene/main/viewport.cpp
msgid ""
@@ -20445,6 +22441,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20454,6 +22462,36 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Afgeskaskel"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Lineêr"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -20462,20 +22500,49 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Verander Woordeboek Waarde"
+msgid "Clear Mode"
+msgstr "Wissel Modus"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Aktiveer"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Aktiveer"
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Afgeskaskel"
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Anim Verander Transform"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Anim Verander Transform"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20497,15 +22564,28 @@ msgstr "Anim Dupliseer Sleutels"
msgid "Loop Mode"
msgstr "Wissel Modus"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Waarde:"
+msgid "Loop Begin"
+msgstr "Wissel Modus"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Waarde:"
+msgid "Loop End"
+msgstr "Wissel Modus"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
@@ -20516,12 +22596,12 @@ msgstr "Maak Funksie"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -20535,6 +22615,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Maak Funksie"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Seine"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Beskrywing:"
@@ -20551,29 +22641,36 @@ msgstr "Koppel aan Nodus:"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Wissel Modus"
+msgid "Sky Custom FOV"
+msgstr "Anim Dupliseer Sleutels"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Opnoemings"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Konstant"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Skep Intekening"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20581,85 +22678,95 @@ msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Animasie Zoem."
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Leêr word gebêre:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Wissel Modus"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Wissel Modus"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Wysig Nodus Kurwe"
+msgid "Depth End"
+msgstr "Wissel Modus"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Wysig Nodus Kurwe"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Eienskappe"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Wysig Nodus Kurwe"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Eienskappe"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "Lineêr"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Wissel Modus"
+msgid "Height Max"
+msgstr "Lineêr"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Wysig Nodus Kurwe"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -20668,141 +22775,97 @@ msgid "SS Reflections"
msgstr "Skaal Seleksie"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Slegs Seleksie"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "Tree (s):"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Wissel Modus"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Light Affect"
+msgstr "Lineêr"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Installeer"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Oorgang"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
+msgid "HDR Scale"
msgstr "Wissel Modus"
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -20810,26 +22873,42 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Opnoemings:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Maak Funksie"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Oorgange"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Onlangse:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Installeer"
+
+#: scene/resources/gradient.cpp
+msgid "Offsets"
+msgstr ""
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -20838,6 +22917,14 @@ msgstr ""
msgid "Map Depth"
msgstr ""
+#: scene/resources/height_map_shape.cpp
+msgid "Map Data"
+msgstr ""
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
msgid "Render Priority"
msgstr ""
@@ -20856,48 +22943,61 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Wissel Modus"
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "Wissel Modus"
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Skep Intekening"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Lineêr"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Afhanklikheid Bewerker"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Wissel Modus"
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Skep Vouer"
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
-msgstr ""
+#, fuzzy
+msgid "H Frames"
+msgstr "Skuif Byvoeg Sleutel"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Skuif Byvoeg Sleutel"
#: scene/resources/material.cpp
msgid "Albedo"
@@ -20916,10 +23016,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20940,10 +23036,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20971,32 +23063,34 @@ msgid "Ambient Occlusion"
msgstr "Skep Intekening"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Wissel Modus"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Wissel Modus"
+msgid "Min Layers"
+msgstr "Skep Intekening"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Waarde:"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21009,24 +23103,12 @@ msgstr "Oorgang"
msgid "Refraction"
msgstr "Opnoemings:"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -21034,7 +23116,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21042,39 +23124,23 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Async Mode"
msgstr "Wissel Modus"
#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp
#, fuzzy
msgid "Blend Shape Mode"
msgstr "Wissel Modus"
@@ -21107,8 +23173,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Skep Intekening"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Skep Intekening"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Herskaleer Skikking"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Herskaleer Skikking"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21124,6 +23206,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Hulpbron"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21136,11 +23223,6 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "Afhanklikheid Bewerker"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
@@ -21154,11 +23236,6 @@ msgid "Max Error"
msgstr "Fout terwyl laai:"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Skep Intekening"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21170,6 +23247,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21178,36 +23267,72 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Skep Intekening"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Skuif Gunsteling Op"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "Pad na Nodus:"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Pad na Nodus:"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "Verwyder Seleksie"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "Verwyder Seleksie"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "Lede"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "Gunstelinge:"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -21238,6 +23363,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21259,17 +23396,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Wysig Nodus Kurwe"
+msgid "Top Color"
+msgstr "Hernoem AutoLaai"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Leêr word gebêre:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21277,44 +23411,28 @@ msgid "Ground"
msgstr "Verwyder Seleksie"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Hernoem AutoLaai"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Wysig Nodus Kurwe"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -21326,10 +23444,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -21338,10 +23452,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21357,10 +23467,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21381,16 +23487,30 @@ msgid "Base Texture"
msgstr "Verwyder Seleksie"
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage Mode"
msgstr "Wissel Modus"
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Lossy Storage Quality"
msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Fill From"
+msgstr "Pad na Nodus:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Pad na Nodus:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Base"
msgstr "Verander Skikking Waarde-Soort"
@@ -21399,12 +23519,30 @@ msgstr "Verander Skikking Waarde-Soort"
msgid "Current Frame"
msgstr "Skuif Byvoeg Sleutel"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Wissel Modus"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Letterkas Sensitief"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Verander Skikking Waarde-Soort"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -21441,6 +23579,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Skep Vouer"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Verander Skikking Waarde-Soort"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Laai Verstek"
@@ -21453,6 +23601,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21470,10 +23626,30 @@ msgstr "Lineêr"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -21513,11 +23689,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21529,7 +23705,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21548,12 +23724,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Omseil"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21573,19 +23750,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Hulpbron"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -21620,20 +23788,16 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
-msgstr ""
+#, fuzzy
+msgid "FFT Size"
+msgstr "Afhanklikheid Bewerker"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Pad na Nodus:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -21642,7 +23806,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Omseil"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21654,17 +23818,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -21684,13 +23844,31 @@ msgid "Channel Disable Time"
msgstr "Verander Skikking Waarde-Soort"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Gunstelinge:"
+
+#: servers/audio_server.cpp
+msgid "Capture Device"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Konstant"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21704,7 +23882,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -21712,11 +23890,84 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Lineêr"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Voorskou:"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Lineêr"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Skep Intekening"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Skep Intekening"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Skep Intekening"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Skep Intekening"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Skep Intekening"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Skep Intekening"
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21752,6 +24003,11 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Eienskappe"
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -21905,7 +24161,7 @@ msgstr "Skep Intekening"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Oop"
#: servers/visual_server.cpp
@@ -22050,5 +24306,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/ar.po b/editor/translations/ar.po
index 7177231198..439ed3f36d 100644
--- a/editor/translations/ar.po
+++ b/editor/translations/ar.po
@@ -80,6 +80,61 @@ msgstr ""
"X-Generator: Weblate 4.12-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "الحافظة فارغة!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "المشهد الحالي"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "تفعيل"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "وضع التحريك"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "إبقاء منُقتح الأخطاء البرمجية مفتوحاً"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "حجم الخطوط:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "حجم الخطوط:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "مُشغل الشاشة."
@@ -89,12 +144,104 @@ msgstr "مُشغل الشاشة."
msgid "Window"
msgstr "نافذة جديدة"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "البكسلات المحيطية (الحدودية)"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "تفعيل/إلغاء وضع الشاشة الكاملة"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "الشروع"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "مكان الرصيف"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "الحجم:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "المحرّر"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "وضعية الأستيفاء"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "الهدف"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "عقدة التكبير الزمني"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "نسبة الإطار الفيزيائي %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "خطأ"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "خطأ في الحفظ"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "خطأ في الحفظ"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "نتائج البحث"
@@ -121,9 +268,21 @@ msgstr "Command: استدارة"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "الوظائف البرمجية"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Data"
@@ -152,6 +311,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "وصل"
@@ -160,25 +323,68 @@ msgstr "وصل"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "كائنات مرسومة:"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "تفعيل تقشير البصل"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "ملف تعريف الشبكة Network Profiler"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "اسم العُقدة الرئيسة (الجذر)"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "وصل"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "نوع التحوّل"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -227,6 +433,16 @@ msgstr "معامل غير صالح لإنشاء '%s'"
msgid "On call to '%s':"
msgstr "عند استدعاء '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "الحالة"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -268,10 +484,167 @@ msgstr "نسخ المُحدد"
msgid "Use Single Quotes"
msgstr "بلاطة مُفردة جديدة"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "الجهاز"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "الكل"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "إدارة الإصدارات (Version Control)"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "المجتمع"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "إعداد مُسبق"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "فحص"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical Scancode"
+msgstr "الزر الفيزيائي"
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "زر"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "ثابت"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "مُتجه"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "مؤشر Index زر الفأرة:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "إعداد مُسبق"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "نسبية المحاذاة"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "السرعة:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "محاور"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "القيمة المثبتة"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "الفهرس:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "إجراء"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "تغير"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "اقتراف التعديلا"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "حدّة:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "تحريك المسار لليمين"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "رقم الخط:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -287,10 +660,12 @@ msgstr "تعديل اللقطة"
msgid "Project Settings Override"
msgstr "إعدادات المشروع..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "الأسم"
@@ -484,18 +859,20 @@ msgstr "مُحرك الإخراج البصري:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "مرشحات:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -524,7 +901,7 @@ msgstr "مُنشئ الملفات التعريفية Profiler"
msgid "Max Functions"
msgstr "عمل دالة"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "تحديد التعبير"
@@ -598,16 +975,28 @@ msgstr "القمم:"
msgid "Resource"
msgstr "مورد"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "اغلاق المشهد"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "مسار المورد"
+msgid "Path"
+msgstr "المسار"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "مصدر"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "اقتراف التعديلا"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "محلي"
@@ -621,7 +1010,7 @@ msgstr "أختبار"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "بايت"
@@ -653,7 +1042,7 @@ msgstr "إكسي بايت (EiB)"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -726,8 +1115,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "المقياس"
@@ -744,7 +1138,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -1020,8 +1414,10 @@ msgstr "المحرّر"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "رسوم متحركة"
@@ -1163,6 +1559,8 @@ msgstr "Anim تحريك المفاتيح"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "التحوّل"
@@ -1558,7 +1956,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr "تأخير الإشارة وتخزينها في قائمة الانتظار و تشغيلها فقط في وقت الفراغ."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "لقطة واحدة"
@@ -1727,13 +2125,6 @@ msgstr ""
msgid "Dependencies"
msgstr "التبعيات"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "المسار"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "التبعيات:"
@@ -1872,11 +2263,11 @@ msgid "Lead Developer"
msgstr "قائد المطوريين"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "مدير المشروع "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "مدير المشروع"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2219,7 +2610,9 @@ msgid "Remove Autoload"
msgstr "ازالة التحميل التلقائي"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "تفعيل"
@@ -2691,8 +3084,11 @@ msgstr "وضع التشغيل:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "وضع السحب"
@@ -2712,6 +3108,16 @@ msgstr "الملف (النسخة) الحالية:"
msgid "Current Path"
msgstr "الحالي:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "أظهر الملفات المخفية"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "الرجوع للخلف"
@@ -2732,7 +3138,8 @@ msgstr "أظهر الملفات المخفية"
msgid "Toggle Favorite"
msgstr "أظهر المُفضلة"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "أظهر المود"
@@ -2850,6 +3257,8 @@ msgid "Theme Properties"
msgstr "خصائص الثِمة"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "الألوان"
@@ -2964,14 +3373,18 @@ msgid "Method"
msgstr "دالة"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "الإشاراة"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "ثابت"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "خاصية"
@@ -2983,6 +3396,36 @@ msgstr "خاصية الموضوع (Theme)"
msgid "Property:"
msgstr "خاصية:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "القيمة"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "الطرق فقط"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "فَعل العنصر"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "عنصر مُفعل"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "استدعاءات الرسم:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "تشغيل"
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "القيمة المثبتة"
@@ -3746,7 +4189,7 @@ msgstr "إلصق الخاصيات"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "زر معطّل"
@@ -3794,7 +4237,7 @@ msgstr "مسار المفتاح الخاص لSSH"
msgid "Dock Position"
msgstr "مكان الرصيف"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "وضع خالي من الإلهاء"
@@ -4429,7 +4872,10 @@ msgstr "تحرير النص:"
msgid "On"
msgstr "فعّال"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "طبقة"
@@ -4539,11 +4985,25 @@ msgstr "حوّلْ إلى %s"
msgid "New %s"
msgstr "%s جديدة"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr "النوع الأساسي"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "إضافة مورد"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "عنصر قابل للتعديل"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "نص برمجي جديد"
@@ -4685,7 +5145,7 @@ msgstr "الألوان"
msgid "Accent Color"
msgstr "اختر لوناً"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4763,11 +5223,6 @@ msgstr "نافذة XForm"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "أظهر الملفات المخفية"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "الصورة المصغرة..."
@@ -4819,16 +5274,16 @@ msgstr ""
msgid "Highlighting"
msgstr "الاتجاهات"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "مُعلّم التركيب Syntax"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4843,20 +5298,13 @@ msgid "Indent"
msgstr "المسافة البادئة يساراً"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "النوع"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "الحجم:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "مسافة بادئة تلقائية"
@@ -4866,12 +5314,12 @@ msgstr "مسافة بادئة تلقائية"
msgid "Convert Indent On Save"
msgstr "تحويل المسافة البادئة إلى مسافات"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "استدعاءات الرسم:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "استدعاءات الرسم:"
@@ -4881,11 +5329,11 @@ msgstr "استدعاءات الرسم:"
msgid "Navigation"
msgstr "تنقل"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4906,7 +5354,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "رقم الخط:"
@@ -5002,7 +5450,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5115,7 +5563,7 @@ msgstr "تلوين (طلاء) خريطة الشبكة GridMap"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "تلوين (طلاء) خريطة الشبكة GridMap"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5359,7 +5807,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "على كامل المستطيل"
@@ -5395,8 +5845,7 @@ msgstr "مسح النقطة"
msgid "Editor SSL Certificates"
msgstr "إعدادات المُعدل"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "مدير المشروع"
@@ -5571,6 +6020,11 @@ msgstr ""
"اضغط باستمرار s% للتقريب إلى اعداد صحيحة.اضغط باستمرار Shift لإجراء تغييرات "
"أكثر دقة."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "السطح 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "إختيار عقدة(عقد) للإستيراد"
@@ -6994,8 +7448,8 @@ msgid "Future"
msgstr "المستقبل"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "العمق"
@@ -7080,6 +7534,7 @@ msgid "Immediate"
msgstr "فوري"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "مزامنة"
@@ -7088,6 +7543,8 @@ msgid "At End"
msgstr "في النهاية"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "السفر"
@@ -7175,6 +7632,7 @@ msgid "Fade Out (s):"
msgstr "تلاشي من النهاية (ثواني):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "دمج"
@@ -7294,7 +7752,7 @@ msgstr "تعديل مصافي العقد"
msgid "Filters..."
msgstr "الفلترة..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7459,11 +7917,11 @@ msgstr "الرخصة (ي-أ)"
msgid "First"
msgstr "الأول"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "السابق"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "التالي"
@@ -8540,6 +8998,7 @@ msgid "Create Outline"
msgstr "أنشئ الحد"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9106,16 +9565,19 @@ msgstr "فتح مُحرر UV الخاص بالمُضلعات ثنائية الب
msgid "Polygon 2D UV Editor"
msgstr "مُحرر UV الخاص بالمُضلعات ثنائية البُعد"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "ال UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "النقاط"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "المُضلعات"
@@ -9200,6 +9662,7 @@ msgstr "إعدادات الشبكة"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "محاذاة"
@@ -9651,7 +10114,8 @@ msgstr "الاتصالات لدالة:"
msgid "Source"
msgstr "مصدر"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "الهدف"
@@ -9695,6 +10159,7 @@ msgid "Convert Case"
msgstr "حالة التحويل"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "الأحرف الكبيرة (Uppercase)"
@@ -9876,7 +10341,8 @@ msgid "Create physical bones"
msgstr "إنشاء عظام مادية"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "الهيكل"
@@ -9892,7 +10358,7 @@ msgstr "تشغيل IK"
msgid "Orthogonal"
msgstr "متعامد Orthogonal"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "منظوري"
@@ -9981,7 +10447,7 @@ msgstr "إظهار تحولات المستوى."
msgid "None"
msgstr "لا شيء"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "تدوير"
@@ -10245,7 +10711,7 @@ msgstr "لم يتم إيجاد أرضية صُلبة لمحاذاة ما تم ا
msgid "Use Local Space"
msgstr "استخدام الحيّز المحلي"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "استخدام المحاذاة"
@@ -10625,6 +11091,9 @@ msgid "Speed:"
msgstr "السرعة:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "حلقة Loop"
@@ -11143,14 +11612,6 @@ msgid "Override all default type items."
msgstr "تجاوز جميع أنواع العناصر الافتراضية."
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr "النوع الأساسي"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11495,6 +11956,7 @@ msgstr "اختر الشكل أو البلاط الفرعي أو البلاط،
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "الإقليم"
@@ -11502,7 +11964,7 @@ msgstr "الإقليم"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "التصادم"
@@ -12108,7 +12570,8 @@ msgstr "رأس"
msgid "Fragment"
msgstr "شظايا"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "ضوء"
@@ -12933,6 +13396,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr "قوالب تصدير هذه المنصة مفقودة / تالفة:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "مسار التصدير"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "مُعد سلفاً"
@@ -12948,10 +13415,6 @@ msgstr ""
"إن تم تحدديها، ستتم إتاحة المُعدّة سلفاً لتكون جاهزة للنشر deploy بضغط واحدة.\n"
"فقط واحدة من المُعدّة سلفاً preset لكل منصة ستوسم على أنها قابلة للتشغيل."
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "مسار التصدير"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "الموراد"
@@ -13013,7 +13476,8 @@ msgstr "النص البرمجي"
msgid "GDScript Export Mode:"
msgstr "وضع تصدير النص البرمجي:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "نص"
@@ -13369,6 +13833,13 @@ msgstr ""
"هل أنت متأكد من فحص %s من المجلدات بحثاً عن مشاريع غودوت متوافرة؟\n"
"قد يستغرق وقتاً."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "مدير المشروع"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13522,10 +13993,6 @@ msgid "All Devices"
msgstr "جميع الأجهزة"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "الجهاز"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr " (فيزيائي)"
@@ -13577,10 +14044,6 @@ msgstr "زر X 2"
msgid "Joypad Axis Index:"
msgstr "مؤشر محور القبضة Joypad :"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "محاور"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "مؤشر زر القبضة Joypad:"
@@ -13732,11 +14195,7 @@ msgstr "خريطة الإدخال"
msgid "Action:"
msgstr "إجراء:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "إجراء"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "الحيز الميّت"
@@ -13925,7 +14384,9 @@ msgstr "إذا تم تحديده فإن العداد سيعيد البدء لك
msgid "Initial value for the counter"
msgstr "القيمة المبدئية للعداد"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "الخطوة"
@@ -14700,7 +15161,7 @@ msgid "Monitor"
msgstr "المراقب Monitor"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "القيمة"
@@ -14724,6 +15185,11 @@ msgstr "المجموع الكلي:"
msgid "Export list to a CSV file"
msgstr "تصدير القائمة إلى ملف CSV"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "مسار المورد"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14794,7 +15260,7 @@ msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
"تعديل زاوية انبعاث (إصدار) مُشغل الصوت ثلاثي الأبعاد AudioStreamPlayer3D"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14806,14 +15272,17 @@ msgstr "تعديل حقل رؤية الكاميرا Camera FOV"
msgid "Change Camera Size"
msgstr "غيّر حجم الكاميرا"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "نقطة"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15008,16 +15477,11 @@ msgstr "حدد المعامل"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "اقتراف التعديلا"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "تحديد عقد متعددة"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15090,12 +15554,14 @@ msgid "Display"
msgstr "إظهار الكل"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15103,20 +15569,6 @@ msgstr ""
msgid "Height"
msgstr "ضوء"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "البكسلات المحيطية (الحدودية)"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "تفعيل/إلغاء وضع الشاشة الكاملة"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15150,10 +15602,6 @@ msgid "Use V-Sync"
msgstr "استخدام المحاذاة"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15161,7 +15609,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "تفعيل"
@@ -15180,11 +15636,6 @@ msgstr "تحديد الإطار"
msgid "Energy Saving"
msgstr "خطأ في الحفظ"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "إبقاء منُقتح الأخطاء البرمجية مفتوحاً"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15220,11 +15671,6 @@ msgstr "نسبة الإطار الفيزيائي %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "نسبة الإطار الفيزيائي %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "أنشر بإجبار"
@@ -15256,7 +15702,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "تحديد الإطار"
#: main/main.cpp
@@ -15268,10 +15714,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15335,14 +15777,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "تصفية:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "الألوان"
#: main/main.cpp
@@ -15427,6 +15869,7 @@ msgid "Main Loop Type"
msgstr "إيجاد نوع العُقدة"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15448,7 +15891,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "الرجوع للخلف"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "حاذي إلي جوانب العقدة"
@@ -15490,24 +15933,33 @@ msgstr "تعديل نصف القطر الخارجي للطارة Torus Outer Rad
msgid "Operation"
msgstr "الإعدادات"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "التصادم"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "وضع التصادم"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "وضع التصادم"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "حالة التحويل"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15515,10 +15967,12 @@ msgstr "تغيرات المادة:"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "نصف القطر:"
@@ -15535,10 +15989,19 @@ msgstr "تحذيرات"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "خطوة ناعمة"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "أظهر الموجهات"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "تغيير نصف قطر الدائرة الداخلي"
@@ -15552,6 +16015,13 @@ msgstr "تعديل نصف القطر الخارجي للطارة Torus Outer Rad
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "المُضلعات"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15562,6 +16032,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "لصق العُقد"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "إنشاء رأس داخلي"
@@ -15580,20 +16055,88 @@ msgstr "دوران عشوائي:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "اجعله محلياً"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "متواصل"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "اختر المسافة:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "دوران عشوائي:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "وضع التصادم"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "تعديل التحولات"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "كائن"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "إظهار الشبكة دوماً"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "استخدام المحاذاة"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "تخزين الملف:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "تحميل المورد"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "الهيكل"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "بادئة:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "إعادة تحميل"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15649,12 +16192,18 @@ msgstr "مكتبات: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "اسم الفئة:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "اسم النص البرمجي:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "مسار التركيز"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15755,6 +16304,180 @@ msgstr "تصدير مكتبة الميش"
msgid "Export GLTF..."
msgstr "تصدير..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "الواجهة View الخلفية"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "مقدار إزاحة الشبكة:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "مكونات"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "البنية (اللاحقة)"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "الكمية:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "ميبي بايت (MiB)"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "خلط"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "كائن"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "توزيع الأشكال الهندسية..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "الواجهة View الخلفية"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "المظهر الكلي الاساسي"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "جميع الأجهزة"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "الحجم:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "خطي"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "الألوان"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "تغير"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "طبخ (إعداد) خرائط الضوء"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "تغيرات المادة:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "إعادة اختيار الأبوة"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "منصة"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "الترجمات"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "خطوة الدوران:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "أبناء قابلين للتعديل"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "نقطة"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15765,10 +16488,25 @@ msgid "Godot Bone Node"
msgstr "عقدة التنقل الزمني"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "مشهد رئيس (جذر) جديد"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "مصدر التركيز"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "تحريك النُقطة"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15776,7 +16514,55 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "مُشغل الكمية القياسية Scalar."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "الإصدار"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "الإصدار"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "مع البيانات"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "وحدة"
@@ -15800,6 +16586,16 @@ msgstr "مجسّم"
msgid "Materials"
msgstr "تغيرات المادة:"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "المسار للمشهد:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "اسم العُقدة الرئيسة (الجذر)"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15844,18 +16640,49 @@ msgstr "اختر عُقدة"
msgid "Animations"
msgstr "الرسومات المتحركة:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "إظهار العظام"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "نسبة الإطار الفيزيائي %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "طبخ (إعداد) خرائط الضوء"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "الواجهة View الأمامية"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "المنتصف"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "المنتصف"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "المنتصف"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16042,12 +16869,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "المُعادل:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16065,11 +16898,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16157,6 +16990,15 @@ msgid "Done!"
msgstr "تم!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "حجم عشوائي:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16164,6 +17006,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "مقدار إزاحة الشبكة:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16181,13 +17028,58 @@ msgstr "منظوري"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "الأسم"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "الإعدادات:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "الوصف"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "تحيد نوع المتغير"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "تحيد نوع المتغير"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "الحالة"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16233,13 +17125,6 @@ msgstr "حدوث تجاوز للتكدس ( Stack overflow) مع عمق التك
msgid "Visual Script"
msgstr "بحث VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "الوظائف البرمجية"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "تعديل معاملات الإشارات"
@@ -16562,6 +17447,7 @@ msgid "Edit Member"
msgstr "تعديل العضو"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "تحديد التعبير"
@@ -16572,6 +17458,11 @@ msgstr "أرجعْ"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "قابل للتشغيل"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "أرجعْ"
@@ -16671,13 +17562,30 @@ msgid "Basic Type"
msgstr "النوع الأساسي"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "نسخ مسار العُقدة"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "تعديل اسم المعامل"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "اعادة التعيين للإفتراضيات"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "الأحرف الصالحة:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "وضع التحجيم"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16742,11 +17650,6 @@ msgid "Get %s"
msgstr "جلب %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "الفهرس:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "اسم خاصية المؤشر index property غير صالح."
@@ -16791,6 +17694,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "الأسم"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "لم يتم إيجاد VariableGet في النص البرمجي: "
@@ -16875,6 +17783,10 @@ msgstr ""
msgid "SubCall"
msgstr "إستدعاءات"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16934,6 +17846,11 @@ msgstr "نسبة الإطار الفيزيائي %"
msgid "%s sec(s)"
msgstr "s% ثانية(ثواني)"
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "طلاء البلاط"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16963,6 +17880,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Private Key"
msgstr "مسار المفتاح الخاص لSSH"
@@ -16973,9 +17894,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "إخلاء سلسلة IK"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "انتهت المهلة."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17004,6 +17930,11 @@ msgstr ""
msgid "Visibility State"
msgstr "تشغيل/إطفاء الوضوحية Visibility"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "إعادة المحاولة"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17868,6 +18799,60 @@ msgstr ""
"ليتم إظهار الإطارات في الAnimatedSprite (النقوش المتحركة), يجب تكوين مصدر "
"لها من نوع SpriteFrames و ضبط خاصية الFrames (الأطر) بها."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "نسبة الإطار %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "المقياس"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "تشغيل"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "المنتصف"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "المُعادل:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "المراقب Monitor"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "المراقب Monitor"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17880,22 +18865,30 @@ msgstr "يتجاوز"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "قم بتوليد نقاط"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "كائن"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "تحديث المُعاينة"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "خطي"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17906,8 +18899,8 @@ msgstr "أضف مسار الصوت"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "إفتح نسق مسار الصوت"
+msgid "Override"
+msgstr "يتجاوز"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17928,10 +18921,11 @@ msgid "Pitch Scale"
msgstr "المقياس"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "تشغيل"
+msgid "Autoplay"
+msgstr "إلغاء/تفعيل التشغيل التلقائي"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17939,7 +18933,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "اختر المسافة:"
@@ -17969,13 +18964,29 @@ msgstr "نسخ العُقد"
msgid "Anchor Mode"
msgstr "وضع الأيقونة"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "خطوة الدوران:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "الحالي:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "تكبير"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "ساحة رؤية واحدة"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "وضع التحريك"
@@ -17986,36 +18997,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "خطوة ناعمة"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "تحديد الهامش"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "تحديد الهامش"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "تحديد الهامش"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "خطوة ناعمة"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "المُعادل:"
+msgid "V"
+msgstr "ال UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "المُعادل:"
+msgid "Drag Margin"
+msgstr "تحديد الهامش"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "المُعادل:"
+msgid "Draw Screen"
+msgstr "استدعاءات الرسم:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "استدعاءات الرسم:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "تحديد الهامش"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "عقدة الدمج2"
@@ -18025,30 +19060,66 @@ msgstr "عقدة الدمج2"
msgid "Light Mode"
msgstr "بالعرض يميناً"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "جسيمات"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "جسيمات"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "تشغيل/إطفاء الوضوحية Visibility"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "تشغيل/إطفاء الوضوحية Visibility"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "تكثير/تزويد"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "تكثير/تزويد"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "إظهار المركز"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "طبخ/تجهيز-خريطة-الاضاءة"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18072,6 +19143,11 @@ msgstr ""
"أو الشكل التصادمي المُضلع ثنائي الأبعاد CollisionPolygon2D لتحديد الشكل "
"الخاصة بها."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "اختيار البلاط"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18108,6 +19184,19 @@ msgid "Build Mode"
msgstr "وضع المسطرة"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "عنصر معطّل"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "إنشاء مُضلع التصادم"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "إنشاء مُضلع التصادم"
@@ -18154,6 +19243,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "الإعدادات:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "الكمية:"
@@ -18163,16 +19259,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "المعالجة-اللاحقة Post-Process"
+msgid "One Shot"
+msgstr "عقدة اللقطة الواحدة"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "المقياس"
+msgid "Preprocess"
+msgstr "المعالجة-اللاحقة Post-Process"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18198,11 +19294,22 @@ msgstr "إظهار عدد الإطارات بالثانية"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "المشاريع"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18216,8 +19323,10 @@ msgstr ""
msgid "Texture"
msgstr "نص"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18229,9 +19338,19 @@ msgstr "قناع الانبعاث"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "مصدر الانبعاث: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "الأدوات Gizmos"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "البنية (اللاحقة)"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18257,7 +19376,8 @@ msgid "Initial Velocity"
msgstr "الشروع"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18298,12 +19418,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "الألوان"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "الألوان"
@@ -18341,16 +19455,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "على العقدة A وكذلك العقدة B أن يكونا PhysicsBody2Ds مختلفين"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "وحدة"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "وحدة"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "زر معطّل"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18359,11 +19489,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "الشروع"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18373,44 +19503,41 @@ msgid ""
"property."
msgstr "يجب توريد نقش بهيئة الضوء لخاصية \"النقش\"."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "المحرّر"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "منطقة النقش TextureRegion"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "تغير"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "تدوير لليمين"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "غيّر حجم الكاميرا"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "طبقة"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18419,28 +19546,33 @@ msgid "Shadow"
msgstr "مُظلل"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "الواجهة View الخلفية"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "تغيير المُرشح Filter"
+msgid "Gradient Length"
+msgstr "التدرج المُحرر"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "مرشحات:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "ترشيح الدوال"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "إغلاق"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "وضع المسطرة"
@@ -18459,6 +19591,11 @@ msgstr "المُضلع المُغلق لهذا الغَلق فارغ. الرجا
msgid "Width Curve"
msgstr "تقسيم المنحنى"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "افتراضي"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18492,24 +19629,40 @@ msgstr "وضع الأقليم"
msgid "End Cap Mode"
msgstr "وضع المحاذاة:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "إعادة تسمية مجلد:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "الشروع"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "تعديل الإتصال:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18541,12 +19694,22 @@ msgstr "اختر المسافة:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "تعديل نصف القطر الخارجي للطارة Torus Outer Radius"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "القمم:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18572,12 +19735,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "خطوة الدوران:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "يُدير %s من الدرجات."
@@ -18592,10 +19751,48 @@ msgstr "ثابت"
msgid "Global Rotation Degrees"
msgstr "يُدير %s من الدرجات."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "حجم عشوائي:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "الاحتفاظ بالتحوّل الشمولي Global"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "نسبية المحاذاة"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "المُعادل:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "استخدام محاذاة التحجيم"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "في النهاية"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -18603,11 +19800,18 @@ msgstr ""
"تعمل عقدة طبقة-المنظهر (ParallaxLayer) فقط عند تعيينها كعقدة تابعة لعقدة "
"خلفية-المنظر ParallaxBackground."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "إجراء"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "انعكاس"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -18644,11 +19848,17 @@ msgstr ""
"تتطلب الرسوم المتحركة للجسيمات-ثنائية-البُعد (Particles2D) استخدام لوحة-مادة-"
"العنصر (CanvasItemMaterial) مع تمكين \"الرسوم المتحركة للجسيمات\"."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "وضع الأولية"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "تقسيم المنحنى"
@@ -18664,6 +19874,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "مقدار إزاحة الشبكة:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "المُعادل:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "المُعادل:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18674,12 +19898,22 @@ msgid "Layers"
msgstr "طبقة"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "الشروع"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "الشروع"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "الوظائف البرمجية"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18722,9 +19956,14 @@ msgstr "ضوء"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "قص العُقد"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "متواصل"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18732,6 +19971,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "اختر لوناً"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "المحاذاة الذكية"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "السرعة:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18739,6 +19998,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "أنشر بإجبار"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -18746,26 +20014,72 @@ msgstr "تحديد الهامش"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr " (فيزيائي)"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "نقل المخرجات"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "البنية (اللاحقة)"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "مُحرك الإخراج البصري:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "محلي"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "وضع التصادم"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "يُدير %s من الدرجات."
+msgid "Collider RID"
+msgstr "RID غير صالح"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "منطقة النقش TextureRegion"
+msgid "Collider Shape"
+msgstr "وضع التصادم"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "وضع التصادم"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "تحريك المسار لليمين"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18773,8 +20087,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "إعادة تسمية مجلد:"
+msgid "Vertex Colors"
+msgstr "رأس"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18787,23 +20101,46 @@ msgid "Gizmo Extents"
msgstr "الأدوات Gizmos"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "إنشاء عُقدة تظليل"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "وضع التصادم"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"يجب أن تشير خاصية المسار إلى عُقدة-ثنائية-البُعد (Node2D) صالحة لكي تعمل."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "مسح النقطة"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "الإحداثيات التالية"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "إعادة التشغيل"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18836,6 +20173,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "نسبة الإطار %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "تشريح النصوص البرمجية"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18855,51 +20202,70 @@ msgstr "مُحدد البلاط"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "غيّر حجم الكاميرا"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "التحوّل"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Half Offset"
+msgstr "الشروع"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Origin"
msgstr "إظهار الأصل (المصدر)"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "وضع التصادم"
+msgid "Y Sort"
+msgstr "ترتيب"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "التصادم"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "وضع التصادم"
+msgid "Compatibility Mode"
+msgstr "وضع الأولية"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "وضع التصادم"
+msgid "Centered Textures"
+msgstr "المزايا الرئيسية:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "تم تغيير تحويل ال Occluder"
+msgid "Use Parent"
+msgstr "وضع التصادم"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "البنية (اللاحقة)"
+msgid "Shape Centered"
+msgstr "حاذي إلي مُنتصف العقدة"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "إعداد مُسبق"
+msgid "Shape Visible"
+msgstr "تشغيل/إطفاء الوضوحية"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18920,27 +20286,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "إرجاع صوت المسار"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "إرجاع صوت المسار"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "تحديد اسم موحد"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "يجب أن تحتوي ARVRCamera على عقدة ARVROrigin كأصل لها."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18958,7 +20315,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "المرتكزات فقط"
#: scene/3d/arvr_nodes.cpp
@@ -18982,6 +20339,11 @@ msgstr ""
"(StaticBody2D)، جسم-صلب-ثنائي-البُعد (RigidBody2D)، أو جسم-متحرك-ثنائي-البُعد "
"(KinematicBody2D)، وما إلى ذلك لمنحهم شكلاً."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "حجم عشوائي:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -19010,34 +20372,38 @@ msgstr "الوان الإنبعاث"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "الوان الإنبعاث"
+msgid "Degrees"
+msgstr "يُدير %s من الدرجات."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "رسوم متحركة"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "بايت"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "تفعيل دوبلر"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "مسار خاصية"
+msgid "Tracking"
+msgstr "يَحزم\"ينتج الملف المضغوط\""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19052,6 +20418,16 @@ msgstr "محو التَحَوّل"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "الشجرة الفرعية"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19084,6 +20460,13 @@ msgstr "انشاء خارطة الضوء"
msgid "Done"
msgstr "تم"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "الأدوات Gizmos"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19098,6 +20481,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "تصفية:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "الألوان"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "المظهر الكلي الاساسي"
@@ -19108,38 +20505,43 @@ msgstr "أطلس جديد"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "عرض البيئة"
+msgid "Generate"
+msgstr "عام"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "الحجم:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "قص العُقد"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "يُدير %s من الدرجات."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "قص العُقد"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "التقط من البيكسل"
+msgid "Custom Energy"
+msgstr "حرك ثأثير مسار الصوت"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "التقاط"
+msgid "Min Light"
+msgstr "المسافة البادئة يميناً"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "تنقل"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19150,16 +20552,26 @@ msgstr ""
msgid "Light Data"
msgstr "مع البيانات"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "إسم العقدة:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "مسار خاصية"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "مشروع"
@@ -19169,6 +20581,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "مقدار إزاحة الشبكة:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "أقرب"
@@ -19176,8 +20593,9 @@ msgstr "أقرب"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19188,16 +20606,16 @@ msgstr "تحديد الهامش"
msgid "Clip To"
msgstr "القص Clip أعلاه"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "إقلبْ البوابات"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "التقاط"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19270,17 +20688,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "الأدوات Gizmos"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "قناع الانبعاث"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "تغيير نصف قطر الدائرة الداخلي"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "نقاط الانبعاث:"
+msgid "Ring Height"
+msgstr "تدوير لليمين"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "تحذيرات"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19297,35 +20726,34 @@ msgid "Portal Mode"
msgstr "وضع الأولية"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "تمكين الأولوية"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "مكتبة مطاوعة (ديناميكية)"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "تنقل"
+msgid "Dynamic Range"
+msgstr "مكتبة مطاوعة (ديناميكية)"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19364,21 +20792,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "اختر لوناً"
+msgid "Negative"
+msgstr "لغة البرمجة GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
-msgstr "طبخ/تجهيز-خريطة-الاضاءة"
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+msgid "Bake Mode"
+msgstr "وضع قناع-البِت"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "إرجاع صوت المسار"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19387,24 +20812,26 @@ msgstr "الاتجاهات"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "وضع خالي من الإلهاء"
+msgid "Blend Splits"
+msgstr "أوقات الدمج:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "العمق"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "مُظلل"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "أظهر الإفتراضي"
#: scene/3d/light.cpp
@@ -19416,18 +20843,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "أجهض التحول."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "مُتجه"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "أختبار"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "(تجاهل)"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19492,9 +20935,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "تشغيل/إطفاء الوضوحية Visibility"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "استدعاءات الرسم:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "استدعاءات الرسم:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "يعمل تتبع المسار PathFollow فقط عندما يكون ابناً لعُقدة مسار Path."
@@ -19529,8 +20982,8 @@ msgstr "محاور"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "طلاء البلاط"
+msgid "Body Offset"
+msgstr "المُعادل:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19557,6 +21010,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "حذف العُقد"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19613,39 +21071,82 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr " [البوابات مفعلة]"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "جذر التعديل المباشر:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "افتراضي"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "مُجَمعَ"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "نصف القطر:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "مُنقح الأخطاء"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "وضع التدوير"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "مقدار إزاحة الشبكة:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "مشروع"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "تمكين المحاذاة"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "اختر لوناً"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "الوان الإنبعاث"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "المسافة البادئة يميناً"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19674,6 +21175,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19712,6 +21217,10 @@ msgstr "يجب توافر مدير-غرف (RoomManager) واحد فقط في ش
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19769,6 +21278,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "نسبة الإطار الفيزيائي %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "إنشاء مُضلع التصادم"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "شجرة التحريك غير صالحة."
@@ -19790,6 +21309,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19816,11 +21339,6 @@ msgstr ""
"قم بتغيير الحجم في أشكال تصادم الأتباع (Children) بدلاً من ذلك."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "الاحتفاظ بالتحوّل الشمولي Global"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19829,7 +21347,16 @@ msgstr ""
msgid "Gizmo"
msgstr "الأدوات Gizmos"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "نسبة الإطار الفيزيائي %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19887,14 +21414,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "التباعُدات:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "العجلة نحو الأقصى."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "الوظائف البرمجية"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "تحديد التعبير"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "خطأ"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "التباعُدات:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19927,6 +21486,11 @@ msgstr "طبخ (إعداد) خرائط الضوء"
#: scene/3d/visual_instance.cpp
#, fuzzy
+msgid "Generate Lightmap"
+msgstr "انشاء خارطة الضوء"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
msgid "Lightmap Scale"
msgstr "طبخ/تجهيز-خريطة-الاضاءة"
@@ -19934,22 +21498,18 @@ msgstr "طبخ/تجهيز-خريطة-الاضاءة"
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "اختر المسافة:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "اختر المسافة:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19974,11 +21534,13 @@ msgstr ""
"اضبط وضع الخلفية لهذه البيئة على لوحة (Canvas) (للمشاهد ثنائية البُعد)."
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "المشهد الرئيس"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19993,6 +21555,11 @@ msgid "Auto Triangles"
msgstr "تفعيل المثلثات التلقائية"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "تفعيل المثلثات التلقائية"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20032,6 +21599,11 @@ msgstr "إعادة تشغيل تلقائية:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "إعادة تشغيل تلقائية:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "إعادة تشغيل تلقائية:"
@@ -20050,11 +21622,26 @@ msgstr "أضف منفذ أدخال"
msgid "Xfade Time"
msgstr "وقت التلاشي X (ثواني):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "مقدار إزاحة الشبكة:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "حدّة"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "حدد التقدم التلقائي"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "إعدادات مُتقدمة"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -20070,11 +21657,6 @@ msgid "Assigned Animation"
msgstr "أضف حركة"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "إلغاء/تفعيل التشغيل التلقائي"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20094,22 +21676,16 @@ msgid "Playback Options"
msgstr "إعدادات الصف (Class):"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "المظهر الكلي الاساسي"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "تشغيل المشهد"
+msgid "Active"
+msgstr "إجراء"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20155,9 +21731,19 @@ msgid "Tree Root"
msgstr "إنشاء العُقدة الرئيسة (الجذر):"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "تثبيت مُشغّل الرسوميات المتحركة"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "إضافة مسار"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -20169,16 +21755,88 @@ msgstr ""
msgid "Playback"
msgstr "تشغيل"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "لصق المُعامل"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "مسار التصدير"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "رسوم متحركة"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "صفر"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "اسم العُقدة الرئيسة (الجذر)"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "العظام"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "وضعية الأستيفاء"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "يتجاوز"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "إعادة اختيار أبوة العُقدة"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "عمل دالة"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "تشغيل المشهد"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "الهدف"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "نسبة التكبير"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20189,30 +21847,38 @@ msgstr "تحديد الوضع"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "القلب أفقياً"
+msgid "Horizontal"
+msgstr "عَرضياً:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "القلب عموديًا"
+msgid "Vertical"
+msgstr "شاقولياً:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "وضع الأيقونة"
+msgid "Shortcut In Tooltip"
+msgstr "إظهار المركز"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "زر"
+msgid "Action Mode"
+msgstr "وضع الأيقونة"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20223,6 +21889,11 @@ msgstr "الاختصارات"
msgid "Group"
msgstr "المجموعات"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "نسخ النص"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20232,6 +21903,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "توسيع الكل"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "في الأعلى يساراً"
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -20244,6 +21925,36 @@ msgstr ""
"الزر الأيمن للفأرة: إزالة اللون الحالي"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "تعديل مُتعدد السطوح"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "تحديد الوضع"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "وضع السحب"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "مؤجل"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "مُعد سلفاً"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "تشغيل/إطفاء الوضوحية"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "اختر لوناً من نافذة المُحرر."
@@ -20292,28 +22003,29 @@ msgstr "المرتكزات فقط"
msgid "Grow Direction"
msgstr "الاتجاهات"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "عَرضياً:"
+msgid "Min Size"
+msgstr "حجم الخطوط:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "شاقولياً:"
+msgid "Pivot Offset"
+msgstr "مقدار إزاحة الشبكة:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "دوران عشوائي:"
+msgid "Clip Content"
+msgstr "ثابت"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "أدوات"
#: scene/gui/control.cpp
#, fuzzy
@@ -20321,21 +22033,16 @@ msgid "Focus"
msgstr "مسار التركيز"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "وضع الإطباق"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "مُرشح المحليّات Locales"
+msgid "Default Cursor Shape"
+msgstr "تحميل نسق المسار الإفتراضي."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20345,17 +22052,8 @@ msgstr "الحجم: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "القلب أفقياً"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "القلب عموديًا"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "تحديد الوضع"
#: scene/gui/control.cpp
#, fuzzy
@@ -20372,9 +22070,13 @@ msgid "Dialog"
msgstr "نافذة XForm"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "نسخ النص"
+msgid "Autowrap"
+msgstr "تحميل تلقائي"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20385,14 +22087,49 @@ msgid "Please Confirm..."
msgstr "يُرجى التأكيد..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "تجاوز العنصر"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "يجب أن يستخدم صيغة صحيحة."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "قطع الاتصال"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "مقدار إزاحة الشبكة:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "اختر المسافة:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "تكبير"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "تكبير"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "تصغير"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "إظهار العظام"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20402,10 +22139,25 @@ msgid "Enable grid minimap."
msgstr "تفعيل الخريطة المصغرة للشبكة."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "إظهار العظام"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "حدد"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "ارتكاب"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "حجم"
@@ -20417,21 +22169,50 @@ msgid "Timers"
msgstr "الوقت"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "إعادة تعيين"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "تعبئة المُحدد"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "أختبار"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "حجم عشوائي:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "الواجهة View الأمامية"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20459,6 +22240,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "الأحرف الصالحة:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "مساعدة سياقية"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "تنقية الإشارات"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "تنقية الإشارات"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "الاختصارات"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "تنقية الإشارات"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "المحدد فقط"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "الزر الأيمن"
@@ -20469,39 +22298,48 @@ msgid "Placeholder"
msgstr "تحميله كعنصر نائب"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "تحميله كعنصر نائب"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "حدد موقع خروج الإنحناء"
+msgid "Blink Speed"
+msgstr "السرعة:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "تحديد الهامش"
+msgid "Switch On Hover"
+msgstr "حدّة"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "المنتصف"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "إنشاء موجه أفقي جديد"
+msgid "Region Rect"
+msgstr "تحديد مستطيل المنطقة"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "تحديد الهامش"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20518,6 +22356,11 @@ msgid "Popup"
msgstr "تكثير/تزويد"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "شامل"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20526,6 +22369,30 @@ msgstr ""
"ستختفي النوافذ المنبثقة افتراضيًا ما لم تقم باستدعاء popup() أو أي من وظائف "
"popup(). من الجيد جعلها مرئية للتحرير ، لكنها ستختفي عند التشغيل."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "نصف المُحدد"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "خريطة الشبكة GridMap لحذف المُختار"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "إحدف المحدد (المجموعة المختارة)"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "بحث"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20535,24 +22402,81 @@ msgstr "الحالي:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "إذا تم تفعيل ال\"Exp Edit\" يجب على ان يكون \"Min Value\" اعلى من صفر."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "نسبة التكبير"
+msgid "Min Value"
+msgstr "القيمة المثبتة"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "القيمة"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "الصفحة: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "تعديل"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "مُجَمعَ"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "إعادة تسمية عنصر اللون"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "البكسلات المحيطية (الحدودية)"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "ترتيبية المحور Z"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "مسافة بادئة تلقائية"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "أوقات الدمج:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "النهاية"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "الأحرف الصالحة:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "نسخ النص"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20561,6 +22485,29 @@ msgstr "الحجم:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "طلاء العظام وزنياً"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "المحدد فقط"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "عدل على الحساب الحالي:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "حرك ثأثير مسار الصوت"
@@ -20580,14 +22527,58 @@ msgstr ""
"المخصص للحجم يدويًا."
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "تزويد السطح"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "عَرضياً:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "تنقية الإشارات"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "اختر لوناً"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "إعادة تسمية مجلد:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "بادئة:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "لاحقة:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "مقدار إزاحة الشبكة:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "طوي الكل"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20602,73 +22593,132 @@ msgstr ""
msgid "Current Tab"
msgstr "الحالي:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "تشغيل/إطفاء الوضوحية"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "إسحب وأسقط لإعادة الترتيب."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "المحفوظات"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "تخطي نقاط التكسّر"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "منطقة النقش TextureRegion"
+msgid "Fold Gutter"
+msgstr "مجلد:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(المُحرر مُعطّل)"
+msgid "Hiding Enabled"
+msgstr "تفعيل"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "تفعيل"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "شاقولياً:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "عَرضياً:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "استدعاءات الرسم:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "إلغاء تأمين العقدة"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "توسيع الكل"
+msgid "Focused"
+msgstr "مسار التركيز"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "وضع التصادم"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "توسيع الكل"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "منطقة النقش TextureRegion"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "اخط خطوة متجاوزة"
+msgid "Over"
+msgstr "الكتابة المُتراكبة Overwrite"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "خصائص الثِمة"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "وضع التشغيل:"
@@ -20682,12 +22732,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "الشروع"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "يُدير %s من الدرجات."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "في المنتصف يساراً"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "وضعية الأستيفاء"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20698,6 +22760,21 @@ msgid "(Other)"
msgstr "(آخر)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "تشغيل/إطفاء الوضوحية"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "زر معطّل"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "إنشاء العُقدة الرئيسة (الجذر):"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20706,8 +22783,12 @@ msgstr ""
msgid "Audio Track"
msgstr "إضافة مسار"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20715,14 +22796,14 @@ msgstr ""
msgid "Stream Position"
msgstr "ضع الإنحناء في الموقع"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "أظهر الشاشة"
+msgid "Stretch Shrink"
+msgstr "تحديد الوضع"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "أظهر الشاشة"
#: scene/main/http_request.cpp
@@ -20764,6 +22845,11 @@ msgstr "الوصف"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "مسار التصدير"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "وضع السحب"
@@ -20792,6 +22878,35 @@ msgstr "تحديد التكرار:"
msgid "Custom Multiplayer"
msgstr "تحديد التكرار:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "تمكين الأولوية"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "وضعية الأستيفاء"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "في الأعلى يساراً"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "وضع التصادم"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "وضع التنقل"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20801,6 +22916,16 @@ msgstr "مشهد رئيس (جذر) جديد"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "تحديد التكرار:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "وضعية الأستيفاء"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20832,11 +22957,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "أنشئ الحد"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "وضعية الأستيفاء"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20863,12 +22983,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20899,17 +23019,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "طلاء البلاط"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "إعادة تشغيل تلقائية:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "في الأعلى يساراً"
+msgid "Viewport Path"
+msgstr "مسار التصدير"
#: scene/main/viewport.cpp
msgid ""
@@ -20929,6 +23045,19 @@ msgid ""
"dimensions to render anything."
msgstr "ينبغي أن يكون حجم إطار العرض أكبر من 0 ليتم الإخراج البصري لأي شيء."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "تجاوز العنصر"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20939,6 +23068,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "المصفوفة المنقولة Transpose"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "تعديل قيمة الإدخال"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "الربط"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "عنصر معطّل"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "الخط اليساري"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "تصحيح الأخطاء"
@@ -20948,13 +23110,33 @@ msgid "Render Target"
msgstr "مُحرك الإخراج البصري:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "تغيير وضع التحديث للرسم المتحرك"
+msgid "Clear Mode"
+msgstr "وضع المسطرة"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "تفعيل"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "تفعيل"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "تفعيل تقشير البصل"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "عنصر معطّل"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -20962,7 +23144,17 @@ msgid "Shadow Atlas"
msgstr "أطلس جديد"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "محو التَحَوّل"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "الاحتفاظ بالتحوّل الشمولي Global"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20984,15 +23176,30 @@ msgstr "قص العُقد"
msgid "Loop Mode"
msgstr "وضع التحريك"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "القيمة المثبتة"
+msgid "Loop Begin"
+msgstr "وضع التحريك"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "القيمة"
+msgid "Loop End"
+msgstr "وضع التحريك"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "عقدة الخلط"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "معاملات المشهد الرئيس:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -21003,17 +23210,17 @@ msgstr "نصف دقة الشاشة"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "مُتجه"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "تجاوز العنصر"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "مسار التركيز"
@@ -21024,6 +23231,16 @@ msgstr "حجم الخطوط:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "الوظائف البرمجية"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "الإشارات"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "خيارات إضافية:"
@@ -21041,29 +23258,36 @@ msgstr "مع البيانات"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "وضع الأيقونة"
+msgid "Sky Custom FOV"
+msgstr "قص العُقد"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "الوثائق الإلكترونية"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "خطوة الدوران:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "يُدير %s من الدرجات."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21072,86 +23296,98 @@ msgid "Ambient Light"
msgstr "المسافة البادئة يميناً"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "شرط"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "تخزين الملف:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "الكمية:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "العمق"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "العمق"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "تقسيم المنحنى"
+msgid "Depth End"
+msgstr "العمق"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "تقسيم المنحنى"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "تنقية الإشارات"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "تقسيم المنحنى"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "تنقية الإشارات"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "إعادة تعيين الخرائط"
+msgid "Height Min"
+msgstr "ضوء"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "وضع المحاذاة:"
+msgid "Height Max"
+msgstr "ضوء"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "تقسيم المنحنى"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "إعادة تعيين الخرائط"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "تصدير"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21160,20 +23396,27 @@ msgid "SS Reflections"
msgstr "تكبير المحدد"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "الخطوة"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "المحدد فقط"
+msgid "Fade In"
+msgstr "تلاشي في البداية (ثواني):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "تلاشي من النهاية (ثواني):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "العمق"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -21182,122 +23425,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "نصف القطر:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "نصف القطر:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "بالعرض يميناً"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "الألوان"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "منقح أخطاء قناة UV"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "اختر المسافة:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "الانتقال: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "عقدة الدمج2"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "المقياس"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21305,26 +23498,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "ضوء"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "التباعُدات:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "الوظيفة البرمجية للون."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "تحذيرات"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "الحالي:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "وضع خالي من الإلهاء"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "المُعادل:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21334,6 +23545,15 @@ msgstr ""
msgid "Map Depth"
msgstr "العمق"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "العمق"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21355,44 +23575,46 @@ msgid "Parameters"
msgstr "لقد تم تغيير المَعلم:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "وضع السحب"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "عقدة الدمج2"
+msgid "Specular Mode"
+msgstr "وضع المسطرة"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "وضعية الأستيفاء"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "بالعرض يساراً"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "الواجهة View الأمامية"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "وضع المسطرة"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "الكمية:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21401,6 +23623,16 @@ msgid "Particles Anim"
msgstr "جسيمات"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "نسبة الإطار %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "نسبة الإطار %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21417,10 +23649,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21444,11 +23672,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "حجم عشوائي:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21477,32 +23700,35 @@ msgid "Ambient Occlusion"
msgstr "الإطباق Occlusion"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "منطقة النقش TextureRegion"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "العمق"
+msgid "Min Layers"
+msgstr "طبقة"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "طبقة"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "إقلبْ البوابة"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21515,27 +23741,14 @@ msgstr "الانتقال: "
msgid "Refraction"
msgstr "التباعُدات:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "حجم عشوائي:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "عقدة الدمج2"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "طبقة"
#: scene/resources/material.cpp
#, fuzzy
@@ -21543,7 +23756,7 @@ msgid "UV1"
msgstr "ال UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21552,42 +23765,26 @@ msgid "UV2"
msgstr "ال UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "وضع الأولية"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "وضع خالي من الإلهاء"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "وضع السحب"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "طبخ/تجهيز-خريطة-الاضاءة"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "عقدة الدمج2"
@@ -21619,8 +23816,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "أجهض التحول."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "إعادة تشكيل خريطة UV"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "تغيير حجم المصفوفة"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "تغيير حجم المصفوفة"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21637,6 +23850,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "مصدر"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21650,11 +23868,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "حجم الخطوط:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "دمج من المشهد"
@@ -21668,11 +23881,6 @@ msgid "Max Error"
msgstr "خطأ"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "المُضلعات"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21686,6 +23894,18 @@ msgstr "اختر المسافة:"
msgid "Sample Max Error"
msgstr "عينات (صوتية)"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21694,43 +23914,75 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "المُضلعات"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "تحريك النقاط"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "مُعدّل سرعة الرؤية الحُرة"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "مُعدّل تباطؤ الرؤية الحُرة"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "نقاط الانبعاث:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "مصدر الانبعاث: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "الوان الإنبعاث"
+msgid "Color Texture"
+msgstr "مظهر المحرر/برنامج-جودوه"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "نقاط الانبعاث:"
+msgid "Point Count"
+msgstr "أضف منفذ أدخال"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "التبويت:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "إقلبْ البوابات"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21763,6 +24015,18 @@ msgstr "في الأسفل يميناً"
msgid "Left To Right"
msgstr "في الأعلى يميناً"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21786,17 +24050,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "تقسيم المنحنى"
+msgid "Top Color"
+msgstr "الطابق التالي"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "تخزين الملف:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21805,12 +24066,8 @@ msgstr "مُجَمعَ"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "إغلاق المنحنى"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "المحفوظات"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21819,35 +24076,21 @@ msgstr "تشغيل"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "استبدال"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "تقسيم المنحنى"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "منطقة النقش TextureRegion"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -21860,11 +24103,6 @@ msgstr "توسيع الكل"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "تكثير/تزويد"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "تغيير نصف قطر الدائرة الداخلي"
@@ -21873,10 +24111,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21892,10 +24126,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21917,12 +24147,28 @@ msgstr "إزالة النقش"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "الصفحة: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "وضع التحجيم"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "التقاط"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "وضع التشغيل:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "وضع التشغيل:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21934,12 +24180,30 @@ msgstr "النوع الأساسي"
msgid "Current Frame"
msgstr "اسم المشهد الحالي"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "وضع السحب"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "حساسة لحالة الأحرف"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "افتراضي"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "الشروع"
@@ -21979,6 +24243,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "ملفات غودوت المُرشّحة"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "تعديل قيمة الإدخال"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "تحميل الإفتراضي"
@@ -21992,6 +24266,16 @@ msgid "Fallback Environment"
msgstr "عرض البيئة"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "المشهد الرئيس"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "مشهد"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -22009,10 +24293,32 @@ msgstr "الخط اليساري"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "الشروع"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "واجهة المستخدم"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -22054,12 +24360,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "الإصدار"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22071,7 +24377,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22090,13 +24396,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "إرسال مستندات التغذية الراجعة Feedback"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "تخطي"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22117,19 +24424,10 @@ msgid "Post Gain"
msgstr "لاحق"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "مورد"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "بايت"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22165,7 +24463,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "الحجم:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22173,14 +24471,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "وضع التشغيل:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "إرسال مستندات التغذية الراجعة Feedback"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22188,7 +24480,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "تخطي"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22201,18 +24493,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "انتهت المهلة."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "عقدة الخلط"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22233,13 +24520,33 @@ msgid "Channel Disable Time"
msgstr "تغيير وقت الدمج"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "أضف منفذ أدخال"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "التقط من البيكسل"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "مُتغيّر عام (Global Variable)"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "منظوري"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22253,19 +24560,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "الحجم:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "الرؤية الحُرة Freelook يساراً"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "خطي"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "تحديث المُعاينة"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "الشروع"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "وضع التصادم"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "وضع التصادم"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "وضع التصادم"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "وضع التصادم"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "وضع التصادم"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "وضع التصادم"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "في المنتصف يساراً"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22304,6 +24687,11 @@ msgstr "تجزئة..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "تنقية الإشارات"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "تحديد التعبير"
@@ -22462,7 +24850,7 @@ msgstr "وضعية الأستيفاء"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "إفتح"
#: servers/visual_server.cpp
@@ -22614,5 +25002,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "غيّر حجم الكاميرا"
diff --git a/editor/translations/az.po b/editor/translations/az.po
index aac4d3c92c..ba17aea4c3 100644
--- a/editor/translations/az.po
+++ b/editor/translations/az.po
@@ -20,6 +20,56 @@ msgstr ""
"X-Generator: Weblate 4.9-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Pano boşdur!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Animasiya xüsusiyyətləri."
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Min Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Max Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -27,11 +77,97 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Animasiyanı Təmizləmə"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Redaktə et"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "İnterpolasiya rejimi"
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Animasya Açarlarını Ölçülə"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error String"
+msgstr "Yükləmə xətası:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Yükləmə xətası:"
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -57,9 +193,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funksiyalar:"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -85,6 +233,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Qoş"
@@ -93,22 +245,63 @@ msgstr "Qoş"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
msgid "Root Node"
msgstr ""
#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Qoş"
+
+#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
msgstr ""
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -164,6 +357,15 @@ msgstr "'%s' qurmaq üçün etibarsız arqumentlər"
msgid "On call to '%s':"
msgstr "'%s'-ə çağırış zamanı:"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -203,10 +405,151 @@ msgstr "Animasiyanı Təmizləmə"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Command"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Animasiyanı Təmizləmə"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+msgid "Speed"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Dəyər:"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Dəyişdir"
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pitch"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Sətir Nömrəsi:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -220,10 +563,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -399,18 +744,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Siqnalları filtirlə"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -438,7 +785,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Funksiyalar:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
msgstr ""
@@ -509,15 +856,25 @@ msgstr ""
msgid "Resource"
msgstr "Mənbə"
-#: core/resource.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+#: core/resource.cpp
+msgid "Local To Scene"
msgstr ""
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Path"
+msgstr "Yol"
+
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+msgid "Messages"
+msgstr ""
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -530,7 +887,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -562,7 +919,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -632,8 +989,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -649,7 +1011,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -939,8 +1301,10 @@ msgstr "Redaktə et"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1090,6 +1454,8 @@ msgstr "Animasya Köçürmə Açarları"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1497,7 +1863,7 @@ msgstr ""
"Siqnalı təxirə salar, növbədə saxlayar və yalnız prosessorun bikar vaxtında "
"atəşlər."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Tək atış"
@@ -1669,13 +2035,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Asılılıqlar"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Yol"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Asılılıqlar:"
@@ -1817,10 +2176,10 @@ msgid "Lead Developer"
msgstr "Baş Developer"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr "Layihə Meneceri "
#: editor/editor_about.cpp
@@ -2168,7 +2527,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2623,8 +2984,11 @@ msgstr ""
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2641,6 +3005,16 @@ msgstr ""
msgid "Current Path"
msgstr "Animasiya xüsusiyyətləri."
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Asılılıqları göstər"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2661,7 +3035,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2779,6 +3154,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2889,14 +3266,18 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2908,6 +3289,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
@@ -3610,7 +4015,7 @@ msgstr "Animasiya xüsusiyyətləri."
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr ""
@@ -3654,7 +4059,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4252,7 +4657,10 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4356,11 +4764,26 @@ msgstr "'%s' ilə '%s' qoş"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "%s növünü dəyişdirin"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Mənbə"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Redaktə et"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4492,7 +4915,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4559,11 +4982,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Asılılıqları göstər"
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4611,15 +5029,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4633,19 +5051,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4654,11 +5066,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4667,11 +5079,11 @@ msgstr ""
msgid "Navigation"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4691,7 +5103,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Sətir Nömrəsi:"
@@ -4782,7 +5194,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4887,7 +5299,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5107,7 +5519,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5139,8 +5553,7 @@ msgstr "Sil"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5298,6 +5711,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6689,8 +7106,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6775,6 +7192,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6783,6 +7201,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6864,6 +7284,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -6983,7 +7404,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7147,11 +7568,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8212,6 +8633,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8751,16 +9173,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8844,6 +9269,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9290,7 +9716,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9333,6 +9760,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9513,7 +9941,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9529,7 +9958,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9617,7 +10046,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9871,7 +10300,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10246,6 +10675,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10760,15 +11192,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "%s növünü dəyişdirin"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11093,6 +11516,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -11100,7 +11524,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -11681,7 +12105,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12425,6 +12850,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12438,10 +12867,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12498,7 +12923,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12814,6 +13240,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Layihə Meneceri "
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -12952,10 +13385,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13007,10 +13436,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13157,11 +13582,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13347,7 +13768,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -14079,7 +14502,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14103,6 +14526,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14172,7 +14600,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14184,13 +14612,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14364,15 +14795,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14441,30 +14868,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14494,10 +14911,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14505,7 +14918,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14521,10 +14942,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14556,10 +14973,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14590,8 +15003,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "Vaxt (sn): "
#: main/main.cpp
msgid "Low Processor Mode"
@@ -14602,10 +15016,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14663,13 +15073,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr ""
-#: main/main.cpp
-msgid "Bg Color"
-msgstr ""
+#: main/main.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "BG Color"
+msgstr "%s növünü dəyişdirin"
#: main/main.cpp
msgid "macOS Native Icon"
@@ -14746,6 +15157,7 @@ msgid "Main Loop Type"
msgstr "%s növünü dəyişdirin"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14765,7 +15177,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14806,32 +15218,42 @@ msgstr ""
msgid "Operation"
msgstr "İzah:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Use Collision"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
msgid "Collision Layer"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
msgid "Collision Mask"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "'%s' ilə '%s' qoş"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14845,10 +15267,18 @@ msgid "Rings"
msgstr "Xəbərdarlıqlar"
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14860,6 +15290,12 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14869,6 +15305,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "Yol"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14885,18 +15326,77 @@ msgid "Path Rotation"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Local"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Davamlı"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Path Joined"
+msgstr ""
+
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Compression Mode"
msgstr ""
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Transfer Channel"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Açar sözü buraya daxil edin"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -14951,13 +15451,18 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class"
+msgid "Class Name"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Script Class"
msgstr ""
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Icon Path"
+msgstr "Yol"
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
@@ -15052,6 +15557,163 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Komponentlər"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Açar sözü buraya daxil edin"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Length"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "FOV Size"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Xətti"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Dəyişdir"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Blend Weights"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Açar sözü buraya daxil edin"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Animasiyanı Təmizləmə"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15061,10 +15723,22 @@ msgid "Godot Bone Node"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15072,7 +15746,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
msgid "Nodes"
msgstr ""
@@ -15092,6 +15810,15 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Açar sözü buraya daxil edin"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Root Nodes"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15132,17 +15859,42 @@ msgstr ""
msgid "Animations"
msgstr "Animasiyanı Təmizləmə"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+msgid "Octant Size"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center X"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Y"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Z"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15322,12 +16074,17 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+msgid "Loop Offset"
+msgstr ""
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15343,11 +16100,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15433,6 +16190,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15440,6 +16205,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15456,12 +16225,55 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Names"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Xəbərdarlıqlar"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+#, fuzzy
+msgid "Description URL"
+msgstr "İzah:"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "%s növünü dəyişdirin"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15503,13 +16315,6 @@ msgstr ""
msgid "Visual Script"
msgstr "Əvvəlki addıma keç"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Funksiyalar:"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15823,6 +16628,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -15832,6 +16638,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Siqnalları filtirlə"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "%s növünü dəyişdirin"
@@ -15928,14 +16739,30 @@ msgid "Basic Type"
msgstr "%s növünü dəyişdirin"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Yol"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
+msgstr "Metod çağırma izi"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -15990,10 +16817,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16036,6 +16859,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16106,6 +16933,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr ""
@@ -16159,6 +16990,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16185,6 +17020,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16193,7 +17032,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16221,6 +17064,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17001,6 +17848,53 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Centered"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -17010,22 +17904,29 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Point"
+msgstr "Bezier Nöqtələrini Köçür"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Xətti"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17035,7 +17936,7 @@ msgid "Audio Bus"
msgstr "Audio kliplər:"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
+msgid "Override"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -17055,8 +17956,9 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -17065,7 +17967,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -17092,12 +17995,28 @@ msgstr "Animasiya xüsusiyyətləri."
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "İnterpolasiya rejimi"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Animasiya xüsusiyyətləri."
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Yaxınlaşdır"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr ""
@@ -17106,31 +18025,52 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
+msgstr "Ekstra Çağırış Arqumentləri:"
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -17138,27 +18078,60 @@ msgstr ""
msgid "Light Mode"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Animasiyanı Optimallaşdırma"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Animasya Döngüsünü Dəyiş"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Self Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17175,6 +18148,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17199,6 +18176,17 @@ msgid "Build Mode"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+msgid "Disabled"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17229,6 +18217,12 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Emitting"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17238,13 +18232,13 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
+msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -17269,11 +18263,22 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Bütün sözlər"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17286,8 +18291,10 @@ msgstr ""
msgid "Texture"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17297,7 +18304,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17324,7 +18339,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17363,11 +18379,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17402,16 +18413,29 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node A"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node B"
+msgstr ""
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+msgid "Disable Collision"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17419,11 +18443,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17433,41 +18457,38 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Redaktə et"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Dəyişdir"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17475,26 +18496,30 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Gradient Length"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Siqnalları filtirlə"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Siqnalları filtirlə"
#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Closed"
+msgstr "Bağla"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
msgid "Cull Mode"
msgstr ""
@@ -17511,6 +18536,11 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Bunun üçün Dəyişdirmə Axtar:"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17539,23 +18569,38 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Əlaqəni redaktə edin:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17584,12 +18629,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17610,11 +18663,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17626,20 +18676,61 @@ msgstr ""
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "%s növünü dəyişdirin"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Skriptə qoşulun:"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Animasiyanı Təmizləmə"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Güzgü"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17668,11 +18759,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17684,6 +18780,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17693,12 +18801,20 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funksiyalar:"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17735,9 +18851,13 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Custom Integrator"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "Davamlı"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17745,6 +18865,24 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Yapışdır(Snap):"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17752,28 +18890,75 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Shape Index"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17781,9 +18966,8 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-#, fuzzy
-msgid "Invert Border"
-msgstr "Açar daxil et"
+msgid "Vertex Colors"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
@@ -17794,21 +18978,42 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Sil"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Use Global Coordinates"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
msgstr ""
@@ -17834,6 +19039,15 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame Coords"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Siqnalları filtirlə"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17846,43 +19060,62 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Animasya transformasiyasını dəyiş"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
+msgid "Show Collision"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Animasiya xüsusiyyətləri."
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Centered Textures"
+msgstr "%s növünü dəyişdirin"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -17900,15 +19133,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-msgid "Reverb Bus Name"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17916,10 +19141,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -17934,7 +19159,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17951,6 +19176,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -17977,32 +19206,36 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animasiyanı Təmizləmə"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
+msgid "Tracking"
msgstr "Xassə"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -18018,6 +19251,15 @@ msgstr "Animasya transformasiyasını dəyiş"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "User Data"
msgstr ""
@@ -18046,6 +19288,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18059,46 +19307,61 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
+msgid "Use Denoiser"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "%s növünü dəyişdirin"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+msgid "Default Texels Per Unit"
msgstr ""
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Bezier Nöqtələrini Köçür"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
+msgid "Max Size"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky"
msgstr ""
#: scene/3d/baked_lightmap.cpp
+msgid "Custom Sky Rotation Degrees"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Tutmaq"
+msgid "Custom Color"
+msgstr "Funksiyalar:"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Custom Energy"
+msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "İzah:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -18107,16 +19370,25 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+msgid "Bone Name"
+msgstr ""
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Xassə"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Layihə Qurucuları"
@@ -18125,6 +19397,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "Ən yaxın"
@@ -18133,8 +19409,9 @@ msgstr "Ən yaxın"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18143,13 +19420,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Tutmaq"
#: scene/3d/collision_object.cpp
msgid ""
@@ -18204,18 +19482,28 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+#, fuzzy
+msgid "Ring Radius"
+msgstr "Xəbərdarlıqlar"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Height"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Xəbərdarlıqlar"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
msgstr ""
@@ -18228,12 +19516,15 @@ msgid "Portal Mode"
msgstr ""
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18241,20 +19532,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "İzah:"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18288,19 +19574,16 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Bake Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "Metod çağırma izi"
#: scene/3d/light.cpp
-msgid "Shadow Color"
+msgid "Reverse Cull Face"
msgstr ""
#: scene/3d/light.cpp servers/visual_server.cpp
@@ -18308,23 +19591,25 @@ msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Dəyişdir"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "İnterpolasiya rejimi"
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr ""
#: scene/3d/light.cpp
@@ -18336,11 +19621,20 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+#, fuzzy
+msgid "Transform Normals"
+msgstr "3D Transformasya izi"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18348,6 +19642,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18402,9 +19700,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18432,7 +19738,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18460,6 +19766,10 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+msgid "Exclude Nodes"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18511,36 +19821,70 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+msgid "Portal Active"
+msgstr ""
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Use Default Margin"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+msgid "Group Name"
+msgstr ""
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Update Mode"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
+#, fuzzy
+msgid "Box Projection"
+msgstr "Layihə Qurucuları"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Enable Shadows"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Sətir Nömrəsi:"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Energy"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Contrib"
msgstr ""
#: scene/3d/remote_transform.cpp
@@ -18568,6 +19912,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18605,6 +19953,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -18659,6 +20011,15 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "Siqnalları filtirlə"
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18679,6 +20040,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18702,10 +20067,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18713,7 +20074,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18762,13 +20131,45 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "İzah:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funksiyalar:"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Maks. Xətti Xəta:"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "İzah:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18795,27 +20196,30 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Bezier Nöqtələrini Köçür"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Quraşdır"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18836,10 +20240,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18852,6 +20258,10 @@ msgid "Auto Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
+msgid "Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -18885,6 +20295,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -18901,10 +20315,24 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Qabaqcıl"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Animasiyanı Təmizləmə"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -18920,10 +20348,6 @@ msgid "Assigned Animation"
msgstr "Animasiyanı Optimallaşdırma"
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -18942,20 +20366,13 @@ msgid "Playback Options"
msgstr ""
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
+msgid "Default Blend Time"
msgstr ""
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Active"
msgstr ""
#: scene/animation/animation_player.cpp
@@ -19000,9 +20417,19 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Animasiya Daxil Et"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "İz əlavə et"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19011,15 +20438,79 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Yol"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animasiyanı Təmizləmə"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Root Bone"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "İnterpolasiya rejimi"
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Target Node"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Funksiyalar:"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -19029,12 +20520,20 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Horizontal"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Horizontal"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -19043,11 +20542,11 @@ msgid "Action Mode"
msgstr "Funksiyalar:"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -19058,6 +20557,10 @@ msgstr ""
msgid "Group"
msgstr ""
+#: scene/gui/button.cpp scene/gui/label.cpp
+msgid "Clip Text"
+msgstr ""
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19067,6 +20570,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19075,6 +20586,34 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "İnterpolasiya rejimi"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Metod çağırma izi"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Təxirə salınmış"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Siqnalları filtirlə"
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19115,16 +20654,16 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
-msgid "Grow Horizontal"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
msgstr ""
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
-msgid "Rect Rotation"
+msgid "Clip Content"
msgstr ""
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
@@ -19132,7 +20671,7 @@ msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -19140,19 +20679,15 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-msgid "Focus Mode"
-msgstr ""
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Filter"
+msgid "Default Cursor Shape"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19160,16 +20695,9 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "Ölçüm Nisbəti:"
#: scene/gui/control.cpp
msgid "Theme Type Variation"
@@ -19184,7 +20712,11 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-msgid "Dialog Text"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
msgstr ""
#: scene/gui/dialogs.cpp
@@ -19196,14 +20728,46 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Ayır"
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Quraşdır"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Yaxınlaşdır"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Yaxınlaşdır"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Uzaqlaşdır"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
+msgstr ""
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -19213,10 +20777,24 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Bağla"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Hamısını Seç/Seçmə"
+
+#: scene/gui/graph_node.cpp
+msgid "Comment"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19227,7 +20805,16 @@ msgid "Timers"
msgstr "Vaxt:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Sıfırla"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -19235,13 +20822,29 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+msgid "Icon Scale"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Icon Size"
+msgstr ""
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19267,6 +20870,51 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Siqnalları filtirlə"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Siqnalları filtirlə"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Siqnalları filtirlə"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Yalnız Seçim"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19275,36 +20923,43 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Caret Position"
-msgstr "Animasiyanı Təmizləmə"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
+msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19320,12 +20975,40 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Seçiləni Sil"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Seçiləni Sil"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Seçiləni Sil"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Axtar:"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -19335,20 +21018,72 @@ msgstr "Son:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Dəyər:"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Dəyər:"
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Redaktə et"
+
+#: scene/gui/range.cpp
+msgid "Rounded"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+msgid "Border Color"
msgstr ""
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Vaxt (sn): "
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-msgid "Bbcode Text"
+msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
@@ -19356,6 +21091,28 @@ msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Yalnız Seçim"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Seçili açar(lar)-ı çoxalt"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19371,13 +21128,51 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Siqnalları filtirlə"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Siqnalları filtirlə"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19390,64 +21185,117 @@ msgstr ""
msgid "Current Tab"
msgstr ""
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Hiding Enabled"
+msgstr "Siqnalları filtirlə"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Siqnalları filtirlə"
+
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Disabled"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Horizontal"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Draw"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Metod çağırma izi"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Expand"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Focused"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+msgid "Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+#, fuzzy
+msgid "Progress"
+msgstr "Komponentlər"
+
+#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19463,13 +21311,22 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
msgstr ""
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+msgid "Center Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "İnterpolasiya rejimi"
+
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""
@@ -19479,6 +21336,18 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Folding"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19487,20 +21356,24 @@ msgstr ""
msgid "Audio Track"
msgstr "İz əlavə et"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19538,6 +21411,11 @@ msgid "Editor Description"
msgstr "İzah:"
#: scene/main/node.cpp
+#, fuzzy
+msgid "Import Path"
+msgstr "Yol"
+
+#: scene/main/node.cpp
msgid "Pause Mode"
msgstr ""
@@ -19562,6 +21440,31 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+msgid "Process Priority"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "İnterpolasiya rejimi"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Navigation Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19570,6 +21473,15 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "İnterpolasiya rejimi"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19598,11 +21510,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "İnterpolasiya rejimi"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -19628,12 +21535,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19659,16 +21566,13 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Time Left"
-msgstr ""
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Viewport Path"
+msgstr "Yol"
#: scene/main/viewport.cpp
msgid ""
@@ -19684,6 +21588,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19693,6 +21609,35 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Xətti"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -19701,20 +21646,46 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Animasya Yeniləmə Rejimini Dəyiş"
+msgid "Clear Mode"
+msgstr "Metod çağırma izi"
+
+#: scene/main/viewport.cpp
+msgid "Enable 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable Input"
+msgstr ""
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Animasya transformasiyasını dəyiş"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Animasya transformasiyasını dəyiş"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19733,15 +21704,26 @@ msgstr ""
msgid "Loop Mode"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Min Value"
-msgstr "Dəyər:"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Begin"
+msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Max Value"
-msgstr "Dəyər:"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop End"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
@@ -19752,12 +21734,12 @@ msgstr "Ölçmə seçimi"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19770,6 +21752,16 @@ msgid "Outline Size"
msgstr ""
#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Color"
+msgstr "Funksiyalar:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Siqnallar"
+
+#: scene/resources/dynamic_font.cpp
msgid "Extra Spacing"
msgstr ""
@@ -19785,254 +21777,219 @@ msgstr ""
msgid "Background"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Mode"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky"
+msgid "Sky Custom FOV"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Animasiyanı Optimallaşdırma"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "İnterpolasiya rejimi"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "İnterpolasiya rejimi"
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
+msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Animasiyanı Təmizləmə"
#: scene/resources/environment.cpp
msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Funksiyalar:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Siqnalları filtirlə"
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
+msgid "Depth Begin"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
+msgid "Depth End"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
+msgid "Depth Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Siqnalları filtirlə"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
+msgid "Transmit Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Siqnalları filtirlə"
#: scene/resources/environment.cpp
-msgid "Tonemap Mode"
+msgid "Height Min"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Height Max"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-#, fuzzy
-msgid "SS Reflections"
-msgstr "Ölçmə seçimi"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Yalnız Seçim"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+msgid "SS Reflections"
+msgstr "Ölçmə seçimi"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+msgid "Max Steps"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Depth Tolerance"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Light Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Quraşdır"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Animasiyanı Təmizləmə"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow Strength"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
+msgid "HDR Scale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -20040,26 +21997,42 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "İzah:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Qoş"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Xəbərdarlıqlar"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Son:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Quraşdır"
+
+#: scene/resources/gradient.cpp
+msgid "Offsets"
+msgstr ""
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -20068,6 +22041,14 @@ msgstr ""
msgid "Map Depth"
msgstr ""
+#: scene/resources/height_map_shape.cpp
+msgid "Map Data"
+msgstr ""
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
msgid "Render Priority"
msgstr ""
@@ -20085,47 +22066,53 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
+msgid "Diffuse Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
+msgid "Specular Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "İnterpolasiya rejimi"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
+msgid "Line Width"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
+msgid "Point Size"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Line Width"
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Metod çağırma izi"
+
+#: scene/resources/material.cpp
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow Amount"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "H Frames"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
+msgid "V Frames"
msgstr ""
#: scene/resources/material.cpp
@@ -20145,10 +22132,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20169,10 +22152,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20197,31 +22176,33 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
+msgid "Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Scale"
-msgstr ""
+#, fuzzy
+msgid "Min Layers"
+msgstr "Dəyər:"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Dəyər:"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20233,24 +22214,12 @@ msgstr ""
msgid "Refraction"
msgstr "İzah:"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20258,7 +22227,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20266,35 +22235,19 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
+msgid "Async Mode"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Async Mode"
+#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
msgstr ""
#: scene/resources/mesh.cpp
@@ -20328,8 +22281,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "3D Transformasya izi"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "3D Transformasya izi"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Massiv Ölçüsünü Dəyiş"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Massiv Ölçüsünü Dəyiş"
#: scene/resources/navigation_mesh.cpp
msgid "Sample Partition Type"
@@ -20344,19 +22313,19 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
+msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
+msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Min Size"
+msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20373,10 +22342,6 @@ msgid "Max Error"
msgstr "Maks. Xətti Xəta:"
#: scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20388,6 +22353,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20396,36 +22373,70 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Polygon Points"
+msgstr ""
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Bezier Nöqtələrini Köçür"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Metod çağırma izi"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "%s növünü dəyişdirin"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "%s növünü dəyişdirin"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "%s növünü dəyişdirin"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "Açar sözü buraya daxil edin"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20456,6 +22467,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20477,59 +22500,42 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "%s növünü dəyişdirin"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Funksiyalar:"
#: scene/resources/sky.cpp
msgid "Ground"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Funksiyalar:"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Curve"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20541,10 +22547,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20553,10 +22555,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20572,10 +22570,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20595,11 +22589,24 @@ msgid "Base Texture"
msgstr "%s növünü dəyişdirin"
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Repeat"
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Tutmaq"
+
+#: scene/resources/texture.cpp
+msgid "Fill From"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill To"
msgstr ""
#: scene/resources/texture.cpp
@@ -20611,11 +22618,27 @@ msgstr "%s növünü dəyişdirin"
msgid "Current Frame"
msgstr ""
+#: scene/resources/texture.cpp
+msgid "Pause"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20650,6 +22673,16 @@ msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Yarat"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Dəyər:"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr ""
@@ -20662,6 +22695,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20677,10 +22718,30 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20720,11 +22781,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20736,7 +22797,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20754,11 +22815,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20778,19 +22840,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Mənbə"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20825,7 +22878,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
+msgid "FFT Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20833,11 +22886,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20845,7 +22894,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -20857,17 +22906,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -20885,13 +22930,31 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Açar sözü buraya daxil edin"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Tutmaq"
+
+#: servers/audio_server.cpp
+msgid "Global Rate Scale"
msgstr ""
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -20905,7 +22968,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -20913,11 +22976,77 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Xətti"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Xətti"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Point"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Normal"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Depth"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Safe Fraction"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Unsafe Fraction"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -20953,6 +23082,11 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Siqnalları filtirlə"
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -21099,7 +23233,7 @@ msgstr "İnterpolasiya rejimi"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Aç"
#: servers/visual_server.cpp
@@ -21238,5 +23372,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/bg.po b/editor/translations/bg.po
index df3841b81e..5f116275a9 100644
--- a/editor/translations/bg.po
+++ b/editor/translations/bg.po
@@ -31,6 +31,61 @@ msgstr ""
"X-Generator: Weblate 4.11-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Отрязване над"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Текущо име на сцената"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Включване"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Режим на преместване"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Дебъгерът да остане отворен"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Размер на контура:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Размер на контура:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Отваряне на документацията"
@@ -39,12 +94,101 @@ msgstr "Отваряне на документацията"
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Инициализиране"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Създаване на функция"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Размер:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Тема на редактора"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Режим на интерполация"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Принудително изпращане"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Текстурна област"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Грешка при запазване"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Грешка при запазване"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Резултати от търсенето"
@@ -71,9 +215,20 @@ msgstr "Command: завъртане"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr "Функция"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -100,6 +255,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Свързване"
@@ -108,25 +267,68 @@ msgstr "Свързване"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Изчертани обекти:"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Показване на избледняващи кадри"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Профилиране на мрежата"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Име на коренния обект"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Свързване"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Панорамен режим"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -178,6 +380,16 @@ msgstr "Неправилни аргументи за изграждане на
msgid "On call to '%s':"
msgstr "При извикване на „%s“:"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Ротация"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -218,10 +430,165 @@ msgstr "Копиране на избраното"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Устройство"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Всички"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Контрол на версиите"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Command: завъртане"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Конфигурация…"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Сканиране"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Бутон"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Глобална константа"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Вектор"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Бутон"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Конфигурация…"
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Скорост:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Ос"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Закачане на стойността"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Индекс по Z"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Действие"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Промяна на филтъра"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Съобщение за подаването"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Скалиране"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Орбитален изглед отдясно"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Номер на реда:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -237,10 +604,12 @@ msgstr "Настройване на прилепването"
msgid "Project Settings Override"
msgstr "Настройки на проекта..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Име"
@@ -425,18 +794,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Филтри:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -465,7 +836,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Преобразуване във функция"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Израз"
@@ -538,16 +909,28 @@ msgstr "Вертекси:"
msgid "Resource"
msgstr "Ресурс"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Затваряне на сцената"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
+msgid "Path"
+msgstr "Път"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Източник за полигонна мрежа:"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Съобщение за подаването"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -561,7 +944,7 @@ msgstr "Тестово"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "Б"
@@ -593,7 +976,7 @@ msgstr "ЕиБ"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -666,8 +1049,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Скалиране"
@@ -683,7 +1071,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -960,8 +1348,10 @@ msgstr "3-измерен редактор"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Анимация"
@@ -1105,6 +1495,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Трансформиране"
@@ -1490,7 +1882,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1659,13 +2051,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Зависимости"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Път"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Зависимости:"
@@ -1804,11 +2189,11 @@ msgid "Lead Developer"
msgstr "Главен разработчик"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Ръководител на проекта "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Управление на проектите"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2147,7 +2532,9 @@ msgid "Remove Autoload"
msgstr "Премахване на автозареждането"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Включване"
@@ -2602,8 +2989,11 @@ msgstr "Режим на възпроизвеждане:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Панорамен режим"
@@ -2623,6 +3013,16 @@ msgstr "Текущ профил:"
msgid "Current Path"
msgstr "Текущ профил:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Превключване на скритите файлове"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2643,7 +3043,8 @@ msgstr "Превключване на скритите файлове"
msgid "Toggle Favorite"
msgstr "Превключване на любимите"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2761,6 +3162,8 @@ msgid "Theme Properties"
msgstr "Свойства на темата"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "Цветове"
@@ -2871,14 +3274,18 @@ msgid "Method"
msgstr "Метод"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Сигнал"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Константа"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Свойство"
@@ -2890,6 +3297,35 @@ msgstr "Свойство на тема"
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Стойност"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Само методи"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "Елемент за отметка"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Отметнат елемент"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Извиквания за изчертаване:"
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "Закачане на стойността"
@@ -3619,7 +4055,7 @@ msgstr "Поставяне на свойствата"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Заключен бутон"
@@ -3666,7 +4102,7 @@ msgstr "Път до частния SSH ключ"
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4281,7 +4717,10 @@ msgstr "Редактиране на текста:"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4384,11 +4823,25 @@ msgstr "Преобразуване в %s"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr ""
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Ресурс"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Редактируем елемент"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Нов скрипт"
@@ -4525,7 +4978,7 @@ msgstr "Цветове"
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4599,11 +5052,6 @@ msgid "File Dialog"
msgstr "Диалогов прозорец XForm"
#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Превключване на скритите файлове"
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4654,15 +5102,15 @@ msgstr ""
msgid "Highlighting"
msgstr "Директно осветяване"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4677,20 +5125,13 @@ msgid "Indent"
msgstr "Индекс по Z"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Размер:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4699,12 +5140,12 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Извиквания за изчертаване:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Извиквания за изчертаване:"
@@ -4714,11 +5155,11 @@ msgstr "Извиквания за изчертаване:"
msgid "Navigation"
msgstr "Навигация"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4739,7 +5180,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Номер на реда:"
@@ -4834,7 +5275,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4945,7 +5386,7 @@ msgstr "Настройки"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "Настройки"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5187,7 +5628,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5222,8 +5665,7 @@ msgstr "Премахване на точката"
msgid "Editor SSL Certificates"
msgstr "Настройки на редактора"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Управление на проектите"
@@ -5392,6 +5834,10 @@ msgstr "Резултати от търсенето"
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6789,8 +7235,8 @@ msgid "Future"
msgstr "Бъдеще"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Дълбочина"
@@ -6875,6 +7321,7 @@ msgid "Immediate"
msgstr "Незабавно"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Синхронизиране"
@@ -6883,6 +7330,8 @@ msgid "At End"
msgstr "На края"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6964,6 +7413,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -7083,7 +7533,7 @@ msgstr "Промяна на филтрите за обектите"
msgid "Filters..."
msgstr "Филтри..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7248,11 +7698,11 @@ msgstr "Лиценз (Я-А)"
msgid "First"
msgstr "Първа"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Предишна"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Следваща"
@@ -8324,6 +8774,7 @@ msgid "Create Outline"
msgstr "Създаване на контур"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8879,16 +9330,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Точки"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Полигони"
@@ -8972,6 +9426,7 @@ msgstr "Настройки на решетката"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9422,7 +9877,8 @@ msgstr "Връзки към метода:"
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9465,6 +9921,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Главни букви"
@@ -9646,7 +10103,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9662,7 +10120,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9754,7 +10212,7 @@ msgstr ""
msgid "None"
msgstr "Няма"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "Ротация"
@@ -10020,7 +10478,7 @@ msgstr "Не е намерен твърд под, към който да се п
msgid "Use Local Space"
msgstr "Използване на локалното пространство"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Използване на прилепването"
@@ -10397,6 +10855,9 @@ msgid "Speed:"
msgstr "Скорост:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Повтаряне"
@@ -10906,14 +11367,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11245,6 +11698,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Регион"
@@ -11252,7 +11706,7 @@ msgstr "Регион"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Колизия"
@@ -11832,7 +12286,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12576,6 +13031,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr "Шаблоните за изнасяне за тази платформа липсват или са повредени:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "Път за изнасяне"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12589,10 +13048,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "Път за изнасяне"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Ресурси"
@@ -12653,7 +13108,8 @@ msgstr "Скрипт"
msgid "GDScript Export Mode:"
msgstr "Режим на изнасяне на файловете с код на GDScript:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Като текст"
@@ -12974,6 +13430,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Управление на проектите"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Локални проекти"
@@ -13110,10 +13573,6 @@ msgid "All Devices"
msgstr "Всички устройства"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Устройство"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13165,10 +13624,6 @@ msgstr "Бутон X 2"
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Ос"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13315,11 +13770,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Действие"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13507,7 +13958,9 @@ msgstr "Ако е зададено, броячът се подновява за
msgid "Initial value for the counter"
msgstr "Начална стойност на брояча"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Стъпка"
@@ -14243,7 +14696,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Стойност"
@@ -14267,6 +14720,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr "Изнасяне на списъка като файл CSV"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14336,7 +14794,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14348,14 +14806,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Точка"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14538,16 +14999,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-#, fuzzy
-msgid "Message"
-msgstr "Съобщение за подаването"
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14620,30 +15076,20 @@ msgid "Display"
msgstr "Показване на всичко"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14676,10 +15122,6 @@ msgid "Use V-Sync"
msgstr "Използване на прилепването"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14687,7 +15129,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Включване"
@@ -14706,11 +15156,6 @@ msgstr "Мащабиране до побиране на избраното в и
msgid "Energy Saving"
msgstr "Грешка при запазване"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Дебъгерът да остане отворен"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14744,10 +15189,6 @@ msgid "Physics FPS"
msgstr "Следващ кадър на физичната система"
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
#, fuzzy
msgid "Force FPS"
msgstr "Принудително изпращане"
@@ -14780,7 +15221,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Мащабиране до побиране на избраното в изгледа"
#: main/main.cpp
@@ -14792,10 +15233,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14857,14 +15294,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Филтриране:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Цветове"
#: main/main.cpp
@@ -14946,6 +15383,7 @@ msgid "Main Loop Type"
msgstr "Промяна на типа на порта"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
msgid "Stretch"
msgstr "Извличане"
@@ -14967,7 +15405,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Прилепване към страните на обекта"
@@ -15009,24 +15447,33 @@ msgstr ""
msgid "Operation"
msgstr "Разделение:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Колизия"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Режим на колизии"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Режим на колизии"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Редактиране на оста Y"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15034,10 +15481,12 @@ msgstr "Промени в материала:"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Радиус:"
@@ -15051,11 +15500,19 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Sides"
msgstr "Показване на водачите"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Радиус:"
@@ -15069,6 +15526,13 @@ msgstr "Радиус:"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Полигони"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15079,6 +15543,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Поставяне на обектите"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Създаване на вътрешен вертекс"
@@ -15096,20 +15565,87 @@ msgid "Path Rotation"
msgstr "Поставяне на анимация"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Пътят не е локален."
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Плавно"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Поставяне на анимация"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Режим на колизии"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Панорамен режим"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Инстанциране на сцена тук"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Винаги да се показва решетката"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Използване на прилепването"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Промяна на филтъра"
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Опции на скелета"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Представка:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Презареждане"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15165,12 +15701,18 @@ msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Име на класа:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Име на скрипта:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Път за изнасяне"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15270,6 +15812,174 @@ msgstr "Изнасяне на полигонна мрежа като GLTF2"
msgid "Export GLTF..."
msgstr "Изнасяне на GLTF..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Изглед отзад"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Отместване на мрежата:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Компоненти"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Добавяне на входящ порт"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "МиБ"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Инстанциране на сцена тук"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Изглед отзад"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Тема по подразбиране"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Всички устройства"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Размер:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Линейно"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Цветове"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Изпичане на карти на осветеност"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Промени в материала:"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Платформа"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Транслиране: "
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Стъпка при завъртане:"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Точка"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15280,10 +15990,25 @@ msgid "Godot Bone Node"
msgstr "Вземане на обект от сцената"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Нов корен на сцената"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Фокусиране върху отправната точка"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Преместване на ставата"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15291,8 +16016,54 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "Версия"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Версия"
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Обект"
@@ -15315,6 +16086,16 @@ msgstr "Полигонна мрежа"
msgid "Materials"
msgstr "Промени в материала:"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Път на сцената:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Име на коренния обект"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15359,17 +16140,47 @@ msgstr "Избиране на обект"
msgid "Animations"
msgstr "Анимации:"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Изпичане на карти на осветеност"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Изглед отпред"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "По средата горе"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "По средата горе"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "По средата горе"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15555,12 +16366,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Отместване:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15578,11 +16395,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15671,6 +16488,14 @@ msgid "Done!"
msgstr "Готово!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15678,6 +16503,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Отместване на мрежата:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15694,12 +16524,56 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Име"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Настройки:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+#, fuzzy
+msgid "Description URL"
+msgstr "Описание"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Текстурна област"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15741,12 +16615,6 @@ msgstr ""
msgid "Visual Script"
msgstr "Търсене във VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr "Функция"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -16058,6 +16926,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr "Израз"
@@ -16066,6 +16935,11 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Return Enabled"
+msgstr "Филтриране на сигналите"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
msgstr ""
@@ -16161,12 +17035,29 @@ msgid "Basic Type"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Път"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Връщане на стандартните настройки"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Позволени знаци:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Режим на скалиране"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16227,11 +17118,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Индекс по Z"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16273,6 +17159,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Име"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16342,6 +17233,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr "Създаване на %s"
@@ -16395,6 +17290,11 @@ msgstr "Следващ кадър на физичната система"
msgid "%s sec(s)"
msgstr "%s сек"
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Изчакване"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr "Изчакване на сигнал"
@@ -16421,6 +17321,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Private Key"
msgstr "Път до частния SSH ключ"
@@ -16431,9 +17335,13 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Изчистване на веригата за IK"
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
+msgstr ""
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -16459,6 +17367,11 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Повторен опит"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17294,6 +18207,57 @@ msgstr ""
"За да може AnimatedSprite да показва кадри, първо трябва се създаде или "
"зададе ресурс от тип SpriteFrames в свойството „Frames“."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Добавяне на кадър"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Скалиране"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "По средата вляво"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Отместване:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -17305,22 +18269,30 @@ msgstr "Замяна на всичко"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Генериране на точки"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Изчакване на сигнал от инстанция"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Стандартен предварителен преглед"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Линейно"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17331,8 +18303,8 @@ msgstr "Изтриване на звуковата шина"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Изтриване на звуковата шина"
+msgid "Override"
+msgstr "Замяна на всичко"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17353,9 +18325,11 @@ msgid "Pitch Scale"
msgstr "Скалиране"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
-msgstr ""
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "Превключване на авт. възпроизвеждане"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17363,7 +18337,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -17391,13 +18366,29 @@ msgstr "Копиране на текста"
msgid "Anchor Mode"
msgstr "Режим на иконки"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Стъпка при завъртане:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Текущ профил:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Приближаване"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 прозорец за изглед"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Режим на преместване"
@@ -17407,36 +18398,58 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Draw Margin"
msgstr "Задаване на отстъп"
#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Задаване на отстъп"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Задаване на отстъп"
+
+#: scene/2d/camera_2d.cpp
msgid "Smoothing"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Отместване:"
+msgid "Drag Margin"
+msgstr "Задаване на отстъп"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Отместване:"
+msgid "Draw Screen"
+msgstr "Извиквания за изчертаване:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Отместване:"
+msgid "Draw Limits"
+msgstr "Извиквания за изчертаване:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Drag Margin"
msgstr "Задаване на отстъп"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Режим на скалиране"
@@ -17446,27 +18459,62 @@ msgstr "Режим на скалиране"
msgid "Light Mode"
msgstr "Режим на навигация"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Поставяне на анимация"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Поставяне на анимация"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Изчистване на последните файлове"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Режим на избиране"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17486,6 +18534,11 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Изберете обект"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17515,6 +18568,19 @@ msgid "Build Mode"
msgstr "Режим на линията"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Заключен елемент"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Създаване на полигон за колизии"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Създаване на полигон за колизии"
@@ -17552,6 +18618,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Emitting"
+msgstr "Настройки:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17561,16 +18634,15 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Preprocess"
-msgstr "Постобработка"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
+msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Скалиране"
+msgid "Preprocess"
+msgstr "Постобработка"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -17595,11 +18667,22 @@ msgstr "Показване на кадри/сек"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Локални проекти"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17613,8 +18696,10 @@ msgstr ""
msgid "Texture"
msgstr "Като текст"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17626,9 +18711,18 @@ msgstr "Източник на излъчването: "
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Източник на излъчването: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Гизмота"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
+msgstr ""
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -17654,7 +18748,8 @@ msgid "Initial Velocity"
msgstr "Инициализиране"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17695,12 +18790,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Цветове"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Цветове"
@@ -17735,16 +18824,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Обект"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Обект"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Заключен бутон"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17753,11 +18858,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Инициализиране"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17769,42 +18874,39 @@ msgstr ""
"В свойството „Texture“ трябва да бъде зададена текстура с формата на "
"светлината."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "3-измерен редактор"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "Текстурна област"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Завъртане надясно"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17812,28 +18914,33 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Изглед отзад"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Промяна на филтъра"
+msgid "Gradient Length"
+msgstr "Тема по подразбиране"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Филтри:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Филтриране на методите"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Затваряне"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Режим на линията"
@@ -17854,6 +18961,11 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Тема по подразбиране"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17886,24 +18998,40 @@ msgstr "Режим на регион"
msgid "End Cap Mode"
msgstr "Режим на прилепване:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "в ред:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Инициализиране"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Редактиране на Връзката:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17934,12 +19062,22 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Радиус:"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Вертекси:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -17965,12 +19103,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Стъпка при завъртане:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Завъртане на %s градуса."
@@ -17985,10 +19119,47 @@ msgstr "Глобална константа"
msgid "Global Rotation Degrees"
msgstr "Завъртане на %s градуса."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Глобална променлива"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Изчистване на трансформацията"
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Отместване:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Нов скрипт"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "На края"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -17996,11 +19167,18 @@ msgstr ""
"ParallaxLayer работи само, когато е дъщерен на обект от тип "
"ParallaxBackground."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Действие"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Огледално"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18029,11 +19207,17 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Режим на приоритет"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -18046,6 +19230,20 @@ msgstr "PathFollow2D работи само, когато е дъщерен на
msgid "Unit Offset"
msgstr "Отместване на мрежата:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Отместване:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Отместване:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18055,12 +19253,22 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Инициализиране"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Инициализиране"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Функция"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18099,9 +19307,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Персонализиран обект"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Плавно"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18109,6 +19322,25 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Настройки за прилепването"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Скорост:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18116,33 +19348,84 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Принудително изпращане"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
msgstr "Задаване на отстъп"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Moving platform"
msgstr "Преместване на изходящите данни"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Завъртане на %s градуса."
+msgid "Local Shape"
+msgstr "Използване на локалното пространство"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Текстурна област"
+msgid "Collider"
+msgstr "Режим на колизии"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "Режим на колизии"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Режим на колизии"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Орбитален изглед отдясно"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18150,8 +19433,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "в ред:"
+msgid "Vertex Colors"
+msgstr "Следващ под"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18164,17 +19447,25 @@ msgid "Gizmo Extents"
msgstr "Гизмота"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Създаване на обект с шейдър"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Режим на колизии"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
@@ -18182,6 +19473,21 @@ msgstr ""
"Свойството „Path“ трябва да сочи към действителен обект от тип Node2D, за да "
"работи."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Премахване на точката"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Следваща координата"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Рестартиране"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18208,6 +19514,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Добавяне на кадър"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Филтриране на скриптовете"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18225,50 +19541,70 @@ msgid "Tile Set"
msgstr "Плочен набор"
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
-msgstr ""
+#, fuzzy
+msgid "Quadrant Size"
+msgstr "Размер на контура:"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Трансформиране"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Half Offset"
+msgstr "Инициализиране"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr "Показване на отправната точка"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Режим на колизии"
+msgid "Y Sort"
+msgstr "Сортиране"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "Колизия"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Режим на колизии"
+msgid "Compatibility Mode"
+msgstr "Режим на приоритет"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Режим на колизии"
+msgid "Centered Textures"
+msgstr "Премахване на текстурата"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Изчистване на трансформацията"
+msgid "Use Parent"
+msgstr "Режим на колизии"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Конфигурация…"
+msgid "Shape Visible"
+msgstr "Изчистване на последните файлове"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18286,16 +19622,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Име на отдалеченото хранилище"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -18303,10 +19630,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18321,8 +19648,9 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
-msgstr ""
+#, fuzzy
+msgid "Anchor ID"
+msgstr "Режим на иконки"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
@@ -18338,6 +19666,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Скалиране"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18365,33 +19698,38 @@ msgid "Emission Angle"
msgstr "Излъчващи точки:"
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
-msgstr ""
+#, fuzzy
+msgid "Degrees"
+msgstr "Завъртане на %s градуса."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Анимация"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "Б"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Включване на доплеровия ефект"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
+msgid "Tracking"
msgstr "Пътечка за свойство"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -18407,6 +19745,16 @@ msgstr "Изчистване на трансформацията"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Поддърво"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18436,6 +19784,13 @@ msgstr ""
msgid "Done"
msgstr "Готово"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Гизмота"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18450,45 +19805,66 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "Тема по подразбиране"
+msgid "Use Denoiser"
+msgstr "Филтриране:"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Показване на обкръжението"
+msgid "Use Color"
+msgstr "Цветове"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Тема по подразбиране"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Общи"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Размер:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Персонализиран обект"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Завъртане на %s градуса."
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Персонализиран обект"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Quality"
-msgstr ""
+#, fuzzy
+msgid "Custom Energy"
+msgstr "Персонализиран обект"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#, fuzzy
+msgid "Min Light"
+msgstr "По средата вдясно"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Навигация"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -18498,16 +19874,26 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Име на обекта:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Пътечка за свойство"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Проект"
@@ -18517,6 +19903,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Отместване на мрежата:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Без интерполиране"
@@ -18524,8 +19915,9 @@ msgstr "Без интерполиране"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -18536,13 +19928,12 @@ msgstr "Задаване на отстъп"
msgid "Clip To"
msgstr "Отрязване над"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "Отрязване над"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
+msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp
+msgid "Capture On Drag"
msgstr ""
#: scene/3d/collision_object.cpp
@@ -18601,17 +19992,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Гизмота"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Излъчващи точки:"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Радиус:"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Излъчващи точки:"
+msgid "Ring Height"
+msgstr "Завъртане надясно"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Ос"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -18627,35 +20029,34 @@ msgid "Portal Mode"
msgstr "Режим на приоритет"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Включване на приоритета"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "Динамична библиотека"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Навигация"
+msgid "Dynamic Range"
+msgstr "Динамична библиотека"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18689,21 +20090,18 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Режим на побитова маска"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Име на отдалеченото хранилище"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -18711,24 +20109,27 @@ msgid "Directional Shadow"
msgstr "Направления"
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Blend Splits"
+msgstr "Времена на смесване:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Дълбочина"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Панорамен режим"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Показване на стандартните"
#: scene/3d/light.cpp
@@ -18740,18 +20141,33 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Константа за трансформация."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Вектор"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Тестово"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18811,9 +20227,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Режим на приоритет"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Извиквания за изчертаване:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Извиквания за изчертаване:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow работи само когато е дъщерен обект на обект от тип Path."
@@ -18842,8 +20268,9 @@ msgid "Axis Lock"
msgstr "Ос"
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
-msgstr ""
+#, fuzzy
+msgid "Body Offset"
+msgstr "Отместване:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -18870,6 +20297,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Изтриване на обектите"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18926,39 +20358,81 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Режим на приоритет"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Стандартен предварителен преглед"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Групирано"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Радиус:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Дебъгер"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Режим на завъртане"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Отместване на мрежата:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Проект"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Включване"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Следващ под"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Излъчващи точки:"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "По средата вдясно"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -18987,6 +20461,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19025,6 +20503,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -19080,6 +20562,16 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "Включване"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Създаване на полигон за колизии"
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -19100,6 +20592,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19123,11 +20619,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Изчистване на трансформацията"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19136,7 +20627,16 @@ msgstr ""
msgid "Gizmo"
msgstr "Гизмота"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Следващ кадър на физичната система"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19190,14 +20690,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Разделение:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Колелцето нагоре."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Функция"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Израз"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Грешка от %s"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Разделение:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19227,27 +20759,30 @@ msgid "Baked Light"
msgstr "Изпичане на карти на осветеност"
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Изпичане на карти на осветеност"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Изберете главна сцена"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19268,10 +20803,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19286,6 +20823,11 @@ msgid "Auto Triangles"
msgstr "Превключване на автоматичните триъгълници"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Превключване на автоматичните триъгълници"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19322,6 +20864,11 @@ msgstr "Автоматично рестартиране:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Автоматично рестартиране:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Автоматично рестартиране:"
@@ -19339,11 +20886,26 @@ msgstr "Добавяне на входящ порт"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Отместване на мрежата:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Режим на скалиране"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Автоматично отрязване"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Разширени настройки"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19359,11 +20921,6 @@ msgid "Assigned Animation"
msgstr "Добавяне не анимация"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Превключване на авт. възпроизвеждане"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19383,22 +20940,16 @@ msgid "Playback Options"
msgstr "Настройки на класа:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Тема по подразбиране"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Пускане на сцената"
+msgid "Active"
+msgstr "Действие"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -19443,9 +20994,19 @@ msgid "Tree Root"
msgstr "Създаване на коренен обект:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Закачане на AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Добавяне на пътечка"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19454,15 +21015,85 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Поставяне на параметрите"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Път за изнасяне"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Анимация"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Нула"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Име на коренния обект"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Режим на интерполация"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Замяна на всичко"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Създаване на обект"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Преобразуване във функция"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Пускане на сцената"
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -19473,13 +21104,22 @@ msgstr "Режим на избиране"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Horizontal"
msgstr "Хоризонтала:"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Vertical"
+msgstr "Вертикала:"
+
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -19488,12 +21128,11 @@ msgid "Action Mode"
msgstr "Режим на иконки"
#: scene/gui/base_button.cpp
-#, fuzzy
-msgid "Button Mask"
-msgstr "Бутон"
+msgid "Enabled Focus Mode"
+msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -19505,6 +21144,11 @@ msgstr ""
msgid "Group"
msgstr "Групи"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Копиране на текста"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19514,6 +21158,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Задаване на отстъп"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Горе вляво"
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19522,6 +21176,35 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Режим на избиране"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Панорамен режим"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Панорамен режим"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Включване"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Изчистване на последните файлове"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19563,49 +21246,45 @@ msgstr ""
msgid "Grow Direction"
msgstr "Направления"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Хоризонтала:"
+msgid "Min Size"
+msgstr "Размер на контура:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Вертикала:"
+msgid "Pivot Offset"
+msgstr "Отместване на мрежата:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Заключване на въртенето на изгледа"
+msgid "Clip Content"
+msgstr "Константа от клас"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Инструменти"
#: scene/gui/control.cpp
msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Режим на прикриване"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Промяна на филтъра"
+msgid "Default Cursor Shape"
+msgstr "Линейно отляво"
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19614,16 +21293,8 @@ msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Хоризонтала:"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Режим на избиране"
#: scene/gui/control.cpp
#, fuzzy
@@ -19640,9 +21311,13 @@ msgid "Dialog"
msgstr "Диалогов прозорец XForm"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Копиране на текста"
+msgid "Autowrap"
+msgstr "Автозареждане"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -19653,14 +21328,48 @@ msgid "Please Confirm..."
msgstr "Моля, потвърдете..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Замяна на всичко"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Трябва да се използва правилно разширение."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Разкачване"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Отместване на мрежата:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Изберете главна сцена"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
+msgstr "Приближаване"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
msgstr "Приближаване"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Отдалечаване"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
+msgstr ""
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -19670,10 +21379,25 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Затваряне"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Заключване на избраното"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Превключване на коментар"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Обем"
@@ -19685,21 +21409,49 @@ msgid "Timers"
msgstr "Време:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Запълване на избраното"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Тестово"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Стъпка при завъртане:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Изглед отпред"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19727,6 +21479,52 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Позволени знаци:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Филтриране на сигналите"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Филтриране на сигналите"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Филтриране на сигналите"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Само избраното"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Десен бутон"
@@ -19736,38 +21534,47 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Създаване на функция"
+msgid "Blink Speed"
+msgstr "Скорост:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Задаване на отстъп"
+msgid "Switch On Hover"
+msgstr "Режим на скалиране"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Създаване на нов хоризонтален водач"
+msgid "Region Rect"
+msgstr "Режим на регион"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Задаване на отстъп"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19783,12 +21590,40 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Центриране върху избраното"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Изтриване на избраното"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Изтриване на избраното"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Търсене"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -19798,22 +21633,79 @@ msgstr "Последни:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Закачане на стойността"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Стойност"
+
+#: scene/gui/range.cpp
+msgid "Page"
msgstr ""
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Отваряне на редактора"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Групирано"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Преименуване на елемента – цвят"
+
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Вземане на индекс"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Вземане на индекс"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Времена на смесване:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Край"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Позволени знаци:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Копиране на текста"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -19821,6 +21713,29 @@ msgid "Tab Size"
msgstr "Размер:"
#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Fit Content Height"
+msgstr "Тестово"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Само избраното"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Настройка на избрания профил:"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19837,13 +21752,56 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Хоризонтала:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Филтриране на сигналите"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "в ред:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Представка:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Наставка:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Отместване на мрежата:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Свиване на всичко"
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19857,72 +21815,127 @@ msgstr ""
msgid "Current Tab"
msgstr "Текущо име на сцената"
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Пропускане на точките на прекъсване"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "Текстурна област"
+msgid "Fold Gutter"
+msgstr "Папка:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Редакторът е заключен)"
+msgid "Hiding Enabled"
+msgstr "Включване"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Включване"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Вертикала:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Хоризонтала:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Извиквания за изчертаване:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Отключване на обекта"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Expand"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+#, fuzzy
+msgid "Focused"
+msgstr "Режим на прикриване"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Click Mask"
+msgstr "Режим на колизии"
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "Текстурна област"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Over"
-msgstr "Текстурна област"
+msgid "Over"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Свойства на темата"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Режим на възпроизвеждане:"
@@ -19936,12 +21949,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Инициализиране"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Завъртане на %s градуса."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "По средата вляво"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Режим на интерполация"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -19952,6 +21977,20 @@ msgid "(Other)"
msgstr "(Други)"
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Заключен бутон"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Създаване на коренен обект:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19960,23 +21999,28 @@ msgstr ""
msgid "Audio Track"
msgstr "Добавяне на пътечка"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
+#: scene/gui/viewport_container.cpp
+#, fuzzy
+msgid "Stretch Shrink"
+msgstr "Извличане"
+
#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Follow Viewport"
msgstr "1 прозорец за изглед"
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
-msgstr ""
-
#: scene/main/http_request.cpp
#, fuzzy
msgid "Download File"
@@ -20016,6 +22060,11 @@ msgstr "Описание"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Път за изнасяне"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Панорамен режим"
@@ -20042,6 +22091,35 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Включване на приоритета"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Режим на интерполация"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Горе вляво"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Режим на колизии"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Режим на навигация"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20051,6 +22129,15 @@ msgstr "Нов корен на сцената"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Режим на интерполация"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20081,11 +22168,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Създаване на контур"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Режим на интерполация"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20112,12 +22194,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20146,17 +22228,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Изчакване"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Автоматично рестартиране:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Горе вляво"
+msgid "Viewport Path"
+msgstr "Път за изнасяне"
#: scene/main/viewport.cpp
msgid ""
@@ -20172,6 +22250,19 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Замяна на всичко"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20182,6 +22273,38 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Транслиране"
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Отстъп"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Заключен елемент"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Линейно отляво"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Дебъгване"
@@ -20190,13 +22313,33 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Промяна на режима на обновяване на анимацията"
+msgid "Clear Mode"
+msgstr "Режим на линията"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Включване"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Включване"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Показване на избледняващи кадри"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Заключен елемент"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -20204,7 +22347,17 @@ msgid "Shadow Atlas"
msgstr "Показване на всички езици"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Изчистване на трансформацията"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Изчистване на трансформацията"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20226,15 +22379,28 @@ msgstr "Персонализиран обект"
msgid "Loop Mode"
msgstr "Режим на преместване"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Закачане на стойността"
+msgid "Loop Begin"
+msgstr "Режим на преместване"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Стойност"
+msgid "Loop End"
+msgstr "Режим на преместване"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
@@ -20245,17 +22411,17 @@ msgstr "Половин резолюция"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Вектор"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Замяна на всичко"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Път за изнасяне"
@@ -20266,6 +22432,16 @@ msgstr "Размер на контура:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Функция"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Сигнали:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Допълнителни настройки:"
@@ -20283,29 +22459,36 @@ msgstr "Свързване на данните на обекта"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Режим на иконки"
+msgid "Sky Custom FOV"
+msgstr "Персонализиран обект"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Документация в Интернет"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Стъпка при завъртане:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Завъртане на %s градуса."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20314,84 +22497,95 @@ msgid "Ambient Light"
msgstr "По средата вдясно"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Условие"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Цветове"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Дълбочина"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Дълбочина"
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth End"
+msgstr "Дълбочина"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Дълбочина"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Филтриране на сигналите"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Преходът е премахнат"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Филтриране на сигналите"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "Директно осветяване"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Режим на прилепване:"
+msgid "Height Max"
+msgstr "Режим на навигация"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Изнасяне"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -20400,143 +22594,98 @@ msgid "SS Reflections"
msgstr "Изрязване на избраното"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Само избраното"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+msgid "Max Steps"
+msgstr "Стъпка"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
-msgstr "Радиус:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Радиус:"
+msgid "Depth Tolerance"
+msgstr "Дълбочина"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Radius 2"
+msgstr "Радиус:"
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Цветове"
+msgid "Light Affect"
+msgstr "Режим на навигация"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Изберете главна сцена"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Преход: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+#, fuzzy
+msgid "HDR Scale"
+msgstr "Скалиране"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -20544,26 +22693,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Изпичане на карти на осветеност"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Разделение:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Функция за цвят."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Внимание!"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Последни:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Инсталиране"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Отместване:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -20573,6 +22740,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Дълбочина"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Дълбочина"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -20593,44 +22769,46 @@ msgid "Parameters"
msgstr "Параметърът е променен:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Панорамен режим"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Панорамен режим"
+msgid "Specular Mode"
+msgstr "Режим на линията"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Режим на интерполация"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Показване на всичко"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Изглед отпред"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Режим на линията"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Хоризонтала:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -20639,6 +22817,16 @@ msgid "Particles Anim"
msgstr "Поставяне на анимация"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Добавяне на кадър"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Добавяне на кадър"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -20655,10 +22843,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20682,10 +22866,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20713,32 +22893,34 @@ msgid "Ambient Occlusion"
msgstr "Прикриване"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Текстурна област"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Дълбочина"
+msgid "Min Layers"
+msgstr "Режим на колизии"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Стойност"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20751,25 +22933,12 @@ msgstr "Преход: "
msgid "Refraction"
msgstr "Разделение:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Стъпка при завъртане:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20777,7 +22946,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20785,41 +22954,26 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Режим на приоритет"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Async Mode"
msgstr "Панорамен режим"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Изпичане на карти на осветеност"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Режим на скалиране"
@@ -20851,8 +23005,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Константа за трансформация."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Константа за трансформация."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Създаване на масив"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Създаване на масив"
#: scene/resources/navigation_mesh.cpp
msgid "Sample Partition Type"
@@ -20867,6 +23037,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Източник за полигонна мрежа:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -20879,11 +23054,6 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "Размер на контура:"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
@@ -20897,11 +23067,6 @@ msgid "Max Error"
msgstr "Грешка от %s"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Полигони"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20913,6 +23078,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20921,43 +23098,74 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Полигони"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Преместване на точките"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "Модификатор за скоростта на свободния изглед"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "Модификатор за забавяне на свободния изглед"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Излъчващи точки:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Източник на излъчването: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Източник на излъчването: "
+msgid "Color Texture"
+msgstr "Тема на редактора"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Излъчващи точки:"
+msgid "Point Count"
+msgstr "Добавяне на входящ порт"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Равнина:"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
+msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -20990,6 +23198,18 @@ msgstr "Долу вдясно"
msgid "Left To Right"
msgstr "Горе вдясно"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21013,16 +23233,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "Следващ под"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Цветове"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21030,12 +23248,9 @@ msgid "Ground"
msgstr "Групирано"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Цветове"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21044,34 +23259,21 @@ msgstr "Пускане"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Заместване"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-msgid "Sun Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "Текстурна област"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -21083,10 +23285,6 @@ msgid "Expand Margin"
msgstr "Задаване на отстъп"
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
#, fuzzy
msgid "Corner Radius"
msgstr "Радиус:"
@@ -21096,10 +23294,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21115,10 +23309,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -21139,14 +23329,29 @@ msgstr "Премахване на текстурата"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Размер:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Режим на скалиране"
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Lossy Storage Quality"
msgstr ""
#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Режим на възпроизвеждане:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Режим на възпроизвеждане:"
+
+#: scene/resources/texture.cpp
msgid "Base"
msgstr ""
@@ -21155,12 +23360,30 @@ msgstr ""
msgid "Current Frame"
msgstr "Текущо име на сцената"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Панорамен режим"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Чувствителност към регистъра"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Тема по подразбиране"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Инициализиране"
@@ -21199,6 +23422,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Създаване на профил"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Тема по подразбиране"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Показване на стандартните"
@@ -21212,6 +23445,16 @@ msgid "Fallback Environment"
msgstr "Показване на обкръжението"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Извиквания за изчертаване:"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Сцена"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21229,10 +23472,32 @@ msgstr "Линейно отляво"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Инициализиране"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Основна линия на всеки:"
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -21272,11 +23537,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21288,7 +23553,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21307,11 +23572,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21331,19 +23597,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Ресурс"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "Б"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -21379,7 +23636,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Размер:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -21387,12 +23644,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Режим на възпроизвеждане:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -21400,7 +23652,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21412,17 +23664,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -21442,13 +23690,32 @@ msgid "Channel Disable Time"
msgstr "Промяна на времето на смесване"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Добавяне на входящ порт"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Всички устройства"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Глобална променлива"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21462,19 +23729,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Размер:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "Свободен изглед отляво"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Линейно"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Стандартен предварителен преглед"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Инициализиране"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Режим на колизии"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Режим на колизии"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Режим на колизии"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Режим на колизии"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Режим на колизии"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Режим на колизии"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "По средата вляво"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21511,6 +23854,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Филтриране на сигналите"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Израз"
@@ -21666,7 +24014,7 @@ msgstr "Режим на интерполация"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Отваряне"
#: servers/visual_server.cpp
@@ -21814,5 +24162,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/bn.po b/editor/translations/bn.po
index 8ee17f2434..5a8e9476ea 100644
--- a/editor/translations/bn.po
+++ b/editor/translations/bn.po
@@ -28,6 +28,61 @@ msgstr ""
"X-Generator: Weblate 4.8-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "রিসোর্সের ক্লীপবোর্ড খালি!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "বর্তমান দৃশ্য"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "সক্রিয় করুন"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "মোড (Mode) সরান"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "ডিবাগার খোলা রাখুন"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "প্রান্তরেখার আকার:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "প্রান্তরেখার আকার:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "রেফারেন্সের ডকুমেন্টেশনে খুঁজুন।"
@@ -37,12 +92,103 @@ msgstr "রেফারেন্সের ডকুমেন্টেশনে
msgid "Window"
msgstr "উইন্ডো"
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "পূর্ণ-পর্দা অদলবদল/টগল করুন"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "বড় হাতের অক্ষরে পরিবর্তনে করুন"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "ড্ক পজিশন"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "সেল (Cell)-এর আকার:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "সম্পাদন করুন (Edit)"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "ইন্টারপোলেশন মোড"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "টার্গেট"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "টাইম-স্কেল নোড"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "স্থির/বদ্ধ ফ্রেম %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "সমস্যা/ভুল"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "সংরক্ষণে সমস্যা হয়েছে"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "সংরক্ষণে সমস্যা হয়েছে"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "সাহায্য অনুসন্ধান করুন"
@@ -69,9 +215,21 @@ msgstr "টান: ঘূর্ণন"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "ফাংশনগুলি:"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -99,6 +257,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "সংযোগ"
@@ -107,25 +269,67 @@ msgstr "সংযোগ"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "অবজেক্ট আঁকা হয়েছে"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "প্রকল্প এক্সপোর্ট করুন"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "মূল নোডের নাম:"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "সংযোগ"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "রুপান্তরের ধরণ"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -174,6 +378,16 @@ msgstr "'%s' নির্মাণে একাধিক অবৈধ আর্
msgid "On call to '%s':"
msgstr "কল করুন '%s'"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "অবস্থা:"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -214,10 +428,166 @@ msgstr "নির্বাচিত সমূহ অপসারণ করুন
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "ডিভাইস/যন্ত্র"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "সকল"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "সংস্করণ:"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "সম্প্রদায়"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "প্রিসেট..."
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "স্ক্যান"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "বাটন/বোতাম"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "ধ্রুবক/কন্সট্যান্ট"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "পরিদর্শক/পরীক্ষক"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "মাউসের বোতাম ইন্ডেক্স:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "প্রিসেট..."
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "আপেক্ষিক স্ন্যাপ"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "গতি (FPS):"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "অক্ষ"
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "মান"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "ইন্ডেক্স:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "প্রক্রিয়া/অ্যাকশন"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "পরিবর্তন করুন"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "স্ক্রিপ্টের পরিবর্তনসমূহ সুসংগত/সমন্বয় করুন"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "পিচ্‌"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "বড় হাতের অক্ষরে পরিবর্তনে করুন"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "লাইন নাম্বার:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -233,10 +603,12 @@ msgstr "স্ন্যাপ কনফিগার করুন"
msgid "Project Settings Override"
msgstr "প্রকল্পের সেটিংস"
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "নাম"
@@ -431,18 +803,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "ফিল্টারসমূহ"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -471,7 +845,7 @@ msgstr "প্রোফাইলার"
msgid "Max Functions"
msgstr "ফাংশনের (Function) নতুন নামকরণ করুন"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "অভিব্যক্তি (Expression) পরিবর্তন করুন"
@@ -545,16 +919,28 @@ msgstr "ভারটেক্স"
msgid "Resource"
msgstr "রিসোর্স"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "দৃশ্য বন্ধ করুন"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "রিসোর্স-এর পথ"
+msgid "Path"
+msgstr "পথ"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "উৎস:"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "স্ক্রিপ্টের পরিবর্তনসমূহ সুসংগত/সমন্বয় করুন"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "ঘটনাস্থল"
@@ -568,7 +954,7 @@ msgstr "পরীক্ষামূলক উৎস"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -600,7 +986,7 @@ msgstr "এক্সি বাইট"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -673,8 +1059,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "স্কেল/মাপ:"
@@ -692,7 +1083,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -968,8 +1359,10 @@ msgstr "সম্পাদন করুন (Edit)"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "অ্যানিমেশন"
@@ -1114,6 +1507,8 @@ msgstr "অ্যানিমেশনে (Anim) চাবি/কী-সমু
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "রুপান্তর"
@@ -1525,7 +1920,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "ওয়ান-শট"
@@ -1709,13 +2104,6 @@ msgstr ""
msgid "Dependencies"
msgstr "নির্ভরতা-সমূহ"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "পথ"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "নির্ভরতা-সমূহ:"
@@ -1855,11 +2243,10 @@ msgid "Lead Developer"
msgstr "মূল ডেভেলপার"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
#, fuzzy
-msgid "Project Manager "
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr "প্রজেক্ট ম্যানেজার"
#: editor/editor_about.cpp
@@ -2226,7 +2613,9 @@ msgid "Remove Autoload"
msgstr "Autoload অপসারণ করুন"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "সক্রিয় করুন"
@@ -2726,8 +3115,11 @@ msgstr "প্যান মোড"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "প্যান মোড"
@@ -2747,6 +3139,16 @@ msgstr "বর্তমান দৃশ্য"
msgid "Current Path"
msgstr "বর্তমান:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "অদৃশ্য ফাইলসমূহ অদলবদল/টগল করুন"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "পিছনের দিকে যান"
@@ -2767,7 +3169,8 @@ msgstr "অদৃশ্য ফাইলসমূহ অদলবদল/টগল
msgid "Toggle Favorite"
msgstr "ফেবরিট/প্রিয়-সমূহ অদলবদল/টগল করুন"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "মোড অদলবদল/টগল করুন"
@@ -2899,6 +3302,8 @@ msgid "Theme Properties"
msgstr "প্রোপার্টি-সমূহ:"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
#, fuzzy
msgid "Colors"
msgstr "রঙ"
@@ -3035,15 +3440,19 @@ msgid "Method"
msgstr "মেথডের তালিকা:"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Signal"
msgstr "সংকেতসমূহ"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "ধ্রুবক/কন্সট্যান্ট"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Property"
msgstr "প্রপার্টি:"
@@ -3057,6 +3466,36 @@ msgstr "প্রোপার্টি-সমূহ:"
msgid "Property:"
msgstr "প্রপার্টি:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "মান"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "মেথডের তালিকা:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "আইটেম চিহ্নিত করুন"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "চিহ্নিত আইটেম"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "ড্র কলস"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "চালান"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3842,7 +4281,7 @@ msgstr "প্রোপার্টি-সমূহ:"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "মধ্য বোতাম"
@@ -3890,7 +4329,7 @@ msgstr ""
msgid "Dock Position"
msgstr "ড্ক পজিশন"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "বিক্ষেপ-হীন মোড"
@@ -4567,7 +5006,10 @@ msgstr "থিম এডিট করুন..."
msgid "On"
msgstr "চালু"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "স্তর"
@@ -4681,11 +5123,26 @@ msgstr "এতে রূপান্তর করুন..."
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "ধরণ পরিবর্তন করুন"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "রিসোর্স যোগ করুন"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "সম্পাদনযোগ্য অংশীদারীসমূহ"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "নতুন স্ক্রিপ্ট"
@@ -4829,7 +5286,7 @@ msgstr "রঙ"
msgid "Accent Color"
msgstr "রঙ পছন্দ করুন"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4906,11 +5363,6 @@ msgstr "XForm এর সংলাপ"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "অদৃশ্য ফাইলসমূহ অদলবদল/টগল করুন"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "থাম্বনেইল..."
@@ -4962,16 +5414,16 @@ msgstr ""
msgid "Highlighting"
msgstr "অংশাদি:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "ডানে মাত্রা দিন"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4986,20 +5438,13 @@ msgid "Indent"
msgstr "বামে মাত্রা দিন"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "ধরণ"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "সেল (Cell)-এর আকার:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "স্বয়ংক্রিয়ভাবে মাত্রা দিন"
@@ -5009,12 +5454,12 @@ msgstr "স্বয়ংক্রিয়ভাবে মাত্রা দিন"
msgid "Convert Indent On Save"
msgstr "স্পেসগুলি ইন্ডেন্টে রূপান্তর করুন"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "ড্র কলস"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "ড্র কলস"
@@ -5025,11 +5470,11 @@ msgstr "ড্র কলস"
msgid "Navigation"
msgstr "Navigation Mesh তৈরি করুন"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -5050,7 +5495,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "লাইন নাম্বার:"
@@ -5145,7 +5590,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5259,7 +5704,7 @@ msgstr "স্ন্যাপ সেটিংস"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "স্ন্যাপ সেটিংস"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5502,7 +5947,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "পূর্ণ নাম"
@@ -5538,8 +5985,7 @@ msgstr "পথের বিন্দু অপসারণ করুন"
msgid "Editor SSL Certificates"
msgstr "এডিটরের সেটিংস"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "প্রজেক্ট ম্যানেজার"
@@ -5713,6 +6159,11 @@ msgstr ""
"গেটার (Getter) তৈরি করতে/নামাতে কন্ট্রোল কী (Ctrl) চেপে রাখুন। জেনেরিক সিগনেচার "
"(generic signature) তৈরি করতে/নামাতে শিফট কী (Shift) চেপে রাখুন।"
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "ফ্ল্যাট0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "ইম্পোর্টের জন্য নোড(সমূহ) নির্বাচন করুন"
@@ -7287,8 +7738,8 @@ msgid "Future"
msgstr "গঠনবিন্যাস"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "গভীরতা"
@@ -7378,6 +7829,7 @@ msgid "Immediate"
msgstr "তাৎক্ষণিক"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "সিঙ্ক"
@@ -7386,6 +7838,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "ভ্রমণ"
@@ -7476,6 +7930,7 @@ msgid "Fade Out (s):"
msgstr "বহিঃস্থ ফেড/বিলীন (সেঃ):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "ব্লেন্ড/মিশ্রণ"
@@ -7595,7 +8050,7 @@ msgstr "নোড ফিল্টারসমূহ সম্পাদন কর
msgid "Filters..."
msgstr "ফিল্টারসমূহ..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7780,12 +8235,12 @@ msgstr "লাইসেন্স"
msgid "First"
msgstr "প্রথম"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
#, fuzzy
msgid "Previous"
msgstr "পূর্বের ট্যাব"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "পরবর্তী"
@@ -8965,6 +9420,7 @@ msgid "Create Outline"
msgstr "প্রান্তরেখা তৈরি করুন"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9546,17 +10002,20 @@ msgstr "Polygon 2D UV এডিটর"
msgid "Polygon 2D UV Editor"
msgstr "Polygon 2D UV এডিটর"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "অতিবেগুনী"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
#, fuzzy
msgid "Points"
msgstr "বিন্দু সরান"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "পলিগন->UV"
@@ -9648,6 +10107,7 @@ msgstr "স্ন্যাপ সেটিংস"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "স্ন্যাপ"
@@ -10139,7 +10599,8 @@ msgstr "নোডের সাথে সংযুক্ত করুন:"
msgid "Source"
msgstr "উৎস:"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "টার্গেট"
@@ -10187,6 +10648,7 @@ msgid "Convert Case"
msgstr "ছবিসমূহ রূপান্তর করা হচ্ছে"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "বড় হাতের অক্ষর"
@@ -10389,7 +10851,8 @@ msgid "Create physical bones"
msgstr "Navigation Mesh তৈরি করুন"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
#, fuzzy
msgid "Skeleton"
msgstr "স্কেলেটন/কাঠাম..."
@@ -10408,7 +10871,7 @@ msgstr "চালান"
msgid "Orthogonal"
msgstr "সমকোণীয় (Orthogonal)"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "পরিপ্রেক্ষিত (Perspective)"
@@ -10509,7 +10972,7 @@ msgstr "প্লেন-এর রুপান্তর দেখুন।"
msgid "None"
msgstr "<নান/কিছুই না>"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
#, fuzzy
msgid "Rotate"
msgstr "প্রদেশ/রাজ্য"
@@ -10795,7 +11258,7 @@ msgstr ""
msgid "Use Local Space"
msgstr "মাপের মোড করুন (R)"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "স্ন্যাপ ব্যবহার করুন"
@@ -11205,6 +11668,9 @@ msgid "Speed:"
msgstr "গতি (FPS):"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "লুপ"
@@ -11794,15 +12260,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "ধরণ পরিবর্তন করুন"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -12171,6 +12628,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "চালানোর মোড:"
@@ -12179,7 +12637,7 @@ msgstr "চালানোর মোড:"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -12846,7 +13304,8 @@ msgstr "ভারটেক্স"
msgid "Fragment"
msgstr "ফ্রাগমেন্ট"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
#, fuzzy
msgid "Light"
msgstr "ডান"
@@ -13626,6 +14085,11 @@ msgstr ""
#: editor/project_export.cpp
#, fuzzy
+msgid "Export Path"
+msgstr "এক্সপোর্টের প্রিসেট:"
+
+#: editor/project_export.cpp
+#, fuzzy
msgid "Presets"
msgstr "প্রিসেট..."
@@ -13639,11 +14103,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-#, fuzzy
-msgid "Export Path"
-msgstr "এক্সপোর্টের প্রিসেট:"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "রিসোর্সসমূহ"
@@ -13713,7 +14172,8 @@ msgstr "নতুন স্ক্রিপ্ট"
msgid "GDScript Export Mode:"
msgstr "স্ক্রিপ্ট এক্সপোর্ট মোড:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "টেক্সট"
@@ -14071,6 +14531,13 @@ msgstr ""
"বিদ্যমান Godot প্রজেক্টের খোঁজে আপনি %s ফোল্ডারসমূহ স্ক্যান করতে যাচ্ছেন। আপনি কি "
"সুনিশ্চিত?"
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "প্রজেক্ট ম্যানেজার"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -14224,10 +14691,6 @@ msgid "All Devices"
msgstr "ডিভাইস/যন্ত্র"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "ডিভাইস/যন্ত্র"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -14284,10 +14747,6 @@ msgstr "বোতাম ৬"
msgid "Joypad Axis Index:"
msgstr "জয়স্টিক অক্ষ ইন্ডেক্স:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "অক্ষ"
-
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Joypad Button Index:"
@@ -14446,11 +14905,7 @@ msgstr "ইনপুট ম্যাপ/নকশা"
msgid "Action:"
msgstr "অ্যাকশন:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "প্রক্রিয়া/অ্যাকশন"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "মৃতস্থান"
@@ -14652,7 +15107,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Step"
msgstr "পদক্ষেপ:"
@@ -15485,7 +15942,7 @@ msgid "Monitor"
msgstr "মনিটর"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "মান"
@@ -15510,6 +15967,11 @@ msgstr "সর্বমোট:"
msgid "Export list to a CSV file"
msgstr "প্রকল্প এক্সপোর্ট করুন"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "রিসোর্স-এর পথ"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -15582,7 +16044,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "অডিওস্ট্রিম প্লেয়ার 3 ডি ইমিশন এঙ্গেল পরিবর্তন করুন"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -15594,14 +16056,17 @@ msgstr "Camera এর ভিউ (FOV) পরিবর্তন করুন"
msgid "Change Camera Size"
msgstr "Camera এর আকার পরিবর্তন করুন"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "বিন্দু সরান"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15799,16 +16264,11 @@ msgstr "হ্যান্ডেল স্থাপন করুন"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "স্ক্রিপ্টের পরিবর্তনসমূহ সুসংগত/সমন্বয় করুন"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "মাল্টি-নোড স্থাপন করুন"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15881,12 +16341,14 @@ msgid "Display"
msgstr "Normal প্রদর্শন"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15894,19 +16356,6 @@ msgstr ""
msgid "Height"
msgstr "ডান"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "পূর্ণ-পর্দা অদলবদল/টগল করুন"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15940,10 +16389,6 @@ msgid "Use V-Sync"
msgstr "স্ন্যাপ ব্যবহার করুন"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15951,7 +16396,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "সক্রিয় করুন"
@@ -15970,11 +16423,6 @@ msgstr "নির্বাচনকে ফ্রেমভূক্ত করু
msgid "Energy Saving"
msgstr "সংরক্ষণে সমস্যা হয়েছে"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "ডিবাগার খোলা রাখুন"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -16010,11 +16458,6 @@ msgstr "স্থির/বদ্ধ ফ্রেম %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "স্থির/বদ্ধ ফ্রেম %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "উৎস Mesh:"
@@ -16046,7 +16489,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "নির্বাচনকে ফ্রেমভূক্ত করুন"
#: main/main.cpp
@@ -16058,10 +16501,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -16124,14 +16563,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "ফিল্টার:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "রঙ"
#: main/main.cpp
@@ -16215,6 +16654,7 @@ msgid "Main Loop Type"
msgstr "নোডের ধরণ সন্ধান করুন"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -16236,7 +16676,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "পিছনের দিকে যান"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "নোড সাইডের সাথে স্ন্যাপ করুন"
@@ -16282,24 +16722,33 @@ msgstr "Light এর ব্যাসার্ধ পরিবর্তন কর
msgid "Operation"
msgstr "সিদ্ধান্তসমূহ"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "অ্যানিমেশনের নোড"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "অ্যানিমেশনের নোড"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "অ্যানিমেশনের নোড"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "ছবিসমূহ রূপান্তর করা হচ্ছে"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -16307,10 +16756,12 @@ msgstr "পরিবর্তনসমূহ হাল-নাগাদ করু
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "ব্যাসার্ধ:"
@@ -16327,10 +16778,19 @@ msgstr "সতর্কতা"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "স্মুথ স্টেপ"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "বোন্‌/হাড় দেখান"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Sphere Shape এর ব্যাসার্ধ পরিবর্তন করুন"
@@ -16344,6 +16804,13 @@ msgstr "Light এর ব্যাসার্ধ পরিবর্তন কর
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "পলিগন->UV"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -16354,6 +16821,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "নোড-সমূহ প্রতিলেপন/পেস্ট করুন"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "নতুন স্ক্রিপ্ট তৈরি করুন"
@@ -16372,20 +16844,87 @@ msgstr "যথেচ্ছ ঘূর্ণায়ন:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "স্থানীয় করুন"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "অবিচ্ছিন্ন/নিরবচ্ছিন্ন"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "ইন্সট্যান্স:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "যথেচ্ছ ঘূর্ণায়ন:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "অ্যানিমেশনের নোড"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "রুপান্তরের পরিবর্তন"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "ইনস্ট্যান্স"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "গ্রিড দেখান"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "স্ন্যাপ ব্যবহার করুন"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "সংরক্ষিত ফাইল:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "রিসোর্স লোড করুন"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "স্কেলেটন/কাঠাম..."
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "রিলোড"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
@@ -16447,12 +16986,18 @@ msgstr "লাইব্রেরি: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "ক্লাস নাম:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "স্ক্রিপ্ট"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "পথের উপর ফোকাস করুন"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -16554,6 +17099,180 @@ msgstr "Mesh Library এক্সপোর্ট করুন"
msgid "Export GLTF..."
msgstr "এক্সপোর্ট..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "পশ্চাৎ দর্শন"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "গ্রিডের অফসেট/ভারসাম্য:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "কম্পনেন্টস"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "ফরম্যাট"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "পরিমাণ:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "এম বি"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "মিশ্রিত করুন"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "ইনস্ট্যান্স"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "জ্যামিতিক-আকার বিশ্লেষণ করা হচ্ছে"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "পশ্চাৎ দর্শন"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "সাধারণ/ডিফল্ট"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "ডিভাইস/যন্ত্র"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "সেল (Cell)-এর আকার:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "রৈখিক/লিনিয়ার"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "রঙ"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "পরিবর্তন করুন"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "লাইট্ম্যাপে হস্তান্তর করুন:"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "পরিবর্তনসমূহ হাল-নাগাদ করুন"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "নতুন অভিভাবক দান করুন"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "প্লাটফর্মে প্রতিলিপি করুন..."
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "অনুবাদসমূহ"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "ঘূর্ণায়নের পদক্ষেপ:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "সম্পাদনযোগ্য অংশীদারীসমূহ"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "বিন্দু সরান"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -16564,10 +17283,25 @@ msgid "Godot Bone Node"
msgstr "টাইম-সীক্‌ নোড"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "অর্থপূর্ন!"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "অরিজিনে ফোকাস করুন"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "বিন্দু সরান"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -16575,7 +17309,55 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "স্কেলার অপারেটর পরিবর্তন করুন"
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "সংস্করণ:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "সংস্করণ:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "ডান"
+
#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "শাখা"
@@ -16599,6 +17381,16 @@ msgstr "মেস"
msgid "Materials"
msgstr "পরিবর্তনসমূহ হাল-নাগাদ করুন"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "দৃশ্যের পথ:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "মূল নোডের নাম:"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -16643,18 +17435,49 @@ msgstr "একটি নোড নির্বাচন করুন"
msgid "Animations"
msgstr "অ্যানিমেশনসমূহ"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "বোন্‌/হাড় দেখান"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "স্থির/বদ্ধ ফ্রেম %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "লাইট্ম্যাপে হস্তান্তর করুন:"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "সন্মুখ দর্শন"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "নির্বাচনকে কেন্দ্রীভূত করুন"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "নির্বাচনকে কেন্দ্রীভূত করুন"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "নির্বাচনকে কেন্দ্রীভূত করুন"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16858,12 +17681,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "অফসেট/ভারসাম্য:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16881,11 +17710,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16982,6 +17811,15 @@ msgid "Done!"
msgstr "সম্পন্ন হয়েছে!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "যথেচ্ছ মাপ:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16989,6 +17827,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "গ্রিডের অফসেট/ভারসাম্য:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -17006,13 +17849,58 @@ msgstr "পরিপ্রেক্ষিত (Perspective)"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "নাম"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "সেটিংস"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "বর্ণনা:"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "চলক/ভেরিয়েবল সম্পাদন করুন:"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "চলক/ভেরিয়েবল সম্পাদন করুন:"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "অবস্থা:"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -17061,13 +17949,6 @@ msgstr "স্ট্যাক/তাক-এর গভীরতায় স্ট
msgid "Visual Script"
msgstr "Shader Graph Node অপসারণ করুন"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "ফাংশনগুলি:"
-
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Signal Arguments"
@@ -17432,6 +18313,7 @@ msgid "Edit Member"
msgstr "সদস্যগণ (Members):"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "অভিব্যক্তি (Expression) পরিবর্তন করুন"
@@ -17442,6 +18324,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "সক্রিয় করুন"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "সদস্যগণ (Members):"
@@ -17543,13 +18430,30 @@ msgid "Basic Type"
msgstr "ধরণ পরিবর্তন করুন"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "পথ প্রতিলিপি/কপি করুন"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "ইনপুট নাম পরিবর্তন করুন"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "প্রাথমিক sRGB ব্যবহার করুন"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "গ্রহনযোগ্য অক্ষরসমূহ:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "মাপের মোড করুন (R)"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17613,11 +18517,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "ইন্ডেক্স:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "সূচক/ইনডেক্স মানের অগ্রহনযোগ্য নাম।"
@@ -17660,6 +18559,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "নাম"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "স্ক্রিপ্টে চলক-প্রাপক (VariableGet) পাওয়া যায়নি: "
@@ -17743,6 +18647,10 @@ msgstr ""
msgid "SubCall"
msgstr "ডাকুন (Call)"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -17803,6 +18711,11 @@ msgstr "স্থির/বদ্ধ ফ্রেম %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "TileMap আঁকুন"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -17832,6 +18745,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -17841,9 +18758,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "IK চেইন পরিষ্কার করুন"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "সময়:"
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17872,6 +18794,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Spatial দৃশ্যমানতা টগল করুন"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "পুনরায় চেষ্টা করুন"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18707,6 +19634,60 @@ msgstr ""
"AnimatedSprite দ্বারা ফ্রেম দেখাতে SpriteFrames রিসোর্স অবশ্যই তৈরি করতে হবে "
"অথবা 'Frames' এর মান-এ নির্ধারন করে দিতে হবে।"
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "ফ্রেম %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "স্কেল/মাপ:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "চালান"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "বামে মাত্রা দিন"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "অফসেট/ভারসাম্য:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "মনিটর"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "মনিটর"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -18719,22 +19700,30 @@ msgstr "ওভাররাইড..."
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "উৎপাদিত বিন্দুর সংখ্যা:"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "ইনস্ট্যান্স"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "এটলাস/মানচিত্রাবলী প্রিভিউ"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "রৈখিক/লিনিয়ার"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -18745,8 +19734,8 @@ msgstr "অডিও বাস যোগ করুন"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "অডিও বাস লেআউট ওপেন করুন"
+msgid "Override"
+msgstr "ওভাররাইড..."
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -18767,10 +19756,11 @@ msgid "Pitch Scale"
msgstr "স্কেল/মাপ:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "চালান"
+msgid "Autoplay"
+msgstr "স্বয়ংক্রিয়ভাবে চালানো টগল করুন"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -18778,7 +19768,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "ইন্সট্যান্স:"
@@ -18808,13 +19799,29 @@ msgstr "নোড-সমূহ প্রতিলিপি/কপি করু
msgid "Anchor Mode"
msgstr "প্যান মোড"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "ঘূর্ণায়নের পদক্ষেপ:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "বর্তমান:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "সম্প্রসারিত করুন (জুম্ ইন)"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "১ টি Viewport"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "মোড (Mode) সরান"
@@ -18825,36 +19832,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "স্মুথ স্টেপ"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "হ্যান্ডেল স্থাপন করুন"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "হ্যান্ডেল স্থাপন করুন"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "হ্যান্ডেল স্থাপন করুন"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "স্মুথ স্টেপ"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "অফসেট/ভারসাম্য:"
+msgid "V"
+msgstr "অতিবেগুনী"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "অফসেট/ভারসাম্য:"
+msgid "Drag Margin"
+msgstr "হ্যান্ডেল স্থাপন করুন"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "অফসেট/ভারসাম্য:"
+msgid "Draw Screen"
+msgstr "ড্র কলস"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "ড্র কলস"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "হ্যান্ডেল স্থাপন করুন"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "ব্লেন্ড২ নোড"
@@ -18864,30 +19895,66 @@ msgstr "ব্লেন্ড২ নোড"
msgid "Light Mode"
msgstr "ডান দর্শন"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "ভারটেক্স"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "ভারটেক্স"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Spatial দৃশ্যমানতা টগল করুন"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Spatial দৃশ্যমানতা টগল করুন"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "পপুলেট"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "পপুলেট"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "অরিজিন দেখুন"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "ডান"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18906,6 +19973,11 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "টাইল পছন্দ করুন"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18934,6 +20006,19 @@ msgid "Build Mode"
msgstr "চালানোর মোড:"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "অসমর্থ"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Navigation Polygon তৈরি করুন"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Navigation Polygon তৈরি করুন"
@@ -18971,6 +20056,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "সেটিংস"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "পরিমাণ:"
@@ -18980,16 +20072,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "প্রক্রিয়া-পরবর্তী স্ক্রিপ্ট:"
+msgid "One Shot"
+msgstr "ওয়ান-শট নোড"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "স্কেল/মাপ:"
+msgid "Preprocess"
+msgstr "প্রক্রিয়া-পরবর্তী স্ক্রিপ্ট:"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -19015,11 +20107,22 @@ msgstr "ফাইল"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "নতুন প্রকল্প"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -19033,8 +20136,10 @@ msgstr ""
msgid "Texture"
msgstr "টেক্সট"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -19046,9 +20151,19 @@ msgstr "Emission Mask স্থাপন করুন"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Emission পূরণ:"
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "গিজমোস"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "ফরম্যাট"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -19074,7 +20189,8 @@ msgid "Initial Velocity"
msgstr "বড় হাতের অক্ষরে পরিবর্তনে করুন"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -19114,12 +20230,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "রঙ"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "রঙ"
@@ -19154,16 +20264,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "শাখা"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "শাখা"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "মধ্য বোতাম"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -19172,11 +20298,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "বড় হাতের অক্ষরে পরিবর্তনে করুন"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -19188,44 +20314,41 @@ msgid ""
msgstr ""
"অবশ্যই লাইটের আকৃতি সহ একটি গঠন 'texture' এর বৈশিষ্ট্যে হিসেবে প্রদান করতে হবে।"
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "সম্পাদন করুন (Edit)"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "গঠনবিন্যাসের এলাকা"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "পরিবর্তন করুন"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "ডানে সরান"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "Camera এর আকার পরিবর্তন করুন"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "স্তর"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -19234,28 +20357,33 @@ msgid "Shadow"
msgstr "শেডার"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "পশ্চাৎ দর্শন"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "ব্লেন্ড-এর সময় পরিবর্তন করুন"
+msgid "Gradient Length"
+msgstr "সাধারণ/ডিফল্ট"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "ফিল্টারসমূহ"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "ফিল্টারসমূহ"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "বন্ধ করুন"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "চালানোর মোড:"
@@ -19275,6 +20403,11 @@ msgstr "এই occluder এর জন্য occluder পলিগনটি খ
msgid "Width Curve"
msgstr "বক্ররেখা বন্ধ করুন"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "সাধারণ/ডিফল্ট"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -19307,24 +20440,40 @@ msgstr "চালানোর মোড:"
msgid "End Cap Mode"
msgstr "স্ন্যাপ মোড:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "নোড পুনঃনামকরণ করুন"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "বড় হাতের অক্ষরে পরিবর্তনে করুন"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "সংযোগসমূহ সম্পাদন করুন"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -19355,12 +20504,22 @@ msgstr "ইন্সট্যান্স:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Light এর ব্যাসার্ধ পরিবর্তন করুন"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "ভারটেক্স"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -19386,12 +20545,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "ঘূর্ণায়নের পদক্ষেপ:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "%s ডিগ্রি ঘূর্ণিত হচ্ছে।"
@@ -19406,21 +20561,65 @@ msgstr "ধ্রুবক/কন্সট্যান্ট"
msgid "Global Rotation Degrees"
msgstr "%s ডিগ্রি ঘূর্ণিত হচ্ছে।"
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "যথেচ্ছ মাপ:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "সার্বজনীন রূপান্তর রাখুন"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "আপেক্ষিক স্ন্যাপ"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "অফসেট/ভারসাম্য:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "স্ন্যাপ ব্যবহার করুন"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"ParallaxLayer একমাত্র ParallaxBackground এর অংশ হিসেবে নির্ধারন করলেই কাজ করে।"
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "প্রক্রিয়া/অ্যাকশন"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "প্রতিবিম্ব"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -19449,11 +20648,17 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "এক্সপোর্ট মোড:"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "বক্ররেখা বন্ধ করুন"
@@ -19467,6 +20672,20 @@ msgstr "PathFollow2D একমাত্র Path2D এর অংশ হিসে
msgid "Unit Offset"
msgstr "গ্রিডের অফসেট/ভারসাম্য:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "অফসেট/ভারসাম্য:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "অফসেট/ভারসাম্য:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -19477,12 +20696,22 @@ msgid "Layers"
msgstr "স্তর"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "বড় হাতের অক্ষরে পরিবর্তনে করুন"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "বড় হাতের অক্ষরে পরিবর্তনে করুন"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "ফাংশনগুলি:"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -19522,9 +20751,14 @@ msgstr "ডান"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "নোড-সমূহ কর্তন/কাট করুন"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "অবিচ্ছিন্ন/নিরবচ্ছিন্ন"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -19532,6 +20766,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "রঙ পছন্দ করুন"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "স্মার্ট স্ন্যাপিং ব্যাবহার করুন"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "গতি (FPS):"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -19539,6 +20793,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "উৎস Mesh:"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -19546,26 +20809,71 @@ msgstr "হ্যান্ডেল স্থাপন করুন"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr "স্থির/বদ্ধ ফ্রেম %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "প্লাটফর্মে প্রতিলিপি করুন..."
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "ফরম্যাট"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "%s ডিগ্রি ঘূর্ণিত হচ্ছে।"
+msgid "Local Shape"
+msgstr "ঘটনাস্থল"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "গঠনবিন্যাসের এলাকা"
+msgid "Collider"
+msgstr "অ্যানিমেশনের নোড"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider RID"
+msgstr "অকার্যকর পথ।"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "অ্যানিমেশনের নোড"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "অ্যানিমেশনের নোড"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "বড় হাতের অক্ষরে পরিবর্তনে করুন"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -19573,8 +20881,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "নোড পুনঃনামকরণ করুন"
+msgid "Vertex Colors"
+msgstr "ভারটেক্স"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -19587,22 +20895,45 @@ msgid "Gizmo Extents"
msgstr "গিজমোস"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "নোড তৈরি করুন"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "অ্যানিমেশনের নোড"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "Path এর দিক অবশ্যই একটি কার্যকর Node2D এর দিকে নির্দেশ করাতে হবে।"
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "পথের বিন্দু অপসারণ করুন"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "পরবর্তী স্ক্রিপ্ট"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "পুনরারম্ভ (সেঃ):"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -19629,6 +20960,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "ফ্রেম %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "ফিল্টারসমূহ"
+
#: scene/2d/tile_map.cpp
#, fuzzy
msgid ""
@@ -19647,51 +20988,70 @@ msgstr "TileSet (টাইল-সেট)..."
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "Camera এর আকার পরিবর্তন করুন"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "রুপান্তর"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Half Offset"
+msgstr "বড় হাতের অক্ষরে পরিবর্তনে করুন"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr "অরিজিন দেখুন"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
+msgid "Y Sort"
+msgstr "সাজান:"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Show Collision"
msgstr "অ্যানিমেশনের নোড"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "এক্সপোর্ট মোড:"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "অ্যানিমেশনের নোড"
+msgid "Centered Textures"
+msgstr "গঠনবিন্যাস"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "অ্যানিমেশনের নোড"
#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "রুপান্তর"
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "ফরম্যাট"
+msgid "Shape Centered"
+msgstr "নোড অ্যান্করের সাথে স্ন্যাপ করুন"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "প্রিসেট..."
+msgid "Shape Visible"
+msgstr "Spatial দৃশ্যমানতা টগল করুন"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -19713,27 +21073,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "বাস ভলিউম রিসেট করুন"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "বাস ভলিউম রিসেট করুন"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "রুপান্তরের পরিবর্তন"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -19749,7 +21100,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "অ্যাংকর"
#: scene/3d/arvr_nodes.cpp
@@ -19766,6 +21117,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "যথেচ্ছ মাপ:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -19794,34 +21150,38 @@ msgstr "Emission-এর স্থানসমূহ:"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Emission-এর স্থানসমূহ:"
+msgid "Degrees"
+msgstr "%s ডিগ্রি ঘূর্ণিত হচ্ছে।"
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "অ্যানিমেশন"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "সম্পাদনযোগ্য অংশীদারীসমূহ"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "বৈশিষ্ট্য ট্র্যাক"
+msgid "Tracking"
+msgstr "প্যাক/গুচ্ছিত করা"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19836,6 +21196,15 @@ msgstr "রুপান্তর"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19870,6 +21239,13 @@ msgstr "লাইট্ম্যাপে হস্তান্তর করু
msgid "Done"
msgstr "সম্পন্ন হয়েছে!"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "গিজমোস"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19884,6 +21260,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "ফিল্টার:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "রঙ"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "সাধারণ/ডিফল্ট"
@@ -19894,38 +21284,43 @@ msgstr "এটলাস/মানচিত্রাবলী:"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "পরিবেশ (Environment)"
+msgid "Generate"
+msgstr "সাধারণ"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "সেল (Cell)-এর আকার:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "নোড-সমূহ কর্তন/কাট করুন"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "%s ডিগ্রি ঘূর্ণিত হচ্ছে।"
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "নোড-সমূহ কর্তন/কাট করুন"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "দৃশ্য হতে তৈরি করবেন"
+msgid "Custom Energy"
+msgstr "বাস ইফেক্ট মুভ করুন"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "ক্যাপচার"
+msgid "Min Light"
+msgstr "ডানে মাত্রা দিন"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navigation Mesh তৈরি করুন"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19936,16 +21331,26 @@ msgstr ""
msgid "Light Data"
msgstr "ডান"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "নোডের নাম:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "বৈশিষ্ট্য ট্র্যাক"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "নতুন প্রকল্প"
@@ -19955,6 +21360,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "গ্রিডের অফসেট/ভারসাম্য:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "নিকটতম"
@@ -19962,8 +21372,9 @@ msgstr "নিকটতম"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19973,13 +21384,14 @@ msgstr "হ্যান্ডেল স্থাপন করুন"
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "ক্যাপচার"
#: scene/3d/collision_object.cpp
msgid ""
@@ -20044,17 +21456,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "গিজমোস"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Emission Mask স্থাপন করুন"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Sphere Shape এর ব্যাসার্ধ পরিবর্তন করুন"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Emission-এর স্থানসমূহ:"
+msgid "Ring Height"
+msgstr "ডানে সরান"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "সতর্কতা"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -20070,35 +21493,34 @@ msgid "Portal Mode"
msgstr "এক্সপোর্ট মোড:"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "নোড ফিল্টারসমূহ সম্পাদন করুন"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "MeshLibrary (মেস-লাইব্রেরি)..."
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Navigation Mesh তৈরি করুন"
+msgid "Dynamic Range"
+msgstr "MeshLibrary (মেস-লাইব্রেরি)..."
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -20134,21 +21556,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "রঙ পছন্দ করুন"
+msgid "Negative"
+msgstr "জিডিন্যাটিভ"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "ঘূর্ণায়ন মোড"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "বাস ভলিউম রিসেট করুন"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -20157,24 +21576,26 @@ msgstr "অংশাদি:"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "বিক্ষেপ-হীন মোড"
+msgid "Blend Splits"
+msgstr "ব্লেন্ড-এর সময়সমূহ:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "গভীরতা"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "শেডার"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "লোড ডিফল্ট"
#: scene/3d/light.cpp
@@ -20186,18 +21607,33 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "রুপান্তর নিষ্ফলা করা হয়েছে।"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "পরিদর্শক/পরীক্ষক"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "পরীক্ষামূলক উৎস"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -20255,9 +21691,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Spatial দৃশ্যমানতা টগল করুন"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "ড্র কলস"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "ড্র কলস"
+
#: scene/3d/path.cpp
#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
@@ -20288,8 +21734,8 @@ msgstr "অক্ষ"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "TileMap আঁকুন"
+msgid "Body Offset"
+msgstr "অফসেট/ভারসাম্য:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -20316,6 +21762,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "নোড(সমূহ) অপসারণ করুন"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -20372,39 +21823,82 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "পিছনের দিকে যান"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "সক্রিয়ভাবে মূল সম্পাদন করুন:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "সাধারণ/ডিফল্ট"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "গ্রুপ"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "ব্যাসার্ধ:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "ডিবাগার"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "ঘূর্ণায়ন মোড"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "গ্রিডের অফসেট/ভারসাম্য:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "নতুন প্রকল্প"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "স্ন্যাপ সক্রিয় করুন"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "রঙ পছন্দ করুন"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Emission-এর স্থানসমূহ:"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "ডানে মাত্রা দিন"
#: scene/3d/remote_transform.cpp
#, fuzzy
@@ -20432,6 +21926,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -20470,6 +21968,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -20527,6 +22029,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "স্থির/বদ্ধ ফ্রেম %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Navigation Polygon তৈরি করুন"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "অ্যানিমেশনের তালিকাটি অকার্যকর।"
@@ -20548,6 +22060,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -20571,11 +22087,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "সার্বজনীন রূপান্তর রাখুন"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -20584,7 +22095,16 @@ msgstr ""
msgid "Gizmo"
msgstr "গিজমোস"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "স্থির/বদ্ধ ফ্রেম %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -20640,14 +22160,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "বিচ্ছেদ:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "মাউসের চাকা উপরের দিকে চক্কর।"
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "ফাংশনগুলি:"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "অভিব্যক্তি (Expression) পরিবর্তন করুন"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "সমস্যা/ভুল"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "বিচ্ছেদ:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -20679,6 +22231,11 @@ msgid "Baked Light"
msgstr "লাইট্ম্যাপে হস্তান্তর করুন:"
#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "লাইট্ম্যাপে হস্তান্তর করুন:"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
@@ -20686,22 +22243,18 @@ msgstr ""
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "ইন্সট্যান্স:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "ইন্সট্যান্স:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -20724,11 +22277,13 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "প্রধান দৃশ্য"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -20743,6 +22298,11 @@ msgid "Auto Triangles"
msgstr "AutoLoad এর সার্বজনীন মানসমূহ অদলবদল/টগল করুন"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "AutoLoad এর সার্বজনীন মানসমূহ অদলবদল/টগল করুন"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20781,6 +22341,11 @@ msgstr "স্বয়ংক্রিয়ভাবে পুনরারম্ভ
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "স্বয়ংক্রিয়ভাবে পুনরারম্ভ করুন:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "স্বয়ংক্রিয়ভাবে পুনরারম্ভ করুন:"
@@ -20799,11 +22364,26 @@ msgstr "ইনপুট যোগ করুন"
msgid "Xfade Time"
msgstr "X-ফেড/বিলীন সময় (সেঃ):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "গ্রিডের অফসেট/ভারসাম্য:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "পিচ্‌"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "স্বয়ংক্রিয়-অগ্রগতি স্থাপন করুন"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "অ্যানিমেশনের সিদ্ধান্তসমূহ"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -20819,11 +22399,6 @@ msgid "Assigned Animation"
msgstr "অ্যানিমেশন যুক্ত করুন"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "স্বয়ংক্রিয়ভাবে চালানো টগল করুন"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20843,22 +22418,16 @@ msgid "Playback Options"
msgstr "বর্ণনা:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "সাধারণ/ডিফল্ট"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "দৃশ্য চালান"
+msgid "Active"
+msgstr "প্রক্রিয়া/অ্যাকশন"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20908,9 +22477,19 @@ msgid "Tree Root"
msgstr "নোড তৈরি করুন"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "অ্যানিমেশন প্রতিলেপন করুন"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "ট্র্যাক যোগ করুন"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -20920,16 +22499,88 @@ msgstr ""
msgid "Playback"
msgstr "চালান"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "মানসমূহ প্রতিলেপন/পেস্ট করুন"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "এক্সপোর্টের প্রিসেট:"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "অ্যানিমেশন"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "শূন্য"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "মূল নোডের নাম:"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "বোন্‌/হাড় তৈরি করুন"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "ইন্টারপোলেশন মোড"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "ওভাররাইড..."
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "নোডের নতুন অভিভাবক দান করুন"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "ফাংশনের (Function) নতুন নামকরণ করুন"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "দৃশ্য চালান"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "টার্গেট"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "স্কেল/মাপের অনুপাত:"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20940,29 +22591,38 @@ msgstr "মোড (Mode) বাছাই করুন"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "নতুন স্ক্রিপ্ট তৈরি করুন"
+msgid "Horizontal"
+msgstr "বক্ররেখায় বিন্দু সরান"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
-msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Vertical"
+msgstr "ভারটেক্স"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "প্যান মোড"
+msgid "Shortcut In Tooltip"
+msgstr "অরিজিন দেখুন"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "বাটন/বোতাম"
+msgid "Action Mode"
+msgstr "প্যান মোড"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20973,6 +22633,11 @@ msgstr "শর্টকাটসমূহ"
msgid "Group"
msgstr "দলসমূহ"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "পথ প্রতিলিপি/কপি করুন"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20982,6 +22647,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "ধারক/বাহক পর্যন্ত বিস্তৃত করুন"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "বাম"
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -20990,6 +22665,36 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Poly সম্পাদন করুন"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "মোড (Mode) বাছাই করুন"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "প্যান মোড"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "বিলম্বিত"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "প্রিসেট..."
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Spatial দৃশ্যমানতা টগল করুন"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -21032,28 +22737,29 @@ msgstr "অ্যাংকর"
msgid "Grow Direction"
msgstr "অংশাদি:"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "বক্ররেখায় বিন্দু সরান"
+msgid "Min Size"
+msgstr "প্রান্তরেখার আকার:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "ভারটেক্স"
+msgid "Pivot Offset"
+msgstr "গ্রিডের অফসেট/ভারসাম্য:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "যথেচ্ছ ঘূর্ণায়ন:"
+msgid "Clip Content"
+msgstr "ধ্রুবক/কন্সট্যান্ট"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "সরঞ্জাম-সমূহ"
#: scene/gui/control.cpp
#, fuzzy
@@ -21061,21 +22767,16 @@ msgid "Focus"
msgstr "পথের উপর ফোকাস করুন"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Poly সম্পাদন করুন"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "ছবির ফিল্টার:"
+msgid "Default Cursor Shape"
+msgstr "ডিফল্ট বাস লেআউট লোড করুন।"
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -21084,16 +22785,9 @@ msgid "Size Flags"
msgstr "সেল (Cell)-এর আকার:"
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "মোড (Mode) বাছাই করুন"
#: scene/gui/control.cpp
#, fuzzy
@@ -21110,9 +22804,13 @@ msgid "Dialog"
msgstr "XForm এর সংলাপ"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "পথ প্রতিলিপি/কপি করুন"
+msgid "Autowrap"
+msgstr "স্বয়ংক্রিয়-লোড"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -21123,14 +22821,49 @@ msgid "Please Confirm..."
msgstr "অনুগ্রহ করে নিশ্চিত করুন..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "ওভাররাইড..."
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "একটি কার্যকর এক্সটেনশন ব্যবহার করা আবশ্যক।"
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "সংযোগ বিচ্ছিন্ন করুন"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "গ্রিডের অফসেট/ভারসাম্য:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "ইন্সট্যান্স:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "সম্প্রসারিত করুন (জুম্ ইন)"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "সম্প্রসারিত করুন (জুম্ ইন)"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "সংকুচিত করুন (জুম্ আউট)"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "বোন্‌/হাড় দেখান"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -21141,10 +22874,25 @@ msgid "Enable grid minimap."
msgstr "স্ন্যাপ সক্রিয় করুন"
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "বোন্‌/হাড় দেখান"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "নির্বাচন করুন"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "কমিউনিটি/যৌথ-সামাজিক উৎস"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "আয়তন"
@@ -21156,21 +22904,50 @@ msgid "Timers"
msgstr "সময়:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "সম্প্রসারন/সংকোচন অপসারণ করুন (রিসেট জুম্)"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "সব সিলেক্ট করুন"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "পরীক্ষামূলক উৎস"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "যথেচ্ছ মাপ:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "সন্মুখ দর্শন"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -21198,6 +22975,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "গ্রহনযোগ্য অক্ষরসমূহ:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "প্রাসঙ্গিক সাহায্য"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "দ্রুত ফাইলসমূহ ফিল্টার করুন..."
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "দ্রুত ফাইলসমূহ ফিল্টার করুন..."
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "শর্টকাটসমূহ"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "দ্রুত ফাইলসমূহ ফিল্টার করুন..."
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "শুধুমাত্র নির্বাচিতসমূহ"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "ডান বোতাম"
@@ -21208,39 +23033,47 @@ msgid "Placeholder"
msgstr "প্লেসহোল্ডার হিসেবে লোড করুন"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "প্লেসহোল্ডার হিসেবে লোড করুন"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "বহিঃ-বক্ররেখার স্থান নির্ধারণ করুন"
+msgid "Blink Speed"
+msgstr "গতি (FPS):"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "হ্যান্ডেল স্থাপন করুন"
+msgid "Switch On Hover"
+msgstr "পিচ্‌"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "নতুন স্ক্রিপ্ট তৈরি করুন"
+msgid "Region Rect"
+msgstr "গঠনবিন্যাসের এলাকা"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "হ্যান্ডেল স্থাপন করুন"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -21258,6 +23091,11 @@ msgstr "পপুলেট"
#: scene/gui/popup.cpp
#, fuzzy
+msgid "Exclusive"
+msgstr "অন্তর্ভুক্ত"
+
+#: scene/gui/popup.cpp
+#, fuzzy
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -21267,6 +23105,30 @@ msgstr ""
"ব্যবহার না করেন। যদিও সম্পাদনের কাজে তা গ্রহনযোগ্য, কিন্তু চালনার সময় তা লুকিয়ে "
"যাবে।"
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "নির্বাচনকে কেন্দ্রীভূত করুন"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "নির্বাচিত সমূহ অপসারণ করুন"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "নির্বাচিত সমূহ Delete করুন"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "অনুসন্ধান করুন"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -21276,23 +23138,80 @@ msgstr "সাম্প্রতিক:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "স্কেল/মাপের অনুপাত:"
+msgid "Min Value"
+msgstr "মান"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "মান"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "পাতা: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "সম্পাদন করুন (Edit)"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "গ্রুপ"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "ক্লাসের আইটেম অপসারণ করুন"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "ইন্ডেক্স:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "স্বয়ংক্রিয়ভাবে মাত্রা দিন"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "ব্লেন্ড-এর সময়সমূহ:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "সমাপ্তি(সমূহ)"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "গ্রহনযোগ্য অক্ষরসমূহ:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "পথ প্রতিলিপি/কপি করুন"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -21301,6 +23220,29 @@ msgstr "সেল (Cell)-এর আকার:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "পরীক্ষামূলক উৎস"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "শুধুমাত্র নির্বাচিতসমূহ"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "বর্তমান দৃশ্য"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "বাস ইফেক্ট মুভ করুন"
@@ -21317,14 +23259,56 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "পৃষ্ঠতল পপুলেট করুন"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "সমকোণীয় (Orthogonal)"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "দ্রুত ফাইলসমূহ ফিল্টার করুন..."
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "রঙ পছন্দ করুন"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "নোড পুনঃনামকরণ করুন"
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "গ্রিডের অফসেট/ভারসাম্য:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "কলাপ্স করুন"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -21339,73 +23323,131 @@ msgstr ""
msgid "Current Tab"
msgstr "বর্তমান:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Spatial দৃশ্যমানতা টগল করুন"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "অডিও বাস, পুনরায় সাজানোর জন্য ড্র্যাগ এন্ড ড্রপ অ্যাপ্লাই করুন।"
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "বিন্দু অপসারণ করুন"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "গঠনবিন্যাসের এলাকা"
+msgid "Fold Gutter"
+msgstr "লাইন-এ যান"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "অসমর্থ/অক্ষম"
+msgid "Hiding Enabled"
+msgstr "সক্রিয় করুন"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "সক্রিয় করুন"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "ভারটেক্স"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "বক্ররেখায় বিন্দু সরান"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "ড্র কলস"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "একটি নোড নির্বাচন করুন"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "ধারক/বাহক পর্যন্ত বিস্তৃত করুন"
+msgid "Focused"
+msgstr "পথের উপর ফোকাস করুন"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "অ্যানিমেশনের নোড"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "ধারক/বাহক পর্যন্ত বিস্তৃত করুন"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "গঠনবিন্যাসের এলাকা"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "ধাপ লাফিয়ে যান"
+msgid "Over"
+msgstr "প্রতিস্থাপন"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "প্রোপার্টি-সমূহ:"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "প্যান মোড"
@@ -21419,12 +23461,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "বড় হাতের অক্ষরে পরিবর্তনে করুন"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "%s ডিগ্রি ঘূর্ণিত হচ্ছে।"
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "বামে মাত্রা দিন"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "ইন্টারপোলেশন মোড"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -21435,6 +23489,21 @@ msgid "(Other)"
msgstr "(অন্যান্য)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Spatial দৃশ্যমানতা টগল করুন"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "মধ্য বোতাম"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "নোড তৈরি করুন"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -21443,8 +23512,12 @@ msgstr ""
msgid "Audio Track"
msgstr "ট্র্যাক যোগ করুন"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -21452,14 +23525,14 @@ msgstr ""
msgid "Stream Position"
msgstr "আন্ত-বক্ররেখার স্থান নির্ধারণ করুন"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "১ টি Viewport"
+msgid "Stretch Shrink"
+msgstr "মোড (Mode) বাছাই করুন"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "১ টি Viewport"
#: scene/main/http_request.cpp
@@ -21501,6 +23574,11 @@ msgstr "বর্ণনা:"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "এক্সপোর্টের প্রিসেট:"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "প্যান মোড"
@@ -21527,6 +23605,35 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "নোড ফিল্টারসমূহ সম্পাদন করুন"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "ইন্টারপোলেশন মোড"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "বাম"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "অ্যানিমেশনের নোড"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Navigation Mesh তৈরি করুন"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -21536,6 +23643,15 @@ msgstr "অর্থপূর্ন!"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "ইন্টারপোলেশন মোড"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -21567,11 +23683,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "প্রান্তরেখা তৈরি করুন"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "ইন্টারপোলেশন মোড"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -21598,12 +23709,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -21631,17 +23742,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "TileMap আঁকুন"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "স্বয়ংক্রিয়ভাবে পুনরারম্ভ করুন:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "বাম"
+msgid "Viewport Path"
+msgstr "এক্সপোর্টের প্রিসেট:"
#: scene/main/viewport.cpp
msgid ""
@@ -21661,6 +23768,19 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "ওভাররাইড..."
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -21671,6 +23791,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "পক্ষান্তরিত করুন"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "ইনপুট নাম পরিবর্তন করুন"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "শেডার"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "অসমর্থ"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "রৈখিক/লিনিয়ার"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "ডিবাগ"
@@ -21680,13 +23833,32 @@ msgid "Render Target"
msgstr "টার্গেট"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "অ্যানিমেশন আপডেট মোড পরিবর্তন করুন"
+msgid "Clear Mode"
+msgstr "চালানোর মোড:"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "সক্রিয় করুন"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "সক্রিয় করুন"
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "অসমর্থ"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -21694,7 +23866,17 @@ msgid "Shadow Atlas"
msgstr "এটলাস/মানচিত্রাবলী:"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "রুপান্তর"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "সার্বজনীন রূপান্তর রাখুন"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -21716,15 +23898,30 @@ msgstr "নোড-সমূহ কর্তন/কাট করুন"
msgid "Loop Mode"
msgstr "মোড (Mode) সরান"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "মান"
+msgid "Loop Begin"
+msgstr "মোড (Mode) সরান"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "মান"
+msgid "Loop End"
+msgstr "মোড (Mode) সরান"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "মিশ্র নোড"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "প্রধান দৃশ্যের মান/আর্গুমেন্ট-সমূহ:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -21735,17 +23932,17 @@ msgstr "নির্বাচিত সমূহের আকার পরিব
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "পরিদর্শক/পরীক্ষক"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "ওভাররাইড..."
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "পথের উপর ফোকাস করুন"
@@ -21756,6 +23953,16 @@ msgstr "প্রান্তরেখার আকার:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "ফাংশনগুলি:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "সংকেতসমূহ"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "গঠনবিন্যাসের সিদ্ধান্ত (অপশন)-সমূহ"
@@ -21773,29 +23980,36 @@ msgstr "নোডের সাথে সংযুক্ত করুন:"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "প্যান মোড"
+msgid "Sky Custom FOV"
+msgstr "নোড-সমূহ কর্তন/কাট করুন"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "রেফারেন্সের ডকুমেন্টেশনে খুঁজুন।"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "ঘূর্ণায়নের পদক্ষেপ:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "%s ডিগ্রি ঘূর্ণিত হচ্ছে।"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21804,86 +24018,98 @@ msgid "Ambient Light"
msgstr "ডানে মাত্রা দিন"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "অ্যানিমেশন"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "সংরক্ষিত ফাইল:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "পরিমাণ:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "গভীরতা"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "গভীরতা"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "বক্ররেখা বন্ধ করুন"
+msgid "Depth End"
+msgstr "গভীরতা"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "বক্ররেখা বন্ধ করুন"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "দ্রুত ফাইলসমূহ ফিল্টার করুন..."
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "বক্ররেখা বন্ধ করুন"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "দ্রুত ফাইলসমূহ ফিল্টার করুন..."
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "পুনঃনকশাসমূহ"
+msgid "Height Min"
+msgstr "ডান"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "স্ন্যাপ মোড:"
+msgid "Height Max"
+msgstr "ডান"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "বক্ররেখা বন্ধ করুন"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "পুনঃনকশাসমূহ"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "এক্সপোর্ট"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21892,144 +24118,100 @@ msgid "SS Reflections"
msgstr "নির্বাচিত সমূহের আকার পরিবর্তন করুন"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "শুধুমাত্র নির্বাচিতসমূহ"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "পদক্ষেপ:"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
-msgstr "ব্যাসার্ধ:"
+msgid "Fade In"
+msgstr "অন্তঃস্থ ফেড/বিলীন (সেঃ):"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "বহিঃস্থ ফেড/বিলীন (সেঃ):"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "ব্যাসার্ধ:"
+msgid "Depth Tolerance"
+msgstr "গভীরতা"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Radius 2"
+msgstr "ব্যাসার্ধ:"
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "রঙ"
+msgid "Light Affect"
+msgstr "ডান দর্শন"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "ইন্সট্যান্স:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "ট্র্যানজিশন/স্থানান্তরণ"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "ব্লেন্ড২ নোড"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "স্কেল/মাপ:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -22037,26 +24219,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "ডান"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "বিচ্ছেদ:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "ফাংশনে যান..."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "সতর্কতা"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "সাম্প্রতিক:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "বিক্ষেপ-হীন মোড"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "অফসেট/ভারসাম্য:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -22066,6 +24266,15 @@ msgstr ""
msgid "Map Depth"
msgstr "গভীরতা"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "গভীরতা"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -22087,44 +24296,46 @@ msgid "Parameters"
msgstr "পরিবর্তনসমূহ হাল-নাগাদ করুন"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "প্যান মোড"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "ব্লেন্ড২ নোড"
+msgid "Specular Mode"
+msgstr "চালানোর মোড:"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "ইন্টারপোলেশন মোড"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "বাম দর্শন"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "সন্মুখ দর্শন"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "চালানোর মোড:"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "পরিমাণ:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -22133,6 +24344,16 @@ msgid "Particles Anim"
msgstr "ভারটেক্স"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "ফ্রেম %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "ফ্রেম %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -22149,10 +24370,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -22176,11 +24393,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "যথেচ্ছ মাপ:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -22209,32 +24421,34 @@ msgid "Ambient Occlusion"
msgstr "Poly সম্পাদন করুন"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "গঠনবিন্যাসের এলাকা"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "গভীরতা"
+msgid "Min Layers"
+msgstr "স্তর"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "স্তর"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -22247,27 +24461,14 @@ msgstr "ট্র্যানজিশন/স্থানান্তরণ"
msgid "Refraction"
msgstr "বিচ্ছেদ:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "যথেচ্ছ মাপ:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "ব্লেন্ড২ নোড"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "স্তর"
#: scene/resources/material.cpp
#, fuzzy
@@ -22275,7 +24476,7 @@ msgid "UV1"
msgstr "অতিবেগুনী"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -22284,42 +24485,26 @@ msgid "UV2"
msgstr "অতিবেগুনী"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "এক্সপোর্ট মোড:"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "বিক্ষেপ-হীন মোড"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "প্যান মোড"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "লাইট্ম্যাপে হস্তান্তর করুন:"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "ব্লেন্ড২ নোড"
@@ -22351,8 +24536,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "রুপান্তর নিষ্ফলা করা হয়েছে।"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "UV Map রুপান্তর করুন"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "শ্রেণীবিন্যাস/সারি পুনর্মাপন করুন"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "শ্রেণীবিন্যাস/সারি পুনর্মাপন করুন"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -22369,6 +24570,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "উৎস:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -22382,11 +24588,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "প্রান্তরেখার আকার:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "দৃশ্য হতে একত্রিত করবেন"
@@ -22400,11 +24601,6 @@ msgid "Max Error"
msgstr "সমস্যা/ভুল"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "পলিগন->UV"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -22418,6 +24614,18 @@ msgstr "ইন্সট্যান্স:"
msgid "Sample Max Error"
msgstr "নমুনাসমূহ"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -22426,43 +24634,74 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "পলিগন->UV"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "বিন্দু সরান"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "ফ্রি লুক স্পিড মডিফায়ার"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "ফ্রি লুক স্পিড মডিফায়ার"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Emission-এর স্থানসমূহ:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Emission পূরণ:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Emission-এর স্থানসমূহ:"
+msgid "Color Texture"
+msgstr "থিম এডিট করুন..."
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Emission-এর স্থানসমূহ:"
+msgid "Point Count"
+msgstr "ইনপুট যোগ করুন"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "সমতল:"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
+msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -22495,6 +24734,18 @@ msgstr "ডানে সরান"
msgid "Left To Right"
msgstr "ডান"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -22518,17 +24769,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "বক্ররেখা বন্ধ করুন"
+msgid "Top Color"
+msgstr "পরবর্তী স্ক্রিপ্ট"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "সংরক্ষিত ফাইল:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -22537,12 +24785,8 @@ msgstr "গ্রুপ"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "বক্ররেখা বন্ধ করুন"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "রঙ পছন্দ করুন"
#: scene/resources/sky.cpp
#, fuzzy
@@ -22551,35 +24795,21 @@ msgstr "চালান"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "প্রতিস্থাপন"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "বক্ররেখা বন্ধ করুন"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "গঠনবিন্যাসের এলাকা"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -22592,11 +24822,6 @@ msgstr "ধারক/বাহক পর্যন্ত বিস্তৃত
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "পপুলেট"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Sphere Shape এর ব্যাসার্ধ পরিবর্তন করুন"
@@ -22605,10 +24830,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -22624,10 +24845,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -22649,12 +24866,28 @@ msgstr "বস্তু অপসারণ করুন"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "পাতা: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "মাপের মোড করুন (R)"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "ক্যাপচার"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "প্যান মোড"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "প্যান মোড"
#: scene/resources/texture.cpp
#, fuzzy
@@ -22666,12 +24899,30 @@ msgstr "ধরণ পরিবর্তন করুন"
msgid "Current Frame"
msgstr "বর্তমান দৃশ্য"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "প্যান মোড"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "অক্ষরের মাত্রা (বড়/ছোট-হাতের) সংবেদনশীল"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "সাধারণ/ডিফল্ট"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "বড় হাতের অক্ষরে পরিবর্তনে করুন"
@@ -22713,6 +24964,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "এক্সপোর্ট টেমপ্লেটসমূহ লোড হচ্ছে"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "ইনপুট নাম পরিবর্তন করুন"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "লোড ডিফল্ট"
@@ -22727,6 +24988,16 @@ msgid "Fallback Environment"
msgstr "পরিবেশ (Environment)"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "প্রধান দৃশ্য"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "দৃশ্য"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -22744,10 +25015,32 @@ msgstr "রৈখিক/লিনিয়ার"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "বড় হাতের অক্ষরে পরিবর্তনে করুন"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "উত্তরাধিকারত্ব পরিস্কার করুন"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -22789,12 +25082,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "এইমাত্র অব্যাহিত/মুক্ত"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22806,7 +25099,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22825,12 +25118,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "বাইপাস"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22851,19 +25145,10 @@ msgid "Post Gain"
msgstr "পরবর্তী (Post)"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "রিসোর্স"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22899,7 +25184,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "সেল (Cell)-এর আকার:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22907,12 +25192,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "প্যান মোড"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22921,7 +25201,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "বাইপাস"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22934,18 +25214,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "সময়:"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "মিশ্র নোড"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22966,13 +25241,33 @@ msgid "Channel Disable Time"
msgstr "ব্লেন্ড-এর সময় পরিবর্তন করুন"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "ইনপুট যোগ করুন"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "দৃশ্য হতে তৈরি করবেন"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "চলক/ভেরিয়েবল"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "পরিপ্রেক্ষিত (Perspective)"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22986,19 +25281,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "সেল (Cell)-এর আকার:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "বাম দিকে ফ্রিলুক করুন"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "রৈখিক/লিনিয়ার"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "এটলাস/মানচিত্রাবলী প্রিভিউ"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "বড় হাতের অক্ষরে পরিবর্তনে করুন"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "অ্যানিমেশনের নোড"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "অ্যানিমেশনের নোড"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "অ্যানিমেশনের নোড"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "অ্যানিমেশনের নোড"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "অ্যানিমেশনের নোড"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "অ্যানিমেশনের নোড"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "বামে মাত্রা দিন"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -23036,6 +25407,11 @@ msgstr "সতর্কতা"
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "দ্রুত ফাইলসমূহ ফিল্টার করুন..."
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "অভিব্যক্তি (Expression) পরিবর্তন করুন"
@@ -23194,7 +25570,7 @@ msgstr "ইন্টারপোলেশন মোড"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "খুলুন"
#: servers/visual_server.cpp
@@ -23344,5 +25720,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "Camera এর আকার পরিবর্তন করুন"
diff --git a/editor/translations/br.po b/editor/translations/br.po
index 7a03f082c4..cfcfaad56b 100644
--- a/editor/translations/br.po
+++ b/editor/translations/br.po
@@ -23,6 +23,55 @@ msgstr ""
"X-Generator: Weblate 4.4.1-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Roudenn Perzhioù"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Min Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Max Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -30,11 +79,94 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Tro Fiñvskeudenn"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Editor Hint"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Mod Interpoladur"
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Cheñch Skeul Alc'hwezioù Fiñvskeudenn"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+msgid "Error String"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Error Line"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -60,9 +192,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Fonksionoù :"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -87,6 +231,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Tro Fiñvskeudenn"
@@ -95,22 +243,63 @@ msgstr "Tro Fiñvskeudenn"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
msgid "Root Node"
msgstr ""
#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Tro Fiñvskeudenn"
+
+#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
msgstr ""
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr ""
@@ -158,6 +347,15 @@ msgstr "Argumant fall evit sevel '%s'"
msgid "On call to '%s':"
msgstr "O gervel '%s' :"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -197,10 +395,149 @@ msgstr "Tro Fiñvskeudenn"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Command"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Tro Fiñvskeudenn"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+msgid "Speed"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Talvoud :"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Channel"
+msgstr ""
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pitch"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -214,10 +551,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -393,17 +732,19 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
msgid "Filters"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -431,7 +772,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Fonksionoù :"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
msgstr ""
@@ -501,15 +842,25 @@ msgstr ""
msgid "Resource"
msgstr ""
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+msgid "Local To Scene"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+msgid "Path"
msgstr ""
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+msgid "Messages"
+msgstr ""
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -522,7 +873,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -554,7 +905,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -623,8 +974,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -640,7 +996,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -914,8 +1270,10 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1062,6 +1420,8 @@ msgstr "Fiñval Alc'hwezioù Fiñvskeudenn"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1451,7 +1811,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1616,13 +1976,6 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1754,10 +2107,9 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr ""
#: editor/editor_about.cpp
@@ -2097,7 +2449,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2550,8 +2904,11 @@ msgstr ""
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2568,6 +2925,15 @@ msgstr ""
msgid "Current Path"
msgstr "Roudenn Perzhioù"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2588,7 +2954,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2706,6 +3073,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2816,14 +3185,18 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2835,6 +3208,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
@@ -3533,7 +3930,7 @@ msgstr ""
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr ""
@@ -3577,7 +3974,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4173,7 +4570,10 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4276,10 +4676,23 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr ""
+
#: editor/editor_resource_picker.cpp
msgid "Edited Resource"
msgstr ""
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+msgid "Editable"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4411,7 +4824,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4478,10 +4891,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4529,15 +4938,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4551,19 +4960,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4572,11 +4975,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4585,11 +4988,11 @@ msgstr ""
msgid "Navigation"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4609,7 +5012,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4698,7 +5101,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4801,7 +5204,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5017,7 +5420,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5047,8 +5452,7 @@ msgstr ""
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5201,6 +5605,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6587,8 +6995,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6673,6 +7081,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6681,6 +7090,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6762,6 +7173,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -6881,7 +7293,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7045,11 +7457,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8104,6 +8516,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8643,16 +9056,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8736,6 +9152,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9178,7 +9595,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9221,6 +9639,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9400,7 +9819,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9416,7 +9836,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9504,7 +9924,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9758,7 +10178,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10132,6 +10552,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10639,14 +11062,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -10971,6 +11386,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -10978,7 +11394,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -11549,7 +11965,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12293,6 +12710,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12306,10 +12727,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12366,7 +12783,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12682,6 +13100,12 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+msgctxt "Application"
+msgid "Project Manager"
+msgstr ""
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -12818,10 +13242,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -12873,10 +13293,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13023,11 +13439,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13213,7 +13625,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -13944,7 +14358,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -13968,6 +14382,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14037,7 +14456,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14049,13 +14468,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14228,15 +14650,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14304,30 +14722,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14357,10 +14765,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14368,7 +14772,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14384,10 +14796,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14419,10 +14827,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14453,8 +14857,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "Amzer (s) : "
#: main/main.cpp
msgid "Low Processor Mode"
@@ -14465,10 +14870,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14526,12 +14927,12 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr ""
-#: main/main.cpp
-msgid "Bg Color"
+#: main/main.cpp scene/resources/style_box.cpp
+msgid "BG Color"
msgstr ""
#: main/main.cpp
@@ -14608,6 +15009,7 @@ msgid "Main Loop Type"
msgstr ""
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14627,7 +15029,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14667,32 +15069,42 @@ msgstr ""
msgid "Operation"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Use Collision"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
msgid "Collision Layer"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
msgid "Collision Mask"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Enlakaat Alc'hwez"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14705,10 +15117,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14720,6 +15140,12 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14729,6 +15155,10 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Node"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14745,18 +15175,77 @@ msgid "Path Rotation"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Local"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Kendalc'hus"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Path Joined"
+msgstr ""
+
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Compression Mode"
msgstr ""
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Transfer Channel"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Enlakaat an Alc'hwezh Amañ"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -14811,11 +15300,15 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Class Name"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
@@ -14911,6 +15404,161 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Enlakaat an Alc'hwezh Amañ"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Length"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "FOV Size"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Lineel"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Blend Weights"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Enlakaat an Alc'hwezh Amañ"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Tro Fiñvskeudenn"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -14920,10 +15568,22 @@ msgid "Godot Bone Node"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -14931,7 +15591,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
msgid "Nodes"
msgstr ""
@@ -14951,6 +15655,15 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Enlakaat an Alc'hwezh Amañ"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Root Nodes"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -14991,17 +15704,42 @@ msgstr ""
msgid "Animations"
msgstr "Tro Fiñvskeudenn"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+msgid "Octant Size"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center X"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Y"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Z"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15180,12 +15918,17 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+msgid "Loop Offset"
+msgstr ""
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15201,11 +15944,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15290,6 +16033,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15297,6 +16048,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15313,12 +16068,52 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Names"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Strings"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "Description URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15359,13 +16154,6 @@ msgstr ""
msgid "Visual Script"
msgstr ""
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Fonksionoù :"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15678,6 +16466,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -15686,6 +16475,11 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Return Enabled"
+msgstr "Aktivañ ar Roudenn"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
msgstr ""
@@ -15780,14 +16574,29 @@ msgid "Basic Type"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Node Path"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
+msgstr "Roudenn Galv Metodenn"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -15842,10 +16651,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -15887,6 +16692,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -15957,6 +16766,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr ""
@@ -16010,6 +16823,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr ""
@@ -16035,6 +16852,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16043,7 +16864,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16071,6 +16896,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -16850,6 +17679,53 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Centered"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -16859,22 +17735,29 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Point"
+msgstr "Fiñval ar Poentoù Bezier"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Lineel"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -16884,7 +17767,7 @@ msgid "Audio Bus"
msgstr "Lodenn Audio :"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
+msgid "Override"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16904,8 +17787,9 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16914,7 +17798,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -16940,12 +17825,27 @@ msgstr ""
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Mod Interpoladur"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Roudenn Perzhioù"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr ""
@@ -16954,31 +17854,51 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -16986,27 +17906,60 @@ msgstr ""
msgid "Light Mode"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Cheñch Tro ar Fiñvskeudenn"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Cheñch Tro ar Fiñvskeudenn"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Self Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17023,6 +17976,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17047,6 +18004,17 @@ msgid "Build Mode"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+msgid "Disabled"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17077,6 +18045,12 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Emitting"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17086,13 +18060,13 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
+msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -17117,11 +18091,21 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17134,8 +18118,10 @@ msgstr ""
msgid "Texture"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17145,7 +18131,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17171,7 +18165,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17210,11 +18205,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17249,16 +18239,29 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node A"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node B"
+msgstr ""
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+msgid "Disable Collision"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17266,11 +18269,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17280,40 +18283,37 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+msgid "Editor Only"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Height"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17321,26 +18321,28 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Gradient Length"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Aktivañ ar Roudenn"
#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
+msgid "Filter Smooth"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
+#: scene/2d/light_occluder_2d.cpp
+msgid "Closed"
msgstr ""
-#: scene/2d/light_occluder_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
msgid "Cull Mode"
msgstr ""
@@ -17357,6 +18359,10 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Default Color"
+msgstr ""
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17385,23 +18391,38 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Tro Fiñvskeudenn"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17430,12 +18451,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17456,11 +18485,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17472,20 +18498,59 @@ msgstr ""
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+msgid "Base Offset"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Base Scale"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Tro Fiñvskeudenn"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Melezour"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17514,11 +18579,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17530,6 +18600,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17539,12 +18621,20 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Fonksionoù :"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17581,9 +18671,13 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Custom Integrator"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "Kendalc'hus"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17591,6 +18685,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17598,28 +18709,75 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Shape Index"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17627,9 +18785,8 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-#, fuzzy
-msgid "Invert Border"
-msgstr "Enlakaat Alc'hwez"
+msgid "Vertex Colors"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
@@ -17640,21 +18797,42 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Dilemel ar Roudenn Fiñvskeudenn"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Use Global Coordinates"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
msgstr ""
@@ -17680,6 +18858,15 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame Coords"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Aktivañ ar Roudenn"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17692,43 +18879,60 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Cheñch Treuzfurmadur ar Fiñvskeudenn"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Show Collision"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
+msgid "Compatibility Mode"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
+msgid "Centered Textures"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+msgid "Cell Clip UV"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -17746,15 +18950,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-msgid "Reverb Bus Name"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17762,10 +18958,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -17780,7 +18976,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17797,6 +18993,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -17823,32 +19023,36 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Tro Fiñvskeudenn"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
+msgid "Tracking"
msgstr "Roudenn Perzhioù"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -17864,6 +19068,15 @@ msgstr "Cheñch Treuzfurmadur ar Fiñvskeudenn"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "User Data"
msgstr ""
@@ -17892,6 +19105,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -17905,47 +19124,61 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
+msgid "Use Denoiser"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
+msgid "Use Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+msgid "Default Texels Per Unit"
msgstr ""
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Fiñval ar Poentoù Bezier"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
+msgid "Max Size"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky"
msgstr ""
#: scene/3d/baked_lightmap.cpp
+msgid "Custom Sky Rotation Degrees"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Tapout"
+msgid "Custom Color"
+msgstr "Fonksionoù :"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Custom Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
+msgid "Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Tro Fiñvskeudenn"
+
+#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -17953,15 +19186,24 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+msgid "Bone Name"
+msgstr ""
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Roudenn Perzhioù"
+
+#: scene/3d/camera.cpp
msgid "Projection"
msgstr ""
@@ -17970,6 +19212,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "Tostañ"
@@ -17978,8 +19224,9 @@ msgstr "Tostañ"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -17988,13 +19235,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Tapout"
#: scene/3d/collision_object.cpp
msgid ""
@@ -18049,15 +19297,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Height"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -18073,12 +19329,15 @@ msgid "Portal Mode"
msgstr ""
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18086,20 +19345,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Tro Fiñvskeudenn"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18132,19 +19386,16 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Bake Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "Roudenn Galv Metodenn"
#: scene/3d/light.cpp
-msgid "Shadow Color"
+msgid "Reverse Cull Face"
msgstr ""
#: scene/3d/light.cpp servers/visual_server.cpp
@@ -18152,11 +19403,11 @@ msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
+msgid "Depth Range"
msgstr ""
#: scene/3d/light.cpp
@@ -18164,11 +19415,12 @@ msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Mod Interpoladur"
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr ""
#: scene/3d/light.cpp
@@ -18180,11 +19432,20 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Roudenn Treuzfurmadur 3D"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18192,6 +19453,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18246,9 +19511,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18276,7 +19549,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18304,6 +19577,10 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+msgid "Exclude Nodes"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18355,36 +19632,68 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+msgid "Portal Active"
+msgstr ""
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Use Default Margin"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+msgid "Group Name"
+msgstr ""
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Update Mode"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
+msgid "Box Projection"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+msgid "Enable Shadows"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Contrib"
msgstr ""
#: scene/3d/remote_transform.cpp
@@ -18412,6 +19721,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18449,6 +19762,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -18502,6 +19819,15 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "Aktivañ ar Roudenn"
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18522,6 +19848,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18545,10 +19875,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18556,7 +19882,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18605,13 +19939,44 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Use As Traction"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Fonksionoù :"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Melezour"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Fonksionoù :"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18637,27 +20002,29 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Fiñval ar Poentoù Bezier"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+msgid "Min Distance"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18678,10 +20045,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18694,6 +20063,10 @@ msgid "Auto Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
+msgid "Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -18727,6 +20100,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -18743,10 +20120,23 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Auto Advance"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Tro Fiñvskeudenn"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -18762,10 +20152,6 @@ msgid "Assigned Animation"
msgstr "Cheñch Tro ar Fiñvskeudenn"
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -18784,20 +20170,13 @@ msgid "Playback Options"
msgstr ""
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
+msgid "Default Blend Time"
msgstr ""
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
-
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Active"
msgstr ""
#: scene/animation/animation_player.cpp
@@ -18842,9 +20221,19 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Enlakaat Fiñvskeudenn"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Ouzhpenn Roudenn"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -18853,15 +20242,78 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "Base Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Tro Fiñvskeudenn"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Root Bone"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Mod Interpoladur"
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Target Node"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Fonksionoù :"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -18871,12 +20323,20 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Horizontal"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Horizontal"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -18885,11 +20345,11 @@ msgid "Action Mode"
msgstr "Fonksionoù :"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -18900,6 +20360,10 @@ msgstr ""
msgid "Group"
msgstr ""
+#: scene/gui/button.cpp scene/gui/label.cpp
+msgid "Clip Text"
+msgstr ""
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -18909,6 +20373,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -18917,6 +20389,33 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Mod Interpoladur"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Roudenn Galv Metodenn"
+
+#: scene/gui/color_picker.cpp
+msgid "Deferred Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Aktivañ ar Roudenn"
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -18957,16 +20456,16 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
-msgid "Grow Horizontal"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
msgstr ""
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
-msgid "Rect Rotation"
+msgid "Clip Content"
msgstr ""
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
@@ -18974,7 +20473,7 @@ msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -18982,19 +20481,15 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-msgid "Focus Mode"
-msgstr ""
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Filter"
+msgid "Default Cursor Shape"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19002,15 +20497,7 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
+msgid "Stretch Ratio"
msgstr ""
#: scene/gui/control.cpp
@@ -19026,7 +20513,11 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-msgid "Dialog Text"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
msgstr ""
#: scene/gui/dialogs.cpp
@@ -19038,11 +20529,41 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Snap Distance"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
+msgstr "Enlakaat Fiñvskeudenn"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Enlakaat Fiñvskeudenn"
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Step"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -19054,10 +20575,22 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+msgid "Show Close"
+msgstr ""
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+msgid "Selected"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
+msgid "Comment"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19068,7 +20601,15 @@ msgid "Timers"
msgstr "Amzer :"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -19076,13 +20617,29 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+msgid "Icon Scale"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Icon Size"
+msgstr ""
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19108,6 +20665,51 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Aktivañ ar Roudenn"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Aktivañ ar Roudenn"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Aktivañ ar Roudenn"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Aktivañ ar Roudenn"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19116,36 +20718,43 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Caret Position"
-msgstr "Tro Fiñvskeudenn"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
+msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19161,12 +20770,36 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Checkable Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On State Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Allow Search"
+msgstr ""
+
#: scene/gui/progress_bar.cpp
msgid "Percent"
msgstr ""
@@ -19175,20 +20808,71 @@ msgstr ""
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Talvoud :"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Talvoud :"
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Exp Edit"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Rounded"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+msgid "Border Color"
msgstr ""
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Amzer (s) : "
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-msgid "Bbcode Text"
+msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
@@ -19196,6 +20880,28 @@ msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Aktivañ ar Roudenn"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Eilskoueriañ an Alc'whezh(ioù) Uhelsklaeriet"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19211,13 +20917,51 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Aktivañ ar Roudenn"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Aktivañ ar Roudenn"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19230,64 +20974,116 @@ msgstr ""
msgid "Current Tab"
msgstr ""
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Hiding Enabled"
+msgstr "Aktivañ ar Roudenn"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Aktivañ ar Roudenn"
+
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Disabled"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Horizontal"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Draw"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Roudenn Galv Metodenn"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Expand"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Focused"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+msgid "Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+msgid "Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19303,13 +21099,22 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+msgid "Center Offset"
msgstr ""
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Mod Interpoladur"
+
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""
@@ -19319,6 +21124,18 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Folding"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19327,20 +21144,24 @@ msgstr ""
msgid "Audio Track"
msgstr "Ouzhpenn Roudenn"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19377,6 +21198,11 @@ msgid "Editor Description"
msgstr ""
#: scene/main/node.cpp
+#, fuzzy
+msgid "Import Path"
+msgstr "Roudenn Perzhioù"
+
+#: scene/main/node.cpp
msgid "Pause Mode"
msgstr ""
@@ -19400,6 +21226,31 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+msgid "Process Priority"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Mod Interpoladur"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Navigation Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19408,6 +21259,15 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Mod Interpoladur"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19436,11 +21296,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Mod Interpoladur"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -19466,12 +21321,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19497,15 +21352,11 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Time Left"
+#: scene/main/viewport.cpp
+msgid "Viewport Path"
msgstr ""
#: scene/main/viewport.cpp
@@ -19522,6 +21373,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19531,6 +21394,35 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Lineel"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -19539,20 +21431,46 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Cheñch Mod Bremenadur ar Fiñvskeudenn"
+msgid "Clear Mode"
+msgstr "Roudenn Galv Metodenn"
+
+#: scene/main/viewport.cpp
+msgid "Enable 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable Input"
+msgstr ""
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Cheñch Treuzfurmadur ar Fiñvskeudenn"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Cheñch Treuzfurmadur ar Fiñvskeudenn"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19571,15 +21489,26 @@ msgstr ""
msgid "Loop Mode"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Min Value"
-msgstr "Talvoud :"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Begin"
+msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Max Value"
-msgstr "Talvoud :"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop End"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
msgid "Bake Resolution"
@@ -19589,12 +21518,12 @@ msgstr ""
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19606,6 +21535,15 @@ msgid "Outline Size"
msgstr ""
#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Color"
+msgstr "Fonksionoù :"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Use Mipmaps"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
msgid "Extra Spacing"
msgstr ""
@@ -19621,284 +21559,271 @@ msgstr ""
msgid "Background"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Mode"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky"
+msgid "Sky Custom FOV"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Tro Fiñvskeudenn"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Mod Interpoladur"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Mod Interpoladur"
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
+msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Tro Fiñvskeudenn"
#: scene/resources/environment.cpp
msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Fonksionoù :"
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Aktivañ ar Roudenn"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
+msgid "Depth Begin"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
+msgid "Depth End"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
+msgid "Depth Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Tonemap Mode"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Aktivañ ar Roudenn"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Transmit Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Aktivañ ar Roudenn"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Height Min"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "Height Max"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SS Reflections"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade In"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+msgid "SS Reflections"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO"
+msgid "Max Steps"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
+msgid "Depth Tolerance"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Light Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Distance"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Tro Fiñvskeudenn"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
+msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "HDR Scale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Tro Fiñvskeudenn"
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Tro Fiñvskeudenn"
-#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustments"
+#: scene/resources/font.cpp
+msgid "Kernings"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+#: scene/resources/font.cpp
+msgid "Ascent"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
+#: scene/resources/font.cpp
+msgid "Distance Field"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
+#: scene/resources/gradient.cpp
+msgid "Offsets"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
msgstr ""
-#: scene/resources/font.cpp
-msgid "Ascent"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
msgstr ""
#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
+msgid "Map Data"
msgstr ""
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
msgstr ""
#: scene/resources/material.cpp
@@ -19918,47 +21843,53 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
+msgid "Diffuse Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
+msgid "Specular Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Mod Interpoladur"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
+msgid "Line Width"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
+msgid "Point Size"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Line Width"
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Roudenn Galv Metodenn"
+
+#: scene/resources/material.cpp
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow Amount"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "H Frames"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
+msgid "V Frames"
msgstr ""
#: scene/resources/material.cpp
@@ -19978,10 +21909,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20002,10 +21929,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20030,31 +21953,33 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
+msgid "Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Scale"
-msgstr ""
+#, fuzzy
+msgid "Min Layers"
+msgstr "Talvoud :"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Talvoud :"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20065,24 +21990,12 @@ msgstr ""
msgid "Refraction"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20090,7 +22003,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20098,35 +22011,19 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
+msgid "Async Mode"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Async Mode"
+#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
msgstr ""
#: scene/resources/mesh.cpp
@@ -20160,7 +22057,21 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+#, fuzzy
+msgid "Transform Array"
+msgstr "Roudenn Treuzfurmadur 3D"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Roudenn Treuzfurmadur 3D"
+
+#: scene/resources/multimesh.cpp
+msgid "Color Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20176,19 +22087,19 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
+msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
+msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Min Size"
+msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20205,10 +22116,6 @@ msgid "Max Error"
msgstr "Melezour"
#: scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20220,6 +22127,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20228,36 +22147,67 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Polygon Points"
+msgstr ""
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Fiñval ar Poentoù Bezier"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Roudenn Galv Metodenn"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
+msgid "Color Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "Enlakaat an Alc'hwezh Amañ"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20288,6 +22238,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20309,59 +22271,42 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "Fonksionoù :"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Fonksionoù :"
#: scene/resources/sky.cpp
msgid "Ground"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Fonksionoù :"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20373,10 +22318,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20385,10 +22326,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20404,10 +22341,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20425,11 +22358,24 @@ msgid "Base Texture"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Repeat"
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Tapout"
+
+#: scene/resources/texture.cpp
+msgid "Fill From"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill To"
msgstr ""
#: scene/resources/texture.cpp
@@ -20440,11 +22386,27 @@ msgstr ""
msgid "Current Frame"
msgstr ""
+#: scene/resources/texture.cpp
+msgid "Pause"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20479,6 +22441,16 @@ msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Krouiñ"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Talvoud :"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr ""
@@ -20491,6 +22463,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20506,10 +22486,30 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20549,11 +22549,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20565,7 +22565,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20583,11 +22583,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20607,18 +22608,9 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr ""
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20653,7 +22645,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
+msgid "FFT Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20661,11 +22653,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20673,7 +22661,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -20685,17 +22673,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -20713,13 +22697,31 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Enlakaat an Alc'hwezh Amañ"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Tapout"
+
+#: servers/audio_server.cpp
+msgid "Global Rate Scale"
msgstr ""
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -20733,7 +22735,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -20741,11 +22743,77 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Lineel"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Lineel"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Point"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Normal"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Depth"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Safe Fraction"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Unsafe Fraction"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -20781,6 +22849,11 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Aktivañ ar Roudenn"
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -20926,7 +22999,7 @@ msgid "Ninepatch Mode"
msgstr "Mod Interpoladur"
#: servers/visual_server.cpp
-msgid "Opengl"
+msgid "OpenGL"
msgstr ""
#: servers/visual_server.cpp
@@ -21064,5 +23137,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/ca.po b/editor/translations/ca.po
index 87bd27e6a4..f93392b76d 100644
--- a/editor/translations/ca.po
+++ b/editor/translations/ca.po
@@ -33,6 +33,61 @@ msgstr ""
"X-Generator: Weblate 4.10.1\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "El porta-retalls és buit!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Escena Actual"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Activar"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Mode de moviment"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Manté el Depurador Obert"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Mida del Contorn:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Mida del Contorn:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Operador Screen (trama)."
@@ -42,12 +97,104 @@ msgstr "Operador Screen (trama)."
msgid "Window"
msgstr "Finestra nova"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Píxels de la Vora"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Mode Pantalla Completa"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Converteix a Majúscules"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Posició de l'Acoblador"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Mida:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Editor"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Mode d'Interpolació"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Objectiu"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Node escalaTemps"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fotograma de Física %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Error"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Error en Desar"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Error en Desar"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Resultats de cerca"
@@ -74,9 +221,21 @@ msgstr "Arrossega: gira"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funcions"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -104,6 +263,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Connectar"
@@ -112,25 +275,68 @@ msgstr "Connectar"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Objectes Dibuixats:"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Activa l'Efecte Paper Ceba"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Perfilador de Xarxa"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Nom del node arrel"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Connectar"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Tipus de Transformació"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -179,6 +385,16 @@ msgstr "Els arguments per a construir '%s' no són vàlids"
msgid "On call to '%s':"
msgstr "En la crida a '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Estat"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -220,10 +436,166 @@ msgstr "Copiar Selecció"
msgid "Use Single Quotes"
msgstr "Nova peça individual"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Dispositiu"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Tot"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Control de Versions"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Comunitat"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Configuracions prestablertes"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Explora"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Botó"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Constant"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Vector"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Índex del Botó del ratolí:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Configuracions prestablertes"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Ajustament Relatiu"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Velocitat (FPS):"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Eix"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(valor)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Índex:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Acció"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Modifica"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Sincronitzar Canvis en Scripts"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "commutador:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Converteix a Majúscules"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Línia:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -239,10 +611,12 @@ msgstr "Configurar Ajustament"
msgid "Project Settings Override"
msgstr "Configuració del Projecte..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Nom"
@@ -436,18 +810,20 @@ msgstr "Renderitzador:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtres:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -476,7 +852,7 @@ msgstr "Perfilador"
msgid "Max Functions"
msgstr "Reanomena Funció"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Canviar Expressió"
@@ -550,16 +926,28 @@ msgstr "Vèrtexs:"
msgid "Resource"
msgstr "Recurs"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Tanca l'Escena"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Camí de Recursos"
+msgid "Path"
+msgstr "Camí"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Font"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Sincronitzar Canvis en Scripts"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Idioma"
@@ -573,7 +961,7 @@ msgstr "Provant"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -605,7 +993,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -678,8 +1066,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "Escala"
@@ -697,7 +1090,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -973,8 +1366,10 @@ msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animació"
@@ -1118,6 +1513,8 @@ msgstr "Mou les Claus"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Transformar"
@@ -1520,7 +1917,7 @@ msgstr ""
"Difereix el senyal, emmagatzemant-lo en una cua i només disparant-lo en "
"temps d'inactivitat."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Un sol cop"
@@ -1691,13 +2088,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Dependències"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Camí"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Dependències:"
@@ -1837,11 +2227,11 @@ msgid "Lead Developer"
msgstr "Desenvolupador Principal"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Gestor del Projecte "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Gestor del Projecte"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2197,7 +2587,9 @@ msgid "Remove Autoload"
msgstr "Treu Autocàrrega"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Activar"
@@ -2686,8 +3078,11 @@ msgstr "Mode de Reproducció:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Mode d'Escombratge lateral"
@@ -2707,6 +3102,16 @@ msgstr "Perfil Actual:"
msgid "Current Path"
msgstr "Actual:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Commuta Fitxers Ocults"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Enrere"
@@ -2727,7 +3132,8 @@ msgstr "Commuta Fitxers Ocults"
msgid "Toggle Favorite"
msgstr "Commuta Favorit"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Commuta Mode"
@@ -2848,6 +3254,8 @@ msgid "Theme Properties"
msgstr "Propietats del tema"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
#, fuzzy
msgid "Colors"
msgstr "Color"
@@ -2966,14 +3374,18 @@ msgid "Method"
msgstr "Mètode"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Senyal"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Constant"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Propietat"
@@ -2985,6 +3397,36 @@ msgstr "Propietats del tema"
msgid "Property:"
msgstr "Propietat:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Valor"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Només Mètodes"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "Valida l'Element"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Element validat"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Crides de Dibuix:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Reprodueix"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3765,7 +4207,7 @@ msgstr "Propietats"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Botó Desactivat"
@@ -3813,7 +4255,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Posició de l'Acoblador"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Mode Lliure de Distraccions"
@@ -4461,7 +4903,10 @@ msgstr "Editar Text:"
msgid "On"
msgstr "Activat"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Capa"
@@ -4573,11 +5018,26 @@ msgstr "Converteix a %s"
msgid "New %s"
msgstr "Nou %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Modifica el Tipus de Base"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Afegeix un Recurs"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Element Editable"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Script Nou"
@@ -4720,7 +5180,7 @@ msgstr "Color"
msgid "Accent Color"
msgstr "Tria un Color"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4798,11 +5258,6 @@ msgstr "Diàleg XForm"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Commuta Fitxers Ocults"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Miniatura..."
@@ -4854,16 +5309,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Direccions"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Ressaltador de sintaxi"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4878,20 +5333,13 @@ msgid "Indent"
msgstr "Sagnia Esquerra"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Tipus"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Mida:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Sagnat Automàtic"
@@ -4901,12 +5349,12 @@ msgstr "Sagnat Automàtic"
msgid "Convert Indent On Save"
msgstr "Converteix la Sagnia en Espais"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Crides de Dibuix:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Crides de Dibuix:"
@@ -4917,11 +5365,11 @@ msgstr "Crides de Dibuix:"
msgid "Navigation"
msgstr "Mode Navegació"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4942,7 +5390,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Línia:"
@@ -5037,7 +5485,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5150,7 +5598,7 @@ msgstr "Configuració del GridMap"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "Configuració del GridMap"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5394,7 +5842,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Rect. Complet"
@@ -5430,8 +5880,7 @@ msgstr "Elimina Punt"
msgid "Editor SSL Certificates"
msgstr "Configuració de l'Editor"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Gestor del Projecte"
@@ -5607,6 +6056,11 @@ msgstr ""
"Retén Ctrl per dipositar un mètode Accessor (Getter). Retén Maj per "
"dipositar una firma genèrica."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Flat 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Selecciona Node(s) per Importar"
@@ -7088,8 +7542,8 @@ msgid "Future"
msgstr "Futur"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Profunditat"
@@ -7174,6 +7628,7 @@ msgid "Immediate"
msgstr "Immediat"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Sincronitzar"
@@ -7182,6 +7637,8 @@ msgid "At End"
msgstr "Al Final"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Viatge"
@@ -7268,6 +7725,7 @@ msgid "Fade Out (s):"
msgstr "Fosa de sortida (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Mescla"
@@ -7387,7 +7845,7 @@ msgstr "Edita els filtres de Node"
msgid "Filters..."
msgstr "Filtres..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7555,11 +8013,11 @@ msgstr "Llicència (Z-A)"
msgid "First"
msgstr "Primer"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Anterior"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Següent"
@@ -8699,6 +9157,7 @@ msgid "Create Outline"
msgstr "Crea el Contorn"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9256,16 +9715,19 @@ msgstr "Obrir editor UV de Polígons 2D."
msgid "Polygon 2D UV Editor"
msgstr "Editor d'UVs de Polígons 2D"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Punts"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polígons"
@@ -9357,6 +9819,7 @@ msgstr "Configuració de la Quadrícula"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Ajustar"
@@ -9819,7 +10282,8 @@ msgstr "Connexions al mètode:"
msgid "Source"
msgstr "Font"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Objectiu"
@@ -9866,6 +10330,7 @@ msgid "Convert Case"
msgstr "Converteix Majúscules"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Majúscules"
@@ -10051,7 +10516,8 @@ msgid "Create physical bones"
msgstr "Crear ossos físics"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Esquelet"
@@ -10067,7 +10533,7 @@ msgstr "Reproduir IK"
msgid "Orthogonal"
msgstr "Ortogonal"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Perspectiva"
@@ -10167,7 +10633,7 @@ msgstr "Transformació en el Pla de la Vista."
msgid "None"
msgstr "Cap"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "Rotar"
@@ -10437,7 +10903,7 @@ msgstr "No s'ha pogut trobar un sòl sòlid on ajustar la selecció."
msgid "Use Local Space"
msgstr "Utilitzar Espai Local"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Utilitzar Ajustament"
@@ -10828,6 +11294,9 @@ msgid "Speed:"
msgstr "Velocitat (FPS):"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Bucle"
@@ -11397,15 +11866,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Modifica el Tipus de Base"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11755,6 +12215,7 @@ msgstr "Seleccioneu la forma, el subtile o el Tile anterior."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "Mode Regió"
@@ -11763,7 +12224,7 @@ msgstr "Mode Regió"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -12421,7 +12882,8 @@ msgstr "Vèrtex"
msgid "Fragment"
msgstr "Fragment"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "Llum"
@@ -13266,6 +13728,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr "Manquen d'exportació per aquesta plataforma o s'han malmès:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "Camí d'exportació"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Configuracions prestablertes"
@@ -13279,10 +13745,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "Camí d'exportació"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Recursos"
@@ -13344,7 +13806,8 @@ msgstr "Script"
msgid "GDScript Export Mode:"
msgstr "Mode d'Exportació de Scripts:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Text"
@@ -13720,6 +14183,13 @@ msgstr ""
"existents?\n"
"Això pot trigar una estona."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Gestor del Projecte"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Projectes Locals"
@@ -13869,10 +14339,6 @@ msgid "All Devices"
msgstr "Tots els Dispositius"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Dispositiu"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13928,10 +14394,6 @@ msgstr "Botó 6"
msgid "Joypad Axis Index:"
msgstr "Índex de l'eix de la maneta:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Eix"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Índex del Botó de la Maneta:"
@@ -14084,11 +14546,7 @@ msgstr "Mapa d'Entrades"
msgid "Action:"
msgstr "Acció:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Acció"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Zona morta"
@@ -14280,7 +14738,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr "Valor inicial per al comptador"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Pas"
@@ -15079,7 +15539,7 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Valor"
@@ -15104,6 +15564,11 @@ msgstr "Total:"
msgid "Export list to a CSV file"
msgstr "Exportar Perfil"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Camí de Recursos"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -15173,7 +15638,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Modifica l'angle d'emissió de l'AudioStreamPlayer3D"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -15185,14 +15650,17 @@ msgstr "Modifica el Camp de Visió de la Càmera"
msgid "Change Camera Size"
msgstr "Modifica la Mida de la Càmera"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Punt"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15389,16 +15857,11 @@ msgstr "Estableix la Nansa"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Sincronitzar Canvis en Scripts"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "Establir MultiNode"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15471,12 +15934,14 @@ msgid "Display"
msgstr "Mostra-ho tot"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15484,20 +15949,6 @@ msgstr ""
msgid "Height"
msgstr "Llum"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Píxels de la Vora"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Mode Pantalla Completa"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15531,10 +15982,6 @@ msgid "Use V-Sync"
msgstr "Utilitzar Ajustament"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15542,7 +15989,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Activar"
@@ -15561,11 +16016,6 @@ msgstr "Enquadra la Selecció"
msgid "Energy Saving"
msgstr "Error en Desar"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Manté el Depurador Obert"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15601,11 +16051,6 @@ msgstr "Fotograma de Física %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Fotograma de Física %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Malla d'Origen:"
@@ -15637,7 +16082,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Enquadra la Selecció"
#: main/main.cpp
@@ -15649,10 +16094,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15715,14 +16156,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filtre:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Color"
#: main/main.cpp
@@ -15807,6 +16248,7 @@ msgid "Main Loop Type"
msgstr "Troba el Tipus de Node"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15828,7 +16270,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Enrere"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Ajustar als costats del node"
@@ -15872,24 +16314,33 @@ msgstr "Modifica el Radi de Llum"
msgid "Operation"
msgstr "Opcions"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Mode Col·lisió"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Mode Col·lisió"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Mode Col·lisió"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Converteix Majúscules"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15897,10 +16348,12 @@ msgstr "Canvis de Material:"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Radi:"
@@ -15917,10 +16370,19 @@ msgstr "Avisos"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Progressió Suau (SmoothStep)"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Mostra les guies"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Modifica el Radi d'un Forma Esfèrica"
@@ -15934,6 +16396,13 @@ msgstr "Modifica el Radi de Llum"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Polígons"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15944,6 +16413,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Enganxa els Nodes"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Crear Vèrtex Intern"
@@ -15962,20 +16436,88 @@ msgstr "Rotació aleatòria:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "Fer Local"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Continu"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "Trieu la distància:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Rotació aleatòria:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Mode Col·lisió"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Modifica la Transformació"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Instància"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Mostra la Quadrícula Sempre"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Utilitzar Ajustament"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Emmagatzemant Fitxer:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Carrega un Recurs"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Esquelet"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Prefix:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Torna a Carregar"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -16033,12 +16575,18 @@ msgstr "Biblioteques: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Nom de la Classe:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Nom de l'script:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Enfoca Camí"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -16142,6 +16690,180 @@ msgstr "Exportar Malla GLTF2"
msgid "Export GLTF..."
msgstr "Exportar GLTF..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Vista Posterior"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "òfset de la quadrícula:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Components"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Format"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Quantitat:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Mesclar"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Instància"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "Analitzant la Geometria..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Vista Posterior"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Predeterminat"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Tots els Dispositius"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Mida:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Lineal"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Color"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Modifica"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Precalcular Lightmaps"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Canvis de Material:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Canvia el Parentatge"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Plataforma"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Traduccions"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Pas de la Rotació:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Fills Editables"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Punt"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -16152,10 +16874,25 @@ msgid "Godot Bone Node"
msgstr "Node cercaTemps"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Nova Arrel d'Escena"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Focalitza't en l'Origen"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Moure Unió"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -16163,8 +16900,56 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Operador escalar."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "Versió"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Versió"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "Llum"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Node"
@@ -16187,6 +16972,16 @@ msgstr "Malla"
msgid "Materials"
msgstr "Canvis de Material:"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Camí de l'Escena:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Nom del node arrel"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -16231,18 +17026,49 @@ msgstr "Selecciona un Node"
msgid "Animations"
msgstr "Animacions:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Mostra els Ossos"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Fotograma de Física %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Precalcular Lightmaps"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Vista Frontal"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Centre"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Centre"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Centre"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16433,12 +17259,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "òfset:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16456,11 +17288,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16549,6 +17381,15 @@ msgid "Done!"
msgstr "Fet!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Escala aleatòria:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16556,6 +17397,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "òfset de la quadrícula:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16573,13 +17419,58 @@ msgstr "Perspectiva"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Nom"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Configuració:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "Descripció"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Estableix el Tipus de Variable"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Estableix el Tipus de Variable"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Estat"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16630,13 +17521,6 @@ msgstr "Pila desbordada (stack overflow) amb profunditat de Pila: "
msgid "Visual Script"
msgstr "Elimina el Node de VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Funcions"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Modifica els Arguments del Senyal"
@@ -16981,6 +17865,7 @@ msgid "Edit Member"
msgstr "Editar Membre"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "Canviar Expressió"
@@ -16991,6 +17876,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Executable"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Tipus de Membre"
@@ -17092,13 +17982,30 @@ msgid "Basic Type"
msgstr "Modifica el Tipus de Base"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Copia el Camí del Node"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "Modifica el nom de l'Argument"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Carrega Valors predeterminats"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Caràcters vàlids:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Mode d'Escalat"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17163,11 +18070,6 @@ msgid "Get %s"
msgstr "Obtenir %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Índex:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "El Nom de la propietat índex no és vàlid."
@@ -17212,6 +18114,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Nom"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "Variable Get no trobada en l'Script: "
@@ -17297,6 +18204,10 @@ msgstr ""
msgid "SubCall"
msgstr "Crides"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -17357,6 +18268,11 @@ msgstr "Fotograma de Física %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Pinta Rajola"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -17386,6 +18302,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -17395,9 +18315,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Esborra la cadena CI"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Temps d'espera esgotat."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17426,6 +18351,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Visibilitat"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Torneu a provar"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18284,6 +19214,60 @@ msgstr ""
"propietat \"Fotogrames (Frames)\" perquè AnimatedSprite pugui mostrar els "
"quadres."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "% del Fotograma"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Escala"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Reprodueix"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Centre"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "òfset:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Monitor"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Monitor"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -18296,22 +19280,30 @@ msgstr "Sobreescriu"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Recompte de punts generats"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Instància"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Actualitzar Previsualització"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Lineal"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -18322,8 +19314,8 @@ msgstr "Afegeix un Bus d'Àudio"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Obre un Disseny de Bus d'Àudio"
+msgid "Override"
+msgstr "Sobreescriu"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -18344,10 +19336,11 @@ msgid "Pitch Scale"
msgstr "Escala"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Reprodueix"
+msgid "Autoplay"
+msgstr "Reproducció Automàtica"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -18355,7 +19348,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Trieu la distància:"
@@ -18385,13 +19379,29 @@ msgstr "Copia Nodes"
msgid "Anchor Mode"
msgstr "Mode Icona"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Pas de la Rotació:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Actual:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Apropa"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 Vista"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Mode de moviment"
@@ -18402,36 +19412,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "Progressió Suau (SmoothStep)"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "Establir Marge"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Establir Marge"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Establir Marge"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "Progressió Suau (SmoothStep)"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "òfset:"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "òfset:"
+msgid "Drag Margin"
+msgstr "Establir Marge"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "òfset:"
+msgid "Draw Screen"
+msgstr "Crides de Dibuix:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "Crides de Dibuix:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "Establir Marge"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Node Mescla2"
@@ -18441,30 +19475,66 @@ msgstr "Node Mescla2"
msgid "Light Mode"
msgstr "Vista Dreta"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Partícules"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Partícules"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Visibilitat"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Visibilitat"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Omple"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Omple"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Mostra l'Origen"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "Llum"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18488,6 +19558,11 @@ msgstr ""
"Considereu afegir-hi nodes fill del tipus CollisionShape2D o "
"CollisionPolygon2D per definir-ne la forma."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Escollir Tile"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18516,6 +19591,19 @@ msgid "Build Mode"
msgstr "Mode Regla"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Element Desactivat"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Crear Polígon de Col·lisió"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Crear Polígon de Col·lisió"
@@ -18553,6 +19641,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Configuració:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Quantitat:"
@@ -18562,16 +19657,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Post-Processat"
+msgid "One Shot"
+msgstr "Node unSolCop"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Escala"
+msgid "Preprocess"
+msgstr "Post-Processat"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18597,11 +19692,22 @@ msgstr "Visualitza FPS"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Projectes Locals"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18615,8 +19721,10 @@ msgstr ""
msgid "Texture"
msgstr "Text"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18628,9 +19736,19 @@ msgstr "Màscara d'Emissió"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Font d'Emissió: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Gizmos"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Format"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18656,7 +19774,8 @@ msgid "Initial Velocity"
msgstr "Converteix a Majúscules"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18696,12 +19815,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Color"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Color"
@@ -18736,16 +19849,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Node"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Node"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Botó Desactivat"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18754,11 +19883,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Converteix a Majúscules"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18771,44 +19900,41 @@ msgstr ""
"S'ha de proveir la propietat 'textura' amb una textura amb la forma de la "
"llum."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Editor"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "Regió de Textura"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Modifica"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Gira cap a la Dreta"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "Modifica la Mida de la Càmera"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Capa"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18817,28 +19943,33 @@ msgid "Shadow"
msgstr "Shader"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Vista Posterior"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Canviar Filtre"
+msgid "Gradient Length"
+msgstr "Degradat Editat"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filtres:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Filtrar mètodes"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Tancar"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Mode Regla"
@@ -18859,6 +19990,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Partir Corba"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Predeterminat"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18892,24 +20028,40 @@ msgstr "Mode Regió"
msgid "End Cap Mode"
msgstr "Mode d'ajustament:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Reanomenant directori:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Converteix a Majúscules"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Editar Connexió:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18941,12 +20093,22 @@ msgstr "Trieu la distància:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Modifica el Radi de Llum"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Vèrtexs:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18973,12 +20135,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Pas de la Rotació:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Rotació de %s graus."
@@ -18993,10 +20151,48 @@ msgstr "Constant"
msgid "Global Rotation Degrees"
msgstr "Rotació de %s graus."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Escala aleatòria:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Manté la Transformació Global"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Ajustament Relatiu"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "òfset:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Utilitzar Ajustament d'Escalat"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "Al Final"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -19004,11 +20200,18 @@ msgstr ""
"Un node ParallaxLayer només funciona quan s'estableix com a fill d'un node "
"ParallaxBackground."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Acció"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Emmiralla"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -19039,11 +20242,17 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Mode Prioritat"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Partir Corba"
@@ -19058,6 +20267,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "òfset de la quadrícula:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "òfset:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "òfset:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -19068,12 +20291,22 @@ msgid "Layers"
msgstr "Capa"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Converteix a Majúscules"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Converteix a Majúscules"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funcions"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -19116,9 +20349,14 @@ msgstr "Llum"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Talla els Nodes"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Continu"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -19126,6 +20364,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Tria un Color"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Ajustament Intel·ligent"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Velocitat (FPS):"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -19133,6 +20391,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Malla d'Origen:"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -19140,26 +20407,72 @@ msgstr "Establir Marge"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr "Fotograma de Física %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "Plataforma"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Format"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Renderitzador:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Idioma"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Mode Col·lisió"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Rotació de %s graus."
+msgid "Collider RID"
+msgstr "RID no vàlid"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Regió de Textura"
+msgid "Collider Shape"
+msgstr "Mode Col·lisió"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Mode Col·lisió"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Converteix a Majúscules"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -19167,8 +20480,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "Reanomenant directori:"
+msgid "Vertex Colors"
+msgstr "Vèrtex"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -19181,22 +20494,45 @@ msgid "Gizmo Extents"
msgstr "Gizmos"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Crear node Shader"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Mode Col·lisió"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "Cal que la propietat Camí (Path) assenyali un Node2D vàlid."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Elimina Punt"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Coordenada Següent"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Reinicia"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -19226,6 +20562,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "% del Fotograma"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filtra les propietats"
+
#: scene/2d/tile_map.cpp
#, fuzzy
msgid ""
@@ -19244,51 +20590,70 @@ msgstr "Conjunt de rajoles"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "Modifica la Mida de la Càmera"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Transformar"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Half Offset"
+msgstr "Converteix a Majúscules"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Origin"
msgstr "Mostra l'Origen"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
+msgid "Y Sort"
+msgstr "Ordena"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Show Collision"
msgstr "Mode Col·lisió"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Mode Prioritat"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Mode Col·lisió"
+msgid "Centered Textures"
+msgstr "Característiques Principals:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "Mode Col·lisió"
#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Restablir Transformació"
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Format"
+msgid "Shape Centered"
+msgstr "Ajustar al centre del node"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Configuracions prestablertes"
+msgid "Shape Visible"
+msgstr "Visibilitat"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -19310,17 +20675,8 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Restableix el Volum del Bus"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Restableix el Volum del Bus"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Definir nom uniforme"
#: scene/3d/arvr_nodes.cpp
#, fuzzy
@@ -19328,10 +20684,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "El node ARVRCamera requereix un Pare del tipus ARVROrigin."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -19350,7 +20706,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Només Ancoratges"
#: scene/3d/arvr_nodes.cpp
@@ -19371,6 +20727,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "El node ARVROrigin requreix un node Fill del tipus ARVRCamera."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Escala aleatòria:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -19399,34 +20760,38 @@ msgstr "Colors d'Emissió"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Colors d'Emissió"
+msgid "Degrees"
+msgstr "Rotació de %s graus."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animació"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Habilitar Filtració"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Pista de Propietats"
+msgid "Tracking"
+msgstr "Compressió"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19441,6 +20806,16 @@ msgstr "Restablir Transformació"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Subarbre"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19473,6 +20848,13 @@ msgstr "S'estan generant els Lightmaps"
msgid "Done"
msgstr "Fet"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Gizmos"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19487,6 +20869,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Filtre:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Color"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Predeterminat"
@@ -19497,38 +20893,43 @@ msgstr "Nou %s"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Mostra l'Entorn"
+msgid "Generate"
+msgstr "General"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Mida:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Talla els Nodes"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Rotació de %s graus."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Talla els Nodes"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Captura des de Píxel"
+msgid "Custom Energy"
+msgstr "Mou l'Efecte de Bus"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Captura"
+msgid "Min Light"
+msgstr "Sagnia Dreta"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Mode Navegació"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19539,16 +20940,26 @@ msgstr ""
msgid "Light Data"
msgstr "Llum"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Nom del node:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Pista de Propietats"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Projecte"
@@ -19558,6 +20969,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "òfset de la quadrícula:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Més proper"
@@ -19565,8 +20981,9 @@ msgstr "Més proper"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19577,17 +20994,17 @@ msgstr "Establir Marge"
msgid "Clip To"
msgstr "Clip Damunt"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "Invertir Horitzontalment"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
#, fuzzy
+msgid "Capture On Drag"
+msgstr "Captura"
+
+#: scene/3d/collision_object.cpp
+#, fuzzy
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19656,17 +21073,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Gizmos"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Màscara d'Emissió"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Modifica el Radi d'un Forma Esfèrica"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Punts d'Emissió:"
+msgid "Ring Height"
+msgstr "Gira cap a la Dreta"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Avisos"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19683,35 +21111,34 @@ msgid "Portal Mode"
msgstr "Mode Prioritat"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Habilitar Prioritat"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "Biblioteca Dinàmica"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Mode Navegació"
+msgid "Dynamic Range"
+msgstr "Biblioteca Dinàmica"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19749,21 +21176,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Tria un Color"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Mode màscara de bits"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Restableix el Volum del Bus"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19772,24 +21196,26 @@ msgstr "Direccions"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Mode Lliure de Distraccions"
+msgid "Blend Splits"
+msgstr "Temps de mescla:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Profunditat"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Shader"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Carrega Valors predeterminats"
#: scene/3d/light.cpp
@@ -19803,18 +21229,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "S'ha interromput la Transformació ."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vector"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Provant"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "(ignorar)"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19872,9 +21314,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Visibilitat"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Crides de Dibuix:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Crides de Dibuix:"
+
#: scene/3d/path.cpp
#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
@@ -19909,8 +21361,8 @@ msgstr "Eix"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "Pinta Rajola"
+msgid "Body Offset"
+msgstr "òfset:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19937,6 +21389,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Eliminar Nodes"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19993,39 +21450,82 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Enrere"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "Arrel per l'Edició en directe:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Predeterminat"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Grups"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Radi:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Depurador"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Mode de Rotació"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "òfset de la quadrícula:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Projecte"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Activar Ajustament"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Tria un Color"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Colors d'Emissió"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Sagnia Dreta"
#: scene/3d/remote_transform.cpp
#, fuzzy
@@ -20053,6 +21553,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -20091,6 +21595,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -20148,6 +21656,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Fotograma de Física %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Crear Polígon de Col·lisió"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "L'arbre d'animació no és vàlid."
@@ -20169,6 +21687,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -20197,11 +21719,6 @@ msgstr ""
"Modifica la mida de les Formes de Col. lisió Filles."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Manté la Transformació Global"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -20210,7 +21727,16 @@ msgstr ""
msgid "Gizmo"
msgstr "Gizmos"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Fotograma de Física %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -20268,14 +21794,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Separació:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Roda Amunt."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funcions"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Canviar Expressió"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Error"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Separació:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -20307,6 +21865,11 @@ msgid "Baked Light"
msgstr "Precalcular Lightmaps"
#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "S'estan generant els Lightmaps"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
@@ -20314,22 +21877,18 @@ msgstr ""
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "Trieu la distància:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "Trieu la distància:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -20354,11 +21913,13 @@ msgstr ""
"configureu el Background Mode a Canvas (per a escenes 2D)."
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "Escena Principal"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -20373,6 +21934,11 @@ msgid "Auto Triangles"
msgstr "Commutar Auto Triangles"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Commutar Auto Triangles"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20410,6 +21976,11 @@ msgstr "Reinici automàtic :"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Reinici automàtic :"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Reinici automàtic :"
@@ -20428,11 +21999,26 @@ msgstr "Afegeix una Entrada"
msgid "Xfade Time"
msgstr "Durada de la fosa (s):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "òfset de la quadrícula:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "commutador:"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Estableix l'Autoavenç"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Opcions Avançades"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -20448,11 +22034,6 @@ msgid "Assigned Animation"
msgstr "Afegeix una Animació"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Reproducció Automàtica"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20472,22 +22053,16 @@ msgid "Playback Options"
msgstr "Opcions de Classe:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Predeterminat"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Reprodueix Escena"
+msgid "Active"
+msgstr "Acció"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20536,9 +22111,19 @@ msgid "Tree Root"
msgstr "Crear Node Arrel:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Fixar AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Afegeix una Pista"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Aquest node està en desús. Fes servir AnimationTree."
@@ -20548,16 +22133,88 @@ msgstr "Aquest node està en desús. Fes servir AnimationTree."
msgid "Playback"
msgstr "Reprodueix"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Enganxa els Paràmetres"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Camí d'exportació"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animació"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Zero"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Nom del node arrel"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Ossos"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Mode d'Interpolació"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Sobreescriu"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Torna a Parentar el Node"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Reanomena Funció"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Reprodueix Escena"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Objectiu"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Mantenir Proporcions"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20568,30 +22225,38 @@ msgstr "Mode de selecció"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Volteja Horitzontalment"
+msgid "Horizontal"
+msgstr "Horitzontal:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "Volteja Verticalment"
+msgid "Vertical"
+msgstr "Vertical:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Mode Icona"
+msgid "Shortcut In Tooltip"
+msgstr "Mostra l'Origen"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Botó"
+msgid "Action Mode"
+msgstr "Mode Icona"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20602,6 +22267,11 @@ msgstr "Dreceres"
msgid "Group"
msgstr "Grups"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Copiar text"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20611,6 +22281,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Expandir tot"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Esquerra"
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -20624,6 +22304,36 @@ msgstr ""
#: scene/gui/color_picker.cpp
#, fuzzy
+msgid "Edit Alpha"
+msgstr "Edita Polígon"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Mode de selecció"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Mode d'Escombratge lateral"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Diferit"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Configuracions prestablertes"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Visibilitat"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
msgid "Pick a color from the editor window."
msgstr "Trieu un color de la pantalla."
@@ -20667,28 +22377,29 @@ msgstr "Només Ancoratges"
msgid "Grow Direction"
msgstr "Direccions"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Horitzontal:"
+msgid "Min Size"
+msgstr "Mida del Contorn:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Vertical:"
+msgid "Pivot Offset"
+msgstr "òfset de la quadrícula:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Rotació aleatòria:"
+msgid "Clip Content"
+msgstr "Constant"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Eines"
#: scene/gui/control.cpp
#, fuzzy
@@ -20696,21 +22407,16 @@ msgid "Focus"
msgstr "Enfoca Camí"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Mode Oclusió"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Filtre de Localitzacions"
+msgid "Default Cursor Shape"
+msgstr "Carrega el disseny del Bus predeterminat."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20720,17 +22426,8 @@ msgstr "Mida: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Volteja Horitzontalment"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "Volteja Verticalment"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Mode de selecció"
#: scene/gui/control.cpp
#, fuzzy
@@ -20747,9 +22444,13 @@ msgid "Dialog"
msgstr "Diàleg XForm"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Copiar text"
+msgid "Autowrap"
+msgstr "Càrrega Automàtica"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20760,14 +22461,49 @@ msgid "Please Confirm..."
msgstr "Confirmeu..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Sobreescriu"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Cal utilitzar una extensió vàlida."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Desconnectar"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "òfset de la quadrícula:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Trieu la distància:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
+msgstr "Apropa"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
msgstr "Apropa"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Allunya"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Mostra els Ossos"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20777,10 +22513,25 @@ msgid "Enable grid minimap."
msgstr "Activa el minimapa de quadrícula."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Mostra els Ossos"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Selecciona"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Comunitat"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Volum"
@@ -20792,21 +22543,50 @@ msgid "Timers"
msgstr "Temps"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Resetejar"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Omplir la Selecció"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Provant"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Escala aleatòria:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Vista Frontal"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20834,6 +22614,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Caràcters vàlids:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Ajuda Contextual"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtrat de senyals"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtrat de senyals"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Dreceres"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtrat de senyals"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Selecció Només"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Botó Dret"
@@ -20844,39 +22672,48 @@ msgid "Placeholder"
msgstr "Carrega com a Contenidor Temporal"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "Carrega com a Contenidor Temporal"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Estableix la Posició de Sortida de la Corba"
+msgid "Blink Speed"
+msgstr "Velocitat (FPS):"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Establir Marge"
+msgid "Switch On Hover"
+msgstr "commutador:"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Centre"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Crear guia horitzontal"
+msgid "Region Rect"
+msgstr "Defineix la Regió Rectangular"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Establir Marge"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20894,6 +22731,11 @@ msgstr "Omple"
#: scene/gui/popup.cpp
#, fuzzy
+msgid "Exclusive"
+msgstr "Inclusiu"
+
+#: scene/gui/popup.cpp
+#, fuzzy
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20903,6 +22745,30 @@ msgstr ""
"qualsevol de les funcions popup*(). És possible fer-les visibles mentre "
"s'edita, però s'ocultaran durant l'execució."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Centra la Selecció"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Elimina la Selecció del GridMap"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Suprimeix la Selecció"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Cerca"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20913,24 +22779,81 @@ msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
"Si l'opció \"Exp Edit\" està habilitada, \"Min Value\" ha de ser major que 0."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Mantenir Proporcions"
+msgid "Min Value"
+msgstr "(valor)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Valor"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Pàgina: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Edita"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Grups"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Elimina Elements de Classe"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Píxels de la Vora"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Índex"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Sagnat Automàtic"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Temps de mescla:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Final"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Caràcters vàlids:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Copiar text"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20939,6 +22862,29 @@ msgstr "Mida:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Pintar Pes dels Ossos"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Selecció Només"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Perfil Actual:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Mou l'Efecte de Bus"
@@ -20959,14 +22905,58 @@ msgstr ""
"i personalitzeu-hi la mida mínima manualment."
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "Omple la Superfície"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Horitzontal:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtrat de senyals"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Tria un Color"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Reanomenant directori:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Prefix:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Sufix:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "òfset de la quadrícula:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Col·lapsar tot"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20981,73 +22971,132 @@ msgstr ""
msgid "Current Tab"
msgstr "Actual:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Visibilitat"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Arrossegueu i deixeu anar per a reorganitzar."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Marcadors"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Saltar Punts de Parada"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "Regió de Textura"
+msgid "Fold Gutter"
+msgstr "Directori:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Editor Desactivat)"
+msgid "Hiding Enabled"
+msgstr "Activar"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Activar"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Vertical:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Horitzontal:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Crides de Dibuix:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Selecciona un Node"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Expandir tot"
+msgid "Focused"
+msgstr "Enfoca Camí"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Mode Col·lisió"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Expandir tot"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "Regió de Textura"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Pas a Pas (per Procediments)"
+msgid "Over"
+msgstr "Sobreescriu"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Propietats del tema"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Mode de Reproducció:"
@@ -21061,12 +23110,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Converteix a Majúscules"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Rotació de %s graus."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Sagnia Esquerra"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Mode d'Interpolació"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -21077,6 +23138,21 @@ msgid "(Other)"
msgstr "(Altres)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Visibilitat"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Botó Desactivat"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Crear Node Arrel:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -21085,8 +23161,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Afegeix una Pista"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -21094,14 +23174,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Estableix la Posició d'Entrada de la Corba"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Mostra el Viewport"
+msgid "Stretch Shrink"
+msgstr "Mode de selecció"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Mostra el Viewport"
#: scene/main/http_request.cpp
@@ -21143,6 +23223,11 @@ msgstr "Descripció"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Camí d'exportació"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Mode d'Escombratge lateral"
@@ -21171,6 +23256,35 @@ msgstr "Estableix Múltiples:"
msgid "Custom Multiplayer"
msgstr "Estableix Múltiples:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Habilitar Prioritat"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Mode d'Interpolació"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Esquerra"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Mode Col·lisió"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Mode Navegació"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -21180,6 +23294,16 @@ msgstr "Nova Arrel d'Escena"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Estableix Múltiples:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Mode d'Interpolació"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -21211,11 +23335,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Crea el Contorn"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Mode d'Interpolació"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -21242,12 +23361,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -21278,17 +23397,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Pinta Rajola"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Reinici automàtic :"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Esquerra"
+msgid "Viewport Path"
+msgstr "Camí d'exportació"
#: scene/main/viewport.cpp
msgid ""
@@ -21308,6 +23423,19 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Sobreescriu"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -21318,6 +23446,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Transposa"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Modifica el Valor de l'Entrada"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Vinculació"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Element Desactivat"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Lineal Esquerra"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Depurar"
@@ -21327,13 +23488,33 @@ msgid "Render Target"
msgstr "Renderitzador:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Canviar el Mode d'Actualització de l'Animació"
+msgid "Clear Mode"
+msgstr "Mode Regla"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Activar"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Activar"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Activa l'Efecte Paper Ceba"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Element Desactivat"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -21341,7 +23522,17 @@ msgid "Shadow Atlas"
msgstr "Nou %s"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Restablir Transformació"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Manté la Transformació Global"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -21363,15 +23554,30 @@ msgstr "Talla els Nodes"
msgid "Loop Mode"
msgstr "Mode de moviment"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(valor)"
+msgid "Loop Begin"
+msgstr "Mode de moviment"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Valor"
+msgid "Loop End"
+msgstr "Mode de moviment"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Node de Mescla"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Arguments de l'Escena Principal:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -21382,17 +23588,17 @@ msgstr "Mitja Resolució"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Vector"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Sobreescriu"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Enfoca Camí"
@@ -21403,6 +23609,16 @@ msgstr "Mida del Contorn:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Funcions"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Senyals"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Opcions Extra:"
@@ -21420,29 +23636,36 @@ msgstr "Connecta els Nodes"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Mode Icona"
+msgid "Sky Custom FOV"
+msgstr "Talla els Nodes"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Documentació en Línia"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Pas de la Rotació:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Rotació de %s graus."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21451,86 +23674,98 @@ msgid "Ambient Light"
msgstr "Sagnia Dreta"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "animació"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Emmagatzemant Fitxer:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Quantitat:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Profunditat"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Profunditat"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Partir Corba"
+msgid "Depth End"
+msgstr "Profunditat"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Partir Corba"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtrat de senyals"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Partir Corba"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtrat de senyals"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "Remapatges"
+msgid "Height Min"
+msgstr "Llum"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Mode d'ajustament:"
+msgid "Height Max"
+msgstr "Llum"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Partir Corba"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "Remapatges"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Exportar"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21539,20 +23774,27 @@ msgid "SS Reflections"
msgstr "Escala la Selecció"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "Pas"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Selecció Només"
+msgid "Fade In"
+msgstr "Fosa d'entrada (s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Fosa de sortida (s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Profunditat"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -21561,122 +23803,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "Radi:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Radi:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "Vista Dreta"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Color"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "Depuració del canal UV"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Trieu la distància:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Transició: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Node Mescla2"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Escala"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21684,26 +23876,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Llum"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Separació:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Funció color."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Avisos"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Recents:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Mode Lliure de Distraccions"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "òfset:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21713,6 +23923,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Profunditat"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Profunditat"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21734,44 +23953,46 @@ msgid "Parameters"
msgstr "Paràmetre Canviat:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Mode d'Escombratge lateral"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Node Mescla2"
+msgid "Specular Mode"
+msgstr "Mode Regla"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Mode d'Interpolació"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Vista Esquerra"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Vista Frontal"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Mode Regla"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Quantitat:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21780,6 +24001,16 @@ msgid "Particles Anim"
msgstr "Partícules"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "% del Fotograma"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "% del Fotograma"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21796,10 +24027,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21823,11 +24050,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Escala aleatòria:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21856,32 +24078,35 @@ msgid "Ambient Occlusion"
msgstr "Mode Oclusió"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Regió de Textura"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Profunditat"
+msgid "Min Layers"
+msgstr "Capa"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Capa"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "Invertir Horitzontalment"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21894,27 +24119,14 @@ msgstr "Transició: "
msgid "Refraction"
msgstr "Separació:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Escala aleatòria:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Node Mescla2"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Capa"
#: scene/resources/material.cpp
#, fuzzy
@@ -21922,7 +24134,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21931,42 +24143,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Mode Prioritat"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Mode Lliure de Distraccions"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Mode d'Escombratge lateral"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Precalcular Lightmaps"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Node Mescla2"
@@ -21998,8 +24194,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "S'ha interromput la Transformació ."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Transforma el Mapa UV"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Redimensiona la Matriu"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Redimensiona la Matriu"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -22016,6 +24228,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Font"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -22029,11 +24246,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Mida del Contorn:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Combina-ho a partir de l'Escena"
@@ -22047,11 +24259,6 @@ msgid "Max Error"
msgstr "Error"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Polígons"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -22065,6 +24272,18 @@ msgstr "Trieu la distància:"
msgid "Sample Max Error"
msgstr "Mostra d'Àudio"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -22073,43 +24292,75 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Polígons"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Moure Punts"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "Modificador de la Velocitat de la Vista Lliure"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "Modificador de la Velocitat de la Vista Lliure"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Punts d'Emissió:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Font d'Emissió: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Colors d'Emissió"
+msgid "Color Texture"
+msgstr "Editar Tema"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Punts d'Emissió:"
+msgid "Point Count"
+msgstr "Afegeix una Entrada"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Pla:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "Invertir Horitzontalment"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -22142,6 +24393,18 @@ msgstr "Girar a la Dreta"
msgid "Left To Right"
msgstr "Dreta"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -22165,17 +24428,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Partir Corba"
+msgid "Top Color"
+msgstr "Planta Següent"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Emmagatzemant Fitxer:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -22184,12 +24444,8 @@ msgstr "Grups"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Tanca la Corba"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Marcadors"
#: scene/resources/sky.cpp
#, fuzzy
@@ -22198,35 +24454,21 @@ msgstr "Executar"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Substitut"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Partir Corba"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "Regió de Textura"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -22239,11 +24481,6 @@ msgstr "Expandir tot"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "Omple"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Modifica el Radi d'un Forma Esfèrica"
@@ -22252,10 +24489,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -22271,10 +24504,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -22296,12 +24525,28 @@ msgstr "Eliminar Textura"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Pàgina: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Mode d'Escalat"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Captura"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Mode de Reproducció:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Mode de Reproducció:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -22313,12 +24558,30 @@ msgstr "Modifica el Tipus de Base"
msgid "Current Frame"
msgstr "Nom de l'escena actual"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Mode d'Escombratge lateral"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Majúscules i minúscules"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Predeterminat"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Converteix a Majúscules"
@@ -22359,6 +24622,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Perfil de les funcionalitats del Godot"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Modifica el Valor de l'Entrada"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Carrega Valors predeterminats"
@@ -22373,6 +24646,16 @@ msgid "Fallback Environment"
msgstr "Mostra l'Entorn"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Escena Principal"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Escena"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -22390,10 +24673,32 @@ msgstr "Lineal Esquerra"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Converteix a Majúscules"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Interfície d'usuari"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -22435,12 +24740,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "alliberat"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22452,7 +24757,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22471,13 +24776,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Enviar suggeriments sobre la Documentació"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Derivació"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22498,19 +24804,10 @@ msgid "Post Gain"
msgstr "Post"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Recurs"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22546,7 +24843,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Mida:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22554,14 +24851,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Mode de Reproducció:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Enviar suggeriments sobre la Documentació"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22569,7 +24860,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Derivació"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22582,18 +24873,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Temps d'espera esgotat."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Node de Mescla"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22614,13 +24900,33 @@ msgid "Channel Disable Time"
msgstr "Modifica el Temps de Mescla"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Afegeix una Entrada"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Captura des de Píxel"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Variable Global"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Perspectiva"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22634,19 +24940,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Mida:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "Vista Lliure Esquerra"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Lineal"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Actualitzar Previsualització"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Converteix a Majúscules"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Mode Col·lisió"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Mode Col·lisió"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Mode Col·lisió"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Mode Col·lisió"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Mode Col·lisió"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Mode Col·lisió"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Sagnia Esquerra"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22684,6 +25066,11 @@ msgstr "Establint Particions..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtrat de senyals"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Canviar Expressió"
@@ -22842,7 +25229,7 @@ msgstr "Mode d'Interpolació"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Obre"
#: servers/visual_server.cpp
@@ -22992,5 +25379,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "Modifica la Mida de la Càmera"
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index 6b73b3c046..b5ffff54cc 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -47,6 +47,61 @@ msgstr ""
"X-Generator: Weblate 4.12-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Schránka je prázdná!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Aktuální scéna"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Povolit"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Režim přesouvání"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Nechat ladící program otevřený"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Velikost obrysu:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Velikost obrysu:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Operátor screen."
@@ -56,12 +111,104 @@ msgstr "Operátor screen."
msgid "Window"
msgstr "Nové okno"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Hraniční pixely"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Přepnout celou obrazovku"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Inicializovat"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Pozice doku"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Velikost:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Editor"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Interpolační režim"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Cíl"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Uzel TimeScale"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fyzikální snímek %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Chyba"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Chyba ukládání"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Chyba ukládání"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Výsledky hledání"
@@ -88,9 +235,21 @@ msgstr "Příkaz: Otočit"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funkce"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Data"
@@ -119,6 +278,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Připojit"
@@ -127,25 +290,68 @@ msgstr "Připojit"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Kreslené objekty:"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Povolit Onion Skinning"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Síťový profiler"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Název kořenového uzlu"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Připojit"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Typ transformace"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -195,6 +401,16 @@ msgstr "Neplatné argumenty pro zkonstruování '%s'"
msgid "On call to '%s':"
msgstr "Při volání '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Status"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -236,10 +452,167 @@ msgstr "Kopírovat výběr"
msgid "Use Single Quotes"
msgstr "Nová dlaždice"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Zařízení"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "všichni"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Správa verzí"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Komunita"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Profil"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Skenovat"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical Scancode"
+msgstr "Fyzická Klávesa"
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Tlačítko"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Konstantní"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Vektor"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Index tlačítka myši:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Profil"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Přichytávat relativně"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Rychlost:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Osa"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(hodnota)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Index:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Akce"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Změnit"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Commitnout změny"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Stoupání:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Inicializovat"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Číslo řádku:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -255,10 +628,12 @@ msgstr "Nastavení přichycení"
msgid "Project Settings Override"
msgstr "Nastavení projektu..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Název"
@@ -452,18 +827,20 @@ msgstr "Vykreslovač:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtry:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -492,7 +869,7 @@ msgstr "Profiler"
msgid "Max Functions"
msgstr "Vytvořit funkci"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Nastavit výraz"
@@ -566,16 +943,28 @@ msgstr "Vrcholy:"
msgid "Resource"
msgstr "Zdroj"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Zavřít scénu"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Cesta ke zdroji"
+msgid "Path"
+msgstr "Cesta"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Zdroj"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Commitnout změny"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Jazyky"
@@ -589,7 +978,7 @@ msgstr "Testované"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -621,7 +1010,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -694,8 +1083,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Měřítko"
@@ -712,7 +1106,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -990,8 +1384,10 @@ msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animace"
@@ -1132,6 +1528,8 @@ msgstr "Animace: přesunout klíče"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Transformace"
@@ -1532,7 +1930,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr "Odkládá signál, ukládá do fronty a jen spouští při nečinnosti."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Jednorázově"
@@ -1702,13 +2100,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Závislosti"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Cesta"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Závislosti:"
@@ -1847,11 +2238,11 @@ msgid "Lead Developer"
msgstr "Vedoucí vývojář"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Správce projektu "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Správce projektů"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2196,7 +2587,9 @@ msgid "Remove Autoload"
msgstr "Odstranit Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Povolit"
@@ -2669,8 +3062,11 @@ msgstr "Režim přehrávání:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Režim posouvání"
@@ -2690,6 +3086,16 @@ msgstr "Aktuální profil:"
msgid "Current Path"
msgstr "Aktuální:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Zobrazit skryté soubory"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Jít zpět"
@@ -2710,7 +3116,8 @@ msgstr "Zobrazit skryté soubory"
msgid "Toggle Favorite"
msgstr "Zobrazit oblíbené"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Přepnout režim"
@@ -2831,6 +3238,8 @@ msgid "Theme Properties"
msgstr "Vlastnosti motivu"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "Barvy"
@@ -2945,14 +3354,18 @@ msgid "Method"
msgstr "Metoda"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Signál"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Konstantní"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Vlastnost"
@@ -2964,6 +3377,36 @@ msgstr "Vlastnost motivu"
msgid "Property:"
msgstr "Vlastnost:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Hodnota"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Pouze metody"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "Zaškrtávátko"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Zaškrtávací položka"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Vykreslovací volání:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Hrát"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3732,7 +4175,7 @@ msgstr "Vložit vlastnosti"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Deaktivované tlačítko"
@@ -3780,7 +4223,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Pozice doku"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Nerozptylující režitm"
@@ -4419,7 +4862,10 @@ msgstr "Editovat text:"
msgid "On"
msgstr "Zapnout"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Vrstva"
@@ -4530,11 +4976,26 @@ msgstr "Převést na %s"
msgid "New %s"
msgstr "Nový %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Změnit základní typ"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Přidat zdroj"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Upravitelná položka"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Nový skript"
@@ -4677,7 +5138,7 @@ msgstr "Barvy"
msgid "Accent Color"
msgstr "Vyberte barvu"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4755,11 +5216,6 @@ msgstr "XForm dialog"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Zobrazit skryté soubory"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Náhled..."
@@ -4811,16 +5267,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Přímé osvětlení"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Zvýrazňovač syntaxe"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4835,20 +5291,13 @@ msgid "Indent"
msgstr "Odsadit zleva"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Typ"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Velikost:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Automatické odsazení"
@@ -4858,12 +5307,12 @@ msgstr "Automatické odsazení"
msgid "Convert Indent On Save"
msgstr "Převést odsazení na mezery"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Vykreslovací volání:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Vykreslovací volání:"
@@ -4873,11 +5322,11 @@ msgstr "Vykreslovací volání:"
msgid "Navigation"
msgstr "Navigace"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4898,7 +5347,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Číslo řádku:"
@@ -4993,7 +5442,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5106,7 +5555,7 @@ msgstr "Vykreslit GridMap"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "Vykreslit GridMap"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5350,7 +5799,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Celý obdélník"
@@ -5386,8 +5837,7 @@ msgstr "Odstranit bod"
msgid "Editor SSL Certificates"
msgstr "Nastavení editoru"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Správce projektů"
@@ -5561,6 +6011,11 @@ msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
"Podržte %s pro zaokrouhlení na celá čísla. Pro přesnější změny podržte Shift."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Plocha 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Vyberte uzly pro import"
@@ -6990,8 +7445,8 @@ msgid "Future"
msgstr "Budoucí"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Hloubka"
@@ -7076,6 +7531,7 @@ msgid "Immediate"
msgstr "Okamžité"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Synchronizovat"
@@ -7084,6 +7540,8 @@ msgid "At End"
msgstr "Na konci"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Cestovat"
@@ -7170,6 +7628,7 @@ msgid "Fade Out (s):"
msgstr "Zmizení za (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Prolnutí"
@@ -7289,7 +7748,7 @@ msgstr "Editovat filtry uzlů"
msgid "Filters..."
msgstr "Filtry..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7454,11 +7913,11 @@ msgstr "Licence (Z-A)"
msgid "First"
msgstr "První"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Předchozí"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Další"
@@ -8548,6 +9007,7 @@ msgid "Create Outline"
msgstr "Vytvořit obrys"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9112,16 +9572,19 @@ msgstr "Otevřít editor 2D UV polygonu."
msgid "Polygon 2D UV Editor"
msgstr "Polygon 2D UV Editor"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Body"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polygony"
@@ -9207,6 +9670,7 @@ msgstr "Nastavení mřížky"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Přichytit"
@@ -9659,7 +10123,8 @@ msgstr "Připojení k metodě:"
msgid "Source"
msgstr "Zdroj"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Cíl"
@@ -9702,6 +10167,7 @@ msgid "Convert Case"
msgstr "Změnit velikost písmen"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Velká písmena"
@@ -9885,7 +10351,8 @@ msgid "Create physical bones"
msgstr "Vytvořit fyzické kosti"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Kostra"
@@ -9901,7 +10368,7 @@ msgstr "Spustit IK"
msgid "Orthogonal"
msgstr "Ortogonální"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Perspektivní"
@@ -10001,7 +10468,7 @@ msgstr "Zobrazit transformaci roviny."
msgid "None"
msgstr "Žádné"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "Otočit"
@@ -10265,7 +10732,7 @@ msgstr "Nelze najít pevnou podlahu, na kterou by se přichytil výběr."
msgid "Use Local Space"
msgstr "Použít místní prostor"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Použít přichycení"
@@ -10645,6 +11112,9 @@ msgid "Speed:"
msgstr "Rychlost:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Smyčka"
@@ -11194,15 +11664,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Změnit základní typ"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11542,6 +12003,7 @@ msgstr "Vybrat předchozí tvar, dílčí dlaždici nebo dlaždici."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Oblast"
@@ -11549,7 +12011,7 @@ msgstr "Oblast"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Kolize"
@@ -12158,7 +12620,8 @@ msgstr "Vrchol"
msgid "Fragment"
msgstr "Fragment"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "Světlo"
@@ -12970,6 +13433,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr "Šablony exportu pro tuto platformu chybí nebo jsou poškozené:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "Exportovat cestu"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Předvolby"
@@ -12985,10 +13452,6 @@ msgstr ""
"Když je zaškrtlé, tak bude profil k dispozici pro rychlé nasazení.\n"
"Pouze jeden profil na platformě může být označen jako spuštěný."
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "Exportovat cestu"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Zdroje"
@@ -13050,7 +13513,8 @@ msgstr "Skript"
msgid "GDScript Export Mode:"
msgstr "Režim exportu skriptů:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Text"
@@ -13408,6 +13872,13 @@ msgstr ""
"Opravdu hledat projekty Godot ve složce %s?\n"
"Může to chvíli trvat."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Správce projektů"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Místní projekty"
@@ -13555,10 +14026,6 @@ msgid "All Devices"
msgstr "Všechna zařízení"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Zařízení"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13610,10 +14077,6 @@ msgstr "Tlačítko X 2"
msgid "Joypad Axis Index:"
msgstr "Index osy Joypadu:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Osa"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Index tlačítka joysticku:"
@@ -13764,11 +14227,7 @@ msgstr "Mapování vstupů"
msgid "Action:"
msgstr "Akce:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Akce"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Mrtvá zóna"
@@ -13956,7 +14415,9 @@ msgstr "Když je zapnuté, počítadlo se resetuje pro každou skupinu potomků.
msgid "Initial value for the counter"
msgstr "Počáteční hodnota pro počítadlo"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Krok"
@@ -14721,7 +15182,7 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Hodnota"
@@ -14745,6 +15206,11 @@ msgstr "Celkem:"
msgid "Export list to a CSV file"
msgstr "Exportovat seznam do CSV"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Cesta ke zdroji"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14814,7 +15280,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Změnit úhel vysílání uzlu AudioStreamPlayer3D"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14826,14 +15292,17 @@ msgstr "Změnit zorné pole kamery"
msgid "Change Camera Size"
msgstr "Změnit velikost kamery"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Bod"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15028,16 +15497,11 @@ msgstr "Nastavit úchyt"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Commitnout změny"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "MultiNode sada"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15110,12 +15574,14 @@ msgid "Display"
msgstr "Zobrazit všechny"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15123,20 +15589,6 @@ msgstr ""
msgid "Height"
msgstr "Světlo"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Hraniční pixely"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Přepnout celou obrazovku"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15170,10 +15622,6 @@ msgid "Use V-Sync"
msgstr "Použít přichycení"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15181,7 +15629,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Povolit"
@@ -15200,11 +15656,6 @@ msgstr "Výběr snímku"
msgid "Energy Saving"
msgstr "Chyba ukládání"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Nechat ladící program otevřený"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15240,11 +15691,6 @@ msgstr "Fyzikální snímek %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Fyzikální snímek %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Vnutit nahrátí"
@@ -15276,7 +15722,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Výběr snímku"
#: main/main.cpp
@@ -15288,10 +15734,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15354,14 +15796,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filtr:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Barvy"
#: main/main.cpp
@@ -15446,6 +15888,7 @@ msgid "Main Loop Type"
msgstr "Vyhledat typ uzlu"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15467,7 +15910,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Jít zpět"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Přichytit ke stranám uzlu"
@@ -15509,24 +15952,33 @@ msgstr "Změnit vnější poloměr Torus"
msgid "Operation"
msgstr "Možnosti"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Kolize"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Kolizní režim"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Kolizní režim"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Změnit velikost písmen"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15534,10 +15986,12 @@ msgstr "Změny materiálu:"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Poloměr:"
@@ -15554,10 +16008,19 @@ msgstr "Varování"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Plynulý krok"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Zobrazit vodítka"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Změnit vnitřní poloměr Torus"
@@ -15571,6 +16034,13 @@ msgstr "Změnit vnější poloměr Torus"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Polygony"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15581,6 +16051,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Vložit uzly"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Vytvořit vnitřní vrchol"
@@ -15599,20 +16074,88 @@ msgstr "Náhodná rotace:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "Změnit na lokální"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Spojité"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "Vybrat vzdálenost:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Náhodná rotace:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Kolizní režim"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Změna transformace"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Instance"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Vždy zobrazit mřížku"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Použít přichycení"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Ukládám soubor:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Načíst zdroj"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Kostra"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Prefix:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Znovu načíst"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15668,12 +16211,18 @@ msgstr "Knihovny: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Jméno třídy:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Název skriptu:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Zvýraznit cestu"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15773,6 +16322,180 @@ msgstr "Exportovat Mesh Library"
msgid "Export GLTF..."
msgstr "Exportovat GLTF..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Pohled zezadu"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Offset mřížky:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Komponenty"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Formát"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Množství:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Mix"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Instance"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "Parsuji geometrii..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Pohled zezadu"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Výchozí motiv"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Všechna zařízení"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Velikost:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Lineární"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Barvy"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Změnit"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Zapéct lightmapy"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Změny materiálu:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Upravit rodiče"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Platforma"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Překlady"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Krok rotace:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Upravitelní potomci"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Bod"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15783,10 +16506,25 @@ msgid "Godot Bone Node"
msgstr "Uzel TimeSeek"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Nový kořen scény"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Zaměřit počátek"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Přesunout kloub"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15794,8 +16532,56 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Skalární operátor."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "Verze"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Verze"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "S daty"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Uzel"
@@ -15818,6 +16604,16 @@ msgstr "Sítě (Mesh)"
msgid "Materials"
msgstr "Změny materiálu:"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Cesta ke scéně:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Název kořenového uzlu"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15862,18 +16658,49 @@ msgstr "Vybrat uzel"
msgid "Animations"
msgstr "Animace:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Zobrazit kosti"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Fyzikální snímek %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Zapéct lightmapy"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Pohled zepředu"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Uprostřed"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Uprostřed"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Uprostřed"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16054,12 +16881,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Offset(Posun):"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16077,11 +16910,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16170,6 +17003,15 @@ msgid "Done!"
msgstr "Hotovo!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Náhodné měřítko:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16177,6 +17019,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Offset mřížky:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16194,13 +17041,58 @@ msgstr "Perspektivní"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Název"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Nastavení:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "Popis"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Nastavit typ proměnné"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Nastavit typ proměnné"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Status"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16247,13 +17139,6 @@ msgstr "Přetečení zásobníku s hloubkou: "
msgid "Visual Script"
msgstr "Hledat VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Funkce"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Upravit argumenty signálu"
@@ -16572,6 +17457,7 @@ msgid "Edit Member"
msgstr "Upravit členy"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "Nastavit výraz"
@@ -16582,6 +17468,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Spustitelný"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Typ člena"
@@ -16682,13 +17573,30 @@ msgid "Basic Type"
msgstr "Změnit základní typ"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Kopírovat cestu k uzlu"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "Změnit název argumentu"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Obnovit výchozí"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Platné znaky:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Režim škálování"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16753,11 +17661,6 @@ msgid "Get %s"
msgstr "Přijmi %d"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Index:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Neplatné jméno vlastnosti."
@@ -16802,6 +17705,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Název"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "Proměnná pro získání nebyla ve skriptu nalezena: "
@@ -16886,6 +17794,10 @@ msgstr ""
msgid "SubCall"
msgstr "Volání"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16945,6 +17857,11 @@ msgstr "Fyzikální snímek %"
msgid "%s sec(s)"
msgstr "%s vteřin(y)"
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Nakreslit dlaždici"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16974,6 +17891,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Private Key"
msgstr "Fyzická Klávesa"
@@ -16984,9 +17905,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Zrušit IK řetěz"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Čas vypršel."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17015,6 +17941,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Přepnout viditelnost"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Opakovat"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17851,6 +18782,60 @@ msgstr ""
"Aby AnimatedSprite mohl zobrazovat snímky, zdroj SpriteFrames musí být "
"vytvořen nebo nastaven v vlastnosti \"Frames\"."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Snímek %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Měřítko"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Hrát"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Uprostřed"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Offset(Posun):"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Monitor"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Monitor"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17863,22 +18848,30 @@ msgstr "Přepisuje"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Generovat body"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Instance"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Výchozí náhled"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Lineární"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17889,8 +18882,8 @@ msgstr "Přidat audio sběrnici"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Otevřít rozložení audio sběrnice"
+msgid "Override"
+msgstr "Přepisuje"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17911,10 +18904,11 @@ msgid "Pitch Scale"
msgstr "Měřítko"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Hrát"
+msgid "Autoplay"
+msgstr "Zapnout Autoplay"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17922,7 +18916,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Vybrat vzdálenost:"
@@ -17952,13 +18947,29 @@ msgstr "Zkopírovat uzly"
msgid "Anchor Mode"
msgstr "Režim ikony"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Krok rotace:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Aktuální:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Zvětšit"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 výřez"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Režim přesouvání"
@@ -17969,36 +18980,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "Plynulý krok"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "Nastavit okraj"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Nastavit okraj"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Nastavit okraj"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "Plynulý krok"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Offset(Posun):"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Offset(Posun):"
+msgid "Drag Margin"
+msgstr "Nastavit okraj"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Offset(Posun):"
+msgid "Draw Screen"
+msgstr "Vykreslovací volání:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "Vykreslovací volání:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "Nastavit okraj"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Uzel Blend2"
@@ -18008,30 +19043,66 @@ msgstr "Uzel Blend2"
msgid "Light Mode"
msgstr "Vpravo po celé výšce"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Částice"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Částice"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Přepnout viditelnost"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Přepnout viditelnost"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Naplnit"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Naplnit"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Zobrazit počátek"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "Světlo"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18055,6 +19126,11 @@ msgstr ""
"Zvažte možnost přidat CollisionShape2D nebo CollisionPolygon2D jako potomka "
"abyste definovali jeho tvar."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Vybrat dlaždici"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18084,6 +19160,19 @@ msgid "Build Mode"
msgstr "Režim pravítka"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Deaktivovaná položka"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Vytvořit kolizní polygon"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Vytvořit kolizní polygon"
@@ -18125,6 +19214,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Nastavení:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Množství:"
@@ -18134,16 +19230,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Následné zpracování"
+msgid "One Shot"
+msgstr "Uzel OneShot"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Měřítko"
+msgid "Preprocess"
+msgstr "Následné zpracování"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18169,11 +19265,22 @@ msgstr "Zobrazit FPS"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Místní projekty"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18187,8 +19294,10 @@ msgstr ""
msgid "Texture"
msgstr "Text"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18200,9 +19309,19 @@ msgstr "Emisní maska"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Zdroje emisí: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Gizma"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Formát"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18228,7 +19347,8 @@ msgid "Initial Velocity"
msgstr "Inicializovat"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18268,12 +19388,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Barvy"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Barvy"
@@ -18308,16 +19422,32 @@ msgstr "Kloub není připojen ke dvěma PhysicsBody2D"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Uzel A a uzel B musí být různé PhysicsBody2D"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Uzel"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Uzel"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Deaktivované tlačítko"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18326,11 +19456,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Inicializovat"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18340,44 +19470,41 @@ msgid ""
"property."
msgstr "Textura tvaru světla musí být nastavena vlastností 'texture'."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Editor"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "Oblast textury"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Změnit"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Otočit doprava"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "Změnit velikost kamery"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Vrstva"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18386,28 +19513,33 @@ msgid "Shadow"
msgstr "Shader"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Pohled zezadu"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Změnit filtr"
+msgid "Gradient Length"
+msgstr "Gradient upraven"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filtry:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Filtrovat metody"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Zavřít"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Režim pravítka"
@@ -18426,6 +19558,11 @@ msgstr "Stínový polygon pro toto stínítko je prázdný. Nakreslete polygon."
msgid "Width Curve"
msgstr "Rozdělit křivku"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Výchozí"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18459,25 +19596,41 @@ msgstr "Režim oblasti"
msgid "End Cap Mode"
msgstr "Režim přichycení:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Přejmenování složky:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Inicializovat"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
#, fuzzy
msgid "Multimesh"
msgstr "Vynásobit %s"
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Upravit spojení:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18509,12 +19662,22 @@ msgstr "Vybrat vzdálenost:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Změnit vnější poloměr Torus"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Vrcholy:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18540,12 +19703,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Krok rotace:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Rotuji %s stupňů."
@@ -18560,21 +19719,66 @@ msgstr "Konstantní"
msgid "Global Rotation Degrees"
msgstr "Rotuji %s stupňů."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Náhodné měřítko:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Zachovat globální transformaci"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Přichytávat relativně"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Offset(Posun):"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Použít škálovací přichytávání"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "Na konci"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"Uzel ParallaxLayer funguje pouze když je dítětem uzlu ParallaxBackground."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Akce"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Zrcadlit"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -18610,11 +19814,17 @@ msgstr ""
"Animace Particles2D vyžaduje použití CanvasItemMaterial se zapnutou funkcí "
"\"Animace částic\"."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Prioritní mód"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Rozdělit křivku"
@@ -18628,6 +19838,20 @@ msgstr "PathFollow2D funguje pouze když je dítětem uzlu Path2D."
msgid "Unit Offset"
msgstr "Offset mřížky:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Offset(Posun):"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Offset(Posun):"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18638,12 +19862,22 @@ msgid "Layers"
msgstr "Vrstva"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Inicializovat"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Inicializovat"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funkce"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18686,9 +19920,14 @@ msgstr "Světlo"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Vyjmout uzly"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Spojité"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18696,6 +19935,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Vyberte barvu"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Chytré přichcování"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Rychlost:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18703,6 +19962,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Vnutit nahrátí"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -18710,26 +19978,72 @@ msgstr "Nastavit okraj"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr "Fyzikální snímek %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "Přesunout výstup"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Formát"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Vykreslovač:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Jazyky"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Kolizní režim"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Rotuji %s stupňů."
+msgid "Collider RID"
+msgstr "Neplatné RID"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Oblast textury"
+msgid "Collider Shape"
+msgstr "Kolizní režim"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Kolizní režim"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Inicializovat"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18737,8 +20051,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "Přejmenování složky:"
+msgid "Vertex Colors"
+msgstr "Vrchol"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18751,23 +20065,46 @@ msgid "Gizmo Extents"
msgstr "Gizma"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Vytvořit shader uzel"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Kolizní režim"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"Pro zajištění funkčnosti musí vlastnost path ukazovat na platný uzel Node2D."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Odstranit bod"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Další koordináta"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Restartovat"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18797,6 +20134,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Snímek %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filtrovat skripty"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18814,51 +20161,70 @@ msgstr "TileSet (Sada dlaždic)"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "Změnit velikost kamery"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Transformace"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Half Offset"
+msgstr "Inicializovat"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Origin"
msgstr "Zobrazit počátek"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Kolizní režim"
+msgid "Y Sort"
+msgstr "Seřadit"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "Kolize"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Kolizní režim"
+msgid "Compatibility Mode"
+msgstr "Prioritní mód"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Kolizní režim"
+msgid "Centered Textures"
+msgstr "Hlavní funkce:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Promazat transformaci"
+msgid "Use Parent"
+msgstr "Kolizní režim"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Formát"
+msgid "Shape Centered"
+msgstr "Přichytit ke středu uzlu"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Profil"
+msgid "Shape Visible"
+msgstr "Přepnout viditelnost"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18879,27 +20245,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Obnovit hlasitost sběrnice"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Obnovit hlasitost sběrnice"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Nastavit uniformní jméno"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera musí mít uzel ARVROrigin jako rodiče."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18917,7 +20274,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Pouze kotvy"
#: scene/3d/arvr_nodes.cpp
@@ -18935,6 +20292,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin musí mít uzel ARVRCamera jako potomka."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Náhodné měřítko:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18963,34 +20325,38 @@ msgstr "Emisní barvy"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Emisní barvy"
+msgid "Degrees"
+msgstr "Rotuji %s stupňů."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animace"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Povolit Doppler"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Stopa vlastnosti"
+msgid "Tracking"
+msgstr "Balím"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19005,6 +20371,16 @@ msgstr "Promazat transformaci"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Podstrom"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19034,6 +20410,13 @@ msgstr "Ukládám světelné mapy"
msgid "Done"
msgstr "Hotovo"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Gizma"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19048,6 +20431,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Filtr:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Barvy"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Výchozí motiv"
@@ -19058,38 +20455,43 @@ msgstr "Nový Atlas"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Zobrazit prostředí"
+msgid "Generate"
+msgstr "Všeobecné"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Velikost:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Vyjmout uzly"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Rotuji %s stupňů."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Vyjmout uzly"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Snímání z pixelu"
+msgid "Custom Energy"
+msgstr "Přesunout efekt zvukové sběrnice"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Snímat"
+msgid "Min Light"
+msgstr "Odsadit zprava"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navigace"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19100,16 +20502,26 @@ msgstr ""
msgid "Light Data"
msgstr "S daty"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Název uzlu:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Stopa vlastnosti"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Projekt"
@@ -19119,6 +20531,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Offset mřížky:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Nejbližší"
@@ -19126,8 +20543,9 @@ msgstr "Nejbližší"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19138,16 +20556,16 @@ msgstr "Nastavit okraj"
msgid "Clip To"
msgstr "Oříznout nahoře"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "Převrátit portály"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Snímat"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19217,17 +20635,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Gizma"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Emisní maska"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Změnit vnitřní poloměr Torus"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Emisní body:"
+msgid "Ring Height"
+msgstr "Otočit doprava"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Varování"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19244,35 +20673,34 @@ msgid "Portal Mode"
msgstr "Prioritní mód"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Zapnout priority"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "Dynamická knihovna"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Navigace"
+msgid "Dynamic Range"
+msgstr "Dynamická knihovna"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19309,21 +20737,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Vyberte barvu"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Režim bitové masky"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Obnovit hlasitost sběrnice"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19332,24 +20757,26 @@ msgstr "Směry"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Nerozptylující režitm"
+msgid "Blend Splits"
+msgstr "Blend časy:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Hloubka"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Shader"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Zobrazit výchozí"
#: scene/3d/light.cpp
@@ -19361,18 +20788,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Transformace zrušena."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vektor"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Testované"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[Ignorovat]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19437,9 +20880,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Přepnout viditelnost"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Vykreslovací volání:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Vykreslovací volání:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow funguje pouze, když je dítětem uzlu Path."
@@ -19474,8 +20927,8 @@ msgstr "Osa"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "Nakreslit dlaždici"
+msgid "Body Offset"
+msgstr "Offset(Posun):"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19502,6 +20955,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Smazat uzly"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19558,39 +21016,82 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr " [aktivní portály]"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "Kořen živých úprav:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Výchozí"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Seskupené"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Poloměr:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Ladicí program"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Režim otáčení"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Offset mřížky:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Projekt"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Povolit přichytávání"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Vyberte barvu"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Emisní barvy"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Odsadit zprava"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19619,6 +21120,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19657,6 +21162,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19714,6 +21223,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Fyzikální snímek %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Vytvořit kolizní polygon"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Strom animace je neplatný."
@@ -19735,6 +21254,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19760,11 +21283,6 @@ msgstr ""
"Změňte velikost kolizních tvarů v uzlech potomků."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Zachovat globální transformaci"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19773,7 +21291,16 @@ msgstr ""
msgid "Gizmo"
msgstr "Gizma"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Fyzikální snímek %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19830,14 +21357,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Oddělení:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Kolečko nahoru."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funkce"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Nastavit výraz"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Chyba"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Oddělení:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19869,6 +21428,11 @@ msgid "Baked Light"
msgstr "Zapéct lightmapy"
#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Generování světelné mapy"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
@@ -19876,22 +21440,18 @@ msgstr ""
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "Vybrat vzdálenost:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "Vybrat vzdálenost:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19918,11 +21478,13 @@ msgstr ""
"nastavte plátnu tohoto prostředí Režim pozadí (pro 2D scény)."
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "Hlavní scéna"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19937,6 +21499,11 @@ msgid "Auto Triangles"
msgstr "Zapnout/Vypnout automatické trojúhelníky"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Zapnout/Vypnout automatické trojúhelníky"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19974,6 +21541,11 @@ msgstr "Auto-restart:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Auto-restart:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Auto-restart:"
@@ -19992,11 +21564,26 @@ msgstr "Přidat vstupní port"
msgid "Xfade Time"
msgstr "X-Fade čas (s):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Offset mřížky:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Režim škálování"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Nastavit auto-krok"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Pokročilé možnosti"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -20012,11 +21599,6 @@ msgid "Assigned Animation"
msgstr "Přidání animace"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Zapnout Autoplay"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20036,22 +21618,16 @@ msgid "Playback Options"
msgstr "Možnosti třídy:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Výchozí motiv"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Přehrát scénu"
+msgid "Active"
+msgstr "Akce"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20096,9 +21672,19 @@ msgid "Tree Root"
msgstr "Vytvořit kořenový uzel:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Připnout AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Přidat stopu"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Podpora tohoto uzlu byla ukončena. Použijte místo něho AnimationTree."
@@ -20108,16 +21694,88 @@ msgstr "Podpora tohoto uzlu byla ukončena. Použijte místo něho AnimationTree
msgid "Playback"
msgstr "Hrát"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Vložit parametry"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Exportovat cestu"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animace"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Nula"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Název kořenového uzlu"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Kosti"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Interpolační režim"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Přepisuje"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Změnit rodiče uzlu"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Vytvořit funkci"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Přehrát scénu"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Cíl"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Zachovat poměr"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20128,30 +21786,38 @@ msgstr "Režim výběru"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Převrátit horizontálně"
+msgid "Horizontal"
+msgstr "Horizonálně:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "Převrátit vertikálně"
+msgid "Vertical"
+msgstr "Vertikálně:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Režim ikony"
+msgid "Shortcut In Tooltip"
+msgstr "Zobrazit počátek"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Tlačítko"
+msgid "Action Mode"
+msgstr "Režim ikony"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20162,6 +21828,11 @@ msgstr "Zkratky"
msgid "Group"
msgstr "Skupiny"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Kopírovat text"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20171,6 +21842,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Rozbalit vše"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Vlevo nahoře"
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -20183,6 +21864,36 @@ msgstr ""
"PTM: Odstranit přednastavení"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Editovat polygon"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Režim výběru"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Režim posouvání"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Odloženě"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Předvolby"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Přepnout viditelnost"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Vyberte barvu z okna editoru."
@@ -20231,28 +21942,29 @@ msgstr "Pouze kotvy"
msgid "Grow Direction"
msgstr "Směry"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Horizonálně:"
+msgid "Min Size"
+msgstr "Velikost obrysu:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Vertikálně:"
+msgid "Pivot Offset"
+msgstr "Offset mřížky:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Náhodná rotace:"
+msgid "Clip Content"
+msgstr "Konstantní"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Nástroje"
#: scene/gui/control.cpp
#, fuzzy
@@ -20260,21 +21972,16 @@ msgid "Focus"
msgstr "Zvýraznit cestu"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Režim okluze"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Filtr jazyků"
+msgid "Default Cursor Shape"
+msgstr "Načíst výchozí rozvržení sběrnice."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20284,17 +21991,8 @@ msgstr "Velikost: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Převrátit horizontálně"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "Převrátit vertikálně"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Režim výběru"
#: scene/gui/control.cpp
#, fuzzy
@@ -20311,9 +22009,13 @@ msgid "Dialog"
msgstr "XForm dialog"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Kopírovat text"
+msgid "Autowrap"
+msgstr "Autoload"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20324,14 +22026,49 @@ msgid "Please Confirm..."
msgstr "Potvrďte prosím..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Přepsat položku"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Je nutné použít platnou příponu."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Odpojit"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Offset mřížky:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Vybrat vzdálenost:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Zvětšit"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Zvětšit"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Zmenšit"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Zobrazit kosti"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20341,10 +22078,25 @@ msgid "Enable grid minimap."
msgstr "Povolit minimapu mřížky."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Zobrazit kosti"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Vybrat"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Commit"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Hlasitost"
@@ -20356,21 +22108,50 @@ msgid "Timers"
msgstr "Čas"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Resetovat"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Vyplnit výběr"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Testované"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Náhodné měřítko:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Pohled zepředu"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20398,6 +22179,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Platné znaky:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Kontextová nápověda"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtrovat signály"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtrovat signály"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Zkratky"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtrovat signály"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Pouze výběr"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Pravé tlačítko"
@@ -20408,39 +22237,48 @@ msgid "Placeholder"
msgstr "Načíst jako placeholder"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "Načíst jako placeholder"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Nastavit bod z křivky"
+msgid "Blink Speed"
+msgstr "Rychlost:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Nastavit okraj"
+msgid "Switch On Hover"
+msgstr "Režim škálování"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Uprostřed"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Vytvořit vodorovné vodítko"
+msgid "Region Rect"
+msgstr "Nastavit oblast textury"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Nastavit okraj"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20457,6 +22295,11 @@ msgid "Popup"
msgstr "Naplnit"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Inkluzivní"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20466,6 +22309,30 @@ msgstr ""
"popup*() funkcí. I když je jejich zviditelnění pro úpravu v pořádku, za běhu "
"budou skryty."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Vycentrovat výběr"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "GridMap Smazat výběr"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Smazat vyběr"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Hledat"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20476,24 +22343,81 @@ msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
"Pokud má \"Exp Edit\" hodnotu true, pak \"Min Value\" musí být větší než 0."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Zachovat poměr"
+msgid "Min Value"
+msgstr "(hodnota)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Hodnota"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Strana: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Upravit"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Seskupené"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Odstranit položky třídy"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Hraniční pixely"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Z-Index"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Automatické odsazení"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Blend časy:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Konec"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Platné znaky:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Kopírovat text"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20502,6 +22426,29 @@ msgstr "Velikost:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Změnit hmotnost kostí"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Pouze výběr"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Konfigurace vybraného profilu:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Přesunout efekt zvukové sběrnice"
@@ -20521,14 +22468,58 @@ msgstr ""
"nastavte minimální velikost ručně."
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "Zaplnit povrch"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Horizonálně:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtrovat signály"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Vyberte barvu"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Přejmenování složky:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Prefix:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Sufix:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Offset mřížky:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Sbalit vše"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20543,73 +22534,132 @@ msgstr ""
msgid "Current Tab"
msgstr "Aktuální:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Přepnout viditelnost"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Přetažením uspořádejte."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Záložky"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Přeskočit breakpointy"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "Oblast textury"
+msgid "Fold Gutter"
+msgstr "Složka:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Editor deaktivován)"
+msgid "Hiding Enabled"
+msgstr "Povolit"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Povolit"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Vertikálně:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Horizonálně:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Vykreslovací volání:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Odemknout uzel"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Rozbalit vše"
+msgid "Focused"
+msgstr "Zvýraznit cestu"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Kolizní režim"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Rozbalit vše"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "Oblast textury"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Přeskočit"
+msgid "Over"
+msgstr "Přepsat"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Vlastnosti motivu"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Režim přehrávání:"
@@ -20623,12 +22673,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Inicializovat"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Rotuji %s stupňů."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Vlevo uprostřed"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Interpolační režim"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20639,6 +22701,21 @@ msgid "(Other)"
msgstr "(Ostatní)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Přepnout viditelnost"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Deaktivované tlačítko"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Vytvořit kořenový uzel:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20647,8 +22724,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Přidat stopu"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20656,14 +22737,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Nastavit bod do křivky"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Zobrazit Viewport"
+msgid "Stretch Shrink"
+msgstr "Režim výběru"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Zobrazit Viewport"
#: scene/main/http_request.cpp
@@ -20705,6 +22786,11 @@ msgstr "Popis"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Exportovat cestu"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Režim posouvání"
@@ -20733,6 +22819,35 @@ msgstr "Vynásobit %s"
msgid "Custom Multiplayer"
msgstr "Nastavit více:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Zapnout priority"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Interpolační režim"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Vlevo nahoře"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Kolizní režim"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Navigační režim"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20742,6 +22857,16 @@ msgstr "Nový kořen scény"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Vynásobit %s"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolační režim"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20773,11 +22898,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Vytvořit obrys"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Interpolační režim"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20804,12 +22924,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20840,17 +22960,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Nakreslit dlaždici"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Auto-restart:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Vlevo nahoře"
+msgid "Viewport Path"
+msgstr "Exportovat cestu"
#: scene/main/viewport.cpp
msgid ""
@@ -20872,6 +22988,19 @@ msgid ""
msgstr ""
"Velikost pohledu musí být větší než 0, aby bylo možné cokoliv renderovat."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Přepsat položku"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20882,6 +23011,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Transponovat"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Změnit vstupní hodnotu"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Vazba"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Deaktivovaná položka"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Levé lineární"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Ladění"
@@ -20891,13 +23053,33 @@ msgid "Render Target"
msgstr "Vykreslovač:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Změnit režim aktualizace animace"
+msgid "Clear Mode"
+msgstr "Režim pravítka"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Povolit"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Povolit"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Povolit Onion Skinning"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Deaktivovaná položka"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -20905,7 +23087,17 @@ msgid "Shadow Atlas"
msgstr "Nový Atlas"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Promazat transformaci"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Zachovat globální transformaci"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20927,15 +23119,30 @@ msgstr "Vyjmout uzly"
msgid "Loop Mode"
msgstr "Režim přesouvání"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(hodnota)"
+msgid "Loop Begin"
+msgstr "Režim přesouvání"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Hodnota"
+msgid "Loop End"
+msgstr "Režim přesouvání"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Uzel Mix"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Argumenty hlavní scény:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -20946,17 +23153,17 @@ msgstr "Poloviční rozlišení"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Vektor"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Přepsat položku"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Zvýraznit cestu"
@@ -20967,6 +23174,16 @@ msgstr "Velikost obrysu:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Funkce"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Signály"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Další možnosti:"
@@ -20984,29 +23201,36 @@ msgstr "S daty"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Režim ikony"
+msgid "Sky Custom FOV"
+msgstr "Vyjmout uzly"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Online dokumentace"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Krok rotace:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Rotuji %s stupňů."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21015,86 +23239,98 @@ msgid "Ambient Light"
msgstr "Odsadit zprava"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "animace"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Ukládám soubor:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Množství:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Hloubka"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Hloubka"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Rozdělit křivku"
+msgid "Depth End"
+msgstr "Hloubka"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Rozdělit křivku"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtrovat signály"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Rozdělit křivku"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtrovat signály"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "Přemapování"
+msgid "Height Min"
+msgstr "Světlo"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Režim přichycení:"
+msgid "Height Max"
+msgstr "Světlo"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Rozdělit křivku"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "Přemapování"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Export"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21103,20 +23339,27 @@ msgid "SS Reflections"
msgstr "Změnit měřítko výběru"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "Krok"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Pouze výběr"
+msgid "Fade In"
+msgstr "Objevení za (s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Zmizení za (s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Hloubka"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -21125,122 +23368,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "Poloměr:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Poloměr:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "Vpravo po celé výšce"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Barvy"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "Ladění UV kanálu"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Vybrat vzdálenost:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Přechod: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Uzel Blend2"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Měřítko"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21248,26 +23441,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Světlo"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Oddělení:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Funkce obarvení."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Varování"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Nedávné:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Nerozptylující režitm"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Offset(Posun):"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21277,6 +23488,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Hloubka"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Hloubka"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21298,44 +23518,46 @@ msgid "Parameters"
msgstr "Změněný parametr:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Režim posouvání"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Uzel Blend2"
+msgid "Specular Mode"
+msgstr "Režim pravítka"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Interpolační režim"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Vlevo po celé výšce"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Pohled zepředu"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Režim pravítka"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Množství:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21344,6 +23566,16 @@ msgid "Particles Anim"
msgstr "Částice"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Snímek %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Snímek %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21360,10 +23592,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21387,11 +23615,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Náhodné měřítko:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21420,32 +23643,35 @@ msgid "Ambient Occlusion"
msgstr "Okluze"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Oblast textury"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Hloubka"
+msgid "Min Layers"
+msgstr "Vrstva"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Vrstva"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "Převrátit portál"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21458,27 +23684,14 @@ msgstr "Přechod: "
msgid "Refraction"
msgstr "Oddělení:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Náhodné měřítko:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Uzel Blend2"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Vrstva"
#: scene/resources/material.cpp
#, fuzzy
@@ -21486,7 +23699,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21495,42 +23708,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Prioritní mód"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Nerozptylující režitm"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Režim posouvání"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Zapéct lightmapy"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Uzel Blend2"
@@ -21562,8 +23759,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Transformace zrušena."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Transformovat UV mapu"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Změnit velikost pole"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Změnit velikost pole"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21580,6 +23793,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Zdroj"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21593,11 +23811,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Velikost obrysu:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Sloučit ze scény"
@@ -21611,11 +23824,6 @@ msgid "Max Error"
msgstr "Chyba"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Polygony"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21629,6 +23837,18 @@ msgstr "Vybrat vzdálenost:"
msgid "Sample Max Error"
msgstr "Vzorkovač"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21637,43 +23857,76 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Polygony"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Přesunout body"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
-msgstr ""
+#, fuzzy
+msgid "Divisor"
+msgstr "Vydělit %s"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "Rychlost volného pohledu"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "Zpomalení volného pohledu"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Emisní body:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Zdroje emisí: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Emisní barvy"
+msgid "Color Texture"
+msgstr "Motiv editoru"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Emisní body:"
+msgid "Point Count"
+msgstr "Přidat vstupní port"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Rovina:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "Převrátit portály"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21706,6 +23959,18 @@ msgstr "Vpravo dole"
msgid "Left To Right"
msgstr "Vpravo nahoře"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21729,17 +23994,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Rozdělit křivku"
+msgid "Top Color"
+msgstr "Další patro"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Ukládám soubor:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21748,12 +24010,8 @@ msgstr "Seskupené"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Uzavřít křivku"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Záložky"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21762,35 +24020,21 @@ msgstr "Spustit"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Nahradit"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Rozdělit křivku"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "Oblast textury"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -21803,11 +24047,6 @@ msgstr "Rozbalit vše"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "Naplnit"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Změnit vnitřní poloměr Torus"
@@ -21816,10 +24055,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21835,10 +24070,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21860,12 +24091,28 @@ msgstr "Odstranit texturu"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Strana: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Režim škálování"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Snímat"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Režim přehrávání:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Režim přehrávání:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21877,12 +24124,30 @@ msgstr "Změnit základní typ"
msgid "Current Frame"
msgstr "Název aktuální scény"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Režim posouvání"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Rozlišovat velká a malá písmena"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Výchozí"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Inicializovat"
@@ -21924,6 +24189,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Godot feature profil"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Změnit vstupní hodnotu"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Načíst výchozí"
@@ -21937,6 +24212,16 @@ msgid "Fallback Environment"
msgstr "Zobrazit prostředí"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Hlavní scéna"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Scéna"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21954,10 +24239,32 @@ msgstr "Levé lineární"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Inicializovat"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Uživatelské rozhraní"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -21999,12 +24306,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "Vydání"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22016,7 +24323,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22035,13 +24342,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Odeslat zpětnou vazbu dokumentace"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Obejít"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22062,19 +24370,10 @@ msgid "Post Gain"
msgstr "Po"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Zdroj"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22110,7 +24409,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Velikost:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22118,14 +24417,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Režim přehrávání:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Odeslat zpětnou vazbu dokumentace"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22133,7 +24426,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Obejít"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22146,18 +24439,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Čas vypršel."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Uzel Mix"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22178,13 +24466,33 @@ msgid "Channel Disable Time"
msgstr "Změnit Blend Time"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Přidat vstupní port"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Snímání z pixelu"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Globální proměnná"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Perspektivní"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22198,19 +24506,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Velikost:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "Volný pohled doleva"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Lineární"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Výchozí náhled"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Inicializovat"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Kolizní režim"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Kolizní režim"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Kolizní režim"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Kolizní režim"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Kolizní režim"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Kolizní režim"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Vlevo uprostřed"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22249,6 +24633,11 @@ msgstr "Rozděluji..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtrovat signály"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Nastavit výraz"
@@ -22407,7 +24796,7 @@ msgstr "Interpolační režim"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Otevřít"
#: servers/visual_server.cpp
@@ -22557,5 +24946,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "Změnit velikost kamery"
diff --git a/editor/translations/da.po b/editor/translations/da.po
index ff7692313d..5491797ec3 100644
--- a/editor/translations/da.po
+++ b/editor/translations/da.po
@@ -35,6 +35,59 @@ msgstr ""
"X-Generator: Weblate 4.9-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Nuværende scene er ikke gemt. Åbn alligevel?"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Aktivér"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Eksporter Projekt"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Skrifttype Størrelse:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Skrifttype Størrelse:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Åben Seneste"
@@ -43,12 +96,101 @@ msgstr "Åben Seneste"
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Skifter fuldskærm"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Dok Position"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Skrifttype Størrelse:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Redaktør"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Interpolationsmetode"
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Tidsskala Node"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fysik Frame %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Fejl i flytning:\n"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Fejl i flytning:\n"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Søg i Hjælp"
@@ -74,9 +216,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funktioner:"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -103,6 +257,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Forbind"
@@ -111,25 +269,67 @@ msgstr "Forbind"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Aktivér Onion Skin"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Eksporter Projekt"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Omdøb"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Forbind"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Overgangs Node"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -178,6 +378,15 @@ msgstr "Ugyldige argumenter til at konstruere '%s'"
msgid "On call to '%s':"
msgstr "Ved kald til '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -218,10 +427,164 @@ msgstr "Fjern Markering"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Enhed"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Alle"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Versionskontrol"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Fællesskab"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Forudindstillet..."
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Skan Kilder"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Knap"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Konstant"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Inspektør"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Knap"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Forudindstillet..."
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Skalér:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Akse"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(værdi)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Tilføj Funktion"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Skift"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Synkroniser Script Ændringer"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Skalér:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Linjenummer:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -236,10 +599,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr "Projekt Indstillinger"
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Navn"
@@ -428,18 +793,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filter:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -468,7 +835,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Omdøb Funktion"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Skift udtryk"
@@ -541,16 +908,28 @@ msgstr "Egenskaber"
msgid "Resource"
msgstr "Ressource"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Luk Scene"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
+msgid "Path"
+msgstr "Sti"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Ressource"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Synkroniser Script Ændringer"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -564,7 +943,7 @@ msgstr "Tester"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -596,7 +975,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -667,8 +1046,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "Skalér:"
@@ -685,7 +1069,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -969,8 +1353,10 @@ msgstr "Redaktør"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animation"
@@ -1119,6 +1505,8 @@ msgstr "Anim Flyt Nøgle"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1538,7 +1926,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr "Udskyder signalet, gemmer det i en kø og anvender det ved spildtid."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "OneShot"
@@ -1715,13 +2103,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Afhængigheder"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Sti"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Afhængigheder:"
@@ -1863,11 +2244,11 @@ msgid "Lead Developer"
msgstr "Ledende Udvikler"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Projektleder "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Projekt Manager"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2230,7 +2611,9 @@ msgid "Remove Autoload"
msgstr "Fjern Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Aktivér"
@@ -2731,8 +3114,11 @@ msgstr "Afspil Mode:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Skifter Modus"
@@ -2752,6 +3138,16 @@ msgstr "Nuværende version:"
msgid "Current Path"
msgstr "Nuværende:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Skifter Skjulte Filer"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Gå Tilbage"
@@ -2772,7 +3168,8 @@ msgstr "Skifter Skjulte Filer"
msgid "Toggle Favorite"
msgstr "Skifter Favorit"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Skifter Modus"
@@ -2899,6 +3296,8 @@ msgid "Theme Properties"
msgstr "Tema Egenskaber"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -3016,15 +3415,19 @@ msgid "Method"
msgstr "Metoder"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Signal"
msgstr "Signaler"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Konstant"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Property"
msgstr "Egenskaber"
@@ -3038,6 +3441,34 @@ msgstr "Tema Egenskaber"
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Kun metoder"
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Vælg værktøj"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Kald"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Spil"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3806,7 +4237,7 @@ msgstr "Egenskaber"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Deaktiveret"
@@ -3854,7 +4285,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Dok Position"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Distraktions Fri Modus"
@@ -4507,7 +4938,10 @@ msgstr "Medlemmer"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4612,11 +5046,26 @@ msgstr "Konverter Til %s"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Skift Base Type"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Indsæt Ressource"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Rediger Variabel"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4758,7 +5207,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4834,11 +5283,6 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Skifter Skjulte Filer"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Miniature..."
@@ -4889,15 +5333,15 @@ msgstr ""
msgid "Highlighting"
msgstr "Beskrivelse"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4911,20 +5355,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Skrifttype Størrelse:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4934,12 +5371,12 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr "Konverter Til %s"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Kald"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Kald"
@@ -4950,11 +5387,11 @@ msgstr "Kald"
msgid "Navigation"
msgstr "Rediger Poly"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4975,7 +5412,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Linjenummer:"
@@ -5069,7 +5506,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5176,7 +5613,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5407,7 +5844,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5441,8 +5880,7 @@ msgstr "Fjern punkt"
msgid "Editor SSL Certificates"
msgstr "Editor Indstillinger"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Projekt Manager"
@@ -5611,6 +6049,10 @@ msgstr "Søg i Hjælp"
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Vælg Noder at Importere"
@@ -7134,8 +7576,8 @@ msgid "Future"
msgstr "Fremtid"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
#, fuzzy
msgid "Depth"
msgstr "Dybde"
@@ -7222,6 +7664,7 @@ msgid "Immediate"
msgstr "Umiddelbar"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Synkroniser"
@@ -7230,6 +7673,8 @@ msgid "At End"
msgstr "I Slutningen"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Rejse"
@@ -7315,6 +7760,7 @@ msgid "Fade Out (s):"
msgstr "Fade Ud (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -7441,7 +7887,7 @@ msgstr "Rediger Node Filtre"
msgid "Filters..."
msgstr "Filtre..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7612,11 +8058,11 @@ msgstr "Licens (Z-A)"
msgid "First"
msgstr "Første"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Forrige"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Næste"
@@ -8736,6 +9182,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9297,17 +9744,20 @@ msgstr "Åbn 2D Editor"
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
#, fuzzy
msgid "Points"
msgstr "Fjern punkt"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Rediger Poly"
@@ -9396,6 +9846,7 @@ msgstr "Editor Indstillinger"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9872,7 +10323,8 @@ msgstr "Forbind Til Node:"
msgid "Source"
msgstr "Ressource"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9918,6 +10370,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -10115,7 +10568,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
#, fuzzy
msgid "Skeleton"
msgstr "Singleton"
@@ -10134,7 +10588,7 @@ msgstr "Spil"
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -10223,7 +10677,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -10489,7 +10943,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10884,6 +11338,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -11453,15 +11910,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Skift Base Type"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11812,6 +12260,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "Interpolationsmetode"
@@ -11820,7 +12269,7 @@ msgstr "Interpolationsmetode"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -12476,7 +12925,8 @@ msgstr ""
msgid "Fragment"
msgstr "Argumenter:"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -13236,6 +13686,11 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Export Path"
+msgstr "Eksporter Projekt"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -13249,11 +13704,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-#, fuzzy
-msgid "Export Path"
-msgstr "Eksporter Projekt"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -13312,7 +13762,8 @@ msgstr "Kør Script"
msgid "GDScript Export Mode:"
msgstr "Eksporter Projekt"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -13646,6 +14097,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Projekt Manager"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13795,10 +14253,6 @@ msgid "All Devices"
msgstr "Enhed"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Enhed"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13854,10 +14308,6 @@ msgstr "Knap"
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Akse"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -14007,12 +14457,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Action"
-msgstr "Tilføj Funktion"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -14206,7 +14651,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Step"
msgstr "Trin:"
@@ -14999,7 +15446,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -15024,6 +15471,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr "Eksporter Projekt"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -15094,7 +15546,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -15106,14 +15558,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Fjern punkt"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15302,16 +15757,11 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Synkroniser Script Ændringer"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "MultiNode Sæt"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15382,31 +15832,20 @@ msgid "Display"
msgstr "Vis alle"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Skifter fuldskærm"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15439,10 +15878,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15450,7 +15885,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Aktivér"
@@ -15468,10 +15911,6 @@ msgstr ""
msgid "Energy Saving"
msgstr "Fejl i flytning:\n"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15506,11 +15945,6 @@ msgid "Physics FPS"
msgstr "Fysik Frame %"
#: main/main.cpp
-#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Fysik Frame %"
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -15541,8 +15975,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "Frame Tid (sek)"
#: main/main.cpp
msgid "Low Processor Mode"
@@ -15553,10 +15988,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15617,14 +16048,15 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filter:"
-#: main/main.cpp
-msgid "Bg Color"
-msgstr ""
+#: main/main.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "BG Color"
+msgstr "Fjern Alt"
#: main/main.cpp
msgid "macOS Native Icon"
@@ -15703,6 +16135,7 @@ msgid "Main Loop Type"
msgstr "Find Node Type"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15724,7 +16157,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Gå Tilbage"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Vælg Mode (Q)\n"
@@ -15766,24 +16199,33 @@ msgstr ""
msgid "Operation"
msgstr "Tællinger:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Interpolationsmetode"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Interpolationsmetode"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Interpolationsmetode"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Konverter Til %s"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15791,10 +16233,12 @@ msgstr "Skift Shader"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -15808,10 +16252,18 @@ msgid "Rings"
msgstr "Advarsler"
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -15823,6 +16275,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Rediger Poly"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15833,6 +16292,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Indsæt Node"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Opret ny horisontal guide"
@@ -15850,20 +16314,85 @@ msgid "Path Rotation"
msgstr "Konstant"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Stien fører ikke til Node!"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Kontinuerlig"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Konstant"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Interpolationsmetode"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Overgangs Node"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Instans"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Lagrings Fil:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Indlæs"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Singleton"
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Fjern Variabel"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15921,12 +16450,18 @@ msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Klasse:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Kør Script"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Fokus Sti"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -16026,6 +16561,169 @@ msgstr "Eksporter Maske Bibliotek"
msgid "Export GLTF..."
msgstr "Eksport"
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Komponenter"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Mængde:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Instans"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Standard"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Enhed"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Skrifttype Størrelse:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Lineær"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Skift"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Skifter Modus"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Skift Shader"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Oversætter: "
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Fjern punkt"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -16036,10 +16734,24 @@ msgid "Godot Bone Node"
msgstr "Tidssøgning Node"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Gem Scene"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Fjern punkt"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -16047,8 +16759,54 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "Version:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Version:"
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Node"
@@ -16069,6 +16827,16 @@ msgstr ""
msgid "Materials"
msgstr "Skift Shader"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Scene Sti:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Omdøb"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -16112,18 +16880,47 @@ msgstr "Vælg Node"
msgid "Animations"
msgstr "Tilføj animation"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Fysik Frame %"
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Skrifttype Størrelse:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Vælg Node"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Vælg Node"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Vælg Node"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16314,12 +17111,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Skifter Modus"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16337,11 +17140,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16430,6 +17233,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16437,6 +17248,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16453,12 +17268,57 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Navn"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Tester"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Beskrivelse"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Sæt Variabel Type"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Sæt Variabel Type"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16507,13 +17367,6 @@ msgstr "Stakoverløb med stak dybde: "
msgid "Visual Script"
msgstr "Fjern VisualScript Node"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Funktioner:"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Rediger Signal argumenter"
@@ -16853,6 +17706,7 @@ msgid "Edit Member"
msgstr "Medlemmer"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "Skift udtryk"
@@ -16863,6 +17717,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Filtrer filer..."
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Medlemstype"
@@ -16963,13 +17822,30 @@ msgid "Basic Type"
msgstr "Skift Base Type"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Indlæs Fejl"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "Ændre Argument navn"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Indlæs Default"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Gyldige karakterer:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Skifter Modus"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17030,10 +17906,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Ugyldigt index egenskabsnavn."
@@ -17076,6 +17948,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Navn"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet blev ikke fundet i scriptet: "
@@ -17158,6 +18035,10 @@ msgstr ""
msgid "SubCall"
msgstr "Kald"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -17216,6 +18097,11 @@ msgstr "Fysik Frame %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Tid"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -17245,6 +18131,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -17253,9 +18143,14 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr ""
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Tiden udløb."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17283,6 +18178,11 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Prøv igen"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18115,6 +19015,57 @@ msgstr ""
"En SpriteFrames ressource skal oprettes eller angives i egenskaben 'Frames' "
"for at AnimatedSprite kan vise frames."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Ramme %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Skalér:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Spil"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Vælg Node"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -18126,22 +19077,30 @@ msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Indsæt Punkt"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Instans"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Forhåndsvisning:"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Lineær"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -18152,8 +19111,8 @@ msgstr "Tilføj Audio Bus"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Åben Audio Bus Layout"
+msgid "Override"
+msgstr "Fysik Frame %"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -18173,10 +19132,11 @@ msgid "Pitch Scale"
msgstr "Skalér:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Spil"
+msgid "Autoplay"
+msgstr "Skift Autoplay"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -18184,7 +19144,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Instans"
@@ -18214,12 +19175,28 @@ msgstr "Kopier Sti"
msgid "Anchor Mode"
msgstr "Skifter Modus"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Konstant"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Nuværende:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Zoom Ind"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Eksporter Projekt"
@@ -18229,31 +19206,54 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Screen"
+msgstr "Kald"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Limits"
+msgstr "Kald"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
+msgstr "Ekstra Call Argumenter:"
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Skifter Modus"
@@ -18263,27 +19263,62 @@ msgstr "Skifter Modus"
msgid "Light Mode"
msgstr "Lineær"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Optimer Animation"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Redigér animationsløkke"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Skifter Skjulte Filer"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Skifter Modus"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18303,6 +19338,11 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Vælg en Node"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18331,6 +19371,19 @@ msgid "Build Mode"
msgstr "Skifter Modus"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Deaktiveret"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Opret Poly"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Opret Poly"
@@ -18368,6 +19421,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Tester"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Mængde:"
@@ -18377,16 +19437,15 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Preprocess"
-msgstr "Skift udtryk"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
+msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Skalér:"
+msgid "Preprocess"
+msgstr "Skift udtryk"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18411,11 +19470,22 @@ msgstr "Vis FPS"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Projekt"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18429,8 +19499,10 @@ msgstr ""
msgid "Texture"
msgstr "Fjern Template"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18441,7 +19513,15 @@ msgstr "Synlig Kollisionsformer"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18468,7 +19548,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18507,11 +19588,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -18546,16 +19622,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Node"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Node"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Deaktiveret"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18563,11 +19655,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18578,41 +19670,38 @@ msgid ""
"property."
msgstr "En tekstur med formen på lyset skal gives til egenskaben 'teksture'."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Redaktør"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Skift"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18620,28 +19709,33 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Skrifttype Størrelse:"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Ændret Lokalfilter"
+msgid "Gradient Length"
+msgstr "Standard"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filter:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Filter mode:"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Luk"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Skifter Modus"
@@ -18662,6 +19756,11 @@ msgstr "Occluder polygon for denne occluder er tom. Tegn venligst en polygon!"
msgid "Width Curve"
msgstr "Rediger Node Kurve"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Standard"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18693,24 +19792,39 @@ msgstr "Interpolationsmetode"
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Omdøber mappe:"
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Redigér Forbindelse:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18739,12 +19853,21 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Egenskaber"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18770,11 +19893,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -18787,10 +19907,47 @@ msgstr "Konstant"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Omdøbe variablen"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Anim Skift Transformering"
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Fjern Template"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Åben script"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "I Slutningen"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -18798,11 +19955,18 @@ msgstr ""
"ParallaxLayer node virker kun, når den angives som barn af en "
"ParallaxBackground node."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Tilføj Funktion"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Spejl"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18831,11 +19995,17 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Eksporter Projekt"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Rediger Node Kurve"
@@ -18849,6 +20019,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18858,12 +20040,22 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Kun konstanter"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Kun konstanter"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funktioner:"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18901,9 +20093,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "Indsæt Node"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "Kontinuerlig"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18911,6 +20108,24 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Trin:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18918,39 +20133,89 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Sync To Physics"
+msgstr "Fysik Frame %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Skalaforhold:"
+msgid "Collider"
+msgstr "Interpolationsmetode"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider RID"
+msgstr "Ugyldig sti"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "Interpolationsmetode"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Interpolationsmetode"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-#, fuzzy
-msgid "Invert Border"
-msgstr "Omdøber mappe:"
+msgid "Vertex Colors"
+msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18962,22 +20227,45 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Opret Mappe"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Interpolationsmetode"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "Egenskaben Path skal pege på en gyldig Node2D node for at virke."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Fjern punkt"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Konstant"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Gem & genstart"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -19004,6 +20292,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Ramme %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filtrer noder"
+
#: scene/2d/tile_map.cpp
#, fuzzy
msgid ""
@@ -19021,49 +20319,67 @@ msgid "Tile Set"
msgstr "TileSet..."
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Anim Skift Transformering"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
+msgid "Y Sort"
+msgstr "Sorter"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Show Collision"
msgstr "Interpolationsmetode"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Eksporter Projekt"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Interpolationsmetode"
+msgid "Centered Textures"
+msgstr "Funktions Liste:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "Interpolationsmetode"
#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Anim Skift Transformering"
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Forudindstillet..."
+msgid "Shape Visible"
+msgstr "Skifter Skjulte Filer"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -19085,27 +20401,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Nulstil Bus Volume"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Nulstil Bus Volume"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Skift Shader"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -19120,8 +20427,9 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
-msgstr ""
+#, fuzzy
+msgid "Anchor ID"
+msgstr "Skifter Modus"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
@@ -19137,6 +20445,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Skalér:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -19163,34 +20476,38 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animation"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Ændret Lokalfilter"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Egenskabsbane"
+msgid "Tracking"
+msgstr "Pakker"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19205,6 +20522,15 @@ msgstr "Anim Skift Transformering"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19236,6 +20562,13 @@ msgstr "Generering af lightmaps"
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Indhold:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19250,46 +20583,65 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "Standard"
+msgid "Use Denoiser"
+msgstr "Filter:"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "Fjern Alt"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Standard"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Generelt"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Skrifttype Størrelse:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Indsæt Node"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Indsæt Node"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Optag"
+msgid "Custom Energy"
+msgstr "Flyt Bus Effect"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Rediger Poly"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -19298,16 +20650,26 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Node Navn:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Egenskabsbane"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Projekt"
@@ -19316,6 +20678,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "Nærmest"
@@ -19324,8 +20690,9 @@ msgstr "Nærmest"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -19334,13 +20701,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Optag"
#: scene/3d/collision_object.cpp
msgid ""
@@ -19404,18 +20772,30 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
-msgstr ""
+#, fuzzy
+msgid "Box Extents"
+msgstr "Indhold:"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Radius"
+msgstr "Advarsler"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Height"
+msgstr "Tester"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Advarsler"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
msgstr ""
@@ -19429,34 +20809,32 @@ msgid "Portal Mode"
msgstr "Eksporter Projekt"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Rediger filtre"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Rediger Poly"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19490,20 +20868,18 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Bake Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "Skifter Modus"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Nulstil Bus Volume"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19511,25 +20887,26 @@ msgid "Directional Shadow"
msgstr "Retninger"
#: scene/3d/light.cpp
-#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Distraktions Fri Modus"
+msgid "Blend Splits"
+msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Dybde"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Skifter Modus"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Indlæs Default"
#: scene/3d/light.cpp
@@ -19541,18 +20918,33 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Opret Poly"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Inspektør"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Tester"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19610,9 +21002,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Eksporter Projekt"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Kald"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Kald"
+
#: scene/3d/path.cpp
#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
@@ -19643,7 +21045,7 @@ msgid "Axis Lock"
msgstr "Akse"
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -19671,6 +21073,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Vælg Node"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19723,40 +21130,80 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Gå Tilbage"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Standard"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Grupper"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Editor Indstillinger"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Fejlfinde"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Opdater"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Projekt"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Aktivér"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Rediger Poly"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Energy"
msgstr ""
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Rediger Poly"
+
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid ""
@@ -19783,6 +21230,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19821,6 +21272,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19878,6 +21333,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Fysik Frame %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Opret Poly"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Animationstræ er ugyldigt."
@@ -19898,6 +21363,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19921,11 +21390,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Anim Skift Transformering"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19933,7 +21397,16 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Fysik Frame %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19987,14 +21460,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Tællinger:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Hjulet op."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funktioner:"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Skift udtryk"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Fejl!"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Tællinger:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -20024,27 +21529,30 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Generering af lightmaps"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Instans"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -20067,10 +21575,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -20084,6 +21594,11 @@ msgid "Auto Triangles"
msgstr "Skift AutoIndlæs Globalt"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Skift AutoIndlæs Globalt"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20121,6 +21636,11 @@ msgstr "Auto Genstart:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Auto Genstart:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Auto Genstart:"
@@ -20138,11 +21658,25 @@ msgstr "Tilføj punkt"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Skifter Modus"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Sæt Automatisk Fremrykning"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Animation"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -20158,11 +21692,6 @@ msgid "Assigned Animation"
msgstr "Tilføj animation"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Skift Autoplay"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20182,22 +21711,16 @@ msgid "Playback Options"
msgstr "Klasse beskrivelse:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Standard"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Spil Scenen"
+msgid "Active"
+msgstr "Tilføj Funktion"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20246,9 +21769,19 @@ msgid "Tree Root"
msgstr "Opret Mappe"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Fastgør AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Tilføj Spor"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -20258,15 +21791,84 @@ msgstr ""
msgid "Playback"
msgstr "Spil"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Indsæt Parametre"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Eksporter Projekt"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animation"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Omdøb"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Interpolationsmetode"
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Tidsskala Node"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Omdøb Funktion"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Spil Scenen"
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Skalaforhold:"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20277,13 +21879,22 @@ msgstr "Skifter Modus"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Opret ny horisontal guide"
+msgid "Horizontal"
+msgstr "Fjern horisontal guide"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Vertical"
+msgstr "Fjern vertikal guide"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -20292,12 +21903,11 @@ msgid "Action Mode"
msgstr "Skifter Modus"
#: scene/gui/base_button.cpp
-#, fuzzy
-msgid "Button Mask"
-msgstr "Knap"
+msgid "Enabled Focus Mode"
+msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -20310,6 +21920,11 @@ msgstr "Slet valgte"
msgid "Group"
msgstr "Grupper"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Kopier Sti"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20319,6 +21934,15 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Udvid alle"
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -20327,6 +21951,36 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Rediger Poly"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Skifter Modus"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Skifter Modus"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Udskudt"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Aktivér"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Skifter Skjulte Filer"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -20368,28 +22022,28 @@ msgstr ""
msgid "Grow Direction"
msgstr "Retninger"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Fjern horisontal guide"
+msgid "Min Size"
+msgstr "Skrifttype Størrelse:"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Grow Vertical"
-msgstr "Fjern vertikal guide"
+msgid "Pivot Offset"
+msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Ny Animation Navn:"
+msgid "Clip Content"
+msgstr "Konstant"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Værktøjer"
#: scene/gui/control.cpp
#, fuzzy
@@ -20397,21 +22051,16 @@ msgid "Focus"
msgstr "Fokus Sti"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Rediger Poly"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Ændret Lokalfilter"
+msgid "Default Cursor Shape"
+msgstr "Indlæs standard Bus Layout."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20419,16 +22068,9 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "Skifter Modus"
#: scene/gui/control.cpp
#, fuzzy
@@ -20444,9 +22086,13 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Kopier Sti"
+msgid "Autowrap"
+msgstr "Skift Autoplay"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20457,14 +22103,46 @@ msgid "Please Confirm..."
msgstr "Bekræft venligst..."
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Du skal bruge en gyldig udvidelse."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Afbryd"
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Instans"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
+msgstr "Zoom Ind"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
msgstr "Zoom Ind"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Zoom Ud"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
+msgstr ""
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20474,10 +22152,25 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Luk"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Vælg"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Fællesskab"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -20488,21 +22181,50 @@ msgid "Timers"
msgstr "Tid"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Anvende nulstilling"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "All selection"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Tester"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Skalér:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Skrifttype Størrelse:"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20530,6 +22252,52 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Gyldige karakterer:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtrer filer..."
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtrer filer..."
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtrer filer..."
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Kun Valgte"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Højre knap."
@@ -20539,37 +22307,46 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Fjern Signal"
+msgid "Blink Speed"
+msgstr "Spil Scenen"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
+#: scene/gui/menu_button.cpp
+#, fuzzy
+msgid "Switch On Hover"
+msgstr "Skifter Modus"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Opret ny horisontal guide"
+msgid "Region Rect"
+msgstr "Interpolationsmetode"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20586,6 +22363,11 @@ msgstr ""
#: scene/gui/popup.cpp
#, fuzzy
+msgid "Exclusive"
+msgstr "Inklusiv"
+
+#: scene/gui/popup.cpp
+#, fuzzy
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20595,6 +22377,30 @@ msgstr ""
"popup*() funktionerne. At gøre dem synlige for redigering er fint, men de "
"bliver skjult under afvikling."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Slet Valgte"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "GridMap Slet Markerede"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Slet Valgte"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Søg"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20604,23 +22410,77 @@ msgstr "Seneste:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Skalaforhold:"
+msgid "Min Value"
+msgstr "(værdi)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Værdi:"
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Rediger"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Grupper"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Fjern Alt"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Frame Tid (sek)"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Slut"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Gyldige karakterer:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Kopier Sti"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20629,6 +22489,29 @@ msgstr "Skrifttype Størrelse:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Tester"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Kun Valgte"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Nuværende version:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Flyt Bus Effect"
@@ -20645,13 +22528,54 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Filtrer filer..."
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtrer filer..."
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Omdøber mappe:"
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Rediger Node Kurve"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Klap alle sammen"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20666,70 +22590,130 @@ msgstr ""
msgid "Current Tab"
msgstr "Nuværende:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Skifter Skjulte Filer"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Audio Bus, Træk og Slip for at omarrangere."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Slet points"
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Fold Gutter"
+msgstr "Opret Mappe"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "Clip Deaktiveret"
+msgid "Hiding Enabled"
+msgstr "Aktivér"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Aktivér"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Fjern vertikal guide"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Fjern horisontal guide"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Kald"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Vælg Node"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Udvid alle"
+msgid "Focused"
+msgstr "Fokus Sti"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Interpolationsmetode"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Udvid alle"
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Tema Egenskaber"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Afspil Mode:"
@@ -20743,12 +22727,23 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Enhed"
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Vælg Node"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Interpolationsmetode"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20759,6 +22754,21 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Skifter Skjulte Filer"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Deaktiveret"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Opret Mappe"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20767,8 +22777,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Tilføj Spor"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20776,12 +22790,13 @@ msgstr ""
msgid "Stream Position"
msgstr "Fjern Signal"
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
-msgstr ""
+#: scene/gui/viewport_container.cpp
+#, fuzzy
+msgid "Stretch Shrink"
+msgstr "Skifter Modus"
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -20822,6 +22837,11 @@ msgstr "Beskrivelse"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Eksporter Projekt"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Skifter Modus"
@@ -20848,6 +22868,35 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Rediger filtre"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Interpolationsmetode"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Tid"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Interpolationsmetode"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Rediger Poly"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20857,6 +22906,15 @@ msgstr "Gem Scene"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolationsmetode"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20886,11 +22944,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Interpolationsmetode"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20916,12 +22969,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20950,17 +23003,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Tid"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Auto Genstart:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Tid"
+msgid "Viewport Path"
+msgstr "Eksporter Projekt"
#: scene/main/viewport.cpp
msgid ""
@@ -20980,6 +23029,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20990,6 +23051,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Oversætter: "
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Ændre Input Værdi"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Indlæser"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Deaktiveret"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Lineær"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Fejlfinde"
@@ -20998,20 +23092,50 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Ændre Animation Navn:"
+msgid "Clear Mode"
+msgstr "Skifter Modus"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Aktivér"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Aktivér"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Aktivér Onion Skin"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Deaktiveret"
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Anim Skift Transformering"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Anim Skift Transformering"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -21033,15 +23157,29 @@ msgstr "Indsæt Node"
msgid "Loop Mode"
msgstr "Skifter Modus"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(værdi)"
+msgid "Loop Begin"
+msgstr "Skifter Modus"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Værdi:"
+msgid "Loop End"
+msgstr "Skifter Modus"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Argumenter:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -21052,16 +23190,15 @@ msgstr "Halv opløsning"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Inspektør"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
+msgid "Override Oversampling"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Path"
msgstr "Fokus Sti"
@@ -21072,6 +23209,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Funktioner:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Signaler"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Klasse beskrivelse:"
@@ -21088,29 +23235,36 @@ msgstr "Forbind Nodes"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Skifter Modus"
+msgid "Sky Custom FOV"
+msgstr "Indsæt Node"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Åben Seneste"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Konstant"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Interpolationsmetode"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21118,85 +23272,97 @@ msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Animation"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Lagrings Fil:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Mængde:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Dybde"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Dybde"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Rediger Node Kurve"
+msgid "Depth End"
+msgstr "Dybde"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Rediger Node Kurve"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtrer filer..."
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Rediger Node Kurve"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtrer filer..."
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "Lineær"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Skifter Modus"
+msgid "Height Max"
+msgstr "Lineær"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Rediger Node Kurve"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Eksport"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21205,141 +23371,99 @@ msgid "SS Reflections"
msgstr "Skalér Valgte"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Kun Valgte"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "Trin:"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
-msgstr ""
+#, fuzzy
+msgid "Fade In"
+msgstr "Fade ind (s):"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Fade Ud (s):"
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Dybde"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Light Affect"
+msgstr "Lineær"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Instans"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Overgang: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Skifter Modus"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Skalér:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21347,26 +23471,42 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Tællinger:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Tilføj Funktion"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Advarsler"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Seneste:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Distraktions Fri Modus"
+
+#: scene/resources/gradient.cpp
+msgid "Offsets"
+msgstr ""
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21376,6 +23516,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Dybde"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Dybde"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21396,48 +23545,61 @@ msgid "Parameters"
msgstr "Skift Shader"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Skifter Modus"
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "Skifter Modus"
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Interpolationsmetode"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Lineær"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Skrifttype Størrelse:"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Skifter Modus"
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Mængde:"
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
-msgstr ""
+#, fuzzy
+msgid "H Frames"
+msgstr "Ramme %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Ramme %"
#: scene/resources/material.cpp
msgid "Albedo"
@@ -21456,10 +23618,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21481,10 +23639,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21512,32 +23666,34 @@ msgid "Ambient Occlusion"
msgstr "Rediger Poly"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Skifter Modus"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Dybde"
+msgid "Min Layers"
+msgstr "Interpolationsmetode"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Værdi:"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21550,24 +23706,12 @@ msgstr "Overgang: "
msgid "Refraction"
msgstr "Tællinger:"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -21575,7 +23719,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21583,41 +23727,24 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Eksporter Projekt"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Distraktions Fri Modus"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Skifter Modus"
#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp
#, fuzzy
msgid "Blend Shape Mode"
msgstr "Skifter Modus"
@@ -21650,8 +23777,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Opret Poly"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Opret Poly"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Ændre størrelsen på Array"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Ændre størrelsen på Array"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21667,6 +23810,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Ressource"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21679,11 +23827,6 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "Skrifttype Størrelse:"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
@@ -21697,11 +23840,6 @@ msgid "Max Error"
msgstr "Fejl!"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Rediger Poly"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21713,6 +23851,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21721,36 +23871,73 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Rediger Poly"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Fjern punkt"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "Afspil Mode:"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Afspil Mode:"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "Fjern Template"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "Fjern Template"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "Medlemmer"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "Tilføj punkt"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Næste fane"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -21781,6 +23968,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21803,17 +24002,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Rediger Node Kurve"
+msgid "Top Color"
+msgstr "Fjern Alt"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Lagrings Fil:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21821,44 +24017,28 @@ msgid "Ground"
msgstr "Grupper"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Fjern Alt"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
-msgstr ""
-
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Rediger Node Kurve"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -21872,10 +24052,6 @@ msgid "Expand Margin"
msgstr "Udvid alle"
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -21884,10 +24060,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21903,10 +24075,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21928,12 +24096,28 @@ msgstr "Fjern Template"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Skrifttype Størrelse:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Skifter Modus"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Optag"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Afspil Mode:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Afspil Mode:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21945,12 +24129,30 @@ msgstr "Skift Base Type"
msgid "Current Frame"
msgstr "Nuværende scene er ikke gemt. Åbn alligevel?"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Skifter Modus"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Forskel på små og store bogstaver"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Standard"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -21990,6 +24192,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Organiser Eksport Skabeloner"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Ændre Input Værdi"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Indlæs Default"
@@ -22003,6 +24215,16 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Kald"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Scene"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -22020,10 +24242,30 @@ msgstr "Lineær"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -22063,11 +24305,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22079,7 +24321,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22098,12 +24340,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Spring Over"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22123,19 +24366,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Ressource"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22171,7 +24405,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Skrifttype Størrelse:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22179,12 +24413,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Afspil Mode:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22193,7 +24422,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Spring Over"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22206,17 +24435,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Tiden udløb."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22237,13 +24462,32 @@ msgid "Channel Disable Time"
msgstr "Ændre standard typen"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Tilføj punkt"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Optag"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Omdøbe variablen"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22257,19 +24501,93 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Skrifttype Størrelse:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Lineær"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Forhåndsvisning:"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Lineær"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Interpolationsmetode"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Interpolationsmetode"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Interpolationsmetode"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Interpolationsmetode"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Interpolationsmetode"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Interpolationsmetode"
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22306,6 +24624,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtrer filer..."
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Skift udtryk"
@@ -22459,7 +24782,7 @@ msgstr "Interpolationsmetode"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Åben"
#: servers/visual_server.cpp
@@ -22606,5 +24929,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/de.po b/editor/translations/de.po
index df6b59c913..71f340e477 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -94,6 +94,61 @@ msgstr ""
"X-Generator: Weblate 4.12-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Zwischenablage ist leer!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Aktuelle Szene"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Aktivieren"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Bewegungsmodus"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Debugger offen halten"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Umrissgröße:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Umrissgröße:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Bildschirm-Opertor."
@@ -103,12 +158,104 @@ msgstr "Bildschirm-Opertor."
msgid "Window"
msgstr "Neues Fenster"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Rand-Pixel"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Vollbildmodus umschalten"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Initialisieren"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Leistenanordnung"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Größe:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Editor"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Interpolationsmodus"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Ziel"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Zeitskalier-Node"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Physik-relative Renderzeit %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Fehler"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Fehler beim Speichern"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Fehler beim Speichern"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Suchergebnisse"
@@ -135,9 +282,20 @@ msgstr "Strg: Rotieren"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr "Funktion"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Data"
@@ -166,6 +324,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Verbinden"
@@ -174,25 +336,68 @@ msgstr "Verbinden"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Gezeichnete Objekte:"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Zwiebelhaut aktivieren"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Netzwerk-Profiler"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Name des Wurzel-Nodes"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Verbinden"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Typ der Transformation"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -242,6 +447,16 @@ msgstr "Ungültige Parameter für die Konstruktion von ‚%s‘"
msgid "On call to '%s':"
msgstr "Im Aufruf von ‚%s‘:"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Status"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -283,10 +498,167 @@ msgstr "Auswahl kopieren"
msgid "Use Single Quotes"
msgstr "Neue Einzel-Kachel"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Gerät"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Alle"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Versionsverwaltung"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Community"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Vorlage"
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Durchsuchen"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical Scancode"
+msgstr "Physische Taste"
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Button"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Globale Konstante"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Vektor"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Maustasten-Index:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Vorlage"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Relatives Einrasten benutzen"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Geschwindigkeit:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Achse"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Wert anheften"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Index:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Aktion"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Ändern"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Commit-Nachricht"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Neigung:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Orbitsicht rechts"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Zeilennummer:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -302,10 +674,12 @@ msgstr "Einrasten konfigurieren"
msgid "Project Settings Override"
msgstr "Projekteinstellungen..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Name"
@@ -499,18 +873,20 @@ msgstr "Renderer:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filter:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -539,7 +915,7 @@ msgstr "Profiler"
msgid "Max Functions"
msgstr "Funktion erstellen"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Ausdruck"
@@ -613,16 +989,28 @@ msgstr "Eckpunkte:"
msgid "Resource"
msgstr "Ressource"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Szene schließen"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Ressourcenpfad"
+msgid "Path"
+msgstr "Pfad"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Quelle"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Commit-Nachricht"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Gebietsschema"
@@ -636,7 +1024,7 @@ msgstr "Testphase"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -668,7 +1056,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -741,8 +1129,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Skalierung"
@@ -759,7 +1152,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -1034,8 +1427,10 @@ msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animation"
@@ -1178,6 +1573,8 @@ msgstr "Schlüsselbilder bewegen"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Transformation"
@@ -1580,7 +1977,7 @@ msgstr ""
"Schiebt das Signal auf, speichert es in einer Warteschlange und sendet es "
"erst in einer Ruhephase."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Einmalig"
@@ -1749,13 +2146,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Abhängigkeiten"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Pfad"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Abhängigkeiten:"
@@ -1897,11 +2287,11 @@ msgid "Lead Developer"
msgstr "Hauptentwickler"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Projektleiter "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Projektverwaltung"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2248,7 +2638,9 @@ msgid "Remove Autoload"
msgstr "Autoload entfernen"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Aktivieren"
@@ -2734,8 +3126,11 @@ msgstr "Abspielmodus:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Schwenkmodus"
@@ -2755,6 +3150,16 @@ msgstr "Aktuelles Profil:"
msgid "Current Path"
msgstr "Laufend:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Versteckte Dateien ein- und ausblenden"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Zurück"
@@ -2775,7 +3180,8 @@ msgstr "Versteckte Dateien ein- und ausblenden"
msgid "Toggle Favorite"
msgstr "Favoriten ein- und ausblenden"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Modus umschalten"
@@ -2895,6 +3301,8 @@ msgid "Theme Properties"
msgstr "Theme-Eigenschaften"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "Farben"
@@ -3011,14 +3419,18 @@ msgid "Method"
msgstr "Methode"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Ereignis"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Konstante"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Eigenschaft"
@@ -3030,6 +3442,36 @@ msgstr "Theme-Eigenschaft"
msgid "Property:"
msgstr "Eigenschaft:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Wert"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Nur Methoden"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "Überprüfe Element"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Überprüftes Element"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Zeichenaufrufe:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Abspielen"
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "Wert anheften"
@@ -3815,7 +4257,7 @@ msgstr "Eigenschaften einfügen"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Deaktivierter Knopf"
@@ -3862,7 +4304,7 @@ msgstr "Pfad des privaten SSH-Schlüssels"
msgid "Dock Position"
msgstr "Leistenanordnung"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Ablenkungsfreier Modus"
@@ -4510,7 +4952,10 @@ msgstr "Text bearbeiten:"
msgid "On"
msgstr "An"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Schicht"
@@ -4622,11 +5067,25 @@ msgstr "Umwandeln zu %s"
msgid "New %s"
msgstr "Neues %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr "Basistyp"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Ressource hinzufügen"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Bearbeitbares Element"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Neues Skript"
@@ -4767,7 +5226,7 @@ msgstr "Farben"
msgid "Accent Color"
msgstr "Farbe auswählen"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4845,11 +5304,6 @@ msgstr "Transformationsdialog"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Versteckte Dateien ein- und ausblenden"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Vorschau..."
@@ -4901,16 +5355,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Direct-Lighting"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Syntaxhervorhebung"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4925,20 +5379,13 @@ msgid "Indent"
msgstr "Nach links einrücken"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Art"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Größe:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Automatische Einrückung"
@@ -4948,12 +5395,12 @@ msgstr "Automatische Einrückung"
msgid "Convert Indent On Save"
msgstr "Konvertiere Einrückung zu Leerzeichen"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Zeichenaufrufe:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Zeichenaufrufe:"
@@ -4963,11 +5410,11 @@ msgstr "Zeichenaufrufe:"
msgid "Navigation"
msgstr "Navigation"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4988,7 +5435,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Zeilennummer:"
@@ -5084,7 +5531,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5197,7 +5644,7 @@ msgstr "GridMap zeichnen"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "GridMap zeichnen"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5441,7 +5888,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Vollständiges Rechteck"
@@ -5477,8 +5926,7 @@ msgstr "Punkt entfernen"
msgid "Editor SSL Certificates"
msgstr "Editoreinstellungen"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Projektverwaltung"
@@ -5653,6 +6101,11 @@ msgstr ""
"%s-Taste halten um auf Ganzzahlen zu runden. Umschalt-Taste halten für "
"präzisere Änderungen."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Flach 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Selektiere Node(s) für den Import"
@@ -7098,8 +7551,8 @@ msgid "Future"
msgstr "Zukunft"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Tiefe"
@@ -7184,6 +7637,7 @@ msgid "Immediate"
msgstr "Unmittelbar"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Synchronisieren"
@@ -7192,6 +7646,8 @@ msgid "At End"
msgstr "Am Ende"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Reisen"
@@ -7278,6 +7734,7 @@ msgid "Fade Out (s):"
msgstr "Ausblenden (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Blenden"
@@ -7397,7 +7854,7 @@ msgstr "Nodefilter bearbeiten"
msgid "Filters..."
msgstr "Filter..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7562,11 +8019,11 @@ msgstr "Lizenz (Z-A)"
msgid "First"
msgstr "Erste"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Vorherige"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Nächste"
@@ -8662,6 +9119,7 @@ msgid "Create Outline"
msgstr "Umriss erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9231,16 +9689,19 @@ msgstr "Polygon2D-UV-Editor öffnen."
msgid "Polygon 2D UV Editor"
msgstr "Polygon2D-UV-Editor"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Punkte"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polygone"
@@ -9326,6 +9787,7 @@ msgstr "Gittereinstellungen"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Einrasten"
@@ -9778,7 +10240,8 @@ msgstr "Verbindungen mit Methode:"
msgid "Source"
msgstr "Quelle"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Ziel"
@@ -9824,6 +10287,7 @@ msgid "Convert Case"
msgstr "Groß-/Kleinschreibung ändern"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Großbuchstaben"
@@ -10007,7 +10471,8 @@ msgid "Create physical bones"
msgstr "Physikalische Knochen erstellen"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Skelett"
@@ -10023,7 +10488,7 @@ msgstr "IK abspielen"
msgid "Orthogonal"
msgstr "Orthogonal"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Perspektivisch"
@@ -10111,7 +10576,7 @@ msgstr "Zeige Flächentransformation."
msgid "None"
msgstr "Nichts"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "Rotierung"
@@ -10380,7 +10845,7 @@ msgstr ""
msgid "Use Local Space"
msgstr "Lokalkoordinaten verwenden"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Einrasten aktivieren"
@@ -10758,6 +11223,9 @@ msgid "Speed:"
msgstr "Geschwindigkeit:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Wiederholung"
@@ -11278,14 +11746,6 @@ msgid "Override all default type items."
msgstr "Alle Standard-Typelemente überbrücken."
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr "Basistyp"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
"Den Variationsbasistyp aus einer Liste von verfügbaren Typen auswählen."
@@ -11631,6 +12091,7 @@ msgstr "Die vorherige Form oder (Unter-)Kachel auswählen."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Bereich"
@@ -11638,7 +12099,7 @@ msgstr "Bereich"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Kollision"
@@ -12231,7 +12692,8 @@ msgstr "Vertex"
msgid "Fragment"
msgstr "Fragment"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "Licht"
@@ -13052,6 +13514,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr "Export-Vorlagen für dieses Systeme fehlen / sind fehlerhaft:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "Exportpfad"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Vorlagen"
@@ -13067,10 +13533,6 @@ msgstr ""
"Falls aktiviert wird diese Vorlage beim Soforteinsatz verwendet.\n"
"Nur eine Vorlage pro Plattform kann für den Soforteinsatz aktiviert werden."
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "Exportpfad"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Ressourcen"
@@ -13131,7 +13593,8 @@ msgstr "Skript"
msgid "GDScript Export Mode:"
msgstr "GDScript-Exportmodus:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Text"
@@ -13496,6 +13959,13 @@ msgstr ""
"Sollen wirklich %s Ordner nach Godot-Projekten durchsucht werden?\n"
"Dies kann eine Weile dauern."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Projektverwaltung"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Lokale Projekte"
@@ -13641,10 +14111,6 @@ msgid "All Devices"
msgstr "Alle Geräte"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Gerät"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr " (physisch)"
@@ -13696,10 +14162,6 @@ msgstr "X-Knopf 2"
msgid "Joypad Axis Index:"
msgstr "Joystickachsen-Index:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Achse"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Joysticktasten-Index:"
@@ -13849,11 +14311,7 @@ msgstr "Eingabe-Zuordnung"
msgid "Action:"
msgstr "Aktion:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Aktion"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Nullschwelle"
@@ -14042,7 +14500,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr "Anfangswert für Zähler"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Schritt"
@@ -14837,7 +15297,7 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Wert"
@@ -14861,6 +15321,11 @@ msgstr "Insgesamt:"
msgid "Export list to a CSV file"
msgstr "Liste als CSV-Datei exportieren"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Ressourcenpfad"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14930,7 +15395,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Emissionswinkel für AudioStreamPlayer3D ändern"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14942,14 +15407,17 @@ msgstr "Ändere FOV der Kamera"
msgid "Change Camera Size"
msgstr "Ändere Kameragröße"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Punkt"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15138,16 +15606,11 @@ msgstr "Wähle Griff"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Commit-Nachricht"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "MultiNode setzen"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15220,12 +15683,14 @@ msgid "Display"
msgstr "Alles anzeigen"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15233,20 +15698,6 @@ msgstr ""
msgid "Height"
msgstr "Licht"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Rand-Pixel"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Vollbildmodus umschalten"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15280,10 +15731,6 @@ msgid "Use V-Sync"
msgstr "Einrasten aktivieren"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15291,7 +15738,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Aktivieren"
@@ -15310,11 +15765,6 @@ msgstr "Auswahl einrahmen"
msgid "Energy Saving"
msgstr "Fehler beim Speichern"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Debugger offen halten"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15350,11 +15800,6 @@ msgstr "Physik-relative Renderzeit %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Physik-relative Renderzeit %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Force Push"
@@ -15386,7 +15831,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Auswahl einrahmen"
#: main/main.cpp
@@ -15398,10 +15843,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15465,14 +15906,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filter:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Farben"
#: main/main.cpp
@@ -15557,6 +15998,7 @@ msgid "Main Loop Type"
msgstr "Node-Typ finden"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
msgid "Stretch"
msgstr "Fetch"
@@ -15579,7 +16021,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Zurück"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "An Node-Seiten einrasten"
@@ -15621,24 +16063,33 @@ msgstr "Äußeren Torusradius ändern"
msgid "Operation"
msgstr "Optionen"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Kollision"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Kollisionsmodus"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Kollisionsmodus"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Groß-/Kleinschreibung ändern"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15646,10 +16097,12 @@ msgstr "Materialänderungen:"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Radius:"
@@ -15666,10 +16119,19 @@ msgstr "Warnungen"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Sanft-Stufig"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Hilfslinien anzeigen"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Inneren Torusradius ändern"
@@ -15683,6 +16145,13 @@ msgstr "Äußeren Torusradius ändern"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Polygone"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15693,6 +16162,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Nodes einfügen"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Internen Vertex erstellen"
@@ -15711,20 +16185,88 @@ msgstr "Zufälliges Drehen:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "Lokal machen"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Fortlaufend"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "Auswahlradius:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Zufälliges Drehen:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Kollisionsmodus"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Transformationsänderung"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Instanz"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Raster immer anzeigen"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Einrasten aktivieren"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Speichere Datei:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Ressource laden"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Skelett"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Präfix:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Neu laden"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15780,12 +16322,18 @@ msgstr "Bibliotheken: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Klassenname:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Skriptname:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Zu Pfad springen"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15886,6 +16434,180 @@ msgstr "GLTF2-Mesh exportieren"
msgid "Export GLTF..."
msgstr "GLTF exportieren..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Sicht von hinten"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Gitterversatz:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Komponenten"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Format"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Menge:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Mischen"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Instanz"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "Parse Geometrie…"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Sicht von hinten"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Standard-Thema"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Alle Geräte"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Größe:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Linear"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Farben"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Ändern"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Lightmaps vorrendern"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Materialänderungen:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Umhängen"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Plattform"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Übersetzungen"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Rotationsabstand:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Bearbeitbare Unterobjekte"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Punkt"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15896,10 +16618,25 @@ msgid "Godot Bone Node"
msgstr "Szenen-Node erhalten"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Neue Szenenwurzel"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Auf Ursprung zentrieren"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Gelenk verschieben"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15907,8 +16644,56 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Skalaroperator."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "Version"
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Minor Version"
+msgstr "Version"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "Mit Daten"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Node"
@@ -15931,6 +16716,16 @@ msgstr "Mesh"
msgid "Materials"
msgstr "Materialänderungen:"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Szenenpfad:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Name des Wurzel-Nodes"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15975,18 +16770,49 @@ msgstr "Node auswählen"
msgid "Animations"
msgstr "Animationen:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Knochen anzeigen"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Physik-relative Renderzeit %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Lightmaps vorrendern"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Sicht von vorne"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Mitte"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Mitte"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Mitte"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16166,12 +16992,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Versatz:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16189,11 +17021,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16281,6 +17113,15 @@ msgid "Done!"
msgstr "Abgeschlossen!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Zufälliges Skalieren:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16288,6 +17129,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Gitterversatz:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16305,13 +17151,58 @@ msgstr "Perspektivisch"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Name"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Einstellungen:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Beschreibung"
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Service Type"
+msgstr "Variablentyp festlegen"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Variablentyp festlegen"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Status"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16362,12 +17253,6 @@ msgstr "Stack-Overflow mit Stack-Tiefe: "
msgid "Visual Script"
msgstr "VisualScript suchen"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr "Funktion"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Signalparameter ändern"
@@ -16689,6 +17574,7 @@ msgid "Edit Member"
msgstr "Mitglied bearbeiten"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr "Ausdruck"
@@ -16698,6 +17584,11 @@ msgstr "Rückgabewert"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Soforteinsatz"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Rückgabewert"
@@ -16794,13 +17685,30 @@ msgid "Basic Type"
msgstr "Basistyp"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Node-Pfad kopieren"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "Parametername ändern"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Auf Standardwerte zurücksetzen"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Gültige Zeichen:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Skalierungsmodus"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16861,11 +17769,6 @@ msgid "Get %s"
msgstr "%s abrufen"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Index:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Ungültiger Name der Index-Eigenschaft."
@@ -16908,6 +17811,11 @@ msgid "a if cond, else b"
msgstr "Falls Bedingung a, ansonsten b"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Name"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet nicht im Skript gefunden: "
@@ -16981,6 +17889,10 @@ msgstr ""
msgid "SubCall"
msgstr "Unteraufruf"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr "%s konstruieren"
@@ -17034,6 +17946,11 @@ msgstr "Nächster Physik-Frame"
msgid "%s sec(s)"
msgstr "%s sek"
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Kachel zeichnen"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr "Wartesignal"
@@ -17060,6 +17977,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Private Key"
msgstr "Pfad des privaten SSH-Schlüssels"
@@ -17070,9 +17991,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "IK-Kette zurücksetzen"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Zeitüberschreitung."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17101,6 +18027,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Sichtbarkeit umschalten"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Erneut versuchen"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17997,6 +18928,60 @@ msgstr ""
"Eine SpriteFrames-Ressource muss in der ‚Frames‘-Eigenschaft erstellt oder "
"gesetzt werden, damit AnimatedSprite Einzelbilder darstellen kann."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Relative Renderzeit %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Skalierung"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Abspielen"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Mitte"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Versatz:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Monitor"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Monitor"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -18009,22 +18994,30 @@ msgstr "Überschreibungen"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Generiere Punkte"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Instanz-Wartesignal"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Standard-Vorschau"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Linear"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -18035,8 +19028,8 @@ msgstr "Audiobus hinzufügen"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Audiobus-Layout"
+msgid "Override"
+msgstr "Überschreibungen"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -18057,10 +19050,11 @@ msgid "Pitch Scale"
msgstr "Skalierung"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Abspielen"
+msgid "Autoplay"
+msgstr "Automatisches Abspielen umschalten"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -18068,7 +19062,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Auswahlradius:"
@@ -18098,13 +19093,29 @@ msgstr "Nodes kopieren"
msgid "Anchor Mode"
msgstr "Symbolmodus"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Rotationsabstand:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Laufend:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Vergrößern"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "Eine Ansicht"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Bewegungsmodus"
@@ -18115,36 +19126,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "Sanft-Stufig"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "Rand einstellen"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Rand einstellen"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Rand einstellen"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "Sanft-Stufig"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Versatz:"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Versatz:"
+msgid "Drag Margin"
+msgstr "Rand einstellen"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Versatz:"
+msgid "Draw Screen"
+msgstr "Zeichenaufrufe:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "Zeichenaufrufe:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "Rand einstellen"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Blend2-Node"
@@ -18154,30 +19189,66 @@ msgstr "Blend2-Node"
msgid "Light Mode"
msgstr "Rechts groß"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Partikel"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Partikel"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Sichtbarkeit umschalten"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Sichtbarkeit umschalten"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Füllen"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Füllen"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Zeige Ursprung"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "LightMap-Bake"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18201,6 +19272,11 @@ msgstr ""
"Es wird empfohlen, CollisionShape2D- oder CollisionPolygon2D-Unterobjekte "
"hinzuzufügen, um seine Form festzulegen."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Wähle Kachel"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18234,6 +19310,19 @@ msgid "Build Mode"
msgstr "Linealmodus"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Deaktiviertes Objekt"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Kollisionspolygon erzeugen"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Kollisionspolygon erzeugen"
@@ -18277,6 +19366,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Einstellungen:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Menge:"
@@ -18286,16 +19382,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Nachbearbeitung"
+msgid "One Shot"
+msgstr "Einfach-Aufruf-Node"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Skalierung"
+msgid "Preprocess"
+msgstr "Nachbearbeitung"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18321,11 +19417,22 @@ msgstr "FPS anzeigen"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Lokale Projekte"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18339,8 +19446,10 @@ msgstr ""
msgid "Texture"
msgstr "Text"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18352,9 +19461,19 @@ msgstr "Emissionsmaske"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Emissionsquelle: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Manipulator"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Format"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18380,7 +19499,8 @@ msgid "Initial Velocity"
msgstr "Initialisieren"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18421,12 +19541,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Farben"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Farben"
@@ -18461,16 +19575,32 @@ msgstr "Das Gelenk ist nicht mit zwei PhysicsBody2D-Nodes verbunden"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Node A und Node B müssen unterschiedliche PhysicsBody2D-Nodes sein"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Node"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Node"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Deaktivierter Knopf"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18479,11 +19609,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Initialisieren"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18495,44 +19625,41 @@ msgstr ""
"Eine Textur mit der Form des Lichtkegels muss in der „Texture“-Eigenschaft "
"angegeben werden."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Editor"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "Texturbereich"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Ändern"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Nach rechts rotieren"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "Ändere Kameragröße"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Schicht"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18541,28 +19668,33 @@ msgid "Shadow"
msgstr "Shader"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Sicht von hinten"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Filter ändern"
+msgid "Gradient Length"
+msgstr "Gradient bearbeitet"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filter:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Methoden filtern"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Schließen"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Linealmodus"
@@ -18584,6 +19716,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Kurve Teilen"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Standard"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18617,25 +19754,41 @@ msgstr "Bereichsmodus"
msgid "End Cap Mode"
msgstr "Einrastmodus:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "in Reihenfolge:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Initialisieren"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
#, fuzzy
msgid "Multimesh"
msgstr "%s multiplizieren"
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Verbindung bearbeiten:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18667,6 +19820,11 @@ msgstr "Auswahlradius:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr "NavigationAgent2D kann nur unter einem Node2D-Node genutzt werden."
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Äußeren Torusradius ändern"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
@@ -18675,6 +19833,11 @@ msgstr ""
"Der einzige Zweck eines NavigationObstacle2D ist es, Kollisionsvermeidung "
"für ein Node2D-Objekt bereitzustellen."
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Eckpunkte:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18702,12 +19865,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Rotationsabstand:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Rotiere %s Grad."
@@ -18722,10 +19881,48 @@ msgstr "Globale Konstante"
msgid "Global Rotation Degrees"
msgstr "Rotiere %s Grad."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Zufälliges Skalieren:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Behalte globale Transformation"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Relatives Einrasten benutzen"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Versatz:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Einrasten verwenden"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "Am Ende"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -18733,11 +19930,18 @@ msgstr ""
"Das ParallaxLayer-Node lässt sich nur als Unterobjekt eines "
"ParallaxBackground-Node verwenden."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Aktion"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Gespiegelt"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18779,11 +19983,17 @@ msgstr ""
"Particles2D-Animationen benötigen ein CanvasItemMaterial mit der Eigenschaft "
"„Particles Animation“ aktiviert."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Prioritätsmodus"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Kurve Teilen"
@@ -18799,6 +20009,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "Gitterversatz:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Versatz:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Versatz:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18809,12 +20033,22 @@ msgid "Layers"
msgstr "Schicht"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Initialisieren"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Initialisieren"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funktion"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18858,9 +20092,14 @@ msgstr "Licht"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Benutzerdefiniertes Node"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Fortlaufend"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18868,6 +20107,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Farbe auswählen"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Intelligentes Einrasten"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Geschwindigkeit:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18875,6 +20134,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Force Push"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -18882,26 +20150,72 @@ msgstr "Rand einstellen"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr " (physisch)"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "Verschiebe Ausgabe"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Format"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Renderer:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Gebietsschema"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Kollisionsmodus"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Rotiere %s Grad."
+msgid "Collider RID"
+msgstr "Ungültige RID"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Texturbereich"
+msgid "Collider Shape"
+msgstr "Kollisionsmodus"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Kollisionsmodus"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Orbitsicht rechts"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18909,8 +20223,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "in Reihenfolge:"
+msgid "Vertex Colors"
+msgstr "Vertex"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18923,17 +20237,25 @@ msgid "Gizmo Extents"
msgstr "Manipulator"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Shader-Node erzeugen"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Kollisionsmodus"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
@@ -18941,6 +20263,21 @@ msgstr ""
"Die Pfad-Eigenschaft muss auf ein gültiges Node2D-Node zeigen, um zu "
"funktionieren."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Punkt entfernen"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Nächste Koordinate"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Neustarten"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18971,6 +20308,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Relative Renderzeit %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Skripte filtern"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18989,51 +20336,70 @@ msgstr "Kachelsatz"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "Ändere Kameragröße"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Transformation"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Half Offset"
+msgstr "Initialisieren"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr "Zeige Ursprung"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Kollisionsmodus"
+msgid "Y Sort"
+msgstr "Sortiere"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "Kollision"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Kollisionsmodus"
+msgid "Compatibility Mode"
+msgstr "Prioritätsmodus"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Kollisionsmodus"
+msgid "Centered Textures"
+msgstr "Wichtigste Funktionen:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Occluder-Set-Transform"
+msgid "Use Parent"
+msgstr "Kollisionsmodus"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Format"
+msgid "Shape Centered"
+msgstr "Am Node-Mittelpunkt einrasten"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Vorlage"
+msgid "Shape Visible"
+msgstr "Sichtbarkeit umschalten"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -19054,27 +20420,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Bus-Lautstärke zurücksetzen"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Bus-Lautstärke zurücksetzen"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Uniform-Name festlegen"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera braucht ein ARVROrigin-Node als Überobjekt."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -19092,7 +20449,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "nur Anker"
#: scene/3d/arvr_nodes.cpp
@@ -19111,6 +20468,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin benötigt ein ARVRCamera-Unterobjekt."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Zufälliges Skalieren:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -19139,34 +20501,38 @@ msgstr "Emissionsfarben"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Emissionsfarben"
+msgid "Degrees"
+msgstr "Rotiere %s Grad."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animation"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Dopplereffekt aktivieren"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Eigenschaftenspur"
+msgid "Tracking"
+msgstr "Packe"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19181,6 +20547,16 @@ msgstr "Transform leeren"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Unterbaum"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19210,6 +20586,13 @@ msgstr "Am Speichern der Lightmaps"
msgid "Done"
msgstr "Fertig"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Manipulator"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19224,6 +20607,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Filter:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Farben"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Standard-Thema"
@@ -19234,38 +20631,43 @@ msgstr "Neuer Atlas"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Umgebung anzeigen"
+msgid "Generate"
+msgstr "Allgemein"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Größe:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Benutzerdefiniertes Node"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Rotiere %s Grad."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Benutzerdefiniertes Node"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Von Pixel aufnehmen"
+msgid "Custom Energy"
+msgstr "Audiobuseffekt verschieben"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Aufnahme"
+msgid "Min Light"
+msgstr "Nach rechts einrücken"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navigation"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19276,16 +20678,26 @@ msgstr ""
msgid "Light Data"
msgstr "Mit Daten"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Node-Name:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Eigenschaftenspur"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Projekt"
@@ -19295,6 +20707,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Gitterversatz:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Nächste"
@@ -19302,8 +20719,9 @@ msgstr "Nächste"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19314,16 +20732,16 @@ msgstr "Rand einstellen"
msgid "Clip To"
msgstr "Oben einrasten"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "Portale umdrehen"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Aufnahme"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19395,17 +20813,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Manipulator"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Emissionsmaske"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Inneren Torusradius ändern"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Emissionspunkte:"
+msgid "Ring Height"
+msgstr "Nach rechts rotieren"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Warnungen"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19422,35 +20851,34 @@ msgid "Portal Mode"
msgstr "Prioritätsmodus"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Priorität aktivieren"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "Dynamische Bibliothek"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Navigation"
+msgid "Dynamic Range"
+msgstr "Dynamische Bibliothek"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19490,21 +20918,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Farbe auswählen"
+msgid "Negative"
+msgstr "GDNativ"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
-msgstr "LightMap-Bake"
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+msgid "Bake Mode"
+msgstr "Bitmaskenmodus"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Bus-Lautstärke zurücksetzen"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19513,24 +20938,26 @@ msgstr "Richtungen"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Ablenkungsfreier Modus"
+msgid "Blend Splits"
+msgstr "Übergangszeiten:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Tiefe"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Shader"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Standard anzeigen"
#: scene/3d/light.cpp
@@ -19544,18 +20971,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Transformation abgebrochen."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vektor"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Testphase"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[Ignorieren]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr "NavigationAgent kann nur unter einem Spatial-Node genutzt werden."
@@ -19627,9 +21070,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Sichtbarkeit umschalten"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Zeichenaufrufe:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Zeichenaufrufe:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -19667,8 +21120,8 @@ msgstr "Achse"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "Kachel zeichnen"
+msgid "Body Offset"
+msgstr "Versatz:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19695,6 +21148,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Nodes löschen"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19753,39 +21211,82 @@ msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
"RoomGroup darf kein direktes oder indirektes Unterelement von Portal sein."
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr " [Portale aktiv]"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "Wurzel der Echtzeitbearbeitung:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Standard"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Gruppiert"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Radius:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Debugger"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Rotationsmodus"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Gitterversatz:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Projekt"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Einrasten aktivieren"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Farbe auswählen"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Emissionsfarben"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Nach rechts einrücken"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19818,6 +21319,10 @@ msgstr ""
"Es bietet sich an Room-Hülle zu vereinfachen um die Leistung zu steigern."
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19860,6 +21365,10 @@ msgstr "Es darf nur ein RoomManager im Szenenbaum vorhanden sein."
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19928,6 +21437,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Physik-relative Renderzeit %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Kollisionspolygon erzeugen"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Animationsbaum ist ungültig."
@@ -19949,6 +21468,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19976,11 +21499,6 @@ msgstr ""
"geändert werden."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Behalte globale Transformation"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19989,7 +21507,16 @@ msgstr ""
msgid "Gizmo"
msgstr "Manipulator"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Physik-relative Renderzeit %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -20047,14 +21574,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Trennung:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Mausrad hoch."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funktion"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Ausdruck"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Fehler"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Trennung:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -20087,6 +21646,11 @@ msgstr "Lightmaps vorrendern"
#: scene/3d/visual_instance.cpp
#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Generiere Lightmaps"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
msgid "Lightmap Scale"
msgstr "LightMap-Bake"
@@ -20094,22 +21658,18 @@ msgstr "LightMap-Bake"
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "Auswahlradius:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "Auswahlradius:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -20137,11 +21697,13 @@ msgstr ""
"(für 2D-Szenen)."
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "Hauptszene"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -20156,6 +21718,11 @@ msgid "Auto Triangles"
msgstr "Automatische Dreiecke umschalten"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Automatische Dreiecke umschalten"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20193,6 +21760,11 @@ msgstr "Automatisch neu starten:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Automatisch neu starten:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Automatisch neu starten:"
@@ -20211,11 +21783,26 @@ msgstr "Eingangsschnittstelle hinzufügen"
msgid "Xfade Time"
msgstr "Überblendungszeit (s):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Gitterversatz:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Durchwechseln"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Starte automatisches Weitergehen"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Erweiterte Einstellungen"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "Anim Reset anwenden"
@@ -20231,11 +21818,6 @@ msgid "Assigned Animation"
msgstr "Animation hinzufügen"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Automatisches Abspielen umschalten"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20255,22 +21837,16 @@ msgid "Playback Options"
msgstr "Klassen-Optionen:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Standard-Thema"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Szene abspielen"
+msgid "Active"
+msgstr "Aktion"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20319,9 +21895,19 @@ msgid "Tree Root"
msgstr "Erzeuge Wurzel-Node:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Animationsspieler anheften"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Spur hinzufügen"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -20333,16 +21919,88 @@ msgstr ""
msgid "Playback"
msgstr "Abspielen"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Parameter einfügen"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Exportpfad"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animation"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Null"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Name des Wurzel-Nodes"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Knochen"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Interpolationsmodus"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Überschreibungen"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Node umhängen"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Funktion erstellen"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Szene abspielen"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Ziel"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Skalierungsverhältnis beibehalten"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20353,30 +22011,38 @@ msgstr "Auswahlmodus"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Horizontal umdrehen"
+msgid "Horizontal"
+msgstr "Horizontal:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "Vertikal umdrehen"
+msgid "Vertical"
+msgstr "Vertikal:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Symbolmodus"
+msgid "Shortcut In Tooltip"
+msgstr "Zeige Ursprung"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Button"
+msgid "Action Mode"
+msgstr "Symbolmodus"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20387,6 +22053,11 @@ msgstr "Tastenkürzel"
msgid "Group"
msgstr "Gruppen"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Text kopieren"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20396,6 +22067,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Alle ausklappen"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Oben links"
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -20407,6 +22088,36 @@ msgstr ""
"RMT: Voreinstellung entfernen"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Polygon bearbeiten"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Auswahlmodus"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Schwenkmodus"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Verzögert"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Vorlagen"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Sichtbarkeit umschalten"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Eine Farbe innerhalb des Editorfensters auswählen."
@@ -20456,28 +22167,29 @@ msgstr "nur Anker"
msgid "Grow Direction"
msgstr "Richtungen"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Horizontal:"
+msgid "Min Size"
+msgstr "Umrissgröße:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Vertikal:"
+msgid "Pivot Offset"
+msgstr "Gitterversatz:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Zufälliges Drehen:"
+msgid "Clip Content"
+msgstr "Klassenkonstante"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Werkzeuge"
#: scene/gui/control.cpp
#, fuzzy
@@ -20485,21 +22197,16 @@ msgid "Focus"
msgstr "Zu Pfad springen"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Verdeckungsmodus"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Sprachfilter"
+msgid "Default Cursor Shape"
+msgstr "Standard Bus-Layout laden."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20509,17 +22216,8 @@ msgstr "Größe: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Horizontal umdrehen"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "Vertikal umdrehen"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Auswahlmodus"
#: scene/gui/control.cpp
#, fuzzy
@@ -20536,9 +22234,13 @@ msgid "Dialog"
msgstr "Transformationsdialog"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Text kopieren"
+msgid "Autowrap"
+msgstr "Autoload"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20549,14 +22251,49 @@ msgid "Please Confirm..."
msgstr "Bitte bestätigen..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Element überbrücken"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Eine gültige Datei-Endung muss verwendet werden."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Trennen"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Gitterversatz:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Auswahlradius:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Vergrößern"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Vergrößern"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Verkleinern"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Knochen anzeigen"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20566,10 +22303,25 @@ msgid "Enable grid minimap."
msgstr "Gitterübersichtskarte aktivieren."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Knochen anzeigen"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Auswählen"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Speicherpunkt"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Volumen"
@@ -20581,21 +22333,50 @@ msgid "Timers"
msgstr "Zeit"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Zurücksetzen durchführen"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Auswahl füllen"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Testphase"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Zufälliges Skalieren:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Sicht von vorne"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20623,6 +22404,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Gültige Zeichen:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Kontexthilfe"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Signale filtern"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Signale filtern"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Tastenkürzel"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Signale filtern"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Nur Auswahl"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Rechte Taste"
@@ -20633,39 +22462,48 @@ msgid "Placeholder"
msgstr "Als Platzhalter laden"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "Als Platzhalter laden"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Kurven-Ausgangsposition festlegen"
+msgid "Blink Speed"
+msgstr "Geschwindigkeit:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Rand einstellen"
+msgid "Switch On Hover"
+msgstr "Durchwechseln"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Mitte"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Horizontale Hilfslinie erstellen"
+msgid "Region Rect"
+msgstr "Bereichsrechteck setzen"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Rand einstellen"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20686,6 +22524,11 @@ msgid "Popup"
msgstr "Füllen"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Gesamt"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20696,6 +22539,30 @@ msgstr ""
"markieren kann für die Bearbeitung nützlich sein, zur Laufzeit werden sie "
"allerdings nicht automatisch angezeigt."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Auswahl zentrieren"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "GridMap-Auswahl löschen"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Auswahl löschen"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Suchen"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20705,24 +22572,81 @@ msgstr "Kürzlich:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "Wenn „Exp Edit“ aktiviert ist muss „Min Value“ größer als null sein."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Skalierungsverhältnis beibehalten"
+msgid "Min Value"
+msgstr "Wert anheften"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Wert"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Seite: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Bearbeiten"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Gruppiert"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Farbelement umbenennen"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Rand-Pixel"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Index lesen"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Automatische Einrückung"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Übergangszeiten:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Ende"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Gültige Zeichen:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Text kopieren"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20731,6 +22655,29 @@ msgstr "Größe:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Knochenmalgewichte"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Nur Auswahl"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Ausgewähltes Profil bearbeiten:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Audiobuseffekt verschieben"
@@ -20752,14 +22699,58 @@ msgstr ""
"werden."
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "Oberfläche füllen"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Horizontal:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Signale filtern"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Farbe auswählen"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "in Reihenfolge:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Präfix:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Endung:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Gitterversatz:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Alle einklappen"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20774,73 +22765,132 @@ msgstr ""
msgid "Current Tab"
msgstr "Laufend:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Sichtbarkeit umschalten"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Mittels Drag&Drop umordnen."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Lesezeichen"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Haltepunkte auslassen"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "Texturbereich"
+msgid "Fold Gutter"
+msgstr "Verzeichnis:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Editor deaktiviert)"
+msgid "Hiding Enabled"
+msgstr "Aktivieren"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Aktivieren"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Vertikal:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Horizontal:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Zeichenaufrufe:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Node entsperren"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Alle ausklappen"
+msgid "Focused"
+msgstr "Zu Pfad springen"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Kollisionsmodus"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Alle ausklappen"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "Texturbereich"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Überspringen"
+msgid "Over"
+msgstr "Überschreiben"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Theme-Eigenschaften"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Abspielmodus:"
@@ -20854,12 +22904,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Initialisieren"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Rotiere %s Grad."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Mitte links"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Interpolationsmodus"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20870,6 +22932,21 @@ msgid "(Other)"
msgstr "(Andere)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Sichtbarkeit umschalten"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Deaktivierter Knopf"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Erzeuge Wurzel-Node:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20878,8 +22955,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Spur hinzufügen"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20887,14 +22968,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Kurven-Eingangsposition festlegen"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Zeige Ansichtsfenster (Viewport)"
+msgid "Stretch Shrink"
+msgstr "Fetch"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Zeige Ansichtsfenster (Viewport)"
#: scene/main/http_request.cpp
@@ -20936,6 +23017,11 @@ msgstr "Beschreibung"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Exportpfad"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Schwenkmodus"
@@ -20964,6 +23050,35 @@ msgstr "%s multiplizieren"
msgid "Custom Multiplayer"
msgstr "Mehrfach festlegen:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Priorität aktivieren"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Interpolationsmodus"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Oben links"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Kollisionsmodus"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Navigationsmodus"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20973,6 +23088,16 @@ msgstr "Neue Szenenwurzel"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "%s multiplizieren"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolationsmodus"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -21004,11 +23129,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Umriss erzeugen"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Interpolationsmodus"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -21035,12 +23155,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -21075,17 +23195,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Kachel zeichnen"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Automatisch neu starten:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Oben links"
+msgid "Viewport Path"
+msgstr "Exportpfad"
#: scene/main/viewport.cpp
msgid ""
@@ -21108,6 +23224,19 @@ msgstr ""
"Die Größe des Viewports muss mindestens 2 Pixel in beiden Dimensionen "
"betragen um überhaupt irgendetwas rendern zu können."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Element überbrücken"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -21118,6 +23247,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Transponieren"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Eingabewert ändern"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Zuordnung"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Deaktiviertes Objekt"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Links linear"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Debuggen"
@@ -21127,13 +23289,33 @@ msgid "Render Target"
msgstr "Renderer:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Animationsaktualisierungsmoduls ändern"
+msgid "Clear Mode"
+msgstr "Linealmodus"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Aktivieren"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Aktivieren"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Zwiebelhaut aktivieren"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Deaktiviertes Objekt"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -21141,7 +23323,17 @@ msgid "Shadow Atlas"
msgstr "Neuer Atlas"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Transform leeren"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Behalte globale Transformation"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -21163,15 +23355,30 @@ msgstr "Benutzerdefiniertes Node"
msgid "Loop Mode"
msgstr "Bewegungsmodus"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Wert anheften"
+msgid "Loop Begin"
+msgstr "Bewegungsmodus"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Wert"
+msgid "Loop End"
+msgstr "Bewegungsmodus"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Misch-Node"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Hauptszenen Parameter:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -21182,17 +23389,17 @@ msgstr "Halbe Auflösung"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Vektor"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Element überbrücken"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Zu Pfad springen"
@@ -21203,6 +23410,16 @@ msgstr "Umrissgröße:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Funktion"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Signale"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Zusatzoptionen:"
@@ -21220,29 +23437,36 @@ msgstr "Mit Daten"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Symbolmodus"
+msgid "Sky Custom FOV"
+msgstr "Benutzerdefiniertes Node"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Internet-Dokumentation"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Rotationsabstand:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Rotiere %s Grad."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21251,86 +23475,98 @@ msgid "Ambient Light"
msgstr "Nach rechts einrücken"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Bedingung"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Speichere Datei:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Menge:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Tiefe"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Tiefe"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Kurve Teilen"
+msgid "Depth End"
+msgstr "Tiefe"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Kurve Teilen"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Signale filtern"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Kurve Teilen"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Signale filtern"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "Neu zuweisen"
+msgid "Height Min"
+msgstr "Licht"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Einrastmodus:"
+msgid "Height Max"
+msgstr "Licht"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Kurve Teilen"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "Neu zuweisen"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Exportieren"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21339,20 +23575,27 @@ msgid "SS Reflections"
msgstr "Auswahl skalieren"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "Schritt"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Nur Auswahl"
+msgid "Fade In"
+msgstr "Einblenden (s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Ausblenden (s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Tiefe"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -21361,122 +23604,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "Radius:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Radius:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "Rechts groß"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Farben"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "UV-Channel-Debug"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Auswahlradius:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Übergang: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Blend2-Node"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Skalierung"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21484,26 +23677,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Licht"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Trennung:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Farbfunktion."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Warnungen"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Kürzlich:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Ablenkungsfreier Modus"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Versatz:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21513,6 +23724,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Tiefe"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Tiefe"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21534,44 +23754,46 @@ msgid "Parameters"
msgstr "Parameter geändert:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Schwenkmodus"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Blend2-Node"
+msgid "Specular Mode"
+msgstr "Linealmodus"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Interpolationsmodus"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Links groß"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Sicht von vorne"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Linealmodus"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Menge:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21580,6 +23802,16 @@ msgid "Particles Anim"
msgstr "Partikel"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Relative Renderzeit %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Relative Renderzeit %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21596,10 +23828,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21623,11 +23851,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Zufälliges Skalieren:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21656,32 +23879,35 @@ msgid "Ambient Occlusion"
msgstr "Verdeckung"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Texturbereich"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Tiefe"
+msgid "Min Layers"
+msgstr "Schicht"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Schicht"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "Portal umdrehen"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21694,27 +23920,14 @@ msgstr "Übergang: "
msgid "Refraction"
msgstr "Trennung:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Zufälliges Skalieren:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Blend2-Node"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Schicht"
#: scene/resources/material.cpp
#, fuzzy
@@ -21722,7 +23935,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21731,42 +23944,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Prioritätsmodus"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Ablenkungsfreier Modus"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Schwenkmodus"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "LightMap-Bake"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Blend2-Node"
@@ -21798,8 +23995,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Transformation abgebrochen."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Transformiere UV-Map"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Array zusammenstellen"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Array zusammenstellen"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21816,6 +24029,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Quelle"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21829,11 +24047,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Umrissgröße:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Node-Zweig aus anderer Szene hier einbinden"
@@ -21847,11 +24060,6 @@ msgid "Max Error"
msgstr "Fehler"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Polygone"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21865,6 +24073,18 @@ msgstr "Auswahlradius:"
msgid "Sample Max Error"
msgstr "Abtaster"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21873,43 +24093,76 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr "OccluderShapeSphere-Spheres festlegen"
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Polygone"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Punkte Verschieben"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
-msgstr ""
+#, fuzzy
+msgid "Divisor"
+msgstr "Durch %s dividieren"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "Freisicht Geschwindigkeitsregler"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "Freisicht Trägheitsregler"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Emissionspunkte:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Emissionsquelle: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Emissionsfarben"
+msgid "Color Texture"
+msgstr "Editor-Motiv"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Emissionspunkte:"
+msgid "Point Count"
+msgstr "Eingangsschnittstelle hinzufügen"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Ebene:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "Portale umdrehen"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21942,6 +24195,18 @@ msgstr "Unten rechts"
msgid "Left To Right"
msgstr "Oben rechts"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21965,17 +24230,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Kurve Teilen"
+msgid "Top Color"
+msgstr "Nächste Ebene"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Speichere Datei:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21984,12 +24246,8 @@ msgstr "Gruppiert"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Kurve schließen"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Lesezeichen"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21998,35 +24256,21 @@ msgstr "Ausführen"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Ersatz"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Kurve Teilen"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "Texturbereich"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -22039,11 +24283,6 @@ msgstr "Alle ausklappen"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "Füllen"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Inneren Torusradius ändern"
@@ -22052,10 +24291,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -22071,10 +24306,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -22096,12 +24327,28 @@ msgstr "Textur entfernen"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Seite: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Skalierungsmodus"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Aufnahme"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Abspielmodus:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Abspielmodus:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -22113,12 +24360,30 @@ msgstr "Basistyp"
msgid "Current Frame"
msgstr "Aktueller Szenenname"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Schwenkmodus"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Groß-/Kleinschreibung beachten"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Standard"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Initialisieren"
@@ -22160,6 +24425,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Godot-Funktionsprofil"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Eingabewert ändern"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Standard laden"
@@ -22173,6 +24448,16 @@ msgid "Fallback Environment"
msgstr "Umgebung anzeigen"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Hauptszene"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Szene"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -22190,10 +24475,32 @@ msgstr "Links linear"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Initialisieren"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Benutzerschnittstelle"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -22235,12 +24542,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "Veröffentlichung"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22252,7 +24559,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22271,13 +24578,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Dokumentationsvorschläge senden"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Überbrückung"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22298,19 +24606,10 @@ msgid "Post Gain"
msgstr "Nachher"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Ressource"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22346,7 +24645,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Größe:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22354,14 +24653,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Abspielmodus:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Dokumentationsvorschläge senden"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22369,7 +24662,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Überbrückung"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22382,18 +24675,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Zeitüberschreitung."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Misch-Node"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22414,13 +24702,33 @@ msgid "Channel Disable Time"
msgstr "Überblendungszeit ändern"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Eingangsschnittstelle hinzufügen"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Von Pixel aufnehmen"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Globale Variable"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Perspektivisch"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22434,19 +24742,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Größe:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "Freisicht Links"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Linear"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Standard-Vorschau"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Initialisieren"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Kollisionsmodus"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Kollisionsmodus"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Kollisionsmodus"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Kollisionsmodus"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Kollisionsmodus"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Kollisionsmodus"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Mitte links"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22488,6 +24872,11 @@ msgstr "Einteilen..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Signale filtern"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Ausdruck"
@@ -22646,7 +25035,7 @@ msgstr "Interpolationsmodus"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Öffnen"
#: servers/visual_server.cpp
@@ -22796,5 +25185,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "Ändere Kameragröße"
diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot
index 7184992da2..61af831bd5 100644
--- a/editor/translations/editor.pot
+++ b/editor/translations/editor.pot
@@ -15,6 +15,54 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Current Screen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Min Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Max Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -22,11 +70,91 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+msgid "Position"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Editor Hint"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Iterations Per Second"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Time Scale"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+msgid "Error String"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Error Line"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -52,9 +180,20 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr ""
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -79,6 +218,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
msgid "Connection"
msgstr ""
@@ -86,22 +229,62 @@ msgstr ""
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
msgid "Root Node"
msgstr ""
#: core/io/networked_multiplayer_peer.cpp
+msgid "Refuse New Connections"
+msgstr ""
+
+#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
msgstr ""
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr ""
@@ -149,6 +332,15 @@ msgstr ""
msgid "On call to '%s':"
msgstr ""
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -187,10 +379,147 @@ msgstr ""
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Command"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+msgid "Global Position"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+msgid "Speed"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Axis Value"
+msgstr ""
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Channel"
+msgstr ""
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pitch"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
msgid "Application"
msgstr ""
@@ -203,10 +532,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -382,17 +713,19 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
msgid "Filters"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -419,7 +752,7 @@ msgstr ""
msgid "Max Functions"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
msgstr ""
@@ -489,15 +822,25 @@ msgstr ""
msgid "Resource"
msgstr ""
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+msgid "Local To Scene"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+msgid "Path"
msgstr ""
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+msgid "Messages"
+msgstr ""
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -510,7 +853,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr ""
@@ -542,7 +885,7 @@ msgstr ""
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -611,8 +954,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -628,7 +976,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -902,8 +1250,10 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1039,6 +1389,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1424,7 +1776,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1589,13 +1941,6 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1727,10 +2072,9 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr ""
#: editor/editor_about.cpp
@@ -2070,7 +2414,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2521,8 +2867,11 @@ msgstr ""
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2538,6 +2887,15 @@ msgstr ""
msgid "Current Path"
msgstr ""
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2558,7 +2916,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2676,6 +3035,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2786,14 +3147,18 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2805,6 +3170,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
@@ -3501,7 +3890,7 @@ msgstr ""
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr ""
@@ -3545,7 +3934,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4139,7 +4528,10 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4242,10 +4634,23 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr ""
+
#: editor/editor_resource_picker.cpp
msgid "Edited Resource"
msgstr ""
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+msgid "Editable"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4376,7 +4781,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4441,10 +4846,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4490,15 +4891,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4512,19 +4913,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4533,11 +4928,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4546,11 +4941,11 @@ msgstr ""
msgid "Navigation"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4570,7 +4965,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4659,7 +5054,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4761,7 +5156,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -4972,7 +5367,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5002,8 +5399,7 @@ msgstr ""
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5155,6 +5551,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6541,8 +6941,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6627,6 +7027,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6635,6 +7036,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6716,6 +7119,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -6835,7 +7239,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -6999,11 +7403,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8053,6 +8457,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8590,16 +8995,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8683,6 +9091,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9123,7 +9532,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9166,6 +9576,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9345,7 +9756,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9361,7 +9773,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9449,7 +9861,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9703,7 +10115,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10077,6 +10489,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10584,14 +10999,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -10916,6 +11323,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -10923,7 +11331,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -11493,7 +11901,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12237,6 +12646,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12250,10 +12663,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12310,7 +12719,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12626,6 +13036,12 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+msgctxt "Application"
+msgid "Project Manager"
+msgstr ""
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -12762,10 +13178,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -12817,10 +13229,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -12967,11 +13375,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13157,7 +13561,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -13888,7 +14294,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -13912,6 +14318,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -13981,7 +14392,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -13993,13 +14404,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14172,15 +14586,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14248,30 +14658,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14301,10 +14701,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14312,7 +14708,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14328,10 +14732,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14362,10 +14762,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14396,7 +14792,7 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr ""
#: main/main.cpp
@@ -14408,10 +14804,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14469,12 +14861,12 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr ""
-#: main/main.cpp
-msgid "Bg Color"
+#: main/main.cpp scene/resources/style_box.cpp
+msgid "BG Color"
msgstr ""
#: main/main.cpp
@@ -14551,6 +14943,7 @@ msgid "Main Loop Type"
msgstr ""
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14570,7 +14963,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14610,32 +15003,41 @@ msgstr ""
msgid "Operation"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Use Collision"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
msgid "Collision Layer"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
msgid "Collision Mask"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Invert Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14648,10 +15050,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14663,6 +15073,12 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14672,6 +15088,10 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Node"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14688,18 +15108,75 @@ msgid "Path Rotation"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Local"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Continuous U"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Path Joined"
+msgstr ""
+
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Compression Mode"
msgstr ""
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Transfer Channel"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Channel Count"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -14754,11 +15231,15 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Class Name"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
@@ -14854,6 +15335,156 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Min"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Length"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "FOV Size"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Znear"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Blend Weights"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Instance Materials"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+msgid "Translation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -14863,10 +15494,22 @@ msgid "Godot Bone Node"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -14874,7 +15517,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
msgid "Nodes"
msgstr ""
@@ -14894,6 +15581,14 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+msgid "Scene Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Root Nodes"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -14932,17 +15627,42 @@ msgstr ""
msgid "Animations"
msgstr ""
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+msgid "Octant Size"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center X"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Y"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Z"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15121,12 +15841,17 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+msgid "Loop Offset"
+msgstr ""
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15142,11 +15867,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15231,6 +15956,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15238,6 +15971,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15254,12 +15991,52 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Names"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Strings"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "Description URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15300,12 +16077,6 @@ msgstr ""
msgid "Visual Script"
msgstr ""
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr ""
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15617,6 +16388,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -15625,6 +16397,10 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Enabled"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
msgstr ""
@@ -15717,11 +16493,25 @@ msgid "Basic Type"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Node Path"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "RPC Call Mode"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -15779,10 +16569,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -15824,6 +16610,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -15893,6 +16683,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr ""
@@ -15945,6 +16739,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr ""
@@ -15970,6 +16768,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -15978,7 +16780,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16005,6 +16811,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -16784,6 +17594,53 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Centered"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -16793,21 +17650,27 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Point"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Linear Damp"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -16816,7 +17679,7 @@ msgid "Audio Bus"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
+msgid "Override"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16836,8 +17699,9 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16846,7 +17710,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -16871,12 +17736,25 @@ msgstr ""
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Rotating"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+msgid "Current"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr ""
@@ -16885,31 +17763,51 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -16917,27 +17815,58 @@ msgstr ""
msgid "Light Mode"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+msgid "Particles Animation"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+msgid "Particles Anim Loop"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Self Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -16954,6 +17883,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -16978,6 +17911,17 @@ msgid "Build Mode"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+msgid "Disabled"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17008,6 +17952,12 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Emitting"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17017,13 +17967,13 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
+msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -17048,11 +17998,21 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17065,8 +18025,10 @@ msgstr ""
msgid "Texture"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17076,7 +18038,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17102,7 +18072,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17140,11 +18111,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17178,16 +18144,29 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node A"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node B"
+msgstr ""
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+msgid "Disable Collision"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17195,11 +18174,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17209,40 +18188,37 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+msgid "Editor Only"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Height"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17250,26 +18226,27 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Gradient Length"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter"
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
+msgid "Filter Smooth"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
+#: scene/2d/light_occluder_2d.cpp
+msgid "Closed"
msgstr ""
-#: scene/2d/light_occluder_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
msgid "Cull Mode"
msgstr ""
@@ -17286,6 +18263,10 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Default Color"
+msgstr ""
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17314,23 +18295,37 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+msgid "Edge Connection Margin"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17359,12 +18354,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17385,11 +18388,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17401,19 +18401,57 @@ msgstr ""
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+msgid "Base Offset"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Base Scale"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Motion"
msgstr ""
+#: scene/2d/parallax_layer.cpp
+msgid "Mirroring"
+msgstr ""
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17442,11 +18480,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17458,6 +18501,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17467,11 +18522,19 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Friction"
msgstr ""
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17508,8 +18571,12 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
-msgid "Continuous Cd"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Custom Integrator"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Continuous CD"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17517,6 +18584,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17524,28 +18608,75 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Shape Index"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17553,7 +18684,7 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-msgid "Invert Border"
+msgid "Vertex Colors"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17565,21 +18696,41 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Remote Path"
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Use Global Coordinates"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
msgstr ""
@@ -17605,6 +18756,14 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame Coords"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+msgid "Filter Clip"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17617,43 +18776,59 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+msgid "Custom Transform"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+msgid "Show Collision"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Compatibility Mode"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Centered Textures"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -17671,15 +18846,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-msgid "Reverb Bus Name"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17687,10 +18854,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -17705,7 +18872,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17722,6 +18889,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Model"
msgstr ""
@@ -17747,11 +18918,11 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
+msgid "Filter Attenuation dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
@@ -17759,19 +18930,21 @@ msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
-msgid "Doppler Tracking"
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -17786,6 +18959,15 @@ msgstr ""
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "User Data"
msgstr ""
@@ -17814,6 +18996,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -17827,43 +19015,55 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
+msgid "Use Denoiser"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
+msgid "Use Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+msgid "Default Texels Per Unit"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
+msgid "Generate"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
+msgid "Max Size"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
+msgid "Custom Sky"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+msgid "Custom Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Quality"
+msgid "Custom Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Propagation"
msgstr ""
#: scene/3d/baked_lightmap.cpp
@@ -17874,15 +19074,23 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+msgid "Bone Name"
+msgstr ""
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Projection"
msgstr ""
@@ -17891,6 +19099,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Near"
msgstr ""
@@ -17898,8 +19110,9 @@ msgstr ""
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -17908,12 +19121,12 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp
+msgid "Capture On Drag"
msgstr ""
#: scene/3d/collision_object.cpp
@@ -17969,15 +19182,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Height"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -17993,32 +19214,31 @@ msgid "Portal Mode"
msgstr ""
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
msgstr ""
-#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Propagation"
+msgid "Dynamic Range"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18051,19 +19271,15 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Bake Mode"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
+msgid "Bake Mode"
msgstr ""
#: scene/3d/light.cpp
-msgid "Shadow Color"
+msgid "Reverse Cull Face"
msgstr ""
#: scene/3d/light.cpp servers/visual_server.cpp
@@ -18071,11 +19287,11 @@ msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
+msgid "Depth Range"
msgstr ""
#: scene/3d/light.cpp
@@ -18083,11 +19299,11 @@ msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
+msgid "Shadow Mode"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr ""
#: scene/3d/light.cpp
@@ -18099,11 +19315,19 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+msgid "Transform Normals"
+msgstr ""
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18111,6 +19335,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18165,9 +19393,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18194,7 +19430,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18222,6 +19458,10 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+msgid "Exclude Nodes"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18273,36 +19513,68 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+msgid "Portal Active"
+msgstr ""
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Use Default Margin"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+msgid "Group Name"
+msgstr ""
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Update Mode"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Box Projection"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Enable Shadows"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
+msgid "Ambient Color"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+msgid "Ambient Energy"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Contrib"
msgstr ""
#: scene/3d/remote_transform.cpp
@@ -18330,6 +19602,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18367,6 +19643,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -18420,6 +19700,14 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Physics Enabled"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18440,6 +19728,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18463,10 +19755,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18474,7 +19762,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18523,13 +19819,41 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Use As Traction"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Friction Slip"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Max Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Relaxation"
+msgstr ""
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18555,27 +19879,28 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
+msgid "Generate Lightmap"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+msgid "Min Distance"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18596,10 +19921,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18612,6 +19939,10 @@ msgid "Auto Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
+msgid "Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -18644,6 +19975,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -18660,10 +19995,22 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Auto Advance"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Advance Condition"
+msgstr ""
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -18677,10 +20024,6 @@ msgid "Assigned Animation"
msgstr ""
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -18697,20 +20040,13 @@ msgid "Playback Options"
msgstr ""
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
+msgid "Default Blend Time"
msgstr ""
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Active"
msgstr ""
#: scene/animation/animation_player.cpp
@@ -18754,9 +20090,17 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Anim Player"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Track"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -18765,14 +20109,75 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "Base Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+msgid "Animation Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Root Bone"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
msgid "Interpolation"
msgstr ""
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Target Node"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Max Iterations"
+msgstr ""
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -18782,26 +20187,34 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Horizontal"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Horizontal"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Action Mode"
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Action Mode"
msgstr ""
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
msgid "Shortcut"
msgstr ""
@@ -18810,6 +20223,10 @@ msgstr ""
msgid "Group"
msgstr ""
+#: scene/gui/button.cpp scene/gui/label.cpp
+msgid "Clip Text"
+msgstr ""
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -18819,6 +20236,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -18827,6 +20252,30 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "HSV Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Deferred Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Enabled"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -18867,16 +20316,16 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
-msgid "Grow Horizontal"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
msgstr ""
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
-msgid "Rect Rotation"
+msgid "Clip Content"
msgstr ""
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
@@ -18884,7 +20333,7 @@ msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -18892,19 +20341,15 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-msgid "Focus Mode"
-msgstr ""
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Filter"
+msgid "Default Cursor Shape"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -18912,15 +20357,7 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
+msgid "Stretch Ratio"
msgstr ""
#: scene/gui/control.cpp
@@ -18936,7 +20373,11 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-msgid "Dialog Text"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
msgstr ""
#: scene/gui/dialogs.cpp
@@ -18948,11 +20389,39 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Snap Distance"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Min"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Max"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Step"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -18964,10 +20433,22 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+msgid "Show Close"
+msgstr ""
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+msgid "Selected"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
+msgid "Comment"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -18977,7 +20458,15 @@ msgid "Timers"
msgstr ""
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -18985,13 +20474,29 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+msgid "Icon Scale"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Icon Size"
+msgstr ""
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19017,6 +20522,47 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Virtual Keyboard Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Clear Button Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Middle Mouse Paste Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Selecting Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19025,35 +20571,43 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-msgid "Caret Position"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19069,12 +20623,36 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Checkable Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On State Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Allow Search"
+msgstr ""
+
#: scene/gui/progress_bar.cpp
msgid "Percent"
msgstr ""
@@ -19083,20 +20661,68 @@ msgstr ""
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Min Value"
+msgstr ""
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Max Value"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Exp Edit"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Rounded"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+msgid "Border Color"
msgstr ""
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Elapsed Time"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-msgid "Bbcode Text"
+msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
@@ -19104,6 +20730,26 @@ msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Selection Enabled"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+msgid "Override Selected Font Color"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19119,13 +20765,49 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Horizontal Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Vertical Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19138,64 +20820,113 @@ msgstr ""
msgid "Current Tab"
msgstr ""
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+msgid "Hiding Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Disabled"
+#: scene/gui/text_edit.cpp
+msgid "Wrap Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Horizontal"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Draw"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Block Mode"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Expand"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Focused"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+msgid "Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+msgid "Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19211,11 +20942,19 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Fill Degrees"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+msgid "Center Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Nine Patch Stretch"
msgstr ""
#: scene/gui/tree.cpp
@@ -19227,6 +20966,18 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Folding"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19234,20 +20985,24 @@ msgstr ""
msgid "Audio Track"
msgstr ""
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19283,6 +21038,10 @@ msgid "Editor Description"
msgstr ""
#: scene/main/node.cpp
+msgid "Import Path"
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Pause Mode"
msgstr ""
@@ -19306,6 +21065,30 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+msgid "Process Priority"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Physics Interpolated"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Navigation Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19314,6 +21097,14 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19342,10 +21133,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
msgid "Reflections"
msgstr ""
@@ -19370,12 +21157,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19401,15 +21188,11 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Paused"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Time Left"
+#: scene/main/viewport.cpp
+msgid "Viewport Path"
msgstr ""
#: scene/main/viewport.cpp
@@ -19426,6 +21209,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19435,6 +21230,34 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Keep 3D Linear"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -19443,11 +21266,27 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 2D"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Update Mode"
+msgid "Enable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable Input"
msgstr ""
#: scene/main/viewport.cpp servers/visual_server.cpp
@@ -19455,7 +21294,15 @@ msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+msgid "Canvas Transform"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Global Canvas Transform"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19474,12 +21321,25 @@ msgstr ""
msgid "Loop Mode"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Min Value"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Begin"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Max Value"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop End"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
msgstr ""
#: scene/resources/curve.cpp
@@ -19490,12 +21350,12 @@ msgstr ""
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19507,6 +21367,14 @@ msgid "Outline Size"
msgstr ""
#: scene/resources/dynamic_font.cpp
+msgid "Outline Color"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Use Mipmaps"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
msgid "Extra Spacing"
msgstr ""
@@ -19522,40 +21390,40 @@ msgstr ""
msgid "Background"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Mode"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky"
+msgid "Sky Custom FOV"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
+msgid "Sky Orientation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Energy"
+msgid "Sky Rotation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Sky Rotation Degrees"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
+msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Sky Contribution"
msgstr ""
#: scene/resources/environment.cpp
@@ -19563,159 +21431,139 @@ msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
+msgid "Sun Color"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
+msgid "Depth Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
+msgid "Depth Begin"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
+msgid "Depth End"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
+msgid "Depth Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
+msgid "Transmit Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Tonemap Mode"
+msgid "Transmit Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Height Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Height Min"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Height Max"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SS Reflections"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade In"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
+msgid "SS Reflections"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+msgid "Max Steps"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Depth Tolerance"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Light Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Color"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Distance"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
+msgid "Transition"
msgstr ""
#: scene/resources/environment.cpp
@@ -19723,83 +21571,79 @@ msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
+msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "HDR Scale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
+msgid "Saturation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
+msgid "Color Correction"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustments"
+#: scene/resources/font.cpp
+msgid "Kernings"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+#: scene/resources/font.cpp
+msgid "Ascent"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
+#: scene/resources/font.cpp
+msgid "Distance Field"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
+#: scene/resources/gradient.cpp
+msgid "Offsets"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
msgstr ""
-#: scene/resources/font.cpp
-msgid "Ascent"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
msgstr ""
#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
+msgid "Map Data"
msgstr ""
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
msgstr ""
#: scene/resources/material.cpp
@@ -19819,47 +21663,51 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
+msgid "Diffuse Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
+msgid "Specular Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
+msgid "Depth Draw Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
+msgid "Line Width"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
+msgid "Point Size"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Line Width"
+msgid "Billboard Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow Amount"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
+msgid "H Frames"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "V Frames"
msgstr ""
#: scene/resources/material.cpp
@@ -19879,10 +21727,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -19903,10 +21747,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -19931,31 +21771,31 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
+msgid "Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Scale"
+msgid "Min Layers"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
+msgid "Max Layers"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -19966,24 +21806,12 @@ msgstr ""
msgid "Refraction"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -19991,7 +21819,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -19999,35 +21827,19 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
+msgid "Async Mode"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Async Mode"
+#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
msgstr ""
#: scene/resources/mesh.cpp
@@ -20059,7 +21871,19 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+msgid "Transform Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Transform 2D Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20075,19 +21899,19 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
+msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
+msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Min Size"
+msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20103,10 +21927,6 @@ msgid "Max Error"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20118,6 +21938,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20126,36 +21958,64 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Polygon Points"
+msgstr ""
+
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Hole Points"
+msgstr ""
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
+msgid "Color Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+msgid "Point Count"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20186,6 +22046,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20207,15 +22079,11 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
+msgid "Top Color"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky Energy"
+msgid "Horizon Color"
msgstr ""
#: scene/resources/sky.cpp
@@ -20223,11 +22091,7 @@ msgid "Ground"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
+msgid "Bottom Color"
msgstr ""
#: scene/resources/sky.cpp
@@ -20235,31 +22099,19 @@ msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20271,10 +22123,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20283,10 +22131,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20302,10 +22146,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20323,11 +22163,23 @@ msgid "Base Texture"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Lossy Storage Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill From"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill To"
msgstr ""
#: scene/resources/texture.cpp
@@ -20338,11 +22190,27 @@ msgstr ""
msgid "Current Frame"
msgstr ""
+#: scene/resources/texture.cpp
+msgid "Pause"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20377,6 +22245,14 @@ msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid "Default Value Enabled"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Default Value"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr ""
@@ -20389,6 +22265,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20404,10 +22288,30 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20447,11 +22351,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20463,7 +22367,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20481,11 +22385,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20505,17 +22410,9 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr ""
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20550,7 +22447,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
+msgid "FFT Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20558,11 +22455,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20570,7 +22463,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -20582,17 +22475,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -20610,13 +22499,29 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Bus Count"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Capture Device"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Global Rate Scale"
msgstr ""
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -20630,7 +22535,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -20638,11 +22543,75 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Linear Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Linear Velocity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Point"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Normal"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Depth"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Safe Fraction"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Unsafe Fraction"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -20678,6 +22647,10 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+msgid "Render Loop Enabled"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -20822,7 +22795,7 @@ msgid "Ninepatch Mode"
msgstr ""
#: servers/visual_server.cpp
-msgid "Opengl"
+msgid "OpenGL"
msgstr ""
#: servers/visual_server.cpp
@@ -20958,5 +22931,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/el.po b/editor/translations/el.po
index 81e56d9bb9..d4e6a25fc0 100644
--- a/editor/translations/el.po
+++ b/editor/translations/el.po
@@ -32,6 +32,61 @@ msgstr ""
"X-Generator: Weblate 4.11-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Το πρόχειρο είναι άδειο!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Τρέχουσα σκηνή"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Ενεργοποίηση"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Λειτουργία Μετακίνησης"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Διατήρησε τον αποσφαλματωτή ανοιχτό"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Μέγεθος περιγράμματος:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Μέγεθος περιγράμματος:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Τελεστής οθόνης."
@@ -41,12 +96,104 @@ msgstr "Τελεστής οθόνης."
msgid "Window"
msgstr "Νέο Παράθυρο"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Εικονοστοιχεία Περιγράμματος"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Εναλλαγή πλήρους οθόνης"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Αρχικοποιήστε"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Θέση αγκύρωσης"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Μέγεθος: "
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Επεξεργαστής"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Μέθοδος παρεμβολής"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Στόχος"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Κόμβος κλιμάκωσης χρόνου"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Kαρέ φυσικής %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Σφάλμα"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Σφάλμα αποθήκευσης"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Σφάλμα αποθήκευσης"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Αποτελέσματα Αναζήτησης"
@@ -73,9 +220,21 @@ msgstr "Σύρσιμο: Περιστροφή"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Συναρτήσεις"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -103,6 +262,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Σύνδεση"
@@ -111,25 +274,68 @@ msgstr "Σύνδεση"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Ζωγραφισμένα αντικείμενα"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Ενεργοποίηση ξεφλουδίσματος κρεμμυδιού"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Πρόγραμμα Δημιουργίας Δικτυακού Προφίλ"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Όνομα ριζικού κόμβου"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Σύνδεση"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Είδος μετασχηματισμού"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -181,6 +387,16 @@ msgstr "Άκυρα ορίσματα στην κατασκευή του '%s'"
msgid "On call to '%s':"
msgstr "Στην κλήση στο '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Κατάσταση"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -222,10 +438,166 @@ msgstr "Αντιγραφή Επιλογής"
msgid "Use Single Quotes"
msgstr "Νέο Μοναδικό Πλακίδιο"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Συσκευή"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Όλα"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Διαχείριση Εκδόσεων (VCS)"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Κοινότητα"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Προρύθμιση"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Σάρωση"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Κουμπί"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Σταθερή"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Διάνυσμα"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Kουμπί ποντικιού:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Προρύθμιση"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Σχετική Προσκόλληση"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Ταχύτητα:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Άξονας"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(τιμή)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Δείκτης:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Ενέργεια"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Αλλαγή"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Αλλαγές Δέσμευσης"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Τόνος"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Αρχικοποιήστε"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Αρ. γραμμής:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -241,10 +613,12 @@ msgstr "Προσαρμογή Προσκόλλησης"
msgid "Project Settings Override"
msgstr "Ρυθμίσεις Έργου..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Όνομα"
@@ -438,18 +812,20 @@ msgstr "Μέθοδος Απόδοσης:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Φίλτρα:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -478,7 +854,7 @@ msgstr "Πρόγραμμα Δημιουργίας Προφίλ"
msgid "Max Functions"
msgstr "Κάνε Συνάρτηση"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Ορισμός έκφρασης"
@@ -552,16 +928,28 @@ msgstr "Κορυφές"
msgid "Resource"
msgstr "Πόρος"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Κλείσιμο σκηνής"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Διαδρομή πόρου"
+msgid "Path"
+msgstr "Διαδρομή"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Πηγή"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Αλλαγές Δέσμευσης"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Περιοχή"
@@ -575,7 +963,7 @@ msgstr "Δοκιμαστικά"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -607,7 +995,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -680,8 +1068,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "Κλιμάκωση:"
@@ -699,7 +1092,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -975,8 +1368,10 @@ msgstr "Επεξεργαστής"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Κίνηση"
@@ -1123,6 +1518,8 @@ msgstr "Μετακίνηση Κλειδιών Κίνησης"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Μετασχηματισμός"
@@ -1527,7 +1924,7 @@ msgstr ""
"Καθυστερεί το σήμα, αποθηκεύοντας το σε ουρά, και ενεργοποιώντας το σε "
"στιγμή ηρεμίας."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Μία κλήση"
@@ -1699,13 +2096,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Εξαρτήσεις"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Διαδρομή"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Εξαρτήσεις:"
@@ -1845,11 +2235,11 @@ msgid "Lead Developer"
msgstr "Επικεφαλής προγραμματιστής"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Διαχειριστής έργων "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Διαχειριστής"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2204,7 +2594,9 @@ msgid "Remove Autoload"
msgstr "Αφαίρεση AutoLoad"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Ενεργοποίηση"
@@ -2688,8 +3080,11 @@ msgstr "Λειτουργία Αναπαραγωγής:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Λειτουργία Μετακίνησης Κάμερας"
@@ -2709,6 +3104,16 @@ msgstr "Τρέχων Προφίλ:"
msgid "Current Path"
msgstr "Τρέχων:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Εναλλαγή κρυμμένων αρχείων"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Επιστροφή"
@@ -2729,7 +3134,8 @@ msgstr "Εναλλαγή κρυμμένων αρχείων"
msgid "Toggle Favorite"
msgstr "Εναλλαγή αγαπημένου"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Εναλλαγή λειτουργίας"
@@ -2850,6 +3256,8 @@ msgid "Theme Properties"
msgstr "Ιδιότητες θέματος"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
#, fuzzy
msgid "Colors"
msgstr "Χρώμα"
@@ -2968,14 +3376,18 @@ msgid "Method"
msgstr "Μέθοδος"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Σήμα"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Σταθερή"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Ιδιότητα"
@@ -2987,6 +3399,36 @@ msgstr "Ιδιότητα Θέματος"
msgid "Property:"
msgstr "Ιδιότητα:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Τιμή"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Μόνο μεθόδοι"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "Επιλογή στοιχείου"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Επιλεγμένο στοιχείο"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Κλήσεις σχεδίασης"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Αναπαραγωγή"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3771,7 +4213,7 @@ msgstr "Ιδιότητες"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Απενεργοποιημένο Κουμπί"
@@ -3819,7 +4261,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Θέση αγκύρωσης"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Λειτουργία χωρίς διάσπαση προσοχής"
@@ -4474,7 +4916,10 @@ msgstr "Επεξεργασία Κειμένου:"
msgid "On"
msgstr "Ναι"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Στρώμα"
@@ -4586,11 +5031,26 @@ msgstr "Μετατροπή σε %s"
msgid "New %s"
msgstr "Νέο %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Αλλαγή βασικού τύπου"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Προσθήκη πόρου"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Επεξεργάσιμο Στοιχείο"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Νέα Δέσμη Ενεργειών"
@@ -4731,7 +5191,7 @@ msgstr "Χρώμα"
msgid "Accent Color"
msgstr "Επιλογή χρώματος"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4809,11 +5269,6 @@ msgstr "Διάλογος XForm"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Εναλλαγή κρυμμένων αρχείων"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Μικρογραφία..."
@@ -4865,16 +5320,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Κατευθήνσεις"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Επισημαντής Σύνταξης"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4889,20 +5344,13 @@ msgid "Indent"
msgstr "Στοιχειοθέτηση Αριστερά"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Τύπος"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Μέγεθος: "
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Αυτόματη Στοιχειοθέτηση"
@@ -4912,12 +5360,12 @@ msgstr "Αυτόματη Στοιχειοθέτηση"
msgid "Convert Indent On Save"
msgstr "Μετατροπή Εσοχών σε Κενά"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Κλήσεις σχεδίασης"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Κλήσεις σχεδίασης"
@@ -4927,11 +5375,11 @@ msgstr "Κλήσεις σχεδίασης"
msgid "Navigation"
msgstr "Πλοήγηση"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4952,7 +5400,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Αρ. γραμμής:"
@@ -5047,7 +5495,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5160,7 +5608,7 @@ msgstr "GridMap Ζωγραφική"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "GridMap Ζωγραφική"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5404,7 +5852,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Γεμάτο Ορθογώνιο Παραλληλόγραμμο"
@@ -5440,8 +5890,7 @@ msgstr "Αφαίρεση Σημείου"
msgid "Editor SSL Certificates"
msgstr "Ρυθμίσεις επεξεργαστή"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Διαχειριστής"
@@ -5617,6 +6066,11 @@ msgstr ""
"Πατήστε παρατεταμένα το Ctrl για στρογγυλοποίηση ακεραίων και το Shift για "
"πιο ακριβείς αλλαγές."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Επίπεδο 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Επιλέξτε κόμβους για εισαγωγή"
@@ -7083,8 +7537,8 @@ msgid "Future"
msgstr "Μέλλον"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Βάθος"
@@ -7169,6 +7623,7 @@ msgid "Immediate"
msgstr "Άμεση"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Συγχρωνισμένη"
@@ -7177,6 +7632,8 @@ msgid "At End"
msgstr "Στο τέλος"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Ταξίδι"
@@ -7263,6 +7720,7 @@ msgid "Fade Out (s):"
msgstr "Απόκρυψη σε (δευτερόλεπτα):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Ανάμειξη"
@@ -7382,7 +7840,7 @@ msgstr "Επεξεργασία φίλτρων κόμβων"
msgid "Filters..."
msgstr "Φίλτρα..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7548,11 +8006,11 @@ msgstr "Άδεια (Z-A)"
msgid "First"
msgstr "Πρώτο"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Προηγούμενο"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Επόμενο"
@@ -8671,6 +9129,7 @@ msgid "Create Outline"
msgstr "Δημιουργία περιγράμματος"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9241,16 +9700,19 @@ msgstr "Άνοιγμα Επεξεργαστή UV Polygon2D."
msgid "Polygon 2D UV Editor"
msgstr "Επεξεργαστής δισδιάστατου πολυγώνου"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Σημεία"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Πολύγωνα"
@@ -9342,6 +9804,7 @@ msgstr "Ρυθμίσεις Πλέγματος"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Κούμπωμα"
@@ -9805,7 +10268,8 @@ msgstr "Σύνδεση σε μέθοδο:"
msgid "Source"
msgstr "Πηγή"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Στόχος"
@@ -9852,6 +10316,7 @@ msgid "Convert Case"
msgstr "Μετατροπή κεφαλαίων/πεζών"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Κεφαλαία"
@@ -10037,7 +10502,8 @@ msgid "Create physical bones"
msgstr "Δημιουργία φυσικών οστών"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Σκελετός"
@@ -10053,7 +10519,7 @@ msgstr "Αναπαραγωγή IK"
msgid "Orthogonal"
msgstr "Αξονομετρική"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Προοπτική"
@@ -10153,7 +10619,7 @@ msgstr "Μετασχηματισμός στο επίπεδο θέασης."
msgid "None"
msgstr "Τίποτα"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
#, fuzzy
msgid "Rotate"
msgstr "Λειτουργία Περιστροφής"
@@ -10432,7 +10898,7 @@ msgstr ""
msgid "Use Local Space"
msgstr "Χρησιμοποιείστε Τοπικό Χώρο"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Χρήση κουμπώματος"
@@ -10813,6 +11279,9 @@ msgid "Speed:"
msgstr "Ταχύτητα:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Επανάληψη"
@@ -11389,15 +11858,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Αλλαγή βασικού τύπου"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11744,6 +12204,7 @@ msgstr "Επιλογή προηγούμενου σχήματος, υπό-πλα
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Περιοχή"
@@ -11751,7 +12212,7 @@ msgstr "Περιοχή"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Σύγκρουση"
@@ -12373,7 +12834,8 @@ msgstr "Κορυφή"
msgid "Fragment"
msgstr "Τμήμα"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "Φως"
@@ -13193,6 +13655,10 @@ msgstr ""
"Τα πρότυπα εξαγωγής για αυτή την πλατφόρτμα λείπουν ή είναι κατεστραμμένα:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "Διαδρομή Εξαγωγής"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Διαμορφώσεις"
@@ -13209,10 +13675,6 @@ msgstr ""
"ένα-κλικ.\n"
"Μία μόνο προρύθμιση ανά πλατφόρμα μπορεί να σημειωθεί ως δυνατή να τρέξει."
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "Διαδρομή Εξαγωγής"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Πόροι"
@@ -13274,7 +13736,8 @@ msgstr "Δέσμες Ενεργειών"
msgid "GDScript Export Mode:"
msgstr "Λειτουργία Εξαγωγής Δεσμών Ενεργειών:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Κείμενο"
@@ -13640,6 +14103,13 @@ msgstr ""
"Θέλετε να σαρώσετε %s φακέλους για υπαρκτά έργα Godot;\n"
"Αυτό μπορεί να πάρει κάποια ώρα."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Διαχειριστής"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13794,10 +14264,6 @@ msgid "All Devices"
msgstr "Όλες οι Συσκευές"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Συσκευή"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13849,10 +14315,6 @@ msgstr "Κουμπί Χ 2"
msgid "Joypad Axis Index:"
msgstr "Αριθμός άξονα Joypad:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Άξονας"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Αριθμός κουμπιού Joypad:"
@@ -14004,11 +14466,7 @@ msgstr "Χάρτης εισόδου"
msgid "Action:"
msgstr "Ενέργεια:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Ενέργεια"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Νεκρή Ζώνη"
@@ -14197,7 +14655,9 @@ msgstr "Εάν οριστεί, ο μετρητής επανεκκινείται
msgid "Initial value for the counter"
msgstr "Αρχική τιμή μετρητή"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Βήμα"
@@ -14970,7 +15430,7 @@ msgid "Monitor"
msgstr "Κλειδί"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Τιμή"
@@ -14996,6 +15456,11 @@ msgstr "Συνολικά:"
msgid "Export list to a CSV file"
msgstr "Εξαγωγή λίστας σε αρχείο CSV"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Διαδρομή πόρου"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -15065,7 +15530,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Αλλαγή γωνίας εκπομπής του AudioStreamPlayer3D"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -15077,14 +15542,17 @@ msgstr "Αλλαγή εύρους πεδίου κάμερας"
msgid "Change Camera Size"
msgstr "Αλλαγή μεγέθους κάμερας"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Σημείο"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15279,16 +15747,11 @@ msgstr "Ορισμός λαβής"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Αλλαγές Δέσμευσης"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "Σετ πολλαπλών κόμβων"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15361,12 +15824,14 @@ msgid "Display"
msgstr "Εμφάνιση όλων"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15374,20 +15839,6 @@ msgstr ""
msgid "Height"
msgstr "Φως"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Εικονοστοιχεία Περιγράμματος"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Εναλλαγή πλήρους οθόνης"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15421,10 +15872,6 @@ msgid "Use V-Sync"
msgstr "Χρήση κουμπώματος"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15432,7 +15879,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Ενεργοποίηση"
@@ -15451,11 +15906,6 @@ msgstr "Καρέ Επιλογής"
msgid "Energy Saving"
msgstr "Σφάλμα αποθήκευσης"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Διατήρησε τον αποσφαλματωτή ανοιχτό"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15491,11 +15941,6 @@ msgstr "Kαρέ φυσικής %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Kαρέ φυσικής %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Πηγαίο πλέγμα:"
@@ -15527,7 +15972,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Καρέ Επιλογής"
#: main/main.cpp
@@ -15539,10 +15984,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15605,14 +16046,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Φίλτρο: "
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Χρώμα"
#: main/main.cpp
@@ -15697,6 +16138,7 @@ msgid "Main Loop Type"
msgstr "Εύρεση είδους κόμβου"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15718,7 +16160,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Επιστροφή"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Προσκόλληση σε Πλευρές Κόμβου"
@@ -15760,24 +16202,33 @@ msgstr "Αλλαγή Εξωτερικής Ακτίνας Τόρου"
msgid "Operation"
msgstr "Επιλογές"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Σύγκρουση"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Λειτουργία Σύγκρουσης"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Λειτουργία Σύγκρουσης"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Μετατροπή κεφαλαίων/πεζών"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15785,10 +16236,12 @@ msgstr "Αλλαγές υλικού"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Ακτίνα:"
@@ -15805,10 +16258,19 @@ msgstr "Προειδοποιήσεις"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Ομαλό βήμα"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Εμφάνιση Οδηγιών"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Αλλαγή Εσωτερική Ακτίνας Τόρου"
@@ -15822,6 +16284,13 @@ msgstr "Αλλαγή Εξωτερικής Ακτίνας Τόρου"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Πολύγωνα"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15832,6 +16301,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Επικόλληση κόμβων"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Δημιουργία Εσωτερικής Κορυφής"
@@ -15850,20 +16324,88 @@ msgstr "Τυχαία περιστροφή:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "Κάνε τοπικό"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Συνεχόμενη"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "Επιλογή απόστασης:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Τυχαία περιστροφή:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Λειτουργία Σύγκρουσης"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Αλλαγή μετασχηματισμού"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Στιγμιότυπο"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Πάντα Εμφάνιση Πλέγματος"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Χρήση κουμπώματος"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Αρχείο αποθήκευσης:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Φόρτωση πόρου"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Σκελετός"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Πρόθεμα:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Επαναφόρτωση"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15919,12 +16461,18 @@ msgstr "Βιβλιοθήκες: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Όνομα Κλάσης:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Όνομα Δέσμης Ενεργειών:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Εστίαση στη διαδρομή"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -16027,6 +16575,180 @@ msgstr "Εξαγωγή βιβλιοθήκης πλεγμάτων"
msgid "Export GLTF..."
msgstr "Εξαγωγή..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Πίσω όψη"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Μετατόπιση Πλέγματος:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Συστατικά"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Μορφή"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Ποσότητα:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Μείξη"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Στιγμιότυπο"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "Ανάλυση γεωμετρίας..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Πίσω όψη"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Προεπιλογή"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Όλες οι Συσκευές"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Μέγεθος: "
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Γραμμική"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Χρώμα"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Αλλαγή"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Προετοιμασία Lightmaps"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Αλλαγές υλικού"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Επαναπροσδιορισμός Γονέα"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Πλατφόρμα"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Μεταφράσεις"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Βήμα Περιστροφής:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Επεξεργάσιμα παιδιά"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Σημείο"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -16037,10 +16759,25 @@ msgid "Godot Bone Node"
msgstr "Κόμβος εύρεσης χρόνου"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Νέα Ρίζα Σκηνής"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Εστίαση στην αρχή"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Μετακίνηση Άρθρωσης"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -16048,8 +16785,56 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Βαθμωτός τελεστής."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "Έκδοση:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Έκδοση:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "Φως"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Κόμβος"
@@ -16072,6 +16857,16 @@ msgstr "Πλέγμα..."
msgid "Materials"
msgstr "Αλλαγές υλικού"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Διαδρομή σκηνής:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Όνομα ριζικού κόμβου"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -16116,18 +16911,49 @@ msgstr "Επιλέξτε έναν κόμβο"
msgid "Animations"
msgstr "Κινήσεις:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Εμφάνιση Οστών"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Kαρέ φυσικής %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Προετοιμασία Lightmaps"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Εμπρόσθια όψη"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Κέντρο"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Κέντρο"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Κέντρο"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16313,12 +17139,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Μετατόπιση:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16336,11 +17168,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16429,6 +17261,15 @@ msgid "Done!"
msgstr "Τέλος!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Τυχαία κλιμάκωση:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16436,6 +17277,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Μετατόπιση Πλέγματος:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16453,13 +17299,58 @@ msgstr "Προοπτική"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Όνομα"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Ρυθμίσεις:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "Περιγραφή"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Ορισμός τύπου μεταβλητής"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Ορισμός τύπου μεταβλητής"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Κατάσταση"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16510,13 +17401,6 @@ msgstr "Υπερχείλιση στοίβας με βάθος στοίβας: "
msgid "Visual Script"
msgstr "Αναζήτηση VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Συναρτήσεις"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Αλλαγή παραμέτρων σήματος"
@@ -16842,6 +17726,7 @@ msgid "Edit Member"
msgstr "Επεξεργασία Μέλους"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "Ορισμός έκφρασης"
@@ -16852,6 +17737,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Εκτελέσιμο"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Είδος μέλους"
@@ -16953,13 +17843,30 @@ msgid "Basic Type"
msgstr "Αλλαγή βασικού τύπου"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Αντιγραφή διαδρομής κόμβου"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "Αλλαγή ονόματος παραμέτρου"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Επαναφορά προεπιλογών"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Έγκυροι χαρακτήρες:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Λειτουργία Κλιμάκωσης"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17024,11 +17931,6 @@ msgid "Get %s"
msgstr "Διάβασε %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Δείκτης:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Άκυρο όνομα ιδιότητας δείκτη."
@@ -17073,6 +17975,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Όνομα"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "Το VariableGet δεν βρέθηκε στη δέσμη ενεργειών: "
@@ -17158,6 +18065,10 @@ msgstr ""
msgid "SubCall"
msgstr "Κλήσεις"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -17217,6 +18128,11 @@ msgstr "Kαρέ φυσικής %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Βάψιμο πλακιδίου"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -17246,6 +18162,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -17255,9 +18175,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Εκκαθάριση Αλυσίδας IK"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Λήξη χρονικού ορίου."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17286,6 +18211,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Εναλλαγή ορατότητας"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Ξαναδοκίμασε"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18148,6 +19078,60 @@ msgstr ""
"Απαιτείται ο ορισμός ενός πόρου SpriteFrames στην ιδιότητα «Frames» για την "
"εμφάνιση καρέ από το AnimatedSprite."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Καρέ %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Κλιμάκωση:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Αναπαραγωγή"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Κέντρο"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Μετατόπιση:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Κλειδί"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Κλειδί"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -18160,22 +19144,30 @@ msgstr "Παρακάμπτει"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Αριθμός δημιουργημένων σημείων:"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Στιγμιότυπο"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Ανανέωση Προεπισκόπησης"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Γραμμική"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -18186,8 +19178,8 @@ msgstr "Προσθήκη διαύλου ήχου"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Άνοιγμα διάταξης διαύλων ήχου"
+msgid "Override"
+msgstr "Παρακάμπτει"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -18208,10 +19200,11 @@ msgid "Pitch Scale"
msgstr "Κλιμάκωση:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Αναπαραγωγή"
+msgid "Autoplay"
+msgstr "Εναλλαγή αυτόματης αναπαραγωγής"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -18219,7 +19212,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Επιλογή απόστασης:"
@@ -18249,13 +19243,29 @@ msgstr "Αντιγραφή κόμβων"
msgid "Anchor Mode"
msgstr "Λειτουργία Εικονιδίων"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Βήμα Περιστροφής:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Τρέχων:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Μεγέθυνση"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 Οπτική γωνία"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Λειτουργία Μετακίνησης"
@@ -18266,36 +19276,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "Ομαλό βήμα"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "Ορισμός Περιθωρίου"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Ορισμός Περιθωρίου"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Ορισμός Περιθωρίου"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "Ομαλό βήμα"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Μετατόπιση:"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Μετατόπιση:"
+msgid "Drag Margin"
+msgstr "Ορισμός Περιθωρίου"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Μετατόπιση:"
+msgid "Draw Screen"
+msgstr "Κλήσεις σχεδίασης"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "Κλήσεις σχεδίασης"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "Ορισμός Περιθωρίου"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Κόμβος Ανάμειξης 2"
@@ -18305,30 +19339,66 @@ msgstr "Κόμβος Ανάμειξης 2"
msgid "Light Mode"
msgstr "Ευρεία Δεξιά"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Σωματίδια"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Σωματίδια"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Εναλλαγή ορατότητας"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Εναλλαγή ορατότητας"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Συμπλήρωση"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Συμπλήρωση"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Προβολή Προέλευσης"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "Φως"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18352,6 +19422,11 @@ msgstr ""
"Εξετάστε την προσθήκη ενός παιδιού CollisionShape2D ή CollisionPolygon2D για "
"να ορίσετε το σχήμα του."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Επιλογή πλακιδίου"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18381,6 +19456,19 @@ msgid "Build Mode"
msgstr "Λειτουργία Χάρακα"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Απενεργοποιημένο Στοιχείο"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Δημιουργία Πολυγώνου Σύγκρουσης"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Δημιουργία Πολυγώνου Σύγκρουσης"
@@ -18423,6 +19511,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Ρυθμίσεις:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Ποσότητα:"
@@ -18432,16 +19527,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Μετεπεξεργασία"
+msgid "One Shot"
+msgstr "Κόμβος OneShot"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Κλιμάκωση:"
+msgid "Preprocess"
+msgstr "Μετεπεξεργασία"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18467,11 +19562,22 @@ msgstr "Εμφάνιση FPS"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Έργα"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18485,8 +19591,10 @@ msgstr ""
msgid "Texture"
msgstr "Κείμενο"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18498,9 +19606,19 @@ msgstr "Μάσκα εκπομπής"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Πηγή εκπομπής: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Μαραφέτια"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Μορφή"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18526,7 +19644,8 @@ msgid "Initial Velocity"
msgstr "Αρχικοποιήστε"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18566,12 +19685,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Χρώμα"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Χρώμα"
@@ -18606,16 +19719,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Κόμβος"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Κόμβος"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Απενεργοποιημένο Κουμπί"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18624,11 +19753,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Αρχικοποιήστε"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18638,44 +19767,41 @@ msgid ""
"property."
msgstr "Μία υφή με το σχήμα του φωτός πρέπει να τεθεί στην ιδιότητα «Texture»."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Επεξεργαστής"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "TextureRegion"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Αλλαγή"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Περιστροφή Δεξιά"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "Αλλαγή μεγέθους κάμερας"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Στρώμα"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18684,28 +19810,33 @@ msgid "Shadow"
msgstr "Πρόγραμμα Σκίασης"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Πίσω όψη"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Αλλαγή Φίλτρου"
+msgid "Gradient Length"
+msgstr "Επεξεργασία Διαβάθμισης"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Φίλτρα:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Φιλτράρισμα μεθόδων"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Κλείσιμο"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Λειτουργία Χάρακα"
@@ -18727,6 +19858,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Διαίρεση Καμπύλης"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Προεπιλεγμένο"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18760,24 +19896,40 @@ msgstr "Λειτουργία Περιοχής"
msgid "End Cap Mode"
msgstr "Λειτουργία κουμπώματος:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Μετονομασία καταλόγου:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Αρχικοποιήστε"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Επεξεργασία Σύνδεσης:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18809,12 +19961,22 @@ msgstr "Επιλογή απόστασης:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Αλλαγή Εξωτερικής Ακτίνας Τόρου"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Κορυφές"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18840,12 +20002,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Βήμα Περιστροφής:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Περιστροφή %s μοίρες."
@@ -18860,10 +20018,48 @@ msgstr "Σταθερή"
msgid "Global Rotation Degrees"
msgstr "Περιστροφή %s μοίρες."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Τυχαία κλιμάκωση:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Διατήρηση παγκόσμιου μετασχηματισμού"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Σχετική Προσκόλληση"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Μετατόπιση:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Χρήση Κλιμακωτής Προσκόλλησης"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "Στο τέλος"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -18871,11 +20067,18 @@ msgstr ""
"Ένας κόμβος ParallaxLayer δουλεύει μόνο όταν κληρονομεί έναν κόμβο τύπου "
"ParallaxBackground."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Ενέργεια"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Κατοπτρισμός"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -18912,11 +20115,17 @@ msgstr ""
"Η κίνηση Particles2D απαιτεί την χρήση ενός CanvasItemMaterial με το "
"«Particles Animation» ενεργό."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Λειτουργία Προτεραιότητας"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Διαίρεση Καμπύλης"
@@ -18930,6 +20139,20 @@ msgstr "Το PathFollow2D δουλεύει μόνο όταν κληρονομε
msgid "Unit Offset"
msgstr "Μετατόπιση Πλέγματος:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Μετατόπιση:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Μετατόπιση:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18940,12 +20163,22 @@ msgid "Layers"
msgstr "Στρώμα"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Αρχικοποιήστε"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Αρχικοποιήστε"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Συναρτήσεις"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18988,9 +20221,14 @@ msgstr "Φως"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Αποκοπή κόμβων"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Συνεχόμενη"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18998,6 +20236,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Επιλογή χρώματος"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Έξυπνη Προσκόλληση"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Ταχύτητα:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -19005,6 +20263,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Πηγαίο πλέγμα:"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -19012,26 +20279,72 @@ msgstr "Ορισμός Περιθωρίου"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr "Kαρέ φυσικής %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "Πλατφόρμα"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Μορφή"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Μέθοδος Απόδοσης:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Περιοχή"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Λειτουργία Σύγκρουσης"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Περιστροφή %s μοίρες."
+msgid "Collider RID"
+msgstr "Άκυρο RID"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "TextureRegion"
+msgid "Collider Shape"
+msgstr "Λειτουργία Σύγκρουσης"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Λειτουργία Σύγκρουσης"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Αρχικοποιήστε"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -19039,8 +20352,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "Μετονομασία καταλόγου:"
+msgid "Vertex Colors"
+msgstr "Κορυφή"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -19053,17 +20366,25 @@ msgid "Gizmo Extents"
msgstr "Μαραφέτια"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Δημιουργία Κόμβου Σκίασης"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Λειτουργία Σύγκρουσης"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
@@ -19071,6 +20392,21 @@ msgstr ""
"Η ιδιότητα Path πρέπει να δείχνει σε έναν έγκυρο κόμβο Node2D για να "
"δουλέψει."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Αφαίρεση Σημείου"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Επόμενη Συντεταγμένη"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Επανεκκίνηση"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -19101,6 +20437,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Καρέ %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Φιλτράρισμα δεσμών ενεργειών"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -19119,51 +20465,70 @@ msgstr "TileSet"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "Αλλαγή μεγέθους κάμερας"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Μετασχηματισμός"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Half Offset"
+msgstr "Αρχικοποιήστε"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Origin"
msgstr "Προβολή Αρχής"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Λειτουργία Σύγκρουσης"
+msgid "Y Sort"
+msgstr "Ταξινόμηση"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "Σύγκρουση"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Λειτουργία Σύγκρουσης"
+msgid "Compatibility Mode"
+msgstr "Λειτουργία Προτεραιότητας"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Λειτουργία Σύγκρουσης"
+msgid "Centered Textures"
+msgstr "Δυνατότητες"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Εκκαθάριση Μετασχηματισμού"
+msgid "Use Parent"
+msgstr "Λειτουργία Σύγκρουσης"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Μορφή"
+msgid "Shape Centered"
+msgstr "Προσκόλληση σε Κέντρο Κόμβου"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Προρύθμιση"
+msgid "Shape Visible"
+msgstr "Εναλλαγή Ορατότητας"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -19184,27 +20549,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Επαναφορά Έντασης Διαύλου"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Επαναφορά Έντασης Διαύλου"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Αλλαγή Ονόματος Ενιαίας Μεταβλητής"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "Η ARVRCamera απαιτεί γονικό κόμβο ARVROrigin."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -19222,7 +20578,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Μόνο Άγκυρες"
#: scene/3d/arvr_nodes.cpp
@@ -19241,6 +20597,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "Το ARVROrigin απαιτεί γονικό κόμβο ARVRCamera."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Τυχαία κλιμάκωση:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -19269,34 +20630,38 @@ msgstr "Χρώματα εκπομπής"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Χρώματα εκπομπής"
+msgid "Degrees"
+msgstr "Περιστροφή %s μοίρες."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Κίνηση"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Ενεργοποίηση Doppler"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Κομμάτι Ιδιότητας"
+msgid "Tracking"
+msgstr "Πακετάρισμα"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19311,6 +20676,16 @@ msgstr "Εκκαθάριση Μετασχηματισμού"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Υπόδεντρο"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19343,6 +20718,13 @@ msgstr "Δημιουργία χαρτών φωτός"
msgid "Done"
msgstr "Τέλος"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Μαραφέτια"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19357,6 +20739,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Φίλτρο: "
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Χρώμα"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Προεπιλογή"
@@ -19367,38 +20763,43 @@ msgstr "Νέος Άτλαντας"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Εμφάνιση περιβάλλοντος"
+msgid "Generate"
+msgstr "Γενικά"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Μέγεθος: "
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Αποκοπή κόμβων"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Περιστροφή %s μοίρες."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Αποκοπή κόμβων"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Καταγραφή από εικονοστοιχείο"
+msgid "Custom Energy"
+msgstr "Μετακίνηση εφέ διαύλου ήχου"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Καταγραφή"
+msgid "Min Light"
+msgstr "Στοιχειοθέτηση Δεξιά"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Πλοήγηση"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19409,16 +20810,26 @@ msgstr ""
msgid "Light Data"
msgstr "Φως"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Όνομα κόμβου:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Κομμάτι Ιδιότητας"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Έργο"
@@ -19428,6 +20839,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Μετατόπιση Πλέγματος:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Πλησιέστερη"
@@ -19435,8 +20851,9 @@ msgstr "Πλησιέστερη"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19447,16 +20864,16 @@ msgstr "Ορισμός Περιθωρίου"
msgid "Clip To"
msgstr "Περικοπή πάνω"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "Αναστροφή Οριζόντια"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Καταγραφή"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19530,17 +20947,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Μαραφέτια"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Μάσκα εκπομπής"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Αλλαγή Εσωτερική Ακτίνας Τόρου"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Σημεία εκπομπής:"
+msgid "Ring Height"
+msgstr "Περιστροφή Δεξιά"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Προειδοποιήσεις"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19557,35 +20985,34 @@ msgid "Portal Mode"
msgstr "Λειτουργία Προτεραιότητας"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Επεξεργασία Προτεραιότητας"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "Δυναμική Βιβλιοθήκη"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Πλοήγηση"
+msgid "Dynamic Range"
+msgstr "Δυναμική Βιβλιοθήκη"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19622,21 +21049,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Επιλογή χρώματος"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Λειτουργία Μάσκας Bit"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Επαναφορά Έντασης Διαύλου"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19645,24 +21069,26 @@ msgstr "Κατευθήνσεις"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Λειτουργία χωρίς διάσπαση προσοχής"
+msgid "Blend Splits"
+msgstr "Χρόνοι ανάμειξης:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Βάθος"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Πρόγραμμα Σκίασης"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Φόρτωση προεπιλογής"
#: scene/3d/light.cpp
@@ -19676,18 +21102,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Ο μετασχηματισμός ματαιώθηκε."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Διάνυσμα"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Δοκιμαστικά"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[Παράβλεψη]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19752,9 +21194,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Εναλλαγή ορατότητας"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Κλήσεις σχεδίασης"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Κλήσεις σχεδίασης"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "Το PathFollow δουλεύει μόνο ως παιδί ενός κόμβου Path."
@@ -19789,8 +21241,8 @@ msgstr "Άξονας"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "Βάψιμο πλακιδίου"
+msgid "Body Offset"
+msgstr "Μετατόπιση:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19817,6 +21269,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Διαγραφή Κόμβων"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19873,39 +21330,82 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Επιστροφή"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "Ρίζα ζωντανής επεξεργασίας:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Προεπιλεγμένο"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Ομάδες"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Ακτίνα:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Αποσφαλματωτής"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Λειτουργία Περιστροφής"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Μετατόπιση Πλέγματος:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Έργο"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Ενεργοποίηση κουμπώματος"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Επιλογή χρώματος"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Χρώματα εκπομπής"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Στοιχειοθέτηση Δεξιά"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19934,6 +21434,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19972,6 +21476,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -20029,6 +21537,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Kαρέ φυσικής %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Δημιουργία Πολυγώνου Σύγκρουσης"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Το δέντρο κίνησης δεν είναι έγκυρο."
@@ -20050,6 +21568,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -20076,11 +21598,6 @@ msgstr ""
"Αλλάξτε μέγεθος στα σχήματα σύγκρουσης των παιδιών."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Διατήρηση παγκόσμιου μετασχηματισμού"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -20089,7 +21606,16 @@ msgstr ""
msgid "Gizmo"
msgstr "Μαραφέτια"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Kαρέ φυσικής %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -20146,14 +21672,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Διαχωρισμός:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Ροδέλα πάνω."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Συναρτήσεις"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Ορισμός έκφρασης"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Σφάλμα"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Διαχωρισμός:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -20185,6 +21743,11 @@ msgid "Baked Light"
msgstr "Προετοιμασία Lightmaps"
#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Δημιουργία χαρτών φωτός"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
@@ -20192,22 +21755,18 @@ msgstr ""
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "Επιλογή απόστασης:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "Επιλογή απόστασης:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -20234,11 +21793,13 @@ msgstr ""
"το Background Mode αυτού του περιβάλλοντος σε Canvas (για 2d)."
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "Κύρια σκηνή"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -20253,6 +21814,11 @@ msgid "Auto Triangles"
msgstr "Εναλλαγή Αυτόματων Τριγώνων"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Εναλλαγή Αυτόματων Τριγώνων"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20290,6 +21856,11 @@ msgstr "Αυτόματη επανεκκίνηση:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Αυτόματη επανεκκίνηση:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Αυτόματη επανεκκίνηση:"
@@ -20308,11 +21879,26 @@ msgstr "Προσθήκη Θύρας Εισόδου"
msgid "Xfade Time"
msgstr "Χρόνος συνδιασμού (s):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Μετατόπιση Πλέγματος:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Τόνος"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Ορισμός αυτόματης προέλασης"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Προχωρημένες Επιλογές"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -20328,11 +21914,6 @@ msgid "Assigned Animation"
msgstr "Προσθήκη κίνησης"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Εναλλαγή αυτόματης αναπαραγωγής"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20352,22 +21933,16 @@ msgid "Playback Options"
msgstr "Επιλογές Κλάσης:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Προεπιλογή"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Αναπαραγωγή σκηνής"
+msgid "Active"
+msgstr "Ενέργεια"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20413,9 +21988,19 @@ msgid "Tree Root"
msgstr "Δημιουργία Ριζικού Κόμβου:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Καρφίτσωμα AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Προσθήκη κομματιού"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -20426,16 +22011,88 @@ msgstr ""
msgid "Playback"
msgstr "Αναπαραγωγή"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Επικόλληση παραμέτρων"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Διαδρομή Εξαγωγής"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Κίνηση"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Μηδέν"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Όνομα ριζικού κόμβου"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Οστά"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Μέθοδος παρεμβολής"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Παρακάμπτει"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Επαναπροσδιορισμός Γονέα Κόμβου"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Κάνε Συνάρτηση"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Αναπαραγωγή σκηνής"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Στόχος"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Λόγος Μεγέθυνσης"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20446,30 +22103,38 @@ msgstr "Επιλογή Λειτουργίας"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Αναστροφή Οριζόντια"
+msgid "Horizontal"
+msgstr "Οριζόντια:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "Αναστροφή Κάθετα"
+msgid "Vertical"
+msgstr "Κάθετα:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Λειτουργία Εικονιδίων"
+msgid "Shortcut In Tooltip"
+msgstr "Προβολή Προέλευσης"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Κουμπί"
+msgid "Action Mode"
+msgstr "Λειτουργία Εικονιδίων"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20480,6 +22145,11 @@ msgstr "Συντομεύσεις"
msgid "Group"
msgstr "Ομάδες"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Αντιγραφή Κειμένου"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20489,6 +22159,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Ανάπτυξη Όλων"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Πάνω Αριστερά"
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -20501,6 +22181,36 @@ msgstr ""
"RMB: Κατάργηση διαμόρφωσης"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Επεγεργασία πολυγώνου"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Επιλογή Λειτουργίας"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Λειτουργία Μετακίνησης Κάμερας"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Αναβλημένη"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Διαμορφώσεις"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Εναλλαγή Ορατότητας"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Επιλέξτε ένα χρώμα από το παράθυρο επεξεργασίας."
@@ -20550,28 +22260,29 @@ msgstr "Μόνο Άγκυρες"
msgid "Grow Direction"
msgstr "Κατευθήνσεις"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Οριζόντια:"
+msgid "Min Size"
+msgstr "Μέγεθος περιγράμματος:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Κάθετα:"
+msgid "Pivot Offset"
+msgstr "Μετατόπιση Πλέγματος:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Τυχαία περιστροφή:"
+msgid "Clip Content"
+msgstr "Σταθερή"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Εργαλεία"
#: scene/gui/control.cpp
#, fuzzy
@@ -20579,21 +22290,16 @@ msgid "Focus"
msgstr "Εστίαση στη διαδρομή"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Λειτουργία Εμποδίου"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Φίλτρο τοπικών ρυθμίσεων"
+msgid "Default Cursor Shape"
+msgstr "Φόρτωση προεπιλεγμένης διάταξης διαύλων ήχου."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20603,17 +22309,8 @@ msgstr "Μέγεθος: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Αναστροφή Οριζόντια"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "Αναστροφή Κάθετα"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Επιλογή Λειτουργίας"
#: scene/gui/control.cpp
#, fuzzy
@@ -20630,9 +22327,13 @@ msgid "Dialog"
msgstr "Διάλογος XForm"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Αντιγραφή Κειμένου"
+msgid "Autowrap"
+msgstr "Αυτόματη φόρτωση"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20643,14 +22344,49 @@ msgid "Please Confirm..."
msgstr "Παρακαλώ επιβεβαιώστε..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Παρακάμπτει"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Απαιτείται η χρήση έγκυρης επέκτασης."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Αποσύνδεση"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Μετατόπιση Πλέγματος:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Επιλογή απόστασης:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
+msgstr "Μεγέθυνση"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
msgstr "Μεγέθυνση"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Σμίκρυνση"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Εμφάνιση Οστών"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20661,10 +22397,25 @@ msgid "Enable grid minimap."
msgstr "Ενεργοποίηση κουμπώματος"
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Εμφάνιση Οστών"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Επιλογή"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Υποβολή"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Ένταση"
@@ -20676,21 +22427,50 @@ msgid "Timers"
msgstr "Χρόνος"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Επαναφορά"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Γέμισμα Επιλογής"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Δοκιμαστικά"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Τυχαία κλιμάκωση:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Εμπρόσθια όψη"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20718,6 +22498,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Έγκυροι χαρακτήρες:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Βοήθεια ανάλογα με τα συμφραζόμενα"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Φιλτράρισμα σημάτων"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Φιλτράρισμα σημάτων"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Συντομεύσεις"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Φιλτράρισμα σημάτων"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Μόνο στην επιλογή"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Δεξί κουμπί"
@@ -20728,39 +22556,48 @@ msgid "Placeholder"
msgstr "Φόρτωση ως μέσο κράτησης"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "Φόρτωση ως μέσο κράτησης"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Ορισμός θέσης εξόδου καμπύλης"
+msgid "Blink Speed"
+msgstr "Ταχύτητα:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Ορισμός Περιθωρίου"
+msgid "Switch On Hover"
+msgstr "Τόνος"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Κέντρο"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Δημιουργία Οριζόντιου Οδηγού"
+msgid "Region Rect"
+msgstr "Ορισμός ορθογωνίου περιοχής"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Ορισμός Περιθωρίου"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20777,6 +22614,11 @@ msgid "Popup"
msgstr "Συμπλήρωση"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Περιοκτικός"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20786,6 +22628,30 @@ msgstr ""
"τις συναρτήσεις popup*(). Η εμφάνιση τους για επεξεργασία είναι αποδεκτή, "
"αλλά θα εξαφανιστούν κατά την εκτέλεση."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Κεντράρισμα Επιλογής"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "GridMap Διαγραφή επιλογής"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Διαγραφή επιλογής"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Αναζήτηση"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20797,24 +22663,81 @@ msgstr ""
"Εάν το «Exp Edit» είναι ενεργό, το «Min Value» πρέπει να είναι μεγαλύτερο "
"του 0."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Λόγος Μεγέθυνσης"
+msgid "Min Value"
+msgstr "(τιμή)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Τιμή"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Σελίδα: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Επεξεργασία"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Ομάδες"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Αφαίρεση στοιχείων κλάσης"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Εικονοστοιχεία Περιγράμματος"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Δείκτης Z"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Αυτόματη Στοιχειοθέτηση"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Χρόνοι ανάμειξης:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Τέλος"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Έγκυροι χαρακτήρες:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Αντιγραφή Κειμένου"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20823,6 +22746,29 @@ msgstr "Μέγεθος: "
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Ζωγράφισμα Βαρών Οστών"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Μόνο στην επιλογή"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Τρέχων Προφίλ:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Μετακίνηση εφέ διαύλου ήχου"
@@ -20843,14 +22789,58 @@ msgstr ""
"προσαρμοσμένο ελάχιστο μέγεθος."
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "Συμπλήρωση επιφάνειας"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Οριζόντια:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Φιλτράρισμα σημάτων"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Επιλογή χρώματος"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Μετονομασία καταλόγου:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Πρόθεμα:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Επίθεμα:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Μετατόπιση Πλέγματος:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Σύμπτυξη Όλων"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20865,73 +22855,132 @@ msgstr ""
msgid "Current Tab"
msgstr "Τρέχων:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Εναλλαγή Ορατότητας"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Μεταφορά & απόθεση για αναδιάταξη."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Αγαπημένα"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Παράλειψη Σημείων Διακοπής"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "TextureRegion"
+msgid "Fold Gutter"
+msgstr "Φάκελος:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Απενεργοποίηση Επεξεργαστή)"
+msgid "Hiding Enabled"
+msgstr "Ενεργοποίηση"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Ενεργοποίηση"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Κάθετα:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Οριζόντια:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Κλήσεις σχεδίασης"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Ξεκλείδωμα Κόμβου"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Ανάπτυξη Όλων"
+msgid "Focused"
+msgstr "Εστίαση στη διαδρομή"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Λειτουργία Σύγκρουσης"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Ανάπτυξη Όλων"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "TextureRegion"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Βήμα πάνω"
+msgid "Over"
+msgstr "Αντικατάσταση"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Ιδιότητες θέματος"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Λειτουργία Αναπαραγωγής:"
@@ -20945,12 +22994,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Αρχικοποιήστε"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Περιστροφή %s μοίρες."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Κέντρο Αριστερά"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Μέθοδος παρεμβολής"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20961,6 +23022,21 @@ msgid "(Other)"
msgstr "(Άλλο)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Εναλλαγή Ορατότητας"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Απενεργοποιημένο Κουμπί"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Δημιουργία Ριζικού Κόμβου:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20969,8 +23045,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Προσθήκη κομματιού"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20978,14 +23058,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Ορισμός θέσης εισόδου καμπύλης"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Εμφάνιση Οπτικής Γωνίας"
+msgid "Stretch Shrink"
+msgstr "Επιλογή Λειτουργίας"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Εμφάνιση Οπτικής Γωνίας"
#: scene/main/http_request.cpp
@@ -21027,6 +23107,11 @@ msgstr "Περιγραφή"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Διαδρομή Εξαγωγής"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Λειτουργία Μετακίνησης Κάμερας"
@@ -21055,6 +23140,35 @@ msgstr "Ορισμός πολλών:"
msgid "Custom Multiplayer"
msgstr "Ορισμός πολλών:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Επεξεργασία Προτεραιότητας"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Μέθοδος παρεμβολής"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Πάνω Αριστερά"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Λειτουργία Σύγκρουσης"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Δημιουργία Πλοήγησης"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -21064,6 +23178,16 @@ msgstr "Νέα Ρίζα Σκηνής"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Ορισμός πολλών:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Μέθοδος παρεμβολής"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -21095,11 +23219,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Δημιουργία περιγράμματος"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Μέθοδος παρεμβολής"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -21126,12 +23245,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -21162,17 +23281,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Βάψιμο πλακιδίου"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Αυτόματη επανεκκίνηση:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Πάνω Αριστερά"
+msgid "Viewport Path"
+msgstr "Διαδρομή Εξαγωγής"
#: scene/main/viewport.cpp
msgid ""
@@ -21195,6 +23310,19 @@ msgstr ""
"Το μέγεθος της οπτικής γωνίας πρέπει να είναι μεγαλύτερο του 0 για να γίνει "
"απόδοση."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Παρακάμπτει"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -21205,6 +23333,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Μετατόπιση"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Αλλαγή τιμής εισόδου"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Δεσμός"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Απενεργοποιημένο Στοιχείο"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Αριστερή Γραμμική"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Αποσφαλμάτωση"
@@ -21214,13 +23375,33 @@ msgid "Render Target"
msgstr "Μέθοδος Απόδοσης:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Αλλαγή Λειτουργίας Ενημέρωσης Κίνησης"
+msgid "Clear Mode"
+msgstr "Λειτουργία Χάρακα"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Ενεργοποίηση"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Ενεργοποίηση"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Ενεργοποίηση ξεφλουδίσματος κρεμμυδιού"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Απενεργοποιημένο Στοιχείο"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -21228,7 +23409,17 @@ msgid "Shadow Atlas"
msgstr "Νέος Άτλαντας"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Εκκαθάριση Μετασχηματισμού"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Διατήρηση παγκόσμιου μετασχηματισμού"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -21250,15 +23441,30 @@ msgstr "Αποκοπή κόμβων"
msgid "Loop Mode"
msgstr "Λειτουργία Μετακίνησης"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(τιμή)"
+msgid "Loop Begin"
+msgstr "Λειτουργία Μετακίνησης"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Τιμή"
+msgid "Loop End"
+msgstr "Λειτουργία Μετακίνησης"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Κόμβος μείξης"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Ορίσματα κύριας σκηνής:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -21269,17 +23475,17 @@ msgstr "Μισή ανάλυση"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Διάνυσμα"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Παρακάμπτει"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Εστίαση στη διαδρομή"
@@ -21290,6 +23496,16 @@ msgstr "Μέγεθος περιγράμματος:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Συναρτήσεις"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Σήματα"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Επιλογές υφής"
@@ -21307,29 +23523,36 @@ msgstr "Σύνδεση Δεδομένων Κόμβων"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Λειτουργία Εικονιδίων"
+msgid "Sky Custom FOV"
+msgstr "Αποκοπή κόμβων"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Άνοιγμα Τεκμηρίωσης"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Βήμα Περιστροφής:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Περιστροφή %s μοίρες."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21338,86 +23561,98 @@ msgid "Ambient Light"
msgstr "Στοιχειοθέτηση Δεξιά"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Κίνηση"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Αρχείο αποθήκευσης:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Ποσότητα:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Βάθος"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Βάθος"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Διαίρεση Καμπύλης"
+msgid "Depth End"
+msgstr "Βάθος"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Διαίρεση Καμπύλης"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Φιλτράρισμα σημάτων"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Διαίρεση Καμπύλης"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Φιλτράρισμα σημάτων"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "Ανακατευθύνσεις"
+msgid "Height Min"
+msgstr "Φως"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Λειτουργία κουμπώματος:"
+msgid "Height Max"
+msgstr "Φως"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Διαίρεση Καμπύλης"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "Ανακατευθύνσεις"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Εξαγωγή"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21426,20 +23661,27 @@ msgid "SS Reflections"
msgstr "Μεγέθυνση επιλογής"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "Βήμα"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Μόνο στην επιλογή"
+msgid "Fade In"
+msgstr "Εμφάνιση σε (δευτερόλεπτα):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Απόκρυψη σε (δευτερόλεπτα):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Βάθος"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -21448,122 +23690,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "Ακτίνα:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Ακτίνα:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "Ευρεία Δεξιά"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Χρώμα"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "Αποσφαλμάτωση Καναλιού UV"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Επιλογή απόστασης:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Μετάβαση: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Κόμβος Ανάμειξης 2"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Κλιμάκωση:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21571,26 +23763,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Φως"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Διαχωρισμός:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Συνάρτηση χρώματος."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Προειδοποιήσεις"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Πρόσφατα:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Λειτουργία χωρίς διάσπαση προσοχής"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Μετατόπιση:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21600,6 +23810,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Βάθος"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Βάθος"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21621,44 +23840,46 @@ msgid "Parameters"
msgstr "Αλλαγη Παραμέτρου"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Λειτουργία Μετακίνησης Κάμερας"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Κόμβος Ανάμειξης 2"
+msgid "Specular Mode"
+msgstr "Λειτουργία Χάρακα"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Μέθοδος παρεμβολής"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Ευρεία Αριστερά"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Εμπρόσθια όψη"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Λειτουργία Χάρακα"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Ποσότητα:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21667,6 +23888,16 @@ msgid "Particles Anim"
msgstr "Σωματίδια"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Καρέ %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Καρέ %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21683,10 +23914,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21710,11 +23937,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Τυχαία κλιμάκωση:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21743,32 +23965,35 @@ msgid "Ambient Occlusion"
msgstr "Έμφραξη"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "TextureRegion"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Βάθος"
+msgid "Min Layers"
+msgstr "Στρώμα"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Στρώμα"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "Αναστροφή Οριζόντια"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21781,27 +24006,14 @@ msgstr "Μετάβαση: "
msgid "Refraction"
msgstr "Διαχωρισμός:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Τυχαία κλιμάκωση:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Κόμβος Ανάμειξης 2"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Στρώμα"
#: scene/resources/material.cpp
#, fuzzy
@@ -21809,7 +24021,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21818,42 +24030,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Λειτουργία Προτεραιότητας"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Λειτουργία χωρίς διάσπαση προσοχής"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Λειτουργία Μετακίνησης Κάμερας"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Προετοιμασία Lightmaps"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Κόμβος Ανάμειξης 2"
@@ -21885,8 +24081,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Ο μετασχηματισμός ματαιώθηκε."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Μετασχηματισμός χάρτη UV"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Αλλαγή μεγέθους πίνακα"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Αλλαγή μεγέθους πίνακα"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21903,6 +24115,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Πηγή"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21916,11 +24133,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Μέγεθος περιγράμματος:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Συγχώνευση από σκηνή"
@@ -21934,11 +24146,6 @@ msgid "Max Error"
msgstr "Σφάλμα"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Πολύγωνα"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21952,6 +24159,18 @@ msgstr "Επιλογή απόστασης:"
msgid "Sample Max Error"
msgstr "Δειγματολήπτης"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21960,43 +24179,75 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Πολύγωνα"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Μετακίνηση Σημείων"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "Ταχύτητα ελεύθερου κοιτάγματος"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "Αργός Τροποποιητής Ελεύθερου Κοιτάγματος"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Σημεία εκπομπής:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Πηγή εκπομπής: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Χρώματα εκπομπής"
+msgid "Color Texture"
+msgstr "Επεξεργασία Θέματος"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Σημεία εκπομπής:"
+msgid "Point Count"
+msgstr "Προσθήκη Θύρας Εισόδου"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Επίπεδο:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "Αναστροφή Οριζόντια"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -22029,6 +24280,18 @@ msgstr "Κάτω Δεξιά"
msgid "Left To Right"
msgstr "Πάνω Δεξιά"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -22052,17 +24315,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Διαίρεση Καμπύλης"
+msgid "Top Color"
+msgstr "Επόμενο πάτωμα"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Αρχείο αποθήκευσης:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -22071,12 +24331,8 @@ msgstr "Ομάδες"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "κλείσιμο καμπύλης"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Αγαπημένα"
#: scene/resources/sky.cpp
#, fuzzy
@@ -22085,35 +24341,21 @@ msgstr "Εκτέλεση"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Αντικατάσταση"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Διαίρεση Καμπύλης"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "TextureRegion"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -22126,11 +24368,6 @@ msgstr "Ανάπτυξη Όλων"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "Συμπλήρωση"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Αλλαγή Εσωτερική Ακτίνας Τόρου"
@@ -22139,10 +24376,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -22158,10 +24391,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -22183,12 +24412,28 @@ msgstr "Αφαίρεση Υφής"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Σελίδα: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Λειτουργία Κλιμάκωσης"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Καταγραφή"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Λειτουργία Αναπαραγωγής:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Λειτουργία Αναπαραγωγής:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -22200,12 +24445,30 @@ msgstr "Αλλαγή βασικού τύπου"
msgid "Current Frame"
msgstr "Όνομα τρέχουσας σκηνής"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Λειτουργία Μετακίνησης Κάμερας"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Διάκριση πεζών-κεφαλαίων"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Προεπιλεγμένο"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Αρχικοποιήστε"
@@ -22245,6 +24508,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Προφίλ Χαρακτηριστικών του Godot"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Αλλαγή τιμής εισόδου"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Φόρτωση προεπιλογής"
@@ -22258,6 +24531,16 @@ msgid "Fallback Environment"
msgstr "Εμφάνιση περιβάλλοντος"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Κύρια σκηνή"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Σκηνή"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -22275,10 +24558,32 @@ msgstr "Αριστερή Γραμμική"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Αρχικοποιήστε"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Περιβάλλον χρήστη"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -22320,12 +24625,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "Διανομή"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22337,7 +24642,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22356,13 +24661,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Αποστολή Σχολίων Τεκμηρίωσης"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Παράκαμψη"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22383,19 +24689,10 @@ msgid "Post Gain"
msgstr "Μετά"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Πόρος"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22431,7 +24728,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Μέγεθος: "
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22439,14 +24736,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Λειτουργία Αναπαραγωγής:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Αποστολή Σχολίων Τεκμηρίωσης"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22454,7 +24745,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Παράκαμψη"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22467,18 +24758,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Λήξη χρονικού ορίου."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Κόμβος μείξης"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22499,13 +24785,33 @@ msgid "Channel Disable Time"
msgstr "Αλλαγή χρόνου ανάμειξης"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Προσθήκη Θύρας Εισόδου"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Καταγραφή από εικονοστοιχείο"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Μεταβλητή"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Προοπτική"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22519,19 +24825,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Μέγεθος: "
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "Ελεύθερο κοίταγμα αριστερά"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Γραμμική"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Ανανέωση Προεπισκόπησης"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Αρχικοποιήστε"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Λειτουργία Σύγκρουσης"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Λειτουργία Σύγκρουσης"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Λειτουργία Σύγκρουσης"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Λειτουργία Σύγκρουσης"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Λειτουργία Σύγκρουσης"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Λειτουργία Σύγκρουσης"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Κέντρο Αριστερά"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22570,6 +24952,11 @@ msgstr "Διαμερισμός..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Φιλτράρισμα σημάτων"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Ορισμός έκφρασης"
@@ -22728,7 +25115,7 @@ msgstr "Μέθοδος παρεμβολής"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Άνοιγμα"
#: servers/visual_server.cpp
@@ -22878,5 +25265,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "Αλλαγή μεγέθους κάμερας"
diff --git a/editor/translations/en_Shaw.po b/editor/translations/en_Shaw.po
index dfccbdc8ea..493817d333 100644
--- a/editor/translations/en_Shaw.po
+++ b/editor/translations/en_Shaw.po
@@ -20,6 +20,54 @@ msgstr ""
"X-Generator: Weblate 4.11.1-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Current Screen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Min Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Max Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -27,11 +75,93 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Editor Hint"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Time Scale"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+msgid "Error String"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Error Line"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -57,9 +187,20 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr ""
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -84,6 +225,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
@@ -92,22 +237,63 @@ msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
msgid "Root Node"
msgstr ""
#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Refuse New Connections"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
msgstr ""
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr ""
@@ -155,6 +341,15 @@ msgstr "𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑸𐑜𐑘𐑩𐑥𐑩𐑯𐑑𐑕 𐑑
msgid "On call to '%s':"
msgstr "𐑪𐑯 𐑒𐑷𐑤 𐑑 '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -193,10 +388,148 @@ msgstr ""
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Command"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+msgid "Global Position"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+msgid "Speed"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "𐑝𐑨𐑤𐑿:"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Channel"
+msgstr ""
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pitch"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
msgid "Application"
msgstr ""
@@ -209,10 +542,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -388,17 +723,19 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
msgid "Filters"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -426,7 +763,7 @@ msgstr ""
msgid "Max Functions"
msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
msgstr ""
@@ -496,15 +833,25 @@ msgstr ""
msgid "Resource"
msgstr ""
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+msgid "Local To Scene"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+msgid "Path"
msgstr ""
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+msgid "Messages"
+msgstr ""
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -517,7 +864,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr ""
@@ -549,7 +896,7 @@ msgstr ""
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -618,8 +965,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -635,7 +987,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -909,8 +1261,10 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1046,6 +1400,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1431,7 +1787,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1596,13 +1952,6 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1734,10 +2083,9 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr ""
#: editor/editor_about.cpp
@@ -2077,7 +2425,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2528,8 +2878,11 @@ msgstr ""
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2545,6 +2898,15 @@ msgstr ""
msgid "Current Path"
msgstr ""
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2565,7 +2927,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2683,6 +3046,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2793,14 +3158,18 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2812,6 +3181,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
@@ -3508,7 +3901,7 @@ msgstr ""
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr ""
@@ -3552,7 +3945,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4146,7 +4539,10 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4249,10 +4645,23 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr ""
+
#: editor/editor_resource_picker.cpp
msgid "Edited Resource"
msgstr ""
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+msgid "Editable"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4384,7 +4793,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4450,10 +4859,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4500,15 +4905,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4522,19 +4927,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4543,11 +4942,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4556,11 +4955,11 @@ msgstr ""
msgid "Navigation"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4580,7 +4979,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4669,7 +5068,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4772,7 +5171,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -4984,7 +5383,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5014,8 +5415,7 @@ msgstr ""
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5168,6 +5568,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6554,8 +6958,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6640,6 +7044,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6648,6 +7053,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6729,6 +7136,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -6848,7 +7256,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7012,11 +7420,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8066,6 +8474,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8604,16 +9013,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8697,6 +9109,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9137,7 +9550,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9180,6 +9594,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9359,7 +9774,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9375,7 +9791,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9463,7 +9879,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9717,7 +10133,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10091,6 +10507,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10598,14 +11017,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -10930,6 +11341,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -10937,7 +11349,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -11507,7 +11919,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12251,6 +12664,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12264,10 +12681,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12324,7 +12737,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12640,6 +13054,12 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+msgctxt "Application"
+msgid "Project Manager"
+msgstr ""
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -12776,10 +13196,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -12831,10 +13247,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -12981,11 +13393,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13171,7 +13579,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -13902,7 +14312,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -13926,6 +14336,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -13995,7 +14410,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14007,13 +14422,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14186,15 +14604,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14262,30 +14676,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14315,10 +14719,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14326,7 +14726,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14342,10 +14750,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14376,10 +14780,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14410,7 +14810,7 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr ""
#: main/main.cpp
@@ -14422,10 +14822,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14483,12 +14879,12 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr ""
-#: main/main.cpp
-msgid "Bg Color"
+#: main/main.cpp scene/resources/style_box.cpp
+msgid "BG Color"
msgstr ""
#: main/main.cpp
@@ -14565,6 +14961,7 @@ msgid "Main Loop Type"
msgstr ""
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14584,7 +14981,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14624,32 +15021,41 @@ msgstr ""
msgid "Operation"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Use Collision"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
msgid "Collision Layer"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
msgid "Collision Mask"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Invert Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14662,10 +15068,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14677,6 +15091,12 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14686,6 +15106,10 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Node"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14702,18 +15126,76 @@ msgid "Path Rotation"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Local"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "𐑒𐑩𐑯𐑑𐑦𐑯𐑘𐑫𐑩𐑕"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Path Joined"
+msgstr ""
+
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Compression Mode"
msgstr ""
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Transfer Channel"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Channel Count"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -14768,11 +15250,15 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Class Name"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
@@ -14868,6 +15354,157 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Min"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Length"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "FOV Size"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "𐑤𐑦𐑯𐑽"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Blend Weights"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Instance Materials"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+msgid "Translation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -14877,10 +15514,22 @@ msgid "Godot Bone Node"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -14888,7 +15537,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
msgid "Nodes"
msgstr ""
@@ -14908,6 +15601,14 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+msgid "Scene Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Root Nodes"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -14948,17 +15649,42 @@ msgstr ""
msgid "Animations"
msgstr "𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑵𐑐𐑦𐑙"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+msgid "Octant Size"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center X"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Y"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Z"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15137,12 +15863,17 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+msgid "Loop Offset"
+msgstr ""
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15158,11 +15889,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15247,6 +15978,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15254,6 +15993,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15270,12 +16013,52 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Names"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Strings"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Description URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15316,12 +16099,6 @@ msgstr ""
msgid "Visual Script"
msgstr ""
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr ""
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15633,6 +16410,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -15641,6 +16419,11 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Return Enabled"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
msgstr ""
@@ -15734,14 +16517,29 @@ msgid "Basic Type"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Node Path"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
+msgstr "𐑒𐑷𐑤 𐑥𐑧𐑔𐑩𐑛 𐑑𐑮𐑨𐑒"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -15796,10 +16594,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -15841,6 +16635,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -15910,6 +16708,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr ""
@@ -15962,6 +16764,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr ""
@@ -15987,6 +16793,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -15995,7 +16805,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16023,6 +16837,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -16802,6 +17620,53 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Centered"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -16811,22 +17676,28 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Point"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "𐑤𐑦𐑯𐑽"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -16836,7 +17707,7 @@ msgid "Audio Bus"
msgstr "𐑷𐑛𐑦𐑴 𐑒𐑤𐑦𐑐𐑕:"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
+msgid "Override"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16856,8 +17727,9 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16866,7 +17738,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -16891,12 +17764,26 @@ msgstr ""
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+msgid "Current"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr ""
@@ -16905,31 +17792,51 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -16937,27 +17844,60 @@ msgstr ""
msgid "Light Mode"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑵𐑐"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑵𐑐"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Self Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -16974,6 +17914,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -16998,6 +17942,17 @@ msgid "Build Mode"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+msgid "Disabled"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17028,6 +17983,12 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Emitting"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17037,13 +17998,13 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
+msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -17068,11 +18029,21 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17085,8 +18056,10 @@ msgstr ""
msgid "Texture"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17096,7 +18069,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17122,7 +18103,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17161,11 +18143,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17199,16 +18176,29 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node A"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node B"
+msgstr ""
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+msgid "Disable Collision"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17216,11 +18206,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17230,40 +18220,37 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+msgid "Editor Only"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Height"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17271,26 +18258,28 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Gradient Length"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
+msgid "Filter Smooth"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
+#: scene/2d/light_occluder_2d.cpp
+msgid "Closed"
msgstr ""
-#: scene/2d/light_occluder_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
msgid "Cull Mode"
msgstr ""
@@ -17307,6 +18296,10 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Default Color"
+msgstr ""
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17335,23 +18328,38 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17380,12 +18388,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17406,11 +18422,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17422,19 +18435,58 @@ msgstr ""
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+msgid "Base Offset"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Base Scale"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Motion"
msgstr ""
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "𐑥𐑦𐑮𐑼"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17463,11 +18515,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17479,6 +18536,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17488,12 +18557,20 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17530,9 +18607,13 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Custom Integrator"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "𐑒𐑩𐑯𐑑𐑦𐑯𐑘𐑫𐑩𐑕"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17540,6 +18621,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17547,28 +18645,75 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Shape Index"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17576,7 +18721,7 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-msgid "Invert Border"
+msgid "Vertex Colors"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17588,21 +18733,41 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Remote Path"
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Use Global Coordinates"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
msgstr ""
@@ -17628,6 +18793,15 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame Coords"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17640,43 +18814,60 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+#, fuzzy
+msgid "Custom Transform"
+msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
+msgid "Show Collision"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+msgid "Compatibility Mode"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Centered Textures"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Cell Clip UV"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -17694,15 +18885,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-msgid "Reverb Bus Name"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17710,10 +18893,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -17728,7 +18911,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17745,6 +18928,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -17771,32 +18958,35 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
+msgid "Tracking"
msgstr "𐑐𐑮𐑪𐑐𐑼𐑑𐑦 𐑑𐑮𐑨𐑒"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -17812,6 +19002,15 @@ msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑑𐑮𐑨𐑯𐑕
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "User Data"
msgstr ""
@@ -17840,6 +19039,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -17853,44 +19058,56 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
+msgid "Use Denoiser"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
+msgid "Use Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+msgid "Default Texels Per Unit"
msgstr ""
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
+msgid "Generate"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
+msgid "Max Size"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky"
msgstr ""
#: scene/3d/baked_lightmap.cpp
+msgid "Custom Sky Rotation Degrees"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "𐑒𐑨𐑐𐑗𐑼"
+msgid "Custom Color"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Propagation"
msgstr ""
#: scene/3d/baked_lightmap.cpp
@@ -17901,15 +19118,24 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+msgid "Bone Name"
+msgstr ""
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "𐑐𐑮𐑪𐑐𐑼𐑑𐑦 𐑑𐑮𐑨𐑒"
+
+#: scene/3d/camera.cpp
msgid "Projection"
msgstr ""
@@ -17918,6 +19144,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "𐑯𐑽𐑩𐑕𐑑"
@@ -17926,8 +19156,9 @@ msgstr "𐑯𐑽𐑩𐑕𐑑"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -17936,13 +19167,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "𐑒𐑨𐑐𐑗𐑼"
#: scene/3d/collision_object.cpp
msgid ""
@@ -17997,15 +19229,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Height"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -18021,32 +19261,31 @@ msgid "Portal Mode"
msgstr ""
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
msgstr ""
-#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Propagation"
+msgid "Dynamic Range"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18079,19 +19318,16 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Bake Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "𐑒𐑷𐑤 𐑥𐑧𐑔𐑩𐑛 𐑑𐑮𐑨𐑒"
#: scene/3d/light.cpp
-msgid "Shadow Color"
+msgid "Reverse Cull Face"
msgstr ""
#: scene/3d/light.cpp servers/visual_server.cpp
@@ -18099,11 +19335,11 @@ msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
+msgid "Depth Range"
msgstr ""
#: scene/3d/light.cpp
@@ -18111,11 +19347,12 @@ msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr ""
#: scene/3d/light.cpp
@@ -18127,11 +19364,20 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+#, fuzzy
+msgid "Transform Normals"
+msgstr "3-𐑛 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥 𐑑𐑮𐑨𐑒"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18139,6 +19385,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18193,9 +19443,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18223,7 +19481,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18251,6 +19509,10 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+msgid "Exclude Nodes"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18302,36 +19564,68 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+msgid "Portal Active"
+msgstr ""
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Use Default Margin"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+msgid "Group Name"
+msgstr ""
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Update Mode"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
+msgid "Box Projection"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+msgid "Enable Shadows"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Contrib"
msgstr ""
#: scene/3d/remote_transform.cpp
@@ -18359,6 +19653,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18396,6 +19694,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -18449,6 +19751,15 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18469,6 +19780,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18492,10 +19807,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18503,7 +19814,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18552,13 +19871,44 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Use As Traction"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "𐑥𐑦𐑮𐑼"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18584,27 +19934,28 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
+msgid "Generate Lightmap"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+msgid "Min Distance"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18625,10 +19976,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18641,6 +19994,10 @@ msgid "Auto Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
+msgid "Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -18673,6 +20030,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -18689,10 +20050,22 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Auto Advance"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Advance Condition"
+msgstr ""
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -18708,10 +20081,6 @@ msgid "Assigned Animation"
msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑵𐑐"
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -18730,20 +20099,13 @@ msgid "Playback Options"
msgstr ""
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
+msgid "Default Blend Time"
msgstr ""
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
-
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Active"
msgstr ""
#: scene/animation/animation_player.cpp
@@ -18788,9 +20150,18 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Anim Player"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "𐑨𐑛 𐑑𐑮𐑨𐑒"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -18799,15 +20170,78 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "Base Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑵𐑐𐑦𐑙"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Root Bone"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Target Node"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -18817,12 +20251,20 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Horizontal"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Horizontal"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -18831,11 +20273,11 @@ msgid "Action Mode"
msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -18846,6 +20288,10 @@ msgstr ""
msgid "Group"
msgstr ""
+#: scene/gui/button.cpp scene/gui/label.cpp
+msgid "Clip Text"
+msgstr ""
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -18855,6 +20301,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -18863,6 +20317,33 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "𐑒𐑷𐑤 𐑥𐑧𐑔𐑩𐑛 𐑑𐑮𐑨𐑒"
+
+#: scene/gui/color_picker.cpp
+msgid "Deferred Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -18903,16 +20384,16 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
-msgid "Grow Horizontal"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
msgstr ""
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
-msgid "Rect Rotation"
+msgid "Clip Content"
msgstr ""
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
@@ -18920,7 +20401,7 @@ msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -18928,19 +20409,15 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-msgid "Focus Mode"
-msgstr ""
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Filter"
+msgid "Default Cursor Shape"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -18948,15 +20425,7 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
+msgid "Stretch Ratio"
msgstr ""
#: scene/gui/control.cpp
@@ -18972,7 +20441,11 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-msgid "Dialog Text"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
msgstr ""
#: scene/gui/dialogs.cpp
@@ -18984,11 +20457,39 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Snap Distance"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Min"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Max"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Step"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -19000,10 +20501,22 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+msgid "Show Close"
+msgstr ""
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+msgid "Selected"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
+msgid "Comment"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19014,7 +20527,15 @@ msgid "Timers"
msgstr "𐑑𐑲𐑥:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -19022,13 +20543,29 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+msgid "Icon Scale"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Icon Size"
+msgstr ""
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19054,6 +20591,51 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19062,35 +20644,43 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-msgid "Caret Position"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19106,12 +20696,36 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Checkable Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On State Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Allow Search"
+msgstr ""
+
#: scene/gui/progress_bar.cpp
msgid "Percent"
msgstr ""
@@ -19120,20 +20734,70 @@ msgstr ""
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "𐑝𐑨𐑤𐑿:"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "𐑝𐑨𐑤𐑿:"
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Exp Edit"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Rounded"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+msgid "Border Color"
msgstr ""
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Elapsed Time"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-msgid "Bbcode Text"
+msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
@@ -19141,6 +20805,27 @@ msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+msgid "Override Selected Font Color"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19156,13 +20841,51 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19175,64 +20898,116 @@ msgstr ""
msgid "Current Tab"
msgstr ""
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Hiding Enabled"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Disabled"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Horizontal"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Draw"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "𐑒𐑷𐑤 𐑥𐑧𐑔𐑩𐑛 𐑑𐑮𐑨𐑒"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Expand"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Focused"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+msgid "Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Progress"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19248,13 +21023,22 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
msgstr ""
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+msgid "Center Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
+
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""
@@ -19264,6 +21048,18 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Folding"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19272,20 +21068,24 @@ msgstr ""
msgid "Audio Track"
msgstr "𐑨𐑛 𐑑𐑮𐑨𐑒"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19322,6 +21122,10 @@ msgid "Editor Description"
msgstr ""
#: scene/main/node.cpp
+msgid "Import Path"
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Pause Mode"
msgstr ""
@@ -19345,6 +21149,31 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+msgid "Process Priority"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Navigation Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19353,6 +21182,15 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19381,11 +21219,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
msgid "Reflections"
msgstr ""
@@ -19410,12 +21243,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19441,15 +21274,11 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Paused"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Time Left"
+#: scene/main/viewport.cpp
+msgid "Viewport Path"
msgstr ""
#: scene/main/viewport.cpp
@@ -19466,6 +21295,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19475,6 +21316,35 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "𐑤𐑦𐑯𐑽"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -19483,11 +21353,28 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Update Mode"
+#, fuzzy
+msgid "Clear Mode"
+msgstr "𐑒𐑷𐑤 𐑥𐑧𐑔𐑩𐑛 𐑑𐑮𐑨𐑒"
+
+#: scene/main/viewport.cpp
+msgid "Enable 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable Input"
msgstr ""
#: scene/main/viewport.cpp servers/visual_server.cpp
@@ -19495,7 +21382,17 @@ msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19514,15 +21411,26 @@ msgstr ""
msgid "Loop Mode"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Min Value"
-msgstr "𐑝𐑨𐑤𐑿:"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Begin"
+msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Max Value"
-msgstr "𐑝𐑨𐑤𐑿:"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop End"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
msgid "Bake Resolution"
@@ -19532,12 +21440,12 @@ msgstr ""
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19549,6 +21457,15 @@ msgid "Outline Size"
msgstr ""
#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Color"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Use Mipmaps"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
msgid "Extra Spacing"
msgstr ""
@@ -19564,40 +21481,42 @@ msgstr ""
msgid "Background"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Mode"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky"
+msgid "Sky Custom FOV"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
+msgid "Sky Orientation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
+msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Sky Contribution"
msgstr ""
#: scene/resources/environment.cpp
@@ -19605,243 +21524,226 @@ msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
+msgid "Depth Begin"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
+msgid "Depth End"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap"
+msgid "Depth Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Mode"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Transmit Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Height Min"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "Height Max"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SS Reflections"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade In"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+msgid "SS Reflections"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO"
+msgid "Max Steps"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
+msgid "Depth Tolerance"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Light Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Distance"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
+msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "HDR Scale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
-#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustments"
+#: scene/resources/font.cpp
+msgid "Kernings"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+#: scene/resources/font.cpp
+msgid "Ascent"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
+#: scene/resources/font.cpp
+msgid "Distance Field"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
+#: scene/resources/gradient.cpp
+msgid "Offsets"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
msgstr ""
-#: scene/resources/font.cpp
-msgid "Ascent"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
msgstr ""
#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
+msgid "Map Data"
msgstr ""
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
msgstr ""
#: scene/resources/material.cpp
@@ -19861,47 +21763,53 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
+msgid "Diffuse Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
+msgid "Specular Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
+msgid "Line Width"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
+msgid "Point Size"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Line Width"
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "𐑒𐑷𐑤 𐑥𐑧𐑔𐑩𐑛 𐑑𐑮𐑨𐑒"
+
+#: scene/resources/material.cpp
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow Amount"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "H Frames"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
+msgid "V Frames"
msgstr ""
#: scene/resources/material.cpp
@@ -19921,10 +21829,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -19945,10 +21849,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -19973,31 +21873,33 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
+msgid "Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Scale"
-msgstr ""
+#, fuzzy
+msgid "Min Layers"
+msgstr "𐑝𐑨𐑤𐑿:"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "𐑝𐑨𐑤𐑿:"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20008,24 +21910,12 @@ msgstr ""
msgid "Refraction"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20033,7 +21923,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20041,35 +21931,19 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
+msgid "Async Mode"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Async Mode"
+#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
msgstr ""
#: scene/resources/mesh.cpp
@@ -20102,7 +21976,21 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+#, fuzzy
+msgid "Transform Array"
+msgstr "3-𐑛 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥 𐑑𐑮𐑨𐑒"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "3-𐑛 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥 𐑑𐑮𐑨𐑒"
+
+#: scene/resources/multimesh.cpp
+msgid "Color Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20118,19 +22006,19 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
+msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
+msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Min Size"
+msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20147,10 +22035,6 @@ msgid "Max Error"
msgstr "𐑥𐑦𐑮𐑼"
#: scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20162,6 +22046,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20170,36 +22066,66 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Polygon Points"
+msgstr ""
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "𐑥𐑵𐑝 𐑚𐑧𐑟𐑦𐑱 𐑐𐑶𐑯𐑑𐑕"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "𐑒𐑷𐑤 𐑥𐑧𐑔𐑩𐑛 𐑑𐑮𐑨𐑒"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
+msgid "Color Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+msgid "Point Count"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20230,6 +22156,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20251,59 +22189,42 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
#: scene/resources/sky.cpp
msgid "Ground"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20315,10 +22236,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20327,10 +22244,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20346,10 +22259,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20367,11 +22276,24 @@ msgid "Base Texture"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Repeat"
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "𐑒𐑨𐑐𐑗𐑼"
+
+#: scene/resources/texture.cpp
+msgid "Fill From"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill To"
msgstr ""
#: scene/resources/texture.cpp
@@ -20382,11 +22304,27 @@ msgstr ""
msgid "Current Frame"
msgstr ""
+#: scene/resources/texture.cpp
+msgid "Pause"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20421,6 +22359,16 @@ msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value Enabled"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "𐑝𐑨𐑤𐑿:"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr ""
@@ -20433,6 +22381,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20448,10 +22404,30 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20491,11 +22467,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20507,7 +22483,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20525,11 +22501,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20549,17 +22526,9 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr ""
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20594,7 +22563,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
+msgid "FFT Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20602,11 +22571,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20614,7 +22579,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -20626,17 +22591,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -20654,13 +22615,30 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Bus Count"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "𐑒𐑨𐑐𐑗𐑼"
+
+#: servers/audio_server.cpp
+msgid "Global Rate Scale"
msgstr ""
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -20674,7 +22652,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -20682,11 +22660,77 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "𐑤𐑦𐑯𐑽"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "𐑤𐑦𐑯𐑽"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Point"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Normal"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Depth"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Safe Fraction"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Unsafe Fraction"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -20722,6 +22766,11 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -20867,7 +22916,7 @@ msgid "Ninepatch Mode"
msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
#: servers/visual_server.cpp
-msgid "Opengl"
+msgid "OpenGL"
msgstr ""
#: servers/visual_server.cpp
@@ -21004,5 +23053,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/eo.po b/editor/translations/eo.po
index 510a868ede..485f81265c 100644
--- a/editor/translations/eo.po
+++ b/editor/translations/eo.po
@@ -29,6 +29,60 @@ msgstr ""
"X-Generator: Weblate 4.9-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "La tondujo estas malplena!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Aktuala sceno"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Ŝaltita"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Movada reĝimo"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Grando de konturo:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Grando de konturo:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Malfermi dokumentaron"
@@ -38,12 +92,104 @@ msgstr "Malfermi dokumentaron"
msgid "Window"
msgstr "Nova Fenestro"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Rastumeroj de bordero"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Baskuli plenekranon"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Kapitaligi"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Pozicio de doko"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Grando: "
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Redaktilo"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Interpolado Modo"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Celo"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Skalo:"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fiziko-kadro %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Eraro dum movado de:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Eraro dum movado de:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Rezultoj de serĉo"
@@ -69,9 +215,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funkcioj:"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -99,6 +257,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Konekti"
@@ -107,25 +269,67 @@ msgstr "Konekti"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Ŝalti cepo-haŭtadon"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Reta Profililo"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Krei radikan nodon:"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Konekti"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Panoramada reĝimo"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -174,6 +378,16 @@ msgstr "Malvalidaj argumentoj por konstrui '%s'"
msgid "On call to '%s':"
msgstr "En voko al '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Rotaciada reĝimo"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -214,10 +428,164 @@ msgstr "Kopii elektaron"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Aparato"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Tuta"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Versikontrolo"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Komunumo"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Antaŭagordo"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Esplori"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Butono"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Konstanto"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Indekso de musbutono:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Antaŭagordo"
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Kapti relative"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Skalo:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Akso"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(valoro)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Indekso:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Faro"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Ŝanĝu"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Ŝanĝu"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Skalo:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Lineo-Numeron:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -233,10 +601,12 @@ msgstr "Agordi kapton"
msgid "Project Settings Override"
msgstr "Projektaj agordoj..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Nomo"
@@ -428,18 +798,20 @@ msgstr "Bildigilo:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtriloj:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -468,7 +840,7 @@ msgstr "Profililo"
msgid "Max Functions"
msgstr "Renomi funkcion"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Uzi regulesprimojn"
@@ -542,16 +914,28 @@ msgstr "Partikloj"
msgid "Resource"
msgstr "Rimedo"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Fermi scenon"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Risurca Vojo"
+msgid "Path"
+msgstr "Dosierindiko"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Fonto"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Ŝanĝu"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Lokaĵaro"
@@ -565,7 +949,7 @@ msgstr "Testada"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -597,7 +981,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -670,8 +1054,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "Skalo:"
@@ -688,7 +1077,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -963,8 +1352,10 @@ msgstr "Redaktilo"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animacio"
@@ -1105,6 +1496,8 @@ msgstr "Animado Movi Ŝlosilojn"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Transformo"
@@ -1506,7 +1899,7 @@ msgstr ""
"Prokrastas la signalon, memoras ĝin en atendovico kaj nur pafas ĝin je "
"senokupa tempo."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Unu pafo"
@@ -1675,13 +2068,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Dependecoj"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Dosierindiko"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Dependecoj:"
@@ -1821,11 +2207,11 @@ msgid "Lead Developer"
msgstr "Ĉefa ellaboranto"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Projektadministrilo "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Mastrumilo de Projektoj"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2171,7 +2557,9 @@ msgid "Remove Autoload"
msgstr "Forigi aŭtoŝargon"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Ŝaltita"
@@ -2648,8 +3036,11 @@ msgstr "Reĝimo de ludado:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Panoramada reĝimo"
@@ -2669,6 +3060,16 @@ msgstr "Aktuala profilo:"
msgid "Current Path"
msgstr "Aktuala profilo:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Baskuli kaŝitaj dosieroj"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Posteniri"
@@ -2689,7 +3090,8 @@ msgstr "Baskuli kaŝitaj dosieroj"
msgid "Toggle Favorite"
msgstr "Baskuli favorata"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Baskuli reĝimon"
@@ -2810,6 +3212,8 @@ msgid "Theme Properties"
msgstr "Etosaj atributoj"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
#, fuzzy
msgid "Colors"
msgstr "Elekti koloron"
@@ -2925,14 +3329,18 @@ msgid "Method"
msgstr "Metodo"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Signalo"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Konstanto"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Atributo"
@@ -2944,6 +3352,35 @@ msgstr "Etosa atributo"
msgid "Property:"
msgstr "Atributo:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Valoro"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Nur metodoj"
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Ŝlosi elektiton"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Alvokoj"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Ludi"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3717,7 +4154,7 @@ msgstr "Atributoj"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Ŝalti filtradon"
@@ -3765,7 +4202,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Pozicio de doko"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Sendistra reĝimo"
@@ -4402,7 +4839,10 @@ msgstr "Redakti tekston:"
msgid "On"
msgstr "Ŝaltita"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Tavolo"
@@ -4514,11 +4954,26 @@ msgstr "Konverti al %s"
msgid "New %s"
msgstr "Nova %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Ŝanĝi tipon"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Rimedo"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Ŝaltita"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Nova skripto"
@@ -4660,7 +5115,7 @@ msgstr "Elekti koloron"
msgid "Accent Color"
msgstr "Elekti koloron"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4736,11 +5191,6 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Baskuli kaŝitaj dosieroj"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Bildeto..."
@@ -4792,16 +5242,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Sintaksa markilo"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Sintaksa markilo"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4816,20 +5266,13 @@ msgid "Indent"
msgstr "Krommarĝeni maldekstren"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Tipo"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Grando: "
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4839,12 +5282,12 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr "Konverti krommarĝenon al spacoj"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Alvokoj"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Alvokoj"
@@ -4855,11 +5298,11 @@ msgstr "Alvokoj"
msgid "Navigation"
msgstr "Videbla navigacio"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4880,7 +5323,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Lineo-Numeron:"
@@ -4974,7 +5417,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5083,7 +5526,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5321,7 +5764,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Plene rektangula"
@@ -5355,8 +5800,7 @@ msgstr "Forigi punkton"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Mastrumilo de Projektoj"
@@ -5530,6 +5974,11 @@ msgstr ""
"Premteni stirklavon por rondigi al entjeroj. Premteni majuskligan klavon por "
"pli precizaj ŝanĝoj."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Konstanta 0"
+
#: editor/editor_sub_scene.cpp
#, fuzzy
msgid "Select Node(s) to Import"
@@ -6993,8 +7442,8 @@ msgid "Future"
msgstr "Estonteco"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Profundo"
@@ -7079,6 +7528,7 @@ msgid "Immediate"
msgstr "Tuja"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Sinkrona"
@@ -7087,6 +7537,8 @@ msgid "At End"
msgstr "Je la fino"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Vojaĝa"
@@ -7174,6 +7626,7 @@ msgid "Fade Out (s):"
msgstr "Fordissolvo (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -7293,7 +7746,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7458,11 +7911,11 @@ msgstr "Permesilo (Z-A)"
msgid "First"
msgstr "Unua"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Antaŭa"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Sekva"
@@ -8558,6 +9011,7 @@ msgid "Create Outline"
msgstr "Krei konturon"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9116,16 +9570,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -9209,6 +9666,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9662,7 +10120,8 @@ msgstr "Konektoj al metodo:"
msgid "Source"
msgstr "Fonto"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Celo"
@@ -9705,6 +10164,7 @@ msgid "Convert Case"
msgstr "Konverti usklon"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Majuskla"
@@ -9888,7 +10348,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9904,7 +10365,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9996,7 +10457,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
#, fuzzy
msgid "Rotate"
msgstr "Rotaciada reĝimo"
@@ -10267,7 +10728,7 @@ msgstr ""
msgid "Use Local Space"
msgstr "Uzi lokan spacon"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Uzi kapton krade"
@@ -10645,6 +11106,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -11208,15 +11672,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Ŝanĝi tipon"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11552,6 +12007,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -11559,7 +12015,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -12158,7 +12614,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12903,6 +13360,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12916,10 +13377,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12976,7 +13433,8 @@ msgstr "Skripto"
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -13325,6 +13783,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Mastrumilo de Projektoj"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13474,10 +13939,6 @@ msgid "All Devices"
msgstr "Ĉiuj aparatoj"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Aparato"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13529,10 +13990,6 @@ msgstr "X-butono 2"
msgid "Joypad Axis Index:"
msgstr "Indekso de la stirstanga akso:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Akso"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Indekso de la stirstanga butono:"
@@ -13680,11 +14137,7 @@ msgstr "Eniga mapo"
msgid "Action:"
msgstr "Faro:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Faro"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Mortzono"
@@ -13870,7 +14323,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -14630,7 +15085,7 @@ msgid "Monitor"
msgstr "Monitoro"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Valoro"
@@ -14654,6 +15109,11 @@ msgstr "Totalo:"
msgid "Export list to a CSV file"
msgstr "Eksporti liston al CSV dosiero"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Risurca Vojo"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14724,7 +15184,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14736,14 +15196,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Punkto"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14930,16 +15393,11 @@ msgstr "Defini stirilon"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Ŝanĝu"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "Aro de plur-nodo"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15012,32 +15470,20 @@ msgid "Display"
msgstr "Vidigi tutan"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Rastumeroj de bordero"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Baskuli plenekranon"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15071,10 +15517,6 @@ msgid "Use V-Sync"
msgstr "Uzi kapton krade"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15082,7 +15524,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Ŝaltita"
@@ -15100,10 +15550,6 @@ msgstr "Enkadrigi elekton"
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15139,11 +15585,6 @@ msgstr "Fiziko-kadro %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Fiziko-kadro %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Risurca Vojo"
@@ -15175,7 +15616,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Enkadrigi elekton"
#: main/main.cpp
@@ -15187,10 +15628,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15252,14 +15689,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filtriloj:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Elekti koloron"
#: main/main.cpp
@@ -15343,6 +15780,7 @@ msgid "Main Loop Type"
msgstr "Ŝanĝi tipon"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15364,7 +15802,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Posteniri"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Kapti al flankoj de nodo"
@@ -15406,24 +15844,33 @@ msgstr ""
msgid "Operation"
msgstr "Versio:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Emisia masko"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Videblaj koliziaj formoj"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Emisia masko"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Konverti usklon"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15431,10 +15878,12 @@ msgstr "Parametro ŝanĝiĝis"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -15450,10 +15899,19 @@ msgstr "Avertoj"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Glat-paŝe"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Montri gvidilojn"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -15465,6 +15923,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Redakti plurlateron"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15474,6 +15939,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "Alia Nodo"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -15491,20 +15961,88 @@ msgid "Path Rotation"
msgstr "Alglui animacion"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Loka"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Seninterrompa"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Alglui animacion"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Uzi regulesprimojn"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Panoramada reĝimo"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Ekzemplodoni"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Ĉiam montri kradon"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Uzi kapton krade"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Memoras dosieron:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Ŝargi"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Opcioj de ostaro"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Prefikso:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Reŝargi"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15560,12 +16098,18 @@ msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Klasa nomo:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Nomo de skripto:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Fokusi al dosierindiko"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15665,6 +16209,175 @@ msgstr "Eksporti maŝajn bibliotekon"
msgid "Export GLTF..."
msgstr "Eksporti..."
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Krada deŝovo:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Komponantoj"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Formo"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Elekti koloron"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Ekzemplodoni"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Defaŭlto"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Ĉiuj aparatoj"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Grando: "
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Lineara"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Elekti koloron"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Ŝanĝu"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Baki lummapojn"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Parametro ŝanĝiĝis"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Kapti al patro"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Tradukoj"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Rotacia paŝo:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Redakteblaj infanoj"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Punkto"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15675,10 +16388,25 @@ msgid "Godot Bone Node"
msgstr "Nova radiko de sceno"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Nova radiko de sceno"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Montri originon"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Punkto"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15686,8 +16414,54 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "Versio:"
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Minor Version"
+msgstr "Versio:"
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Nodo"
@@ -15709,6 +16483,16 @@ msgstr "Maŝo"
msgid "Materials"
msgstr "Parametro ŝanĝiĝis"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Scena dosierindiko:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Krei radikan nodon:"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15752,18 +16536,49 @@ msgstr "Elektu nodon"
msgid "Animations"
msgstr "Animacio"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Montri ostojn"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Fiziko-kadro %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Baki lummapojn"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Grando de konturo:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Centre"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Centre"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Centre"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15945,12 +16760,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Krada deŝovo:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15968,11 +16789,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16058,6 +16879,15 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Formo"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16065,6 +16895,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Krada deŝovo:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16081,12 +16916,56 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Nomo"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Testada"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Priskribo"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Ŝanĝu la tipon de %s"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16128,13 +17007,6 @@ msgstr ""
msgid "Visual Script"
msgstr "Antaŭa tabo"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Funkcioj:"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -16459,6 +17331,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "Uzi regulesprimojn"
@@ -16469,6 +17342,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Filtri signalojn"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Tipo de membro"
@@ -16569,12 +17447,29 @@ msgid "Basic Type"
msgstr "Ŝanĝi tipon"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Ŝargi antaŭagordon"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Rekomencigi al defaŭltoj"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Validaj signoj:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Skalada reĝimo"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16638,11 +17533,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Indekso:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16686,6 +17576,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Nomo"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16767,6 +17662,10 @@ msgstr ""
msgid "SubCall"
msgstr "Alvokoj"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16826,6 +17725,11 @@ msgstr "Fiziko-kadro %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Tempo"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16855,6 +17759,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16864,9 +17772,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Vakigi IK-an ĉenon"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Tempolimo."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -16895,6 +17808,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Baskuli videblon"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Reprovi"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17712,6 +18630,60 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Kadro %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Skalo:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Ludi"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Centre"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Krada deŝovo:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Monitoro"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Monitoro"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17724,22 +18696,30 @@ msgstr "Redifinoj"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Nombrado de generintaj punktoj:"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Ekzemplodoni"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Defaŭlto"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Lineara"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17750,8 +18730,8 @@ msgstr "Aldoni aŭdian buson"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Malfermi aranĝon de aŭdia buso"
+msgid "Override"
+msgstr "Redifinoj"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17771,10 +18751,11 @@ msgid "Pitch Scale"
msgstr "Skalo:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Ludi"
+msgid "Autoplay"
+msgstr "Baskuli aŭtoludadon"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17782,7 +18763,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Ekzemplodoni"
@@ -17812,13 +18794,29 @@ msgstr "Kopii la pozon"
msgid "Anchor Mode"
msgstr "Nur ankroj"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Rotacia paŝo:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Aktuala profilo:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Zomi"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "Montri vidujon"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Movada reĝimo"
@@ -17828,35 +18826,56 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothed"
+msgstr "Glat-paŝe"
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Drag Margin H Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Smoothing"
msgstr "Glat-paŝe"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "Krada deŝovo:"
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Krada deŝovo:"
+msgid "Draw Screen"
+msgstr "Alvokoj"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Krada deŝovo:"
+msgid "Draw Limits"
+msgstr "Alvokoj"
#: scene/2d/camera_2d.cpp
-msgid "Drag Margin"
-msgstr ""
+#, fuzzy
+msgid "Draw Drag Margin"
+msgstr "Aldona argumentoj de alvoko:"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Skalada reĝimo"
@@ -17866,29 +18885,64 @@ msgstr "Skalada reĝimo"
msgid "Light Mode"
msgstr "Dekstre vaste"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Partikloj"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Partikloj"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Baskuli videblon"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Baskuli videblon"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Elektada reĝimo"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Montri originon"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17905,6 +18959,11 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Elekti nodon"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17930,6 +18989,18 @@ msgid "Build Mode"
msgstr "Mezurado reĝimo"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Ŝalti filtradon"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17960,6 +19031,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Emitting"
+msgstr "Testada"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17969,15 +19047,14 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Speed Scale"
-msgstr "Skalo:"
+msgid "Preprocess"
+msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18001,11 +19078,22 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Projektoj"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18019,8 +19107,10 @@ msgstr ""
msgid "Texture"
msgstr "Estonteco"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18032,9 +19122,18 @@ msgstr "Emisia masko"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Emisia masko"
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Formo"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18059,7 +19158,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18099,12 +19199,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Elekti koloron"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Elekti koloron"
@@ -18139,16 +19233,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Nodo"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Nodo"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Ŝalti filtradon"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18157,11 +19267,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Krada deŝovo:"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18171,41 +19281,40 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Redaktilo"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Ŝanĝu"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
-msgstr ""
+#, fuzzy
+msgid "Layer Min"
+msgstr "Tavolo"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Tavolo"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18213,28 +19322,33 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Rastumeroj de bordero"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Ŝanĝi filtron"
+msgid "Gradient Length"
+msgstr "Gradienton redaktis"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filtriloj:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Reĝimo de filtro:"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Fermi"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Mezurado reĝimo"
@@ -18251,6 +19365,11 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Defaŭlto"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18283,24 +19402,40 @@ msgstr ""
msgid "End Cap Mode"
msgstr "Panoramada reĝimo"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Renomas dosierujon:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Kapitaligi"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Redakti Konekton:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18329,12 +19464,22 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Malsupre dekstre"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Partikloj"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18356,12 +19501,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Rotacia paŝo:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Rotacia paŝo:"
@@ -18375,20 +19516,65 @@ msgstr "Konstanto"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Malloka variablo"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Transformo"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Kapti relative"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Krada deŝovo:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Uzi skalan kaptadon"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "Je la fino"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Faro"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Spegulo"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18417,11 +19603,17 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Baskuli videblon"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -18434,6 +19626,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "Krada deŝovo:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Krada deŝovo:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Krada deŝovo:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18444,12 +19650,22 @@ msgid "Layers"
msgstr "Tavolo"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Nur konstantoj"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Nur konstantoj"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funkcioj:"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18487,9 +19703,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Eltondi nodo(j)n"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Seninterrompa"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18497,6 +19718,25 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Elekti koloron"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Inteligenta kaptado"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18504,30 +19744,84 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Risurca Vojo"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Sync To Physics"
+msgstr "Fiziko-kadro %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Formo"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Bildigilo:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Lokaĵaro"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Videblaj koliziaj formoj"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider RID"
+msgstr "Malvalida RID"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Skali Rejŝo:"
+msgid "Collider Shape Index"
+msgstr "Skalada reĝimo"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18535,8 +19829,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "Renomas dosierujon:"
+msgid "Vertex Colors"
+msgstr "Elekti koloron"
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
@@ -18547,21 +19841,44 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Forigi punkton"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Konstanto"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Rekomencigi"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18588,6 +19905,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Kadro %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filtriloj:"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18601,46 +19928,70 @@ msgid "Tile Set"
msgstr "TileSet..."
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
-msgstr ""
+#, fuzzy
+msgid "Quadrant Size"
+msgstr "Grando de konturo:"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Transformo"
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
-msgstr ""
+#, fuzzy
+msgid "Half Offset"
+msgstr "Krada deŝovo:"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
-msgstr ""
+#, fuzzy
+msgid "Tile Origin"
+msgstr "Montri originon"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Y Sort"
+msgstr "Ordigo:"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Show Collision"
+msgstr "Emisia masko"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Baskuli videblon"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Centered Textures"
+msgstr "Ĉefa eblaĵoj:"
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+msgid "Cell Clip UV"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Formo"
+msgid "Shape Centered"
+msgstr "Kapti al centro de nodo"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Antaŭagordo"
+msgid "Shape Visible"
+msgstr "Baskuli videblon"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18658,17 +20009,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Rekomencigi la laŭtecon de buso"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Rekomencigi la laŭtecon de buso"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -18676,10 +20017,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18695,7 +20036,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Nur ankroj"
#: scene/3d/arvr_nodes.cpp
@@ -18712,6 +20053,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Skalo:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18740,33 +20086,37 @@ msgstr "Emisiaj koloroj"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Emisiaj koloroj"
+msgid "Degrees"
+msgstr "Rotacia paŝo:"
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animacio"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Atributa trako"
+msgid "Tracking"
+msgstr "Pakas"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -18781,6 +20131,15 @@ msgstr "Aliigi Transformon de Animado"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18810,6 +20169,13 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Enhavo:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18824,46 +20190,66 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "Defaŭlto"
+msgid "Use Denoiser"
+msgstr "Filtriloj:"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "Elekti koloron"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Defaŭlto"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Ĝenerala"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Grando: "
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Eltondi nodo(j)n"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Kapti el rastumero"
+msgid "Custom Sky Rotation Degrees"
+msgstr "Rotacia paŝo:"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Eltondi nodo(j)n"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Kapti"
+msgid "Custom Energy"
+msgstr "Movi busan efekton"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#, fuzzy
+msgid "Min Light"
+msgstr "Krommarĝeni dekstren"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Videbla navigacio"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -18873,16 +20259,26 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Nomo de nodo:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Atributa trako"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Projekto"
@@ -18892,6 +20288,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Krada deŝovo:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Plej apuda"
@@ -18899,8 +20300,9 @@ msgstr "Plej apuda"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18909,13 +20311,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Kapti"
#: scene/3d/collision_object.cpp
msgid ""
@@ -18971,16 +20374,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Enhavo:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Emisia masko"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Emisia masko"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
-msgstr ""
+#, fuzzy
+msgid "Ring Height"
+msgstr "Testada"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Avertoj"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -18996,12 +20411,15 @@ msgid "Portal Mode"
msgstr "Panoramada reĝimo"
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19009,20 +20427,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Videbla navigacio"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19056,22 +20469,18 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-#, fuzzy
-msgid "Light Color"
-msgstr "Elekti koloron"
+msgid "Negative"
+msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Rotaciada reĝimo"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Rekomencigi la laŭtecon de buso"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19080,24 +20489,26 @@ msgstr "Direktoj"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Sendistra reĝimo"
+msgid "Blend Splits"
+msgstr "Tempoj de mikso:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Profundo"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Baskuli reĝimon"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Ŝargi defaŭlton"
#: scene/3d/light.cpp
@@ -19109,18 +20520,33 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Transformo"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Inspektoro"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Testada"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19176,9 +20602,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Baskuli videblon"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Alvokoj"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Alvokoj"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -19207,8 +20643,9 @@ msgid "Axis Lock"
msgstr "Akso"
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
-msgstr ""
+#, fuzzy
+msgid "Body Offset"
+msgstr "Krada deŝovo:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19235,6 +20672,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Krei okludan plurlateron"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19291,39 +20733,82 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Posteniri"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "Senpere redakta radiko:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Defaŭlto"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Grupoj"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Supre dekstre"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Sencimigilo"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Rotaciada reĝimo"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Krada deŝovo:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Projekto"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Ŝaltita"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Elekti koloron"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Emisiaj koloroj"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Krommarĝeni dekstren"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19350,6 +20835,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19387,6 +20876,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19442,6 +20935,15 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "Fiziko-kadro %"
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -19463,6 +20965,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19486,11 +20992,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Transformo"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19498,7 +20999,16 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Fiziko-kadro %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19551,14 +21061,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Versio:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Radeto supren."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funkcioj:"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Uzi regulesprimojn"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Eraro!"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Versio:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19589,27 +21131,30 @@ msgid "Baked Light"
msgstr "Baki lummapojn"
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Naskas lummapojn"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Ekzemplodoni"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19630,11 +21175,13 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "Ĉefa sceno"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19649,6 +21196,11 @@ msgid "Auto Triangles"
msgstr "Baskuli aŭtomatajn triangulojn"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Baskuli aŭtomatajn triangulojn"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19685,6 +21237,11 @@ msgstr "Rekomencigi"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Rekomencigi"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Aŭtomate enmeti ŝlosilon"
@@ -19702,11 +21259,26 @@ msgstr "Eniga mapo"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Krada deŝovo:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Skalada reĝimo"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Altnivela"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Specialaj opcioj"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19722,11 +21294,6 @@ msgid "Assigned Animation"
msgstr "Aldoni animacion"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Baskuli aŭtoludadon"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19746,22 +21313,16 @@ msgid "Playback Options"
msgstr "Agordoj de klaso:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Defaŭlto"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Ludi scenon"
+msgid "Active"
+msgstr "Faro"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -19806,9 +21367,19 @@ msgid "Tree Root"
msgstr "Krei radikan nodon:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Fiksi AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Aldoni trakon"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19818,16 +21389,86 @@ msgstr ""
msgid "Playback"
msgstr "Ludi"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Alglui parametroj"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Projekta vojo:"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animacio"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Krei radikan nodon:"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Interpolado Modo"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Redifinoj"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Krei nodon"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Renomi funkcion"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Ludi scenon"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Celo"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Skali Rejŝo:"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -19838,29 +21479,38 @@ msgstr "Elektada reĝimo"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Krei horizontalan gvidilon"
+msgid "Horizontal"
+msgstr "Movi horizontalan gvidilon"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
-msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Vertical"
+msgstr "Movi vertikalan gvidilon"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Faro"
+msgid "Shortcut In Tooltip"
+msgstr "Montri originon"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Butono"
+msgid "Action Mode"
+msgstr "Faro"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
msgid "Shortcut"
msgstr ""
@@ -19870,6 +21520,11 @@ msgstr ""
msgid "Group"
msgstr "Grupoj"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Kopii la tekston"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19879,6 +21534,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Etendi tuton"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Supre maldekstre"
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19887,6 +21552,36 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Redakti plurlateron"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Elektada reĝimo"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Panoramada reĝimo"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Diferita"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Ŝaltita"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Baskuli videblon"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19929,28 +21624,29 @@ msgstr "Nur ankroj"
msgid "Grow Direction"
msgstr "Direktoj"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Movi horizontalan gvidilon"
+msgid "Min Size"
+msgstr "Grando de konturo:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Movi vertikalan gvidilon"
+msgid "Pivot Offset"
+msgstr "Krada deŝovo:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Uzi rotacian kaptadon"
+msgid "Clip Content"
+msgstr "Konstanto"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Iloj"
#: scene/gui/control.cpp
#, fuzzy
@@ -19958,21 +21654,16 @@ msgid "Focus"
msgstr "Fokusi al dosierindiko"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Movada reĝimo"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Filtro de lokaĵaroj"
+msgid "Default Cursor Shape"
+msgstr "Ŝargi la defaŭlta busaranĝo."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19981,16 +21672,9 @@ msgid "Size Flags"
msgstr "Grando: "
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "Elektada reĝimo"
#: scene/gui/control.cpp
#, fuzzy
@@ -20006,9 +21690,13 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Kopii la tekston"
+msgid "Autowrap"
+msgstr "Aŭtoŝargado"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20019,14 +21707,49 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Redifinoj"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Malkonekti"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Krada deŝovo:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Ekzemplodoni"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Zomi"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Zomi"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Malzomi"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Montri ostojn"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20036,10 +21759,25 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Montri ostojn"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Elekti"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Komunumo"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -20050,7 +21788,16 @@ msgid "Timers"
msgstr "Tempo"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Almeti rekomencigon"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -20058,13 +21805,32 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Testada"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Rotacia paŝo:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Grando de konturo:"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20092,6 +21858,53 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Validaj signoj:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Kunteksta Helpo"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtri signalojn"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtri signalojn"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtri signalojn"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Nur Elektaro"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Dekstra butono"
@@ -20102,38 +21915,47 @@ msgid "Placeholder"
msgstr "Ŝargi kiel lokokupilo"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "Ŝargi kiel lokokupilo"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Pozicio de doko"
+msgid "Blink Speed"
+msgstr "Ludi scenon"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
+#: scene/gui/menu_button.cpp
+#, fuzzy
+msgid "Switch On Hover"
+msgstr "Skalada reĝimo"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Centre"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Krei horizontalan gvidilon"
+msgid "Region Rect"
+msgstr "Malfermi lastaj"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20149,12 +21971,41 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Inkluziva"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Centrigi elekton"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Forigi Elektaron"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Forigi Elektaron"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Serĉo"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20164,24 +22015,81 @@ msgstr "Lastatempe:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Skali Rejŝo:"
+msgid "Min Value"
+msgstr "(valoro)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Valoro"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Paĝo: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Redakti"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Grupoj"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Renomi nodon"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Rastumeroj de bordero"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Indekso:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Indekso:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Tempoj de mikso:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Fino"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Validaj signoj:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Kopii la tekston"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20190,6 +22098,29 @@ msgstr "Grando: "
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Testada"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Nur Elektaro"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Agordi elektitan profilon:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Movi busan efekton"
@@ -20206,14 +22137,57 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Filtri signalojn"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtri signalojn"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Elekti koloron"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Renomas dosierujon:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Prefikso:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Sufikso:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Krada deŝovo:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Maletendi tuton"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20228,71 +22202,132 @@ msgstr ""
msgid "Current Tab"
msgstr "Aktuala sceno"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Baskuli videblon"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Ŝovi kaj demeti por rearanĝi."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Paĝosignoj"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Pasi preter paŭzpunktojn"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Fold Gutter"
+msgstr "Dosierujo:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Hiding Enabled"
+msgstr "Ŝaltita"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Ŝaltita"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Movi vertikalan gvidilon"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Movi horizontalan gvidilon"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Alvokoj"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Malŝlosi nodon"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Redaktilo malŝaltita)"
-
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
-msgstr ""
+msgid "Focused"
+msgstr "Fokusi al dosierindiko"
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Emisia masko"
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
msgid "Expand"
msgstr "Etendi tuton"
-#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
-
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
-
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Paŝi poste"
+msgid "Over"
+msgstr "Superskribi"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Etosaj atributoj"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Reĝimo de ludado:"
@@ -20306,12 +22341,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Krada deŝovo:"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Rotacia paŝo:"
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Centre maldekstre"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Interpolado Modo"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20322,6 +22369,21 @@ msgid "(Other)"
msgstr "(Alia)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Baskuli videblon"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Ŝalti filtradon"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Krei radikan nodon:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20330,8 +22392,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Aldoni trakon"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20339,14 +22405,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Pozicio de doko"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Montri vidujon"
+msgid "Stretch Shrink"
+msgstr "Elektada reĝimo"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Montri vidujon"
#: scene/main/http_request.cpp
@@ -20387,6 +22453,11 @@ msgstr "Priskribo"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Enporti"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Panoramada reĝimo"
@@ -20415,6 +22486,34 @@ msgstr "Agordi pluroblan:"
msgid "Custom Multiplayer"
msgstr "Agordi pluroblan:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Movada reĝimo"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Interpolado Modo"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Supre maldekstre"
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Videbla navigacio"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20424,6 +22523,16 @@ msgstr "Nova radiko de sceno"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Agordi pluroblan:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolado Modo"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20454,11 +22563,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Krei konturon"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Interpolado Modo"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20485,12 +22589,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20519,17 +22623,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Tempo"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Rekomencigi"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Supre maldekstre"
+msgid "Viewport Path"
+msgstr "Fokusi al dosierindiko"
#: scene/main/viewport.cpp
msgid ""
@@ -20545,6 +22645,19 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Redifinoj"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20555,6 +22668,38 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Tradukoj"
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Elŝutas"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Ŝalti filtradon"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Lineara maldekstro"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Sencimigi"
@@ -20564,13 +22709,33 @@ msgid "Render Target"
msgstr "Bildigilo:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Aliigi Animadon Aktualigon Modon"
+msgid "Clear Mode"
+msgstr "Mezurado reĝimo"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Ŝaltita"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Ŝaltita"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Ŝalti cepo-haŭtadon"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Renomi aŭdia buso"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -20578,7 +22743,17 @@ msgid "Shadow Atlas"
msgstr "Vidigi ĉiajn lokaĵarojn"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Transformo"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Transformo"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20600,15 +22775,29 @@ msgstr "Eltondi nodo(j)n"
msgid "Loop Mode"
msgstr "Movada reĝimo"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(valoro)"
+msgid "Loop Begin"
+msgstr "Movada reĝimo"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Valoro"
+msgid "Loop End"
+msgstr "Movada reĝimo"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Parametroj de ĉefa sceno:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -20619,17 +22808,17 @@ msgstr "Renomi funkcion"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Inspektoro"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Redifinoj"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Fokusi al dosierindiko"
@@ -20640,6 +22829,16 @@ msgstr "Grando de konturo:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Funkcioj:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Signaloj"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Pli agordoj:"
@@ -20655,29 +22854,36 @@ msgstr ""
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Panoramada reĝimo"
+msgid "Sky Custom FOV"
+msgstr "Eltondi nodo(j)n"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Malfermi dokumentaron"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Rotacia paŝo:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Rotacia paŝo:"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20686,85 +22892,97 @@ msgid "Ambient Light"
msgstr "Krommarĝeni dekstren"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "animacio"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Memoras dosieron:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Profundo"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Profundo"
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth End"
+msgstr "Profundo"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Profundo"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtri signalojn"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Transpason forigis"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtri signalojn"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "Remapoj"
+msgid "Height Min"
+msgstr "Lineara dekstro"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Baskuli reĝimon"
+msgid "Height Max"
+msgstr "Dekstre vaste"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Elekti koloron"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "Remapoj"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Eksporti"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -20773,142 +22991,101 @@ msgid "SS Reflections"
msgstr "Skali Elektaron"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Nur Elektaro"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "paŝoj"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
-msgstr ""
+#, fuzzy
+msgid "Fade In"
+msgstr "Maldissolvo (s):"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Fordissolvo (s):"
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Profundo"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Radius 2"
+msgstr "Supre dekstre"
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Elekti koloron"
+msgid "Light Affect"
+msgstr "Dekstre vaste"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+#, fuzzy
+msgid "AO Channel Affect"
+msgstr "Sencimigo de UV-kanalo"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Ekzemplodoni"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Transpaso: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Baskuli reĝimon"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Skalo:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -20916,26 +23093,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Baki lummapojn"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Versio:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Formo"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Avertoj"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Lastatempe:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Sendistra reĝimo"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Krada deŝovo:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -20945,6 +23140,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Profundo"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Profundo"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
msgid "Render Priority"
msgstr ""
@@ -20964,44 +23168,46 @@ msgid "Parameters"
msgstr "Parametro ŝanĝiĝis"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Panoramada reĝimo"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Panoramada reĝimo"
+msgid "Specular Mode"
+msgstr "Mezurado reĝimo"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Interpolado Modo"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Maldekstre vaste"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Grando de konturo:"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Mezurado reĝimo"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Movi horizontalan gvidilon"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21010,6 +23216,16 @@ msgid "Particles Anim"
msgstr "Partikloj"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Kadro %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Kadro %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21026,10 +23242,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21053,10 +23265,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21083,32 +23291,34 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Mezurado reĝimo"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Profundo"
+msgid "Min Layers"
+msgstr "Tavolo"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Tavolo"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21121,33 +23331,21 @@ msgstr "Transpaso: "
msgid "Refraction"
msgstr "Versio:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Rotacia paŝo:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+#, fuzzy
+msgid "UV Layer"
+msgstr "Tavolo"
#: scene/resources/material.cpp
msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21155,41 +23353,25 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Sendistra reĝimo"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Panoramada reĝimo"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Baki lummapojn"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Skalada reĝimo"
@@ -21221,8 +23403,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Transformo"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Transformo"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Regrandigi Vicon"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Regrandigi Vicon"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21238,6 +23436,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Fonto"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21251,11 +23454,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Grando de konturo:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Kunigi el sceno"
@@ -21269,11 +23467,6 @@ msgid "Max Error"
msgstr "Eraro!"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Redakti plurlateron"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21285,6 +23478,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21293,41 +23498,73 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Forigi plurlateron kaj punkton"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Forigi punkton"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "Lastaj modifitaj"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Modifita"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Krei emisiajn punktojn el la maŝo"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Emisiaj koloroj"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Emisiaj koloroj"
+msgid "Color Texture"
+msgstr "Redaktilo"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Emisiaj koloroj"
+msgid "Point Count"
+msgstr "Eniga mapo"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
+msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21360,6 +23597,18 @@ msgstr "Malsupre dekstre"
msgid "Left To Right"
msgstr "Supre dekstre"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21383,16 +23632,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "Elekti koloron"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Memoras dosieron:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21400,12 +23647,9 @@ msgid "Ground"
msgstr "Grupoj"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Paĝosignoj"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21414,31 +23658,19 @@ msgstr "Ruli"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Anstatŭigi"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -21452,10 +23684,6 @@ msgid "Expand Margin"
msgstr "Etendi tuton"
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -21464,10 +23692,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21483,10 +23707,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21508,12 +23728,28 @@ msgstr "Ŝanĝi tipon"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Paĝo: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Skalada reĝimo"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Kapti"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Reĝimo de ludado:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Reĝimo de ludado:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21525,12 +23761,30 @@ msgstr "Ŝanĝi tipon"
msgid "Current Frame"
msgstr "Posta tabo"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Panoramada reĝimo"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Uskleciva"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Defaŭlto"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Kapitaligi"
@@ -21570,6 +23824,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Profilo de funkciaro de Godot"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Defaŭlto"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Ŝargi defaŭlton"
@@ -21583,6 +23847,16 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Ĉefa sceno"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Sceno"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21600,10 +23874,32 @@ msgstr "Lineara maldekstro"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Kapitaligi"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Uzanta Interfaco"
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -21643,11 +23939,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21659,7 +23955,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21678,13 +23974,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Sendi rimarkojn pri la dokumentaro"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Preterpase"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21704,19 +24001,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Rimedo"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -21752,7 +24040,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Grando: "
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -21760,14 +24048,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Reĝimo de ludado:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Sendi rimarkojn pri la dokumentaro"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -21775,7 +24057,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Preterpase"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21788,17 +24070,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Tempolimo."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -21819,13 +24097,32 @@ msgid "Channel Disable Time"
msgstr "Ŝanĝi tempon de mikso"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Eniga mapo"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Kapti el rastumero"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Malloka variablo"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21839,19 +24136,93 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Grando: "
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Lineara"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Defaŭlto"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Lineara"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Emisia masko"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Emisia masko"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Videblaj koliziaj formoj"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Videblaj koliziaj formoj"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Videblaj koliziaj formoj"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Centre maldekstre"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21888,6 +24259,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtri signalojn"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Uzi regulesprimojn"
@@ -22042,7 +24418,7 @@ msgstr "Interpolado Modo"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Malfermi"
#: servers/visual_server.cpp
@@ -22189,5 +24565,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/es.po b/editor/translations/es.po
index f52de1309d..d896f220f3 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -92,6 +92,61 @@ msgstr ""
"X-Generator: Weblate 4.12-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "¡El portapapeles está vacío!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Escena Actual"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Activar"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Modo de Movimiento"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Mantener el Depurador Abierto"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Tamaño del Outline:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Tamaño del Outline:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Operador Screen."
@@ -101,12 +156,104 @@ msgstr "Operador Screen."
msgid "Window"
msgstr "Nueva Ventana"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Píxeles del Borde"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Cambiar a Pantalla Completa"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Inicializar"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Posición del Dock"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Tamaño:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Editor"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Modo de Interpolación"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Objetivo"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Nodo TimeScale"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fotogramas de Física %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Error"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Error al Guardar"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Error al Guardar"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Resultados de la Búsqueda"
@@ -133,9 +280,20 @@ msgstr "Command: Rotar"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr "Función"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Data"
@@ -164,6 +322,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Conectar"
@@ -172,25 +334,68 @@ msgstr "Conectar"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Objetos Dibujados:"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Activar Papel Cebolla"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Profiler de Red"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Nombre del nodo raíz"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Conectar"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Tipo de Transformación"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -242,6 +447,16 @@ msgstr "Argumentos inválidos para construir '%s'"
msgid "On call to '%s':"
msgstr "En llamada a '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Estado"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -283,10 +498,167 @@ msgstr "Copiar Selección"
msgid "Use Single Quotes"
msgstr "Nuevo Tile Individual"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Dispositivo"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Todos"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Control de Versiones"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Comunidad"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Preajuste"
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Escanear"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical Scancode"
+msgstr "Tecla Física"
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Botón"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Constante Global"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Vector"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Índice de Botones del Mouse:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Preajuste"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Ajuste Relativo"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Velocidad:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Eje"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Fijar Valor"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Índice:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Acción"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Cambiar"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Mensaje de Confirmación"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Eje de paso:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Vista de Órbita Derecha"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Número de Línea:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -302,10 +674,12 @@ msgstr "Configurar Ajuste"
msgid "Project Settings Override"
msgstr "Configuración del Proyecto..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Nombre"
@@ -499,18 +873,20 @@ msgstr "Renderizador:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtros:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -539,7 +915,7 @@ msgstr "Perfilador"
msgid "Max Functions"
msgstr "Crear Función"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Expresión"
@@ -613,16 +989,28 @@ msgstr "Vértices:"
msgid "Resource"
msgstr "Recursos"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Cerrar Escena"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Ruta de Recursos"
+msgid "Path"
+msgstr "Ruta"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Fuente"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Mensaje de Confirmación"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Idioma"
@@ -636,7 +1024,7 @@ msgstr "Prueba"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -668,7 +1056,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -741,8 +1129,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Escala"
@@ -759,7 +1152,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -1034,8 +1427,10 @@ msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animación"
@@ -1180,6 +1575,8 @@ msgstr "Mover Claves de Animación"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Transformar"
@@ -1580,7 +1977,7 @@ msgstr ""
"Difiere la señal, la almacena en una cola y sólo la ejecuta en tiempo de "
"inactividad."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "OneShot"
@@ -1751,13 +2148,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Dependencias"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Ruta"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Dependencias:"
@@ -1896,11 +2286,11 @@ msgid "Lead Developer"
msgstr "Desarrollador Principal"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Administrador de Proyectos "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Administrador de Proyectos"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2246,7 +2636,9 @@ msgid "Remove Autoload"
msgstr "Eliminar Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Activar"
@@ -2731,8 +3123,11 @@ msgstr "Modo de Reproducción:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Modo desplazamiento lateral"
@@ -2752,6 +3147,16 @@ msgstr "Perfil Actual:"
msgid "Current Path"
msgstr "Actual:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Act./Desact. Archivos Ocultos"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Retroceder"
@@ -2772,7 +3177,8 @@ msgstr "Act./Desact. Archivos Ocultos"
msgid "Toggle Favorite"
msgstr "Act./Desact. Favorito"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Cambiar Modo"
@@ -2892,6 +3298,8 @@ msgid "Theme Properties"
msgstr "Propiedades del Theme"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "Colores"
@@ -3006,14 +3414,18 @@ msgid "Method"
msgstr "Método"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Señal"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Constante"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Propiedad"
@@ -3025,6 +3437,36 @@ msgstr "Propiedades del Theme"
msgid "Property:"
msgstr "Propiedad:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Valor"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Solo Métodos"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "Activar Elemento"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Elemento Activado"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Llamadas de Dibujado:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Reproducir"
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "Fijar Valor"
@@ -3804,7 +4246,7 @@ msgstr "Pegar Propiedades"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Botón Desactivado"
@@ -3851,7 +4293,7 @@ msgstr "Ruta de la Clave Privada SSH"
msgid "Dock Position"
msgstr "Posición del Dock"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Modo Sin Distracciones"
@@ -4501,7 +4943,10 @@ msgstr "Editar Texto:"
msgid "On"
msgstr "Activado"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Capa"
@@ -4613,11 +5058,25 @@ msgstr "Convertir a %s"
msgid "New %s"
msgstr "Nuevo %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr "Tipo Base"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Añadir Recurso"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Elemento Editable"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Nuevo Script"
@@ -4760,7 +5219,7 @@ msgstr "Colores"
msgid "Accent Color"
msgstr "Seleccionar Color"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4838,11 +5297,6 @@ msgstr "Diálogo XForm"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Act./Desact. Archivos Ocultos"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Miniatura..."
@@ -4894,16 +5348,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Iluminación directa"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Resaltador de Sintaxis"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4918,20 +5372,13 @@ msgid "Indent"
msgstr "Indentar a la Izquierda"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Tipo"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Tamaño:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Auto Sangría"
@@ -4941,12 +5388,12 @@ msgstr "Auto Sangría"
msgid "Convert Indent On Save"
msgstr "Convertir Sangría en Espacios"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Llamadas de Dibujado:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Llamadas de Dibujado:"
@@ -4956,11 +5403,11 @@ msgstr "Llamadas de Dibujado:"
msgid "Navigation"
msgstr "Navegación"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4981,7 +5428,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Número de Línea:"
@@ -5077,7 +5524,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5190,7 +5637,7 @@ msgstr "Pintar GridMap"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "Pintar GridMap"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5434,7 +5881,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Completo"
@@ -5470,8 +5919,7 @@ msgstr "Eliminar Punto"
msgid "Editor SSL Certificates"
msgstr "Configuración del Editor"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Administrador de Proyectos"
@@ -5646,6 +6094,11 @@ msgstr ""
"Mantenga presionado %s para redondear a números enteros. Mantenga presionada "
"la tecla Mayús para cambios más precisos."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Plano 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Selecciona nodo(s) a importar"
@@ -7096,8 +7549,8 @@ msgid "Future"
msgstr "Posterior"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Profundidad"
@@ -7182,6 +7635,7 @@ msgid "Immediate"
msgstr "Inmediata"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Sincronizar"
@@ -7190,6 +7644,8 @@ msgid "At End"
msgstr "Al Final"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Viaje"
@@ -7276,6 +7732,7 @@ msgid "Fade Out (s):"
msgstr "Fundido de salida (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Mezcla"
@@ -7395,7 +7852,7 @@ msgstr "Editar Filtros de Nodo"
msgid "Filters..."
msgstr "Filtros..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7560,11 +8017,11 @@ msgstr "Licencia (Z-A)"
msgid "First"
msgstr "Primero"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Anterior"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Siguiente"
@@ -8658,6 +9115,7 @@ msgid "Create Outline"
msgstr "Crear Outline"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9229,16 +9687,19 @@ msgstr "Abrir editor UV de Polígonos 2D."
msgid "Polygon 2D UV Editor"
msgstr "Editor UV de polígonos en 2D"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Puntos"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polígonos"
@@ -9326,6 +9787,7 @@ msgstr "Configuración de la Cuadrícula"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Ajuste"
@@ -9777,7 +10239,8 @@ msgstr "Conexiones al método:"
msgid "Source"
msgstr "Fuente"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Objetivo"
@@ -9823,6 +10286,7 @@ msgid "Convert Case"
msgstr "Convertir Mayúsculas/Minúsculas"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Mayúsculas"
@@ -10004,7 +10468,8 @@ msgid "Create physical bones"
msgstr "Crear huesos físicos"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Esqueleto"
@@ -10020,7 +10485,7 @@ msgstr "Reproducir IK"
msgid "Orthogonal"
msgstr "Ortogonal"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Perspectiva"
@@ -10108,7 +10573,7 @@ msgstr "Ver Transformación en Plano."
msgid "None"
msgstr "Ninguno"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "Rotar"
@@ -10374,7 +10839,7 @@ msgstr "No se pudo encontrar un suelo sólido para ajustar la selección."
msgid "Use Local Space"
msgstr "Usar Espacio Local"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Usar Snap"
@@ -10751,6 +11216,9 @@ msgid "Speed:"
msgstr "Velocidad:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Bucle"
@@ -11273,14 +11741,6 @@ msgid "Override all default type items."
msgstr "Anular todos los elementos de tipo por defecto."
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr "Tipo Base"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
"Selecciona el tipo de base de variación de una lista con los tipos "
@@ -11624,6 +12084,7 @@ msgstr "Seleccionar la anterior forma, subtile, o Tile."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Región"
@@ -11631,7 +12092,7 @@ msgstr "Región"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Colisión"
@@ -12223,7 +12684,8 @@ msgstr "Vértice"
msgid "Fragment"
msgstr "Fragmento"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "Luz"
@@ -13046,6 +13508,10 @@ msgstr ""
"Las plantillas de exportación para esta plataforma faltan/están corruptas:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "Ruta de Exportación"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Ajustes preestablecidos"
@@ -13062,10 +13528,6 @@ msgstr ""
"con un clic.\n"
"Sólo se puede marcar un preset por plataforma como ejecutable."
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "Ruta de Exportación"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Recursos"
@@ -13126,7 +13588,8 @@ msgstr "Script"
msgid "GDScript Export Mode:"
msgstr "Modo de Exportación GDScript:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Texto"
@@ -13490,6 +13953,13 @@ msgstr ""
"existentes?\n"
"Esto puede tardar un poco."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Administrador de Proyectos"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Proyectos Locales"
@@ -13634,10 +14104,6 @@ msgid "All Devices"
msgstr "Todos los Dispositivos"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Dispositivo"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr " (Física)"
@@ -13689,10 +14155,6 @@ msgstr "Botón X 2"
msgid "Joypad Axis Index:"
msgstr "Índice de Ejes del Mando:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Eje"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Índice de Botones del Mando:"
@@ -13841,11 +14303,7 @@ msgstr "Mapa de Entrada"
msgid "Action:"
msgstr "Acción:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Acción"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Zona muerta"
@@ -14034,7 +14492,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr "Valor inicial para el contador"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Paso"
@@ -14827,7 +15287,7 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Valor"
@@ -14851,6 +15311,11 @@ msgstr "Total:"
msgid "Export list to a CSV file"
msgstr "Exportar lista a un archivo CSV"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Ruta de Recursos"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14920,7 +15385,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Cambiar Ángulo de Emisión de AudioStreamPlayer3D"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14932,14 +15397,17 @@ msgstr "Cambiar FOV de Cámara"
msgid "Change Camera Size"
msgstr "Cambiar Tamaño de Cámara"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Punto"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15128,16 +15596,11 @@ msgstr "Establecer Manipulador"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Mensaje de Confirmación"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "Establecer multinodo"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15210,12 +15673,14 @@ msgid "Display"
msgstr "Mostrar Todos"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15223,20 +15688,6 @@ msgstr ""
msgid "Height"
msgstr "Luz"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Píxeles del Borde"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Cambiar a Pantalla Completa"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15270,10 +15721,6 @@ msgid "Use V-Sync"
msgstr "Usar Snap"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15281,7 +15728,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Activar"
@@ -15300,11 +15755,6 @@ msgstr "Seleccionar Fotogramas"
msgid "Energy Saving"
msgstr "Error al Guardar"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Mantener el Depurador Abierto"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15340,11 +15790,6 @@ msgstr "Fotogramas de Física %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Fotogramas de Física %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Forzar Push"
@@ -15376,7 +15821,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Seleccionar Fotogramas"
#: main/main.cpp
@@ -15388,10 +15833,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15455,14 +15896,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filtro:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Colores"
#: main/main.cpp
@@ -15547,6 +15988,7 @@ msgid "Main Loop Type"
msgstr "Buscar Tipo de Nodo"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
msgid "Stretch"
msgstr "Buscar"
@@ -15569,7 +16011,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Retroceder"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Ajustar a los Lados del Nodo"
@@ -15611,24 +16053,33 @@ msgstr "Cambiar Radio Externo de Torus"
msgid "Operation"
msgstr "Opciones"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Colisión"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Modo de Colisión"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Modo de Colisión"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Convertir Mayúsculas/Minúsculas"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15636,10 +16087,12 @@ msgstr "Cambios del Material:"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Radio:"
@@ -15656,10 +16109,19 @@ msgstr "Advertencias"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Suavizado"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Mostrar Guías"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Cambiar Radio Interno de Torus"
@@ -15673,6 +16135,13 @@ msgstr "Cambiar Radio Externo de Torus"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Polígonos"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15683,6 +16152,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Pegar Nodos"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Crear Vértice Interno"
@@ -15701,20 +16175,88 @@ msgstr "Rotación al azar:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "Crear Local"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Continuo"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "Seleccionar Distancia:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Rotación al azar:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Modo de Colisión"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Cambio de Transformación"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Instanciar"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Mostrar Siempre la Cuadrícula"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Usar Snap"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Archivo de Almacenamiento:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Cargar Recurso"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Esqueleto"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Prefijo:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Recargar"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15770,12 +16312,18 @@ msgstr "Bibliotecas: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Nombre de Clase:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Nombre del Script:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Foco en Ruta"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15878,6 +16426,180 @@ msgstr "Exportar Malla GLTF2"
msgid "Export GLTF..."
msgstr "Exportar GLTF..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Vista Trasera"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Desplazamiento de Cuadrícula:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Componentes"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Formato"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Cantidad:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Mix"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Instanciar"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "Analizando geometría..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Vista Trasera"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Theme Predeterminado"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Todos los Dispositivos"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Tamaño:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Lineal"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Colores"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Cambiar"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Calcular Lightmaps"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Cambios del Material:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Reemparentar"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Plataforma"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Traducciones"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Step de Rotación:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Hijos Editables"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Punto"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15888,10 +16610,25 @@ msgid "Godot Bone Node"
msgstr "Obtener Nodo de Escena"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Nueva Raíz de Escena"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Foco en Origen"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Mover Unión"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15899,8 +16636,56 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Operador de Scalar."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "Versión"
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Minor Version"
+msgstr "Versión"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "Con Datos"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Nodos"
@@ -15923,6 +16708,16 @@ msgstr "Malla"
msgid "Materials"
msgstr "Cambios del Material:"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Ruta de la Escena:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Nombre del nodo raíz"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15967,18 +16762,49 @@ msgstr "Selecciona un Nodo"
msgid "Animations"
msgstr "Animaciones:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Mostrar Huesos"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Fotogramas de Física %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Calcular Lightmaps"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Vista Frontal"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Centro"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Centro"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Centro"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16159,12 +16985,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Offset:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16182,11 +17014,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16274,6 +17106,15 @@ msgid "Done!"
msgstr "¡Hecho!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Escala al azar:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16281,6 +17122,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Desplazamiento de Cuadrícula:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16298,13 +17144,58 @@ msgstr "Perspectiva"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Nombre"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Configuración:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "Descripción"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Establecer Tipo de la Variable"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Establecer Tipo de la Variable"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Estado"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16355,12 +17246,6 @@ msgstr "Desbordamiento de pila en el nivel: "
msgid "Visual Script"
msgstr "Buscar en VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr "Función"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Cambiar Argumentos de la Señal"
@@ -16680,6 +17565,7 @@ msgid "Edit Member"
msgstr "Editar Miembro"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr "Expresión"
@@ -16689,6 +17575,11 @@ msgstr "Regresar"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Ejecutable"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Regresar"
@@ -16785,13 +17676,30 @@ msgid "Basic Type"
msgstr "Tipo Base"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Copiar Ruta del Nodo"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "Cambiar Nombre del Argumento"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Restablecer Valores por Defecto"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Caracteres válidos:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Modo de Escalado"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16852,11 +17760,6 @@ msgid "Get %s"
msgstr "Obtener %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Índice:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Índice del nombre de la propiedad inválido."
@@ -16899,6 +17802,11 @@ msgid "a if cond, else b"
msgstr "a si cond, sino b"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Nombre"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet no encontrado en el script: "
@@ -16972,6 +17880,10 @@ msgstr ""
msgid "SubCall"
msgstr "SubCall"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr "Construir %s"
@@ -17025,6 +17937,11 @@ msgstr "Siguiente Fotograma de Física"
msgid "%s sec(s)"
msgstr "%s seg(s)"
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Dibujar Tile"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr "WaitSignal"
@@ -17051,6 +17968,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Private Key"
msgstr "Ruta de la Clave Privada SSH"
@@ -17061,9 +17982,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Reestrablecer cadena IK"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Tiempo de espera."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17092,6 +18018,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Cambiar Visibilidad"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Reintentar"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17998,6 +18929,60 @@ msgstr ""
"Se debe crear o establecer un recurso SpriteFrames en la propiedad "
"\"Frames\" para que AnimatedSprite pueda mostrar los fotogramas."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Fotograma %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Escala"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Reproducir"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Centro"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Offset:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Monitor"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Monitor"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -18010,22 +18995,30 @@ msgstr "Anulaciones"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Generar puntos"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "WaitInstanceSignal"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Vista Previa Por Defecto"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Lineal"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -18036,8 +19029,8 @@ msgstr "Añadir Bus de Audio"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Layout de Bus de Audio"
+msgid "Override"
+msgstr "Anulaciones"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -18058,10 +19051,11 @@ msgid "Pitch Scale"
msgstr "Escala"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Reproducir"
+msgid "Autoplay"
+msgstr "Act./Desact. Reproducción Automática"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -18069,7 +19063,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Seleccionar Distancia:"
@@ -18099,13 +19094,29 @@ msgstr "Copiar Nodos"
msgid "Anchor Mode"
msgstr "Modo de Icono"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Step de Rotación:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Actual:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Acercar Zoom"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 Viewport"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Modo de Movimiento"
@@ -18116,36 +19127,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "Suavizado"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "Asignar Margen"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Asignar Margen"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Asignar Margen"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "Suavizado"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Offset:"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Offset:"
+msgid "Drag Margin"
+msgstr "Asignar Margen"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Offset:"
+msgid "Draw Screen"
+msgstr "Llamadas de Dibujado:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "Llamadas de Dibujado:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "Asignar Margen"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Nodo Blend2"
@@ -18155,30 +19190,66 @@ msgstr "Nodo Blend2"
msgid "Light Mode"
msgstr "Ancho Derecha"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Partículas"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Partículas"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Cambiar Visibilidad"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Cambiar Visibilidad"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Rellenar"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Rellenar"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Mostrar Origen"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "Luz"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18202,6 +19273,11 @@ msgstr ""
"Considera agregarle un nodo hijo de tipo CollisionShape2D o "
"CollisionPolygon2D para definir su forma."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Elegir Tile"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18235,6 +19311,19 @@ msgid "Build Mode"
msgstr "Modo de Regla"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Desactivar Elemento"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Crear Polígono de Colisión"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Crear Polígono de Colisión"
@@ -18277,6 +19366,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Configuración:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Cantidad:"
@@ -18286,16 +19382,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Post procesado"
+msgid "One Shot"
+msgstr "Nodo OneShot"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Escala"
+msgid "Preprocess"
+msgstr "Post procesado"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18321,11 +19417,22 @@ msgstr "Ver FPS"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Proyectos Locales"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18339,8 +19446,10 @@ msgstr ""
msgid "Texture"
msgstr "Texto"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18352,9 +19461,19 @@ msgstr "Máscara de Emisión"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Fuente de Emisión: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Gizmos"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Formato"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18380,7 +19499,8 @@ msgid "Initial Velocity"
msgstr "Inicializar"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18421,12 +19541,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Colores"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Colores"
@@ -18461,16 +19575,32 @@ msgstr "La unión no está conectada a dos PhysicsBody2D"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "El Nodo A y el Nodo B deben ser diferentes PhysicsBody2D"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Nodos"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Nodos"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Botón Desactivado"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18479,11 +19609,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Inicializar"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18495,44 +19625,41 @@ msgstr ""
"Se debe proporcionar una textura con la forma de la luz a la propiedad \" "
"Texture\"."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Editor"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "Región de Textura"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Cambiar"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Rotar a la Derecha"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "Cambiar Tamaño de Cámara"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Capa"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18541,28 +19668,33 @@ msgid "Shadow"
msgstr "Shader"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Vista Trasera"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Cambiar Filtro"
+msgid "Gradient Length"
+msgstr "Degradado Editado"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filtros:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Filtrar métodos"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Cerrar"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Modo de Regla"
@@ -18584,6 +19716,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Partir Curva"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Por defecto"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18617,25 +19754,41 @@ msgstr "Modo de Región"
msgid "End Cap Mode"
msgstr "Modo de Ajuste:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "en orden:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Inicializar"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
#, fuzzy
msgid "Multimesh"
msgstr "Multiplicar %s"
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Editar Conexión:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18667,6 +19820,11 @@ msgstr "Seleccionar Distancia:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr "El NavigationAgent2D sólo puede utilizarse bajo un nodo Node2D."
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Cambiar Radio Externo de Torus"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
@@ -18675,6 +19833,11 @@ msgstr ""
"El NavigationObstacle2D sólo sirve para evitar la colisión de un objeto "
"Node2D."
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Vértices:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18700,12 +19863,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Step de Rotación:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Rotando %s grados."
@@ -18720,10 +19879,48 @@ msgstr "Constante Global"
msgid "Global Rotation Degrees"
msgstr "Rotando %s grados."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Escala al azar:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Mantener transformación global"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Ajuste Relativo"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Offset:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Usar Ajuste de Escalado"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "Al Final"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -18731,11 +19928,18 @@ msgstr ""
"En nodo ParallaxLayer solo funciona cuando esta posicionado como hijo de un "
"nodo ParallaxBackground."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Acción"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Reflejar"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18778,11 +19982,17 @@ msgstr ""
"La animación Particles2D requiere el uso de un CanvasItemMaterial con "
"\"Particles Animation\" activado."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Modo de Prioridad"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Partir Curva"
@@ -18797,6 +20007,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "Desplazamiento de Cuadrícula:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Offset:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Offset:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18807,12 +20031,22 @@ msgid "Layers"
msgstr "Capa"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Inicializar"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Inicializar"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Función"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18855,9 +20089,14 @@ msgstr "Luz"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "CustomNode"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "Continuo"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18865,6 +20104,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Seleccionar Color"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Ajuste Inteligente"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Velocidad:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18872,6 +20131,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Forzar Push"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -18879,26 +20147,72 @@ msgstr "Asignar Margen"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr " (Física)"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "Moviendo salida"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Formato"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Renderizador:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Idioma"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Modo de Colisión"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Rotando %s grados."
+msgid "Collider RID"
+msgstr "RID inválido"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Región de Textura"
+msgid "Collider Shape"
+msgstr "Modo de Colisión"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Modo de Colisión"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Vista de Órbita Derecha"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18906,8 +20220,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "en orden:"
+msgid "Vertex Colors"
+msgstr "Vértice"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18920,22 +20234,45 @@ msgid "Gizmo Extents"
msgstr "Gizmos"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Crear Nodo Shader"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Modo de Colisión"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "La propiedad Path debe apuntar a un nodo Node2D válido para funcionar."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Eliminar Punto"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Siguiente Coordenada"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Reiniciar"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18965,6 +20302,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Fotograma %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filtrar scripts"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18982,51 +20329,70 @@ msgstr "TileSet"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "Cambiar Tamaño de Cámara"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Transformar"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Half Offset"
+msgstr "Inicializar"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr "Ver Origen"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Modo de Colisión"
+msgid "Y Sort"
+msgstr "Ordenar"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "Colisión"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Modo de Colisión"
+msgid "Compatibility Mode"
+msgstr "Modo de Prioridad"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Modo de Colisión"
+msgid "Centered Textures"
+msgstr "Características principales:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Ocluir Conjunto de Transformación"
+msgid "Use Parent"
+msgstr "Modo de Colisión"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Formato"
+msgid "Shape Centered"
+msgstr "Ajustar al Centro del Nodo"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Preajuste"
+msgid "Shape Visible"
+msgstr "Act./Desact. Visible"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -19047,27 +20413,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Restablecer Volumen de Bus"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Restablecer Volumen de Bus"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Establecer Nombre de Uniform"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera tiene que tener un nodo ARVROrigin como padre."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -19085,7 +20442,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Sólo anclado"
#: scene/3d/arvr_nodes.cpp
@@ -19104,6 +20461,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin requiere un nodo hijo ARVRCamera."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Escala al azar:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -19132,34 +20494,38 @@ msgstr "Colores de Emisión"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Colores de Emisión"
+msgid "Degrees"
+msgstr "Rotando %s grados."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animación"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Activar Doppler"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Pista de Propiedades"
+msgid "Tracking"
+msgstr "Empaquetando"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19174,6 +20540,16 @@ msgstr "Reestablecer Transformación"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Subárbol"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19203,6 +20579,13 @@ msgstr "Guardar lightmaps"
msgid "Done"
msgstr "Hecho"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Gizmos"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19217,6 +20600,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Filtro:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Colores"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Theme Predeterminado"
@@ -19227,38 +20624,43 @@ msgstr "Nuevo Atlas"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Ver Entorno"
+msgid "Generate"
+msgstr "General"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Tamaño:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "CustomNode"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Rotando %s grados."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "CustomNode"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Capturar desde píxel"
+msgid "Custom Energy"
+msgstr "Mover Efecto de Bus"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Captura"
+msgid "Min Light"
+msgstr "Indentar a la Derecha"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navegación"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19269,16 +20671,26 @@ msgstr ""
msgid "Light Data"
msgstr "Con Datos"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Nombre del Nodo:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Pista de Propiedades"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Proyecto"
@@ -19288,6 +20700,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Desplazamiento de Cuadrícula:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Más Cercano"
@@ -19295,8 +20712,9 @@ msgstr "Más Cercano"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19307,16 +20725,16 @@ msgstr "Asignar Margen"
msgid "Clip To"
msgstr "Clip Arriba"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "Voltear Portales"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Captura"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19387,17 +20805,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Gizmos"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Máscara de Emisión"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Cambiar Radio Interno de Torus"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Puntos de Emisión:"
+msgid "Ring Height"
+msgstr "Rotar a la Derecha"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Advertencias"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19414,35 +20843,34 @@ msgid "Portal Mode"
msgstr "Modo de Prioridad"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Activar Prioridad"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "Librería Dinámica"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Navegación"
+msgid "Dynamic Range"
+msgstr "Librería Dinámica"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19482,21 +20910,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Seleccionar Color"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Modo de Bitmask"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Restablecer Volumen de Bus"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19505,24 +20930,26 @@ msgstr "Direcciones"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Modo Sin Distracciones"
+msgid "Blend Splits"
+msgstr "Tiempos de Mezcla:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Profundidad"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Shader"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Mostrar Por Defecto"
#: scene/3d/light.cpp
@@ -19535,18 +20962,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Transformación Abortada."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vector"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Prueba"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[Ignorar]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr "El NavigationAgent sólo puede utilizarse bajo un nodo spatial."
@@ -19620,9 +21063,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Cambiar Visibilidad"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Llamadas de Dibujado:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Llamadas de Dibujado:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -19658,8 +21111,8 @@ msgstr "Eje"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "Dibujar Tile"
+msgid "Body Offset"
+msgstr "Offset:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19686,6 +21139,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Eliminar Nodos"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19742,39 +21200,82 @@ msgstr "Una Room no debe ser hijo o nieto de un Portal."
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "Un RoomGroup no debe ser hijo o nieto de un Portal."
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr " [portales activos]"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "Raíz de edición en vivo:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Por defecto"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Agrupado"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Radio:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Depurador"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Modo de Rotación"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Desplazamiento de Cuadrícula:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Proyecto"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Activar Ajuste"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Seleccionar Color"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Colores de Emisión"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Indentar a la Derecha"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19806,6 +21307,10 @@ msgstr ""
"el rendimiento."
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19846,6 +21351,10 @@ msgstr "Sólo debe haber un RoomManager en el SceneTree."
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19917,6 +21426,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Fotogramas de Física %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Crear Polígono de Colisión"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "El árbol de animación no es correcto."
@@ -19938,6 +21457,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19964,11 +21487,6 @@ msgstr ""
"En su lugar, cambia el tamaño en las formas de colisión de los hijos."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Mantener transformación global"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19977,7 +21495,16 @@ msgstr ""
msgid "Gizmo"
msgstr "Gizmos"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Fotogramas de Física %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -20034,14 +21561,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Separación:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Rueda Hacia Arriba."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Función"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Expresión"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Error"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Separación:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -20073,6 +21632,11 @@ msgid "Baked Light"
msgstr "Calcular Lightmaps"
#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Generando Lightmaps"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
@@ -20080,22 +21644,18 @@ msgstr ""
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "Seleccionar Distancia:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "Seleccionar Distancia:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -20123,11 +21683,13 @@ msgstr ""
"(para escenas 2D)."
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "Escena Principal"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -20142,6 +21704,11 @@ msgid "Auto Triangles"
msgstr "Act./Desact. Triángulos Automáticos"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Act./Desact. Triángulos Automáticos"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20179,6 +21746,11 @@ msgstr "Reinicio automático:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Reinicio automático:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Reinicio automático:"
@@ -20197,11 +21769,26 @@ msgstr "Añadir Puerto de Entrada"
msgid "Xfade Time"
msgstr "Tiempo de Crossfade (s):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Desplazamiento de Cuadrícula:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Cambiar"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Establecer avance automático"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Opciones Avanzadas"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "Aplicar Reset de la Animación"
@@ -20217,11 +21804,6 @@ msgid "Assigned Animation"
msgstr "Añadir Animación"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Act./Desact. Reproducción Automática"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20241,22 +21823,16 @@ msgid "Playback Options"
msgstr "Opciones de Clase:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Theme Predeterminado"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Reproducir Escena"
+msgid "Active"
+msgstr "Acción"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20303,9 +21879,19 @@ msgid "Tree Root"
msgstr "Crear Nodo Raíz:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Fijar AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Agregar Pista"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Este nodo ha quedado obsoleto. Usa AnimationTree en su lugar."
@@ -20315,16 +21901,88 @@ msgstr "Este nodo ha quedado obsoleto. Usa AnimationTree en su lugar."
msgid "Playback"
msgstr "Reproducir"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Pegar Parámetros"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Ruta de Exportación"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animación"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Cero"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Nombre del nodo raíz"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Huesos"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Modo de Interpolación"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Anulaciones"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Reemparentar nodo"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Crear Función"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Reproducir Escena"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Objetivo"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Mantener Proporciones"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20335,30 +21993,38 @@ msgstr "Modo de Selección"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Voltear Horizontalmente"
+msgid "Horizontal"
+msgstr "Horizontal:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "Voltear Verticalmente"
+msgid "Vertical"
+msgstr "Vertical:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Modo de Icono"
+msgid "Shortcut In Tooltip"
+msgstr "Mostrar Origen"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Botón"
+msgid "Action Mode"
+msgstr "Modo de Icono"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20369,6 +22035,11 @@ msgstr "Atajos"
msgid "Group"
msgstr "Grupos"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Copiar Texto"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20378,6 +22049,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Expandir Todo"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Superior Izquierda"
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -20389,6 +22070,36 @@ msgstr ""
"Clic der: Borrar configuración predeterminada"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Editar Polígono"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Modo de Selección"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Modo desplazamiento lateral"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Diferido"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Ajustes preestablecidos"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Act./Desact. Visible"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Selecciona un color de la ventana del editor."
@@ -20438,28 +22149,29 @@ msgstr "Sólo anclado"
msgid "Grow Direction"
msgstr "Direcciones"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Horizontal:"
+msgid "Min Size"
+msgstr "Tamaño del Outline:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Vertical:"
+msgid "Pivot Offset"
+msgstr "Desplazamiento de Cuadrícula:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Rotación al azar:"
+msgid "Clip Content"
+msgstr "Constante de Clase"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Herramientas"
#: scene/gui/control.cpp
#, fuzzy
@@ -20467,21 +22179,16 @@ msgid "Focus"
msgstr "Foco en Ruta"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Modo de Oclusión"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Filtro de Idioma"
+msgid "Default Cursor Shape"
+msgstr "Cargar el Bus Layout predeterminado."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20491,17 +22198,8 @@ msgstr "Tamaño: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Voltear Horizontalmente"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "Voltear Verticalmente"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Modo de Selección"
#: scene/gui/control.cpp
#, fuzzy
@@ -20518,9 +22216,13 @@ msgid "Dialog"
msgstr "Diálogo XForm"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Copiar Texto"
+msgid "Autowrap"
+msgstr "AutoLoad"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20531,14 +22233,49 @@ msgid "Please Confirm..."
msgstr "Por favor, Confirma..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Elemento de Anulación"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Debe tener una extensión válida."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Desconectar"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Desplazamiento de Cuadrícula:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Seleccionar Distancia:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Acercar Zoom"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Acercar Zoom"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Alejar Zoom"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Mostrar Huesos"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20548,10 +22285,25 @@ msgid "Enable grid minimap."
msgstr "Activar minimapa de cuadrícula."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Mostrar Huesos"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Seleccionar"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Confirmar"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Volumen"
@@ -20563,21 +22315,50 @@ msgid "Timers"
msgstr "Tiempo"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Aplicar Restablecer"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Rellenar Selección"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Prueba"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Escala al azar:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Vista Frontal"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20605,6 +22386,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Caracteres válidos:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Ayuda Contextual"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtrar señales"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtrar señales"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Atajos"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtrar señales"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Sólo selección"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Botón Derecho"
@@ -20615,39 +22444,48 @@ msgid "Placeholder"
msgstr "Cargar Como Placeholder"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "Cargar Como Placeholder"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Establecer Posición de Salida de Curva"
+msgid "Blink Speed"
+msgstr "Velocidad:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Asignar Margen"
+msgid "Switch On Hover"
+msgstr "Cambiar"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Centro"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Crear Guía Horizontal"
+msgid "Region Rect"
+msgstr "Establecer Region Rect"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Asignar Margen"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20668,6 +22506,11 @@ msgid "Popup"
msgstr "Rellenar"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Inclusivo"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20677,6 +22520,30 @@ msgstr ""
"cualquiera de las funciones popup*(). Puedes hacerlos visibles para su "
"edición, pero se esconderán al iniciar."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Centrar Selección"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Eliminar Selección de GridMap"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Eliminar Selección"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Buscar"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20686,24 +22553,81 @@ msgstr "Recientes:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "Si \"Exp Edit\" está activado, \"Min Value\" debe ser mayor que 0."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Mantener Proporciones"
+msgid "Min Value"
+msgstr "Fijar Valor"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Valor"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Página: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Editar"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Agrupado"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Cambiar Nombre del Elemento Color"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Píxeles del Borde"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Obtener Índice"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Auto Sangría"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Tiempos de Mezcla:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Fin"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Caracteres válidos:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Copiar Texto"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20712,6 +22636,29 @@ msgstr "Tamaño:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Pintar Peso de Huesos"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Sólo selección"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Configurar el perfil seleccionado:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Mover Efecto de Bus"
@@ -20731,14 +22678,58 @@ msgstr ""
"manualmente el tamaño mínimo personalizado."
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "Llenar superficie"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Horizontal:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtrar señales"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Seleccionar Color"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "en orden:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Prefijo:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Sufijo:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Desplazamiento de Cuadrícula:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Colapsar Todo"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20753,73 +22744,132 @@ msgstr ""
msgid "Current Tab"
msgstr "Actual:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Act./Desact. Visible"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Arrastrar y soltar para reordenar."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Marcadores"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Saltar Breakpoints"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "Región de Textura"
+msgid "Fold Gutter"
+msgstr "Carpeta:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Editor Desactivado)"
+msgid "Hiding Enabled"
+msgstr "Activar"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Activar"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Vertical:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Horizontal:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Llamadas de Dibujado:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Desbloquear Nodo"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Expandir Todo"
+msgid "Focused"
+msgstr "Foco en Ruta"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Modo de Colisión"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Expandir Todo"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "Región de Textura"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Salir de Aquí"
+msgid "Over"
+msgstr "Sobreescribir"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Propiedades del Theme"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Modo de Reproducción:"
@@ -20833,12 +22883,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Inicializar"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Rotando %s grados."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Centro Izquierda"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Modo de Interpolación"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20849,6 +22911,21 @@ msgid "(Other)"
msgstr "(Otros)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Act./Desact. Visible"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Botón Desactivado"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Crear Nodo Raíz:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20857,8 +22934,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Agregar Pista"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20866,14 +22947,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Establecer Posición de Entrada de Curva"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Mostrar Viewport"
+msgid "Stretch Shrink"
+msgstr "Buscar"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Mostrar Viewport"
#: scene/main/http_request.cpp
@@ -20915,6 +22996,11 @@ msgstr "Descripción"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Ruta de Exportación"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Modo desplazamiento lateral"
@@ -20943,6 +23029,35 @@ msgstr "Multiplicar %s"
msgid "Custom Multiplayer"
msgstr "Asignar Múltiples:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Activar Prioridad"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Modo de Interpolación"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Superior Izquierda"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Modo de Colisión"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Modo de Navegación"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20952,6 +23067,16 @@ msgstr "Nueva Raíz de Escena"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Multiplicar %s"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Modo de Interpolación"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20983,11 +23108,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Crear Outline"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Modo de Interpolación"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -21014,12 +23134,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -21055,17 +23175,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Dibujar Tile"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Reinicio automático:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Superior Izquierda"
+msgid "Viewport Path"
+msgstr "Ruta de Exportación"
#: scene/main/viewport.cpp
msgid ""
@@ -21088,6 +23204,19 @@ msgstr ""
"El tamaño del Viewport debe ser mayor o igual a 2 píxeles en ambas "
"dimensiones para renderizar cualquier cosa."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Elemento de Anulación"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -21098,6 +23227,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Transponer"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Cambiar Valor de Entrada"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Vinculación"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Desactivar Elemento"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Izquierda Lineal"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Depurar"
@@ -21107,13 +23269,33 @@ msgid "Render Target"
msgstr "Renderizador:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Cambiar Modo de Actualización de Animación"
+msgid "Clear Mode"
+msgstr "Modo de Regla"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Activar"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Activar"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Activar Papel Cebolla"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Desactivar Elemento"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -21121,7 +23303,17 @@ msgid "Shadow Atlas"
msgstr "Nuevo Atlas"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Reestablecer Transformación"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Mantener transformación global"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -21143,15 +23335,30 @@ msgstr "CustomNode"
msgid "Loop Mode"
msgstr "Modo de Movimiento"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Fijar Valor"
+msgid "Loop Begin"
+msgstr "Modo de Movimiento"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Valor"
+msgid "Loop End"
+msgstr "Modo de Movimiento"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Nodo Mix"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Argumentos de Escena Principal:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -21162,17 +23369,17 @@ msgstr "Media Resolución"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Vector"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Elemento de Anulación"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Foco en Ruta"
@@ -21183,6 +23390,16 @@ msgstr "Tamaño del Outline:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Función"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Señales"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Opciones adicionales:"
@@ -21200,29 +23417,36 @@ msgstr "Con Datos"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Modo de Icono"
+msgid "Sky Custom FOV"
+msgstr "CustomNode"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Documentación en línea"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Step de Rotación:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Rotando %s grados."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21231,86 +23455,98 @@ msgid "Ambient Light"
msgstr "Indentar a la Derecha"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Condición"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Archivo de Almacenamiento:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Cantidad:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Profundidad"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Profundidad"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Partir Curva"
+msgid "Depth End"
+msgstr "Profundidad"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Partir Curva"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtrar señales"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Partir Curva"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtrar señales"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "Remapeos"
+msgid "Height Min"
+msgstr "Luz"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Modo de Ajuste:"
+msgid "Height Max"
+msgstr "Luz"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Partir Curva"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "Remapeos"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Exportar"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21319,20 +23555,27 @@ msgid "SS Reflections"
msgstr "Escalar Selección"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "Paso"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Sólo selección"
+msgid "Fade In"
+msgstr "Fundido de entrada (s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Fundido de salida (s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Profundidad"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -21341,122 +23584,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "Radio:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Radio:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "Ancho Derecha"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Colores"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "Depuración del Canal UV"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Seleccionar Distancia:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Transición: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Nodo Blend2"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Escala"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21464,26 +23657,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Luz"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Separación:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Función Color."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Advertencias"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Recientes:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Modo Sin Distracciones"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Offset:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21493,6 +23704,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Profundidad"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Profundidad"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21514,44 +23734,46 @@ msgid "Parameters"
msgstr "Parámetro Modificado:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Modo desplazamiento lateral"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Nodo Blend2"
+msgid "Specular Mode"
+msgstr "Modo de Regla"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Modo de Interpolación"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Ancho Izquierda"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Vista Frontal"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Modo de Regla"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Cantidad:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21560,6 +23782,16 @@ msgid "Particles Anim"
msgstr "Partículas"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Fotograma %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Fotograma %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21576,10 +23808,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21603,11 +23831,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Escala al azar:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21636,32 +23859,35 @@ msgid "Ambient Occlusion"
msgstr "Oclusión"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Región de Textura"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Profundidad"
+msgid "Min Layers"
+msgstr "Capa"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Capa"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "Voltear Portal"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21674,27 +23900,14 @@ msgstr "Transición: "
msgid "Refraction"
msgstr "Separación:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Escala al azar:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Nodo Blend2"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Capa"
#: scene/resources/material.cpp
#, fuzzy
@@ -21702,7 +23915,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21711,42 +23924,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Modo de Prioridad"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Modo Sin Distracciones"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Modo desplazamiento lateral"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Calcular Lightmaps"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Nodo Blend2"
@@ -21778,8 +23975,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Transformación Abortada."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Transformar Mapa UV"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Ordenar Array"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Ordenar Array"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21796,6 +24009,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Fuente"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21809,11 +24027,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Tamaño del Outline:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Unir desde escena"
@@ -21827,11 +24040,6 @@ msgid "Max Error"
msgstr "Error"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Polígonos"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21845,6 +24053,18 @@ msgstr "Seleccionar Distancia:"
msgid "Sample Max Error"
msgstr "Sampler"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21853,43 +24073,76 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr "Establecer Esferas OccluderShapeSphere"
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Polígonos"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Mover Puntos"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
-msgstr ""
+#, fuzzy
+msgid "Divisor"
+msgstr "Dividir %s"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "Modificador de Velocidad de Vista Libre"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "Modificador de Velocidad de Vista Libre"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Puntos de Emisión:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Fuente de Emisión: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Colores de Emisión"
+msgid "Color Texture"
+msgstr "Editor de Themes"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Puntos de Emisión:"
+msgid "Point Count"
+msgstr "Añadir Puerto de Entrada"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Plano:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "Voltear Portales"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21922,6 +24175,18 @@ msgstr "Inferior Derecha"
msgid "Left To Right"
msgstr "Superior Derecha"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21945,17 +24210,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Partir Curva"
+msgid "Top Color"
+msgstr "Siguiente Plano"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Archivo de Almacenamiento:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21964,12 +24226,8 @@ msgstr "Agrupado"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Cerrar Curva"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Marcadores"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21978,35 +24236,21 @@ msgstr "Ejecutar"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Sustituir"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Partir Curva"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "Región de Textura"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -22019,11 +24263,6 @@ msgstr "Expandir Todo"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "Rellenar"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Cambiar Radio Interno de Torus"
@@ -22032,10 +24271,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -22051,10 +24286,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -22076,12 +24307,28 @@ msgstr "Eliminar Textura"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Página: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Modo de Escalado"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Captura"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Modo de Reproducción:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Modo de Reproducción:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -22093,12 +24340,30 @@ msgstr "Tipo Base"
msgid "Current Frame"
msgstr "Nombre de la escena actual"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Modo desplazamiento lateral"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Respetar Mayúsculas/Minúsculas"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Por defecto"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Inicializar"
@@ -22140,6 +24405,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Perfil de Características de Godot"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Cambiar Valor de Entrada"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Cargar Valores por Defecto"
@@ -22153,6 +24428,16 @@ msgid "Fallback Environment"
msgstr "Ver Entorno"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Escena Principal"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Escena"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -22170,10 +24455,32 @@ msgstr "Izquierda Lineal"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Inicializar"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Interfaz de usuario"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -22215,12 +24522,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "Release"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22232,7 +24539,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22251,13 +24558,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Enviar Feedback de la Documentación"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Omitir"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22278,19 +24586,10 @@ msgid "Post Gain"
msgstr "Posterior"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Recursos"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22326,7 +24625,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Tamaño:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22334,14 +24633,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Modo de Reproducción:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Enviar Feedback de la Documentación"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22349,7 +24642,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Omitir"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22362,18 +24655,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Tiempo de espera."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Nodo Mix"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22394,13 +24682,33 @@ msgid "Channel Disable Time"
msgstr "Cambiar Tiempo de Mezcla"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Añadir Puerto de Entrada"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Capturar desde píxel"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Variable"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Perspectiva"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22414,19 +24722,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Tamaño:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "Vista Libre Izquierda"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Lineal"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Vista Previa Por Defecto"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Inicializar"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Modo de Colisión"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Modo de Colisión"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Modo de Colisión"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Modo de Colisión"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Modo de Colisión"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Modo de Colisión"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Centro Izquierda"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22468,6 +24852,11 @@ msgstr "Particionando..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtrar señales"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Expresión"
@@ -22626,7 +25015,7 @@ msgstr "Modo de Interpolación"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Abrir"
#: servers/visual_server.cpp
@@ -22776,5 +25165,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "Cambiar Tamaño de Cámara"
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index ca8a16b64a..01286d65fc 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -36,6 +36,61 @@ msgstr ""
"X-Generator: Weblate 4.11.1-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "El portapapeles está vacío!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Escena Actual"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Activar"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Modo Mover"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Mantener el Depurador Abierto"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Tamaño de Outline:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Tamaño de Outline:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Operador Screen(trama)."
@@ -45,12 +100,104 @@ msgstr "Operador Screen(trama)."
msgid "Window"
msgstr "Nueva Ventana"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Píxeles del Borde"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Act./Desact. Pantalla Completa"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Inicializar"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Posición del Panel"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Tamaño:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Editor"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Modo de Interpolación"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Objetivo"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Nodo TimeScale"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Frames de Física %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Error"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Error al Guardar"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Error al Guardar"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Resultados de la Búsqueda"
@@ -77,9 +224,20 @@ msgstr "Command: Rotar"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr "Función"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Data"
@@ -108,6 +266,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Conectar"
@@ -116,25 +278,68 @@ msgstr "Conectar"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Objetos Dibujados:"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Activar Onion Skinning"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Profiler de Red"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Nombre del nodo raíz"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Conectar"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Tipo de Transformación"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -185,6 +390,16 @@ msgstr "Argumentos inválidos para construir '%s'"
msgid "On call to '%s':"
msgstr "En la llamada a '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Estado"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -226,10 +441,167 @@ msgstr "Copiar Selección"
msgid "Use Single Quotes"
msgstr "Nuevo Tile Individual"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Dispositivo"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Todos"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Control de Versiones"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Comunidad"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Preset"
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Examinar"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical Scancode"
+msgstr "Tecla Física"
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Botón"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Constante Global"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Vector"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Indice de Botones de Mouse:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Preset"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Ajuste Relativo"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Velocidad:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Eje"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Fijar Valor"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Indice:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Acción"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Cambiar"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Mensaje de Commit"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Cabeceo:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Orbitar Vista Hacia La Derecha"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Numero de Línea:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -245,10 +617,12 @@ msgstr "Configurar Ajuste"
msgid "Project Settings Override"
msgstr "Ajustes del Proyecto..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Nombre"
@@ -442,18 +816,20 @@ msgstr "Renderizador:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtros:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -482,7 +858,7 @@ msgstr "Profiler"
msgid "Max Functions"
msgstr "Crear Función"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Expresión"
@@ -556,16 +932,28 @@ msgstr "Vértices:"
msgid "Resource"
msgstr "Recursos"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Cerrar Escena"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Ruta de Recursos"
+msgid "Path"
+msgstr "Ruta"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Fuente"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Mensaje de Commit"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Idioma"
@@ -579,7 +967,7 @@ msgstr "Prueba"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -611,7 +999,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -684,8 +1072,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Escalar"
@@ -702,7 +1095,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -977,8 +1370,10 @@ msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animación"
@@ -1121,6 +1516,8 @@ msgstr "Mover Claves de Anim"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Transform"
@@ -1521,7 +1918,7 @@ msgstr ""
"Difiere la señal, almacenándola en una cola y solo disparándola en tiempo de "
"inactividad."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "OneShot"
@@ -1691,13 +2088,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Dependencias"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Ruta"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Dependencias:"
@@ -1837,11 +2227,11 @@ msgid "Lead Developer"
msgstr "Desarrollador Principal"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Gestor de Proyectos "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Gestor de Proyectos"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2189,7 +2579,9 @@ msgid "Remove Autoload"
msgstr "Quitar Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Activar"
@@ -2671,8 +3063,11 @@ msgstr "Modo de Reproducción:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Modo Paneo"
@@ -2692,6 +3087,16 @@ msgstr "Perfil Actual:"
msgid "Current Path"
msgstr "Actual:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Act/Desact. Archivos Ocultos"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Retroceder"
@@ -2712,7 +3117,8 @@ msgstr "Act/Desact. Archivos Ocultos"
msgid "Toggle Favorite"
msgstr "Act/Desact. Favorito"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Act/Desact. Modo"
@@ -2832,6 +3238,8 @@ msgid "Theme Properties"
msgstr "Propiedades de Tema"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "Colores"
@@ -2946,14 +3354,18 @@ msgid "Method"
msgstr "Método"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Señal"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Constante"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Propiedad"
@@ -2965,6 +3377,36 @@ msgstr "Propiedades del Tema"
msgid "Property:"
msgstr "Propiedad:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Valor"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Solo Métodos"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "Tildar Item"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Ítem Tildado"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Llamadas de Dibujado:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Reproducir"
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "Fijar Valor"
@@ -3746,7 +4188,7 @@ msgstr "Pegar Propiedades"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Botón Desactivado"
@@ -3793,7 +4235,7 @@ msgstr "Ruta de la Clave Privada SSH"
msgid "Dock Position"
msgstr "Posición del Panel"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Modo Sin Distracciones"
@@ -4441,7 +4883,10 @@ msgstr "Editar Texto:"
msgid "On"
msgstr "On"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Capa"
@@ -4552,11 +4997,26 @@ msgstr "Convertir a %s"
msgid "New %s"
msgstr "Nuevo %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Cambiar Tipo Base"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Agregar Recurso"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Ítem Editable"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Nuevo Script"
@@ -4699,7 +5159,7 @@ msgstr "Colores"
msgid "Accent Color"
msgstr "Seleccionar Color"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4777,11 +5237,6 @@ msgstr "Dialogo XForm"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Act/Desact. Archivos Ocultos"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Miniatura..."
@@ -4833,16 +5288,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Iluminación directa"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Resaltador de Sintaxis"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4857,20 +5312,13 @@ msgid "Indent"
msgstr "Indentar a la Izq"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Tipo"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Tamaño:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Auto Indentar"
@@ -4880,12 +5328,12 @@ msgstr "Auto Indentar"
msgid "Convert Indent On Save"
msgstr "Convertir Indentación En Espacios"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Llamadas de Dibujado:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Llamadas de Dibujado:"
@@ -4895,11 +5343,11 @@ msgstr "Llamadas de Dibujado:"
msgid "Navigation"
msgstr "Navegación"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4920,7 +5368,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Numero de Línea:"
@@ -5016,7 +5464,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5129,7 +5577,7 @@ msgstr "Pintar GridMap"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "Pintar GridMap"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5373,7 +5821,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Todo el Rect"
@@ -5409,8 +5859,7 @@ msgstr "Quitar Punto"
msgid "Editor SSL Certificates"
msgstr "Configuración del Editor"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Gestor de Proyectos"
@@ -5585,6 +6034,11 @@ msgstr ""
"Mantené %s para redondear a números enteros. Mantené Mayús para cambios más "
"precisos."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Flat 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Seleccionar Nodo(s) para Importar"
@@ -7036,8 +7490,8 @@ msgid "Future"
msgstr "Posterior"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Profundidad"
@@ -7122,6 +7576,7 @@ msgid "Immediate"
msgstr "Inmediata"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Sincro"
@@ -7130,6 +7585,8 @@ msgid "At End"
msgstr "Al Final"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Viaje"
@@ -7216,6 +7673,7 @@ msgid "Fade Out (s):"
msgstr "Fade Out (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Blend"
@@ -7335,7 +7793,7 @@ msgstr "Editar Filtros de Nodo"
msgid "Filters..."
msgstr "Filtros..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7500,11 +7958,11 @@ msgstr "Licencia (Z-A)"
msgid "First"
msgstr "Primero"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Anterior"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Siguiente"
@@ -8596,6 +9054,7 @@ msgid "Create Outline"
msgstr "Crear Outline"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9163,16 +9622,19 @@ msgstr "Abrir editor UV de Polígonos 2D."
msgid "Polygon 2D UV Editor"
msgstr "Editor UV de Polígonos 2D"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Puntos"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polígonos"
@@ -9260,6 +9722,7 @@ msgstr "Ajustes de Grilla"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Ajustar"
@@ -9711,7 +10174,8 @@ msgstr "Conexiones al método:"
msgid "Source"
msgstr "Fuente"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Objetivo"
@@ -9757,6 +10221,7 @@ msgid "Convert Case"
msgstr "Convertir Mayúsculas"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Mayúsculas"
@@ -9938,7 +10403,8 @@ msgid "Create physical bones"
msgstr "Crear huesos físicos"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Esqueleto"
@@ -9954,7 +10420,7 @@ msgstr "Reproducir IK"
msgid "Orthogonal"
msgstr "Ortogonal"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Perspectiva"
@@ -10042,7 +10508,7 @@ msgstr "Ver Transformación en Plano."
msgid "None"
msgstr "Ninguno"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "Rotar"
@@ -10307,7 +10773,7 @@ msgstr "No se pudo encontrar un suelo sólido al que ajustar la selección."
msgid "Use Local Space"
msgstr "Usar Espacio Local"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Usar Ajuste"
@@ -10683,6 +11149,9 @@ msgid "Speed:"
msgstr "Velocidad:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Loop"
@@ -11208,15 +11677,6 @@ msgid "Override all default type items."
msgstr "Anular todos los elementos de tipo por defecto."
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Cambiar Tipo Base"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11556,6 +12016,7 @@ msgstr "Seleccionar la forma, subtile o Tile anterior."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Región"
@@ -11563,7 +12024,7 @@ msgstr "Región"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Colisión"
@@ -12153,7 +12614,8 @@ msgstr "Vértice"
msgid "Fragment"
msgstr "Fragmento"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "Luz"
@@ -12977,6 +13439,10 @@ msgstr ""
"corruptas:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "Ruta de Exportación"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Presets"
@@ -12993,10 +13459,6 @@ msgstr ""
"lanzamiento de “un click”.\n"
"Sólo se puede marcar como ejecutable una plantilla por plataforma."
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "Ruta de Exportación"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Recursos"
@@ -13057,7 +13519,8 @@ msgstr "Script"
msgid "GDScript Export Mode:"
msgstr "Modo de Exportación GDScript:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Texto"
@@ -13423,6 +13886,13 @@ msgstr ""
"existentes?\n"
"Podría demorar un rato."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Gestor de Proyectos"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Proyectos Locales"
@@ -13567,10 +14037,6 @@ msgid "All Devices"
msgstr "Todos los Dispositivos"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Dispositivo"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr " (Física)"
@@ -13622,10 +14088,6 @@ msgstr "Botón X 2"
msgid "Joypad Axis Index:"
msgstr "Indice del Eje del Gamepad:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Eje"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Indice del Boton del Gamepad:"
@@ -13774,11 +14236,7 @@ msgstr "Mapa de Entradas"
msgid "Action:"
msgstr "Acción:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Acción"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Zona muerta"
@@ -13967,7 +14425,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr "Valor inicial para el contador"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Paso"
@@ -14761,7 +15221,7 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Valor"
@@ -14785,6 +15245,11 @@ msgstr "Total:"
msgid "Export list to a CSV file"
msgstr "Exportar lista a un archivo CSV"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Ruta de Recursos"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14854,7 +15319,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Cambiar el Ángulo de Emisión del AudioStreamPlayer3D"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14866,14 +15331,17 @@ msgstr "Cambiar FOV de Cámara"
msgid "Change Camera Size"
msgstr "Cambiar Tamaño de Cámara"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Punto"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15062,16 +15530,11 @@ msgstr "Setear Handle"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Mensaje de Commit"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "Setear MultiNodo"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15144,12 +15607,14 @@ msgid "Display"
msgstr "Mostrar Todo"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15157,20 +15622,6 @@ msgstr ""
msgid "Height"
msgstr "Luz"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Píxeles del Borde"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Act./Desact. Pantalla Completa"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15204,10 +15655,6 @@ msgid "Use V-Sync"
msgstr "Usar Ajuste"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15215,7 +15662,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Activar"
@@ -15234,11 +15689,6 @@ msgstr "Encuadrar Selección"
msgid "Energy Saving"
msgstr "Error al Guardar"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Mantener el Depurador Abierto"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15274,11 +15724,6 @@ msgstr "Frames de Física %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Frames de Física %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Forzar Push"
@@ -15310,7 +15755,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Encuadrar Selección"
#: main/main.cpp
@@ -15322,10 +15767,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15389,14 +15830,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filtro:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Colores"
#: main/main.cpp
@@ -15481,6 +15922,7 @@ msgid "Main Loop Type"
msgstr "Encontrar Tipo de Nodo"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
msgid "Stretch"
msgstr "Fetch"
@@ -15503,7 +15945,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Retroceder"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Ajustar a los Lados del Nodo"
@@ -15545,24 +15987,33 @@ msgstr "Cambiar Radio Externo de Toro"
msgid "Operation"
msgstr "Opciones"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Colisión"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Modo Colisión"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Modo Colisión"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Convertir Mayúsculas"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15570,10 +16021,12 @@ msgstr "Cambios de Material:"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Radio:"
@@ -15590,10 +16043,19 @@ msgstr "Advertencias"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Smoothstep"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Mostrar guías"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Cambiar Radio Interno de Toro"
@@ -15607,6 +16069,13 @@ msgstr "Cambiar Radio Externo de Toro"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Polígonos"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15617,6 +16086,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Pegar Nodos"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Crear Vértice Interno"
@@ -15635,20 +16109,88 @@ msgstr "Rotación al Azar:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "Crear Local"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Contínuo"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "Elegir Instancia:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Rotación al Azar:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Modo Colisión"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Cambio de Transformación"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Instancia"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Siempre Mostrar la Grilla"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Usar Ajuste"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Almacenando Archivo:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Cargar Recurso"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Esqueleto"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Prefijo:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Volver a Cargar"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15704,12 +16246,18 @@ msgstr "Bibliotecas: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Nombre de Clase:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Nombre del Script:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Foco en Ruta"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15811,6 +16359,180 @@ msgstr "Exportar Malla GLTF2"
msgid "Export GLTF..."
msgstr "Exportar GLTF..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Vista Anterior"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Offset de Grilla:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Componentes"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Formato"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Cantidad:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Mix"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Instancia"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "Parseando Geometría..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Vista Anterior"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Theme Predeterminado"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Todos los Dispositivos"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Tamaño:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Lineal"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Colores"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Cambiar"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Bake Lightmaps"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Cambios de Material:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Reemparentar"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Plataforma"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Traducciones"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Step de Rotación:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Hijos Editables"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Punto"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15821,10 +16543,25 @@ msgid "Godot Bone Node"
msgstr "Obtener Nodo de Escena"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Nueva Raíz de Escena"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Foco en Origen"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Mover Unión"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15832,7 +16569,55 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Operador Escalar."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "Version"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Version"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "Con Data"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "Nodo"
@@ -15856,6 +16641,16 @@ msgstr "Mesh"
msgid "Materials"
msgstr "Cambios de Material:"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Ruta a la Escena:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Nombre del nodo raíz"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15900,18 +16695,49 @@ msgstr "Seleccionar un Nodo"
msgid "Animations"
msgstr "Animaciones:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Mostrar Huesos"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Frames de Física %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Bake Lightmaps"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Vista Frontal"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Centro"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Centro"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Centro"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16091,12 +16917,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Offset:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16114,11 +16946,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16205,6 +17037,15 @@ msgid "Done!"
msgstr "Hecho!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Escala al Azar:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16212,6 +17053,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Offset de Grilla:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16229,13 +17075,58 @@ msgstr "Perspectiva"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Nombre"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Configuración:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "Descripción"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Editar Tipo de Variable"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Editar Tipo de Variable"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Estado"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16285,12 +17176,6 @@ msgstr "Stack overflow con la profundidad del stack: "
msgid "Visual Script"
msgstr "Buscar en VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr "Función"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Editar Argumentos de Señal"
@@ -16610,6 +17495,7 @@ msgid "Edit Member"
msgstr "Editar Miembros"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr "Expresión"
@@ -16619,6 +17505,11 @@ msgstr "Retornar"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Ejecutable"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Retornar"
@@ -16715,13 +17606,30 @@ msgid "Basic Type"
msgstr "Cambiar Tipo Base"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Copiar Ruta del Nodo"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "Cambiar Nombre de Argumento"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Restablecer Valores Por Defecto"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Caracteres válidos:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Modo de Escalado"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16782,11 +17690,6 @@ msgid "Get %s"
msgstr "Obtener %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Indice:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Nombre de propiedad indíce inválido."
@@ -16829,6 +17732,11 @@ msgid "a if cond, else b"
msgstr "a if cond, else b"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Nombre"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet no encontrado en el script: "
@@ -16902,6 +17810,10 @@ msgstr ""
msgid "SubCall"
msgstr "SubCall"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr "Construir %s"
@@ -16955,6 +17867,11 @@ msgstr "Frames de Física %"
msgid "%s sec(s)"
msgstr "%s seg(s)"
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Pintar Tile"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr "WaitSignal"
@@ -16981,6 +17898,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Private Key"
msgstr "Ruta de la Clave Privada SSH"
@@ -16991,9 +17912,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Reestrablecer Cadena IK"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Tiempo de espera."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17022,6 +17948,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Act/Desact. Visibilidad"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Reintentar"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17915,6 +18846,60 @@ msgstr ""
"Se debe crear o establecer un recurso SpriteFrames en la propiedad "
"\"Frames\" para que AnimatedSprite pueda mostrar frames."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Frame %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Escalar"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Reproducir"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Centro"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Offset:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Monitor"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Monitor"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17927,22 +18912,30 @@ msgstr "Reemplazos(Overrides)"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Generar puntos"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "WaitInstanceSignal"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Vista Previa Por Defecto"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Lineal"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17953,8 +18946,8 @@ msgstr "Agregar Bus de Audio"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Abrir Layout de Bus de Audio"
+msgid "Override"
+msgstr "Reemplazos(Overrides)"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17975,10 +18968,11 @@ msgid "Pitch Scale"
msgstr "Escalar"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Reproducir"
+msgid "Autoplay"
+msgstr "Activar/Desact. Autoplay"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17986,7 +18980,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Elegir Instancia:"
@@ -18016,13 +19011,29 @@ msgstr "Copiar Nodo"
msgid "Anchor Mode"
msgstr "Modo Icono"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Step de Rotación:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Actual:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Zoom In"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 Viewport"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Modo Mover"
@@ -18033,36 +19044,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "Smoothstep"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "Asignar Margen"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Asignar Margen"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Asignar Margen"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "Smoothstep"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Offset:"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Offset:"
+msgid "Drag Margin"
+msgstr "Asignar Margen"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Offset:"
+msgid "Draw Screen"
+msgstr "Llamadas de Dibujado:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "Llamadas de Dibujado:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "Asignar Margen"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Nodo Blend2"
@@ -18072,30 +19107,66 @@ msgstr "Nodo Blend2"
msgid "Light Mode"
msgstr "Derecha Ancha"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Partículas"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Partículas"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Act/Desact. Visibilidad"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Act/Desact. Visibilidad"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Poblar"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Poblar"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Mostrar Orígen"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "Luz"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18119,6 +19190,11 @@ msgstr ""
"Considerá agregarle un nodo hijo de tipo CollisionShape2D o "
"CollisionPolygon2D para definir su forma."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Elegir Tile"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18151,6 +19227,19 @@ msgid "Build Mode"
msgstr "Modo Regla"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Desactivar Ítem"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Crear Polígono de Colisión"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Crear Polígono de Colisión"
@@ -18193,6 +19282,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Configuración:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Cantidad:"
@@ -18202,16 +19298,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Post procesado"
+msgid "One Shot"
+msgstr "Nodo OneShot"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Escalar"
+msgid "Preprocess"
+msgstr "Post procesado"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18237,11 +19333,22 @@ msgstr "Ver FPS"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Proyectos Locales"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18255,8 +19362,10 @@ msgstr ""
msgid "Texture"
msgstr "Texto"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18268,9 +19377,19 @@ msgstr "Máscara de Emisión"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Fuente de Emisión: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Gizmos"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Formato"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18296,7 +19415,8 @@ msgid "Initial Velocity"
msgstr "Inicializar"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18337,12 +19457,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Colores"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Colores"
@@ -18377,16 +19491,32 @@ msgstr "La unión no está conectada a dos PhysicsBody2D"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "El Nodo A y el Nodo B deben ser diferentes PhysicsBody2D"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Nodo"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Nodo"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Botón Desactivado"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18395,11 +19525,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Inicializar"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18411,44 +19541,41 @@ msgstr ""
"Se debe proporcionar una textura con la forma de la luz a la propiedad "
"\"Texture\"."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Editor"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "Región de Textura"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Cambiar"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Rotar a la Derecha"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "Cambiar Tamaño de Cámara"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Capa"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18457,28 +19584,33 @@ msgid "Shadow"
msgstr "Shader"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Vista Anterior"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Cambiar Filtro"
+msgid "Gradient Length"
+msgstr "Degradado Editado"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filtros:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Filtrar métodos"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Cerrar"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Modo Regla"
@@ -18500,6 +19632,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Partir Curva"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Por Defecto"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18533,25 +19670,41 @@ msgstr "Modo Región"
msgid "End Cap Mode"
msgstr "Modo de Ajuste:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "en orden:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Inicializar"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
#, fuzzy
msgid "Multimesh"
msgstr "Multiplicar %s"
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Editar Conexión:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18583,12 +19736,22 @@ msgstr "Elegir Instancia:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Cambiar Radio Externo de Toro"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Vértices:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18614,12 +19777,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Step de Rotación:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Rotando %s grados."
@@ -18634,10 +19793,48 @@ msgstr "Constante Global"
msgid "Global Rotation Degrees"
msgstr "Rotando %s grados."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Escala al Azar:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Mantener Transformación Global"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Ajuste Relativo"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Offset:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Usar Ajuste de Escalado"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "Al Final"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -18645,11 +19842,18 @@ msgstr ""
"El nodo ParallaxLayer sólo funciona cuando está seteado como hijo de un nodo "
"ParallaxBackground."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Acción"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Espejar"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -18687,11 +19891,17 @@ msgstr ""
"Animar de Particles2D requiere el uso de un CanvasItemMaterial con "
"\"Particles Animation\" activado."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Modo Prioridad"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Partir Curva"
@@ -18706,6 +19916,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "Offset de Grilla:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Offset:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Offset:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18716,12 +19940,22 @@ msgid "Layers"
msgstr "Capa"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Inicializar"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Inicializar"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Función"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18764,9 +19998,14 @@ msgstr "Luz"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "CustomNode"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "Contínuo"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18774,6 +20013,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Seleccionar Color"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Ajuste Inteligente"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Velocidad:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18781,6 +20040,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Forzar Push"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -18788,26 +20056,72 @@ msgstr "Asignar Margen"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr " (Física)"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "Moviendo salida"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Formato"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Renderizador:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Idioma"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Modo Colisión"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Rotando %s grados."
+msgid "Collider RID"
+msgstr "RID Inválido"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Región de Textura"
+msgid "Collider Shape"
+msgstr "Modo Colisión"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Modo Colisión"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Orbitar Vista Hacia La Derecha"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18815,8 +20129,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "en orden:"
+msgid "Vertex Colors"
+msgstr "Vértice"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18829,22 +20143,45 @@ msgid "Gizmo Extents"
msgstr "Gizmos"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Crear Nodo Shader"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Modo Colisión"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "La propiedad Path debe apuntar a un nodo Node2D válido para funcionar."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Quitar Punto"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Coordenada Siguiente"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Reiniciar"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18874,6 +20211,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Frame %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filtrar scripts"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18891,51 +20238,70 @@ msgstr "TileSet"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "Cambiar Tamaño de Cámara"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Transform"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Half Offset"
+msgstr "Inicializar"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Origin"
msgstr "Ver Origen"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Modo Colisión"
+msgid "Y Sort"
+msgstr "Ordenar"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "Colisión"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Modo Colisión"
+msgid "Compatibility Mode"
+msgstr "Modo Prioridad"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Modo Colisión"
+msgid "Centered Textures"
+msgstr "Características Principales:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Transform de Occluder Set"
+msgid "Use Parent"
+msgstr "Modo Colisión"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Formato"
+msgid "Shape Centered"
+msgstr "Ajustar al Centro del Nodo"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Preset"
+msgid "Shape Visible"
+msgstr "Act/Desact. Visible"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18956,27 +20322,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Resetear Volumen de Bus"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Resetear Volumen de Bus"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Asignar Nombre a Uniform"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera tiene que tener un nodo ARVROrigin como padre."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18994,7 +20351,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Solo anclas"
#: scene/3d/arvr_nodes.cpp
@@ -19013,6 +20370,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin requiere un nodo hijo ARVRCamera."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Escala al Azar:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -19041,34 +20403,38 @@ msgstr "Colores de Emisión"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Colores de Emisión"
+msgid "Degrees"
+msgstr "Rotando %s grados."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animación"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Activar Doppler"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Pista de Propiedades"
+msgid "Tracking"
+msgstr "Empaquetando"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19083,6 +20449,16 @@ msgstr "Reestablecer Transform"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Subárbol"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19112,6 +20488,13 @@ msgstr "Guardando lightmaps"
msgid "Done"
msgstr "Hecho"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Gizmos"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19126,6 +20509,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Filtro:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Colores"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Theme Predeterminado"
@@ -19136,38 +20533,43 @@ msgstr "Nuevo Atlas"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Ver Entorno"
+msgid "Generate"
+msgstr "General"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Tamaño:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "CustomNode"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Rotando %s grados."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "CustomNode"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Capturar desde Pixel"
+msgid "Custom Energy"
+msgstr "Mover Efecto de Bus"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Captura"
+msgid "Min Light"
+msgstr "Indentar a la Der"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navegación"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19178,16 +20580,26 @@ msgstr ""
msgid "Light Data"
msgstr "Con Data"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Nombre de Nodo:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Pista de Propiedades"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Proyecto"
@@ -19197,6 +20609,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Offset de Grilla:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Mas Cercano"
@@ -19204,8 +20621,9 @@ msgstr "Mas Cercano"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19216,16 +20634,16 @@ msgstr "Asignar Margen"
msgid "Clip To"
msgstr "Clip Arriba"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "Invertir Portales"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Captura"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19296,17 +20714,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Gizmos"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Máscara de Emisión"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Cambiar Radio Interno de Toro"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Puntos de Emisión:"
+msgid "Ring Height"
+msgstr "Rotar a la Derecha"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Advertencias"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19323,35 +20752,34 @@ msgid "Portal Mode"
msgstr "Modo Prioridad"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Activar Prioridad"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "Biblioteca Dinámica"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Navegación"
+msgid "Dynamic Range"
+msgstr "Biblioteca Dinámica"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19391,21 +20819,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Seleccionar Color"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Modo Bitmask"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Resetear Volumen de Bus"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19414,24 +20839,26 @@ msgstr "Direcciones"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Modo Sin Distracciones"
+msgid "Blend Splits"
+msgstr "Tiempos de Blending:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Profundidad"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Shader"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Mostrar Valores por Defecto"
#: scene/3d/light.cpp
@@ -19445,18 +20872,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Transformación Abortada."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vector"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Prueba"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[Ignorar]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19521,9 +20964,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Act/Desact. Visibilidad"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Llamadas de Dibujado:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Llamadas de Dibujado:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -19559,8 +21012,8 @@ msgstr "Eje"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "Pintar Tile"
+msgid "Body Offset"
+msgstr "Offset:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19587,6 +21040,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Eliminar Nodos"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19643,39 +21101,82 @@ msgstr "Una Room no debe ser hijo o nieto de un Portal."
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "Un RoomGroup no debe ser hijo o nieto de un Portal."
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr " [portales activos]"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "Raíz de Edición en Vivo:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Por Defecto"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Agrupado"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Radio:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Depurador"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Modo Rotar"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Offset de Grilla:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Proyecto"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Activar Ajuste"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Seleccionar Color"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Colores de Emisión"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Indentar a la Der"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19707,6 +21208,10 @@ msgstr ""
"el rendimiento."
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19747,6 +21252,10 @@ msgstr "Sólo debe haber un RoomManager en el SceneTree."
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19818,6 +21327,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Frames de Física %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Crear Polígono de Colisión"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "El árbol de animación es inválido."
@@ -19839,6 +21358,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19865,11 +21388,6 @@ msgstr ""
"En su lugar, cambiá el tamaño de los collision shapes hijos."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Mantener Transformación Global"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19878,7 +21396,16 @@ msgstr ""
msgid "Gizmo"
msgstr "Gizmos"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Frames de Física %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19935,14 +21462,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Separación:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Rueda Arriba."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Función"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Expresión"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Error"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Separación:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19974,6 +21533,11 @@ msgid "Baked Light"
msgstr "Bake Lightmaps"
#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Generando Lightmaps"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
@@ -19981,22 +21545,18 @@ msgstr ""
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "Elegir Instancia:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "Elegir Instancia:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -20024,11 +21584,13 @@ msgstr ""
"(para escenas 2D)."
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "Escena Principal"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -20043,6 +21605,11 @@ msgid "Auto Triangles"
msgstr "Act/Desact. Auto Triángulos"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Act/Desact. Auto Triángulos"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20080,6 +21647,11 @@ msgstr "Auto Reiniciar:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Auto Reiniciar:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Auto Reiniciar:"
@@ -20098,11 +21670,26 @@ msgstr "Agregar Puerto de Entrada"
msgid "Xfade Time"
msgstr "Tiempo de Crossfade (s):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Offset de Grilla:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Switch"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Setear Auto Avanzar"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Opciones Avanzadas"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "Aplicar Reset de Animación"
@@ -20118,11 +21705,6 @@ msgid "Assigned Animation"
msgstr "Agregar Animación"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Activar/Desact. Autoplay"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20142,22 +21724,16 @@ msgid "Playback Options"
msgstr "Opciones de Clase:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Theme Predeterminado"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Reproducir Escena"
+msgid "Active"
+msgstr "Acción"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20204,9 +21780,19 @@ msgid "Tree Root"
msgstr "Crear Nodo Raíz:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Fijar AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Agregar Pista"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Este nodo ha sido deprecado. Usá AnimationTree."
@@ -20216,16 +21802,88 @@ msgstr "Este nodo ha sido deprecado. Usá AnimationTree."
msgid "Playback"
msgstr "Reproducir"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Pegar Parámetros"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Ruta de Exportación"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animación"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Zero"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Nombre del nodo raíz"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Huesos"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Modo de Interpolación"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Reemplazos(Overrides)"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Reemparentar Nodo"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Crear Función"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Reproducir Escena"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Objetivo"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Mantener Proporciones"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20236,30 +21894,38 @@ msgstr "Modo Seleccionar"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Espejar Horizontalmente"
+msgid "Horizontal"
+msgstr "Horizontal:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "Espejar Verticalmente"
+msgid "Vertical"
+msgstr "Vertical:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Modo Icono"
+msgid "Shortcut In Tooltip"
+msgstr "Mostrar Orígen"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Botón"
+msgid "Action Mode"
+msgstr "Modo Icono"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20270,6 +21936,11 @@ msgstr "Atajos"
msgid "Group"
msgstr "Grupos"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Copiar Texto"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20279,6 +21950,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Expandir Todos"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Superior Izquierda"
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -20291,6 +21972,36 @@ msgstr ""
"RMB: Borrar configuración predeterminada"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Editar Polígono"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Modo Seleccionar"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Modo Paneo"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Diferido"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Presets"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Act/Desact. Visible"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Elegir un color de la ventana del editor."
@@ -20340,28 +22051,29 @@ msgstr "Solo anclas"
msgid "Grow Direction"
msgstr "Direcciones"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Horizontal:"
+msgid "Min Size"
+msgstr "Tamaño de Outline:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Vertical:"
+msgid "Pivot Offset"
+msgstr "Offset de Grilla:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Rotación al Azar:"
+msgid "Clip Content"
+msgstr "Constante Global"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Herramientas"
#: scene/gui/control.cpp
#, fuzzy
@@ -20369,21 +22081,16 @@ msgid "Focus"
msgstr "Foco en Ruta"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Modo Oclusión"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Filtro de Locales"
+msgid "Default Cursor Shape"
+msgstr "Cargar el Bus Layout predeterminado."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20393,17 +22100,8 @@ msgstr "Tamaño: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Espejar Horizontalmente"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "Espejar Verticalmente"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Modo Seleccionar"
#: scene/gui/control.cpp
#, fuzzy
@@ -20420,9 +22118,13 @@ msgid "Dialog"
msgstr "Dialogo XForm"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Copiar Texto"
+msgid "Autowrap"
+msgstr "AutoLoad"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20433,14 +22135,49 @@ msgid "Please Confirm..."
msgstr "Confirmá, por favor..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Reemplazar Elemento"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Debe ser una extensión válida."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Desconectar"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Offset de Grilla:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Elegir Instancia:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Zoom In"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Zoom In"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Alejar Zoom"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Mostrar Huesos"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20450,10 +22187,25 @@ msgid "Enable grid minimap."
msgstr "Activar minimapa de grilla."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Mostrar Huesos"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Seleccionar"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Commit"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Volumen"
@@ -20465,21 +22217,50 @@ msgid "Timers"
msgstr "Tiempo"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Aplicar Reset"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Llenar la Selección"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Prueba"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Escala al Azar:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Vista Frontal"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20507,6 +22288,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Caracteres válidos:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Ayuda Contextual"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtrar señales"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtrar señales"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Atajos"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtrar señales"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Solo Selección"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Botón Derecho"
@@ -20517,39 +22346,48 @@ msgid "Placeholder"
msgstr "Cargar Como Placeholder"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "Cargar Como Placeholder"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Setear Posición de Salida de Curva"
+msgid "Blink Speed"
+msgstr "Velocidad:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Asignar Margen"
+msgid "Switch On Hover"
+msgstr "Switch"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Centro"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Crear Guía Horizontal"
+msgid "Region Rect"
+msgstr "Setear Region Rect"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Asignar Margen"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20570,6 +22408,11 @@ msgid "Popup"
msgstr "Poblar"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Inclusivo"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20579,6 +22422,30 @@ msgstr ""
"cualquiera de las funciones popup*(). Puedes hacerlos visibles para su "
"edición, pero se esconderán al iniciar."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Centrar Selección"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Eliminar Seleccionados en GridMap"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Eliminar Selección"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Buscar"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20588,24 +22455,81 @@ msgstr "Recientes:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "Si \"Exp Edit\" está activado, \"Min Value\" debe ser mayor que 0."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Mantener Proporciones"
+msgid "Min Value"
+msgstr "Fijar Valor"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Valor"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Página: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Editar"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Agrupado"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Cambiar Nombre del Elemento Color"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Píxeles del Borde"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Obtener Índice"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Auto Indentar"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Tiempos de Blending:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Fin"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Caracteres válidos:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Copiar Texto"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20614,6 +22538,29 @@ msgstr "Tamaño:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Pintar Peso de Huesos"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Solo Selección"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Configurar Perfil Seleccionado:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Mover Efecto de Bus"
@@ -20633,14 +22580,58 @@ msgstr ""
"manualmente el tamaño mínimo personalizado."
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "Poblar Superficie"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Horizontal:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtrar señales"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Seleccionar Color"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "en orden:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Prefijo:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Sufijo:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Offset de Grilla:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Colapsar Todos"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20655,73 +22646,132 @@ msgstr ""
msgid "Current Tab"
msgstr "Actual:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Act/Desact. Visible"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Arrastrar y soltar para reordenar."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Marcadores"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Saltear Breakpoints"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "Región de Textura"
+msgid "Fold Gutter"
+msgstr "Carpeta:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Editor Desactivado)"
+msgid "Hiding Enabled"
+msgstr "Activar"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Activar"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Vertical:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Horizontal:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Llamadas de Dibujado:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Desbloquear Nodo"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Expandir Todos"
+msgid "Focused"
+msgstr "Foco en Ruta"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Modo Colisión"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Expandir Todos"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "Región de Textura"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Step Over"
+msgid "Over"
+msgstr "Sobreescribir"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Propiedades de Tema"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Modo de Reproducción:"
@@ -20735,12 +22785,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Inicializar"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Rotando %s grados."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Centro Izquierda"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Modo de Interpolación"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20751,6 +22813,21 @@ msgid "(Other)"
msgstr "(Otro)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Act/Desact. Visible"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Botón Desactivado"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Crear Nodo Raíz:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20759,8 +22836,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Agregar Pista"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20768,14 +22849,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Setear Posición de Entrada de Curva"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Mostrar Viewport"
+msgid "Stretch Shrink"
+msgstr "Fetch"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Mostrar Viewport"
#: scene/main/http_request.cpp
@@ -20817,6 +22898,11 @@ msgstr "Descripción"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Ruta de Exportación"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Modo Paneo"
@@ -20845,6 +22931,35 @@ msgstr "Multiplicar %s"
msgid "Custom Multiplayer"
msgstr "Asignar Múltiples:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Activar Prioridad"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Modo de Interpolación"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Superior Izquierda"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Modo Colisión"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Modo Navegación"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20854,6 +22969,16 @@ msgstr "Nueva Raíz de Escena"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Multiplicar %s"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Modo de Interpolación"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20885,11 +23010,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Crear Outline"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Modo de Interpolación"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20916,12 +23036,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20957,17 +23077,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Pintar Tile"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Auto Reiniciar:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Superior Izquierda"
+msgid "Viewport Path"
+msgstr "Ruta de Exportación"
#: scene/main/viewport.cpp
msgid ""
@@ -20989,6 +23105,19 @@ msgstr ""
"El tamaño del Viewport debe ser mayor o igual a 2 píxeles en ambas "
"dimensiones para renderizar cualquier cosa."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Reemplazar Elemento"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20999,6 +23128,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Transponer"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Cambiar Valor de Entrada"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Binding"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Desactivar Ítem"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Lineal Izquierda"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Depurar"
@@ -21008,13 +23170,33 @@ msgid "Render Target"
msgstr "Renderizador:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Cambiar Modo de Actualización de Animación"
+msgid "Clear Mode"
+msgstr "Modo Regla"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Activar"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Activar"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Activar Onion Skinning"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Desactivar Ítem"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -21022,7 +23204,17 @@ msgid "Shadow Atlas"
msgstr "Nuevo Atlas"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Reestablecer Transform"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Mantener Transformación Global"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -21044,15 +23236,30 @@ msgstr "CustomNode"
msgid "Loop Mode"
msgstr "Modo Mover"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Fijar Valor"
+msgid "Loop Begin"
+msgstr "Modo Mover"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Valor"
+msgid "Loop End"
+msgstr "Modo Mover"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Nodo Mix"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Argumentos de Escena Principal:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -21063,17 +23270,17 @@ msgstr "Media Resolución"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Vector"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Reemplazar Elemento"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Foco en Ruta"
@@ -21084,6 +23291,16 @@ msgstr "Tamaño de Outline:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Función"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Señales"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Opciones Extra:"
@@ -21101,29 +23318,36 @@ msgstr "Con Data"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Modo Icono"
+msgid "Sky Custom FOV"
+msgstr "CustomNode"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Documentación En Línea"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Step de Rotación:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Rotando %s grados."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21132,86 +23356,98 @@ msgid "Ambient Light"
msgstr "Indentar a la Der"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Condición"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Almacenando Archivo:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Cantidad:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Profundidad"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Profundidad"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Partir Curva"
+msgid "Depth End"
+msgstr "Profundidad"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Partir Curva"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtrar señales"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Partir Curva"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtrar señales"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "Remapeos"
+msgid "Height Min"
+msgstr "Luz"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Modo de Ajuste:"
+msgid "Height Max"
+msgstr "Luz"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Partir Curva"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "Remapeos"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Exportar"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21220,20 +23456,27 @@ msgid "SS Reflections"
msgstr "Escalar Selección"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "Paso"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Solo Selección"
+msgid "Fade In"
+msgstr "Fade In (s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Fade Out (s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Profundidad"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -21242,122 +23485,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "Radio:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Radio:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "Derecha Ancha"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Colores"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "Depuración de Canal UV"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Elegir Instancia:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Transición: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Nodo Blend2"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Escalar"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21365,26 +23558,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Luz"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Separación:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Función Color."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Advertencias"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Recientes:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Modo Sin Distracciones"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Offset:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21394,6 +23605,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Profundidad"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Profundidad"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21415,44 +23635,46 @@ msgid "Parameters"
msgstr "Parámetro Modificado:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Modo Paneo"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Nodo Blend2"
+msgid "Specular Mode"
+msgstr "Modo Regla"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Modo de Interpolación"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Izquierda Ancha"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Vista Frontal"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Modo Regla"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Cantidad:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21461,6 +23683,16 @@ msgid "Particles Anim"
msgstr "Partículas"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Frame %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Frame %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21477,10 +23709,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21504,11 +23732,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Escala al Azar:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21537,32 +23760,35 @@ msgid "Ambient Occlusion"
msgstr "Oclusión"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Región de Textura"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Profundidad"
+msgid "Min Layers"
+msgstr "Capa"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Capa"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "Invertir Portal"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21575,27 +23801,14 @@ msgstr "Transición: "
msgid "Refraction"
msgstr "Separación:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Escala al Azar:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Nodo Blend2"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Capa"
#: scene/resources/material.cpp
#, fuzzy
@@ -21603,7 +23816,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21612,42 +23825,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Modo Prioridad"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Modo Sin Distracciones"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Modo Paneo"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Bake Lightmaps"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Nodo Blend2"
@@ -21679,8 +23876,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Transformación Abortada."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Transformar Mapa UV"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Componer Array"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Componer Array"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21697,6 +23910,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Fuente"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21710,11 +23928,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Tamaño de Outline:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Mergear desde Escena"
@@ -21728,11 +23941,6 @@ msgid "Max Error"
msgstr "Error"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Polígonos"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21746,6 +23954,18 @@ msgstr "Elegir Instancia:"
msgid "Sample Max Error"
msgstr "Sampler"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21754,43 +23974,76 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr "Establecer Esferas OccluderShapeSphere"
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Polígonos"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Mover Puntos"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
-msgstr ""
+#, fuzzy
+msgid "Divisor"
+msgstr "Dividir %s"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "Modificador de Velocidad de Vista Libre"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "Modificador de Velocidad de Vista Libre"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Puntos de Emisión:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Fuente de Emisión: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Colores de Emisión"
+msgid "Color Texture"
+msgstr "Editar Tema"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Puntos de Emisión:"
+msgid "Point Count"
+msgstr "Agregar Puerto de Entrada"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Plano:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "Invertir Portales"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21823,6 +24076,18 @@ msgstr "Inferior Derecha"
msgid "Left To Right"
msgstr "Superior Derecha"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21846,17 +24111,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Partir Curva"
+msgid "Top Color"
+msgstr "Piso Siguiente"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Almacenando Archivo:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21865,12 +24127,8 @@ msgstr "Agrupado"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Cerrar Curva"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Marcadores"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21879,35 +24137,21 @@ msgstr "Ejecutar"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Sustituir"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Partir Curva"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "Región de Textura"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -21920,11 +24164,6 @@ msgstr "Expandir Todos"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "Poblar"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Cambiar Radio Interno de Toro"
@@ -21933,10 +24172,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21952,10 +24187,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21977,12 +24208,28 @@ msgstr "Remover Textura"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Página: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Modo de Escalado"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Captura"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Modo de Reproducción:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Modo de Reproducción:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21994,12 +24241,30 @@ msgstr "Cambiar Tipo Base"
msgid "Current Frame"
msgstr "Nombre de la escena actual"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Modo Paneo"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Respetar Mayúsculas/Minúsculas"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Por Defecto"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Inicializar"
@@ -22041,6 +24306,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Perfil de Características de Godot"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Cambiar Valor de Entrada"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Cargar Valores por Defecto"
@@ -22054,6 +24329,16 @@ msgid "Fallback Environment"
msgstr "Ver Entorno"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Escena Principal"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Escena"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -22071,10 +24356,32 @@ msgstr "Lineal Izquierda"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Inicializar"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Interfaz de Usuario"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -22116,12 +24423,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "Release"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22133,7 +24440,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22152,13 +24459,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Enviar comentarios sobre la documentación"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Bypass"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22179,19 +24487,10 @@ msgid "Post Gain"
msgstr "Post"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Recursos"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22227,7 +24526,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Tamaño:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22235,14 +24534,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Modo de Reproducción:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Enviar comentarios sobre la documentación"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22250,7 +24543,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Bypass"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22263,18 +24556,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Tiempo de espera."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Nodo Mix"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22295,13 +24583,33 @@ msgid "Channel Disable Time"
msgstr "Cambiar Tiempo de Blend"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Agregar Puerto de Entrada"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Capturar desde Pixel"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Variable Global"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Perspectiva"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22315,19 +24623,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Tamaño:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "Vista Libre A La Izquierda"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Lineal"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Vista Previa Por Defecto"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Inicializar"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Modo Colisión"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Modo Colisión"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Modo Colisión"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Modo Colisión"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Modo Colisión"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Modo Colisión"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Centro Izquierda"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22369,6 +24753,11 @@ msgstr "Particionando..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtrar señales"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Expresión"
@@ -22527,7 +24916,7 @@ msgstr "Modo de Interpolación"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Abrir"
#: servers/visual_server.cpp
@@ -22677,5 +25066,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "Cambiar Tamaño de Cámara"
diff --git a/editor/translations/et.po b/editor/translations/et.po
index c2ad73e735..2aa61272ad 100644
--- a/editor/translations/et.po
+++ b/editor/translations/et.po
@@ -22,6 +22,59 @@ msgstr ""
"X-Generator: Weblate 4.7.2-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Virnakaadrid"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Luba"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Liigutamisrežiim"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Suurus: "
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Suurus: "
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Ava dokumentatsioon"
@@ -31,11 +84,99 @@ msgstr "Ava dokumentatsioon"
msgid "Window"
msgstr "Uus aken"
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Doki asukoht"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Suurus: "
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Redaktor"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Interpolatsiooni režiim"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Ressursi tee"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Skaleerimisrežiim"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error String"
+msgstr "Redaktori sätted"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Viga:"
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -61,9 +202,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funktsioonid"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -90,6 +243,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Ühenda"
@@ -98,25 +255,67 @@ msgstr "Ühenda"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Objekte kuvatud"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Võrgu profileerija"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Sõlm"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Ühenda"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Skaleerimisrežiim"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr ""
@@ -165,6 +364,16 @@ msgstr "Kehtetud argumendid '%s' ehitamise jaoks"
msgid "On call to '%s':"
msgstr "'%' kutsudes:"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Olek"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -205,10 +414,158 @@ msgstr "Kopeeri valik"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Tähelepanu!"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Kogukond"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Eelseadistus"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Otsi"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Konstant"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Eelseadistus"
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Skaleerimisrežiim"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(väärtus)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Muuda"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Kasutus"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Frontaal"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -223,10 +580,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr "Projekti sätted..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Nimi"
@@ -409,18 +768,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtreeri sõlmed"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -449,7 +810,7 @@ msgstr "Profileerija"
msgid "Max Functions"
msgstr "Loo funktsioon"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
msgstr ""
@@ -521,15 +882,27 @@ msgstr "Tipud"
msgid "Resource"
msgstr "Ressurss"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Sule stseen"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Ressursi tee"
+msgid "Path"
+msgstr "Tee"
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Kasutus"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -543,7 +916,7 @@ msgstr "Testimine"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -575,7 +948,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -646,8 +1019,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "Skaleerimisrežiim"
@@ -664,7 +1042,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -939,8 +1317,10 @@ msgstr "Redaktor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animatsioon"
@@ -1083,6 +1463,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1470,7 +1852,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Ainulaadne"
@@ -1637,13 +2019,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Sõltuvused"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Tee"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Sõltuvused:"
@@ -1775,11 +2150,11 @@ msgid "Lead Developer"
msgstr "Juhtiv arendaja"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Projekti juht "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "projektihaldur"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2125,7 +2500,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Luba"
@@ -2611,8 +2988,11 @@ msgstr "Kuva varjutamata"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Liigutamisrežiim"
@@ -2632,6 +3012,16 @@ msgstr "Praegune profiil:"
msgid "Current Path"
msgstr "Praegune profiil:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Lülita varjatud failid sisse/välja"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Mine tagasi"
@@ -2652,7 +3042,8 @@ msgstr "Lülita varjatud failid sisse/välja"
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2773,6 +3164,8 @@ msgid "Theme Properties"
msgstr "Teema atribuudid"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2883,14 +3276,18 @@ msgid "Method"
msgstr "Meetod"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Signaal"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Konstant"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Atribuut"
@@ -2902,6 +3299,34 @@ msgstr "Teema atribuut"
msgid "Property:"
msgstr "Atribuut:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Väärtus"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Ainult meetodid"
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Kuvamise kutsungid"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Mängi"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3628,7 +4053,7 @@ msgstr "Atribuudid"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr ""
@@ -3675,7 +4100,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Doki asukoht"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4282,7 +4707,10 @@ msgstr ""
msgid "On"
msgstr "Sees"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Kiht"
@@ -4386,11 +4814,26 @@ msgstr "Teisenda..."
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Muuda tüüpi"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Ressurss"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Luba"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Uus skript"
@@ -4526,7 +4969,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4599,11 +5042,6 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Lülita varjatud failid sisse/välja"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Pisipilt..."
@@ -4653,15 +5091,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4675,20 +5113,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Tüüp"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Suurus: "
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4697,12 +5128,12 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Kuvamise kutsungid"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Kuvamise kutsungid"
@@ -4712,11 +5143,11 @@ msgstr "Kuvamise kutsungid"
msgid "Navigation"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4737,7 +5168,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4829,7 +5260,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4933,7 +5364,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5158,7 +5589,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5193,8 +5626,7 @@ msgstr "Uus projekt"
msgid "Editor SSL Certificates"
msgstr "Redaktori sätted"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "projektihaldur"
@@ -5355,6 +5787,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6758,8 +7194,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6844,6 +7280,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6852,6 +7289,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6933,6 +7372,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -7052,7 +7492,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7217,11 +7657,11 @@ msgstr "Litsents (Z-A)"
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8278,6 +8718,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8818,16 +9259,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8911,6 +9355,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9359,7 +9804,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9402,6 +9848,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9583,7 +10030,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9599,7 +10047,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Perspektiiv"
@@ -9693,7 +10141,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
#, fuzzy
msgid "Rotate"
msgstr "Pööramisrežiim"
@@ -9958,7 +10406,7 @@ msgstr ""
msgid "Use Local Space"
msgstr "Kasuta kohalikku ruumi"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Kasuta naksamist"
@@ -10338,6 +10786,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Kordus"
@@ -10877,15 +11328,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Muuda tüüpi"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11219,6 +11661,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -11226,7 +11669,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -11816,7 +12259,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12561,6 +13005,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12574,10 +13022,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12634,7 +13078,8 @@ msgstr "Skript"
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12957,6 +13402,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "projektihaldur"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13101,10 +13553,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13156,10 +13604,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13307,11 +13751,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13498,7 +13938,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -14234,7 +14676,7 @@ msgid "Monitor"
msgstr "Jälgija"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Väärtus"
@@ -14258,6 +14700,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Ressursi tee"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14328,7 +14775,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14340,13 +14787,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14520,16 +14970,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-#, fuzzy
-msgid "Message"
-msgstr "Kasutus"
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14601,30 +15046,20 @@ msgid "Display"
msgstr "Kuva kõik"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14656,10 +15091,6 @@ msgid "Use V-Sync"
msgstr "Kasuta naksamist"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14667,7 +15098,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Luba"
@@ -14684,10 +15123,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14720,10 +15155,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
#, fuzzy
msgid "Force FPS"
msgstr "Ressursi tee"
@@ -14755,8 +15186,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "Kaadri aeg (sek)"
#: main/main.cpp
msgid "Low Processor Mode"
@@ -14767,10 +15199,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14831,14 +15259,15 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filtreeri sõlmed"
-#: main/main.cpp
-msgid "Bg Color"
-msgstr ""
+#: main/main.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "BG Color"
+msgstr "Vidinad"
#: main/main.cpp
msgid "macOS Native Icon"
@@ -14919,6 +15348,7 @@ msgid "Main Loop Type"
msgstr "Muuda tüüpi"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14940,7 +15370,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Mine tagasi"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14981,22 +15411,30 @@ msgstr ""
msgid "Operation"
msgstr "Versioon:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Use Collision"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
msgid "Collision Layer"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
msgid "Collision Mask"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Teisenda..."
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15004,10 +15442,12 @@ msgstr "Materjali muutused"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -15020,10 +15460,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -15035,6 +15483,12 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15044,6 +15498,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "Kustuta sõlm(ed)"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -15061,19 +15520,83 @@ msgid "Path Rotation"
msgstr "Konstant"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Kasuta kohalikku ruumi"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Pidev"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Konstant"
+
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Compression Mode"
msgstr ""
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Skaleerimisrežiim"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Sisesta võti siia"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Kasuta naksamist"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Salvestan faili:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Lae"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15129,12 +15652,18 @@ msgstr "Teegid: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Klass"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Skripti nimi:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Fookuse tee"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15234,6 +15763,171 @@ msgstr "Ekspordi võrgu kogum"
msgid "Export GLTF..."
msgstr "Ekspordi..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Tagavaade"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Komponendid"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Formaat"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Sisesta võti siia"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Tagavaade"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Vaikimisi"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Suurus: "
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Sirgjooneline"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Muuda"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Skaleerimisrežiim"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Materjali muutused"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Tõlked"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Pööramisrežiim"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Pööramisrežiim"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15244,10 +15938,23 @@ msgid "Godot Bone Node"
msgstr "Kustuta sõlm(ed)"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Fookuse alge"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15255,7 +15962,53 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "Versioon:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Versioon:"
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "Sõlm"
@@ -15278,6 +16031,16 @@ msgstr ""
msgid "Materials"
msgstr "Materjali muutused"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Stseeni tee:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Sõlm"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15319,17 +16082,46 @@ msgstr "Kustuta sõlm(ed)"
msgid "Animations"
msgstr "Animatsioon"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Eesvaade"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Kustuta sõlm(ed)"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Kustuta sõlm(ed)"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Kustuta sõlm(ed)"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15509,12 +16301,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Liigutamisrežiim"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15532,11 +16330,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15623,6 +16421,15 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Formaat"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15630,6 +16437,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15647,13 +16458,57 @@ msgstr "Perspektiiv"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Nimi"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Sätted..."
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "Kirjeldus"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Muuda tüüpi"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Olek"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15695,13 +16550,6 @@ msgstr ""
msgid "Visual Script"
msgstr "Eelmine skript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Funktsioonid"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -16016,6 +16864,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -16025,6 +16874,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Filtreeri sõlmed"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Muuda tüüpi"
@@ -16123,12 +16977,29 @@ msgid "Basic Type"
msgstr "Muuda tüüpi"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Kopeeri sõlme tee"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Laadi vaikimisi"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Kehtivad märgid:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Skaleerimisrežiim"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16189,10 +17060,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16234,6 +17101,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Nimi"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16311,6 +17183,10 @@ msgstr ""
msgid "SubCall"
msgstr "Kutsungid"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16369,6 +17245,11 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Aeg"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16397,6 +17278,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16405,9 +17290,14 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr ""
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Aeg maha."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -16436,6 +17326,10 @@ msgstr ""
msgid "Visibility State"
msgstr "Sea nähtavus sisse/välja"
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17242,6 +18136,59 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Kaadri %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Skaleerimisrežiim"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Mängi"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Kustuta sõlm(ed)"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Jälgija"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Jälgija"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -17252,22 +18199,30 @@ msgid "Space Override"
msgstr "Salvesta kõik"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Point"
+msgstr "Liiguta Bezieri punkte"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Kinemaatiline eelvaade"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Sirgjooneline"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17278,8 +18233,8 @@ msgstr "Lisa siin"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Ava heliliinide paigutus"
+msgid "Override"
+msgstr "Salvesta kõik"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17299,10 +18254,10 @@ msgid "Pitch Scale"
msgstr "Skaleerimisrežiim"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-#, fuzzy
-msgid "Playing"
-msgstr "Mängi"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
+msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17310,7 +18265,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -17339,13 +18295,28 @@ msgstr "Kopeeri sõlme tee"
msgid "Anchor Mode"
msgstr "Liigutamisrežiim"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Pööramisrežiim"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Praegune profiil:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 vaateaken"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Liigutamisrežiim"
@@ -17355,31 +18326,53 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Screen"
+msgstr "Kuvamise kutsungid"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Limits"
+msgstr "Kuvamise kutsungid"
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Skaleerimisrežiim"
@@ -17389,28 +18382,63 @@ msgstr "Skaleerimisrežiim"
msgid "Light Mode"
msgstr "Paremvaade"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Optimiseeri Animatsiooni"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Muuda animatsiooni silmust"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Sea nähtavus sisse/välja"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Sea nähtavus sisse/välja"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Valimisrežiim"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17427,6 +18455,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17452,6 +18484,18 @@ msgid "Build Mode"
msgstr "Skaleerimisrežiim"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "(Redaktor keelatud)"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17482,6 +18526,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Emitting"
+msgstr "Sätted..."
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17491,15 +18542,14 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Speed Scale"
-msgstr "Skaleerimisrežiim"
+msgid "Preprocess"
+msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -17524,11 +18574,22 @@ msgstr "Kuva kaardisagedus"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Projektid"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17541,8 +18602,10 @@ msgstr ""
msgid "Texture"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17552,9 +18615,19 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Vidinad"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Formaat"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -17579,7 +18652,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17618,11 +18692,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17657,16 +18726,31 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Sõlm"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Sõlm"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+msgid "Disable Collision"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17674,11 +18758,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17688,41 +18772,40 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Redaktor"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Muuda"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
-msgstr ""
+#, fuzzy
+msgid "Layer Min"
+msgstr "Kiht"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Kiht"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17730,28 +18813,33 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Tagavaade"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Kuva failikuvajas"
+msgid "Gradient Length"
+msgstr "Vaikimisi"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filtreeri sõlmed"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Filtreeri sõlmed"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Sulge"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Skaleerimisrežiim"
@@ -17768,6 +18856,11 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Vaikimisi"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17798,23 +18891,38 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Ühenda"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17843,12 +18951,22 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Altvaade"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Tipud"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -17870,12 +18988,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Pööramisrežiim"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17888,20 +19002,62 @@ msgstr "Konstant"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Kuva kõik"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Muuda tüüpi"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Uus skript"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Animatsioon"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Peegel"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17930,11 +19086,17 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Sea nähtavus sisse/välja"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17946,6 +19108,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17956,12 +19130,22 @@ msgid "Layers"
msgstr "Kiht"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Ainult konstandid"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Ainult konstandid"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funktsioonid"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17999,9 +19183,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Kustuta sõlm(ed)"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Pidev"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18009,6 +19198,25 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Jälgija"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Intervall:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18016,28 +19224,79 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Ressursi tee"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Formaat"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Kasuta kohalikku ruumi"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Skaleerimisrežiim"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -18045,9 +19304,8 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-#, fuzzy
-msgid "Invert Border"
-msgstr "Sisesta võti"
+msgid "Vertex Colors"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
@@ -18059,21 +19317,43 @@ msgid "Gizmo Extents"
msgstr "Vidinad"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Uus projekt"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Konstant"
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18100,6 +19380,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Kaadri %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filtreeri sõlmed"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18112,47 +19402,66 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
-msgstr ""
+#, fuzzy
+msgid "Quadrant Size"
+msgstr "Eesvaade"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Redaktor"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr "Kuva lähtekoht"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
-msgstr ""
+#, fuzzy
+msgid "Y Sort"
+msgstr "Sordi:"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
+msgid "Show Collision"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Sea nähtavus sisse/välja"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Centered Textures"
+msgstr "Lubatud funktsioonid:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
-msgid "Normal"
-msgstr "Formaat"
+msgid "Shape Centered"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
-msgid "Pressed"
-msgstr "Eelseadistus"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18170,17 +19479,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Lähtesta siini valjus"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Lähtesta siini valjus"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -18188,10 +19487,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18206,8 +19505,9 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
-msgstr ""
+#, fuzzy
+msgid "Anchor ID"
+msgstr "Liigutamisrežiim"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
@@ -18223,6 +19523,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Skaleerimisrežiim"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18249,33 +19554,37 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animatsioon"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Atribuudi rada"
+msgid "Tracking"
+msgstr "Pakin"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -18289,6 +19598,15 @@ msgstr ""
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18319,6 +19637,13 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Vidinad"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18333,47 +19658,65 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "Vaikimisi"
+msgid "Use Denoiser"
+msgstr "Filtreeri sõlmed"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Kuva keskkond"
+msgid "Use Color"
+msgstr "Muuda tüüpi"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Vaikimisi"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Üldine"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Suurus: "
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Kustuta sõlm(ed)"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Kustuta sõlm(ed)"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Jäädvusta"
+msgid "Custom Energy"
+msgstr "Kustuta sõlm(ed)"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Versioon:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -18382,16 +19725,26 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Sõlme nimi:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Atribuudi rada"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Projekt"
@@ -18400,6 +19753,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "Lähim"
@@ -18408,8 +19765,9 @@ msgstr "Lähim"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18418,13 +19776,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Jäädvusta"
#: scene/3d/collision_object.cpp
msgid ""
@@ -18479,15 +19838,25 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+#, fuzzy
+msgid "Box Extents"
+msgstr "Vidinad"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+#, fuzzy
+msgid "Ring Height"
+msgstr "Testimine"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -18504,12 +19873,15 @@ msgid "Portal Mode"
msgstr "Pööramisrežiim"
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18517,20 +19889,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Versioon:"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18564,45 +19931,44 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Pööramisrežiim"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Lähtesta siini valjus"
#: scene/3d/light.cpp servers/visual_server.cpp
msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Skaleerimisrežiim"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Kuva failikuvajas"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Laadi vaikimisi"
#: scene/3d/light.cpp
@@ -18614,18 +19980,33 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "3D muundus rada"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Ülevaataja"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Testimine"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18681,9 +20062,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Sea nähtavus sisse/välja"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Kuvamise kutsungid"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Kuvamise kutsungid"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18711,7 +20102,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18739,6 +20130,10 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+msgid "Exclude Nodes"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18791,40 +20186,79 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Mine tagasi"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Vaikimisi"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Rühmad"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Siluja"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Pööramisrežiim"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Projekt"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Luba"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Vaateakna sätted"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Energy"
msgstr ""
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Vaateakna sätted"
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -18850,6 +20284,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18887,6 +20325,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -18942,6 +20384,15 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "Luba"
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18962,6 +20413,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18985,10 +20440,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18997,7 +20448,15 @@ msgstr ""
msgid "Gizmo"
msgstr "Vidinad"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19047,13 +20506,45 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "Versioon:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funktsioonid"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Viga:"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Versioon:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -19080,27 +20571,30 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Liiguta Bezieri punkte"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Paigalda"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19121,10 +20615,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19138,6 +20634,10 @@ msgid "Auto Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
+msgid "Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19172,6 +20672,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -19188,11 +20692,25 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Frontaal"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Täpsem"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Täpsemad sätted"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19208,10 +20726,6 @@ msgid "Assigned Animation"
msgstr "Optimiseeri Animatsiooni"
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19231,23 +20745,16 @@ msgid "Playback Options"
msgstr "Klassi valikud:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Vaikimisi"
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Active"
msgstr ""
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-#, fuzzy
-msgid "Playback Speed"
-msgstr "Mängi stseeni"
-
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
msgstr ""
@@ -19290,9 +20797,19 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Animatsiooni sisestus"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Lisa rada"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19302,15 +20819,84 @@ msgstr ""
msgid "Playback"
msgstr "Mängi"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Kleebi parameetrid"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Ressursi tee"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animatsioon"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Sõlm"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Interpolatsiooni režiim"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Salvesta kõik"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Kustuta sõlm(ed)"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Loo funktsioon"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Mängi stseeni"
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -19321,13 +20907,22 @@ msgstr "Valimisrežiim"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Horizontal"
msgstr "Eemalda horisontaalne juht"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Vertical"
+msgstr "Tipud"
+
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -19336,11 +20931,11 @@ msgid "Action Mode"
msgstr "Funktsioonid"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -19353,6 +20948,11 @@ msgstr "Kiirklahvid"
msgid "Group"
msgstr "Rühmad"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Kopeeri tekst"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19362,6 +20962,15 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Laienda kõik"
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19370,6 +20979,34 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Valimisrežiim"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Pööramisrežiim"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Pööramisrežiim"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Luba"
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19410,27 +21047,28 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Eemalda horisontaalne juht"
+msgid "Min Size"
+msgstr "Suurus: "
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Lukusta vaateakna pöördenurk"
+msgid "Clip Content"
+msgstr "Konstant"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Tööriistad"
#: scene/gui/control.cpp
#, fuzzy
@@ -19438,21 +21076,16 @@ msgid "Focus"
msgstr "Fookuse tee"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Liigutamisrežiim"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Filtreeri sõlmed"
+msgid "Default Cursor Shape"
+msgstr "Lae vaikimise siini paigutus."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19461,16 +21094,9 @@ msgid "Size Flags"
msgstr "Suurus: "
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "Valimisrežiim"
#: scene/gui/control.cpp
#, fuzzy
@@ -19486,9 +21112,12 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-#, fuzzy
-msgid "Dialog Text"
-msgstr "Kopeeri tekst"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -19499,11 +21128,45 @@ msgid "Please Confirm..."
msgstr "Palun kinnita..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Salvesta kõik"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Peab kasutama kehtivat laiendit."
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+#, fuzzy
+msgid "Right Disconnects"
+msgstr "Katkesta ühendus"
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Paigalda"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
+msgstr "Animatsiooni sisestus"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Animatsiooni sisestus"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Kustuta sõlm(ed)"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -19515,10 +21178,25 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Sulge"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Vali"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Kogukond"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19529,7 +21207,15 @@ msgid "Timers"
msgstr "Aeg"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -19537,13 +21223,32 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Testimine"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Skaleerimisrežiim"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Eesvaade"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19570,6 +21275,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Kehtivad märgid:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Kontekstuaalne abi"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtreeri sõlmed"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtreeri sõlmed"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Kiirklahvid"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtreeri sõlmed"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Filtreeri sõlmed"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Paremvaade"
@@ -19579,36 +21332,46 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Doki asukoht"
+msgid "Blink Speed"
+msgstr "Mängi stseeni"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
+#: scene/gui/menu_button.cpp
+#, fuzzy
+msgid "Switch On Hover"
+msgstr "Frontaal"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+#, fuzzy
+msgid "Region Rect"
+msgstr "Hiljuti avatud"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19624,12 +21387,41 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Kaasav"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Kustuta Valim"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Kustuta Valim"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Kustuta Valim"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Otsi"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -19639,22 +21431,76 @@ msgstr "Hiljutised:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "(väärtus)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Väärtus"
+
+#: scene/gui/range.cpp
+msgid "Page"
msgstr ""
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Muuda"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Rühmad"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Kopeeri sõlme tee"
+
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Kaadri aeg (sek)"
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Kehtivad märgid:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Kopeeri tekst"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -19662,6 +21508,29 @@ msgid "Tab Size"
msgstr "Suurus: "
#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Fit Content Height"
+msgstr "Testimine"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Vali see kaust"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Praegune profiil:"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19678,13 +21547,52 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Filtreeri sõlmed"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtreeri sõlmed"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Ahenda kõik"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -19699,71 +21607,126 @@ msgstr ""
msgid "Current Tab"
msgstr "(Praegune)"
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Jäta katkepunktid vahele"
+
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Hiding Enabled"
+msgstr "Luba"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Luba"
+
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Redaktor keelatud)"
+msgid "Scroll Horizontal"
+msgstr "Eemalda horisontaalne juht"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Kuvamise kutsungid"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Skaleerimisrežiim"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Laienda kõik"
+msgid "Focused"
+msgstr "Fookuse tee"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Click Mask"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Laienda kõik"
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
+msgid "Over"
msgstr "Trepi üle"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Teema atribuudid"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Skaleerimisrežiim"
@@ -19777,13 +21740,23 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
msgstr ""
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Kustuta sõlm(ed)"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Interpolatsiooni režiim"
+
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""
@@ -19793,6 +21766,19 @@ msgid "(Other)"
msgstr "(Muu)"
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Folding"
+msgstr ""
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Tee stseeni juurikaks"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19801,8 +21787,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Lisa rada"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -19810,14 +21800,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Doki asukoht"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Kuva vaateaken"
+msgid "Stretch Shrink"
+msgstr "Valimisrežiim"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Kuva vaateaken"
#: scene/main/http_request.cpp
@@ -19856,6 +21846,11 @@ msgstr "Kirjeldus"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Impordi"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Skaleerimisrežiim"
@@ -19883,6 +21878,33 @@ msgstr "Sea mitu:"
msgid "Custom Multiplayer"
msgstr "Sea mitu:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Liigutamisrežiim"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Interpolatsiooni režiim"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Aeg"
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Navigation Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -19892,6 +21914,16 @@ msgstr "Tee stseeni juurikaks"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Sea mitu:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolatsiooni režiim"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19920,11 +21952,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Interpolatsiooni režiim"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -19950,12 +21977,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19982,18 +22009,13 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-#, fuzzy
-msgid "Wait Time"
-msgstr "Aeg"
-
-#: scene/main/timer.cpp
-msgid "Paused"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Aeg"
+msgid "Viewport Path"
+msgstr "1 vaateaken"
#: scene/main/viewport.cpp
msgid ""
@@ -20010,6 +22032,19 @@ msgid ""
"dimensions to render anything."
msgstr "Vaateakne suurus peab olema suurem kui 0, et kuvada."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Salvesta kõik"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20020,6 +22055,37 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Tõlked"
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Kombinatsioon"
+
+#: scene/main/viewport.cpp
+msgid "Disable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Sirgjooneline"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Silumine"
@@ -20028,20 +22094,47 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Muuda animatsiooni uuendamise režiimi"
+msgid "Clear Mode"
+msgstr "Filtreeri sõlmed"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Luba"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Luba"
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable Input"
+msgstr ""
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+msgid "Canvas Transform"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Konstant"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20063,15 +22156,28 @@ msgstr "Kustuta sõlm(ed)"
msgid "Loop Mode"
msgstr "Liigutamisrežiim"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(väärtus)"
+msgid "Loop Begin"
+msgstr "Liigutamisrežiim"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Väärtus"
+msgid "Loop End"
+msgstr "Liigutamisrežiim"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
@@ -20082,17 +22188,17 @@ msgstr "Poolresolutioon"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Ülevaataja"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Salvesta kõik"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Fookuse tee"
@@ -20102,6 +22208,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Funktsioonid"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Signaalid"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Klassi valikud:"
@@ -20117,255 +22233,230 @@ msgstr ""
msgid "Background"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Mode"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Custom FOV"
+msgstr "Kustuta sõlm(ed)"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Ava dokumentatsioon"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Pööramisrežiim"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Pööramisrežiim"
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
+msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Animatsioon"
#: scene/resources/environment.cpp
msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Salvestan faili:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Skaleerimisrežiim"
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Skaleerimisrežiim"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth End"
+msgstr "Skaleerimisrežiim"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Skaleerimisrežiim"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtreeri sõlmed"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Tõlked"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtreeri sõlmed"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Liigutamisrežiim"
+msgid "Height Min"
+msgstr "Paremvaade"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Max"
+msgstr "Paremvaade"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Ekspordi"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-#, fuzzy
-msgid "SS Reflections"
-msgstr "Kopeeri valik"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Vali see kaust"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
+msgid "SS Reflections"
+msgstr "Kopeeri valik"
#: scene/resources/environment.cpp
-msgid "SSAO"
+msgid "Max Steps"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Skaleerimisrežiim"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Light Affect"
+msgstr "Paremvaade"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Paigalda"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Tõlked"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow Strength"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+#, fuzzy
+msgid "HDR Scale"
+msgstr "Skaleerimisrežiim"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -20373,26 +22464,42 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Versioon:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Formaat"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Hoiatus!"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Hiljutised:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Paigalda"
+
+#: scene/resources/gradient.cpp
+msgid "Offsets"
+msgstr ""
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -20401,6 +22508,14 @@ msgstr ""
msgid "Map Depth"
msgstr ""
+#: scene/resources/height_map_shape.cpp
+msgid "Map Data"
+msgstr ""
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
msgid "Render Priority"
msgstr ""
@@ -20420,48 +22535,61 @@ msgid "Parameters"
msgstr "Materjali muutused"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Skaleerimisrežiim"
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "Skaleerimisrežiim"
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Interpolatsiooni režiim"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Kuva traatraamina"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Eesvaade"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Skaleerimisrežiim"
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Eemalda horisontaalne juht"
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
-msgstr ""
+#, fuzzy
+msgid "H Frames"
+msgstr "Kaadri %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Kaadri %"
#: scene/resources/material.cpp
msgid "Albedo"
@@ -20480,10 +22608,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20504,10 +22628,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20534,32 +22654,34 @@ msgid "Ambient Occlusion"
msgstr "Vaateakna sätted"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Pööramisrežiim"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Skaleerimisrežiim"
+msgid "Min Layers"
+msgstr "Kiht"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Kiht"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20572,32 +22694,21 @@ msgstr "Tõlked"
msgid "Refraction"
msgstr "Versioon:"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+#, fuzzy
+msgid "UV Layer"
+msgstr "Kiht"
#: scene/resources/material.cpp
msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20605,39 +22716,23 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Async Mode"
msgstr "Skaleerimisrežiim"
#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp
#, fuzzy
msgid "Blend Shape Mode"
msgstr "Skaleerimisrežiim"
@@ -20670,7 +22765,22 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+#, fuzzy
+msgid "Transform Array"
+msgstr "3D muundus rada"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "3D muundus rada"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Formaat"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20686,6 +22796,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Skripti nimi:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -20699,11 +22814,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Suurus: "
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Liida stseenist"
@@ -20717,10 +22827,6 @@ msgid "Max Error"
msgstr "Viga:"
#: scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20732,6 +22838,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20740,36 +22858,71 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Polygon Points"
+msgstr ""
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Liiguta Bezieri punkte"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "Valimisrežiim"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Formaat"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "Muuda tüüpi"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "Muuda tüüpi"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "Redaktor"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "Sisesta võti siia"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20801,6 +22954,18 @@ msgstr "Altvaade"
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20823,16 +22988,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "Muuda tüüpi"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Salvestan faili:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -20840,12 +23003,9 @@ msgid "Ground"
msgstr "Rühmad"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Katkepunktid"
#: scene/resources/sky.cpp
#, fuzzy
@@ -20853,31 +23013,19 @@ msgid "Sun"
msgstr "Käivita"
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20890,10 +23038,6 @@ msgid "Expand Margin"
msgstr "Laienda kõik"
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20902,10 +23046,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20921,10 +23061,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -20946,12 +23082,28 @@ msgstr "Muuda tüüpi"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Liida stseenist"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Skaleerimisrežiim"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Jäädvusta"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Skaleerimisrežiim"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Skaleerimisrežiim"
#: scene/resources/texture.cpp
#, fuzzy
@@ -20963,12 +23115,30 @@ msgstr "Muuda tüüpi"
msgid "Current Frame"
msgstr "Virnakaadrid"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Skaleerimisrežiim"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Tõstutundlik"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Vaikimisi"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -21005,6 +23175,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Godoti funktsiooniprofiil"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Vaikimisi"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Laadi vaikimisi"
@@ -21018,6 +23198,16 @@ msgid "Fallback Environment"
msgstr "Kuva keskkond"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Kuvamise kutsungid"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Stseen"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21035,10 +23225,31 @@ msgstr "Vaikimisi"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Kasutajaliides"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -21079,11 +23290,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21095,7 +23306,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21114,13 +23325,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Saada dokumentatsioonide tagasiside"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Jäta vahele"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21140,19 +23352,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Ressurss"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -21188,7 +23391,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Suurus: "
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -21196,21 +23399,16 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Msec"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Saada dokumentatsioonide tagasiside"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Jäta vahele"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21223,17 +23421,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Aeg maha."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -21252,13 +23446,33 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Lähtesta siini valjus"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Jäädvusta"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Konstant"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Perspektiiv"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21272,19 +23486,88 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Suurus: "
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Sirgjooneline"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Kinemaatiline eelvaade"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Sirgjooneline"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Point"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Formaat"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Depth"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Safe Fraction"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Unsafe Fraction"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21320,6 +23603,11 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtreeri sõlmed"
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -21473,7 +23761,7 @@ msgstr "Interpolatsiooni režiim"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Ava"
#: servers/visual_server.cpp
@@ -21616,5 +23904,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/eu.po b/editor/translations/eu.po
index eebcf528dc..fbc74dbab4 100644
--- a/editor/translations/eu.po
+++ b/editor/translations/eu.po
@@ -21,6 +21,57 @@ msgstr ""
"X-Generator: Weblate 4.7.2-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Hurrengo karpeta/fitxategia"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Gaitu atxikitzea"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Txandakatu modua"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Min Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Max Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -28,11 +79,98 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Txandakatu pantaila osoa"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Kargatu animazioa"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Editatu azala"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Interpolazio mota"
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Erakutsi guztiak"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error String"
+msgstr "Errorea kargatzean:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Errorea kargatzean:"
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -58,9 +196,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funtzioak:"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -86,6 +236,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Konexio-errorea"
@@ -94,24 +248,65 @@ msgstr "Konexio-errorea"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Blend4 nodoa"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Konexio-errorea"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Trantsizio nodoa"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr ""
@@ -161,6 +356,15 @@ msgstr "'%s' eraikitzeko argumentu baliogabeak"
msgid "On call to '%s':"
msgstr "'%s' deitzean:"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -200,10 +404,152 @@ msgstr "Kargatu animazioa"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Bertsio kontrola"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Komunitatea"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Konstantea"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Atxikitze erlatiboa"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+msgid "Speed"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(balioa)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Channel"
+msgstr ""
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pitch"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -219,10 +565,12 @@ msgstr "Konfiguratu atxikitzea"
msgid "Project Settings Override"
msgstr "Proiektuaren ezarpenak..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -399,18 +747,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Iragazkiak..."
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -439,7 +789,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Funtzioak:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Erabili adierazpen erregularrak"
@@ -511,15 +861,25 @@ msgstr "Propietateak"
msgid "Resource"
msgstr "Baliabidea"
-#: core/resource.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+#: core/resource.cpp
+msgid "Local To Scene"
msgstr ""
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Path"
+msgstr "Bidea"
+
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+msgid "Messages"
+msgstr ""
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -532,7 +892,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -564,7 +924,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -635,8 +995,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -652,7 +1017,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -927,8 +1292,10 @@ msgstr "Editatu azala"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1073,6 +1440,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1458,7 +1827,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1624,13 +1993,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Mendekotasunak"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Bidea"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Mendekotasunak:"
@@ -1769,10 +2131,10 @@ msgid "Lead Developer"
msgstr "Garatzaile nagusia"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr "Proiektu-kudeatzailea "
#: editor/editor_about.cpp
@@ -2120,7 +2482,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2581,8 +2945,11 @@ msgstr "Erakutsi guztiak"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2601,6 +2968,16 @@ msgstr "Hautatu uneko karpeta"
msgid "Current Path"
msgstr "Eszenaren bidea:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Txandakatu ezkutatutako fitxategiak"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Joan atzera"
@@ -2621,7 +2998,8 @@ msgstr "Txandakatu ezkutatutako fitxategiak"
msgid "Toggle Favorite"
msgstr "Txandakatu gogokoa"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Txandakatu modua"
@@ -2740,6 +3118,8 @@ msgid "Theme Properties"
msgstr "Azalaren propietateak"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2850,14 +3230,18 @@ msgid "Method"
msgstr "Metodoa"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Seinalea"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Konstantea"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2869,6 +3253,31 @@ msgstr "Azalaren propietatea"
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Metodoak bakarrik"
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3579,7 +3988,7 @@ msgstr "Propietateak"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Gaitu iragazkia"
@@ -3624,7 +4033,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4228,7 +4637,10 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4331,11 +4743,26 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Kide mota"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Baliabidea"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Gaitu atxikitzea"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4470,7 +4897,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4541,11 +4968,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Txandakatu ezkutatutako fitxategiak"
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4594,15 +5016,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4616,19 +5038,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4637,11 +5053,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4650,11 +5066,11 @@ msgstr ""
msgid "Navigation"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4674,7 +5090,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4765,7 +5181,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4870,7 +5286,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5092,7 +5508,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5124,8 +5542,7 @@ msgstr "Proiektua"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5283,6 +5700,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Hautatu inportatu nahi dituzun nodoak"
@@ -6694,8 +7115,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6780,6 +7201,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6788,6 +7210,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6869,6 +7293,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -6988,7 +7413,7 @@ msgstr "Editatu nodo-iragazkiak"
msgid "Filters..."
msgstr "Iragazkiak..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7153,11 +7578,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8216,6 +8641,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8756,16 +9182,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8849,6 +9278,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Atxikitu"
@@ -9296,7 +9726,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9339,6 +9770,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9519,7 +9951,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9535,7 +9968,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9623,7 +10056,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9881,7 +10314,7 @@ msgstr "Ez da hautapena atxikitzeko lur trinkorik aurkitu."
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Erabili atxikitzea"
@@ -10256,6 +10689,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10796,15 +11232,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Kide mota"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11137,6 +11564,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -11144,7 +11572,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -11724,7 +12152,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12468,6 +12897,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12481,10 +12914,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12541,7 +12970,8 @@ msgstr "Scripta"
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Testua"
@@ -12860,6 +13290,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Proiektu-kudeatzailea "
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13008,10 +13445,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13063,10 +13496,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13213,11 +13642,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13404,7 +13829,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -14139,7 +14566,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14163,6 +14590,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr "Esportatu zerrenda CSV fitxategi batera"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14232,7 +14664,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14244,13 +14676,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14425,15 +14860,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14504,31 +14935,20 @@ msgid "Display"
msgstr "Erakutsi guztiak"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Txandakatu pantaila osoa"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14559,10 +14979,6 @@ msgid "Use V-Sync"
msgstr "Erabili atxikitzea"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14570,7 +14986,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Gaitu atxikitzea"
@@ -14587,10 +15011,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14624,10 +15044,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14658,8 +15074,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "Denbora (s): "
#: main/main.cpp
msgid "Low Processor Mode"
@@ -14670,10 +15087,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14731,14 +15144,15 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Iragazkiak..."
-#: main/main.cpp
-msgid "Bg Color"
-msgstr ""
+#: main/main.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "BG Color"
+msgstr "Kendu elementu guztiak"
#: main/main.cpp
msgid "macOS Native Icon"
@@ -14814,6 +15228,7 @@ msgid "Main Loop Type"
msgstr ""
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14834,7 +15249,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Joan atzera"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Atxikitu nodoaren ertzetara"
@@ -14876,34 +15291,45 @@ msgstr ""
msgid "Operation"
msgstr "Enumerazioak"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Talka formak ikusgai"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Talka formak ikusgai"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Talka formak ikusgai"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Sartu Giltza"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14916,10 +15342,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14931,6 +15365,12 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14940,6 +15380,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "Blend4 nodoa"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14957,19 +15402,84 @@ msgid "Path Rotation"
msgstr "Itsatsi animazioa"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Itsatsi animazioa"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Etengabea"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Itsatsi animazioa"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Erabili adierazpen erregularrak"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Trantsizio nodoa"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Txertatu gakoa hemen"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Erabili atxikitzea"
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Kargatu"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Birkargatu azala"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15025,12 +15535,18 @@ msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Klasea"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Scripta"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Kopiatu bidea"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15127,6 +15643,167 @@ msgstr ""
msgid "Export GLTF..."
msgstr "Esportatu..."
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Osagaiak"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Txertatu gakoa hemen"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Birkargatu azala"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "FOV Size"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Lineal"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Blend4 nodoa"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Txertatu gakoa hemen"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Atxikitu gurasora"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Translazio atzikitzea:"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Erabili biraketa atxikitzea"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Atxikitze modua:"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15137,10 +15814,22 @@ msgid "Godot Bone Node"
msgstr "Blend4 nodoa"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15148,7 +15837,53 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "Bertsio kontrola"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Bertsio kontrola"
+
#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
msgid "Nodes"
msgstr ""
@@ -15168,6 +15903,16 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Eszenaren bidea:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Blend4 nodoa"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15209,17 +15954,45 @@ msgstr ""
msgid "Animations"
msgstr "Kargatu animazioa"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+msgid "Octant Size"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Blend4 nodoa"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Blend4 nodoa"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Blend4 nodoa"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15398,12 +16171,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Atxikitze modua:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15421,11 +16200,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15511,6 +16290,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15518,6 +16305,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15534,12 +16325,56 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Hurrengo karpeta/fitxategia"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Atxikitze ezarpenak"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Deskripzioa"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Kide mota"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15581,13 +16416,6 @@ msgstr ""
msgid "Visual Script"
msgstr "Scripta"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Funtzioak:"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15900,6 +16728,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "Erabili adierazpen erregularrak"
@@ -15910,6 +16739,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Pista Akt./Desakt."
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Kide mota"
@@ -16006,14 +16840,31 @@ msgid "Basic Type"
msgstr "Kide mota"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Kopiatu bidea"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Rpc Call Mode"
+#, fuzzy
+msgid "Use Default Args"
+msgstr "Aurrebista:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
+msgstr "Atxikitze modua:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -16069,10 +16920,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16114,6 +16961,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16189,6 +17040,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16245,6 +17100,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16272,6 +17131,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16280,7 +17143,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16310,6 +17177,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17108,6 +17979,55 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Hurrengo karpeta/fitxategia"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Blend4 nodoa"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -17118,22 +18038,30 @@ msgid "Space Override"
msgstr "gainidatzi:"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Point"
+msgstr "Mugitu Bezier puntuak"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Aurrebista:"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Lineal"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17143,8 +18071,9 @@ msgid "Audio Bus"
msgstr "Audioa"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
-msgstr ""
+#, fuzzy
+msgid "Override"
+msgstr "gainidatzi:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17163,8 +18092,9 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -17173,7 +18103,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -17200,12 +18131,27 @@ msgstr "Propietateak"
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Erabili biraketa atxikitzea"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Uneko bertsioa:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Txandakatu modua"
@@ -17215,31 +18161,51 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Blend4 nodoa"
@@ -17248,27 +18214,61 @@ msgstr "Blend4 nodoa"
msgid "Light Mode"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Itsatsi animazioa"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Itsatsi animazioa"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Atxikitze modua:"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17285,6 +18285,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17309,6 +18313,18 @@ msgid "Build Mode"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Gaitu iragazkia"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17339,6 +18355,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Emitting"
+msgstr "Atxikitze ezarpenak"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17348,13 +18371,13 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
+msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -17379,11 +18402,22 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Proiektua"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17397,8 +18431,10 @@ msgstr ""
msgid "Texture"
msgstr "Testua"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17409,7 +18445,15 @@ msgstr "Talka formak ikusgai"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17436,7 +18480,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17475,11 +18520,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17514,16 +18554,30 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node A"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node B"
+msgstr ""
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Gaitu iragazkia"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17531,11 +18585,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17545,40 +18599,38 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Editatu azala"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17586,27 +18638,31 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Sareta atxikitzea"
#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Gradient Length"
+msgstr "Birkargatu azala"
-#: scene/2d/light_2d.cpp
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Erakutsi fitxategi-kudeatzailean"
+msgid "Filter"
+msgstr "Iragazkiak..."
#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Iragazkiak..."
-#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
+#: scene/2d/light_occluder_2d.cpp
+msgid "Closed"
msgstr ""
-#: scene/2d/light_occluder_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Cull Mode"
msgstr "Txandakatu modua"
@@ -17624,6 +18680,11 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Birkargatu azala"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17656,23 +18717,38 @@ msgstr "Atxikitze modua:"
msgid "End Cap Mode"
msgstr "Atxikitze modua:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Edukiak:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17701,12 +18777,21 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Propietateak"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -17728,12 +18813,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Erabili biraketa atxikitzea"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17746,20 +18827,63 @@ msgstr "Konstantea"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Erakutsi guztiak"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Atxikitze erlatiboa"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Kide mota"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Erabili eskala atxikitzea"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Kargatu animazioa"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Ispilua"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17788,11 +18912,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17804,6 +18933,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17813,12 +18954,22 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Konstanteak bakarrik"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Konstanteak bakarrik"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funtzioak:"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17856,9 +19007,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Kendu elementu guztiak"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Etengabea"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17866,6 +19022,24 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Atxikitze adimentsua"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17873,39 +19047,86 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Erabili biraketa atxikitzea"
+msgid "Collider"
+msgstr "Talka formak ikusgai"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Blend4 nodoa"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-#, fuzzy
-msgid "Invert Border"
-msgstr "Sartu Giltza"
+msgid "Vertex Colors"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
@@ -17916,21 +19137,43 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Proiektua"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Konstantea"
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -17957,6 +19200,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Hurrengo karpeta/fitxategia"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Iragazkiak..."
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17969,43 +19222,64 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Editatu azala"
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+#, fuzzy
+msgid "Show Collision"
+msgstr "Talka formak ikusgai"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Propietateak"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Centered Textures"
+msgstr "Ezaugarriak"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+#, fuzzy
+msgid "Shape Centered"
+msgstr "Atxikitu nodoaren zentrora"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Shape Visible"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -18023,15 +19297,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-msgid "Reverb Bus Name"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -18039,10 +19305,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18057,7 +19323,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -18074,6 +19340,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18100,32 +19370,36 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Itsatsi animazioa"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
+msgid "Tracking"
msgstr "Propietateen pista"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -18141,6 +19415,15 @@ msgstr "Animazioaren transformazioa aldatu"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18170,6 +19453,13 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Edukiak:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18184,46 +19474,65 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "Birkargatu azala"
+msgid "Use Denoiser"
+msgstr "Iragazkiak..."
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "Kendu elementu guztiak"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Birkargatu azala"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Mugitu Bezier puntuak"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Pixel atxikitzea"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Kendu elementu guztiak"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Funtzioak:"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Kaptura"
+msgid "Custom Energy"
+msgstr "Kendu elementu guztiak"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Enumerazioak"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -18232,16 +19541,25 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+msgid "Bone Name"
+msgstr ""
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Propietateen pista"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Proiektua"
@@ -18250,6 +19568,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "Gertukoena"
@@ -18258,8 +19580,9 @@ msgstr "Gertukoena"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18268,13 +19591,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Kaptura"
#: scene/3d/collision_object.cpp
msgid ""
@@ -18329,15 +19653,24 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+#, fuzzy
+msgid "Box Extents"
+msgstr "Edukiak:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -18354,12 +19687,15 @@ msgid "Portal Mode"
msgstr "Txandakatu modua"
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18367,20 +19703,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Enumerazioak"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18414,19 +19745,16 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Bake Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "Atxikitze modua:"
#: scene/3d/light.cpp
-msgid "Shadow Color"
+msgid "Reverse Cull Face"
msgstr ""
#: scene/3d/light.cpp servers/visual_server.cpp
@@ -18434,11 +19762,11 @@ msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
+msgid "Depth Range"
msgstr ""
#: scene/3d/light.cpp
@@ -18446,12 +19774,13 @@ msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Txandakatu modua"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Inportatu profila(k)"
#: scene/3d/light.cpp
@@ -18463,11 +19792,20 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+#, fuzzy
+msgid "Transform Normals"
+msgstr "3D Transformazioaren pista"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18475,6 +19813,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18529,9 +19871,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18559,7 +19909,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18587,6 +19937,10 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+msgid "Exclude Nodes"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18638,37 +19992,74 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Joan atzera"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Aurrebista:"
+
+#: scene/3d/proximity_group.cpp
+msgid "Group Name"
+msgstr ""
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Sareta atxikitzea"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Araztu"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Update Mode"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
+#, fuzzy
+msgid "Box Projection"
+msgstr "Proiektua"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Gaitu atxikitzea"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Color"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+msgid "Ambient Energy"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Contrib"
msgstr ""
#: scene/3d/remote_transform.cpp
@@ -18696,6 +20087,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18733,6 +20128,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -18787,6 +20186,15 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "Gaitu atxikitzea"
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18807,6 +20215,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18830,10 +20242,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18841,7 +20249,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18892,14 +20308,46 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "Enumerazioak"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funtzioak:"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Erabili adierazpen erregularrak"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Ispilua"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Enumerazioak"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18925,27 +20373,30 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Mugitu Bezier puntuak"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Instalatu"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18966,10 +20417,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18982,6 +20435,10 @@ msgid "Auto Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
+msgid "Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19015,6 +20472,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -19031,10 +20492,24 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Gorde"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Kargatu animazioa"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19050,10 +20525,6 @@ msgid "Assigned Animation"
msgstr "Itsatsitako animazioa"
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19073,20 +20544,14 @@ msgid "Playback Options"
msgstr "Klaseko aukerak"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Birkargatu azala"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Active"
msgstr ""
#: scene/animation/animation_player.cpp
@@ -19131,9 +20596,19 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Animazioa Sartu"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Gehitu pista"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19142,15 +20617,82 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Bidea"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Kargatu animazioa"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Blend4 nodoa"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Interpolazio mota"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "gainidatzi:"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Blend4 nodoa"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Funtzioak:"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -19160,12 +20702,21 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Horizontal"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Horizontal"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Vertical"
+msgstr "Propietateak"
+
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -19174,11 +20725,11 @@ msgid "Action Mode"
msgstr "Funtzioak:"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -19189,6 +20740,11 @@ msgstr ""
msgid "Group"
msgstr ""
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Testua"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19198,6 +20754,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19206,6 +20770,34 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Atxikitze modua:"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Atxikitze modua:"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Txandakatu modua"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Gaitu atxikitzea"
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19246,46 +20838,43 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
-msgid "Grow Horizontal"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
msgstr ""
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Erabili biraketa atxikitzea"
+msgid "Clip Content"
+msgstr "Konstantea"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Tresnak"
#: scene/gui/control.cpp
msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-msgid "Focus Mode"
-msgstr ""
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Iragazkiak..."
+msgid "Default Cursor Shape"
+msgstr "Birkargatu azala"
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19293,16 +20882,9 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "Erabili biraketa atxikitzea"
#: scene/gui/control.cpp
#, fuzzy
@@ -19318,7 +20900,11 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-msgid "Dialog Text"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
msgstr ""
#: scene/gui/dialogs.cpp
@@ -19330,11 +20916,44 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "gainidatzi:"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Baliozko luzapena erabili behar du."
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Instalatu"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
+msgstr "Animazioa Sartu"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Animazioa Sartu"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Kendu elementu guztiak"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -19347,10 +20966,24 @@ msgid "Enable grid minimap."
msgstr "Gaitu atxikitzea"
#: scene/gui/graph_node.cpp
+msgid "Show Close"
+msgstr ""
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Inportatu azala"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Komunitatea"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19361,7 +20994,15 @@ msgid "Timers"
msgstr "Denbora:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -19369,13 +21010,31 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Gorde"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+msgid "Icon Scale"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Pixel atxikitzea"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19402,6 +21061,52 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Talka formak ikusgai"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Pista Akt./Desakt."
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Pista Akt./Desakt."
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Pista Akt./Desakt."
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Pista Akt./Desakt."
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19410,36 +21115,43 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Caret Position"
-msgstr "Kargatu animazioa"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
+msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19455,12 +21167,37 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Checkable Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On State Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Bilatu"
+
#: scene/gui/progress_bar.cpp
msgid "Percent"
msgstr ""
@@ -19469,20 +21206,73 @@ msgstr ""
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "(balioa)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Balioa:"
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Exp Edit"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Rounded"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
msgstr ""
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Kendu elementu guztiak"
+
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Denbora (s): "
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Talka formak ikusgai"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-msgid "Bbcode Text"
+msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
@@ -19490,6 +21280,28 @@ msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Hautatu karpeta hau"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Bikoiztu hautatutako gakoa(k)"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19506,13 +21318,51 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Pista Akt./Desakt."
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Pista Akt./Desakt."
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19526,68 +21376,122 @@ msgstr ""
msgid "Current Tab"
msgstr "(Unekoa)"
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Arrastatu eta jaregin berrantolatzeko."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Hiding Enabled"
+msgstr "Gaitu atxikitzea"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Gaitu atxikitzea"
+
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Disabled"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Horizontal"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Draw"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Blend4 nodoa"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Expand"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Focused"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+#, fuzzy
+msgid "Click Mask"
+msgstr "Talka formak ikusgai"
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Azalaren propietateak"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Txandakatu modua"
@@ -19601,13 +21505,23 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
msgstr ""
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Blend4 nodoa"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Interpolazio mota"
+
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""
@@ -19617,6 +21531,19 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Gaitu iragazkia"
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19625,20 +21552,24 @@ msgstr ""
msgid "Audio Track"
msgstr "Gehitu pista"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19679,6 +21610,11 @@ msgstr "Deskripzioa"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Inportatu azala"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Atxikitze modua:"
@@ -19705,6 +21641,33 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Txandakatu modua"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Interpolazio mota"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Trantsizio nodoa"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19713,6 +21676,15 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolazio mota"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19741,11 +21713,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Interpolazio mota"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -19771,12 +21738,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19803,16 +21770,13 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Paused"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Time Left"
-msgstr ""
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Viewport Path"
+msgstr "Kopiatu bidea"
#: scene/main/viewport.cpp
msgid ""
@@ -19828,6 +21792,19 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "gainidatzi:"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19838,6 +21815,38 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Translazio atzikitzea:"
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Jaisten"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Gaitu iragazkia"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Lineal"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Araztu"
@@ -19846,20 +21855,49 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Animazioaren Eguneraketa Modua Aldatu"
+msgid "Clear Mode"
+msgstr "Iragazkiak..."
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Gaitu atxikitzea"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Gaitu atxikitzea"
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Gaitu atxikitzea"
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Animazioaren transformazioa aldatu"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Animazioaren transformazioa aldatu"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19879,26 +21917,35 @@ msgstr ""
msgid "Loop Mode"
msgstr "Atxikitze modua:"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(balioa)"
+msgid "Loop Begin"
+msgstr "Atxikitze modua:"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Balioa:"
+msgid "Loop End"
+msgstr "Atxikitze modua:"
-#: scene/resources/curve.cpp
-msgid "Bake Resolution"
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
msgstr ""
#: scene/resources/curve.cpp
-msgid "Bake Interval"
+msgid "Bake Resolution"
msgstr ""
#: scene/resources/curve.cpp
-msgid "Up Vector"
+msgid "Bake Interval"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19907,6 +21954,11 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "gainidatzi:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Kopiatu bidea"
@@ -19916,6 +21968,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Funtzioak:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Erabili atxikitzea"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Klaseko aukerak"
@@ -19931,279 +21993,262 @@ msgstr ""
msgid "Background"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Mode"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky"
+msgid "Sky Custom FOV"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Lineako dokumentuak"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Erabili biraketa atxikitzea"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Interpolazio mota"
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
+msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Kargatu animazioa"
#: scene/resources/environment.cpp
msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Funtzioak:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Gaitu atxikitzea"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
+msgid "Depth Begin"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
+msgid "Depth End"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
+msgid "Depth Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Pista Akt./Desakt."
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Atxikitze modua:"
+msgid "Transmit Curve"
+msgstr "Trantsizio nodoa"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Pista Akt./Desakt."
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Height Min"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Height Max"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Esportatu"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SS Reflections"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Hautatu karpeta hau"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+msgid "SS Reflections"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "Kudeatu esportazio txantiloiak..."
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
+msgid "Depth Tolerance"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Light Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Instalatu"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Trantsizio nodoa"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Blend4 nodoa"
+msgid "HDR Scale"
+msgstr "Erakutsi guztiak"
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
+msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustments"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Enumerazioak"
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Konexio-errorea"
-#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Kernings"
+msgstr "Atxikitze ezarpenak"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Ascent"
msgstr ""
#: scene/resources/font.cpp
-msgid "Ascent"
+#, fuzzy
+msgid "Distance Field"
+msgstr "Instalatu"
+
+#: scene/resources/gradient.cpp
+msgid "Offsets"
msgstr ""
#: scene/resources/height_map_shape.cpp
@@ -20214,6 +22259,14 @@ msgstr ""
msgid "Map Depth"
msgstr ""
+#: scene/resources/height_map_shape.cpp
+msgid "Map Data"
+msgstr ""
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
msgid "Render Priority"
msgstr ""
@@ -20232,44 +22285,45 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Atxikitze modua:"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Blend4 nodoa"
+msgid "Specular Mode"
+msgstr "Atxikitze modua:"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Interpolazio mota"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Erakutsi guztiak"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Pixel atxikitzea"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Txandakatu modua"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Grow Amount"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -20278,6 +22332,16 @@ msgid "Particles Anim"
msgstr "Itsatsi animazioa"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Hurrengo karpeta/fitxategia"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Hurrengo karpeta/fitxategia"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -20294,10 +22358,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20319,10 +22379,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20347,31 +22403,34 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Txandakatu modua"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Scale"
-msgstr ""
+#, fuzzy
+msgid "Min Layers"
+msgstr "Talka formak ikusgai"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Balioa:"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20384,25 +22443,12 @@ msgstr "Trantsizio nodoa"
msgid "Refraction"
msgstr "Enumerazioak"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Blend4 nodoa"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20410,7 +22456,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20418,39 +22464,23 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Async Mode"
msgstr "Atxikitze modua:"
#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp
#, fuzzy
msgid "Blend Shape Mode"
msgstr "Blend4 nodoa"
@@ -20482,7 +22512,21 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+#, fuzzy
+msgid "Transform Array"
+msgstr "3D Transformazioaren pista"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "3D Transformazioaren pista"
+
+#: scene/resources/multimesh.cpp
+msgid "Color Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20498,19 +22542,19 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
+msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
+msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Min Size"
+msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20527,10 +22571,6 @@ msgid "Max Error"
msgstr "Ispilua"
#: scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20542,6 +22582,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20550,36 +22602,71 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Polygon Points"
+msgstr ""
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Mugitu Bezier puntuak"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "Atxikitze modua:"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Atxikitze modua:"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "Testua"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "Kide mota"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "Editatu azala"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "Txertatu gakoa hemen"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20610,6 +22697,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20631,59 +22730,42 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "Kendu elementu guztiak"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Funtzioak:"
#: scene/resources/sky.cpp
msgid "Ground"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Kendu elementu guztiak"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Curve"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20696,10 +22778,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20708,10 +22786,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20727,10 +22801,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20751,12 +22821,28 @@ msgstr "Kide mota"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Pixel atxikitzea"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Txandakatu modua"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Kaptura"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Txandakatu modua"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Txandakatu modua"
#: scene/resources/texture.cpp
#, fuzzy
@@ -20768,12 +22854,30 @@ msgstr "Kide mota"
msgid "Current Frame"
msgstr "Hurrengo karpeta/fitxategia"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Atxikitze modua:"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Maiuskulak eta minuskulak"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Birkargatu azala"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20810,6 +22914,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Godot ezaugarri profila"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Birkargatu azala"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Inportatu profila(k)"
@@ -20822,6 +22936,15 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Eszenaren bidea:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20839,10 +22962,30 @@ msgstr "Birkargatu azala"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20882,11 +23025,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20898,7 +23041,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20916,11 +23059,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20940,19 +23084,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Baliabidea"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20987,7 +23122,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
+msgid "FFT Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20995,11 +23130,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -21007,7 +23138,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21019,17 +23150,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -21048,13 +23175,32 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Txertatu gakoa hemen"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Kaptura"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Konstantea"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21068,7 +23214,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -21076,11 +23222,83 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Lineal"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Aurrebista:"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Lineal"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Talka formak ikusgai"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Talka formak ikusgai"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Talka formak ikusgai"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Talka formak ikusgai"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Talka formak ikusgai"
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21117,6 +23335,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Pista Akt./Desakt."
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Erabili adierazpen erregularrak"
@@ -21269,7 +23492,7 @@ msgstr "Interpolazio mota"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Ireki"
#: servers/visual_server.cpp
@@ -21411,5 +23634,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/extract.py b/editor/translations/extract.py
index 5f68d7702e..dd86bd1c1f 100755
--- a/editor/translations/extract.py
+++ b/editor/translations/extract.py
@@ -1,5 +1,6 @@
#!/bin/python
+import enum
import fnmatch
import os
import re
@@ -63,22 +64,30 @@ msgstr ""
"""
+class ExtractType(enum.IntEnum):
+ TEXT = 1
+ PROPERTY_PATH = 2
+ GROUP = 3
+
+
# Regex "(?P<name>(?:[^"\\]|\\.)*)" creates a group named `name` that matches a string.
message_patterns = {
- re.compile(r'RTR\("(?P<message>(?:[^"\\]|\\.)*)"(?:, "(?P<context>(?:[^"\\]|\\.)*)")?\)'): False,
- re.compile(r'TTR\("(?P<message>(?:[^"\\]|\\.)*)"(?:, "(?P<context>(?:[^"\\]|\\.)*)")?\)'): False,
- re.compile(r'TTRC\("(?P<message>(?:[^"\\]|\\.)*)"\)'): False,
+ re.compile(r'RTR\("(?P<message>(?:[^"\\]|\\.)*)"(?:, "(?P<context>(?:[^"\\]|\\.)*)")?\)'): ExtractType.TEXT,
+ re.compile(r'TTR\("(?P<message>(?:[^"\\]|\\.)*)"(?:, "(?P<context>(?:[^"\\]|\\.)*)")?\)'): ExtractType.TEXT,
+ re.compile(r'TTRC\("(?P<message>(?:[^"\\]|\\.)*)"\)'): ExtractType.TEXT,
re.compile(
r'TTRN\("(?P<message>(?:[^"\\]|\\.)*)", "(?P<plural_message>(?:[^"\\]|\\.)*)",[^,)]+?(?:, "(?P<context>(?:[^"\\]|\\.)*)")?\)'
- ): False,
+ ): ExtractType.TEXT,
re.compile(
r'RTRN\("(?P<message>(?:[^"\\]|\\.)*)", "(?P<plural_message>(?:[^"\\]|\\.)*)",[^,)]+?(?:, "(?P<context>(?:[^"\\]|\\.)*)")?\)'
- ): False,
- re.compile(r'_initial_set\("(?P<message>[^"]+?)",'): True,
- re.compile(r'GLOBAL_DEF(?:_RST)?\("(?P<message>[^".]+?)",'): True,
- re.compile(r'EDITOR_DEF(?:_RST)?\("(?P<message>[^"]+?)",'): True,
- re.compile(r'ADD_PROPERTY\(PropertyInfo\(Variant::[A-Z]+,\s*"(?P<message>[^"]+?)",'): True,
- re.compile(r'ADD_GROUP\("(?P<message>[^"]+?)",'): False,
+ ): ExtractType.TEXT,
+ re.compile(r'_initial_set\("(?P<message>[^"]+?)",'): ExtractType.PROPERTY_PATH,
+ re.compile(r'GLOBAL_DEF(?:_RST)?\("(?P<message>[^".]+?)",'): ExtractType.PROPERTY_PATH,
+ re.compile(r'EDITOR_DEF(?:_RST)?\("(?P<message>[^"]+?)",'): ExtractType.PROPERTY_PATH,
+ re.compile(
+ r'ADD_PROPERTY\(PropertyInfo\(Variant::[_A-Z0-9]+, "(?P<message>[^"]+?)"[,)]'
+ ): ExtractType.PROPERTY_PATH,
+ re.compile(r'ADD_GROUP\("(?P<message>[^"]+?)", "(?P<prefix>[^"]*?)"\)'): ExtractType.GROUP,
}
@@ -239,6 +248,7 @@ def process_file(f, fname):
reading_translator_comment = False
is_block_translator_comment = False
translator_comment = ""
+ current_group = ""
while l:
@@ -257,22 +267,30 @@ def process_file(f, fname):
translator_comment = translator_comment[:-1] # Remove extra \n at the end.
if not reading_translator_comment:
- for pattern, is_property_path in message_patterns.items():
+ for pattern, extract_type in message_patterns.items():
for m in pattern.finditer(l):
location = os.path.relpath(fname).replace("\\", "/")
if line_nb:
location += ":" + str(lc)
- groups = m.groupdict("")
- msg = groups.get("message", "")
- msg_plural = groups.get("plural_message", "")
- msgctx = groups.get("context", "")
+ captures = m.groupdict("")
+ msg = captures.get("message", "")
+ msg_plural = captures.get("plural_message", "")
+ msgctx = captures.get("context", "")
- if is_property_path:
+ if extract_type == ExtractType.TEXT:
+ _add_message(msg, msg_plural, msgctx, location, translator_comment)
+ elif extract_type == ExtractType.PROPERTY_PATH:
+ if current_group:
+ if msg.startswith(current_group):
+ msg = msg[len(current_group) :]
+ else:
+ current_group = ""
for part in msg.split("/"):
_add_message(_process_editor_string(part), msg_plural, msgctx, location, translator_comment)
- else:
+ elif extract_type == ExtractType.GROUP:
_add_message(msg, msg_plural, msgctx, location, translator_comment)
+ current_group = captures["prefix"]
translator_comment = ""
l = f.readline()
diff --git a/editor/translations/fa.po b/editor/translations/fa.po
index 4b220680de..723704ab97 100644
--- a/editor/translations/fa.po
+++ b/editor/translations/fa.po
@@ -41,6 +41,60 @@ msgstr ""
"X-Generator: Weblate 4.10.1\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "حافظه پنهان خالی است!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "حرکت دادن گره(ها)"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "روشن"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "حالت صدور:"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "باز کردن و اجرای یک اسکریپت"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "باز کردن و اجرای یک اسکریپت"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "شمارش ها"
@@ -50,12 +104,99 @@ msgstr "شمارش ها"
msgid "Window"
msgstr "چارچوب جدید"
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "حالت تمام صفحه"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "برداشتن موج"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "ویرایشگر"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "حالت درون یابی(درون‌یابی روشی است برای یافتن مقدار تابع درون یک بازه)"
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "بومی"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "خطا در بارگذاری:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "خطا در بارگذاری:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "جستجوی راهنما"
@@ -81,9 +222,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "توابع"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -110,6 +263,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "اتصال"
@@ -118,25 +275,66 @@ msgstr "اتصال"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "صدور پروژه"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "تغییر نام"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "اتصال"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "گره جابجای"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -187,6 +385,16 @@ msgstr "آرگومان های نامعتبر برای ساخت '%s'"
msgid "On call to '%s':"
msgstr "به هنگام فراخوان تابع'%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "وضعیت:"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -227,10 +435,165 @@ msgstr "کپی برگزیده"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "دستگاه"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "همه"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "مهار نسخه"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "جامعه"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "بازنشانی بزرگنمایی"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "پویش"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Button"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "ثابت"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Button"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "بازنشانی بزرگنمایی"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "GDNative"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "بومی"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "محور"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(مقدار)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "اندیس:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Action"
+msgstr "افزودن وظیفه"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "تغییر بده"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "تغییر بده"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "سوییچ"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "شماره خط:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -245,10 +608,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr "تنظیمات طرح…"
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "نام"
@@ -431,18 +796,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "صافی:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -471,7 +838,7 @@ msgstr ""
msgid "Max Functions"
msgstr "تغییر نام نقش"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "انتقال را در انیمیشن تغییر بده"
@@ -544,16 +911,28 @@ msgstr "خصوصیات"
msgid "Resource"
msgstr "منبع"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "بستن صحنه"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
+msgid "Path"
+msgstr "آدرس"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "منبع"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "تغییر بده"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "بومی"
@@ -567,7 +946,7 @@ msgstr "آزمودن"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "بایت"
@@ -599,7 +978,7 @@ msgstr "اگزابایت"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -670,8 +1049,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "بومی"
@@ -688,7 +1072,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -963,8 +1347,10 @@ msgstr "ویرایشگر"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "انیمیشن"
@@ -1105,6 +1491,8 @@ msgstr "کلیدها را در انیمیشن جابجا کن"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1502,7 +1890,7 @@ msgstr ""
"سیگنال را تعویض می کند ، آن را در یک صف ذخیره می کند و فقط در زمان بیکاری "
"شلیک می کند."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "تک نما"
@@ -1673,13 +2061,6 @@ msgstr ""
msgid "Dependencies"
msgstr "بستگی‌ها"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "آدرس"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "بستگی‌ها:"
@@ -1818,11 +2199,11 @@ msgid "Lead Developer"
msgstr "توسعه‌دهنده‌ی اصلی"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "مدیر پروژه "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "مدیر پروژه"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2165,7 +2546,9 @@ msgid "Remove Autoload"
msgstr "بارگیری خودکار را حذف کنید"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "روشن"
@@ -2641,8 +3024,11 @@ msgstr "حالت صدور:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "انتخاب حالت"
@@ -2662,6 +3048,16 @@ msgstr "نمایه موجود:"
msgid "Current Path"
msgstr "نمایه موجود:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "نمایش در فایل‌سیستم"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2682,7 +3078,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2800,6 +3197,8 @@ msgid "Theme Properties"
msgstr "خصوصیات زمینه"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2910,14 +3309,18 @@ msgid "Method"
msgstr "روش"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "سیگنال‌"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "ثابت"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "خصیصه"
@@ -2929,6 +3332,34 @@ msgstr "ویژگی زمینه"
msgid "Property:"
msgstr "ویژگی:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "تنها روش‌ها"
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "همه‌ی انتخاب ها"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "فراخوانی"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "پخش"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3643,7 +4074,7 @@ msgstr "خصوصیات"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "غیرفعال شده"
@@ -3691,7 +4122,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4319,7 +4750,10 @@ msgstr "عضوها"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4424,11 +4858,26 @@ msgstr "اتصال به گره:"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "تغییر نوع پایه"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "منبع"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "فرزند قابل ویرایش"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
#, fuzzy
msgid "New Script"
@@ -4568,7 +5017,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4642,11 +5091,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Show Hidden Files"
-msgstr "نمایش در فایل‌سیستم"
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4697,15 +5141,15 @@ msgstr ""
msgid "Highlighting"
msgstr "توضیح"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4720,19 +5164,13 @@ msgid "Indent"
msgstr "اندیس:"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4742,12 +5180,12 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr "اتصال به گره:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "فراخوانی"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "فراخوانی"
@@ -4757,11 +5195,11 @@ msgstr "فراخوانی"
msgid "Navigation"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4782,7 +5220,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "شماره خط:"
@@ -4876,7 +5314,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4986,7 +5424,7 @@ msgstr "ترجیحات"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "ترجیحات"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5222,7 +5660,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5256,8 +5696,7 @@ msgstr "برداشتن نقطه"
msgid "Editor SSL Certificates"
msgstr "ویرایشگر ترجیحات"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "مدیر پروژه"
@@ -5425,6 +5864,11 @@ msgstr "جستجوی راهنما"
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "تخت 1"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "انتخاب گره (ها) برای وارد شدن"
@@ -6931,8 +7375,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -7021,6 +7465,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -7029,6 +7474,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -7119,6 +7566,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -7238,7 +7686,7 @@ msgstr "ویرایش صافی های گره"
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7413,12 +7861,12 @@ msgstr "مجوز"
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
#, fuzzy
msgid "Previous"
msgstr "زبانه قبلی"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "بعدی"
@@ -8536,6 +8984,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9099,17 +9548,20 @@ msgstr "گشودن ویرایشگر دو بعدی"
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
#, fuzzy
msgid "Points"
msgstr "برداشتن نقطه"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "ویرایش سیگنال"
@@ -9197,6 +9649,7 @@ msgstr "ترجیحات"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9677,7 +10130,8 @@ msgstr "اتصال به گره:"
msgid "Source"
msgstr "منبع"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9723,6 +10177,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9920,7 +10375,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9938,7 +10394,7 @@ msgstr "پخش"
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -10027,7 +10483,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
#, fuzzy
msgid "Rotate"
msgstr "وضعیت:"
@@ -10300,7 +10756,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10698,6 +11154,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -11276,15 +11735,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "تغییر نوع پایه"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11637,6 +12087,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "گره انیمیشن"
@@ -11645,7 +12096,7 @@ msgstr "گره انیمیشن"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -12300,7 +12751,8 @@ msgstr ""
msgid "Fragment"
msgstr "نشانوندها:"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -13061,6 +13513,11 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Export Path"
+msgstr "صدور پروژه"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -13074,11 +13531,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-#, fuzzy
-msgid "Export Path"
-msgstr "صدور پروژه"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "منابع"
@@ -13138,7 +13590,8 @@ msgstr "صحنه جدید"
msgid "GDScript Export Mode:"
msgstr "حالت صدور:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -13469,6 +13922,13 @@ msgstr ""
"شما درخواست بررسی پوشه های s٪‌ برای پیدا کردن پروژه های گودات را داده اید. "
"آیا انجام این عمل را تایید می کنید؟‌"
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "مدیر پروژه"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13625,10 +14085,6 @@ msgid "All Devices"
msgstr "دستگاه"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "دستگاه"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13684,10 +14140,6 @@ msgstr "دکمه"
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "محور"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13837,12 +14289,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Action"
-msgstr "افزودن وظیفه"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -14039,7 +14486,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Step"
msgstr "گام(ها):"
@@ -14834,7 +15283,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14859,6 +15308,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr "صدور پروژه"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14929,7 +15383,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14941,14 +15395,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "برداشتن نقطه"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15135,16 +15592,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-#, fuzzy
-msgid "Message"
-msgstr "تغییر بده"
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15216,31 +15668,20 @@ msgid "Display"
msgstr "نشان دادن همه"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "حالت تمام صفحه"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15272,10 +15713,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15283,7 +15720,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "روشن"
@@ -15301,10 +15746,6 @@ msgstr ""
msgid "Energy Saving"
msgstr "خطا در بارگذاری:"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15337,10 +15778,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -15371,8 +15808,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "زمان(s): "
#: main/main.cpp
msgid "Low Processor Mode"
@@ -15383,10 +15821,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15447,14 +15881,15 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "صافی:"
-#: main/main.cpp
-msgid "Bg Color"
-msgstr ""
+#: main/main.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "BG Color"
+msgstr "برداشتن انتخاب شده"
#: main/main.cpp
msgid "macOS Native Icon"
@@ -15533,6 +15968,7 @@ msgid "Main Loop Type"
msgstr "پیدا کردن نوع گره"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15552,7 +15988,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "انتخاب حالت"
@@ -15594,24 +16030,33 @@ msgstr ""
msgid "Operation"
msgstr "شمارش ها:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "گره انیمیشن"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "گره انیمیشن"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "گره انیمیشن"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "اتصال به گره:"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15619,10 +16064,12 @@ msgstr "تغییر بده"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -15636,10 +16083,19 @@ msgid "Rings"
msgstr "هشدارها"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Smooth Faces"
+msgstr "گام نرم"
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -15651,6 +16107,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "ویرایش سیگنال"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15661,6 +16124,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "مسیر به سمت گره:"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "ساختن راهنمای افقی"
@@ -15678,20 +16146,85 @@ msgid "Path Rotation"
msgstr "ثابت"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "محلی"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "مستمر"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "ثابت"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "گره انیمیشن"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "گره جابجای"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "ارث‌بری صحنهٔ فرزند"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "ذخیره فایل:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "بارگیری"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "تنها در قسمت انتخاب شده"
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "حذف متغیر"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
@@ -15751,12 +16284,18 @@ msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "کلاس:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "نام پروژه:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "صدور پروژه"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15859,6 +16398,171 @@ msgstr "صادر کردن کتابخانه شبکه مش"
msgid "Export GLTF..."
msgstr "صدور…"
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "اجزا"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "افزودن عمل ورودی"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "مگابایت"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "ارث‌بری صحنهٔ فرزند"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "پیشفرض"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "دستگاه"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "باز کردن و اجرای یک اسکریپت"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "خطی"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "تغییر بده"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "گره مخلوط۲"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "تغییر بده"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "ترجمه‌ها"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "وضعیت:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "فرزند قابل ویرایش"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "برداشتن نقطه"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15869,10 +16573,24 @@ msgid "Godot Bone Node"
msgstr "صحنه جدید"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "صحنه جدید"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "برداشتن نقطه"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15880,8 +16598,54 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "نسخه:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "نسخه:"
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "گره"
@@ -15902,6 +16666,16 @@ msgstr ""
msgid "Materials"
msgstr "تغییر بده"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "جاگرداندن زبانه صحنه"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "تغییر نام"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15945,17 +16719,46 @@ msgstr "انتخاب یک گره"
msgid "Animations"
msgstr "گره انیمیشن"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "باز کردن و اجرای یک اسکریپت"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "ساختن گره"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "ساختن گره"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "ساختن گره"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16150,12 +16953,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "انتخاب حالت"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16173,11 +16982,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16264,6 +17073,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16271,6 +17088,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16287,13 +17108,58 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "نام"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "ترجیحات"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "تعریف"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "متغیر را ویرایش کن:"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "IGD Service Type"
+msgstr "متغیر را ویرایش کن:"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "وضعیت:"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16344,13 +17210,6 @@ msgstr "سرریزی پشته با عمق پشته: "
msgid "Visual Script"
msgstr "حذف گره اسکریپتِ دیداری"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "توابع"
-
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Signal Arguments"
@@ -16695,6 +17554,7 @@ msgid "Edit Member"
msgstr "عضوها"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "انتقال را در انیمیشن تغییر بده"
@@ -16705,6 +17565,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "نوع عضو"
@@ -16807,13 +17672,30 @@ msgid "Basic Type"
msgstr "تغییر نوع پایه"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "کپی کردن مسیر node"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "مقدار آرایه را تغییر بده"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "بارگیری پیش فرض"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "کاراکترهای معتبر:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "انتخاب حالت"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16875,11 +17757,6 @@ msgid "Get %s"
msgstr "گرفتن %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "اندیس:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "نام دارایی ایندکس نامعتبر."
@@ -16923,6 +17800,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "نام"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet در اسکریپت پیدا نشد: "
@@ -17006,6 +17888,10 @@ msgstr ""
msgid "SubCall"
msgstr "فراخوانی"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -17065,6 +17951,11 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "زمان:"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -17093,6 +17984,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -17101,9 +17996,14 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr ""
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "زمان:"
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17131,6 +18031,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17958,6 +18862,57 @@ msgstr ""
"یک منبع SpriteFrames باید در دارایی Frames ایجاد یا تنظیم شود تا "
"AnimatedSprite فریم‌ها را نمایش دهد."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "انتخاب یک گره"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "بومی"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "پخش"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "ساختن گره"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -17967,22 +18922,30 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Point"
+msgstr "حذف کن"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "به‌روزرسانی از صحنه"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "خطی"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17992,9 +18955,8 @@ msgid "Audio Bus"
msgstr "افزودن کانل صوتی"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
-msgid "Audio Bus Name"
-msgstr "چیدمان اتوبوس صوتی را باز کنید"
+msgid "Override"
+msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -18014,10 +18976,11 @@ msgid "Pitch Scale"
msgstr "بومی"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "پخش"
+msgid "Autoplay"
+msgstr "AutoLoad"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -18025,7 +18988,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -18054,12 +19018,28 @@ msgstr "کپی کردن مسیر node"
msgid "Anchor Mode"
msgstr "انتخاب حالت"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "وضعیت:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "نمایه موجود:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "بزرگنمایی"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "حالت صدور:"
@@ -18069,32 +19049,56 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothed"
+msgstr "گام نرم"
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Drag Margin H Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Smoothing"
msgstr "گام نرم"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
-msgstr ""
-
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Screen"
+msgstr "فراخوانی"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Limits"
+msgstr "فراخوانی"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
+msgstr "آرگومان‌های اضافی فراخوانی:"
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "گره مخلوط۲"
@@ -18104,27 +19108,62 @@ msgstr "گره مخلوط۲"
msgid "Light Mode"
msgstr "خطی"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "انیمیشن را بهینه‌سازی کن"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "تغییر حلقه(loop) انیمیشن"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "یک Breakpoint درج کن"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "انتخاب حالت"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18144,6 +19183,11 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "کاویدن گره"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18173,6 +19217,19 @@ msgid "Build Mode"
msgstr "انتخاب حالت"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "غیرفعال شده"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "انتخاب شده را تغییر مقیاس بده"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "انتخاب شده را تغییر مقیاس بده"
@@ -18210,6 +19267,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Emitting"
+msgstr "ترجیحات"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -18219,16 +19283,15 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Preprocess"
-msgstr "انتقال را در انیمیشن تغییر بده"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
+msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "بومی"
+msgid "Preprocess"
+msgstr "انتقال را در انیمیشن تغییر بده"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18253,11 +19316,22 @@ msgstr "پرونده:"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "طرح ها"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18271,8 +19345,10 @@ msgstr ""
msgid "Texture"
msgstr "حذف قالب"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18282,7 +19358,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18309,7 +19393,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18348,11 +19433,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -18387,16 +19467,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "گره"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "گره"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "غیرفعال شده"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18404,11 +19500,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18419,41 +19515,38 @@ msgid ""
"property."
msgstr "یک بافت با شکل نور باید برای دارایی texture فراهم شده باشد."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "ویرایشگر"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "تغییر بده"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18461,28 +19554,33 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "ادغام از صحنه"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "صافی بومی‌سازی تغییر کرد"
+msgid "Gradient Length"
+msgstr "پیشفرض"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "صافی:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "حالت صافی:"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "بستن"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "انتخاب حالت"
@@ -18501,6 +19599,11 @@ msgstr "چندضلعی مسدود برای این مسدودکننده، خال
msgid "Width Curve"
msgstr "ویرایش منحنی گره"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "پیشفرض"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18532,24 +19635,39 @@ msgstr "گره انیمیشن"
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "ساختن پوشه"
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "ویرایش اتصال:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18578,12 +19696,21 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "خصوصیات"
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -18608,12 +19735,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "وضعیت:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -18626,10 +19749,46 @@ msgstr "ثابت"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "متغیر عمومی"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "انتقال را در انیمیشن تغییر بده"
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "حذف قالب"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "صحنه جدید"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -18637,11 +19796,18 @@ msgstr ""
"گره ParallaxLayer تنها در زمانی که به عنوان فرزند یک گره ParallaxBackground "
"تنظیم شود کار می‌کند."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "افزودن وظیفه"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "بازتاب"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18670,11 +19836,17 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "حالت صدور:"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "ویرایش منحنی گره"
@@ -18689,6 +19861,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18698,12 +19882,22 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "تنها ثوابت"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "تنها ثوابت"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "توابع"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18741,9 +19935,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "ساختن گره"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "مستمر"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18751,6 +19950,24 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "چفت:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18758,39 +19975,89 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "بومی"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "گره انیمیشن"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "نسبت تغییر مقیاس:"
+msgid "Collider RID"
+msgstr "مسیر نامعتبر."
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "گره انیمیشن"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "گره انیمیشن"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-#, fuzzy
-msgid "Invert Border"
-msgstr "ساختن پوشه"
+msgid "Vertex Colors"
+msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18802,22 +20069,45 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "ساختن گره"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "گره انیمیشن"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "دارایی Path باید به یک گره Node2D معتبر اشاره کند تا کار کند."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "برداشتن نقطه"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "ثابت"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "راه اندازی دوباره"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18844,6 +20134,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "انتخاب یک گره"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "صافی کردن گره‌ها"
+
#: scene/2d/tile_map.cpp
#, fuzzy
msgid ""
@@ -18862,49 +20162,67 @@ msgid "Tile Set"
msgstr "صدور مجموعه کاشی"
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+#, fuzzy
+msgid "Custom Transform"
+msgstr "انتقال را در انیمیشن تغییر بده"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
+msgid "Y Sort"
+msgstr "مرتب‌سازی:"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Show Collision"
msgstr "گره انیمیشن"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "حالت صدور:"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "گره انیمیشن"
+msgid "Centered Textures"
+msgstr "ویژگی‌ها"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "گره انیمیشن"
#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "انتقال را در انیمیشن تغییر بده"
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "بازنشانی بزرگنمایی"
+msgid "Shape Visible"
+msgstr "یک Breakpoint درج کن"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18926,27 +20244,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "باز‌نشانی مقدار خطی"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "باز‌نشانی مقدار خطی"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "تغییر بده"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18961,8 +20270,9 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
-msgstr ""
+#, fuzzy
+msgid "Anchor ID"
+msgstr "انتخاب حالت"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
@@ -18978,6 +20288,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "بومی"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -19004,34 +20319,38 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "انیمیشن"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "بایت"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "فرزند قابل ویرایش"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "ویژگی مسیر"
+msgid "Tracking"
+msgstr "بسته بندی"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19046,6 +20365,15 @@ msgstr "انتقال را در انیمیشن تغییر بده"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19075,6 +20403,13 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "محتواها:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19089,46 +20424,65 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "پیشفرض"
+msgid "Use Denoiser"
+msgstr "صافی:"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "برداشتن انتخاب شده"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "پیشفرض"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "عمومی"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "باز کردن و اجرای یک اسکریپت"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "ساختن گره"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "ساختن گره"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "گرفتن"
+msgid "Custom Energy"
+msgstr "انتقال جلوه خطی"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "شمارش ها:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -19137,16 +20491,26 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "نام گره:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "ویژگی مسیر"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "پروژه"
@@ -19155,6 +20519,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "نزدیکترین"
@@ -19163,8 +20531,9 @@ msgstr "نزدیکترین"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -19173,13 +20542,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "گرفتن"
#: scene/3d/collision_object.cpp
msgid ""
@@ -19245,18 +20615,30 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
-msgstr ""
+#, fuzzy
+msgid "Box Extents"
+msgstr "محتواها:"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Radius"
+msgstr "هشدارها"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Height"
+msgstr "آزمودن"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "هشدارها"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
msgstr ""
@@ -19270,35 +20652,34 @@ msgid "Portal Mode"
msgstr "حالت صدور:"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "ویرایش صافی ها"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "صادکردن فایل کتابخانه ای"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "شمارش ها:"
+msgid "Dynamic Range"
+msgstr "صادکردن فایل کتابخانه ای"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19332,20 +20713,19 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Bake Mode"
-msgstr ""
+#, fuzzy
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "انتخاب حالت"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "باز‌نشانی مقدار خطی"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19353,24 +20733,26 @@ msgid "Directional Shadow"
msgstr "توضیح"
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "بومی"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "صافی بومی‌سازی تغییر کرد"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "بارگیری پیش فرض"
#: scene/3d/light.cpp
@@ -19382,18 +20764,32 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+#, fuzzy
+msgid "Transform Normals"
+msgstr "انتخاب شده را تغییر مقیاس بده"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
msgstr ""
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "آزمودن"
+
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19451,9 +20847,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "حالت صدور:"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "فراخوانی"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "فراخوانی"
+
#: scene/3d/path.cpp
#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
@@ -19485,7 +20891,7 @@ msgid "Axis Lock"
msgstr "محور"
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -19513,6 +20919,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "حذف گره(ها)"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19565,40 +20976,80 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "حالت صدور:"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "پیشفرض"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "گروه ها"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "ترجیحات"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "اشکال یابی"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "بروز رسانی"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "پروژه"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "روشن"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Color"
+msgstr "ویرایش سیگنال"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Energy"
msgstr ""
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "ویرایش سیگنال"
+
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid ""
@@ -19625,6 +21076,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19663,6 +21118,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19719,6 +21178,16 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "روشن"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "انتخاب شده را تغییر مقیاس بده"
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -19739,6 +21208,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19762,11 +21235,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "انتقال را در انیمیشن تغییر بده"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19774,7 +21242,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19827,14 +21303,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "شمارش ها:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "غلطاندن به بالا."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "توابع"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "انتقال را در انیمیشن تغییر بده"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "بازتاب"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "شمارش ها:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -19863,27 +21371,30 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "حذف کن"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "نصب کردن"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19908,10 +21419,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19925,6 +21438,11 @@ msgid "Auto Triangles"
msgstr "افزودن متغیر"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "افزودن متغیر"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19962,6 +21480,11 @@ msgstr "راه اندازی دوباره"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "راه اندازی دوباره"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "کلید را در انیمیشن درج کن"
@@ -19979,11 +21502,25 @@ msgstr "افزودن عمل ورودی"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "سوییچ"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "پیشرفته"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "انیمیشن"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19999,11 +21536,6 @@ msgid "Assigned Animation"
msgstr "تغییر نام انیمیشن"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "AutoLoad"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20023,22 +21555,16 @@ msgid "Playback Options"
msgstr "گزینه‌های کلاس:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "پیشفرض"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "پخش صحنه"
+msgid "Active"
+msgstr "افزودن وظیفه"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20086,9 +21612,19 @@ msgid "Tree Root"
msgstr "ساختن گره"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "تغییر نام انیمیشن"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "ترک را اضافه کن"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -20098,15 +21634,84 @@ msgstr ""
msgid "Playback"
msgstr "پخش"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "چسباندن پارام ها"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "صدور پروژه"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "انیمیشن"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "تغییر نام"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "حالت درون یابی(درون‌یابی روشی است برای یافتن مقدار تابع درون یک بازه)"
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "گره تغییر والد"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "تغییر نام نقش"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "پخش صحنه"
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "نسبت تغییر مقیاس:"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20117,13 +21722,22 @@ msgstr "انتخاب حالت"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "ساختن راهنمای افقی"
+msgid "Horizontal"
+msgstr "کلیدهای نامعتبر را حذف کن"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Vertical"
+msgstr "برداشتن متغیر"
+
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -20132,12 +21746,11 @@ msgid "Action Mode"
msgstr "انتخاب حالت"
#: scene/gui/base_button.cpp
-#, fuzzy
-msgid "Button Mask"
-msgstr "Button"
+msgid "Enabled Focus Mode"
+msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -20150,6 +21763,11 @@ msgstr "کُندی در پایان"
msgid "Group"
msgstr "گروه ها"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "کپی متن"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20159,6 +21777,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -20167,6 +21793,35 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "انتخاب حالت"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "انتخاب حالت"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "به تعویق افتاده"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "روشن"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "یک Breakpoint درج کن"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "یک رنگ از پنجره ویرایشگر بردارید"
@@ -20208,49 +21863,44 @@ msgstr ""
msgid "Grow Direction"
msgstr "توضیح"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "کلیدهای نامعتبر را حذف کن"
+msgid "Min Size"
+msgstr "باز کردن و اجرای یک اسکریپت"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Grow Vertical"
-msgstr "برداشتن متغیر"
+msgid "Pivot Offset"
+msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "بومی‌سازی"
+msgid "Clip Content"
+msgstr "ثابت"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "ابزارها"
#: scene/gui/control.cpp
msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "ویرایش سیگنال"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "صافی بومی‌سازی‌ها"
+msgid "Default Cursor Shape"
+msgstr "طرح پیش فرض اتوبوس را بارگیری کنید."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20258,16 +21908,9 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "انتخاب حالت"
#: scene/gui/control.cpp
#, fuzzy
@@ -20283,9 +21926,13 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "کپی متن"
+msgid "Autowrap"
+msgstr "AutoLoad"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20296,14 +21943,46 @@ msgid "Please Confirm..."
msgstr "لطفاً تأیید کنید…"
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "باید یک پسوند معتبر بکار گیرید."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "عدم اتصال"
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "نصب کردن"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
+msgstr "بزرگنمایی"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
msgstr "بزرگنمایی"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "کوچکنمایی"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
+msgstr ""
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20313,10 +21992,25 @@ msgid "Enable grid minimap."
msgstr "فعال سازی شبکه نقشه کوچک."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "بستن"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "همه‌ی انتخاب ها"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "انجمن"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -20327,21 +22021,50 @@ msgid "Timers"
msgstr "زمان:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "بازنشانی را اعمال کنید"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "همه‌ی انتخاب ها"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "آزمودن"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "بومی"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "باز کردن و اجرای یک اسکریپت"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20369,6 +22092,52 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "کاراکترهای معتبر:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "تنها در قسمت انتخاب شده"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "دکمهٔ راست."
@@ -20379,38 +22148,46 @@ msgid "Placeholder"
msgstr "بارگیری به عنوان جانگهدار"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "بارگیری به عنوان جانگهدار"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "برداشتن موج"
+msgid "Blink Speed"
+msgstr "پخش صحنه"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
+#: scene/gui/menu_button.cpp
+#, fuzzy
+msgid "Switch On Hover"
+msgstr "سوییچ"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "ساختن راهنمای افقی"
+msgid "Region Rect"
+msgstr "گره انیمیشن"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20426,6 +22203,10 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
#, fuzzy
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -20436,6 +22217,30 @@ msgstr ""
"()*popup را فراخوانی کنید. در هر صورت نمایان کردن آن‌ها برای ویرایش خوب است، "
"اما به محض اجرا مخفی می‌شوند."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "حذف برگزیده"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "انتخاب شده را حذف کن"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "حذف برگزیده"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "جستجو"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20445,23 +22250,78 @@ msgstr "اخیر:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "اگر \"Exp ویرایش\" فعال است, \"حداقل داده\" باید بزرگتر از 0 باشد."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "نسبت تغییر مقیاس:"
+msgid "Min Value"
+msgstr "(مقدار)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "مقدار:"
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "ویرایش"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "گروه ها"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "برداشتن انتخاب شده"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "اندیس:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "اندیس:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "زمان(s): "
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "کاراکترهای معتبر:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "کپی متن"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Tab Size"
@@ -20469,6 +22329,29 @@ msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "آزمودن"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "تنها در قسمت انتخاب شده"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "نمایه موجود:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "انتقال جلوه خطی"
@@ -20485,13 +22368,54 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "ساختن پوشه"
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "ویرایش منحنی گره"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "بستن"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20506,69 +22430,129 @@ msgstr ""
msgid "Current Tab"
msgstr "ساختن جریان"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "یک Breakpoint درج کن"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "برای چینش مجدد، بکشید و رها کنید."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "حذف کن"
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Fold Gutter"
+msgstr "ساختن پوشه"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(ویرایشگر غیرفعال شده)"
+msgid "Hiding Enabled"
+msgstr "روشن"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "روشن"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "برداشتن متغیر"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "کلیدهای نامعتبر را حذف کن"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "فراخوانی"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "گره انتخاب"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Expand"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+#, fuzzy
+msgid "Focused"
+msgstr "ویرایش سیگنال"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Click Mask"
+msgstr "گره انیمیشن"
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "خصوصیات زمینه"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "حالت صدور:"
@@ -20582,12 +22566,23 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "دستگاه"
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "ساختن گره"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "حالت درون یابی(درون‌یابی روشی است برای یافتن مقدار تابع درون یک بازه)"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20598,6 +22593,21 @@ msgid "(Other)"
msgstr "(دیگر)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "یک Breakpoint درج کن"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "غیرفعال شده"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "ساختن گره"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20606,8 +22616,12 @@ msgstr ""
msgid "Audio Track"
msgstr "ترک را اضافه کن"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20615,12 +22629,13 @@ msgstr ""
msgid "Stream Position"
msgstr "برداشتن موج"
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
-msgstr ""
+#: scene/gui/viewport_container.cpp
+#, fuzzy
+msgid "Stretch Shrink"
+msgstr "انتخاب حالت"
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -20661,6 +22676,11 @@ msgstr "تعریف"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "صدور پروژه"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "انتخاب حالت"
@@ -20689,6 +22709,35 @@ msgstr "تعیین چندگانه:"
msgid "Custom Multiplayer"
msgstr "تعیین چندگانه:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "ویرایش صافی ها"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "حالت درون یابی(درون‌یابی روشی است برای یافتن مقدار تابع درون یک بازه)"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "زمان:"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "گره انیمیشن"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "گره انیمیشن"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20698,6 +22747,16 @@ msgstr "صحنه جدید"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "تعیین چندگانه:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "حالت درون یابی(درون‌یابی روشی است برای یافتن مقدار تابع درون یک بازه)"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20727,11 +22786,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "حالت درون یابی(درون‌یابی روشی است برای یافتن مقدار تابع درون یک بازه)"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20757,12 +22811,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20790,17 +22844,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "زمان:"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "راه اندازی دوباره"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "زمان:"
+msgid "Viewport Path"
+msgstr "صدور پروژه"
#: scene/main/viewport.cpp
msgid ""
@@ -20820,6 +22870,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20830,6 +22892,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "ترجمه‌ها"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "تغییر مقدار ورودی"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "در حال بارگیری"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "غیرفعال شده"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "خطی"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "اشکال یابی"
@@ -20838,13 +22933,32 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "تغییر حالت بروزرسانی انیمیشن"
+msgid "Clear Mode"
+msgstr "انتخاب حالت"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "روشن"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "روشن"
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "غیرفعال شده"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -20852,7 +22966,17 @@ msgid "Shadow Atlas"
msgstr "نشان دادن همهٔ بومی‌سازی‌ها"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "انتقال را در انیمیشن تغییر بده"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "انتقال را در انیمیشن تغییر بده"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20874,15 +22998,30 @@ msgstr "ساختن گره"
msgid "Loop Mode"
msgstr "انتخاب حالت"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(مقدار)"
+msgid "Loop Begin"
+msgstr "انتخاب حالت"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "مقدار:"
+msgid "Loop End"
+msgstr "انتخاب حالت"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "گره ترکیب"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "نشانوندها:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -20893,12 +23032,12 @@ msgstr "انتخاب شده را تغییر مقیاس بده"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -20912,6 +23051,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "توابع"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "سیگنال ها"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "گزینه‌های کلاس:"
@@ -20928,29 +23077,36 @@ msgstr "اتصال گره‌ها"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "انتخاب حالت"
+msgid "Sky Custom FOV"
+msgstr "ساختن گره"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "شمارش ها"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "وضعیت:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "گره انیمیشن"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20958,86 +23114,97 @@ msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "انیمیشن"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "ذخیره فایل:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "بومی"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "بومی"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "ویرایش منحنی گره"
+msgid "Depth End"
+msgstr "بومی"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "ویرایش منحنی گره"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "ویرایش منحنی گره"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "بازطرح‌شده‌ها"
+msgid "Height Min"
+msgstr "خطی"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "انتخاب حالت"
+msgid "Height Max"
+msgstr "خطی"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "ویرایش منحنی گره"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "بازطرح‌شده‌ها"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "خروجی"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21046,141 +23213,97 @@ msgid "SS Reflections"
msgstr "انتخاب شده را تغییر مقیاس بده"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "تنها در قسمت انتخاب شده"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "گام(ها):"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "بومی"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Light Affect"
+msgstr "خطی"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "نصب کردن"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "انتقال"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "گره مخلوط۲"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "بومی"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21188,26 +23311,42 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "شمارش ها:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "افزودن وظیفه"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "هشدارها"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "اخیر:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "نصب کردن"
+
+#: scene/resources/gradient.cpp
+msgid "Offsets"
+msgstr ""
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21216,6 +23355,14 @@ msgstr ""
msgid "Map Depth"
msgstr ""
+#: scene/resources/height_map_shape.cpp
+msgid "Map Data"
+msgstr ""
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21236,49 +23383,61 @@ msgid "Parameters"
msgstr "تغییر بده"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "انتخاب حالت"
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "انتخاب حالت"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "گره مخلوط۲"
+msgid "Depth Draw Mode"
+msgstr "حالت درون یابی(درون‌یابی روشی است برای یافتن مقدار تابع درون یک بازه)"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "خطی"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "باز کردن و اجرای یک اسکریپت"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "انتخاب حالت"
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "کلیدهای نامعتبر را حذف کن"
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
-msgstr ""
+#, fuzzy
+msgid "H Frames"
+msgstr "انتخاب یک گره"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "انتخاب یک گره"
#: scene/resources/material.cpp
msgid "Albedo"
@@ -21297,10 +23456,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21322,10 +23477,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21353,32 +23504,34 @@ msgid "Ambient Occlusion"
msgstr "ویرایش سیگنال"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "انتخاب حالت"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "بومی"
+msgid "Min Layers"
+msgstr "گره انیمیشن"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "مقدار:"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21391,25 +23544,12 @@ msgstr "انتقال"
msgid "Refraction"
msgstr "شمارش ها:"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "گره مخلوط۲"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -21417,7 +23557,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21425,40 +23565,24 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "حالت صدور:"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Async Mode"
msgstr "انتخاب حالت"
#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp
#, fuzzy
msgid "Blend Shape Mode"
msgstr "گره مخلوط۲"
@@ -21491,8 +23615,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "انتخاب شده را تغییر مقیاس بده"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "انتخاب شده را تغییر مقیاس بده"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "آرایه را تغییر اندازه بده"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "آرایه را تغییر اندازه بده"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21508,6 +23648,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "منبع"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21521,11 +23666,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "باز کردن و اجرای یک اسکریپت"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "ادغام از صحنه"
@@ -21539,11 +23679,6 @@ msgid "Max Error"
msgstr "بازتاب"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "ویرایش سیگنال"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21556,6 +23691,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr "نمونه ها"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21564,38 +23711,73 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "ویرایش سیگنال"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "برداشتن نقطه"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "غلطاندن به پایین."
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "غلطاندن به پایین."
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "حذف قالب"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "حذف قالب"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "عضوها"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "افزودن عمل ورودی"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "زبانه بعدی"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -21626,6 +23808,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21648,17 +23842,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "ویرایش منحنی گره"
+msgid "Top Color"
+msgstr "برداشتن انتخاب شده"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "ذخیره فایل:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21666,12 +23857,9 @@ msgid "Ground"
msgstr "گروه ها"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "برداشتن انتخاب شده"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21679,32 +23867,19 @@ msgid "Sun"
msgstr "اجرا"
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "ویرایش منحنی گره"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -21717,10 +23892,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -21729,10 +23900,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21748,10 +23915,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21773,12 +23936,28 @@ msgstr "حذف قالب"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "ادغام از صحنه"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "انتخاب حالت"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "گرفتن"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "حالت صدور:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "حالت صدور:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21790,12 +23969,30 @@ msgstr "تغییر نوع پایه"
msgid "Current Frame"
msgstr "حرکت دادن گره(ها)"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "انتخاب حالت"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "حساس به حروف کوچک و بزرگ"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "پیشفرض"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -21834,6 +24031,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "ویژگی نمایه Godot"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "تغییر مقدار ورودی"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "بارگیری پیش فرض"
@@ -21846,6 +24053,16 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "فراخوانی"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "صحنه"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21863,10 +24080,31 @@ msgstr "خطی"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "پاک کردن ارث‌بری"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -21907,11 +24145,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21923,7 +24161,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21942,12 +24180,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "‌گذرگاه فرعی"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21967,19 +24206,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "منبع"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "بایت"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22014,20 +24244,16 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
-msgstr ""
+#, fuzzy
+msgid "FFT Size"
+msgstr "باز کردن و اجرای یک اسکریپت"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "حالت صدور:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22036,7 +24262,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "‌گذرگاه فرعی"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22049,18 +24275,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "زمان:"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "گره ترکیب"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22081,13 +24302,32 @@ msgid "Channel Disable Time"
msgstr "نوع مقدار آرایه را تغییر بده"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "افزودن عمل ورودی"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "گرفتن"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "متغیر عمومی"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22101,7 +24341,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -22109,11 +24349,85 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "غلطاندن به پایین."
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "خطی"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "به‌روزرسانی از صحنه"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "خطی"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "گره انیمیشن"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "گره انیمیشن"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "گره انیمیشن"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "گره انیمیشن"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "گره انیمیشن"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "گره انیمیشن"
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22150,6 +24464,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "انتقال را در انیمیشن تغییر بده"
@@ -22303,7 +24622,7 @@ msgstr "حالت درون یابی(درون‌یابی روشی است برای
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "باز کن"
#: servers/visual_server.cpp
@@ -22451,5 +24770,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/fi.po b/editor/translations/fi.po
index 3bf0935220..216309f2b1 100644
--- a/editor/translations/fi.po
+++ b/editor/translations/fi.po
@@ -29,6 +29,61 @@ msgstr ""
"X-Generator: Weblate 4.12-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Leikepöytä on tyhjä!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Nykyinen kohtaus"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Ota käyttöön"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Siirtotila"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Pidä testaaja auki"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Ääriviivojen koko:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Ääriviivojen koko:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Näyttöoperaattori."
@@ -38,12 +93,104 @@ msgstr "Näyttöoperaattori."
msgid "Window"
msgstr "Uusi ikkuna"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Reunapikselit"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Siirry koko näytön tilaan"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Alusta"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Telakan sijainti"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Koko:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Editori"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Interpolaatiotila"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Kohde"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Ajanskaalaussolmu"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fysiikkaruutujen %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Virhe"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Virhe tallennettaessa"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Virhe tallennettaessa"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Haun tulokset"
@@ -70,9 +217,20 @@ msgstr "Komentonäppäin: Kierrä"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr "Funktio"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Data"
@@ -101,6 +259,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Yhdistä"
@@ -109,25 +271,68 @@ msgstr "Yhdistä"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Objekteja piirretty:"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Käytä onion skinningiä"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Verkkoprofiloija"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Juurisolmun nimi"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Yhdistä"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Muunnoksen tyyppi"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -177,6 +382,16 @@ msgstr "Virheelliset argumentit rakenteelle '%s'"
msgid "On call to '%s':"
msgstr "Kutsuttaessa funktiota '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Tila"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -218,10 +433,167 @@ msgstr "Kopioi valinta"
msgid "Use Single Quotes"
msgstr "Uusi yksittäinen laatta"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Laite"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Kaikki"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Versionhallinta"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Yhteisö"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Esiasetukset"
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Tutki"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical Scancode"
+msgstr "Fyysinen avain"
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Nappi"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Globaali vakio"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Vektori"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Hiiren painikkeen indeksi:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Esiasetukset"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Suhteellinen tarttuminen"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Nopeus:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Akseli"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Kiinnitä arvo"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Indeksi:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Toiminto"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Muuta"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Muutosten vahvistusviesti"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Nyökkäyskulma:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Kiertoratanäkymä oikealle"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Rivinumero:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -237,10 +609,12 @@ msgstr "Määrittele tarttuminen"
msgid "Project Settings Override"
msgstr "Projektin asetukset..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Nimi"
@@ -434,18 +808,20 @@ msgstr "Renderöijä:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Suodattimet:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -474,7 +850,7 @@ msgstr "Profiloija"
msgid "Max Functions"
msgstr "Tee funktio"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Lauseke"
@@ -548,16 +924,28 @@ msgstr "Kärkipisteitä:"
msgid "Resource"
msgstr "Resurssi"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Sulje kohtaus"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Resurssipolku"
+msgid "Path"
+msgstr "Polku"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Lähde"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Muutosten vahvistusviesti"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Kielialue"
@@ -571,7 +959,7 @@ msgstr "Testaus"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -603,7 +991,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -676,8 +1064,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Skaalaa"
@@ -694,7 +1087,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -969,8 +1362,10 @@ msgstr "Editori"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animaatio"
@@ -1111,6 +1506,8 @@ msgstr "Animaatio: siirrä avaimia"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Muunna"
@@ -1508,7 +1905,7 @@ msgid ""
msgstr ""
"Lykkää signaalia, tallentaen sen jonoon ja laukaisten sen vain joutoajalla."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Ainutkertainen"
@@ -1677,13 +2074,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Riippuvuudet"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Polku"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Riippuvuudet:"
@@ -1822,11 +2212,11 @@ msgid "Lead Developer"
msgstr "Pääkehittäjä"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Projektipäällikkö "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Projektinhallinta"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2175,7 +2565,9 @@ msgid "Remove Autoload"
msgstr "Poista automaattinen lataus"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Ota käyttöön"
@@ -2653,8 +3045,11 @@ msgstr "Toistotila:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Panorointitila"
@@ -2674,6 +3069,16 @@ msgstr "Nykyinen profiili:"
msgid "Current Path"
msgstr "Nykyinen:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Näytä piilotiedostot"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Mene taaksepäin"
@@ -2694,7 +3099,8 @@ msgstr "Näytä piilotiedostot"
msgid "Toggle Favorite"
msgstr "Aseta suosikiksi"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Aseta tila"
@@ -2813,6 +3219,8 @@ msgid "Theme Properties"
msgstr "Teeman ominaisuudet"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "Värit"
@@ -2927,14 +3335,18 @@ msgid "Method"
msgstr "Metodi"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Signaali"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Vakio"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Ominaisuus"
@@ -2946,6 +3358,36 @@ msgstr "Teeman ominaisuus"
msgid "Property:"
msgstr "Ominaisuus:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Arvo"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Vain metodit"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "Valinta"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Valittu"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Piirtokutsuja:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Pelaa"
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "Kiinnitä arvo"
@@ -3718,7 +4160,7 @@ msgstr "Liitä ominaisuudet"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Toimintakyvytön painike"
@@ -3765,7 +4207,7 @@ msgstr "Yksityisen SSH-avaimen polku"
msgid "Dock Position"
msgstr "Telakan sijainti"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Häiriötön tila"
@@ -4410,7 +4852,10 @@ msgstr "Muokkaa tekstiä:"
msgid "On"
msgstr "Päällä"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Kerros"
@@ -4521,11 +4966,25 @@ msgstr "Muunna muotoon %s"
msgid "New %s"
msgstr "Uusi %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr "Kantatyyppi"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Lisää resurssi"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Muokattava osanen"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Uusi skripti"
@@ -4667,7 +5126,7 @@ msgstr "Värit"
msgid "Accent Color"
msgstr "Poimi väri"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4745,11 +5204,6 @@ msgstr "XForm-ikkuna"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Näytä piilotiedostot"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Pienoiskuva..."
@@ -4801,16 +5255,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Suora valaistus"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Syntaksin korostaja"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4825,20 +5279,13 @@ msgid "Indent"
msgstr "Sisennä vasemmalle"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Tyyppi"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Koko:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Automaattinen sisennys"
@@ -4848,12 +5295,12 @@ msgstr "Automaattinen sisennys"
msgid "Convert Indent On Save"
msgstr "Muuta sisennys välilyönneiksi"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Piirtokutsuja:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Piirtokutsuja:"
@@ -4863,11 +5310,11 @@ msgstr "Piirtokutsuja:"
msgid "Navigation"
msgstr "Navigointi"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4888,7 +5335,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Rivinumero:"
@@ -4984,7 +5431,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5097,7 +5544,7 @@ msgstr "Ruudukon maalaus"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "Ruudukon maalaus"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5341,7 +5788,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Täysi ruutu"
@@ -5377,8 +5826,7 @@ msgstr "Poista piste"
msgid "Editor SSL Certificates"
msgstr "Editorin asetukset"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Projektinhallinta"
@@ -5553,6 +6001,11 @@ msgstr ""
"Pidä %s pohjassa pyöristääksesi kokonaislukuun. Pidä Shift pohjassa "
"tarkempia muutoksia varten."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Tasainen 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Valitse tuotavat solmut"
@@ -6992,8 +7445,8 @@ msgid "Future"
msgstr "Tuleva"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Syvyys"
@@ -7078,6 +7531,7 @@ msgid "Immediate"
msgstr "Välitön"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Synkronoi"
@@ -7086,6 +7540,8 @@ msgid "At End"
msgstr "Lopussa"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Matkaa"
@@ -7172,6 +7628,7 @@ msgid "Fade Out (s):"
msgstr "Häivytys ulos (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Sulauta"
@@ -7291,7 +7748,7 @@ msgstr "Muokkaa solmun suodattimia"
msgid "Filters..."
msgstr "Suodattimet..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7457,11 +7914,11 @@ msgstr "Lisenssi (Z-A)"
msgid "First"
msgstr "Ensimmäinen"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Edellinen"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Seuraava"
@@ -8548,6 +9005,7 @@ msgid "Create Outline"
msgstr "Luo ääriviivat"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9117,16 +9575,19 @@ msgstr "Avaa Polygon 2D UV-editori."
msgid "Polygon 2D UV Editor"
msgstr "Polygon 2D UV-editori"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Pisteet"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polygonit"
@@ -9213,6 +9674,7 @@ msgstr "Ruudukon asetukset"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Tartu"
@@ -9665,7 +10127,8 @@ msgstr "Yhteydet metodiin:"
msgid "Source"
msgstr "Lähde"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Kohde"
@@ -9710,6 +10173,7 @@ msgid "Convert Case"
msgstr "Muunna aakkoslaji"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Isot kirjaimet"
@@ -9891,7 +10355,8 @@ msgid "Create physical bones"
msgstr "Luo fyysiset luut"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Luuranko"
@@ -9907,7 +10372,7 @@ msgstr "Toista IK"
msgid "Orthogonal"
msgstr "Ortogonaalinen"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Perspektiivi"
@@ -9995,7 +10460,7 @@ msgstr "Näkymätason muunnos."
msgid "None"
msgstr "Ei mitään"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "Kierrä"
@@ -10261,7 +10726,7 @@ msgstr "Ei löydetty kiinteää lattiaa, johon kohdistaa valinta."
msgid "Use Local Space"
msgstr "Käytä paikallisavaruutta"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Käytä tarttumista"
@@ -10637,6 +11102,9 @@ msgid "Speed:"
msgstr "Nopeus:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Toista"
@@ -11155,14 +11623,6 @@ msgid "Override all default type items."
msgstr "Ylikirjoita kaikki oletustyypin osat."
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr "Kantatyyppi"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
"Valitse muunnoksen kantatyyppi saatavilla olevien tyyppien luettelosta."
@@ -11509,6 +11969,7 @@ msgstr "Valitse edellinen muoto, alilaatta tai laatta."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Alue"
@@ -11516,7 +11977,7 @@ msgstr "Alue"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Törmäys"
@@ -12106,7 +12567,8 @@ msgstr "Kärkipiste"
msgid "Fragment"
msgstr "Kuvapiste"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "Valo"
@@ -12922,6 +13384,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr "Vientimallit tälle alustalle puuttuvat tai ovat viallisia:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "Vientipolku"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Esiasetukset"
@@ -12937,10 +13403,6 @@ msgstr ""
"Jos päällä, esiasetus on käytettävissä yhden napsautuksen käyttöönotossa.\n"
"Kutakin alustaa kohden voidaan merkitä ajettavaksi vain yksi esiasetus."
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "Vientipolku"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Resurssit"
@@ -13002,7 +13464,8 @@ msgstr "Skripti"
msgid "GDScript Export Mode:"
msgstr "GDScriptin vientitila:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Teksti"
@@ -13362,6 +13825,13 @@ msgstr ""
"Haluatko varmasti etsiä %s kansiosta olemassa olevia Godot-projekteja?\n"
"Tämä saattaa kestää hetken."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Projektinhallinta"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Paikalliset projektit"
@@ -13505,10 +13975,6 @@ msgid "All Devices"
msgstr "Kaikki laitteet"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Laite"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr " (fyysinen)"
@@ -13560,10 +14026,6 @@ msgstr "X-painike 2"
msgid "Joypad Axis Index:"
msgstr "Ohjaimen akselin indeksi:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Akseli"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Ohjaimen painikkeen indeksi:"
@@ -13712,11 +14174,7 @@ msgstr "Syötekartta"
msgid "Action:"
msgstr "Toiminto:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Toiminto"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Katvealue"
@@ -13904,7 +14362,9 @@ msgstr "Jos asetettu, laskuri alkaa alusta jokaiselle alisolmujen ryhmälle."
msgid "Initial value for the counter"
msgstr "Laskurin alkuarvo"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Askel"
@@ -14696,7 +15156,7 @@ msgid "Monitor"
msgstr "Monitoroija"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Arvo"
@@ -14720,6 +15180,11 @@ msgstr "Yhteensä:"
msgid "Export list to a CSV file"
msgstr "Vie lista CSV tiedostoon"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Resurssipolku"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14789,7 +15254,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Muuta AudioStreamPlayer3D solmun suuntausta"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14801,14 +15266,17 @@ msgstr "Muuta kameran näkökenttää"
msgid "Change Camera Size"
msgstr "Muuta kameran kokoa"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Piste"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14997,16 +15465,11 @@ msgstr "Aseta kahva"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Muutosten vahvistusviesti"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "Aseta usealle solmulle"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15079,12 +15542,14 @@ msgid "Display"
msgstr "Näytä kaikki"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15092,20 +15557,6 @@ msgstr ""
msgid "Height"
msgstr "Valo"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Reunapikselit"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Siirry koko näytön tilaan"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15139,10 +15590,6 @@ msgid "Use V-Sync"
msgstr "Käytä tarttumista"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15150,7 +15597,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Ota käyttöön"
@@ -15169,11 +15624,6 @@ msgstr "Rajaa valintaan"
msgid "Energy Saving"
msgstr "Virhe tallennettaessa"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Pidä testaaja auki"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15209,11 +15659,6 @@ msgstr "Fysiikkaruutujen %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Fysiikkaruutujen %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Työnnä väkisin"
@@ -15245,7 +15690,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Rajaa valintaan"
#: main/main.cpp
@@ -15257,10 +15702,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15324,14 +15765,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Suodatin:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Värit"
#: main/main.cpp
@@ -15416,6 +15857,7 @@ msgid "Main Loop Type"
msgstr "Etsi solmun tyyppi"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
msgid "Stretch"
msgstr "Nouda"
@@ -15438,7 +15880,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Mene taaksepäin"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Tartu solmun reunoihin"
@@ -15480,24 +15922,33 @@ msgstr "Muuta toruksen ulkosädettä"
msgid "Operation"
msgstr "Asetuksia"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Törmäys"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Törmäystila"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Törmäystila"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Muunna aakkoslaji"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15505,10 +15956,12 @@ msgstr "Materiaalimuutokset:"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Säde:"
@@ -15525,10 +15978,19 @@ msgstr "Varoitukset"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Pehmeä askellus"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Näytä apuviivat"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Muuta toruksen sisäsädettä"
@@ -15542,6 +16004,13 @@ msgstr "Muuta toruksen ulkosädettä"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Polygonit"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15552,6 +16021,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Liitä solmut"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Luo sisäinen kärkipiste"
@@ -15570,20 +16044,88 @@ msgstr "Satunnainen kierto:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "Tee paikallinen"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Jatkuva"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "Poimintaetäisyys:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Satunnainen kierto:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Törmäystila"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Muunnoksen muutos"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Luo ilmentymä"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Näytä aina ruudukko"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Käytä tarttumista"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Varastoidaan tiedostoa:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Lataa resurssi"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Luuranko"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Etuliite:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Lataa uudelleen"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15639,12 +16181,18 @@ msgstr "Kirjastot: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Luokan nimi:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Skriptin nimi:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Kohdista polkuun"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15747,6 +16295,180 @@ msgstr "Vie mesh GLTF2:na"
msgid "Export GLTF..."
msgstr "Vie GLTF..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Takanäkymä"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Ruudukon siirtymä:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Komponentit"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Muoto"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Määrä:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Sekoita"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Luo ilmentymä"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "Jäsentää geometriaa…"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Takanäkymä"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Oletusteema"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Kaikki laitteet"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Koko:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Lineaarinen"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Värit"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Muuta"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Kehitä Lightmapit"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Materiaalimuutokset:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Uusi isäntä"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Alusta"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Käännökset"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Kierron välistys:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Muokattavat alisolmut"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Piste"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15757,10 +16479,25 @@ msgid "Godot Bone Node"
msgstr "Hae kohtaussolmu"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Uusi kohtauksen pääkansio"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Kohdista origoon"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Siirrä liitosta"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15768,8 +16505,56 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Skalaarioperaattori."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "Versio"
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Minor Version"
+msgstr "Versio"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "Datan kanssa"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Solmu"
@@ -15792,6 +16577,16 @@ msgstr "Mesh"
msgid "Materials"
msgstr "Materiaalimuutokset:"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Kohtauspolku:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Juurisolmun nimi"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15836,18 +16631,49 @@ msgstr "Valitse solmu"
msgid "Animations"
msgstr "Animaatiot:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Näytä luut"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Fysiikkaruutujen %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Kehitä Lightmapit"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Etunäkymä"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Keskitä"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Keskitä"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Keskitä"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16028,12 +16854,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Siirtymä:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16051,11 +16883,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16143,6 +16975,15 @@ msgid "Done!"
msgstr "Valmis!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Satunnainen skaalaus:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16150,6 +16991,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Ruudukon siirtymä:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16167,13 +17013,58 @@ msgstr "Perspektiivi"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Nimi"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Asetukset:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Kuvaus"
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Service Type"
+msgstr "Aseta muuttujan tyyppi"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Aseta muuttujan tyyppi"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Tila"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16222,12 +17113,6 @@ msgstr "Pinon ylivuoto pinosyvyydellä: "
msgid "Visual Script"
msgstr "Hae VisualScriptistä"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr "Funktio"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Muuta signaalin argumentit"
@@ -16547,6 +17432,7 @@ msgid "Edit Member"
msgstr "Muokkaa jäsentä"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr "Lauseke"
@@ -16556,6 +17442,11 @@ msgstr "Palauta"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Suoritettava"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Palauta"
@@ -16652,13 +17543,30 @@ msgid "Basic Type"
msgstr "Kantatyyppi"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Kopioi solmun polku"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "Vaihda argumentin nimi"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Palauta oletusarvoihin"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Kelvolliset merkit:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Skaalaustila"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16719,11 +17627,6 @@ msgid "Get %s"
msgstr "Hae %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Indeksi:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Virheellinen osoitinominaisuuden nimi."
@@ -16766,6 +17669,11 @@ msgid "a if cond, else b"
msgstr "a jos ehto, muutoin b"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Nimi"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet ei löytynyt skriptistä: "
@@ -16838,6 +17746,10 @@ msgstr ""
msgid "SubCall"
msgstr "Alikutsu"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr "Muodosta %s"
@@ -16891,6 +17803,11 @@ msgstr "Seuraava fysiikkaruutu"
msgid "%s sec(s)"
msgstr "%s sekuntia"
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Maalaa laatta"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr "Odota signaalia"
@@ -16917,6 +17834,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Private Key"
msgstr "Yksityisen SSH-avaimen polku"
@@ -16927,9 +17848,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Tyhjennä IK ketju"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Aikakatkaisu."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -16958,6 +17884,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Aseta näkyvyys"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Yritä uudelleen"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17844,6 +18775,60 @@ msgstr ""
"SpriteFrames resurssi on luotava tai asetettava \"Frames\" ominaisuudelle, "
"jotta AnimatedSprite voi näyttää ruutuja."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Kuvaruutujen %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Skaalaa"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Pelaa"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Keskitä"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Siirtymä:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Monitoroija"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Monitoroija"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17856,22 +18841,30 @@ msgstr "Ylikirjoittaa"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Luo pisteet"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Odota ilmentymän signaalia"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Oletusesikatselu"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Lineaarinen"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17882,8 +18875,8 @@ msgstr "Lisää ääniväylä"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Ääniväylän asettelu"
+msgid "Override"
+msgstr "Ylikirjoittaa"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17904,10 +18897,11 @@ msgid "Pitch Scale"
msgstr "Skaalaa"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Pelaa"
+msgid "Autoplay"
+msgstr "Toista automaattisesti"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17915,7 +18909,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Poimintaetäisyys:"
@@ -17945,13 +18940,29 @@ msgstr "Kopioi solmut"
msgid "Anchor Mode"
msgstr "Kuvaketila"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Kierron välistys:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Nykyinen:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Lähennä"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 näyttöruutu"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Siirtotila"
@@ -17962,36 +18973,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "Pehmeä askellus"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "Aseta marginaali"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Aseta marginaali"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Aseta marginaali"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "Pehmeä askellus"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Siirtymä:"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Siirtymä:"
+msgid "Drag Margin"
+msgstr "Aseta marginaali"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Siirtymä:"
+msgid "Draw Screen"
+msgstr "Piirtokutsuja:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "Piirtokutsuja:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "Aseta marginaali"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "2-sulautussolmu"
@@ -18001,30 +19036,66 @@ msgstr "2-sulautussolmu"
msgid "Light Mode"
msgstr "Laaja oikealla"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Partikkelit"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Partikkelit"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Aseta näkyvyys"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Aseta näkyvyys"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Täytä"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Täytä"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Näytä origo"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "LightMapin kehitys"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18048,6 +19119,11 @@ msgstr ""
"Harkitse CollisionShape2D tai CollisionPolygon2D solmun lisäämistä "
"alisolmuksi muodon määrittämiseksi."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Poimi laatta"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18080,6 +19156,19 @@ msgid "Build Mode"
msgstr "Viivaintila"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Toimintakyvytön osanen"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Luo törmäyspolygoni"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Luo törmäyspolygoni"
@@ -18122,6 +19211,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Asetukset:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Määrä:"
@@ -18131,16 +19227,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Jälkikäsittely"
+msgid "One Shot"
+msgstr "Vaiheistussolmu"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Skaalaa"
+msgid "Preprocess"
+msgstr "Jälkikäsittely"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18166,11 +19262,22 @@ msgstr "Näytä FPS"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Paikalliset projektit"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18184,8 +19291,10 @@ msgstr ""
msgid "Texture"
msgstr "Teksti"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18197,9 +19306,19 @@ msgstr "Emissiomaski"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Emission lähde: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Vempaimet"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Muoto"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18225,7 +19344,8 @@ msgid "Initial Velocity"
msgstr "Alusta"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18266,12 +19386,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Värit"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Värit"
@@ -18306,16 +19420,32 @@ msgstr "Liitos ei ole yhdistetty kahteen PhysicsBody2D solmuun"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Solmujen A ja B tulee olla eri PhysicsBody2D solmut"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Solmu"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Solmu"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Toimintakyvytön painike"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18324,11 +19454,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Alusta"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18339,44 +19469,41 @@ msgid ""
msgstr ""
"Tekstuuri, jolta löytyy valon muoto, täytyy antaa \"texture\" ominaisuudelle."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Editori"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "Tekstuurialue"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Muuta"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Kierrä oikealle"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "Muuta kameran kokoa"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Kerros"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18385,28 +19512,33 @@ msgid "Shadow"
msgstr "Sävytin"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Takanäkymä"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Muuta suodinta"
+msgid "Gradient Length"
+msgstr "Liukuväriä muokattu"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Suodattimet:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Suodata metodeja"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Sulje"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Viivaintila"
@@ -18426,6 +19558,11 @@ msgstr "Tämän peittäjän peittopolygoni on tyhjä. Ole hyvä ja piirrä polyg
msgid "Width Curve"
msgstr "Puolita käyrä"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Oletus"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18459,25 +19596,41 @@ msgstr "Aluetila"
msgid "End Cap Mode"
msgstr "Tarttumisen tila:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "järjestyksessä:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Alusta"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
#, fuzzy
msgid "Multimesh"
msgstr "Monista %s"
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Muokkaa yhteyttä:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18510,6 +19663,11 @@ msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
"NavigationAgent2D solmua voidaan käyttää ainoastaan Node2D solmun alla."
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Muuta toruksen ulkosädettä"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
@@ -18518,6 +19676,11 @@ msgstr ""
"NavigationObstacle2D on olemassa ainoastaan tarjotakseen Node2D objektille "
"törmäyksen välttämistä."
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Kärkipisteitä:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18543,12 +19706,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Kierron välistys:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Kierto %s astetta."
@@ -18563,10 +19722,48 @@ msgstr "Globaali vakio"
msgid "Global Rotation Degrees"
msgstr "Kierto %s astetta."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Satunnainen skaalaus:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Pidä globaali muunnos"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Suhteellinen tarttuminen"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Siirtymä:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Käytä skaalauksen tarttumista"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "Lopussa"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -18574,11 +19771,18 @@ msgstr ""
"ParallaxLayer solmu toimii ainoastaan, jos se on ParallaxBackground solmun "
"alla."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Toiminto"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Peilaa"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18619,11 +19823,17 @@ msgstr ""
"Particles2D animaatio edellyttää CanvasItemMaterial käyttöä niin että "
"\"Particles Animation\" on kytketty päälle."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Prioriteettitila"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Puolita käyrä"
@@ -18638,6 +19848,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "Ruudukon siirtymä:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Siirtymä:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Siirtymä:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18648,12 +19872,22 @@ msgid "Layers"
msgstr "Kerros"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Alusta"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Alusta"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funktio"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18696,9 +19930,14 @@ msgstr "Valo"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Mukautettu solmu"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Jatkuva"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18706,6 +19945,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Poimi väri"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Älykäs tarttuminen"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Nopeus:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18713,6 +19972,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Työnnä väkisin"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -18720,26 +19988,72 @@ msgstr "Aseta marginaali"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr " (fyysinen)"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "Siirretään tulostetta"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Muoto"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Renderöijä:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Kielialue"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Törmäystila"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Kierto %s astetta."
+msgid "Collider RID"
+msgstr "Virheellinen RID"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Tekstuurialue"
+msgid "Collider Shape"
+msgstr "Törmäystila"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Törmäystila"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Kiertoratanäkymä oikealle"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18747,8 +20061,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "järjestyksessä:"
+msgid "Vertex Colors"
+msgstr "Kärkipiste"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18761,23 +20075,46 @@ msgid "Gizmo Extents"
msgstr "Vempaimet"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Luo sävytinsolmu"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Törmäystila"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"Polkuominaisuuden täytyy osoittaa kelvolliseen Node2D solmuun toimiakseen."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Poista piste"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Seuraava koordinaatti"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Käynnistä uudelleen"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18807,6 +20144,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Kuvaruutujen %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Suodata skriptejä"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18825,51 +20172,70 @@ msgstr "Laattavalikoima"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "Muuta kameran kokoa"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Muunna"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Half Offset"
+msgstr "Alusta"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr "Näytä origo"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Törmäystila"
+msgid "Y Sort"
+msgstr "Lajittele"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "Törmäys"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Törmäystila"
+msgid "Compatibility Mode"
+msgstr "Prioriteettitila"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Törmäystila"
+msgid "Centered Textures"
+msgstr "Pääominaisuudet:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Aseta peittäjän muunnos"
+msgid "Use Parent"
+msgstr "Törmäystila"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Muoto"
+msgid "Shape Centered"
+msgstr "Tartu solmun keskipisteeseen"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Esiasetukset"
+msgid "Shape Visible"
+msgstr "Aseta näkyvyys"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18890,27 +20256,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Palauta väylän äänenvoimakkuus"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Palauta väylän äänenvoimakkuus"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Aseta uniformin nimi"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera solmun isännän täytyy olla ARVROrigin solmu."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18928,7 +20285,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Vain ankkurit"
#: scene/3d/arvr_nodes.cpp
@@ -18947,6 +20304,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin solmu tarvitsee ARVRCamera alisolmun."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Satunnainen skaalaus:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18975,34 +20337,38 @@ msgstr "Emissiovärit"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Emissiovärit"
+msgid "Degrees"
+msgstr "Kierto %s astetta."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animaatio"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Kytke Doppler"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Ominaisuusraita"
+msgid "Tracking"
+msgstr "Pakataan"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19017,6 +20383,16 @@ msgstr "Tyhjennä muunnos"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Alipuu"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19046,6 +20422,13 @@ msgstr "Tallennetaan lightmappeja"
msgid "Done"
msgstr "Valmis"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Vempaimet"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19060,6 +20443,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Suodatin:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Värit"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Oletusteema"
@@ -19070,38 +20467,43 @@ msgstr "Uusi Atlas"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Näytä ympäristö"
+msgid "Generate"
+msgstr "Yleistä"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Koko:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Mukautettu solmu"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Kierto %s astetta."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Mukautettu solmu"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Nappaa pikselistä"
+msgid "Custom Energy"
+msgstr "Siirrä väylän efektiä"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Kaappaa"
+msgid "Min Light"
+msgstr "Sisennä oikealle"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navigointi"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19112,16 +20514,26 @@ msgstr ""
msgid "Light Data"
msgstr "Datan kanssa"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Solmun nimi:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Ominaisuusraita"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Projekti"
@@ -19131,6 +20543,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Ruudukon siirtymä:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Lähin"
@@ -19138,8 +20555,9 @@ msgstr "Lähin"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19150,16 +20568,16 @@ msgstr "Aseta marginaali"
msgid "Clip To"
msgstr "Leikkaa yläpuolelta"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "Käännä portaalit"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Kaappaa"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19230,17 +20648,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Vempaimet"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Emissiomaski"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Muuta toruksen sisäsädettä"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Emissiopisteet:"
+msgid "Ring Height"
+msgstr "Kierrä oikealle"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Varoitukset"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19257,35 +20686,34 @@ msgid "Portal Mode"
msgstr "Prioriteettitila"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Ota prioriteetti käyttöön"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "Dynaaminen kirjasto"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Navigointi"
+msgid "Dynamic Range"
+msgstr "Dynaaminen kirjasto"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19325,21 +20753,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Poimi väri"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
-msgstr "LightMapin kehitys"
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+msgid "Bake Mode"
+msgstr "Bittimaskitila"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Palauta väylän äänenvoimakkuus"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19348,24 +20773,26 @@ msgstr "Suunnat"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Häiriötön tila"
+msgid "Blend Splits"
+msgstr "Sulautusajat:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Syvyys"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Sävytin"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Näytä oletus"
#: scene/3d/light.cpp
@@ -19378,18 +20805,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Muunnos keskeytetty."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vektori"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Testaus"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[Sivuuta]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr "NavigationAgent solmua voidaan käyttää ainoastaan Spatial solmun alla."
@@ -19461,9 +20904,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Aseta näkyvyys"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Piirtokutsuja:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Piirtokutsuja:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow toimii ainoastaan ollessaan asetettuna Path solmun alle."
@@ -19498,8 +20951,8 @@ msgstr "Akseli"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "Maalaa laatta"
+msgid "Body Offset"
+msgstr "Siirtymä:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19526,6 +20979,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Poista solmut"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19582,39 +21040,82 @@ msgstr "Room solmun ei pitäisi sijaita Portal solmun alla."
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "RoomGroup solmun ei pitäisi sijaita Portal solmun alla."
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr " [portaalit aktiivisia]"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "Juuren suora muokkaus:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Oletus"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Ryhmitetty"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Säde:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Debuggeri"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Kiertotila"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Ruudukon siirtymä:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Projekti"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Käytä tarttumista"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Poimi väri"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Emissiovärit"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Sisennä oikealle"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19645,6 +21146,10 @@ msgstr ""
"Harkitse huoneen rajojen yksinkertaistamista suorituskyvyn lisäämiseksi."
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19685,6 +21190,10 @@ msgstr "Kohtauspuussa pitäisi olla vain yksi huonemanageri."
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19755,6 +21264,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Fysiikkaruutujen %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Luo törmäyspolygoni"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Animaatiopuu ei ole kelvollinen."
@@ -19776,6 +21295,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19801,11 +21324,6 @@ msgstr ""
"Muuta kokoa sen sijaan alisolmujen törmäysmuodoissa."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Pidä globaali muunnos"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19814,7 +21332,16 @@ msgstr ""
msgid "Gizmo"
msgstr "Vempaimet"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Fysiikkaruutujen %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19871,14 +21398,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Erotus:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Rulla ylös."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funktio"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Lauseke"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Virhe"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Erotus:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19911,6 +21470,11 @@ msgstr "Kehitä Lightmapit"
#: scene/3d/visual_instance.cpp
#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Luodaan Lightmappeja"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
msgid "Lightmap Scale"
msgstr "LightMapin kehitys"
@@ -19918,22 +21482,18 @@ msgstr "LightMapin kehitys"
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "Poimintaetäisyys:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "Poimintaetäisyys:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19961,11 +21521,13 @@ msgstr ""
"varten)."
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "Pääkohtaus"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19980,6 +21542,11 @@ msgid "Auto Triangles"
msgstr "Aseta automaattiset kolmiot"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Aseta automaattiset kolmiot"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20017,6 +21584,11 @@ msgstr "Automaattinen uudelleenaloitus:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Automaattinen uudelleenaloitus:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Automaattinen uudelleenaloitus:"
@@ -20035,11 +21607,26 @@ msgstr "Lisää tuloportti"
msgid "Xfade Time"
msgstr "Ristihäivytyksen aika (s):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Ruudukon siirtymä:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Valitsin"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Aseta automaattinen eteneminen"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Edistyneet asetukset"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "Tee animaation palautus"
@@ -20055,11 +21642,6 @@ msgid "Assigned Animation"
msgstr "Lisää animaatio"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Toista automaattisesti"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20079,22 +21661,16 @@ msgid "Playback Options"
msgstr "Luokan valinnat:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Oletusteema"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Toista kohtaus"
+msgid "Active"
+msgstr "Toiminto"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20139,9 +21715,19 @@ msgid "Tree Root"
msgstr "Luo juurisolmu:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Kiinnitä AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Lisää raita"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -20152,16 +21738,88 @@ msgstr ""
msgid "Playback"
msgstr "Pelaa"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Liitä parametrit"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Vientipolku"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animaatio"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Nolla"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Juurisolmun nimi"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Luut"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Interpolaatiotila"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Ylikirjoittaa"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Vaihda solmun isäntää"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Tee funktio"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Toista kohtaus"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Kohde"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Säilytä suhde"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20172,30 +21830,38 @@ msgstr "Valintatila"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Käännä vaakasuorasti"
+msgid "Horizontal"
+msgstr "Vaakasuora:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "Käännä pystysuorasti"
+msgid "Vertical"
+msgstr "Pystysuora:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Kuvaketila"
+msgid "Shortcut In Tooltip"
+msgstr "Näytä origo"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Nappi"
+msgid "Action Mode"
+msgstr "Kuvaketila"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20206,6 +21872,11 @@ msgstr "Pikanäppäimet"
msgid "Group"
msgstr "Ryhmät"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Kopioi teksti"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20215,6 +21886,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Laajenna kaikki"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Ylävasen"
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -20226,6 +21907,36 @@ msgstr ""
"Oikea hiirenkorva: Poista esiasetus"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Muokkaa polygonia"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Valintatila"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Panorointitila"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Lykätty"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Esiasetukset"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Aseta näkyvyys"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Valitse väri editori-ikkunasta."
@@ -20275,28 +21986,29 @@ msgstr "Vain ankkurit"
msgid "Grow Direction"
msgstr "Suunnat"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Vaakasuora:"
+msgid "Min Size"
+msgstr "Ääriviivojen koko:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Pystysuora:"
+msgid "Pivot Offset"
+msgstr "Ruudukon siirtymä:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Satunnainen kierto:"
+msgid "Clip Content"
+msgstr "Luokkavakio"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Työkalut"
#: scene/gui/control.cpp
#, fuzzy
@@ -20304,21 +22016,16 @@ msgid "Focus"
msgstr "Kohdista polkuun"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Peittotila"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Kielten suodatus"
+msgid "Default Cursor Shape"
+msgstr "Lataa väylän oletusasettelu."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20328,17 +22035,8 @@ msgstr "Koko: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Käännä vaakasuorasti"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "Käännä pystysuorasti"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Valintatila"
#: scene/gui/control.cpp
#, fuzzy
@@ -20355,9 +22053,13 @@ msgid "Dialog"
msgstr "XForm-ikkuna"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Kopioi teksti"
+msgid "Autowrap"
+msgstr "Automaattilataus"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20368,14 +22070,49 @@ msgid "Please Confirm..."
msgstr "Ole hyvä ja vahvista..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Ylikirjoita osa"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Käytä sopivaa tiedostopäätettä."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Katkaise yhteys"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Ruudukon siirtymä:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Poimintaetäisyys:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Lähennä"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Lähennä"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Loitonna"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Näytä luut"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20385,10 +22122,25 @@ msgid "Enable grid minimap."
msgstr "Käytä ruudukon pienoiskarttaa."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Näytä luut"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Valitse"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Vahvista muutos"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Tilavuus"
@@ -20400,21 +22152,50 @@ msgid "Timers"
msgstr "Aika"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Tee palautus"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Täytä valinta"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Testaus"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Satunnainen skaalaus:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Etunäkymä"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20442,6 +22223,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Kelvolliset merkit:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Asiayhteydellinen ohje"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Suodata signaaleja"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Suodata signaaleja"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Pikanäppäimet"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Suodata signaaleja"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Pelkkä valinta"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Oikea painike"
@@ -20452,39 +22281,48 @@ msgid "Placeholder"
msgstr "Lataa paikanpitäjäksi"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "Lataa paikanpitäjäksi"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Aseta käyrän lopetussijainti"
+msgid "Blink Speed"
+msgstr "Nopeus:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Aseta marginaali"
+msgid "Switch On Hover"
+msgstr "Valitsin"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Keskitä"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Luo vaakasuora apuviiva"
+msgid "Region Rect"
+msgstr "Aseta alueen suorakulmio"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Aseta marginaali"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20505,6 +22343,11 @@ msgid "Popup"
msgstr "Täytä"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Sisältävä"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20514,6 +22357,30 @@ msgstr ""
"tai jotain muuta popup*() -funktiota. Ne saadaan näkyville muokattaessa, "
"mutta eivät näy suoritettaessa."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Keskitä valintaan"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Poista valinta"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Poista valitut"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Hae"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20523,24 +22390,81 @@ msgstr "Viimeaikaiset:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "Jos \"Exp Edit\" on päällä, \"Min Value\" täytyy olla suurempi kuin 0."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Säilytä suhde"
+msgid "Min Value"
+msgstr "Kiinnitä arvo"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Arvo"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Sivu: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Muokkaa"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Ryhmitetty"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Nimeä väri uudelleen"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Reunapikselit"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Hae indeksi"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Automaattinen sisennys"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Sulautusajat:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "End"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Kelvolliset merkit:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Kopioi teksti"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20549,6 +22473,29 @@ msgstr "Koko:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Maalaa luiden painot"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Pelkkä valinta"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Konfiguroi valittu profiili:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Siirrä väylän efektiä"
@@ -20568,14 +22515,58 @@ msgstr ""
"aseta haluttu minimikoko käsin."
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "Täytä pinta"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Vaakasuora:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Suodata signaaleja"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Poimi väri"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "järjestyksessä:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Etuliite:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Pääte:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Ruudukon siirtymä:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Tiivistä kaikki"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20590,73 +22581,132 @@ msgstr ""
msgid "Current Tab"
msgstr "Nykyinen:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Aseta näkyvyys"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Vedä ja pudota järjestelläksesi uudelleen."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Kirjanmerkit"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Sivuuta keskeytyskohdat"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "Tekstuurialue"
+msgid "Fold Gutter"
+msgstr "Kansio:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Editori pois käytöstä)"
+msgid "Hiding Enabled"
+msgstr "Ota käyttöön"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Ota käyttöön"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Pystysuora:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Vaakasuora:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Piirtokutsuja:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Poista solmun lukitus"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Laajenna kaikki"
+msgid "Focused"
+msgstr "Kohdista polkuun"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Törmäystila"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Laajenna kaikki"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "Tekstuurialue"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Siirry seuraavaan"
+msgid "Over"
+msgstr "Ylikirjoita"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Teeman ominaisuudet"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Toistotila:"
@@ -20670,12 +22720,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Alusta"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Kierto %s astetta."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Keskitä vasemmalle"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Interpolaatiotila"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20686,6 +22748,21 @@ msgid "(Other)"
msgstr "(Muu)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Aseta näkyvyys"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Toimintakyvytön painike"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Luo juurisolmu:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20694,8 +22771,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Lisää raita"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20703,14 +22784,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Aseta käyrän aloitussijainti"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Näytä näyttöruutu"
+msgid "Stretch Shrink"
+msgstr "Nouda"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Näytä näyttöruutu"
#: scene/main/http_request.cpp
@@ -20752,6 +22833,11 @@ msgstr "Kuvaus"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Vientipolku"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Panorointitila"
@@ -20780,6 +22866,35 @@ msgstr "Monista %s"
msgid "Custom Multiplayer"
msgstr "Aseta useita:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Ota prioriteetti käyttöön"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Interpolaatiotila"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Ylävasen"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Törmäystila"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Siirtymistila"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20789,6 +22904,16 @@ msgstr "Uusi kohtauksen pääkansio"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Monista %s"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolaatiotila"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20820,11 +22945,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Luo ääriviivat"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Interpolaatiotila"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20851,12 +22971,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20892,17 +23012,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Maalaa laatta"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Automaattinen uudelleenaloitus:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Ylävasen"
+msgid "Viewport Path"
+msgstr "Vientipolku"
#: scene/main/viewport.cpp
msgid ""
@@ -20924,6 +23040,19 @@ msgstr ""
"Näyttöruudun koko on oltava suurempi tai yhtä suuri kuin kaksi pikseliä "
"kummassakin suunnassa, jotta mitään renderöidään."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Ylikirjoita osa"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20934,6 +23063,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Transponoi"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Vaihda syötteen arvo"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Sidonta"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Toimintakyvytön osanen"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Vasen lineaarinen"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Virheenkorjaus"
@@ -20943,13 +23105,33 @@ msgid "Render Target"
msgstr "Renderöijä:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Vaihda animaation päivitystilaa"
+msgid "Clear Mode"
+msgstr "Viivaintila"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Ota käyttöön"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Ota käyttöön"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Käytä onion skinningiä"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Toimintakyvytön osanen"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -20957,7 +23139,17 @@ msgid "Shadow Atlas"
msgstr "Uusi Atlas"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Tyhjennä muunnos"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Pidä globaali muunnos"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20979,15 +23171,30 @@ msgstr "Mukautettu solmu"
msgid "Loop Mode"
msgstr "Siirtotila"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Kiinnitä arvo"
+msgid "Loop Begin"
+msgstr "Siirtotila"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Arvo"
+msgid "Loop End"
+msgstr "Siirtotila"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Sekoitussolmu"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Pääkohtauksen argumentit:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -20998,17 +23205,17 @@ msgstr "Puolikas näyttötarkkuus"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Vektori"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Ylikirjoita osa"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Kohdista polkuun"
@@ -21019,6 +23226,16 @@ msgstr "Ääriviivojen koko:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Funktio"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Signaalit"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Ylimääräiset asetukset:"
@@ -21036,29 +23253,36 @@ msgstr "Datan kanssa"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Kuvaketila"
+msgid "Sky Custom FOV"
+msgstr "Mukautettu solmu"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Online-dokumentaatio"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Kierron välistys:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Kierto %s astetta."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21067,86 +23291,98 @@ msgid "Ambient Light"
msgstr "Sisennä oikealle"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Ehto"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Varastoidaan tiedostoa:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Määrä:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Syvyys"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Syvyys"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Puolita käyrä"
+msgid "Depth End"
+msgstr "Syvyys"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Puolita käyrä"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Suodata signaaleja"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Puolita käyrä"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Suodata signaaleja"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "Korvaavuudet"
+msgid "Height Min"
+msgstr "Valo"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Tarttumisen tila:"
+msgid "Height Max"
+msgstr "Valo"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Puolita käyrä"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "Korvaavuudet"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Vie"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21155,20 +23391,27 @@ msgid "SS Reflections"
msgstr "Skaalaa valintaa"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "Askel"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Pelkkä valinta"
+msgid "Fade In"
+msgstr "Häivytys sisään (s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Häivytys ulos (s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Syvyys"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -21177,122 +23420,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "Säde:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Säde:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "Laaja oikealla"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Värit"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "UV-kanavan debuggaus"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Poimintaetäisyys:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Siirtymä: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "2-sulautussolmu"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Skaalaa"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21300,26 +23493,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Valo"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Erotus:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Värifunktio."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Varoitukset"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Viimeaikaiset:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Häiriötön tila"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Siirtymä:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21329,6 +23540,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Syvyys"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Syvyys"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21350,44 +23570,46 @@ msgid "Parameters"
msgstr "Parametri muutettu:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Panorointitila"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "2-sulautussolmu"
+msgid "Specular Mode"
+msgstr "Viivaintila"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Interpolaatiotila"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Laaja vasemmalla"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Etunäkymä"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Viivaintila"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Määrä:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21396,6 +23618,16 @@ msgid "Particles Anim"
msgstr "Partikkelit"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Kuvaruutujen %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Kuvaruutujen %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21412,10 +23644,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21439,11 +23667,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Satunnainen skaalaus:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21472,32 +23695,35 @@ msgid "Ambient Occlusion"
msgstr "Peitto"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Tekstuurialue"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Syvyys"
+msgid "Min Layers"
+msgstr "Kerros"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Kerros"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "Käännä portaali"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21510,27 +23736,14 @@ msgstr "Siirtymä: "
msgid "Refraction"
msgstr "Erotus:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Satunnainen skaalaus:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "2-sulautussolmu"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Kerros"
#: scene/resources/material.cpp
#, fuzzy
@@ -21538,7 +23751,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21547,42 +23760,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Prioriteettitila"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Häiriötön tila"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Panorointitila"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "LightMapin kehitys"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "2-sulautussolmu"
@@ -21614,8 +23811,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Muunnos keskeytetty."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Muunna UV kartta"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Laadi taulukko"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Laadi taulukko"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21632,6 +23845,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Lähde"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21645,11 +23863,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Ääriviivojen koko:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Yhdistä kohtauksesta"
@@ -21663,11 +23876,6 @@ msgid "Max Error"
msgstr "Virhe"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Polygonit"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21681,6 +23889,18 @@ msgstr "Poimintaetäisyys:"
msgid "Sample Max Error"
msgstr "Sampleri"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21689,43 +23909,76 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr "Aseta pallot OccluderShapeSpherelle"
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Polygonit"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Siirrä pisteitä"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
-msgstr ""
+#, fuzzy
+msgid "Divisor"
+msgstr "Jaa %s"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "Liikkumisen nopeussäädin"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "Liikkumisen hitauskerroin"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Emissiopisteet:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Emission lähde: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Emissiovärit"
+msgid "Color Texture"
+msgstr "Editorin teema"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Emissiopisteet:"
+msgid "Point Count"
+msgstr "Lisää tuloportti"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Taso:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "Käännä portaalit"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21758,6 +24011,18 @@ msgstr "Alaoikea"
msgid "Left To Right"
msgstr "Yläoikea"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21781,17 +24046,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Puolita käyrä"
+msgid "Top Color"
+msgstr "Seuraava kerros"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Varastoidaan tiedostoa:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21800,12 +24062,8 @@ msgstr "Ryhmitetty"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Sulje käyrä"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Kirjanmerkit"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21814,35 +24072,21 @@ msgstr "Suorita"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Korvike"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Puolita käyrä"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "Tekstuurialue"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -21855,11 +24099,6 @@ msgstr "Laajenna kaikki"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "Täytä"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Muuta toruksen sisäsädettä"
@@ -21868,10 +24107,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21887,10 +24122,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21912,12 +24143,28 @@ msgstr "Poista tekstuuri"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Sivu: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Skaalaustila"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Kaappaa"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Toistotila:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Toistotila:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21929,12 +24176,30 @@ msgstr "Kantatyyppi"
msgid "Current Frame"
msgstr "Nykyisen kohtauksen nimi"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Panorointitila"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Merkkikokoriippuvainen"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Oletus"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Alusta"
@@ -21976,6 +24241,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Godotin ominaisuusprofiili"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Vaihda syötteen arvo"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Lataa oletus"
@@ -21989,6 +24264,16 @@ msgid "Fallback Environment"
msgstr "Näytä ympäristö"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Pääkohtaus"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Kohtaus"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -22006,10 +24291,32 @@ msgstr "Vasen lineaarinen"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Alusta"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Käyttöliittymä"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -22051,12 +24358,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "Julkaisuversio"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22068,7 +24375,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22087,13 +24394,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Lähetä palautetta ohjeesta"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Ohita"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22114,19 +24422,10 @@ msgid "Post Gain"
msgstr "Jälki"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Resurssi"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22162,7 +24461,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Koko:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22170,14 +24469,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Toistotila:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Lähetä palautetta ohjeesta"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22185,7 +24478,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Ohita"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22198,18 +24491,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Aikakatkaisu."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Sekoitussolmu"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22230,13 +24518,33 @@ msgid "Channel Disable Time"
msgstr "Muuta sulautusaikaa"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Lisää tuloportti"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Nappaa pikselistä"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Globaali muuttuja"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Perspektiivi"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22250,19 +24558,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Koko:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "Liiku vasemmalle"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Lineaarinen"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Oletusesikatselu"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Alusta"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Törmäystila"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Törmäystila"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Törmäystila"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Törmäystila"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Törmäystila"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Törmäystila"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Keskitä vasemmalle"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22304,6 +24688,11 @@ msgstr "Ositetaan..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Suodata signaaleja"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Lauseke"
@@ -22462,7 +24851,7 @@ msgstr "Interpolaatiotila"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Avaa"
#: servers/visual_server.cpp
@@ -22612,5 +25001,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "Muuta kameran kokoa"
diff --git a/editor/translations/fil.po b/editor/translations/fil.po
index 4f24e3af0f..9b6ecaea18 100644
--- a/editor/translations/fil.po
+++ b/editor/translations/fil.po
@@ -24,6 +24,55 @@ msgstr ""
"X-Generator: Weblate 4.12-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Property Track"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Min Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Max Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -31,11 +80,94 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Pagulit ng Animation"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "I-edit"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Iterations Per Second"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Time Scale"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+msgid "Error String"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Salamin"
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -61,9 +193,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Mga Functions:"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -90,6 +234,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Ikabit"
@@ -98,22 +246,63 @@ msgstr "Ikabit"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
msgid "Root Node"
msgstr ""
#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Ikabit"
+
+#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
msgstr ""
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr ""
@@ -163,6 +352,15 @@ msgstr "Mga invalid na argument para i-construct ang '%s'"
msgid "On call to '%s':"
msgstr "On call sa '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -202,10 +400,151 @@ msgstr "Pagulit ng Animation"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Komunidad"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Pagulit ng Animation"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+msgid "Speed"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Halaga:"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Baguhin"
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pitch"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -219,10 +558,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -400,17 +741,19 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
msgid "Filters"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -438,7 +781,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Mga Functions:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
msgstr ""
@@ -508,15 +851,25 @@ msgstr ""
msgid "Resource"
msgstr ""
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+msgid "Local To Scene"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+msgid "Path"
msgstr ""
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+msgid "Messages"
+msgstr ""
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -529,7 +882,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -561,7 +914,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -630,8 +983,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -647,7 +1005,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -922,8 +1280,10 @@ msgstr "I-edit"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1060,6 +1420,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1445,7 +1807,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1611,13 +1973,6 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1749,10 +2104,9 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr ""
#: editor/editor_about.cpp
@@ -2092,7 +2446,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2546,8 +2902,11 @@ msgstr ""
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2564,6 +2923,15 @@ msgstr ""
msgid "Current Path"
msgstr "Property Track"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2584,7 +2952,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2702,6 +3071,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2813,14 +3184,18 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2832,6 +3207,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3536,7 +3935,7 @@ msgstr "Burahin ang (mga) Napiling Key"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr ""
@@ -3580,7 +3979,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4179,7 +4578,10 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4282,10 +4684,24 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr ""
+
#: editor/editor_resource_picker.cpp
msgid "Edited Resource"
msgstr ""
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "I-edit"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4416,7 +4832,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4483,10 +4899,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4534,15 +4946,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4556,19 +4968,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4577,11 +4983,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4590,11 +4996,11 @@ msgstr ""
msgid "Navigation"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4614,7 +5020,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4704,7 +5110,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4807,7 +5213,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5020,7 +5426,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5052,8 +5460,7 @@ msgstr "Ilipat Ang Mga Bezier Points"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5208,6 +5615,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6601,8 +7012,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6687,6 +7098,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6695,6 +7107,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6776,6 +7190,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -6895,7 +7310,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7060,11 +7475,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8122,6 +8537,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8663,16 +9079,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8756,6 +9175,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9199,7 +9619,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9242,6 +9663,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9422,7 +9844,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9438,7 +9861,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9526,7 +9949,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9780,7 +10203,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10154,6 +10577,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10669,14 +11095,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11003,6 +11421,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -11010,7 +11429,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -11589,7 +12008,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12334,6 +12754,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12347,10 +12771,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12407,7 +12827,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12723,6 +13144,12 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+msgctxt "Application"
+msgid "Project Manager"
+msgstr ""
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -12860,10 +13287,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -12915,10 +13338,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13065,11 +13484,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13255,7 +13670,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -13988,7 +14405,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14012,6 +14429,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14081,7 +14503,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14093,14 +14515,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Ilipat Ang Mga Bezier Points"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14273,15 +14698,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14349,30 +14770,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14402,10 +14813,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14413,7 +14820,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14429,10 +14844,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14465,10 +14876,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14499,8 +14906,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "Oras (s): "
#: main/main.cpp
msgid "Low Processor Mode"
@@ -14511,10 +14919,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14572,12 +14976,12 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr ""
-#: main/main.cpp
-msgid "Bg Color"
+#: main/main.cpp scene/resources/style_box.cpp
+msgid "BG Color"
msgstr ""
#: main/main.cpp
@@ -14656,6 +15060,7 @@ msgid "Main Loop Type"
msgstr "Baguhin ang Type ng Nilalaman ng Array"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14675,7 +15080,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14716,32 +15121,42 @@ msgstr ""
msgid "Operation"
msgstr "Paglalarawan"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Use Collision"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
msgid "Collision Layer"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
msgid "Collision Mask"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Magpasok Ang Key"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14755,10 +15170,18 @@ msgid "Rings"
msgstr "Mga Babala"
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14770,6 +15193,12 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14779,6 +15208,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "Burahin ang (mga) Napiling Key"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14795,18 +15229,77 @@ msgid "Path Rotation"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Local"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Tuloy-tuloy"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Path Joined"
+msgstr ""
+
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Compression Mode"
msgstr ""
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Transfer Channel"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Mag-insert ng Key dito"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -14861,11 +15354,15 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Class Name"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
@@ -14962,6 +15459,164 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Baguhin ang Type ng Nilalaman ng Array"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Idagdag Ang Bezier Point"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Mag-insert ng Key dito"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Length"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "FOV Size"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Znear"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Baguhin"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Blend Weights"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Mag-insert ng Key dito"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Pagulit ng Animation"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Ilipat Ang Mga Bezier Points"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -14971,10 +15626,23 @@ msgid "Godot Bone Node"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Ilipat Ang Mga Bezier Points"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -14982,7 +15650,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "Burahin ang (mga) Napiling Key"
@@ -15003,6 +15715,16 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Mag-insert ng Key dito"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Burahin ang (mga) Napiling Key"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15043,17 +15765,43 @@ msgstr ""
msgid "Animations"
msgstr "Pagulit ng Animation"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Pahina: "
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center X"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Y"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Z"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15233,12 +15981,17 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+msgid "Loop Offset"
+msgstr ""
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15254,11 +16007,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15344,6 +16097,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15351,6 +16112,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15367,12 +16132,54 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Names"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Mga Babala"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Paglalarawan"
+
+#: modules/upnp/upnp_device.cpp
+msgid "Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15413,13 +16220,6 @@ msgstr ""
msgid "Visual Script"
msgstr ""
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Mga Functions:"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15737,6 +16537,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -15745,6 +16546,10 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Enabled"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
msgstr ""
@@ -15838,11 +16643,25 @@ msgid "Basic Type"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Node Path"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "RPC Call Mode"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -15900,10 +16719,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -15946,6 +16761,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16016,6 +16835,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr ""
@@ -16069,6 +16892,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr ""
@@ -16094,6 +16921,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16102,9 +16933,14 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr ""
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Oras:"
+
#: modules/webxr/webxr_interface.cpp
msgid "Session Mode"
msgstr ""
@@ -16129,6 +16965,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -16908,6 +17748,53 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Centered"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -16917,21 +17804,28 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Point"
+msgstr "Maglipat ng (mga) Bezier Point"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Linear Damp"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -16941,7 +17835,7 @@ msgid "Audio Bus"
msgstr "Mga clip ng tunog:"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
+msgid "Override"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16961,8 +17855,9 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16971,7 +17866,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -16998,12 +17894,26 @@ msgstr "Kopya"
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Rotating"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Property Track"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr ""
@@ -17012,31 +17922,51 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -17044,27 +17974,60 @@ msgstr ""
msgid "Light Mode"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Pagbago ng Animation Loop"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Pagbago ng Animation Loop"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Self Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17081,6 +18044,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17105,6 +18072,17 @@ msgid "Build Mode"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+msgid "Disabled"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17135,6 +18113,12 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Emitting"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17144,13 +18128,13 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
+msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -17175,11 +18159,21 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17192,8 +18186,10 @@ msgstr ""
msgid "Texture"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17203,7 +18199,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17230,7 +18234,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17268,11 +18273,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17307,16 +18307,31 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Burahin ang (mga) Napiling Key"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Burahin ang (mga) Napiling Key"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+msgid "Disable Collision"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17324,11 +18339,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17338,41 +18353,38 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "I-edit"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Baguhin"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17380,26 +18392,29 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Pahina: "
#: scene/2d/light_2d.cpp
-msgid "Shadow Filter"
+msgid "Gradient Length"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
+msgid "Filter Smooth"
msgstr ""
#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Closed"
+msgstr "Isara"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
msgid "Cull Mode"
msgstr ""
@@ -17416,6 +18431,10 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Default Color"
+msgstr ""
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17444,23 +18463,38 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Ikabit"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17489,12 +18523,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17515,11 +18557,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17531,20 +18570,60 @@ msgstr ""
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "3D Transform Track"
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+msgid "Base Offset"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Base Scale"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Pagulit ng Animation"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Salamin"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17573,11 +18652,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17589,6 +18673,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17598,12 +18694,20 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Mga Functions:"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17640,9 +18744,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "Ilipat Ang Mga Bezier Points"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "Tuloy-tuloy"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17650,6 +18759,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17657,28 +18783,75 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Shape Index"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17686,9 +18859,8 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-#, fuzzy
-msgid "Invert Border"
-msgstr "Magpasok Ang Key"
+msgid "Vertex Colors"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
@@ -17699,21 +18871,42 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Ilipat Ang Mga Bezier Points"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Use Global Coordinates"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
msgstr ""
@@ -17739,6 +18932,14 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame Coords"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+msgid "Filter Clip"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17751,44 +18952,61 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+#, fuzzy
+msgid "Custom Transform"
+msgstr "3D Transform Track"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
+msgid "Show Collision"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Kopya"
+
+#: scene/2d/tile_map.cpp
+msgid "Centered Textures"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Cell Clip UV"
msgstr ""
#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "3D Transform Track"
+msgid "Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -17806,15 +19024,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-msgid "Reverb Bus Name"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17822,10 +19032,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -17840,7 +19050,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17857,6 +19067,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Model"
msgstr ""
@@ -17882,32 +19096,36 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Pagulit ng Animation"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
+msgid "Tracking"
msgstr "Property Track"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -17923,6 +19141,15 @@ msgstr "3D Transform Track"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "User Data"
msgstr ""
@@ -17951,6 +19178,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -17964,45 +19197,63 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
+msgid "Use Denoiser"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
+msgid "Use Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+msgid "Default Texels Per Unit"
msgstr ""
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Pangkalahatan"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Pahina: "
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Ilipat Ang Mga Bezier Points"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Quality"
+msgid "Custom Sky Rotation Degrees"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Mga Functions:"
+
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+#, fuzzy
+msgid "Custom Energy"
+msgstr "Ilipat Ang Mga Bezier Points"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Pagulit ng Animation"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -18011,15 +19262,24 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+msgid "Bone Name"
+msgstr ""
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Property Track"
+
+#: scene/3d/camera.cpp
msgid "Projection"
msgstr ""
@@ -18028,6 +19288,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "Pinakamalapit"
@@ -18036,8 +19300,9 @@ msgstr "Pinakamalapit"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18046,12 +19311,12 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp
+msgid "Capture On Drag"
msgstr ""
#: scene/3d/collision_object.cpp
@@ -18107,18 +19372,28 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+#, fuzzy
+msgid "Ring Radius"
+msgstr "Mga Babala"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Height"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Mga Babala"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
msgstr ""
@@ -18131,12 +19406,15 @@ msgid "Portal Mode"
msgstr ""
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18144,20 +19422,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Pagulit ng Animation"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18190,19 +19463,15 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
+msgid "Reverse Cull Face"
msgstr ""
#: scene/3d/light.cpp servers/visual_server.cpp
@@ -18210,23 +19479,25 @@ msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Baguhin"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Kopya"
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr ""
#: scene/3d/light.cpp
@@ -18238,11 +19509,20 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+#, fuzzy
+msgid "Transform Normals"
+msgstr "3D Transform Track"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18250,6 +19530,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18304,9 +19588,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18333,7 +19625,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18361,6 +19653,10 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+msgid "Exclude Nodes"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18412,36 +19708,69 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+msgid "Portal Active"
+msgstr ""
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Use Default Margin"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+msgid "Group Name"
+msgstr ""
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Update Mode"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Box Projection"
+msgstr "Ilipat Ang Mga Bezier Points"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Enable Shadows"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
+msgid "Ambient Color"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+msgid "Ambient Energy"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Contrib"
msgstr ""
#: scene/3d/remote_transform.cpp
@@ -18469,6 +19798,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18506,6 +19839,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -18560,6 +19897,14 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Physics Enabled"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18580,6 +19925,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18603,11 +19952,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "3D Transform Track"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18615,7 +19959,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18664,13 +20016,44 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Use As Traction"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Mga Functions:"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Salamin"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Mga Functions:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18696,27 +20079,29 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Maglipat ng (mga) Bezier Point"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+msgid "Min Distance"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18737,10 +20122,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18753,6 +20140,10 @@ msgid "Auto Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
+msgid "Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -18786,6 +20177,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -18803,10 +20198,23 @@ msgstr "Idagdag Ang Bezier Point"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Auto Advance"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Pagulit ng Animation"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -18822,10 +20230,6 @@ msgid "Assigned Animation"
msgstr "Pagbago ng Animation Loop"
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -18844,20 +20248,13 @@ msgid "Playback Options"
msgstr ""
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
+msgid "Default Blend Time"
msgstr ""
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Active"
msgstr ""
#: scene/animation/animation_player.cpp
@@ -18901,9 +20298,18 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Anim Player"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Magdagdag ng Track"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -18912,14 +20318,77 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "Base Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Pagulit ng Animation"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Root Bone"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
msgid "Interpolation"
msgstr ""
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Target Node"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Mga Functions:"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -18929,13 +20398,21 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Horizontal"
msgstr "Ilipat Ang Mga Bezier Points"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -18944,11 +20421,11 @@ msgid "Action Mode"
msgstr "Mga Functions:"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -18959,6 +20436,10 @@ msgstr ""
msgid "Group"
msgstr ""
+#: scene/gui/button.cpp scene/gui/label.cpp
+msgid "Clip Text"
+msgstr ""
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -18968,6 +20449,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -18976,6 +20465,30 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "HSV Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Deferred Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Enabled"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19016,17 +20529,16 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Ilipat Ang Mga Bezier Points"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
+msgstr ""
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
-msgid "Rect Rotation"
+msgid "Clip Content"
msgstr ""
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
@@ -19034,7 +20546,7 @@ msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -19042,19 +20554,15 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-msgid "Focus Mode"
-msgstr ""
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Filter"
+msgid "Default Cursor Shape"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19062,15 +20570,7 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
+msgid "Stretch Ratio"
msgstr ""
#: scene/gui/control.cpp
@@ -19086,7 +20586,11 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-msgid "Dialog Text"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
msgstr ""
#: scene/gui/dialogs.cpp
@@ -19098,11 +20602,40 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Snap Distance"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Min"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Max"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Ilipat Ang Mga Bezier Points"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -19114,10 +20647,25 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Isara"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Burahin ang (mga) Napiling Key"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Komunidad"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19128,7 +20676,15 @@ msgid "Timers"
msgstr "Oras:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -19136,13 +20692,29 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+msgid "Icon Scale"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Icon Size"
+msgstr ""
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19168,6 +20740,47 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Virtual Keyboard Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Clear Button Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Middle Mouse Paste Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Selecting Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19176,36 +20789,43 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Caret Position"
-msgstr "Pagulit ng Animation"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
+msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19221,12 +20841,37 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Checkable Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On State Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Paghahanap:"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -19236,20 +20881,73 @@ msgstr "Kamakailan:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Halaga:"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Halaga:"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Pahina: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "I-edit"
+
+#: scene/gui/range.cpp
+msgid "Rounded"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+msgid "Border Color"
msgstr ""
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Oras (s): "
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-msgid "Bbcode Text"
+msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
@@ -19257,6 +20955,27 @@ msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Selection Enabled"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "I-duplicate ang (mga) Napiling Key"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19273,13 +20992,50 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Ilipat Ang Mga Bezier Points"
+
+#: scene/gui/scroll_container.cpp
+msgid "Vertical Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19292,64 +21048,115 @@ msgstr ""
msgid "Current Tab"
msgstr ""
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+msgid "Hiding Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Disabled"
+#: scene/gui/text_edit.cpp
+msgid "Wrap Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Ilipat Ang Mga Bezier Points"
+
+#: scene/gui/text_edit.cpp
+msgid "Draw"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Kopya"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Expand"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Focused"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+msgid "Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Progress"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19365,11 +21172,19 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+msgid "Center Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Nine Patch Stretch"
msgstr ""
#: scene/gui/tree.cpp
@@ -19381,6 +21196,18 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Folding"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19389,20 +21216,24 @@ msgstr ""
msgid "Audio Track"
msgstr "Magdagdag ng Track"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19441,6 +21272,11 @@ msgid "Editor Description"
msgstr "Paglalarawan"
#: scene/main/node.cpp
+#, fuzzy
+msgid "Import Path"
+msgstr "Burahin ang (mga) Napiling Key"
+
+#: scene/main/node.cpp
msgid "Pause Mode"
msgstr ""
@@ -19464,6 +21300,30 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+msgid "Process Priority"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Physics Interpolated"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Navigation Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19472,6 +21332,14 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19500,10 +21368,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -19529,12 +21393,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19560,15 +21424,11 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Time Left"
+#: scene/main/viewport.cpp
+msgid "Viewport Path"
msgstr ""
#: scene/main/viewport.cpp
@@ -19585,6 +21445,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19594,6 +21466,34 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Keep 3D Linear"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -19602,11 +21502,28 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Clear Mode"
+msgstr "Kopya"
+
+#: scene/main/viewport.cpp
+msgid "Enable 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Update Mode"
+msgid "Disable Input"
msgstr ""
#: scene/main/viewport.cpp servers/visual_server.cpp
@@ -19614,7 +21531,17 @@ msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "3D Transform Track"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "3D Transform Track"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19633,15 +21560,26 @@ msgstr ""
msgid "Loop Mode"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Min Value"
-msgstr "Halaga:"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Begin"
+msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Max Value"
-msgstr "Halaga:"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop End"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
msgid "Bake Resolution"
@@ -19651,12 +21589,12 @@ msgstr ""
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19668,6 +21606,15 @@ msgid "Outline Size"
msgstr ""
#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Color"
+msgstr "Mga Functions:"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Use Mipmaps"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
msgid "Extra Spacing"
msgstr ""
@@ -19683,252 +21630,212 @@ msgstr ""
msgid "Background"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Mode"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky"
+msgid "Sky Custom FOV"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Pagulit ng Animation"
#: scene/resources/environment.cpp
-msgid "Background Energy"
+msgid "Sky Rotation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Sky Rotation Degrees"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
+msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Pagulit ng Animation"
#: scene/resources/environment.cpp
msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Mga Functions:"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
+msgid "Depth Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
+msgid "Depth Begin"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
+msgid "Depth End"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap"
+msgid "Depth Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Mode"
+msgid "Transmit Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Transmit Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Height Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Height Min"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "Height Max"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SS Reflections"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade In"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+msgid "SS Reflections"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO"
+msgid "Max Steps"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
+msgid "Depth Tolerance"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Light Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Distance"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Pagulit ng Animation"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "HDR Scale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -19936,26 +21843,41 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Pagulit ng Animation"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Ikabit"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Mga Babala"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Kamakailan:"
+#: scene/resources/font.cpp
+msgid "Distance Field"
+msgstr ""
+
+#: scene/resources/gradient.cpp
+msgid "Offsets"
+msgstr ""
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -19964,6 +21886,14 @@ msgstr ""
msgid "Map Depth"
msgstr ""
+#: scene/resources/height_map_shape.cpp
+msgid "Map Data"
+msgstr ""
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
msgid "Render Priority"
msgstr ""
@@ -19981,47 +21911,53 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
+msgid "Diffuse Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
+msgid "Specular Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
+msgid "Depth Draw Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
+msgid "Line Width"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Idagdag Ang Bezier Point"
#: scene/resources/material.cpp
-msgid "Params Line Width"
+msgid "Billboard Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Ilipat Ang Mga Bezier Points"
+
+#: scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "H Frames"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
+msgid "V Frames"
msgstr ""
#: scene/resources/material.cpp
@@ -20041,10 +21977,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20065,10 +21997,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20093,31 +22021,33 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
+msgid "Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Scale"
-msgstr ""
+#, fuzzy
+msgid "Min Layers"
+msgstr "Halaga:"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Halaga:"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20128,24 +22058,12 @@ msgstr ""
msgid "Refraction"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20153,7 +22071,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20161,35 +22079,19 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
+msgid "Async Mode"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Async Mode"
+#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
msgstr ""
#: scene/resources/mesh.cpp
@@ -20223,8 +22125,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "3D Transform Track"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "3D Transform Track"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Baguhin ang Laki ng Array"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Baguhin ang Laki ng Array"
#: scene/resources/navigation_mesh.cpp
msgid "Sample Partition Type"
@@ -20239,19 +22157,19 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
+msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
+msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Min Size"
+msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20268,10 +22186,6 @@ msgid "Max Error"
msgstr "Salamin"
#: scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20283,6 +22197,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20291,36 +22217,67 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Polygon Points"
+msgstr ""
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Ilipat Ang Mga Bezier Points"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Kopya"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
+msgid "Color Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "Idagdag Ang Bezier Point"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20351,6 +22308,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20372,59 +22341,42 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "Mga Functions:"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Mga Functions:"
#: scene/resources/sky.cpp
msgid "Ground"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Mga Functions:"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20436,10 +22388,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20448,10 +22396,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20467,10 +22411,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20488,11 +22428,24 @@ msgid "Base Texture"
msgstr ""
#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Image Size"
+msgstr "Pahina: "
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Lossy Storage Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill From"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill To"
msgstr ""
#: scene/resources/texture.cpp
@@ -20503,11 +22456,27 @@ msgstr ""
msgid "Current Frame"
msgstr ""
+#: scene/resources/texture.cpp
+msgid "Pause"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20542,6 +22511,16 @@ msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Lumikha"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Halaga:"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr ""
@@ -20554,6 +22533,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20569,10 +22556,30 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20612,11 +22619,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20628,7 +22635,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20646,11 +22653,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20670,18 +22678,9 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr ""
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20716,7 +22715,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
+msgid "FFT Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20724,11 +22723,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20736,7 +22731,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -20749,17 +22744,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Oras:"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -20777,13 +22768,30 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Idagdag Ang Bezier Point"
+
+#: servers/audio_server.cpp
+msgid "Capture Device"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Global Rate Scale"
msgstr ""
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -20797,7 +22805,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -20805,11 +22813,75 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Linear Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Linear Velocity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Point"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Normal"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Depth"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Safe Fraction"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Unsafe Fraction"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -20845,6 +22917,10 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+msgid "Render Loop Enabled"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -20991,7 +23067,7 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "I-buksan"
#: servers/visual_server.cpp
@@ -21128,5 +23204,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index 2e7d5355ff..0865df5dac 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -107,6 +107,61 @@ msgstr ""
"X-Generator: Weblate 4.12-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Le presse-papiers est vide !"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Scène actuelle"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Activer"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Mode déplacement"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Garder le débogueur ouvert"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Taille du contour :"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Taille du contour :"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Opérateur d'écran."
@@ -116,12 +171,104 @@ msgstr "Opérateur d'écran."
msgid "Window"
msgstr "Nouvelle Fenêtre"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Pixels de bordure"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Activer/Désactiver le plein écran"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Initialiser"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Position du dock"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Taille :"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Éditeur"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Mode d’interpolation"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Cible"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Nœud TimeScale"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Image physique %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Erreur"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Erreur d'enregistrement"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Erreur d'enregistrement"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Résultats de recherche"
@@ -148,9 +295,20 @@ msgstr "Commande : Rotation"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr "Fonction"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Data"
@@ -179,6 +337,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Connecter"
@@ -187,25 +349,68 @@ msgstr "Connecter"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Objets dessinés :"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Activer l'effet « pelure d'oignon »"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Profileur réseau"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Nom de nœud racine"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Connecter"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Type de transformation"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -255,6 +460,16 @@ msgstr "Arguments invalides pour construire '%s'"
msgid "On call to '%s':"
msgstr "Lors de l’appel à '%s' :"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "État"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -296,10 +511,167 @@ msgstr "Copier la sélection"
msgid "Use Single Quotes"
msgstr "Nouvelle Simple Tuile"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Périphérique"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Tous"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Contrôle de version"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Communauté"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Préréglage"
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Scanner"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical Scancode"
+msgstr "Touche physique"
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Bouton"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Constante globale"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Vecteur"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Index du bouton de la souris :"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Préréglage"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Alignement relatif"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Vitesse :"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Axe"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Épingler la valeur"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Index :"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Action"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Changer"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Message du commit"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Tangage :"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Vue de l'orbite vers la droite"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Numéro de ligne :"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -315,10 +687,12 @@ msgstr "Configurer la grille"
msgid "Project Settings Override"
msgstr "Paramètres du projet..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Nom"
@@ -512,18 +886,20 @@ msgstr "Moteur de rendu :"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtres :"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -552,7 +928,7 @@ msgstr "Profileur"
msgid "Max Functions"
msgstr "Faire fonction"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Expression"
@@ -626,16 +1002,28 @@ msgstr "Sommets :"
msgid "Resource"
msgstr "Ressource"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Fermer la scène"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Chemin de ressource"
+msgid "Path"
+msgstr "Chemin"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Source"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Message du commit"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Localisation"
@@ -649,7 +1037,7 @@ msgstr "En période de test"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "o"
@@ -681,7 +1069,7 @@ msgstr "Eio"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -754,8 +1142,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Mode mise à l'échelle"
@@ -772,7 +1165,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -1047,8 +1440,10 @@ msgstr "Éditeur"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animation"
@@ -1194,6 +1589,8 @@ msgstr "Déplacer les clés d’animation"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Transformation"
@@ -1597,7 +1994,7 @@ msgstr ""
"Diffère le signal, le stockant dans une file d'attente et l'active pendant "
"un temps d'inactivité."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "One-shot"
@@ -1766,13 +2163,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Dépendances"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Chemin"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Dépendances :"
@@ -1912,11 +2302,11 @@ msgid "Lead Developer"
msgstr "Développeur principal"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Chef de projet "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Gestionnaire de projets"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2266,7 +2656,9 @@ msgid "Remove Autoload"
msgstr "Supprimer l'AutoLoad"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Activer"
@@ -2751,8 +3143,11 @@ msgstr "Mode d'exécution :"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Mode navigation"
@@ -2772,6 +3167,16 @@ msgstr "Profil actuel :"
msgid "Current Path"
msgstr "Actuel :"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Basculer les fichiers cachés"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Retourner"
@@ -2792,7 +3197,8 @@ msgstr "Basculer les fichiers cachés"
msgid "Toggle Favorite"
msgstr "Basculer l'état favori"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Basculer le mode"
@@ -2912,6 +3318,8 @@ msgid "Theme Properties"
msgstr "Propriétés du thème"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "Couleurs"
@@ -3026,14 +3434,18 @@ msgid "Method"
msgstr "Méthode"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Signaux"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Constante"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Propriété"
@@ -3045,6 +3457,36 @@ msgstr "Propriété du thème"
msgid "Property:"
msgstr "Propriété :"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Valeur"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Méthodes seulement"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "Item à cocher"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Item coché"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Appels de dessin :"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Jouer"
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "Épingler la valeur"
@@ -3832,7 +4274,7 @@ msgstr "Coller les propriétés"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Bouton désactivé"
@@ -3879,7 +4321,7 @@ msgstr "Chemin de la clé privée SSH"
msgid "Dock Position"
msgstr "Position du dock"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Mode Sans Distraction"
@@ -4531,7 +4973,10 @@ msgstr "Modifier le texte :"
msgid "On"
msgstr "Activé"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Calque"
@@ -4643,11 +5088,26 @@ msgstr "Convertir vers %s"
msgid "New %s"
msgstr "Nouveau %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Changer le type de base"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Ajouter une ressource"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Élément modifiable"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Nouveau script"
@@ -4788,7 +5248,7 @@ msgstr "Couleurs"
msgid "Accent Color"
msgstr "Prélever une couleur"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4866,11 +5326,6 @@ msgstr "Dialogue XForm"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Basculer les fichiers cachés"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Aperçu…"
@@ -4922,16 +5377,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Éclairage direct"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Coloration syntaxique"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4946,20 +5401,13 @@ msgid "Indent"
msgstr "Indenter vers la gauche"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Type"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Taille :"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Indentation automatique"
@@ -4969,12 +5417,12 @@ msgstr "Indentation automatique"
msgid "Convert Indent On Save"
msgstr "Convertir indentations en espaces"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Appels de dessin :"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Appels de dessin :"
@@ -4984,11 +5432,11 @@ msgstr "Appels de dessin :"
msgid "Navigation"
msgstr "Navigation"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -5009,7 +5457,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Numéro de ligne :"
@@ -5105,7 +5553,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5218,7 +5666,7 @@ msgstr "Peinture GridMap"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "Peinture GridMap"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5462,7 +5910,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Rectangle complet"
@@ -5498,8 +5948,7 @@ msgstr "Supprimer un point"
msgid "Editor SSL Certificates"
msgstr "Paramètres de l'éditeur"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Gestionnaire de projets"
@@ -5674,6 +6123,11 @@ msgstr ""
"Maintenir %s pour arrondir à l'entier près. Maintenir Maj. pour des "
"changements plus précis."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Plat 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Sélectionner les nœuds à importer"
@@ -7128,8 +7582,8 @@ msgid "Future"
msgstr "Futur"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Profondeur"
@@ -7214,6 +7668,7 @@ msgid "Immediate"
msgstr "Immédiat"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Synchroniser"
@@ -7222,6 +7677,8 @@ msgid "At End"
msgstr "À la fin"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Se déplacer"
@@ -7309,6 +7766,7 @@ msgid "Fade Out (s):"
msgstr "Fondu sortant (s) :"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Mélanger"
@@ -7428,7 +7886,7 @@ msgstr "Modifier les filtres de nœud"
msgid "Filters..."
msgstr "Filtres…"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7593,11 +8051,11 @@ msgstr "Licence (Z-A)"
msgid "First"
msgstr "Premier"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Précédent"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Suivant"
@@ -8693,6 +9151,7 @@ msgid "Create Outline"
msgstr "Créer le contour"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9268,16 +9727,19 @@ msgstr "Ouvrir l'éditeur d'UV de polygones 2D."
msgid "Polygon 2D UV Editor"
msgstr "Éditeur UV de polygones 2D"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Points"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polygones"
@@ -9364,6 +9826,7 @@ msgstr "Paramètres de la grille"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Aligner"
@@ -9815,7 +10278,8 @@ msgstr "Connexions à la méthode :"
msgid "Source"
msgstr "Source"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Cible"
@@ -9862,6 +10326,7 @@ msgid "Convert Case"
msgstr "Modifier la casse"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Tout en majuscule"
@@ -10043,7 +10508,8 @@ msgid "Create physical bones"
msgstr "Créer des os physiques"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Squelette"
@@ -10059,7 +10525,7 @@ msgstr "Jouer IK"
msgid "Orthogonal"
msgstr "Orthogonale"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Perspective"
@@ -10147,7 +10613,7 @@ msgstr "Transformation du plan de vue."
msgid "None"
msgstr "Aucun"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "Rotation"
@@ -10415,7 +10881,7 @@ msgstr "Pas de sol solide trouvé pour y attacher la sélection."
msgid "Use Local Space"
msgstr "Utiliser les coordonées locales"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Utiliser l’aimantation"
@@ -10793,6 +11259,9 @@ msgid "Speed:"
msgstr "Vitesse :"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Boucle"
@@ -11324,15 +11793,6 @@ msgid "Override all default type items."
msgstr "Surcharge tous les items de type par défaut."
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Changer le type de base"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11675,6 +12135,7 @@ msgstr "Sélectionner la forme précédente, sous-tuile, ou tuile."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Région"
@@ -11682,7 +12143,7 @@ msgstr "Région"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Collision"
@@ -12274,7 +12735,8 @@ msgstr "Vertex"
msgid "Fragment"
msgstr "Fragment"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "Lumière"
@@ -13099,6 +13561,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr "Modèles d'exportation manquants ou corrompus pour cette plateforme :"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "Chemin d'exportation"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Préréglages"
@@ -13115,10 +13581,6 @@ msgstr ""
"déploiement en un clic.\n"
"Un seul préréglage par plateforme peut être marqué comme exécutable."
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "Chemin d'exportation"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Ressources"
@@ -13179,7 +13641,8 @@ msgstr "Script"
msgid "GDScript Export Mode:"
msgstr "Mode d'exportation GDScript :"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Texte"
@@ -13546,6 +14009,13 @@ msgstr ""
"Godot existants ?\n"
"Cela pourrait prendre un moment."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Gestionnaire de projets"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Projets locaux"
@@ -13690,10 +14160,6 @@ msgid "All Devices"
msgstr "Tous les périphérique"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Périphérique"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr " (physique)"
@@ -13745,10 +14211,6 @@ msgstr "X Bouton 2"
msgid "Joypad Axis Index:"
msgstr "Index de l'axe de la manette de jeu :"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Axe"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Index de bouton de la manette de jeu :"
@@ -13900,11 +14362,7 @@ msgstr "Contrôles"
msgid "Action:"
msgstr "Action :"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Action"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Zone morte"
@@ -14092,7 +14550,9 @@ msgstr "Si défini, le compteur redémarre pour chaque groupe de nœuds enfant."
msgid "Initial value for the counter"
msgstr "Valeur initiale pour le compteur"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Pas"
@@ -14888,7 +15348,7 @@ msgid "Monitor"
msgstr "Moniteur"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Valeur"
@@ -14913,6 +15373,11 @@ msgstr "Total :"
msgid "Export list to a CSV file"
msgstr "Exporter la liste vers un fichier CSV"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Chemin de ressource"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14982,7 +15447,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Changer l'angle d'émission AudioStreamPlayer3D"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14994,14 +15459,17 @@ msgstr "Changer le champ de vision d'une caméra"
msgid "Change Camera Size"
msgstr "Changer la taille d'une caméra"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Point"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15192,16 +15660,11 @@ msgstr "Définir la poignée"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Message du commit"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "Ensemble multi-nœud"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15274,12 +15737,14 @@ msgid "Display"
msgstr "Tout afficher"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15287,20 +15752,6 @@ msgstr ""
msgid "Height"
msgstr "Lumière"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Pixels de bordure"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Activer/Désactiver le plein écran"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15334,10 +15785,6 @@ msgid "Use V-Sync"
msgstr "Utiliser l’aimantation"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15345,7 +15792,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Activer"
@@ -15364,11 +15819,6 @@ msgstr "Encadrer la sélection"
msgid "Energy Saving"
msgstr "Erreur d'enregistrement"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Garder le débogueur ouvert"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15404,11 +15854,6 @@ msgstr "Image physique %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Image physique %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Force-pousser"
@@ -15440,7 +15885,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Encadrer la sélection"
#: main/main.cpp
@@ -15452,10 +15897,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15519,14 +15960,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filtre :"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Couleurs"
#: main/main.cpp
@@ -15611,6 +16052,7 @@ msgid "Main Loop Type"
msgstr "Rechercher le type de nœud"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
msgid "Stretch"
msgstr "Actualiser"
@@ -15633,7 +16075,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Retourner"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Aimanter aux flancs du nœud"
@@ -15675,24 +16117,33 @@ msgstr "Changer le rayon extérieur de la tour"
msgid "Operation"
msgstr "Options"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Collision"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Mode collision"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Mode collision"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Modifier la casse"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15700,10 +16151,12 @@ msgstr "Changements de matériau :"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Rayon :"
@@ -15720,10 +16173,19 @@ msgstr "Avertissements"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Progression douce"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Afficher les guides"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Changer le rayon intérieur de la tour"
@@ -15737,6 +16199,13 @@ msgstr "Changer le rayon extérieur de la tour"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Polygones"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15747,6 +16216,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Coller les nœuds"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Créer un vertex interne"
@@ -15765,20 +16239,88 @@ msgstr "Rotation aléatoire :"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "Rendre local"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Continu"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "Choisissez distance :"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Rotation aléatoire :"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Mode collision"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Modification de la transformation"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Instance"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Toujours afficher la grille"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Utiliser l’aimantation"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Stockage du fichier :"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Charger une ressource"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Squelette"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Préfixe :"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Recharger"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15834,12 +16376,18 @@ msgstr "Bibliothèques : "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Nom de la classe :"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Nom du script :"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Focaliser le chemin"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15942,6 +16490,180 @@ msgstr "Exporter le Maillage en GLTF2"
msgid "Export GLTF..."
msgstr "Exporter en GLTF..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Vue de derrière"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Décalage de la grille :"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Composants"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Format"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Quantité :"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "Mio"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Mixer"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Instance"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "Analyse de la géométrie..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Vue de derrière"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Thème par défaut"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Tous les périphérique"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Taille :"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Linéaire"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Couleurs"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Changer"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Précalculer les lightmaps"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Changements de matériau :"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Re-parenter"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Plateforme"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Traductions"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Pas de la rotation :"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Enfants modifiables"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Point"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15952,10 +16674,25 @@ msgid "Godot Bone Node"
msgstr "Le nœud de la scène"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Nouvelle racine de scène"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Focaliser l'origine"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Déplacer la jointure"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15963,7 +16700,55 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Opérateur scalaire."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "Version"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Version"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "Avec données"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "Nœud"
@@ -15987,6 +16772,16 @@ msgstr "Maillages"
msgid "Materials"
msgstr "Changements de matériau :"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Chemin de la scène :"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Nom de nœud racine"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -16031,18 +16826,49 @@ msgstr "Sélectionner un nœud"
msgid "Animations"
msgstr "Animations :"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Afficher les os"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Image physique %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Précalculer les lightmaps"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Vue de devant"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Centre"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Centre"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Centre"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16223,12 +17049,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Décalage :"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16246,11 +17078,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16338,6 +17170,15 @@ msgid "Done!"
msgstr "C'est fait !"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Échelle aléatoire :"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16345,6 +17186,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Décalage de la grille :"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16362,13 +17208,58 @@ msgstr "Perspective"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Nom"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Paramètres :"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "Description"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Définir type de variable"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Définir type de variable"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "État"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16419,12 +17310,6 @@ msgstr "Débordement de pile avec profondeur de pile : "
msgid "Visual Script"
msgstr "Rechercher VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr "Fonction"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Modifier les arguments du signal"
@@ -16745,6 +17630,7 @@ msgid "Edit Member"
msgstr "Modifier le membre"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr "Expression"
@@ -16754,6 +17640,11 @@ msgstr "Retour"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Exécutable"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Retour"
@@ -16850,13 +17741,30 @@ msgid "Basic Type"
msgstr "Changer le type de base"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Copier le chemin du nœud"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "Changer nom d'argument"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Réinitialiser"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Caractères valides :"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Mode mise à l'échelle"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16917,11 +17825,6 @@ msgid "Get %s"
msgstr "Obtenir %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Index :"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Indice de nom de propriété invalide."
@@ -16964,6 +17867,11 @@ msgid "a if cond, else b"
msgstr "a if cond, else b"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Nom"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet introuvable dans le script : "
@@ -17037,6 +17945,10 @@ msgstr ""
msgid "SubCall"
msgstr "Sous-appel"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr "Construire %s"
@@ -17090,6 +18002,11 @@ msgstr "Image physique suivante"
msgid "%s sec(s)"
msgstr "%s seconde(s)"
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Peindre la tuile"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr "WaitSignal"
@@ -17116,6 +18033,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Private Key"
msgstr "Chemin de la clé privée SSH"
@@ -17126,9 +18047,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Effacer la chaîne IK"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Délai dépassé."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17157,6 +18083,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Basculer la visibilité"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Réessayer"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18048,6 +18979,60 @@ msgstr ""
"Une ressource SpriteFrames doit être créée ou assignée à la propriété « "
"Frames » afin qu'AnimatedSprite affiche les frames."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Image %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Mode mise à l'échelle"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Jouer"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Centre"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Décalage :"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Moniteur"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Moniteur"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -18060,22 +19045,30 @@ msgstr "Redéfinition"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Générer des points"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "WaitInstanceSignal"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Aperçu par défaut"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Linéaire"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -18086,8 +19079,8 @@ msgstr "Ajouter un bus audio"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Configuration du bus audio"
+msgid "Override"
+msgstr "Redéfinition"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -18108,10 +19101,11 @@ msgid "Pitch Scale"
msgstr "Mode mise à l'échelle"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Jouer"
+msgid "Autoplay"
+msgstr "Activer/désactiver la lecture automatique"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -18119,7 +19113,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Choisissez distance :"
@@ -18149,13 +19144,29 @@ msgstr "Copier les nœuds"
msgid "Anchor Mode"
msgstr "Mode Icône"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Pas de la rotation :"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Actuel :"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Zoomer"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 vue"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Mode déplacement"
@@ -18166,36 +19177,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "Progression douce"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "Définir la marge"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Définir la marge"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Définir la marge"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "Progression douce"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Décalage :"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Décalage :"
+msgid "Drag Margin"
+msgstr "Définir la marge"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Décalage :"
+msgid "Draw Screen"
+msgstr "Appels de dessin :"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "Appels de dessin :"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "Définir la marge"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Nœud Blend2"
@@ -18205,30 +19240,66 @@ msgstr "Nœud Blend2"
msgid "Light Mode"
msgstr "Étendu à Droite"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Particules"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Particules"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Basculer la visibilité"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Basculer la visibilité"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Peupler"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Peupler"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Afficher l'origine"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "LightMap Bake"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18251,6 +19322,11 @@ msgstr ""
"Envisagez d'ajouter un CollisionShape2D ou CollisionPolygon2D en tant "
"qu'enfant pour définir sa forme."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Sélectionner une tuile"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18283,6 +19359,19 @@ msgid "Build Mode"
msgstr "Mode Règle"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Item désactivé"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Créer le polygone de collision"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Créer le polygone de collision"
@@ -18325,6 +19414,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Paramètres :"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Quantité :"
@@ -18334,16 +19430,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Post-traitement"
+msgid "One Shot"
+msgstr "Nœud one-shot"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Mode mise à l'échelle"
+msgid "Preprocess"
+msgstr "Post-traitement"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18369,11 +19465,22 @@ msgstr "Voir Images par secondes"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Projets locaux"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18387,8 +19494,10 @@ msgstr ""
msgid "Texture"
msgstr "Texte"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18400,9 +19509,19 @@ msgstr "Masque d'émission"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Source d'émission : "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Gadgets"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Format"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18428,7 +19547,8 @@ msgid "Initial Velocity"
msgstr "Initialiser"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18469,12 +19589,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Couleurs"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Couleurs"
@@ -18509,16 +19623,32 @@ msgstr "Le Joint n'est pas connecté à deux PhysicsBody2Ds"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Node A et Node B doivent être des PhysicsBody2D différents"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Nœud"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Nœud"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Bouton désactivé"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18527,11 +19657,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Initialiser"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18543,44 +19673,41 @@ msgstr ""
"Une texture avec la forme de la lumière doit être fournie dans la propriété "
"« Texture »."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Éditeur"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "RegionDeTexture"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Changer"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Rotation vers la droite"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "Changer la taille d'une caméra"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Calque"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18589,28 +19716,33 @@ msgid "Shadow"
msgstr "Ombrage"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Vue de derrière"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Changer le filtre"
+msgid "Gradient Length"
+msgstr "Dégradé édité"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filtres :"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Filtrer les méthodes"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Fermer"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Mode Règle"
@@ -18632,6 +19764,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Scinder la courbe"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Défaut"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18665,25 +19802,41 @@ msgstr "Mode Région"
msgid "End Cap Mode"
msgstr "Mode d'aimantation :"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "dans l'ordre :"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Initialiser"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
#, fuzzy
msgid "Multimesh"
msgstr "Multiplier %s"
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Modifier la connexion :"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18715,6 +19868,11 @@ msgstr "Choisissez distance :"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr "Le NavigationAgent2D ne peut être utilisé que sous un nœud Node2D."
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Changer le rayon extérieur de la tour"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
@@ -18723,6 +19881,11 @@ msgstr ""
"Un NavigationObstacle2D ne peut éviter les collisions qu'avec les nœuds "
"Node2D."
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Sommets :"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18749,12 +19912,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Pas de la rotation :"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Rotation de %s degrés."
@@ -18769,10 +19928,48 @@ msgstr "Constante globale"
msgid "Global Rotation Degrees"
msgstr "Rotation de %s degrés."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Échelle aléatoire :"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Conserver la transformation globale"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Alignement relatif"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Décalage :"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Utiliser le magnétisme d'échelle"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "À la fin"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -18780,11 +19977,18 @@ msgstr ""
"Le nœud ParallaxLayer ne fonctionne que s'il est défini en tant qu'enfant "
"d'un nœud de type ParallaxBackground."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Action"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Miroir"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18826,11 +20030,17 @@ msgstr ""
"L'animation de Particles2D a besoin d'un CanvasItemMaterial avec « Particles "
"Animation » activé."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Mode prioritaire"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Scinder la courbe"
@@ -18846,6 +20056,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "Décalage de la grille :"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Décalage :"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Décalage :"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18856,12 +20080,22 @@ msgid "Layers"
msgstr "Calque"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Initialiser"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Initialiser"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Fonction"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18904,9 +20138,14 @@ msgstr "Lumière"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "Nœud Personnalisé"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "Continu"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18914,6 +20153,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Prélever une couleur"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Magnétisme intelligent"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Vitesse :"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18921,6 +20180,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Force-pousser"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -18928,26 +20196,72 @@ msgstr "Définir la marge"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr " (physique)"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "Déplacement du résultat"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Format"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Moteur de rendu :"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Localisation"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Mode collision"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Rotation de %s degrés."
+msgid "Collider RID"
+msgstr "RID invalide"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "RegionDeTexture"
+msgid "Collider Shape"
+msgstr "Mode collision"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Mode collision"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Vue de l'orbite vers la droite"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18955,8 +20269,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "dans l'ordre :"
+msgid "Vertex Colors"
+msgstr "Vertex"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18969,17 +20283,25 @@ msgid "Gizmo Extents"
msgstr "Gadgets"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Créer un nœud Shader"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Mode collision"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
@@ -18987,6 +20309,21 @@ msgstr ""
"La propriété Path doit pointer vers un nœud de type Node2D valide pour "
"fonctionner."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Supprimer un point"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Coordonnée suivante"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Redémarrer"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -19017,6 +20354,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Image %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filtrer les scripts"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -19034,51 +20381,70 @@ msgstr "TileSet"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "Changer la taille d'une caméra"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Transformation"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Half Offset"
+msgstr "Initialiser"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr "Afficher l'origine"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Mode collision"
+msgid "Y Sort"
+msgstr "Trier"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "Collision"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Mode collision"
+msgid "Compatibility Mode"
+msgstr "Mode prioritaire"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Mode collision"
+msgid "Centered Textures"
+msgstr "Fonctionnalités principales :"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Définir la transformation pour l'occulteur"
+msgid "Use Parent"
+msgstr "Mode collision"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Format"
+msgid "Shape Centered"
+msgstr "Aimanter au centre du nœud"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Préréglage"
+msgid "Shape Visible"
+msgstr "Rendre visible"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -19099,27 +20465,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Réinitialiser le volume de bus"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Réinitialiser le volume de bus"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Définir le nom de l'uniforme"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera doit avoir un nœud ARVROrigin comme parent."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -19137,7 +20494,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Uniquement les ancres"
#: scene/3d/arvr_nodes.cpp
@@ -19156,6 +20513,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin requiert un nœud enfant ARVRCamera."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Échelle aléatoire :"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -19184,34 +20546,38 @@ msgstr "Couleurs d'émission"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Couleurs d'émission"
+msgid "Degrees"
+msgstr "Rotation de %s degrés."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animation"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "o"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Activer l'effet Doppler"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Piste de propriété"
+msgid "Tracking"
+msgstr "Empaquetage"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19226,6 +20592,16 @@ msgstr "Supprimer la transformation"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Sous-arbre"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19255,6 +20631,13 @@ msgstr "Enregistrement des lightmaps"
msgid "Done"
msgstr "Terminé"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Gadgets"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19269,6 +20652,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Filtre :"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Couleurs"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Thème par défaut"
@@ -19279,38 +20676,43 @@ msgstr "Nouvel Atlas"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Voir environnement"
+msgid "Generate"
+msgstr "Général"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Taille :"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Nœud Personnalisé"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Rotation de %s degrés."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Nœud Personnalisé"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Capturer depuis Pixel"
+msgid "Custom Energy"
+msgstr "Déplacer effet de transport"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Capturer"
+msgid "Min Light"
+msgstr "Indenter vers la droite"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navigation"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19321,16 +20723,26 @@ msgstr ""
msgid "Light Data"
msgstr "Avec données"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Nom de nœud :"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Piste de propriété"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Projet"
@@ -19340,6 +20752,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Décalage de la grille :"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Au plus proche"
@@ -19347,8 +20764,9 @@ msgstr "Au plus proche"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19359,16 +20777,16 @@ msgstr "Définir la marge"
msgid "Clip To"
msgstr "Agrafe ci-dessus"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "Retourner les Portals"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Capturer"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19438,17 +20856,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Gadgets"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Masque d'émission"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Changer le rayon intérieur de la tour"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Points d'Émission :"
+msgid "Ring Height"
+msgstr "Rotation vers la droite"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Avertissements"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19465,35 +20894,34 @@ msgid "Portal Mode"
msgstr "Mode prioritaire"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Activer la priorité"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "Bibliothèque dynamique"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Navigation"
+msgid "Dynamic Range"
+msgstr "Bibliothèque dynamique"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19534,21 +20962,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Prélever une couleur"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
-msgstr "LightMap Bake"
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+msgid "Bake Mode"
+msgstr "Mode Bitmask"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Réinitialiser le volume de bus"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19557,24 +20982,26 @@ msgstr "Directions"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Mode Sans Distraction"
+msgid "Blend Splits"
+msgstr "Temps de mélange :"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Profondeur"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Ombrage"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Afficher par défaut"
#: scene/3d/light.cpp
@@ -19588,18 +21015,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Transformation annulée."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vecteur"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "En période de test"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[Ignorer]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr "Le NavigationAgent ne peut être utilisé que sous un nœud spatial."
@@ -19673,9 +21116,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Basculer la visibilité"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Appels de dessin :"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Appels de dessin :"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -19712,8 +21165,8 @@ msgstr "Axe"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "Peindre la tuile"
+msgid "Body Offset"
+msgstr "Décalage :"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19740,6 +21193,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Supprimer des nœuds"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19796,39 +21254,82 @@ msgstr "Un Room ne doit pas être enfant ou petit-enfant d'un Portal."
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "Un RoomGroup ne doit pas être enfant ou petit-enfant d'un Portal."
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr " [portails actifs]"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "Racine pour l'édition en direct :"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Défaut"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Groupé"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Rayon :"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Débogueur"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Mode rotation"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Décalage de la grille :"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Projet"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Activer l'alignement"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Prélever une couleur"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Couleurs d'émission"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Indenter vers la droite"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19861,6 +21362,10 @@ msgstr ""
"performances."
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19901,6 +21406,10 @@ msgstr "Il ne doit y avoir qu'un seul RoomManager dans le SceneTree."
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19974,6 +21483,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Image physique %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Créer le polygone de collision"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "L'arbre d'animations est invalide."
@@ -19995,6 +21514,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -20021,11 +21544,6 @@ msgstr ""
"Modifiez les tailles dans les formes de collision enfants à la place."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Conserver la transformation globale"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -20034,7 +21552,16 @@ msgstr ""
msgid "Gizmo"
msgstr "Gadgets"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Image physique %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -20091,14 +21618,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Séparation :"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Molette vers le haut."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Fonction"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Expression"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Erreur"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Séparation :"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -20131,6 +21690,11 @@ msgstr "Précalculer les lightmaps"
#: scene/3d/visual_instance.cpp
#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Génération des lightmaps"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
msgid "Lightmap Scale"
msgstr "LightMap Bake"
@@ -20138,22 +21702,18 @@ msgstr "LightMap Bake"
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "Choisissez distance :"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "Choisissez distance :"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -20181,11 +21741,13 @@ msgstr ""
"\"Canvas\" (pour les scènes 2D)."
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "Scène principale"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -20200,6 +21762,11 @@ msgid "Auto Triangles"
msgstr "Commutation automatique des triangles"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Commutation automatique des triangles"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20237,6 +21804,11 @@ msgstr "Redémarrage automatique :"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Redémarrage automatique :"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Redémarrage automatique :"
@@ -20255,11 +21827,26 @@ msgstr "Ajouter un port d'entrée"
msgid "Xfade Time"
msgstr "Durée du fondu (s) :"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Décalage de la grille :"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Switch"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Définir la progression automatique"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Options avancées"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "Animer Appliquer Réinitialiser"
@@ -20275,11 +21862,6 @@ msgid "Assigned Animation"
msgstr "Ajouter une Animation"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Activer/désactiver la lecture automatique"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20299,22 +21881,16 @@ msgid "Playback Options"
msgstr "Options de classe :"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Thème par défaut"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Lancer la scène"
+msgid "Active"
+msgstr "Action"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20362,9 +21938,19 @@ msgid "Tree Root"
msgstr "Créer un nœud racine :"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Épingler AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Ajouter une piste"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Ce nœud est désormais déprécié. Utilisez AnimationTree à la place."
@@ -20374,16 +21960,88 @@ msgstr "Ce nœud est désormais déprécié. Utilisez AnimationTree à la place.
msgid "Playback"
msgstr "Jouer"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Coller les paramètres"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Chemin d'exportation"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animation"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Zéro"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Nom de nœud racine"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Os"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Mode d’interpolation"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Redéfinition"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Re-parenter le nœud"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Faire fonction"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Lancer la scène"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Cible"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Conserver les Proportions"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20394,30 +22052,38 @@ msgstr "Mode sélection"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Retourner horizontalement"
+msgid "Horizontal"
+msgstr "Horizontal :"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "Retourner verticalement"
+msgid "Vertical"
+msgstr "Vertical :"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Mode Icône"
+msgid "Shortcut In Tooltip"
+msgstr "Afficher l'origine"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Bouton"
+msgid "Action Mode"
+msgstr "Mode Icône"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20428,6 +22094,11 @@ msgstr "Raccourcis"
msgid "Group"
msgstr "Groupes"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Copier le texte"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20437,6 +22108,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Développer tout"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "En haut à gauche"
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -20448,6 +22129,36 @@ msgstr ""
"Clic droit : Supprimer le préréglage"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Modifier le polygone"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Mode sélection"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Mode navigation"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Différé"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Préréglages"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Rendre visible"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Échantillonner une couleur depuis la fenêtre de l'éditeur."
@@ -20497,28 +22208,29 @@ msgstr "Uniquement les ancres"
msgid "Grow Direction"
msgstr "Directions"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Horizontal :"
+msgid "Min Size"
+msgstr "Taille du contour :"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Vertical :"
+msgid "Pivot Offset"
+msgstr "Décalage de la grille :"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Rotation aléatoire :"
+msgid "Clip Content"
+msgstr "Constante de classe"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Outils"
#: scene/gui/control.cpp
#, fuzzy
@@ -20526,21 +22238,16 @@ msgid "Focus"
msgstr "Focaliser le chemin"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Mode Occlusion"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Filtre de langues"
+msgid "Default Cursor Shape"
+msgstr "Charger l'agencement de transport par défaut."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20550,17 +22257,8 @@ msgstr "Taille : "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Retourner horizontalement"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "Retourner verticalement"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Mode sélection"
#: scene/gui/control.cpp
#, fuzzy
@@ -20577,9 +22275,13 @@ msgid "Dialog"
msgstr "Dialogue XForm"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Copier le texte"
+msgid "Autowrap"
+msgstr "AutoLoad"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20590,14 +22292,49 @@ msgid "Please Confirm..."
msgstr "Veuillez confirmer…"
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Remplacer l'item"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Utilisez une extension valide."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Déconnecter"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Décalage de la grille :"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Choisissez distance :"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Zoomer"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Zoomer"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Dézoomer"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Afficher les os"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20607,10 +22344,25 @@ msgid "Enable grid minimap."
msgstr "Activer l'alignement."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Afficher les os"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Sélectionner"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Enregistrer"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Volume"
@@ -20622,21 +22374,50 @@ msgid "Timers"
msgstr "Temps"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Appliquer la réinitialisation"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Remplir la sélection"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "En période de test"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Échelle aléatoire :"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Vue de devant"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20664,6 +22445,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Caractères valides :"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Aide contextuelle"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtrer les signaux"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtrer les signaux"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Raccourcis"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtrer les signaux"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Sélection uniquement"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Bouton droit"
@@ -20674,39 +22503,48 @@ msgid "Placeholder"
msgstr "Charger en tant qu'instance temporaire"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "Charger en tant qu'instance temporaire"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Définir la position de sortie de la courbe"
+msgid "Blink Speed"
+msgstr "Vitesse :"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Définir la marge"
+msgid "Switch On Hover"
+msgstr "Switch"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Centre"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Créer un guide horizontal"
+msgid "Region Rect"
+msgstr "Définir région rectangulaire"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Définir la marge"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20727,6 +22565,11 @@ msgid "Popup"
msgstr "Peupler"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Inclusif"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20737,6 +22580,30 @@ msgstr ""
"l'édition ne pose pas de problème, mais elles seront cachées lors de "
"l'exécution."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Centrer sur la sélection"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Suppression de la sélection de GridMap"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Supprimer la sélection"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Rechercher"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20746,24 +22613,81 @@ msgstr "Récents :"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "Si « Exp Edit » est vrai, « Min Value » doit être supérieur à 0."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Conserver les Proportions"
+msgid "Min Value"
+msgstr "Épingler la valeur"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Valeur"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Page : "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Édition"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Groupé"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Renommer l'item de couleur"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Pixels de bordure"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Récupérer la position"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Indentation automatique"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Temps de mélange :"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Fin"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Caractères valides :"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Copier le texte"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20772,6 +22696,29 @@ msgstr "Taille :"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Peindre les poids de l'os"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Sélection uniquement"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Configurer le profil sélectionné :"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Déplacer effet de transport"
@@ -20792,14 +22739,58 @@ msgstr ""
"définissez manuellement la taille minimale personnalisée."
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "Remplir la surface"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Horizontal :"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtrer les signaux"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Prélever une couleur"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "dans l'ordre :"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Préfixe :"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Suffixe :"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Décalage de la grille :"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Réduire tout"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20814,73 +22805,132 @@ msgstr ""
msgid "Current Tab"
msgstr "Actuel :"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Rendre visible"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Glisser-déposer pour réorganiser."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Signets"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Passer les points d'arrêt"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "RegionDeTexture"
+msgid "Fold Gutter"
+msgstr "Dossier :"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Éditeur désactivé)"
+msgid "Hiding Enabled"
+msgstr "Activer"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Activer"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Vertical :"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Horizontal :"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Appels de dessin :"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Déverrouiller le nœud"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Développer tout"
+msgid "Focused"
+msgstr "Focaliser le chemin"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Mode collision"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Développer tout"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "RegionDeTexture"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Sortir"
+msgid "Over"
+msgstr "Écraser"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Propriétés du thème"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Mode d'exécution :"
@@ -20894,12 +22944,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Initialiser"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Rotation de %s degrés."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Centré à Gauche"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Mode d’interpolation"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20910,6 +22972,21 @@ msgid "(Other)"
msgstr "(Autre)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Rendre visible"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Bouton désactivé"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Créer un nœud racine :"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20918,8 +22995,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Ajouter une piste"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20927,14 +23008,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Définir position d'entrée de la courbe"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Afficher le Viewport"
+msgid "Stretch Shrink"
+msgstr "Actualiser"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Afficher le Viewport"
#: scene/main/http_request.cpp
@@ -20976,6 +23057,11 @@ msgstr "Description"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Chemin d'exportation"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Mode navigation"
@@ -21004,6 +23090,35 @@ msgstr "Multiplier %s"
msgid "Custom Multiplayer"
msgstr "Définir plusieurs :"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Activer la priorité"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Mode d’interpolation"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "En haut à gauche"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Mode collision"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Mode Navigation"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -21013,6 +23128,16 @@ msgstr "Nouvelle racine de scène"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Multiplier %s"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Mode d’interpolation"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -21044,11 +23169,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Créer le contour"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Mode d’interpolation"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -21075,12 +23195,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -21115,17 +23235,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Peindre la tuile"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Redémarrage automatique :"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "En haut à gauche"
+msgid "Viewport Path"
+msgstr "Chemin d'exportation"
#: scene/main/viewport.cpp
msgid ""
@@ -21147,6 +23263,19 @@ msgstr ""
"La taille de la fenêtre d'affichage doit être supérieure ou égale à 2 pixels "
"dans les deux sens pour que le rendu soit possible."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Remplacer l'item"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -21157,6 +23286,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Transposer"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Changer nom de l'entrée"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Liaison"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Item désactivé"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Linéaire gauche"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Débogage"
@@ -21166,13 +23328,33 @@ msgid "Render Target"
msgstr "Moteur de rendu :"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Modifier le mode de mise à jour de l’animation"
+msgid "Clear Mode"
+msgstr "Mode Règle"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Activer"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Activer"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Activer l'effet « pelure d'oignon »"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Item désactivé"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -21180,7 +23362,17 @@ msgid "Shadow Atlas"
msgstr "Nouvel Atlas"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Supprimer la transformation"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Conserver la transformation globale"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -21202,15 +23394,30 @@ msgstr "Nœud Personnalisé"
msgid "Loop Mode"
msgstr "Mode déplacement"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Épingler la valeur"
+msgid "Loop Begin"
+msgstr "Mode déplacement"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Valeur"
+msgid "Loop End"
+msgstr "Mode déplacement"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Mélanger le nœud"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Arguments de la scène principale :"
#: scene/resources/curve.cpp
#, fuzzy
@@ -21221,17 +23428,17 @@ msgstr "Demi résolution"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Vecteur"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Remplacer l'item"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Focaliser le chemin"
@@ -21242,6 +23449,16 @@ msgstr "Taille du contour :"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Fonction"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Signaux"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Options additionnelles :"
@@ -21259,29 +23476,36 @@ msgstr "Avec données"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Mode Icône"
+msgid "Sky Custom FOV"
+msgstr "Nœud Personnalisé"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Documentation en ligne"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Pas de la rotation :"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Rotation de %s degrés."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21290,86 +23514,98 @@ msgid "Ambient Light"
msgstr "Indenter vers la droite"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Condition"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Stockage du fichier :"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Quantité :"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Profondeur"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Profondeur"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Scinder la courbe"
+msgid "Depth End"
+msgstr "Profondeur"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Scinder la courbe"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtrer les signaux"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Scinder la courbe"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtrer les signaux"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "Réaffectation"
+msgid "Height Min"
+msgstr "Lumière"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Mode d'aimantation :"
+msgid "Height Max"
+msgstr "Lumière"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Scinder la courbe"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "Réaffectation"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Exporter"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21378,20 +23614,27 @@ msgid "SS Reflections"
msgstr "Mettre à l'échelle la sélection"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "Pas"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Sélection uniquement"
+msgid "Fade In"
+msgstr "Fondu entrant (s) :"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Fondu sortant (s) :"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Profondeur"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -21400,122 +23643,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "Rayon :"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Rayon :"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "Étendu à Droite"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Couleurs"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "Débogage du canal UV"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Choisissez distance :"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Transition : "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Nœud Blend2"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Mode mise à l'échelle"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21523,26 +23716,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Lumière"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Séparation :"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Fonction de coloration."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Avertissements"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Récents :"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Mode Sans Distraction"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Décalage :"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21552,6 +23763,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Profondeur"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Profondeur"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21573,44 +23793,46 @@ msgid "Parameters"
msgstr "Paramètre modifié :"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Mode navigation"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Nœud Blend2"
+msgid "Specular Mode"
+msgstr "Mode Règle"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Mode d’interpolation"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Étendu à Gauche"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Vue de devant"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Mode Règle"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Quantité :"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21619,6 +23841,16 @@ msgid "Particles Anim"
msgstr "Particules"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Image %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Image %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21635,10 +23867,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21662,11 +23890,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Échelle aléatoire :"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21695,32 +23918,35 @@ msgid "Ambient Occlusion"
msgstr "Occlusion"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "RegionDeTexture"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Profondeur"
+msgid "Min Layers"
+msgstr "Calque"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Calque"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "Retourner le Portal"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21733,27 +23959,14 @@ msgstr "Transition : "
msgid "Refraction"
msgstr "Séparation :"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Échelle aléatoire :"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Nœud Blend2"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Calque"
#: scene/resources/material.cpp
#, fuzzy
@@ -21761,7 +23974,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21770,42 +23983,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Mode prioritaire"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Mode Sans Distraction"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Mode navigation"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "LightMap Bake"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Nœud Blend2"
@@ -21837,8 +24034,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Transformation annulée."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Transformer la carte UV"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Composer le tableau"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Composer le tableau"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21855,6 +24068,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Source"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21868,11 +24086,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Taille du contour :"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Fusionner depuis la scène"
@@ -21886,11 +24099,6 @@ msgid "Max Error"
msgstr "Erreur"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Polygones"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21904,6 +24112,18 @@ msgstr "Choisissez distance :"
msgid "Sample Max Error"
msgstr "Échantillonneur"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21912,43 +24132,76 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr "Définir les sphères pour OccluderShapeSphere"
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Polygones"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Déplacer de points"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
-msgstr ""
+#, fuzzy
+msgid "Divisor"
+msgstr "Diviser %s"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "Modificateur de vitesse de la vue libre"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "Ralentissement de la vue libre"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Points d'Émission :"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Source d'émission : "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Couleurs d'émission"
+msgid "Color Texture"
+msgstr "Thème de l'éditeur"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Points d'Émission :"
+msgid "Point Count"
+msgstr "Ajouter un port d'entrée"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Plan :"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "Retourner les Portals"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21981,6 +24234,18 @@ msgstr "En bas à droite"
msgid "Left To Right"
msgstr "En haut à droite"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -22004,17 +24269,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Scinder la courbe"
+msgid "Top Color"
+msgstr "Étage suivant"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Stockage du fichier :"
#: scene/resources/sky.cpp
#, fuzzy
@@ -22023,12 +24285,8 @@ msgstr "Groupé"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Fermer la courbe"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Signets"
#: scene/resources/sky.cpp
#, fuzzy
@@ -22037,35 +24295,21 @@ msgstr "Lancer"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Remplacer"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Scinder la courbe"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "RegionDeTexture"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -22078,11 +24322,6 @@ msgstr "Développer tout"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "Peupler"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Changer le rayon intérieur de la tour"
@@ -22091,10 +24330,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -22110,10 +24345,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -22135,12 +24366,28 @@ msgstr "Supprimer la texture"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Page : "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Mode mise à l'échelle"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Capturer"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Mode d'exécution :"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Mode d'exécution :"
#: scene/resources/texture.cpp
#, fuzzy
@@ -22152,12 +24399,30 @@ msgstr "Changer le type de base"
msgid "Current Frame"
msgstr "Nom de la scène courante"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Mode navigation"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Sensible à la casse"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Défaut"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Initialiser"
@@ -22199,6 +24464,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Profil des fonctionnalités de Godot"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Changer nom de l'entrée"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Charger défaut"
@@ -22212,6 +24487,16 @@ msgid "Fallback Environment"
msgstr "Voir environnement"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Scène principale"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Scène"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -22229,10 +24514,32 @@ msgstr "Linéaire gauche"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Initialiser"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Interface utilisateur"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -22274,12 +24581,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "Publication (release)"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22291,7 +24598,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22310,13 +24617,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Envoyez vos retours sur la documentation"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Contourner"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22337,19 +24645,10 @@ msgid "Post Gain"
msgstr "Post"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Ressource"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "o"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22385,7 +24684,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Taille :"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22393,14 +24692,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Mode d'exécution :"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Envoyez vos retours sur la documentation"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22408,7 +24701,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Contourner"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22421,18 +24714,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Délai dépassé."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Mélanger le nœud"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22453,13 +24741,33 @@ msgid "Channel Disable Time"
msgstr "Changer le temps de mélange"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Ajouter un port d'entrée"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Capturer depuis Pixel"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Variable globale"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Perspective"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22473,19 +24781,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Taille :"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "Vue libre gauche"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Linéaire"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Aperçu par défaut"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Initialiser"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Mode collision"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Mode collision"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Mode collision"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Mode collision"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Mode collision"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Mode collision"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Centré à Gauche"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22527,6 +24911,11 @@ msgstr "Partitionnement..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtrer les signaux"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Expression"
@@ -22685,7 +25074,7 @@ msgstr "Mode d’interpolation"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Ouvrir"
#: servers/visual_server.cpp
@@ -22835,5 +25224,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "Changer la taille d'une caméra"
diff --git a/editor/translations/ga.po b/editor/translations/ga.po
index d83f6bf06d..0b725a1022 100644
--- a/editor/translations/ga.po
+++ b/editor/translations/ga.po
@@ -19,6 +19,54 @@ msgstr ""
"X-Generator: Weblate 4.1-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Current Screen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Min Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Max Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -26,11 +74,94 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Cruthaigh"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Cuntas:"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Iterations Per Second"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Scála:"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+msgid "Error String"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Error Line"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -56,9 +187,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Cruthaigh"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -83,6 +226,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "CrannBeochan"
@@ -91,23 +238,64 @@ msgstr "CrannBeochan"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Nód UrcharAmháin"
#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Refuse New Connections"
+msgstr "CrannBeochan"
+
+#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
msgstr ""
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr ""
@@ -155,6 +343,15 @@ msgstr ""
msgid "On call to '%s':"
msgstr ""
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -194,10 +391,150 @@ msgstr "CrannBeochan"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Command"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Cruthaigh"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Scála:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Axis Value"
+msgstr ""
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Channel"
+msgstr ""
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Scála:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -211,10 +548,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -392,18 +731,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Scagairí..."
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -431,7 +772,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Cruthaigh"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
msgstr ""
@@ -501,16 +842,26 @@ msgstr ""
msgid "Resource"
msgstr "Acmhainn"
-#: core/resource.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+#: core/resource.cpp
+msgid "Local To Scene"
msgstr ""
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Path"
+msgstr "Cosán"
+
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Acmhainn"
+#: core/translation.cpp
+msgid "Messages"
+msgstr ""
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -523,7 +874,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr ""
@@ -556,7 +907,7 @@ msgstr ""
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -625,8 +976,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "Scála:"
@@ -643,7 +999,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -917,8 +1273,10 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1055,6 +1413,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1440,7 +1800,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1606,13 +1966,6 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Cosán"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1744,10 +2097,9 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr ""
#: editor/editor_about.cpp
@@ -2088,7 +2440,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2541,8 +2895,11 @@ msgstr ""
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2558,6 +2915,15 @@ msgstr ""
msgid "Current Path"
msgstr ""
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2578,7 +2944,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2696,6 +3063,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2806,14 +3175,18 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2825,6 +3198,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
@@ -3524,7 +3921,7 @@ msgstr ""
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr ""
@@ -3569,7 +3966,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4164,7 +4561,10 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4267,11 +4667,24 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr ""
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Acmhainn"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+msgid "Editable"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4402,7 +4815,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4467,10 +4880,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4517,15 +4926,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4539,19 +4948,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4560,11 +4963,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4573,11 +4976,11 @@ msgstr ""
msgid "Navigation"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4597,7 +5000,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4687,7 +5090,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4789,7 +5192,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5002,7 +5405,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5032,8 +5437,7 @@ msgstr ""
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5186,6 +5590,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6576,8 +6984,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6663,6 +7071,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6671,6 +7080,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6752,6 +7163,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Cumaisc"
@@ -6871,7 +7283,7 @@ msgstr ""
msgid "Filters..."
msgstr "Scagairí..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7035,11 +7447,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8090,6 +8502,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8627,16 +9040,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8720,6 +9136,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9162,7 +9579,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9205,6 +9623,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9384,7 +9803,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9400,7 +9820,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9488,7 +9908,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9742,7 +10162,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10116,6 +10536,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10629,14 +11052,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -10963,6 +11378,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -10970,7 +11386,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -11545,7 +11961,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12289,6 +12706,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12302,10 +12723,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12362,7 +12779,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12678,6 +13096,12 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+msgctxt "Application"
+msgid "Project Manager"
+msgstr ""
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -12815,10 +13239,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -12870,10 +13290,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13020,11 +13436,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13210,7 +13622,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -13944,7 +14358,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -13968,6 +14382,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14037,7 +14456,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14049,13 +14468,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14230,15 +14652,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14307,30 +14725,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14360,10 +14768,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14371,7 +14775,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14387,10 +14799,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14422,10 +14830,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14456,7 +14860,7 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr ""
#: main/main.cpp
@@ -14468,10 +14872,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14529,13 +14929,13 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Scagairí..."
-#: main/main.cpp
-msgid "Bg Color"
+#: main/main.cpp scene/resources/style_box.cpp
+msgid "BG Color"
msgstr ""
#: main/main.cpp
@@ -14612,6 +15012,7 @@ msgid "Main Loop Type"
msgstr ""
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14631,7 +15032,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14672,32 +15073,41 @@ msgstr ""
msgid "Operation"
msgstr "Cuntas:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Use Collision"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
msgid "Collision Layer"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
msgid "Collision Mask"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Invert Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14710,10 +15120,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14725,6 +15143,12 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14734,6 +15158,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "Nód UrcharAmháin"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14750,18 +15179,75 @@ msgid "Path Rotation"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Local"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Continuous U"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Path Joined"
+msgstr ""
+
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Compression Mode"
msgstr ""
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Transfer Channel"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Channel Count"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -14816,13 +15302,18 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class"
+msgid "Class Name"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Script Class"
msgstr ""
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Icon Path"
+msgstr "Cosán"
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
@@ -14917,6 +15408,162 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Méid:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "Measc"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Measc"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Cuir ionchur leis"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Length"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "FOV Size"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Znear"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Nód Cumaisc2"
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Instance Materials"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Athrú: "
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -14927,10 +15574,22 @@ msgid "Godot Bone Node"
msgstr "Nód Cumaisc2"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -14938,7 +15597,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "Nód Measc"
@@ -14959,6 +15662,16 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Cruthaigh"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Nód UrcharAmháin"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -14999,17 +15712,45 @@ msgstr ""
msgid "Animations"
msgstr "CrannBeochan"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+msgid "Octant Size"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Nód Cumaisc2"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Nód Cumaisc2"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Nód Cumaisc2"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15189,12 +15930,17 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+msgid "Loop Offset"
+msgstr ""
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15210,11 +15956,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15299,6 +16045,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15306,6 +16060,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15322,12 +16080,53 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Names"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Strings"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Cuntas:"
+
+#: modules/upnp/upnp_device.cpp
+msgid "Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15369,13 +16168,6 @@ msgstr ""
msgid "Visual Script"
msgstr ""
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Cruthaigh"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15691,6 +16483,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -15699,6 +16492,11 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Return Enabled"
+msgstr "Scagairí..."
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
msgstr ""
@@ -15792,11 +16590,26 @@ msgid "Basic Type"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Cosán"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "RPC Call Mode"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -15854,10 +16667,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -15899,6 +16708,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -15970,6 +16783,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr ""
@@ -16023,6 +16840,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr ""
@@ -16048,6 +16869,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16056,7 +16881,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16083,6 +16912,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -16863,6 +17696,55 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Scála:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Nód Cumaisc2"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -16872,21 +17754,27 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Point"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Linear Damp"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -16895,7 +17783,7 @@ msgid "Audio Bus"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
+msgid "Override"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16916,8 +17804,9 @@ msgid "Pitch Scale"
msgstr "Scála:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16926,7 +17815,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -16952,12 +17842,26 @@ msgstr ""
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Nód Beochana"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+msgid "Current"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr ""
@@ -16966,31 +17870,51 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Nód Cumaisc2"
@@ -16999,27 +17923,59 @@ msgstr "Nód Cumaisc2"
msgid "Light Mode"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Cruthaigh"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+msgid "Particles Anim Loop"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Self Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17036,6 +17992,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17060,6 +18020,17 @@ msgid "Build Mode"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+msgid "Disabled"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17090,6 +18061,12 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Emitting"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Amount"
msgstr "Méid:"
@@ -17100,15 +18077,15 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
-msgstr ""
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "One Shot"
+msgstr "Nód UrcharAmháin"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Speed Scale"
-msgstr "Scála:"
+msgid "Preprocess"
+msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -17132,11 +18109,21 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17149,8 +18136,10 @@ msgstr ""
msgid "Texture"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17160,7 +18149,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17187,7 +18184,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17225,11 +18223,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17264,16 +18257,31 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Nód Measc"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Nód Measc"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+msgid "Disable Collision"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17281,11 +18289,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17295,40 +18303,37 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+msgid "Editor Only"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Height"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17336,27 +18341,29 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Gradient Length"
msgstr ""
-#: scene/2d/light_2d.cpp
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Shadow Filter"
+msgid "Filter"
msgstr "Scagairí..."
#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Scagairí..."
-#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
+#: scene/2d/light_occluder_2d.cpp
+msgid "Closed"
msgstr ""
-#: scene/2d/light_occluder_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
msgid "Cull Mode"
msgstr ""
@@ -17373,6 +18380,10 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Default Color"
+msgstr ""
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17401,23 +18412,38 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Ábhar:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17446,12 +18472,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17472,11 +18506,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17488,20 +18519,59 @@ msgstr ""
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+msgid "Base Offset"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Scála:"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "CrannBeochan"
+#: scene/2d/parallax_layer.cpp
+msgid "Mirroring"
+msgstr ""
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17530,11 +18600,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17546,6 +18621,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17555,12 +18642,20 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Cruthaigh"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17597,8 +18692,12 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
-msgid "Continuous Cd"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Custom Integrator"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Continuous CD"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17606,6 +18705,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17613,28 +18729,76 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Nód Cumaisc2"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17642,7 +18806,7 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-msgid "Invert Border"
+msgid "Vertex Colors"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17654,21 +18818,42 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Cosán"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Use Global Coordinates"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
msgstr ""
@@ -17694,6 +18879,15 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame Coords"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Scagairí..."
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17706,43 +18900,59 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+msgid "Custom Transform"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+msgid "Show Collision"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Compatibility Mode"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Centered Textures"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -17760,15 +18970,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-msgid "Reverb Bus Name"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17776,10 +18978,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -17794,7 +18996,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17811,6 +19013,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Scála:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -17837,31 +19044,34 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "CrannBeochan"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
-msgid "Doppler Tracking"
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -17876,6 +19086,15 @@ msgstr ""
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "User Data"
msgstr ""
@@ -17904,6 +19123,13 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Ábhar:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -17917,45 +19143,61 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
-msgstr ""
+#, fuzzy
+msgid "Use Denoiser"
+msgstr "Scagairí..."
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "Scagairí..."
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+msgid "Default Texels Per Unit"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
+msgid "Generate"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
+msgid "Max Size"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
+msgid "Custom Sky"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Cruthaigh"
+
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Quality"
+msgid "Custom Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Cuntas:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -17964,15 +19206,23 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+msgid "Bone Name"
+msgstr ""
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Projection"
msgstr ""
@@ -17981,6 +19231,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Near"
msgstr ""
@@ -17988,8 +19242,9 @@ msgstr ""
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -17998,12 +19253,12 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp
+msgid "Capture On Drag"
msgstr ""
#: scene/3d/collision_object.cpp
@@ -18059,15 +19314,24 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+#, fuzzy
+msgid "Box Extents"
+msgstr "Ábhar:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Height"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -18083,12 +19347,15 @@ msgid "Portal Mode"
msgstr ""
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18096,20 +19363,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Cuntas:"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18142,19 +19404,16 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Bake Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "Nód Cumaisc2"
#: scene/3d/light.cpp
-msgid "Shadow Color"
+msgid "Reverse Cull Face"
msgstr ""
#: scene/3d/light.cpp servers/visual_server.cpp
@@ -18162,24 +19421,28 @@ msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Blend Splits"
+msgstr "Cumaisc 0:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Scála:"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Scagairí..."
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
-msgstr ""
+#, fuzzy
+msgid "Shadow Detail"
+msgstr "Scagairí..."
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
@@ -18190,11 +19453,19 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+msgid "Transform Normals"
+msgstr ""
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18202,6 +19473,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18256,9 +19531,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18286,7 +19569,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18314,6 +19597,10 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+msgid "Exclude Nodes"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18365,36 +19652,69 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+msgid "Portal Active"
+msgstr ""
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Use Default Margin"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+msgid "Group Name"
+msgstr ""
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Update Mode"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Box Projection"
+msgstr "Cuntas:"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Enable Shadows"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
+msgid "Ambient Color"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+msgid "Ambient Energy"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Contrib"
msgstr ""
#: scene/3d/remote_transform.cpp
@@ -18422,6 +19742,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18459,6 +19783,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -18513,6 +19841,15 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Scagairí..."
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Tá an crann beochana neamhbhailí."
@@ -18533,6 +19870,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18556,10 +19897,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18567,7 +19904,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18616,13 +19961,44 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "Cuntas:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Cruthaigh"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Max Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Cuntas:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18648,27 +20024,28 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
+msgid "Generate Lightmap"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+msgid "Min Distance"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18689,10 +20066,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18705,6 +20084,10 @@ msgid "Auto Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
+msgid "Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -18738,6 +20121,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -18755,10 +20142,23 @@ msgstr "Cuir ionchur leis"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Auto Advance"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "CrannBeochan"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -18773,10 +20173,6 @@ msgid "Assigned Animation"
msgstr ""
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -18793,20 +20189,14 @@ msgid "Playback Options"
msgstr ""
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Nód Cumaisc2"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Active"
msgstr ""
#: scene/animation/animation_player.cpp
@@ -18851,9 +20241,17 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Anim Player"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Track"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -18862,14 +20260,80 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Cosán"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "CrannBeochan"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Nód UrcharAmháin"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
msgid "Interpolation"
msgstr ""
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Nód Cumaisc2"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Cruthaigh"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -18879,12 +20343,20 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Horizontal"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Horizontal"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -18893,11 +20365,11 @@ msgid "Action Mode"
msgstr "Nód Beochana"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -18908,6 +20380,10 @@ msgstr ""
msgid "Group"
msgstr ""
+#: scene/gui/button.cpp scene/gui/label.cpp
+msgid "Clip Text"
+msgstr ""
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -18917,6 +20393,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -18925,6 +20409,34 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Nód Measc"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Nód Beochana"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Nód Cumaisc2"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Scagairí..."
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -18965,24 +20477,25 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
-msgid "Grow Horizontal"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
msgstr ""
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
-msgid "Rect Rotation"
-msgstr ""
+#, fuzzy
+msgid "Clip Content"
+msgstr "Ábhar:"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -18990,20 +20503,16 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-msgid "Focus Mode"
-msgstr ""
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Scagairí..."
+msgid "Default Cursor Shape"
+msgstr "Scrios ionchur"
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19011,15 +20520,7 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
+msgid "Stretch Ratio"
msgstr ""
#: scene/gui/control.cpp
@@ -19035,7 +20536,11 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-msgid "Dialog Text"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
msgstr ""
#: scene/gui/dialogs.cpp
@@ -19047,11 +20552,39 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Snap Distance"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Min"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Max"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Step"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -19063,10 +20596,22 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+msgid "Show Close"
+msgstr ""
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+msgid "Selected"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
+msgid "Comment"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19076,7 +20621,15 @@ msgid "Timers"
msgstr ""
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -19084,13 +20637,30 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Scála:"
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Icon Size"
+msgstr ""
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19116,6 +20686,51 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Scagairí..."
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Scagairí..."
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Scagairí..."
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Scagairí..."
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19124,36 +20739,43 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Caret Position"
-msgstr "Cruthaigh"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
+msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19169,12 +20791,37 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Checkable Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On State Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Cuardach:"
+
#: scene/gui/progress_bar.cpp
msgid "Percent"
msgstr ""
@@ -19183,20 +20830,68 @@ msgstr ""
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Min Value"
+msgstr ""
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Max Value"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Exp Edit"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Rounded"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+msgid "Border Color"
msgstr ""
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Elapsed Time"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-msgid "Bbcode Text"
+msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
@@ -19204,6 +20899,27 @@ msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Scagairí..."
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+msgid "Override Selected Font Color"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19219,13 +20935,51 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Scagairí..."
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Scagairí..."
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19238,64 +20992,116 @@ msgstr ""
msgid "Current Tab"
msgstr ""
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Hiding Enabled"
+msgstr "Scagairí..."
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Scagairí..."
+
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Disabled"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Horizontal"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Draw"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Nód Cumaisc2"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Expand"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Focused"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+msgid "Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+msgid "Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19311,11 +21117,20 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Nód Cumaisc2"
+
+#: scene/gui/texture_progress.cpp
+msgid "Nine Patch Stretch"
msgstr ""
#: scene/gui/tree.cpp
@@ -19327,6 +21142,18 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Folding"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19334,20 +21161,24 @@ msgstr ""
msgid "Audio Track"
msgstr ""
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19384,6 +21215,11 @@ msgid "Editor Description"
msgstr "Cuntas:"
#: scene/main/node.cpp
+#, fuzzy
+msgid "Import Path"
+msgstr "Cosán"
+
+#: scene/main/node.cpp
msgid "Pause Mode"
msgstr ""
@@ -19408,6 +21244,31 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+msgid "Process Priority"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Physics Interpolated"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Nód Beochana"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19416,6 +21277,14 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19444,10 +21313,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -19473,12 +21338,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19504,16 +21369,13 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Paused"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Time Left"
-msgstr ""
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Viewport Path"
+msgstr "Cosán"
#: scene/main/viewport.cpp
msgid ""
@@ -19529,6 +21391,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19538,6 +21412,34 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Keep 3D Linear"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -19546,19 +21448,45 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Clear Mode"
+msgstr "Scagairí..."
+
+#: scene/main/viewport.cpp
+msgid "Enable 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 3D"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Update Mode"
+msgid "Object Picking"
msgstr ""
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Scrios ionchur"
+
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+msgid "Canvas Transform"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Global Canvas Transform"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19577,12 +21505,26 @@ msgstr ""
msgid "Loop Mode"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Min Value"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Begin"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Max Value"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop End"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Nód Measc"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
msgstr ""
#: scene/resources/curve.cpp
@@ -19593,12 +21535,12 @@ msgstr ""
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19611,6 +21553,16 @@ msgid "Outline Size"
msgstr ""
#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Color"
+msgstr "Cruthaigh"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Scagairí..."
+
+#: scene/resources/dynamic_font.cpp
msgid "Extra Spacing"
msgstr ""
@@ -19626,285 +21578,279 @@ msgstr ""
msgid "Background"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Mode"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky"
+msgid "Sky Custom FOV"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "CrannBeochan"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Nód Beochana"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Nód Beochana"
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
+msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "CrannBeochan"
#: scene/resources/environment.cpp
msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Cruthaigh"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Méid:"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Scála:"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Scála:"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth End"
+msgstr "Scála:"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Scála:"
#: scene/resources/environment.cpp
-msgid "Tonemap Mode"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Scagairí..."
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Athrú: "
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Scagairí..."
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Height Min"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "Height Max"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SS Reflections"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade In"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+msgid "SS Reflections"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "Scála:"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Scála:"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Light Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Distance"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Athrú: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
+msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow"
-msgstr ""
+#, fuzzy
+msgid "HDR Scale"
+msgstr "Scála:"
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Nód Cumaisc2"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
+msgid "Saturation"
+msgstr "Cuntas:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "CrannBeochan"
-#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustments"
+#: scene/resources/font.cpp
+msgid "Kernings"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+#: scene/resources/font.cpp
+msgid "Ascent"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
+#: scene/resources/font.cpp
+msgid "Distance Field"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
+#: scene/resources/gradient.cpp
+msgid "Offsets"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
msgstr ""
-#: scene/resources/font.cpp
-msgid "Ascent"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
msgstr ""
#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
+msgid "Map Data"
msgstr ""
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
msgstr ""
#: scene/resources/material.cpp
@@ -19924,48 +21870,55 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Scagairí..."
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
+msgid "Specular Mode"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Nód Cumaisc2"
+msgid "Depth Draw Mode"
+msgstr "Scála:"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
+msgid "Line Width"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
+msgid "Point Size"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Nód Cumaisc2"
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Méid:"
+
+#: scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "H Frames"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
+msgid "V Frames"
msgstr ""
#: scene/resources/material.cpp
@@ -19985,10 +21938,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20009,10 +21958,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20037,32 +21982,31 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
+msgid "Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Depth Scale"
-msgstr "Scála:"
+msgid "Min Layers"
+msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
+msgid "Max Layers"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20075,25 +22019,12 @@ msgstr "Athrú: "
msgid "Refraction"
msgstr "Cuntas:"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Nód Cumaisc2"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20101,7 +22032,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20109,35 +22040,19 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
+msgid "Async Mode"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Async Mode"
+#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
msgstr ""
#: scene/resources/mesh.cpp
@@ -20170,7 +22085,19 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+msgid "Transform Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Transform 2D Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20186,6 +22113,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Acmhainn"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -20198,10 +22130,6 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Min Size"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
@@ -20214,10 +22142,6 @@ msgid "Max Error"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20229,6 +22153,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20237,36 +22173,65 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Polygon Points"
+msgstr ""
+
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Hole Points"
+msgstr ""
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
+msgid "Color Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "Cuir ionchur leis"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20297,6 +22262,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20318,59 +22295,42 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "Cruthaigh"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Cruthaigh"
#: scene/resources/sky.cpp
msgid "Ground"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Cruthaigh"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Curve"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20383,10 +22343,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20395,10 +22351,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20414,10 +22366,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20436,11 +22384,23 @@ msgid "Base Texture"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Lossy Storage Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill From"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill To"
msgstr ""
#: scene/resources/texture.cpp
@@ -20451,11 +22411,27 @@ msgstr ""
msgid "Current Frame"
msgstr ""
+#: scene/resources/texture.cpp
+msgid "Pause"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20490,6 +22466,16 @@ msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Cruthaigh"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Scrios ionchur"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr ""
@@ -20502,6 +22488,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20517,10 +22511,30 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20560,11 +22574,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20576,7 +22590,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20594,11 +22608,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20618,18 +22633,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Acmhainn"
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20664,7 +22671,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
+msgid "FFT Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20672,11 +22679,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20684,7 +22687,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -20696,18 +22699,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Nód Measc"
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -20725,13 +22723,30 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Cuir ionchur leis"
+
+#: servers/audio_server.cpp
+msgid "Capture Device"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Global Rate Scale"
msgstr ""
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -20745,7 +22760,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -20753,11 +22768,75 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Linear Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Linear Velocity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Point"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Normal"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Depth"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Safe Fraction"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Unsafe Fraction"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -20793,6 +22872,11 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Scagairí..."
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -20939,7 +23023,7 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Oscailte"
#: servers/visual_server.cpp
@@ -21076,5 +23160,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/gl.po b/editor/translations/gl.po
index 7749e4dc0a..7971450244 100644
--- a/editor/translations/gl.po
+++ b/editor/translations/gl.po
@@ -22,6 +22,60 @@ msgstr ""
"X-Generator: Weblate 4.8-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "O portapapeis está baleiro!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Seguinte pestana"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Activar"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Mover Modo"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Tamaño: "
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Tamaño: "
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -30,12 +84,103 @@ msgstr ""
msgid "Window"
msgstr "Nova Xanela"
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Act./Desact. Pantalla Completa"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Inicializar"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Posición do Panel"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Tamaño: "
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Editor"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Modo de Interpolación"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Obxectivo"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Escala:"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fotograma de Física %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Erro"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Erro ao Gardar"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Erro ao Gardar"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Resultados de Búsqueda"
@@ -61,9 +206,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funcións"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -91,6 +248,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Conectar"
@@ -99,25 +260,67 @@ msgstr "Conectar"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Obxectos Debuxados"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Analítica de Rendemento de Rede"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Nome do nodo raíz"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Conectar"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Tipo de Transformación"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -167,6 +370,16 @@ msgstr "Argumentos inválidos para construir '%s'"
msgid "On call to '%s':"
msgstr "En chamada a '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Estado"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -207,10 +420,166 @@ msgstr "Copiar Selección"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Dispositivo"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Todos"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Control de Versións"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Comunidade"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Axustes de Importación"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Escanear"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Botón"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Constante"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Vector"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Índice do Botón do Rato:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Axustes de Importación"
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Axuste Relativo"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Velocidade:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Eixe"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(valor)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Índice:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Acción"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Cambiar"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Uso"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Cabeceo"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Inicializar"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Número de Liña:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -226,10 +595,12 @@ msgstr "Configurar Axuste de Cuadrícula"
msgid "Project Settings Override"
msgstr "Axustes do Proxecto..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Nome"
@@ -417,18 +788,20 @@ msgstr "Renderizador:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtros:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -457,7 +830,7 @@ msgstr "Analítica de Rendemento"
msgid "Max Functions"
msgstr "Funcións"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Colisión"
@@ -531,16 +904,28 @@ msgstr "Vértices"
msgid "Resource"
msgstr "Recurso"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Pechar Escena"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
+msgid "Path"
+msgstr "Ruta"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Fonte"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Uso"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Linguaxe"
@@ -554,7 +939,7 @@ msgstr "Probas"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -586,7 +971,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -658,8 +1043,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "Escala:"
@@ -676,7 +1066,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -951,8 +1341,10 @@ msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animación"
@@ -1094,6 +1486,8 @@ msgstr "Mover Claves de Animación"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Transformación"
@@ -1496,7 +1890,7 @@ msgstr ""
"Difire a sinal, almacenándoa nunha cola é só executándoa en tempo de "
"inactividade."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Execución Única (Oneshot)"
@@ -1666,13 +2060,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Dependencias"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Ruta"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Dependencias:"
@@ -1814,11 +2201,11 @@ msgid "Lead Developer"
msgstr "Desenvolvedor Líder"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Xestor do Proxecto "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Administrador de Proxectos"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2169,7 +2556,9 @@ msgid "Remove Autoload"
msgstr "Eliminar AutoCargador"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Activar"
@@ -2653,8 +3042,11 @@ msgstr "Modo de Reprodución:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Mover Modo"
@@ -2674,6 +3066,16 @@ msgstr "Perfil Actual:"
msgid "Current Path"
msgstr "Actual:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Amosar/Ocultar Arquivos Ocultos"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Retroceder"
@@ -2694,7 +3096,8 @@ msgstr "Amosar/Ocultar Arquivos Ocultos"
msgid "Toggle Favorite"
msgstr "Act./Desact. Favorito"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Act./Desact. Modo"
@@ -2813,6 +3216,8 @@ msgid "Theme Properties"
msgstr "Propiedades do Tema"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
#, fuzzy
msgid "Colors"
msgstr "Cor"
@@ -2931,14 +3336,18 @@ msgid "Method"
msgstr "Método"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Sinal"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Constante"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Propiedade"
@@ -2950,6 +3359,34 @@ msgstr "Propiedade de Temas"
msgid "Property:"
msgstr "Propiedade:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Valor"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Só Métodos"
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Chamadas"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Executar"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3729,7 +4166,7 @@ msgstr "Propiedades"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr ""
@@ -3776,7 +4213,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Posición do Panel"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Modo Sen Distraccións"
@@ -4411,7 +4848,10 @@ msgstr "Editar Texto:"
msgid "On"
msgstr "Activado"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Capa"
@@ -4519,11 +4959,26 @@ msgstr "Converter a %s"
msgid "New %s"
msgstr "Novo %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Cambiar Tipo Base:"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Engadir Recurso"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Activar"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Novo Script"
@@ -4664,7 +5119,7 @@ msgstr "Cor"
msgid "Accent Color"
msgstr "Elexir Cor"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4739,11 +5194,6 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Amosar/Ocultar Arquivos Ocultos"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Miniatura..."
@@ -4795,16 +5245,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Marcador de Sintaxe"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Marcador de Sintaxe"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4819,20 +5269,13 @@ msgid "Indent"
msgstr "Sangrado á Esquerda"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Tipo"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Tamaño: "
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Auto Indentar"
@@ -4842,12 +5285,12 @@ msgstr "Auto Indentar"
msgid "Convert Indent On Save"
msgstr "Convertir Indentación a Espazos"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Chamadas"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Chamadas"
@@ -4857,11 +5300,11 @@ msgstr "Chamadas"
msgid "Navigation"
msgstr "Navegación"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4882,7 +5325,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Número de Liña:"
@@ -4977,7 +5420,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5085,7 +5528,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5322,7 +5765,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Recta Completa"
@@ -5357,8 +5802,7 @@ msgstr "Eliminar Punto"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Administrador de Proxectos"
@@ -5531,6 +5975,10 @@ msgstr ""
"Mantén pulsado Ctrl para redondear a enteiros. Mantén pulsado Shift para "
"cambios máis precisos."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Selecciona o(s) Nodo(s) a Importar"
@@ -6959,8 +7407,8 @@ msgid "Future"
msgstr "Futuro"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Profundidad"
@@ -7045,6 +7493,7 @@ msgid "Immediate"
msgstr "Inmediata"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Sincronizar"
@@ -7053,6 +7502,8 @@ msgid "At End"
msgstr "Ao Final"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Viaxe"
@@ -7134,6 +7585,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Mezcla"
@@ -7253,7 +7705,7 @@ msgstr "Editar Filtros do Nodo"
msgid "Filters..."
msgstr "Filtros..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7418,11 +7870,11 @@ msgstr "Licenza (Z-A)"
msgid "First"
msgstr "Primeiro"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Anterior"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Seguinte"
@@ -8514,6 +8966,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9070,16 +9523,19 @@ msgstr "Abrir Editor UV de Polígonos 2D."
msgid "Polygon 2D UV Editor"
msgstr "Editor UV de Polígonos 2D"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Puntos"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polígonos"
@@ -9163,6 +9619,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Axuste de Cuadrícula"
@@ -9613,7 +10070,8 @@ msgstr ""
msgid "Source"
msgstr "Fonte"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Obxectivo"
@@ -9656,6 +10114,7 @@ msgid "Convert Case"
msgstr "Converter Maiús./Minús."
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Maiúscula"
@@ -9840,7 +10299,8 @@ msgid "Create physical bones"
msgstr "Crear ósos físicos"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Esqueleto"
@@ -9856,7 +10316,7 @@ msgstr ""
msgid "Orthogonal"
msgstr "Ortogonal"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Perspetiva"
@@ -9956,7 +10416,7 @@ msgstr ""
msgid "None"
msgstr "Ningún"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
#, fuzzy
msgid "Rotate"
msgstr "Modo Rotación"
@@ -10232,7 +10692,7 @@ msgstr "Non se puido encontrar chan sólido no que poder axustar a selección."
msgid "Use Local Space"
msgstr "Usar Espazo Local"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Usar Axuste de Cuadrícula"
@@ -10613,6 +11073,9 @@ msgid "Speed:"
msgstr "Velocidade:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Bucle"
@@ -11185,15 +11648,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Cambiar Tipo Base:"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11531,6 +11985,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Rexión"
@@ -11538,7 +11993,7 @@ msgstr "Rexión"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Colisión"
@@ -12131,7 +12586,8 @@ msgstr "Vertex"
msgid "Fragment"
msgstr "Fragment"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12916,6 +13372,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Axustes de Exportación"
@@ -12932,10 +13392,6 @@ msgstr ""
"usar co despregue dun só clic.\n"
"Só uns axustes de exportación por plataforma poden marcarse como executables."
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Recursos"
@@ -12994,7 +13450,8 @@ msgstr "Script"
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Texto"
@@ -13345,6 +13802,13 @@ msgstr ""
"Seguro que quere escanear proxectos de Godot en %s cartafois?\n"
"Esto podería demorarse un tempo."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Administrador de Proxectos"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13498,10 +13962,6 @@ msgid "All Devices"
msgstr "Tódolos Dispositivos"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Dispositivo"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13553,10 +14013,6 @@ msgstr "Botón X 2"
msgid "Joypad Axis Index:"
msgstr "Índice do Eixe do Joystick:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Eixe"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Índice do Botón do Joystick:"
@@ -13706,11 +14162,7 @@ msgstr "Mapeado de Entradas"
msgid "Action:"
msgstr "Acción:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Acción"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13897,7 +14349,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Paso"
@@ -14635,7 +15089,7 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Valor"
@@ -14659,6 +15113,11 @@ msgstr "Total:"
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14728,7 +15187,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14740,14 +15199,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Punto"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14928,16 +15390,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-#, fuzzy
-msgid "Message"
-msgstr "Uso"
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15009,31 +15466,20 @@ msgid "Display"
msgstr "Amosar Todo"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Act./Desact. Pantalla Completa"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15067,10 +15513,6 @@ msgid "Use V-Sync"
msgstr "Usar Axuste de Cuadrícula"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15078,7 +15520,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Activar"
@@ -15097,10 +15547,6 @@ msgstr "Encadrar Selección"
msgid "Energy Saving"
msgstr "Erro ao Gardar"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15135,11 +15581,6 @@ msgid "Physics FPS"
msgstr "Fotograma de Física %"
#: main/main.cpp
-#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Fotograma de Física %"
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -15171,7 +15612,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Encadrar Selección"
#: main/main.cpp
@@ -15183,10 +15624,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15249,14 +15686,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filtros:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Cor"
#: main/main.cpp
@@ -15339,6 +15776,7 @@ msgid "Main Loop Type"
msgstr "Encontrar Tipo de Nodo"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15360,7 +15798,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Retroceder"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Axustar aos Laterais do Nodo"
@@ -15402,24 +15840,33 @@ msgstr ""
msgid "Operation"
msgstr "Opcións"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Colisión"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Colisión"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Colisión"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Converter Maiús./Minús."
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15427,10 +15874,12 @@ msgstr "Parámetro Cambiado"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Radio:"
@@ -15445,11 +15894,19 @@ msgid "Rings"
msgstr "Avisos"
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Sides"
msgstr "Amosar Guías"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Radio:"
@@ -15463,6 +15920,13 @@ msgstr "Radio:"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Polígonos"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15472,6 +15936,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "Pegar Nodos"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -15489,20 +15958,88 @@ msgid "Path Rotation"
msgstr "Pegar Animación"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Local"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Continuo"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Pegar Animación"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Descomprimindo Assets"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Cambio de Transformación"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Instanciar"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Sempre Amosar a Cuadrícula"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Usar Axuste de Cuadrícula"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Almacenando Arquivo:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Cargar Recurso"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Esqueleto"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Prefixo:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Recargar"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15558,12 +16095,18 @@ msgstr "Bibliotecas: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Nome da Clase:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Nome do Script:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Copiar Ruta"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15664,6 +16207,178 @@ msgstr "Exportar Biblioteca de Mallas"
msgid "Export GLTF..."
msgstr "Exportar..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Vista Traseira"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Offset:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Compoñentes"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Formato"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Cantidade:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Mezcla"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Instanciar"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Vista Traseira"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Por Defecto"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Tódolos Dispositivos"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Tamaño: "
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Lineal"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Cor"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Cambiar"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Modo Escalado"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Parámetro Cambiado"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Remparentar"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Plataforma"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Traducións"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Modo Rotación"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Punto"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15674,10 +16389,24 @@ msgid "Godot Bone Node"
msgstr "Eliminar Nodo"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Amosar Orixe"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Mover Puntos"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15685,8 +16414,54 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "Versión:"
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Minor Version"
+msgstr "Versión:"
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Nodo"
@@ -15709,6 +16484,16 @@ msgstr "Malla"
msgid "Materials"
msgstr "Parámetro Cambiado"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Ruta da Escena:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Nome do nodo raíz"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15752,18 +16537,48 @@ msgstr "Seleccione un Nodo"
msgid "Animations"
msgstr "Animacións:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Amosar Ósos"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Fotograma de Física %"
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Vista Frontal"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Centro"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Centro"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Centro"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15943,12 +16758,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Offset:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15966,11 +16787,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16057,6 +16878,15 @@ msgid "Done!"
msgstr "Feito!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Formato"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16064,6 +16894,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Offset:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16081,13 +16916,57 @@ msgstr "Perspetiva"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Nome"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Axustes:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Descrición"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Cambiar Tipo Base:"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "IGD Status"
msgstr "Estado"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16130,13 +17009,6 @@ msgstr ""
msgid "Visual Script"
msgstr "Buscar en VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Funcións"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -16451,6 +17323,7 @@ msgid "Edit Member"
msgstr "Editar Membro"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -16460,6 +17333,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Executable"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Tipo do Membro"
@@ -16561,12 +17439,29 @@ msgid "Basic Type"
msgstr "Cambiar Tipo Base:"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Copiar Ruta do Nodo"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Cargar Valores por Defecto"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Caracteres válidos:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Modo Escalado"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16629,11 +17524,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Índice:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16676,6 +17566,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Nome"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16757,6 +17652,10 @@ msgstr ""
msgid "SubCall"
msgstr "Chamadas"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16816,6 +17715,11 @@ msgstr "Fotograma de Física %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Tempo"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16845,6 +17749,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16853,9 +17761,14 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr ""
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Timeout."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -16883,6 +17796,11 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Reintentar"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17709,6 +18627,60 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Fotograma %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Escala:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Executar"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Centro"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Offset:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Monitor"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Monitor"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17721,22 +18693,30 @@ msgstr "sobrescribir:"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Número de Puntos Xerados:"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Instanciar"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Vista Previa Cinemática"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Lineal"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17747,8 +18727,8 @@ msgstr "Engadir Bus de Son"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Abrir Disposición do Bus de Son"
+msgid "Override"
+msgstr "Sobreescribir"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17769,10 +18749,11 @@ msgid "Pitch Scale"
msgstr "Escala:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Executar"
+msgid "Autoplay"
+msgstr "Act./Desact. Auto-reproducción"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17780,7 +18761,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Instanciar"
@@ -17810,13 +18792,29 @@ msgstr "Copiar Nodos"
msgid "Anchor Mode"
msgstr "Só Áncoras"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Modo Rotación"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Actual:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Aumentar Zoom"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 Ventá"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Mover Modo"
@@ -17826,34 +18824,55 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Drag Margin H Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Smoothing"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Offset:"
+msgid "V"
+msgstr "UV"
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Offset:"
+msgid "Draw Screen"
+msgstr "Chamadas"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Offset:"
+msgid "Draw Limits"
+msgstr "Chamadas"
#: scene/2d/camera_2d.cpp
-msgid "Drag Margin"
-msgstr ""
+#, fuzzy
+msgid "Draw Drag Margin"
+msgstr "Argumentos Extra da Chamada:"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Modo Escalado"
@@ -17863,28 +18882,63 @@ msgstr "Modo Escalado"
msgid "Light Mode"
msgstr "Dereito Alto"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Partículas"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Partículas"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Encher"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Encher"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Amosar Orixe"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17905,6 +18959,11 @@ msgstr ""
"Engade un nodo CollisionShape2D ou CollisionPolygon2D como fillo para "
"definir a sua forma."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Elixe un Nodo"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17933,6 +18992,19 @@ msgid "Build Mode"
msgstr "Modo Regra"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "(Editor Desactivado)"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Colisión"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17970,6 +19042,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Axustes:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Cantidade:"
@@ -17979,15 +19058,15 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
-msgstr ""
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "One Shot"
+msgstr "Nodo de Execución Única (Oneshot)"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Speed Scale"
-msgstr "Escala:"
+msgid "Preprocess"
+msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18012,11 +19091,22 @@ msgstr "Ver FPS"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Proxectos"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18030,8 +19120,10 @@ msgstr ""
msgid "Texture"
msgstr "Texto"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18041,10 +19133,20 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+#, fuzzy
+msgid "Sphere Radius"
+msgstr "Radio:"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Formato"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
msgid "Flags"
@@ -18069,7 +19171,8 @@ msgid "Initial Velocity"
msgstr "Inicializar"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18109,12 +19212,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Cor"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Cor"
@@ -18149,16 +19246,32 @@ msgstr "A articulación non está conectada a dous nodos PhysicsBody2D"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Os nodos A e B teñen que ser nodos PhysicsBody2D distintos"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Nodo"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Nodo"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Colisión"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18167,11 +19280,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Inicializar"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18181,41 +19294,40 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Editor"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Cambiar"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
-msgstr ""
+#, fuzzy
+msgid "Layer Min"
+msgstr "Capa"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Capa"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18224,28 +19336,33 @@ msgid "Shadow"
msgstr "Shader"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Vista Traseira"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Cambiar Filtro"
+msgid "Gradient Length"
+msgstr "Por Defecto"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filtros:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Filtrar métodos"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Pechar"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Modo Regra"
@@ -18262,6 +19379,11 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Por Defecto"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18294,24 +19416,40 @@ msgstr "Modo de Axuste:"
msgid "End Cap Mode"
msgstr "Modo de Axuste:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Renomeando Cartafol:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Inicializar"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Editar Conexión:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18342,12 +19480,22 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Radio:"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Vértices"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18369,12 +19517,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Modo Rotación"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Rotando % graos."
@@ -18389,20 +19533,65 @@ msgstr "Constante"
msgid "Global Rotation Degrees"
msgstr "Rotando % graos."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Eliminar Variable"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Transformación"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Axuste Relativo"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Offset:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Empregar Axuste de Escalado"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "Ao Final"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Acción"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Espello"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -18436,11 +19625,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -18453,6 +19647,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "Offset:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Offset:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Offset:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18463,12 +19671,22 @@ msgid "Layers"
msgstr "Capa"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Inicializar"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Inicializar"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funcións"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18511,9 +19729,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Cortar Nodos"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Continuo"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18521,6 +19744,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Elexir Cor"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Axuste Intelixente"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Velocidade:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18528,32 +19771,85 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr "Fotograma de Física %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "Plataforma"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Formato"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Renderizador:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Linguaxe"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Colisión"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Rotando % graos."
+msgid "Collider RID"
+msgstr "Identificador de Recurso (RID) inválido"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Manter Relación de Aspecto"
+msgid "Collider Shape Index"
+msgstr "Modo Escalado"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Inicializar"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18561,8 +19857,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "Renomeando Cartafol:"
+msgid "Vertex Colors"
+msgstr "Vertex"
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
@@ -18573,21 +19869,44 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Eliminar Punto"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Constante"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Reiniciar"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18614,6 +19933,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Fotograma %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filtrar scripts"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18626,50 +19955,70 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
-msgstr ""
+#, fuzzy
+msgid "Quadrant Size"
+msgstr "Vista Frontal"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Transformación"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Half Offset"
+msgstr "Inicializar"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Origin"
msgstr "Amosar Orixe"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
+msgid "Y Sort"
+msgstr "Ordenar"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Show Collision"
msgstr "Colisión"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Copiar Nodos"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Colisión"
+msgid "Centered Textures"
+msgstr "Características"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "Colisión"
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Formato"
+msgid "Shape Centered"
+msgstr "Axustar ao Centro do Nodo"
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
-msgid "Pressed"
-msgstr "Axustes de Importación"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
msgid "Visibility Mode"
@@ -18686,17 +20035,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Restablecer Volume do Bus"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Restablecer Volume do Bus"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -18704,10 +20043,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18725,7 +20064,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Só Áncoras"
#: scene/3d/arvr_nodes.cpp
@@ -18744,6 +20083,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Escala:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18770,34 +20114,39 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
-msgstr ""
+#, fuzzy
+msgid "Degrees"
+msgstr "Rotando % graos."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animación"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Activar Efecto Doppler"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Pista de Propiedades"
+msgid "Tracking"
+msgstr "Empaquetando"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -18812,6 +20161,16 @@ msgstr "Cambiar Transformación da Animación"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Subárbore"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18841,6 +20200,13 @@ msgstr ""
msgid "Done"
msgstr "Feito"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Contidos:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18855,46 +20221,66 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "Por Defecto"
+msgid "Use Denoiser"
+msgstr "Filtros:"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Amosar Entorno"
+msgid "Use Color"
+msgstr "Cor"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Por Defecto"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Xeral"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Tamaño: "
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Cortar Nodos"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Rotando % graos."
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Cortar Nodos"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Captura"
+msgid "Custom Energy"
+msgstr "Mover Efecto do Bus de Son"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#, fuzzy
+msgid "Min Light"
+msgstr "Sangrado á Dereita"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navegación"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -18904,16 +20290,26 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Nome do Nodo:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Pista de Propiedades"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Proxecto"
@@ -18923,6 +20319,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Offset:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Máis Cercano"
@@ -18930,8 +20331,9 @@ msgstr "Máis Cercano"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18940,13 +20342,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Captura"
#: scene/3d/collision_object.cpp
msgid ""
@@ -19013,16 +20416,29 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
-msgstr ""
+#, fuzzy
+msgid "Box Extents"
+msgstr "Contidos:"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Radius"
+msgstr "Radio:"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Radio:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Height"
+msgstr "Probas"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Avisos"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19038,34 +20454,32 @@ msgid "Portal Mode"
msgstr "Modo Rotación"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Prioridade"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Navegación"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19100,21 +20514,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Elexir Cor"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Modo Rotación"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Restablecer Volume do Bus"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19122,25 +20533,26 @@ msgid "Directional Shadow"
msgstr "Direccións"
#: scene/3d/light.cpp
-#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Modo Sen Distraccións"
+msgid "Blend Splits"
+msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Profundidad"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Shader"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Cargar Valores por Defecto"
#: scene/3d/light.cpp
@@ -19152,18 +20564,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Transformación"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vector"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Probas"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[Ignorar]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19223,10 +20651,19 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
#, fuzzy
msgid "Draw Passes"
msgstr "Chamadas"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Chamadas"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -19259,8 +20696,9 @@ msgid "Axis Lock"
msgstr "Eixe"
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
-msgstr ""
+#, fuzzy
+msgid "Body Offset"
+msgstr "Offset:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19287,6 +20725,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Eliminar Nodos"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19343,39 +20786,81 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Retroceder"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Por Defecto"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Grupos"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Radio:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Depurador"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Modo Rotación"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Inicializar"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Proxecto"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Activar Axuste"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Elexir Cor"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Sangrado á Dereita"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Sangrado á Dereita"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19402,6 +20887,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19440,6 +20929,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19495,6 +20988,16 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "Fotograma de Física %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Colisión"
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -19516,6 +21019,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19543,11 +21050,6 @@ msgstr ""
"lugar."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Transformación"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19556,7 +21058,16 @@ msgstr ""
msgid "Gizmo"
msgstr "Amosar Gizmos"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Fotograma de Física %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19611,13 +21122,45 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Escalar (Razón):"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Roda cara Arriba."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funcións"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Erro"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Escalar (Razón):"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19646,27 +21189,30 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Número de Puntos Xerados:"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Instanciar"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19687,10 +21233,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19705,6 +21253,11 @@ msgid "Auto Triangles"
msgstr "Engadir Triángulo"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Engadir Triángulo"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19741,6 +21294,11 @@ msgstr "Auto Reinicio:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Auto Reinicio:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Auto Reinicio:"
@@ -19758,11 +21316,26 @@ msgstr "Mapeado de Entradas"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Offset:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Cabeceo"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Avanzado"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "animación"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19778,11 +21351,6 @@ msgid "Assigned Animation"
msgstr "Engadir Animación"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Act./Desact. Auto-reproducción"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19802,22 +21370,16 @@ msgid "Playback Options"
msgstr "Opcións de Clase:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Por Defecto"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Executar Escena"
+msgid "Active"
+msgstr "Acción"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -19862,9 +21424,19 @@ msgid "Tree Root"
msgstr "Crear nodo raíz:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Engadir Animación"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Engadir Pista"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19874,16 +21446,88 @@ msgstr ""
msgid "Playback"
msgstr "Executar"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Pegar Parámetros"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Ruta do Proxecto:"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animación"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Cero"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Nome do nodo raíz"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Ósos"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Modo de Interpolación"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "sobrescribir:"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Remparentar Nodo"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Funcións"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Executar Escena"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Obxectivo"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Manter Relación de Aspecto"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -19894,29 +21538,38 @@ msgstr "Elixir Modo"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Horizontal"
msgstr "Horizontal:"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
-msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Vertical"
+msgstr "Vertical:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Nodo de Animación"
+msgid "Shortcut In Tooltip"
+msgstr "Amosar Orixe"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Botón"
+msgid "Action Mode"
+msgstr "Nodo de Animación"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -19927,6 +21580,11 @@ msgstr "Atallos"
msgid "Group"
msgstr "Grupos"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Copiar Texto"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19936,6 +21594,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Expandir Todo"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Arriba á Esquerda"
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19944,6 +21612,36 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Editar Polígono"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Elixir Modo"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Modo Rotación"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Diferido"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Axustes de Exportación"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Axustes de Exportación"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19990,49 +21688,45 @@ msgstr "Só Áncoras"
msgid "Grow Direction"
msgstr "Direccións"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Horizontal:"
+msgid "Min Size"
+msgstr "Tamaño: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Vertical:"
+msgid "Pivot Offset"
+msgstr "Offset:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Empregar Axuste de Rotación"
+msgid "Clip Content"
+msgstr "Constante"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Ferramentas"
#: scene/gui/control.cpp
msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Mover Modo"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Filtrar Linguaxes"
+msgid "Default Cursor Shape"
+msgstr "Cargar a disposición de Bus por defecto."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20042,16 +21736,8 @@ msgstr "Tamaño: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Horizontal:"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Elixir Modo"
#: scene/gui/control.cpp
#, fuzzy
@@ -20067,9 +21753,13 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Copiar Texto"
+msgid "Autowrap"
+msgstr "AutoCargador"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20080,14 +21770,49 @@ msgid "Please Confirm..."
msgstr "Por favor, confirma..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Sobreescribir"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Desconectar"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Offset:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Instanciar"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Aumentar Zoom"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Aumentar Zoom"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Diminuír Zoom"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Amosar Ósos"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20097,10 +21822,25 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Amosar Ósos"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Elixir"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Comunidade"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Volume"
@@ -20112,7 +21852,16 @@ msgid "Timers"
msgstr "Tempo"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Restablecer"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -20120,13 +21869,32 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Probas"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Escala:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Vista Frontal"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20153,6 +21921,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Caracteres válidos:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Axuda Contextual"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtrar sinais"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtrar sinais"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Atallos"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtrar sinais"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Só a Selección"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Botón Dereito"
@@ -20162,37 +21978,47 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Posición do Panel"
+msgid "Blink Speed"
+msgstr "Velocidade:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
+#: scene/gui/menu_button.cpp
+#, fuzzy
+msgid "Switch On Hover"
+msgstr "Cabeceo"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Centro"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Crear Guía Horizontal"
+msgid "Region Rect"
+msgstr "Rexión"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20209,6 +22035,11 @@ msgid "Popup"
msgstr "Encher"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Inclusivo"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20218,6 +22049,30 @@ msgstr ""
"chames a popup() ou calquera das funcións popup*(). Podes facelas visibles "
"para editalas, pero ocultarasen ao iniciar a execución."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Centrar Selección"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Eliminar Selección"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Eliminar Selección"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Buscar"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20227,23 +22082,80 @@ msgstr "Recente:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Manter Relación de Aspecto"
+msgid "Min Value"
+msgstr "(valor)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Valor"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Páxina: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Editar"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Grupos"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Renomear Nodo"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Índice:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Auto Indentar"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Duración de Fotograma (seg)"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Fin"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Caracteres válidos:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Copiar Texto"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20252,6 +22164,29 @@ msgstr "Tamaño: "
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Probas"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Só a Selección"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Perfil Actual:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Mover Efecto do Bus de Son"
@@ -20268,14 +22203,57 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Horizontal:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtrar sinais"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Elexir Cor"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Renomeando Cartafol:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Prefixo:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Sufixo:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Offset:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Colapsar Todo"
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -20289,70 +22267,131 @@ msgstr ""
msgid "Current Tab"
msgstr "Actual:"
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Arrastrar e soltar para reordenar."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Marcadores"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Act./Desact. Punto de Interrupción (Breakpoint)"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Fold Gutter"
+msgstr "Cartafol:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Hiding Enabled"
+msgstr "Activar"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Activar"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Vertical:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Horizontal:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Chamadas"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Desbloquear Nodo"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Editor Desactivado)"
-
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
-msgstr ""
+msgid "Focused"
+msgstr "Mover Modo"
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Colisión"
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
msgid "Expand"
msgstr "Expandir Todo"
-#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
-
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
-
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
-msgstr ""
+#, fuzzy
+msgid "Over"
+msgstr "Sobreescribir"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Propiedades do Tema"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Modo de Reprodución:"
@@ -20366,12 +22405,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Inicializar"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Rotando % graos."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Centro á Esquerda"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Modo de Interpolación"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20382,6 +22433,19 @@ msgid "(Other)"
msgstr "(Outros)"
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Folding"
+msgstr ""
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Crear nodo raíz:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20390,8 +22454,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Engadir Pista"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20399,14 +22467,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Posición do Panel"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Amosar Mini-Ventá (Viewport)"
+msgid "Stretch Shrink"
+msgstr "Elixir Modo"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Amosar Mini-Ventá (Viewport)"
#: scene/main/http_request.cpp
@@ -20447,6 +22515,11 @@ msgstr "Descrición"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Importar"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Modo Escalado"
@@ -20475,6 +22548,35 @@ msgstr "Establecer Varios:"
msgid "Custom Multiplayer"
msgstr "Establecer Varios:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Prioridade"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Modo de Interpolación"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Arriba á Esquerda"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Colisión"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Navegación"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -20483,6 +22585,16 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Establecer Varios:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Modo de Interpolación"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20512,11 +22624,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Modo de Interpolación"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20542,12 +22649,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20575,17 +22682,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Tempo"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Auto Reinicio:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Arriba á Esquerda"
+msgid "Viewport Path"
+msgstr "1 Ventá"
#: scene/main/viewport.cpp
msgid ""
@@ -20608,6 +22711,19 @@ msgstr ""
"As dimensións da Mini-Ventá (Viewport) deben de ser maior que 0 para poder "
"renderizar nada."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Sobreescribir"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20618,6 +22734,38 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Transpoñer"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Cambiar Valor de Entrada"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Shader"
+
+#: scene/main/viewport.cpp
+msgid "Disable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Lineal"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Depuración"
@@ -20627,13 +22775,32 @@ msgid "Render Target"
msgstr "Renderizador:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Cambiar Modo de Actualización da Animación"
+msgid "Clear Mode"
+msgstr "Modo Regra"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Activar"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Activar"
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Eliminar Entrada"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -20641,7 +22808,17 @@ msgid "Shadow Atlas"
msgstr "Amosar Tódolos Linguaxes"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Transformación"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Transformación"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20663,15 +22840,29 @@ msgstr "Cortar Nodos"
msgid "Loop Mode"
msgstr "Mover Modo"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(valor)"
+msgid "Loop Begin"
+msgstr "Mover Modo"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Valor"
+msgid "Loop End"
+msgstr "Mover Modo"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Fragment"
#: scene/resources/curve.cpp
#, fuzzy
@@ -20682,17 +22873,17 @@ msgstr "Resolución á Metade"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Vector"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Sobreescribir"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Copiar Ruta"
@@ -20702,6 +22893,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Funcións"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Sinais"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Opcións de Clase:"
@@ -20718,28 +22919,36 @@ msgstr ""
msgid "Background"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Mode"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Custom FOV"
+msgstr "Cortar Nodos"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Documentación En Liña"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Modo Rotación"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Rotando % graos."
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20748,84 +22957,97 @@ msgid "Ambient Light"
msgstr "Sangrado á Dereita"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "animación"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Almacenando Arquivo:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Cantidade:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Profundidad"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Profundidad"
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth End"
+msgstr "Profundidad"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Profundidad"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtrar sinais"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Transición Eliminada"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtrar sinais"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "Marcador de Sintaxe"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Modo de Axuste:"
+msgid "Height Max"
+msgstr "Dereito Alto"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Elexir Cor"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Exportación"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -20834,144 +23056,99 @@ msgid "SS Reflections"
msgstr "Escalar Selección"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Só a Selección"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
+msgid "Max Steps"
+msgstr "Paso"
#: scene/resources/environment.cpp
-msgid "SSAO"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-#, fuzzy
-msgid "SSAO Radius"
-msgstr "Radio:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Radio:"
+msgid "Depth Tolerance"
+msgstr "Profundidad"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Radius 2"
+msgstr "Radio:"
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Cor"
+msgid "Light Affect"
+msgstr "Dereito Alto"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+#, fuzzy
+msgid "AO Channel Affect"
+msgstr "Depuración do Canle UV"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Instanciar"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Transición: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Act./Desact. Modo"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Escala:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -20979,26 +23156,43 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Escalar (Razón):"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Colisión"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Avisos"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Recente:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Modo Sen Distraccións"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Offset:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21008,6 +23202,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Profundidad"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Profundidad"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21029,43 +23232,46 @@ msgid "Parameters"
msgstr "Parámetro Cambiado"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Modo Escalado"
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "Modo Regra"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Modo de Interpolación"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Esquerdo Alto"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Vista Frontal"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Modo Regra"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Cantidade:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21074,6 +23280,16 @@ msgid "Particles Anim"
msgstr "Partículas"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Fotograma %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Fotograma %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21090,10 +23306,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21114,10 +23326,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21145,32 +23353,34 @@ msgid "Ambient Occlusion"
msgstr "Oclusión"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Modo Regra"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Profundidad"
+msgid "Min Layers"
+msgstr "Capa"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Capa"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21183,25 +23393,14 @@ msgstr "Transición: "
msgid "Refraction"
msgstr "Escalar (Razón):"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+#, fuzzy
+msgid "UV Layer"
+msgstr "Capa"
#: scene/resources/material.cpp
#, fuzzy
@@ -21209,7 +23408,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21218,40 +23417,23 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Modo Sen Distraccións"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Modo de Reprodución:"
#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp
#, fuzzy
msgid "Blend Shape Mode"
msgstr "Modo Escalado"
@@ -21284,8 +23466,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Transformación"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Transformar Mapa UV"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Redimensionar Array"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Redimensionar Array"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21301,6 +23499,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Fonte"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21313,11 +23516,6 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "Tamaño: "
-
-#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
@@ -21331,11 +23529,6 @@ msgid "Max Error"
msgstr "Erro"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Polígonos"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21347,6 +23540,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21355,38 +23560,74 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Polígonos"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Mover Puntos"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "Derradeira Modificación"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Modificado"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "Texto"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "Cambiar Tipo Base:"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "Editar Membro"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Número de Puntos Xerados:"
+msgid "Point Count"
+msgstr "Mapeado de Entradas"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Plano:"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
+msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21419,6 +23660,18 @@ msgstr "Abaixo á Dereita"
msgid "Left To Right"
msgstr "Arriba á Dereita"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21441,16 +23694,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "Cor"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Almacenando Arquivo:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21458,12 +23709,9 @@ msgid "Ground"
msgstr "Grupos"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Marcadores"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21472,31 +23720,19 @@ msgstr "Executar"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Substituír"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -21511,11 +23747,6 @@ msgstr "Expandir Todo"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "Encher"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Radio:"
@@ -21524,10 +23755,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21543,10 +23770,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21568,12 +23791,28 @@ msgstr "Cambiar Tipo Base:"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Páxina: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Modo Escalado"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Captura"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Modo de Reprodución:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Modo de Reprodución:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21585,12 +23824,30 @@ msgstr "Cambiar Tipo Base:"
msgid "Current Frame"
msgstr "Seguinte pestana"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Modo Escalado"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Distinguir Maíusculas e Minúsculas"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Por Defecto"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Inicializar"
@@ -21629,6 +23886,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Perfil de Características de Godot"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Cambiar Valor de Entrada"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Cargar Valores por Defecto"
@@ -21642,6 +23909,16 @@ msgid "Fallback Environment"
msgstr "Amosar Entorno"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Chamadas"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Escena"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21659,10 +23936,31 @@ msgstr "Por Defecto"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Inicializar"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -21703,11 +24001,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21719,7 +24017,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21738,13 +24036,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Reportar Problema ca Documentación"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Bypass"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21765,19 +24064,10 @@ msgid "Post Gain"
msgstr "Posterior (Post)"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Recurso"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -21813,7 +24103,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Tamaño: "
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -21821,14 +24111,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Modo de Reprodución:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Reportar Problema ca Documentación"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -21836,7 +24120,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Bypass"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21849,17 +24133,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Timeout."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -21880,13 +24160,33 @@ msgid "Channel Disable Time"
msgstr "Cambiar Tipo por Defecto"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Mapeado de Entradas"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Captura"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Eliminar Variable"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Perspetiva"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21900,19 +24200,94 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Tamaño: "
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "Vertical:"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Lineal"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Vista Previa Cinemática"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Inicializar"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Colisión"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Colisión"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Colisión"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Colisión"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Colisión"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Centro á Esquerda"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21949,6 +24324,11 @@ msgid "Spatial Partitioning"
msgstr "Particionando..."
#: servers/visual_server.cpp
+#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtrar sinais"
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -22104,7 +24484,7 @@ msgstr "Modo de Interpolación"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Abrir"
#: servers/visual_server.cpp
@@ -22251,5 +24631,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/he.po b/editor/translations/he.po
index 071f253a8a..3447cee261 100644
--- a/editor/translations/he.po
+++ b/editor/translations/he.po
@@ -39,6 +39,61 @@ msgstr ""
"X-Generator: Weblate 4.10-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "לוח העתקה ריק!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "שם סצנה נוכחית"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "הפעלה"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "ייצוא מיזם"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "להשאיר את מנפה השגיאות פתוח"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "מבט קדמי"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "מבט קדמי"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "פתיחת התיעוד"
@@ -48,12 +103,103 @@ msgstr "פתיחת התיעוד"
msgid "Window"
msgstr "חלון חדש"
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "הפעלת/ביטול מסך מלא"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "הגדלת אות ראשונה"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "מיקום הפנל"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "מבט קדמי"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "עורך"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "מצב אינטרפולציה"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "נתיב המשאב"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "מפרק TimeScale"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "שקופית פיזיקלית %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "שגיאה בשמירה"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "שגיאה בשמירה"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "חיפוש בעזרה"
@@ -80,9 +226,21 @@ msgstr "Ctrl: הטייה"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "פונקציות"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -109,6 +267,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "התחברות"
@@ -117,25 +279,67 @@ msgstr "התחברות"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "הפעלת שכבות בצל"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "מאפיין רשת"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "שינוי שם מפרק השורש"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "התחברות"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "מפרק מעברון"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -184,6 +388,16 @@ msgstr "פרמטרים שגויים לבניית '%s'"
msgid "On call to '%s':"
msgstr "בקריאה ל־‚%s’:"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "הטיית מצולע"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -224,10 +438,167 @@ msgstr "העתקת בחירה"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "התקן"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "הכל"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "בקרת גירסאות"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "קהילה"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "ערכה מוגדרת…"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "סריקת מקורות"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "כפתור"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "קבוע"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "חוקר"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "מפתח כפתורי עכבר:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "ערכה מוגדרת…"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "GDNative"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "מהירות (FPS):"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(ערך)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "הזחה אוטומטית"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Action"
+msgstr "כל הבחירה"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "שינוי"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "סנכרון השינויים בסקריפט"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "קנה מידה:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "הגדלת אות ראשונה"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "שורה מספר:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -243,10 +614,12 @@ msgstr "הגדרת הצמדה"
msgid "Project Settings Override"
msgstr "הגדרות מיזם..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "שם"
@@ -435,18 +808,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "מסננים..."
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -475,7 +850,7 @@ msgstr "מאפיין"
msgid "Max Functions"
msgstr "יצירת פונקציה"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "גרסה נוכחית:"
@@ -549,16 +924,28 @@ msgstr "קודקודים"
msgid "Resource"
msgstr "משאב"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "סגירת סצנה"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "נתיב המשאב"
+msgid "Path"
+msgstr "נתיב"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "משאב"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "סנכרון השינויים בסקריפט"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -572,7 +959,7 @@ msgstr "בבדיקה"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -604,7 +991,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -677,8 +1064,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "קנה מידה:"
@@ -695,7 +1087,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -970,8 +1362,10 @@ msgstr "עורך"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "הנפשה"
@@ -1112,6 +1506,8 @@ msgstr "מפתחות הזזת אנימצייה"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "התמרה"
@@ -1505,7 +1901,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr "דחיית האות ואחסונו בתור, השידור יהיה רק כשאין פעילות (idle)."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "חד פעמי"
@@ -1674,13 +2070,6 @@ msgstr ""
msgid "Dependencies"
msgstr "תלויות"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "נתיב"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "תלויות:"
@@ -1817,11 +2206,11 @@ msgid "Lead Developer"
msgstr "מפתחים ראשיים"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "מנהל המיזם "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "מנהל המיזמים"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2164,7 +2553,9 @@ msgid "Remove Autoload"
msgstr "הסרת טעינה אוטומטית"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "הפעלה"
@@ -2633,8 +3024,11 @@ msgstr "מצב ניגון:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "מצב שינוי קנה מידה (R)"
@@ -2654,6 +3048,16 @@ msgstr "פרופיל נוכחי:"
msgid "Current Path"
msgstr "נוכחי:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "הצג/הסתר קבצים מוסתרים"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "מעבר אחורה"
@@ -2674,7 +3078,8 @@ msgstr "הצג/הסתר קבצים מוסתרים"
msgid "Toggle Favorite"
msgstr "הוספת/ביטול מועדף"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "שינוי מצב"
@@ -2793,6 +3198,8 @@ msgid "Theme Properties"
msgstr "מאפייני ערכת עיצוב"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
#, fuzzy
msgid "Colors"
msgstr "בחירת צבע"
@@ -2908,14 +3315,18 @@ msgid "Method"
msgstr "מתודה"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "אות"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "קבוע"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "מאפיין"
@@ -2927,6 +3338,35 @@ msgstr "מאפיין ערכת עיצוב"
msgid "Property:"
msgstr "מאפיין:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "ערך"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "מתודות בלבד"
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "בחירת מיקוד"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "קריאות"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "הרצה"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3676,7 +4116,7 @@ msgstr "מאפיינים"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "כפתור אמצעי"
@@ -3724,7 +4164,7 @@ msgstr ""
msgid "Dock Position"
msgstr "מיקום הפנל"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "מצב ללא הסחות דעת"
@@ -4363,7 +4803,10 @@ msgstr "חברים"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4468,11 +4911,26 @@ msgstr "המרה לאותיות גדולות"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "שינוי סוג בסיס"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "הוספת משאב"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "הפעלה"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4613,7 +5071,7 @@ msgstr "בחירת צבע"
msgid "Accent Color"
msgstr "בחירת צבע"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4689,11 +5147,6 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "הצג/הסתר קבצים מוסתרים"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "תמונה ממוזערת…"
@@ -4744,16 +5197,16 @@ msgstr ""
msgid "Highlighting"
msgstr "כיוונים"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "הזחה מימין"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4768,20 +5221,13 @@ msgid "Indent"
msgstr "הזחה משמאל"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "סוג"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "מבט קדמי"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "הזחה אוטומטית"
@@ -4791,12 +5237,12 @@ msgstr "הזחה אוטומטית"
msgid "Convert Indent On Save"
msgstr "המרת הזחות לרווחים"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "קריאות"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "קריאות"
@@ -4807,11 +5253,11 @@ msgstr "קריאות"
msgid "Navigation"
msgstr "עריכת מצולע"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4832,7 +5278,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "שורה מספר:"
@@ -4926,7 +5372,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5038,7 +5484,7 @@ msgstr "GridMap צביעה"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "GridMap צביעה"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5272,7 +5718,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5307,8 +5755,7 @@ msgstr "הסרת נקודה בנתיב"
msgid "Editor SSL Certificates"
msgstr "הגדרות עורך"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "מנהל המיזמים"
@@ -5481,6 +5928,10 @@ msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
"החזק את %s כדי להוסיף Getter. החזק את מקש Shift כדי להוסיף חתימה גנרית."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "נא לבחור מפרקים לייצוא"
@@ -6965,8 +7416,8 @@ msgid "Future"
msgstr "עתיד"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "עומק"
@@ -7051,6 +7502,7 @@ msgid "Immediate"
msgstr "מיידי"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "סנכרון"
@@ -7059,6 +7511,8 @@ msgid "At End"
msgstr "בסוף"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "טיול"
@@ -7145,6 +7599,7 @@ msgid "Fade Out (s):"
msgstr "עמעום/ים:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "מיזוג"
@@ -7264,7 +7719,7 @@ msgstr "עריכת מסנני המפרק"
msgid "Filters..."
msgstr "מסננים..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7430,11 +7885,11 @@ msgstr "רישיון (ת-א)"
msgid "First"
msgstr "ראשון"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "הקודם"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "הבא"
@@ -8561,6 +9016,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9115,17 +9571,20 @@ msgstr "פתיחת עורך דו־ממד"
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
#, fuzzy
msgid "Points"
msgstr "הזזת נקודה"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "עריכת מצולע"
@@ -9216,6 +9675,7 @@ msgstr "הגדרות"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "הצמדה"
@@ -9684,7 +10144,8 @@ msgstr "התחברות למפרק:"
msgid "Source"
msgstr "משאב"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9728,6 +10189,7 @@ msgid "Convert Case"
msgstr "החלפת מצב רשיות"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "אותיות גדולות"
@@ -9927,7 +10389,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
#, fuzzy
msgid "Skeleton"
msgstr "יחידני"
@@ -9946,7 +10409,7 @@ msgstr "נגינה"
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -10038,7 +10501,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
#, fuzzy
msgid "Rotate"
msgstr "הטיית מצולע"
@@ -10308,7 +10771,7 @@ msgstr ""
msgid "Use Local Space"
msgstr "מצב מרחב מקומי (%s)"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10707,6 +11170,9 @@ msgid "Speed:"
msgstr "מהירות (FPS):"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "לולאה"
@@ -11282,15 +11748,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "שינוי סוג בסיס"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11641,6 +12098,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "מצב גולמי"
@@ -11649,7 +12107,7 @@ msgstr "מצב גולמי"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -12302,7 +12760,8 @@ msgstr "קודקודים"
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
#, fuzzy
msgid "Light"
msgstr "ימין"
@@ -13059,6 +13518,11 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Export Path"
+msgstr "ייצוא מיזם"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -13072,11 +13536,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-#, fuzzy
-msgid "Export Path"
-msgstr "ייצוא מיזם"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -13134,7 +13593,8 @@ msgstr "סקריפט"
msgid "GDScript Export Mode:"
msgstr "ייצוא מיזם"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -13464,6 +13924,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "מנהל המיזמים"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13614,10 +14081,6 @@ msgid "All Devices"
msgstr "התקן"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "התקן"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13673,10 +14136,6 @@ msgstr "כפתור 6"
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13824,12 +14283,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Action"
-msgstr "כל הבחירה"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -14023,7 +14477,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Step"
msgstr "צעד/ים:"
@@ -14788,7 +15244,7 @@ msgid "Monitor"
msgstr "צג"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "ערך"
@@ -14812,6 +15268,11 @@ msgstr "סה\"כ:"
msgid "Export list to a CSV file"
msgstr "ייצוא רשימה לקובץ CSV"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "נתיב המשאב"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14881,7 +15342,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "שינוי זווית הפליטה של AudioStreamPlayer3D"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14893,14 +15354,17 @@ msgstr "שינוי שדה הראייה של מצלמה"
msgid "Change Camera Size"
msgstr "שינוי גודל מצלמה"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "הזזת נקודה"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15085,16 +15549,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-#, fuzzy
-msgid "Message"
-msgstr "סנכרון השינויים בסקריפט"
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15166,12 +15625,14 @@ msgid "Display"
msgstr "הצג הכל"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15179,19 +15640,6 @@ msgstr ""
msgid "Height"
msgstr "ימין"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "הפעלת/ביטול מסך מלא"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15224,10 +15672,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15235,7 +15679,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "הפעלה"
@@ -15253,11 +15705,6 @@ msgstr ""
msgid "Energy Saving"
msgstr "שגיאה בשמירה"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "להשאיר את מנפה השגיאות פתוח"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15293,11 +15740,6 @@ msgstr "שקופית פיזיקלית %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "שקופית פיזיקלית %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "נתיב המשאב"
@@ -15328,8 +15770,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "זמן שקופית (שניות)"
#: main/main.cpp
msgid "Low Processor Mode"
@@ -15340,10 +15783,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15405,14 +15844,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "מסננים..."
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "בחירת צבע"
#: main/main.cpp
@@ -15496,6 +15935,7 @@ msgid "Main Loop Type"
msgstr "איתור סוג המפרק"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15517,7 +15957,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "מעבר אחורה"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "מצב הצמדה (%s)"
@@ -15559,24 +15999,33 @@ msgstr "שינוי רדיוס חיצוני של טבעת"
msgid "Operation"
msgstr "מונים:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "עריכת מצולע"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "עריכת מצולע"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "עריכת מצולע"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "החלפת מצב רשיות"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15584,10 +16033,12 @@ msgstr "שינויי חומרים"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -15601,10 +16052,18 @@ msgid "Rings"
msgstr "אזהרות"
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "שינוי רדיוס פנימי של טבעת"
@@ -15618,6 +16077,13 @@ msgstr "שינוי רדיוס חיצוני של טבעת"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "עריכת מצולע"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15627,6 +16093,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "הדבקת מפרקים"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -15645,20 +16116,85 @@ msgstr "הדבקת הנפשה"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "הפיכה למקומי"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "מתמשך"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "בחירת מרחק:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "הדבקת הנפשה"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "עריכת מצולע"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "מפרק מעברון"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "עותק"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "קובץ אחסון:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "טעינת משאב"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "יחידני"
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "רענון"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15714,12 +16250,18 @@ msgstr "ספריות: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "שם מחלקה:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "סקריפט"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "מיקוד נתיב"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15819,6 +16361,179 @@ msgstr "ייצוא Mesh Library"
msgid "Export GLTF..."
msgstr "ייצוא..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "מבט אחורי"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "היסט רשת:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "רכיבים"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "תבנית"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "כמות:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "עירבוב"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "עותק"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "ניתוח גיאומטרי..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "מבט אחורי"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "בחירת מחדל"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "התקן"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "מבט קדמי"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "ליניארי"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "בחירת צבע"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "שינוי"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "אפיית Lightmaps"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "שינויי חומרים"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "פלטפורמה"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "מעברון: "
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "צעד סיבוב:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "צאצאים הניתנים לעריכה"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "הזזת נקודה"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15829,10 +16544,24 @@ msgid "Godot Bone Node"
msgstr "מפרק TimeSeek"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "שורש סצינה חדש"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "הזזת נקודה"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15840,7 +16569,55 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "שינוי קנה מידה (יחס):"
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "גרסה:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "גרסה:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "ימין"
+
#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "מפרק"
@@ -15863,6 +16640,16 @@ msgstr ""
msgid "Materials"
msgstr "שינויי חומרים"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "נתיב סצנות:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "שינוי שם מפרק השורש"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15907,18 +16694,48 @@ msgstr "בחר מפרק"
msgid "Animations"
msgstr "אנימציות"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "שקופית פיזיקלית %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "אפיית Lightmaps"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "מבט קדמי"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "הזחה משמאל"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "הזחה משמאל"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "הזחה משמאל"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16103,12 +16920,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "היסט רשת:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16126,11 +16949,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16217,6 +17040,15 @@ msgid "Done!"
msgstr "בוצע!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "תבנית"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16224,6 +17056,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "היסט רשת:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16240,12 +17077,57 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "שם"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "הגדרות"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "תיאור"
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+#, fuzzy
+msgid "Service Type"
+msgstr "קביעת סוג משתנה"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "קביעת סוג משתנה"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16291,13 +17173,6 @@ msgstr "גלישת מחסנית עם עומק מחסנית: "
msgid "Visual Script"
msgstr "חיפוש VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "פונקציות"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "שינוי ארגומנטים של אות"
@@ -16616,6 +17491,7 @@ msgid "Edit Member"
msgstr "עריכת שדה"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "גרסה נוכחית:"
@@ -16626,6 +17502,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "סנן אותות"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "סוג שדה"
@@ -16726,13 +17607,30 @@ msgid "Basic Type"
msgstr "שינוי סוג בסיס"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "העתקת נתיב המפרק"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "שינוי שם ארגומנט"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "טעינת בררת המחדל"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "תווים תקפים:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "מצב שינוי קנה מידה (R)"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16794,11 +17692,6 @@ msgid "Get %s"
msgstr "קבלת %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "הזחה אוטומטית"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "שם מאפיין האינדקס שגוי."
@@ -16842,6 +17735,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "שם"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "לא נמצא VariableGet בסקריפט: "
@@ -16925,6 +17823,10 @@ msgstr ""
msgid "SubCall"
msgstr "קריאות"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16984,6 +17886,11 @@ msgstr "שקופית פיזיקלית %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "זמן"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -17013,6 +17920,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -17021,9 +17932,14 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr ""
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "עבר הזמן."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17052,6 +17968,11 @@ msgstr ""
msgid "Visibility State"
msgstr "הצגה/הסתרה"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "ניסיון חוזר"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17895,6 +18816,60 @@ msgstr ""
"יש ליצור או להגדיר משאב SpriteFrames במאפיין \"Frames\" כדי ש- "
"AnimatedSprite יציג תמוניות."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "שקופית %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "קנה מידה:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "הרצה"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "הזחה משמאל"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "היסט רשת:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "צג"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "צג"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17907,22 +18882,30 @@ msgstr "דריסה"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "מחיקת נקודה"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "עותק"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "תצוגה מקדימה:"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "ליניארי"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17933,8 +18916,8 @@ msgstr "הוספת אפיק שמע"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "פתיחת פריסת אפיקי שמע"
+msgid "Override"
+msgstr "דריסה"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17954,10 +18937,11 @@ msgid "Pitch Scale"
msgstr "קנה מידה:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "הרצה"
+msgid "Autoplay"
+msgstr "הפעלת/ביטול הפעלה אוטומטית"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17965,7 +18949,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "בחירת מרחק:"
@@ -17995,13 +18980,29 @@ msgstr "העתקת מפרקים"
msgid "Anchor Mode"
msgstr "מצב שינוי קנה מידה (R)"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "צעד סיבוב:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "נוכחי:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "התקרבות"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "מבט תחתי"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "ייצוא מיזם"
@@ -18011,34 +19012,54 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Drag Margin H Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Smoothing"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "היסט רשת:"
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "היסט רשת:"
+msgid "Draw Screen"
+msgstr "קריאות"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "היסט רשת:"
+msgid "Draw Limits"
+msgstr "קריאות"
#: scene/2d/camera_2d.cpp
-msgid "Drag Margin"
-msgstr ""
+#, fuzzy
+msgid "Draw Drag Margin"
+msgstr "פרמטרי קריאה נוספים:"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "מפרק Blend2"
@@ -18048,29 +19069,64 @@ msgstr "מפרק Blend2"
msgid "Light Mode"
msgstr "מבט ימני"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "קודקודים"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "קודקודים"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "הצגה/הסתרה"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "הצגה/הסתרה"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "מצב שינוי קנה מידה (R)"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "ימין"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18092,6 +19148,10 @@ msgstr ""
"אחרים.\n"
"הוספת CollisionShape2D או CollisionPolygon2D כילד תגדיר את צורתו."
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18120,6 +19180,19 @@ msgid "Build Mode"
msgstr "מצב שינוי קנה מידה (R)"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "מושבת"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "יצירת מצולע"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "יצירת מצולע"
@@ -18159,6 +19232,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "הגדרות"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "כמות:"
@@ -18168,16 +19248,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "גרסה נוכחית:"
+msgid "One Shot"
+msgstr "מפרק חד-פעמי"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "קנה מידה:"
+msgid "Preprocess"
+msgstr "גרסה נוכחית:"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18202,11 +19282,22 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "מיזם"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18220,8 +19311,10 @@ msgstr ""
msgid "Texture"
msgstr "הסרת תבנית"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18233,9 +19326,18 @@ msgstr "צורות התנגשות גלויים"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "שינוי רדיוס לצורת כדור"
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "תבנית"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18261,7 +19363,8 @@ msgid "Initial Velocity"
msgstr "הגדלת אות ראשונה"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18301,12 +19404,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "בחירת צבע"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "בחירת צבע"
@@ -18341,16 +19438,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "מפרק"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "מפרק"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "כפתור אמצעי"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18359,11 +19472,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "הגדלת אות ראשונה"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18373,43 +19486,39 @@ msgid ""
"property."
msgstr "יש לספק טקסטורה בצורת האור למאפיין \"טקסטורה\"."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "עורך"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "שינוי"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "הטיית מצולע"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "שינוי גודל מצלמה"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18417,28 +19526,33 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "מבט אחורי"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "שינוי"
+msgid "Gradient Length"
+msgstr "בחירת מחדל"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "מסננים..."
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "מאפייני פריט."
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "סגירה"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "מצב שינוי קנה מידה (R)"
@@ -18455,6 +19569,11 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "בחירת מחדל"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18486,24 +19605,40 @@ msgstr "מצב גולמי"
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "שינוי שם התיקייה:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "הגדלת אות ראשונה"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "עריכת חיבור:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18534,12 +19669,22 @@ msgstr "בחירת מרחק:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "שינוי רדיוס חיצוני של טבעת"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "קודקודים"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18565,12 +19710,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "צעד סיבוב:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "הטיה של %s מעלות."
@@ -18585,21 +19726,65 @@ msgstr "קבוע"
msgid "Global Rotation Degrees"
msgstr "הטיה של %s מעלות."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "משתנה גלובלי"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "התמרה"
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "היסט רשת:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "מצב מרחב מקומי (%s)"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "בסוף"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"מפרק ParallaxLayer עובד רק כאשר הוא מוגדר כצאצא של מפרק ParallaxBackground."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "כל הבחירה"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "מראה"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -18634,11 +19819,17 @@ msgstr ""
"הנפשת Particles2D מחייבת שימוש ב-CanvasItemMaterial עם \"הנפשת חלקיקים\" "
"מאופשרת."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "ייצוא מיזם"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -18651,6 +19842,20 @@ msgstr "PathFollow2D עובד רק כאשר הוא מוגדר כצאצא של מ
msgid "Unit Offset"
msgstr "היסט רשת:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "היסט רשת:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "היסט רשת:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18660,12 +19865,22 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "הגדלת אות ראשונה"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "הגדלת אות ראשונה"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "פונקציות"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18708,9 +19923,14 @@ msgstr "ימין"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "גזירת מפרקים"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "מתמשך"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18718,6 +19938,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "בחירת צבע"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "הגדרות הצמדה"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "מהירות (FPS):"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18725,32 +19965,86 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "נתיב המשאב"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr "שקופית פיזיקלית %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "פלטפורמה"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "תבנית"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "הטיה של %s מעלות."
+msgid "Local Shape"
+msgstr "מצב מרחב מקומי (%s)"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "מחיקת הטיית מצביע"
+msgid "Collider"
+msgstr "עריכת מצולע"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider RID"
+msgstr "שם שגוי."
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "עריכת מצולע"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "עריכת מצולע"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "הגדלת אות ראשונה"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18758,8 +20052,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "שינוי שם התיקייה:"
+msgid "Vertex Colors"
+msgstr "קודקודים"
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
@@ -18770,22 +20064,45 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "יצירת תיקייה"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "עריכת מצולע"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "מאפיין הנתיב חייב להצביע על מפרק Node2D חוקי כדי לעבוד."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "הסרת נקודה בנתיב"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "הסקריפט הבא"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "להפעיל מחדש כעת"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18812,6 +20129,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "שקופית %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "סינון סקריפטים"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18829,50 +20156,68 @@ msgstr "TileSet..."
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "שינוי גודל מצלמה"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "התמרה"
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+#, fuzzy
+msgid "Half Offset"
+msgstr "הגדלת אות ראשונה"
+
+#: scene/2d/tile_map.cpp
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
+msgid "Y Sort"
+msgstr "מיון"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Show Collision"
msgstr "עריכת מצולע"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "ייצוא מיזם"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "עריכת מצולע"
+msgid "Centered Textures"
+msgstr "תכונות מרכזיות:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "עריכת מצולע"
#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "התמרה"
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
-msgid "Normal"
-msgstr "תבנית"
+msgid "Shape Centered"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "ערכה מוגדרת…"
+msgid "Shape Visible"
+msgstr "הצגה/הסתרה"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18893,27 +20238,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "איפוס עצמת שמע האפיק"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "איפוס עצמת שמע האפיק"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "משתנה השתנה"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ההורה של ARVRCamera חייב להיות מפרק ARVROrigin."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18928,8 +20264,9 @@ msgid ""
msgstr "מזהה הבקר אינו יכול להיות 0 או שבקר זה לא יהיה מחובר לבקר האמיתי."
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
-msgstr ""
+#, fuzzy
+msgid "Anchor ID"
+msgstr "מצב שינוי קנה מידה (R)"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
@@ -18945,6 +20282,11 @@ msgstr "מזהה העוגן אינו יכול להיות 0 או שעוגן זה
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin דורש צאצא מסוג ARVRCamera."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "קנה מידה:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18971,34 +20313,39 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
-msgstr ""
+#, fuzzy
+msgid "Degrees"
+msgstr "הטיה של %s מעלות."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "הנפשה"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "שינוי"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "רצועת מאפיין"
+msgid "Tracking"
+msgstr "אורז"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19013,6 +20360,15 @@ msgstr "התמרה"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19046,6 +20402,13 @@ msgstr "נוצרות מפות תאורה"
msgid "Done"
msgstr "בוצע"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "תוכן:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19060,47 +20423,66 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "בחירת מחדל"
+msgid "Use Denoiser"
+msgstr "מסננים..."
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "צפייה בסביבה"
+msgid "Use Color"
+msgstr "בחירת צבע"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "בחירת מחדל"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "כללי"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "מבט קדמי"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "גזירת מפרקים"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "שינוי גודל מצלמה"
+msgid "Custom Sky Rotation Degrees"
+msgstr "הטיה של %s מעלות."
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "גזירת מפרקים"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "לכידה"
+msgid "Custom Energy"
+msgstr "העברת אפקט אפיק"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#, fuzzy
+msgid "Min Light"
+msgstr "הזחה מימין"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "עריכת מצולע"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19111,16 +20493,26 @@ msgstr ""
msgid "Light Data"
msgstr "ימין"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "שם המפרק:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "רצועת מאפיין"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "מיזם"
@@ -19130,6 +20522,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "היסט רשת:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "הקרוב ביותר"
@@ -19137,8 +20534,9 @@ msgstr "הקרוב ביותר"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -19148,16 +20546,16 @@ msgstr ""
msgid "Clip To"
msgstr "קליפ מעל"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "קליפ מעל"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "לכידה"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19221,16 +20619,29 @@ msgstr ""
"מוגדר ל-\"Particle Billboard\"."
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
-msgstr ""
+#, fuzzy
+msgid "Box Extents"
+msgstr "שינוי הרחבות של צורת תיבה"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Radius"
+msgstr "שינוי רדיוס פנימי של טבעת"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "שינוי רדיוס פנימי של טבעת"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Height"
+msgstr "הטיית מצולע"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "אזהרות"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19246,35 +20657,34 @@ msgid "Portal Mode"
msgstr "ייצוא מיזם"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "ייצוא מיזם"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "ספריה דינאמית"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "עריכת מצולע"
+msgid "Dynamic Range"
+msgstr "ספריה דינאמית"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19311,21 +20721,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "בחירת צבע"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "מצב גולמי"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "איפוס עצמת שמע האפיק"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19334,24 +20741,26 @@ msgstr "כיוונים"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "מצב ללא הסחות דעת"
+msgid "Blend Splits"
+msgstr "זמני מיזוג:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "עומק"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "שינוי מצב"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "טעינת בררת המחדל"
#: scene/3d/light.cpp
@@ -19363,18 +20772,33 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "התמרה"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "חוקר"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "בבדיקה"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19438,9 +20862,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "הצגה/הסתרה"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "קריאות"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "קריאות"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow עובד רק כאשר הוא מוגדר כצאצא של מפרק Path."
@@ -19473,8 +20907,9 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
-msgstr ""
+#, fuzzy
+msgid "Body Offset"
+msgstr "היסט רשת:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19501,6 +20936,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "מחיקת שורה"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19557,39 +20997,82 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "מעבר אחורה"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "עריכת שורש בזמן ריצה:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "בחירת מחדל"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "קבוצות"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "שינוי רדיוס פנימי של טבעת"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "ניפוי שגיאות"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "עדכון"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "היסט רשת:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "מיזם"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "הפעלת הצמדה"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "בחירת צבע"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "הזחה מימין"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "הזחה מימין"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19618,6 +21101,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19656,6 +21143,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19713,6 +21204,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "שקופית פיזיקלית %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "יצירת מצולע"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "עץ הנפשה לא חוקי."
@@ -19734,6 +21235,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19759,11 +21264,6 @@ msgstr ""
"במקום זאת יש לשנות את גודל צורות ההתנגשות של הצאצאים."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "התמרה"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19771,7 +21271,16 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "שקופית פיזיקלית %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19827,14 +21336,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "מונים:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "גלגלת למעלה."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "פונקציות"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "גרסה נוכחית:"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "שגיאה!"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "מונים:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19866,6 +21407,11 @@ msgid "Baked Light"
msgstr "אפיית Lightmaps"
#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "נוצרות מפות תאורה"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
@@ -19873,22 +21419,18 @@ msgstr ""
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "בחירת מרחק:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "בחירת מרחק:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19913,10 +21455,12 @@ msgstr ""
"מצב הרקע של סביבה זו ל-Canvas (לסצינות דו-ממדיות)."
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19931,6 +21475,11 @@ msgid "Auto Triangles"
msgstr "החלפת מצב מועדפים"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "החלפת מצב מועדפים"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19968,6 +21517,11 @@ msgstr "התחלה מחדש אוטומטית:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "התחלה מחדש אוטומטית:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "התחלה מחדש אוטומטית:"
@@ -19986,11 +21540,26 @@ msgstr "הוספת פורט כניסה"
msgid "Xfade Time"
msgstr "זמן עמעום/ים (X-Fade):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "היסט רשת:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "מצב שינוי קנה מידה (R)"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "קביעת קידום אוטומטי"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "הגדרות הצמדה"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -20006,11 +21575,6 @@ msgid "Assigned Animation"
msgstr "הנפשה הודבקה"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "הפעלת/ביטול הפעלה אוטומטית"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20030,22 +21594,16 @@ msgid "Playback Options"
msgstr "אפשרויות מחלקה:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "בחירת מחדל"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "הרצת הסצנה"
+msgid "Active"
+msgstr "כל הבחירה"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20090,9 +21648,19 @@ msgid "Tree Root"
msgstr "יצירת מפרק שורש:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "הצמדת AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "הוספת רצועה"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "מפרק זה הוצא משימוש. יש להשתמש ב-AnimationTree במקום."
@@ -20102,15 +21670,85 @@ msgstr "מפרק זה הוצא משימוש. יש להשתמש ב-AnimationTree
msgid "Playback"
msgstr "הרצה"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "הדבקת משתנים"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "ייצוא מיזם"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "הנפשה"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "שינוי שם מפרק השורש"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "מצב אינטרפולציה"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "דריסה"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "מפרק TimeScale"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "יצירת פונקציה"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "הרצת הסצנה"
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "יחס מתיחה:"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20121,13 +21759,22 @@ msgstr "מצב שינוי קנה מידה (R)"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Horizontal"
msgstr "יצירת תיקייה"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Vertical"
+msgstr "קודקודים"
+
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -20136,12 +21783,11 @@ msgid "Action Mode"
msgstr "מצב שינוי קנה מידה (R)"
#: scene/gui/base_button.cpp
-#, fuzzy
-msgid "Button Mask"
-msgstr "כפתור"
+msgid "Enabled Focus Mode"
+msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -20154,6 +21800,11 @@ msgstr "מקשי קיצור"
msgid "Group"
msgstr "קבוצות"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "העתקת טקסט"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20163,6 +21814,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "להרחיב הכול"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "שמאל"
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -20175,6 +21836,36 @@ msgstr ""
"לחצן עכבר ימני: הסרת צבע שמור"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "עריכת מצולע"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "מצב שינוי קנה מידה (R)"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "מצב שינוי קנה מידה (R)"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "דחוי"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "הפעלה"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "הצגה/הסתרה"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "בחירת צבע מחלון העורך."
@@ -20220,28 +21911,29 @@ msgstr ""
msgid "Grow Direction"
msgstr "כיוונים"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "יצירת תיקייה"
+msgid "Min Size"
+msgstr "מבט קדמי"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "קודקודים"
+msgid "Pivot Offset"
+msgstr "היסט רשת:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "הצגת מידע"
+msgid "Clip Content"
+msgstr "קבוע"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "כלים"
#: scene/gui/control.cpp
#, fuzzy
@@ -20249,21 +21941,16 @@ msgid "Focus"
msgstr "מיקוד נתיב"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "עריכת מצולע"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "שינוי"
+msgid "Default Cursor Shape"
+msgstr "טעינת בררת המחדל של פריסת אפיקי השמע."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20271,16 +21958,9 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "מצב שינוי קנה מידה (R)"
#: scene/gui/control.cpp
#, fuzzy
@@ -20296,9 +21976,13 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "העתקת טקסט"
+msgid "Autowrap"
+msgstr "הפעלת/ביטול הפעלה אוטומטית"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20309,14 +21993,48 @@ msgid "Please Confirm..."
msgstr "נא לאשר…"
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "דריסה"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "יש להשתמש בסיומת תקנית."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "ניתוק"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "היסט רשת:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "בחירת מרחק:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "התקרבות"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "התקרבות"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "התרחקות"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
+msgstr ""
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20327,10 +22045,25 @@ msgid "Enable grid minimap."
msgstr "הפעלת הצמדה"
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "סגירה"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "בחירה"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "קהילה"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -20341,21 +22074,50 @@ msgid "Timers"
msgstr "זמן"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "החל איפוס"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "מילוי הבחירה"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "בבדיקה"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "צעד סיבוב:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "מבט קדמי"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20383,6 +22145,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "תווים תקפים:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "עזרה תלוית הקשר"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "סנן אותות"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "סנן אותות"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "מקשי קיצור"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "סנן אותות"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "בחירה בלבד"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "כפתור ימני"
@@ -20393,38 +22203,46 @@ msgid "Placeholder"
msgstr "טען כשומר מקום"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "טען כשומר מקום"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "מיקום הפנל"
+msgid "Blink Speed"
+msgstr "מהירות (FPS):"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
+#: scene/gui/menu_button.cpp
+#, fuzzy
+msgid "Switch On Hover"
+msgstr "מצב שינוי קנה מידה (R)"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "יצירת תיקייה"
+msgid "Region Rect"
+msgstr "מצב גולמי"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20440,6 +22258,10 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20448,6 +22270,30 @@ msgstr ""
"חלונות קופצים מוסתרים כברירת מחדל אלא אם תהיה קריאה ל-popup() או לאחת "
"מפונקציות popup*(). החלונות יוצגו בזמן עריכה, אך יוסתרו בזמן ריצה."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "מחיקת הבחירה"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "GridMap מחיקת הבחירה"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "מחיקת הבחירה"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "חיפוש"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20457,23 +22303,79 @@ msgstr "אחרונים:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "אם \"Exp Edit\" מאופשר, \"Min Value\" חייב להיות גדול מ-0."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "יחס מתיחה:"
+msgid "Min Value"
+msgstr "(ערך)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "ערך"
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "עריכה"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "קבוצות"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "שינוי שם מפרק"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "הזחה אוטומטית"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "הזחה אוטומטית"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "זמני מיזוג:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "סוף"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "תווים תקפים:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "העתקת טקסט"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20482,6 +22384,29 @@ msgstr "מבט קדמי"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "בבדיקה"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "בחירה בלבד"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "הגדר את הפרופיל הנבחר:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "העברת אפקט אפיק"
@@ -20501,14 +22426,55 @@ msgstr ""
"המותאם אישית באופן ידני."
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "סנן אותות"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "סנן אותות"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "בחירת צבע"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "שינוי שם התיקייה:"
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "היסט רשת:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "לצמצם הכול"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20523,71 +22489,131 @@ msgstr ""
msgid "Current Tab"
msgstr "נוכחי:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "הצגה/הסתרה"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "גרור ושחרר לסידור מחדש."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "דילוג על נקודות עצירה"
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Fold Gutter"
+msgstr "יצירת תיקייה"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(העורך הושבת)"
+msgid "Hiding Enabled"
+msgstr "הפעלה"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "הפעלה"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "קודקודים"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "יצירת תיקייה"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "קריאות"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "ביטול נעילת מפרק"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "להרחיב הכול"
+msgid "Focused"
+msgstr "מיקוד נתיב"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "עריכת מצולע"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "להרחיב הכול"
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
+msgid "Over"
msgstr "לצעוד מעל"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "מאפייני ערכת עיצוב"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "מצב ניגון:"
@@ -20601,12 +22627,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "הגדלת אות ראשונה"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "הטיה של %s מעלות."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "הזחה משמאל"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "מצב אינטרפולציה"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20617,6 +22655,21 @@ msgid "(Other)"
msgstr "(אחר)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "הצגה/הסתרה"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "כפתור אמצעי"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "יצירת מפרק שורש:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20625,8 +22678,12 @@ msgstr ""
msgid "Audio Track"
msgstr "הוספת רצועה"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20634,12 +22691,13 @@ msgstr ""
msgid "Stream Position"
msgstr "מיקום הפנל"
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
-msgstr ""
+#: scene/gui/viewport_container.cpp
+#, fuzzy
+msgid "Stretch Shrink"
+msgstr "מצב שינוי קנה מידה (R)"
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -20680,6 +22738,11 @@ msgstr "תיאור"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "ייצוא מיזם"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "מצב שינוי קנה מידה (R)"
@@ -20708,6 +22771,35 @@ msgstr "קביעה מרובה:"
msgid "Custom Multiplayer"
msgstr "קביעה מרובה:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "ייצוא מיזם"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "מצב אינטרפולציה"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "שמאל"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "עריכת מצולע"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "עריכת מצולע"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20717,6 +22809,16 @@ msgstr "שורש סצינה חדש"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "קביעה מרובה:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "מצב אינטרפולציה"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20747,11 +22849,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "מצב אינטרפולציה"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20777,12 +22874,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20813,17 +22910,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "זמן"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "התחלה מחדש אוטומטית:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "שמאל"
+msgid "Viewport Path"
+msgstr "ייצוא מיזם"
#: scene/main/viewport.cpp
msgid ""
@@ -20843,6 +22936,19 @@ msgid ""
"dimensions to render anything."
msgstr "גודל חלון התצוגה חייב להיות גדול מ-0 על מנת להציג משהו."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "דריסה"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20852,6 +22958,38 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "שינוי ערך נקלט"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "קישור"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "מושבת"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "ליניארי"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
#, fuzzy
msgid "Debug Draw"
msgstr "ניפוי שגיאות"
@@ -20861,13 +22999,33 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "שינוי מצב עדכון הנפשה"
+msgid "Clear Mode"
+msgstr "מצב שינוי קנה מידה (R)"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "הפעלה"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "הפעלה"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "הפעלת שכבות בצל"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "מושבת"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -20875,7 +23033,17 @@ msgid "Shadow Atlas"
msgstr "צמצום כל השורות"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "התמרה"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "התמרה"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20897,15 +23065,29 @@ msgstr "גזירת מפרקים"
msgid "Loop Mode"
msgstr "מצב שינוי קנה מידה (R)"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(ערך)"
+msgid "Loop Begin"
+msgstr "מצב שינוי קנה מידה (R)"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "ערך"
+msgid "Loop End"
+msgstr "מצב שינוי קנה מידה (R)"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "מפרק ערבוב"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
@@ -20916,17 +23098,17 @@ msgstr "חצי רזולוציה"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "חוקר"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "דריסה"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "מיקוד נתיב"
@@ -20936,6 +23118,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "פונקציות"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "אותות"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "אפשרויות נוספות:"
@@ -20952,29 +23144,36 @@ msgstr "קישור נתוני ‫מפרק"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "מצב שינוי קנה מידה (R)"
+msgid "Sky Custom FOV"
+msgstr "גזירת מפרקים"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "פתיחת התיעוד"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "צעד סיבוב:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "הטיה של %s מעלות."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20983,84 +23182,97 @@ msgid "Ambient Light"
msgstr "הזחה מימין"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "הנפשה"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "קובץ אחסון:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "כמות:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "עומק"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "עומק"
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth End"
+msgstr "עומק"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "עומק"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "סנן אותות"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "הוסר מעברון"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "סנן אותות"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "ימין"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "שינוי מצב"
+msgid "Height Max"
+msgstr "ימין"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "ימין"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "ייצוא"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21069,142 +23281,100 @@ msgid "SS Reflections"
msgstr "שינוי גודל של הבחירה"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "בחירה בלבד"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "צעד/ים:"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
-msgstr ""
+#, fuzzy
+msgid "Fade In"
+msgstr "דהייה/יות:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "עמעום/ים:"
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "עומק"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Radius 2"
+msgstr "ימין"
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "בחירת צבע"
+msgid "Light Affect"
+msgstr "מבט ימני"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "בחירת מרחק:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "מעברון: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "מפרק Blend2"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "קנה מידה:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21212,26 +23382,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "ימין"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "מונים:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "פונקציית צבע."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "אזהרות"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "אחרונים:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "מצב ללא הסחות דעת"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "היסט רשת:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21241,6 +23429,15 @@ msgstr ""
msgid "Map Depth"
msgstr "עומק"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "עומק"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21262,44 +23459,46 @@ msgid "Parameters"
msgstr "משתנה השתנה"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "מצב שינוי קנה מידה (R)"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "מפרק Blend2"
+msgid "Specular Mode"
+msgstr "מצב שינוי קנה מידה (R)"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "מצב אינטרפולציה"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "מבט שמאלי"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "מבט קדמי"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "מצב שינוי קנה מידה (R)"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "כמות:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21308,6 +23507,16 @@ msgid "Particles Anim"
msgstr "קודקודים"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "שקופית %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "שקופית %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21324,10 +23533,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21349,10 +23554,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21380,32 +23581,34 @@ msgid "Ambient Occlusion"
msgstr "עריכת מצולע"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "מצב שינוי קנה מידה (R)"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "עומק"
+msgid "Min Layers"
+msgstr "עריכת מצולע"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "ערך"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21418,26 +23621,12 @@ msgstr "מעברון: "
msgid "Refraction"
msgstr "מונים:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "צעד סיבוב:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "מפרק Blend2"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -21445,7 +23634,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21453,42 +23642,26 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "ייצוא מיזם"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "מצב ללא הסחות דעת"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "מצב שינוי קנה מידה (R)"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "אפיית Lightmaps"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "מפרק Blend2"
@@ -21520,8 +23693,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "התמרה"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "התמרה"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "שינוי גודל המערך"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "שינוי גודל המערך"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21538,6 +23727,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "משאב"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21551,11 +23745,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "מבט קדמי"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "מיזוג מסצנה"
@@ -21569,11 +23758,6 @@ msgid "Max Error"
msgstr "שגיאה!"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "עריכת מצולע"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21586,6 +23770,18 @@ msgstr "בחירת מרחק:"
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21594,36 +23790,73 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "עריכת מצולע"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "הזזת נקודה"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "מצב ניגון:"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "מצב ניגון:"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "הסרת תבנית"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "הסרת תבנית"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "חברים"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "הוספת פורט כניסה"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "מישור:"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -21657,6 +23890,18 @@ msgstr "הטיית מצולע"
msgid "Left To Right"
msgstr "ימין"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21679,16 +23924,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "הקומה הבאה"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "קובץ אחסון:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21696,12 +23939,9 @@ msgid "Ground"
msgstr "קבוצות"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "בחירת צבע"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21709,31 +23949,19 @@ msgid "Sun"
msgstr "הרצה"
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -21747,10 +23975,6 @@ msgid "Expand Margin"
msgstr "להרחיב הכול"
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
#, fuzzy
msgid "Corner Radius"
msgstr "שינוי רדיוס פנימי של טבעת"
@@ -21760,10 +23984,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21779,10 +23999,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21804,12 +24020,28 @@ msgstr "הסרת תבנית"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "מיזוג מסצנה"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "מצב שינוי קנה מידה (R)"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "לכידה"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "מצב ניגון:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "מצב ניגון:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21821,12 +24053,30 @@ msgstr "שינוי סוג בסיס"
msgid "Current Frame"
msgstr "שם סצנה נוכחית"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "מצב שינוי קנה מידה (R)"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "תלוי רישיות"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "בחירת מחדל"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "הגדלת אות ראשונה"
@@ -21865,6 +24115,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "פרופיל התכונות של Godot"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "שינוי ערך נקלט"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "טעינת בררת המחדל"
@@ -21878,6 +24138,16 @@ msgid "Fallback Environment"
msgstr "צפייה בסביבה"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "קריאות"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "סצנה"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21895,10 +24165,32 @@ msgstr "ליניארי"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "הגדלת אות ראשונה"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "ממשק משתמש"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -21939,11 +24231,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21955,7 +24247,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21974,13 +24266,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "שליחת משוב על התיעוד"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "מעקף"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22000,19 +24293,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "משאב"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22048,7 +24332,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "מבט קדמי"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22056,14 +24340,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "מצב ניגון:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "שליחת משוב על התיעוד"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22071,7 +24349,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "מעקף"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22084,18 +24362,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "עבר הזמן."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "מפרק ערבוב"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22116,13 +24389,32 @@ msgid "Channel Disable Time"
msgstr "שינוי זמן מיזוג"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "הוספת פורט כניסה"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "שינוי גודל מצלמה"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "משתנה גלובלי"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22136,19 +24428,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "מבט קדמי"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "קודקודים"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "ליניארי"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "תצוגה מקדימה:"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "הגדלת אות ראשונה"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "עריכת מצולע"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "עריכת מצולע"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "עריכת מצולע"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "עריכת מצולע"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "עריכת מצולע"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "עריכת מצולע"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "הזחה משמאל"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22187,6 +24555,11 @@ msgstr "יצירת מחיצות..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "סנן אותות"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "גרסה נוכחית:"
@@ -22342,7 +24715,7 @@ msgstr "מצב אינטרפולציה"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "פתיחה"
#: servers/visual_server.cpp
@@ -22491,5 +24864,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "שינוי גודל מצלמה"
diff --git a/editor/translations/hi.po b/editor/translations/hi.po
index c226038516..d9c7456e40 100644
--- a/editor/translations/hi.po
+++ b/editor/translations/hi.po
@@ -32,6 +32,59 @@ msgstr ""
"X-Generator: Weblate 4.9-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "अगला टैब"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "सक्रिय करे"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "मोड टॉगल कीजिये"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "आकार: "
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "आकार: "
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -40,12 +93,101 @@ msgstr ""
msgid "Window"
msgstr "नया विंडो"
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "पूर्णस्क्रीन चालू करें"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "डॉक पोजीशन"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "आकार: "
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "संपादक"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "इंटरपोलेशन मोड"
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "एनिमेटेड स्केल कुंजी"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "फिजिक्स फ्रेम %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "लोड होने मे त्रुटि:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "लोड होने मे त्रुटि:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "खोज के परिणाम"
@@ -71,9 +213,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "कार्यों"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -100,6 +254,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "जोड़िये"
@@ -108,24 +266,65 @@ msgstr "जोड़िये"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "एक नया बनाएं"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "जोड़िये"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "सदस्यता बनाएं"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -174,6 +373,15 @@ msgstr "'%s' बनाने के लिए अवैध तर्क"
msgid "On call to '%s':"
msgstr "'%s ' को कॉल करने पर:"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -214,10 +422,157 @@ msgstr "खंड कौपी कीजिये"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "वर्जन कंट्रोल"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "समुदाय"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "प्रीसेट"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "स्रोतस्कैन कीजिये"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "कोन्स्टन्ट"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "प्रीसेट"
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+msgid "Speed"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(मूल्य)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "कार्य"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "बदली"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "समुदाय"
+
+#: core/os/input_event.cpp
+msgid "Pitch"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "लाइन क्र.:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -232,10 +587,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr "प्रोजेक्ट सेटिंग ..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "नाम"
@@ -422,18 +779,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "फिल्टर:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -462,7 +821,7 @@ msgstr ""
msgid "Max Functions"
msgstr "कार्यों:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "सदस्यता बनाएं"
@@ -535,16 +894,28 @@ msgstr "विशेषता"
msgid "Resource"
msgstr "संसाधन"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "क्लोज सीन"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
+msgid "Path"
+msgstr "पथ"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "संसाधन"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "समुदाय"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -557,7 +928,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -589,7 +960,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -659,8 +1030,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -676,7 +1052,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -951,8 +1327,10 @@ msgstr "संपादक"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1095,6 +1473,8 @@ msgstr "ऐनिमेटेड मूव कीज़"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1493,7 +1873,7 @@ msgstr ""
"इशारा को स्थगित कर देता है, इसे एक कतार में संग्रहित करता है और केवल निष्क्रिय समय पर इसे "
"फायरिंग करता है।"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "एक बार"
@@ -1663,13 +2043,6 @@ msgstr ""
msgid "Dependencies"
msgstr "निर्भरताएँ"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "पथ"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "निर्भरता:"
@@ -1808,11 +2181,11 @@ msgid "Lead Developer"
msgstr "प्रमुख डेवलपर"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "परियोजना प्रबंधक "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "प्रोजेक्ट मैनेजर"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2162,7 +2535,9 @@ msgid "Remove Autoload"
msgstr "औटोलोड हटा दीजिये"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "सक्रिय करे"
@@ -2641,8 +3016,11 @@ msgstr "सब दिखाइए"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2661,6 +3039,16 @@ msgstr "वर्तमान प्रोफ़ाइल:"
msgid "Current Path"
msgstr "वर्तमान प्रोफ़ाइल:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "छिपी फ़ाइले टॉगल कीजिये"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "पीछे जाय"
@@ -2681,7 +3069,8 @@ msgstr "छिपी फ़ाइले टॉगल कीजिये"
msgid "Toggle Favorite"
msgstr "फ़ेवरेट टॉगल कीजिये"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "मोड टॉगल कीजिये"
@@ -2801,6 +3190,8 @@ msgid "Theme Properties"
msgstr "थीम विशेषता"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2915,14 +3306,18 @@ msgid "Method"
msgstr "मेथड"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "सिग्नल"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "कोन्स्टन्ट"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "प्रोपर्टी"
@@ -2934,6 +3329,33 @@ msgstr "थिम प्रोपर्टी"
msgid "Property:"
msgstr "प्रोपर्टी:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "सिर्फ मेथड"
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "कॉल"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "खेल"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3687,7 +4109,7 @@ msgstr "विशेषता"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "बंद कर दिया गया है"
@@ -3733,7 +4155,7 @@ msgstr ""
msgid "Dock Position"
msgstr "डॉक पोजीशन"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "व्याकुलता मुक्त मोड"
@@ -4375,7 +4797,10 @@ msgstr "टेक्स्ट संपादित करें:"
msgid "On"
msgstr "पर"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "परत"
@@ -4484,11 +4909,26 @@ msgstr "% एस में परिवर्तित करें"
msgid "New %s"
msgstr "नया%s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "%s का टाइप बदले"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "संसाधन"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "सक्रिय करे"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "नई स्क्रिप्ट"
@@ -4628,7 +5068,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4702,11 +5142,6 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "छिपी फ़ाइले टॉगल कीजिये"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "थंबनेल..."
@@ -4757,15 +5192,15 @@ msgstr ""
msgid "Highlighting"
msgstr "निर्देशों"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4779,20 +5214,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "आकार: "
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4801,12 +5229,12 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "कॉल"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "कॉल"
@@ -4817,11 +5245,11 @@ msgstr "कॉल"
msgid "Navigation"
msgstr "सदस्यता बनाएं"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4842,7 +5270,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "लाइन क्र.:"
@@ -4936,7 +5364,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5042,7 +5470,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5272,7 +5700,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5305,8 +5735,7 @@ msgstr "मिटाना"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "प्रोजेक्ट मैनेजर"
@@ -5474,6 +5903,10 @@ msgstr "खोज के परिणाम"
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr "पूर्णांक के लिए Ctrl दबाए रखें. सटीक अंक के लिये Shift दबाए रखें."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "आयात करने के लिए नोड (एस) का चयन करें"
@@ -6905,8 +7338,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6991,6 +7424,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6999,6 +7433,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -7080,6 +7516,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -7199,7 +7636,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7364,11 +7801,11 @@ msgstr "लाइसेंस (जेड-ए)"
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8441,6 +8878,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8989,16 +9427,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "सदस्यता बनाएं"
@@ -9084,6 +9525,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9544,7 +9986,8 @@ msgstr ""
msgid "Source"
msgstr "संसाधन"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9589,6 +10032,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9773,7 +10217,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9790,7 +10235,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9878,7 +10323,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -10138,7 +10583,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10526,6 +10971,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -11081,15 +11529,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "%s का टाइप बदले"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11430,6 +11869,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -11437,7 +11877,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -12062,7 +12502,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12816,6 +13257,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12829,10 +13274,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12889,7 +13330,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -13210,6 +13652,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "प्रोजेक्ट मैनेजर"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13357,10 +13806,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13412,10 +13857,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13563,11 +14004,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "कार्य"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13754,7 +14191,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -14511,7 +14950,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14536,6 +14975,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr "‍एक्सपोर्ट प्रोफ़ाइल"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14605,7 +15049,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14617,13 +15061,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14805,16 +15252,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-#, fuzzy
-msgid "Message"
-msgstr "समुदाय"
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14884,31 +15326,20 @@ msgid "Display"
msgstr "सब दिखाइए"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "पूर्णस्क्रीन चालू करें"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14938,10 +15369,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14949,7 +15376,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "सक्रिय करे"
@@ -14967,10 +15402,6 @@ msgstr ""
msgid "Energy Saving"
msgstr "लोड होने मे त्रुटि:"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15005,11 +15436,6 @@ msgid "Physics FPS"
msgstr "फिजिक्स फ्रेम %"
#: main/main.cpp
-#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "फिजिक्स फ्रेम %"
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -15040,8 +15466,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "फ्रेम समय (सेकंड)"
#: main/main.cpp
msgid "Low Processor Mode"
@@ -15052,10 +15479,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15113,14 +15536,15 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "फिल्टर:"
-#: main/main.cpp
-msgid "Bg Color"
-msgstr ""
+#: main/main.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "BG Color"
+msgstr "आइटम निकालें"
#: main/main.cpp
msgid "macOS Native Icon"
@@ -15198,6 +15622,7 @@ msgid "Main Loop Type"
msgstr "%s का टाइप बदले"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15219,7 +15644,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "पीछे जाय"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -15260,34 +15685,45 @@ msgstr ""
msgid "Operation"
msgstr "संस्करण:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "सदस्यता बनाएं"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "सदस्यता बनाएं"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "सदस्यता बनाएं"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "% एस में परिवर्तित करें"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -15301,10 +15737,18 @@ msgid "Rings"
msgstr "चेतावनियाँ"
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -15316,6 +15760,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "सदस्यता बनाएं"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15325,6 +15776,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "को हटा दें"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -15342,20 +15798,84 @@ msgid "Path Rotation"
msgstr "कोन्स्टन्ट"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "कोन्स्टन्ट"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "सतत"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "कोन्स्टन्ट"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "सदस्यता बनाएं"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "सदस्यता बनाएं"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "इनस्टन्स"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "फ़ाइल स्टोर कर रहा है:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "लोड कीजिये"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "पुनः लोड करें"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15410,12 +15930,18 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Class Name"
+msgstr "क्लास"
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "फ़ोकस पाथ"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15514,6 +16040,168 @@ msgstr "निर्यात मेष पुस्तकालय"
msgid "Export GLTF..."
msgstr "निर्यात..."
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "अवयव"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "पसंदीदा:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MIB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "इनस्टन्स"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "चूक"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "आकार: "
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "रैखिक"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "बदली"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "मोड टॉगल कीजिये"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "फिजिक्स फ्रेम %"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "संक्रमण: "
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "सदस्यता बनाएं"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15524,10 +16212,22 @@ msgid "Godot Bone Node"
msgstr "नोड हटाएं"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15535,7 +16235,53 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "संस्करण:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "संस्करण:"
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "नोड"
@@ -15556,6 +16302,16 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "दृश्य पथ:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "एक नया बनाएं"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15598,18 +16354,47 @@ msgstr "नोड हटाएं"
msgid "Animations"
msgstr "कार्यों:"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "फिजिक्स फ्रेम %"
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "आकार: "
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "को हटा दें"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "को हटा दें"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "को हटा दें"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15795,12 +16580,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "सदस्यता बनाएं"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15818,11 +16609,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15909,6 +16700,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15916,6 +16715,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15932,12 +16735,56 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "नाम"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "एडीटर सेटिन्गस..."
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "विवरण"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "मेंबर टाइप"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15979,13 +16826,6 @@ msgstr ""
msgid "Visual Script"
msgstr "पिछला टैब"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "कार्यों"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -16314,6 +17154,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -16323,6 +17164,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "स्क्रीनिंग सिग्नल"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "मेंबर टाइप"
@@ -16421,12 +17267,30 @@ msgid "Basic Type"
msgstr "%s का टाइप बदले"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "प्रायिक लोड कीजिये"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Rpc Call Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Default Args"
+msgstr "प्रायिक लोड कीजिये"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "मान्य अक्षर:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
+msgstr "सदस्यता बनाएं"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
@@ -16485,10 +17349,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16531,6 +17391,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "नाम"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16610,6 +17475,10 @@ msgstr ""
msgid "SubCall"
msgstr "कॉल"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16667,6 +17536,11 @@ msgstr "फिजिक्स फ्रेम %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "समय"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16695,6 +17569,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16703,9 +17581,14 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr ""
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "एसएसएल हैंडशेक एरर"
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -16733,6 +17616,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17551,6 +18438,56 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "फ़्रेम%"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "खेल"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "को हटा दें"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17563,22 +18500,30 @@ msgstr "अधिभावी करता है:"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "अंक बनाएं।"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "इनस्टन्स"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "चूक"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "रैखिक"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17589,8 +18534,8 @@ msgstr "ऑडियो बस ऐड कीजिए"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "ऑडियो बस लेआउट खोलिये"
+msgid "Override"
+msgstr "मौजूदा के ऊपर लिखे"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17609,10 +18554,10 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-#, fuzzy
-msgid "Playing"
-msgstr "खेल"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
+msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17620,7 +18565,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "इनस्टन्स"
@@ -17649,13 +18595,29 @@ msgstr "टेक्स्ट कौपी कीजिये"
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "कोन्स्टन्ट"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "वर्तमान प्रोफ़ाइल:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "बड़ा करो"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "व्यूपोर्ट चुनें"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "मोड टॉगल कीजिये"
@@ -17665,31 +18627,54 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Screen"
+msgstr "कॉल"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Limits"
+msgstr "कॉल"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
+msgstr "अतिरिक्त Call Arguments:"
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "मोड टॉगल कीजिये"
@@ -17699,27 +18684,61 @@ msgstr "मोड टॉगल कीजिये"
msgid "Light Mode"
msgstr "सदस्यता बनाएं"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "एनिमेशन का अनुकूलन"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "एनिमेशन लूप बदलें"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "मोड टॉगल कीजिये"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17736,6 +18755,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17760,6 +18783,19 @@ msgid "Build Mode"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "बंद कर दिया गया है"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "सदस्यता बनाएं"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "सदस्यता बनाएं"
@@ -17791,6 +18827,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Emitting"
+msgstr "एडीटर सेटिन्गस..."
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17800,13 +18843,13 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
+msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -17831,11 +18874,22 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "परियोजना के संस्थापक"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17849,8 +18903,10 @@ msgstr ""
msgid "Texture"
msgstr "मिटाना"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17861,7 +18917,15 @@ msgstr "दृश्यमान टकराव आकार"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17888,7 +18952,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17927,11 +18992,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17966,16 +19026,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "नोड"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "नोड"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "बंद कर दिया गया है"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17983,11 +19059,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17997,41 +19073,40 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "संपादक"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "बदली"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
-msgstr ""
+#, fuzzy
+msgid "Layer Min"
+msgstr "परत"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "परत"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18039,28 +19114,33 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "आकार: "
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "शो में फाइल सिस्टम"
+msgid "Gradient Length"
+msgstr "चूक"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "फिल्टर:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "नोड फिल्टर किजिये"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "बंद करे"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "सदस्यता बनाएं"
@@ -18078,6 +19158,11 @@ msgstr ""
msgid "Width Curve"
msgstr "नोड वक्र संपादित करें"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "चूक"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18108,24 +19193,39 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "फ़ोल्डर का नाम बदल रहे है:"
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "कनेक्शन संपादित करें:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18154,12 +19254,21 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "विशेषता"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18181,11 +19290,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -18198,20 +19304,63 @@ msgstr "कोन्स्टन्ट"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "सब दिखाइए"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "एनीमेशन परिवर्तन परिणत"
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "मिटाना"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "नई स्क्रिप्ट"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "कार्य"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "आइना"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18240,11 +19389,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "नोड वक्र संपादित करें"
@@ -18257,6 +19411,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18267,12 +19433,22 @@ msgid "Layers"
msgstr "परत"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "सिर्फ कोन्स्टन्ट"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "सिर्फ कोन्स्टन्ट"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "कार्यों"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18310,9 +19486,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "प्रतिलिपि"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "सतत"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18320,6 +19501,24 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "आकस्मिक:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18327,28 +19526,80 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Sync To Physics"
+msgstr "फिजिक्स फ्रेम %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "सदस्यता बनाएं"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider RID"
+msgstr "अमान्य RID"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "सदस्यता बनाएं"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "सदस्यता बनाएं"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -18356,9 +19607,8 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-#, fuzzy
-msgid "Invert Border"
-msgstr "फ़ोल्डर का नाम बदल रहे है:"
+msgid "Vertex Colors"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
@@ -18369,22 +19619,44 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "एक नया बनाएं"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "सदस्यता बनाएं"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "मिटाना"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "कोन्स्टन्ट"
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18411,6 +19683,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "फ़्रेम%"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "फिल्टर:"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18424,49 +19706,65 @@ msgid "Tile Set"
msgstr "Tileset ..."
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+#, fuzzy
+msgid "Custom Transform"
+msgstr "एनीमेशन परिवर्तन परिणत"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
+msgid "Show Collision"
msgstr "सदस्यता बनाएं"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "टेक्स्ट कौपी कीजिये"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "सदस्यता बनाएं"
+msgid "Centered Textures"
+msgstr "सुविधाऐं"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "सदस्यता बनाएं"
#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "एनीमेशन परिवर्तन परिणत"
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
-msgid "Pressed"
-msgstr "प्रीसेट"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
msgid "Visibility Mode"
@@ -18483,17 +19781,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "बस की ध्वनि मात्रा पूर्वरूप करे"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "बस की ध्वनि मात्रा पूर्वरूप करे"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -18501,10 +19789,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18519,7 +19807,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -18536,6 +19824,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18562,33 +19854,37 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "कार्यों:"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "गुण(Property) ट्रैक"
+msgid "Tracking"
+msgstr "पैक कर रहा है"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -18603,6 +19899,15 @@ msgstr "एनीमेशन परिवर्तन परिणत"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18634,6 +19939,13 @@ msgstr "लाईटमॅप बना रहा है"
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "स्क्रिप्ट बढ़ाएँ"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18648,46 +19960,65 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "चूक"
+msgid "Use Denoiser"
+msgstr "फिल्टर:"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "आइटम निकालें"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "चूक"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "सामान्य"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "आकार: "
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "प्रतिलिपि"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "प्रतिलिपि"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "पकड़ना"
+msgid "Custom Energy"
+msgstr "बस प्रभाव हटो"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "सदस्यता बनाएं"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -18696,16 +20027,26 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "नोड का नाम:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "गुण(Property) ट्रैक"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "परियोजना"
@@ -18714,6 +20055,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "निकटतम"
@@ -18722,8 +20067,9 @@ msgstr "निकटतम"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18732,13 +20078,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "पकड़ना"
#: scene/3d/collision_object.cpp
msgid ""
@@ -18793,18 +20140,28 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+#, fuzzy
+msgid "Ring Radius"
+msgstr "चेतावनियाँ"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Height"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "चेतावनियाँ"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
msgstr ""
@@ -18818,12 +20175,15 @@ msgid "Portal Mode"
msgstr "मोड टॉगल कीजिये"
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18831,20 +20191,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "सदस्यता बनाएं"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18878,20 +20233,18 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Bake Mode"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "दृश्य रोकें"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "बस की ध्वनि मात्रा पूर्वरूप करे"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -18899,25 +20252,26 @@ msgid "Directional Shadow"
msgstr "निर्देशों"
#: scene/3d/light.cpp
-#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "व्याकुलता मुक्त मोड"
+msgid "Blend Splits"
+msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "बदली"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "मोड टॉगल कीजिये"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "प्रायिक लोड कीजिये"
#: scene/3d/light.cpp
@@ -18929,11 +20283,21 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+#, fuzzy
+msgid "Transform Normals"
+msgstr "सदस्यता बनाएं"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "निरीक्षक"
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18941,6 +20305,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18995,10 +20363,19 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
#, fuzzy
msgid "Draw Passes"
msgstr "कॉल"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "कॉल"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -19026,7 +20403,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -19054,6 +20431,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "को हटा दें"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19106,40 +20488,79 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "पीछे जाय"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "चूक"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "अनेक ग्रुप"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "डीबग करें"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "अद्यतन"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "परियोजना"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "सक्रिय करे"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Color"
+msgstr "सदस्यता बनाएं"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Energy"
msgstr ""
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "सदस्यता बनाएं"
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -19165,6 +20586,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19202,6 +20627,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19256,6 +20685,16 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "फिजिक्स फ्रेम %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "सदस्यता बनाएं"
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -19276,6 +20715,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19299,11 +20742,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "एनीमेशन परिवर्तन परिणत"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19311,7 +20749,16 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "फिजिक्स फ्रेम %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19361,13 +20808,45 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "संस्करण:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "कार्यों"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "प्रतिमा"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "संस्करण:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -19395,27 +20874,30 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "लाईटमॅप बना रहा है"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "इनस्टन्स"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19436,10 +20918,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19453,6 +20937,11 @@ msgid "Auto Triangles"
msgstr "त्रिकोण जोड़ें"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "त्रिकोण जोड़ें"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19487,6 +20976,11 @@ msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "ऑटो डालें कुंजी"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "ऑटो डालें कुंजी"
@@ -19504,10 +20998,24 @@ msgstr "पसंदीदा:"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "अग्रवर्ती"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "एनिमेशन"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19523,10 +21031,6 @@ msgid "Assigned Animation"
msgstr "सेट एनिमेशन"
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19546,22 +21050,16 @@ msgid "Playback Options"
msgstr "क्लास विकल्प:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "चूक"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "प्ले सीन"
+msgid "Active"
+msgstr "कार्य"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -19608,9 +21106,19 @@ msgid "Tree Root"
msgstr "एक नया बनाएं"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "अनीम डालें"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "ट्रैक जोड़ें"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19620,15 +21128,84 @@ msgstr ""
msgid "Playback"
msgstr "खेल"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "पैरैमिटर्स पेस्ट कीजिये"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "फ़ोकस पाथ"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "कार्यों:"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "एक नया बनाएं"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "इंटरपोलेशन मोड"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "अधिभावी करता है:"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "नोड हटाएं"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "कार्यों:"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "प्ले सीन"
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -19638,13 +21215,22 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Horizontal"
msgstr "क्षैतिज गाइड बनाएं"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Vertical"
+msgstr "विशेषता"
+
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -19653,11 +21239,11 @@ msgid "Action Mode"
msgstr "सदस्यता बनाएं"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -19669,6 +21255,11 @@ msgstr ""
msgid "Group"
msgstr "अनेक ग्रुप"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "टेक्स्ट कौपी कीजिये"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19678,6 +21269,15 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "सभी बढाय"
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19686,6 +21286,34 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "मोड टॉगल कीजिये"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "सदस्यता बनाएं"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "स्थगित"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "सक्रिय करे"
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19727,27 +21355,28 @@ msgstr ""
msgid "Grow Direction"
msgstr "निर्देशों"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "क्षैतिज गाइड बनाएं"
+msgid "Min Size"
+msgstr "आकार: "
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "सेट एनिमेशन"
+msgid "Clip Content"
+msgstr "कोन्स्टन्ट"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "उपकरण"
#: scene/gui/control.cpp
#, fuzzy
@@ -19755,21 +21384,16 @@ msgid "Focus"
msgstr "फ़ोकस पाथ"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "सदस्यता बनाएं"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "फिल्टर:"
+msgid "Default Cursor Shape"
+msgstr "प्रायिक बस लेआउट लोड कीजिये."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19778,16 +21402,9 @@ msgid "Size Flags"
msgstr "आकार: "
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "स्केल अनुपात:"
#: scene/gui/control.cpp
#, fuzzy
@@ -19803,9 +21420,12 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-#, fuzzy
-msgid "Dialog Text"
-msgstr "टेक्स्ट कौपी कीजिये"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -19816,14 +21436,47 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "मौजूदा के ऊपर लिखे"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "मान्य एक्सटेनशन इस्तेमाल कीजिये."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "विलगन"
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "इनस्टन्स"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
+msgstr "बड़ा करो"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
msgstr "बड़ा करो"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "छोटा करो"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
+msgstr ""
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -19833,10 +21486,25 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "बंद करे"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "चुनें"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "समुदाय"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19847,21 +21515,49 @@ msgid "Timers"
msgstr "समय"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "रीसेट आकार"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "सभी खंड"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "सहेजें मत करो"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+msgid "Icon Scale"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "आकार: "
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19888,6 +21584,52 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "मान्य अक्षर:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "स्क्रीनिंग सिग्नल"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "स्क्रीनिंग सिग्नल"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "स्क्रीनिंग सिग्नल"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "सिर्फ चयन किये हुए"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19896,37 +21638,45 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "डॉक पोजीशन"
+msgid "Blink Speed"
+msgstr "प्ले सीन"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "क्षैतिज गाइड बनाएं"
+msgid "Region Rect"
+msgstr "खुला हाल"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19942,12 +21692,41 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "समावेशी"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "चयन हटाएं"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "चयन हटाएं"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "चयन हटाएं"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "ढूंढें"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -19957,22 +21736,77 @@ msgstr "हाल ही में किया:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "(मूल्य)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "मूल्य :"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "पृष्ठ: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "संपादित"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "अनेक ग्रुप"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
msgstr ""
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "आइटम निकालें"
+
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "फ्रेम समय (सेकंड)"
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "मान्य अक्षर:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "टेक्स्ट कौपी कीजिये"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -19980,6 +21814,28 @@ msgid "Tab Size"
msgstr "आकार: "
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "सिर्फ चयन किये हुए"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "वर्तमान प्रोफ़ाइल:"
+
+#: scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Custom Effects"
msgstr "बस प्रभाव हटो"
@@ -19997,13 +21853,54 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "स्क्रीनिंग सिग्नल"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "स्क्रीनिंग सिग्नल"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "फ़ोल्डर का नाम बदल रहे है:"
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "नोड वक्र संपादित करें"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "सभी ढहाय"
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -20017,70 +21914,129 @@ msgstr ""
msgid "Current Tab"
msgstr "वर्तमान बनाय"
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "पुनर्व्यवस्थित करने के लिए खींचें और छोड़ दें।"
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "एक नया बनाएं"
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Fold Gutter"
+msgstr "फ़ोल्डर:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Hiding Enabled"
+msgstr "सक्रिय करे"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "सक्रिय करे"
+
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(एडीटर निष्क्रिय)"
+msgid "Scroll Horizontal"
+msgstr "क्षैतिज गाइड बनाएं"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "कॉल"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "मोड टॉगल कीजिये"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "सभी बढाय"
+msgid "Focused"
+msgstr "फ़ोकस पाथ"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "सदस्यता बनाएं"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "सभी बढाय"
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
-msgstr ""
+#, fuzzy
+msgid "Over"
+msgstr "मौजूदा के ऊपर लिखे"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "थीम विशेषता"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "सदस्यता बनाएं"
@@ -20094,13 +22050,23 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
msgstr ""
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "को हटा दें"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "इंटरपोलेशन मोड"
+
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""
@@ -20110,6 +22076,20 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "बंद कर दिया गया है"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "एक नया बनाएं"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20118,8 +22098,12 @@ msgstr ""
msgid "Audio Track"
msgstr "ट्रैक जोड़ें"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20127,15 +22111,15 @@ msgstr ""
msgid "Stream Position"
msgstr "डॉक पोजीशन"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
+msgstr ""
+
#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Follow Viewport"
msgstr "व्यूपोर्ट चुनें"
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
-msgstr ""
-
#: scene/main/http_request.cpp
#, fuzzy
msgid "Download File"
@@ -20174,6 +22158,11 @@ msgstr "विवरण"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "आयात"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "दृश्य रोकें"
@@ -20202,6 +22191,35 @@ msgstr "अनेक सेट करे:"
msgid "Custom Multiplayer"
msgstr "अनेक सेट करे:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "मोड टॉगल कीजिये"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "इंटरपोलेशन मोड"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "समय"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "सदस्यता बनाएं"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "सदस्यता बनाएं"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -20210,6 +22228,16 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "अनेक सेट करे:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "इंटरपोलेशन मोड"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20239,11 +22267,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "इंटरपोलेशन मोड"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20269,12 +22292,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20302,17 +22325,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "समय"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "ऑटो डालें कुंजी"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "समय"
+msgid "Viewport Path"
+msgstr "फ़ोकस पाथ"
#: scene/main/viewport.cpp
msgid ""
@@ -20328,6 +22347,19 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "मौजूदा के ऊपर लिखे"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20337,6 +22369,37 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "डाउनलोड"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "बंद कर दिया गया है"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "रैखिक"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
#, fuzzy
msgid "Debug Draw"
msgstr "डीबग करें"
@@ -20346,20 +22409,49 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "एनिमेशन अपडेट मोड बदलें"
+msgid "Clear Mode"
+msgstr "साफ हड्डियां"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "सक्रिय करे"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "सक्रिय करे"
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "बंद कर दिया गया है"
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "एनीमेशन परिवर्तन परिणत"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "एनीमेशन परिवर्तन परिणत"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20381,15 +22473,28 @@ msgstr "प्रतिलिपि"
msgid "Loop Mode"
msgstr "सदस्यता बनाएं"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(मूल्य)"
+msgid "Loop Begin"
+msgstr "सदस्यता बनाएं"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "मूल्य :"
+msgid "Loop End"
+msgstr "सदस्यता बनाएं"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
@@ -20400,17 +22505,17 @@ msgstr "कार्यों:"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "निरीक्षक"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "मौजूदा के ऊपर लिखे"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "फ़ोकस पाथ"
@@ -20420,6 +22525,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "कार्यों"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "संकेत"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "क्लास विकल्प:"
@@ -20435,29 +22550,36 @@ msgstr ""
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "सदस्यता बनाएं"
+msgid "Sky Custom FOV"
+msgstr "प्रतिलिपि"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "ऑनलाइन डॉक्स"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "कोन्स्टन्ट"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "सदस्यता बनाएं"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20465,85 +22587,94 @@ msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "एनिमेशन"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "फ़ाइल स्टोर कर रहा है:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "सक्रिय करे"
+
+#: scene/resources/environment.cpp
+msgid "Depth Begin"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
+msgid "Depth End"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
+msgid "Depth Curve"
msgstr "नोड वक्र संपादित करें"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "स्क्रीनिंग सिग्नल"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "नोड वक्र संपादित करें"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "स्क्रीनिंग सिग्नल"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "निर्देशों"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "मोड टॉगल कीजिये"
+msgid "Height Max"
+msgstr "सदस्यता बनाएं"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "नोड वक्र संपादित करें"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "‍एक्सपोर्ट"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -20552,141 +22683,96 @@ msgid "SS Reflections"
msgstr "स्केल चयन"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "सिर्फ चयन किये हुए"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "निर्यात टेम्पलेट्स का प्रबंधन करें ..."
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
+msgid "Depth Tolerance"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Light Affect"
+msgstr "सदस्यता बनाएं"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "इनस्टन्स"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "संक्रमण: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "मोड टॉगल कीजिये"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "सब दिखाइए"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -20694,26 +22780,42 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "संस्करण:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "कार्यों:"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "चेतावनियाँ"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "हाल ही में किया:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "व्याकुलता मुक्त मोड"
+
+#: scene/resources/gradient.cpp
+msgid "Offsets"
+msgstr ""
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -20722,6 +22824,14 @@ msgstr ""
msgid "Map Depth"
msgstr ""
+#: scene/resources/height_map_shape.cpp
+msgid "Map Data"
+msgstr ""
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
msgid "Render Priority"
msgstr ""
@@ -20740,48 +22850,61 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "दृश्य रोकें"
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "मोड टॉगल कीजिये"
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "इंटरपोलेशन मोड"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "सब दिखाइए"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "आकार: "
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "सदस्यता बनाएं"
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "क्षैतिज गाइड बनाएं"
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
-msgstr ""
+#, fuzzy
+msgid "H Frames"
+msgstr "फ़्रेम%"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "फ़्रेम%"
#: scene/resources/material.cpp
msgid "Albedo"
@@ -20800,10 +22923,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20824,10 +22943,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20855,31 +22970,34 @@ msgid "Ambient Occlusion"
msgstr "सदस्यता बनाएं"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "मोड टॉगल कीजिये"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Scale"
-msgstr ""
+#, fuzzy
+msgid "Min Layers"
+msgstr "परत"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "परत"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20892,32 +23010,21 @@ msgstr "संक्रमण: "
msgid "Refraction"
msgstr "संस्करण:"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+#, fuzzy
+msgid "UV Layer"
+msgstr "परत"
#: scene/resources/material.cpp
msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20925,36 +23032,19 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "व्याकुलता मुक्त मोड"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
+msgid "Async Mode"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Async Mode"
+#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
msgstr ""
#: scene/resources/mesh.cpp
@@ -20990,8 +23080,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "सदस्यता बनाएं"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "सदस्यता बनाएं"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Array को बड़ा या छोटा करना"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Array को बड़ा या छोटा करना"
#: scene/resources/navigation_mesh.cpp
msgid "Sample Partition Type"
@@ -21006,6 +23112,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "संसाधन"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21018,11 +23129,6 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "आकार: "
-
-#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
@@ -21036,11 +23142,6 @@ msgid "Max Error"
msgstr "प्रतिमा"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "सदस्यता बनाएं"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21052,6 +23153,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21060,36 +23173,72 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "सदस्यता बनाएं"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "मिटाना"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "मोड टॉगल कीजिये"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "एनीमेशन परिवर्तन परिणत"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "मिटाना"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "मिटाना"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "संपादक"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "पसंदीदा:"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -21120,6 +23269,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21142,17 +23303,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "नोड वक्र संपादित करें"
+msgid "Top Color"
+msgstr "आइटम निकालें"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "फ़ाइल स्टोर कर रहा है:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21160,44 +23318,28 @@ msgid "Ground"
msgstr "अनेक ग्रुप"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "आइटम निकालें"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "नोड वक्र संपादित करें"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -21210,10 +23352,6 @@ msgid "Expand Margin"
msgstr "सभी बढाय"
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -21222,10 +23360,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21241,10 +23375,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21266,12 +23396,28 @@ msgstr "मिटाना"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "पृष्ठ: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "मोड टॉगल कीजिये"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "पकड़ना"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "सदस्यता बनाएं"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "सदस्यता बनाएं"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21283,12 +23429,30 @@ msgstr "%s का टाइप बदले"
msgid "Current Frame"
msgstr "अगला टैब"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "दृश्य रोकें"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "अक्षर संवेदनशील"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "चूक"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -21327,6 +23491,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Godot फ़िचर प्रोफ़ाइल"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "चूक"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "प्रायिक लोड कीजिये"
@@ -21340,6 +23514,16 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "कॉल"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "दृश्य"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21357,10 +23541,30 @@ msgstr "चूक"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -21400,11 +23604,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21416,7 +23620,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21435,13 +23639,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Docs की प्रतिक्रिया भेजें"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "उपमार्ग"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21461,19 +23666,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "संसाधन"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -21509,7 +23705,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "आकार: "
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -21517,21 +23713,16 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Msec"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Docs की प्रतिक्रिया भेजें"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "उपमार्ग"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21543,17 +23734,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -21573,13 +23760,32 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "पसंदीदा:"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "पकड़ना"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "कोन्स्टन्ट"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21593,19 +23799,93 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "आकार: "
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "रैखिक"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "चूक"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "रैखिक"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "सदस्यता बनाएं"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "सदस्यता बनाएं"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "सदस्यता बनाएं"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "सदस्यता बनाएं"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "सदस्यता बनाएं"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "सदस्यता बनाएं"
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21641,6 +23921,11 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "स्क्रीनिंग सिग्नल"
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -21794,7 +24079,7 @@ msgstr "इंटरपोलेशन मोड"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "खोलो इसे"
#: servers/visual_server.cpp
@@ -21939,5 +24224,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/hr.po b/editor/translations/hr.po
index d61cbdb0a0..07c2ed68e3 100644
--- a/editor/translations/hr.po
+++ b/editor/translations/hr.po
@@ -22,6 +22,58 @@ msgstr ""
"X-Generator: Weblate 4.8-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Premjesti Okvir"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Omogući"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Glavna skripta:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Glavna skripta:"
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -29,11 +81,97 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Stvori"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "(Editor Onemogućen)"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Način Interpolacije"
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Dubina"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error String"
+msgstr "Pogreška učitavanja:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Pogreška učitavanja:"
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -59,9 +197,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funkcije"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -87,6 +237,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Spoji"
@@ -95,24 +249,66 @@ msgstr "Spoji"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Omogući \"Onion Skinning\""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Premjesti čvor(node)"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Spoji"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Način Ravnala"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -161,6 +357,15 @@ msgstr "Neispravni argumenti za konstrukciju '%s'"
msgid "On call to '%s':"
msgstr "Pri pozivu '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -200,10 +405,153 @@ msgstr "Animacija"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Zajednica"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Stvori"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+msgid "Speed"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(vrijednost)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Promijeni"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Promijeni"
+
+#: core/os/input_event.cpp
+msgid "Pitch"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Broj linije:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -217,10 +565,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Ime"
@@ -399,18 +749,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtriraj signale"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -438,7 +790,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Napravi Funkciju"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Collision"
@@ -510,16 +862,27 @@ msgstr ""
msgid "Resource"
msgstr "Resurs"
-#: core/resource.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+#: core/resource.cpp
+msgid "Local To Scene"
msgstr ""
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Path"
+msgstr "Put"
+
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Izvor:"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Promijeni"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -532,7 +895,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -564,7 +927,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -633,8 +996,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -650,7 +1018,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -925,8 +1293,10 @@ msgstr "Uredi"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animacija"
@@ -1064,6 +1434,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1454,7 +1826,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr "Odgađa signal spremanjem u red i okidanjem prilikom dokolice."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Jednookidajući"
@@ -1624,13 +1996,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Ovisnosti"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Put"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Ovisnosti:"
@@ -1767,10 +2132,10 @@ msgid "Lead Developer"
msgstr "Glavni razvijatelj"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr "Projektni menadžer "
#: editor/editor_about.cpp
@@ -2116,7 +2481,9 @@ msgid "Remove Autoload"
msgstr "Ukloni Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Omogući"
@@ -2578,8 +2945,11 @@ msgstr "Način reprodukcije:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2598,6 +2968,16 @@ msgstr "Trenutni Profil:"
msgid "Current Path"
msgstr "Trenutni Profil:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Prikaži/sakrij skrivene datoteke"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Idi Natrag"
@@ -2618,7 +2998,8 @@ msgstr "Prikaži/sakrij skrivene datoteke"
msgid "Toggle Favorite"
msgstr "Prikaži/sakrij favorite"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2736,6 +3117,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2846,14 +3229,18 @@ msgid "Method"
msgstr "Metoda"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2865,6 +3252,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3571,7 +3982,7 @@ msgstr "Omogućena Svojstva:"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr ""
@@ -3618,7 +4029,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4222,7 +4633,10 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4326,11 +4740,26 @@ msgstr "Spoji '%s' na '%s'"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Promijeni vrstu baze:"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Resurs"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Omogući"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4463,7 +4892,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4533,11 +4962,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Prikaži/sakrij skrivene datoteke"
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4586,15 +5010,15 @@ msgstr ""
msgid "Highlighting"
msgstr "Direkcije"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4608,19 +5032,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4629,11 +5047,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4642,11 +5060,11 @@ msgstr ""
msgid "Navigation"
msgstr "Navigacija"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4666,7 +5084,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Broj linije:"
@@ -4759,7 +5177,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4864,7 +5282,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5092,7 +5510,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5124,8 +5544,7 @@ msgstr "Obriši Bezier Točku"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5285,6 +5704,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6687,8 +7110,8 @@ msgid "Future"
msgstr "Budućnost"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Dubina"
@@ -6773,6 +7196,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6781,6 +7205,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6862,6 +7288,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -6981,7 +7408,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7146,11 +7573,11 @@ msgstr "Licenca (Z-A)"
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8212,6 +8639,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8752,16 +9180,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8845,6 +9276,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9293,7 +9725,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9336,6 +9769,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9517,7 +9951,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9533,7 +9968,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9621,7 +10056,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9878,7 +10313,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10254,6 +10689,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10782,15 +11220,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Promijeni vrstu baze:"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11119,6 +11548,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Regija"
@@ -11126,7 +11556,7 @@ msgstr "Regija"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Collision"
@@ -11721,7 +12151,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12466,6 +12897,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12479,10 +12914,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12539,7 +12970,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12857,6 +13289,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Projektni menadžer "
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -12996,10 +13435,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13051,10 +13486,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13202,11 +13633,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13393,7 +13820,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -14127,7 +14556,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14151,6 +14580,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14220,7 +14654,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14232,14 +14666,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Pomakni Bezier Točke"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14419,16 +14856,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-#, fuzzy
-msgid "Message"
-msgstr "Promijeni"
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14498,30 +14930,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14552,10 +14974,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14563,7 +14981,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Omogući"
@@ -14580,10 +15006,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14616,10 +15038,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14650,8 +15068,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "Vrijeme/vremena: "
#: main/main.cpp
msgid "Low Processor Mode"
@@ -14662,10 +15081,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14724,13 +15139,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr ""
-#: main/main.cpp
-msgid "Bg Color"
-msgstr ""
+#: main/main.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "BG Color"
+msgstr "Preimenuj Autoload"
#: main/main.cpp
msgid "macOS Native Icon"
@@ -14807,6 +15223,7 @@ msgid "Main Loop Type"
msgstr "Promijeni tip %s"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14827,7 +15244,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Idi Natrag"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14868,34 +15285,45 @@ msgstr ""
msgid "Operation"
msgstr "Opis:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Collision"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Način Interpolacije"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Način Interpolacije"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Spoji '%s' na '%s'"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14909,10 +15337,18 @@ msgid "Rings"
msgstr "Upozorenja"
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14924,6 +15360,12 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14933,6 +15375,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "Brisati odabrani ključ/odabrane ključeve"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14950,19 +15397,82 @@ msgid "Path Rotation"
msgstr "Zalijepi Animaciju"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Zalijepi Animaciju"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Kontinuirano"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Zalijepi Animaciju"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Način Interpolacije"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Način Ravnala"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Unesite ključ ovdje"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Učitaj"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15017,12 +15527,18 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Class Name"
+msgstr "Naziv Čvora(node):"
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Put"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15119,6 +15635,168 @@ msgstr ""
msgid "Export GLTF..."
msgstr "Izvoz"
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Komponente"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Dodaj Bezier Točku"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Unesite ključ ovdje"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Mesh2D Pregled"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Glavna skripta:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Linearno"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Promijeni"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Način Ravnala"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Unesite ključ ovdje"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Uredi Tranzicije..."
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Pomakni Bezier Točke"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15129,10 +15807,23 @@ msgid "Godot Bone Node"
msgstr "Premjesti čvor(node)"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Pomakni Bezier Točke"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15140,7 +15831,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "Brisati odabrani ključ/odabrane ključeve"
@@ -15161,6 +15896,16 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Kreiraj Scenu"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Premjesti čvor(node)"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15201,17 +15946,46 @@ msgstr ""
msgid "Animations"
msgstr "Animacija"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Glavna skripta:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Premjesti čvor(node)"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Premjesti čvor(node)"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Premjesti čvor(node)"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15393,12 +16167,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Način Interpolacije"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15414,11 +16194,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15504,6 +16284,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15511,6 +16299,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15527,12 +16319,56 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Ime"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Upozorenja"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Opis"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Promijeni vrstu baze:"
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15574,13 +16410,6 @@ msgstr ""
msgid "Visual Script"
msgstr "Idi na prethodni korak"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Funkcije"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15901,6 +16730,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -15910,6 +16740,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Filtriraj signale"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Promijeni vrstu baze:"
@@ -16007,12 +16842,29 @@ msgid "Basic Type"
msgstr "Promijeni vrstu baze:"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Učitaj Zadano"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Učitaj Zadano"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Važeći znakovi:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Način Ravnala"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16072,10 +16924,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16117,6 +16965,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Ime"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16188,6 +17041,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr ""
@@ -16242,6 +17099,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16269,6 +17130,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16277,7 +17142,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16307,6 +17176,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17095,6 +17968,55 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Premjesti Okvir"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Premjesti čvor(node)"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -17104,22 +18026,30 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Point"
+msgstr "Pomakni Bezier Točke"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Mesh2D Pregled"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Linearno"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17129,9 +18059,8 @@ msgid "Audio Bus"
msgstr "Premjesti Audio Bus"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Promijeni glasnoću zvučne sabirnice"
+msgid "Override"
+msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17150,9 +18079,11 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
-msgstr ""
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "Automatska reprodukcija pri učitavanju"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17160,7 +18091,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -17188,12 +18120,28 @@ msgstr "Omogućena Svojstva:"
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Zalijepi Animaciju"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Trenutni Profil:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Zumiraj"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr ""
@@ -17202,31 +18150,52 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
+msgstr "Dodatni argumenti poziva:"
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Način Ravnala"
@@ -17236,27 +18205,61 @@ msgstr "Način Ravnala"
msgid "Light Mode"
msgstr "Desno Široko"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Zalijepi Animaciju"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Zalijepi Animaciju"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Način Ravnala"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17273,6 +18276,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17298,6 +18305,19 @@ msgid "Build Mode"
msgstr "Način Ravnala"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "(Editor Onemogućen)"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Collision"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17328,6 +18348,12 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Emitting"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17337,13 +18363,13 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
+msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -17368,11 +18394,22 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Cijele riječi"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17386,8 +18423,10 @@ msgstr ""
msgid "Texture"
msgstr "Budućnost"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17397,7 +18436,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17424,7 +18471,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17463,11 +18511,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17502,16 +18545,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Brisati odabrani ključ/odabrane ključeve"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Brisati odabrani ključ/odabrane ključeve"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Collision"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17519,11 +18578,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17533,41 +18592,38 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Uredi"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Promijeni"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17575,27 +18631,32 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Filter"
-msgstr ""
+#, fuzzy
+msgid "Gradient Length"
+msgstr "Mesh2D Pregled"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filtriraj signale"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Način Ravnala"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Zatvori"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Način Ravnala"
@@ -17612,6 +18673,11 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Mesh2D Pregled"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17643,23 +18709,38 @@ msgstr "Način Interpolacije"
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Uredi vezu:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17688,12 +18769,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17714,11 +18803,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17730,20 +18816,61 @@ msgstr ""
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Promijeni vrstu baze:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Odspoji Skriptu"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Animacija"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Zrcalo"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17772,11 +18899,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17788,6 +18920,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17797,12 +18941,20 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funkcije"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17840,9 +18992,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Pomakni Bezier Točke"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Kontinuirano"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17850,6 +19007,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17857,28 +19031,78 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Način Interpolacije"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "Način Interpolacije"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Način Interpolacije"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17886,9 +19110,8 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-#, fuzzy
-msgid "Invert Border"
-msgstr "Umetni Ključ(Key)"
+msgid "Vertex Colors"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
@@ -17899,22 +19122,42 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Način Interpolacije"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Obriši Bezier Točku"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Use Global Coordinates"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -17941,6 +19184,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Premjesti Okvir"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filtriraj signale"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17953,46 +19206,64 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Anim Promijeni Transform"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Način Interpolacije"
+msgid "Show Collision"
+msgstr "Collision"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Omogućena Svojstva:"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Način Interpolacije"
+msgid "Centered Textures"
+msgstr "Omogućene Značajke:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "Način Interpolacije"
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -18010,16 +19281,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Naziv Čvora(node):"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -18027,10 +19289,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18045,7 +19307,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -18062,6 +19324,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18088,31 +19354,35 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animacija"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
-msgid "Doppler Tracking"
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -18128,6 +19398,15 @@ msgstr "Anim Promijeni Transform"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18157,6 +19436,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18170,45 +19455,64 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
+msgid "Use Denoiser"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "Preimenuj Autoload"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+msgid "Default Texels Per Unit"
msgstr ""
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Općenito"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Glavna skripta:"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Pomakni Bezier Točke"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Quality"
+msgid "Custom Sky Rotation Degrees"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Funkcije"
+
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+#, fuzzy
+msgid "Custom Energy"
+msgstr "Pomakni Bezier Točke"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navigacija"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -18217,15 +19521,24 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Naziv Čvora(node):"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Projection"
msgstr "Direkcije"
@@ -18235,6 +19548,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "Najbliži"
@@ -18243,8 +19560,9 @@ msgstr "Najbliži"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18253,12 +19571,12 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp
+msgid "Capture On Drag"
msgstr ""
#: scene/3d/collision_object.cpp
@@ -18314,18 +19632,28 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+#, fuzzy
+msgid "Ring Radius"
+msgstr "Upozorenja"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Height"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Upozorenja"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
msgstr ""
@@ -18339,12 +19667,15 @@ msgid "Portal Mode"
msgstr "Način reprodukcije:"
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18352,20 +19683,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Navigacija"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18399,20 +19725,18 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Bake Mode"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "Način reprodukcije:"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Naziv Čvora(node):"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -18420,24 +19744,26 @@ msgid "Directional Shadow"
msgstr "Direkcije"
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Dubina"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Način Ravnala"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Učitaj Zadano"
#: scene/3d/light.cpp
@@ -18449,11 +19775,20 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Način Ravnala"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18461,6 +19796,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18515,9 +19854,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18545,7 +19892,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18573,6 +19920,10 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+msgid "Exclude Nodes"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18624,36 +19975,74 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Idi Natrag"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Mesh2D Pregled"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Naziv Čvora(node):"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Update Mode"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Direkcije"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Omogući"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Broj linije:"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Energy"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Contrib"
msgstr ""
#: scene/3d/remote_transform.cpp
@@ -18681,6 +20070,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18718,6 +20111,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -18774,6 +20171,16 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "Omogući"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Način Interpolacije"
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18794,6 +20201,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18817,10 +20228,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18828,7 +20235,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18877,13 +20292,45 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "Opis:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funkcije"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Greška!"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Opis:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18910,27 +20357,30 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Pomakni Bezier Točke"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Instaliraj"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18951,10 +20401,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18967,6 +20419,10 @@ msgid "Auto Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
+msgid "Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19001,6 +20457,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -19018,10 +20478,24 @@ msgstr "Dodaj Bezier Točku"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Napredno"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Animacija"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19037,11 +20511,6 @@ msgid "Assigned Animation"
msgstr "Animacija Zalijepljena"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Automatska reprodukcija pri učitavanju"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19061,20 +20530,14 @@ msgid "Playback Options"
msgstr "Opcije Klase"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Mesh2D Pregled"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Active"
msgstr ""
#: scene/animation/animation_player.cpp
@@ -19119,9 +20582,19 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Pinuj AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Dodati stazu"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19130,15 +20603,81 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Put"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animacija"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Premjesti čvor(node)"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Način Interpolacije"
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Premjesti čvor(node)"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Napravi Funkciju"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -19148,13 +20687,21 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Horizontal"
msgstr "Makni Vodoravne Upute"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -19163,11 +20710,11 @@ msgid "Action Mode"
msgstr "Način Interpolacije"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -19178,6 +20725,10 @@ msgstr ""
msgid "Group"
msgstr ""
+#: scene/gui/button.cpp scene/gui/label.cpp
+msgid "Clip Text"
+msgstr ""
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19187,6 +20738,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19195,6 +20754,34 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Način Ravnala"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Način Interpolacije"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Odgođeno"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Omogući"
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19236,17 +20823,17 @@ msgstr ""
msgid "Grow Direction"
msgstr "Direkcije"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Makni Vodoravne Upute"
+msgid "Min Size"
+msgstr "Glavna skripta:"
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
-msgid "Rect Rotation"
+msgid "Clip Content"
msgstr ""
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
@@ -19254,7 +20841,7 @@ msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -19262,20 +20849,16 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Način Ravnala"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Filter"
-msgstr ""
+#, fuzzy
+msgid "Default Cursor Shape"
+msgstr "Učitaj zadani Bus Izgled."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19283,16 +20866,9 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "Zalijepi Animaciju"
#: scene/gui/control.cpp
msgid "Theme Type Variation"
@@ -19307,9 +20883,14 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-msgid "Dialog Text"
+msgid "Hide On Ok"
msgstr ""
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "Automatska reprodukcija pri učitavanju"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -19319,14 +20900,46 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Nastavak mora biti ispravan."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Odspoji"
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Instaliraj"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Zumiraj"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Zumiraj"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Odzumiraj"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
+msgstr ""
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -19336,10 +20949,25 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Zatvori"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Brisati odabrani ključ/odabrane ključeve"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Zajednica"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19350,7 +20978,15 @@ msgid "Timers"
msgstr "Vrijeme:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -19358,13 +20994,31 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Spremi"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+msgid "Icon Scale"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Glavna skripta:"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19391,6 +21045,52 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Važeći znakovi:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtriraj signale"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtriraj signale"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtriraj signale"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Samo odabir"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Desno Linearno"
@@ -19400,36 +21100,44 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Caret Position"
-msgstr "Stvori"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
+msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+#, fuzzy
+msgid "Region Rect"
+msgstr "Način Interpolacije"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19445,12 +21153,40 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Izbriši Odabir"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Izbriši Odabir"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Izbriši Odabir"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Pretraga:"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -19460,20 +21196,74 @@ msgstr "Nedavno:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "(vrijednost)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Vrijednost:"
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Uredi"
+
+#: scene/gui/range.cpp
+msgid "Rounded"
msgstr ""
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Preimenuj Autoload"
+
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Vrijeme/vremena: "
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Važeći znakovi:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-msgid "Bbcode Text"
+msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
@@ -19481,6 +21271,28 @@ msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Samo odabir"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Trenutni Profil:"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19497,13 +21309,51 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Filtriraj signale"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtriraj signale"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19517,65 +21367,120 @@ msgstr ""
msgid "Current Tab"
msgstr "Učini Aktualnim"
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Hiding Enabled"
+msgstr "Omogući"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Omogući"
+
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Editor Onemogućen)"
+msgid "Scroll Horizontal"
+msgstr "Makni Vodoravne Upute"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Draw"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Način Ravnala"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Expand"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+#, fuzzy
+msgid "Focused"
+msgstr "Način Ravnala"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Click Mask"
+msgstr "Način Interpolacije"
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+#, fuzzy
+msgid "Progress"
+msgstr "Komponente"
+
+#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19592,13 +21497,23 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
msgstr ""
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Premjesti čvor(node)"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Način Interpolacije"
+
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""
@@ -19608,6 +21523,18 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Folding"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19616,20 +21543,24 @@ msgstr ""
msgid "Audio Track"
msgstr "Dodati stazu"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19668,6 +21599,11 @@ msgstr "Opis"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Uvezi"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Način reprodukcije:"
@@ -19693,6 +21629,33 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+msgid "Process Priority"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Način Interpolacije"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Način Interpolacije"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Način Navigacije"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19701,6 +21664,15 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Način Interpolacije"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19729,11 +21701,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Način Interpolacije"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -19759,12 +21726,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19792,16 +21759,13 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Paused"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Time Left"
-msgstr ""
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Viewport Path"
+msgstr "Put"
#: scene/main/viewport.cpp
msgid ""
@@ -19817,6 +21781,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19826,6 +21802,35 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Lijevo Linearno"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -19834,20 +21839,50 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Promijeni Način Ažuriranja Animacije"
+msgid "Clear Mode"
+msgstr "Način Ravnala"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Omogući"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Omogući"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Omogući \"Onion Skinning\""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Preimenuj zvučnu sabirnicu"
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Anim Promijeni Transform"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Anim Promijeni Transform"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19867,15 +21902,28 @@ msgstr ""
msgid "Loop Mode"
msgstr "Način Interpolacije"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(vrijednost)"
+msgid "Loop Begin"
+msgstr "Način Interpolacije"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Vrijednost:"
+msgid "Loop End"
+msgstr "Način Interpolacije"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
@@ -19886,12 +21934,12 @@ msgstr "Napravi Funkciju"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19905,6 +21953,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Funkcije"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Signali"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Opcije Klase"
@@ -19920,256 +21978,229 @@ msgstr ""
msgid "Background"
msgstr ""
-#: scene/resources/environment.cpp
-#, fuzzy
-msgid "Background Mode"
-msgstr "Način Interpolacije"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky"
+msgid "Sky Custom FOV"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Optimiraj animaciju"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Zalijepi Animaciju"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Način Interpolacije"
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
+msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Animacija"
#: scene/resources/environment.cpp
msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Funkcije"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Dubina"
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Dubina"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth End"
+msgstr "Dubina"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Dubina"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtriraj signale"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
+msgid "Transmit Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtriraj signale"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Način Interpolacije"
+msgid "Height Min"
+msgstr "Desno Linearno"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Max"
+msgstr "Desno Široko"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Izvoz"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-#, fuzzy
-msgid "SS Reflections"
-msgstr "Samo odabir"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
+msgid "SS Reflections"
msgstr "Samo odabir"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "2 koraka"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Dubina"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Light Affect"
+msgstr "Desno Široko"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Instaliraj"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Animacija"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+#, fuzzy
+msgid "HDR Scale"
+msgstr "Dubina"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -20177,26 +22208,42 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Opis:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Način Interpolacije"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Upozorenja"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Nedavno:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Instaliraj"
+
+#: scene/resources/gradient.cpp
+msgid "Offsets"
+msgstr ""
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -20206,6 +22253,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Dubina"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Dubina"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
msgid "Render Priority"
msgstr ""
@@ -20224,43 +22280,46 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Način reprodukcije:"
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "Način Ravnala"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Način Interpolacije"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Lijevo Široko"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Glavna skripta:"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Način Ravnala"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Makni Vodoravne Upute"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -20269,6 +22328,16 @@ msgid "Particles Anim"
msgstr "Zalijepi Animaciju"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Premjesti Okvir"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Premjesti Okvir"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -20285,10 +22354,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20309,10 +22374,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20337,32 +22398,34 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Način Ravnala"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Dubina"
+msgid "Min Layers"
+msgstr "Način Interpolacije"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Vrijednost:"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20374,24 +22437,12 @@ msgstr ""
msgid "Refraction"
msgstr "Opis:"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20399,7 +22450,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20407,39 +22458,23 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Async Mode"
msgstr "Način reprodukcije:"
#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp
msgid "Blend Shape Mode"
msgstr ""
@@ -20469,7 +22504,19 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+msgid "Transform Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Transform 2D Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20486,6 +22533,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Izvor:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -20498,11 +22550,6 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "Glavna skripta:"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
@@ -20516,10 +22563,6 @@ msgid "Max Error"
msgstr "Greška!"
#: scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20531,6 +22574,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20539,36 +22594,71 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Polygon Points"
+msgstr ""
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Obriši Bezier Točku"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "Način reprodukcije:"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Način reprodukcije:"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "Budućnost"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "Promijeni vrstu baze:"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "Budućnost"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "Dodaj Bezier Točku"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20599,6 +22689,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20620,59 +22722,42 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "Preimenuj Autoload"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Funkcije"
#: scene/resources/sky.cpp
msgid "Ground"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Preimenuj Autoload"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Curve"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20684,10 +22769,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20696,10 +22777,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20715,10 +22792,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20738,15 +22811,29 @@ msgid "Base Texture"
msgstr "Promijeni vrstu baze:"
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Lossy Storage Quality"
msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Fill From"
+msgstr "Način reprodukcije:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Način reprodukcije:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Base"
msgstr "Promijeni vrstu baze:"
@@ -20755,11 +22842,28 @@ msgstr "Promijeni vrstu baze:"
msgid "Current Frame"
msgstr "Premjesti Okvir"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Način reprodukcije:"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20796,6 +22900,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Godot Značajke Profila"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Mesh2D Pregled"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Učitaj Zadano"
@@ -20808,6 +22922,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20825,10 +22947,30 @@ msgstr "Lijevo Linearno"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20868,11 +23010,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20884,7 +23026,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20902,11 +23044,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20926,19 +23069,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Resurs"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20973,20 +23107,16 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
-msgstr ""
+#, fuzzy
+msgid "FFT Size"
+msgstr "Glavna skripta:"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Način reprodukcije:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20994,7 +23124,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21006,17 +23136,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -21035,13 +23161,30 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Dodaj Bezier Točku"
+
+#: servers/audio_server.cpp
+msgid "Capture Device"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Global Rate Scale"
msgstr ""
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21055,7 +23198,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -21063,11 +23206,84 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Linearno"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Mesh2D Pregled"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Linearno"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Način Interpolacije"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Način Interpolacije"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Način Interpolacije"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Način Interpolacije"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Način Interpolacije"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Način Interpolacije"
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21104,6 +23320,11 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtriraj signale"
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -21256,7 +23477,7 @@ msgstr "Način Interpolacije"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Otvori"
#: servers/visual_server.cpp
@@ -21396,5 +23617,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/hu.po b/editor/translations/hu.po
index 22d5f090d7..3b4b7fa7ae 100644
--- a/editor/translations/hu.po
+++ b/editor/translations/hu.po
@@ -39,6 +39,61 @@ msgstr ""
"X-Generator: Weblate 4.10.1\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "A vágólap üres!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Jelenlegi Jelenet"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Engedélyezés"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Mozgató Mód"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Hibakereső Nyitva Tartása"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Körvonal Mérete:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Körvonal Mérete:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Dokumentáció megnyitása"
@@ -48,12 +103,103 @@ msgstr "Dokumentáció megnyitása"
msgid "Window"
msgstr "Új ablak"
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Teljes Képernyő"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Inicializálás"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Dokk Pozíció"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Méret: "
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Szerkesztő"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Interpolálás Módja"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Cél Felület:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Időskála Node"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fizika Keret %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Hiba a mentéskor"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Hiba a mentéskor"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Keresési eredmények"
@@ -80,9 +226,21 @@ msgstr "Command: Forgatás"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Függvények"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -110,6 +268,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Csatlakoztatás"
@@ -118,25 +280,68 @@ msgstr "Csatlakoztatás"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Rajzolt objektumok"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Másolópapír Mód Bekapcsolása"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Hálózati profilkészítő"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Gyökér Node Létrehozása:"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Csatlakoztatás"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Pásztázás Mód"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -186,6 +391,16 @@ msgstr "Érvénytelen argumentumok a(z) '%s' építőben"
msgid "On call to '%s':"
msgstr "'%s' hívásánál:"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Forgató Mód"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -226,10 +441,165 @@ msgstr "Kijelölés másolása"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Eszköz"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Mind"
+
#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Verziókezelés"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Közösség"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Előre beállított"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Keresés"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Gomb"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Állandó"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Vektor"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Egérgomb index:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Előre beállított"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Relatív Illesztés"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Skála:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Tengely"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(érték)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Index:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Művelet"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Változtatás"
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Skála:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Inicializálás"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Sorszám:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -245,10 +615,12 @@ msgstr "Illesztés Beállítása"
msgid "Project Settings Override"
msgstr "Projekt beállítások..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Név"
@@ -441,18 +813,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Szűrők:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -481,7 +855,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Függvények"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Kifejezés beállítása"
@@ -554,16 +928,27 @@ msgstr "Részecskék"
msgid "Resource"
msgstr "Forrás"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Jelenet bezárása"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
+msgid "Path"
+msgstr "Útvonal"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Forrás"
+#: core/translation.cpp
+msgid "Messages"
+msgstr ""
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -577,7 +962,7 @@ msgstr "Tesztelés"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -609,7 +994,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -682,8 +1067,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "Skála:"
@@ -701,7 +1091,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -976,8 +1366,10 @@ msgstr "Szerkesztő"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animáció"
@@ -1122,6 +1514,8 @@ msgstr "Animáció - Kulcsok Mozgatása"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1525,7 +1919,7 @@ msgid ""
msgstr ""
"Késlelteti a jelzést, amit egy sorban tárol és csak holtidőben adja ki."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Egyszeri"
@@ -1694,13 +2088,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Függőségek"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Útvonal"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Függőségek:"
@@ -1839,11 +2226,11 @@ msgid "Lead Developer"
msgstr "Vezető Fejlesztő"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Projekt Kezelő "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Projektkezelő"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2188,7 +2575,9 @@ msgid "Remove Autoload"
msgstr "AutoLoad Eltávolítása"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Engedélyezés"
@@ -2675,8 +3064,11 @@ msgstr "Lejátszási mód:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Pásztázás Mód"
@@ -2696,6 +3088,16 @@ msgstr "Jelenlegi profil:"
msgid "Current Path"
msgstr "Jelenlegi:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Rejtett fálok megjelenítése/elrejtése"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Ugrás Vissza"
@@ -2716,7 +3118,8 @@ msgstr "Rejtett fálok megjelenítése/elrejtése"
msgid "Toggle Favorite"
msgstr "Kedvencek Mutatása/Elrejtése"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Mód váltása"
@@ -2835,6 +3238,8 @@ msgid "Theme Properties"
msgstr "Téma Tulajdonságai"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
#, fuzzy
msgid "Colors"
msgstr "Szín"
@@ -2953,14 +3358,18 @@ msgid "Method"
msgstr "Metódus"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Jelzés"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Állandó"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Tulajdonság"
@@ -2972,6 +3381,34 @@ msgstr "Téma tulajdonság"
msgid "Property:"
msgstr "Tulajdonság:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Csak metódusok"
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Kijelölés zárolása"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Hívások"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Játék"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3757,7 +4194,7 @@ msgstr "Tulajdonságok"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Letiltott gomb"
@@ -3803,7 +4240,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Dokk Pozíció"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Zavarmentes Mód"
@@ -4439,7 +4876,10 @@ msgstr "Szöveg szerkesztése:"
msgid "On"
msgstr "Be"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Réteg"
@@ -4543,11 +4983,26 @@ msgstr "Átalakítás erre: %s"
msgid "New %s"
msgstr "Új %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Alaptípus módosítása:"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Erőforrás Hozzáadása"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Szerkeszthető elem"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Új szkript"
@@ -4687,7 +5142,7 @@ msgstr "Szín"
msgid "Accent Color"
msgstr "Szín Választása"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4763,11 +5218,6 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Rejtett fálok megjelenítése/elrejtése"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Indexkép..."
@@ -4819,16 +5269,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Közvetlen megvilágítás"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Közvetett megvilágítás"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4843,20 +5293,13 @@ msgid "Indent"
msgstr "Behúzás Balra"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Méret: "
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Automatikus Behúzás"
@@ -4866,12 +5309,12 @@ msgstr "Automatikus Behúzás"
msgid "Convert Indent On Save"
msgstr "Behúzás átalakítása szóközökké"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Hívások"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Hívások"
@@ -4881,11 +5324,11 @@ msgstr "Hívások"
msgid "Navigation"
msgstr "Navigáció"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4906,7 +5349,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Sorszám:"
@@ -5001,7 +5444,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5111,7 +5554,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5349,7 +5792,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Teljes Téglalap"
@@ -5384,8 +5829,7 @@ msgstr "Pont eltávolítása"
msgid "Editor SSL Certificates"
msgstr "Szerkesztő Beállítások"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Projektkezelő"
@@ -5556,6 +6000,11 @@ msgstr "Keresési eredmények"
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Lapos 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Válassza ki az importálandó Node-okat"
@@ -6994,8 +7443,8 @@ msgid "Future"
msgstr "Jövő"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Mélység"
@@ -7080,6 +7529,7 @@ msgid "Immediate"
msgstr "Azonnal"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Szinkronizálás"
@@ -7088,6 +7538,8 @@ msgid "At End"
msgstr "A végén"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Utazás"
@@ -7169,6 +7621,7 @@ msgid "Fade Out (s):"
msgstr "Elhalványulás (mp):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Keverés"
@@ -7288,7 +7741,7 @@ msgstr "Node szűrők szerkesztés"
msgid "Filters..."
msgstr "Szűrők..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7455,11 +7908,11 @@ msgstr "Licenc (Z-A)"
msgid "First"
msgstr "Első"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Előző"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Következő"
@@ -8556,6 +9009,7 @@ msgid "Create Outline"
msgstr "Körvonal Készítése"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9103,16 +9557,19 @@ msgstr "2D UV sokszög szerkesztő megnyitása."
msgid "Polygon 2D UV Editor"
msgstr "2D UV Sokszög Szerkesztő"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Pontok"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Sokszögek"
@@ -9196,6 +9653,7 @@ msgstr "Rács beállításai"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Illesztés"
@@ -9651,7 +10109,8 @@ msgstr "Kapcsolatok a metódushoz:"
msgid "Source"
msgstr "Forrás"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9694,6 +10153,7 @@ msgid "Convert Case"
msgstr "Kis- és Nagybetűk Konvertálása"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Mind Nagybetű"
@@ -9876,7 +10336,8 @@ msgid "Create physical bones"
msgstr "Fizikai csontok létrehozása"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Csontváz"
@@ -9892,7 +10353,7 @@ msgstr ""
msgid "Orthogonal"
msgstr "Ortogonális"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Perspektíva"
@@ -9992,7 +10453,7 @@ msgstr "Megnéz a Síklap transzformációját."
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
#, fuzzy
msgid "Rotate"
msgstr "Forgató Mód"
@@ -10258,7 +10719,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Illesztés Használata"
@@ -10636,6 +11097,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Ciklus"
@@ -11205,15 +11669,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Alaptípus módosítása:"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11551,6 +12006,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Régió"
@@ -11558,7 +12014,7 @@ msgstr "Régió"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Ütközés"
@@ -12151,7 +12607,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12896,6 +13353,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "Exportálási Útvonal"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12909,10 +13370,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "Exportálási Útvonal"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12970,7 +13427,8 @@ msgstr "Szkript"
msgid "GDScript Export Mode:"
msgstr "Szkript Exportálás Mód:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -13290,6 +13748,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Projektkezelő"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13434,10 +13899,6 @@ msgid "All Devices"
msgstr "Minden eszköz"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Eszköz"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13489,10 +13950,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Tengely"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13640,11 +14097,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Művelet"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13831,7 +14284,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Lépés"
@@ -14569,7 +15024,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14593,6 +15048,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14662,7 +15122,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14674,14 +15134,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Pont"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14873,16 +15336,12 @@ msgid "Crash Handler"
msgstr "Fogantyú Beállítása"
#: main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: main/main.cpp
#, fuzzy
msgid "Multithreaded Server"
msgstr "MultiNode Beállítás"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14955,31 +15414,20 @@ msgid "Display"
msgstr "Az összes megjelenítése"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Teljes Képernyő"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15012,10 +15460,6 @@ msgid "Use V-Sync"
msgstr "Illesztés Használata"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15023,7 +15467,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Engedélyezés"
@@ -15042,11 +15494,6 @@ msgstr "Kijelölés Keretezése"
msgid "Energy Saving"
msgstr "Hiba a mentéskor"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Hibakereső Nyitva Tartása"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15082,11 +15529,6 @@ msgstr "Fizika Keret %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Fizika Keret %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Forrás Mesh:"
@@ -15118,7 +15560,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Kijelölés Keretezése"
#: main/main.cpp
@@ -15130,10 +15572,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15196,14 +15634,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Szűrők:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Szín"
#: main/main.cpp
@@ -15287,6 +15725,7 @@ msgid "Main Loop Type"
msgstr "Node típus keresése"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15308,7 +15747,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Ugrás Vissza"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Illesztés node oldalakhoz"
@@ -15350,24 +15789,33 @@ msgstr ""
msgid "Operation"
msgstr "Felsorolások:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Ütközés"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Ütközési mód"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Ütközési mód"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Kis- és Nagybetűk Konvertálása"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15375,10 +15823,12 @@ msgstr "A paraméter megváltozott"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -15394,10 +15844,19 @@ msgstr "Figyelmeztetések"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Simított Lépés"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Vezetővonalak Megjelenítése"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -15409,6 +15868,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Sokszögek"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15419,6 +15885,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Node-ok beillesztése"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Belső csúcspont létrehozása"
@@ -15436,20 +15907,87 @@ msgid "Path Rotation"
msgstr "Véletlenszerű Forgatás:"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Az útvonal nem helyi."
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Folyamatos"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Véletlenszerű Forgatás:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Ütközési mód"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Pásztázás Mód"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Példány"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Rács megjelenítése mindig"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Illesztés Használata"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Tároló Fájl:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Erőforrás Betöltése"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Csontváz"
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Újratöltés"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15505,12 +16043,18 @@ msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Osztálynév:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Szkript neve:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Elérési Út Fókuszálása"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15613,6 +16157,176 @@ msgstr "Mesh könyvtár exportálás"
msgid "Export GLTF..."
msgstr "Exportálás..."
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Rács Eltolás:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Összetevők"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Véletlenszerű Skálázás:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Mennyiség:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Mixelés"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Példány"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "Geometria Elemzése…"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Alapértelmezett"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Minden eszköz"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Méret: "
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Lineáris"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Szín"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Változtatás"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Fény Besütése"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "A paraméter megváltozott"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Új szülő hozzárendelése"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Fordítások"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Forgatási Léptetés:"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Pont"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15623,10 +16337,24 @@ msgid "Godot Bone Node"
msgstr "IdőKereső Node"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Origó Megjelenítése"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Pontok mozgatása"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15634,7 +16362,54 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Skalár operátor."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "Verzió:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Verzió:"
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "Node"
@@ -15657,6 +16432,16 @@ msgstr "Mesh"
msgid "Materials"
msgstr "A paraméter megváltozott"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Scene elérési Út:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Gyökér Node Létrehozása:"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15701,18 +16486,49 @@ msgstr "Csontváz"
msgid "Animations"
msgstr "Animációk:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Csontok Mutatása"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Fizika Keret %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Fény Besütése"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Körvonal Mérete:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Középre"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Középre"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Középre"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15893,12 +16709,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Rács Eltolás:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15916,11 +16738,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16007,6 +16829,15 @@ msgid "Done!"
msgstr "Kész!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Véletlenszerű Skálázás:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16014,6 +16845,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Rács Eltolás:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16031,12 +16867,56 @@ msgstr "Perspektíva"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Név"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Beállítások:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Leírás"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Alaptípus módosítása:"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16085,13 +16965,6 @@ msgstr ""
msgid "Visual Script"
msgstr "Előző Szkript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Függvények"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -16406,6 +17279,7 @@ msgid "Edit Member"
msgstr "Tag szerkesztése"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "Kifejezés beállítása"
@@ -16416,6 +17290,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Jelek szűrése"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Tag típusa"
@@ -16516,12 +17395,29 @@ msgid "Basic Type"
msgstr "Alaptípus módosítása:"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Node Útvonal Másolása"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Visszaállítás Alapértelmezettre"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Érvényes karakterek:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Méretezési mód"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16585,11 +17481,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Index:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16632,6 +17523,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Név"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet nem található a szkriptben: "
@@ -16713,6 +17609,10 @@ msgstr ""
msgid "SubCall"
msgstr "Hívások"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16770,6 +17670,11 @@ msgstr "Fizika Keret %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Idő"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16799,6 +17704,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16808,9 +17717,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "IK Lánc Törlése"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Időtúllépés."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -16839,6 +17753,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Láthatósági Téglalap Generálása"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Újra"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17656,6 +18575,58 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Keret %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Skála:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Játék"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Középre"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Rács Eltolás:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17668,22 +18639,30 @@ msgstr "felülírja:"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Generált Pontok Száma:"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Példány"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Előnézet frissítése"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Lineáris"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17694,8 +18673,8 @@ msgstr "Hangbusz Hozzáadása"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Hangbusz Elrendezés Megnyitása"
+msgid "Override"
+msgstr "Felülírás"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17716,10 +18695,11 @@ msgid "Pitch Scale"
msgstr "Skála:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Játék"
+msgid "Autoplay"
+msgstr "Automatikus Lejátszás Váltása"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17727,7 +18707,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Példány"
@@ -17757,13 +18738,29 @@ msgstr "Node-ok Másolása"
msgid "Anchor Mode"
msgstr "Ikon mód"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Forgatási Léptetés:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Jelenlegi:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Nagyítás"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "Nézet Megjelenítése"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Mozgató Mód"
@@ -17774,36 +18771,59 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "Simított Lépés"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "Margó Beállítása"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Margó Beállítása"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Margó Beállítása"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "Simított Lépés"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Rács Eltolás:"
+msgid "Drag Margin"
+msgstr "Margó Beállítása"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Rács X eltolása:"
+msgid "Draw Screen"
+msgstr "Hívások"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Rács X eltolása:"
+msgid "Draw Limits"
+msgstr "Hívások"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Drag Margin"
msgstr "Margó Beállítása"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Keverés2 Node"
@@ -17813,28 +18833,64 @@ msgstr "Keverés2 Node"
msgid "Light Mode"
msgstr "Navigációs mód"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Részecskék"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Részecskék"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Legutóbbi Fájlok Törlése"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Kitöltés"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Kitöltés"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Origó Megjelenítése"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17851,6 +18907,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17876,6 +18936,19 @@ msgid "Build Mode"
msgstr "Vonalzó mód"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Letiltott elem"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Ütközési sokszög létrehozása"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Ütközési sokszög létrehozása"
@@ -17908,6 +18981,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Beállítások:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Mennyiség:"
@@ -17917,16 +18997,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Utófeldolgozás"
+msgid "One Shot"
+msgstr "Egyszeri Node"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Skála:"
+msgid "Preprocess"
+msgstr "Utófeldolgozás"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -17951,11 +19031,22 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Projektek"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17969,8 +19060,10 @@ msgstr ""
msgid "Texture"
msgstr "Textúra eltávolítása"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17982,9 +19075,18 @@ msgstr "Kibocsátási Maszk"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Kibocsátási Forrás: "
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Véletlenszerű Skálázás:"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18010,7 +19112,8 @@ msgid "Initial Velocity"
msgstr "Inicializálás"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18050,12 +19153,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Szín"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Szín"
@@ -18090,16 +19187,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Node"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Node"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Letiltott gomb"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18108,11 +19221,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Inicializálás"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18122,42 +19235,40 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Szerkesztő"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Változtatás"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Forgatás jobbra"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
-msgstr ""
+#, fuzzy
+msgid "Layer Min"
+msgstr "Réteg"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Réteg"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18166,28 +19277,33 @@ msgid "Shadow"
msgstr "Árnyaló"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Méret: "
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Szűrő módosítása"
+msgid "Gradient Length"
+msgstr "Színátmenet szerkesztve"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Szűrők:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Metódusok szűrése"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Bezárás"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Vonalzó mód"
@@ -18204,6 +19320,11 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Alapértelmezett"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18236,24 +19357,40 @@ msgstr ""
msgid "End Cap Mode"
msgstr "Pásztázás Mód"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Mappa átnevezése:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Inicializálás"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Kapcsolat szerkesztése:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18282,12 +19419,22 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Jobb alsó"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Részecskék"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18309,12 +19456,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Forgatási Léptetés:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Forgatási Léptetés:"
@@ -18328,20 +19471,65 @@ msgstr "Állandó"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Véletlenszerű Skálázás:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Globális Transzformáció Megtartása"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Relatív Illesztés"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Rács Eltolás:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Új szkript"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "A végén"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Művelet"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Tükör"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18370,11 +19558,17 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Prioritás mód"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Görbe Lezárása"
@@ -18388,6 +19582,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "Rács Eltolás:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Rács Eltolás:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Rács Eltolás:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18398,12 +19606,22 @@ msgid "Layers"
msgstr "Réteg"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Inicializálás"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Inicializálás"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Függvények"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18441,9 +19659,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Node-ok kivágása"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Folyamatos"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18451,6 +19674,25 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Szín Választása"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Intelligens illesztés"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18458,31 +19700,84 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Forrás Mesh:"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
msgstr "Margó Beállítása"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Sync To Physics"
+msgstr "Fizika Keret %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Véletlenszerű Skálázás:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Ütközési mód"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Arány megtartása"
+msgid "Collider Shape"
+msgstr "Ütközési mód"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Ütközési mód"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Inicializálás"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18490,8 +19785,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "Mappa átnevezése:"
+msgid "Vertex Colors"
+msgstr "Következő koordináta"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18503,22 +19798,44 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Ütközési mód"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Pont eltávolítása"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Következő koordináta"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Újraindítás"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18545,6 +19862,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Keret %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Szkriptek szűrése"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18558,49 +19885,71 @@ msgid "Tile Set"
msgstr "Csempekészlet"
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
-msgstr ""
+#, fuzzy
+msgid "Quadrant Size"
+msgstr "Körvonal Mérete:"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Globális Transzformáció Megtartása"
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
-msgstr ""
+#, fuzzy
+msgid "Half Offset"
+msgstr "Inicializálás"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Ütközési mód"
+msgid "Tile Origin"
+msgstr "Origó Megjelenítése"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Y Sort"
+msgstr "Rendezés"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Ütközési mód"
+msgid "Show Collision"
+msgstr "Ütközés"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Ütközési mód"
+msgid "Compatibility Mode"
+msgstr "Prioritás mód"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Megnéz a Síklap transzformációját."
+msgid "Centered Textures"
+msgstr "Funkciók"
-#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Use Parent"
+msgstr "Ütközési mód"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Előre beállított"
+msgid "Shape Centered"
+msgstr "Illesztés node középponthoz"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Shape Visible"
+msgstr "Legutóbbi Fájlok Törlése"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18619,27 +19968,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Busz Hangerő Visszaállítása"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Busz Hangerő Visszaállítása"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "UniformRef Név Megváltozott"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18655,7 +19995,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Csak Horgonyok"
#: scene/3d/arvr_nodes.cpp
@@ -18672,6 +20012,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Véletlenszerű Skálázás:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18700,33 +20045,37 @@ msgstr "Kibocsátási színek"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Kibocsátási színek"
+msgid "Degrees"
+msgstr "Forgatási Léptetés:"
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animáció"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Tulajdonság Sáv"
+msgid "Tracking"
+msgstr "Csomagolás"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -18741,6 +20090,15 @@ msgstr "Megnéz a Síklap transzformációját."
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18772,6 +20130,13 @@ msgstr "Fénytérképek Létrehozása"
msgid "Done"
msgstr "Kész"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Tartalom:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18786,46 +20151,66 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "Alapértelmezett"
+msgid "Use Denoiser"
+msgstr "Szűrők:"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "Szín"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Alapértelmezett"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Általános"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Méret: "
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Node-ok kivágása"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Kinyerés Pixelből"
+msgid "Custom Sky Rotation Degrees"
+msgstr "Forgatási Léptetés:"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Node-ok kivágása"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Felvétel"
+msgid "Custom Energy"
+msgstr "Busz Effektus Áthelyezése"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#, fuzzy
+msgid "Min Light"
+msgstr "Behúzás Jobbra"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navigáció"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -18835,16 +20220,26 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Node neve:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Tulajdonság Sáv"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Projekt"
@@ -18854,6 +20249,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Rács Eltolás:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Legközelebbi"
@@ -18861,8 +20261,9 @@ msgstr "Legközelebbi"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -18872,13 +20273,14 @@ msgstr "Margó Beállítása"
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Felvétel"
#: scene/3d/collision_object.cpp
msgid ""
@@ -18934,17 +20336,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Tartalom:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Kibocsátási Maszk"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Kibocsátási Forrás: "
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Kibocsátási Pontok:"
+msgid "Ring Height"
+msgstr "Forgatás jobbra"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Figyelmeztetések"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -18960,34 +20373,32 @@ msgid "Portal Mode"
msgstr "Prioritás mód"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Prioritás Engedélyezése"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Navigáció"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19021,22 +20432,18 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-#, fuzzy
-msgid "Light Color"
-msgstr "Szín Választása"
+msgid "Negative"
+msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Forgató Mód"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Busz Hangerő Visszaállítása"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19045,24 +20452,26 @@ msgstr "Irányok"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Zavarmentes Mód"
+msgid "Blend Splits"
+msgstr "Keverési Idők:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Mélység"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Árnyaló"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Alapértelmezett Betöltése"
#: scene/3d/light.cpp
@@ -19074,18 +20483,33 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Átalakítás Megszakítva."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vektor"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Tesztelés"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19141,9 +20565,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Láthatósági AABB Generálása"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Hívások"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Hívások"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -19172,8 +20606,9 @@ msgid "Axis Lock"
msgstr "Tengely"
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
-msgstr ""
+#, fuzzy
+msgid "Body Offset"
+msgstr "Rács Eltolás:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19200,6 +20635,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Node-ok törlése"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19256,39 +20696,81 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Ugrás Vissza"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Alapértelmezett"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Csoportok"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Jobb felső"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Hibakereső"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Forgató Mód"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Rács Eltolás:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Projekt"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Illesztés Engedélyezése"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Szín Választása"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Kibocsátási színek"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Behúzás Jobbra"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19315,6 +20797,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19353,6 +20839,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19410,6 +20900,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Fizika Keret %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Ütközési sokszög létrehozása"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Az animációs fa érvénytelen."
@@ -19430,6 +20930,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19453,11 +20957,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Globális Transzformáció Megtartása"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19465,7 +20964,16 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Fizika Keret %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19518,14 +21026,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Felsorolások:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Felfelé Görgetés."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Függvények"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Kifejezés beállítása"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Hiba!"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Felsorolások:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19555,27 +21095,30 @@ msgid "Baked Light"
msgstr "Fény Besütése"
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Fénytérképek Létrehozása"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Példány"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19596,11 +21139,13 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "Fő Jelenet"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19614,6 +21159,11 @@ msgid "Auto Triangles"
msgstr "Automatikus háromszögek be- és kikapcsolása"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Automatikus háromszögek be- és kikapcsolása"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19651,6 +21201,11 @@ msgstr "Automatikus Újraindítás:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Automatikus Újraindítás:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Automatikus Újraindítás:"
@@ -19669,11 +21224,26 @@ msgstr "Bemeneti port hozzáadása"
msgid "Xfade Time"
msgstr "Áttűnési Idő (mp):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Rács Eltolás:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Méretezési mód"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Automatikus Léptetés Beállítása"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Haladó beállítások"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19689,11 +21259,6 @@ msgid "Assigned Animation"
msgstr "Animáció Hozzáadása"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Automatikus Lejátszás Váltása"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19713,22 +21278,16 @@ msgid "Playback Options"
msgstr "Osztály beállítások:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Alapértelmezett"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Scene Futtatása"
+msgid "Active"
+msgstr "Művelet"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -19773,9 +21332,19 @@ msgid "Tree Root"
msgstr "Gyökér Node Létrehozása:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Animáció - Beszúrás"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Sáv Hozzáadása"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19785,15 +21354,86 @@ msgstr ""
msgid "Playback"
msgstr "Játék"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Paraméterek Beillesztése"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Exportálási Útvonal"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animáció"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Gyökér Node Létrehozása:"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Csontok"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Interpolálás Módja"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "felülírja:"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Node új szülőhöz rendelése"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Függvények"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Scene Futtatása"
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Arány megtartása"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -19804,29 +21444,38 @@ msgstr "Kiválasztó Mód"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Vízszintes segédvonal létrehozása"
+msgid "Horizontal"
+msgstr "Vízszintes segédvonal mozgatása"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
-msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Vertical"
+msgstr "Függőleges segédvonal mozgatása"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Ikon mód"
+msgid "Shortcut In Tooltip"
+msgstr "Origó Megjelenítése"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Gomb"
+msgid "Action Mode"
+msgstr "Ikon mód"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -19837,6 +21486,11 @@ msgstr "Gyorsbillentyű törlése"
msgid "Group"
msgstr "Csoportok"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Szöveg másolása"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19846,6 +21500,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Összes kinyitása"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Bal felső"
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19854,6 +21518,36 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Sokszög Szerkesztése"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Kiválasztó Mód"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Pásztázás Mód"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Elhalasztott"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Engedélyezés"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Legutóbbi Fájlok Törlése"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19896,28 +21590,29 @@ msgstr "Csak Horgonyok"
msgid "Grow Direction"
msgstr "Irányok"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Vízszintes segédvonal mozgatása"
+msgid "Min Size"
+msgstr "Körvonal Mérete:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Függőleges segédvonal mozgatása"
+msgid "Pivot Offset"
+msgstr "Rács Eltolás:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Véletlenszerű Forgatás:"
+msgid "Clip Content"
+msgstr "Állandó"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Eszközök"
#: scene/gui/control.cpp
#, fuzzy
@@ -19925,21 +21620,16 @@ msgid "Focus"
msgstr "Elérési Út Fókuszálása"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Mozgató Mód"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Szűrő módosítása"
+msgid "Default Cursor Shape"
+msgstr "Betölti az alapértelmezett Busz Elrendezést."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19948,16 +21638,9 @@ msgid "Size Flags"
msgstr "Méret: "
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "Kiválasztó Mód"
#: scene/gui/control.cpp
#, fuzzy
@@ -19973,9 +21656,13 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Szöveg másolása"
+msgid "Autowrap"
+msgstr "Automatikus Lejátszás Váltása"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -19986,14 +21673,49 @@ msgid "Please Confirm..."
msgstr "Kérjük erősítse meg..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Felülírás"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Használjon érvényes kiterjesztést."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Leválasztás"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Rács Eltolás:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Példány"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Nagyítás"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Nagyítás"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Kicsinyítés"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Csontok Mutatása"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20003,10 +21725,25 @@ msgid "Enable grid minimap."
msgstr "Rács kistérkép engedélyezése."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Csontok Mutatása"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Kiválasztás"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Közösség"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Mennyiség"
@@ -20018,21 +21755,50 @@ msgid "Timers"
msgstr "Idő"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Visszaállítás"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Kijelölés kitöltése"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Tesztelés"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Véletlenszerű Skálázás:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Körvonal Mérete:"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20060,6 +21826,53 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Érvényes karakterek:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Kontextusérzékeny Súgó"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Jelek szűrése"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Jelek szűrése"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Jelek szűrése"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Csak kijelölés"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Jobb gomb"
@@ -20069,38 +21882,48 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Ki-Görbe Pozíció Beállítása"
+msgid "Blink Speed"
+msgstr "Scene Futtatása"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Margó Beállítása"
+msgid "Switch On Hover"
+msgstr "Méretezési mód"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Középre"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Vízszintes segédvonal létrehozása"
+msgid "Region Rect"
+msgstr "Régió"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Margó Beállítása"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20117,12 +21940,41 @@ msgid "Popup"
msgstr "Kitöltés"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Befoglaló"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Kijelölés középre"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Kijelölés Törlése"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Kijelölés Törlése"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Keresés"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20132,23 +21984,79 @@ msgstr "Legutóbbi:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Arány megtartása"
+msgid "Min Value"
+msgstr "(érték)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Érték:"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Oldal: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Szerkesztés"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Csoportok"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Elem eltávolítása"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Z index"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Automatikus Behúzás"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Keverési Idők:"
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Érvényes karakterek:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Szöveg másolása"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20157,6 +22065,29 @@ msgstr "Méret: "
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Tesztelés"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Csak kijelölés"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Jelenlegi profil:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Busz Effektus Áthelyezése"
@@ -20173,14 +22104,56 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "Felület Kitöltése"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Jelek szűrése"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Jelek szűrése"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Szín Választása"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Mappa átnevezése:"
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Rács Eltolás:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Összes becsukása"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20195,71 +22168,130 @@ msgstr ""
msgid "Current Tab"
msgstr "Jelenlegi:"
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Az átrendezéshez húzza át."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Töréspontok kihagyása"
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Fold Gutter"
+msgstr "Mappa:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(A szerkesztő le van tiltva)"
+msgid "Hiding Enabled"
+msgstr "Engedélyezés"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Engedélyezés"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Függőleges segédvonal mozgatása"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Vízszintes segédvonal mozgatása"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Hívások"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Node feloldása"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Összes kinyitása"
+msgid "Focused"
+msgstr "Elérési Út Fókuszálása"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Ütközési mód"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Összes kinyitása"
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Átlépés"
+msgid "Over"
+msgstr "Felülírás"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Téma Tulajdonságai"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Lejátszási mód:"
@@ -20273,12 +22305,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Inicializálás"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Forgatási Léptetés:"
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Bal közép"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Interpolálás Módja"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20289,6 +22333,20 @@ msgid "(Other)"
msgstr "(Más)"
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Letiltott gomb"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Gyökér Node Létrehozása:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20297,8 +22355,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Sáv Hozzáadása"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20306,14 +22368,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Be-Görbe Pozíció Beállítása"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Nézet Megjelenítése"
+msgid "Stretch Shrink"
+msgstr "Kiválasztó Mód"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Nézet Megjelenítése"
#: scene/main/http_request.cpp
@@ -20354,6 +22416,11 @@ msgstr "Leírás"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Exportálási Útvonal"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Pásztázás Mód"
@@ -20382,6 +22449,35 @@ msgstr "Többszörös beállítása:"
msgid "Custom Multiplayer"
msgstr "Többszörös beállítása:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Prioritás Engedélyezése"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Interpolálás Módja"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Bal felső"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Ütközési mód"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Navigációs mód"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -20390,6 +22486,16 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Többszörös beállítása:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolálás Módja"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20421,11 +22527,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Körvonal Készítése"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Interpolálás Módja"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20452,12 +22553,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20486,17 +22587,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Idő"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Automatikus Újraindítás:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Bal felső"
+msgid "Viewport Path"
+msgstr "Exportálási Útvonal"
#: scene/main/viewport.cpp
msgid ""
@@ -20516,6 +22613,19 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Felülírás"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20526,6 +22636,38 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Transzpozálás"
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Árnyaló"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Letiltott elem"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Bal lineáris"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Hibakeresés"
@@ -20534,20 +22676,50 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Animáció Frissítés Módjának Változtatása"
+msgid "Clear Mode"
+msgstr "Vonalzó mód"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Engedélyezés"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Engedélyezés"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Másolópapír Mód Bekapcsolása"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Letiltott elem"
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Animáció - Transzformáció Változtatása"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Globális Transzformáció Megtartása"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20569,15 +22741,30 @@ msgstr "Node-ok kivágása"
msgid "Loop Mode"
msgstr "Mozgató Mód"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(érték)"
+msgid "Loop Begin"
+msgstr "Mozgató Mód"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Érték:"
+msgid "Loop End"
+msgstr "Mozgató Mód"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Mixelő Node"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Fő Jelenet Argumentumok:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -20588,17 +22775,17 @@ msgstr "Kijelölés kitöltése"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Vektor"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Felülírás"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Elérési Út Fókuszálása"
@@ -20609,6 +22796,16 @@ msgstr "Körvonal Mérete:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Függvények"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Jelzések"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Osztály beállítások:"
@@ -20625,29 +22822,36 @@ msgstr ""
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Ikon mód"
+msgid "Sky Custom FOV"
+msgstr "Node-ok kivágása"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Dokumentáció megnyitása"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Forgatási Léptetés:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Forgatási Léptetés:"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20656,85 +22860,97 @@ msgid "Ambient Light"
msgstr "Behúzás Jobbra"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "animáció"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Tároló Fájl:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Mennyiség:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Mélység"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Mélység"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Görbe Lezárása"
+msgid "Depth End"
+msgstr "Mélység"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Görbe Lezárása"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Jelek szűrése"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Átmenet eltávolítva"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Jelek szűrése"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "Jobb lineáris"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Mód váltása"
+msgid "Height Max"
+msgstr "Navigációs mód"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Görbe Lezárása"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Exportálás"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -20743,142 +22959,100 @@ msgid "SS Reflections"
msgstr "Kijelölés Nyújtása"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Csak kijelölés"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "Lépés"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
-msgstr ""
+#, fuzzy
+msgid "Fade In"
+msgstr "Előtűnés (mp):"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Elhalványulás (mp):"
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Mélység"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Radius 2"
+msgstr "Jobb felső"
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Szín"
+msgid "Light Affect"
+msgstr "Navigációs mód"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Példány"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Átmenet: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Keverés2 Node"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Skála:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -20886,26 +23060,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Fény Besütése"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Felsorolások:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Szín függvény."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Figyelmeztetések"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Legutóbbi:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Zavarmentes Mód"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Rács Eltolás:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -20915,6 +23107,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Mélység"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Mélység"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -20935,44 +23136,46 @@ msgid "Parameters"
msgstr "A paraméter megváltozott"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Pásztázás Mód"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Keverés2 Node"
+msgid "Specular Mode"
+msgstr "Vonalzó mód"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Interpolálás Módja"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Az összes megjelenítése"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Körvonal Mérete:"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Vonalzó mód"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Mennyiség:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -20981,6 +23184,16 @@ msgid "Particles Anim"
msgstr "Részecskék"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Keret %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Keret %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -20997,10 +23210,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21024,11 +23233,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Véletlenszerű Skálázás:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21056,32 +23260,34 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Vonalzó mód"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Mélység"
+msgid "Min Layers"
+msgstr "Réteg"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Réteg"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21094,34 +23300,21 @@ msgstr "Átmenet: "
msgid "Refraction"
msgstr "Felsorolások:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Véletlenszerű Skálázás:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Keverés2 Node"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Réteg"
#: scene/resources/material.cpp
msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21129,42 +23322,26 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Prioritás mód"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Zavarmentes Mód"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Pásztázás Mód"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Fény Besütése"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Keverés2 Node"
@@ -21196,8 +23373,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Átalakítás Megszakítva."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "UV Térkép Transzformálása"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Tömb átméretezése"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Tömb átméretezése"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21214,6 +23407,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Forrás"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21226,11 +23424,6 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "Körvonal Mérete:"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
@@ -21244,11 +23437,6 @@ msgid "Max Error"
msgstr "Hiba!"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Sokszögek"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21260,6 +23448,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21268,41 +23468,74 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Sokszögek"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Pontok mozgatása"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "Módosított"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Módosított"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Kibocsátási Pontok:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Kibocsátási Forrás: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Kibocsátási színek"
+msgid "Color Texture"
+msgstr "Téma szerkesztése"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Kibocsátási Pontok:"
+msgid "Point Count"
+msgstr "Bemeneti port hozzáadása"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Következő Síklap"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
+msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21335,6 +23568,18 @@ msgstr "Jobb alsó"
msgid "Left To Right"
msgstr "Jobb felső"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21358,17 +23603,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Görbe Lezárása"
+msgid "Top Color"
+msgstr "Következő koordináta"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Tároló Fájl:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21377,12 +23619,8 @@ msgstr "Csoportok"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Görbe Lezárása"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Szín Választása"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21390,32 +23628,19 @@ msgid "Sun"
msgstr "Futtatás"
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
-msgstr ""
-
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Görbe Lezárása"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -21429,11 +23654,6 @@ msgid "Expand Margin"
msgstr "Összes kinyitása"
#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Modulate"
-msgstr "Kitöltés"
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -21442,10 +23662,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21461,10 +23677,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21486,12 +23698,28 @@ msgstr "Textúra eltávolítása"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Oldal: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Méretezési mód"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Felvétel"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Lejátszási mód:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Lejátszási mód:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21503,12 +23731,30 @@ msgstr "Alaptípus módosítása:"
msgid "Current Frame"
msgstr "Jelenlegi jelenet neve"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Pásztázás Mód"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Pontos Egyezés"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Alapértelmezett"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Inicializálás"
@@ -21548,6 +23794,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Godot funkcióprofil"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Bemenet Törlése"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Alapértelmezett Betöltése"
@@ -21560,6 +23816,16 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Fő Jelenet"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Jelenet"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21577,10 +23843,32 @@ msgstr "Bal lineáris"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Inicializálás"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Felhasználói Felület"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -21622,11 +23910,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21638,7 +23926,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21657,13 +23945,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Visszajelzé Küldése s A Dokumentumokról"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Kitérés"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21683,19 +23972,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Forrás"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -21731,7 +24011,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Méret: "
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -21739,14 +24019,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Lejátszási mód:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Visszajelzé Küldése s A Dokumentumokról"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -21754,7 +24028,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Kitérés"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21767,18 +24041,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Időtúllépés."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Mixelő Node"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -21799,13 +24068,33 @@ msgid "Channel Disable Time"
msgstr "Keverési Idő Módosítása"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Bemeneti port hozzáadása"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Kinyerés Pixelből"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Globális Változó"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Perspektíva"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21819,19 +24108,94 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Méret: "
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Lineáris"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Előnézet frissítése"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Inicializálás"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Ütközési mód"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Ütközési mód"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Ütközési mód"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Ütközési mód"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Ütközési mód"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Ütközési mód"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Bal közép"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21869,6 +24233,11 @@ msgstr "Particionálás…"
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Jelek szűrése"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Kifejezés beállítása"
@@ -22026,7 +24395,7 @@ msgstr "Interpolálás Módja"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Megnyitás"
#: servers/visual_server.cpp
@@ -22172,5 +24541,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/id.po b/editor/translations/id.po
index 3e255e95be..7599452a28 100644
--- a/editor/translations/id.po
+++ b/editor/translations/id.po
@@ -52,6 +52,61 @@ msgstr ""
"X-Generator: Weblate 4.11-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Papan klip kosong!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Skena Saat Ini"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Aktifkan"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Mode Pindah"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Biarkan Pengawakutu Terbuka"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Ukuran Garis Tepi:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Ukuran Garis Tepi:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Operator layar."
@@ -61,12 +116,104 @@ msgstr "Operator layar."
msgid "Window"
msgstr "Jendela Baru"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Piksel Pembatas"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Mode Layar Penuh"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Inisialisasi"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Posisi Pengait"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Ukuran:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Editor"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Mode Interpolasi"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Sasaran"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Node TimeScale"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Frame Fisika %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Galat"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Galat Menyimpan"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Galat Menyimpan"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Hasil Pencarian"
@@ -93,9 +240,21 @@ msgstr "Comand: Putar"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Fungsi"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -123,6 +282,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Menghubungkan"
@@ -131,25 +294,68 @@ msgstr "Menghubungkan"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Objek Digambar:"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Aktifkan Bayang-bayang"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Network Profiler(Debug jaringan)"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Nama node akar"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Menghubungkan"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Jenis Transformasi"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -199,6 +405,16 @@ msgstr "argumen untuk membangun '%s' tidak sah"
msgid "On call to '%s':"
msgstr "Pada pemanggilan '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Status"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -240,10 +456,166 @@ msgstr "Salin Seleksi"
msgid "Use Single Quotes"
msgstr "Tile Tunggal Baru"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Perangkat"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Semua"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Kontrol Versi"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Komunitas"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Prasetel"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Pindai"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Tombol"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Konstan"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Vektor"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Indeks Tombol Mouse:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Prasetel"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Snap Relatif"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Kecepatan:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Sumbu"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(nilai)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Indeks:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Aksi"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Ubah"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Komit Perubahan"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Dongak:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Inisialisasi"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Nomor Baris:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -259,10 +631,12 @@ msgstr "Atur Snap"
msgid "Project Settings Override"
msgstr "Pengaturan Proyek…"
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Nama"
@@ -456,18 +830,20 @@ msgstr "Perender:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filter:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -496,7 +872,7 @@ msgstr "Profiler(debugger/pemantauan)"
msgid "Max Functions"
msgstr "Buat Fungsi"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Tetapkan ekspresi"
@@ -570,16 +946,28 @@ msgstr "Sudut:"
msgid "Resource"
msgstr "Resource"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Tutup Skena"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Lokasi Resource"
+msgid "Path"
+msgstr "Jalur"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Sumber"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Komit Perubahan"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Pelokalan"
@@ -593,7 +981,7 @@ msgstr "Menguji"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -625,7 +1013,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -698,8 +1086,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Skala"
@@ -716,7 +1109,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -991,8 +1384,10 @@ msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animasi"
@@ -1135,6 +1530,8 @@ msgstr "Pindahkan Kunci Anim"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Transformasi"
@@ -1534,7 +1931,7 @@ msgid ""
msgstr ""
"Menahan sinyal, menyimpannya dalam antrean dan hanya memicunya saat idle."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Satu Waktu"
@@ -1703,13 +2100,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Ketergantungan"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Jalur"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Ketergantungan:"
@@ -1849,11 +2239,11 @@ msgid "Lead Developer"
msgstr "Pengembang Utama"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Manajer Proyek "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Manajer Proyek"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2197,7 +2587,9 @@ msgid "Remove Autoload"
msgstr "Hapus Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Aktifkan"
@@ -2676,8 +3068,11 @@ msgstr "Mode Putar:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Mode Geser Pandangan"
@@ -2697,6 +3092,16 @@ msgstr "Profil Sekarang:"
msgid "Current Path"
msgstr "Saat ini:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Beralih File Tersembunyi"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Kembali"
@@ -2717,7 +3122,8 @@ msgstr "Beralih File Tersembunyi"
msgid "Toggle Favorite"
msgstr "Beralih Favorit"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Beralih Mode"
@@ -2838,6 +3244,8 @@ msgid "Theme Properties"
msgstr "Properti Tema"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
#, fuzzy
msgid "Colors"
msgstr "Warna"
@@ -2956,14 +3364,18 @@ msgid "Method"
msgstr "Fungsi"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Sinyal"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Konstan"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Properti"
@@ -2975,6 +3387,36 @@ msgstr "Properti Tema"
msgid "Property:"
msgstr "Properti:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Nilai"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Hanya Fungsi"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "Item Check"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Item yang Dicentang"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Gambarkan Panggilan:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Mainkan"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3749,7 +4191,7 @@ msgstr "Tempel Properti"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Tombol Dinonaktifkan"
@@ -3797,7 +4239,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Posisi Pengait"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Mode Tanpa Gangguan"
@@ -4437,7 +4879,10 @@ msgstr "Sunting Teks:"
msgid "On"
msgstr "Nyala"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Lapisan"
@@ -4549,11 +4994,26 @@ msgstr "Konversi ke %s"
msgid "New %s"
msgstr "%s baru"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Ubah Tipe Basis"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Tambah Resource"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Item dapat diedit"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Skrip Baru"
@@ -4694,7 +5154,7 @@ msgstr "Warna"
msgid "Accent Color"
msgstr "Pilih Warna"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4772,11 +5232,6 @@ msgstr "Dialog XForm"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Beralih File Tersembunyi"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Gambar Kecil..."
@@ -4828,16 +5283,16 @@ msgstr ""
msgid "Highlighting"
msgstr "PEncahayaan langsung"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Penyorot Sintaks"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4852,20 +5307,13 @@ msgid "Indent"
msgstr "Indentasi Kiri"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Tipe"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Ukuran:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Indentasi Otomatis"
@@ -4875,12 +5323,12 @@ msgstr "Indentasi Otomatis"
msgid "Convert Indent On Save"
msgstr "Konversikan Indentasi ke Spasi"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Gambarkan Panggilan:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Gambarkan Panggilan:"
@@ -4890,11 +5338,11 @@ msgstr "Gambarkan Panggilan:"
msgid "Navigation"
msgstr "Navigasi"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4915,7 +5363,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Nomor Baris:"
@@ -5010,7 +5458,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5123,7 +5571,7 @@ msgstr "Cat GridMap"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "Cat GridMap"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5367,7 +5815,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Kotak Penuh"
@@ -5403,8 +5853,7 @@ msgstr "Hapus Titik"
msgid "Editor SSL Certificates"
msgstr "Pengaturan Editor"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Manajer Proyek"
@@ -5579,6 +6028,11 @@ msgstr ""
"Tahan %s untuk membulatkan ke integer. Tahan Shift untuk perubahan yang "
"lebih presisi."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Flat 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Pilih node untuk diimpor"
@@ -7003,8 +7457,8 @@ msgid "Future"
msgstr "Masa depan"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Kedalaman"
@@ -7089,6 +7543,7 @@ msgid "Immediate"
msgstr "Segera"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Sinkron"
@@ -7097,6 +7552,8 @@ msgid "At End"
msgstr "Pada Akhir"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Menjelajah"
@@ -7181,6 +7638,7 @@ msgid "Fade Out (s):"
msgstr "Memudar Keluar (d):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Berbaur"
@@ -7300,7 +7758,7 @@ msgstr "Sunting Filter Node"
msgid "Filters..."
msgstr "Filter..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7465,11 +7923,11 @@ msgstr "Lisensi (Z-A)"
msgid "First"
msgstr "Pertama"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Sebelum"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Berikutnya"
@@ -8558,6 +9016,7 @@ msgid "Create Outline"
msgstr "Buat Garis Tepi"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9129,16 +9588,19 @@ msgstr "Buka Editor UV Poligon 2D."
msgid "Polygon 2D UV Editor"
msgstr "Editor UV Poligon 2D"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Titik"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Poligon"
@@ -9224,6 +9686,7 @@ msgstr "Pengaturan Kisi"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Pengancingan"
@@ -9675,7 +10138,8 @@ msgstr "Hubungan dengan fungsi:"
msgid "Source"
msgstr "Sumber"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Sasaran"
@@ -9722,6 +10186,7 @@ msgid "Convert Case"
msgstr "Konversikan Pengkapitalan"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Huruf Besar"
@@ -9905,7 +10370,8 @@ msgid "Create physical bones"
msgstr "Buat tulang fisik"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Kerangka"
@@ -9921,7 +10387,7 @@ msgstr "Mainkan IK"
msgid "Orthogonal"
msgstr "Ortogonal"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Perspektif"
@@ -10009,7 +10475,7 @@ msgstr "Tampilkan Transformasi Planar."
msgid "None"
msgstr "Tidak ada"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "Putar"
@@ -10277,7 +10743,7 @@ msgstr ""
msgid "Use Local Space"
msgstr "Gunakan Ruang Lokal"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Gunakan Snap"
@@ -10658,6 +11124,9 @@ msgid "Speed:"
msgstr "Kecepatan:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Pengulangan"
@@ -11219,15 +11688,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Ubah Tipe Basis"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11569,6 +12029,7 @@ msgstr "Pilih bentuk sebelumnya, subtile, atau Tile."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Wilayah"
@@ -11576,7 +12037,7 @@ msgstr "Wilayah"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Area Tabrakan"
@@ -12193,7 +12654,8 @@ msgstr "Titik"
msgid "Fragment"
msgstr "Fragmen"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "Cahaya"
@@ -13018,6 +13480,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr "Templat ekspor untuk platform ini tidak ada / rusak:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "Lokasi Ekspor"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Prasetel"
@@ -13034,10 +13500,6 @@ msgstr ""
"klik.\n"
"Hanya satu preset per platform yang dapat ditandai sebagai runnable."
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "Lokasi Ekspor"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Resource"
@@ -13099,7 +13561,8 @@ msgstr "Skrip"
msgid "GDScript Export Mode:"
msgstr "Mode Ekspor Skrip:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Teks"
@@ -13462,6 +13925,13 @@ msgstr ""
"Apakah Anda yakin untuk memindai %s folder untuk proyek Godot yang ada?\n"
"Ini bisa memakan waktu yang lama."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Manajer Proyek"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13615,10 +14085,6 @@ msgid "All Devices"
msgstr "Semua Perangkat"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Perangkat"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13670,10 +14136,6 @@ msgstr "Tombol X 2"
msgid "Joypad Axis Index:"
msgstr "Indeks Sumbu Joypad:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Sumbu"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Indeks Tombol Joypad:"
@@ -13825,11 +14287,7 @@ msgstr "Pemetaan Input"
msgid "Action:"
msgstr "Aksi:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Aksi"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Zona mati"
@@ -14018,7 +14476,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr "Nilai awal untuk penghitung"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Langkah"
@@ -14786,7 +15246,7 @@ msgid "Monitor"
msgstr "Pemantau"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Nilai"
@@ -14810,6 +15270,11 @@ msgstr "Total:"
msgid "Export list to a CSV file"
msgstr "Ekspor daftar ke berkas CSV"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Lokasi Resource"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14879,7 +15344,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Ubah Sudut Emisi AudioStreamPlayer3D"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14891,14 +15356,17 @@ msgstr "Ubah FOV Kamera"
msgid "Change Camera Size"
msgstr "Ubah Ukuran Kamera"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Titik"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15093,16 +15561,11 @@ msgstr "Atur Pegangan"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Komit Perubahan"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "Set MultiNode"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15175,12 +15638,14 @@ msgid "Display"
msgstr "Tampilkan Semua"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15188,20 +15653,6 @@ msgstr ""
msgid "Height"
msgstr "Cahaya"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Piksel Pembatas"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Mode Layar Penuh"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15235,10 +15686,6 @@ msgid "Use V-Sync"
msgstr "Gunakan Snap"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15246,7 +15693,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Aktifkan"
@@ -15265,11 +15720,6 @@ msgstr "Seleksi Bingkai"
msgid "Energy Saving"
msgstr "Galat Menyimpan"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Biarkan Pengawakutu Terbuka"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15305,11 +15755,6 @@ msgstr "Frame Fisika %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Frame Fisika %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Sumber Mesh:"
@@ -15341,7 +15786,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Seleksi Bingkai"
#: main/main.cpp
@@ -15353,10 +15798,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15419,14 +15860,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filter:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Warna"
#: main/main.cpp
@@ -15511,6 +15952,7 @@ msgid "Main Loop Type"
msgstr "Cari Tipe Node"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15532,7 +15974,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Kembali"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Kancing ke Tepi Node"
@@ -15574,24 +16016,33 @@ msgstr "Ubah Torus Radius Luar"
msgid "Operation"
msgstr "Opsi"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Area Tabrakan"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Mode Tabrakan"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Mode Tabrakan"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Konversikan Pengkapitalan"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15599,10 +16050,12 @@ msgstr "Perubahan Material:"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Radius:"
@@ -15619,10 +16072,19 @@ msgstr "Peringatan"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Tingkat Kemulusan"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Tampilkan Garis-bantu"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Ubah Torus Radius Dalam"
@@ -15636,6 +16098,13 @@ msgstr "Ubah Torus Radius Luar"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Poligon"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15646,6 +16115,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Rekatkan Node"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Buat Verteks Internal"
@@ -15664,20 +16138,88 @@ msgstr "Perputaran Acak:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "Jadikan Local"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Lanjut"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "Pilih Jarak:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Perputaran Acak:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Mode Tabrakan"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Perubahan Transformasi"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Instansi"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Selalu Tampilkan Kisi"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Gunakan Snap"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Menyimpan File:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Muat Resource"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Kerangka"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Awalan:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Muat Ulang"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15733,12 +16275,18 @@ msgstr "Pustaka: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Nama Kelas:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Nama Skrip:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Garis Fokus"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15839,6 +16387,180 @@ msgstr "Ekspor Pustaka Mesh"
msgid "Export GLTF..."
msgstr "Ekspor…"
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Tampilan Belakang"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Offset Kotak-kotak:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Komponen"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Format"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Jumlah:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Bercampur"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Instansi"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "Mengurai Geometri..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Tampilan Belakang"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Bawaan"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Semua Perangkat"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Ukuran:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Linier"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Warna"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Ubah"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Panggang Lightmaps"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Perubahan Material:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Pengindukan Ulang"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Platform"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Terjemahan"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Jangkah Perputaran:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Anakan yang Dapat Disunting"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Titik"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15849,10 +16571,25 @@ msgid "Godot Bone Node"
msgstr "Node TimeSeek"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Skena Dasar Baru"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Fokus asal"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Geser Persendian"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15860,8 +16597,56 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Operator skalar."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "Versi"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Versi"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "Cahaya"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Node"
@@ -15884,6 +16669,16 @@ msgstr "Jala"
msgid "Materials"
msgstr "Perubahan Material:"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Lokasi Skena:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Nama node akar"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15928,18 +16723,49 @@ msgstr "Pilih Node"
msgid "Animations"
msgstr "Animasi:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Tampilkan Tulang-tulang"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Frame Fisika %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Panggang Lightmaps"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Tampilan Depan"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Tengah"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Tengah"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Tengah"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16121,12 +16947,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Pengimbangan:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16144,11 +16976,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16237,6 +17069,15 @@ msgid "Done!"
msgstr "Selesai!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Skala Acak:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16244,6 +17085,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Offset Kotak-kotak:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16261,13 +17107,58 @@ msgstr "Perspektif"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Nama"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Pengaturan:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "Deskripsi"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Atur Jenis variabel"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Atur Jenis variabel"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Status"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16318,13 +17209,6 @@ msgstr "Tumpukan melimpah dengan kedalaman tumpukan: "
msgid "Visual Script"
msgstr "Cari VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Fungsi"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Ubah Argumen Sinyal"
@@ -16646,6 +17530,7 @@ msgid "Edit Member"
msgstr "Sunting Anggota"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "Tetapkan ekspresi"
@@ -16656,6 +17541,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Dapat dijalankan"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Tipe Anggota"
@@ -16757,13 +17647,30 @@ msgid "Basic Type"
msgstr "Ubah Tipe Basis"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Salin Lokasi Node"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "Ubah Nama Argumen"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Kembalikan ke Nilai Baku"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Karakter sah:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Mode Skala"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16828,11 +17735,6 @@ msgid "Get %s"
msgstr "Dapatkan %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Indeks:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Nama properti index tidak sah."
@@ -16877,6 +17779,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Nama"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet tidak ditemukan dalam script: "
@@ -16962,6 +17869,10 @@ msgstr ""
msgid "SubCall"
msgstr "Panggil"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -17021,6 +17932,11 @@ msgstr "Frame Fisika %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Cat Tile"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -17050,6 +17966,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -17059,9 +17979,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Bersihkan Rantai IK"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Tenggat waktu habis."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17090,6 +18015,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Jungkitkan Visibilitas"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Coba Lagi"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17933,6 +18863,60 @@ msgstr ""
"Resource SpriteFrames seharusnya diciptakan atau diatur dalam properti "
"'Frames' agar AnimatedSprite menampilkan frame-frame."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Bingkai %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Skala"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Mainkan"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Tengah"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Pengimbangan:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Pemantau"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Pemantau"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17945,22 +18929,30 @@ msgstr "Menimpa"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Menghasilkan Nilai"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Instansi"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Perbarui Pratinjau"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Linier"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17971,8 +18963,8 @@ msgstr "Tambah Suara Bus"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Buka Layout Suara Bus"
+msgid "Override"
+msgstr "Menimpa"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17993,10 +18985,11 @@ msgid "Pitch Scale"
msgstr "Skala"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Mainkan"
+msgid "Autoplay"
+msgstr "Jungkitkan Putar Otomatis"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -18004,7 +18997,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Pilih Jarak:"
@@ -18034,13 +19028,29 @@ msgstr "Salin Node"
msgid "Anchor Mode"
msgstr "Mode Ikon"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Jangkah Perputaran:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Saat ini:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Perbesar Pandangan"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 Tampilan"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Mode Pindah"
@@ -18051,36 +19061,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "Tingkat Kemulusan"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "Atur Batas"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Atur Batas"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Atur Batas"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "Tingkat Kemulusan"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Pengimbangan:"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Pengimbangan:"
+msgid "Drag Margin"
+msgstr "Atur Batas"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Pengimbangan:"
+msgid "Draw Screen"
+msgstr "Gambarkan Panggilan:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "Gambarkan Panggilan:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "Atur Batas"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Campur 2 Node"
@@ -18090,30 +19124,66 @@ msgstr "Campur 2 Node"
msgid "Light Mode"
msgstr "Kanan Lebar"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Partikel"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Partikel"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Jungkitkan Visibilitas"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Jungkitkan Visibilitas"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Isi"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Isi"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Tampilkan Pangkal"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "Cahaya"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18137,6 +19207,11 @@ msgstr ""
"Pertimbangkan untuk menambahkan CollisionShape2D atau CollisionPolygon2D "
"sebagai anak untuk mendefinisikan bentuknya."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Pilih Tile"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18171,6 +19246,19 @@ msgid "Build Mode"
msgstr "Mode Penggaris"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Item yang Dinonaktifkan"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Buat Poligon Collision"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Buat Poligon Collision"
@@ -18214,6 +19302,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Pengaturan:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Jumlah:"
@@ -18223,16 +19318,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Pasca pemrosesan"
+msgid "One Shot"
+msgstr "Node sekali tembak"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Skala"
+msgid "Preprocess"
+msgstr "Pasca pemrosesan"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18258,11 +19353,22 @@ msgstr "Tampilkan FPS"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Proyek"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18276,8 +19382,10 @@ msgstr ""
msgid "Texture"
msgstr "Teks"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18289,9 +19397,19 @@ msgstr "Masker Emisi"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Sumber Emisi: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Gizmo"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Format"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18317,7 +19435,8 @@ msgid "Initial Velocity"
msgstr "Inisialisasi"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18357,12 +19476,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Warna"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Warna"
@@ -18397,16 +19510,32 @@ msgstr "Persendian tidak terkoneksi dengan 2 PhysicsBody2D"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Node A dan Node B harus PhysicsBody2D yang berbeda"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Node"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Node"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Tombol Dinonaktifkan"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18415,11 +19544,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Inisialisasi"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18430,44 +19559,41 @@ msgid ""
msgstr ""
"Sebuah tekstur dengan bentuk cahaya harus disuplai ke properti 'Texture'."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Editor"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "TeksturRegion"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Ubah"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Putar ke kanan"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "Ubah Ukuran Kamera"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Lapisan"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18476,28 +19602,33 @@ msgid "Shadow"
msgstr "Shader"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Tampilan Belakang"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Ganti Filter"
+msgid "Gradient Length"
+msgstr "Gradasi Disunting"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filter:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Filter method"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Tutup"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Mode Penggaris"
@@ -18518,6 +19649,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Pisahkan Kurva"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Bawaan"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18551,24 +19687,40 @@ msgstr "Mode Wilayah"
msgid "End Cap Mode"
msgstr "Mode Pengancingan:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Mengubah nama folder dengan:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Inisialisasi"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Sunting Koneksi:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18600,12 +19752,22 @@ msgstr "Pilih Jarak:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Ubah Torus Radius Luar"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Sudut:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18631,12 +19793,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Jangkah Perputaran:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Memutar %s derajat."
@@ -18651,10 +19809,48 @@ msgstr "Konstan"
msgid "Global Rotation Degrees"
msgstr "Memutar %s derajat."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Skala Acak:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Pertahankan Transformasi Global"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Snap Relatif"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Pengimbangan:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Gunakan Pengancingan Skala"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "Pada Akhir"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -18662,11 +19858,18 @@ msgstr ""
"Node ParallaxLayer hanya bekerja ketika diatur sebagai child dari sebuah "
"node ParallaxBackground."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Aksi"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Cermin"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -18703,11 +19906,17 @@ msgstr ""
"Animasi Particles2D membutuhkan penggunaan CanvasItemMaterial dengan "
"\"Animasi Partikel\" diaktifkan."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Mode Prioritas"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Pisahkan Kurva"
@@ -18723,6 +19932,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "Offset Kotak-kotak:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Pengimbangan:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Pengimbangan:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18733,12 +19956,22 @@ msgid "Layers"
msgstr "Lapisan"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Inisialisasi"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Inisialisasi"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Fungsi"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18781,9 +20014,14 @@ msgstr "Cahaya"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Potong Node"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Lanjut"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18791,6 +20029,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Pilih Warna"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Pengancingan Pintar"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Kecepatan:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18798,6 +20056,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Sumber Mesh:"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -18805,26 +20072,72 @@ msgstr "Atur Batas"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr "Frame Fisika %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "Memindahkan keluaran"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Format"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Perender:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Pelokalan"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Mode Tabrakan"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Memutar %s derajat."
+msgid "Collider RID"
+msgstr "RID tidak valid"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "TeksturRegion"
+msgid "Collider Shape"
+msgstr "Mode Tabrakan"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Mode Tabrakan"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Inisialisasi"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18832,8 +20145,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "Mengubah nama folder dengan:"
+msgid "Vertex Colors"
+msgstr "Titik"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18846,23 +20159,46 @@ msgid "Gizmo Extents"
msgstr "Gizmo"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Buat Node Shader"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Mode Tabrakan"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"Properti path harus menunjuk pada sebuah node Node2D yang sah untuk bekerja."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Hapus Titik"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Koordinat berikutnya"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Mulai Ulang"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18892,6 +20228,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Bingkai %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filter skrip"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18909,51 +20255,70 @@ msgstr "TileSet"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "Ubah Ukuran Kamera"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Transformasi"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Half Offset"
+msgstr "Inisialisasi"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Origin"
msgstr "Tampilkan Titik Asal"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Mode Tabrakan"
+msgid "Y Sort"
+msgstr "Urutkan"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "Area Tabrakan"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Mode Tabrakan"
+msgid "Compatibility Mode"
+msgstr "Mode Prioritas"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Mode Tabrakan"
+msgid "Centered Textures"
+msgstr "Fitur Utama:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Tutup Set Transformasi"
+msgid "Use Parent"
+msgstr "Mode Tabrakan"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Format"
+msgid "Shape Centered"
+msgstr "Kancing ke Tengah Node"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Prasetel"
+msgid "Shape Visible"
+msgstr "Jungkitkan Keterlihatan"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18974,27 +20339,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Setel Ulang Bus Volume"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Setel Ulang Bus Volume"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Tetapkan Nama Uniform"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera wajib memiliki node ARVROrigin sebagai induknya."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -19012,7 +20368,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Hanya jangkar-jangkar"
#: scene/3d/arvr_nodes.cpp
@@ -19031,6 +20387,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin membutuhkan node anak ARVRCamera."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Skala Acak:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -19059,34 +20420,38 @@ msgstr "Warna Emisi"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Warna Emisi"
+msgid "Degrees"
+msgstr "Memutar %s derajat."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animasi"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Aktifkan Efek Doppler"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Track Properti"
+msgid "Tracking"
+msgstr "Mengemas"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19101,6 +20466,16 @@ msgstr "Bersihkan Transformasi"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Subpohon"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19130,6 +20505,13 @@ msgstr "Menyimpan lightmap"
msgid "Done"
msgstr "Selesai"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Gizmo"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19144,6 +20526,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Filter:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Warna"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Bawaan"
@@ -19154,38 +20550,43 @@ msgstr "Atlas Baru"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Tampilkan Lingkungan"
+msgid "Generate"
+msgstr "Umum"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Ukuran:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Potong Node"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Memutar %s derajat."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Potong Node"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Tangkap dari Piksel"
+msgid "Custom Energy"
+msgstr "Pindah Efek Bus"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Tangkap"
+msgid "Min Light"
+msgstr "Indentasi Kanan"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navigasi"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19196,16 +20597,26 @@ msgstr ""
msgid "Light Data"
msgstr "Cahaya"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Nama Node:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Track Properti"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Proyek"
@@ -19215,6 +20626,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Offset Kotak-kotak:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Terdekat"
@@ -19222,8 +20638,9 @@ msgstr "Terdekat"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19234,16 +20651,16 @@ msgstr "Atur Batas"
msgid "Clip To"
msgstr "Klip Di Atas"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "Balikkan Portal"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Tangkap"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19316,17 +20733,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Gizmo"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Masker Emisi"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Ubah Torus Radius Dalam"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Titik Emisi:"
+msgid "Ring Height"
+msgstr "Putar ke kanan"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Peringatan"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19343,35 +20771,34 @@ msgid "Portal Mode"
msgstr "Mode Prioritas"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Aktifkan Prioritas"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "Pustaka Dinamis"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Navigasi"
+msgid "Dynamic Range"
+msgstr "Pustaka Dinamis"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19408,21 +20835,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Pilih Warna"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Mode Bitmask"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Setel Ulang Bus Volume"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19431,24 +20855,26 @@ msgstr "Arah"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Mode Tanpa Gangguan"
+msgid "Blend Splits"
+msgstr "Waktu Berbaur:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Kedalaman"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Shader"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Muat Default"
#: scene/3d/light.cpp
@@ -19461,18 +20887,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Transformasi Dibatalkan."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vektor"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Menguji"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[abaikan]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19538,9 +20980,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Jungkitkan Visibilitas"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Gambarkan Panggilan:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Gambarkan Panggilan:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -19577,8 +21029,8 @@ msgstr "Sumbu"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "Cat Tile"
+msgid "Body Offset"
+msgstr "Pengimbangan:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19605,6 +21057,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Hapus Node"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19661,39 +21118,82 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr " [portal aktif]"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "Sunting Root Langsung:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Bawaan"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Terkelompok"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Radius:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Pengawakutu"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Mode Putar"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Offset Kotak-kotak:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Proyek"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Aktifkan Pengancingan"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Pilih Warna"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Warna Emisi"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Indentasi Kanan"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19722,6 +21222,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19760,6 +21264,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19817,6 +21325,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Frame Fisika %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Buat Poligon Collision"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Pohon animasi tidak valid."
@@ -19838,6 +21356,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19863,11 +21385,6 @@ msgstr ""
"Ubah ukurannya melalui \"collision shape\"-anaknya saja."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Pertahankan Transformasi Global"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19876,7 +21393,16 @@ msgstr ""
msgid "Gizmo"
msgstr "Gizmo"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Frame Fisika %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19933,14 +21459,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Enumerasi:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Scroll ke atas."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Fungsi"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Tetapkan ekspresi"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Galat"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Enumerasi:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19972,6 +21530,11 @@ msgid "Baked Light"
msgstr "Panggang Lightmaps"
#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Membuat Pemetaan Cahaya"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
@@ -19979,22 +21542,18 @@ msgstr ""
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "Pilih Jarak:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "Pilih Jarak:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -20021,11 +21580,13 @@ msgstr ""
"Mode Latar Belakang lingkungannya menjadi Canvas (untuk skena 2D)."
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "Skena Utama"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -20040,6 +21601,11 @@ msgid "Auto Triangles"
msgstr "Jungkitkan Segitiga Otomatis"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Jungkitkan Segitiga Otomatis"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20077,6 +21643,11 @@ msgstr "Mulai Ulang Otomatis:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Mulai Ulang Otomatis:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Mulai Ulang Otomatis:"
@@ -20095,11 +21666,26 @@ msgstr "Tambah Port Masukan"
msgid "Xfade Time"
msgstr "Waktu X-Fade (d):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Offset Kotak-kotak:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Dongak:"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Terapkan Auto-Advance"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Opsi Lanjutan"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -20115,11 +21701,6 @@ msgid "Assigned Animation"
msgstr "Tambah Animasi"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Jungkitkan Putar Otomatis"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20139,22 +21720,16 @@ msgid "Playback Options"
msgstr "Opsi Kelas:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Bawaan"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Mainkan Skena"
+msgid "Active"
+msgstr "Aksi"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20202,9 +21777,19 @@ msgid "Tree Root"
msgstr "Buat Node Root:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Sematkan AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Tambah Track"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Node ini telah usang. Gunakan AnimationTree sebagai gantinya."
@@ -20214,16 +21799,88 @@ msgstr "Node ini telah usang. Gunakan AnimationTree sebagai gantinya."
msgid "Playback"
msgstr "Mainkan"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Tempel Parameter"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Lokasi Ekspor"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animasi"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Nol"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Nama node akar"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Tulang"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Mode Interpolasi"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Menimpa"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Pengindukan Ulang Node"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Buat Fungsi"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Mainkan Skena"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Sasaran"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Jaga Rasio"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20234,30 +21891,38 @@ msgstr "Mode Seleksi"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Balik secara Horizontal"
+msgid "Horizontal"
+msgstr "Horisontal:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "Balik secara Vertikal"
+msgid "Vertical"
+msgstr "Vertikal:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Mode Ikon"
+msgid "Shortcut In Tooltip"
+msgstr "Tampilkan Pangkal"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Tombol"
+msgid "Action Mode"
+msgstr "Mode Ikon"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20268,6 +21933,11 @@ msgstr "Tombol Pintasan"
msgid "Group"
msgstr "Kelompok"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Salin Teks"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20277,6 +21947,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Bentangkan Semua"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Kiri Atas"
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -20289,6 +21969,36 @@ msgstr ""
"RMB: Cabut preset"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Sunting Poligon"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Mode Seleksi"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Mode Geser Pandangan"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Ditunda"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Prasetel"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Jungkitkan Keterlihatan"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Ambil warna dari layar editor."
@@ -20338,28 +22048,29 @@ msgstr "Hanya jangkar-jangkar"
msgid "Grow Direction"
msgstr "Arah"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Horisontal:"
+msgid "Min Size"
+msgstr "Ukuran Garis Tepi:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Vertikal:"
+msgid "Pivot Offset"
+msgstr "Offset Kotak-kotak:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Perputaran Acak:"
+msgid "Clip Content"
+msgstr "Konstan"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Alat-alat"
#: scene/gui/control.cpp
#, fuzzy
@@ -20367,21 +22078,16 @@ msgid "Focus"
msgstr "Garis Fokus"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Mode Oklusi"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Filter Locale"
+msgid "Default Cursor Shape"
+msgstr "Muat default Layout Bus."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20391,17 +22097,8 @@ msgstr "Ukuran: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Balik secara Horizontal"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "Balik secara Vertikal"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Mode Seleksi"
#: scene/gui/control.cpp
#, fuzzy
@@ -20418,9 +22115,13 @@ msgid "Dialog"
msgstr "Dialog XForm"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Salin Teks"
+msgid "Autowrap"
+msgstr "Muat Otomatis"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20431,14 +22132,49 @@ msgid "Please Confirm..."
msgstr "Mohon konfirmasi..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Menimpa"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Harus menggunakan ekstensi yang sah."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Putuskan"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Offset Kotak-kotak:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Pilih Jarak:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
+msgstr "Perbesar Pandangan"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
msgstr "Perbesar Pandangan"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Perkecil Pandangan"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Tampilkan Tulang-tulang"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20448,10 +22184,25 @@ msgid "Enable grid minimap."
msgstr "Aktifkan peta mini grid."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Tampilkan Tulang-tulang"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Pilih"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Komit"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Volume"
@@ -20463,21 +22214,50 @@ msgid "Timers"
msgstr "Waktu"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Terapkan Reset"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Isi Pilihan"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Menguji"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Skala Acak:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Tampilan Depan"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20505,6 +22285,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Karakter sah:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Bantuan Kontekstual"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filter sinyal"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filter sinyal"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Tombol Pintasan"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filter sinyal"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Hanya yang Dipilih"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Tombol Kanan"
@@ -20515,39 +22343,48 @@ msgid "Placeholder"
msgstr "Muat sebagai Placeholder"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "Muat sebagai Placeholder"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Atur Posisi Kurva Luar"
+msgid "Blink Speed"
+msgstr "Kecepatan:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Atur Batas"
+msgid "Switch On Hover"
+msgstr "Dongak:"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Tengah"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Buat Panduan Horizontal"
+msgid "Region Rect"
+msgstr "Atur Kotak Region"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Atur Batas"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20564,6 +22401,11 @@ msgid "Popup"
msgstr "Isi"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Inklusif"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20574,6 +22416,30 @@ msgstr ""
"terlihat saat mengedit bisa dilakukan, namun mereka akan disembunyikan saat "
"gim dijalankan."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Seleksi Tengah"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Hapus Seleksi GridMap"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Hapus Pilihan"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Cari"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20585,24 +22451,81 @@ msgstr ""
"Jika \"Exp Edit\" diaktifkan, \"Nilai Minimal\" seharusnya lebih besar dari "
"0."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Jaga Rasio"
+msgid "Min Value"
+msgstr "(nilai)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Nilai"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Halaman: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Sunting"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Terkelompok"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Hapus Item Kelas"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Piksel Pembatas"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Indeks Z"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Indentasi Otomatis"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Waktu Berbaur:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Akhir"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Karakter sah:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Salin Teks"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20611,6 +22534,29 @@ msgstr "Ukuran:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Gambar Pembobotan Tulang"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Hanya yang Dipilih"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Konfigurasi Profil Saat Ini:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Pindah Efek Bus"
@@ -20630,14 +22576,58 @@ msgstr ""
"manual ukuran minimumnya."
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "Isi Permukaan"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Horisontal:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filter sinyal"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Pilih Warna"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Mengubah nama folder dengan:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Awalan:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Akhiran:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Offset Kotak-kotak:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Lipat Semua"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20652,73 +22642,132 @@ msgstr ""
msgid "Current Tab"
msgstr "Saat ini:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Jungkitkan Keterlihatan"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Seret dan Lepas untuk menyusun ulang."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Bilah Marka"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Lewati Breakpoint"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "TeksturRegion"
+msgid "Fold Gutter"
+msgstr "Direktori:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Editor Dinonaktifkan)"
+msgid "Hiding Enabled"
+msgstr "Aktifkan"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Aktifkan"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Vertikal:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Horisontal:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Gambarkan Panggilan:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Buka Kunci Node"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Bentangkan Semua"
+msgid "Focused"
+msgstr "Garis Fokus"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Mode Tabrakan"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Bentangkan Semua"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "TeksturRegion"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Langkahi"
+msgid "Over"
+msgstr "Timpa"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Properti Tema"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Mode Putar:"
@@ -20732,12 +22781,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Inisialisasi"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Memutar %s derajat."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Kiri Tengah"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Mode Interpolasi"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20748,6 +22809,21 @@ msgid "(Other)"
msgstr "(Yang Lain)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Jungkitkan Keterlihatan"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Tombol Dinonaktifkan"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Buat Node Root:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20756,8 +22832,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Tambah Track"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20765,14 +22845,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Atur Posisi Kurva Dalam"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Tampilkan Viewport"
+msgid "Stretch Shrink"
+msgstr "Mode Seleksi"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Tampilkan Viewport"
#: scene/main/http_request.cpp
@@ -20814,6 +22894,11 @@ msgstr "Deskripsi"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Lokasi Ekspor"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Mode Geser Pandangan"
@@ -20842,6 +22927,35 @@ msgstr "Terapkan Bersamaan:"
msgid "Custom Multiplayer"
msgstr "Terapkan Bersamaan:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Aktifkan Prioritas"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Mode Interpolasi"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Kiri Atas"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Mode Tabrakan"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Mode Navigasi"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20851,6 +22965,16 @@ msgstr "Skena Dasar Baru"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Terapkan Bersamaan:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Mode Interpolasi"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20882,11 +23006,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Buat Garis Tepi"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Mode Interpolasi"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20913,12 +23032,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20949,17 +23068,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Cat Tile"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Mulai Ulang Otomatis:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Kiri Atas"
+msgid "Viewport Path"
+msgstr "Lokasi Ekspor"
#: scene/main/viewport.cpp
msgid ""
@@ -20981,6 +23096,19 @@ msgid ""
"dimensions to render anything."
msgstr "Ukuran viewport harus lebih besar dari 0 untuk me-render apa pun."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Menimpa"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20991,6 +23119,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Mengubah urutan"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Ubah Nilai Input"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Mengikat"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Item yang Dinonaktifkan"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Linier ke Kiri"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Awakutu"
@@ -21000,13 +23161,33 @@ msgid "Render Target"
msgstr "Perender:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Ubah Mode Pembaruan Animasi"
+msgid "Clear Mode"
+msgstr "Mode Penggaris"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Aktifkan"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Aktifkan"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Aktifkan Bayang-bayang"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Item yang Dinonaktifkan"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -21014,7 +23195,17 @@ msgid "Shadow Atlas"
msgstr "Atlas Baru"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Bersihkan Transformasi"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Pertahankan Transformasi Global"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -21036,15 +23227,30 @@ msgstr "Potong Node"
msgid "Loop Mode"
msgstr "Mode Pindah"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(nilai)"
+msgid "Loop Begin"
+msgstr "Mode Pindah"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Nilai"
+msgid "Loop End"
+msgstr "Mode Pindah"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Aduk Node"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Argumen Skena Utama:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -21055,17 +23261,17 @@ msgstr "Setengah Resolusi"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Vektor"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Menimpa"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Garis Fokus"
@@ -21076,6 +23282,16 @@ msgstr "Ukuran Garis Tepi:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Fungsi"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Sinyal"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Opsi Ekstra:"
@@ -21093,29 +23309,36 @@ msgstr "Sambungkan Data Node"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Mode Ikon"
+msgid "Sky Custom FOV"
+msgstr "Potong Node"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Dokumentasi Online"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Jangkah Perputaran:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Memutar %s derajat."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21124,86 +23347,98 @@ msgid "Ambient Light"
msgstr "Indentasi Kanan"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "animasi"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Menyimpan File:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Jumlah:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Kedalaman"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Kedalaman"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Pisahkan Kurva"
+msgid "Depth End"
+msgstr "Kedalaman"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Pisahkan Kurva"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filter sinyal"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Pisahkan Kurva"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filter sinyal"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "Pemetaan Ulang"
+msgid "Height Min"
+msgstr "Cahaya"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Mode Pengancingan:"
+msgid "Height Max"
+msgstr "Cahaya"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Pisahkan Kurva"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "Pemetaan Ulang"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Ekspor"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21212,20 +23447,27 @@ msgid "SS Reflections"
msgstr "Seleksi Skala"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "Langkah"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Hanya yang Dipilih"
+msgid "Fade In"
+msgstr "Memudar Masuk (d):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Memudar Keluar (d):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Kedalaman"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -21234,122 +23476,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "Radius:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Radius:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "Kanan Lebar"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Warna"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "Awakutu Kanal UV"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Pilih Jarak:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Transisi: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Campur 2 Node"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Skala"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21357,26 +23549,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Cahaya"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Enumerasi:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Fungsi warna."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Peringatan"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Saat ini:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Mode Tanpa Gangguan"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Pengimbangan:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21386,6 +23596,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Kedalaman"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Kedalaman"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21407,44 +23626,46 @@ msgid "Parameters"
msgstr "Parameter Berubah:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Mode Geser Pandangan"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Campur 2 Node"
+msgid "Specular Mode"
+msgstr "Mode Penggaris"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Mode Interpolasi"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Kiri Lebar"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Tampilan Depan"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Mode Penggaris"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Jumlah:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21453,6 +23674,16 @@ msgid "Particles Anim"
msgstr "Partikel"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Bingkai %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Bingkai %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21469,10 +23700,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21496,11 +23723,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Skala Acak:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21529,32 +23751,35 @@ msgid "Ambient Occlusion"
msgstr "Oklusi"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "TeksturRegion"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Kedalaman"
+msgid "Min Layers"
+msgstr "Lapisan"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Lapisan"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "Balikkan Portal"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21567,27 +23792,14 @@ msgstr "Transisi: "
msgid "Refraction"
msgstr "Enumerasi:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Skala Acak:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Campur 2 Node"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Lapisan"
#: scene/resources/material.cpp
#, fuzzy
@@ -21595,7 +23807,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21604,42 +23816,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Mode Prioritas"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Mode Tanpa Gangguan"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Mode Geser Pandangan"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Panggang Lightmaps"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Campur 2 Node"
@@ -21671,8 +23867,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Transformasi Dibatalkan."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Transformasikan Peta UV"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Ubah ukuran Array"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Ubah ukuran Array"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21689,6 +23901,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Sumber"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21702,11 +23919,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Ukuran Garis Tepi:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Gabung dari Skena"
@@ -21720,11 +23932,6 @@ msgid "Max Error"
msgstr "Galat"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Poligon"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21738,6 +23945,18 @@ msgstr "Pilih Jarak:"
msgid "Sample Max Error"
msgstr "Sampler"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21746,43 +23965,75 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Poligon"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Geser Titik"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "Pengubah Kecepatan Tampilan Bebas"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "Pengubah Lambat Tampilan Bebas"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Titik Emisi:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Sumber Emisi: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Warna Emisi"
+msgid "Color Texture"
+msgstr "Sunting Tema"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Titik Emisi:"
+msgid "Point Count"
+msgstr "Tambah Port Masukan"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Dataran:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "Balikkan Portal"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21815,6 +24066,18 @@ msgstr "Kanan Bawah"
msgid "Left To Right"
msgstr "Kanan Atas"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21838,17 +24101,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Pisahkan Kurva"
+msgid "Top Color"
+msgstr "Floor Selanjutnya"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Menyimpan File:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21857,12 +24117,8 @@ msgstr "Terkelompok"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Tutup Kurva"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Bilah Marka"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21871,35 +24127,21 @@ msgstr "Jalankan"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Pengganti"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Pisahkan Kurva"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "TeksturRegion"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -21912,11 +24154,6 @@ msgstr "Bentangkan Semua"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "Isi"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Ubah Torus Radius Dalam"
@@ -21925,10 +24162,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21944,10 +24177,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21969,12 +24198,28 @@ msgstr "Hapus Tekstur"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Halaman: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Mode Skala"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Tangkap"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Mode Putar:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Mode Putar:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21986,12 +24231,30 @@ msgstr "Ubah Tipe Basis"
msgid "Current Frame"
msgstr "Nama skena saat ini"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Mode Geser Pandangan"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Peka terhadap Huruf Besar/Kecil"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Bawaan"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Inisialisasi"
@@ -22033,6 +24296,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Profil Fitur Godot"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Ubah Nilai Input"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Muat Default"
@@ -22046,6 +24319,16 @@ msgid "Fallback Environment"
msgstr "Tampilkan Lingkungan"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Skena Utama"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Skena"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -22063,10 +24346,32 @@ msgstr "Linier ke Kiri"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Inisialisasi"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Antarmuka Pengguna"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -22108,12 +24413,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "Rilis"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22125,7 +24430,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22144,13 +24449,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Kirim Tanggapan Dokumentasi"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Jalan Lingkar"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22171,19 +24477,10 @@ msgid "Post Gain"
msgstr "Sesudah"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Resource"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22219,7 +24516,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Ukuran:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22227,14 +24524,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Mode Putar:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Kirim Tanggapan Dokumentasi"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22242,7 +24533,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Jalan Lingkar"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22255,18 +24546,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Tenggat waktu habis."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Aduk Node"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22287,13 +24573,33 @@ msgid "Channel Disable Time"
msgstr "Ubah Waktu Blend"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Tambah Port Masukan"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Tangkap dari Piksel"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Variabel Global"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Perspektif"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22307,19 +24613,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Ukuran:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "Tampilan Bebas Kiri"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Linier"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Perbarui Pratinjau"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Inisialisasi"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Mode Tabrakan"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Mode Tabrakan"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Mode Tabrakan"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Mode Tabrakan"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Mode Tabrakan"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Mode Tabrakan"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Kiri Tengah"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22358,6 +24740,11 @@ msgstr "Mempartisi..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filter sinyal"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Tetapkan ekspresi"
@@ -22516,7 +24903,7 @@ msgstr "Mode Interpolasi"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Buka"
#: servers/visual_server.cpp
@@ -22666,5 +25053,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "Ubah Ukuran Kamera"
diff --git a/editor/translations/is.po b/editor/translations/is.po
index e0e020c0bc..f4c96b77e1 100644
--- a/editor/translations/is.po
+++ b/editor/translations/is.po
@@ -22,6 +22,55 @@ msgstr ""
"X-Generator: Weblate 4.4-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Hreyfa Viðbótar Lykil"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Min Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Max Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -29,11 +78,95 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Val á kvarða"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Breyta:"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Iterations Per Second"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Val á kvarða"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error String"
+msgstr "Stillið breyting á:"
+
+#: core/bind/core_bind.cpp
+msgid "Error Line"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -59,9 +192,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Val á kvarða"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -87,6 +232,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Breyta Tengingu: "
@@ -95,23 +244,64 @@ msgstr "Breyta Tengingu: "
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Hreyfa Viðbótar Lykil"
#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Breyta Tengingu: "
+
+#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
msgstr ""
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -161,6 +351,15 @@ msgstr ""
msgid "On call to '%s':"
msgstr ""
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -201,10 +400,151 @@ msgstr "Fjarlægja val"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Command"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Val á kvarða"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Val á kvarða"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Axis Value"
+msgstr ""
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Allt úrvalið"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Channel"
+msgstr ""
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Val á kvarða"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -219,10 +559,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr "Verkefna Stjóri"
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -401,18 +743,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Verkefna Stjóri"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -441,7 +785,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Val á kvarða"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Breyta Viðbót"
@@ -512,15 +856,25 @@ msgstr ""
msgid "Resource"
msgstr ""
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+msgid "Local To Scene"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+msgid "Path"
msgstr ""
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+msgid "Messages"
+msgstr ""
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -533,7 +887,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr ""
@@ -565,7 +919,7 @@ msgstr ""
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -634,8 +988,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "Val á kvarða"
@@ -652,7 +1011,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -947,8 +1306,10 @@ msgstr "Breyta"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1090,6 +1451,8 @@ msgstr "Færa lykla af Anim"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1482,7 +1845,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1648,13 +2011,6 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1787,11 +2143,11 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Verkefna Stjóri "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Verkefna Stjóri"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2131,7 +2487,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2588,8 +2946,11 @@ msgstr ""
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2605,6 +2966,16 @@ msgstr ""
msgid "Current Path"
msgstr ""
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Breyta"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2625,7 +2996,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2743,6 +3115,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2853,14 +3227,18 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2872,6 +3250,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
@@ -3578,7 +3980,7 @@ msgstr "Tvíteknir lyklar"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Óvirkt"
@@ -3624,7 +4026,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4225,7 +4627,10 @@ msgstr "Breyta:"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4329,10 +4734,24 @@ msgstr "Hreyfa Viðbótar Lykil"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr ""
+
#: editor/editor_resource_picker.cpp
msgid "Edited Resource"
msgstr ""
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Breyta"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4464,7 +4883,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4531,11 +4950,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Breyta"
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4583,15 +4997,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4605,19 +5019,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4626,11 +5034,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4640,11 +5048,11 @@ msgstr ""
msgid "Navigation"
msgstr "Breyta Viðbót"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4664,7 +5072,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4753,7 +5161,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4857,7 +5265,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5077,7 +5485,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5110,8 +5520,7 @@ msgstr "Fjarlægja val"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Verkefna Stjóri"
@@ -5267,6 +5676,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6667,8 +7080,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6756,6 +7169,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6764,6 +7178,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6848,6 +7264,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -6967,7 +7384,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7131,11 +7548,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8203,6 +8620,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8749,16 +9167,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Breyta Viðbót"
@@ -8844,6 +9265,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9287,7 +9709,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9330,6 +9753,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9510,7 +9934,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9526,7 +9951,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9614,7 +10039,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9868,7 +10293,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10249,6 +10674,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10771,14 +11199,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11111,6 +11531,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -11118,7 +11539,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -11717,7 +12138,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12464,6 +12886,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12477,10 +12903,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12537,7 +12959,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12856,6 +13279,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Verkefna Stjóri"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13000,10 +13430,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13055,10 +13481,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13206,12 +13628,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Action"
-msgstr "Allt úrvalið"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13398,7 +13815,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -14136,7 +14555,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14160,6 +14579,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14229,7 +14653,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14241,14 +14665,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Hreyfa Viðbótar Lykil"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14428,15 +14855,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14504,30 +14927,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14557,10 +14970,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14568,7 +14977,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14584,10 +15001,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14619,10 +15032,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14653,7 +15062,7 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr ""
#: main/main.cpp
@@ -14665,10 +15074,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14726,12 +15131,12 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr ""
-#: main/main.cpp
-msgid "Bg Color"
+#: main/main.cpp scene/resources/style_box.cpp
+msgid "BG Color"
msgstr ""
#: main/main.cpp
@@ -14810,6 +15215,7 @@ msgid "Main Loop Type"
msgstr "Anim breyting umskipti"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14829,7 +15235,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14870,34 +15276,45 @@ msgstr ""
msgid "Operation"
msgstr "Stillið breyting á:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Breyta Viðbót"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Breyta Viðbót"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Breyta Viðbót"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Hreyfa Viðbótar Lykil"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14910,10 +15327,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14925,6 +15350,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Breyta Viðbót"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14934,6 +15366,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "Anim DELETE-lyklar"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14950,19 +15387,77 @@ msgid "Path Rotation"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Local"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Samfellt"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Path Joined"
+msgstr ""
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Breyta Viðbót"
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Transfer Channel"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Channel Count"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15017,11 +15512,15 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Class Name"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
@@ -15118,6 +15617,162 @@ msgstr ""
msgid "Export GLTF..."
msgstr "Breyta..."
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Anim breyting umskipti"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Stillið breyting á:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "Allt úrvalið"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Stillið breyting á:"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Length"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "FOV Size"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Znear"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Blend Weights"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Instance Materials"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Stillið breyting á:"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Hreyfa Viðbótar Lykil"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15128,10 +15783,23 @@ msgid "Godot Bone Node"
msgstr "Anim DELETE-lyklar"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Hreyfa Viðbótar Lykil"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15139,7 +15807,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "Tvíteknir lyklar"
@@ -15160,6 +15872,16 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Anim DELETE-lyklar"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Hreyfa Viðbótar Lykil"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15202,17 +15924,45 @@ msgstr "Anim DELETE-lyklar"
msgid "Animations"
msgstr "Stillið breyting á:"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+msgid "Octant Size"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Anim DELETE-lyklar"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Anim DELETE-lyklar"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Anim DELETE-lyklar"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15396,12 +16146,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Breyta Viðbót"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15417,11 +16173,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15508,6 +16264,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15515,6 +16279,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15531,12 +16299,55 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Hreyfa Viðbótar Lykil"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Stillið breyting á:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+#, fuzzy
+msgid "Description URL"
+msgstr "Breyta Tengingu: "
+
+#: modules/upnp/upnp_device.cpp
+msgid "Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15577,13 +16388,6 @@ msgstr ""
msgid "Visual Script"
msgstr ""
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Val á kvarða"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15908,6 +16712,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -15916,6 +16721,11 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Return Enabled"
+msgstr "Óvirkt"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
msgstr ""
@@ -16010,14 +16820,29 @@ msgid "Basic Type"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Node Path"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
+msgstr "Breyta Viðbót"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -16072,10 +16897,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16117,6 +16938,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16188,6 +17013,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr ""
@@ -16242,6 +17071,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr ""
@@ -16267,6 +17100,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16275,7 +17112,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16303,6 +17144,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17084,6 +17929,56 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Hreyfa Viðbótar Lykil"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Val á kvarða"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Anim DELETE-lyklar"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -17093,21 +17988,27 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Point"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Linear Damp"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17117,7 +18018,7 @@ msgid "Audio Bus"
msgstr "Anim bæta við lag"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
+msgid "Override"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -17138,8 +18039,9 @@ msgid "Pitch Scale"
msgstr "Val á kvarða"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -17148,7 +18050,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -17175,12 +18078,27 @@ msgstr "Fjarlægja val"
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Breyta Viðbót"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Hreyfa Viðbótar Lykil"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr ""
@@ -17189,31 +18107,51 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -17222,27 +18160,59 @@ msgstr ""
msgid "Light Mode"
msgstr "Breyta Viðbót"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Stillið breyting á:"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+msgid "Particles Anim Loop"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Self Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17259,6 +18229,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17283,6 +18257,19 @@ msgid "Build Mode"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Óvirkt"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Breyta Viðbót"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17313,6 +18300,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Emitting"
+msgstr "Stillið breyting á:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17322,15 +18316,14 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Speed Scale"
-msgstr "Val á kvarða"
+msgid "Preprocess"
+msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -17354,11 +18347,22 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Verkefna Stjóri"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17372,8 +18376,10 @@ msgstr ""
msgid "Texture"
msgstr "Fjarlægja val"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17383,7 +18389,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17410,7 +18424,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17448,11 +18463,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17487,16 +18497,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Tvíteknir lyklar"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Tvíteknir lyklar"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Óvirkt"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17504,11 +18530,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17518,40 +18544,38 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Breyta"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17559,26 +18583,29 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Gradient Length"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Verkefna Stjóri"
#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Verkefna Stjóri"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
+#: scene/2d/light_occluder_2d.cpp
+msgid "Closed"
msgstr ""
-#: scene/2d/light_occluder_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Cull Mode"
msgstr "Breyta Viðbót"
@@ -17597,6 +18624,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Breyta hnútnum Ferill"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Afrita val"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17626,23 +18658,38 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Breyta Tengingu: "
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17671,12 +18718,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17697,11 +18752,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17713,20 +18765,61 @@ msgstr ""
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Breyta umbreytingu"
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Fjarlægja val"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Val á kvarða"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Allt úrvalið"
+#: scene/2d/parallax_layer.cpp
+msgid "Mirroring"
+msgstr ""
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17755,11 +18848,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Breyta hnútnum Ferill"
@@ -17772,6 +18870,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17781,12 +18891,20 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Val á kvarða"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17823,9 +18941,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "Tvíteknir lyklar"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "Samfellt"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17833,6 +18956,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17840,28 +18980,78 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Breyta Viðbót"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "Breyta Viðbót"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Breyta Viðbót"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17869,7 +19059,7 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-msgid "Invert Border"
+msgid "Vertex Colors"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17881,22 +19071,42 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Breyta Viðbót"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Fjarlægja val"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Use Global Coordinates"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
msgstr ""
@@ -17922,6 +19132,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Hreyfa Viðbótar Lykil"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Verkefna Stjóri"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17934,47 +19154,64 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Breyta umbreytingu"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
+msgid "Show Collision"
msgstr "Breyta Viðbót"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Fjarlægja val"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Breyta Viðbót"
+msgid "Centered Textures"
+msgstr "Fjarlægja val"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "Breyta Viðbót"
#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Breyta umbreytingu"
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -17992,16 +19229,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Fjarlægja val"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -18009,10 +19237,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18027,7 +19255,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -18044,6 +19272,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Val á kvarða"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18070,31 +19303,34 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Stillið breyting á:"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
-msgid "Doppler Tracking"
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -18110,6 +19346,15 @@ msgstr "Breyta umbreytingu"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "User Data"
msgstr ""
@@ -18138,6 +19383,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18151,45 +19402,61 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
+msgid "Use Denoiser"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
+msgid "Use Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+msgid "Default Texels Per Unit"
msgstr ""
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
+msgid "Generate"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
+msgid "Max Size"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Tvíteknir lyklar"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Quality"
+msgid "Custom Sky Rotation Degrees"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Tvíteknir lyklar"
+
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+#, fuzzy
+msgid "Custom Energy"
+msgstr "Tvíteknir lyklar"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Breyta Viðbót"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -18198,15 +19465,24 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Fjarlægja val"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Projection"
msgstr "Verkefna Stjóri"
@@ -18216,6 +19492,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Near"
msgstr ""
@@ -18223,8 +19503,9 @@ msgstr ""
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18233,12 +19514,12 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp
+msgid "Capture On Drag"
msgstr ""
#: scene/3d/collision_object.cpp
@@ -18294,15 +19575,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -18318,12 +19607,15 @@ msgid "Portal Mode"
msgstr ""
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18331,20 +19623,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Breyta Viðbót"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18377,43 +19664,43 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Bake Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "Tvíteknir lyklar"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Fjarlægja val"
#: scene/3d/light.cpp servers/visual_server.cpp
msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Val á kvarða"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Breyta Viðbót"
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr ""
#: scene/3d/light.cpp
@@ -18425,11 +19712,19 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+msgid "Transform Normals"
+msgstr ""
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18437,6 +19732,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18491,9 +19790,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18521,7 +19828,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18549,6 +19856,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Anim DELETE-lyklar"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18600,39 +19912,75 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+msgid "Portal Active"
+msgstr ""
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Use Default Margin"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Fjarlægja val"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Tvíteknir lyklar"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Verkefna Stjóri"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+msgid "Enable Shadows"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Breyta Viðbót"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Energy"
msgstr ""
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Breyta Viðbót"
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -18658,6 +20006,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18695,6 +20047,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -18748,6 +20104,15 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Physics Enabled"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Breyta Viðbót"
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18768,6 +20133,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18791,11 +20160,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Breyta umbreytingu"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18803,7 +20167,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18852,13 +20224,44 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "Stillið breyting á:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Val á kvarða"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Max Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Stillið breyting á:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18884,27 +20287,28 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
+msgid "Generate Lightmap"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+msgid "Min Distance"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18925,10 +20329,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18942,6 +20348,11 @@ msgid "Auto Triangles"
msgstr "Anim bæta við lag"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Anim bæta við lag"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -18974,6 +20385,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -18991,10 +20406,24 @@ msgstr "Stillið breyting á:"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Anim bæta við lag"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Stillið breyting á:"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19010,10 +20439,6 @@ msgid "Assigned Animation"
msgstr "Stillið breyting á:"
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19032,21 +20457,15 @@ msgid "Playback Options"
msgstr ""
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
+msgid "Default Blend Time"
msgstr ""
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
-
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
-msgstr ""
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Active"
+msgstr "Allt úrvalið"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -19089,9 +20508,18 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Anim Player"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Anim bæta við lag"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19100,14 +20528,79 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "Base Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Stillið breyting á:"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Hreyfa Viðbótar Lykil"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
msgid "Interpolation"
msgstr ""
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Anim DELETE-lyklar"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Val á kvarða"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -19117,13 +20610,21 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Horizontal"
msgstr "Fjarlægja val"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -19132,11 +20633,11 @@ msgid "Action Mode"
msgstr "Breyta Viðbót"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -19148,6 +20649,11 @@ msgstr ""
msgid "Group"
msgstr "Fjarlægja val"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Fjarlægja val"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19157,6 +20663,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19165,6 +20679,32 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Breyta Viðbót"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Breyta Viðbót"
+
+#: scene/gui/color_picker.cpp
+msgid "Deferred Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Enabled"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19205,26 +20745,24 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Fjarlægja val"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
+msgstr ""
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Rect Rotation"
-msgstr "Stillið breyting á:"
+msgid "Clip Content"
+msgstr ""
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -19232,20 +20770,15 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Breyta Viðbót"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Filter"
+msgid "Default Cursor Shape"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19253,16 +20786,9 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "Stillið breyting á:"
#: scene/gui/control.cpp
msgid "Theme Type Variation"
@@ -19277,9 +20803,12 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-#, fuzzy
-msgid "Dialog Text"
-msgstr "Fjarlægja val"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -19290,11 +20819,41 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+#, fuzzy
+msgid "Right Disconnects"
+msgstr "Tvíteknir lyklar"
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Snap Distance"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Min"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Max"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Tvíteknir lyklar"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -19306,10 +20865,23 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+msgid "Show Close"
+msgstr ""
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Fjarlægja val"
+
+#: scene/gui/graph_node.cpp
+msgid "Comment"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19319,21 +20891,47 @@ msgid "Timers"
msgstr ""
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Allt úrvalið"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Val á kvarða"
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Icon Size"
+msgstr ""
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19359,6 +20957,49 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Virtual Keyboard Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Breyta umbreytingu"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Middle Mouse Paste Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Afrita val"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19367,36 +21008,43 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Caret Position"
-msgstr "Val á kvarða"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
+msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19412,12 +21060,39 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Afrita val"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Afrita val"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Afrita val"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Allow Search"
+msgstr ""
+
#: scene/gui/progress_bar.cpp
msgid "Percent"
msgstr ""
@@ -19426,28 +21101,99 @@ msgstr ""
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Min Value"
+msgstr ""
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Max Value"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Breyta"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Fjarlægja val"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+msgid "Border Color"
msgstr ""
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Elapsed Time"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Fjarlægja val"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Afrita val"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Fjarlægja val"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19464,13 +21210,51 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Fjarlægja val"
+
+#: scene/gui/scroll_container.cpp
+msgid "Vertical Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Breyta hnútnum Ferill"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19483,65 +21267,117 @@ msgstr ""
msgid "Current Tab"
msgstr ""
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+msgid "Hiding Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
+msgid "Wrap Enabled"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "Óvirkt"
+msgid "Scroll Horizontal"
+msgstr "Fjarlægja val"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Draw"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Hreyfa Viðbótar Lykil"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Expand"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+#, fuzzy
+msgid "Focused"
+msgstr "Breyta Viðbót"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Click Mask"
+msgstr "Breyta Viðbót"
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+msgid "Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19558,13 +21394,23 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
msgstr ""
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Anim DELETE-lyklar"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Breyta Viðbót"
+
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""
@@ -19574,6 +21420,19 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Óvirkt"
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19582,20 +21441,24 @@ msgstr ""
msgid "Audio Track"
msgstr "Anim bæta við lag"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19632,6 +21495,11 @@ msgid "Editor Description"
msgstr "Breyta Tengingu: "
#: scene/main/node.cpp
+#, fuzzy
+msgid "Import Path"
+msgstr "Verkefna Stjóri"
+
+#: scene/main/node.cpp
msgid "Pause Mode"
msgstr ""
@@ -19656,6 +21524,32 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+msgid "Process Priority"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Physics Interpolated"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Breyta Viðbót"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Breyta Viðbót"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19664,6 +21558,14 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19693,10 +21595,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -19722,12 +21620,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19753,15 +21651,11 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Time Left"
+#: scene/main/viewport.cpp
+msgid "Viewport Path"
msgstr ""
#: scene/main/viewport.cpp
@@ -19778,6 +21672,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19787,6 +21693,35 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Óvirkt"
+
+#: scene/main/viewport.cpp
+msgid "Keep 3D Linear"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -19795,19 +21730,47 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Clear Mode"
+msgstr "Breyta umbreytingu"
+
+#: scene/main/viewport.cpp
+msgid "Enable 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 3D"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Update Mode"
+msgid "Object Picking"
msgstr ""
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Óvirkt"
+
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Breyta umbreytingu"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Breyta umbreytingu"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19829,12 +21792,27 @@ msgstr "Tvíteknir lyklar"
msgid "Loop Mode"
msgstr "Breyta Viðbót"
-#: scene/resources/curve.cpp
-msgid "Min Value"
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Begin"
+msgstr "Breyta Viðbót"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop End"
+msgstr "Breyta Viðbót"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Max Value"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
msgstr ""
#: scene/resources/curve.cpp
@@ -19846,12 +21824,12 @@ msgstr "Val á kvarða"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19863,6 +21841,15 @@ msgid "Outline Size"
msgstr ""
#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Color"
+msgstr "Val á kvarða"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Use Mipmaps"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
msgid "Extra Spacing"
msgstr ""
@@ -19878,29 +21865,36 @@ msgstr ""
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Breyta Viðbót"
+msgid "Sky Custom FOV"
+msgstr "Tvíteknir lyklar"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Stillið breyting á:"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Stillið breyting á:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Breyta Viðbót"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -19908,84 +21902,93 @@ msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Stillið breyting á:"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Val á kvarða"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Val á kvarða"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Val á kvarða"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Breyta hnútnum Ferill"
+msgid "Depth End"
+msgstr "Val á kvarða"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Breyta hnútnum Ferill"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
+msgid "Transmit Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Breyta hnútnum Ferill"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
+msgid "Height Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "Breyta Viðbót"
#: scene/resources/environment.cpp
-msgid "Tonemap Mode"
-msgstr ""
+#, fuzzy
+msgid "Height Max"
+msgstr "Breyta Viðbót"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Breyta hnútnum Ferill"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -19994,171 +21997,151 @@ msgid "SS Reflections"
msgstr "Val á kvarða"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade In"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "Val á kvarða"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Val á kvarða"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Light Affect"
+msgstr "Breyta Viðbót"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Distance"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Stillið breyting á:"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
+msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
-msgstr ""
+#, fuzzy
+msgid "HDR Scale"
+msgstr "Val á kvarða"
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Stillið breyting á:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Breyta Viðbót"
-#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustments"
-msgstr ""
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Kernings"
+msgstr "Stillið breyting á:"
-#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+#: scene/resources/font.cpp
+msgid "Ascent"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
+#: scene/resources/font.cpp
+msgid "Distance Field"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
+#: scene/resources/gradient.cpp
+msgid "Offsets"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
msgstr ""
-#: scene/resources/font.cpp
-msgid "Ascent"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
msgstr ""
#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
+msgid "Map Data"
msgstr ""
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
msgstr ""
#: scene/resources/material.cpp
@@ -20179,48 +22162,60 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Breyta Viðbót"
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "Breyta Viðbót"
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Breyta Viðbót"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
+msgid "Line Width"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Anim bæta við lag"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Breyta Viðbót"
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Fjarlægja val"
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
-msgstr ""
+#, fuzzy
+msgid "H Frames"
+msgstr "Hreyfa Viðbótar Lykil"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Hreyfa Viðbótar Lykil"
#: scene/resources/material.cpp
msgid "Albedo"
@@ -20239,10 +22234,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20263,10 +22254,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20294,32 +22281,33 @@ msgid "Ambient Occlusion"
msgstr "Breyta Viðbót"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Óvirkt"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Val á kvarða"
+msgid "Min Layers"
+msgstr "Breyta Viðbót"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
+msgid "Max Layers"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20332,24 +22320,12 @@ msgstr "Stillið breyting á:"
msgid "Refraction"
msgstr "Stillið breyting á:"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20357,7 +22333,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20365,35 +22341,19 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
+msgid "Async Mode"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Async Mode"
+#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
msgstr ""
#: scene/resources/mesh.cpp
@@ -20426,7 +22386,21 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+#, fuzzy
+msgid "Transform Array"
+msgstr "Breyta umbreytingu"
+
+#: scene/resources/multimesh.cpp
+msgid "Transform 2D Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Breyta umbreytingu"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20442,19 +22416,19 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
+msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
+msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Min Size"
+msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20470,11 +22444,6 @@ msgid "Max Error"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Breyta Viðbót"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20486,6 +22455,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20494,36 +22475,71 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Breyta Viðbót"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Fjarlægja val"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Breyta umbreytingu"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "Fjarlægja val"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "Fjarlægja val"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "Breyta:"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "Stillið breyting á:"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20554,6 +22570,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20575,17 +22603,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Breyta hnútnum Ferill"
+msgid "Top Color"
+msgstr "Val á kvarða"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Val á kvarða"
#: scene/resources/sky.cpp
#, fuzzy
@@ -20593,44 +22618,28 @@ msgid "Ground"
msgstr "Fjarlægja val"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Val á kvarða"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Breyta hnútnum Ferill"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20642,10 +22651,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20654,10 +22659,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20673,10 +22674,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20695,14 +22692,28 @@ msgid "Base Texture"
msgstr "Fjarlægja val"
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Lossy Storage Quality"
msgstr ""
#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Breyta Viðbót"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Breyta Viðbót"
+
+#: scene/resources/texture.cpp
msgid "Base"
msgstr ""
@@ -20711,11 +22722,27 @@ msgstr ""
msgid "Current Frame"
msgstr "Hreyfa Viðbótar Lykil"
+#: scene/resources/texture.cpp
+msgid "Pause"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20750,6 +22777,16 @@ msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Afrita val"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Afrita val"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr ""
@@ -20762,6 +22799,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20777,10 +22822,30 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20820,11 +22885,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20836,7 +22901,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20854,11 +22919,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20878,17 +22944,9 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr ""
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20923,7 +22981,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
+msgid "FFT Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20931,11 +22989,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20943,7 +22997,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -20955,17 +23009,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -20983,13 +23033,30 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Stillið breyting á:"
+
+#: servers/audio_server.cpp
+msgid "Capture Device"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Global Rate Scale"
msgstr ""
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21003,7 +23070,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -21011,11 +23078,81 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Linear Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Linear Velocity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Breyta Viðbót"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Breyta Viðbót"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Breyta Viðbót"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Breyta Viðbót"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Breyta Viðbót"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Breyta Viðbót"
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21051,6 +23188,10 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+msgid "Render Loop Enabled"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -21201,7 +23342,7 @@ msgid "Ninepatch Mode"
msgstr "Breyta Viðbót"
#: servers/visual_server.cpp
-msgid "Opengl"
+msgid "OpenGL"
msgstr ""
#: servers/visual_server.cpp
@@ -21344,5 +23485,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/it.po b/editor/translations/it.po
index 615384e15e..f926fa7ce2 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -84,6 +84,61 @@ msgstr ""
"X-Generator: Weblate 4.11-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Gli appunti sono vuoti!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Scena Corrente"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Abilita"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Modalità spostamento"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Mantieni il debugger aperto"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Dimensione Outline:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Dimensione Outline:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Operatore schermo."
@@ -93,12 +148,104 @@ msgstr "Operatore schermo."
msgid "Window"
msgstr "Nuova Finestra"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Pixel del Bordo"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Commuta la modalità a schermo intero"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Inizializza"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Posizione del pannello"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Dimensione:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Editor"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Modalità d'interpolazione"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Target"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Nodo TimeScale"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fotogramma fisico %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Errore"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Errore di salvataggio"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Errore di salvataggio"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Risultati Ricerca"
@@ -125,9 +272,21 @@ msgstr "Command: Ruota"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funzioni"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Data"
@@ -156,6 +315,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Connetti"
@@ -164,25 +327,68 @@ msgstr "Connetti"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Oggetti disegnati:"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Abilita l'Onion Skinning"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Profiler di Rete"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Nome del nodo radice"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Connetti"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Tipo Transform"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -231,6 +437,16 @@ msgstr "Argomenti non validi per costruire \"%s\""
msgid "On call to '%s':"
msgstr "Alla chiamata di \"%s\":"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Stato"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -272,10 +488,168 @@ msgstr "Copia selezione"
msgid "Use Single Quotes"
msgstr "Nuovo Tile Singolo"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Dispositivo"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Tutto"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Controllo della versione"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Comunità"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Preimpostazione"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Scansiona"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical Scancode"
+msgstr "Tasto Fisico"
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Pulsante"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Costante"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Vettore"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Indice Pulsante Mouse:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Preimpostazione"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Scatti relativi"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Velocità:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Asse"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Fissa valore"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Indice:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Azione"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Cambia"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Commit Modifiche"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Inclinazione:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Orbita la visuale a destra"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Numero della linea:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -291,10 +665,12 @@ msgstr "Configura lo scatto"
msgid "Project Settings Override"
msgstr "Impostazioni del progetto…"
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Nome"
@@ -488,18 +864,20 @@ msgstr "Renderer:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtri:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -528,7 +906,7 @@ msgstr "Profiler"
msgid "Max Functions"
msgstr "Crea funzione"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Cambia espressione"
@@ -602,16 +980,28 @@ msgstr "Vertici:"
msgid "Resource"
msgstr "Risorsa"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Chiudi la scena"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Percorso Risorsa"
+msgid "Path"
+msgstr "Percorso"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Sorgente"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Commit Modifiche"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Locale"
@@ -625,7 +1015,7 @@ msgstr "Testing"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -657,7 +1047,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -730,8 +1120,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Scala"
@@ -748,7 +1143,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -1023,8 +1418,10 @@ msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animazione"
@@ -1170,6 +1567,8 @@ msgstr "Sposta delle chiavi d'animazione"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Trasformazione"
@@ -1571,7 +1970,7 @@ msgstr ""
"Differisce il segnale memorizzandolo in una coda ed emettendolo in fase "
"d'inattività."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Oneshot"
@@ -1740,13 +2139,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Dipendenze"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Percorso"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Dipendenze:"
@@ -1886,11 +2278,11 @@ msgid "Lead Developer"
msgstr "Sviluppatore principale"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Gestore del progetto "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Gestore dei progetti"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2236,7 +2628,9 @@ msgid "Remove Autoload"
msgstr "Rimuovi l'autocaricamento"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Abilita"
@@ -2722,8 +3116,11 @@ msgstr "Modalità Riproduzione:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Modalità di Pan"
@@ -2743,6 +3140,16 @@ msgstr "Profilo attuale:"
msgid "Current Path"
msgstr "Corrente:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Commuta la visibilità dei file nascosti"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Torna indietro"
@@ -2763,7 +3170,8 @@ msgstr "Commuta la visibilità dei file nascosti"
msgid "Toggle Favorite"
msgstr "Commuta lo stato di preferito"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Commuta la modalità"
@@ -2883,6 +3291,8 @@ msgid "Theme Properties"
msgstr "Proprietà del tema"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "Colori"
@@ -2997,14 +3407,18 @@ msgid "Method"
msgstr "Metodo"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Segnale"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Costante"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Proprietà"
@@ -3016,6 +3430,36 @@ msgstr "Proprietà del tema"
msgid "Property:"
msgstr "Proprietà:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Valore"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Solo i metodi"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "Check Item"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Checked Item"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Draw Calls:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Esegui"
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "Fissa valore"
@@ -3798,7 +4242,7 @@ msgstr "Incolla Proprietà"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Pulsante disabilitato"
@@ -3846,7 +4290,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Posizione del pannello"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Modalità senza distrazioni"
@@ -4495,7 +4939,10 @@ msgstr "Modifica il testo:"
msgid "On"
msgstr "On"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Livello"
@@ -4606,11 +5053,26 @@ msgstr "Converti in %s"
msgid "New %s"
msgstr "Nuovo %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Cambia Tipo di Base"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Aggiungi risorsa"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Elemento Modificabile"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Nuovo script"
@@ -4753,7 +5215,7 @@ msgstr "Colori"
msgid "Accent Color"
msgstr "Scegli un colore"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4831,11 +5293,6 @@ msgstr "Finestra di XForm"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Commuta la visibilità dei file nascosti"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Miniatura..."
@@ -4887,16 +5344,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Luci dirette"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Evidenziatore di sintassi"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4911,20 +5368,13 @@ msgid "Indent"
msgstr "Indenta a sinistra"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Tipo"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Dimensione:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Indenta automaticamente"
@@ -4934,12 +5384,12 @@ msgstr "Indenta automaticamente"
msgid "Convert Indent On Save"
msgstr "Converti l'indentazione in spazi"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Draw Calls:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Draw Calls:"
@@ -4949,11 +5399,11 @@ msgstr "Draw Calls:"
msgid "Navigation"
msgstr "Navigazione"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4974,7 +5424,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Numero della linea:"
@@ -5070,7 +5520,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5183,7 +5633,7 @@ msgstr "GridMap Riempi"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "GridMap Riempi"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5427,7 +5877,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Rettangolo Completo"
@@ -5463,8 +5915,7 @@ msgstr "Rimuovi punto"
msgid "Editor SSL Certificates"
msgstr "Impostazioni Editor"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Gestore dei progetti"
@@ -5639,6 +6090,11 @@ msgstr ""
"Tieni premuto %s per arrotondare ai numeri interi. Tieni premuto Shift per "
"modifiche più precise."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Flat 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Scegli Nodo(i) da Importare"
@@ -7088,8 +7544,8 @@ msgid "Future"
msgstr "Futuro"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Profondità"
@@ -7174,6 +7630,7 @@ msgid "Immediate"
msgstr "Immediato"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Sincronizza"
@@ -7182,6 +7639,8 @@ msgid "At End"
msgstr "Alla Fine"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Spostamento"
@@ -7268,6 +7727,7 @@ msgid "Fade Out (s):"
msgstr "Fade Out (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Fondi"
@@ -7387,7 +7847,7 @@ msgstr "Modifica Filtri Nodi"
msgid "Filters..."
msgstr "Filtri..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7552,11 +8012,11 @@ msgstr "Licenza (Z-A)"
msgid "First"
msgstr "Primo"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Precedente"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Successivo"
@@ -8677,6 +9137,7 @@ msgid "Create Outline"
msgstr "Crea Outline"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9255,16 +9716,19 @@ msgstr "Apri l'editor UV di Polygon2D."
msgid "Polygon 2D UV Editor"
msgstr "Editor UV Polygon 2D"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Punti"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Poligoni"
@@ -9352,6 +9816,7 @@ msgstr "Impostazioni griglia"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Scatto"
@@ -9807,7 +10272,8 @@ msgstr "Connessioni al metodo:"
msgid "Source"
msgstr "Sorgente"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Target"
@@ -9854,6 +10320,7 @@ msgid "Convert Case"
msgstr "Converti Maiuscole/Minuscole"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Maiuscolo"
@@ -10037,7 +10504,8 @@ msgid "Create physical bones"
msgstr "Crea ossa fisiche"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Scheletro"
@@ -10053,7 +10521,7 @@ msgstr "Riproduci IK"
msgid "Orthogonal"
msgstr "Ortogonale"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Prospettica"
@@ -10142,7 +10610,7 @@ msgstr "Visualizza la trasformazione del piano."
msgid "None"
msgstr "Nessuno"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "Ruota"
@@ -10411,7 +10879,7 @@ msgstr ""
msgid "Use Local Space"
msgstr "Usa Spazio Locale"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Usa Scatto"
@@ -10795,6 +11263,9 @@ msgid "Speed:"
msgstr "Velocità:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Loop"
@@ -11344,15 +11815,6 @@ msgid "Override all default type items."
msgstr "Sovrascrivi tutti gli elementi predefiniti."
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Cambia Tipo di Base"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11698,6 +12160,7 @@ msgstr "Seleziona la precedente forma, sottotile, o Tile."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Regione"
@@ -11705,7 +12168,7 @@ msgstr "Regione"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Collisione"
@@ -12315,7 +12778,8 @@ msgstr "Vertice"
msgid "Fragment"
msgstr "Frammento"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "Luce"
@@ -13142,6 +13606,10 @@ msgstr ""
"I template di esportazione per questa piattaforma sono mancanti/corrotti:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "Percorso di Esportazione"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Presets"
@@ -13158,10 +13626,6 @@ msgstr ""
"click.\n"
"Solo un preset per piattaforma può essere selezionato come eseguibile."
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "Percorso di Esportazione"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Risorse"
@@ -13222,7 +13686,8 @@ msgstr "Script"
msgid "GDScript Export Mode:"
msgstr "Modalità Esportazione GDScript:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Testo"
@@ -13587,6 +14052,13 @@ msgstr ""
"esistenti?\n"
"Potrebbe volerci un po' di tempo."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Gestore dei progetti"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Progetti Locali"
@@ -13730,10 +14202,6 @@ msgid "All Devices"
msgstr "Tutti i Dispositivi"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Dispositivo"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr " (Fisico)"
@@ -13785,10 +14253,6 @@ msgstr "Pulsante X 2"
msgid "Joypad Axis Index:"
msgstr "Indice Asse Joypad:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Asse"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Indice Pulsante Joypad:"
@@ -13938,12 +14402,7 @@ msgstr "Mappa Input"
msgid "Action:"
msgstr "Azione:"
-#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Action"
-msgstr "Azione"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Zona morta"
@@ -14132,7 +14591,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr "Valore iniziale per il contatore"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Passo"
@@ -14916,7 +15377,7 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Valore"
@@ -14940,6 +15401,11 @@ msgstr "Totale:"
msgid "Export list to a CSV file"
msgstr "Esporta l'elenco in un file CSV"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Percorso Risorsa"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -15009,7 +15475,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Cambia l'Angolo di Emissione AudioStreamPlayer3D"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -15021,14 +15487,17 @@ msgstr "Cambia FOV Telecamera"
msgid "Change Camera Size"
msgstr "Cambia dimensione Telecamera"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Punto"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15219,16 +15688,11 @@ msgstr "Imposta Maniglia"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Commit Modifiche"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "MultiNode Set"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15301,12 +15765,14 @@ msgid "Display"
msgstr "Mostra tutto"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15314,20 +15780,6 @@ msgstr ""
msgid "Height"
msgstr "Luce"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Pixel del Bordo"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Commuta la modalità a schermo intero"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15361,10 +15813,6 @@ msgid "Use V-Sync"
msgstr "Usa Scatto"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15372,7 +15820,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Abilita"
@@ -15391,11 +15847,6 @@ msgstr "Selezione Frame"
msgid "Energy Saving"
msgstr "Errore di salvataggio"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Mantieni il debugger aperto"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15431,11 +15882,6 @@ msgstr "Fotogramma fisico %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Fotogramma fisico %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Mesh Sorgente:"
@@ -15467,7 +15913,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Selezione Frame"
#: main/main.cpp
@@ -15479,10 +15925,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15546,14 +15988,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filtra:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Colori"
#: main/main.cpp
@@ -15638,6 +16080,7 @@ msgid "Main Loop Type"
msgstr "Trova tipo del nodo"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15659,7 +16102,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Torna indietro"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Scatta sui lati dei nodi"
@@ -15701,24 +16144,33 @@ msgstr "Modifica Raggio Esterno del Toroide"
msgid "Operation"
msgstr "Opzioni"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Collisione"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Modalità Collisioni"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Modalità Collisioni"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Converti Maiuscole/Minuscole"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15726,10 +16178,12 @@ msgstr "Cambiamenti dei materiali:"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Raggio:"
@@ -15746,10 +16200,19 @@ msgstr "Avvisi"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Graduale"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Mostra Guide"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Modifica Raggio Interno del Toroide"
@@ -15763,6 +16226,13 @@ msgstr "Modifica Raggio Esterno del Toroide"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Poligoni"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15773,6 +16243,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Incolla nodi"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Crea Vertice Interno"
@@ -15791,20 +16266,88 @@ msgstr "Rotazione Casuale:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "Rendi Locale"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Continua"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "Scegli la Distanza:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Rotazione Casuale:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Modalità Collisioni"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Cambiamento Transform"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Istanza"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Mostra sempre Griglia"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Usa Scatto"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Memorizzazione file:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Carica risorsa"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Scheletro"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Prefisso:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Ricarica"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15860,12 +16403,18 @@ msgstr "Librerie: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Nome Classe:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Nome Script:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Metti a fuoco il percorso"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15967,6 +16516,180 @@ msgstr "Esporta Mesh GLTF2"
msgid "Export GLTF..."
msgstr "Esporta GLTF..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Vista dal retro"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Scostamento della griglia:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Componenti"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Formato"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Quantità:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Mischia"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Istanza"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "Elaborazione Geometria..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Vista dal retro"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Tema Predefinito"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Tutti i Dispositivi"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Dimensione:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Lineare"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Colori"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Cambia"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Preprocessa Lightmaps"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Cambiamenti dei materiali:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Cambia Genitore"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Piattaforma"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Traduzioni"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Passo di rotazione:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Figli Modificabili"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Punto"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15977,10 +16700,25 @@ msgid "Godot Bone Node"
msgstr "Nodo TimeScale"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Nuova Scena Radice"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Centra Origine"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Sposta Articolazione"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15988,8 +16726,56 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Operatore scalare."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "Versione"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Versione"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "Con i Dati"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Nodo"
@@ -16012,6 +16798,16 @@ msgstr "Mesh"
msgid "Materials"
msgstr "Cambiamenti dei materiali:"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Percorso Scena:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Nome del nodo radice"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -16056,18 +16852,49 @@ msgstr "Scegli un Nodo"
msgid "Animations"
msgstr "Animazioni:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Mostra Ossa"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Fotogramma fisico %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Preprocessa Lightmaps"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Vista frontale"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Centro"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Centro"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Centro"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16251,12 +17078,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Scostamento:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16274,11 +17107,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16367,6 +17200,15 @@ msgid "Done!"
msgstr "Fatto!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Scala Casuale:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16374,6 +17216,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Scostamento della griglia:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16391,13 +17238,58 @@ msgstr "Prospettica"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Nome"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Impostazioni:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Descrizione"
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Service Type"
+msgstr "Imposta Tipo di Variabile"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Imposta Tipo di Variabile"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Stato"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16446,13 +17338,6 @@ msgstr "Overflow dello stack con profondità dello stack: "
msgid "Visual Script"
msgstr "Ricerca VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Funzioni"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Cambia Argomenti Segnale"
@@ -16771,6 +17656,7 @@ msgid "Edit Member"
msgstr "Modifica membro"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "Cambia espressione"
@@ -16781,6 +17667,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Eseguibile"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Tipo di membro"
@@ -16881,13 +17772,30 @@ msgid "Basic Type"
msgstr "Cambia Tipo di Base"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Copia percorso del nodo"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "Cambia nome Argomento"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Ripristinare le impostazioni predefinite"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Caratteri validi:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Modalità scala"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16952,11 +17860,6 @@ msgid "Get %s"
msgstr "Ottieni %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Indice:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Nome proprietà indice invalido."
@@ -17001,6 +17904,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Nome"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet non trovato nello script: "
@@ -17087,6 +17995,10 @@ msgstr ""
msgid "SubCall"
msgstr "Chiamate"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -17146,6 +18058,11 @@ msgstr "% fotogramma fisico"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Disegna tile"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -17175,6 +18092,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Private Key"
msgstr "Tasto Fisico"
@@ -17185,9 +18106,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Elimina Catena IK"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Timeout."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17216,6 +18142,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Commuta visibilità"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Riprova"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18095,6 +19026,60 @@ msgstr ""
"Una risorsa SpriteFrames deve essere creata o impostata nella proprietà "
"\"Frames\" per permettere a AnimatedSprite di visualizzare i frame."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Fotogramma %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Scala"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Esegui"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Centro"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Scostamento:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Monitor"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Monitor"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -18107,22 +19092,30 @@ msgstr "Sovrascrizioni"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Genera punti"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Istanza"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Aggiorna Anteprima"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Lineare"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -18133,8 +19126,8 @@ msgstr "Aggiungi un bus audio"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Apri la disposizione di un bus audio"
+msgid "Override"
+msgstr "Sovrascrizioni"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -18155,10 +19148,11 @@ msgid "Pitch Scale"
msgstr "Scala"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Esegui"
+msgid "Autoplay"
+msgstr "Commuta la riproduzione automatica"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -18166,7 +19160,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Scegli la Distanza:"
@@ -18196,13 +19191,29 @@ msgstr "Copia nodi"
msgid "Anchor Mode"
msgstr "Modalità Icona"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Passo di rotazione:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Corrente:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Ingrandisci"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 Vista"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Modalità spostamento"
@@ -18213,36 +19224,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "Graduale"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "Imposta Margine"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Imposta Margine"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Imposta Margine"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "Graduale"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Scostamento:"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Scostamento:"
+msgid "Drag Margin"
+msgstr "Imposta Margine"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Scostamento:"
+msgid "Draw Screen"
+msgstr "Draw Calls:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "Draw Calls:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "Imposta Margine"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Nodo Blend2"
@@ -18252,30 +19287,66 @@ msgstr "Nodo Blend2"
msgid "Light Mode"
msgstr "Lato Destro"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Particelle"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Particelle"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Commuta visibilità"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Commuta visibilità"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Popola"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Popola"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Mostra Origine"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "Luce"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18299,6 +19370,11 @@ msgstr ""
"Aggiungi come figlio un CollisionShape2D o un CollisionPolygon2D per "
"definire la sua forma."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Preleva tile"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18332,6 +19408,19 @@ msgid "Build Mode"
msgstr "Modalità Righello"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Oggetto disabilitato"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Crea Poligono di Collisione"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Crea Poligono di Collisione"
@@ -18375,6 +19464,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Impostazioni:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Quantità:"
@@ -18384,16 +19480,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Post processing"
+msgid "One Shot"
+msgstr "Nodo OneShot"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Scala"
+msgid "Preprocess"
+msgstr "Post processing"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18419,11 +19515,22 @@ msgstr "Vedi FPS"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Progetti Locali"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18437,8 +19544,10 @@ msgstr ""
msgid "Texture"
msgstr "Testo"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18450,9 +19559,19 @@ msgstr "Maschera Emissione"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Sorgente Emissione: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Gizmos"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Formato"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18478,7 +19597,8 @@ msgid "Initial Velocity"
msgstr "Inizializza"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18519,12 +19639,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Colori"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Colori"
@@ -18559,16 +19673,32 @@ msgstr "Il giunto non è collegato a due PhysicsBody2D"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Nodo A e Nodo B devono essere PhysicsBody2D diversi"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Nodo"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Nodo"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Pulsante disabilitato"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18577,11 +19707,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Inizializza"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18593,44 +19723,41 @@ msgstr ""
"Una texture con la forma della luce deve essere fornita alla proprietà "
"\"Texture\"."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Editor"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "TextureRegion"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Cambia"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Ruota a destra"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "Cambia dimensione Telecamera"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Livello"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18639,28 +19766,33 @@ msgid "Shadow"
msgstr "Shader"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Vista dal retro"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Cambia Filtro"
+msgid "Gradient Length"
+msgstr "Gradiente Modificato"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filtri:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Modalità di filtraggio"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Chiudi"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Modalità Righello"
@@ -18681,6 +19813,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Dividi Curva"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Predefinito"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18714,24 +19851,40 @@ msgstr "Modalità Regione"
msgid "End Cap Mode"
msgstr "Modalità dello scatto:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Rinomina cartella:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Inizializza"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Modifica una connessione:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18763,12 +19916,22 @@ msgstr "Scegli la Distanza:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Modifica Raggio Esterno del Toroide"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Vertici:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18795,12 +19958,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Passo di rotazione:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Ruotando di %s gradi."
@@ -18815,10 +19974,48 @@ msgstr "Costante"
msgid "Global Rotation Degrees"
msgstr "Ruotando di %s gradi."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Scala Casuale:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Mantieni Transform Globale"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Scatti relativi"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Scostamento:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Scatta la scala"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "Alla Fine"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -18826,11 +20023,18 @@ msgstr ""
"Il nodo ParallaxLayer funziona solamente se impostato come figlio di un nodo "
"ParallaxBackground."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Azione"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Specchiate"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -18867,11 +20071,17 @@ msgstr ""
"L'animazione Particles2D richiede l'utilizzo di un CanvasItemMaterial con "
"\"Animazione di Particelle\" abilitato."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Modalità Priorità"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Dividi Curva"
@@ -18886,6 +20096,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "Scostamento della griglia:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Scostamento:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Scostamento:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18896,12 +20120,22 @@ msgid "Layers"
msgstr "Livello"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Inizializza"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Inizializza"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funzioni"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18944,9 +20178,14 @@ msgstr "Luce"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Taglia nodi"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Continua"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18954,6 +20193,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Scegli un colore"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Scatto intelligente"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Velocità:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18961,6 +20220,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Mesh Sorgente:"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -18968,26 +20236,72 @@ msgstr "Imposta Margine"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr " (Fisico)"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "Spostando l'output"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Formato"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Renderer:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Locale"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Modalità Collisioni"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Ruotando di %s gradi."
+msgid "Collider RID"
+msgstr "RID non valido"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "TextureRegion"
+msgid "Collider Shape"
+msgstr "Modalità Collisioni"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Modalità Collisioni"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Orbita la visuale a destra"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18995,8 +20309,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "Rinomina cartella:"
+msgid "Vertex Colors"
+msgstr "Vertice"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -19009,22 +20323,45 @@ msgid "Gizmo Extents"
msgstr "Gizmos"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Crea Nodo Shader"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Modalità Collisioni"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "La proprietà path deve puntare a un nodo Node2D valido per funzionare."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Rimuovi punto"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Coordinata successiva"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Ricomincia"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -19055,6 +20392,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Fotogramma %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filtra gli script"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -19072,51 +20419,70 @@ msgstr "TileSet"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "Cambia dimensione Telecamera"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Trasformazione"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Half Offset"
+msgstr "Inizializza"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr "Visualizza Origine"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Modalità Collisioni"
+msgid "Y Sort"
+msgstr "Ordina"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "Collisione"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Modalità Collisioni"
+msgid "Compatibility Mode"
+msgstr "Modalità Priorità"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Modalità Collisioni"
+msgid "Centered Textures"
+msgstr "Funzionalità Principali:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Azzera la trasformazione"
+msgid "Use Parent"
+msgstr "Modalità Collisioni"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Formato"
+msgid "Shape Centered"
+msgstr "Scatta sul centro dei nodi"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Preimpostazione"
+msgid "Shape Visible"
+msgstr "Commuta visibilità"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -19137,27 +20503,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Ripristina il volume di un bus"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Ripristina il volume di un bus"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Imposta Nome Uniforme"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera deve avere un nodo ARVROrigin come genitore."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -19175,7 +20532,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Solo ancore"
#: scene/3d/arvr_nodes.cpp
@@ -19195,6 +20552,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin richiede un nodo figlio di tipo ARVRCamera."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Scala Casuale:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -19223,34 +20585,38 @@ msgstr "Colori Emissione"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Colori Emissione"
+msgid "Degrees"
+msgstr "Ruotando di %s gradi."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animazione"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Abilita Doppler"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Traccia di proprietà"
+msgid "Tracking"
+msgstr "Impacchettando"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19265,6 +20631,16 @@ msgstr "Azzera la trasformazione"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Sottoalbero"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19294,6 +20670,13 @@ msgstr "Salvataggio Lightmap"
msgid "Done"
msgstr "Fatto"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Gizmos"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19308,6 +20691,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Filtra:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Colori"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Tema Predefinito"
@@ -19318,38 +20715,43 @@ msgstr "Nuova Atlas"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Mostra Ambiente"
+msgid "Generate"
+msgstr "Generale"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Dimensione:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Taglia nodi"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Ruotando di %s gradi."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Taglia nodi"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Cattura da Pixel"
+msgid "Custom Energy"
+msgstr "Sposta un effetto di un bus"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Cattura"
+msgid "Min Light"
+msgstr "Indenta a destra"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navigazione"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19360,16 +20762,26 @@ msgstr ""
msgid "Light Data"
msgstr "Con i Dati"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Nome del Nodo:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Traccia di proprietà"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Progetto"
@@ -19379,6 +20791,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Scostamento della griglia:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Più vicino"
@@ -19386,8 +20803,9 @@ msgstr "Più vicino"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19398,16 +20816,16 @@ msgstr "Imposta Margine"
msgid "Clip To"
msgstr "Taglia sopra"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "Ribalta orizzontalmente"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Cattura"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19480,17 +20898,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Gizmos"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Maschera Emissione"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Modifica Raggio Interno del Toroide"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Punti Emissione:"
+msgid "Ring Height"
+msgstr "Ruota a destra"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Avvisi"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19507,35 +20936,34 @@ msgid "Portal Mode"
msgstr "Modalità Priorità"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Abilita Priorità Tile"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "Libreria Dinamica"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Navigazione"
+msgid "Dynamic Range"
+msgstr "Libreria Dinamica"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19575,21 +21003,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Scegli un colore"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Modalità Bitmask"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Ripristina il volume di un bus"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19598,24 +21023,26 @@ msgstr "Direzioni"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Modalità senza distrazioni"
+msgid "Blend Splits"
+msgstr "Tempi di Blend:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Profondità"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Shader"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Carica i predefiniti"
#: scene/3d/light.cpp
@@ -19628,18 +21055,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Transform Abortito."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vettore"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Testing"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[Ignora]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19703,9 +21146,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Commuta visibilità"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Draw Calls:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Draw Calls:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow funziona solo se impostato come figlio di un nodo Path."
@@ -19740,8 +21193,8 @@ msgstr "Asse"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "Disegna tile"
+msgid "Body Offset"
+msgstr "Scostamento:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19768,6 +21221,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Elimina Nodi"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19824,39 +21282,82 @@ msgstr "Un nodo Room non dovrebbe essere figlio o nipote di un Portal."
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "Un RoomGroup non dovrebbe essere figlio o nipote di un Portal."
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr " [portali attivi]"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "Modifica Root Live:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Predefinito"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Raggruppato"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Raggio:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Debugger"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Modalità rotazione"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Scostamento della griglia:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Progetto"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Abilita lo scatto"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Scegli un colore"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Colori Emissione"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Indenta a destra"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19888,6 +21389,10 @@ msgstr ""
"prestazioni."
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19930,6 +21435,10 @@ msgstr "Ci dovrebbe essere un solo RoomManager nello SceneTree."
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -20005,6 +21514,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Fotogramma fisico %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Crea Poligono di Collisione"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Animation tree invalido."
@@ -20026,6 +21545,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -20052,11 +21575,6 @@ msgstr ""
"Modifica invece la dimensione nelle forme di collisione figlie."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Mantieni Transform Globale"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -20065,7 +21583,16 @@ msgstr ""
msgid "Gizmo"
msgstr "Gizmos"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Fotogramma fisico %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -20122,14 +21649,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Separazione:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Rotellina Su."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funzioni"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Cambia espressione"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Errore"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Separazione:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -20161,6 +21720,11 @@ msgid "Baked Light"
msgstr "Preprocessa Lightmaps"
#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Generando Lightmap"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
@@ -20168,22 +21732,18 @@ msgstr ""
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "Scegli la Distanza:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "Scegli la Distanza:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -20211,11 +21771,13 @@ msgstr ""
"scene in 2D)."
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "Scena Principale"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -20230,6 +21792,11 @@ msgid "Auto Triangles"
msgstr "Attiva la triangolazione automatica"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Attiva la triangolazione automatica"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20267,6 +21834,11 @@ msgstr "Riavvio Automatico:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Riavvio Automatico:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Riavvio Automatico:"
@@ -20285,11 +21857,26 @@ msgstr "Aggiungi Porta Input"
msgid "Xfade Time"
msgstr "Tempo(i) di Crossfade:"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Scostamento della griglia:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Inverti"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Imposta Auto-Avanzamento"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Opzioni Avanzate"
+
#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Anim Apply Reset"
@@ -20306,11 +21893,6 @@ msgid "Assigned Animation"
msgstr "Aggiungi Animazione"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Commuta la riproduzione automatica"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20330,22 +21912,16 @@ msgid "Playback Options"
msgstr "Opzioni della classe:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Tema Predefinito"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Esegui la scena"
+msgid "Active"
+msgstr "Azione"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20393,9 +21969,19 @@ msgid "Tree Root"
msgstr "Crea Nodo Radice:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Fissa AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Aggiungi una traccia"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Questo nodo è stato deprecato. Usa invece un AnimationTree."
@@ -20405,16 +21991,88 @@ msgstr "Questo nodo è stato deprecato. Usa invece un AnimationTree."
msgid "Playback"
msgstr "Esegui"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Incolla dei parametri"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Percorso di Esportazione"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animazione"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Zero"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Nome del nodo radice"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Ossa"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Modalità d'interpolazione"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Sovrascrizioni"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Reparent Nodo"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Crea funzione"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Esegui la scena"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Target"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Mantieni Le Proporzioni"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20425,30 +22083,38 @@ msgstr "Modalità di Selezione"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Ribalta orizzontalmente"
+msgid "Horizontal"
+msgstr "Orizzontale:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "Ribalta verticalmente"
+msgid "Vertical"
+msgstr "Verticale:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Modalità Icona"
+msgid "Shortcut In Tooltip"
+msgstr "Mostra Origine"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Pulsante"
+msgid "Action Mode"
+msgstr "Modalità Icona"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20459,6 +22125,11 @@ msgstr "Scorciatoie"
msgid "Group"
msgstr "Gruppi"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Copia il testo"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20468,6 +22139,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Espandi Tutto"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "In Alto A Sinistra"
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -20480,6 +22161,36 @@ msgstr ""
"RMB: Rimuovi preset"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Modifica Poly"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Modalità di Selezione"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Modalità di Pan"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Differita"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Presets"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Commuta visibilità"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Scegli un colore dalla finestra dell'editor."
@@ -20529,28 +22240,29 @@ msgstr "Solo ancore"
msgid "Grow Direction"
msgstr "Direzioni"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Orizzontale:"
+msgid "Min Size"
+msgstr "Dimensione Outline:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Verticale:"
+msgid "Pivot Offset"
+msgstr "Scostamento della griglia:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Rotazione Casuale:"
+msgid "Clip Content"
+msgstr "Costante"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Strumenti"
#: scene/gui/control.cpp
#, fuzzy
@@ -20558,21 +22270,16 @@ msgid "Focus"
msgstr "Metti a fuoco il percorso"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Modalità Occlusione"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Filtro lingue"
+msgid "Default Cursor Shape"
+msgstr "Carica la disposizione di bus predefinita."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20582,17 +22289,8 @@ msgstr "Dimensione: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Ribalta orizzontalmente"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "Ribalta verticalmente"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Modalità di Selezione"
#: scene/gui/control.cpp
#, fuzzy
@@ -20609,9 +22307,13 @@ msgid "Dialog"
msgstr "Finestra di XForm"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Copia il testo"
+msgid "Autowrap"
+msgstr "AutoLoad"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20622,14 +22324,49 @@ msgid "Please Confirm..."
msgstr "Per Favore Conferma..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Sovrascrivi Elemento"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "È necessaria un'estensione valida."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Disconnetti"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Scostamento della griglia:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Scegli la Distanza:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Ingrandisci"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Ingrandisci"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Rimpicciolisci"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Mostra Ossa"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20639,10 +22376,25 @@ msgid "Enable grid minimap."
msgstr "Abilita mini-mappa griglia."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Mostra Ossa"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Seleziona"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Commit"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Volume"
@@ -20654,21 +22406,50 @@ msgid "Timers"
msgstr "Tempo"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Reimposta"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Riempi Selezione"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Testing"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Scala Casuale:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Vista frontale"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20696,6 +22477,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Caratteri validi:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Aiuto contestuale"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtra segnali"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtra segnali"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Scorciatoie"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtra segnali"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Solo nella selezione"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Pulsante Destro"
@@ -20706,39 +22535,48 @@ msgid "Placeholder"
msgstr "Carica come Placeholder"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "Carica come Placeholder"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Imposta posizione curva esterna"
+msgid "Blink Speed"
+msgstr "Velocità:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Imposta Margine"
+msgid "Switch On Hover"
+msgstr "Inverti"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Centro"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Crea Guida Orizzontale"
+msgid "Region Rect"
+msgstr "Imposta Region Rect"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Imposta Margine"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20759,6 +22597,11 @@ msgid "Popup"
msgstr "Popola"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Inclusivo"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20768,6 +22611,30 @@ msgstr ""
"qualsiasi delle funzioni popup*(). Renderli visibili per modificarli va "
"bene, ma scompariranno durante l'esecuzione."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Centra Selezione"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "GridMap Elimina Selezione"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Elimina la selezione"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Cerca"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20777,24 +22644,81 @@ msgstr "Recenti:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "Se \"Exp Edit\" è abilitato, \"Min Value\" deve essere maggiore di 0."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Mantieni Le Proporzioni"
+msgid "Min Value"
+msgstr "Fissa valore"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Valore"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Pagina: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Modifica"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Raggruppato"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Rimuovi Elementi di Classe"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Pixel del Bordo"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Indice Z"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Indenta automaticamente"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Tempi di Blend:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Fine"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Caratteri validi:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Copia il testo"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20803,6 +22727,29 @@ msgstr "Dimensione:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Dipingi Peso delle Ossa"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Solo nella selezione"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Configura il profilo selezionato:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Sposta un effetto di un bus"
@@ -20823,14 +22770,58 @@ msgstr ""
"impostando la dimensione minima personalizzata manualmente."
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "Popola la Superficie"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Orizzontale:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtra segnali"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Scegli un colore"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Rinomina cartella:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Prefisso:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Suffisso:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Scostamento della griglia:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Comprimi Tutto"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20845,73 +22836,132 @@ msgstr ""
msgid "Current Tab"
msgstr "Corrente:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Commuta visibilità"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Trascina e rilascia per riordinare."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Segnalibri"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Salta i punti di interruzione"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "TextureRegion"
+msgid "Fold Gutter"
+msgstr "Cartella:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(editor disabilitato)"
+msgid "Hiding Enabled"
+msgstr "Abilita"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Abilita"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Verticale:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Orizzontale:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Draw Calls:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Sblocca nodo"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Espandi Tutto"
+msgid "Focused"
+msgstr "Metti a fuoco il percorso"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Modalità Collisioni"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Espandi Tutto"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "TextureRegion"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Fai un passo"
+msgid "Over"
+msgstr "Sovrascrivi"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Proprietà del tema"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Modalità Riproduzione:"
@@ -20925,12 +22975,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Inizializza"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Ruotando di %s gradi."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "In Centro A Sinistra"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Modalità d'interpolazione"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20941,6 +23003,21 @@ msgid "(Other)"
msgstr "(Altro)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Commuta visibilità"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Pulsante disabilitato"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Crea Nodo Radice:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20949,8 +23026,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Aggiungi una traccia"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20958,14 +23039,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Imposta Curva In Posizione"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Mostra Viewport"
+msgid "Stretch Shrink"
+msgstr "Modalità di Selezione"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Mostra Viewport"
#: scene/main/http_request.cpp
@@ -21007,6 +23088,11 @@ msgstr "Descrizione"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Percorso di Esportazione"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Modalità di Pan"
@@ -21035,6 +23121,35 @@ msgstr "Imposta più valori:"
msgid "Custom Multiplayer"
msgstr "Imposta più valori:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Abilita Priorità Tile"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Modalità d'interpolazione"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "In Alto A Sinistra"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Modalità Collisioni"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Modalità Navigazione"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -21044,6 +23159,16 @@ msgstr "Nuova Scena Radice"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Imposta più valori:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Modalità d'interpolazione"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -21075,11 +23200,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Crea Outline"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Modalità d'interpolazione"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -21106,12 +23226,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -21146,17 +23266,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Disegna tile"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Riavvio Automatico:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "In Alto A Sinistra"
+msgid "Viewport Path"
+msgstr "Percorso di Esportazione"
#: scene/main/viewport.cpp
msgid ""
@@ -21179,6 +23295,19 @@ msgstr ""
"La dimensione del Viewport deve essere maggiore o uguale a 2 pixel su "
"entrambi i lati per visualizzare qualcosa."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Sovrascrivi Elemento"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -21189,6 +23318,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Trasponi"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Cambia Valore di Input"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Associazione"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Oggetto disabilitato"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Lineare sinistra"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Debug"
@@ -21198,13 +23360,33 @@ msgid "Render Target"
msgstr "Renderer:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Cambia la modalità d'aggiornamento di un'animazione"
+msgid "Clear Mode"
+msgstr "Modalità Righello"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Abilita"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Abilita"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Abilita l'Onion Skinning"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Oggetto disabilitato"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -21212,7 +23394,17 @@ msgid "Shadow Atlas"
msgstr "Nuova Atlas"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Azzera la trasformazione"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Mantieni Transform Globale"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -21234,15 +23426,30 @@ msgstr "Taglia nodi"
msgid "Loop Mode"
msgstr "Modalità spostamento"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Fissa valore"
+msgid "Loop Begin"
+msgstr "Modalità spostamento"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Valore"
+msgid "Loop End"
+msgstr "Modalità spostamento"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Node Mix"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Argomenti Scena Principale:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -21253,17 +23460,17 @@ msgstr "Risoluzione Dimezzata"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Vettore"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Sovrascrivi Elemento"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Metti a fuoco il percorso"
@@ -21274,6 +23481,16 @@ msgstr "Dimensione Outline:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Funzioni"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Segnali"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Opzioni aggiuntive:"
@@ -21291,29 +23508,36 @@ msgstr "Con i Dati"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Modalità Icona"
+msgid "Sky Custom FOV"
+msgstr "Taglia nodi"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Documentazione in linea"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Passo di rotazione:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Ruotando di %s gradi."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21322,86 +23546,98 @@ msgid "Ambient Light"
msgstr "Indenta a destra"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Condizione"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Memorizzazione file:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Quantità:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Profondità"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Profondità"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Dividi Curva"
+msgid "Depth End"
+msgstr "Profondità"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Dividi Curva"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtra segnali"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Dividi Curva"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtra segnali"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "Rimappature"
+msgid "Height Min"
+msgstr "Luce"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Modalità dello scatto:"
+msgid "Height Max"
+msgstr "Luce"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Dividi Curva"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "Rimappature"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Esporta"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21410,20 +23646,27 @@ msgid "SS Reflections"
msgstr "Scala la selezione"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "Passo"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Solo nella selezione"
+msgid "Fade In"
+msgstr "Fade In (s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Fade Out (s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Profondità"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -21432,122 +23675,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "Raggio:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Raggio:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "Lato Destro"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Colori"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "Debug del Canale UV"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Scegli la Distanza:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Transizione: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Nodo Blend2"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Scala"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21555,26 +23748,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Luce"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Separazione:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Funzione colore."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Avvisi"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Recenti:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Modalità senza distrazioni"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Scostamento:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21584,6 +23795,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Profondità"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Profondità"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21605,44 +23825,46 @@ msgid "Parameters"
msgstr "Parametro modificato:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Modalità di Pan"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Nodo Blend2"
+msgid "Specular Mode"
+msgstr "Modalità Righello"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Modalità d'interpolazione"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Lato Sinistro"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Vista frontale"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Modalità Righello"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Quantità:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21651,6 +23873,16 @@ msgid "Particles Anim"
msgstr "Particelle"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Fotogramma %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Fotogramma %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21667,10 +23899,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21694,11 +23922,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Scala Casuale:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21727,32 +23950,35 @@ msgid "Ambient Occlusion"
msgstr "Occlusione"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "TextureRegion"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Profondità"
+msgid "Min Layers"
+msgstr "Livello"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Livello"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "Ribalta orizzontalmente"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21765,27 +23991,14 @@ msgstr "Transizione: "
msgid "Refraction"
msgstr "Separazione:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Scala Casuale:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Nodo Blend2"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Livello"
#: scene/resources/material.cpp
#, fuzzy
@@ -21793,7 +24006,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21802,42 +24015,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Modalità Priorità"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Modalità senza distrazioni"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Modalità di Pan"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Preprocessa Lightmaps"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Nodo Blend2"
@@ -21869,8 +24066,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Transform Abortito."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Trasforma Mappa UV"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Ridimensiona lista"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Ridimensiona lista"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21887,6 +24100,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Sorgente"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21900,11 +24118,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Dimensione Outline:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Unisci da Scena"
@@ -21918,11 +24131,6 @@ msgid "Max Error"
msgstr "Errore"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Poligoni"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21936,6 +24144,18 @@ msgstr "Scegli la Distanza:"
msgid "Sample Max Error"
msgstr "Sampler"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21945,43 +24165,75 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr "Imposta Sfere OccluderShapeSphere"
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Poligoni"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Sposta punti"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "Modificatore Velocità Vista Libera"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "Modificatore Velocità Lenta Vista Libera"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Punti Emissione:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Sorgente Emissione: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Colori Emissione"
+msgid "Color Texture"
+msgstr "Modifica Tema"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Punti Emissione:"
+msgid "Point Count"
+msgstr "Aggiungi Porta Input"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Piano:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "Ribalta orizzontalmente"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -22014,6 +24266,18 @@ msgstr "In Basso A Destra"
msgid "Left To Right"
msgstr "In Alto A Destra"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -22037,17 +24301,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Dividi Curva"
+msgid "Top Color"
+msgstr "Pavimento Successivo"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Memorizzazione file:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -22056,12 +24317,8 @@ msgstr "Raggruppato"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Chiudi Curva"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Segnalibri"
#: scene/resources/sky.cpp
#, fuzzy
@@ -22070,35 +24327,21 @@ msgstr "Esegui"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Sostituto"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Dividi Curva"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "TextureRegion"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -22111,11 +24354,6 @@ msgstr "Espandi Tutto"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "Popola"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Modifica Raggio Interno del Toroide"
@@ -22124,10 +24362,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -22143,10 +24377,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -22168,12 +24398,28 @@ msgstr "Rimuovi Texture"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Pagina: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Modalità scala"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Cattura"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Modalità Riproduzione:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Modalità Riproduzione:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -22185,12 +24431,30 @@ msgstr "Cambia Tipo di Base"
msgid "Current Frame"
msgstr "Nome della scena corrente"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Modalità di Pan"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Distingui tra maiuscole e minuscole"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Predefinito"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Inizializza"
@@ -22232,6 +24496,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Profilo di funzionalità di Godot"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Cambia Valore di Input"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Carica predefinita"
@@ -22245,6 +24519,16 @@ msgid "Fallback Environment"
msgstr "Mostra Ambiente"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Scena Principale"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Scena"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -22262,10 +24546,32 @@ msgstr "Lineare sinistra"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Inizializza"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Interfaccia Utente"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -22307,12 +24613,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "Rilascio"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22324,7 +24630,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22343,13 +24649,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Manda un parere sulla documentazione"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Aggira"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22370,19 +24677,10 @@ msgid "Post Gain"
msgstr "Post"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Risorsa"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22418,7 +24716,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Dimensione:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22426,14 +24724,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Modalità Riproduzione:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Manda un parere sulla documentazione"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22441,7 +24733,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Aggira"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22454,18 +24746,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Timeout."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Node Mix"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22486,13 +24773,33 @@ msgid "Channel Disable Time"
msgstr "Cambia tempo di Blend"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Aggiungi Porta Input"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Cattura da Pixel"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Valiabile globale"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Prospettica"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22506,19 +24813,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Dimensione:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "Vista Libera Sinistra"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Lineare"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Aggiorna Anteprima"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Inizializza"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Modalità Collisioni"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Modalità Collisioni"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Modalità Collisioni"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Modalità Collisioni"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Modalità Collisioni"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Modalità Collisioni"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "In Centro A Sinistra"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22560,6 +24943,11 @@ msgstr "Partizionando..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtra segnali"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Cambia espressione"
@@ -22718,7 +25106,7 @@ msgstr "Modalità d'interpolazione"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Apri"
#: servers/visual_server.cpp
@@ -22868,5 +25256,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "Cambia dimensione Telecamera"
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index c5f5e7b80d..b7588a9d2b 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -54,6 +54,61 @@ msgstr ""
"X-Generator: Weblate 4.12-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "クリップボードは空です!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "現在のシーン"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "有効"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "移動モード"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "デバッガーを開いたままにする"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "アウトラインのサイズ:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "アウトラインのサイズ:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Screen演算子。"
@@ -63,12 +118,104 @@ msgstr "Screen演算子。"
msgid "Window"
msgstr "新規ウィンドウ"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "境界ピクセル"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "フルスクリーンを有効化 / 無効化"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "初期化"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "ドックの位置"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "サイズ:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "エディター"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "補間モード"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "ターゲット"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "タイムスケール ノード"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "物理フレーム %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "エラー"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "保存中にエラーが発生しました"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "保存中にエラーが発生しました"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "検索結果"
@@ -95,9 +242,21 @@ msgstr "Command: 回転"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "関数"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Data"
@@ -126,6 +285,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "接続"
@@ -134,25 +297,68 @@ msgstr "接続"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "描画されたオブジェクト:"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "オニオンスキンを有効にする"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "ネットワークプロファイラー"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "ルートノード名"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "接続"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "トランスフォーム タイプ"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -201,6 +407,16 @@ msgstr "'%s' を構築するための引数が無効です"
msgid "On call to '%s':"
msgstr "'%s' の呼び出し時:"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "ステータス"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -242,10 +458,167 @@ msgstr "選択範囲をコピー"
msgid "Use Single Quotes"
msgstr "新しいシングルタイル"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "デバイス"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "すべて"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "バージョンコントロール"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "コミュニティ"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "プリセット"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "スキャン"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical Scancode"
+msgstr "物理キー"
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Button"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "コンスタント"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Vector"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "マウスボタンインデックス:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "プリセット"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "相対スナップ"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "速度:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "軸"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(値)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "インデックス:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "アクション(Action)"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "変更"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "メッセージをコミットする"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "ピッチ:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "オービットビュー 右"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "行番号:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -261,10 +634,12 @@ msgstr "スナップの設定"
msgid "Project Settings Override"
msgstr "プロジェクト設定..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "名前"
@@ -458,18 +833,20 @@ msgstr "レンダラー:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "フィルター:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -498,7 +875,7 @@ msgstr "プロファイラー"
msgid "Max Functions"
msgstr "関数を作成"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "式を変更"
@@ -572,16 +949,28 @@ msgstr "頂点:"
msgid "Resource"
msgstr "リソース"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "シーンを閉じる"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "リソース パス"
+msgid "Path"
+msgstr "パス"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "ソース"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "メッセージをコミットする"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "ロケール"
@@ -595,7 +984,7 @@ msgstr "試験的"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -627,7 +1016,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -700,8 +1089,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "スケール"
@@ -718,7 +1112,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -994,8 +1388,10 @@ msgstr "エディター"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "アニメーション"
@@ -1138,6 +1534,8 @@ msgstr "アニメーションキーの移動"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "トランスフォーム"
@@ -1538,7 +1936,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr "シグナルを保留し、キューに格納して、アイドル時にのみ起動します。"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "単発"
@@ -1707,13 +2105,6 @@ msgstr ""
msgid "Dependencies"
msgstr "依存関係"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "パス"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "依存関係:"
@@ -1852,11 +2243,11 @@ msgid "Lead Developer"
msgstr "開発リーダー"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "プロジェクトマネージャー "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "プロジェクトマネージャー"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2200,7 +2591,9 @@ msgid "Remove Autoload"
msgstr "自動読み込みを除去"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "有効"
@@ -2680,8 +3073,11 @@ msgstr "プレイモード:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "パンモード"
@@ -2701,6 +3097,16 @@ msgstr "現在のプロファイル:"
msgid "Current Path"
msgstr "現在:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "隠しファイルをオン / オフ"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "戻る"
@@ -2721,7 +3127,8 @@ msgstr "隠しファイルをオン / オフ"
msgid "Toggle Favorite"
msgstr "お気に入りにする / しない"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "モード切り替え"
@@ -2841,6 +3248,8 @@ msgid "Theme Properties"
msgstr "テーマ プロパティ"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "カラー"
@@ -2955,14 +3364,18 @@ msgid "Method"
msgstr "メソッド"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "シグナル"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "コンスタント"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "プロパティ"
@@ -2974,6 +3387,36 @@ msgstr "テーマプロパティ"
msgid "Property:"
msgstr "プロパティ:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "値"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "メソッドのみ"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "アイテムをチェック"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "チェック済みアイテム"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "ドローコール:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "実行"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3742,7 +4185,7 @@ msgstr "プロパティを貼り付け"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "無効なボタン"
@@ -3789,7 +4232,7 @@ msgstr "SSH 秘密鍵パス"
msgid "Dock Position"
msgstr "ドックの位置"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "集中モード"
@@ -4437,7 +4880,10 @@ msgstr "テキストを編集:"
msgid "On"
msgstr "オン"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "レイヤー"
@@ -4548,11 +4994,26 @@ msgstr "%s に変換"
msgid "New %s"
msgstr "新規 %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "基底型を変更"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "リソースを追加"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "編集可能なアイテム"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "新規スクリプト"
@@ -4694,7 +5155,7 @@ msgstr "カラー"
msgid "Accent Color"
msgstr "色を取得"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4772,11 +5233,6 @@ msgstr "XFormダイアログ"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "隠しファイルをオン / オフ"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "サムネイル..."
@@ -4828,16 +5284,16 @@ msgstr ""
msgid "Highlighting"
msgstr "直接光"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "シンタックスハイライト"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4852,20 +5308,13 @@ msgid "Indent"
msgstr "左インデント"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "タイプ(型)"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "サイズ:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "自動インデント"
@@ -4875,12 +5324,12 @@ msgstr "自動インデント"
msgid "Convert Indent On Save"
msgstr "インデントをスペースに変換"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "ドローコール:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "ドローコール:"
@@ -4890,11 +5339,11 @@ msgstr "ドローコール:"
msgid "Navigation"
msgstr "ナビゲーション"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4915,7 +5364,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "行番号:"
@@ -5011,7 +5460,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5124,7 +5573,7 @@ msgstr "GridMap ペイント"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "GridMap ペイント"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5368,7 +5817,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Rect全面"
@@ -5404,8 +5855,7 @@ msgstr "ポイントを削除"
msgid "Editor SSL Certificates"
msgstr "エディター設定"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "プロジェクトマネージャー"
@@ -5578,6 +6028,11 @@ msgstr "検索結果"
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr "%s を押したままで整数値に丸める。Shiftを押したままで精密調整。"
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "フラット0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "インポートするノードを選択"
@@ -7010,8 +7465,8 @@ msgid "Future"
msgstr "未来"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Depth(深度/奥行)"
@@ -7096,6 +7551,7 @@ msgid "Immediate"
msgstr "即座"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "同期"
@@ -7104,6 +7560,8 @@ msgid "At End"
msgstr "終りに"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "トラベル"
@@ -7190,6 +7648,7 @@ msgid "Fade Out (s):"
msgstr "フェードアウト:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "ブレンド"
@@ -7309,7 +7768,7 @@ msgstr "ノードフィルターの編集"
msgid "Filters..."
msgstr "フィルター..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7475,11 +7934,11 @@ msgstr "ライセンス (ZからA)"
msgid "First"
msgstr "最初"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "前"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "次"
@@ -8566,6 +9025,7 @@ msgid "Create Outline"
msgstr "アウトラインを生成"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9132,16 +9592,19 @@ msgstr "Polygon 2D UV エディターを開く。"
msgid "Polygon 2D UV Editor"
msgstr "Polygon 2D UV エディター"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "点"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "ポリゴン"
@@ -9227,6 +9690,7 @@ msgstr "スナップの設定"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "スナップ"
@@ -9679,7 +10143,8 @@ msgstr "メソッドへの接続:"
msgid "Source"
msgstr "ソース"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "ターゲット"
@@ -9726,6 +10191,7 @@ msgid "Convert Case"
msgstr "大文字と小文字を変換"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "大文字"
@@ -9907,7 +10373,8 @@ msgid "Create physical bones"
msgstr "物理ボーンを作成する"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "スケルトン"
@@ -9923,7 +10390,7 @@ msgstr "IKを再生"
msgid "Orthogonal"
msgstr "平行投影"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "透視投影"
@@ -10011,7 +10478,7 @@ msgstr "ビュー平面トランスフォーム。"
msgid "None"
msgstr "None"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "回転"
@@ -10275,7 +10742,7 @@ msgstr "選択対象をスナップさせる剛体の床を見つけられませ
msgid "Use Local Space"
msgstr "ローカル空間を使用"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "スナップを使用"
@@ -10651,6 +11118,9 @@ msgid "Speed:"
msgstr "速度:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "ループ"
@@ -11174,15 +11644,6 @@ msgid "Override all default type items."
msgstr "すべてのデフォルトタイプのアイテムをオーバーライドする。"
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "基底型を変更"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11524,6 +11985,7 @@ msgstr "前のシェイプ、サブタイル、またはタイルを選択しま
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "領域"
@@ -11531,7 +11993,7 @@ msgstr "領域"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "コリジョン"
@@ -12126,7 +12588,8 @@ msgstr "頂点"
msgid "Fragment"
msgstr "フラグメント"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "ライト"
@@ -12934,6 +13397,10 @@ msgstr ""
"ています:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "エクスポート先のパス"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "プリセット"
@@ -12951,10 +13418,6 @@ msgstr ""
"ひとつのプラットフォームに対し、ひとつのプリセットのみが実行可能としてマーク"
"できます。"
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "エクスポート先のパス"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "リソース"
@@ -13015,7 +13478,8 @@ msgstr "スクリプト"
msgid "GDScript Export Mode:"
msgstr "GDScript のエクスポートモード:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "テキスト"
@@ -13374,6 +13838,13 @@ msgstr ""
"%s個のフォルダー内に存在するGodotプロジェクトをスキャンしますか?\n"
"これにはしばらく時間がかかります。"
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "プロジェクトマネージャー"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "ローカルのプロジェクト"
@@ -13518,10 +13989,6 @@ msgid "All Devices"
msgstr "すべてのデバイス"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "デバイス"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr " (物理的)"
@@ -13573,10 +14040,6 @@ msgstr "Xボタン2"
msgid "Joypad Axis Index:"
msgstr "ジョイパッドの方向キー/スティックのインデックス:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "軸"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "ジョイパッドのボタンのインデックス:"
@@ -13725,11 +14188,7 @@ msgstr "インプットマップ"
msgid "Action:"
msgstr "アクション:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "アクション(Action)"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "デッドゾーン"
@@ -13917,7 +14376,9 @@ msgstr "設定すると、子ノードのグループごとにカウンターが
msgid "Initial value for the counter"
msgstr "カウンターの初期値"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "ステップ"
@@ -14705,7 +15166,7 @@ msgid "Monitor"
msgstr "モニター"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "値"
@@ -14729,6 +15190,11 @@ msgstr "合計:"
msgid "Export list to a CSV file"
msgstr "リストをCSVファイルにエクスポート"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "リソース パス"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14798,7 +15264,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "AudioStreamPlayer3Dの放射角度を変更する"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14810,14 +15276,17 @@ msgstr "カメラのFOVを変更"
msgid "Change Camera Size"
msgstr "カメラサイズを変更"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "点"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15008,16 +15477,11 @@ msgstr "ハンドルを設定する"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "メッセージをコミットする"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "マルチノード セット"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15090,12 +15554,14 @@ msgid "Display"
msgstr "すべて表示"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15103,20 +15569,6 @@ msgstr ""
msgid "Height"
msgstr "ライト"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "境界ピクセル"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "フルスクリーンを有効化 / 無効化"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15150,10 +15602,6 @@ msgid "Use V-Sync"
msgstr "スナップを使用"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15161,7 +15609,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "有効"
@@ -15180,11 +15636,6 @@ msgstr "選択対象を全面に"
msgid "Energy Saving"
msgstr "保存中にエラーが発生しました"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "デバッガーを開いたままにする"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15220,11 +15671,6 @@ msgstr "物理フレーム %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "物理フレーム %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "強制プッシュ"
@@ -15256,7 +15702,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "選択対象を全面に"
#: main/main.cpp
@@ -15268,10 +15714,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15335,14 +15777,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "フィルター:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "カラー"
#: main/main.cpp
@@ -15427,6 +15869,7 @@ msgid "Main Loop Type"
msgstr "ノードタイプを探す"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
msgid "Stretch"
msgstr "フェッチ"
@@ -15449,7 +15892,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "戻る"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "ノード側面にスナップ"
@@ -15491,24 +15934,33 @@ msgstr "トーラスの外径を変更"
msgid "Operation"
msgstr "オプション"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "コリジョン"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "コリジョンモード"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "コリジョンモード"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "大文字と小文字を変換"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15516,10 +15968,12 @@ msgstr "マテリアルの変更:"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "半径:"
@@ -15536,10 +15990,19 @@ msgstr "警告"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "スムーズステップ"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "ガイドを表示"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "トーラスの内径を変更"
@@ -15553,6 +16016,13 @@ msgstr "トーラスの外径を変更"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "ポリゴン"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15563,6 +16033,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "ノードを貼り付け"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "内部頂点を作成"
@@ -15581,20 +16056,88 @@ msgstr "ランダムな回転:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "ローカルにする"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "継続的"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "距離を取得:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "ランダムな回転:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "コリジョンモード"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "トランスフォーム変更"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "インスタンス"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "常にグリッドを表示"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "スナップを使用"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "ファイルの保存:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "リソースを読み込む"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "スケルトン"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "接頭辞:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "再読み込み"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15650,12 +16193,18 @@ msgstr "ライブラリ: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "クラス名:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "スクリプト名:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "パスにフォーカス"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15754,6 +16303,180 @@ msgstr "メッシュの GLTF2 エクスポート"
msgid "Export GLTF..."
msgstr "GLTF をエクスポート..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "後面図"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "グリッドのオフセット:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "コンポーネント"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "フォーマット"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "総計:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "ミックス"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "インスタンス"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "ジオメトリを解析しています..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "後面図"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "デフォルトのテーマ"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "すべてのデバイス"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "サイズ:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "リニア"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "カラー"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "変更"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "ライトマップを焼き込む"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "マテリアルの変更:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "親を変更"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "プラットフォーム"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "翻訳"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "回転のステップ:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "編集可能な子"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "点"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15764,10 +16487,25 @@ msgid "Godot Bone Node"
msgstr "タイムシーク ノード"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "新しいシーンのルート"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "原点にフォーカス"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "ジョイントを移動"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15775,8 +16513,56 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "スカラー演算子。"
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "バージョン"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "バージョン"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "データ付"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "ノード"
@@ -15799,6 +16585,16 @@ msgstr "メッシュ"
msgid "Materials"
msgstr "マテリアルの変更:"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "シーンのパス:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "ルートノード名"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15843,18 +16639,49 @@ msgstr "ノードを選択"
msgid "Animations"
msgstr "アニメーション:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "ボーンを表示する"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "物理フレーム %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "ライトマップを焼き込む"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "前面図"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "中央"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "中央"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "中央"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16036,12 +16863,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "オフセット:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16059,11 +16892,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16151,6 +16984,15 @@ msgid "Done!"
msgstr "完了!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "ランダムな縮尺:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16158,6 +17000,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "グリッドのオフセット:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16175,13 +17022,58 @@ msgstr "透視投影"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "名前"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "設定:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "説明"
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Service Type"
+msgstr "変数の型を設定"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "変数の型を設定"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "ステータス"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16231,13 +17123,6 @@ msgstr "スタックオーバーフロー発生 スタックの深さ: "
msgid "Visual Script"
msgstr "VisualScriptを検索"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "関数"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "シグナルの引数を変更"
@@ -16559,6 +17444,7 @@ msgid "Edit Member"
msgstr "メンバーを編集"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -16568,6 +17454,11 @@ msgstr "Return(戻り値)"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "実行可能"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Return(戻り値)"
@@ -16664,13 +17555,30 @@ msgid "Basic Type"
msgstr "基底型を変更"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "ノードのパスをコピー"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "引数名の変更"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "デフォルトに戻す"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "有効な文字:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "スケールモード"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16731,11 +17639,6 @@ msgid "Get %s"
msgstr "%s を取得"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "インデックス:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "インデックスのプロパティ名が無効です。"
@@ -16780,6 +17683,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "名前"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGetがスクリプト内にありません: "
@@ -16864,6 +17772,10 @@ msgstr ""
msgid "SubCall"
msgstr "呼び出し"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16923,6 +17835,11 @@ msgstr "物理フレーム %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "タイルをペイント"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16952,6 +17869,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Private Key"
msgstr "SSH 秘密鍵パス"
@@ -16962,9 +17883,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "IKチェーンをクリア"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "タイムアウト。"
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -16993,6 +17919,11 @@ msgstr ""
msgid "Visibility State"
msgstr "可視性の切り替え"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "再試行"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17846,6 +18777,60 @@ msgstr ""
"AnimatedSpriteでフレームを表示するには、\"Frames\"プロパティでSpriteFramesリ"
"ソースを作成または設定する必要があります。"
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "フレーム %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "スケール"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "実行"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "中央"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "オフセット:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "モニター"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "モニター"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17858,22 +18843,30 @@ msgstr "上書き"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "ポイントを生成"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "インスタンス"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "デフォルトのプレビュー"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "リニア"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17884,8 +18877,8 @@ msgstr "オーディオバスを追加"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "オーディオバスのレイアウトを開く"
+msgid "Override"
+msgstr "上書き"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17906,10 +18899,11 @@ msgid "Pitch Scale"
msgstr "スケール"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "実行"
+msgid "Autoplay"
+msgstr "自動再生の有効化 / 無効化"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17917,7 +18911,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "距離を取得:"
@@ -17947,13 +18942,29 @@ msgstr "ノードをコピー"
msgid "Anchor Mode"
msgstr "アイコンモード"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "回転のステップ:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "現在:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "ズームイン"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 ビューポート"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "移動モード"
@@ -17964,36 +18975,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "スムーズステップ"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "マージンを設定する"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "マージンを設定する"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "マージンを設定する"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "スムーズステップ"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "オフセット:"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "オフセット:"
+msgid "Drag Margin"
+msgstr "マージンを設定する"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "オフセット:"
+msgid "Draw Screen"
+msgstr "ドローコール:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "ドローコール:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "マージンを設定する"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "ブレンド2 ノード"
@@ -18003,30 +19038,66 @@ msgstr "ブレンド2 ノード"
msgid "Light Mode"
msgstr "右伸長"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "パーティクル"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "パーティクル"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "可視性の切り替え"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "可視性の切り替え"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "データの投入"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "データの投入"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "原点を表示"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "ライト"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18050,6 +19121,11 @@ msgstr ""
"CollisionShape2DまたはCollisionPolygon2Dを子として追加して、シェイプを定義す"
"ることを検討してください。"
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "タイルをピック"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18080,6 +19156,19 @@ msgid "Build Mode"
msgstr "定規モード"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "アイテムを無効にする"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "コリジョン ポリゴンを生成"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "コリジョン ポリゴンを生成"
@@ -18121,6 +19210,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "設定:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "総計:"
@@ -18130,16 +19226,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "後処理"
+msgid "One Shot"
+msgstr "ワンショット ノード"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "スケール"
+msgid "Preprocess"
+msgstr "後処理"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18165,11 +19261,22 @@ msgstr "フレームレートを表示"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "ローカルのプロジェクト"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18183,8 +19290,10 @@ msgstr ""
msgid "Texture"
msgstr "テキスト"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18196,9 +19305,19 @@ msgstr "放出マスク"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "放出源: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "ギズモ"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "フォーマット"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18224,7 +19343,8 @@ msgid "Initial Velocity"
msgstr "初期化"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18265,12 +19385,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "カラー"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "カラー"
@@ -18305,16 +19419,32 @@ msgstr "Joint が2つの PhysicsBody2D に接続されてません"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Node A と Node B は異なる PhysicsBody2D でなければなりません"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "ノード"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "ノード"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "無効なボタン"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18323,11 +19453,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "初期化"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18338,44 +19468,41 @@ msgid ""
msgstr ""
"光の形状を持つテクスチャは\"Texture\"プロパティに指定する必要があります。"
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "エディター"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "テクスチャ領域"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "変更"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "右に回転"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "カメラサイズを変更"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "レイヤー"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18384,28 +19511,33 @@ msgid "Shadow"
msgstr "シェーダー"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "後面図"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "フィルターを変更"
+msgid "Gradient Length"
+msgstr "グラデーション編集"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "フィルター:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "メソッドを絞り込む"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "閉じる"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "定規モード"
@@ -18425,6 +19557,11 @@ msgstr "この遮蔽用のオクルーダーポリゴンは空です。ポリゴ
msgid "Width Curve"
msgstr "曲線を分割する"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "デフォルト"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18458,24 +19595,40 @@ msgstr "領域モード"
msgid "End Cap Mode"
msgstr "Snapモード:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "境界ピクセル"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "初期化"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "接続を編集:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18507,6 +19660,11 @@ msgstr "距離を取得:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr "NavigationAgent2D は Node2Dノードの下でのみ使用可能です。"
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "トーラスの外径を変更"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
@@ -18515,6 +19673,11 @@ msgstr ""
"NavigationObstacle2D はコリジョン回避を Node2D オブジェクトに提供するためだけ"
"に機能します。"
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "頂点:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18540,12 +19703,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "回転のステップ:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "%s 度回転。"
@@ -18560,10 +19719,48 @@ msgstr "コンスタント"
msgid "Global Rotation Degrees"
msgstr "%s 度回転。"
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "ランダムな縮尺:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "グローバル トランスフォームを保持"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "相対スナップ"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "オフセット:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "スケールスナップを使用"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "終りに"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -18571,11 +19768,18 @@ msgstr ""
"ParallaxLayer ノードは、ParallaxBackground ノードの子として設定されている場合"
"のみ動作します。"
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "アクション(Action)"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "ミラー"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18618,11 +19822,17 @@ msgstr ""
"Particles2Dアニメーションでは、 \"Particles Animation\"が有効になっている"
"CanvasItemMaterialを使用する必要があります。"
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "優先順位モード"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "曲線を分割する"
@@ -18637,6 +19847,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "グリッドのオフセット:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "オフセット:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "オフセット:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18647,12 +19871,22 @@ msgid "Layers"
msgstr "レイヤー"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "初期化"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "初期化"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "関数"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18695,9 +19929,14 @@ msgstr "ライト"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "ノードを切り取る"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "継続的"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18705,6 +19944,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "色を取得"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "スマートスナップ"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "速度:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18712,6 +19971,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "強制プッシュ"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -18719,26 +19987,72 @@ msgstr "マージンを設定する"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr " (物理的)"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "出力結果の移動中"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "フォーマット"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "レンダラー:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "ロケール"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "コリジョンモード"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "%s 度回転。"
+msgid "Collider RID"
+msgstr "無効なRID"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "テクスチャ領域"
+msgid "Collider Shape"
+msgstr "コリジョンモード"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "コリジョンモード"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "オービットビュー 右"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18746,8 +20060,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "キーを挿入"
+msgid "Vertex Colors"
+msgstr "頂点"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18760,23 +20074,46 @@ msgid "Gizmo Extents"
msgstr "ギズモ"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "シェーダーノードの作成"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "コリジョンモード"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"Path プロパティは、動作するように有効な Node2D ノードを示す必要があります。"
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "ポイントを削除"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "次の座標"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "再起動"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18807,6 +20144,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "フレーム %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "スクリプトを絞り込む"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18824,51 +20171,70 @@ msgstr "タイルセット"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "カメラサイズを変更"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "トランスフォーム"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Half Offset"
+msgstr "初期化"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr "原点を表示"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "コリジョンモード"
+msgid "Y Sort"
+msgstr "ソート"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "コリジョン"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "コリジョンモード"
+msgid "Compatibility Mode"
+msgstr "優先順位モード"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "コリジョンモード"
+msgid "Centered Textures"
+msgstr "主要機能:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "オクルーダーのトランスフォームをセット"
+msgid "Use Parent"
+msgstr "コリジョンモード"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "フォーマット"
+msgid "Shape Centered"
+msgstr "ノードの中心にスナップ"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "プリセット"
+msgid "Shape Visible"
+msgstr "表示 / 非表示の切り替え"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18889,27 +20255,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "バスボリュームをリセット"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "バスボリュームをリセット"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Uniform名を設定"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCameraはARVROriginノードを親に持つ必要があります。"
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18927,7 +20284,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "アンカーのみ"
#: scene/3d/arvr_nodes.cpp
@@ -18946,6 +20303,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROriginは子ノードにARVRCameraが必要です。"
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "ランダムな縮尺:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18974,34 +20336,38 @@ msgstr "放出色"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "放出色"
+msgid "Degrees"
+msgstr "%s 度回転。"
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "アニメーション"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "ドップラー効果を有効化"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "プロパティトラック"
+msgid "Tracking"
+msgstr "パック中"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19016,6 +20382,16 @@ msgstr "トランスフォームをクリア"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "サブツリー"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19045,6 +20421,13 @@ msgstr "ライトマップを保存中"
msgid "Done"
msgstr "完了"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "ギズモ"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19059,6 +20442,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "フィルター:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "カラー"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "デフォルトのテーマ"
@@ -19069,38 +20466,43 @@ msgstr "新しいアトラス"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "環境を表示"
+msgid "Generate"
+msgstr "一般"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "サイズ:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "ノードを切り取る"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "%s 度回転。"
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "ノードを切り取る"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "ピクセルからキャプチャ"
+msgid "Custom Energy"
+msgstr "バスエフェクトを移動"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "キャプチャ"
+msgid "Min Light"
+msgstr "右インデント"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "ナビゲーション"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19111,16 +20513,26 @@ msgstr ""
msgid "Light Data"
msgstr "データ付"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "ノード名:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "プロパティトラック"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "プロジェクト"
@@ -19130,6 +20542,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "グリッドのオフセット:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "近傍"
@@ -19137,8 +20554,9 @@ msgstr "近傍"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19149,16 +20567,16 @@ msgstr "マージンを設定する"
msgid "Clip To"
msgstr "上クリップ"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "ポータルを反転"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "キャプチャ"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19230,17 +20648,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "ギズモ"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "放出マスク"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "トーラスの内径を変更"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "放出点:"
+msgid "Ring Height"
+msgstr "右に回転"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "警告"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19257,35 +20686,34 @@ msgid "Portal Mode"
msgstr "優先順位モード"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "優先順位を有効化"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "ダイナミック ライブラリ"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "ナビゲーション"
+msgid "Dynamic Range"
+msgstr "ダイナミック ライブラリ"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19325,21 +20753,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "色を取得"
+msgid "Negative"
+msgstr "\\ GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "ビットマスクモード"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "バスボリュームをリセット"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19348,24 +20773,26 @@ msgstr "方向"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "集中モード"
+msgid "Blend Splits"
+msgstr "ブレンド時間:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Depth(深度/奥行)"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "シェーダー"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "デフォルトを表示"
#: scene/3d/light.cpp
@@ -19377,18 +20804,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "トランスフォームは中止されました。"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vector"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "試験的"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[無視]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr "NavigationAgent はSpatialノードの下でのみ使用されます。"
@@ -19458,9 +20901,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "可視性の切り替え"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "ドローコール:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "ドローコール:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow は、Path ノードの子として設定されている場合のみ動作します。"
@@ -19495,8 +20948,8 @@ msgstr "軸"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "タイルをペイント"
+msgid "Body Offset"
+msgstr "オフセット:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19523,6 +20976,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "ノードを削除"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19579,39 +21037,82 @@ msgstr "Room は Portal の子や孫にできません。"
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "RoomGroup は Portal の子や孫にできません。"
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr " [ポータル有効]"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "ルートのライブ編集:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "デフォルト"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "グループ化済み"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "半径:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "デバッガー"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "回転モード"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "グリッドのオフセット:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "プロジェクト"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "スナップを有効にする"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "色を取得"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "放出色"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "右インデント"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19642,6 +21143,10 @@ msgstr ""
"パフォーマンスの向上のために、Roomの境界の単純化を検討してください。"
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19683,6 +21188,10 @@ msgstr "SceneTree には RoomManager が1つだけ存在できます。"
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19752,6 +21261,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "物理フレーム %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "コリジョン ポリゴンを生成"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "アニメーションツリーが無効です。"
@@ -19773,6 +21292,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19799,11 +21322,6 @@ msgstr ""
"代わりに、子の衝突シェイプのサイズを変更してください。"
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "グローバル トランスフォームを保持"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19812,7 +21330,16 @@ msgstr ""
msgid "Gizmo"
msgstr "ギズモ"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "物理フレーム %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19869,13 +21396,45 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "分離:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "マウスホイールを上に。"
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "関数"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "エラー"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "分離:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19907,6 +21466,11 @@ msgid "Baked Light"
msgstr "ライトマップを焼き込む"
#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "ライトマップの生成"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
@@ -19914,22 +21478,18 @@ msgstr ""
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "距離を取得:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "距離を取得:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19956,11 +21516,13 @@ msgstr ""
"のEnvironmentの Backgroundモード を Canvas に設定します(2Dシーンの場合)。"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "メインシーン"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19975,6 +21537,11 @@ msgid "Auto Triangles"
msgstr "三角形の自動作成をオン / オフ"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "三角形の自動作成をオン / オフ"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20012,6 +21579,11 @@ msgstr "自動リスタート:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "自動リスタート:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "自動リスタート:"
@@ -20030,11 +21602,26 @@ msgstr "入力ポートを追加"
msgid "Xfade Time"
msgstr "クロスフェード時間 (秒):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "グリッドのオフセット:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "スケールモード"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "自動アドバンスを設定"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "高度なオプション"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "アニメーションをリセット"
@@ -20050,11 +21637,6 @@ msgid "Assigned Animation"
msgstr "アニメーションを追加"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "自動再生の有効化 / 無効化"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20074,22 +21656,16 @@ msgid "Playback Options"
msgstr "クラスオプション:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "デフォルトのテーマ"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "シーンを実行"
+msgid "Active"
+msgstr "アクション(Action)"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20135,9 +21711,19 @@ msgid "Tree Root"
msgstr "ルートノードを生成:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "アニメーションプレーヤーを固定"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "トラックを追加"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -20148,16 +21734,88 @@ msgstr ""
msgid "Playback"
msgstr "実行"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "パラメーターを貼り付け"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "エクスポート先のパス"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "アニメーション"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "無し"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "ルートノード名"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "ボーン"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "補間モード"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "上書き"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "親ノードを変更"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "関数を作成"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "シーンを実行"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "ターゲット"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "比率を保つ"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20168,30 +21826,38 @@ msgstr "選択モード"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "左右反転"
+msgid "Horizontal"
+msgstr "水平:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "上下反転"
+msgid "Vertical"
+msgstr "垂直:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "アイコンモード"
+msgid "Shortcut In Tooltip"
+msgstr "原点を表示"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Button"
+msgid "Action Mode"
+msgstr "アイコンモード"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20202,6 +21868,11 @@ msgstr "ショートカット"
msgid "Group"
msgstr "グループ"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "テキストをコピー"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20211,6 +21882,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "すべて展開"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "左上"
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -20223,6 +21904,36 @@ msgstr ""
"右クリック: プリセットの除去"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "ポリゴンを編集"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "選択モード"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "パンモード"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "遅延"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "プリセット"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "表示 / 非表示の切り替え"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "エディターウィンドウから色を選択。"
@@ -20272,28 +21983,29 @@ msgstr "アンカーのみ"
msgid "Grow Direction"
msgstr "方向"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "水平:"
+msgid "Min Size"
+msgstr "アウトラインのサイズ:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "垂直:"
+msgid "Pivot Offset"
+msgstr "グリッドのオフセット:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "ランダムな回転:"
+msgid "Clip Content"
+msgstr "コンスタント"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "ツール"
#: scene/gui/control.cpp
#, fuzzy
@@ -20301,21 +22013,16 @@ msgid "Focus"
msgstr "パスにフォーカス"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "オクルージョンモード"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "ロケールフィルター"
+msgid "Default Cursor Shape"
+msgstr "デフォルトのバスレイアウトを読み込む。"
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20325,17 +22032,8 @@ msgstr "サイズ: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "左右反転"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "上下反転"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "選択モード"
#: scene/gui/control.cpp
#, fuzzy
@@ -20352,9 +22050,13 @@ msgid "Dialog"
msgstr "XFormダイアログ"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "テキストをコピー"
+msgid "Autowrap"
+msgstr "自動読み込み"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20365,14 +22067,49 @@ msgid "Please Confirm..."
msgstr "確認"
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "アイテムを上書き"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "有効な拡張子を使用する必要があります。"
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "切断"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "グリッドのオフセット:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "距離を取得:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "ズームイン"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "ズームイン"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "ズームアウト"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "ボーンを表示する"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20382,10 +22119,25 @@ msgid "Enable grid minimap."
msgstr "グリッドミニマップを有効にする。"
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "ボーンを表示する"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "選択"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "コミット"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "ボリューム"
@@ -20397,21 +22149,50 @@ msgid "Timers"
msgstr "時間"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "リセット"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "選択部の塗り潰し"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "試験的"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "ランダムな縮尺:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "前面図"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20439,6 +22220,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "有効な文字:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "コンテキスト ヘルプ"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "シグナルを絞り込む"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "シグナルを絞り込む"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "ショートカット"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "シグナルを絞り込む"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "選択範囲のみ"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "右ボタン"
@@ -20449,39 +22278,48 @@ msgid "Placeholder"
msgstr "プレースホルダとしてロード"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "プレースホルダとしてロード"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "曲線のOut-Controlの位置を指定"
+msgid "Blink Speed"
+msgstr "速度:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "マージンを設定する"
+msgid "Switch On Hover"
+msgstr "スケールモード"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "中央"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "水平ガイドを作成"
+msgid "Region Rect"
+msgstr "領域 Rect を設定"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "マージンを設定する"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20502,6 +22340,11 @@ msgid "Popup"
msgstr "データの投入"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "包括"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20511,6 +22354,30 @@ msgstr ""
"表示になります。編集用に表示しても問題ありませんが、実行時には非表示になりま"
"す。"
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "選択対象を中央に"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "GridMap 選択範囲を削除"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "選択範囲を削除"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "検索"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20520,24 +22387,81 @@ msgstr "最近:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "「Exp Edit」がtrueの場合、「Min Value」は0より大きい必要があります。"
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "比率を保つ"
+msgid "Min Value"
+msgstr "(値)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "値"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "ページ: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "編集"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "グループ化済み"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "カラーアイテム名の変更"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "境界ピクセル"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Zインデックス"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "自動インデント"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "ブレンド時間:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "終り"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "有効な文字:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "テキストをコピー"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20546,6 +22470,29 @@ msgstr "サイズ:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "ボーンウェイトをペイント"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "選択範囲のみ"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "選択されたプロファイルの設定:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "バスエフェクトを移動"
@@ -20565,14 +22512,57 @@ msgstr ""
"して使用してください。"
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "サーフェスを投入する"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "水平:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "シグナルを絞り込む"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "色を取得"
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "接頭辞:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "接尾辞:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "グリッドのオフセット:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "すべて折りたたむ"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20587,73 +22577,132 @@ msgstr ""
msgid "Current Tab"
msgstr "現在:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "表示 / 非表示の切り替え"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "ドラッグ&ドロップで並び替えることができます。"
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "ブックマーク"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "ブレークポイントをスキップする"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "テクスチャ領域"
+msgid "Fold Gutter"
+msgstr "フォルダー:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(エディター無効)"
+msgid "Hiding Enabled"
+msgstr "有効"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "有効"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "垂直:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "水平:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "ドローコール:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "ノードをロック解除"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "すべて展開"
+msgid "Focused"
+msgstr "パスにフォーカス"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "コリジョンモード"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "すべて展開"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "テクスチャ領域"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "ステップオーバー"
+msgid "Over"
+msgstr "上書き"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "テーマ プロパティ"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "プレイモード:"
@@ -20667,12 +22716,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "初期化"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "%s 度回転。"
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "中央左"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "補間モード"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20683,6 +22744,21 @@ msgid "(Other)"
msgstr "(その他)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "表示 / 非表示の切り替え"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "無効なボタン"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "ルートノードを生成:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20691,8 +22767,12 @@ msgstr ""
msgid "Audio Track"
msgstr "トラックを追加"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20700,14 +22780,14 @@ msgstr ""
msgid "Stream Position"
msgstr "曲線のIn-Controlの位置を指定"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "ビューポートを表示"
+msgid "Stretch Shrink"
+msgstr "フェッチ"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "ビューポートを表示"
#: scene/main/http_request.cpp
@@ -20749,6 +22829,11 @@ msgstr "説明"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "エクスポート先のパス"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "パンモード"
@@ -20777,6 +22862,35 @@ msgstr "複数設定:"
msgid "Custom Multiplayer"
msgstr "複数設定:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "優先順位を有効化"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "補間モード"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "左上"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "コリジョンモード"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "ナビゲーションモード"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20786,6 +22900,16 @@ msgstr "新しいシーンのルート"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "複数設定:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "補間モード"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20817,11 +22941,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "アウトラインを生成"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "補間モード"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20848,12 +22967,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20888,17 +23007,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "タイルをペイント"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "自動リスタート:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "左上"
+msgid "Viewport Path"
+msgstr "エクスポート先のパス"
#: scene/main/viewport.cpp
msgid ""
@@ -20919,6 +23034,19 @@ msgid ""
msgstr ""
"レンダーするにはViewportの縦横それぞれが2ピクセル以上である必要があります。"
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "アイテムを上書き"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20929,6 +23057,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "行列(縦横)入れ替え"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "入力値の変更"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "バインド"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "アイテムを無効にする"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "左線形"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "デバッグ"
@@ -20938,13 +23099,33 @@ msgid "Render Target"
msgstr "レンダラー:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "アニメーション更新モードを変更"
+msgid "Clear Mode"
+msgstr "定規モード"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "有効"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "有効"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "オニオンスキンを有効にする"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "アイテムを無効にする"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -20952,7 +23133,17 @@ msgid "Shadow Atlas"
msgstr "新しいアトラス"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "トランスフォームをクリア"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "グローバル トランスフォームを保持"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20974,15 +23165,30 @@ msgstr "ノードを切り取る"
msgid "Loop Mode"
msgstr "移動モード"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(値)"
+msgid "Loop Begin"
+msgstr "移動モード"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "値"
+msgid "Loop End"
+msgstr "移動モード"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "ミックス ノード"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "メインシーンの引数:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -20993,17 +23199,17 @@ msgstr "半解像度"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Vector"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "アイテムを上書き"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "パスにフォーカス"
@@ -21014,6 +23220,16 @@ msgstr "アウトラインのサイズ:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "関数"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "シグナル"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "追加のオプション:"
@@ -21031,29 +23247,36 @@ msgstr "データ付"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "アイコンモード"
+msgid "Sky Custom FOV"
+msgstr "ノードを切り取る"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "オンラインドキュメント"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "回転のステップ:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "%s 度回転。"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21062,86 +23285,97 @@ msgid "Ambient Light"
msgstr "右インデント"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
+msgid "Sky Contribution"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "ファイルの保存:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "総計:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Depth(深度/奥行)"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Depth(深度/奥行)"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "曲線を分割する"
+msgid "Depth End"
+msgstr "Depth(深度/奥行)"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "曲線を分割する"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "シグナルを絞り込む"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "曲線を分割する"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "シグナルを絞り込む"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "再マップ"
+msgid "Height Min"
+msgstr "ライト"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Snapモード:"
+msgid "Height Max"
+msgstr "ライト"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "曲線を分割する"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "再マップ"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "エクスポート"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21150,20 +23384,27 @@ msgid "SS Reflections"
msgstr "スケールの選択"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "ステップ"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "選択範囲のみ"
+msgid "Fade In"
+msgstr "フェードイン:"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "フェードアウト:"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Depth(深度/奥行)"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -21172,122 +23413,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "半径:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "半径:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "右伸長"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "カラー"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "UVチャンネル デバッグ"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "距離を取得:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "トランジション: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "ブレンド2 ノード"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "スケール"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21295,26 +23486,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "ライト"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "分離:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Color関数。"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "警告"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "最近:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "集中モード"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "オフセット:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21324,6 +23533,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Depth(深度/奥行)"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Depth(深度/奥行)"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21345,44 +23563,46 @@ msgid "Parameters"
msgstr "パラメーターが変更されました:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "パンモード"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "ブレンド2 ノード"
+msgid "Specular Mode"
+msgstr "定規モード"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "補間モード"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "左伸長"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "前面図"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "定規モード"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "総計:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21391,6 +23611,16 @@ msgid "Particles Anim"
msgstr "パーティクル"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "フレーム %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "フレーム %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21407,10 +23637,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21434,11 +23660,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "ランダムな縮尺:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21467,32 +23688,35 @@ msgid "Ambient Occlusion"
msgstr "オクルージョン"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "テクスチャ領域"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Depth(深度/奥行)"
+msgid "Min Layers"
+msgstr "レイヤー"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "レイヤー"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "ポータルを反転"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21505,27 +23729,14 @@ msgstr "トランジション: "
msgid "Refraction"
msgstr "分離:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "ランダムな縮尺:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "ブレンド2 ノード"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "レイヤー"
#: scene/resources/material.cpp
#, fuzzy
@@ -21533,7 +23744,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21542,42 +23753,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "優先順位モード"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "集中モード"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "パンモード"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "ライトマップを焼き込む"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "ブレンド2 ノード"
@@ -21609,8 +23804,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "トランスフォームは中止されました。"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "UVマップをトランスフォーム"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "配列のサイズを変更"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "配列のサイズを変更"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21627,6 +23838,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "ソース"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21640,11 +23856,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "アウトラインのサイズ:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "シーンからマージ"
@@ -21658,11 +23869,6 @@ msgid "Max Error"
msgstr "エラー"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "ポリゴン"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21676,6 +23882,18 @@ msgstr "距離を取得:"
msgid "Sample Max Error"
msgstr "Sampler"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21684,43 +23902,75 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr "OccluderShapeSphereの球形をセット"
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "ポリゴン"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "ポイントを移動"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "フリールックの速度調整"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "フリールックの減速調整"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "放出点:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "放出源: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "放出色"
+msgid "Color Texture"
+msgstr "エディターのテーマ"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "放出点:"
+msgid "Point Count"
+msgstr "入力ポートを追加"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "平面:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "ポータルを反転"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21753,6 +24003,18 @@ msgstr "右下"
msgid "Left To Right"
msgstr "右上"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21776,17 +24038,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "曲線を分割する"
+msgid "Top Color"
+msgstr "次の床面"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "ファイルの保存:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21795,12 +24054,8 @@ msgstr "グループ化済み"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "曲線を閉じる"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "ブックマーク"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21809,35 +24064,21 @@ msgstr "実行"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "代替"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "曲線を分割する"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "テクスチャ領域"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -21850,11 +24091,6 @@ msgstr "すべて展開"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "データの投入"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "トーラスの内径を変更"
@@ -21863,10 +24099,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21882,10 +24114,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21907,12 +24135,28 @@ msgstr "テクスチャを削除"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "ページ: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "スケールモード"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "キャプチャ"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "プレイモード:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "プレイモード:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21924,12 +24168,30 @@ msgstr "基底型を変更"
msgid "Current Frame"
msgstr "現在のシーン名"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "パンモード"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "大文字小文字を区別"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "デフォルト"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "初期化"
@@ -21971,6 +24233,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Godot機能プロファイル"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "入力値の変更"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "デフォルトを読み込む"
@@ -21984,6 +24256,16 @@ msgid "Fallback Environment"
msgstr "環境を表示"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "メインシーン"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "シーン"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -22001,10 +24283,32 @@ msgstr "左線形"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "初期化"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "ユーザーインターフェース"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -22046,12 +24350,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "リリース"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22063,7 +24367,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22082,13 +24386,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "ドキュメントのフィードバックを送る"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "バイパス"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22109,19 +24414,10 @@ msgid "Post Gain"
msgstr "後"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "リソース"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22157,7 +24453,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "サイズ:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22165,14 +24461,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "プレイモード:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "ドキュメントのフィードバックを送る"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22180,7 +24470,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "バイパス"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22193,18 +24483,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "タイムアウト。"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "ミックス ノード"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22225,13 +24510,33 @@ msgid "Channel Disable Time"
msgstr "ブレンド時間の変更"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "入力ポートを追加"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "ピクセルからキャプチャ"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "グローバル変数"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "透視投影"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22245,19 +24550,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "サイズ:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "フリールック左"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "リニア"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "デフォルトのプレビュー"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "初期化"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "コリジョンモード"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "コリジョンモード"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "コリジョンモード"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "コリジョンモード"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "コリジョンモード"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "コリジョンモード"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "中央左"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22299,6 +24680,11 @@ msgstr "分割中..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "シグナルを絞り込む"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "式を設定"
@@ -22457,7 +24843,7 @@ msgstr "補間モード"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "開く"
#: servers/visual_server.cpp
@@ -22607,5 +24993,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "カメラサイズを変更"
diff --git a/editor/translations/ka.po b/editor/translations/ka.po
index 2d19a6c154..f9abaf3fa3 100644
--- a/editor/translations/ka.po
+++ b/editor/translations/ka.po
@@ -23,6 +23,58 @@ msgstr ""
"X-Generator: Weblate 3.5.1-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "ფუნქციის შექმნა"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "დამოკიდებულებების შემსწორებელი"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "დამოკიდებულებების შემსწორებელი"
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -30,12 +82,98 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "ახალი %s შექმნა"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "მონიშვნის მრუდის ცვლილება"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "ინტერპოლაციის რეჟიმი"
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "ჩატვირთვის შეცდომა:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "ჩატვირთვის შეცდომა:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "ძებნა:"
@@ -61,9 +199,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "ფუნქციები:"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -89,6 +239,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "დაკავშირება"
@@ -97,24 +251,65 @@ msgstr "დაკავშირება"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "კვანძთან დაკავშირება:"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "დაკავშირება"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "მასშტაბის თანაფარდობა:"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -163,6 +358,15 @@ msgstr ""
msgid "On call to '%s':"
msgstr ""
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -203,10 +407,156 @@ msgstr "მონიშვნის მოშორება"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Command"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "ზუმის საწყისზე დაყენება"
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "მუდმივი"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "ზუმის საწყისზე დაყენება"
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Axis Value"
+msgstr ""
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Action"
+msgstr "ყველა მონიშნვა"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "ცვლილება"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "ცვლილება"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "ხაზის ნომერი:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -220,10 +570,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -404,18 +756,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "ანიმ სიგრძის შეცვლა"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -444,7 +798,7 @@ msgstr ""
msgid "Max Functions"
msgstr "ფუნქციები:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "ინტერპოლაციის რეჟიმი"
@@ -516,16 +870,27 @@ msgstr ""
msgid "Resource"
msgstr "რესურსი"
-#: core/resource.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+#: core/resource.cpp
+msgid "Local To Scene"
msgstr ""
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Path"
+msgstr "გზა"
+
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "რესურსი"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "ცვლილება"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -538,7 +903,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr ""
@@ -570,7 +935,7 @@ msgstr ""
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -640,8 +1005,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "მასშტაბის თანაფარდობა:"
@@ -658,7 +1028,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -959,8 +1329,10 @@ msgstr "დამოკიდებულებების შემსწო
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1111,6 +1483,8 @@ msgstr "ანიმაციის გასაღებების გად
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1517,7 +1891,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "ერთი გასროლით"
@@ -1696,13 +2070,6 @@ msgstr ""
msgid "Dependencies"
msgstr "დამოკიდებულებები"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "გზა"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "დამოკიდებულებები:"
@@ -1840,10 +2207,10 @@ msgid "Lead Developer"
msgstr "მთავარი დეველოპერი"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr "პროექტის მენეჯერი. "
#: editor/editor_about.cpp
@@ -2198,7 +2565,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2664,8 +3033,11 @@ msgstr "გზა კვანძამდე:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "მასშტაბის თანაფარდობა:"
@@ -2685,6 +3057,16 @@ msgstr "გახსნილი"
msgid "Current Path"
msgstr "ანიმაციის . პარამეტრები."
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "დამოკიდებულებები"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2705,7 +3087,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2826,6 +3209,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2943,15 +3328,19 @@ msgid "Method"
msgstr "მონიშნული მხოლოდ"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Signal"
msgstr "სიგნალები"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "მუდმივი"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Property"
msgstr "ობიექტზე დაკვირვება"
@@ -2964,6 +3353,31 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "მონიშნული მხოლოდ"
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
@@ -3676,7 +4090,7 @@ msgstr "ანიმაციის . პარამეტრები."
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "გამორთული"
@@ -3722,7 +4136,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4329,7 +4743,10 @@ msgstr "მონიშვნის მრუდის ცვლილება"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4434,11 +4851,26 @@ msgstr "შექმნა"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "%s ტიპის ცვლილება"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "რესურსი"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "შეცვლა"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4574,7 +5006,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4642,11 +5074,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Show Hidden Files"
-msgstr "დამოკიდებულებები"
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4695,15 +5122,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4717,19 +5144,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4738,11 +5159,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4752,11 +5173,11 @@ msgstr ""
msgid "Navigation"
msgstr "შექმნა"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4776,7 +5197,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "ხაზის ნომერი:"
@@ -4869,7 +5290,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4974,7 +5395,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5202,7 +5623,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5235,8 +5658,7 @@ msgstr "მონიშვნის მოშორება"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5401,6 +5823,10 @@ msgstr "ძებნა:"
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6841,8 +7267,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6929,6 +7355,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6937,6 +7364,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -7025,6 +7454,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -7144,7 +7574,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7313,11 +7743,11 @@ msgstr "ლიცენზია"
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8414,6 +8844,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8962,16 +9393,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "შექმნა"
@@ -9057,6 +9491,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9519,7 +9954,8 @@ msgstr "კვანძთან დაკავშირება:"
msgid "Source"
msgstr "რესურსი"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9565,6 +10001,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9754,7 +10191,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9770,7 +10208,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9858,7 +10296,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -10116,7 +10554,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10503,6 +10941,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -11043,15 +11484,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "%s ტიპის ცვლილება"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11387,6 +11819,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "ინტერპოლაციის რეჟიმი"
@@ -11395,7 +11828,7 @@ msgstr "ინტერპოლაციის რეჟიმი"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -12021,7 +12454,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12779,6 +13213,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12792,10 +13230,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12852,7 +13286,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -13172,6 +13607,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "პროექტის მენეჯერი. "
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13318,10 +13760,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13373,10 +13811,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13524,12 +13958,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Action"
-msgstr "ყველა მონიშნვა"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13717,7 +14146,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Step"
msgstr "ნაბიჯი (წამი):"
@@ -14478,7 +14909,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14502,6 +14933,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14571,7 +15007,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14583,13 +15019,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14770,16 +15209,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-#, fuzzy
-msgid "Message"
-msgstr "ცვლილება"
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14850,30 +15284,20 @@ msgid "Display"
msgstr "ყველას ჩანაცვლება"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14904,10 +15328,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14915,7 +15335,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14932,10 +15360,6 @@ msgstr ""
msgid "Energy Saving"
msgstr "ჩატვირთვის შეცდომა:"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14967,10 +15391,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -15001,8 +15421,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "დრო (წამი): "
#: main/main.cpp
msgid "Low Processor Mode"
@@ -15013,10 +15434,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15075,14 +15492,15 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "ანიმ სიგრძის შეცვლა"
-#: main/main.cpp
-msgid "Bg Color"
-msgstr ""
+#: main/main.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "BG Color"
+msgstr "%s ტიპის ცვლილება"
#: main/main.cpp
msgid "macOS Native Icon"
@@ -15160,6 +15578,7 @@ msgid "Main Loop Type"
msgstr "%s ტიპის ცვლილება"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15179,7 +15598,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -15220,34 +15639,45 @@ msgstr ""
msgid "Operation"
msgstr "ფუნქციის შექმნა"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "ინტერპოლაციის რეჟიმი"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "ინტერპოლაციის რეჟიმი"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "ინტერპოლაციის რეჟიმი"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "შექმნა"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -15260,10 +15690,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -15275,6 +15713,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "შექმნა"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15284,6 +15729,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "წაშლა"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -15301,20 +15751,83 @@ msgid "Path Rotation"
msgstr "მუდმივი"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "მუდმივი"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "უწყვეტი"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "მუდმივი"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "ინტერპოლაციის რეჟიმი"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "აქ ჩასვით გასაღები"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "ანიმ სიგრძის შეცვლა"
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "მონიშნული მხოლოდ"
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15369,13 +15882,18 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class"
+msgid "Class Name"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Script Class"
msgstr ""
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Icon Path"
+msgstr "გზა"
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
@@ -15470,6 +15988,168 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "კომპონენტები"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "საყვარლები:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "ყველა მონიშნვა"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "აქ ჩასვით გასაღები"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "%s ტიპის ცვლილება"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "დამოკიდებულებების შემსწორებელი"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "წრფივი"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "ცვლილება"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "აქ ჩასვით გასაღები"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "გარდასვლა"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15480,10 +16160,22 @@ msgid "Godot Bone Node"
msgstr "წაშლა"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15491,7 +16183,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "ანიმაციის გასაღებების ასლის შექმნა"
@@ -15512,6 +16248,16 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "შექმნა"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "კვანძთან დაკავშირება:"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15555,17 +16301,46 @@ msgstr "წაშლა"
msgid "Animations"
msgstr "ფუნქციები:"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "დამოკიდებულებების შემსწორებელი"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "წაშლა"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "წაშლა"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "წაშლა"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15749,12 +16524,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "მასშტაბის თანაფარდობა:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15772,11 +16553,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15863,6 +16644,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15870,6 +16659,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15886,12 +16679,55 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Names"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "გადასვლები"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+#, fuzzy
+msgid "Description URL"
+msgstr "აღწერა:"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "%s ტიპის ცვლილება"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15933,13 +16769,6 @@ msgstr ""
msgid "Visual Script"
msgstr "წინამდებარე ნაბიჯზე გადასვლა"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "ფუნქციები:"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -16271,6 +17100,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -16280,6 +17110,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "დამაკავშირებელი სიგნალი:"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "%s ტიპის ცვლილება"
@@ -16377,12 +17212,28 @@ msgid "Basic Type"
msgstr "%s ტიპის ცვლილება"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "გზა"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "%s ტიპის ცვლილება"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "მასშტაბის თანაფარდობა:"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16442,10 +17293,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16488,6 +17335,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16564,6 +17415,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16619,6 +17474,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16647,6 +17506,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16655,7 +17518,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16683,6 +17550,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17484,6 +18355,55 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "წაშლა"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -17493,22 +18413,29 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Point"
+msgstr "შექმნა"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "წრფივი"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17518,9 +18445,8 @@ msgid "Audio Bus"
msgstr "აუდიო გადამტანის სახელის ცვლილება"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
-msgid "Audio Bus Name"
-msgstr "აუდიო გადამტანის ხმის გადართვა"
+msgid "Override"
+msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17540,8 +18466,9 @@ msgid "Pitch Scale"
msgstr "მასშტაბის თანაფარდობა:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -17550,7 +18477,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -17578,12 +18506,28 @@ msgstr "მონიშვნის მოშორება"
msgid "Anchor Mode"
msgstr "მასშტაბის თანაფარდობა:"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "მუდმივი"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "ფუნქციის შექმნა"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "ზუმის გაზრდა"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "მასშტაბის თანაფარდობა:"
@@ -17593,31 +18537,52 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
+msgstr "დამატებითი გამოძახების არგუმენტები:"
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "მასშტაბის თანაფარდობა:"
@@ -17627,27 +18592,60 @@ msgstr "მასშტაბის თანაფარდობა:"
msgid "Light Mode"
msgstr "წრფივი"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "ანიმაციის ოპტიმიზაცია"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+msgid "Particles Anim Loop"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17664,6 +18662,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17689,6 +18691,19 @@ msgid "Build Mode"
msgstr "მასშტაბის თანაფარდობა:"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "გამორთული"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "შექმნა"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "შექმნა"
@@ -17720,6 +18735,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Emitting"
+msgstr "გადასვლები"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17729,15 +18751,14 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Speed Scale"
-msgstr "მასშტაბის თანაფარდობა:"
+msgid "Preprocess"
+msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -17761,11 +18782,22 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "პროექტის დამფუძნებლები"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17779,8 +18811,10 @@ msgstr ""
msgid "Texture"
msgstr "მონიშვნის მოშორება"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17790,7 +18824,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17817,7 +18859,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17856,11 +18899,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17895,16 +18933,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "ანიმაციის გასაღებების ასლის შექმნა"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "ანიმაციის გასაღებების ასლის შექმნა"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "გამორთული"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17912,11 +18966,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17926,41 +18980,38 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "დამოკიდებულებების შემსწორებელი"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "ცვლილება"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17968,28 +19019,32 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Gradient Length"
+msgstr "%s ტიპის ცვლილება"
-#: scene/2d/light_2d.cpp
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Shadow Filter"
+msgid "Filter"
msgstr "ანიმ სიგრძის შეცვლა"
#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "მასშტაბის თანაფარდობა:"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "დახურვა"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "მასშტაბის თანაფარდობა:"
@@ -18007,6 +19062,11 @@ msgstr ""
msgid "Width Curve"
msgstr "კვანძის მრუდის რედაქტირება"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "%s ტიპის ცვლილება"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18038,23 +19098,38 @@ msgstr "ინტერპოლაციის რეჟიმი"
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "მონიშვნის მრუდის ცვლილება"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18083,12 +19158,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -18109,11 +19192,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -18126,20 +19206,63 @@ msgstr "მუდმივი"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "ყველას ჩანაცვლება"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "ანიმაციის გარდაქმნის ცვლილება"
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "მონიშვნის მოშორება"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "დამოკიდებულებების შემსწორებელი"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "ყველა მონიშნვა"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "სარკე"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18168,11 +19291,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "კვანძის მრუდის რედაქტირება"
@@ -18185,6 +19313,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18194,12 +19334,22 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "მუდმივი"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "მუდმივი"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "ფუნქციები:"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18236,9 +19386,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "ანიმაციის გასაღებების ასლის შექმნა"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "უწყვეტი"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18246,6 +19401,24 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "ნაბიჯი (s): "
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18253,39 +19426,88 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "მასშტაბის თანაფარდობა:"
+msgid "Collider"
+msgstr "ინტერპოლაციის რეჟიმი"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider RID"
+msgstr "არასწორი ფონტის ზომა."
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "ინტერპოლაციის რეჟიმი"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "ინტერპოლაციის რეჟიმი"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-#, fuzzy
-msgid "Invert Border"
-msgstr "ჩასვით გასაღები"
+msgid "Vertex Colors"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
@@ -18296,22 +19518,44 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "კვანძთან დაკავშირება:"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "ინტერპოლაციის რეჟიმი"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "მონიშვნის მოშორება"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "მუდმივი"
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18338,6 +19582,15 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame Coords"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "ანიმ სიგრძის შეცვლა"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18350,49 +19603,65 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+#, fuzzy
+msgid "Custom Transform"
+msgstr "ანიმაციის გარდაქმნის ცვლილება"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
+msgid "Show Collision"
msgstr "ინტერპოლაციის რეჟიმი"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "მონიშვნის მოშორება"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "ინტერპოლაციის რეჟიმი"
+msgid "Centered Textures"
+msgstr "მონიშვნის მოშორება"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "ინტერპოლაციის რეჟიმი"
#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "ანიმაციის გარდაქმნის ცვლილება"
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
-msgid "Pressed"
-msgstr "ზუმის საწყისზე დაყენება"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
msgid "Visibility Mode"
@@ -18409,16 +19678,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "მოშორება"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -18426,10 +19686,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18444,8 +19704,9 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
-msgstr ""
+#, fuzzy
+msgid "Anchor ID"
+msgstr "მასშტაბის თანაფარდობა:"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
@@ -18461,6 +19722,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "მასშტაბის თანაფარდობა:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18487,23 +19753,26 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "ფუნქციები:"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
@@ -18511,9 +19780,9 @@ msgstr ""
msgid "Doppler"
msgstr "ანიმ სიგრძის შეცვლა"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
+msgid "Tracking"
msgstr "ობიექტზე დაკვირვება"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -18529,6 +19798,15 @@ msgstr "ანიმაციის გარდაქმნის ცვლი
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18558,6 +19836,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18572,46 +19856,65 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "%s ტიპის ცვლილება"
+msgid "Use Denoiser"
+msgstr "ანიმ სიგრძის შეცვლა"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "%s ტიპის ცვლილება"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "%s ტიპის ცვლილება"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "შექმნა"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "დამოკიდებულებების შემსწორებელი"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "ანიმაციის გასაღებების ასლის შექმნა"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "ანიმაციის გასაღებების ასლის შექმნა"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "გადაღება"
+msgid "Custom Energy"
+msgstr "გადამტანის ეფექტის გადაადგილება"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "შექმნა"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -18620,16 +19923,26 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "მოშორება"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "ობიექტზე დაკვირვება"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "პროექტის დამფუძნებლები"
@@ -18638,6 +19951,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "უახლოესი"
@@ -18646,8 +19963,9 @@ msgstr "უახლოესი"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18656,13 +19974,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "გადაღება"
#: scene/3d/collision_object.cpp
msgid ""
@@ -18717,15 +20036,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -18742,12 +20069,15 @@ msgid "Portal Mode"
msgstr "გზა კვანძამდე:"
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18755,20 +20085,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "შექმნა"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18802,44 +20127,45 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Bake Mode"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "მასშტაბის თანაფარდობა:"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "მოშორება"
#: scene/3d/light.cpp servers/visual_server.cpp
msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "მასშტაბის თანაფარდობა:"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "ანიმ სიგრძის შეცვლა"
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
-msgstr ""
+#, fuzzy
+msgid "Shadow Detail"
+msgstr "ანიმ სიგრძის შეცვლა"
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
@@ -18850,11 +20176,20 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+#, fuzzy
+msgid "Transform Normals"
+msgstr "შექმნა"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18862,6 +20197,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18916,9 +20255,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18946,7 +20293,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18974,6 +20321,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "წაშლა"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19025,39 +20377,78 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "გზა კვანძამდე:"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "%s ტიპის ცვლილება"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "მონიშვნის მოშორება"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "მასშტაბის თანაფარდობა:"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "პროექტის დამფუძნებლები"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "კვანძთან დაკავშირება:"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Color"
+msgstr "შექმნა"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Energy"
msgstr ""
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "შექმნა"
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -19083,6 +20474,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19120,6 +20515,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -19174,6 +20573,16 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "დამაკავშირებელი სიგნალი:"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "შექმნა"
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -19194,6 +20603,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19217,11 +20630,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "ანიმაციის გარდაქმნის ცვლილება"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19229,7 +20637,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19278,13 +20694,45 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "ფუნქციის შექმნა"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "ფუნქციები:"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "სარკე"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "ფუნქციის შექმნა"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -19312,27 +20760,30 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "შექმნა"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "დაყენება"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19353,10 +20804,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19370,6 +20823,11 @@ msgid "Auto Triangles"
msgstr "ანიმაციის თრექის დამატება"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "ანიმაციის თრექის დამატება"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19406,6 +20864,11 @@ msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "ანიმ გასაღების ჩაყენება"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "ანიმ გასაღების ჩაყენება"
@@ -19423,11 +20886,25 @@ msgstr "საყვარლები:"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "მასშტაბის თანაფარდობა:"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "დაბალანსებული"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "ფუნქციები:"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19443,10 +20920,6 @@ msgid "Assigned Animation"
msgstr "ანიმაციის ოპტიმიზაცია"
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19466,21 +20939,16 @@ msgid "Playback Options"
msgstr "აღწერა:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "%s ტიპის ცვლილება"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
-msgstr ""
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Active"
+msgstr "ყველა მონიშნვა"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -19528,9 +20996,19 @@ msgid "Tree Root"
msgstr "კვანძთან დაკავშირება:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "ანიმ ჩაყენება"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "ანიმაციის თრექის დამატება"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19539,15 +21017,82 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "გზა"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "ფუნქციები:"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "კვანძთან დაკავშირება:"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "ინტერპოლაციის რეჟიმი"
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "წაშლა"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "ფუნქციები:"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "მასშტაბის თანაფარდობა:"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -19558,13 +21103,21 @@ msgstr "მასშტაბის თანაფარდობა:"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Horizontal"
msgstr "კვანძთან დაკავშირება:"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -19573,11 +21126,11 @@ msgid "Action Mode"
msgstr "მასშტაბის თანაფარდობა:"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -19589,6 +21142,11 @@ msgstr ""
msgid "Group"
msgstr "მონიშვნის მოშორება"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "მონიშვნის მოშორება"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19598,6 +21156,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19606,6 +21172,34 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "გადადებული"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "ზუმის საწყისზე დაყენება"
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19646,26 +21240,26 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "კვანძთან დაკავშირება:"
+msgid "Min Size"
+msgstr "დამოკიდებულებების შემსწორებელი"
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "ანიმაციის ოპტიმიზაცია"
+msgid "Clip Content"
+msgstr "მუდმივი"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -19673,21 +21267,16 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "შექმნა"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "ანიმ სიგრძის შეცვლა"
+msgid "Default Cursor Shape"
+msgstr "აუდიო გადამტანის ხმის გადართვა"
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19695,16 +21284,9 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "მასშტაბის თანაფარდობა:"
#: scene/gui/control.cpp
msgid "Theme Type Variation"
@@ -19719,9 +21301,12 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-#, fuzzy
-msgid "Dialog Text"
-msgstr "მონიშვნის მოშორება"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -19732,14 +21317,46 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "კავშირის გაწყვეტა"
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "დაყენება"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "ზუმის გაზრდა"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "ზუმის გაზრდა"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "ზუმის დაპატარავება"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
+msgstr ""
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -19749,10 +21366,24 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "დახურვა"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "მონიშვნის მოშორება"
+
+#: scene/gui/graph_node.cpp
+msgid "Comment"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19763,21 +21394,49 @@ msgid "Timers"
msgstr "დრო (წამი): "
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "ზუმის საწყისზე დაყენება"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "ყველა მონიშნვა"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "დამოკიდებულებების შემსწორებელი"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19803,6 +21462,51 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "დამაკავშირებელი სიგნალი:"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "დამაკავშირებელი სიგნალი:"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "დამაკავშირებელი სიგნალი:"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "მონიშნული მხოლოდ"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "წრფივი"
@@ -19812,37 +21516,45 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Caret Position"
-msgstr "ახალი %s შექმნა"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
+msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
+#: scene/gui/menu_button.cpp
+#, fuzzy
+msgid "Switch On Hover"
+msgstr "მასშტაბის თანაფარდობა:"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "კვანძთან დაკავშირება:"
+msgid "Region Rect"
+msgstr "ინტერპოლაციის რეჟიმი"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19858,12 +21570,40 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "მონიშვნის ასლის შექმნა"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "მონიშვნის ასლის შექმნა"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "მონიშვნის ასლის შექმნა"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "ძებნა:"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -19873,29 +21613,101 @@ msgstr "ბოლო:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Min Value"
+msgstr ""
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Max Value"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "მასშტაბის თანაფარდობა:"
+msgid "Exp Edit"
+msgstr "შეცვლა"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "მონიშვნის მოშორება"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "არასწორი ფონტის ზომა."
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "დრო (წამი): "
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "მონიშვნის მოშორება"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "მონიშნული მხოლოდ"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "მონიშვნის მოშორება"
+
+#: scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Custom Effects"
msgstr "გადამტანის ეფექტის გადაადგილება"
@@ -19913,13 +21725,53 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "დამაკავშირებელი სიგნალი:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "დამაკავშირებელი სიგნალი:"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "კვანძის მრუდის რედაქტირება"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "ყველას ჩანაცვლება"
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19933,65 +21785,122 @@ msgstr ""
msgid "Current Tab"
msgstr "ფუნქციის შექმნა"
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "აუდიო გადამტანი, გადაათრიეთ რომ შეცვალოთ რიგი."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "შექმნა"
+
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Hiding Enabled"
+msgstr "დამაკავშირებელი სიგნალი:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "დამაკავშირებელი სიგნალი:"
+
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "კვანძთან დაკავშირება:"
+
+#: scene/gui/text_edit.cpp
+msgid "Draw"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "გამორთული"
+msgid "Block Mode"
+msgstr "მასშტაბის თანაფარდობა:"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Expand"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+#, fuzzy
+msgid "Focused"
+msgstr "შექმნა"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Click Mask"
+msgstr "ინტერპოლაციის რეჟიმი"
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+#, fuzzy
+msgid "Progress"
+msgstr "ზუმის საწყისზე დაყენება"
+
+#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -20008,13 +21917,23 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
msgstr ""
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "წაშლა"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "ინტერპოლაციის რეჟიმი"
+
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""
@@ -20024,6 +21943,20 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "გამორთული"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "კვანძთან დაკავშირება:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20032,20 +21965,25 @@ msgstr ""
msgid "Audio Track"
msgstr "ანიმაციის თრექის დამატება"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
-msgstr ""
+#: scene/gui/viewport_container.cpp
+#, fuzzy
+msgid "Stretch Shrink"
+msgstr "მასშტაბის თანაფარდობა:"
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -20083,6 +22021,11 @@ msgstr "აღწერა:"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "პროექტის დამფუძნებლები"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "მასშტაბის თანაფარდობა:"
@@ -20109,6 +22052,34 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "ინტერპოლაციის რეჟიმი"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "ინტერპოლაციის რეჟიმი"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "შექმნა"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -20117,6 +22088,15 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "ინტერპოლაციის რეჟიმი"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20146,11 +22126,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "ინტერპოლაციის რეჟიმი"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20176,12 +22151,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20208,16 +22183,14 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+#, fuzzy
+msgid "Autostart"
+msgstr "ანიმ გასაღების ჩაყენება"
-#: scene/main/timer.cpp
-msgid "Time Left"
-msgstr ""
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Viewport Path"
+msgstr "გზა"
#: scene/main/viewport.cpp
msgid ""
@@ -20233,6 +22206,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20242,6 +22227,36 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "გამორთული"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "წრფივი"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -20250,20 +22265,49 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "ლექსიკონის მნიშვნელობის შეცვლა"
+msgid "Clear Mode"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "ანიმ სიგრძის შეცვლა"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "ანიმ სიგრძის შეცვლა"
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "გამორთული"
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "ანიმაციის გარდაქმნის ცვლილება"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "ანიმაციის გარდაქმნის ცვლილება"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20285,12 +22329,27 @@ msgstr "ანიმაციის გასაღებების ასლ
msgid "Loop Mode"
msgstr "მასშტაბის თანაფარდობა:"
-#: scene/resources/curve.cpp
-msgid "Min Value"
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Begin"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop End"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Max Value"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
msgstr ""
#: scene/resources/curve.cpp
@@ -20302,12 +22361,12 @@ msgstr "ფუნქციები:"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -20321,6 +22380,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "ფუნქციები:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "სიგნალები"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "აღწერა:"
@@ -20337,29 +22406,36 @@ msgstr "კვანძთან დაკავშირება:"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "მასშტაბის თანაფარდობა:"
+msgid "Sky Custom FOV"
+msgstr "ანიმაციის გასაღებების ასლის შექმნა"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "ანიმაციის ოპტიმიზაცია"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "მუდმივი"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "ინტერპოლაციის რეჟიმი"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20367,85 +22443,95 @@ msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "ფუნქციები:"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "ფუნქციები:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "მასშტაბის თანაფარდობა:"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "მასშტაბის თანაფარდობა:"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "კვანძის მრუდის რედაქტირება"
+msgid "Depth End"
+msgstr "მასშტაბის თანაფარდობა:"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "კვანძის მრუდის რედაქტირება"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "დამაკავშირებელი სიგნალი:"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "კვანძის მრუდის რედაქტირება"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "დამაკავშირებელი სიგნალი:"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "წრფივი"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "მასშტაბის თანაფარდობა:"
+msgid "Height Max"
+msgstr "წრფივი"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "კვანძის მრუდის რედაქტირება"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -20454,140 +22540,97 @@ msgid "SS Reflections"
msgstr "მონიშვნის მასშტაბის ცვლილება"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "მონიშნული მხოლოდ"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "ნაბიჯი (წამი):"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "მასშტაბის თანაფარდობა:"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Light Affect"
+msgstr "წრფივი"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "დაყენება"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "გარდასვლა"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+#, fuzzy
+msgid "HDR Scale"
+msgstr "მასშტაბის თანაფარდობა:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -20595,26 +22638,42 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "ფუნქციის შექმნა"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "ფუნქციის შექმნა"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "გადასვლები"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "ბოლო:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "დაყენება"
+
+#: scene/resources/gradient.cpp
+msgid "Offsets"
+msgstr ""
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -20623,6 +22682,14 @@ msgstr ""
msgid "Map Depth"
msgstr ""
+#: scene/resources/height_map_shape.cpp
+msgid "Map Data"
+msgstr ""
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
msgid "Render Priority"
msgstr ""
@@ -20640,47 +22707,58 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "მასშტაბის თანაფარდობა:"
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "მასშტაბის თანაფარდობა:"
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "ინტერპოლაციის რეჟიმი"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "წრფივი"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "დამოკიდებულებების შემსწორებელი"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "მასშტაბის თანაფარდობა:"
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+#, fuzzy
+msgid "Grow Amount"
+msgstr "კვანძთან დაკავშირება:"
+
+#: scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "H Frames"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
+msgid "V Frames"
msgstr ""
#: scene/resources/material.cpp
@@ -20700,10 +22778,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20724,10 +22798,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20755,32 +22825,33 @@ msgid "Ambient Occlusion"
msgstr "შექმნა"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "მასშტაბის თანაფარდობა:"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "მასშტაბის თანაფარდობა:"
+msgid "Min Layers"
+msgstr "ინტერპოლაციის რეჟიმი"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
+msgid "Max Layers"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20793,24 +22864,12 @@ msgstr "გარდასვლა"
msgid "Refraction"
msgstr "ფუნქციის შექმნა"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20818,7 +22877,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20826,39 +22885,23 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Async Mode"
msgstr "მასშტაბის თანაფარდობა:"
#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp
#, fuzzy
msgid "Blend Shape Mode"
msgstr "მასშტაბის თანაფარდობა:"
@@ -20891,8 +22934,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "შექმნა"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "შექმნა"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "მასივის ზომის ცვლილება"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "მასივის ზომის ცვლილება"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -20908,6 +22967,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "რესურსი"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -20920,11 +22984,6 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "დამოკიდებულებების შემსწორებელი"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
@@ -20938,11 +22997,6 @@ msgid "Max Error"
msgstr "სარკე"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "შექმნა"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20954,6 +23008,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20962,36 +23028,72 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "შექმნა"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "მონიშვნის მოშორება"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "გზა კვანძამდე:"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "გზა კვანძამდე:"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "მონიშვნის მოშორება"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "მონიშვნის მოშორება"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "მონიშვნის მრუდის ცვლილება"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "საყვარლები:"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -21022,6 +23124,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21043,17 +23157,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "კვანძის მრუდის რედაქტირება"
+msgid "Top Color"
+msgstr "%s ტიპის ცვლილება"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "ფუნქციები:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21061,44 +23172,28 @@ msgid "Ground"
msgstr "მონიშვნის მოშორება"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "შექმნა"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "კვანძის მრუდის რედაქტირება"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -21110,10 +23205,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -21122,10 +23213,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21141,10 +23228,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -21164,13 +23247,28 @@ msgid "Base Texture"
msgstr "მონიშვნის მოშორება"
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage Mode"
msgstr "მასშტაბის თანაფარდობა:"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "გადაღება"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "გზა კვანძამდე:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "გზა კვანძამდე:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21181,12 +23279,29 @@ msgstr "%s ტიპის ცვლილება"
msgid "Current Frame"
msgstr ""
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "%s ტიპის ცვლილება"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -21225,6 +23340,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "შექმნა"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "%s ტიპის ცვლილება"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "ფუნქციის შექმნა"
@@ -21238,6 +23363,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21254,10 +23387,30 @@ msgstr "წრფივი"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -21297,11 +23450,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21313,7 +23466,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21331,11 +23484,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21355,18 +23509,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "რესურსი"
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -21401,20 +23547,16 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
-msgstr ""
+#, fuzzy
+msgid "FFT Size"
+msgstr "დამოკიდებულებების შემსწორებელი"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "გზა კვანძამდე:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -21422,7 +23564,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21434,17 +23576,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -21464,13 +23602,32 @@ msgid "Channel Disable Time"
msgstr "%s ტიპის ცვლილება"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "საყვარლები:"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "გადაღება"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "მუდმივი"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21484,7 +23641,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -21492,11 +23649,83 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "წრფივი"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "წრფივი"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "ინტერპოლაციის რეჟიმი"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "ინტერპოლაციის რეჟიმი"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "ინტერპოლაციის რეჟიმი"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "ინტერპოლაციის რეჟიმი"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "ინტერპოლაციის რეჟიმი"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "ინტერპოლაციის რეჟიმი"
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21532,6 +23761,11 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "დამაკავშირებელი სიგნალი:"
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -21683,7 +23917,7 @@ msgstr "ინტერპოლაციის რეჟიმი"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "გახსნილი"
#: servers/visual_server.cpp
@@ -21826,5 +24060,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/km.po b/editor/translations/km.po
index 41c9867cc8..5eccef2159 100644
--- a/editor/translations/km.po
+++ b/editor/translations/km.po
@@ -19,6 +19,54 @@ msgstr ""
"X-Generator: Weblate 4.7-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Current Screen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Min Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Max Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -26,11 +74,91 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+msgid "Position"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Editor Hint"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Iterations Per Second"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Time Scale"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+msgid "Error String"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Error Line"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -56,9 +184,20 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr ""
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -83,6 +222,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
msgid "Connection"
msgstr ""
@@ -90,22 +233,62 @@ msgstr ""
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
msgid "Root Node"
msgstr ""
#: core/io/networked_multiplayer_peer.cpp
+msgid "Refuse New Connections"
+msgstr ""
+
+#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
msgstr ""
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr ""
@@ -153,6 +336,15 @@ msgstr "arguments ដែលប្រើសំរាប់រៀប '%s' មិ
msgid "On call to '%s':"
msgstr "កំពុងហៅទៅកាន់ '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -191,10 +383,148 @@ msgstr ""
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Command"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+msgid "Global Position"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+msgid "Speed"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "តម្លៃ:"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Channel"
+msgstr ""
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pitch"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
msgid "Application"
msgstr ""
@@ -207,10 +537,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -386,17 +718,19 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
msgid "Filters"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -423,7 +757,7 @@ msgstr ""
msgid "Max Functions"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
msgstr ""
@@ -493,15 +827,25 @@ msgstr ""
msgid "Resource"
msgstr ""
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+msgid "Local To Scene"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+msgid "Path"
msgstr ""
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+msgid "Messages"
+msgstr ""
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -514,7 +858,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -546,7 +890,7 @@ msgstr "EB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -615,8 +959,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -632,7 +981,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -907,8 +1256,10 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1044,6 +1395,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1429,7 +1782,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1594,13 +1947,6 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1732,10 +2078,9 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr ""
#: editor/editor_about.cpp
@@ -2075,7 +2420,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2526,8 +2873,11 @@ msgstr ""
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2543,6 +2893,15 @@ msgstr ""
msgid "Current Path"
msgstr ""
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2563,7 +2922,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2681,6 +3041,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2791,14 +3153,18 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2810,6 +3176,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
@@ -3506,7 +3896,7 @@ msgstr ""
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr ""
@@ -3550,7 +3940,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4145,7 +4535,10 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4248,10 +4641,23 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr ""
+
#: editor/editor_resource_picker.cpp
msgid "Edited Resource"
msgstr ""
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+msgid "Editable"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4382,7 +4788,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4447,10 +4853,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4497,15 +4899,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4519,19 +4921,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4540,11 +4936,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4553,11 +4949,11 @@ msgstr ""
msgid "Navigation"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4577,7 +4973,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4666,7 +5062,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4769,7 +5165,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -4982,7 +5378,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5012,8 +5410,7 @@ msgstr ""
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5165,6 +5562,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6551,8 +6952,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6637,6 +7038,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6645,6 +7047,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6726,6 +7130,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -6845,7 +7250,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7009,11 +7414,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8068,6 +8473,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8607,16 +9013,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8700,6 +9109,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9142,7 +9552,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9185,6 +9596,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9364,7 +9776,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9380,7 +9793,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9468,7 +9881,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9722,7 +10135,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10096,6 +10509,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10603,14 +11019,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -10935,6 +11343,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -10942,7 +11351,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -11512,7 +11921,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12256,6 +12666,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12269,10 +12683,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12329,7 +12739,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12645,6 +13056,12 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+msgctxt "Application"
+msgid "Project Manager"
+msgstr ""
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -12781,10 +13198,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -12836,10 +13249,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -12986,11 +13395,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13176,7 +13581,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -13907,7 +14314,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -13931,6 +14338,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14000,7 +14412,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14012,13 +14424,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14191,15 +14606,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14267,30 +14678,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14320,10 +14721,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14331,7 +14728,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14347,10 +14752,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14381,10 +14782,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14415,7 +14812,7 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr ""
#: main/main.cpp
@@ -14427,10 +14824,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14488,12 +14881,12 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr ""
-#: main/main.cpp
-msgid "Bg Color"
+#: main/main.cpp scene/resources/style_box.cpp
+msgid "BG Color"
msgstr ""
#: main/main.cpp
@@ -14570,6 +14963,7 @@ msgid "Main Loop Type"
msgstr ""
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14589,7 +14983,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14629,32 +15023,41 @@ msgstr ""
msgid "Operation"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Use Collision"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
msgid "Collision Layer"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
msgid "Collision Mask"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Invert Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14667,10 +15070,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14682,6 +15093,12 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14691,6 +15108,10 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Node"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14707,18 +15128,76 @@ msgid "Path Rotation"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Local"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Continuous U"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Path Joined"
+msgstr ""
+
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Compression Mode"
msgstr ""
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Transfer Channel"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "បញ្ចូល Key នៅទីនេះ"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -14773,11 +15252,15 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Class Name"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
@@ -14873,6 +15356,159 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "បញ្ចូល Key នៅទីនេះ"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Length"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "FOV Size"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Znear"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Blend Weights"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "បញ្ចូល Key នៅទីនេះ"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+msgid "Translation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -14882,10 +15518,22 @@ msgid "Godot Bone Node"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -14893,7 +15541,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
msgid "Nodes"
msgstr ""
@@ -14913,6 +15605,15 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "បញ្ចូល Key នៅទីនេះ"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Root Nodes"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -14951,17 +15652,42 @@ msgstr ""
msgid "Animations"
msgstr ""
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+msgid "Octant Size"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center X"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Y"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Z"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15140,12 +15866,17 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+msgid "Loop Offset"
+msgstr ""
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15161,11 +15892,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15250,6 +15981,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15257,6 +15996,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15273,12 +16016,52 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Names"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Strings"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Description URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15319,12 +16102,6 @@ msgstr ""
msgid "Visual Script"
msgstr ""
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr ""
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15636,6 +16413,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -15644,6 +16422,10 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Enabled"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
msgstr ""
@@ -15736,11 +16518,25 @@ msgid "Basic Type"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Node Path"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "RPC Call Mode"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -15798,10 +16594,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -15843,6 +16635,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -15913,6 +16709,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr ""
@@ -15965,6 +16765,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr ""
@@ -15990,6 +16794,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -15998,7 +16806,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16025,6 +16837,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -16804,6 +17620,53 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Centered"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -16813,21 +17676,28 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Point"
+msgstr "ផ្លាស់ទី Bezier Points"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Linear Damp"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -16836,7 +17706,7 @@ msgid "Audio Bus"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
+msgid "Override"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16856,8 +17726,9 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16866,7 +17737,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -16891,12 +17763,25 @@ msgstr ""
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Rotating"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+msgid "Current"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr ""
@@ -16905,31 +17790,51 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -16937,27 +17842,58 @@ msgstr ""
msgid "Light Mode"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+msgid "Particles Animation"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+msgid "Particles Anim Loop"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Self Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -16974,6 +17910,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -16998,6 +17938,17 @@ msgid "Build Mode"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+msgid "Disabled"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17028,6 +17979,12 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Emitting"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17037,13 +17994,13 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
+msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -17068,11 +18025,21 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17085,8 +18052,10 @@ msgstr ""
msgid "Texture"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17096,7 +18065,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17122,7 +18099,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17160,11 +18138,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17198,16 +18171,29 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node A"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node B"
+msgstr ""
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+msgid "Disable Collision"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17215,11 +18201,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17229,40 +18215,37 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+msgid "Editor Only"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17270,26 +18253,27 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Gradient Length"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter"
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
+msgid "Filter Smooth"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
+#: scene/2d/light_occluder_2d.cpp
+msgid "Closed"
msgstr ""
-#: scene/2d/light_occluder_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
msgid "Cull Mode"
msgstr ""
@@ -17306,6 +18290,10 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Default Color"
+msgstr ""
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17334,23 +18322,37 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+msgid "Edge Connection Margin"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17379,12 +18381,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17405,11 +18415,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17421,19 +18428,58 @@ msgstr ""
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+msgid "Base Offset"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Base Scale"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Motion"
msgstr ""
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "កញ្ចក់"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17462,11 +18508,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17478,6 +18529,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17487,11 +18550,19 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Friction"
msgstr ""
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17528,8 +18599,12 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
-msgid "Continuous Cd"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Custom Integrator"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Continuous CD"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17537,6 +18612,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17544,28 +18636,75 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Shape Index"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17573,7 +18712,7 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-msgid "Invert Border"
+msgid "Vertex Colors"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17585,21 +18724,41 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Remote Path"
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Use Global Coordinates"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
msgstr ""
@@ -17625,6 +18784,14 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame Coords"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+msgid "Filter Clip"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17637,43 +18804,60 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Anim ផ្លាស់ប្តូរ Transform"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
+msgid "Show Collision"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
+msgid "Compatibility Mode"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+msgid "Centered Textures"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Cell Clip UV"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -17691,15 +18875,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-msgid "Reverb Bus Name"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17707,10 +18883,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -17725,7 +18901,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17742,6 +18918,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Model"
msgstr ""
@@ -17767,11 +18947,11 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
+msgid "Filter Attenuation dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
@@ -17779,19 +18959,22 @@ msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
-msgid "Doppler Tracking"
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -17807,6 +18990,15 @@ msgstr "Anim ផ្លាស់ប្តូរ Transform"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "User Data"
msgstr ""
@@ -17835,6 +19027,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -17848,43 +19046,56 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
+msgid "Use Denoiser"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
+msgid "Use Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+msgid "Default Texels Per Unit"
msgstr ""
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
+#, fuzzy
+msgid "Generate"
+msgstr "ផ្លាស់ទី Bezier Points"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Max Size"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
+msgid "Custom Sky"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+msgid "Custom Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Quality"
+msgid "Custom Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Propagation"
msgstr ""
#: scene/3d/baked_lightmap.cpp
@@ -17895,15 +19106,23 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+msgid "Bone Name"
+msgstr ""
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Projection"
msgstr ""
@@ -17912,6 +19131,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Near"
msgstr ""
@@ -17919,8 +19142,9 @@ msgstr ""
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -17929,12 +19153,12 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp
+msgid "Capture On Drag"
msgstr ""
#: scene/3d/collision_object.cpp
@@ -17990,15 +19214,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Height"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -18014,32 +19246,31 @@ msgid "Portal Mode"
msgstr ""
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
msgstr ""
-#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Propagation"
+msgid "Dynamic Range"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18072,19 +19303,15 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
+msgid "Reverse Cull Face"
msgstr ""
#: scene/3d/light.cpp servers/visual_server.cpp
@@ -18092,11 +19319,11 @@ msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
+msgid "Depth Range"
msgstr ""
#: scene/3d/light.cpp
@@ -18104,11 +19331,11 @@ msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
+msgid "Shadow Mode"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr ""
#: scene/3d/light.cpp
@@ -18120,11 +19347,19 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+msgid "Transform Normals"
+msgstr ""
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18132,6 +19367,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18186,9 +19425,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18215,7 +19462,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18243,6 +19490,10 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+msgid "Exclude Nodes"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18294,36 +19545,68 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+msgid "Portal Active"
+msgstr ""
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Use Default Margin"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+msgid "Group Name"
+msgstr ""
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Update Mode"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Box Projection"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Enable Shadows"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
+msgid "Ambient Color"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+msgid "Ambient Energy"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Contrib"
msgstr ""
#: scene/3d/remote_transform.cpp
@@ -18351,6 +19634,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18388,6 +19675,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -18441,6 +19732,14 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Physics Enabled"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18461,6 +19760,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18484,10 +19787,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18495,7 +19794,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18544,13 +19851,42 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Use As Traction"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Friction Slip"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "កញ្ចក់"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Relaxation"
+msgstr ""
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18576,27 +19912,29 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "ផ្លាស់ទី Bezier Points"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+msgid "Min Distance"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18617,10 +19955,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18633,6 +19973,10 @@ msgid "Auto Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
+msgid "Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -18665,6 +20009,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -18681,10 +20029,22 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Auto Advance"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Advance Condition"
+msgstr ""
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -18698,10 +20058,6 @@ msgid "Assigned Animation"
msgstr ""
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -18718,20 +20074,13 @@ msgid "Playback Options"
msgstr ""
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
+msgid "Default Blend Time"
msgstr ""
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
-
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Active"
msgstr ""
#: scene/animation/animation_player.cpp
@@ -18775,9 +20124,17 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Anim Player"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Track"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -18786,14 +20143,75 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "Base Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+msgid "Animation Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Root Bone"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
msgid "Interpolation"
msgstr ""
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Target Node"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Max Iterations"
+msgstr ""
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -18803,12 +20221,20 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Horizontal"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Horizontal"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -18816,11 +20242,11 @@ msgid "Action Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -18831,6 +20257,10 @@ msgstr ""
msgid "Group"
msgstr ""
+#: scene/gui/button.cpp scene/gui/label.cpp
+msgid "Clip Text"
+msgstr ""
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -18840,6 +20270,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -18848,6 +20286,30 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "HSV Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Deferred Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Enabled"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -18888,16 +20350,16 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
-msgid "Grow Horizontal"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
msgstr ""
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
-msgid "Rect Rotation"
+msgid "Clip Content"
msgstr ""
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
@@ -18905,7 +20367,7 @@ msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -18913,19 +20375,15 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-msgid "Focus Mode"
-msgstr ""
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Filter"
+msgid "Default Cursor Shape"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -18933,15 +20391,7 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
+msgid "Stretch Ratio"
msgstr ""
#: scene/gui/control.cpp
@@ -18957,7 +20407,11 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-msgid "Dialog Text"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
msgstr ""
#: scene/gui/dialogs.cpp
@@ -18969,11 +20423,39 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Snap Distance"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Min"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Max"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Step"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -18985,10 +20467,22 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+msgid "Show Close"
+msgstr ""
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+msgid "Selected"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
+msgid "Comment"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -18999,7 +20493,15 @@ msgid "Timers"
msgstr "ពេលវេលា:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -19007,13 +20509,29 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+msgid "Icon Scale"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Icon Size"
+msgstr ""
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19039,6 +20557,47 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Virtual Keyboard Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Clear Button Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Middle Mouse Paste Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Selecting Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19047,35 +20606,43 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-msgid "Caret Position"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19091,12 +20658,36 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Checkable Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On State Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Allow Search"
+msgstr ""
+
#: scene/gui/progress_bar.cpp
msgid "Percent"
msgstr ""
@@ -19105,20 +20696,70 @@ msgstr ""
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "តម្លៃ:"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "តម្លៃ:"
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Exp Edit"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Rounded"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+msgid "Border Color"
msgstr ""
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Elapsed Time"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-msgid "Bbcode Text"
+msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
@@ -19126,6 +20767,27 @@ msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Selection Enabled"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Key(s) ដែលបានជ្រើសស្ទួន"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19141,13 +20803,49 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Horizontal Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Vertical Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19160,64 +20858,113 @@ msgstr ""
msgid "Current Tab"
msgstr ""
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+msgid "Hiding Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Disabled"
+#: scene/gui/text_edit.cpp
+msgid "Wrap Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Horizontal"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Draw"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Block Mode"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Expand"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Focused"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+msgid "Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Progress"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19233,11 +20980,19 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Fill Degrees"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+msgid "Center Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Nine Patch Stretch"
msgstr ""
#: scene/gui/tree.cpp
@@ -19249,6 +21004,18 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Folding"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19256,20 +21023,24 @@ msgstr ""
msgid "Audio Track"
msgstr ""
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19306,6 +21077,10 @@ msgid "Editor Description"
msgstr ""
#: scene/main/node.cpp
+msgid "Import Path"
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Pause Mode"
msgstr ""
@@ -19329,6 +21104,30 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+msgid "Process Priority"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Physics Interpolated"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Navigation Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19337,6 +21136,14 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19365,10 +21172,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
msgid "Reflections"
msgstr ""
@@ -19393,12 +21196,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19424,15 +21227,11 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Paused"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Time Left"
+#: scene/main/viewport.cpp
+msgid "Viewport Path"
msgstr ""
#: scene/main/viewport.cpp
@@ -19449,6 +21248,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19458,6 +21269,34 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Keep 3D Linear"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -19466,11 +21305,27 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Update Mode"
+msgid "Disable Input"
msgstr ""
#: scene/main/viewport.cpp servers/visual_server.cpp
@@ -19478,7 +21333,17 @@ msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Anim ផ្លាស់ប្តូរ Transform"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Anim ផ្លាស់ប្តូរ Transform"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19497,15 +21362,26 @@ msgstr ""
msgid "Loop Mode"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Min Value"
-msgstr "តម្លៃ:"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Begin"
+msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Max Value"
-msgstr "តម្លៃ:"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop End"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
msgid "Bake Resolution"
@@ -19515,12 +21391,12 @@ msgstr ""
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19532,6 +21408,14 @@ msgid "Outline Size"
msgstr ""
#: scene/resources/dynamic_font.cpp
+msgid "Outline Color"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Use Mipmaps"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
msgid "Extra Spacing"
msgstr ""
@@ -19547,40 +21431,40 @@ msgstr ""
msgid "Background"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Mode"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky"
+msgid "Sky Custom FOV"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
+msgid "Sky Orientation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Energy"
+msgid "Sky Rotation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Sky Rotation Degrees"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
+msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Sky Contribution"
msgstr ""
#: scene/resources/environment.cpp
@@ -19588,243 +21472,220 @@ msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth End"
+msgid "Sun Color"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
+msgid "Depth Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
+msgid "Depth Begin"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
+msgid "Depth End"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Tonemap"
+msgid "Depth Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Mode"
+msgid "Transmit Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Transmit Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Height Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Height Min"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "Height Max"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SS Reflections"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade In"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+msgid "SS Reflections"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO"
+msgid "Max Steps"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
+msgid "Depth Tolerance"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Light Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Distance"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Anim ផ្លាស់ប្តូរ Transition"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
+msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "HDR Scale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
+msgid "Saturation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
+msgid "Color Correction"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustments"
+#: scene/resources/font.cpp
+msgid "Kernings"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+#: scene/resources/font.cpp
+msgid "Ascent"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
+#: scene/resources/font.cpp
+msgid "Distance Field"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
+#: scene/resources/gradient.cpp
+msgid "Offsets"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
msgstr ""
-#: scene/resources/font.cpp
-msgid "Ascent"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
msgstr ""
#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
+msgid "Map Data"
msgstr ""
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
msgstr ""
#: scene/resources/material.cpp
@@ -19844,47 +21705,51 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
+msgid "Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Specular Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
+msgid "Depth Draw Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
+msgid "Line Width"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
+msgid "Point Size"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
+msgid "Billboard Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Line Width"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow Amount"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "H Frames"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
+msgid "V Frames"
msgstr ""
#: scene/resources/material.cpp
@@ -19904,10 +21769,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -19928,10 +21789,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -19956,31 +21813,33 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
+msgid "Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Scale"
-msgstr ""
+#, fuzzy
+msgid "Min Layers"
+msgstr "តម្លៃ:"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "តម្លៃ:"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -19991,24 +21850,12 @@ msgstr ""
msgid "Refraction"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20016,7 +21863,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20024,35 +21871,19 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
+msgid "Async Mode"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Async Mode"
+#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
msgstr ""
#: scene/resources/mesh.cpp
@@ -20085,7 +21916,19 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+msgid "Transform Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Transform 2D Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20101,19 +21944,19 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
+msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
+msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Min Size"
+msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20130,10 +21973,6 @@ msgid "Max Error"
msgstr "កញ្ចក់"
#: scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20145,6 +21984,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20153,36 +22004,66 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Polygon Points"
+msgstr ""
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "ផ្លាស់ទី Bezier Points"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
+msgid "Color Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "បញ្ចូល Key នៅទីនេះ"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20213,6 +22094,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20234,15 +22127,11 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
+msgid "Top Color"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky Energy"
+msgid "Horizon Color"
msgstr ""
#: scene/resources/sky.cpp
@@ -20250,11 +22139,7 @@ msgid "Ground"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
+msgid "Bottom Color"
msgstr ""
#: scene/resources/sky.cpp
@@ -20262,31 +22147,19 @@ msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Curve"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20298,10 +22171,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20310,10 +22179,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20329,10 +22194,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20350,11 +22211,23 @@ msgid "Base Texture"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Lossy Storage Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill From"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill To"
msgstr ""
#: scene/resources/texture.cpp
@@ -20365,11 +22238,27 @@ msgstr ""
msgid "Current Frame"
msgstr ""
+#: scene/resources/texture.cpp
+msgid "Pause"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20404,6 +22293,15 @@ msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid "Default Value Enabled"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "តម្លៃ:"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr ""
@@ -20416,6 +22314,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20431,10 +22337,30 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20474,11 +22400,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20490,7 +22416,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20508,11 +22434,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20532,18 +22459,9 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr ""
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20578,7 +22496,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
+msgid "FFT Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20586,11 +22504,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20598,7 +22512,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -20610,17 +22524,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -20638,13 +22548,30 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "បញ្ចូល Key នៅទីនេះ"
+
+#: servers/audio_server.cpp
+msgid "Capture Device"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Global Rate Scale"
msgstr ""
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -20658,7 +22585,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -20666,11 +22593,75 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Linear Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Linear Velocity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Point"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Normal"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Depth"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Safe Fraction"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Unsafe Fraction"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -20706,6 +22697,10 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+msgid "Render Loop Enabled"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -20850,7 +22845,7 @@ msgid "Ninepatch Mode"
msgstr ""
#: servers/visual_server.cpp
-msgid "Opengl"
+msgid "OpenGL"
msgstr ""
#: servers/visual_server.cpp
@@ -20986,5 +22981,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index 1fc3ec8c46..30f188251e 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -47,6 +47,61 @@ msgstr ""
"X-Generator: Weblate 4.11.1-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "클립보드가 비었습니다!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "현재 씬"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "활성화"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "이동 모드"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "디버거 항상 열어놓기"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "윤곽선 크기:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "윤곽선 크기:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "화면 연산자."
@@ -56,12 +111,104 @@ msgstr "화면 연산자."
msgid "Window"
msgstr "새 창"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "테두리 픽셀"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "전체 화면 토글"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "초기화"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "독 위치"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "크기:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "에디터"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "보간 모드"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Target(대상)"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "시간 스케일 노드"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "물리 프레임 %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "오류"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "저장 중 오류"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "저장 중 오류"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "검색 결과"
@@ -88,9 +235,21 @@ msgstr "Command: 회전"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "함수(Function)"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Data"
@@ -119,6 +278,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "연결"
@@ -127,25 +290,68 @@ msgstr "연결"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "그려진 오브젝트:"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "어니언 스키닝 활성화"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "네트워크 프로파일러"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "루트 노드 이름"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "연결"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "변형 타입"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -195,6 +401,16 @@ msgstr "'%s' 를 생성하기 위한 인수가 올바르지 않습니다"
msgid "On call to '%s':"
msgstr "'%s'을(를) 호출 시:"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "상태"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -236,10 +452,167 @@ msgstr "선택 항목 복사"
msgid "Use Single Quotes"
msgstr "새 단일 타일"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "기기"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "모두"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "버전 컨트롤"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "커뮤니티"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "프리셋"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "스캔"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical Scancode"
+msgstr "물리 키"
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "버튼"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "상수"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "벡터"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "마우스 버튼 인덱스:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "프리셋"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "상대적인 스냅"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "속도:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "축"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(값)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "인덱스:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "액션"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "바꾸기"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "커밋 변경사항"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Pitch:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "선회 뷰 오른쪽으로"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "행 번호:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -255,10 +628,12 @@ msgstr "스냅 구성"
msgid "Project Settings Override"
msgstr "프로젝트 설정..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "이름"
@@ -452,18 +827,20 @@ msgstr "렌더러:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "필터:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -492,7 +869,7 @@ msgstr "프로파일러"
msgid "Max Functions"
msgstr "함수 만들기"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "표현식 설정"
@@ -566,16 +943,28 @@ msgstr "정점:"
msgid "Resource"
msgstr "리소스"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "씬 닫기"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "리소스 경로"
+msgid "Path"
+msgstr "경로"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "소스"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "커밋 변경사항"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "로케일"
@@ -589,7 +978,7 @@ msgstr "테스트"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -621,7 +1010,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -694,8 +1083,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "스케일"
@@ -712,7 +1106,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -988,8 +1382,10 @@ msgstr "에디터"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "애니메이션"
@@ -1132,6 +1528,8 @@ msgstr "애니메이션 키 이동"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "변형"
@@ -1531,7 +1929,7 @@ msgstr ""
"시그널을 지연합니다. 지연된 시그널은 큐에 보관되었다가 대기 상태가 되면 발생"
"됩니다."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "1회"
@@ -1700,13 +2098,6 @@ msgstr ""
msgid "Dependencies"
msgstr "종속 관계"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "경로"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "종속 관계:"
@@ -1844,11 +2235,11 @@ msgid "Lead Developer"
msgstr "리드 개발자"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "프로젝트 매니저 "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "프로젝트 매니저"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2191,7 +2582,9 @@ msgid "Remove Autoload"
msgstr "오토로드 제거"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "활성화"
@@ -2665,8 +3058,11 @@ msgstr "실행 모드:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "팬 모드"
@@ -2686,6 +3082,16 @@ msgstr "현재 프로필:"
msgid "Current Path"
msgstr "현재:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "숨김 파일 토글"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "뒤로"
@@ -2706,7 +3112,8 @@ msgstr "숨김 파일 토글"
msgid "Toggle Favorite"
msgstr "즐겨찾기 토글"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "모드 토글"
@@ -2827,6 +3234,8 @@ msgid "Theme Properties"
msgstr "테마 속성들"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "색상"
@@ -2942,14 +3351,18 @@ msgid "Method"
msgstr "메서드"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "시그널"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "상수"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "속성"
@@ -2961,6 +3374,36 @@ msgstr "테마 속성"
msgid "Property:"
msgstr "속성:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "값"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "메서드만 표시"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "체크 항목"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "체크된 항목"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "드로우 콜:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "실행"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3731,7 +4174,7 @@ msgstr "속성 붙여넣기"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "비활성화된 버튼"
@@ -3779,7 +4222,7 @@ msgstr ""
msgid "Dock Position"
msgstr "독 위치"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "집중 모드"
@@ -4416,7 +4859,10 @@ msgstr "문자 편집:"
msgid "On"
msgstr "사용"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "레이어"
@@ -4525,11 +4971,26 @@ msgstr "%s(으)로 변환"
msgid "New %s"
msgstr "새 %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "기본 타입 바꾸기"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "리소스 추가"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "편집할 수 있는 항목"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "새 스크립트"
@@ -4671,7 +5132,7 @@ msgstr "색상"
msgid "Accent Color"
msgstr "색상 선택"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4749,11 +5210,6 @@ msgstr "XForm 대화 상자"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "숨김 파일 토글"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "썸네일..."
@@ -4805,16 +5261,16 @@ msgstr ""
msgid "Highlighting"
msgstr "직접 조명"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "구문 강조"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4829,20 +5285,13 @@ msgid "Indent"
msgstr "내어쓰기"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "타입"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "크기:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "자동 들여쓰기"
@@ -4852,12 +5301,12 @@ msgstr "자동 들여쓰기"
msgid "Convert Indent On Save"
msgstr "공백으로 들여쓰도록 변환"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "드로우 콜:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "드로우 콜:"
@@ -4867,11 +5316,11 @@ msgstr "드로우 콜:"
msgid "Navigation"
msgstr "네비게이션"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4892,7 +5341,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "행 번호:"
@@ -4987,7 +5436,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5100,7 +5549,7 @@ msgstr "그리드맵 칠하기"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "그리드맵 칠하기"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5344,7 +5793,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "사각형 전체"
@@ -5380,8 +5831,7 @@ msgstr "점 제거"
msgid "Editor SSL Certificates"
msgstr "에디터 설정"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "프로젝트 매니저"
@@ -5554,6 +6004,11 @@ msgstr "검색 결과"
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr "%s를 눌러 정수로 반올림합니다. Shift를 눌러 좀 더 정밀하게 조작합니다."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "플랫 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "가져올 노드 선택"
@@ -6980,8 +7435,8 @@ msgid "Future"
msgstr "미래"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "깊이"
@@ -7066,6 +7521,7 @@ msgid "Immediate"
msgstr "즉시"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "동기화"
@@ -7074,6 +7530,8 @@ msgid "At End"
msgstr "끝에서"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "진행"
@@ -7159,6 +7617,7 @@ msgid "Fade Out (s):"
msgstr "페이드 아웃 (초):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "혼합"
@@ -7278,7 +7737,7 @@ msgstr "노드 필터 편집"
msgid "Filters..."
msgstr "필터..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7443,11 +7902,11 @@ msgstr "라이선스 (Z-A)"
msgid "First"
msgstr "처음으로"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "이전"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "다음"
@@ -8528,6 +8987,7 @@ msgid "Create Outline"
msgstr "윤곽선 만들기"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9093,16 +9553,19 @@ msgstr "폴리곤 2D UV 에디터를 엽니다."
msgid "Polygon 2D UV Editor"
msgstr "폴리곤 2D UV 에디터"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "점"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "폴리곤"
@@ -9188,6 +9651,7 @@ msgstr "격자 설정"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "스냅"
@@ -9639,7 +10103,8 @@ msgstr "메서드에 연결:"
msgid "Source"
msgstr "소스"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Target(대상)"
@@ -9685,6 +10150,7 @@ msgid "Convert Case"
msgstr "대소문자 변환"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "대문자로"
@@ -9867,7 +10333,8 @@ msgid "Create physical bones"
msgstr "물리적 본 만들기"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "스켈레톤"
@@ -9883,7 +10350,7 @@ msgstr "IK 실행"
msgid "Orthogonal"
msgstr "직교"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "원근"
@@ -9971,7 +10438,7 @@ msgstr "뷰 평면 변형."
msgid "None"
msgstr "없음"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "회전"
@@ -10233,7 +10700,7 @@ msgstr "선택 항목을 스냅할 바닥을 찾을 수 없습니다."
msgid "Use Local Space"
msgstr "로컬 공간 사용"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "스냅 사용"
@@ -10610,6 +11077,9 @@ msgid "Speed:"
msgstr "속도:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "루프"
@@ -11133,15 +11603,6 @@ msgid "Override all default type items."
msgstr "모든 디폴트 타입 항목을 오버라이드합니다."
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "기본 타입 바꾸기"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11480,6 +11941,7 @@ msgstr "이전 모양, 하위 타일, 혹은 타일을 선택하세요."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "영역"
@@ -11487,7 +11949,7 @@ msgstr "영역"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "콜리전"
@@ -12099,7 +12561,8 @@ msgstr "꼭짓점"
msgid "Fragment"
msgstr "프래그먼트"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "라이트"
@@ -12895,6 +13358,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr "이 플랫폼의 내보내기 템플릿이 누락됨/손상됨:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "경로 내보내기"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "프리셋"
@@ -12910,10 +13377,6 @@ msgstr ""
"체크하면 프리셋은 원 클릭 배포로 사용할 수 있게 됩니다.\n"
"플랫폼 당 하나의 프리셋만 실행 가능하다고 표시될 것입니다."
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "경로 내보내기"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "리소스"
@@ -12974,7 +13437,8 @@ msgstr "스크립트"
msgid "GDScript Export Mode:"
msgstr "GDScript 내보내기 모드:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "텍스트"
@@ -13329,6 +13793,13 @@ msgstr ""
"Godot 프로젝트를 확인하기 위해 %s 폴더를 스캔하시겠습니까?\n"
"시간이 걸릴 수 있습니다."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "프로젝트 매니저"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "로컬 프로젝트"
@@ -13472,10 +13943,6 @@ msgid "All Devices"
msgstr "모든 기기"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "기기"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr " (물리)"
@@ -13527,10 +13994,6 @@ msgstr "X 버튼 2"
msgid "Joypad Axis Index:"
msgstr "조이패드 축 인덱스:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "축"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "조이패드 버튼 인덱스:"
@@ -13679,11 +14142,7 @@ msgstr "입력 맵"
msgid "Action:"
msgstr "액션:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "액션"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "데드존"
@@ -13871,7 +14330,9 @@ msgstr "설정하면 각 그룹의 자식 노드의 카운터를 다시 시작
msgid "Initial value for the counter"
msgstr "카운터의 초기 값"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "단계"
@@ -14644,7 +15105,7 @@ msgid "Monitor"
msgstr "모니터"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "값"
@@ -14668,6 +15129,11 @@ msgstr "전체:"
msgid "Export list to a CSV file"
msgstr "목록을 CSV 파일로 내보내기"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "리소스 경로"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14737,7 +15203,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "AudioStreamPlayer3D 방출 각도 바꾸기"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14749,14 +15215,17 @@ msgstr "카메라 시야 바꾸기"
msgid "Change Camera Size"
msgstr "카메라 크기 바꾸기"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "점"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14947,16 +15416,11 @@ msgstr "핸들 설정"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "커밋 변경사항"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "다중 노드 설정"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15029,12 +15493,14 @@ msgid "Display"
msgstr "모두 표시"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15042,20 +15508,6 @@ msgstr ""
msgid "Height"
msgstr "라이트"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "테두리 픽셀"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "전체 화면 토글"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15089,10 +15541,6 @@ msgid "Use V-Sync"
msgstr "스냅 사용"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15100,7 +15548,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "활성화"
@@ -15119,11 +15575,6 @@ msgstr "프레임 선택"
msgid "Energy Saving"
msgstr "저장 중 오류"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "디버거 항상 열어놓기"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15159,11 +15610,6 @@ msgstr "물리 프레임 %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "물리 프레임 %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "원본 메시:"
@@ -15195,7 +15641,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "프레임 선택"
#: main/main.cpp
@@ -15207,10 +15653,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15273,14 +15715,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "필터:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "색상"
#: main/main.cpp
@@ -15365,6 +15807,7 @@ msgid "Main Loop Type"
msgstr "노드 타입 찾기"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15386,7 +15829,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "뒤로"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "노드 옆면에 스냅"
@@ -15428,24 +15871,33 @@ msgstr "도넛 외부 반지름 바꾸기"
msgid "Operation"
msgstr "설정"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "콜리전"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "콜리전 모드"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "콜리전 모드"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "대소문자 변환"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15453,10 +15905,12 @@ msgstr "머티리얼 바꾸기:"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "반지름:"
@@ -15473,10 +15927,19 @@ msgstr "경고"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "부드러운 단계"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "가이드 보이기"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "도넛 내부 반지름 바꾸기"
@@ -15490,6 +15953,13 @@ msgstr "도넛 외부 반지름 바꾸기"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "폴리곤"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15500,6 +15970,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "노드 붙여넣기"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "내부 꼭짓점 만들기"
@@ -15518,20 +15993,88 @@ msgstr "무작위 회전:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "로컬로 만들기"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "연속적"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "거리 선택:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "무작위 회전:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "콜리전 모드"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "변형 바꾸기"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "인스턴스하기"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "항상 격자 보이기"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "스냅 사용"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "저장하려는 파일:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "리소스 불러오기"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "스켈레톤"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "접두사:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "새로고침"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15587,12 +16130,18 @@ msgstr "라이브러리: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "클래스 이름:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "스크립트 이름:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "경로 포커스"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15691,6 +16240,180 @@ msgstr "메시 GLTF2 내보내기"
msgid "Export GLTF..."
msgstr "GLTF 내보내기..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "후면 뷰"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "격자 오프셋:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "구성 요소"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "형식"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "양:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "믹스"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "인스턴스하기"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "지오메트리 분석 중..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "후면 뷰"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "디폴트 테마"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "모든 기기"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "크기:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "직선형"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "색상"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "바꾸기"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "라이트맵 굽기"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "머티리얼 바꾸기:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "부모 다시 지정"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "플랫폼"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "번역"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "회전 단계:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "편집할 수 있는 자식"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "점"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15701,10 +16424,25 @@ msgid "Godot Bone Node"
msgstr "시간 탐색 노드"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "새 씬 루트"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "원점 포커스"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "관절 이동"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15712,8 +16450,56 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "스칼라 연산자."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "버전"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "버전"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "데이터와 함께"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "노드"
@@ -15736,6 +16522,16 @@ msgstr "메시"
msgid "Materials"
msgstr "머티리얼 바꾸기:"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "씬 경로:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "루트 노드 이름"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15780,18 +16576,49 @@ msgstr "노드를 선택하세요"
msgid "Animations"
msgstr "애니메이션:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "본 보이기"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "물리 프레임 %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "라이트맵 굽기"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "정면 뷰"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "중앙"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "중앙"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "중앙"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15971,12 +16798,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "오프셋:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15994,11 +16827,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16085,6 +16918,15 @@ msgid "Done!"
msgstr "완료!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "무작위 스케일:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16092,6 +16934,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "격자 오프셋:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16109,13 +16956,58 @@ msgstr "원근"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "이름"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "설정:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "설명"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "변수 타입 설정"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "변수 타입 설정"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "상태"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16164,13 +17056,6 @@ msgstr "스택 깊이로 오버플로우한 스택: "
msgid "Visual Script"
msgstr "비주얼스크립트 검색"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "함수(Function)"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "시그널 인수 바꾸기"
@@ -16489,6 +17374,7 @@ msgid "Edit Member"
msgstr "멤버 편집"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "표현식 설정"
@@ -16499,6 +17385,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "실행가능"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "멤버 타입"
@@ -16600,13 +17491,30 @@ msgid "Basic Type"
msgstr "기본 타입 바꾸기"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "노드 경로 복사"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "인수 이름 바꾸기"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "디폴트로 재설정"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "올바른 문자:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "스케일 모드"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16671,11 +17579,6 @@ msgid "Get %s"
msgstr "Get %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "인덱스:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "잘못된 인덱스 속성 이름."
@@ -16720,6 +17623,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "이름"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet을 스크립트에서 찾을 수 없음: "
@@ -16804,6 +17712,10 @@ msgstr ""
msgid "SubCall"
msgstr "호출"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16863,6 +17775,11 @@ msgstr "물리 프레임 %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "타일 칠하기"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16892,6 +17809,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Private Key"
msgstr "물리 키"
@@ -16902,9 +17823,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "IK 체인 지우기"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "시간 초과."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -16933,6 +17859,11 @@ msgstr ""
msgid "Visibility State"
msgstr "가시성 토글"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "다시 시도"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17771,6 +18702,60 @@ msgstr ""
"AnimatedSprite이 프레임을 보여주려면 \"Frames\" 속성에 SpriteFrames 리소스를 "
"만들거나 지정해야 합니다."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "프레임 %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "스케일"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "실행"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "중앙"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "오프셋:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "모니터"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "모니터"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17783,22 +18768,30 @@ msgstr "오버라이드"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "생성한 점 개수"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "인스턴스하기"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "디폴트 미리보기"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "직선형"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17809,8 +18802,8 @@ msgstr "오디오 버스 추가"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "오디오 버스 레이아웃 열기"
+msgid "Override"
+msgstr "오버라이드"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17831,10 +18824,11 @@ msgid "Pitch Scale"
msgstr "스케일"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "실행"
+msgid "Autoplay"
+msgstr "자동 재생 토글"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17842,7 +18836,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "거리 선택:"
@@ -17872,13 +18867,29 @@ msgstr "노드 복사"
msgid "Anchor Mode"
msgstr "아이콘 모드"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "회전 단계:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "현재:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "줌 인"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "뷰포트 1개"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "이동 모드"
@@ -17889,36 +18900,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "부드러운 단계"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "여백 설정"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "여백 설정"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "여백 설정"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "부드러운 단계"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "오프셋:"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "오프셋:"
+msgid "Drag Margin"
+msgstr "여백 설정"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "오프셋:"
+msgid "Draw Screen"
+msgstr "드로우 콜:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "드로우 콜:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "여백 설정"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "혼합2 노드"
@@ -17928,30 +18963,66 @@ msgstr "혼합2 노드"
msgid "Light Mode"
msgstr "오른쪽 넓게"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "파티클"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "파티클"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "가시성 토글"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "가시성 토글"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "만들기"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "만들기"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "원점 보이기"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "라이트"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17973,6 +19044,11 @@ msgstr ""
"CollisionShape2D 또는 CollisionPolygon2D를 자식 노드로 추가하여 모양을 정의하"
"는 것을 고려하세요."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "타일 선택"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18001,6 +19077,19 @@ msgid "Build Mode"
msgstr "자 모드"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "비활성화된 항목"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "콜리전 폴리곤 만들기"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "콜리전 폴리곤 만들기"
@@ -18042,6 +19131,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "설정:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "양:"
@@ -18051,16 +19147,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "후처리"
+msgid "One Shot"
+msgstr "원샷 노드"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "스케일"
+msgid "Preprocess"
+msgstr "후처리"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18086,11 +19182,22 @@ msgstr "FPS 보기"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "로컬 프로젝트"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18104,8 +19211,10 @@ msgstr ""
msgid "Texture"
msgstr "텍스트"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18117,9 +19226,19 @@ msgstr "방출 마스크"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "방출 소스: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "기즈모"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "형식"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18145,7 +19264,8 @@ msgid "Initial Velocity"
msgstr "초기화"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18186,12 +19306,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "색상"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "색상"
@@ -18226,16 +19340,32 @@ msgstr "관절이 PhysicsBody2D 두 곳과 연결되어 있지 않습니다"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "노드 A와 노드 B는 서로 다른 PhysicsBody2D여야 합니다"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "노드"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "노드"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "비활성화된 버튼"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18244,11 +19374,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "초기화"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18258,44 +19388,41 @@ msgid ""
"property."
msgstr "라이트 모양의 텍스처는 반드시 \"Texture\" 속성에 지정해야 합니다."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "에디터"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "텍스처 영역"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "바꾸기"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "오른쪽으로 회전"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "카메라 크기 바꾸기"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "레이어"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18304,28 +19431,33 @@ msgid "Shadow"
msgstr "셰이더"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "후면 뷰"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "필터 바꾸기"
+msgid "Gradient Length"
+msgstr "기울기 편집됨"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "필터:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "메서드 필터"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "닫기"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "자 모드"
@@ -18344,6 +19476,11 @@ msgstr "Occluder 폴리곤이 비어있습니다. 폴리곤을 그려주세요."
msgid "Width Curve"
msgstr "곡선 가르기"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "디폴트"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18377,24 +19514,40 @@ msgstr "영역 모드"
msgid "End Cap Mode"
msgstr "스냅 모드:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "폴더 이름 바꾸기:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "초기화"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "연결 변경:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18426,12 +19579,22 @@ msgstr "거리 선택:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "도넛 외부 반지름 바꾸기"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "정점:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18457,12 +19620,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "회전 단계:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "%s도로 회전."
@@ -18477,21 +19636,66 @@ msgstr "상수"
msgid "Global Rotation Degrees"
msgstr "%s도로 회전."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "무작위 스케일:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "전역 변형 유지"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "상대적인 스냅"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "오프셋:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "스케일 스냅 사용"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "끝에서"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"ParallaxLayer는 ParallaxBackground 노드의 자식 노드로 있을 때만 작동합니다."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "액션"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "거울"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -18528,11 +19732,17 @@ msgstr ""
"Particles2D 애니메이션은 \"Particles Animation\"이 활성화되어 있는 "
"CanvasItemMaterial을 사용해야 합니다."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "우선 순위 모드"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "곡선 가르기"
@@ -18546,6 +19756,20 @@ msgstr "PathFollow2D는 Path2D 노드의 자식 노드로 있을 때만 작동
msgid "Unit Offset"
msgstr "격자 오프셋:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "오프셋:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "오프셋:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18556,12 +19780,22 @@ msgid "Layers"
msgstr "레이어"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "초기화"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "초기화"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "함수(Function)"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18604,9 +19838,14 @@ msgstr "라이트"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "노드 잘라내기"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "연속적"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18614,6 +19853,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "색상 선택"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "스마트 스냅"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "속도:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18621,6 +19880,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "원본 메시:"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -18628,26 +19896,72 @@ msgstr "여백 설정"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr " (물리)"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "출력 이동 중"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "형식"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "렌더러:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "로케일"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "콜리전 모드"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "%s도로 회전."
+msgid "Collider RID"
+msgstr "잘못된 RID"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "텍스처 영역"
+msgid "Collider Shape"
+msgstr "콜리전 모드"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "콜리전 모드"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "선회 뷰 오른쪽으로"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18655,8 +19969,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "폴더 이름 바꾸기:"
+msgid "Vertex Colors"
+msgstr "꼭짓점"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18669,22 +19983,45 @@ msgid "Gizmo Extents"
msgstr "기즈모"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "셰이더 노드 만들기"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "콜리전 모드"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "Path 속성은 올바른 Node2D 노드를 가리켜야 합니다."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "점 제거"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "다음 좌표"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "다시 시작"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18713,6 +20050,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "프레임 %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "스크립트 필터"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18730,51 +20077,70 @@ msgstr "타일셋"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "카메라 크기 바꾸기"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "변형"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Half Offset"
+msgstr "초기화"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Origin"
msgstr "원점 보기"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "콜리전 모드"
+msgid "Y Sort"
+msgstr "정렬"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "콜리전"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "콜리전 모드"
+msgid "Compatibility Mode"
+msgstr "우선 순위 모드"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "콜리전 모드"
+msgid "Centered Textures"
+msgstr "주요 기능:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "어클루더 세트 변형"
+msgid "Use Parent"
+msgstr "콜리전 모드"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "형식"
+msgid "Shape Centered"
+msgstr "노드 중앙에 스냅"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "프리셋"
+msgid "Shape Visible"
+msgstr "보이기 토글"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18795,27 +20161,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "버스 볼륨 재설정"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "버스 볼륨 재설정"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Uniform 이름 설정"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera의 부모 노드는 반드시 ARVROrigin이어야 합니다."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18832,7 +20189,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "앵커만 적용"
#: scene/3d/arvr_nodes.cpp
@@ -18849,6 +20206,11 @@ msgstr "앵커 ID가 0이 되면 앵커가 실제 앵커에 바인딩하지 않
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin은 자식으로 ARVRCamera 노드가 필요합니다."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "무작위 스케일:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18877,34 +20239,38 @@ msgstr "방출 색상"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "방출 색상"
+msgid "Degrees"
+msgstr "%s도로 회전."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "애니메이션"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "파동 왜곡 활성화"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "속성 트랙"
+msgid "Tracking"
+msgstr "패킹 중"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -18919,6 +20285,16 @@ msgstr "변형 지우기"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "하위 트리"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18948,6 +20324,13 @@ msgstr "라이트맵 저장 중"
msgid "Done"
msgstr "완료"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "기즈모"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18962,6 +20345,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "필터:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "색상"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "디폴트 테마"
@@ -18972,38 +20369,43 @@ msgstr "새 아틀라스"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "환경 보기"
+msgid "Generate"
+msgstr "일반"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "크기:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "노드 잘라내기"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "%s도로 회전."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "노드 잘라내기"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "픽셀에서 캡처"
+msgid "Custom Energy"
+msgstr "버스 이펙트 이동"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "캡처"
+msgid "Min Light"
+msgstr "들여쓰기"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "네비게이션"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19014,16 +20416,26 @@ msgstr ""
msgid "Light Data"
msgstr "데이터와 함께"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "노드 이름:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "속성 트랙"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "프로젝트"
@@ -19033,6 +20445,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "격자 오프셋:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "가장 가까움"
@@ -19040,8 +20457,9 @@ msgstr "가장 가까움"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19052,16 +20470,16 @@ msgstr "여백 설정"
msgid "Clip To"
msgstr "위에 클립"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "포털 뒤집기"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "캡처"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19132,17 +20550,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "기즈모"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "방출 마스크"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "도넛 내부 반지름 바꾸기"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "방출 점:"
+msgid "Ring Height"
+msgstr "오른쪽으로 회전"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "경고"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19159,35 +20588,34 @@ msgid "Portal Mode"
msgstr "우선 순위 모드"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "우선 순위 활성화"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "동적 라이브러리"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "네비게이션"
+msgid "Dynamic Range"
+msgstr "동적 라이브러리"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19227,21 +20655,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "색상 선택"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "비트 마스크 모드"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "버스 볼륨 재설정"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19250,24 +20675,26 @@ msgstr "방향"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "집중 모드"
+msgid "Blend Splits"
+msgstr "혼합 시간:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "깊이"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "셰이더"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "디폴트 보이기"
#: scene/3d/light.cpp
@@ -19279,18 +20706,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "변형 중단됨."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "벡터"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "테스트"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[무시]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19354,9 +20797,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "가시성 토글"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "드로우 콜:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "드로우 콜:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow는 Path 노드의 자식으로 있을 때만 작동합니다."
@@ -19391,8 +20844,8 @@ msgstr "축"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "타일 칠하기"
+msgid "Body Offset"
+msgstr "오프셋:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19419,6 +20872,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "노드 삭제"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19475,39 +20933,82 @@ msgstr "Room은 Portal의 자식이나 손주가 아니어야 합니다."
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "RoomGroup은 Portal의 자식이나 손주가 아니어야 합니다."
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr " [포털 활성]"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "실시간 편집 루트:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "디폴트"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "그룹됨"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "반지름:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "디버거"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "회전 모드"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "격자 오프셋:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "프로젝트"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "스냅 켜기"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "색상 선택"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "방출 색상"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "들여쓰기"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19538,6 +21039,10 @@ msgstr ""
"성능을 높이려면 룸 경계를 단순화하는 것을 고려하세요."
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19578,6 +21083,10 @@ msgstr "SceneTree에는 RoomManager 하나만 있어야 합니다."
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19645,6 +21154,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "물리 프레임 %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "콜리전 폴리곤 만들기"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "애니메이션 트리가 잘못되었습니다."
@@ -19666,6 +21185,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19691,11 +21214,6 @@ msgstr ""
"대신 자식 콜리전 모양의 크기를 변경하세요."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "전역 변형 유지"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19704,7 +21222,16 @@ msgstr ""
msgid "Gizmo"
msgstr "기즈모"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "물리 프레임 %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19761,14 +21288,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "간격:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "휠 위로."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "함수(Function)"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "표현식 설정"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "오류"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "간격:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19800,6 +21359,11 @@ msgid "Baked Light"
msgstr "라이트맵 굽기"
#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "라이트맵 생성 중"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
@@ -19807,22 +21371,18 @@ msgstr ""
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "거리 선택:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "거리 선택:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19848,11 +21408,13 @@ msgstr ""
"(2D 씬을 위해) 이 환경의 Background Mode를 Canvas로 설정하세요."
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "메인 씬"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19867,6 +21429,11 @@ msgid "Auto Triangles"
msgstr "자동 삼각형 토글"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "자동 삼각형 토글"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19904,6 +21471,11 @@ msgstr "자동 재시작:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "자동 재시작:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "자동 재시작:"
@@ -19922,11 +21494,26 @@ msgstr "입력 포트 추가하기"
msgid "Xfade Time"
msgstr "X-페이드 시간 (초):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "격자 오프셋:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Pitch:"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "자동 진행 설정"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "고급 옵션"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "애니메이션 적용 재설정"
@@ -19942,11 +21529,6 @@ msgid "Assigned Animation"
msgstr "애니메이션 추가"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "자동 재생 토글"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19966,22 +21548,16 @@ msgid "Playback Options"
msgstr "클래스 옵션:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "디폴트 테마"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "씬 실행"
+msgid "Active"
+msgstr "액션"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20028,9 +21604,19 @@ msgid "Tree Root"
msgstr "루트 노드 만들기:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "AnimationPlayer 고정"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "트랙 추가"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "이 노드는 더 이상 사용할 수 없습니다. 대신 AnimationTree를 사용하세요."
@@ -20040,16 +21626,88 @@ msgstr "이 노드는 더 이상 사용할 수 없습니다. 대신 AnimationTre
msgid "Playback"
msgstr "실행"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "매개변수 붙여넣기"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "경로 내보내기"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "애니메이션"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "등속"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "루트 노드 이름"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "본"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "보간 모드"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "오버라이드"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "부모 노드 다시 지정"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "함수 만들기"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "씬 실행"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Target(대상)"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "비율 유지"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20060,30 +21718,38 @@ msgstr "모드 선택"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "수평으로 뒤집기"
+msgid "Horizontal"
+msgstr "수평:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "수직으로 뒤집기"
+msgid "Vertical"
+msgstr "수직:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "아이콘 모드"
+msgid "Shortcut In Tooltip"
+msgstr "원점 보이기"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "버튼"
+msgid "Action Mode"
+msgstr "아이콘 모드"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20094,6 +21760,11 @@ msgstr "단축키"
msgid "Group"
msgstr "그룹"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "문자 복사"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20103,6 +21774,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "모두 펼치기"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "왼쪽 위"
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -20115,6 +21796,36 @@ msgstr ""
"우클릭: 프리셋 제거"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "폴리곤 편집"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "모드 선택"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "팬 모드"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "지연"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "프리셋"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "보이기 토글"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "에디터 창에서 색상을 고르세요."
@@ -20162,28 +21873,29 @@ msgstr "앵커만 적용"
msgid "Grow Direction"
msgstr "방향"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "수평:"
+msgid "Min Size"
+msgstr "윤곽선 크기:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "수직:"
+msgid "Pivot Offset"
+msgstr "격자 오프셋:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "무작위 회전:"
+msgid "Clip Content"
+msgstr "상수"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "툴"
#: scene/gui/control.cpp
#, fuzzy
@@ -20191,21 +21903,16 @@ msgid "Focus"
msgstr "경로 포커스"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "어클루전 모드"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "로케일 필터"
+msgid "Default Cursor Shape"
+msgstr "디폴트 버스 레이아웃을 불러옵니다."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20215,17 +21922,8 @@ msgstr "크기: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "수평으로 뒤집기"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "수직으로 뒤집기"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "모드 선택"
#: scene/gui/control.cpp
#, fuzzy
@@ -20242,9 +21940,13 @@ msgid "Dialog"
msgstr "XForm 대화 상자"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "문자 복사"
+msgid "Autowrap"
+msgstr "오토로드"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20255,14 +21957,49 @@ msgid "Please Confirm..."
msgstr "확인해주세요..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "항목 오버라이드"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "올바른 확장자를 사용해야 합니다."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "연결 끊기"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "격자 오프셋:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "거리 선택:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "줌 인"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "줌 인"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "줌 아웃"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "본 보이기"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20272,10 +22009,25 @@ msgid "Enable grid minimap."
msgstr "그리드 미니맵을 활성화합니다."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "본 보이기"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "선택"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "커밋"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "볼륨"
@@ -20287,21 +22039,50 @@ msgid "Timers"
msgstr "시간"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "재설정 적용"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "선택 항목 채우기"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "테스트"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "무작위 스케일:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "정면 뷰"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20329,6 +22110,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "올바른 문자:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "상황에 맞는 도움말"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "시그널 필터"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "시그널 필터"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "단축키"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "시그널 필터"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "선택 영역만"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "오른쪽 버튼"
@@ -20339,39 +22168,48 @@ msgid "Placeholder"
msgstr "자리 표시자로 불러오기"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "자리 표시자로 불러오기"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "곡선의 아웃 위치 설정"
+msgid "Blink Speed"
+msgstr "속도:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "여백 설정"
+msgid "Switch On Hover"
+msgstr "Pitch:"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "중앙"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "수평 가이드 만들기"
+msgid "Region Rect"
+msgstr "사각 영역 설정"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "여백 설정"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20392,6 +22230,11 @@ msgid "Popup"
msgstr "만들기"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "포괄적"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20400,6 +22243,30 @@ msgstr ""
"Popup은 popup() 또는 기타 popup*() 함수로 호출하기 전까지 기본적으로 숨어있습"
"니다. 편집하는 동안 보이도록 할 수는 있으나, 실행 시에는 보이지 않습니다."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "선택 항목 중앙으로"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "그리드맵 선택 항목 삭제"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "선택 항목 삭제"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "검색"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20409,24 +22276,81 @@ msgstr "최근 기록:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "\"Exp Edit\"을 활성화하면, \"Min Value\"는 반드시 0보다 커야 합니다."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "비율 유지"
+msgid "Min Value"
+msgstr "(값)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "값"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "페이지: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "편집"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "그룹됨"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "색상 항목 이름 바꾸기"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "테두리 픽셀"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Z 인덱스"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "자동 들여쓰기"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "혼합 시간:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "끝"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "올바른 문자:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "문자 복사"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20435,6 +22359,29 @@ msgstr "크기:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "본 가중치 칠하기"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "선택 영역만"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "선택된 프로필 구성:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "버스 이펙트 이동"
@@ -20454,14 +22401,58 @@ msgstr ""
"정 최소 수치를 수동으로 설정하세요."
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "표면 채우기"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "수평:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "시그널 필터"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "색상 선택"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "폴더 이름 바꾸기:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "접두사:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "접미사:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "격자 오프셋:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "모두 접기"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20476,73 +22467,132 @@ msgstr ""
msgid "Current Tab"
msgstr "현재:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "보이기 토글"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "드래그 & 드롭으로 다시 정렬합니다."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "북마크"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "중단점 넘기기"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "텍스처 영역"
+msgid "Fold Gutter"
+msgstr "폴더:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(에디터 비활성화됨)"
+msgid "Hiding Enabled"
+msgstr "활성화"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "활성화"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "수직:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "수평:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "드로우 콜:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "노드 잠금 풀기"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "모두 펼치기"
+msgid "Focused"
+msgstr "경로 포커스"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "콜리전 모드"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "모두 펼치기"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "텍스처 영역"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "한 단계씩 코드 실행"
+msgid "Over"
+msgstr "덮어 쓰기"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "테마 속성들"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "실행 모드:"
@@ -20556,12 +22606,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "초기화"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "%s도로 회전."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "왼쪽 중앙"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "보간 모드"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20572,6 +22634,21 @@ msgid "(Other)"
msgstr "(기타)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "보이기 토글"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "비활성화된 버튼"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "루트 노드 만들기:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20580,8 +22657,12 @@ msgstr ""
msgid "Audio Track"
msgstr "트랙 추가"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20589,14 +22670,14 @@ msgstr ""
msgid "Stream Position"
msgstr "곡선의 인 위치 설정"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "뷰포트 보이기"
+msgid "Stretch Shrink"
+msgstr "모드 선택"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "뷰포트 보이기"
#: scene/main/http_request.cpp
@@ -20638,6 +22719,11 @@ msgstr "설명"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "경로 내보내기"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "팬 모드"
@@ -20666,6 +22752,35 @@ msgstr "다수 설정:"
msgid "Custom Multiplayer"
msgstr "다수 설정:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "우선 순위 활성화"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "보간 모드"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "왼쪽 위"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "콜리전 모드"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "내비게이션 모드"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20675,6 +22790,16 @@ msgstr "새 씬 루트"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "다수 설정:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "보간 모드"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20706,11 +22831,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "윤곽선 만들기"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "보간 모드"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20737,12 +22857,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20777,17 +22897,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "타일 칠하기"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "자동 재시작:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "왼쪽 위"
+msgid "Viewport Path"
+msgstr "경로 내보내기"
#: scene/main/viewport.cpp
msgid ""
@@ -20808,6 +22924,19 @@ msgid ""
msgstr ""
"무엇이든 렌더링하려면 뷰포트 크기가 양쪽 차원에서 2픽셀 이상이어야 합니다."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "항목 오버라이드"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20818,6 +22947,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "행렬 맞바꾸기"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "입력 값 바꾸기"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "바인딩"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "비활성화된 항목"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "왼쪽 선형"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "디버그"
@@ -20827,13 +22989,33 @@ msgid "Render Target"
msgstr "렌더러:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "애니메이션 업데이트 모드 바꾸기"
+msgid "Clear Mode"
+msgstr "자 모드"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "활성화"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "활성화"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "어니언 스키닝 활성화"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "비활성화된 항목"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -20841,7 +23023,17 @@ msgid "Shadow Atlas"
msgstr "새 아틀라스"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "변형 지우기"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "전역 변형 유지"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20863,15 +23055,30 @@ msgstr "노드 잘라내기"
msgid "Loop Mode"
msgstr "이동 모드"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(값)"
+msgid "Loop Begin"
+msgstr "이동 모드"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "값"
+msgid "Loop End"
+msgstr "이동 모드"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "믹스 노드"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "메인 씬 인수:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -20882,17 +23089,17 @@ msgstr "절반 해상도"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "벡터"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "항목 오버라이드"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "경로 포커스"
@@ -20903,6 +23110,16 @@ msgstr "윤곽선 크기:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "함수(Function)"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "시그널"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "별도의 옵션:"
@@ -20920,29 +23137,36 @@ msgstr "데이터와 함께"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "아이콘 모드"
+msgid "Sky Custom FOV"
+msgstr "노드 잘라내기"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "온라인 문서"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "회전 단계:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "%s도로 회전."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20951,86 +23175,98 @@ msgid "Ambient Light"
msgstr "들여쓰기"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "애니메이션"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "저장하려는 파일:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "양:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "깊이"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "깊이"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "곡선 가르기"
+msgid "Depth End"
+msgstr "깊이"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "곡선 가르기"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "시그널 필터"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "곡선 가르기"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "시그널 필터"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "리맵핑"
+msgid "Height Min"
+msgstr "라이트"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "스냅 모드:"
+msgid "Height Max"
+msgstr "라이트"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "곡선 가르기"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "리맵핑"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "내보내기"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21039,20 +23275,27 @@ msgid "SS Reflections"
msgstr "선택 항목 스케일 조절"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "단계"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "선택 영역만"
+msgid "Fade In"
+msgstr "페이드 인 (초):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "페이드 아웃 (초):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "깊이"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -21061,122 +23304,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "반지름:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "반지름:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "오른쪽 넓게"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "색상"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "UV 채널 디버그"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "거리 선택:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "전환: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "혼합2 노드"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "스케일"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21184,26 +23377,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "라이트"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "간격:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "색상 함수."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "경고"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "최근 기록:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "집중 모드"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "오프셋:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21213,6 +23424,15 @@ msgstr ""
msgid "Map Depth"
msgstr "깊이"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "깊이"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21234,44 +23454,46 @@ msgid "Parameters"
msgstr "매개변수 변경됨:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "팬 모드"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "혼합2 노드"
+msgid "Specular Mode"
+msgstr "자 모드"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "보간 모드"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "왼쪽 넓게"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "정면 뷰"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "자 모드"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "양:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21280,6 +23502,16 @@ msgid "Particles Anim"
msgstr "파티클"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "프레임 %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "프레임 %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21296,10 +23528,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21323,11 +23551,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "무작위 스케일:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21356,32 +23579,35 @@ msgid "Ambient Occlusion"
msgstr "어클루전"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "텍스처 영역"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "깊이"
+msgid "Min Layers"
+msgstr "레이어"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "레이어"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "포털 뒤집기"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21394,27 +23620,14 @@ msgstr "전환: "
msgid "Refraction"
msgstr "간격:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "무작위 스케일:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "혼합2 노드"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "레이어"
#: scene/resources/material.cpp
#, fuzzy
@@ -21422,7 +23635,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21431,42 +23644,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "우선 순위 모드"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "집중 모드"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "팬 모드"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "라이트맵 굽기"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "혼합2 노드"
@@ -21498,8 +23695,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "변형 중단됨."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "UV 맵 변형"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "배열 크기 바꾸기"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "배열 크기 바꾸기"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21516,6 +23729,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "소스"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21529,11 +23747,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "윤곽선 크기:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "씬에서 병합하기"
@@ -21547,11 +23760,6 @@ msgid "Max Error"
msgstr "오류"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "폴리곤"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21565,6 +23773,18 @@ msgstr "거리 선택:"
msgid "Sample Max Error"
msgstr "샘플러"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21573,43 +23793,75 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr "OccluderShapeSphere를 구체로 설정"
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "폴리곤"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "점 이동"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "자유 시점 속도 수정자"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "자유 시점 느린 수정자"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "방출 점:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "방출 소스: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "방출 색상"
+msgid "Color Texture"
+msgstr "테마 에디터"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "방출 점:"
+msgid "Point Count"
+msgstr "입력 포트 추가하기"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "평면:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "포털 뒤집기"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21642,6 +23894,18 @@ msgstr "오른쪽 아래"
msgid "Left To Right"
msgstr "오른쪽 위"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21665,17 +23929,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "곡선 가르기"
+msgid "Top Color"
+msgstr "다음 층"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "저장하려는 파일:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21684,12 +23945,8 @@ msgstr "그룹됨"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "곡선 닫기"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "북마크"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21698,35 +23955,21 @@ msgstr "실행"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "대체"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "곡선 가르기"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "텍스처 영역"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -21739,11 +23982,6 @@ msgstr "모두 펼치기"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "만들기"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "도넛 내부 반지름 바꾸기"
@@ -21752,10 +23990,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21771,10 +24005,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21796,12 +24026,28 @@ msgstr "텍스처 제거"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "페이지: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "스케일 모드"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "캡처"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "실행 모드:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "실행 모드:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21813,12 +24059,30 @@ msgstr "기본 타입 바꾸기"
msgid "Current Frame"
msgstr "현재 씬 이름"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "팬 모드"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "대소문자 구분"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "디폴트"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "초기화"
@@ -21860,6 +24124,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Godot 기능 프로필"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "입력 값 바꾸기"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "디폴트 불러오기"
@@ -21873,6 +24147,16 @@ msgid "Fallback Environment"
msgstr "환경 보기"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "메인 씬"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "씬"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21890,10 +24174,32 @@ msgstr "왼쪽 선형"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "초기화"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "유저 인터페이스"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -21935,12 +24241,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "출시"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21952,7 +24258,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21971,13 +24277,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "문서 피드백 보내기"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "바이패스"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21998,19 +24305,10 @@ msgid "Post Gain"
msgstr "후"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "리소스"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22046,7 +24344,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "크기:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22054,14 +24352,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "실행 모드:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "문서 피드백 보내기"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22069,7 +24361,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "바이패스"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22082,18 +24374,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "시간 초과."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "믹스 노드"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22114,13 +24401,33 @@ msgid "Channel Disable Time"
msgstr "혼합 시간 바꾸기"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "입력 포트 추가하기"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "픽셀에서 캡처"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "전역 변수"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "원근"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22134,19 +24441,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "크기:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "자유 시점 왼쪽으로"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "직선형"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "디폴트 미리보기"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "초기화"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "콜리전 모드"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "콜리전 모드"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "콜리전 모드"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "콜리전 모드"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "콜리전 모드"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "콜리전 모드"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "왼쪽 중앙"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22188,6 +24571,11 @@ msgstr "파티션 중..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "시그널 필터"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "표현식 설정"
@@ -22346,7 +24734,7 @@ msgstr "보간 모드"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "열기"
#: servers/visual_server.cpp
@@ -22496,5 +24884,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "카메라 크기 바꾸기"
diff --git a/editor/translations/lt.po b/editor/translations/lt.po
index 0edc340c36..0ccf8bb76f 100644
--- a/editor/translations/lt.po
+++ b/editor/translations/lt.po
@@ -25,6 +25,59 @@ msgstr ""
"X-Generator: Weblate 4.9-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Mix Nodas"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Įgalinti"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Importuoti iš Nodo:"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Atidaryti Skriptų Editorių"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Atidaryti Skriptų Editorių"
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -32,11 +85,98 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Sukurti Naują"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Redaguoti Filtrus"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Interpoliacijos režimas"
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "TimeScale Nodas"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fizikos Kadro %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error String"
+msgstr "Įvyko klaida kraunant šriftą."
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Įvyko klaida kraunant šriftą."
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -62,9 +202,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "(Esama)"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -91,6 +243,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Prijungti"
@@ -99,25 +255,66 @@ msgstr "Prijungti"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Importuoti iš Nodo:"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Prijunkite prie Nodo:"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Prijungti"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Transition Nodas"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr ""
@@ -166,6 +363,15 @@ msgstr "Netinkami argumentai sukurti '%s'"
msgid "On call to '%s':"
msgstr ""
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -206,10 +412,159 @@ msgstr "Panaikinti pasirinkimą"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Visi"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Versija:"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Bendruomenė"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Atstatyti Priartinimą"
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Konstanta"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Atstatyti Priartinimą"
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Skalė:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Naujas pavadinimas:"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Animacija"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Channel"
+msgstr ""
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Bendruomenė"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Skalė:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Eilės Numeris:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -223,10 +578,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Vardas"
@@ -411,18 +768,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtrai..."
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -451,7 +810,7 @@ msgstr ""
msgid "Max Functions"
msgstr "(Esama)"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Animacijos Nodas"
@@ -523,15 +882,26 @@ msgstr ""
msgid "Resource"
msgstr "Ištekliai"
-#: core/resource.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+#: core/resource.cpp
+msgid "Local To Scene"
msgstr ""
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Path"
+msgstr "Takas"
+
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Bendruomenė"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -544,7 +914,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -576,7 +946,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -646,8 +1016,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "Skalė:"
@@ -664,7 +1039,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -946,8 +1321,10 @@ msgstr "Atidaryti 3D Editorių"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animacija"
@@ -1090,6 +1467,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1493,7 +1872,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1666,13 +2045,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Priklausomybės"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Takas"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1804,11 +2176,11 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr ""
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Aprašymas:"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2150,7 +2522,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Įgalinti"
@@ -2624,8 +2998,11 @@ msgstr "Importuoti iš Nodo:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "TimeScale Nodas"
@@ -2645,6 +3022,16 @@ msgstr "Pradėti Profiliavimą"
msgid "Current Path"
msgstr "Pradėti Profiliavimą"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Filtrai..."
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2665,7 +3052,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2785,6 +3173,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2900,15 +3290,19 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Signal"
msgstr "Signalai"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Konstanta"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2920,6 +3314,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3636,7 +4054,7 @@ msgstr "Animacija"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Išjungta"
@@ -3682,7 +4100,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4296,7 +4714,10 @@ msgstr "Redaguoti Filtrus"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4403,11 +4824,25 @@ msgstr "Keisti Poligono Skalę"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr ""
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Ištekliai"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Redaguoti Filtrus"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4543,7 +4978,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4614,11 +5049,6 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Filtrai..."
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Miniatūra..."
@@ -4668,15 +5098,15 @@ msgstr ""
msgid "Highlighting"
msgstr "Aprašymas:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4690,19 +5120,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4711,11 +5135,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4725,11 +5149,11 @@ msgstr ""
msgid "Navigation"
msgstr "Animacijos Nodas"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4749,7 +5173,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Eilės Numeris:"
@@ -4843,7 +5267,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4946,7 +5370,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5173,7 +5597,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5206,8 +5632,7 @@ msgstr "Panaikinti pasirinkimą"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5369,6 +5794,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
@@ -6818,8 +7247,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6908,6 +7337,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6916,6 +7346,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -7005,6 +7437,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -7125,7 +7558,7 @@ msgstr "Redaguoti Nodų Filtrus"
msgid "Filters..."
msgstr "Filtrai..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7294,11 +7727,11 @@ msgstr ""
msgid "First"
msgstr "pirmas"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8389,6 +8822,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8941,16 +9375,19 @@ msgstr "Atidaryti 2D Editorių"
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Priedai"
@@ -9037,6 +9474,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9503,7 +9941,8 @@ msgstr "Prijunkite prie Nodo:"
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9548,6 +9987,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9732,7 +10172,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9748,7 +10189,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9836,7 +10277,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -10093,7 +10534,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10482,6 +10923,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -11022,14 +11466,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11368,6 +11804,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "Animacijos Nodas"
@@ -11376,7 +11813,7 @@ msgstr "Animacijos Nodas"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -12003,7 +12440,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12757,6 +13195,11 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Export Path"
+msgstr "Importuoti iš Nodo:"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12770,11 +13213,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-#, fuzzy
-msgid "Export Path"
-msgstr "Importuoti iš Nodo:"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12833,7 +13271,8 @@ msgstr "Atidaryti Skriptų Editorių"
msgid "GDScript Export Mode:"
msgstr "Importuoti iš Nodo:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -13154,6 +13593,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Aprašymas:"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -13297,10 +13743,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13352,10 +13794,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13503,12 +13941,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Action"
-msgstr "Animacija"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13696,7 +14129,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Step"
msgstr "Žingsnis(iai):"
@@ -14454,7 +14889,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14479,6 +14914,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr "Importuoti iš Nodo:"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14548,7 +14988,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14560,14 +15000,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Mix Nodas"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14748,16 +15191,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-#, fuzzy
-msgid "Message"
-msgstr "Bendruomenė"
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14826,30 +15264,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14879,10 +15307,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14890,7 +15314,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Įgalinti"
@@ -14908,10 +15340,6 @@ msgstr ""
msgid "Energy Saving"
msgstr "Įvyko klaida kraunant šriftą."
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14945,11 +15373,6 @@ msgid "Physics FPS"
msgstr "Fizikos Kadro %"
#: main/main.cpp
-#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Fizikos Kadro %"
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14980,8 +15403,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "Kadro Trukmė (sekundėmis)"
#: main/main.cpp
msgid "Low Processor Mode"
@@ -14992,10 +15416,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15053,13 +15473,13 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filtrai..."
-#: main/main.cpp
-msgid "Bg Color"
+#: main/main.cpp scene/resources/style_box.cpp
+msgid "BG Color"
msgstr ""
#: main/main.cpp
@@ -15139,6 +15559,7 @@ msgid "Main Loop Type"
msgstr "Animacijos Nodas"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15158,7 +15579,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -15199,34 +15620,45 @@ msgstr ""
msgid "Operation"
msgstr "Versija:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Animacijos Nodas"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Animacijos Nodas"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Animacijos Nodas"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Keisti Poligono Skalę"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -15239,10 +15671,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -15254,6 +15694,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Priedai"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15263,6 +15710,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "Ištrinti Efektą"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -15280,20 +15732,83 @@ msgid "Path Rotation"
msgstr "Konstanta"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Konstanta"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Tęstinis"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Konstanta"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Animacijos Nodas"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Transition Nodas"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Įrašyti raktažodį čia"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Atidaryti"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Įkelti"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15349,12 +15864,18 @@ msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Priedai"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Atidaryti Skriptų Editorių"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Importuoti iš Nodo:"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15451,6 +15972,167 @@ msgstr ""
msgid "Export GLTF..."
msgstr "Redaguoti"
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Animacijos Nodas"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Kiekis:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Įrašyti raktažodį čia"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Redaguoti Filtrus"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Atidaryti Skriptų Editorių"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Linijinis"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Blend2 Nodas"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Fizikos Kadro %"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Transition Nodas"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Mix Nodas"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15461,10 +16143,23 @@ msgid "Godot Bone Node"
msgstr "TimeSeek Nodas"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Mix Nodas"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15472,7 +16167,53 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "Versija:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Versija:"
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "Transition Nodas"
@@ -15493,6 +16234,16 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Kelias iki Scenos:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Prijunkite prie Nodo:"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15535,18 +16286,47 @@ msgstr "Ištrinti Efektą"
msgid "Animations"
msgstr "Animacija"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Fizikos Kadro %"
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Atidaryti Skriptų Editorių"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Ištrinti Efektą"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Ištrinti Efektą"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Ištrinti Efektą"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15732,12 +16512,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "TimeScale Nodas"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15753,11 +16539,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15846,6 +16632,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15853,6 +16647,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15869,12 +16667,55 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Vardas"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Importuoti Animacijas..."
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Aprašymas:"
+
+#: modules/upnp/upnp_device.cpp
+msgid "Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15916,13 +16757,6 @@ msgstr ""
msgid "Visual Script"
msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "(Esama)"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -16253,6 +17087,7 @@ msgid "Edit Member"
msgstr "Redaguoti Filtrus"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -16261,6 +17096,11 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Return Enabled"
+msgstr "Filtrai..."
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
msgstr ""
@@ -16357,12 +17197,28 @@ msgid "Basic Type"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Takas"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Atnaujinti"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "TimeScale Nodas"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16421,10 +17277,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16466,6 +17318,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Vardas"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16542,6 +17399,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16599,6 +17460,11 @@ msgstr "Fizikos Kadro %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Trukmė:"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16627,6 +17493,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16635,9 +17505,14 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr ""
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Trukmė:"
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -16663,6 +17538,11 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Bandyti iš naujo"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17467,6 +18347,56 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Kadro %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Skalė:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Ištrinti Efektą"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17477,22 +18407,30 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Point"
+msgstr "Sukurti"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Atnaujinti"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Linijinis"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17502,8 +18440,9 @@ msgid "Audio Bus"
msgstr "Animacija: Pridėti Takelį"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
-msgstr ""
+#, fuzzy
+msgid "Override"
+msgstr "Fizikos Kadro %"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17523,8 +18462,9 @@ msgid "Pitch Scale"
msgstr "Skalė:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -17533,7 +18473,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -17561,12 +18502,28 @@ msgstr "Panaikinti pasirinkimą"
msgid "Anchor Mode"
msgstr "TimeScale Nodas"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Konstanta"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Pradėti Profiliavimą"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Priartinti"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Importuoti iš Nodo:"
@@ -17576,31 +18533,52 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
+msgstr "Papildomi Iškvietimo Argumentai:"
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Blend2 Nodas"
@@ -17610,27 +18588,62 @@ msgstr "Blend2 Nodas"
msgid "Light Mode"
msgstr "Animacijos Nodas"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Animacija"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Pakeisti animacijos ciklą"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Importuoti iš Nodo:"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "TimeScale Nodas"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17647,6 +18660,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17672,6 +18689,19 @@ msgid "Build Mode"
msgstr "TimeScale Nodas"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Išjungta"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Keisti Poligono Skalę"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Keisti Poligono Skalę"
@@ -17704,6 +18734,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Importuoti Animacijas..."
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Kiekis:"
@@ -17713,15 +18750,15 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
-msgstr ""
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "One Shot"
+msgstr "OneShot Nodas"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Speed Scale"
-msgstr "Skalė:"
+msgid "Preprocess"
+msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -17745,11 +18782,21 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17763,8 +18810,10 @@ msgstr ""
msgid "Texture"
msgstr "Panaikinti pasirinkimą"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17774,7 +18823,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17801,7 +18858,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17840,11 +18898,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17879,16 +18932,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Transition Nodas"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Transition Nodas"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Išjungta"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17896,11 +18965,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17910,40 +18979,38 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Atidaryti 3D Editorių"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17951,28 +19018,32 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
+msgid "Gradient Length"
msgstr "Redaguoti Filtrus"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filtrai..."
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Filtrai..."
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Užverti"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "TimeScale Nodas"
@@ -17989,6 +19060,11 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Redaguoti Filtrus"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18020,23 +19096,38 @@ msgstr "Animacijos Nodas"
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Prijungti"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18065,12 +19156,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -18091,11 +19190,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -18108,20 +19204,62 @@ msgstr "Konstanta"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Animacija: Pakeisti Transformaciją"
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Panaikinti pasirinkimą"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Atidaryti Skriptų Editorių"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Animacija"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Atspindėti"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18150,11 +19288,17 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Importuoti iš Nodo:"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -18166,6 +19310,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18175,12 +19331,22 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Konstanta"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Konstanta"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "(Esama)"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18218,9 +19384,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Transition Nodas"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Tęstinis"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18228,6 +19399,24 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Žingsnis(iai):"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18235,28 +19424,80 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Sync To Physics"
+msgstr "Fizikos Kadro %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Animacijos Nodas"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider RID"
+msgstr "Netinkamas šrifto dydis."
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "Animacijos Nodas"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Animacijos Nodas"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -18264,9 +19505,8 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-#, fuzzy
-msgid "Invert Border"
-msgstr "Įterpti raktažodį"
+msgid "Vertex Colors"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
@@ -18277,22 +19517,45 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Prijunkite prie Nodo:"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Animacijos Nodas"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Panaikinti pasirinkimą"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Konstanta"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Pradėti!"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18319,6 +19582,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Kadro %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filtrai..."
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18331,49 +19604,65 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Animacija: Pakeisti Transformaciją"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
+msgid "Show Collision"
msgstr "Animacijos Nodas"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Importuoti iš Nodo:"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Animacijos Nodas"
+msgid "Centered Textures"
+msgstr "Panaikinti pasirinkimą"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "Animacijos Nodas"
#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Animacija: Pakeisti Transformaciją"
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
-msgid "Pressed"
-msgstr "Atstatyti Priartinimą"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18391,16 +19680,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Panaikinti"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -18408,10 +19688,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18426,8 +19706,9 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
-msgstr ""
+#, fuzzy
+msgid "Anchor ID"
+msgstr "TimeScale Nodas"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
@@ -18443,6 +19724,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Skalė:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18469,33 +19755,37 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animacija"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Animacija"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
+msgid "Tracking"
msgstr "Ypatybės seklys"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -18511,6 +19801,15 @@ msgstr "Animacija: Pakeisti Transformaciją"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18540,6 +19839,13 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Atidaryti Skriptų Editorių"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18554,46 +19860,65 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "Redaguoti Filtrus"
+msgid "Use Denoiser"
+msgstr "Filtrai..."
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "Filtrai..."
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Redaguoti Filtrus"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Sukurti"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Atidaryti Skriptų Editorių"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Transition Nodas"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Transition Nodas"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Fiksuoti"
+msgid "Custom Energy"
+msgstr "Transition Nodas"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Animacijos Nodas"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -18602,16 +19927,26 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Panaikinti"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Ypatybės seklys"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Aprašymas:"
@@ -18620,6 +19955,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "Artimiausias"
@@ -18628,8 +19967,9 @@ msgstr "Artimiausias"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18638,13 +19978,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Fiksuoti"
#: scene/3d/collision_object.cpp
msgid ""
@@ -18699,15 +20040,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Height"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -18724,34 +20073,32 @@ msgid "Portal Mode"
msgstr "Importuoti iš Nodo:"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Redaguoti Filtrus"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Animacijos Nodas"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18784,20 +20131,18 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Bake Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "TimeScale Nodas"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Panaikinti"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -18805,24 +20150,27 @@ msgid "Directional Shadow"
msgstr "Aprašymas:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Skalė:"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Redaguoti Filtrus"
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
-msgstr ""
+#, fuzzy
+msgid "Shadow Detail"
+msgstr "Redaguoti Filtrus"
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
@@ -18833,11 +20181,20 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Keisti Poligono Skalę"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18845,6 +20202,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18899,9 +20260,18 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Visibility AABB"
+msgstr "Importuoti iš Nodo:"
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18929,7 +20299,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18957,6 +20327,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Ištrinti Efektą"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19008,39 +20383,78 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Importuoti iš Nodo:"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Atnaujinti"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Panaikinti pasirinkimą"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Atnaujinti"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Aprašymas:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Įgalinti"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Priedai"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Energy"
msgstr ""
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Priedai"
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -19066,6 +20480,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19104,6 +20522,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -19158,6 +20580,16 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "Fizikos Kadro %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Keisti Poligono Skalę"
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -19178,6 +20610,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19201,11 +20637,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Animacija: Pakeisti Transformaciją"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19213,7 +20644,16 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Fizikos Kadro %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19262,13 +20702,45 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "Versija:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "(Esama)"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Įvyko klaida kraunant šriftą."
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Versija:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19297,27 +20769,30 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Sukurti"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Diegti"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19338,10 +20813,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19355,6 +20832,11 @@ msgid "Auto Triangles"
msgstr "Animacija: Pridėti Takelį"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Animacija: Pridėti Takelį"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19391,6 +20873,11 @@ msgid "autorestart_"
msgstr "Pradėti!"
#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart"
+msgstr "Pradėti!"
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -19408,11 +20895,25 @@ msgstr "Mėgstamiausi:"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "TimeScale Nodas"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Animacija: Pridėti Takelį"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Animacija"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19428,10 +20929,6 @@ msgid "Assigned Animation"
msgstr "Animacija"
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19451,21 +20948,16 @@ msgid "Playback Options"
msgstr "Aprašymas:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Redaguoti Filtrus"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
-msgstr ""
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Active"
+msgstr "Animacija"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -19514,9 +21006,19 @@ msgid "Tree Root"
msgstr "Prijunkite prie Nodo:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Animacija"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Pridėti įrašą"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19525,15 +21027,81 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Importuoti iš Nodo:"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animacija"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Prijunkite prie Nodo:"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Interpoliacijos režimas"
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "TimeScale Nodas"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "(Esama)"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -19544,13 +21112,21 @@ msgstr "TimeScale Nodas"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Horizontal"
msgstr "Prijunkite prie Nodo:"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -19559,11 +21135,11 @@ msgid "Action Mode"
msgstr "TimeScale Nodas"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -19575,6 +21151,11 @@ msgstr ""
msgid "Group"
msgstr "Panaikinti pasirinkimą"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Panaikinti pasirinkimą"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19584,6 +21165,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19592,6 +21181,34 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "TimeScale Nodas"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "TimeScale Nodas"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "TimeScale Nodas"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Įgalinti"
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19633,26 +21250,26 @@ msgstr ""
msgid "Grow Direction"
msgstr "Aprašymas:"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Prijunkite prie Nodo:"
+msgid "Min Size"
+msgstr "Atidaryti Skriptų Editorių"
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Animacija"
+msgid "Clip Content"
+msgstr "Konstanta"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -19660,21 +21277,16 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Priedai"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Filtrai..."
+msgid "Default Cursor Shape"
+msgstr "Redaguoti Filtrus"
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19682,16 +21294,9 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "TimeScale Nodas"
#: scene/gui/control.cpp
msgid "Theme Type Variation"
@@ -19706,9 +21311,12 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-#, fuzzy
-msgid "Dialog Text"
-msgstr "Panaikinti pasirinkimą"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -19719,14 +21327,46 @@ msgid "Please Confirm..."
msgstr "Prašome Patvirtinti..."
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Atsijungti"
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Diegti"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
+msgstr "Priartinti"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
msgstr "Priartinti"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Ištolinti"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
+msgstr ""
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -19736,10 +21376,25 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Užverti"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Panaikinti pasirinkimą"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Bendruomenė"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19750,21 +21405,49 @@ msgid "Timers"
msgstr "Trukmė:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Atstatyti Priartinimą"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Visas Pasirinkimas"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Skalė:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Atidaryti Skriptų Editorių"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19790,6 +21473,51 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtrai..."
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtrai..."
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtrai..."
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Filtrai..."
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19798,37 +21526,45 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Caret Position"
-msgstr "Sukurti Naują"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
+msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
+#: scene/gui/menu_button.cpp
+#, fuzzy
+msgid "Switch On Hover"
+msgstr "TimeScale Nodas"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Prijunkite prie Nodo:"
+msgid "Region Rect"
+msgstr "Animacijos Nodas"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19844,12 +21580,40 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Panaikinti pasirinkimą"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Panaikinti pasirinkimą"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Panaikinti pasirinkimą"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Ieškoti"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -19859,28 +21623,103 @@ msgstr "Naujausi:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Naujas pavadinimas:"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Reikšmė:"
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Redaguoti"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Panaikinti pasirinkimą"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
msgstr ""
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Netinkamas šrifto dydis."
+
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Kadro Trukmė (sekundėmis)"
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Panaikinti pasirinkimą"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Pradėti Profiliavimą"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19897,13 +21736,51 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Filtrai..."
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtrai..."
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19917,65 +21794,121 @@ msgstr ""
msgid "Current Tab"
msgstr "(Esama)"
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Sukurti"
+
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Hiding Enabled"
+msgstr "Įgalinti"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Įgalinti"
+
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Prijunkite prie Nodo:"
+
+#: scene/gui/text_edit.cpp
+msgid "Draw"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "Išjungta"
+msgid "Block Mode"
+msgstr "OneShot Nodas"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Expand"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+#, fuzzy
+msgid "Focused"
+msgstr "Priedai"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Click Mask"
+msgstr "Animacijos Nodas"
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+#, fuzzy
+msgid "Progress"
+msgstr "Atstatyti Priartinimą"
+
+#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19992,13 +21925,23 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
msgstr ""
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Ištrinti Efektą"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Interpoliacijos režimas"
+
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""
@@ -20008,6 +21951,20 @@ msgid "(Other)"
msgstr "(Kita)"
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Išjungta"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Prijunkite prie Nodo:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20016,20 +21973,25 @@ msgstr ""
msgid "Audio Track"
msgstr "Pridėti įrašą"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
-msgstr ""
+#: scene/gui/viewport_container.cpp
+#, fuzzy
+msgid "Stretch Shrink"
+msgstr "TimeScale Nodas"
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -20069,6 +22031,11 @@ msgstr "Aprašymas:"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Importuoti iš Nodo:"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "TimeScale Nodas"
@@ -20093,6 +22060,35 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Redaguoti Filtrus"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Interpoliacijos režimas"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Trukmė:"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Animacijos Nodas"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Animacijos Nodas"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -20101,6 +22097,15 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpoliacijos režimas"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20130,11 +22135,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Interpoliacijos režimas"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20160,12 +22160,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20193,17 +22193,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Trukmė:"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Pradėti!"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Trukmė:"
+msgid "Viewport Path"
+msgstr "Importuoti iš Nodo:"
#: scene/main/viewport.cpp
msgid ""
@@ -20219,6 +22215,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20228,6 +22236,36 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Išjungta"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Linijinis"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -20236,20 +22274,49 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Keisti animacijos atnaujinimo režimą"
+msgid "Clear Mode"
+msgstr "TimeScale Nodas"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Įgalinti"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Įgalinti"
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Išjungta"
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Animacija: Pakeisti Transformaciją"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Animacija: Pakeisti Transformaciją"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20271,15 +22338,29 @@ msgstr "Transition Nodas"
msgid "Loop Mode"
msgstr "TimeScale Nodas"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Naujas pavadinimas:"
+msgid "Loop Begin"
+msgstr "TimeScale Nodas"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Reikšmė:"
+msgid "Loop End"
+msgstr "TimeScale Nodas"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Mix Nodas"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
@@ -20290,12 +22371,12 @@ msgstr "(Esama)"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -20309,6 +22390,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "(Esama)"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Signalai"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Aprašymas:"
@@ -20325,29 +22416,36 @@ msgstr "Prijunkite prie Nodo:"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "TimeScale Nodas"
+msgid "Sky Custom FOV"
+msgstr "Transition Nodas"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Animacija"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Konstanta"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Animacijos Nodas"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20355,84 +22453,96 @@ msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Animacija"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "(Esama)"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Kiekis:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Skalė:"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Skalė:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth End"
+msgstr "Skalė:"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Skalė:"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtrai..."
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Transition Nodas"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtrai..."
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "Aprašymas:"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "TimeScale Nodas"
+msgid "Height Max"
+msgstr "Animacijos Nodas"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Importuoti iš Nodo:"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -20441,141 +22551,97 @@ msgid "SS Reflections"
msgstr "Panaikinti pasirinkimą"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "Žingsnis(iai):"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Skalė:"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Light Affect"
+msgstr "Animacijos Nodas"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Diegti"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Transition Nodas"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Blend2 Nodas"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Skalė:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -20583,26 +22649,42 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Versija:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Panaikinti pasirinkimą"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Importuoti Animacijas..."
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Naujausi:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Diegti"
+
+#: scene/resources/gradient.cpp
+msgid "Offsets"
+msgstr ""
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -20611,6 +22693,14 @@ msgstr ""
msgid "Map Depth"
msgstr ""
+#: scene/resources/height_map_shape.cpp
+msgid "Map Data"
+msgstr ""
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -20630,49 +22720,60 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "TimeScale Nodas"
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "TimeScale Nodas"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Blend2 Nodas"
+msgid "Depth Draw Mode"
+msgstr "Interpoliacijos režimas"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
+msgid "Line Width"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Atidaryti Skriptų Editorių"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "TimeScale Nodas"
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Kiekis:"
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
-msgstr ""
+#, fuzzy
+msgid "H Frames"
+msgstr "Kadro %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Kadro %"
#: scene/resources/material.cpp
msgid "Albedo"
@@ -20691,10 +22792,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20715,10 +22812,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20746,32 +22839,34 @@ msgid "Ambient Occlusion"
msgstr "Priedai"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "TimeScale Nodas"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Skalė:"
+msgid "Min Layers"
+msgstr "Animacijos Nodas"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Reikšmė:"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20784,25 +22879,12 @@ msgstr "Transition Nodas"
msgid "Refraction"
msgstr "Versija:"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Blend2 Nodas"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20810,7 +22892,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20818,40 +22900,24 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Importuoti iš Nodo:"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Async Mode"
msgstr "TimeScale Nodas"
#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp
#, fuzzy
msgid "Blend Shape Mode"
msgstr "Blend2 Nodas"
@@ -20884,7 +22950,22 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+#, fuzzy
+msgid "Transform Array"
+msgstr "Keisti Poligono Skalę"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Keisti Poligono Skalę"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Animacija: Pakeisti Transformaciją"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20900,6 +22981,10 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+msgid "Source Group Name"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -20912,11 +22997,6 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "Atidaryti Skriptų Editorių"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
@@ -20930,11 +23010,6 @@ msgid "Max Error"
msgstr "Įvyko klaida kraunant šriftą."
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Priedai"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20946,6 +23021,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20954,36 +23041,72 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Priedai"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Panaikinti pasirinkimą"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "Importuoti iš Nodo:"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Importuoti iš Nodo:"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "Panaikinti pasirinkimą"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "Panaikinti pasirinkimą"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "Redaguoti Filtrus"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "Mėgstamiausi:"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -21014,6 +23137,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21035,16 +23170,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "(Esama)"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "(Esama)"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21052,43 +23185,28 @@ msgid "Ground"
msgstr "Panaikinti pasirinkimą"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Sukurti"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Curve"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -21100,10 +23218,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -21112,10 +23226,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21131,10 +23241,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -21154,13 +23260,28 @@ msgid "Base Texture"
msgstr "Panaikinti pasirinkimą"
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage Mode"
msgstr "TimeScale Nodas"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Fiksuoti"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Importuoti iš Nodo:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Importuoti iš Nodo:"
#: scene/resources/texture.cpp
msgid "Base"
@@ -21171,12 +23292,29 @@ msgstr ""
msgid "Current Frame"
msgstr "Mix Nodas"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "TimeScale Nodas"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Redaguoti Filtrus"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -21214,6 +23352,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Pradėti Profiliavimą"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Redaguoti Filtrus"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Panaikinti pasirinkimą"
@@ -21227,6 +23375,15 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Kelias iki Scenos:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21244,10 +23401,30 @@ msgstr "Redaguoti Filtrus"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -21287,11 +23464,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21303,7 +23480,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21321,12 +23498,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Apeiti"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21346,19 +23524,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Ištekliai"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -21393,20 +23562,16 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
-msgstr ""
+#, fuzzy
+msgid "FFT Size"
+msgstr "Atidaryti Skriptų Editorių"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Importuoti iš Nodo:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -21415,7 +23580,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Apeiti"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21428,18 +23593,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Trukmė:"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Mix Nodas"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -21458,13 +23618,32 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Mėgstamiausi:"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Fiksuoti"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Konstanta"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21478,7 +23657,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -21486,11 +23665,84 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Linijinis"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Atnaujinti"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Linijinis"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Animacijos Nodas"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Animacijos Nodas"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Animacijos Nodas"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Animacijos Nodas"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Animacijos Nodas"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Animacijos Nodas"
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21526,6 +23778,11 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtrai..."
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -21678,7 +23935,7 @@ msgstr "Interpoliacijos režimas"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Atidaryti"
#: servers/visual_server.cpp
@@ -21824,5 +24081,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/lv.po b/editor/translations/lv.po
index 958c138ed1..ca1840bbd7 100644
--- a/editor/translations/lv.po
+++ b/editor/translations/lv.po
@@ -27,6 +27,61 @@ msgstr ""
"X-Generator: Weblate 4.11-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Starpliktuve ir tukša!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Nākamā cilne"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Iespējot"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Mēroga Režīms"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Atstāt atkļūdotāju atvērtu"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Galvenais Skripts:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Galvenais Skripts:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Atvērt dokumentāciju"
@@ -36,12 +91,101 @@ msgstr "Atvērt dokumentāciju"
msgid "Window"
msgstr "Jauns logs"
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Pārslēgt Pilnekrānu"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Doka pozīcija"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Izmērs: "
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Redaktors"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Interpolācijas režīms"
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Mērogs"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fizikas kadrs %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Kļūda Saglabājot"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Kļūda Saglabājot"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Meklēšanas Rezultāti"
@@ -67,9 +211,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funkcijas"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -96,6 +252,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Savienot"
@@ -104,24 +264,65 @@ msgstr "Savienot"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Izveidot Cilmes Mezglu:"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Savienot"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Lineāla Režīms"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -171,6 +372,16 @@ msgstr "Nederīgs arguments, lai izveidotu '%s'"
msgid "On call to '%s':"
msgstr "'%s' izsaukumā:"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Statuss"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -211,10 +422,160 @@ msgstr "Kopēt Izvēlēto"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Visi"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Versiju Kontrole"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Komūns"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Sagatave"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Skenēt"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Konstante"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Sagatave"
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Mērogs"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Piespraust vērtību"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Darbība"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Nomainīt"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Pielietot izmaiņas"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Mērogs"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Rindas Numurs:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -229,10 +590,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr "Projekta iestatjumi..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Nosaukums"
@@ -420,18 +783,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtrs:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -460,7 +825,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Izveidot Funkciju"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Sadursme"
@@ -532,16 +897,28 @@ msgstr ""
msgid "Resource"
msgstr "Resurss"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Aizvērt ainu"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
+msgid "Path"
+msgstr "Ceļš"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Avots"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Pielietot izmaiņas"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -555,7 +932,7 @@ msgstr "Testē"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -587,7 +964,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -657,8 +1034,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Mērogs"
@@ -674,7 +1056,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -949,8 +1331,10 @@ msgstr "Redaktors"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animācija"
@@ -1091,6 +1475,8 @@ msgstr "Anim Pārvietot Atslēgas"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1489,7 +1875,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr "Atliek signālu, glabājot to rindā, un to izstaro tikai dīkstāvē."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Vienreiz"
@@ -1660,13 +2046,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Atkarības"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Ceļš"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Atkarības:"
@@ -1806,10 +2185,10 @@ msgid "Lead Developer"
msgstr "Galvenais Izstrādātājs"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr "Projekta Menedžeris "
#: editor/editor_about.cpp
@@ -2156,7 +2535,9 @@ msgid "Remove Autoload"
msgstr "Izdzēst Auto-ielādi"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Iespējot"
@@ -2632,8 +3013,11 @@ msgstr "Atskaņošanas Režīms:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Ikonu Režīms"
@@ -2653,6 +3037,16 @@ msgstr "Pašreizējais profils:"
msgid "Current Path"
msgstr "Pašreizējs:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Pārslēgt slēptos failus"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Doties atpakaļ"
@@ -2673,7 +3067,8 @@ msgstr "Pārslēgt slēptos failus"
msgid "Toggle Favorite"
msgstr "Pārslēgt favorītu"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Pārslēgt režīmu"
@@ -2793,6 +3188,8 @@ msgid "Theme Properties"
msgstr "Motīva iestatījumi"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "Krāsas"
@@ -2907,14 +3304,18 @@ msgid "Method"
msgstr "Metode"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Signāls"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Konstante"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Mainīgais"
@@ -2926,6 +3327,32 @@ msgstr "Motīva Mainīgais"
msgid "Property:"
msgstr "Parametrs:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Tikai Metodes"
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Atskaņot"
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "Piespraust vērtību"
@@ -3689,7 +4116,7 @@ msgstr "Ielīmēt iestatījumus"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Atspējota poga"
@@ -3735,7 +4162,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Doka pozīcija"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Traucējumu brīvs režīms"
@@ -4351,7 +4778,10 @@ msgstr "Rediģēt Tekstu:"
msgid "On"
msgstr "Ieslēgts"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Kārta"
@@ -4454,11 +4884,26 @@ msgstr "Konvertēt uz %s"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Mainīt tipu"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Resurss"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Iespējot"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Jauns skripts"
@@ -4596,7 +5041,7 @@ msgstr "Krāsas"
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4669,11 +5114,6 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Pārslēgt slēptos failus"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Sīktēls..."
@@ -4723,15 +5163,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4745,20 +5185,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Izmērs: "
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4767,11 +5200,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4780,11 +5213,11 @@ msgstr ""
msgid "Navigation"
msgstr "Navigācija"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4805,7 +5238,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Rindas Numurs:"
@@ -4899,7 +5332,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5007,7 +5440,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5237,7 +5670,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Pilns logs"
@@ -5271,8 +5706,7 @@ msgstr "Noņemt Punktu"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5442,6 +5876,11 @@ msgstr "Meklēšanas Rezultāti"
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Plakans 1"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6830,8 +7269,8 @@ msgid "Future"
msgstr "Nākotne"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Dziļums"
@@ -6916,6 +7355,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Sinhronizācija"
@@ -6924,6 +7364,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -7005,6 +7447,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Pludināt"
@@ -7124,7 +7567,7 @@ msgstr ""
msgid "Filters..."
msgstr "Filtri..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7289,11 +7732,11 @@ msgstr "Licence (Z-A)"
msgid "First"
msgstr "Pirmais"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Iepriekšējais"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Nākamais"
@@ -8346,6 +8789,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8887,16 +9331,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Daudzstūri"
@@ -8980,6 +9427,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9426,7 +9874,8 @@ msgstr ""
msgid "Source"
msgstr "Avots"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9470,6 +9919,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9650,7 +10100,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9666,7 +10117,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Perspektīva"
@@ -9754,7 +10205,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -10008,7 +10459,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10384,6 +10835,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Cilpa"
@@ -10897,15 +11351,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Mainīt tipu"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11235,6 +11680,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Reģions"
@@ -11242,7 +11688,7 @@ msgstr "Reģions"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Sadursme"
@@ -11825,7 +12271,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12569,6 +13016,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12582,10 +13033,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12642,7 +13089,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12958,6 +13406,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Projekta Menedžeris "
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Lokālie projekti"
@@ -13096,10 +13551,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13151,10 +13602,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13301,11 +13748,7 @@ msgstr "Ievade"
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Darbība"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13491,7 +13934,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Solis"
@@ -14225,7 +14670,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14249,6 +14694,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14318,7 +14768,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14330,13 +14780,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14518,16 +14971,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-#, fuzzy
-msgid "Message"
-msgstr "Pielietot izmaiņas"
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14599,31 +15047,20 @@ msgid "Display"
msgstr "Parādīt Visu"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Pārslēgt Pilnekrānu"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14656,10 +15093,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14667,7 +15100,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Iespējot"
@@ -14685,11 +15126,6 @@ msgstr ""
msgid "Energy Saving"
msgstr "Kļūda Saglabājot"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Atstāt atkļūdotāju atvērtu"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14724,11 +15160,6 @@ msgid "Physics FPS"
msgstr "Fizikas kadrs %"
#: main/main.cpp
-#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Fizikas kadrs %"
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14759,8 +15190,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "Kadra Laiks (ms)"
#: main/main.cpp
msgid "Low Processor Mode"
@@ -14771,10 +15203,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14834,14 +15262,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filtrs:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Krāsas"
#: main/main.cpp
@@ -14922,6 +15350,7 @@ msgid "Main Loop Type"
msgstr "Mainīt porta tipu"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14943,7 +15372,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Doties atpakaļ"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14984,34 +15413,45 @@ msgstr ""
msgid "Operation"
msgstr "Opcijas"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Sadursme"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Sadursmes režīms"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Sadursmes režīms"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Konvertēt uz %s"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -15025,10 +15465,18 @@ msgid "Rings"
msgstr "Brīdinājumi"
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -15040,6 +15488,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Daudzstūri"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15049,6 +15504,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "Cits mezgls"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -15066,20 +15526,84 @@ msgid "Path Rotation"
msgstr "Konstante"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Konstante"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Nepārtraukti"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Konstante"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Sadursmes režīms"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Lineāla Režīms"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Šablons"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Faila saglabāšana:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Ielādēt"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Pārlādēt"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15134,12 +15658,18 @@ msgid "Libraries: "
msgstr "Bibliotēkas: "
#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Class Name"
+msgstr "Klases nosaukums:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Fokusa ceļš"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15237,6 +15767,171 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Komponentes"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Daudzums:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Miksēt"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Šablons"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Noklusējuma motīvs"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Izmērs: "
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Lineārs"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Krāsas"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Nomainīt"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Mēroga Režīms"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Fizikas kadrs %"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Pāreja eksistē!"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Lokalizācija"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Ikonu Režīms"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15247,10 +15942,22 @@ msgid "Godot Bone Node"
msgstr "Izdzēst Mezglu"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15258,8 +15965,54 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "Versija"
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Minor Version"
+msgstr "Versija"
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Mezgls"
@@ -15279,6 +16032,16 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Ainas ceļš:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Izveidot Cilmes Mezglu:"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15321,18 +16084,47 @@ msgstr "Izdzēst Mezglu"
msgid "Animations"
msgstr "Animācijas:"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Fizikas kadrs %"
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Galvenais Skripts:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Centrēt mezglu"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Centrēt mezglu"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Centrēt mezglu"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15511,12 +16303,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Ikonu Režīms"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15534,11 +16332,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15624,6 +16422,14 @@ msgid "Done!"
msgstr "Darīts!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15631,6 +16437,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15648,13 +16458,57 @@ msgstr "Perspektīva"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Nosaukums"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Testē"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "Apraksts"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Nomainīt Bāzes Tipu:"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Statuss"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15696,13 +16550,6 @@ msgstr ""
msgid "Visual Script"
msgstr "Iepriekšējais skripts"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Funkcijas"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -16014,6 +16861,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -16023,6 +16871,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Filtrēt signālus"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Dalībnieka veids"
@@ -16121,12 +16974,29 @@ msgid "Basic Type"
msgstr "Mainīt tipu"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Kopēt mezgla ceļu"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Atiestatīt uz noklusējumiem"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Derīgie simboli:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Mēroga Režīms"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16189,10 +17059,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16236,6 +17102,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Nosaukums"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16315,6 +17186,10 @@ msgstr ""
msgid "SubCall"
msgstr "Izsaukumi"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16372,6 +17247,11 @@ msgstr "Fizikas kadrs %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Laiks"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16401,6 +17281,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16409,7 +17293,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16440,6 +17328,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Pārslēgt redzamību"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Mēģināt vēlreiz"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17234,6 +18127,57 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Kadrs %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Mērogs"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Atskaņot"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Centrēt mezglu"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17245,22 +18189,30 @@ msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Ģenerēt Punktus"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Šablons"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Šablons"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Lineārs"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17271,8 +18223,8 @@ msgstr "Pievienot Audio Kopni"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Atvērt audio kopnes izkārtojumu"
+msgid "Override"
+msgstr "pārraksta %s:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17293,10 +18245,10 @@ msgid "Pitch Scale"
msgstr "Mērogs"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-#, fuzzy
-msgid "Playing"
-msgstr "Atskaņot"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
+msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17304,7 +18256,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Šablons"
@@ -17334,12 +18287,28 @@ msgstr "Kopēt mezgla ceļu"
msgid "Anchor Mode"
msgstr "Ikonu Režīms"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Lokalizācija"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Pašreizējs:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Palielināt"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Mēroga Režīms"
@@ -17349,31 +18318,53 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Screen"
+msgstr "Uzņemt Ekrānšāviņu"
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
+msgstr "Ekstra Izsaukuma Argumenti:"
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Mēroga Režīms"
@@ -17383,28 +18374,64 @@ msgstr "Mēroga Režīms"
msgid "Light Mode"
msgstr "Pa labi, Plašs"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Daļiņas"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Daļiņas"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Pārslēgt redzamību"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Pārslēgt redzamību"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Apdzīvot"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Apdzīvot"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17421,6 +18448,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17446,6 +18477,19 @@ msgid "Build Mode"
msgstr "Lineāla Režīms"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Atspējots vienums"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Izveidot sadursmes daudzstūri"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Izveidot sadursmes daudzstūri"
@@ -17478,6 +18522,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Testē"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Daudzums:"
@@ -17487,15 +18538,14 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Speed Scale"
-msgstr "Mērogs"
+msgid "Preprocess"
+msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -17519,11 +18569,22 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Lokālie projekti"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17537,8 +18598,10 @@ msgstr ""
msgid "Texture"
msgstr "Noņemt tekstūru"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17549,7 +18612,15 @@ msgstr "Redzamas sadursmes formas"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17576,7 +18647,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17616,12 +18688,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Krāsas"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Krāsas"
@@ -17656,16 +18722,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Mezgls"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Mezgls"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Atspējota poga"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17673,11 +18755,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17687,41 +18769,40 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Redaktors"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Nomainīt"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
-msgstr ""
+#, fuzzy
+msgid "Layer Min"
+msgstr "Kārta"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Kārta"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17730,28 +18811,33 @@ msgid "Shadow"
msgstr "Ēnotājs"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Sapludināt no ainas"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Nomainīt Filtru"
+msgid "Gradient Length"
+msgstr "Noklusējuma motīvs"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filtrs:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Lineāla Režīms"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Aizvērt"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Lineāla Režīms"
@@ -17768,6 +18854,11 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Noklusējuma"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17799,23 +18890,38 @@ msgstr "Reģiona režīms"
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Izmainīt Savienojumu:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17844,12 +18950,21 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Daļiņas"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -17871,12 +18986,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Lokalizācija"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17889,20 +19000,62 @@ msgstr "Konstante"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Globāls mainīgais"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Noņemt tekstūru"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Jauns skripts"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Darbība"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Spogulis"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17931,11 +19084,17 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Pārslēgt redzamību"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17947,6 +19106,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17957,12 +19128,22 @@ msgid "Layers"
msgstr "Kārta"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Tikai Konstantes"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Tikai Konstantes"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funkcijas"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18000,9 +19181,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "Izgriezt mezglu(s)"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "Nepārtraukti"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18010,6 +19196,24 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Pievilkt:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18017,30 +19221,81 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Sync To Physics"
+msgstr "Fizikas kadrs %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Ievērot Attiecību"
+msgid "Collider"
+msgstr "Sadursmes režīms"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider RID"
+msgstr "Nederīgs RID"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "Sadursmes režīms"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Sadursmes režīms"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18048,8 +19303,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "Ievietot Atslēgu"
+msgid "Vertex Colors"
+msgstr "Krāsas"
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
@@ -18060,22 +19315,44 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Izveidot ēnotāja mezglu"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Sadursmes režīms"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Noņemt Punktu"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Konstante"
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18102,6 +19379,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Kadrs %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filtrs:"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18115,48 +19402,66 @@ msgid "Tile Set"
msgstr "FlīžuKomplekts..."
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Redaktora motīvs"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Sadursmes režīms"
+msgid "Y Sort"
+msgstr "Šķirot"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "Sadursme"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Sadursmes režīms"
+msgid "Compatibility Mode"
+msgstr "Pārslēgt redzamību"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Centered Textures"
+msgstr "Galvenās iespējas:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "Sadursmes režīms"
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
-msgid "Pressed"
-msgstr "Sagatave"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18174,17 +19479,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Atiestatīt Kopnes Skaļumu"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Atiestatīt Kopnes Skaļumu"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -18192,10 +19487,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18210,8 +19505,9 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
-msgstr ""
+#, fuzzy
+msgid "Anchor ID"
+msgstr "Ikonu Režīms"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
@@ -18227,6 +19523,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Mērogs"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18253,34 +19554,38 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animācija"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Iespējot doppler"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Mainīgo Celiņš"
+msgid "Tracking"
+msgstr "Pako"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -18295,6 +19600,15 @@ msgstr "Anim Izmainīt Transformāciju"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18324,6 +19638,13 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Saturs:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18338,46 +19659,65 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "Noklusējuma motīvs"
+msgid "Use Denoiser"
+msgstr "Filtrs:"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "Krāsas"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Noklusējuma motīvs"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Vispārēji"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Galvenais Skripts:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Izgriezt mezglu(s)"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Izgriezt mezglu(s)"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Uztvert"
+msgid "Custom Energy"
+msgstr "Pārvietot Busa Efektu"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navigācija"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -18386,16 +19726,26 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Mezgla Vārds:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Mainīgo Celiņš"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Projekts"
@@ -18404,6 +19754,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "Tuvākais"
@@ -18412,8 +19766,9 @@ msgstr "Tuvākais"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18422,13 +19777,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Uztvert"
#: scene/3d/collision_object.cpp
msgid ""
@@ -18483,18 +19839,30 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
-msgstr ""
+#, fuzzy
+msgid "Box Extents"
+msgstr "Saturs:"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Radius"
+msgstr "Brīdinājumi"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Height"
+msgstr "Testē"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Brīdinājumi"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
msgstr ""
@@ -18508,12 +19876,15 @@ msgid "Portal Mode"
msgstr "Atskaņošanas Režīms:"
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18521,20 +19892,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Navigācija"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18568,20 +19934,18 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Bake Mode"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "Mēroga Režīms"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Atiestatīt Kopnes Skaļumu"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -18589,25 +19953,26 @@ msgid "Directional Shadow"
msgstr "Virzieni"
#: scene/3d/light.cpp
-#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Traucējumu brīvs režīms"
+msgid "Blend Splits"
+msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Dziļums"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Ēnotājs"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Rādīt noklusējumu"
#: scene/3d/light.cpp
@@ -18619,18 +19984,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Transformēt vienmērīgo."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Inspektors"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Testē"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[Ignorēt]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18685,9 +20066,18 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Visibility AABB"
+msgstr "Pārslēgt redzamību"
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18715,7 +20105,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18743,6 +20133,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Dzēst mezglus"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18795,40 +20190,80 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Doties atpakaļ"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Noklusējuma"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Grupēts"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Režģis"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Atkļūdotājs"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Atjaunināt"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Projekts"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Ēnotājs"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Krāsas"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Energy"
msgstr ""
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Šķērslis"
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -18854,6 +20289,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18891,6 +20330,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -18946,6 +20389,16 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "Fizikas kadrs %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Izveidot sadursmes daudzstūri"
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18966,6 +20419,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18989,10 +20446,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19000,7 +20453,16 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Fizikas kadrs %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19050,13 +20512,45 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "Atdalījums:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funkcijas"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "%s Kļūda"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Atdalījums:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19085,27 +20579,30 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Ģenerēt Punktus"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Šablons"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19126,10 +20623,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19143,6 +20642,11 @@ msgid "Auto Triangles"
msgstr "Pievienot Trijstūri"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Pievienot Trijstūri"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19178,6 +20682,11 @@ msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Automātiski Ievietot Atslēgu"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Automātiski Ievietot Atslēgu"
@@ -19195,11 +20704,25 @@ msgstr "Pievienot Ieejas Pieslēgvietu"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Mēroga Režīms"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Papildus"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "animācija"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19215,10 +20738,6 @@ msgid "Assigned Animation"
msgstr "Iestatīt Animāciju"
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19238,22 +20757,16 @@ msgid "Playback Options"
msgstr "Klases Iespējas:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Noklusējuma motīvs"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Spēlēt Ainu"
+msgid "Active"
+msgstr "Darbība"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -19298,9 +20811,19 @@ msgid "Tree Root"
msgstr "Izveidot Cilmes Mezglu:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Anim ievietot"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Pievienot celiņu"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Šis mezgls ir novecojis. Tā vietā izmanto AnimationTree."
@@ -19310,15 +20833,84 @@ msgstr "Šis mezgls ir novecojis. Tā vietā izmanto AnimationTree."
msgid "Playback"
msgstr "Atskaņot"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Ielīmēt Parametrus"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Projekta ceļš:"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animācija"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Izveidot Cilmes Mezglu:"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Interpolācijas režīms"
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Izdzēst Mezglu"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Izveidot Funkciju"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Spēlēt Ainu"
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Ievērot Attiecību"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -19329,13 +20921,21 @@ msgstr "Mēroga Režīms"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Horizontal"
msgstr "Izveidot Horizontālu Vadotni"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -19344,11 +20944,11 @@ msgid "Action Mode"
msgstr "Ikonu Režīms"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -19360,6 +20960,11 @@ msgstr ""
msgid "Group"
msgstr "Grupas"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Kopēt Tekstu"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19369,6 +20974,15 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Izvērst apakšējo paneli"
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19377,6 +20991,34 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Mēroga Režīms"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Mēroga Režīms"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Atlikts"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Iespējot"
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Izvēlēties krāsu no redaktora loga."
@@ -19418,27 +21060,28 @@ msgstr ""
msgid "Grow Direction"
msgstr "Virzieni"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Izveidot Horizontālu Vadotni"
+msgid "Min Size"
+msgstr "Galvenais Skripts:"
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Iestatīt Animāciju"
+msgid "Clip Content"
+msgstr "Konstante"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Rīki"
#: scene/gui/control.cpp
#, fuzzy
@@ -19446,21 +21089,16 @@ msgid "Focus"
msgstr "Fokusa ceļš"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Oklūzijas režīms"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Nomainīt Filtru"
+msgid "Default Cursor Shape"
+msgstr "Ielādēt Kopnes Izkārtojuma noklusējumu."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19469,16 +21107,9 @@ msgid "Size Flags"
msgstr "Izmērs: "
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "Mēroga Režīms"
#: scene/gui/control.cpp
#, fuzzy
@@ -19494,9 +21125,12 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-#, fuzzy
-msgid "Dialog Text"
-msgstr "Kopēt Tekstu"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -19507,14 +21141,47 @@ msgid "Please Confirm..."
msgstr "Lūdzu apstipriniet..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "pārraksta %s:"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Jābūt derīgai galotnei."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Atvienot"
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Šablons"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Palielināt"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Palielināt"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Attālināt"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
+msgstr ""
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -19524,10 +21191,25 @@ msgid "Enable grid minimap."
msgstr "Iespējot režģa minikarti."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Aizvērt"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Izvēlēties"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Komūns"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Tilpums"
@@ -19539,21 +21221,50 @@ msgid "Timers"
msgstr "Laiks"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Pielietot atiestatīšanu"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Aizpildīt izvēlni"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Testē"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Mērogs"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Galvenais Skripts:"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19580,6 +21291,52 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Derīgie simboli:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtrēt signālus"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtrēt signālus"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtrēt signālus"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Tikai izvēlētais"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Pa Labi, Lineārs"
@@ -19589,37 +21346,46 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Doka pozīcija"
+msgid "Blink Speed"
+msgstr "Spēlēt Ainu"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
+#: scene/gui/menu_button.cpp
+#, fuzzy
+msgid "Switch On Hover"
+msgstr "Mēroga Režīms"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Izveidot Horizontālu Vadotni"
+msgid "Region Rect"
+msgstr "Reģiona režīms"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19636,6 +21402,11 @@ msgid "Popup"
msgstr "Apdzīvot"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Iekļaujošs"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -19645,6 +21416,30 @@ msgstr ""
"popup() vai jebkuru no to funkcijām. Padarīt tos redzamus rediģēšanai ir "
"labi, bet tie tiks paslēpti pēc palaišanas."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Dzēst izvēlētos"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Dzēst izvēlētos"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Dzēst izvēlētos"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Meklēt"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -19654,23 +21449,77 @@ msgstr "Nesenie:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Ievērot Attiecību"
+msgid "Min Value"
+msgstr "Piespraust vērtību"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Vērtība:"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Lapa: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Rediģēt"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Grupēts"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Krāsas"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Kadra Laiks (ms)"
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Derīgie simboli:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Kopēt Tekstu"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Tab Size"
@@ -19678,6 +21527,29 @@ msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Testē"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Tikai izvēlētais"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Konfigurēt izvēlēto profilu:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Pārvietot Busa Efektu"
@@ -19694,13 +21566,51 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Filtrēt signālus"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtrēt signālus"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -19715,69 +21625,126 @@ msgstr ""
msgid "Current Tab"
msgstr "Pašreizējs:"
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Velc un atlaid, lai pārkārtotu."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Grāmatzīmes"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Izlaist pārrāvumpunktus"
+
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Hiding Enabled"
+msgstr "Iespējot"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Iespējot"
+
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Izveidot Horizontālu Vadotni"
+
+#: scene/gui/text_edit.cpp
+msgid "Draw"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Redaktors Izslēgts)"
+msgid "Block Mode"
+msgstr "Mēroga Režīms"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Expand"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+#, fuzzy
+msgid "Focused"
+msgstr "Fokusa ceļš"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Click Mask"
+msgstr "Sadursmes režīms"
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Motīva iestatījumi"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Atskaņošanas Režīms:"
@@ -19791,13 +21758,23 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
msgstr ""
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Centrēt mezglu"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Interpolācijas režīms"
+
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""
@@ -19807,6 +21784,20 @@ msgid "(Other)"
msgstr "(Cits(i))"
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Atspējota poga"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Izveidot Cilmes Mezglu:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19815,8 +21806,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Pievienot celiņu"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -19824,12 +21819,13 @@ msgstr ""
msgid "Stream Position"
msgstr "Doka pozīcija"
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
-msgstr ""
+#: scene/gui/viewport_container.cpp
+#, fuzzy
+msgid "Stretch Shrink"
+msgstr "Mēroga Režīms"
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19870,6 +21866,11 @@ msgstr "Apraksts"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Importēt"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Mēroga Režīms"
@@ -19898,6 +21899,35 @@ msgstr "Uzlikt vairākus:"
msgid "Custom Multiplayer"
msgstr "Uzlikt vairākus:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Mēroga Režīms"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Interpolācijas režīms"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Laiks"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Sadursmes režīms"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Navigācijas režīms"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19906,6 +21936,16 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Uzlikt vairākus:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolācijas režīms"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19935,11 +21975,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Interpolācijas režīms"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -19965,12 +22000,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20000,17 +22035,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Laiks"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Automātiski Ievietot Atslēgu"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Laiks"
+msgid "Viewport Path"
+msgstr "Fokusa ceļš"
#: scene/main/viewport.cpp
msgid ""
@@ -20026,6 +22057,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20035,6 +22078,37 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Ēnotājs"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Atspējots vienums"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Pa Kreisi, Lineārs"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
#, fuzzy
msgid "Debug Draw"
msgstr "Atkļūdot"
@@ -20044,20 +22118,49 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Izmainīt Animācijas Atjaunošanas Režīmu"
+msgid "Clear Mode"
+msgstr "Lineāla Režīms"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Iespējot"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Iespējot"
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Atspējots vienums"
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Anim Izmainīt Transformāciju"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Anim Izmainīt Transformāciju"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20079,15 +22182,28 @@ msgstr "Izgriezt mezglu(s)"
msgid "Loop Mode"
msgstr "Ikonu Režīms"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Piespraust vērtību"
+msgid "Loop Begin"
+msgstr "Ikonu Režīms"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Vērtība:"
+msgid "Loop End"
+msgstr "Ikonu Režīms"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
@@ -20098,16 +22214,15 @@ msgstr "Izveidot Funkciju"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Inspektors"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
+msgid "Override Oversampling"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Path"
msgstr "Fokusa ceļš"
@@ -20118,6 +22233,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Funkcijas"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Signāli"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Papildus iespējas:"
@@ -20134,29 +22259,36 @@ msgstr ""
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Ikonu Režīms"
+msgid "Sky Custom FOV"
+msgstr "Izgriezt mezglu(s)"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Tiešsaistes Dokumentācija"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Lokalizācija"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Reģiona režīms"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20164,84 +22296,95 @@ msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "animācija"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Faila saglabāšana:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Daudzums:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Dziļums"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Dziļums"
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth End"
+msgstr "Dziļums"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Dziļums"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtrēt signālus"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
+msgid "Transmit Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtrēt signālus"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "Pa Labi, Lineārs"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Pārslēgt režīmu"
+msgid "Height Max"
+msgstr "Pa labi, Plašs"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Eksportēt"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -20250,142 +22393,97 @@ msgid "SS Reflections"
msgstr "Mēroga Izvēle"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Tikai izvēlētais"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "Solis"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Dziļums"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Krāsas"
+msgid "Light Affect"
+msgstr "Pa labi, Plašs"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Šablons"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Pievienot Pāreju"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Pārslēgt režīmu"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Mērogs"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -20393,26 +22491,42 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Atdalījums:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Krāsas funkcija."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Brīdinājumi"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Nesenie:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Traucējumu brīvs režīms"
+
+#: scene/resources/gradient.cpp
+msgid "Offsets"
+msgstr ""
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -20422,6 +22536,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Dziļums"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Dziļums"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
msgid "Render Priority"
msgstr ""
@@ -20440,43 +22563,46 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Mēroga Režīms"
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "Lineāla Režīms"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Interpolācijas režīms"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Pa Kreisi, Plašs"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Galvenais Skripts:"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Lineāla Režīms"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Daudzums:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -20485,6 +22611,16 @@ msgid "Particles Anim"
msgstr "Daļiņas"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Kadrs %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Kadrs %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -20501,10 +22637,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20525,10 +22657,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20556,32 +22684,34 @@ msgid "Ambient Occlusion"
msgstr "Šķērslis"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Lineāla Režīms"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Dziļums"
+msgid "Min Layers"
+msgstr "Kārta"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Kārta"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20594,32 +22724,21 @@ msgstr "Pievienot Pāreju"
msgid "Refraction"
msgstr "Atdalījums:"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+#, fuzzy
+msgid "UV Layer"
+msgstr "Kārta"
#: scene/resources/material.cpp
msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20627,40 +22746,23 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Traucējumu brīvs režīms"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Ikonu Režīms"
#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp
#, fuzzy
msgid "Blend Shape Mode"
msgstr "Mēroga Režīms"
@@ -20692,8 +22794,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Transformēt vienmērīgo."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Transformēt vienmērīgo."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Mainīt Masīva Lielumu"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Mainīt Masīva Lielumu"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -20709,6 +22827,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Avots"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -20722,11 +22845,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Galvenais Skripts:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Sapludināt no ainas"
@@ -20740,11 +22858,6 @@ msgid "Max Error"
msgstr "%s Kļūda"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Daudzstūri"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20756,6 +22869,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20764,36 +22889,72 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Daudzstūri"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Noņemt Punktu"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "Atskaņošanas Režīms:"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Atskaņošanas Režīms:"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "Noņemt tekstūru"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "Noņemt tekstūru"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "Redaktora motīvs"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "Pievienot Ieejas Pieslēgvietu"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20824,6 +22985,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20846,16 +23019,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "Krāsas"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Faila saglabāšana:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -20863,12 +23034,9 @@ msgid "Ground"
msgstr "Grupēts"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Grāmatzīmes"
#: scene/resources/sky.cpp
#, fuzzy
@@ -20876,31 +23044,19 @@ msgid "Sun"
msgstr "Palaist"
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Curve"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20913,11 +23069,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Modulate"
-msgstr "Apdzīvot"
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20926,10 +23077,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20945,10 +23092,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -20970,12 +23113,28 @@ msgstr "Noņemt tekstūru"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Lapa: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Mēroga Režīms"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Uztvert"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Atskaņošanas Režīms:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Atskaņošanas Režīms:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -20987,12 +23146,30 @@ msgstr "Mainīt tipu"
msgid "Current Frame"
msgstr "Nākamā cilne"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Mēroga Režīms"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Reģistrjūtīgs"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Noklusējuma"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -21030,6 +23207,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Godot iespēju profils"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Noklusējuma"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Ielādēt Noklusējumu"
@@ -21042,6 +23229,15 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Aina"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21058,10 +23254,31 @@ msgstr "Pa Kreisi, Lineārs"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Lietotāja interfeiss"
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -21101,11 +23318,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21117,7 +23334,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21136,13 +23353,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Sūtīt dokumentu atsauksmi"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Šunts"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21162,19 +23380,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Resurss"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -21209,22 +23418,17 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
-msgstr ""
+#, fuzzy
+msgid "FFT Size"
+msgstr "Izmērs: "
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Atskaņošanas Režīms:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Sūtīt dokumentu atsauksmi"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -21232,7 +23436,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Šunts"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21244,17 +23448,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -21275,13 +23475,33 @@ msgid "Channel Disable Time"
msgstr "Nomainīt Noklusējuma Tipu"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Pievienot Ieejas Pieslēgvietu"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Uztvert"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Globāls mainīgais"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Perspektīva"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21295,7 +23515,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -21303,11 +23523,84 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Lineārs"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Noklusējuma"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Lineārs"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Sadursmes režīms"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Sadursmes režīms"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Sadursmes režīms"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Sadursmes režīms"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Sadursmes režīms"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Sadursmes režīms"
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21343,6 +23636,11 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtrēt signālus"
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -21497,7 +23795,7 @@ msgstr "Interpolācijas režīms"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Atvērt"
#: servers/visual_server.cpp
@@ -21641,5 +23939,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/mi.po b/editor/translations/mi.po
index d44b4d7cfa..53cfb05c28 100644
--- a/editor/translations/mi.po
+++ b/editor/translations/mi.po
@@ -12,6 +12,54 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Current Screen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Min Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Max Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -19,11 +67,91 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+msgid "Position"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Editor Hint"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Iterations Per Second"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Time Scale"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+msgid "Error String"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Error Line"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -49,9 +177,20 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr ""
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -76,6 +215,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
msgid "Connection"
msgstr ""
@@ -83,22 +226,62 @@ msgstr ""
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
msgid "Root Node"
msgstr ""
#: core/io/networked_multiplayer_peer.cpp
+msgid "Refuse New Connections"
+msgstr ""
+
+#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
msgstr ""
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr ""
@@ -146,6 +329,15 @@ msgstr ""
msgid "On call to '%s':"
msgstr ""
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -184,10 +376,147 @@ msgstr ""
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Command"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+msgid "Global Position"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+msgid "Speed"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Axis Value"
+msgstr ""
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Channel"
+msgstr ""
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pitch"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
msgid "Application"
msgstr ""
@@ -200,10 +529,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -379,17 +710,19 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
msgid "Filters"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -416,7 +749,7 @@ msgstr ""
msgid "Max Functions"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
msgstr ""
@@ -486,15 +819,25 @@ msgstr ""
msgid "Resource"
msgstr ""
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+msgid "Local To Scene"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+msgid "Path"
msgstr ""
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+msgid "Messages"
+msgstr ""
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -507,7 +850,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr ""
@@ -539,7 +882,7 @@ msgstr ""
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -608,8 +951,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -625,7 +973,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -899,8 +1247,10 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1036,6 +1386,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1421,7 +1773,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1586,13 +1938,6 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1724,10 +2069,9 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr ""
#: editor/editor_about.cpp
@@ -2067,7 +2411,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2518,8 +2864,11 @@ msgstr ""
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2535,6 +2884,15 @@ msgstr ""
msgid "Current Path"
msgstr ""
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2555,7 +2913,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2673,6 +3032,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2783,14 +3144,18 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2802,6 +3167,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
@@ -3498,7 +3887,7 @@ msgstr ""
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr ""
@@ -3542,7 +3931,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4136,7 +4525,10 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4239,10 +4631,23 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr ""
+
#: editor/editor_resource_picker.cpp
msgid "Edited Resource"
msgstr ""
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+msgid "Editable"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4373,7 +4778,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4438,10 +4843,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4487,15 +4888,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4509,19 +4910,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4530,11 +4925,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4543,11 +4938,11 @@ msgstr ""
msgid "Navigation"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4567,7 +4962,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4656,7 +5051,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4758,7 +5153,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -4969,7 +5364,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -4999,8 +5396,7 @@ msgstr ""
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5152,6 +5548,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6538,8 +6938,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6624,6 +7024,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6632,6 +7033,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6713,6 +7116,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -6832,7 +7236,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -6996,11 +7400,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8050,6 +8454,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8587,16 +8992,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8680,6 +9088,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9120,7 +9529,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9163,6 +9573,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9342,7 +9753,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9358,7 +9770,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9446,7 +9858,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9700,7 +10112,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10074,6 +10486,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10581,14 +10996,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -10913,6 +11320,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -10920,7 +11328,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -11490,7 +11898,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12234,6 +12643,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12247,10 +12660,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12307,7 +12716,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12623,6 +13033,12 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+msgctxt "Application"
+msgid "Project Manager"
+msgstr ""
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -12759,10 +13175,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -12814,10 +13226,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -12964,11 +13372,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13154,7 +13558,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -13885,7 +14291,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -13909,6 +14315,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -13978,7 +14389,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -13990,13 +14401,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14169,15 +14583,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14245,30 +14655,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14298,10 +14698,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14309,7 +14705,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14325,10 +14729,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14359,10 +14759,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14393,7 +14789,7 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr ""
#: main/main.cpp
@@ -14405,10 +14801,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14466,12 +14858,12 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr ""
-#: main/main.cpp
-msgid "Bg Color"
+#: main/main.cpp scene/resources/style_box.cpp
+msgid "BG Color"
msgstr ""
#: main/main.cpp
@@ -14548,6 +14940,7 @@ msgid "Main Loop Type"
msgstr ""
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14567,7 +14960,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14607,32 +15000,41 @@ msgstr ""
msgid "Operation"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Use Collision"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
msgid "Collision Layer"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
msgid "Collision Mask"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Invert Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14645,10 +15047,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14660,6 +15070,12 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14669,6 +15085,10 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Node"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14685,18 +15105,75 @@ msgid "Path Rotation"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Local"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Continuous U"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Path Joined"
+msgstr ""
+
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Compression Mode"
msgstr ""
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Transfer Channel"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Channel Count"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -14751,11 +15228,15 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Class Name"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
@@ -14851,6 +15332,156 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Min"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Length"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "FOV Size"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Znear"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Blend Weights"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Instance Materials"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+msgid "Translation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -14860,10 +15491,22 @@ msgid "Godot Bone Node"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -14871,7 +15514,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
msgid "Nodes"
msgstr ""
@@ -14891,6 +15578,14 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+msgid "Scene Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Root Nodes"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -14929,17 +15624,42 @@ msgstr ""
msgid "Animations"
msgstr ""
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+msgid "Octant Size"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center X"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Y"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Z"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15118,12 +15838,17 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+msgid "Loop Offset"
+msgstr ""
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15139,11 +15864,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15228,6 +15953,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15235,6 +15968,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15251,12 +15988,52 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Names"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Strings"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "Description URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15297,12 +16074,6 @@ msgstr ""
msgid "Visual Script"
msgstr ""
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr ""
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15614,6 +16385,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -15622,6 +16394,10 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Enabled"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
msgstr ""
@@ -15714,11 +16490,25 @@ msgid "Basic Type"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Node Path"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "RPC Call Mode"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -15776,10 +16566,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -15821,6 +16607,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -15890,6 +16680,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr ""
@@ -15942,6 +16736,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr ""
@@ -15967,6 +16765,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -15975,7 +16777,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16002,6 +16808,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -16781,6 +17591,53 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Centered"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -16790,21 +17647,27 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Point"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Linear Damp"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -16813,7 +17676,7 @@ msgid "Audio Bus"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
+msgid "Override"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16833,8 +17696,9 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16843,7 +17707,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -16868,12 +17733,25 @@ msgstr ""
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Rotating"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+msgid "Current"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr ""
@@ -16882,31 +17760,51 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -16914,27 +17812,58 @@ msgstr ""
msgid "Light Mode"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+msgid "Particles Animation"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+msgid "Particles Anim Loop"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Self Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -16951,6 +17880,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -16975,6 +17908,17 @@ msgid "Build Mode"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+msgid "Disabled"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17005,6 +17949,12 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Emitting"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17014,13 +17964,13 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
+msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -17045,11 +17995,21 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17062,8 +18022,10 @@ msgstr ""
msgid "Texture"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17073,7 +18035,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17099,7 +18069,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17137,11 +18108,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17175,16 +18141,29 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node A"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node B"
+msgstr ""
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+msgid "Disable Collision"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17192,11 +18171,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17206,40 +18185,37 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+msgid "Editor Only"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Height"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17247,26 +18223,27 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Gradient Length"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter"
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
+msgid "Filter Smooth"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
+#: scene/2d/light_occluder_2d.cpp
+msgid "Closed"
msgstr ""
-#: scene/2d/light_occluder_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
msgid "Cull Mode"
msgstr ""
@@ -17283,6 +18260,10 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Default Color"
+msgstr ""
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17311,23 +18292,37 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+msgid "Edge Connection Margin"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17356,12 +18351,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17382,11 +18385,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17398,19 +18398,57 @@ msgstr ""
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+msgid "Base Offset"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Base Scale"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Motion"
msgstr ""
+#: scene/2d/parallax_layer.cpp
+msgid "Mirroring"
+msgstr ""
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17439,11 +18477,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17455,6 +18498,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17464,11 +18519,19 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Friction"
msgstr ""
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17505,8 +18568,12 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
-msgid "Continuous Cd"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Custom Integrator"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Continuous CD"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17514,6 +18581,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17521,28 +18605,75 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Shape Index"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17550,7 +18681,7 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-msgid "Invert Border"
+msgid "Vertex Colors"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17562,21 +18693,41 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Remote Path"
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Use Global Coordinates"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
msgstr ""
@@ -17602,6 +18753,14 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame Coords"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+msgid "Filter Clip"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17614,43 +18773,59 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+msgid "Custom Transform"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+msgid "Show Collision"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Compatibility Mode"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Centered Textures"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -17668,15 +18843,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-msgid "Reverb Bus Name"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17684,10 +18851,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -17702,7 +18869,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17719,6 +18886,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Model"
msgstr ""
@@ -17744,11 +18915,11 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
+msgid "Filter Attenuation dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
@@ -17756,19 +18927,21 @@ msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
-msgid "Doppler Tracking"
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -17783,6 +18956,15 @@ msgstr ""
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "User Data"
msgstr ""
@@ -17811,6 +18993,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -17824,43 +19012,55 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
+msgid "Use Denoiser"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
+msgid "Use Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+msgid "Default Texels Per Unit"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
+msgid "Generate"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
+msgid "Max Size"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
+msgid "Custom Sky"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+msgid "Custom Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Quality"
+msgid "Custom Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Propagation"
msgstr ""
#: scene/3d/baked_lightmap.cpp
@@ -17871,15 +19071,23 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+msgid "Bone Name"
+msgstr ""
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Projection"
msgstr ""
@@ -17888,6 +19096,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Near"
msgstr ""
@@ -17895,8 +19107,9 @@ msgstr ""
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -17905,12 +19118,12 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp
+msgid "Capture On Drag"
msgstr ""
#: scene/3d/collision_object.cpp
@@ -17966,15 +19179,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Height"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -17990,32 +19211,31 @@ msgid "Portal Mode"
msgstr ""
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
msgstr ""
-#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Propagation"
+msgid "Dynamic Range"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18048,19 +19268,15 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Bake Mode"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
+msgid "Bake Mode"
msgstr ""
#: scene/3d/light.cpp
-msgid "Shadow Color"
+msgid "Reverse Cull Face"
msgstr ""
#: scene/3d/light.cpp servers/visual_server.cpp
@@ -18068,11 +19284,11 @@ msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
+msgid "Depth Range"
msgstr ""
#: scene/3d/light.cpp
@@ -18080,11 +19296,11 @@ msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
+msgid "Shadow Mode"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr ""
#: scene/3d/light.cpp
@@ -18096,11 +19312,19 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+msgid "Transform Normals"
+msgstr ""
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18108,6 +19332,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18162,9 +19390,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18191,7 +19427,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18219,6 +19455,10 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+msgid "Exclude Nodes"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18270,36 +19510,68 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+msgid "Portal Active"
+msgstr ""
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Use Default Margin"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+msgid "Group Name"
+msgstr ""
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Update Mode"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Box Projection"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Enable Shadows"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
+msgid "Ambient Color"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+msgid "Ambient Energy"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Contrib"
msgstr ""
#: scene/3d/remote_transform.cpp
@@ -18327,6 +19599,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18364,6 +19640,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -18417,6 +19697,14 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Physics Enabled"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18437,6 +19725,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18460,10 +19752,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18471,7 +19759,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18520,13 +19816,41 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Use As Traction"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Friction Slip"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Max Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Relaxation"
+msgstr ""
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18552,27 +19876,28 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
+msgid "Generate Lightmap"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+msgid "Min Distance"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18593,10 +19918,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18609,6 +19936,10 @@ msgid "Auto Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
+msgid "Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -18641,6 +19972,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -18657,10 +19992,22 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Auto Advance"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Advance Condition"
+msgstr ""
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -18674,10 +20021,6 @@ msgid "Assigned Animation"
msgstr ""
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -18694,20 +20037,13 @@ msgid "Playback Options"
msgstr ""
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
+msgid "Default Blend Time"
msgstr ""
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Active"
msgstr ""
#: scene/animation/animation_player.cpp
@@ -18751,9 +20087,17 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Anim Player"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Track"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -18762,14 +20106,75 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "Base Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+msgid "Animation Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Root Bone"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
msgid "Interpolation"
msgstr ""
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Target Node"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Max Iterations"
+msgstr ""
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -18779,26 +20184,34 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Horizontal"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Horizontal"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Action Mode"
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Action Mode"
msgstr ""
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
msgid "Shortcut"
msgstr ""
@@ -18807,6 +20220,10 @@ msgstr ""
msgid "Group"
msgstr ""
+#: scene/gui/button.cpp scene/gui/label.cpp
+msgid "Clip Text"
+msgstr ""
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -18816,6 +20233,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -18824,6 +20249,30 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "HSV Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Deferred Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Enabled"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -18864,16 +20313,16 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
-msgid "Grow Horizontal"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
msgstr ""
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
-msgid "Rect Rotation"
+msgid "Clip Content"
msgstr ""
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
@@ -18881,7 +20330,7 @@ msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -18889,19 +20338,15 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-msgid "Focus Mode"
-msgstr ""
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Filter"
+msgid "Default Cursor Shape"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -18909,15 +20354,7 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
+msgid "Stretch Ratio"
msgstr ""
#: scene/gui/control.cpp
@@ -18933,7 +20370,11 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-msgid "Dialog Text"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
msgstr ""
#: scene/gui/dialogs.cpp
@@ -18945,11 +20386,39 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Snap Distance"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Min"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Max"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Step"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -18961,10 +20430,22 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+msgid "Show Close"
+msgstr ""
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+msgid "Selected"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
+msgid "Comment"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -18974,7 +20455,15 @@ msgid "Timers"
msgstr ""
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -18982,13 +20471,29 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+msgid "Icon Scale"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Icon Size"
+msgstr ""
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19014,6 +20519,47 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Virtual Keyboard Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Clear Button Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Middle Mouse Paste Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Selecting Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19022,35 +20568,43 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-msgid "Caret Position"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19066,12 +20620,36 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Checkable Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On State Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Allow Search"
+msgstr ""
+
#: scene/gui/progress_bar.cpp
msgid "Percent"
msgstr ""
@@ -19080,20 +20658,68 @@ msgstr ""
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Min Value"
+msgstr ""
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Max Value"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Exp Edit"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Rounded"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+msgid "Border Color"
msgstr ""
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Elapsed Time"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-msgid "Bbcode Text"
+msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
@@ -19101,6 +20727,26 @@ msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Selection Enabled"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+msgid "Override Selected Font Color"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19116,13 +20762,49 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Horizontal Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Vertical Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19135,64 +20817,113 @@ msgstr ""
msgid "Current Tab"
msgstr ""
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+msgid "Hiding Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Disabled"
+#: scene/gui/text_edit.cpp
+msgid "Wrap Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Horizontal"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Draw"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Block Mode"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Expand"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Focused"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+msgid "Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+msgid "Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19208,11 +20939,19 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Fill Degrees"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+msgid "Center Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Nine Patch Stretch"
msgstr ""
#: scene/gui/tree.cpp
@@ -19224,6 +20963,18 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Folding"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19231,20 +20982,24 @@ msgstr ""
msgid "Audio Track"
msgstr ""
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19280,6 +21035,10 @@ msgid "Editor Description"
msgstr ""
#: scene/main/node.cpp
+msgid "Import Path"
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Pause Mode"
msgstr ""
@@ -19303,6 +21062,30 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+msgid "Process Priority"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Physics Interpolated"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Navigation Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19311,6 +21094,14 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19339,10 +21130,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
msgid "Reflections"
msgstr ""
@@ -19367,12 +21154,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19398,15 +21185,11 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Paused"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Time Left"
+#: scene/main/viewport.cpp
+msgid "Viewport Path"
msgstr ""
#: scene/main/viewport.cpp
@@ -19423,6 +21206,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19432,6 +21227,34 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Keep 3D Linear"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -19440,11 +21263,27 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 2D"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Update Mode"
+msgid "Enable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable Input"
msgstr ""
#: scene/main/viewport.cpp servers/visual_server.cpp
@@ -19452,7 +21291,15 @@ msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+msgid "Canvas Transform"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Global Canvas Transform"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19471,12 +21318,25 @@ msgstr ""
msgid "Loop Mode"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Min Value"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Begin"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Max Value"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop End"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
msgstr ""
#: scene/resources/curve.cpp
@@ -19487,12 +21347,12 @@ msgstr ""
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19504,6 +21364,14 @@ msgid "Outline Size"
msgstr ""
#: scene/resources/dynamic_font.cpp
+msgid "Outline Color"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Use Mipmaps"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
msgid "Extra Spacing"
msgstr ""
@@ -19519,40 +21387,40 @@ msgstr ""
msgid "Background"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Mode"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky"
+msgid "Sky Custom FOV"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
+msgid "Sky Orientation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Energy"
+msgid "Sky Rotation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Sky Rotation Degrees"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
+msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Sky Contribution"
msgstr ""
#: scene/resources/environment.cpp
@@ -19560,159 +21428,139 @@ msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
+msgid "Sun Color"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
+msgid "Depth Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
+msgid "Depth Begin"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
+msgid "Depth End"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
+msgid "Depth Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
+msgid "Transmit Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Tonemap Mode"
+msgid "Transmit Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Height Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Height Min"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Height Max"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SS Reflections"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade In"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
+msgid "SS Reflections"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+msgid "Max Steps"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Depth Tolerance"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Light Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Color"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Distance"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
+msgid "Transition"
msgstr ""
#: scene/resources/environment.cpp
@@ -19720,83 +21568,79 @@ msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
+msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "HDR Scale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
+msgid "Saturation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
+msgid "Color Correction"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustments"
+#: scene/resources/font.cpp
+msgid "Kernings"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+#: scene/resources/font.cpp
+msgid "Ascent"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
+#: scene/resources/font.cpp
+msgid "Distance Field"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
+#: scene/resources/gradient.cpp
+msgid "Offsets"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
msgstr ""
-#: scene/resources/font.cpp
-msgid "Ascent"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
msgstr ""
#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
+msgid "Map Data"
msgstr ""
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
msgstr ""
#: scene/resources/material.cpp
@@ -19816,47 +21660,51 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
+msgid "Diffuse Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
+msgid "Specular Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
+msgid "Depth Draw Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
+msgid "Line Width"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
+msgid "Point Size"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Line Width"
+msgid "Billboard Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow Amount"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
+msgid "H Frames"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "V Frames"
msgstr ""
#: scene/resources/material.cpp
@@ -19876,10 +21724,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -19900,10 +21744,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -19928,31 +21768,31 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
+msgid "Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Scale"
+msgid "Min Layers"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
+msgid "Max Layers"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -19963,24 +21803,12 @@ msgstr ""
msgid "Refraction"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -19988,7 +21816,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -19996,35 +21824,19 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
+msgid "Async Mode"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Async Mode"
+#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
msgstr ""
#: scene/resources/mesh.cpp
@@ -20056,7 +21868,19 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+msgid "Transform Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Transform 2D Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20072,19 +21896,19 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
+msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
+msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Min Size"
+msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20100,10 +21924,6 @@ msgid "Max Error"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20115,6 +21935,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20123,36 +21955,64 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Polygon Points"
+msgstr ""
+
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Hole Points"
+msgstr ""
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
+msgid "Color Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+msgid "Point Count"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20183,6 +22043,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20204,15 +22076,11 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
+msgid "Top Color"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky Energy"
+msgid "Horizon Color"
msgstr ""
#: scene/resources/sky.cpp
@@ -20220,11 +22088,7 @@ msgid "Ground"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
+msgid "Bottom Color"
msgstr ""
#: scene/resources/sky.cpp
@@ -20232,31 +22096,19 @@ msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20268,10 +22120,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20280,10 +22128,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20299,10 +22143,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20320,11 +22160,23 @@ msgid "Base Texture"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Lossy Storage Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill From"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill To"
msgstr ""
#: scene/resources/texture.cpp
@@ -20335,11 +22187,27 @@ msgstr ""
msgid "Current Frame"
msgstr ""
+#: scene/resources/texture.cpp
+msgid "Pause"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20374,6 +22242,14 @@ msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid "Default Value Enabled"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Default Value"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr ""
@@ -20386,6 +22262,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20401,10 +22285,30 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20444,11 +22348,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20460,7 +22364,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20478,11 +22382,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20502,17 +22407,9 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr ""
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20547,7 +22444,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
+msgid "FFT Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20555,11 +22452,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20567,7 +22460,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -20579,17 +22472,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -20607,13 +22496,29 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Bus Count"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Capture Device"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Global Rate Scale"
msgstr ""
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -20627,7 +22532,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -20635,11 +22540,75 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Linear Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Linear Velocity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Point"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Normal"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Depth"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Safe Fraction"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Unsafe Fraction"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -20675,6 +22644,10 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+msgid "Render Loop Enabled"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -20819,7 +22792,7 @@ msgid "Ninepatch Mode"
msgstr ""
#: servers/visual_server.cpp
-msgid "Opengl"
+msgid "OpenGL"
msgstr ""
#: servers/visual_server.cpp
@@ -20955,5 +22928,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/mk.po b/editor/translations/mk.po
index 089ef62ae4..61baf22b1f 100644
--- a/editor/translations/mk.po
+++ b/editor/translations/mk.po
@@ -20,6 +20,55 @@ msgstr ""
"X-Generator: Weblate 4.9.1-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Својства на анимацијата."
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Min Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Max Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -27,11 +76,92 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+msgid "Position"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Уреди"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Iterations Per Second"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Time Scale"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+msgid "Error String"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Error Line"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -57,9 +187,20 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr ""
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -85,6 +226,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
msgid "Connection"
msgstr ""
@@ -92,23 +237,63 @@ msgstr ""
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Јазол"
#: core/io/networked_multiplayer_peer.cpp
+msgid "Refuse New Connections"
+msgstr ""
+
+#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
msgstr ""
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr ""
@@ -156,6 +341,15 @@ msgstr "Невалидни аргументи на конструкт '%s'"
msgid "On call to '%s':"
msgstr "На јавување до '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -194,10 +388,149 @@ msgstr ""
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Command"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+msgid "Global Position"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "GDNative(ГДДомороден)"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+msgid "Speed"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Вредност:"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Channel"
+msgstr ""
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pitch"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
msgid "Application"
msgstr ""
@@ -210,10 +543,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -389,17 +724,19 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
msgid "Filters"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -426,7 +763,7 @@ msgstr ""
msgid "Max Functions"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
msgstr ""
@@ -496,15 +833,25 @@ msgstr ""
msgid "Resource"
msgstr ""
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+msgid "Local To Scene"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+msgid "Path"
msgstr ""
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+msgid "Messages"
+msgstr ""
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -517,7 +864,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "Б"
@@ -549,7 +896,7 @@ msgstr "ЕиБ"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -618,8 +965,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -635,7 +987,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -910,8 +1262,10 @@ msgstr "Уреди"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1047,6 +1401,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1432,7 +1788,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1597,13 +1953,6 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1735,10 +2084,9 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr ""
#: editor/editor_about.cpp
@@ -2078,7 +2426,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2530,8 +2880,11 @@ msgstr ""
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2548,6 +2901,15 @@ msgstr ""
msgid "Current Path"
msgstr "Својства на анимацијата."
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2568,7 +2930,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2686,6 +3049,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2796,14 +3161,18 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2815,6 +3184,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
@@ -3516,7 +3909,7 @@ msgstr "Својства на анимацијата."
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr ""
@@ -3560,7 +3953,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4155,7 +4548,10 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4258,10 +4654,24 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr ""
+
#: editor/editor_resource_picker.cpp
msgid "Edited Resource"
msgstr ""
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Уреди"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4392,7 +4802,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4458,10 +4868,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4509,15 +4915,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4531,19 +4937,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4552,11 +4952,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4565,11 +4965,11 @@ msgstr ""
msgid "Navigation"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4589,7 +4989,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4678,7 +5078,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4781,7 +5181,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -4994,7 +5394,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5026,8 +5428,7 @@ msgstr "Избриши невалидни клучеви"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5179,6 +5580,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6568,8 +6973,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6654,6 +7059,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6662,6 +7068,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6743,6 +7151,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -6862,7 +7271,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7026,11 +7435,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8085,6 +8494,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8622,16 +9032,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8715,6 +9128,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9157,7 +9571,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9200,6 +9615,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9379,7 +9795,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9395,7 +9812,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9483,7 +9900,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9737,7 +10154,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10111,6 +10528,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10618,14 +11038,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -10950,6 +11362,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -10957,7 +11370,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -11529,7 +11942,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12273,6 +12687,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12286,10 +12704,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12346,7 +12760,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12662,6 +13077,12 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+msgctxt "Application"
+msgid "Project Manager"
+msgstr ""
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -12798,10 +13219,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -12853,10 +13270,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13003,11 +13416,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13193,7 +13602,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -13924,7 +14335,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -13948,6 +14359,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14017,7 +14433,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14029,13 +14445,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14208,15 +14627,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14284,30 +14699,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14337,10 +14742,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14348,7 +14749,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14364,10 +14773,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14398,10 +14803,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14432,7 +14833,7 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr ""
#: main/main.cpp
@@ -14444,10 +14845,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14505,12 +14902,12 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr ""
-#: main/main.cpp
-msgid "Bg Color"
+#: main/main.cpp scene/resources/style_box.cpp
+msgid "BG Color"
msgstr ""
#: main/main.cpp
@@ -14587,6 +14984,7 @@ msgid "Main Loop Type"
msgstr ""
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14606,7 +15004,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14646,32 +15044,41 @@ msgstr ""
msgid "Operation"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Use Collision"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
msgid "Collision Layer"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
msgid "Collision Mask"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Invert Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14684,10 +15091,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14699,6 +15114,12 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14708,6 +15129,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "Јазол"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14724,18 +15150,76 @@ msgid "Path Rotation"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Local"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Continuous U"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Path Joined"
+msgstr ""
+
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Compression Mode"
msgstr ""
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Transfer Channel"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Внеси клуч тука"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -14790,11 +15274,15 @@ msgid "Libraries: "
msgstr "Библиотеки: "
#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Class Name"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
@@ -14890,6 +15378,159 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "МиБ"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Внеси клуч тука"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Length"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "FOV Size"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Znear"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Blend Weights"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Внеси клуч тука"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+msgid "Translation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -14899,10 +15540,22 @@ msgid "Godot Bone Node"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -14910,7 +15563,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "Јазол"
@@ -14931,6 +15628,16 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Внеси клуч тука"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Јазол"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -14970,17 +15677,42 @@ msgstr ""
msgid "Animations"
msgstr "Својства на анимацијата."
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+msgid "Octant Size"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center X"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Y"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Z"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15159,12 +15891,17 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+msgid "Loop Offset"
+msgstr ""
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15180,11 +15917,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15269,6 +16006,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15276,6 +16021,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15292,12 +16041,52 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Names"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Strings"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "Description URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15338,12 +16127,6 @@ msgstr ""
msgid "Visual Script"
msgstr ""
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr ""
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15655,6 +16438,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -15663,6 +16447,10 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Enabled"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
msgstr ""
@@ -15755,11 +16543,26 @@ msgid "Basic Type"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Јазол"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "RPC Call Mode"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -15817,10 +16620,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -15862,6 +16661,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -15932,6 +16735,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr ""
@@ -15984,6 +16791,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr ""
@@ -16009,6 +16820,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16017,7 +16832,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16044,6 +16863,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -16823,6 +17646,53 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Centered"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -16832,21 +17702,28 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Point"
+msgstr "Промести Безиер Точка"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Linear Damp"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -16855,7 +17732,7 @@ msgid "Audio Bus"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
+msgid "Override"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16875,8 +17752,9 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16885,7 +17763,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -16911,12 +17790,26 @@ msgstr "Својства на анимацијата."
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Rotating"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Својства на анимацијата."
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr ""
@@ -16925,31 +17818,51 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -16957,27 +17870,59 @@ msgstr ""
msgid "Light Mode"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Исчисти сите анимации"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+msgid "Particles Anim Loop"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Self Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -16994,6 +17939,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17018,6 +17967,17 @@ msgid "Build Mode"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+msgid "Disabled"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17048,6 +18008,12 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Emitting"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17057,13 +18023,13 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
+msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -17088,11 +18054,21 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17105,8 +18081,10 @@ msgstr ""
msgid "Texture"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17116,7 +18094,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17142,7 +18128,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17180,11 +18167,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17218,16 +18200,31 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Јазол"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Јазол"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+msgid "Disable Collision"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17235,11 +18232,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17249,40 +18246,38 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Уреди"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17290,26 +18285,27 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Gradient Length"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter"
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
+msgid "Filter Smooth"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
+#: scene/2d/light_occluder_2d.cpp
+msgid "Closed"
msgstr ""
-#: scene/2d/light_occluder_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
msgid "Cull Mode"
msgstr ""
@@ -17326,6 +18322,10 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Default Color"
+msgstr ""
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17354,23 +18354,37 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+msgid "Edge Connection Margin"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17399,12 +18413,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17425,11 +18447,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17441,19 +18460,58 @@ msgstr ""
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+msgid "Base Offset"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Base Scale"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Motion"
msgstr ""
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Огледало"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17482,11 +18540,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17498,6 +18561,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17507,11 +18582,19 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Friction"
msgstr ""
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17548,8 +18631,12 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
-msgid "Continuous Cd"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Custom Integrator"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Continuous CD"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17557,6 +18644,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17564,28 +18668,75 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Shape Index"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17593,7 +18744,7 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-msgid "Invert Border"
+msgid "Vertex Colors"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17605,21 +18756,42 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Избриши невалидни клучеви"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Use Global Coordinates"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
msgstr ""
@@ -17645,6 +18817,14 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame Coords"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+msgid "Filter Clip"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17657,43 +18837,60 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+msgid "Custom Transform"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+msgid "Show Collision"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Својства на анимацијата."
+
+#: scene/2d/tile_map.cpp
+msgid "Centered Textures"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Cell Clip UV"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -17711,15 +18908,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-msgid "Reverb Bus Name"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17727,10 +18916,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -17745,7 +18934,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17762,6 +18951,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Model"
msgstr ""
@@ -17787,11 +18980,11 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
+msgid "Filter Attenuation dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
@@ -17799,19 +18992,22 @@ msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "Б"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
-msgid "Doppler Tracking"
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -17826,6 +19022,15 @@ msgstr ""
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "User Data"
msgstr ""
@@ -17854,6 +19059,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -17867,43 +19078,56 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
+msgid "Use Denoiser"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
+msgid "Use Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+msgid "Default Texels Per Unit"
msgstr ""
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
+#, fuzzy
+msgid "Generate"
+msgstr "Промести Безиер Точка"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Max Size"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
+msgid "Custom Sky"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+msgid "Custom Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Quality"
+msgid "Custom Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Propagation"
msgstr ""
#: scene/3d/baked_lightmap.cpp
@@ -17914,15 +19138,23 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+msgid "Bone Name"
+msgstr ""
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Projection"
msgstr ""
@@ -17931,6 +19163,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Near"
msgstr ""
@@ -17938,8 +19174,9 @@ msgstr ""
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -17948,12 +19185,12 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp
+msgid "Capture On Drag"
msgstr ""
#: scene/3d/collision_object.cpp
@@ -18009,15 +19246,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -18033,32 +19278,31 @@ msgid "Portal Mode"
msgstr ""
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
msgstr ""
-#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Propagation"
+msgid "Dynamic Range"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18091,19 +19335,16 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Bake Mode"
-msgstr ""
+#, fuzzy
+msgid "Negative"
+msgstr "GDNative(ГДДомороден)"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
+msgid "Bake Mode"
msgstr ""
#: scene/3d/light.cpp
-msgid "Shadow Color"
+msgid "Reverse Cull Face"
msgstr ""
#: scene/3d/light.cpp servers/visual_server.cpp
@@ -18111,11 +19352,11 @@ msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
+msgid "Depth Range"
msgstr ""
#: scene/3d/light.cpp
@@ -18123,11 +19364,12 @@ msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Својства на анимацијата."
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr ""
#: scene/3d/light.cpp
@@ -18139,11 +19381,19 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+msgid "Transform Normals"
+msgstr ""
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18151,6 +19401,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18205,9 +19459,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18234,7 +19496,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18262,6 +19524,10 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+msgid "Exclude Nodes"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18314,36 +19580,68 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+msgid "Portal Active"
+msgstr ""
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Use Default Margin"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+msgid "Group Name"
+msgstr ""
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Update Mode"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
+msgid "Box Projection"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+msgid "Enable Shadows"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Contrib"
msgstr ""
#: scene/3d/remote_transform.cpp
@@ -18371,6 +19669,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18408,6 +19710,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -18462,6 +19768,14 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Physics Enabled"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18482,6 +19796,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18505,10 +19823,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18516,7 +19830,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18565,13 +19887,42 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Use As Traction"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Friction Slip"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Огледало"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Relaxation"
+msgstr ""
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18597,27 +19948,29 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Промести Безиер Точка"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+msgid "Min Distance"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18638,10 +19991,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18654,6 +20009,10 @@ msgid "Auto Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
+msgid "Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -18686,6 +20045,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -18702,10 +20065,22 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Auto Advance"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Advance Condition"
+msgstr ""
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -18720,10 +20095,6 @@ msgid "Assigned Animation"
msgstr ""
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -18740,20 +20111,13 @@ msgid "Playback Options"
msgstr ""
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
+msgid "Default Blend Time"
msgstr ""
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
-
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Active"
msgstr ""
#: scene/animation/animation_player.cpp
@@ -18797,9 +20161,18 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Anim Player"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Додади Лента"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -18808,14 +20181,78 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "Base Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Својства на анимацијата."
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Јазол"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
msgid "Interpolation"
msgstr ""
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Јазол"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Max Iterations"
+msgstr ""
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -18825,26 +20262,34 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Horizontal"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Horizontal"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Action Mode"
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Action Mode"
msgstr ""
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
msgid "Shortcut"
msgstr ""
@@ -18853,6 +20298,10 @@ msgstr ""
msgid "Group"
msgstr ""
+#: scene/gui/button.cpp scene/gui/label.cpp
+msgid "Clip Text"
+msgstr ""
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -18862,6 +20311,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -18870,6 +20327,30 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "HSV Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Deferred Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Enabled"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -18910,16 +20391,16 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
-msgid "Grow Horizontal"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
msgstr ""
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
-msgid "Rect Rotation"
+msgid "Clip Content"
msgstr ""
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
@@ -18927,7 +20408,7 @@ msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -18935,19 +20416,15 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-msgid "Focus Mode"
-msgstr ""
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Filter"
+msgid "Default Cursor Shape"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -18955,15 +20432,7 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
+msgid "Stretch Ratio"
msgstr ""
#: scene/gui/control.cpp
@@ -18979,7 +20448,11 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-msgid "Dialog Text"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
msgstr ""
#: scene/gui/dialogs.cpp
@@ -18991,11 +20464,39 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Snap Distance"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Min"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Max"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Step"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -19007,10 +20508,22 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+msgid "Show Close"
+msgstr ""
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+msgid "Selected"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
+msgid "Comment"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19021,7 +20534,15 @@ msgid "Timers"
msgstr "Време:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -19029,13 +20550,29 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+msgid "Icon Scale"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Icon Size"
+msgstr ""
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19061,6 +20598,47 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Virtual Keyboard Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Clear Button Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Middle Mouse Paste Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Selecting Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19069,35 +20647,43 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-msgid "Caret Position"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19113,12 +20699,36 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Checkable Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On State Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Allow Search"
+msgstr ""
+
#: scene/gui/progress_bar.cpp
msgid "Percent"
msgstr ""
@@ -19127,20 +20737,71 @@ msgstr ""
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Вредност:"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Вредност:"
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Уреди"
+
+#: scene/gui/range.cpp
+msgid "Rounded"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+msgid "Border Color"
msgstr ""
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Elapsed Time"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-msgid "Bbcode Text"
+msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
@@ -19148,6 +20809,27 @@ msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Selection Enabled"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Дуплирај избран(и) клуч(еви)"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19163,13 +20845,49 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Horizontal Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Vertical Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19182,64 +20900,114 @@ msgstr ""
msgid "Current Tab"
msgstr ""
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+msgid "Hiding Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Disabled"
+#: scene/gui/text_edit.cpp
+msgid "Wrap Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Horizontal"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Draw"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Својства на анимацијата."
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Expand"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Focused"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+msgid "Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+msgid "Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19255,11 +21023,19 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Fill Degrees"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+msgid "Center Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Nine Patch Stretch"
msgstr ""
#: scene/gui/tree.cpp
@@ -19271,6 +21047,18 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Folding"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19279,20 +21067,24 @@ msgstr ""
msgid "Audio Track"
msgstr "Додади Лента"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19329,6 +21121,11 @@ msgid "Editor Description"
msgstr ""
#: scene/main/node.cpp
+#, fuzzy
+msgid "Import Path"
+msgstr "Импортирај"
+
+#: scene/main/node.cpp
msgid "Pause Mode"
msgstr ""
@@ -19352,6 +21149,30 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+msgid "Process Priority"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Physics Interpolated"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Navigation Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19360,6 +21181,14 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19388,10 +21217,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
msgid "Reflections"
msgstr ""
@@ -19416,12 +21241,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19447,15 +21272,11 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Paused"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Time Left"
+#: scene/main/viewport.cpp
+msgid "Viewport Path"
msgstr ""
#: scene/main/viewport.cpp
@@ -19472,6 +21293,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19481,6 +21314,34 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Keep 3D Linear"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -19489,11 +21350,28 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Update Mode"
+#, fuzzy
+msgid "Clear Mode"
+msgstr "Својства на анимацијата."
+
+#: scene/main/viewport.cpp
+msgid "Enable 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable Input"
msgstr ""
#: scene/main/viewport.cpp servers/visual_server.cpp
@@ -19501,7 +21379,15 @@ msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+msgid "Canvas Transform"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Global Canvas Transform"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19520,15 +21406,26 @@ msgstr ""
msgid "Loop Mode"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Min Value"
-msgstr "Вредност:"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Begin"
+msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Max Value"
-msgstr "Вредност:"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop End"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
msgid "Bake Resolution"
@@ -19538,12 +21435,12 @@ msgstr ""
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19555,6 +21452,14 @@ msgid "Outline Size"
msgstr ""
#: scene/resources/dynamic_font.cpp
+msgid "Outline Color"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Use Mipmaps"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
msgid "Extra Spacing"
msgstr ""
@@ -19570,40 +21475,40 @@ msgstr ""
msgid "Background"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Mode"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky"
+msgid "Sky Custom FOV"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
+msgid "Sky Orientation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Energy"
+msgid "Sky Rotation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Sky Rotation Degrees"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
+msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Sky Contribution"
msgstr ""
#: scene/resources/environment.cpp
@@ -19611,243 +21516,220 @@ msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
+msgid "Sun Color"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
+msgid "Depth Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
+msgid "Depth Begin"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
+msgid "Depth End"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
+msgid "Depth Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
+msgid "Transmit Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
+msgid "Transmit Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap"
+msgid "Height Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Mode"
+msgid "Height Min"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Height Max"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SS Reflections"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade In"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+msgid "SS Reflections"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO"
+msgid "Max Steps"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
+msgid "Depth Tolerance"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Light Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Distance"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Анимација Промени Прелаз"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
+msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "HDR Scale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
+msgid "Saturation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
+msgid "Color Correction"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustments"
+#: scene/resources/font.cpp
+msgid "Kernings"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+#: scene/resources/font.cpp
+msgid "Ascent"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
+#: scene/resources/font.cpp
+msgid "Distance Field"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
+#: scene/resources/gradient.cpp
+msgid "Offsets"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
msgstr ""
-#: scene/resources/font.cpp
-msgid "Ascent"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
msgstr ""
#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
+msgid "Map Data"
msgstr ""
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
msgstr ""
#: scene/resources/material.cpp
@@ -19867,47 +21749,51 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
+msgid "Diffuse Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
+msgid "Specular Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
+msgid "Depth Draw Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
+msgid "Line Width"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
+msgid "Point Size"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Line Width"
+msgid "Billboard Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow Amount"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
+msgid "H Frames"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "V Frames"
msgstr ""
#: scene/resources/material.cpp
@@ -19927,10 +21813,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -19951,10 +21833,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -19979,31 +21857,33 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
+msgid "Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Scale"
-msgstr ""
+#, fuzzy
+msgid "Min Layers"
+msgstr "Вредност:"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Вредност:"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20014,24 +21894,12 @@ msgstr ""
msgid "Refraction"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20039,7 +21907,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20047,35 +21915,19 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
+msgid "Async Mode"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Async Mode"
+#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
msgstr ""
#: scene/resources/mesh.cpp
@@ -20108,7 +21960,19 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+msgid "Transform Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Transform 2D Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20124,19 +21988,19 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
+msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
+msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Min Size"
+msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20153,10 +22017,6 @@ msgid "Max Error"
msgstr "Огледало"
#: scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20168,6 +22028,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20176,36 +22048,67 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Polygon Points"
+msgstr ""
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Промести Безиер Точка"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Својства на анимацијата."
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
+msgid "Color Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "Внеси клуч тука"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20236,6 +22139,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20257,15 +22172,11 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
+msgid "Top Color"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky Energy"
+msgid "Horizon Color"
msgstr ""
#: scene/resources/sky.cpp
@@ -20273,11 +22184,7 @@ msgid "Ground"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
+msgid "Bottom Color"
msgstr ""
#: scene/resources/sky.cpp
@@ -20285,31 +22192,19 @@ msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Curve"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20321,10 +22216,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20333,10 +22224,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20352,10 +22239,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20373,11 +22256,23 @@ msgid "Base Texture"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Lossy Storage Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill From"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill To"
msgstr ""
#: scene/resources/texture.cpp
@@ -20388,11 +22283,27 @@ msgstr ""
msgid "Current Frame"
msgstr ""
+#: scene/resources/texture.cpp
+msgid "Pause"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20427,6 +22338,15 @@ msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid "Default Value Enabled"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Вредност:"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr ""
@@ -20439,6 +22359,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20454,10 +22382,30 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20497,11 +22445,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20513,7 +22461,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20531,11 +22479,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20555,18 +22504,9 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr ""
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "Б"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20601,7 +22541,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
+msgid "FFT Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20609,11 +22549,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20621,7 +22557,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -20633,17 +22569,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -20661,13 +22593,30 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Внеси клуч тука"
+
+#: servers/audio_server.cpp
+msgid "Capture Device"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Global Rate Scale"
msgstr ""
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -20681,7 +22630,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -20689,11 +22638,75 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Linear Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Linear Velocity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Point"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Normal"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Depth"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Safe Fraction"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Unsafe Fraction"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -20729,6 +22742,10 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+msgid "Render Loop Enabled"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -20878,7 +22895,7 @@ msgid "Ninepatch Mode"
msgstr ""
#: servers/visual_server.cpp
-msgid "Opengl"
+msgid "OpenGL"
msgstr ""
#: servers/visual_server.cpp
@@ -21015,5 +23032,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/ml.po b/editor/translations/ml.po
index 3b78cdb6eb..979616e92d 100644
--- a/editor/translations/ml.po
+++ b/editor/translations/ml.po
@@ -22,6 +22,55 @@ msgstr ""
"X-Generator: Weblate 3.10-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "ഗുണം നോക്കുക"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Min Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Max Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -29,11 +78,92 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Editor Hint"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Iterations Per Second"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Time Scale"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+msgid "Error String"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Error Line"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -59,9 +189,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "പ്രവൃത്തികൾ:"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -86,6 +228,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "ചലനം ചുറ്റൽ"
@@ -94,22 +240,63 @@ msgstr "ചലനം ചുറ്റൽ"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
msgid "Root Node"
msgstr ""
#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Refuse New Connections"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
msgstr ""
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr ""
@@ -157,6 +344,15 @@ msgstr "'%s' നിർമിക്കുവാൻ കിട്ടിയ വി
msgid "On call to '%s':"
msgstr "'%s' വിളിച്ചപ്പോൾ:"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -196,10 +392,149 @@ msgstr "ചലനം ചുറ്റൽ"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Command"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+msgid "Speed"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "വില:"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Channel"
+msgstr ""
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pitch"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -213,10 +548,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -392,17 +729,19 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
msgid "Filters"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -430,7 +769,7 @@ msgstr ""
msgid "Max Functions"
msgstr "പ്രവൃത്തികൾ:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
msgstr ""
@@ -500,15 +839,25 @@ msgstr ""
msgid "Resource"
msgstr ""
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+msgid "Local To Scene"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+msgid "Path"
msgstr ""
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+msgid "Messages"
+msgstr ""
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -521,7 +870,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "ബൈറ്റ്"
@@ -553,7 +902,7 @@ msgstr "എക്സിബൈറ്റ്"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -622,8 +971,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -639,7 +993,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -913,8 +1267,10 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1052,6 +1408,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1437,7 +1795,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1602,13 +1960,6 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1740,10 +2091,9 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr ""
#: editor/editor_about.cpp
@@ -2084,7 +2434,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2535,8 +2887,11 @@ msgstr ""
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2553,6 +2908,15 @@ msgstr ""
msgid "Current Path"
msgstr "ഗുണം നോക്കുക"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2573,7 +2937,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2691,6 +3056,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2802,14 +3169,18 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Property"
msgstr "ഗുണം നോക്കുക"
@@ -2822,6 +3193,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3525,7 +3920,7 @@ msgstr "ഗുണം നോക്കുക"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr ""
@@ -3569,7 +3964,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4164,7 +4559,10 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4267,10 +4665,23 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr ""
+
#: editor/editor_resource_picker.cpp
msgid "Edited Resource"
msgstr ""
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+msgid "Editable"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4401,7 +4812,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4468,10 +4879,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4519,15 +4926,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4541,19 +4948,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4562,11 +4963,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4575,11 +4976,11 @@ msgstr ""
msgid "Navigation"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4599,7 +5000,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4688,7 +5089,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4791,7 +5192,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5004,7 +5405,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5034,8 +5437,7 @@ msgstr ""
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5189,6 +5591,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6579,8 +6985,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6665,6 +7071,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6673,6 +7080,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6754,6 +7163,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -6873,7 +7283,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7037,11 +7447,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8097,6 +8507,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8636,16 +9047,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8729,6 +9143,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9171,7 +9586,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9214,6 +9630,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9393,7 +9810,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9409,7 +9827,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9497,7 +9915,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9751,7 +10169,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10125,6 +10543,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10632,14 +11053,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -10964,6 +11377,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -10971,7 +11385,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -11542,7 +11956,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12286,6 +12701,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12299,10 +12718,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12359,7 +12774,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12675,6 +13091,12 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+msgctxt "Application"
+msgid "Project Manager"
+msgstr ""
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -12811,10 +13233,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -12866,10 +13284,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13016,11 +13430,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13206,7 +13616,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -13937,7 +14349,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -13961,6 +14373,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14030,7 +14447,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14042,13 +14459,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14221,15 +14641,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14297,30 +14713,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14350,10 +14756,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14361,7 +14763,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14377,10 +14787,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14412,10 +14818,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14446,7 +14848,7 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr ""
#: main/main.cpp
@@ -14458,10 +14860,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14519,12 +14917,12 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr ""
-#: main/main.cpp
-msgid "Bg Color"
+#: main/main.cpp scene/resources/style_box.cpp
+msgid "BG Color"
msgstr ""
#: main/main.cpp
@@ -14601,6 +14999,7 @@ msgid "Main Loop Type"
msgstr ""
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14620,7 +15019,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14661,32 +15060,41 @@ msgstr ""
msgid "Operation"
msgstr "പ്രവൃത്തികൾ:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Use Collision"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
msgid "Collision Layer"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
msgid "Collision Mask"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Invert Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14699,10 +15107,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14714,6 +15130,12 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14723,6 +15145,10 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Node"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14739,18 +15165,76 @@ msgid "Path Rotation"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Local"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Continuous U"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Path Joined"
+msgstr ""
+
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Compression Mode"
msgstr ""
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Transfer Channel"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "സൂചിക ഇവിടെയിടുക"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -14805,11 +15289,15 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Class Name"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
@@ -14905,6 +15393,160 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "മെഗാബൈറ്റ്"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "സൂചിക ഇവിടെയിടുക"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Length"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "FOV Size"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Znear"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Blend Weights"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "സൂചിക ഇവിടെയിടുക"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -14914,10 +15556,22 @@ msgid "Godot Bone Node"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -14925,7 +15579,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
msgid "Nodes"
msgstr ""
@@ -14945,6 +15643,15 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "സൂചിക ഇവിടെയിടുക"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Root Nodes"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -14985,17 +15692,42 @@ msgstr ""
msgid "Animations"
msgstr "ചലനം ചുറ്റൽ"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+msgid "Octant Size"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center X"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Y"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Z"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15174,12 +15906,17 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+msgid "Loop Offset"
+msgstr ""
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15195,11 +15932,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15284,6 +16021,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15291,6 +16036,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15307,12 +16056,52 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Names"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Strings"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Description URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15353,13 +16142,6 @@ msgstr ""
msgid "Visual Script"
msgstr ""
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "പ്രവൃത്തികൾ:"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15673,6 +16455,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -15681,6 +16464,10 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Enabled"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
msgstr ""
@@ -15775,14 +16562,29 @@ msgid "Basic Type"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Node Path"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
+msgstr "വിളി രീതി നോക്കുക"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -15837,10 +16639,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -15882,6 +16680,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -15952,6 +16754,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr ""
@@ -16005,6 +16811,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr ""
@@ -16030,6 +16840,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16038,7 +16852,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16065,6 +16883,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -16844,6 +17666,53 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Centered"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -16853,21 +17722,28 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Point"
+msgstr "ബെസിയർ ബിന്ദു നീക്കുക"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Linear Damp"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -16877,7 +17753,7 @@ msgid "Audio Bus"
msgstr "ശബ്ദരേഖകൾ:"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
+msgid "Override"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16897,8 +17773,9 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16907,7 +17784,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -16934,12 +17812,26 @@ msgstr "ഗുണം നോക്കുക"
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Rotating"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "ഗുണം നോക്കുക"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr ""
@@ -16948,31 +17840,51 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -16980,27 +17892,60 @@ msgstr ""
msgid "Light Mode"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "ചലനാവർത്തനം മാറ്റുക"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "ചലനാവർത്തനം മാറ്റുക"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Self Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17017,6 +17962,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17041,6 +17990,17 @@ msgid "Build Mode"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+msgid "Disabled"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17071,6 +18031,12 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Emitting"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17080,13 +18046,13 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
+msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -17111,11 +18077,21 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17128,8 +18104,10 @@ msgstr ""
msgid "Texture"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17139,7 +18117,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17165,7 +18151,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17203,11 +18190,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17242,16 +18224,29 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node A"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node B"
+msgstr ""
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+msgid "Disable Collision"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17259,11 +18254,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17273,40 +18268,37 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+msgid "Editor Only"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17314,26 +18306,27 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Gradient Length"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter"
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
+msgid "Filter Smooth"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
+#: scene/2d/light_occluder_2d.cpp
+msgid "Closed"
msgstr ""
-#: scene/2d/light_occluder_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
msgid "Cull Mode"
msgstr ""
@@ -17350,6 +18343,10 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Default Color"
+msgstr ""
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17378,23 +18375,38 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "ചലനം ചുറ്റൽ"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17423,12 +18435,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17449,11 +18469,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17465,20 +18482,59 @@ msgstr ""
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+msgid "Base Offset"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Base Scale"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "ചലനം ചുറ്റൽ"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "കണ്ണാടി"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17507,11 +18563,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17523,6 +18584,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17532,12 +18605,20 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "പ്രവൃത്തികൾ:"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17574,8 +18655,12 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
-msgid "Continuous Cd"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Custom Integrator"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Continuous CD"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17583,6 +18668,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17590,28 +18692,75 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Shape Index"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17619,7 +18768,7 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-msgid "Invert Border"
+msgid "Vertex Colors"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17631,21 +18780,42 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "ഗുണം നോക്കുക"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Use Global Coordinates"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
msgstr ""
@@ -17671,6 +18841,14 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame Coords"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+msgid "Filter Clip"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17683,43 +18861,61 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+#, fuzzy
+msgid "Custom Transform"
+msgstr "പരിവർത്തനം ചലിപ്പിക്കുക"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
+msgid "Show Collision"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "ഗുണം നോക്കുക"
+
+#: scene/2d/tile_map.cpp
+msgid "Centered Textures"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -17737,15 +18933,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-msgid "Reverb Bus Name"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17753,10 +18941,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -17771,7 +18959,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17788,6 +18976,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Model"
msgstr ""
@@ -17813,32 +19005,36 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "ചലനം ചുറ്റൽ"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "ബൈറ്റ്"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
+msgid "Tracking"
msgstr "ഗുണം നോക്കുക"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -17854,6 +19050,15 @@ msgstr "പരിവർത്തനം ചലിപ്പിക്കുക"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "User Data"
msgstr ""
@@ -17882,6 +19087,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -17895,45 +19106,60 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
+msgid "Use Denoiser"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
+msgid "Use Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+msgid "Default Texels Per Unit"
msgstr ""
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
+#, fuzzy
+msgid "Generate"
+msgstr "ബെസിയർ ബിന്ദു നീക്കുക"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Max Size"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
+msgid "Custom Sky"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "പ്രവൃത്തികൾ:"
+
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Quality"
+msgid "Custom Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "ചലനം ചുറ്റൽ"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -17942,15 +19168,24 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+msgid "Bone Name"
+msgstr ""
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "ഗുണം നോക്കുക"
+
+#: scene/3d/camera.cpp
msgid "Projection"
msgstr ""
@@ -17959,6 +19194,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Near"
msgstr ""
@@ -17966,8 +19205,9 @@ msgstr ""
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -17976,12 +19216,12 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp
+msgid "Capture On Drag"
msgstr ""
#: scene/3d/collision_object.cpp
@@ -18037,15 +19277,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -18061,12 +19309,15 @@ msgid "Portal Mode"
msgstr ""
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18074,20 +19325,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "ചലനം ചുറ്റൽ"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18120,19 +19366,16 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Bake Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "വിളി രീതി നോക്കുക"
#: scene/3d/light.cpp
-msgid "Shadow Color"
+msgid "Reverse Cull Face"
msgstr ""
#: scene/3d/light.cpp servers/visual_server.cpp
@@ -18140,11 +19383,11 @@ msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
+msgid "Depth Range"
msgstr ""
#: scene/3d/light.cpp
@@ -18152,11 +19395,12 @@ msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "വിളി രീതി നോക്കുക"
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr ""
#: scene/3d/light.cpp
@@ -18168,11 +19412,20 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+#, fuzzy
+msgid "Transform Normals"
+msgstr "ത്രിമാന പരിവർത്തനം നോക്കുക"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18180,6 +19433,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18234,9 +19491,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18263,7 +19528,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18291,6 +19556,10 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+msgid "Exclude Nodes"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18342,36 +19611,68 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+msgid "Portal Active"
+msgstr ""
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Use Default Margin"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+msgid "Group Name"
+msgstr ""
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Update Mode"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
+msgid "Box Projection"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+msgid "Enable Shadows"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Contrib"
msgstr ""
#: scene/3d/remote_transform.cpp
@@ -18399,6 +19700,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18436,6 +19741,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -18489,6 +19798,14 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Physics Enabled"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18509,6 +19826,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18532,10 +19853,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18543,7 +19860,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18592,13 +19917,44 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Use As Traction"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "പ്രവൃത്തികൾ:"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "കണ്ണാടി"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "പ്രവൃത്തികൾ:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18624,27 +19980,29 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "ബെസിയർ ബിന്ദു നീക്കുക"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+msgid "Min Distance"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18665,10 +20023,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18681,6 +20041,10 @@ msgid "Auto Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
+msgid "Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -18713,6 +20077,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -18729,10 +20097,23 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Auto Advance"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "ചലനം ചുറ്റൽ"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -18748,10 +20129,6 @@ msgid "Assigned Animation"
msgstr "ചലനാവർത്തനം മാറ്റുക"
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -18770,20 +20147,13 @@ msgid "Playback Options"
msgstr ""
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
+msgid "Default Blend Time"
msgstr ""
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
-
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Active"
msgstr ""
#: scene/animation/animation_player.cpp
@@ -18827,9 +20197,18 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Anim Player"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "വഴി ചേർക്കുക"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -18838,14 +20217,77 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "Base Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Root Bone"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
msgid "Interpolation"
msgstr ""
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Target Node"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "പ്രവൃത്തികൾ:"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -18855,12 +20297,20 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Horizontal"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Horizontal"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -18869,11 +20319,11 @@ msgid "Action Mode"
msgstr "പ്രവൃത്തികൾ:"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -18884,6 +20334,10 @@ msgstr ""
msgid "Group"
msgstr ""
+#: scene/gui/button.cpp scene/gui/label.cpp
+msgid "Clip Text"
+msgstr ""
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -18893,6 +20347,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -18901,6 +20363,31 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "HSV Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "വിളി രീതി നോക്കുക"
+
+#: scene/gui/color_picker.cpp
+msgid "Deferred Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Enabled"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -18941,16 +20428,16 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
-msgid "Grow Horizontal"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
msgstr ""
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
-msgid "Rect Rotation"
+msgid "Clip Content"
msgstr ""
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
@@ -18958,7 +20445,7 @@ msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -18966,19 +20453,15 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-msgid "Focus Mode"
-msgstr ""
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Filter"
+msgid "Default Cursor Shape"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -18986,15 +20469,7 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
+msgid "Stretch Ratio"
msgstr ""
#: scene/gui/control.cpp
@@ -19010,7 +20485,11 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-msgid "Dialog Text"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
msgstr ""
#: scene/gui/dialogs.cpp
@@ -19022,11 +20501,39 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Snap Distance"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Min"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Max"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Step"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -19038,10 +20545,22 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+msgid "Show Close"
+msgstr ""
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+msgid "Selected"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
+msgid "Comment"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19052,7 +20571,15 @@ msgid "Timers"
msgstr "സമയം:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -19060,13 +20587,29 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+msgid "Icon Scale"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Icon Size"
+msgstr ""
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19092,6 +20635,47 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Virtual Keyboard Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Clear Button Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Middle Mouse Paste Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Selecting Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19100,36 +20684,43 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Caret Position"
-msgstr "ചലനം ചുറ്റൽ"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
+msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19145,12 +20736,36 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Checkable Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On State Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Allow Search"
+msgstr ""
+
#: scene/gui/progress_bar.cpp
msgid "Percent"
msgstr ""
@@ -19159,20 +20774,70 @@ msgstr ""
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "വില:"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "വില:"
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Exp Edit"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Rounded"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+msgid "Border Color"
msgstr ""
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Elapsed Time"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-msgid "Bbcode Text"
+msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
@@ -19180,6 +20845,27 @@ msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Selection Enabled"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "സൂചികകളുടെ പകർപ്പെടുക്കുക"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19195,13 +20881,49 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Horizontal Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Vertical Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19214,64 +20936,114 @@ msgstr ""
msgid "Current Tab"
msgstr ""
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+msgid "Hiding Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Disabled"
+#: scene/gui/text_edit.cpp
+msgid "Wrap Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Horizontal"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Draw"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "വിളി രീതി നോക്കുക"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Expand"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Focused"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+msgid "Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Progress"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19287,11 +21059,19 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+msgid "Center Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Nine Patch Stretch"
msgstr ""
#: scene/gui/tree.cpp
@@ -19303,6 +21083,18 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Folding"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19311,20 +21103,24 @@ msgstr ""
msgid "Audio Track"
msgstr "വഴി ചേർക്കുക"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19361,6 +21157,11 @@ msgid "Editor Description"
msgstr ""
#: scene/main/node.cpp
+#, fuzzy
+msgid "Import Path"
+msgstr "ഗുണം നോക്കുക"
+
+#: scene/main/node.cpp
msgid "Pause Mode"
msgstr ""
@@ -19384,6 +21185,30 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+msgid "Process Priority"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Physics Interpolated"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Navigation Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19392,6 +21217,14 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19420,10 +21253,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -19449,12 +21278,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19480,15 +21309,11 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Paused"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Time Left"
+#: scene/main/viewport.cpp
+msgid "Viewport Path"
msgstr ""
#: scene/main/viewport.cpp
@@ -19505,6 +21330,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19514,6 +21351,34 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Keep 3D Linear"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -19522,11 +21387,28 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Clear Mode"
+msgstr "വിളി രീതി നോക്കുക"
+
+#: scene/main/viewport.cpp
+msgid "Enable 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 3D"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Update Mode"
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable Input"
msgstr ""
#: scene/main/viewport.cpp servers/visual_server.cpp
@@ -19534,7 +21416,17 @@ msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "പരിവർത്തനം ചലിപ്പിക്കുക"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "പരിവർത്തനം ചലിപ്പിക്കുക"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19553,15 +21445,26 @@ msgstr ""
msgid "Loop Mode"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Min Value"
-msgstr "വില:"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Begin"
+msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Max Value"
-msgstr "വില:"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop End"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
msgid "Bake Resolution"
@@ -19571,12 +21474,12 @@ msgstr ""
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19588,6 +21491,15 @@ msgid "Outline Size"
msgstr ""
#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Color"
+msgstr "പ്രവൃത്തികൾ:"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Use Mipmaps"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
msgid "Extra Spacing"
msgstr ""
@@ -19603,284 +21515,266 @@ msgstr ""
msgid "Background"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Mode"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky"
+msgid "Sky Custom FOV"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "ചലനം ചുറ്റൽ"
#: scene/resources/environment.cpp
-msgid "Background Energy"
+msgid "Sky Rotation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Sky Rotation Degrees"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
+msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "ചലനം ചുറ്റൽ"
#: scene/resources/environment.cpp
msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "പ്രവൃത്തികൾ:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
+msgid "Depth Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
+msgid "Depth Begin"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
+msgid "Depth End"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
+msgid "Depth Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap"
+msgid "Transmit Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Mode"
+msgid "Transmit Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Height Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Height Min"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Height Max"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SS Reflections"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade In"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+msgid "SS Reflections"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO"
+msgid "Max Steps"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
+msgid "Depth Tolerance"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Light Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Distance"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "ചലനം ചുറ്റൽ"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
+msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "HDR Scale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "ചലനം ചുറ്റൽ"
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "ചലനം ചുറ്റൽ"
-#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustments"
+#: scene/resources/font.cpp
+msgid "Kernings"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+#: scene/resources/font.cpp
+msgid "Ascent"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
+#: scene/resources/font.cpp
+msgid "Distance Field"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
+#: scene/resources/gradient.cpp
+msgid "Offsets"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
msgstr ""
-#: scene/resources/font.cpp
-msgid "Ascent"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
msgstr ""
#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
+msgid "Map Data"
msgstr ""
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
msgstr ""
#: scene/resources/material.cpp
@@ -19900,47 +21794,52 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
+msgid "Diffuse Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
+msgid "Specular Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
+msgid "Depth Draw Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
+msgid "Line Width"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
+msgid "Point Size"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Line Width"
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "വിളി രീതി നോക്കുക"
+
+#: scene/resources/material.cpp
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow Amount"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "H Frames"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
+msgid "V Frames"
msgstr ""
#: scene/resources/material.cpp
@@ -19960,10 +21859,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -19984,10 +21879,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20012,31 +21903,33 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
+msgid "Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Scale"
-msgstr ""
+#, fuzzy
+msgid "Min Layers"
+msgstr "വില:"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "വില:"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20047,24 +21940,12 @@ msgstr ""
msgid "Refraction"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20072,7 +21953,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20080,35 +21961,19 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
+msgid "Async Mode"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Async Mode"
+#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
msgstr ""
#: scene/resources/mesh.cpp
@@ -20142,7 +22007,21 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+#, fuzzy
+msgid "Transform Array"
+msgstr "ത്രിമാന പരിവർത്തനം നോക്കുക"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "ത്രിമാന പരിവർത്തനം നോക്കുക"
+
+#: scene/resources/multimesh.cpp
+msgid "Color Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20158,19 +22037,19 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
+msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
+msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Min Size"
+msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20187,10 +22066,6 @@ msgid "Max Error"
msgstr "കണ്ണാടി"
#: scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20202,6 +22077,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20210,36 +22097,67 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Polygon Points"
+msgstr ""
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "ബെസിയർ ബിന്ദു നീക്കുക"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "വിളി രീതി നോക്കുക"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
+msgid "Color Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "സൂചിക ഇവിടെയിടുക"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20270,6 +22188,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20291,59 +22221,42 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "പ്രവൃത്തികൾ:"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "പ്രവൃത്തികൾ:"
#: scene/resources/sky.cpp
msgid "Ground"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "പ്രവൃത്തികൾ:"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20355,10 +22268,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20367,10 +22276,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20386,10 +22291,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20407,11 +22308,23 @@ msgid "Base Texture"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Lossy Storage Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill From"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill To"
msgstr ""
#: scene/resources/texture.cpp
@@ -20422,11 +22335,27 @@ msgstr ""
msgid "Current Frame"
msgstr ""
+#: scene/resources/texture.cpp
+msgid "Pause"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20461,6 +22390,15 @@ msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid "Default Value Enabled"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "വില:"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr ""
@@ -20473,6 +22411,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20488,10 +22434,30 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20531,11 +22497,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20547,7 +22513,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20565,11 +22531,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20589,18 +22556,9 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr ""
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "ബൈറ്റ്"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20635,7 +22593,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
+msgid "FFT Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20643,11 +22601,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20655,7 +22609,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -20667,17 +22621,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -20695,13 +22645,30 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "സൂചിക ഇവിടെയിടുക"
+
+#: servers/audio_server.cpp
+msgid "Capture Device"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Global Rate Scale"
msgstr ""
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -20715,7 +22682,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -20723,11 +22690,75 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Linear Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Linear Velocity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Point"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Normal"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Depth"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Safe Fraction"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Unsafe Fraction"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -20763,6 +22794,10 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+msgid "Render Loop Enabled"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -20907,7 +22942,7 @@ msgid "Ninepatch Mode"
msgstr ""
#: servers/visual_server.cpp
-msgid "Opengl"
+msgid "OpenGL"
msgstr ""
#: servers/visual_server.cpp
@@ -21043,5 +23078,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/mr.po b/editor/translations/mr.po
index 14a5e8d4bf..3e562db05b 100644
--- a/editor/translations/mr.po
+++ b/editor/translations/mr.po
@@ -19,6 +19,55 @@ msgstr ""
"X-Generator: Weblate 4.11-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Current Screen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "समक्रमित करा"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Min Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Max Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -26,11 +75,94 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "अ‍ॅनिमेशन ट्री"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Editor Hint"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Iterations Per Second"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "स्केल:"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+msgid "Error String"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "त्रुटी!"
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -56,9 +188,20 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr ""
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -83,6 +226,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "अ‍ॅनिमेशन ट्री"
@@ -91,23 +238,64 @@ msgstr "अ‍ॅनिमेशन ट्री"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "नोड हलवा"
#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Refuse New Connections"
+msgstr "अ‍ॅनिमेशन ट्री"
+
+#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
msgstr ""
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr ""
@@ -155,6 +343,15 @@ msgstr ""
msgid "On call to '%s':"
msgstr ""
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -194,10 +391,152 @@ msgstr "अ‍ॅनिमेशन ट्री"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "समुदाय"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "अ‍ॅनिमेशन ट्री"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "स्केल:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(किंमत)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Channel"
+msgstr ""
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "स्केल:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -211,10 +550,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -391,17 +732,19 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
msgid "Filters"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -428,7 +771,7 @@ msgstr ""
msgid "Max Functions"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
msgstr ""
@@ -498,15 +841,25 @@ msgstr ""
msgid "Resource"
msgstr ""
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+msgid "Local To Scene"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+msgid "Path"
msgstr ""
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+msgid "Messages"
+msgstr ""
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -519,7 +872,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr ""
@@ -551,7 +904,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -620,8 +973,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "स्केल:"
@@ -638,7 +996,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -912,8 +1270,10 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1050,6 +1410,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1435,7 +1797,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1600,13 +1962,6 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1738,10 +2093,9 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr ""
#: editor/editor_about.cpp
@@ -2081,7 +2435,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2533,8 +2889,11 @@ msgstr "प्ले मोड:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2550,6 +2909,15 @@ msgstr ""
msgid "Current Path"
msgstr ""
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2570,7 +2938,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2688,6 +3057,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2798,14 +3169,18 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2817,6 +3192,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3516,7 +3915,7 @@ msgstr ""
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr ""
@@ -3560,7 +3959,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4155,7 +4554,10 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4258,10 +4660,23 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr ""
+
#: editor/editor_resource_picker.cpp
msgid "Edited Resource"
msgstr ""
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+msgid "Editable"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4392,7 +4807,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4457,10 +4872,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4506,15 +4917,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4528,19 +4939,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4549,11 +4954,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4562,11 +4967,11 @@ msgstr ""
msgid "Navigation"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4586,7 +4991,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4676,7 +5081,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4779,7 +5184,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -4993,7 +5398,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5025,8 +5432,7 @@ msgstr "नोड काढला"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5178,6 +5584,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6565,8 +6975,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6651,6 +7061,7 @@ msgid "Immediate"
msgstr "त्वरित"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "समक्रमित करा"
@@ -6659,6 +7070,8 @@ msgid "At End"
msgstr "शेवटी"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "प्रवास"
@@ -6740,6 +7153,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -6859,7 +7273,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7023,11 +7437,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8081,6 +8495,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8618,16 +9033,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8711,6 +9129,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9152,7 +9571,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9195,6 +9615,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9374,7 +9795,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9390,7 +9812,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9478,7 +9900,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9732,7 +10154,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10106,6 +10528,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10615,14 +11040,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -10947,6 +11364,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -10954,7 +11372,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -11530,7 +11948,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12274,6 +12693,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12287,10 +12710,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12347,7 +12766,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12663,6 +13083,12 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+msgctxt "Application"
+msgid "Project Manager"
+msgstr ""
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -12799,10 +13225,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -12854,10 +13276,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13005,11 +13423,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13195,7 +13609,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -13926,7 +14342,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -13950,6 +14366,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14019,7 +14440,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14031,13 +14452,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14210,15 +14634,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14286,30 +14706,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14340,10 +14750,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14351,7 +14757,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14367,10 +14781,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14403,10 +14813,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14437,8 +14843,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "प्ले मोड:"
#: main/main.cpp
msgid "Low Processor Mode"
@@ -14449,10 +14856,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14510,12 +14913,12 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr ""
-#: main/main.cpp
-msgid "Bg Color"
+#: main/main.cpp scene/resources/style_box.cpp
+msgid "BG Color"
msgstr ""
#: main/main.cpp
@@ -14592,6 +14995,7 @@ msgid "Main Loop Type"
msgstr ""
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14611,7 +15015,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14652,32 +15056,41 @@ msgstr ""
msgid "Operation"
msgstr "संक्रमण: "
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Use Collision"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
msgid "Collision Layer"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
msgid "Collision Mask"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Invert Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14690,10 +15103,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14705,6 +15126,12 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14714,6 +15141,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "नोड हलवा"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14730,18 +15162,75 @@ msgid "Path Rotation"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Local"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Continuous U"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Path Joined"
+msgstr ""
+
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Compression Mode"
msgstr ""
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Transfer Channel"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Channel Count"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -14796,11 +15285,15 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Class Name"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
@@ -14896,6 +15389,159 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Length"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "FOV Size"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Znear"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "ब्लेंड टाइम्स:"
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Instance Materials"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "संक्रमण: "
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -14906,10 +15552,22 @@ msgid "Godot Bone Node"
msgstr "नोड हलवा"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -14917,7 +15575,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "नोड जोडा"
@@ -14938,6 +15640,16 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "नोड हलवा"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "नोड हलवा"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -14978,17 +15690,45 @@ msgstr ""
msgid "Animations"
msgstr "अ‍ॅनिमेशन ट्री"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+msgid "Octant Size"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "नोड हलवा"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "नोड हलवा"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "नोड हलवा"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15167,12 +15907,17 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+msgid "Loop Offset"
+msgstr ""
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15188,11 +15933,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15277,6 +16022,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15284,6 +16037,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15300,12 +16057,52 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Names"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Strings"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Description URL"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15346,12 +16143,6 @@ msgstr ""
msgid "Visual Script"
msgstr ""
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr ""
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15664,6 +16455,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -15672,6 +16464,10 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Enabled"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
msgstr ""
@@ -15767,14 +16563,29 @@ msgid "Basic Type"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Node Path"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
+msgstr "प्ले मोड:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -15829,10 +16640,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -15874,6 +16681,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -15944,6 +16755,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr ""
@@ -15996,6 +16811,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr ""
@@ -16022,6 +16841,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16030,7 +16853,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16057,6 +16884,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -16836,6 +17667,55 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "स्केल:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "नोड हलवा"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -16845,21 +17725,27 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Point"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Linear Damp"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -16868,7 +17754,7 @@ msgid "Audio Bus"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
+msgid "Override"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16889,8 +17775,9 @@ msgid "Pitch Scale"
msgstr "स्केल:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16899,7 +17786,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -16926,12 +17814,25 @@ msgstr "प्ले मोड:"
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Rotating"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+msgid "Current"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr ""
@@ -16940,31 +17841,51 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "ब्लेंड टाइम्स:"
@@ -16973,27 +17894,61 @@ msgstr "ब्लेंड टाइम्स:"
msgid "Light Mode"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "नवीन अ‍ॅनिमेशन तयार करा"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "अ‍ॅनिमेशन लूप बदला"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "व्हाइट मॉड्युलेटेड सक्ती करा"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17010,6 +17965,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17035,6 +17994,17 @@ msgid "Build Mode"
msgstr "प्ले मोड:"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+msgid "Disabled"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17065,6 +18035,12 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Emitting"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17074,15 +18050,14 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Speed Scale"
-msgstr "स्केल:"
+msgid "Preprocess"
+msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -17106,11 +18081,21 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17123,8 +18108,10 @@ msgstr ""
msgid "Texture"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17134,7 +18121,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17160,7 +18155,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17198,11 +18194,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17237,16 +18228,31 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "नोड जोडा"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "नोड जोडा"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+msgid "Disable Collision"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17254,11 +18260,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17268,40 +18274,37 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+msgid "Editor Only"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17309,26 +18312,29 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Gradient Length"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "नोड हलवा"
#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "नोड हलवा"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
+#: scene/2d/light_occluder_2d.cpp
+msgid "Closed"
msgstr ""
-#: scene/2d/light_occluder_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Cull Mode"
msgstr "प्ले मोड:"
@@ -17346,6 +18352,10 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Default Color"
+msgstr ""
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17374,23 +18384,38 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "अ‍ॅनिमेशन ट्री"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17419,12 +18444,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17445,11 +18478,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17461,20 +18491,60 @@ msgstr ""
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+msgid "Base Offset"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "स्केल:"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "शेवटी"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "अ‍ॅनिमेशन ट्री"
+#: scene/2d/parallax_layer.cpp
+msgid "Mirroring"
+msgstr ""
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17503,11 +18573,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17519,6 +18594,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17528,12 +18615,20 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "संक्रमण: "
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17570,8 +18665,12 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
-msgid "Continuous Cd"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Custom Integrator"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Continuous CD"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17579,6 +18678,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17586,28 +18702,75 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Shape Index"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17615,7 +18778,7 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-msgid "Invert Border"
+msgid "Vertex Colors"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17627,21 +18790,42 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "नोड काढला"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Use Global Coordinates"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
msgstr ""
@@ -17667,6 +18851,15 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame Coords"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "नोड हलवा"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17679,43 +18872,60 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Custom Transform"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
+msgid "Show Collision"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "प्ले मोड:"
+
+#: scene/2d/tile_map.cpp
+msgid "Centered Textures"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+msgid "Cell Clip UV"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -17733,15 +18943,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-msgid "Reverb Bus Name"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17749,10 +18951,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -17767,7 +18969,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17784,6 +18986,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "स्केल:"
+
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Model"
msgstr ""
@@ -17809,31 +19016,34 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "अ‍ॅनिमेशन ट्री"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
-msgid "Doppler Tracking"
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -17848,6 +19058,15 @@ msgstr ""
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "User Data"
msgstr ""
@@ -17876,6 +19095,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -17889,45 +19114,59 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
+msgid "Use Denoiser"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
+msgid "Use Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+msgid "Default Texels Per Unit"
msgstr ""
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
+#, fuzzy
+msgid "Generate"
+msgstr "सामान्य"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Max Size"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
+msgid "Custom Sky"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+msgid "Custom Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Quality"
+msgid "Custom Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "संक्रमण: "
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -17936,15 +19175,23 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+msgid "Bone Name"
+msgstr ""
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Projection"
msgstr ""
@@ -17953,6 +19200,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Near"
msgstr ""
@@ -17960,8 +19211,9 @@ msgstr ""
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -17970,12 +19222,12 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp
+msgid "Capture On Drag"
msgstr ""
#: scene/3d/collision_object.cpp
@@ -18031,15 +19283,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Height"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -18056,12 +19316,15 @@ msgid "Portal Mode"
msgstr "प्ले मोड:"
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18069,20 +19332,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "संक्रमण: "
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18115,19 +19373,16 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Bake Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "प्ले मोड:"
#: scene/3d/light.cpp
-msgid "Shadow Color"
+msgid "Reverse Cull Face"
msgstr ""
#: scene/3d/light.cpp servers/visual_server.cpp
@@ -18135,23 +19390,26 @@ msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Blend Splits"
+msgstr "ब्लेंड टाइम्स:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "स्केल:"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "प्ले मोड:"
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr ""
#: scene/3d/light.cpp
@@ -18163,11 +19421,19 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+msgid "Transform Normals"
+msgstr ""
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18175,6 +19441,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18229,9 +19499,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18258,7 +19536,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18286,6 +19564,10 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+msgid "Exclude Nodes"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18337,36 +19619,69 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "प्ले मोड:"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Use Default Margin"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+msgid "Group Name"
+msgstr ""
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Update Mode"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Box Projection"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Enable Shadows"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
+msgid "Ambient Color"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+msgid "Ambient Energy"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Contrib"
msgstr ""
#: scene/3d/remote_transform.cpp
@@ -18394,6 +19709,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18431,6 +19750,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -18485,6 +19808,14 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Physics Enabled"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18505,6 +19836,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18528,10 +19863,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18539,7 +19870,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18588,13 +19927,45 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "संक्रमण: "
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "संक्रमण: "
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "त्रुटी!"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "संक्रमण: "
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18620,27 +19991,28 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
+msgid "Generate Lightmap"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+msgid "Min Distance"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18661,10 +20033,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18677,6 +20051,10 @@ msgid "Auto Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
+msgid "Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -18710,6 +20088,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -18726,10 +20108,23 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Auto Advance"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "अ‍ॅनिमेशन ट्री"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -18745,10 +20140,6 @@ msgid "Assigned Animation"
msgstr "अ‍ॅनिमेशनप्लेअर पिन करा"
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -18767,20 +20158,14 @@ msgid "Playback Options"
msgstr ""
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "ब्लेंड टाइम्स:"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Active"
msgstr ""
#: scene/animation/animation_player.cpp
@@ -18824,9 +20209,18 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "अ‍ॅनिमेशनप्लेअर पिन करा"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Track"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -18835,14 +20229,79 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "Base Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "अ‍ॅनिमेशन नाव:"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "नोड हलवा"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
msgid "Interpolation"
msgstr ""
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "नोड हलवा"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "संक्रमण: "
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -18852,26 +20311,34 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Horizontal"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Horizontal"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Action Mode"
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Action Mode"
msgstr ""
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
msgid "Shortcut"
msgstr ""
@@ -18880,6 +20347,10 @@ msgstr ""
msgid "Group"
msgstr ""
+#: scene/gui/button.cpp scene/gui/label.cpp
+msgid "Clip Text"
+msgstr ""
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -18889,6 +20360,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -18897,6 +20376,33 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "प्ले मोड:"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "प्ले मोड:"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "ब्लेंड टाइम्स:"
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Enabled"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -18937,16 +20443,16 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
-msgid "Grow Horizontal"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
msgstr ""
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
-msgid "Rect Rotation"
+msgid "Clip Content"
msgstr ""
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
@@ -18954,7 +20460,7 @@ msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -18962,19 +20468,15 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-msgid "Focus Mode"
-msgstr ""
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Filter"
+msgid "Default Cursor Shape"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -18982,15 +20484,7 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
+msgid "Stretch Ratio"
msgstr ""
#: scene/gui/control.cpp
@@ -19006,7 +20500,11 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-msgid "Dialog Text"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
msgstr ""
#: scene/gui/dialogs.cpp
@@ -19018,11 +20516,39 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Snap Distance"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Min"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Max"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Step"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -19034,10 +20560,23 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+msgid "Show Close"
+msgstr ""
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+msgid "Selected"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "समुदाय"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19048,7 +20587,15 @@ msgid "Timers"
msgstr "वेळ:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -19056,13 +20603,30 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "स्केल:"
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Icon Size"
+msgstr ""
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19088,6 +20652,47 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Virtual Keyboard Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Clear Button Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Middle Mouse Paste Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Selecting Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19096,36 +20701,43 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Caret Position"
-msgstr "अ‍ॅनिमेशन ट्री"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
+msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19141,12 +20753,36 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Checkable Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On State Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Allow Search"
+msgstr ""
+
#: scene/gui/progress_bar.cpp
msgid "Percent"
msgstr ""
@@ -19155,20 +20791,72 @@ msgstr ""
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "(किंमत)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "मूल्य:"
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Exp Edit"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Rounded"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+msgid "Border Color"
msgstr ""
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "ब्लेंड टाइम्स:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "समाप्त"
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-msgid "Bbcode Text"
+msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
@@ -19176,6 +20864,26 @@ msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Selection Enabled"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+msgid "Override Selected Font Color"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19191,13 +20899,49 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Horizontal Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Vertical Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19210,64 +20954,114 @@ msgstr ""
msgid "Current Tab"
msgstr ""
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+msgid "Hiding Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Disabled"
+#: scene/gui/text_edit.cpp
+msgid "Wrap Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Horizontal"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Draw"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "ब्लेंड टाइम्स:"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Expand"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Focused"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+msgid "Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+msgid "Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19284,11 +21078,20 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "नोड हलवा"
+
+#: scene/gui/texture_progress.cpp
+msgid "Nine Patch Stretch"
msgstr ""
#: scene/gui/tree.cpp
@@ -19300,6 +21103,18 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Folding"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19307,20 +21122,24 @@ msgstr ""
msgid "Audio Track"
msgstr ""
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19357,6 +21176,10 @@ msgid "Editor Description"
msgstr ""
#: scene/main/node.cpp
+msgid "Import Path"
+msgstr ""
+
+#: scene/main/node.cpp
#, fuzzy
msgid "Pause Mode"
msgstr "प्ले मोड:"
@@ -19381,6 +21204,30 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+msgid "Process Priority"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Physics Interpolated"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Navigation Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19389,6 +21236,14 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19417,10 +21272,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
msgid "Reflections"
msgstr ""
@@ -19445,12 +21296,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19476,15 +21327,11 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Paused"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Time Left"
+#: scene/main/viewport.cpp
+msgid "Viewport Path"
msgstr ""
#: scene/main/viewport.cpp
@@ -19501,6 +21348,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19510,6 +21369,34 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Keep 3D Linear"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -19518,11 +21405,28 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Update Mode"
+#, fuzzy
+msgid "Clear Mode"
+msgstr "नोड हलवा"
+
+#: scene/main/viewport.cpp
+msgid "Enable 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable Input"
msgstr ""
#: scene/main/viewport.cpp servers/visual_server.cpp
@@ -19530,7 +21434,15 @@ msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+msgid "Canvas Transform"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Global Canvas Transform"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19549,15 +21461,26 @@ msgstr ""
msgid "Loop Mode"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Min Value"
-msgstr "(किंमत)"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Begin"
+msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Max Value"
-msgstr "मूल्य:"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop End"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
msgid "Bake Resolution"
@@ -19567,12 +21490,12 @@ msgstr ""
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19584,6 +21507,14 @@ msgid "Outline Size"
msgstr ""
#: scene/resources/dynamic_font.cpp
+msgid "Outline Color"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Use Mipmaps"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
msgid "Extra Spacing"
msgstr ""
@@ -19599,284 +21530,273 @@ msgstr ""
msgid "Background"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Mode"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky"
+msgid "Sky Custom FOV"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "अ‍ॅनिमेशन ट्री"
#: scene/resources/environment.cpp
-msgid "Background Energy"
+msgid "Sky Rotation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Sky Rotation Degrees"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
+msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "अ‍ॅनिमेशन ट्री"
#: scene/resources/environment.cpp
msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth End"
+msgid "Sun Color"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "स्केल:"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "स्केल:"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth End"
+msgstr "शेवटी"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "स्केल:"
#: scene/resources/environment.cpp
-msgid "Tonemap Mode"
+msgid "Transmit Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "संक्रमण काढले"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Height Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Height Min"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "Height Max"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SS Reflections"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade In"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+msgid "SS Reflections"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "2 पायऱ्या"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "स्केल:"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Light Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Distance"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "संक्रमण: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
+msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
-msgstr ""
+#, fuzzy
+msgid "HDR Scale"
+msgstr "स्केल:"
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "संक्रमण: "
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "अ‍ॅनिमेशन ट्री"
-#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustments"
+#: scene/resources/font.cpp
+msgid "Kernings"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+#: scene/resources/font.cpp
+msgid "Ascent"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
+#: scene/resources/font.cpp
+msgid "Distance Field"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
+#: scene/resources/gradient.cpp
+msgid "Offsets"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
msgstr ""
-#: scene/resources/font.cpp
-msgid "Ascent"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
msgstr ""
#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
+msgid "Map Data"
msgstr ""
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
msgstr ""
#: scene/resources/material.cpp
@@ -19896,47 +21816,55 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "प्ले मोड:"
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "प्ले मोड:"
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "स्केल:"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
+msgid "Line Width"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
+msgid "Point Size"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Line Width"
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "प्ले मोड:"
+
+#: scene/resources/material.cpp
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow Amount"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "H Frames"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
+msgid "V Frames"
msgstr ""
#: scene/resources/material.cpp
@@ -19956,10 +21884,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -19980,10 +21904,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20008,32 +21928,33 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
+msgid "Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "स्केल:"
+msgid "Min Layers"
+msgstr "(किंमत)"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "मूल्य:"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20046,24 +21967,12 @@ msgstr "संक्रमण: "
msgid "Refraction"
msgstr "संक्रमण: "
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20071,7 +21980,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20079,39 +21988,23 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Async Mode"
msgstr "प्ले मोड:"
#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp
msgid "Blend Shape Mode"
msgstr ""
@@ -20140,7 +22033,19 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+msgid "Transform Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Transform 2D Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20156,19 +22061,19 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
+msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
+msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Min Size"
+msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20185,10 +22090,6 @@ msgid "Max Error"
msgstr "त्रुटी!"
#: scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20200,6 +22101,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20208,36 +22121,66 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Polygon Points"
+msgstr ""
+
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Hole Points"
+msgstr ""
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "प्ले मोड:"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "प्ले मोड:"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
+msgid "Color Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+msgid "Point Count"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20268,6 +22211,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20289,15 +22244,11 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
+msgid "Top Color"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky Energy"
+msgid "Horizon Color"
msgstr ""
#: scene/resources/sky.cpp
@@ -20305,11 +22256,7 @@ msgid "Ground"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
+msgid "Bottom Color"
msgstr ""
#: scene/resources/sky.cpp
@@ -20317,31 +22264,19 @@ msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20353,10 +22288,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20365,10 +22296,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20384,10 +22311,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20405,14 +22328,28 @@ msgid "Base Texture"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Lossy Storage Quality"
msgstr ""
#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "प्ले मोड:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "प्ले मोड:"
+
+#: scene/resources/texture.cpp
msgid "Base"
msgstr ""
@@ -20420,11 +22357,28 @@ msgstr ""
msgid "Current Frame"
msgstr ""
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "प्ले मोड:"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20459,6 +22413,15 @@ msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid "Default Value Enabled"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "मूल्य:"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr ""
@@ -20471,6 +22434,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20486,10 +22457,30 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20529,11 +22520,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20545,7 +22536,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20563,11 +22554,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20587,17 +22579,9 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr ""
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20632,7 +22616,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
+msgid "FFT Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20640,12 +22624,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "प्ले मोड:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20653,7 +22632,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -20665,17 +22644,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -20693,13 +22668,29 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Bus Count"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Capture Device"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Global Rate Scale"
msgstr ""
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -20713,7 +22704,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -20721,11 +22712,75 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Linear Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Linear Velocity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Point"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Normal"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Depth"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Safe Fraction"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Unsafe Fraction"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -20761,6 +22816,10 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+msgid "Render Loop Enabled"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -20906,7 +22965,7 @@ msgid "Ninepatch Mode"
msgstr ""
#: servers/visual_server.cpp
-msgid "Opengl"
+msgid "OpenGL"
msgstr ""
#: servers/visual_server.cpp
@@ -21042,5 +23101,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/ms.po b/editor/translations/ms.po
index 7fadfb9c5b..f1fdbb20bb 100644
--- a/editor/translations/ms.po
+++ b/editor/translations/ms.po
@@ -28,6 +28,60 @@ msgstr ""
"X-Generator: Weblate 4.11-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Papan klip kosong!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Tab seterusnya"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Aktifkan"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Mod Alih"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Saiz:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Saiz:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Buka Dokumentasi"
@@ -37,11 +91,101 @@ msgstr "Buka Dokumentasi"
msgid "Window"
msgstr "Tetingkap Baru"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Piksel Sempadan"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Togol Skrin Penuh"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Kedudukan Dok"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Saiz:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Editor"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Mod Interpolasi"
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Nod TimeScale"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Bingkai Fizik %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error String"
+msgstr "Ralat semasa memindahkan:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Ralat semasa memindahkan:"
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -67,9 +211,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Fungsi"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -96,6 +252,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Sambung"
@@ -104,24 +264,66 @@ msgstr "Sambung"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Aktifkan Kulit Bawang"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Nod OneShot"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Sambung"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Mod Pan"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -170,6 +372,16 @@ msgstr "Argumen tidak sah untuk binaan '%s'"
msgid "On call to '%s':"
msgstr "Atas panggilan ke '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Status"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -210,10 +422,161 @@ msgstr "Salin Pilihan"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Semua"
+
#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Kawalan Versi"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Komuniti"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Pratetap"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Sumber Imbas"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Butang X 1"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Pemalar"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Butang X 1"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Pratetap"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Snap Relatif"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+msgid "Speed"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Nilai pin"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Aksi"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Ubah"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Komuniti"
+
+#: core/os/input_event.cpp
+msgid "Pitch"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Nombor Baris:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -229,10 +592,12 @@ msgstr "Konfigurasikan Snap"
msgid "Project Settings Override"
msgstr "Tetapan Projek..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Nama"
@@ -423,18 +788,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Penapis:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -463,7 +830,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Buat Fungsi"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
msgstr ""
@@ -535,15 +902,27 @@ msgstr "Bucu:"
msgid "Resource"
msgstr "Sumber"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Tutup Adegan"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
+msgid "Path"
+msgstr "Laluan"
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Komuniti"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -557,7 +936,7 @@ msgstr "Menguji"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -589,7 +968,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -662,8 +1041,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -679,7 +1063,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -954,8 +1338,10 @@ msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animasi"
@@ -1096,6 +1482,8 @@ msgstr "Kunci Gerak Anim"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1496,7 +1884,7 @@ msgstr ""
"Mencegah isyarat, menyimpannya dalam barisan dan hanya menyalakannya pada "
"waktu terbiar."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Oneshot"
@@ -1668,13 +2056,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Kebergantungan"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Laluan"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Kebergantungan:"
@@ -1814,10 +2195,10 @@ msgid "Lead Developer"
msgstr "Pemaju Utama"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr "Pengurus Projek "
#: editor/editor_about.cpp
@@ -2163,7 +2544,9 @@ msgid "Remove Autoload"
msgstr "Keluarkan Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Aktifkan"
@@ -2643,8 +3026,11 @@ msgstr "Mod Main:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Mod Pan"
@@ -2664,6 +3050,16 @@ msgstr "Profil Semasa:"
msgid "Current Path"
msgstr "Semasa:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Togol Fail Tersembunyi"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Pergi Balik"
@@ -2684,7 +3080,8 @@ msgstr "Togol Fail Tersembunyi"
msgid "Toggle Favorite"
msgstr "Togol Kegemaran"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Togol Mod"
@@ -2804,6 +3201,8 @@ msgid "Theme Properties"
msgstr "Sifat Tema"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "Warna"
@@ -2918,14 +3317,18 @@ msgid "Method"
msgstr "Kaedah"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Isyarat"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Pemalar"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Sifat"
@@ -2937,6 +3340,34 @@ msgstr "Sifat Tema"
msgid "Property:"
msgstr "Sifat:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Kaedah Sahaja"
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Terkunci"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Cabutan Panggilan:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Main"
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "Nilai pin"
@@ -3709,7 +4140,7 @@ msgstr "Tampal Sifat-sifat"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Tidak Aktif"
@@ -3757,7 +4188,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Kedudukan Dok"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Mod Bebas Gangguan"
@@ -4404,7 +4835,10 @@ msgstr "Sunting Teks:"
msgid "On"
msgstr "Hidupkan"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Lapisan"
@@ -4516,11 +4950,26 @@ msgstr "Tukar ke %s"
msgid "New %s"
msgstr "%s baru"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Ubah Jenis %s"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Sumber"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Aktifkan"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Skrip Baru"
@@ -4661,7 +5110,7 @@ msgstr "Warna"
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4736,11 +5185,6 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Togol Fail Tersembunyi"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Gambar kecil..."
@@ -4791,15 +5235,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4813,20 +5257,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Saiz:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4835,12 +5272,12 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Cabutan Panggilan:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Cabutan Panggilan:"
@@ -4850,11 +5287,11 @@ msgstr "Cabutan Panggilan:"
msgid "Navigation"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4875,7 +5312,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Nombor Baris:"
@@ -4969,7 +5406,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5078,7 +5515,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5311,7 +5748,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Penuh Rect"
@@ -5345,8 +5784,7 @@ msgstr "Buang Titik"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5512,6 +5950,11 @@ msgstr ""
"Tahan %s untuk membundarkan ke integer. Tahan Shift untuk perubahan yang "
"lebih tepat."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Flat 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Pilih Nod(Nod-nod) untuk Diimport"
@@ -6942,8 +7385,8 @@ msgid "Future"
msgstr "Masa depan"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Kedalaman"
@@ -7028,6 +7471,7 @@ msgid "Immediate"
msgstr "Segera"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Segerak"
@@ -7036,6 +7480,8 @@ msgid "At End"
msgstr "Pada Akhir"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Perjalanan"
@@ -7121,6 +7567,7 @@ msgid "Fade Out (s):"
msgstr "Pudar Keluar (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Adun"
@@ -7240,7 +7687,7 @@ msgstr "Sunting Filter Nod"
msgid "Filters..."
msgstr "Filter..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7405,11 +7852,11 @@ msgstr "Lesen (Z-A)"
msgid "First"
msgstr "Pertama"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Sebelum"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Seterusnya"
@@ -8491,6 +8938,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9032,16 +9480,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -9125,6 +9576,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9577,7 +10029,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9620,6 +10073,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9802,7 +10256,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9818,7 +10273,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9906,7 +10361,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -10163,7 +10618,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10542,6 +10997,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -11091,15 +11549,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Ubah Jenis %s"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11436,6 +11885,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -11443,7 +11893,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -12039,7 +12489,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12784,6 +13235,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12797,10 +13252,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12857,7 +13308,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -13175,6 +13627,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Pengurus Projek "
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13320,10 +13779,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13375,10 +13830,6 @@ msgstr "Butang X 2"
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13526,11 +13977,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Aksi"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13717,7 +14164,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -14454,7 +14903,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14478,6 +14927,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14547,7 +15001,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14559,14 +15013,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Titik"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14750,16 +15207,11 @@ msgstr "Tetapkan Pemegang"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Komuniti"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "Tetap MultiNode"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14831,32 +15283,20 @@ msgid "Display"
msgstr "Paparkan Semua"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Piksel Sempadan"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Togol Skrin Penuh"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14889,10 +15329,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14900,7 +15336,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Aktifkan"
@@ -14918,10 +15362,6 @@ msgstr "Pemilihan Bingkai"
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14956,11 +15396,6 @@ msgid "Physics FPS"
msgstr "Bingkai Fizik %"
#: main/main.cpp
-#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Bingkai Fizik %"
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14992,7 +15427,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Pemilihan Bingkai"
#: main/main.cpp
@@ -15004,10 +15439,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15069,14 +15500,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Penapis:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Warna"
#: main/main.cpp
@@ -15157,6 +15588,7 @@ msgid "Main Loop Type"
msgstr "Ubah Jenis %s"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15178,7 +15610,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Pergi Balik"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Snap ke Sisi Nod"
@@ -15220,24 +15652,33 @@ msgstr ""
msgid "Operation"
msgstr "Versi:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Topeng Emission"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Bentuk Perlanggaran Yang Boleh Dilihat"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Topeng Emission"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Tukar ke %s"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15245,10 +15686,12 @@ msgstr "Perubahan Bahan:"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -15263,10 +15706,19 @@ msgstr "Amaran"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Smoothstep"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Tunjukkan Panduan"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -15278,6 +15730,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Semua Pilihan"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15287,6 +15746,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "Tampal Nod"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -15304,20 +15768,86 @@ msgid "Path Rotation"
msgstr "Tampal Animasi"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Tampal Animasi"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Berterusan"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Tampal Animasi"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Nyahmampatkan Aset"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Mod Pan"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Contoh"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Sentiasa Tunjukkan Grid"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Menyimpan Fail:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Memuatkan"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Pilihan Rangka"
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Muatkan Semula"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15373,12 +15903,18 @@ msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Kelas"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Nama Skrip:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Laluan Fokus"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15478,6 +16014,173 @@ msgstr "Eksport Perpustakaan Mesh"
msgid "Export GLTF..."
msgstr "Eksport..."
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Grid Offset:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Komponen"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Jumlah:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Campur"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Contoh"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Lalai"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Saiz:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Linear"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Warna"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Ubah"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Bake Lightmap"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Perubahan Bahan:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Snap kepada Ibu Bapa"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Peralihan: "
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Langkah Putaran:"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Titik"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15488,10 +16191,24 @@ msgid "Godot Bone Node"
msgstr "Padam Nod"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Tunjukkan Asal"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Titik"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15499,8 +16216,54 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "Versi"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Versi"
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Nod"
@@ -15521,6 +16284,16 @@ msgstr ""
msgid "Materials"
msgstr "Perubahan Bahan:"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Laluan Adegan:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Nod OneShot"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15564,18 +16337,49 @@ msgstr "Padam Nod"
msgid "Animations"
msgstr "Set Peralihan ke:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Tunjukkan Tulang-tulang"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Bingkai Fizik %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Bake Lightmap"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Saiz:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Tengah"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Tengah"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Tengah"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15760,12 +16564,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Grid Offset:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15783,11 +16593,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15874,6 +16684,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15881,6 +16699,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Grid Offset:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15897,13 +16720,57 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Nama"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Menguji"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Keterangan"
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Service Type"
+msgstr "Jenis Ahli"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Status"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15946,13 +16813,6 @@ msgstr ""
msgid "Visual Script"
msgstr "Tab sebelumnya"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Fungsi"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -16271,6 +17131,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -16280,6 +17141,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Tapis isyarat"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Jenis Ahli"
@@ -16379,12 +17245,29 @@ msgid "Basic Type"
msgstr "Ubah Jenis %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Muatkan Pratetap"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Memulihkan ke Keadaan Asli"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Watak yang sah:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Mod Skala"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16446,10 +17329,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16493,6 +17372,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Nama"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16572,6 +17456,10 @@ msgstr ""
msgid "SubCall"
msgstr "Panggilan"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16629,6 +17517,11 @@ msgstr "Bingkai Fizik %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Masa"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16658,6 +17551,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16667,9 +17564,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Kosongkan Rantai IK"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Masa tamat."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -16697,6 +17599,11 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Cuba semula"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17497,6 +18404,57 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Bingkai %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Main"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Tengah"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Grid Offset:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17509,22 +18467,30 @@ msgstr "Gantikan Semua"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Masukkan Titik"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Contoh"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Lalai"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Linear"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17535,8 +18501,8 @@ msgstr "Tambah Bas Audio"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Buka Susun Atur Bas Audio"
+msgid "Override"
+msgstr "Tulis Ganti"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17555,10 +18521,11 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Main"
+msgid "Autoplay"
+msgstr "Togol Automain"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17566,7 +18533,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Contoh"
@@ -17596,13 +18564,29 @@ msgstr "Salin Nod"
msgid "Anchor Mode"
msgstr "Sauh sahaja"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Langkah Putaran:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Semasa:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Zum Masuk"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "Tunjukkan Viewport"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Mod Alih"
@@ -17612,35 +18596,56 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothed"
+msgstr "Smoothstep"
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Drag Margin H Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Smoothing"
msgstr "Smoothstep"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "Grid Offset:"
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Grid Offset:"
+msgid "Draw Screen"
+msgstr "Cabutan Panggilan:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Grid Offset:"
+msgid "Draw Limits"
+msgstr "Cabutan Panggilan:"
#: scene/2d/camera_2d.cpp
-msgid "Drag Margin"
-msgstr ""
+#, fuzzy
+msgid "Draw Drag Margin"
+msgstr "Hujah Panggilan Tambahan:"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Nod Blend2"
@@ -17650,28 +18655,62 @@ msgstr "Nod Blend2"
msgid "Light Mode"
msgstr "Kanan Lebar"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Zarah"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Zarah"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Pilih Mod"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Tunjukkan Asal"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17688,6 +18727,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17713,6 +18756,18 @@ msgid "Build Mode"
msgstr "Mod Pembaris"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Tidak Aktif"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17744,6 +18799,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Menguji"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Jumlah:"
@@ -17753,13 +18815,14 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
-msgstr ""
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "One Shot"
+msgstr "Nod OneShot"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
+msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -17785,11 +18848,22 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Projek"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17803,8 +18877,10 @@ msgstr ""
msgid "Texture"
msgstr "Masa depan"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17816,9 +18892,17 @@ msgstr "Topeng Emission"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Topeng Emission"
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
+msgstr ""
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -17843,7 +18927,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17883,12 +18968,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Warna"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Warna"
@@ -17923,16 +19002,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Nod"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Nod"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Tidak Aktif"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17941,11 +19036,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Grid Offset:"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17955,41 +19050,40 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Editor"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Ubah"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
-msgstr ""
+#, fuzzy
+msgid "Layer Min"
+msgstr "Lapisan"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Lapisan"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17997,28 +19091,33 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Piksel Sempadan"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Tukar Filter"
+msgid "Gradient Length"
+msgstr "Kecerunan Disunting"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Penapis:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Tapis nod-nod"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Tutup"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Mod Pembaris"
@@ -18035,6 +19134,11 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Lalai"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18067,24 +19171,39 @@ msgstr ""
msgid "End Cap Mode"
msgstr "Mod Pan"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Menamakan semula folder:"
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Edit Sambungan:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18113,12 +19232,22 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Bawah Kanan"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Bucu:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18140,12 +19269,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Langkah Putaran:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Langkah Putaran:"
@@ -18159,20 +19284,65 @@ msgstr "Pemalar"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Pembolehubah Global"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Kosongkan Transformasi"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Snap Relatif"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Grid Offset:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Gunakan Skala Snap"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "Pada Akhir"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Aksi"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Cermin"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18201,11 +19371,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -18218,6 +19393,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "Grid Offset:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Grid Offset:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Grid Offset:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18228,12 +19417,22 @@ msgid "Layers"
msgstr "Lapisan"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Pemalar Sahaja"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Pemalar Sahaja"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Fungsi"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18271,9 +19470,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Potong Nod"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Berterusan"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18281,6 +19485,24 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Snap Pintar"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18288,30 +19510,80 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Sync To Physics"
+msgstr "Bingkai Fizik %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Kekalkan Nisbah"
+msgid "Collider"
+msgstr "Bentuk Perlanggaran Yang Boleh Dilihat"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider RID"
+msgstr "RID tidak sah"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Nod Blend2"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18319,8 +19591,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "Menamakan semula folder:"
+msgid "Vertex Colors"
+msgstr "Warna"
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
@@ -18331,21 +19603,44 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Buang Titik"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Pemalar"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Mula semula"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18372,6 +19667,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Bingkai %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Penapis:"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18385,46 +19690,68 @@ msgid "Tile Set"
msgstr "SetJubin..."
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Kosongkan Transformasi"
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
-msgstr ""
+#, fuzzy
+msgid "Half Offset"
+msgstr "Grid Offset:"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
-msgstr ""
+#, fuzzy
+msgid "Tile Origin"
+msgstr "Tunjukkan Asal"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Y Sort"
+msgstr "Isih:"
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+#, fuzzy
+msgid "Show Collision"
+msgstr "Topeng Emission"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Salin Nod"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Centered Textures"
+msgstr "Ciri-ciri Utama:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr ""
#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Kosongkan Transformasi"
+msgid "Shape Centered"
+msgstr "Snap ke Pusat Nod"
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Visible"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
-msgid "Pressed"
-msgstr "Pratetap"
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
msgid "Visibility Mode"
@@ -18441,17 +19768,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Tetapkan Semula Kelantangan Bas"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Tetapkan Semula Kelantangan Bas"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -18459,10 +19776,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18478,7 +19795,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Sauh sahaja"
#: scene/3d/arvr_nodes.cpp
@@ -18495,6 +19812,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18523,33 +19844,37 @@ msgstr "Warna Emission"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Warna Emission"
+msgid "Degrees"
+msgstr "Langkah Putaran:"
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animasi"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Trek Sifat"
+msgid "Tracking"
+msgstr "Pembungkusan"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -18564,6 +19889,15 @@ msgstr "Kosongkan Transformasi"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18593,6 +19927,13 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Kandungan:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18607,46 +19948,66 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "Lalai"
+msgid "Use Denoiser"
+msgstr "Penapis:"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "Warna"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Lalai"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Am"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Saiz:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Potong Nod"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Tangkap daripada Pixel"
+msgid "Custom Sky Rotation Degrees"
+msgstr "Langkah Putaran:"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Potong Nod"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Tangkap"
+msgid "Custom Energy"
+msgstr "Alih Kesan Bas"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#, fuzzy
+msgid "Min Light"
+msgstr "Tengah Kanan"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Versi:"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -18656,16 +20017,26 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Nama Nod:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Trek Sifat"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Projek"
@@ -18675,6 +20046,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Grid Offset:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Terdekat"
@@ -18682,8 +20058,9 @@ msgstr "Terdekat"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18692,13 +20069,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Tangkap"
#: scene/3d/collision_object.cpp
msgid ""
@@ -18754,16 +20132,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Kandungan:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Topeng Emission"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Topeng Emission"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
-msgstr ""
+#, fuzzy
+msgid "Ring Height"
+msgstr "Menguji"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Amaran"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -18779,12 +20169,15 @@ msgid "Portal Mode"
msgstr "Mod Pan"
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18792,20 +20185,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Versi:"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18839,21 +20227,18 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Mod Putar"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Tetapkan Semula Kelantangan Bas"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -18862,24 +20247,26 @@ msgstr "Arah"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Mod Bebas Gangguan"
+msgid "Blend Splits"
+msgstr "Masa Adunan:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Kedalaman"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Togol Mod"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Muatkan Lalai"
#: scene/3d/light.cpp
@@ -18891,18 +20278,33 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Trek Transformasi 3D"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Pemeriksa"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Menguji"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18957,10 +20359,19 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
#, fuzzy
msgid "Draw Passes"
msgstr "Cabutan Panggilan:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Cabutan Panggilan:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18988,8 +20399,9 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
-msgstr ""
+#, fuzzy
+msgid "Body Offset"
+msgstr "Grid Offset:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19016,6 +20428,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Semua Pilihan"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19068,39 +20485,81 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Pergi Balik"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Lalai"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Terkumpul"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Atas Kanan"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Nyahpepijat"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Mod Putar"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Grid Offset:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Projek"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Aktifkan"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Warna"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Warna Emission"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Tengah Kanan"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19127,6 +20586,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19164,6 +20627,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19220,6 +20687,15 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Bingkai Fizik %"
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Pokok animasi tidak sah."
@@ -19240,6 +20716,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19263,11 +20743,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Kosongkan Transformasi"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19275,7 +20750,16 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Bingkai Fizik %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19325,13 +20809,45 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "Versi:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Fungsi"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "%s Ralat"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Versi:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19361,27 +20877,30 @@ msgid "Baked Light"
msgstr "Bake Lightmap"
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Menjana Peta Cahaya"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Contoh"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19402,10 +20921,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19419,6 +20940,11 @@ msgid "Auto Triangles"
msgstr "Togol Segi Tiga Auto"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Togol Segi Tiga Auto"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19456,6 +20982,11 @@ msgstr "Mula Semula Auto:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Mula Semula Auto:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Mula Semula Auto:"
@@ -19474,11 +21005,26 @@ msgstr "Tambah Port Input"
msgid "Xfade Time"
msgstr "Masa X-Fade (s):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Grid Offset:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Mod Skala"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Tetapkan Auto-Advance"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "animasi"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19494,11 +21040,6 @@ msgid "Assigned Animation"
msgstr "Tambah Animasi"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Togol Automain"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19518,22 +21059,16 @@ msgid "Playback Options"
msgstr "Pilihan Kelas:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Lalai"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Main Adegan"
+msgid "Active"
+msgstr "Aksi"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -19577,9 +21112,19 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Pin AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Tambah Trek"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19589,15 +21134,85 @@ msgstr ""
msgid "Playback"
msgstr "Main"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Tampal Param"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Laluan Fokus"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animasi"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Nod OneShot"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Mod Interpolasi"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Gantikan Semua"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Cipta Nod"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Buat Fungsi"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Main Adegan"
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Kekalkan Nisbah"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -19608,29 +21223,38 @@ msgstr "Pilih Mod"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Cipta Panduan Mendatar"
+msgid "Horizontal"
+msgstr "Alihkan Panduan Mendatar"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
-msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Vertical"
+msgstr "Alih Panduan Menegak"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Nod Animasi"
+msgid "Shortcut In Tooltip"
+msgstr "Tunjukkan Asal"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Butang X 1"
+msgid "Action Mode"
+msgstr "Nod Animasi"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
msgid "Shortcut"
msgstr ""
@@ -19640,6 +21264,11 @@ msgstr ""
msgid "Group"
msgstr "Kumpulan"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Salin Teks"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19649,6 +21278,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Kembangkan Semua"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Atas Kiri"
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19657,6 +21296,35 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Edit Poli"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Pilih Mod"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Mod Pan"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Ditangguhkan"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Aktifkan"
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19699,28 +21367,29 @@ msgstr "Sauh sahaja"
msgid "Grow Direction"
msgstr "Arah"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Alihkan Panduan Mendatar"
+msgid "Min Size"
+msgstr "Saiz:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Alih Panduan Menegak"
+msgid "Pivot Offset"
+msgstr "Grid Offset:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Gunakan Snap Putaran"
+msgid "Clip Content"
+msgstr "Pemalar"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Alatan"
#: scene/gui/control.cpp
#, fuzzy
@@ -19728,21 +21397,16 @@ msgid "Focus"
msgstr "Laluan Fokus"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Mod Alih"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Tukar Filter"
+msgid "Default Cursor Shape"
+msgstr "Muatkan Susun Atur Bas lalai."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19751,16 +21415,9 @@ msgid "Size Flags"
msgstr "Saiz: "
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "Pilih Mod"
#: scene/gui/control.cpp
#, fuzzy
@@ -19776,9 +21433,13 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Salin Teks"
+msgid "Autowrap"
+msgstr "Togol Automain"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -19789,14 +21450,49 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Tulis Ganti"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Mesti menggunakan sambungan yang sah."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Putuskan sambungan"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Grid Offset:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Contoh"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
+msgstr "Zum Masuk"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
msgstr "Zum Masuk"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Zum Keluar"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Tunjukkan Tulang-tulang"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -19806,10 +21502,25 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Tunjukkan Tulang-tulang"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Pilih"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Komuniti"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19820,21 +21531,50 @@ msgid "Timers"
msgstr "Masa"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Guna Set Semula"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Semua Pilihan"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Menguji"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Langkah Putaran:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Saiz:"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19861,6 +21601,52 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Watak yang sah:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Tapis isyarat"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Tapis isyarat"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Tapis isyarat"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Pilihan Sahaja"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Linear Kanan"
@@ -19870,37 +21656,47 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Kedudukan Dok"
+msgid "Blink Speed"
+msgstr "Main Adegan"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
+#: scene/gui/menu_button.cpp
+#, fuzzy
+msgid "Switch On Hover"
+msgstr "Mod Skala"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Tengah"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Cipta Panduan Mendatar"
+msgid "Region Rect"
+msgstr "Buka Terkini"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19916,12 +21712,41 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Inklusif"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Pemilihan Pusat"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Padam Pilihan"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Padam Pilihan"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Cari"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -19931,24 +21756,79 @@ msgstr "Terkini:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Kekalkan Nisbah"
+msgid "Min Value"
+msgstr "Nilai pin"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Nilai:"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Halaman: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Sunting"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Terkumpul"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Keluarkan Item"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Piksel Sempadan"
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Masa Adunan:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Akhir"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Watak yang sah:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Salin Teks"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -19957,6 +21837,29 @@ msgstr "Saiz:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Menguji"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Pilihan Sahaja"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Kemas Kini Profil Terpilih:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Alih Kesan Bas"
@@ -19973,13 +21876,54 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Tapis isyarat"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Tapis isyarat"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Menamakan semula folder:"
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Grid Offset:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Runtuhkan Semua"
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19993,70 +21937,129 @@ msgstr ""
msgid "Current Tab"
msgstr "Semasa:"
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Seret & lepas untuk menyusun semula."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Fold Gutter"
+msgstr "Folder:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Editor Dinyahaktif)"
+msgid "Hiding Enabled"
+msgstr "Aktifkan"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Aktifkan"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Alih Panduan Menegak"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Alihkan Panduan Mendatar"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Cabutan Panggilan:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Nod Blend2"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Kembangkan Semua"
+msgid "Focused"
+msgstr "Laluan Fokus"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Topeng Emission"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Kembangkan Semua"
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
-msgstr ""
+#, fuzzy
+msgid "Over"
+msgstr "Tulis Ganti"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Sifat Tema"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Mod Main:"
@@ -20070,12 +22073,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Grid Offset:"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Langkah Putaran:"
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Tengah Kiri"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Mod Interpolasi"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20086,6 +22101,19 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Tidak Aktif"
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20094,8 +22122,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Tambah Trek"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20103,14 +22135,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Kedudukan Dok"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Tunjukkan Viewport"
+msgid "Stretch Shrink"
+msgstr "Pilih Mod"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Tunjukkan Viewport"
#: scene/main/http_request.cpp
@@ -20151,6 +22183,11 @@ msgstr "Keterangan"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "import"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Mod Pan"
@@ -20179,6 +22216,34 @@ msgstr "Tetapkan Pelbagai:"
msgid "Custom Multiplayer"
msgstr "Tetapkan Pelbagai:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Mod Alih"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Mod Interpolasi"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Atas Kiri"
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Nod Animasi"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -20187,6 +22252,16 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Tetapkan Pelbagai:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Mod Interpolasi"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20216,11 +22291,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Mod Interpolasi"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20246,12 +22316,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20280,17 +22350,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Masa"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Mula Semula Auto:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Atas Kiri"
+msgid "Viewport Path"
+msgstr "Laluan Fokus"
#: scene/main/viewport.cpp
msgid ""
@@ -20306,6 +22372,19 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Tulis Ganti"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20315,6 +22394,37 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Memuat turun"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Tidak Aktif"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Linear Kiri"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
#, fuzzy
msgid "Debug Draw"
msgstr "Nyahpepijat"
@@ -20324,20 +22434,50 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Mod Tukar Kemas Kini Animasi"
+msgid "Clear Mode"
+msgstr "Mod Pembaris"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Aktifkan"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Aktifkan"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Aktifkan Kulit Bawang"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Tidak Aktif"
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Kosongkan Transformasi"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Kosongkan Transformasi"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20359,15 +22499,29 @@ msgstr "Potong Nod"
msgid "Loop Mode"
msgstr "Mod Alih"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Nilai pin"
+msgid "Loop Begin"
+msgstr "Mod Alih"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Nilai:"
+msgid "Loop End"
+msgstr "Mod Alih"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Campur Nod"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
@@ -20378,17 +22532,17 @@ msgstr "Buat Fungsi"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Pemeriksa"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Tulis Ganti"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Laluan Fokus"
@@ -20398,6 +22552,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Fungsi"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Isyarat"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Pilihan Tambahan:"
@@ -20414,29 +22578,36 @@ msgstr ""
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Mod Pan"
+msgid "Sky Custom FOV"
+msgstr "Potong Nod"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Dokumentasi Dalam Talian"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Langkah Putaran:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Langkah Putaran:"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20445,84 +22616,96 @@ msgid "Ambient Light"
msgstr "Tengah Kanan"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "animasi"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Menyimpan Fail:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Jumlah:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Kedalaman"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Kedalaman"
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth End"
+msgstr "Kedalaman"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Kedalaman"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Tapis isyarat"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Peralihan Dikeluarkan"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Tapis isyarat"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "Linear Kanan"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Togol Mod"
+msgid "Height Max"
+msgstr "Kanan Lebar"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Eksport"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -20531,142 +22714,100 @@ msgid "SS Reflections"
msgstr "Pemilihan Skala"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Pilihan Sahaja"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "langkah-langkah"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
-msgstr ""
+#, fuzzy
+msgid "Fade In"
+msgstr "Pudar Masuk (s):"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Pudar Keluar (s):"
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Kedalaman"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Radius 2"
+msgstr "Atas Kanan"
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Warna"
+msgid "Light Affect"
+msgstr "Kanan Lebar"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Contoh"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Peralihan: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Nod Blend2"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Kedalaman"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -20674,26 +22815,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Bake Lightmap"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Versi:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Warna seragam."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Amaran"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Terkini:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Mod Bebas Gangguan"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Grid Offset:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -20703,6 +22862,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Kedalaman"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Kedalaman"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
msgid "Render Priority"
msgstr ""
@@ -20722,44 +22890,46 @@ msgid "Parameters"
msgstr "Parameter Berubah:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Mod Pan"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Nod Blend2"
+msgid "Specular Mode"
+msgstr "Mod Pembaris"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Mod Interpolasi"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Kiri Lebar"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Saiz:"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Mod Pembaris"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Jumlah:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -20768,6 +22938,16 @@ msgid "Particles Anim"
msgstr "Zarah"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Bingkai %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Bingkai %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -20784,10 +22964,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20811,10 +22987,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20841,32 +23013,34 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Mod Pembaris"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Kedalaman"
+msgid "Min Layers"
+msgstr "Lapisan"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Lapisan"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20879,34 +23053,21 @@ msgstr "Peralihan: "
msgid "Refraction"
msgstr "Versi:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Langkah Putaran:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Nod Blend2"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Lapisan"
#: scene/resources/material.cpp
msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20914,41 +23075,25 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Mod Bebas Gangguan"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Mod Pan"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Bake Lightmap"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Nod Blend2"
@@ -20980,8 +23125,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Trek Transformasi 3D"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Trek Transformasi 3D"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Ubah saiz Array"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Ubah saiz Array"
#: scene/resources/navigation_mesh.cpp
msgid "Sample Partition Type"
@@ -20996,6 +23157,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Nama Skrip:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21008,11 +23174,6 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "Saiz:"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
@@ -21026,11 +23187,6 @@ msgid "Max Error"
msgstr "%s Ralat"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Semua Pilihan"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21042,6 +23198,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21050,41 +23218,73 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Keluarkan Poligon Dan Titik"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Buang Titik"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "Susun mengikut Pertama Diubah Suai"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Susun mengikut Pertama Diubah Suai"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Cipta Titik Emission Daripada Mesh"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Warna Emission"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Warna Emission"
+msgid "Color Texture"
+msgstr "Editor"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Warna Emission"
+msgid "Point Count"
+msgstr "Tambah Port Input"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
+msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21117,6 +23317,18 @@ msgstr "Bawah Kanan"
msgid "Left To Right"
msgstr "Atas Kanan"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21139,16 +23351,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "Warna"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Menyimpan Fail:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21156,43 +23366,28 @@ msgid "Ground"
msgstr "Terkumpul"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Warna"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -21206,10 +23401,6 @@ msgid "Expand Margin"
msgstr "Kembangkan Semua"
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -21218,10 +23409,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21237,10 +23424,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21262,12 +23445,28 @@ msgstr "Ubah Jenis %s"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Halaman: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Mod Skala"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Tangkap"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Mod Main:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Mod Main:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21279,12 +23478,30 @@ msgstr "Ubah Jenis %s"
msgid "Current Frame"
msgstr "Tab seterusnya"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Mod Pan"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Kesensitifan Huruf"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Lalai"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -21322,6 +23539,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Profil Ciri Godot"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Padam Input"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Muatkan Lalai"
@@ -21334,6 +23561,16 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Cabutan Panggilan:"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Adegan"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21351,10 +23588,31 @@ msgstr "Linear Kiri"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Garis Utama Setiap:"
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -21394,11 +23652,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21410,7 +23668,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21429,13 +23687,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Hantar Maklum Balas Dokumen"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Pintas"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21455,19 +23714,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Sumber"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -21503,7 +23753,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Saiz:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -21511,14 +23761,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Mod Main:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Hantar Maklum Balas Dokumen"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -21526,7 +23770,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Pintas"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21539,18 +23783,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Masa tamat."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Campur Nod"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -21571,13 +23810,32 @@ msgid "Channel Disable Time"
msgstr "Tukar Masa Blend"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Tambah Port Input"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Tangkap daripada Pixel"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Pembolehubah Global"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21591,19 +23849,93 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Saiz:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Linear"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Lalai"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Linear"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Topeng Emission"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Topeng Emission"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Bentuk Perlanggaran Yang Boleh Dilihat"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Bentuk Perlanggaran Yang Boleh Dilihat"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Bentuk Perlanggaran Yang Boleh Dilihat"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Tengah Kiri"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21639,6 +23971,11 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Tapis isyarat"
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -21792,7 +24129,7 @@ msgstr "Mod Interpolasi"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Buka"
#: servers/visual_server.cpp
@@ -21938,5 +24275,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/nb.po b/editor/translations/nb.po
index 8f7420a50d..30f91069fc 100644
--- a/editor/translations/nb.po
+++ b/editor/translations/nb.po
@@ -39,6 +39,61 @@ msgstr ""
"X-Generator: Weblate 4.11-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Utklippsbordet er tomt!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Navn på gjeldende scene"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Aktiver"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Flytt Modus"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Hold feilretteren åpen"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Størrelse:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Størrelse:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Åpne Godots nettbaserte dokumentasjon"
@@ -48,12 +103,103 @@ msgstr "Åpne Godots nettbaserte dokumentasjon"
msgid "Window"
msgstr "Nytt vindu"
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Veksle Fullskjerm"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Store bokstaver"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Dock-posisjon"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Størrelse:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Redaktør"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Interpolasjonsmodus"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Mål"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "TidSkala Node"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fysikk-Frame %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Feil ved lagring"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Feil ved lagring"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Søkeresultater"
@@ -80,9 +226,21 @@ msgstr "Dra: Roter"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funksjoner"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -109,6 +267,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Koble til"
@@ -117,24 +279,66 @@ msgstr "Koble til"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Aktiver Løk-Lag"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Endre navn"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Koble til"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Panorerings-Modus"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -183,6 +387,16 @@ msgstr "Ugyldige argumenter for å lage \"%s\""
msgid "On call to '%s':"
msgstr "Når \"%s\" ble anropt:"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Status"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -223,10 +437,166 @@ msgstr "Fjern Utvalg"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Enhet"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Alle"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Versjon:"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Samfunn"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Forhåndsinnstilling"
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Skann"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Knapp"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Konstant"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Vektor"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Automatisk Innrykk"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Forhåndsinnstilling"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Snap Relativt"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Hastighet (FPS):"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Akse"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Verdi:"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Panorerings-Modus"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Handling"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Endre"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Sjekk inn endringer"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Bryter"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Store bokstaver"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Linjenummer:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -242,10 +612,12 @@ msgstr "Konfigurer Snap"
msgid "Project Settings Override"
msgstr "Prosjektinnstillinger"
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Navn"
@@ -437,18 +809,20 @@ msgstr "Opptegner:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Lim inn Noder"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -477,7 +851,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Lag Funksjon"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Gjeldende Versjon:"
@@ -551,16 +925,28 @@ msgstr "Egenskaper:"
msgid "Resource"
msgstr "Ressurs"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Lukk Scene"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
+msgid "Path"
+msgstr "Bane"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Kilde"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Sjekk inn endringer"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Språk"
@@ -574,7 +960,7 @@ msgstr "Tester"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -606,7 +992,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -678,8 +1064,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Skala"
@@ -695,7 +1086,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -971,8 +1362,10 @@ msgstr "Redaktør"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animasjon"
@@ -1114,6 +1507,8 @@ msgstr "Anim Flytt Nøkler"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Transformer"
@@ -1518,7 +1913,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Engangs"
@@ -1697,13 +2092,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Avhengigheter"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Bane"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Avhengigheter:"
@@ -1846,11 +2234,11 @@ msgid "Lead Developer"
msgstr "Ledende utvikler"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Prosjektstyring "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Prosjekthåndterer"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2213,7 +2601,9 @@ msgid "Remove Autoload"
msgstr "Fjern Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Aktiver"
@@ -2714,8 +3104,11 @@ msgstr "Panorerings-Modus"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Panorerings-Modus"
@@ -2735,6 +3128,16 @@ msgstr "Gjeldende Versjon:"
msgid "Current Path"
msgstr "Aktiv:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Veksle Visning av Skjulte Filer"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Gå tilbake"
@@ -2755,7 +3158,8 @@ msgstr "Veksle Visning av Skjulte Filer"
msgid "Toggle Favorite"
msgstr "Veksle Favorittmarkering"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Veksle Modus"
@@ -2883,6 +3287,8 @@ msgid "Theme Properties"
msgstr "Egenskaper"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "Farger"
@@ -3007,14 +3413,18 @@ msgid "Method"
msgstr "Metode"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Signal"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Konstant"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Egenskap"
@@ -3027,6 +3437,34 @@ msgstr "Egenskaper"
msgid "Property:"
msgstr "Egenskap:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Metoder"
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Låst"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Ring"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Spill"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3801,7 +4239,7 @@ msgstr "Egenskaper"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Deaktivert"
@@ -3849,7 +4287,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Dock-posisjon"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Distraksjonsfri Modus"
@@ -4500,7 +4938,10 @@ msgstr "Medlemmer"
msgid "On"
msgstr "På"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Lag"
@@ -4612,11 +5053,26 @@ msgstr "Konverter Til %s"
msgid "New %s"
msgstr "Ny %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Endre %s type"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Legg til Ressurs"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Rediger Variabel:"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Nytt Skript"
@@ -4759,7 +5215,7 @@ msgstr "Farger"
msgid "Accent Color"
msgstr "Velg farge"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4835,11 +5291,6 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Veksle Visning av Skjulte Filer"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Miniatyrbilde..."
@@ -4891,16 +5342,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Retninger"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Innrykk Høyre"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4915,20 +5366,13 @@ msgid "Indent"
msgstr "Innrykk Venstre"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Skriv"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Størrelse:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Automatisk Innrykk"
@@ -4938,12 +5382,12 @@ msgstr "Automatisk Innrykk"
msgid "Convert Indent On Save"
msgstr "Konverter Innrykk til Mellomrom"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Ring"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Ring"
@@ -4953,11 +5397,11 @@ msgstr "Ring"
msgid "Navigation"
msgstr "Navigasjon"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4978,7 +5422,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Linjenummer:"
@@ -5072,7 +5516,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5182,7 +5626,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5419,7 +5863,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5454,8 +5900,7 @@ msgstr "Fjern punkt"
msgid "Editor SSL Certificates"
msgstr "Innstillinger for redigeringsverktøy"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Prosjekthåndterer"
@@ -5630,6 +6075,11 @@ msgstr ""
"Hold Meta for å slippe en Getter. Hold Skift for å slippe en generisk "
"signatur."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Flat0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Velg node(r) som skal importeres"
@@ -7151,8 +7601,8 @@ msgid "Future"
msgstr "Fremtid"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Dybde"
@@ -7242,6 +7692,7 @@ msgid "Immediate"
msgstr "Umiddelbart"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Synkroniser"
@@ -7250,6 +7701,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Reise"
@@ -7338,6 +7791,7 @@ msgid "Fade Out (s):"
msgstr "Fade Ut (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Bland"
@@ -7462,7 +7916,7 @@ msgstr "Rediger Node-Filtre"
msgid "Filters..."
msgstr "Filtre..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7641,11 +8095,11 @@ msgstr "Lisens"
msgid "First"
msgstr "Første"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Forrige"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Neste"
@@ -8791,6 +9245,7 @@ msgid "Create Outline"
msgstr "Lag Omriss"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9358,16 +9813,19 @@ msgstr "Åpne 2D-redigeringsverktøy for polygon-UV"
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Poeng"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Rediger Poly"
@@ -9458,6 +9916,7 @@ msgstr "Instillinger for rutenett"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9931,7 +10390,8 @@ msgstr "Koble Til Node:"
msgid "Source"
msgstr "Kilde"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Mål"
@@ -9975,6 +10435,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Store bokstaver"
@@ -10164,7 +10625,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Skelett"
@@ -10182,7 +10644,7 @@ msgstr "Spill"
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Perspektiv"
@@ -10278,7 +10740,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "Roter"
@@ -10548,7 +11010,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Bruk Snap"
@@ -10944,6 +11406,9 @@ msgid "Speed:"
msgstr "Hastighet (FPS):"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Repeter"
@@ -11514,15 +11979,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Endre %s type"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11876,6 +12332,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Region"
@@ -11883,7 +12340,7 @@ msgstr "Region"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -12538,7 +12995,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "Lys"
@@ -13300,6 +13758,11 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Export Path"
+msgstr "Eksporter Prosjekt"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Forhåndsinnstillinger"
@@ -13313,11 +13776,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-#, fuzzy
-msgid "Export Path"
-msgstr "Eksporter Prosjekt"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Ressurser"
@@ -13375,7 +13833,8 @@ msgstr "Skript"
msgid "GDScript Export Mode:"
msgstr "Eksporter Prosjekt"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Tekst"
@@ -13723,6 +14182,13 @@ msgstr ""
"Godotprosjekter.\n"
"Det kan ta en stund."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Prosjekthåndterer"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13870,10 +14336,6 @@ msgid "All Devices"
msgstr "Alle enheter"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Enhet"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13925,10 +14387,6 @@ msgstr "X knapp 2"
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Akse"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -14078,11 +14536,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Handling"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Dødsone"
@@ -14277,7 +14731,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Steg"
@@ -15057,7 +15513,7 @@ msgid "Monitor"
msgstr "Skjerm"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -15082,6 +15538,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr "Eksporter Prosjekt"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -15153,7 +15614,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -15165,14 +15626,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Punkt"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15365,16 +15829,11 @@ msgstr "Sett Handle"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Sjekk inn endringer"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "MultiNode Set"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15447,12 +15906,14 @@ msgid "Display"
msgstr "Vis alle"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15460,19 +15921,6 @@ msgstr ""
msgid "Height"
msgstr "Lys"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Veksle Fullskjerm"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15506,10 +15954,6 @@ msgid "Use V-Sync"
msgstr "Bruk Snap"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15517,7 +15961,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Aktiver"
@@ -15536,11 +15988,6 @@ msgstr "Bildeutvalg"
msgid "Energy Saving"
msgstr "Feil ved lagring"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Hold feilretteren åpen"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15575,11 +16022,6 @@ msgid "Physics FPS"
msgstr "Fysikk-Frame %"
#: main/main.cpp
-#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Fysikk-Frame %"
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -15611,7 +16053,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Bildeutvalg"
#: main/main.cpp
@@ -15623,10 +16065,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15688,14 +16126,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filter:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Farger"
#: main/main.cpp
@@ -15779,6 +16217,7 @@ msgid "Main Loop Type"
msgstr "Finn Node Type"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15800,7 +16239,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Gå tilbake"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Snap til nodesider"
@@ -15845,24 +16284,33 @@ msgstr ""
msgid "Operation"
msgstr "Innstillinger"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Animasjonsnode"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Kollisjon Modus"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Kollisjon Modus"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Konverter Til %s"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15870,10 +16318,12 @@ msgstr "Forandre"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Radius:"
@@ -15889,10 +16339,19 @@ msgstr "Advarsler"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Smooth-steg"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Vis Veiledere"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Endre Anker og Marginer"
@@ -15906,6 +16365,13 @@ msgstr "Radius:"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Rediger Poly"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15916,6 +16382,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Lim inn Noder"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Lag ny horisontal veileder"
@@ -15933,20 +16404,87 @@ msgid "Path Rotation"
msgstr "Tilfeldig Rotasjon:"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Lag Ben"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Kontinuerlig"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Tilfeldig Rotasjon:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Kollisjon Modus"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Panorerings-Modus"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Instans"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Alltid Vis Rutenett"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Bruk Snap"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Lagrer Fil:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Last Ressurs"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Skelett"
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Oppdater"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -16004,12 +16542,18 @@ msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Klasse:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Prosjektnavn:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Fokuser Bane"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -16110,6 +16654,178 @@ msgstr "Eksporter MeshBibliotek"
msgid "Export GLTF..."
msgstr "Eksporter"
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Bakvisning"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Rutenett Offset:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Komponenter"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Format"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Mengde:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Miks"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Instans"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Bakvisning"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Standard"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Alle enheter"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Størrelse:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Lineær"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Farger"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Endre"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Lys"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Forandre"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Snap til foreldre"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Plattform"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Oversettelser"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Rotasjon Steg:"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Punkt"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -16120,10 +16836,25 @@ msgid "Godot Bone Node"
msgstr "TidSøk Node"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Lagre Scene"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Vis Rutenett"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Flytt Punkt"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -16131,8 +16862,55 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "Versjon"
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Minor Version"
+msgstr "Versjon"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "Lys"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Node"
@@ -16154,6 +16932,16 @@ msgstr ""
msgid "Materials"
msgstr "Forandre"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Scene-Sti:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Endre navn"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -16198,18 +16986,49 @@ msgstr "Velg node"
msgid "Animations"
msgstr "Animasjoner"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Vis Ben"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Fysikk-Frame %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Lys"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Frontvisning"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "I midten"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "I midten"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "I midten"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16402,12 +17221,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Avstand:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16425,11 +17250,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16516,6 +17341,15 @@ msgid "Done!"
msgstr "Ferdig"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Tilfeldig Skala:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16523,6 +17357,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Rutenett Offset:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16540,13 +17379,58 @@ msgstr "Perspektiv"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Navn"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Innstillinger:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Beskrivelse"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Rediger Variabel:"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "IGD Service Type"
+msgstr "Rediger Variabel:"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Status"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16591,13 +17475,6 @@ msgstr ""
msgid "Visual Script"
msgstr "Lim inn Noder"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Funksjoner"
-
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Signal Arguments"
@@ -16946,6 +17823,7 @@ msgid "Edit Member"
msgstr "Rediger Medlem"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "Gjeldende Versjon:"
@@ -16956,6 +17834,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Kjørbar"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Medlemmer"
@@ -17057,12 +17940,29 @@ msgid "Basic Type"
msgstr "Endre %s type"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Kopier Node-bane"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Last Standard"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Gyldige karakterer:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Skaler Modus"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17126,11 +18026,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Panorerings-Modus"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -17173,6 +18068,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Navn"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -17254,6 +18154,10 @@ msgstr ""
msgid "SubCall"
msgstr "Samtaler"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -17314,6 +18218,11 @@ msgstr "Fysikk-Frame %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Tid"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -17343,6 +18252,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -17352,9 +18265,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Fjern IK Kjede"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Tid:"
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17383,6 +18301,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Juster synlighet"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Prøv på nytt"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18215,6 +19138,60 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Bilde %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Skala"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Spill"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "I midten"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Avstand:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Skjerm"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Skjerm"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -18227,22 +19204,30 @@ msgstr "Overskriv"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Fjern Punkt"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Instans"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Forhåndsvis"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Lineær"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -18253,8 +19238,8 @@ msgstr "Legg til Audio Bus"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Åpne Audio Bus oppsett"
+msgid "Override"
+msgstr "Overskriv"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -18275,10 +19260,11 @@ msgid "Pitch Scale"
msgstr "Skala"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Spill"
+msgid "Autoplay"
+msgstr "Slå av/på Autoavspilling"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -18286,7 +19272,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Instans"
@@ -18316,13 +19303,29 @@ msgstr "Kopier Noder"
msgid "Anchor Mode"
msgstr "Ikon Modus"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Rotasjon Steg:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Aktiv:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Forstørr"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "Vis hjelpere"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Flytt Modus"
@@ -18333,36 +19336,59 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "Smooth-steg"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "Sett Handle"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Sett Handle"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Sett Handle"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "Smooth-steg"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Avstand:"
+msgid "Drag Margin"
+msgstr "Sett Handle"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Avstand:"
+msgid "Draw Screen"
+msgstr "Ring"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Avstand:"
+msgid "Draw Limits"
+msgstr "Ring"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Drag Margin"
msgstr "Sett Handle"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Blend2 Node"
@@ -18372,30 +19398,65 @@ msgstr "Blend2 Node"
msgid "Light Mode"
msgstr "Høyrevisning"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Partikler"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Partikler"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Juster synlighet"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Juster synlighet"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Velg Modus"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Vis Rutenett"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "Lys"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18412,6 +19473,11 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Lim inn Noder"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18437,6 +19503,19 @@ msgid "Build Mode"
msgstr "Linjal Modus"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Deaktivert"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Lag Poly"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Lag Poly"
@@ -18469,6 +19548,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Innstillinger:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Mengde:"
@@ -18478,16 +19564,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Etterbehandling"
+msgid "One Shot"
+msgstr "Endre Anker"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Skala"
+msgid "Preprocess"
+msgstr "Etterbehandling"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18513,11 +19599,22 @@ msgstr "Vis FPS"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Prosjekter"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18531,8 +19628,10 @@ msgstr ""
msgid "Texture"
msgstr "Tekst"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18543,10 +19642,20 @@ msgstr "Synlige kollisjons-former"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+#, fuzzy
+msgid "Sphere Radius"
+msgstr "Endre Anker og Marginer"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Format"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
msgid "Flags"
@@ -18571,7 +19680,8 @@ msgid "Initial Velocity"
msgstr "Store bokstaver"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18611,12 +19721,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Farger"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Farger"
@@ -18651,16 +19755,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Node"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Node"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Deaktivert"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18669,11 +19789,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Store bokstaver"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18683,42 +19803,40 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Redaktør"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Endre"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Roter til høyre"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
-msgstr ""
+#, fuzzy
+msgid "Layer Min"
+msgstr "Lag"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Lag"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18726,28 +19844,33 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Bakvisning"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Endre Anim Lengde"
+msgid "Gradient Length"
+msgstr "Standard"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Lim inn Noder"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Lim inn Noder"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Lukk"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Linjal Modus"
@@ -18765,6 +19888,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Lukk Kurve"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Standard"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18797,24 +19925,40 @@ msgstr "Region Modus"
msgid "End Cap Mode"
msgstr "Panorerings-Modus"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Ender mappenavn:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Store bokstaver"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Tilkoblingsfeil"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18845,12 +19989,22 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Radius:"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Egenskaper:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18872,12 +20026,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Rotasjon Steg:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Roterer %s grader."
@@ -18892,20 +20042,64 @@ msgstr "Konstant"
msgid "Global Rotation Degrees"
msgstr "Roterer %s grader."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Tilfeldig Skala:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Nullstill Transformasjon"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Snap Relativt"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Avstand:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Bruk Snap"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Handling"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Speil"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18934,11 +20128,17 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Prioritet Modus"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Lukk Kurve"
@@ -18952,6 +20152,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "Rutenett Offset:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Avstand:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Avstand:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18962,12 +20176,22 @@ msgid "Layers"
msgstr "Lag"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Store bokstaver"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Store bokstaver"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funksjoner"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -19006,9 +20230,14 @@ msgstr "Lys"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Klipp ut Noder"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Kontinuerlig"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -19016,6 +20245,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Velg farge"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Smart snapping"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Hastighet (FPS):"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -19023,6 +20272,14 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -19030,26 +20287,72 @@ msgstr "Sett Handle"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr "Fysikk-Frame %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "Plattform"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Format"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Opptegner:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Språk"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Kollisjon Modus"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Roterer %s grader."
+msgid "Collider RID"
+msgstr "Ugyldig RID"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Skaler Størrelsesforhold:"
+msgid "Collider Shape"
+msgstr "Kollisjon Modus"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Kollisjon Modus"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Store bokstaver"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -19057,8 +20360,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "Ender mappenavn:"
+msgid "Vertex Colors"
+msgstr "Neste Koordinat"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -19070,22 +20373,45 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Lag Node"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Kollisjon Modus"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Fjern punkt"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Neste Koordinat"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Omstart"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -19112,6 +20438,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Bilde %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Lim inn Noder"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -19125,50 +20461,71 @@ msgid "Tile Set"
msgstr "TileSet..."
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
-msgstr ""
+#, fuzzy
+msgid "Quadrant Size"
+msgstr "Frontvisning"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Transformer"
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
-msgstr ""
+#, fuzzy
+msgid "Half Offset"
+msgstr "Store bokstaver"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Kollisjon Modus"
+msgid "Tile Origin"
+msgstr "Vis Rutenett"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Y Sort"
+msgstr "Sortering"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Kollisjon Modus"
+msgid "Show Collision"
+msgstr "Animasjonsnode"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Kollisjon Modus"
+msgid "Compatibility Mode"
+msgstr "Prioritet Modus"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Nullstill Transformasjon"
+msgid "Centered Textures"
+msgstr "Egenskaper"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Use Parent"
+msgstr "Kollisjon Modus"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Format"
+msgid "Shape Centered"
+msgstr "Snap til nodeanker"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Forhåndsinnstilling"
+msgid "Shape Visible"
+msgstr "Veksle visning av skjulte filer"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -19187,27 +20544,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Nullstill Bus Volum"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Nullstill Bus Volum"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Forandre"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -19223,7 +20571,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Kun anker"
#: scene/3d/arvr_nodes.cpp
@@ -19240,6 +20588,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Tilfeldig Skala:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -19266,34 +20619,39 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
-msgstr ""
+#, fuzzy
+msgid "Degrees"
+msgstr "Roterer %s grader."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animasjon"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Endre Anim Lengde"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Egenskapsspor"
+msgid "Tracking"
+msgstr "Pakking"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19308,6 +20666,16 @@ msgstr "Nullstill Transformasjon"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Undertre"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19339,6 +20707,13 @@ msgstr "Genererer Lyskart"
msgid "Done"
msgstr "Fullført"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Innhold:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19353,6 +20728,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Filter:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Farger"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Standard"
@@ -19362,37 +20751,44 @@ msgid "Atlas"
msgstr "Ny %s"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Generelt"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Størrelse:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Klipp ut Noder"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Roterer %s grader."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Klipp ut Noder"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
-msgstr ""
+#, fuzzy
+msgid "Custom Energy"
+msgstr "Flytt Bus Effekt"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Fang"
+msgid "Min Light"
+msgstr "Innrykk Høyre"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navigasjon"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19403,16 +20799,26 @@ msgstr ""
msgid "Light Data"
msgstr "Lys"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Nodenavn:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Egenskapsspor"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Prosjekt"
@@ -19422,6 +20828,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Rutenett Offset:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Nærmeste"
@@ -19429,8 +20840,9 @@ msgstr "Nærmeste"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19440,13 +20852,14 @@ msgstr "Sett Handle"
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Fang"
#: scene/3d/collision_object.cpp
msgid ""
@@ -19503,16 +20916,29 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
-msgstr ""
+#, fuzzy
+msgid "Box Extents"
+msgstr "Innhold:"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Radius"
+msgstr "Radius:"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Endre Anker og Marginer"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Height"
+msgstr "Roter til høyre"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Advarsler"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19528,34 +20954,32 @@ msgid "Portal Mode"
msgstr "Prioritet Modus"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Rediger Filtre"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Navigasjon"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19589,22 +21013,18 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-#, fuzzy
-msgid "Light Color"
-msgstr "Velg farge"
+msgid "Negative"
+msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Bitmaske Modus"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Nullstill Bus Volum"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19613,24 +21033,26 @@ msgstr "Retninger"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Distraksjonsfri Modus"
+msgid "Blend Splits"
+msgstr "Blend-Tid:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Dybde"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Veksle Modus"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Last Standard"
#: scene/3d/light.cpp
@@ -19642,18 +21064,33 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Lag Poly"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vektor"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Tester"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19709,9 +21146,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Juster synlighet"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Ring"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Ring"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -19740,8 +21187,9 @@ msgid "Axis Lock"
msgstr "Akse"
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
-msgstr ""
+#, fuzzy
+msgid "Body Offset"
+msgstr "Avstand:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19768,6 +21216,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Kutt Noder"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19824,39 +21277,81 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Gå tilbake"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Standard"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Grupper"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Radius:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Feilsøkingsprogram"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Roter Modus"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Rutenett Offset:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Prosjekt"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Aktiver Snap"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Velg farge"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Innrykk Høyre"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Innrykk Høyre"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19883,6 +21378,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19921,6 +21420,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19978,6 +21481,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Fysikk-Frame %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Lag Poly"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Animasjonstre er ugyldig."
@@ -19998,6 +21511,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -20021,11 +21538,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Nullstill Transformasjon"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -20033,7 +21545,16 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Fysikk-Frame %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -20083,14 +21604,46 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "Nummereringer:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funksjoner"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Gjeldende Versjon:"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Feil!"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Nummereringer:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -20122,27 +21675,30 @@ msgid "Baked Light"
msgstr "Lys"
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Genererer lyskart"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Instans"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -20163,10 +21719,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -20180,6 +21738,11 @@ msgid "Auto Triangles"
msgstr "Veksle AutoLoad Globals"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Veksle AutoLoad Globals"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20218,6 +21781,11 @@ msgstr "Start Om Igjen Automatisk:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Start Om Igjen Automatisk:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Start Om Igjen Automatisk:"
@@ -20236,11 +21804,26 @@ msgstr "Legg til Input"
msgid "Xfade Time"
msgstr "X-Fade Tid (s):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Rutenett Offset:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Bryter"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Sett Auto-Avansering"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Avanserte alternativer"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -20256,11 +21839,6 @@ msgid "Assigned Animation"
msgstr "Legg til Animasjon"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Slå av/på Autoavspilling"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20280,22 +21858,16 @@ msgid "Playback Options"
msgstr "Alternativer for klasse:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Standard"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Spill Scene"
+msgid "Active"
+msgstr "Handling"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20343,9 +21915,19 @@ msgid "Tree Root"
msgstr "Opprett rot-node:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Lim inn Animasjon"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Legg til Spor"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -20355,16 +21937,87 @@ msgstr ""
msgid "Playback"
msgstr "Spill"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Lim inn Parametre"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Eksporter Prosjekt"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animasjon"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Endre navn"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Lag Ben"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Interpolasjonsmodus"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Overskriv"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Lag Node"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Lag Funksjon"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Spill Scene"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Mål"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Skaler Størrelsesforhold:"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20375,30 +22028,38 @@ msgstr "Velg Modus"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Horizontal"
msgstr "Vend horisontalt"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
+msgid "Vertical"
msgstr "Vend loddrett"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Ikon Modus"
+msgid "Shortcut In Tooltip"
+msgstr "Vis Rutenett"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Knapp"
+msgid "Action Mode"
+msgstr "Ikon Modus"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20409,6 +22070,11 @@ msgstr "Snarveier"
msgid "Group"
msgstr "Grupper"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Kopier Sti"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20418,6 +22084,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Utvid alle"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Øverst til venstre"
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -20426,6 +22102,36 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Rediger Poly"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Velg Modus"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Panorerings-Modus"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Utsatt"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Forhåndsinnstillinger"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Veksle visning av skjulte filer"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -20468,28 +22174,29 @@ msgstr "Kun anker"
msgid "Grow Direction"
msgstr "Retninger"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Vend horisontalt"
+msgid "Min Size"
+msgstr "Størrelse:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Vend loddrett"
+msgid "Pivot Offset"
+msgstr "Rutenett Offset:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Tilfeldig Rotasjon:"
+msgid "Clip Content"
+msgstr "Konstant"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Verktøy"
#: scene/gui/control.cpp
#, fuzzy
@@ -20497,21 +22204,16 @@ msgid "Focus"
msgstr "Fokuser Bane"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Okklusjon Modus"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Endre Anim Lengde"
+msgid "Default Cursor Shape"
+msgstr "Last standard Bus oppsettet."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20521,17 +22223,8 @@ msgstr "Størrelse: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Vend horisontalt"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "Vend loddrett"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Velg Modus"
#: scene/gui/control.cpp
#, fuzzy
@@ -20547,9 +22240,13 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Kopier Sti"
+msgid "Autowrap"
+msgstr "Slå av/på Autoavspilling"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20560,14 +22257,49 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Overskriv"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Må ha en gyldig filutvidelse."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Koble fra"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Rutenett Offset:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Instans"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Forstørr"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Forstørr"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Zoom ut"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Vis Ben"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20578,10 +22310,25 @@ msgid "Enable grid minimap."
msgstr "Aktiver Snap"
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Vis Ben"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Velg"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Sjekk inn"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Volum"
@@ -20593,21 +22340,50 @@ msgid "Timers"
msgstr "Tid"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Nullstill Zoom"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Alle valg"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Tester"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Tilfeldig Skala:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Frontvisning"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20635,6 +22411,53 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Gyldige karakterer:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtrer Signaler"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtrer Signaler"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Snarveier"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtrer Signaler"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Kun Valgte"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Høyre knapp"
@@ -20644,38 +22467,48 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Fjern Funksjon"
+msgid "Blink Speed"
+msgstr "Hastighet (FPS):"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Sett Handle"
+msgid "Switch On Hover"
+msgstr "Bryter"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "I midten"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Lag ny horisontal veileder"
+msgid "Region Rect"
+msgstr "Region Modus"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Sett Handle"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20691,12 +22524,41 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Inklusiv"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Plasser Utvalg I Midten"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Slett Valgte"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Slett valgte"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Søk"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20706,23 +22568,80 @@ msgstr "Nylige:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Skaler Størrelsesforhold:"
+msgid "Min Value"
+msgstr "Verdi:"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Verdi:"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Side: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Rediger"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Grupper"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Fjern Gjenstand"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Panorerings-Modus"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Automatisk Innrykk"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Blend-Tid:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "End"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Gyldige karakterer:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Kopier Sti"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20731,6 +22650,29 @@ msgstr "Størrelse:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Tester"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Kun Valgte"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Gjeldende Versjon:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Flytt Bus Effekt"
@@ -20747,14 +22689,55 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Vend horisontalt"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtrer Signaler"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Velg farge"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Ender mappenavn:"
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Rutenett Offset:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Fold sammen alle"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20769,71 +22752,132 @@ msgstr ""
msgid "Current Tab"
msgstr "Aktiv:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Veksle visning av skjulte filer"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Audio Bus, Dra og Slipp for å omorganisere."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Bokmerker"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Slett punkter"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Fold Gutter"
+msgstr "Mappe:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Hiding Enabled"
+msgstr "Aktiver"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Aktiver"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Vend loddrett"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Vend horisontalt"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Ring"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Kutt Noder"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "Avslått"
-
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
-msgstr ""
+msgid "Focused"
+msgstr "Fokuser Bane"
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Kollisjon Modus"
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
msgid "Expand"
msgstr "Utvid alle"
-#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
-
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
-
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Stepp over"
+msgid "Over"
+msgstr "Overskriv"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Egenskaper"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Panorerings-Modus"
@@ -20847,12 +22891,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Store bokstaver"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Roterer %s grader."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "I midten til venstre"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Interpolasjonsmodus"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20863,6 +22919,21 @@ msgid "(Other)"
msgstr "(Annet)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Veksle visning av skjulte filer"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Deaktivert"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Opprett rot-node:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20871,8 +22942,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Legg til Spor"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20880,14 +22955,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Fjern Funksjon"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Vis hjelpere"
+msgid "Stretch Shrink"
+msgstr "Velg Modus"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Vis hjelpere"
#: scene/main/http_request.cpp
@@ -20928,6 +23003,11 @@ msgstr "Beskrivelse"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Eksporter Prosjekt"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Panorerings-Modus"
@@ -20956,6 +23036,35 @@ msgstr "Sett mange:"
msgid "Custom Multiplayer"
msgstr "Sett mange:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Rediger Filtre"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Interpolasjonsmodus"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Øverst til venstre"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Kollisjon Modus"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Navigasjon Modus"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20965,6 +23074,16 @@ msgstr "Lagre Scene"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Sett mange:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolasjonsmodus"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20996,11 +23115,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Lag Omriss"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Interpolasjonsmodus"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -21026,12 +23140,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -21060,17 +23174,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Tid"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Start Om Igjen Automatisk:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Øverst til venstre"
+msgid "Viewport Path"
+msgstr "Eksporter Prosjekt"
#: scene/main/viewport.cpp
msgid ""
@@ -21086,6 +23196,19 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Overskriv"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -21096,6 +23219,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Transposer"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Anim Forandre Verdi"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Fyll"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Deaktivert"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Venstrelineær"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Avlus"
@@ -21105,13 +23261,33 @@ msgid "Render Target"
msgstr "Opptegner:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Endre oppdateringsmetode for animasjon"
+msgid "Clear Mode"
+msgstr "Linjal Modus"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Aktiver"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Aktiver"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Aktiver Løk-Lag"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Deaktivert"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -21119,7 +23295,17 @@ msgid "Shadow Atlas"
msgstr "Ny %s"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Nullstill Transformasjon"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Nullstill Transformasjon"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -21141,15 +23327,29 @@ msgstr "Klipp ut Noder"
msgid "Loop Mode"
msgstr "Flytt Modus"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Verdi:"
+msgid "Loop Begin"
+msgstr "Flytt Modus"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Verdi:"
+msgid "Loop End"
+msgstr "Flytt Modus"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Miks-Node"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
@@ -21160,17 +23360,17 @@ msgstr "Halver Oppløsning"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Vektor"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Overskriv"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Fokuser Bane"
@@ -21180,6 +23380,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Funksjoner"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Signaler"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Beskrivelse:"
@@ -21197,29 +23407,36 @@ msgstr "Kutt Noder"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Ikon Modus"
+msgid "Sky Custom FOV"
+msgstr "Klipp ut Noder"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Åpne Godots nettbaserte dokumentasjon"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Rotasjon Steg:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Roterer %s grader."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21228,85 +23445,97 @@ msgid "Ambient Light"
msgstr "Innrykk Høyre"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Animasjon"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Lagrer Fil:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Mengde:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Dybde"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Dybde"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Lukk Kurve"
+msgid "Depth End"
+msgstr "Dybde"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Lukk Kurve"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtrer Signaler"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Lukk Kurve"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtrer Signaler"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "Lys"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Veksle Modus"
+msgid "Height Max"
+msgstr "Lys"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Lukk Kurve"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Eksporter"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21315,144 +23544,100 @@ msgid "SS Reflections"
msgstr "Skaler Utvalg"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Kun Valgte"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "Steg"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
-msgstr "Radius:"
+msgid "Fade In"
+msgstr "Fade Inn (s):"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Fade Ut (s):"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Radius:"
+msgid "Depth Tolerance"
+msgstr "Dybde"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Radius 2"
+msgstr "Radius:"
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Farger"
+msgid "Light Affect"
+msgstr "Høyrevisning"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Instans"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Overgang: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Blend2 Node"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Skala"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21460,26 +23645,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Lys"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Nummereringer:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Fjern Funksjon"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Advarsler"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Nylige:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Distraksjonsfri Modus"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Avstand:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21489,6 +23692,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Dybde"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Dybde"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21509,44 +23721,46 @@ msgid "Parameters"
msgstr "Forandre"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Panorerings-Modus"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Blend2 Node"
+msgid "Specular Mode"
+msgstr "Linjal Modus"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Interpolasjonsmodus"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Venstrevisning"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Frontvisning"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Linjal Modus"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Mengde:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21555,6 +23769,16 @@ msgid "Particles Anim"
msgstr "Partikler"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Bilde %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Bilde %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21571,10 +23795,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21596,11 +23816,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Tilfeldig Skala:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21629,32 +23844,35 @@ msgid "Ambient Occlusion"
msgstr "Rediger Poly"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Linjal Modus"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Dybde"
+msgid "Min Layers"
+msgstr "Lag"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Lag"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "Vend horisontalt"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21667,34 +23885,21 @@ msgstr "Overgang: "
msgid "Refraction"
msgstr "Nummereringer:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Tilfeldig Skala:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Blend2 Node"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Lag"
#: scene/resources/material.cpp
msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21702,41 +23907,24 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Prioritet Modus"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Distraksjonsfri Modus"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Panorerings-Modus"
#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp
#, fuzzy
msgid "Blend Shape Mode"
msgstr "Blend2 Node"
@@ -21769,8 +23957,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Lag Poly"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Lag Poly"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Endre størrelsen på Array"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Endre størrelsen på Array"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21786,6 +23990,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Kilde"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21798,11 +24007,6 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "Størrelse:"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
@@ -21816,11 +24020,6 @@ msgid "Max Error"
msgstr "Feil!"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Rediger Poly"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21832,6 +24031,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21840,36 +24051,73 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Rediger Poly"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Flytt Punkt"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "Sist endret"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Endret"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "Tekst"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "Fjern Mal"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "Medlemmer"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "Legg til Input"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Neste fane"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -21903,6 +24151,18 @@ msgstr "Nederst til høyre"
msgid "Left To Right"
msgstr "Øverst til høyre"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21925,17 +24185,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Lukk Kurve"
+msgid "Top Color"
+msgstr "Neste Koordinat"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Lagrer Fil:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21944,12 +24201,8 @@ msgstr "Grupper"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Lukk Kurve"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Bokmerker"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21957,32 +24210,19 @@ msgid "Sun"
msgstr "Kjør"
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
-msgstr ""
-
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Lukk Kurve"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -21996,10 +24236,6 @@ msgid "Expand Margin"
msgstr "Utvid alle"
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
#, fuzzy
msgid "Corner Radius"
msgstr "Endre Anker og Marginer"
@@ -22009,10 +24245,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -22028,10 +24260,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -22053,12 +24281,28 @@ msgstr "Fjern Mal"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Side: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Skaler Modus"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Fang"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Panorerings-Modus"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Panorerings-Modus"
#: scene/resources/texture.cpp
#, fuzzy
@@ -22070,12 +24314,30 @@ msgstr "Endre %s type"
msgid "Current Frame"
msgstr "Navn på gjeldende scene"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Panorerings-Modus"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Skilling mellom store/små bokstaver"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Standard"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Store bokstaver"
@@ -22117,6 +24379,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Håndter Eksportmaler"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Anim Forandre Verdi"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Last Standard"
@@ -22129,6 +24401,16 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Ring"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Scene"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -22146,10 +24428,32 @@ msgstr "Venstrelineær"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Store bokstaver"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Brukergrensesnitt"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -22191,12 +24495,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "Slipp"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22208,7 +24512,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22227,12 +24531,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Forbipasser"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22253,19 +24558,10 @@ msgid "Post Gain"
msgstr "Send"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Ressurs"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22301,7 +24597,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Størrelse:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22309,12 +24605,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Panorerings-Modus"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22323,7 +24614,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Forbipasser"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22336,18 +24627,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Tid:"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Miks-Node"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22368,13 +24654,33 @@ msgid "Channel Disable Time"
msgstr "Endre Blend-Tid"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Legg til Input"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Fang"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Endre navn på variabelen"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Perspektiv"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22388,19 +24694,94 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Størrelse:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Lineær"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Forhåndsvis"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Store bokstaver"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Kollisjon Modus"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Kollisjon Modus"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Kollisjon Modus"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Kollisjon Modus"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Kollisjon Modus"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Kollisjon Modus"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "I midten til venstre"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22438,6 +24819,11 @@ msgstr "Partisjonerer..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtrer Signaler"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Gjeldende Versjon:"
@@ -22593,7 +24979,7 @@ msgstr "Interpolasjonsmodus"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Åpne"
#: servers/visual_server.cpp
@@ -22741,5 +25127,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index c2d39975b1..4b16de9877 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -75,6 +75,61 @@ msgstr ""
"X-Generator: Weblate 4.12-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Plakbord is leeg!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Huidige scène"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Inschakelen"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Verplaatsingsmodus"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Houd Debugger Open"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Omlijningsgrootte:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Omlijningsgrootte:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Scherm operator."
@@ -84,12 +139,104 @@ msgstr "Scherm operator."
msgid "Window"
msgstr "Nieuw Venster"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Randpixels"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Volledig scherm"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Initialiseren"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Tabbladpositie"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Grootte: "
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Editor"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Interpolatiemodus"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Doel"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Tijdschaalknoop"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Physics Frame %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Fout"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Fout bij het opslaan"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Fout bij het opslaan"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Zoek Resultaten"
@@ -116,9 +263,21 @@ msgstr "Ctrl: Roteer"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Functies"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -146,6 +305,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Verbinden"
@@ -154,25 +317,68 @@ msgstr "Verbinden"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Objecten Getekend"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "\"Onion Skinning\" Inschakelen"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Netwerk Profiler"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Wortelknoopnaam"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Verbinden"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Transformatie Type"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -223,6 +429,16 @@ msgstr "Ongeldig argument in constructie '%s'"
msgid "On call to '%s':"
msgstr "Tijdens invocatie van '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Status"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -264,10 +480,166 @@ msgstr "Selectie kopiëren"
msgid "Use Single Quotes"
msgstr "Nieuwe enkele tegel"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Apparaat"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Alle"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Versiebeheer"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Gemeenschap"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Voorinstellingen"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Inlezen"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Button (Knop)"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Constante"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Vector"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Muis Knop Index:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Voorinstellingen"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Relatief kleven"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Snelheid:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "As"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Waarde vastzetten"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Index:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Actie"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Wijzig"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Commit veranderingen"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Pitch"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Initialiseren"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Regelnummer:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -283,10 +655,12 @@ msgstr "Kleven instellen"
msgid "Project Settings Override"
msgstr "Projectinstellingen..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Naam"
@@ -480,18 +854,20 @@ msgstr "Renderer:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filters:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -520,7 +896,7 @@ msgstr "Profiler"
msgid "Max Functions"
msgstr "Creëer Functie"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Stel expressie in"
@@ -594,16 +970,28 @@ msgstr "Hoekpunten"
msgid "Resource"
msgstr "Bron"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Scène sluiten"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Bronpad"
+msgid "Path"
+msgstr "Pad"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Bron"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Commit veranderingen"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Localisatie"
@@ -617,7 +1005,7 @@ msgstr "Testen"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -649,7 +1037,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -722,8 +1110,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "Schaal:"
@@ -741,7 +1134,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -1016,8 +1409,10 @@ msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animatie"
@@ -1158,6 +1553,8 @@ msgstr "Anim Verplaats Keys"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Transformatie"
@@ -1560,7 +1957,7 @@ msgstr ""
"Stelt het signaal uit, bewaart het in een wachtrij en activeert het pas op "
"een dood moment."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Eenmalig"
@@ -1731,13 +2128,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Afhankelijkheden"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Pad"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Afhankelijkheden:"
@@ -1878,11 +2268,11 @@ msgid "Lead Developer"
msgstr "Hoofdontwikkelaar"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Projectbeheer "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Projectbeheer"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2227,7 +2617,9 @@ msgid "Remove Autoload"
msgstr "Autoload verwijderen"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Inschakelen"
@@ -2710,8 +3102,11 @@ msgstr "Afspeelmodus:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Verschuifmodus"
@@ -2731,6 +3126,16 @@ msgstr "Huidig Profiel:"
msgid "Current Path"
msgstr "Huidig:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Verborgen Bestanden Omschakelen"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Ga Terug"
@@ -2751,7 +3156,8 @@ msgstr "Verborgen Bestanden Omschakelen"
msgid "Toggle Favorite"
msgstr "Favoriet Omschakelen"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Modus wisselen"
@@ -2871,6 +3277,8 @@ msgid "Theme Properties"
msgstr "Thema-eigenschappen"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "Kleuren"
@@ -2985,14 +3393,18 @@ msgid "Method"
msgstr "Methode"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Signaal"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Constante"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Eigenschap"
@@ -3004,6 +3416,36 @@ msgstr "Thema-eigenschap"
msgid "Property:"
msgstr "Eigenschap:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Waarde"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Alleen Methoden"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "Item Aanvinken"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Item Aangevinkt"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Teken Aanroepingen"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Speel"
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "Waarde vastzetten"
@@ -3778,7 +4220,7 @@ msgstr "Plakken Eigenschappen"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Knop Uitschakelen"
@@ -3826,7 +4268,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Tabbladpositie"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Afleidingsvrijemodus"
@@ -4463,7 +4905,10 @@ msgstr "Tekst bewerken:"
msgid "On"
msgstr "Aan"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Laag"
@@ -4575,11 +5020,26 @@ msgstr "Omzetten naar %s"
msgid "New %s"
msgstr "Nieuw %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Verander basis type"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Bron toevoegen"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Bewerkbaar Item"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Nieuw Script"
@@ -4720,7 +5180,7 @@ msgstr "Kleuren"
msgid "Accent Color"
msgstr "Kies Kleur"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4798,11 +5258,6 @@ msgstr "XForm Dialoog"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Verborgen Bestanden Omschakelen"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Voorbeeld..."
@@ -4854,16 +5309,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Directe verlichting"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Syntax Markeren"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4878,20 +5333,13 @@ msgid "Indent"
msgstr "Links Inspringen"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Type"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Grootte: "
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Automatisch inspringen"
@@ -4901,12 +5349,12 @@ msgstr "Automatisch inspringen"
msgid "Convert Indent On Save"
msgstr "Insprong in spaties omzetten"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Teken Aanroepingen"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Teken Aanroepingen"
@@ -4916,11 +5364,11 @@ msgstr "Teken Aanroepingen"
msgid "Navigation"
msgstr "Navigatie"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4941,7 +5389,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Regelnummer:"
@@ -5036,7 +5484,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5149,7 +5597,7 @@ msgstr "GridMap tekenen"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "GridMap tekenen"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5393,7 +5841,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Volledige rechthoek"
@@ -5429,8 +5879,7 @@ msgstr "Punt verwijderen"
msgid "Editor SSL Certificates"
msgstr "Editor Instellingen"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Projectbeheer"
@@ -5606,6 +6055,11 @@ msgstr ""
"Houdt Ctrl ingedrukt om op gehele getallen af te ronden. Houdt Shift "
"ingedrukt voor preciezere veranderingen."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Plat 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Selecteer een of meer knopen om te importeren"
@@ -7057,8 +7511,8 @@ msgid "Future"
msgstr "Toekomst"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Diepte"
@@ -7143,6 +7597,7 @@ msgid "Immediate"
msgstr "Onmiddellijk"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Synchroniseren"
@@ -7151,6 +7606,8 @@ msgid "At End"
msgstr "Aan het einde"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Verplaats"
@@ -7237,6 +7694,7 @@ msgid "Fade Out (s):"
msgstr "Fade-Out (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Vochtigheid vermenging ruis"
@@ -7356,7 +7814,7 @@ msgstr "Wijzig knoopfilters"
msgid "Filters..."
msgstr "Filters..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7521,11 +7979,11 @@ msgstr "Licentie (Z-A)"
msgid "First"
msgstr "Eerste"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Vorige"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Volgende"
@@ -8633,6 +9091,7 @@ msgid "Create Outline"
msgstr "Creëer Omlijning"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9200,16 +9659,19 @@ msgstr "Open Polygon 2D UV Editor."
msgid "Polygon 2D UV Editor"
msgstr "Polygon 2D UV Editor"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Punten"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polygonen"
@@ -9297,6 +9759,7 @@ msgstr "Raster Instellingen"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Uitlijnen"
@@ -9755,7 +10218,8 @@ msgstr "Verbindingen aan methode:"
msgid "Source"
msgstr "Bron"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Doel"
@@ -9799,6 +10263,7 @@ msgid "Convert Case"
msgstr "Letters omzetten"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Hoofdletters"
@@ -9983,7 +10448,8 @@ msgid "Create physical bones"
msgstr "Creëer fysieke botten"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Skelet"
@@ -9999,7 +10465,7 @@ msgstr "Speel IK"
msgid "Orthogonal"
msgstr "Orthogonaal"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Perspectief"
@@ -10099,7 +10565,7 @@ msgstr "Bekijk Vlak Transformatie."
msgid "None"
msgstr "Geen"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
#, fuzzy
msgid "Rotate"
msgstr "Rotatiemodus"
@@ -10375,7 +10841,7 @@ msgstr "Geen solide vloer gevonden om selectie aan te kleven."
msgid "Use Local Space"
msgstr "Gebruik Lokale Ruimtemodus"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Kleven gebruiken"
@@ -10757,6 +11223,9 @@ msgid "Speed:"
msgstr "Snelheid:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Lus"
@@ -11332,15 +11801,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Verander basis type"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11684,6 +12144,7 @@ msgstr "Selecteer de vorige shape, subtegel of Tegel."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Gebied"
@@ -11691,7 +12152,7 @@ msgstr "Gebied"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Botsing"
@@ -12299,7 +12760,8 @@ msgstr "Vertex"
msgid "Fragment"
msgstr "Fragment"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "Licht"
@@ -13131,6 +13593,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr "Exportsjablonen voor dit platform zijn niet aanwezig of corrupt:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "Export Pad"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Voorinstelling"
@@ -13146,10 +13612,6 @@ msgstr ""
"Indien aangevinkt, zal deze preset beschikbaar zijn voor one-click deploy.\n"
"Per platform kan maar een preset als runnable gekozen worden."
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "Export Pad"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Bronnen"
@@ -13211,7 +13673,8 @@ msgstr "Script"
msgid "GDScript Export Mode:"
msgstr "Script-exporteermodus:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Tekst"
@@ -13575,6 +14038,13 @@ msgstr ""
"Wil je %s mappen doorzoeken naar bestaande Godot projecten?\n"
"Dit kan een tijdje duren."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Projectbeheer"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13728,10 +14198,6 @@ msgid "All Devices"
msgstr "Alle Apparaten"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Apparaat"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13783,10 +14249,6 @@ msgstr "X Knop 2"
msgid "Joypad Axis Index:"
msgstr "Controller-as index:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "As"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Controllerknop index:"
@@ -13938,11 +14400,7 @@ msgstr "Invoertoewijzing"
msgid "Action:"
msgstr "Action:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Actie"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Dode zone"
@@ -14132,7 +14590,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr "Initiële waarde van teller"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Stap"
@@ -14897,7 +15357,7 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Waarde"
@@ -14921,6 +15381,11 @@ msgstr "Totaal:"
msgid "Export list to a CSV file"
msgstr "Exporteer lijst naar een csv-bestand"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Bronpad"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14990,7 +15455,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Uitvoerhoek AudioStreamPlayer3D veranderen"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -15002,14 +15467,17 @@ msgstr "Wijzig Camera FOV"
msgid "Change Camera Size"
msgstr "Verander Camera grootte"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Punt"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15204,16 +15672,11 @@ msgstr "Stel Handgreep In"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Commit veranderingen"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "MultiNode zetten"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15286,12 +15749,14 @@ msgid "Display"
msgstr "Alles tonen"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15299,20 +15764,6 @@ msgstr ""
msgid "Height"
msgstr "Licht"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Randpixels"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Volledig scherm"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15346,10 +15797,6 @@ msgid "Use V-Sync"
msgstr "Kleven gebruiken"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15357,7 +15804,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Inschakelen"
@@ -15376,11 +15831,6 @@ msgstr "Raam Selectie"
msgid "Energy Saving"
msgstr "Fout bij het opslaan"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Houd Debugger Open"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15416,11 +15866,6 @@ msgstr "Physics Frame %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Physics Frame %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Bron Mesh:"
@@ -15452,7 +15897,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Raam Selectie"
#: main/main.cpp
@@ -15464,10 +15909,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15530,14 +15971,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filters:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Kleuren"
#: main/main.cpp
@@ -15622,6 +16063,7 @@ msgid "Main Loop Type"
msgstr "Knooptype vinden"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15643,7 +16085,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Ga Terug"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Aan knoopzijden kleven"
@@ -15685,24 +16127,33 @@ msgstr "Wijzig Torus Buitenste Straal"
msgid "Operation"
msgstr "Opties"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Botsing"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Botsingsmodus"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Botsingsmodus"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Letters omzetten"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15710,10 +16161,12 @@ msgstr "Materiaal Wijzigingen"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Radius:"
@@ -15730,10 +16183,19 @@ msgstr "Waarschuwingen"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Gelijke stap"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Toon gidsen"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Wijzig Torus Binnenste Straal"
@@ -15747,6 +16209,13 @@ msgstr "Wijzig Torus Buitenste Straal"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Polygonen"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15757,6 +16226,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Knopen plakken"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Creëren Internal Vertex"
@@ -15775,20 +16249,88 @@ msgstr "Willekeurige Rotatie:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "Maak locaal"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Doorlopend"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "Selecteerafstand:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Willekeurige Rotatie:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Botsingsmodus"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Transformatie Verandering"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Instantie"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Raster Altijd Weergeven"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Kleven gebruiken"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Bestand Opslaan:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Bron laden"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Skelet"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Voorvoegsel:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Herladen"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15844,12 +16386,18 @@ msgstr "Bibliotheken: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Klasse Naam:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Scriptnaam:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Focus Pad"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15951,6 +16499,180 @@ msgstr "Exporteer Mesh Library"
msgid "Export GLTF..."
msgstr "Exporteren..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Achteraanzicht"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Raster Verplaatsing:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Componenten"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Formaat"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Hoeveelheid:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Mengen"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Instantie"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "Geometrie aan het ontleden..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Achteraanzicht"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Standaard"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Alle Apparaten"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Grootte: "
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Lineair"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Kleuren"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Wijzig"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Bak Lichtmappen"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Materiaal Wijzigingen"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Ouder veranderen"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Platform"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Vertalingen"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Rotatie Stap:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Bewerkbare kinderen"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Punt"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15961,10 +16683,25 @@ msgid "Godot Bone Node"
msgstr "TimeSeek-knoop"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Nieuwe scènewortel"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Focus op Oorsprongspunt"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Beweeg Punt"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15972,8 +16709,56 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Scalar operator."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "Versie"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Versie"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "Licht"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Node"
@@ -15996,6 +16781,16 @@ msgstr "Mesh"
msgid "Materials"
msgstr "Materiaal Wijzigingen"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Scènepad:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Wortelknoopnaam"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -16040,18 +16835,49 @@ msgstr "Knoop uitkiezen"
msgid "Animations"
msgstr "Animaties:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Laat Botten Zien"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Physics Frame %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Bak Lichtmappen"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Vooraanzicht"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Center"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Center"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Center"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16232,12 +17058,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Afstand:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16255,11 +17087,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16346,6 +17178,15 @@ msgid "Done!"
msgstr "Klaar!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Willekeurige Schaal:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16353,6 +17194,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Raster Verplaatsing:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16370,13 +17216,58 @@ msgstr "Perspectief"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Naam"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Instellingen:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "Beschrijving"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Zet variabele type"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Zet variabele type"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Status"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16427,13 +17318,6 @@ msgstr "Stapeloverloop met stapeldiepte: "
msgid "Visual Script"
msgstr "Zoek VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Functies"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Bewerken Signaal Argumenten"
@@ -16757,6 +17641,7 @@ msgid "Edit Member"
msgstr "Lid bewerken"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "Stel expressie in"
@@ -16767,6 +17652,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Uitvoerbaar"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Veld Type"
@@ -16868,13 +17758,30 @@ msgid "Basic Type"
msgstr "Verander basis type"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Knooppad kopiëren"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "Wijzig Argument naam"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Reset naar standaard waarden"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Geldige karakters:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Schaalmodus"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16939,11 +17846,6 @@ msgid "Get %s"
msgstr "Krijg %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Index:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Ongeldige index eigenschap naam."
@@ -16988,6 +17890,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Naam"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet niet gevonden in script: "
@@ -17073,6 +17980,10 @@ msgstr ""
msgid "SubCall"
msgstr "Aanroepen"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -17132,6 +18043,11 @@ msgstr "Physics Frame %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Teken Tegel"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -17161,6 +18077,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -17170,9 +18090,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "IK-Keten wissen"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Tijdslimiet."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17201,6 +18126,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Toggle Zichtbaarheid"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Probeer opnieuw"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18060,6 +18990,60 @@ msgstr ""
"Een SpriteFrames resource moet gemaakt of gekozen worden in de 'Frames' "
"eigenschap om AnimatedSprite frames te laten tonen."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Frame %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Schaal:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Speel"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Center"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Afstand:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Monitor"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Monitor"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -18072,22 +19056,30 @@ msgstr "Overschrijvers"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Telling Gegenereerde Punten:"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Instantie"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Voorbeeld bijwerken"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Lineair"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -18098,8 +19090,8 @@ msgstr "Audiobus Toevoegen"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Audio Bus Indeling"
+msgid "Override"
+msgstr "Overschrijvers"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -18120,10 +19112,11 @@ msgid "Pitch Scale"
msgstr "Schaal:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Speel"
+msgid "Autoplay"
+msgstr "Schakel Automatisch Afspelen"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -18131,7 +19124,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Selecteerafstand:"
@@ -18161,13 +19155,29 @@ msgstr "Knopen kopiëren"
msgid "Anchor Mode"
msgstr "Icoonmodus"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Rotatie Stap:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Huidig:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Inzoomen"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 beeldvenster"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Verplaatsingsmodus"
@@ -18178,36 +19188,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "Gelijke stap"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "Stel Marge In"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Stel Marge In"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Stel Marge In"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "Gelijke stap"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Afstand:"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Afstand:"
+msgid "Drag Margin"
+msgstr "Stel Marge In"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Afstand:"
+msgid "Draw Screen"
+msgstr "Teken Aanroepingen"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "Teken Aanroepingen"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "Stel Marge In"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "2-Overgangsknoop"
@@ -18217,30 +19251,66 @@ msgstr "2-Overgangsknoop"
msgid "Light Mode"
msgstr "Rechterbreedte"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Partikels"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Partikels"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Toggle Zichtbaarheid"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Toggle Zichtbaarheid"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Bevolken"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Bevolken"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Toon Oorsprongspunt"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "Licht"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18264,6 +19334,11 @@ msgstr ""
"Plaats hieronder een knoop als CollisionShape2D of CollisionPolygon2D om "
"deze vorm vast te leggen."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Kies Tegel"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18293,6 +19368,19 @@ msgid "Build Mode"
msgstr "Meetlatmodus"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Item Uitschakelen"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Botsingsvorm aanmaken"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Botsingsvorm aanmaken"
@@ -18334,6 +19422,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Instellingen:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Hoeveelheid:"
@@ -18343,16 +19438,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Nabewerking"
+msgid "One Shot"
+msgstr "Eenmalige-oproepknoop"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Schaal:"
+msgid "Preprocess"
+msgstr "Nabewerking"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18378,11 +19473,22 @@ msgstr "Beeldsnelheid bekijken"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Projecten"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18396,8 +19502,10 @@ msgstr ""
msgid "Texture"
msgstr "Tekst"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18409,9 +19517,19 @@ msgstr "Emissiemasker"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Emissiebron: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Gizmos"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Formaat"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18437,7 +19555,8 @@ msgid "Initial Velocity"
msgstr "Initialiseren"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18477,12 +19596,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Kleuren"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Kleuren"
@@ -18517,16 +19630,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Knoop A en Knoop B moeten verschillende PhysicsBody2D's zijn"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Node"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Node"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Knop Uitschakelen"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18535,11 +19664,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Initialiseren"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18551,44 +19680,41 @@ msgstr ""
"Een textuur met de vorm van het licht moet in de 'Texture' eigenschap worden "
"aangegeven."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Editor"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "TextureRegion"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Wijzig"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Naar rechts draaien"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "Verander Camera grootte"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Laag"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18597,28 +19723,33 @@ msgid "Shadow"
msgstr "Shader"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Achteraanzicht"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Verander Filter"
+msgid "Gradient Length"
+msgstr "Gradient aangepast"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filters:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Filter methoden"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Sluiten"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Meetlatmodus"
@@ -18640,6 +19771,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Split Curve"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Standaard"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18673,24 +19809,40 @@ msgstr "Gebiedmodus"
msgid "End Cap Mode"
msgstr "Kleefmodus:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Mapnaam wijzigen:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Initialiseren"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Verbinding bewerken:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18722,12 +19874,22 @@ msgstr "Selecteerafstand:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr "De NavigationAgent2D kan alleen worden gebruikt als een Node2D Node."
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Wijzig Torus Buitenste Straal"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Hoekpunten"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18753,12 +19915,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Rotatie Stap:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Roteren %s graden."
@@ -18773,21 +19931,66 @@ msgstr "Constante"
msgid "Global Rotation Degrees"
msgstr "Roteren %s graden."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Willekeurige Schaal:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Houd Globale Transformatie"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Relatief kleven"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Afstand:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "In stappen verschalen"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "Aan het einde"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"ParallaxLayer-knoop werkt alleen als kind van een ParallaxBackground-knoop."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Actie"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Spiegel"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -18825,11 +20028,17 @@ msgstr ""
"Particles2D animatie heeft een CanvasItemMaterial nodig met \"Particles "
"Animation\" aan."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Prioriteitmodus"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Split Curve"
@@ -18843,6 +20052,20 @@ msgstr "PathFollow2D werkt alleen als kind van een Path2D-knoop."
msgid "Unit Offset"
msgstr "Raster Verplaatsing:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Afstand:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Afstand:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18853,12 +20076,22 @@ msgid "Layers"
msgstr "Laag"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Initialiseren"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Initialiseren"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Functies"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18901,9 +20134,14 @@ msgstr "Licht"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Knopen knippen"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Doorlopend"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18911,6 +20149,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Kies Kleur"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Slim Kleven"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Snelheid:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18918,6 +20176,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Bron Mesh:"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -18925,26 +20192,72 @@ msgstr "Stel Marge In"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr "Physics Frame %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "Output verplaatsen"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Formaat"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Renderer:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Localisatie"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Botsingsmodus"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Roteren %s graden."
+msgid "Collider RID"
+msgstr "Ongeldige RID"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "TextureRegion"
+msgid "Collider Shape"
+msgstr "Botsingsmodus"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Botsingsmodus"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Initialiseren"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18952,8 +20265,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "Mapnaam wijzigen:"
+msgid "Vertex Colors"
+msgstr "Vertex"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18966,23 +20279,46 @@ msgid "Gizmo Extents"
msgstr "Gizmos"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Shader-knoop maken"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Botsingsmodus"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"De eigenschap \"RemotePath\" moet naar een geldige Node2D-knoop verwijzen."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Punt verwijderen"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Volgend Coördinaat"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Herstart"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -19012,6 +20348,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Frame %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filter scripts"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -19029,51 +20375,70 @@ msgstr "TileSet"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "Verander Camera grootte"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Transformatie"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Half Offset"
+msgstr "Initialiseren"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Origin"
msgstr "Bekijk Oorsprongspunt"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Botsingsmodus"
+msgid "Y Sort"
+msgstr "Sorteren"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "Botsing"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Botsingsmodus"
+msgid "Compatibility Mode"
+msgstr "Prioriteitmodus"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Botsingsmodus"
+msgid "Centered Textures"
+msgstr "Voornaamste Functionaliteiten:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Transform wissen"
+msgid "Use Parent"
+msgstr "Botsingsmodus"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Formaat"
+msgid "Shape Centered"
+msgstr "Aan knoopmiddelpunt kleven"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Voorinstellingen"
+msgid "Shape Visible"
+msgstr "Toggle Zichtbaarheid"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -19094,27 +20459,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Reset Audiobus Volume"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Reset Audiobus Volume"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Uniforme naam instellen"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera moet een ARVROrigin knoop als ouder hebben."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -19132,7 +20488,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Alleen Ankers"
#: scene/3d/arvr_nodes.cpp
@@ -19151,6 +20507,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin heeft een ARVRCamera nodig als kind."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Willekeurige Schaal:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -19179,34 +20540,38 @@ msgstr "Emissiekleuren"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Emissiekleuren"
+msgid "Degrees"
+msgstr "Roteren %s graden."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animatie"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Activeer Doppler"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Eigenschap Track"
+msgid "Tracking"
+msgstr "Inpakken"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19221,6 +20586,16 @@ msgstr "Transform wissen"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Subtree"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19250,6 +20625,13 @@ msgstr "Lightmappen aan het opslaan"
msgid "Done"
msgstr "Klaar"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Gizmos"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19264,6 +20646,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Filters:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Kleuren"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Standaard"
@@ -19274,38 +20670,43 @@ msgstr "Nieuwe atlas"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Bekijk Omgeving"
+msgid "Generate"
+msgstr "Algemeen"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Grootte: "
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Knopen knippen"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Roteren %s graden."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Knopen knippen"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Neem uit Pixel"
+msgid "Custom Energy"
+msgstr "Verplaats audiobuseffect"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Vastleggen"
+msgid "Min Light"
+msgstr "Rechts Inspringen"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navigatie"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19316,16 +20717,26 @@ msgstr ""
msgid "Light Data"
msgstr "Licht"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Knoopnaam:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Eigenschap Track"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Project"
@@ -19335,6 +20746,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Raster Verplaatsing:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Dichtstbijzijnde"
@@ -19342,8 +20758,9 @@ msgstr "Dichtstbijzijnde"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19354,16 +20771,16 @@ msgstr "Stel Marge In"
msgid "Clip To"
msgstr "Clip Boven"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "Horizontaal omdraaien"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Vastleggen"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19431,17 +20848,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Gizmos"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Emissiemasker"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Wijzig Torus Binnenste Straal"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Emissiepunten:"
+msgid "Ring Height"
+msgstr "Naar rechts draaien"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Waarschuwingen"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19458,35 +20886,34 @@ msgid "Portal Mode"
msgstr "Prioriteitmodus"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Prioriteit Inschakelen"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "Dynamische Bibliotheek"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Navigatie"
+msgid "Dynamic Range"
+msgstr "Dynamische Bibliotheek"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19523,21 +20950,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Kies Kleur"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Bitmaskermodus"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Reset Audiobus Volume"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19546,24 +20970,26 @@ msgstr "Richtingen"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Afleidingsvrijemodus"
+msgid "Blend Splits"
+msgstr "Overgangstijden:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Diepte"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Shader"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Laad standaard"
#: scene/3d/light.cpp
@@ -19576,18 +21002,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Transformatie Afgebroken."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vector"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Testen"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[Negeren]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19654,9 +21096,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Toggle Zichtbaarheid"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Teken Aanroepingen"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Teken Aanroepingen"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow werkt alleen wanneer het een kind van een Path knoop is."
@@ -19691,8 +21143,8 @@ msgstr "As"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "Teken Tegel"
+msgid "Body Offset"
+msgstr "Afstand:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19719,6 +21171,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "VisualShader-knoop/knopen verwijderen"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19775,39 +21232,82 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Ga Terug"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "Live bewerking wortel:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Standaard"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Groepen"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Radius:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Debugger"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Rotatiemodus"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Raster Verplaatsing:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Project"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Aan raster kleven"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Kies Kleur"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Emissiekleuren"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Rechts Inspringen"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19836,6 +21336,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19874,6 +21378,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19931,6 +21439,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Physics Frame %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Botsingsvorm aanmaken"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Animatie boom is ongeldig."
@@ -19952,6 +21470,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19977,11 +21499,6 @@ msgstr ""
"Verander in plaats daarvan de grootte van de onderliggende botsingsvormen."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Houd Globale Transformatie"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19990,7 +21507,16 @@ msgstr ""
msgid "Gizmo"
msgstr "Gizmos"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Physics Frame %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -20047,14 +21573,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Afzondering:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Scrollwiel Omhoog."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Functies"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Stel expressie in"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Fout"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Afzondering:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -20086,6 +21644,11 @@ msgid "Baked Light"
msgstr "Bak Lichtmappen"
#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Bouw Lightmappen"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
@@ -20093,22 +21656,18 @@ msgstr ""
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "Selecteerafstand:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "Selecteerafstand:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -20135,11 +21694,13 @@ msgstr ""
"of zet de \"Background Mode\" naar Canvas (voor 2D scènes)."
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "Startscène"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -20154,6 +21715,11 @@ msgid "Auto Triangles"
msgstr "Omschakelen Automatische Driehoeken"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Omschakelen Automatische Driehoeken"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20191,6 +21757,11 @@ msgstr "Automatische herstart:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Automatische herstart:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Automatische herstart:"
@@ -20209,11 +21780,26 @@ msgstr "Voeg invoerpoort toe"
msgid "Xfade Time"
msgstr "X-Fade Tijd (en):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Raster Verplaatsing:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Pitch"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Automatische voortgang instellen"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Geavanceerde opties"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -20229,11 +21815,6 @@ msgid "Assigned Animation"
msgstr "Voeg Animatie Toe"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Schakel Automatisch Afspelen"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20253,22 +21834,16 @@ msgid "Playback Options"
msgstr "Klasse opties:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Standaard"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Speel scène"
+msgid "Active"
+msgstr "Actie"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20314,9 +21889,19 @@ msgid "Tree Root"
msgstr "Maak de wortelknoop:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Animatiespeler vastzetten"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Track Toevoegen"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Deze knoop is verouderd. Gebruik in plaats daarvan AnimationTree."
@@ -20326,16 +21911,88 @@ msgstr "Deze knoop is verouderd. Gebruik in plaats daarvan AnimationTree."
msgid "Playback"
msgstr "Speel"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Plak Parameters"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Export Pad"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animatie"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Nul"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Wortelknoopnaam"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Botten"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Interpolatiemodus"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Overschrijvers"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Knoopouder wijzigen"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Creëer Functie"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Speel scène"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Doel"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Ratio Behouden"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20346,30 +22003,38 @@ msgstr "Selecteermodus"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Horizontaal omdraaien"
+msgid "Horizontal"
+msgstr "Horizontaal:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "Verticaal omdraaien"
+msgid "Vertical"
+msgstr "Verticaal:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Icoonmodus"
+msgid "Shortcut In Tooltip"
+msgstr "Toon Oorsprongspunt"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Button (Knop)"
+msgid "Action Mode"
+msgstr "Icoonmodus"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20380,6 +22045,11 @@ msgstr "Sneltoetsen"
msgid "Group"
msgstr "Groepen"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Tekst Kopiëren"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20389,6 +22059,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Alles uitklappen"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Linksboven"
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -20401,6 +22081,36 @@ msgstr ""
"RMK: Voorinstelling verwijderen"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Bewerk Poly"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Selecteermodus"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Verschuifmodus"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Uitgesteld"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Voorinstelling"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Toggle Zichtbaarheid"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Kies een kleur uit het editorvenster."
@@ -20450,28 +22160,29 @@ msgstr "Alleen Ankers"
msgid "Grow Direction"
msgstr "Richtingen"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Horizontaal:"
+msgid "Min Size"
+msgstr "Omlijningsgrootte:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Verticaal:"
+msgid "Pivot Offset"
+msgstr "Raster Verplaatsing:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Willekeurige Rotatie:"
+msgid "Clip Content"
+msgstr "Constante"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Hulpmiddelen"
#: scene/gui/control.cpp
#, fuzzy
@@ -20479,21 +22190,16 @@ msgid "Focus"
msgstr "Focus Pad"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Occlusiemodus"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Lokalisatie filter"
+msgid "Default Cursor Shape"
+msgstr "Standaard audiobusindeling laden."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20503,17 +22209,8 @@ msgstr "Grootte: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Horizontaal omdraaien"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "Verticaal omdraaien"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Selecteermodus"
#: scene/gui/control.cpp
#, fuzzy
@@ -20530,9 +22227,13 @@ msgid "Dialog"
msgstr "XForm Dialoog"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Tekst Kopiëren"
+msgid "Autowrap"
+msgstr "Automatisch Laden"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20543,14 +22244,49 @@ msgid "Please Confirm..."
msgstr "Bevestig alstublieft..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Overschrijvers"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Een geldige extensie moet gebruikt worden."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Loskoppelen"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Raster Verplaatsing:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Selecteerafstand:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
+msgstr "Inzoomen"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
msgstr "Inzoomen"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Uitzoomen"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Laat Botten Zien"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20560,10 +22296,25 @@ msgid "Enable grid minimap."
msgstr "Rasteroverzicht inschakelen."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Laat Botten Zien"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Selecteer"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Commit"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Volume"
@@ -20575,21 +22326,50 @@ msgid "Timers"
msgstr "Tijd"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Reset"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Vul selectie"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Testen"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Willekeurige Schaal:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Vooraanzicht"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20617,6 +22397,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Geldige karakters:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Contextuele Hulp"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Signalen filteren"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Signalen filteren"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Sneltoetsen"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Signalen filteren"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Alleen selectie"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Rechts Knop"
@@ -20627,39 +22455,48 @@ msgid "Placeholder"
msgstr "Laden als"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "Laden als"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Set Curve Uit Positie"
+msgid "Blink Speed"
+msgstr "Snelheid:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Stel Marge In"
+msgid "Switch On Hover"
+msgstr "Pitch"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Center"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Maak nieuwe horizontale gids"
+msgid "Region Rect"
+msgstr "Stel een rechthoekig oppervlak in"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Stel Marge In"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20676,6 +22513,11 @@ msgid "Popup"
msgstr "Bevolken"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Inclusief"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20685,6 +22527,30 @@ msgstr ""
"popup*() methoden. Ze zichtbaar maken om te bewerken is prima, maar ze "
"zullen zich verbergen bij het draaien van het spel."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Centreer Selectie"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "GridMap-selectie verwijderen"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Verwijder Selectie"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Zoeken"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20694,24 +22560,81 @@ msgstr "Onlangs:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "Als \"Exp Edit\" aanstaat, moet \"Min Value\" groter zijn dan nul."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Ratio Behouden"
+msgid "Min Value"
+msgstr "Waarde vastzetten"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Waarde"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Pagina: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Bewerken"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Groepen"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Class Items Verwijderen"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Randpixels"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Z Index"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Automatisch inspringen"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Overgangstijden:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Einde"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Geldige karakters:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Tekst Kopiëren"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20720,6 +22643,29 @@ msgstr "Grootte: "
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Teken Botgewichten"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Alleen selectie"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Configureer Huidig Profiel:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Verplaats audiobuseffect"
@@ -20739,14 +22685,58 @@ msgstr ""
"minimale grootte handmatig."
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "Bevolk Oppervlakte"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Horizontaal:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Signalen filteren"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Kies Kleur"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Mapnaam wijzigen:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Voorvoegsel:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Achtervoegsel:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Raster Verplaatsing:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Alles inklappen"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20761,73 +22751,132 @@ msgstr ""
msgid "Current Tab"
msgstr "Huidig:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Toggle Zichtbaarheid"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Versleep om volgorde te veranderen."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Favorieten"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Breakpoint overslaan"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "TextureRegion"
+msgid "Fold Gutter"
+msgstr "Map:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Editor uitgeschakeld)"
+msgid "Hiding Enabled"
+msgstr "Inschakelen"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Inschakelen"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Verticaal:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Horizontaal:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Teken Aanroepingen"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Knoop ontgrendelen"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Alles uitklappen"
+msgid "Focused"
+msgstr "Focus Pad"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Botsingsmodus"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Alles uitklappen"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "TextureRegion"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Stap Over"
+msgid "Over"
+msgstr "Overschrijven"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Thema-eigenschappen"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Afspeelmodus:"
@@ -20841,12 +22890,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Initialiseren"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Roteren %s graden."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Center links"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Interpolatiemodus"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20857,6 +22918,21 @@ msgid "(Other)"
msgstr "(Andere)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Toggle Zichtbaarheid"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Knop Uitschakelen"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Maak de wortelknoop:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20865,8 +22941,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Track Toevoegen"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20874,14 +22954,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Zet Curve In Positie"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Toon beeldvenster"
+msgid "Stretch Shrink"
+msgstr "Selecteermodus"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Toon beeldvenster"
#: scene/main/http_request.cpp
@@ -20923,6 +23003,11 @@ msgstr "Beschrijving"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Export Pad"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Verschuifmodus"
@@ -20951,6 +23036,35 @@ msgstr "Zet Meerdere:"
msgid "Custom Multiplayer"
msgstr "Zet Meerdere:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Prioriteit Inschakelen"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Interpolatiemodus"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Linksboven"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Botsingsmodus"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Navigatiemodus"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20960,6 +23074,16 @@ msgstr "Nieuwe scènewortel"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Zet Meerdere:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolatiemodus"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20991,11 +23115,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Creëer Omlijning"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Interpolatiemodus"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -21022,12 +23141,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -21058,17 +23177,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Teken Tegel"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Automatische herstart:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Linksboven"
+msgid "Viewport Path"
+msgstr "Export Pad"
#: scene/main/viewport.cpp
msgid ""
@@ -21090,6 +23205,19 @@ msgid ""
msgstr ""
"De grootte van een Viewport moet groter zijn dan 0 om iets weer te geven."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Overschrijvers"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -21100,6 +23228,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Transponeren"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Wijzig Invoer Waarde"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Binding"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Item Uitschakelen"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Links Lineair"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Debuggen"
@@ -21109,13 +23270,33 @@ msgid "Render Target"
msgstr "Renderer:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Animatiebijwerkmodus veranderen"
+msgid "Clear Mode"
+msgstr "Meetlatmodus"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Inschakelen"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Inschakelen"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "\"Onion Skinning\" Inschakelen"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Item Uitschakelen"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -21123,7 +23304,17 @@ msgid "Shadow Atlas"
msgstr "Nieuwe atlas"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Transform wissen"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Houd Globale Transformatie"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -21145,15 +23336,30 @@ msgstr "Knopen knippen"
msgid "Loop Mode"
msgstr "Verplaatsingsmodus"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Waarde vastzetten"
+msgid "Loop Begin"
+msgstr "Verplaatsingsmodus"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Waarde"
+msgid "Loop End"
+msgstr "Verplaatsingsmodus"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Overgangsknoop"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Startscène argumenten:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -21164,17 +23370,17 @@ msgstr "Halve Resolutie"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Vector"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Overschrijvers"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Focus Pad"
@@ -21185,6 +23391,16 @@ msgstr "Omlijningsgrootte:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Functies"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Signalen"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Extra Opties:"
@@ -21202,29 +23418,36 @@ msgstr "Verbind Knoop gegevens"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Icoonmodus"
+msgid "Sky Custom FOV"
+msgstr "Knopen knippen"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Online Documentatie"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Rotatie Stap:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Roteren %s graden."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21233,86 +23456,98 @@ msgid "Ambient Light"
msgstr "Rechts Inspringen"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "animatie"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Bestand Opslaan:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Hoeveelheid:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Diepte"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Diepte"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Split Curve"
+msgid "Depth End"
+msgstr "Diepte"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Split Curve"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Signalen filteren"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Split Curve"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Signalen filteren"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "Omleidingen"
+msgid "Height Min"
+msgstr "Licht"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Kleefmodus:"
+msgid "Height Max"
+msgstr "Licht"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Split Curve"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "Omleidingen"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Exporteren"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21321,20 +23556,27 @@ msgid "SS Reflections"
msgstr "Schaal selectie"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "Stap"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Alleen selectie"
+msgid "Fade In"
+msgstr "Fade-In (s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Fade-Out (s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Diepte"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -21343,122 +23585,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "Radius:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Radius:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "Rechterbreedte"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Kleuren"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "UV-kanaal debug"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Selecteerafstand:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Overgang: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "2-Overgangsknoop"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Schaal:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21466,26 +23658,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Licht"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Afzondering:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Kleur functie."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Waarschuwingen"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Onlangs:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Afleidingsvrijemodus"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Afstand:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21495,6 +23705,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Diepte"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Diepte"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21516,44 +23735,46 @@ msgid "Parameters"
msgstr "Parameter veranderd:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Verschuifmodus"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "2-Overgangsknoop"
+msgid "Specular Mode"
+msgstr "Meetlatmodus"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Interpolatiemodus"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Linkerbreedte"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Vooraanzicht"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Meetlatmodus"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Hoeveelheid:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21562,6 +23783,16 @@ msgid "Particles Anim"
msgstr "Partikels"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Frame %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Frame %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21578,10 +23809,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21605,11 +23832,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Willekeurige Schaal:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21638,32 +23860,35 @@ msgid "Ambient Occlusion"
msgstr "Occlusie"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "TextureRegion"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Diepte"
+msgid "Min Layers"
+msgstr "Laag"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Laag"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "Horizontaal omdraaien"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21676,27 +23901,14 @@ msgstr "Overgang: "
msgid "Refraction"
msgstr "Afzondering:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Willekeurige Schaal:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "2-Overgangsknoop"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Laag"
#: scene/resources/material.cpp
#, fuzzy
@@ -21704,7 +23916,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21713,42 +23925,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Prioriteitmodus"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Afleidingsvrijemodus"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Verschuifmodus"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Bak Lichtmappen"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "2-Overgangsknoop"
@@ -21780,8 +23976,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Transformatie Afgebroken."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Transformeer UV-Map"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Array Grootte Wijzigen"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Array Grootte Wijzigen"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21798,6 +24010,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Bron"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21811,11 +24028,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Omlijningsgrootte:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Vanuit scène samenvoegen"
@@ -21829,11 +24041,6 @@ msgid "Max Error"
msgstr "Fout"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Polygonen"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21847,6 +24054,18 @@ msgstr "Selecteerafstand:"
msgid "Sample Max Error"
msgstr "Sampler"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21855,43 +24074,75 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Polygonen"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Beweeg Punten"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "Vrijekijk Snelheid Modificator"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "Vrijekijk Snelheid Modificator"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Emissiepunten:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Emissiebron: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Emissiekleuren"
+msgid "Color Texture"
+msgstr "Bewerk Thema"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Emissiepunten:"
+msgid "Point Count"
+msgstr "Voeg invoerpoort toe"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Blad:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "Horizontaal omdraaien"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21924,6 +24175,18 @@ msgstr "Rechtsonder"
msgid "Left To Right"
msgstr "Rechtsboves"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21947,17 +24210,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Split Curve"
+msgid "Top Color"
+msgstr "Volgende verdieping"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Bestand Opslaan:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21966,12 +24226,8 @@ msgstr "Groepen"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Sluit Curve"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Favorieten"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21980,35 +24236,21 @@ msgstr "Uitvoeren"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Plaatsvervanger"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Split Curve"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "TextureRegion"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -22021,11 +24263,6 @@ msgstr "Alles uitklappen"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "Bevolken"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Wijzig Torus Binnenste Straal"
@@ -22034,10 +24271,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -22053,10 +24286,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -22078,12 +24307,28 @@ msgstr "Verwijder Textuur"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Pagina: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Schaalmodus"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Vastleggen"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Afspeelmodus:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Afspeelmodus:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -22095,12 +24340,30 @@ msgstr "Verander basis type"
msgid "Current Frame"
msgstr "Naam huidige scène"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Verschuifmodus"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Hoofdlettergevoelig"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Standaard"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Initialiseren"
@@ -22140,6 +24403,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Godotfunctieprofiel"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Wijzig Invoer Waarde"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Laad standaard"
@@ -22153,6 +24426,16 @@ msgid "Fallback Environment"
msgstr "Bekijk Omgeving"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Startscène"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Scène"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -22170,10 +24453,32 @@ msgstr "Links Lineair"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Initialiseren"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Gebruikersomgeving"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -22215,12 +24520,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "Release"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22232,7 +24537,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22251,13 +24556,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Suggesties voor documentatie verzenden"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Omleiden"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22278,19 +24584,10 @@ msgid "Post Gain"
msgstr "Post"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Bron"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22326,7 +24623,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Grootte: "
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22334,14 +24631,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Afspeelmodus:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Suggesties voor documentatie verzenden"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22349,7 +24640,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Omleiden"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22362,18 +24653,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Tijdslimiet."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Overgangsknoop"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22394,13 +24680,33 @@ msgid "Channel Disable Time"
msgstr "Wijzig overgangstijd"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Voeg invoerpoort toe"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Neem uit Pixel"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Globale Variabele"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Perspectief"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22414,19 +24720,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Grootte: "
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "Vrijekijk Links"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Lineair"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Voorbeeld bijwerken"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Initialiseren"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Botsingsmodus"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Botsingsmodus"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Botsingsmodus"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Botsingsmodus"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Botsingsmodus"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Botsingsmodus"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Center links"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22465,6 +24847,11 @@ msgstr "Partitioneren..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Signalen filteren"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Stel expressie in"
@@ -22623,7 +25010,7 @@ msgstr "Interpolatiemodus"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Openen"
#: servers/visual_server.cpp
@@ -22773,5 +25160,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "Verander Camera grootte"
diff --git a/editor/translations/or.po b/editor/translations/or.po
index 1d14264c18..1fb7a73097 100644
--- a/editor/translations/or.po
+++ b/editor/translations/or.po
@@ -18,6 +18,54 @@ msgstr ""
"X-Generator: Weblate 3.8-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Current Screen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Min Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Max Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -25,11 +73,91 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+msgid "Position"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Editor Hint"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Iterations Per Second"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Time Scale"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+msgid "Error String"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Error Line"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -55,9 +183,20 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr ""
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -82,6 +221,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
msgid "Connection"
msgstr ""
@@ -89,22 +232,62 @@ msgstr ""
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
msgid "Root Node"
msgstr ""
#: core/io/networked_multiplayer_peer.cpp
+msgid "Refuse New Connections"
+msgstr ""
+
+#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
msgstr ""
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr ""
@@ -152,6 +335,15 @@ msgstr ""
msgid "On call to '%s':"
msgstr ""
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -190,10 +382,147 @@ msgstr ""
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Command"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+msgid "Global Position"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+msgid "Speed"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Axis Value"
+msgstr ""
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Channel"
+msgstr ""
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pitch"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
msgid "Application"
msgstr ""
@@ -206,10 +535,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -385,17 +716,19 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
msgid "Filters"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -422,7 +755,7 @@ msgstr ""
msgid "Max Functions"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
msgstr ""
@@ -492,15 +825,25 @@ msgstr ""
msgid "Resource"
msgstr ""
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+msgid "Local To Scene"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+msgid "Path"
msgstr ""
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+msgid "Messages"
+msgstr ""
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -513,7 +856,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr ""
@@ -545,7 +888,7 @@ msgstr ""
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -614,8 +957,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -631,7 +979,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -905,8 +1253,10 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1042,6 +1392,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1427,7 +1779,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1592,13 +1944,6 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1730,10 +2075,9 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr ""
#: editor/editor_about.cpp
@@ -2073,7 +2417,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2524,8 +2870,11 @@ msgstr ""
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2541,6 +2890,15 @@ msgstr ""
msgid "Current Path"
msgstr ""
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2561,7 +2919,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2679,6 +3038,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2789,14 +3150,18 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2808,6 +3173,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
@@ -3504,7 +3893,7 @@ msgstr ""
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr ""
@@ -3548,7 +3937,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4142,7 +4531,10 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4245,10 +4637,23 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr ""
+
#: editor/editor_resource_picker.cpp
msgid "Edited Resource"
msgstr ""
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+msgid "Editable"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4379,7 +4784,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4444,10 +4849,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4493,15 +4894,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4515,19 +4916,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4536,11 +4931,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4549,11 +4944,11 @@ msgstr ""
msgid "Navigation"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4573,7 +4968,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4662,7 +5057,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4764,7 +5159,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -4975,7 +5370,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5005,8 +5402,7 @@ msgstr ""
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5158,6 +5554,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6544,8 +6944,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6630,6 +7030,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6638,6 +7039,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6719,6 +7122,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -6838,7 +7242,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7002,11 +7406,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8056,6 +8460,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8593,16 +8998,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8686,6 +9094,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9126,7 +9535,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9169,6 +9579,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9348,7 +9759,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9364,7 +9776,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9452,7 +9864,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9706,7 +10118,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10080,6 +10492,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10587,14 +11002,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -10919,6 +11326,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -10926,7 +11334,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -11496,7 +11904,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12240,6 +12649,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12253,10 +12666,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12313,7 +12722,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12629,6 +13039,12 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+msgctxt "Application"
+msgid "Project Manager"
+msgstr ""
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -12765,10 +13181,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -12820,10 +13232,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -12970,11 +13378,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13160,7 +13564,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -13891,7 +14297,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -13915,6 +14321,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -13984,7 +14395,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -13996,13 +14407,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14175,15 +14589,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14251,30 +14661,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14304,10 +14704,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14315,7 +14711,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14331,10 +14735,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14365,10 +14765,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14399,7 +14795,7 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr ""
#: main/main.cpp
@@ -14411,10 +14807,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14472,12 +14864,12 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr ""
-#: main/main.cpp
-msgid "Bg Color"
+#: main/main.cpp scene/resources/style_box.cpp
+msgid "BG Color"
msgstr ""
#: main/main.cpp
@@ -14554,6 +14946,7 @@ msgid "Main Loop Type"
msgstr ""
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14573,7 +14966,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14613,32 +15006,41 @@ msgstr ""
msgid "Operation"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Use Collision"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
msgid "Collision Layer"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
msgid "Collision Mask"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Invert Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14651,10 +15053,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14666,6 +15076,12 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14675,6 +15091,10 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Node"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14691,18 +15111,75 @@ msgid "Path Rotation"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Local"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Continuous U"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Path Joined"
+msgstr ""
+
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Compression Mode"
msgstr ""
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Transfer Channel"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Channel Count"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -14757,11 +15234,15 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Class Name"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
@@ -14857,6 +15338,156 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Min"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Length"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "FOV Size"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Znear"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Blend Weights"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Instance Materials"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+msgid "Translation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -14866,10 +15497,22 @@ msgid "Godot Bone Node"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -14877,7 +15520,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
msgid "Nodes"
msgstr ""
@@ -14897,6 +15584,14 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+msgid "Scene Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Root Nodes"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -14935,17 +15630,42 @@ msgstr ""
msgid "Animations"
msgstr ""
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+msgid "Octant Size"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center X"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Y"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Z"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15124,12 +15844,17 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+msgid "Loop Offset"
+msgstr ""
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15145,11 +15870,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15234,6 +15959,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15241,6 +15974,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15257,12 +15994,52 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Names"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Strings"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "Description URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15303,12 +16080,6 @@ msgstr ""
msgid "Visual Script"
msgstr ""
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr ""
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15620,6 +16391,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -15628,6 +16400,10 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Enabled"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
msgstr ""
@@ -15720,11 +16496,25 @@ msgid "Basic Type"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Node Path"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "RPC Call Mode"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -15782,10 +16572,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -15827,6 +16613,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -15896,6 +16686,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr ""
@@ -15948,6 +16742,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr ""
@@ -15973,6 +16771,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -15981,7 +16783,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16008,6 +16814,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -16787,6 +17597,53 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Centered"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -16796,21 +17653,27 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Point"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Linear Damp"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -16819,7 +17682,7 @@ msgid "Audio Bus"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
+msgid "Override"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16839,8 +17702,9 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16849,7 +17713,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -16874,12 +17739,25 @@ msgstr ""
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Rotating"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+msgid "Current"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr ""
@@ -16888,31 +17766,51 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -16920,27 +17818,58 @@ msgstr ""
msgid "Light Mode"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+msgid "Particles Animation"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+msgid "Particles Anim Loop"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Self Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -16957,6 +17886,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -16981,6 +17914,17 @@ msgid "Build Mode"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+msgid "Disabled"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17011,6 +17955,12 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Emitting"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17020,13 +17970,13 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
+msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -17051,11 +18001,21 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17068,8 +18028,10 @@ msgstr ""
msgid "Texture"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17079,7 +18041,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17105,7 +18075,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17143,11 +18114,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17181,16 +18147,29 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node A"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node B"
+msgstr ""
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+msgid "Disable Collision"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17198,11 +18177,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17212,40 +18191,37 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+msgid "Editor Only"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Height"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17253,26 +18229,27 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Gradient Length"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter"
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
+msgid "Filter Smooth"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
+#: scene/2d/light_occluder_2d.cpp
+msgid "Closed"
msgstr ""
-#: scene/2d/light_occluder_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
msgid "Cull Mode"
msgstr ""
@@ -17289,6 +18266,10 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Default Color"
+msgstr ""
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17317,23 +18298,37 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+msgid "Edge Connection Margin"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17362,12 +18357,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17388,11 +18391,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17404,19 +18404,57 @@ msgstr ""
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+msgid "Base Offset"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Base Scale"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Motion"
msgstr ""
+#: scene/2d/parallax_layer.cpp
+msgid "Mirroring"
+msgstr ""
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17445,11 +18483,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17461,6 +18504,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17470,11 +18525,19 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Friction"
msgstr ""
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17511,8 +18574,12 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
-msgid "Continuous Cd"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Custom Integrator"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Continuous CD"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17520,6 +18587,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17527,28 +18611,75 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Shape Index"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17556,7 +18687,7 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-msgid "Invert Border"
+msgid "Vertex Colors"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17568,21 +18699,41 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Remote Path"
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Use Global Coordinates"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
msgstr ""
@@ -17608,6 +18759,14 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame Coords"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+msgid "Filter Clip"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17620,43 +18779,59 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+msgid "Custom Transform"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+msgid "Show Collision"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Compatibility Mode"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Centered Textures"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -17674,15 +18849,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-msgid "Reverb Bus Name"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17690,10 +18857,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -17708,7 +18875,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17725,6 +18892,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Model"
msgstr ""
@@ -17750,11 +18921,11 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
+msgid "Filter Attenuation dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
@@ -17762,19 +18933,21 @@ msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
-msgid "Doppler Tracking"
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -17789,6 +18962,15 @@ msgstr ""
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "User Data"
msgstr ""
@@ -17817,6 +18999,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -17830,43 +19018,55 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
+msgid "Use Denoiser"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
+msgid "Use Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+msgid "Default Texels Per Unit"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
+msgid "Generate"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
+msgid "Max Size"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
+msgid "Custom Sky"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+msgid "Custom Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Quality"
+msgid "Custom Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Propagation"
msgstr ""
#: scene/3d/baked_lightmap.cpp
@@ -17877,15 +19077,23 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+msgid "Bone Name"
+msgstr ""
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Projection"
msgstr ""
@@ -17894,6 +19102,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Near"
msgstr ""
@@ -17901,8 +19113,9 @@ msgstr ""
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -17911,12 +19124,12 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp
+msgid "Capture On Drag"
msgstr ""
#: scene/3d/collision_object.cpp
@@ -17972,15 +19185,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Height"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -17996,32 +19217,31 @@ msgid "Portal Mode"
msgstr ""
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
msgstr ""
-#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Propagation"
+msgid "Dynamic Range"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18054,19 +19274,15 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Bake Mode"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
+msgid "Bake Mode"
msgstr ""
#: scene/3d/light.cpp
-msgid "Shadow Color"
+msgid "Reverse Cull Face"
msgstr ""
#: scene/3d/light.cpp servers/visual_server.cpp
@@ -18074,11 +19290,11 @@ msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
+msgid "Depth Range"
msgstr ""
#: scene/3d/light.cpp
@@ -18086,11 +19302,11 @@ msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
+msgid "Shadow Mode"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr ""
#: scene/3d/light.cpp
@@ -18102,11 +19318,19 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+msgid "Transform Normals"
+msgstr ""
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18114,6 +19338,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18168,9 +19396,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18197,7 +19433,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18225,6 +19461,10 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+msgid "Exclude Nodes"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18276,36 +19516,68 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+msgid "Portal Active"
+msgstr ""
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Use Default Margin"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+msgid "Group Name"
+msgstr ""
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Update Mode"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Box Projection"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Enable Shadows"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
+msgid "Ambient Color"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+msgid "Ambient Energy"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Contrib"
msgstr ""
#: scene/3d/remote_transform.cpp
@@ -18333,6 +19605,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18370,6 +19646,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -18423,6 +19703,14 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Physics Enabled"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18443,6 +19731,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18466,10 +19758,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18477,7 +19765,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18526,13 +19822,41 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Use As Traction"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Friction Slip"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Max Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Relaxation"
+msgstr ""
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18558,27 +19882,28 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
+msgid "Generate Lightmap"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+msgid "Min Distance"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18599,10 +19924,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18615,6 +19942,10 @@ msgid "Auto Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
+msgid "Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -18647,6 +19978,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -18663,10 +19998,22 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Auto Advance"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Advance Condition"
+msgstr ""
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -18680,10 +20027,6 @@ msgid "Assigned Animation"
msgstr ""
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -18700,20 +20043,13 @@ msgid "Playback Options"
msgstr ""
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
+msgid "Default Blend Time"
msgstr ""
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Active"
msgstr ""
#: scene/animation/animation_player.cpp
@@ -18757,9 +20093,17 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Anim Player"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Track"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -18768,14 +20112,75 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "Base Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+msgid "Animation Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Root Bone"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
msgid "Interpolation"
msgstr ""
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Target Node"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Max Iterations"
+msgstr ""
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -18785,26 +20190,34 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Horizontal"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Horizontal"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Action Mode"
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Action Mode"
msgstr ""
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
msgid "Shortcut"
msgstr ""
@@ -18813,6 +20226,10 @@ msgstr ""
msgid "Group"
msgstr ""
+#: scene/gui/button.cpp scene/gui/label.cpp
+msgid "Clip Text"
+msgstr ""
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -18822,6 +20239,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -18830,6 +20255,30 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "HSV Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Deferred Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Enabled"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -18870,16 +20319,16 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
-msgid "Grow Horizontal"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
msgstr ""
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
-msgid "Rect Rotation"
+msgid "Clip Content"
msgstr ""
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
@@ -18887,7 +20336,7 @@ msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -18895,19 +20344,15 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-msgid "Focus Mode"
-msgstr ""
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Filter"
+msgid "Default Cursor Shape"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -18915,15 +20360,7 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
+msgid "Stretch Ratio"
msgstr ""
#: scene/gui/control.cpp
@@ -18939,7 +20376,11 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-msgid "Dialog Text"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
msgstr ""
#: scene/gui/dialogs.cpp
@@ -18951,11 +20392,39 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Snap Distance"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Min"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Max"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Step"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -18967,10 +20436,22 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+msgid "Show Close"
+msgstr ""
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+msgid "Selected"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
+msgid "Comment"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -18980,7 +20461,15 @@ msgid "Timers"
msgstr ""
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -18988,13 +20477,29 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+msgid "Icon Scale"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Icon Size"
+msgstr ""
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19020,6 +20525,47 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Virtual Keyboard Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Clear Button Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Middle Mouse Paste Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Selecting Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19028,35 +20574,43 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-msgid "Caret Position"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19072,12 +20626,36 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Checkable Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On State Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Allow Search"
+msgstr ""
+
#: scene/gui/progress_bar.cpp
msgid "Percent"
msgstr ""
@@ -19086,20 +20664,68 @@ msgstr ""
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Min Value"
+msgstr ""
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Max Value"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Exp Edit"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Rounded"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+msgid "Border Color"
msgstr ""
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Elapsed Time"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-msgid "Bbcode Text"
+msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
@@ -19107,6 +20733,26 @@ msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Selection Enabled"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+msgid "Override Selected Font Color"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19122,13 +20768,49 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Horizontal Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Vertical Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19141,64 +20823,113 @@ msgstr ""
msgid "Current Tab"
msgstr ""
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+msgid "Hiding Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Disabled"
+#: scene/gui/text_edit.cpp
+msgid "Wrap Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Horizontal"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Draw"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Block Mode"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Expand"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Focused"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+msgid "Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+msgid "Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19214,11 +20945,19 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Fill Degrees"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+msgid "Center Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Nine Patch Stretch"
msgstr ""
#: scene/gui/tree.cpp
@@ -19230,6 +20969,18 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Folding"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19237,20 +20988,24 @@ msgstr ""
msgid "Audio Track"
msgstr ""
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19286,6 +21041,10 @@ msgid "Editor Description"
msgstr ""
#: scene/main/node.cpp
+msgid "Import Path"
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Pause Mode"
msgstr ""
@@ -19309,6 +21068,30 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+msgid "Process Priority"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Physics Interpolated"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Navigation Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19317,6 +21100,14 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19345,10 +21136,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
msgid "Reflections"
msgstr ""
@@ -19373,12 +21160,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19404,15 +21191,11 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Paused"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Time Left"
+#: scene/main/viewport.cpp
+msgid "Viewport Path"
msgstr ""
#: scene/main/viewport.cpp
@@ -19429,6 +21212,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19438,6 +21233,34 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Keep 3D Linear"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -19446,11 +21269,27 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 2D"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Update Mode"
+msgid "Enable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable Input"
msgstr ""
#: scene/main/viewport.cpp servers/visual_server.cpp
@@ -19458,7 +21297,15 @@ msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+msgid "Canvas Transform"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Global Canvas Transform"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19477,12 +21324,25 @@ msgstr ""
msgid "Loop Mode"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Min Value"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Begin"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Max Value"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop End"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
msgstr ""
#: scene/resources/curve.cpp
@@ -19493,12 +21353,12 @@ msgstr ""
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19510,6 +21370,14 @@ msgid "Outline Size"
msgstr ""
#: scene/resources/dynamic_font.cpp
+msgid "Outline Color"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Use Mipmaps"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
msgid "Extra Spacing"
msgstr ""
@@ -19525,40 +21393,40 @@ msgstr ""
msgid "Background"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Mode"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky"
+msgid "Sky Custom FOV"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
+msgid "Sky Orientation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Energy"
+msgid "Sky Rotation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Sky Rotation Degrees"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
+msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Sky Contribution"
msgstr ""
#: scene/resources/environment.cpp
@@ -19566,159 +21434,139 @@ msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
+msgid "Sun Color"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
+msgid "Depth Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
+msgid "Depth Begin"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
+msgid "Depth End"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
+msgid "Depth Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
+msgid "Transmit Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Tonemap Mode"
+msgid "Transmit Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Height Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Height Min"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Height Max"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SS Reflections"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade In"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
+msgid "SS Reflections"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+msgid "Max Steps"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Depth Tolerance"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Light Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Color"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Distance"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
+msgid "Transition"
msgstr ""
#: scene/resources/environment.cpp
@@ -19726,83 +21574,79 @@ msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
+msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "HDR Scale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
+msgid "Saturation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
+msgid "Color Correction"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustments"
+#: scene/resources/font.cpp
+msgid "Kernings"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+#: scene/resources/font.cpp
+msgid "Ascent"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
+#: scene/resources/font.cpp
+msgid "Distance Field"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
+#: scene/resources/gradient.cpp
+msgid "Offsets"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
msgstr ""
-#: scene/resources/font.cpp
-msgid "Ascent"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
msgstr ""
#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
+msgid "Map Data"
msgstr ""
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
msgstr ""
#: scene/resources/material.cpp
@@ -19822,47 +21666,51 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
+msgid "Diffuse Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
+msgid "Specular Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
+msgid "Depth Draw Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
+msgid "Line Width"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
+msgid "Point Size"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Line Width"
+msgid "Billboard Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow Amount"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
+msgid "H Frames"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "V Frames"
msgstr ""
#: scene/resources/material.cpp
@@ -19882,10 +21730,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -19906,10 +21750,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -19934,31 +21774,31 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
+msgid "Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Scale"
+msgid "Min Layers"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
+msgid "Max Layers"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -19969,24 +21809,12 @@ msgstr ""
msgid "Refraction"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -19994,7 +21822,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20002,35 +21830,19 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
+msgid "Async Mode"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Async Mode"
+#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
msgstr ""
#: scene/resources/mesh.cpp
@@ -20062,7 +21874,19 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+msgid "Transform Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Transform 2D Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20078,19 +21902,19 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
+msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
+msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Min Size"
+msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20106,10 +21930,6 @@ msgid "Max Error"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20121,6 +21941,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20129,36 +21961,64 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Polygon Points"
+msgstr ""
+
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Hole Points"
+msgstr ""
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
+msgid "Color Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+msgid "Point Count"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20189,6 +22049,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20210,15 +22082,11 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
+msgid "Top Color"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky Energy"
+msgid "Horizon Color"
msgstr ""
#: scene/resources/sky.cpp
@@ -20226,11 +22094,7 @@ msgid "Ground"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
+msgid "Bottom Color"
msgstr ""
#: scene/resources/sky.cpp
@@ -20238,31 +22102,19 @@ msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20274,10 +22126,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20286,10 +22134,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20305,10 +22149,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20326,11 +22166,23 @@ msgid "Base Texture"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Lossy Storage Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill From"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill To"
msgstr ""
#: scene/resources/texture.cpp
@@ -20341,11 +22193,27 @@ msgstr ""
msgid "Current Frame"
msgstr ""
+#: scene/resources/texture.cpp
+msgid "Pause"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20380,6 +22248,14 @@ msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid "Default Value Enabled"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Default Value"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr ""
@@ -20392,6 +22268,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20407,10 +22291,30 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20450,11 +22354,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20466,7 +22370,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20484,11 +22388,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20508,17 +22413,9 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr ""
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20553,7 +22450,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
+msgid "FFT Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20561,11 +22458,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20573,7 +22466,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -20585,17 +22478,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -20613,13 +22502,29 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Bus Count"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Capture Device"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Global Rate Scale"
msgstr ""
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -20633,7 +22538,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -20641,11 +22546,75 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Linear Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Linear Velocity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Point"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Normal"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Depth"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Safe Fraction"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Unsafe Fraction"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -20681,6 +22650,10 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+msgid "Render Loop Enabled"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -20825,7 +22798,7 @@ msgid "Ninepatch Mode"
msgstr ""
#: servers/visual_server.cpp
-msgid "Opengl"
+msgid "OpenGL"
msgstr ""
#: servers/visual_server.cpp
@@ -20961,5 +22934,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index 0b380a117a..9efe2f3e74 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -75,6 +75,61 @@ msgstr ""
"X-Generator: Weblate 4.12-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Schowek jest pusty!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Aktualna scena"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Włącz"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Tryb przesuwania"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Pozostaw Debugger otwarty"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Rozmiar zarysu:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Rozmiar zarysu:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Operator ekranu."
@@ -84,12 +139,104 @@ msgstr "Operator ekranu."
msgid "Window"
msgstr "Nowe okno"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Brzegowe piksele"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Przełącz pełny ekran"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Inicjuj"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Pozycja doku"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Rozmiar:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Edytor"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Sposób interpolacji"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Cel"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Węzeł Skalowania Czasu"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Klatka fizyki %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Błąd"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Błąd zapisywania"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Błąd zapisywania"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Wyniki wyszukiwania"
@@ -116,9 +263,20 @@ msgstr "Command: Obróć"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr "Funkcja"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Data"
@@ -147,6 +305,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Połącz"
@@ -155,25 +317,68 @@ msgstr "Połącz"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Narysowane obiekty:"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Włącz tryb warstw cebuli (onion skinning)"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Profiler sieci"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Nazwa korzenia"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Połącz"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Typ przekształcenia"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -223,6 +428,16 @@ msgstr "Niepoprawne argumenty do utworzenia \"%s\""
msgid "On call to '%s':"
msgstr "Przy wywołaniu \"%s\":"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Status"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -264,10 +479,167 @@ msgstr "Kopiuj zaznaczenie"
msgid "Use Single Quotes"
msgstr "Nowy pojedynczy kafelek"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Urządzenie"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Wszystko"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Kontrola wersji"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Społeczność"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Profil"
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Skanuj"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical Scancode"
+msgstr "Fizyczny klawisz"
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Przycisk"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Stała globalna"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Wektor"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Indeks przycisku myszy:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Profil"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Przyciągaj względnie"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Szybkość:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Oś"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Przypnij wartość"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Indeks:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Akcja"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Zmień"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Opis zmian"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Pułap:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Orbituj widok w prawo"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Numer linii:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -283,10 +655,12 @@ msgstr "Konfiguruj przyciąganie"
msgid "Project Settings Override"
msgstr "Ustawienia projektu..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Nazwa"
@@ -480,18 +854,20 @@ msgstr "Renderer:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtry:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -520,7 +896,7 @@ msgstr "Profiler"
msgid "Max Functions"
msgstr "Zamień na funkcję"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Wyrażenie"
@@ -594,16 +970,28 @@ msgstr "Wierzchołki:"
msgid "Resource"
msgstr "Zasoby"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Zamknij scenę"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Ścieżka zasobu"
+msgid "Path"
+msgstr "Ścieżka"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Źródło"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Opis zmian"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Języki"
@@ -617,7 +1005,7 @@ msgstr "Testowanie"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -649,7 +1037,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -722,8 +1110,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Skaluj"
@@ -740,7 +1133,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -1015,8 +1408,10 @@ msgstr "Edytor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animacja"
@@ -1158,6 +1553,8 @@ msgstr "Przemieść klucze animacji"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Przekształcanie"
@@ -1556,7 +1953,7 @@ msgid ""
msgstr ""
"Opóźnij sygnał, kolejkując go i uruchamiając tylko w czasie bezczynności."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Wywołaj raz"
@@ -1725,13 +2122,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Zależności"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Ścieżka"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Zależności:"
@@ -1870,11 +2260,11 @@ msgid "Lead Developer"
msgstr "Deweloper naczelny"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Menedżer projektu "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Menedżer projektów"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2219,7 +2609,9 @@ msgid "Remove Autoload"
msgstr "Usuń Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Włącz"
@@ -2695,8 +3087,11 @@ msgstr "Tryb odtwarzania:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Tryb przesuwania"
@@ -2716,6 +3111,16 @@ msgstr "Bieżący profil:"
msgid "Current Path"
msgstr "Bieżący:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Przełącz ukryte pliki"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Wróć"
@@ -2736,7 +3141,8 @@ msgstr "Przełącz ukryte pliki"
msgid "Toggle Favorite"
msgstr "Przełącz ulubione"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Przełącz tryb"
@@ -2854,6 +3260,8 @@ msgid "Theme Properties"
msgstr "Właściwości motywu"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "Kolory"
@@ -2968,14 +3376,18 @@ msgid "Method"
msgstr "Metoda"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Sygnał"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Stała"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Właściwość"
@@ -2987,6 +3399,36 @@ msgstr "Właściwość motywu"
msgid "Property:"
msgstr "Właściwość:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Wartość"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Tylko metody"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "Element wyboru"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Zaznaczony element wyboru"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Wywołania rysowania:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Uruchom"
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "Przypnij wartość"
@@ -3757,7 +4199,7 @@ msgstr "Wklej właściwości"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Wyłączony przycisk"
@@ -3804,7 +4246,7 @@ msgstr "Ścieżka do prywatnego klucza SSH"
msgid "Dock Position"
msgstr "Pozycja doku"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Tryb bez rozproszeń"
@@ -4446,7 +4888,10 @@ msgstr "Edytuj tekst:"
msgid "On"
msgstr "Włącz"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Warstwa"
@@ -4557,11 +5002,26 @@ msgstr "Konwertuj do %s"
msgid "New %s"
msgstr "Nowy %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Zmień typ podstawowy"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Dodaj Zasób"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Edytowalny element"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Nowy skrypt"
@@ -4703,7 +5163,7 @@ msgstr "Kolory"
msgid "Accent Color"
msgstr "Wybierz Kolor"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4781,11 +5241,6 @@ msgstr "Okno dialogowe XForm"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Przełącz ukryte pliki"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Miniatura..."
@@ -4837,16 +5292,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Oświetlenie bezpośrednie"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Podświetlacz składni"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4861,20 +5316,13 @@ msgid "Indent"
msgstr "Wcięcie w lewo"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Typ"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Rozmiar:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Automatyczne wcięcie"
@@ -4884,12 +5332,12 @@ msgstr "Automatyczne wcięcie"
msgid "Convert Indent On Save"
msgstr "Zamień wcięcia na spacje"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Wywołania rysowania:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Wywołania rysowania:"
@@ -4899,11 +5347,11 @@ msgstr "Wywołania rysowania:"
msgid "Navigation"
msgstr "Nawigacja"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4924,7 +5372,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Numer linii:"
@@ -5020,7 +5468,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5133,7 +5581,7 @@ msgstr "Malowanie GridMap"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "Malowanie GridMap"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5377,7 +5825,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Cały obszar"
@@ -5413,8 +5863,7 @@ msgstr "Usuń punkt"
msgid "Editor SSL Certificates"
msgstr "Ustawienia edytora"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Menedżer projektów"
@@ -5589,6 +6038,11 @@ msgstr ""
"Przytrzymaj %s, by zaokrąglić do liczb całkowitych. Przytrzymaj Shift dla "
"bardziej precyzyjnych zmian."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Płaskie 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Wybierz węzły do importu"
@@ -7027,8 +7481,8 @@ msgid "Future"
msgstr "Przyszłe"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Głębia"
@@ -7113,6 +7567,7 @@ msgid "Immediate"
msgstr "Pośredni"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Synchronizuj"
@@ -7121,6 +7576,8 @@ msgid "At End"
msgstr "Na końcu"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Przejdź"
@@ -7207,6 +7664,7 @@ msgid "Fade Out (s):"
msgstr "Zanikanie z (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Mieszanie"
@@ -7326,7 +7784,7 @@ msgstr "Edytuj filtry węzłów"
msgid "Filters..."
msgstr "Filtry..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7492,11 +7950,11 @@ msgstr "Licencja (Z-A)"
msgid "First"
msgstr "Początek"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Wstecz"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Dalej"
@@ -8587,6 +9045,7 @@ msgid "Create Outline"
msgstr "Utwórz obrys"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9154,16 +9613,19 @@ msgstr "Otwórz Polygon 2D UV editor."
msgid "Polygon 2D UV Editor"
msgstr "Wielokąt 2D UV Edytor"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Punkty"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Wielokąt"
@@ -9249,6 +9711,7 @@ msgstr "Ustawienia siatki"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Przyciągaj"
@@ -9700,7 +10163,8 @@ msgstr "Połączenia do metody:"
msgid "Source"
msgstr "Źródło"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Cel"
@@ -9746,6 +10210,7 @@ msgid "Convert Case"
msgstr "Zmień wielkość liter"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Wielkie litery"
@@ -9927,7 +10392,8 @@ msgid "Create physical bones"
msgstr "Utwórz fizyczne kości"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Szkielet"
@@ -9943,7 +10409,7 @@ msgstr "Odtwórz IK"
msgid "Orthogonal"
msgstr "Ortogonalna"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Perspektywa"
@@ -10031,7 +10497,7 @@ msgstr "Pokaż transformację płaszczyzny."
msgid "None"
msgstr "Brak"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "Obróć"
@@ -10296,7 +10762,7 @@ msgstr "Nie udało się znaleźć stałej podłogi do przyciągnięcia zaznaczen
msgid "Use Local Space"
msgstr "Użyj przestrzeni lokalnej"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Użyj przyciągania"
@@ -10673,6 +11139,9 @@ msgid "Speed:"
msgstr "Szybkość:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Zapętl"
@@ -11195,15 +11664,6 @@ msgid "Override all default type items."
msgstr "Nadpisz wszystkie domyślne elementy typu."
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Zmień typ podstawowy"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11546,6 +12006,7 @@ msgstr "Wybierz poprzedni kształt, podkafelek lub Kafelek."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Obszar"
@@ -11553,7 +12014,7 @@ msgstr "Obszar"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Kolizja"
@@ -12143,7 +12604,8 @@ msgstr "Wierzchołki"
msgid "Fragment"
msgstr "Fragmenty"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "Światło"
@@ -12963,6 +13425,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr "Brakuje szablonów eksportu dla tej platformy lub są uszkodzone:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "Ścieżka eksportu"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Profile eksportu"
@@ -12978,10 +13444,6 @@ msgstr ""
"Kiedy zaznaczone, profil będzie dostępny do szybkiego wdrażania.\n"
"Tylko jeden profil na platformę może być zaznaczony jako uruchamiany."
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "Ścieżka eksportu"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Zasoby"
@@ -13042,7 +13504,8 @@ msgstr "Skrypt"
msgid "GDScript Export Mode:"
msgstr "Tryb eksportu GDScript:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Tekst"
@@ -13404,6 +13867,13 @@ msgstr ""
"projektów Godota?\n"
"To może chwilę zająć."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Menedżer projektów"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Lokalne projekty"
@@ -13547,10 +14017,6 @@ msgid "All Devices"
msgstr "Wszystkie urządzenia"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Urządzenie"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr " (fizyczny)"
@@ -13602,10 +14068,6 @@ msgstr "Przycisk X 2"
msgid "Joypad Axis Index:"
msgstr "Indeks osi joysticka:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Oś"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Indeks przycisku joysticka:"
@@ -13754,11 +14216,7 @@ msgstr "Mapowanie wejścia"
msgid "Action:"
msgstr "Akcja:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Akcja"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Martwa strefa"
@@ -13946,7 +14404,9 @@ msgstr "Gdy ustawione, licznik restartuje dla każdej grupy węzłów potomnych.
msgid "Initial value for the counter"
msgstr "Początkowa wartość dla licznika"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Krok"
@@ -14732,7 +15192,7 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Wartość"
@@ -14756,6 +15216,11 @@ msgstr "Całkowity:"
msgid "Export list to a CSV file"
msgstr "Eksportuj listę do pliku CSV"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Ścieżka zasobu"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14825,7 +15290,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Zmień kąt emisji węzła AudioStreamPlayer3D"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14837,14 +15302,17 @@ msgstr "Zmień Pole Widzenia Kamery"
msgid "Change Camera Size"
msgstr "Zmień rozmiar kamery"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Punkt"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15033,16 +15501,11 @@ msgstr "Ustaw uchwyt"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Opis zmian"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "Ustaw wielu węzłom"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15115,12 +15578,14 @@ msgid "Display"
msgstr "Pokaż wszystko"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15128,20 +15593,6 @@ msgstr ""
msgid "Height"
msgstr "Światło"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Brzegowe piksele"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Przełącz pełny ekran"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15175,10 +15626,6 @@ msgid "Use V-Sync"
msgstr "Użyj przyciągania"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15186,7 +15633,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Włącz"
@@ -15205,11 +15660,6 @@ msgstr "Powiększ do zaznaczenia"
msgid "Energy Saving"
msgstr "Błąd zapisywania"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Pozostaw Debugger otwarty"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15245,11 +15695,6 @@ msgstr "Klatka fizyki %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Klatka fizyki %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Wrzuć na siłę"
@@ -15281,7 +15726,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Powiększ do zaznaczenia"
#: main/main.cpp
@@ -15293,10 +15738,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15360,14 +15801,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filtr:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Kolory"
#: main/main.cpp
@@ -15452,6 +15893,7 @@ msgid "Main Loop Type"
msgstr "Znajdź typ węzła"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
msgid "Stretch"
msgstr "Załaduj"
@@ -15474,7 +15916,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Wróć"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Przyciągaj do boków węzła"
@@ -15516,24 +15958,33 @@ msgstr "Zmień zewnętrzny promień torusa"
msgid "Operation"
msgstr "Opcje"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Kolizja"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Tryb kolizji"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Tryb kolizji"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Zmień wielkość liter"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15541,10 +15992,12 @@ msgstr "Zmiany materiału:"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Promień:"
@@ -15561,10 +16014,19 @@ msgstr "Ostrzeżenia"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Płynny Krok"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Pokaż prowadnice"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Zmień wewnętrzny promień torusa"
@@ -15578,6 +16040,13 @@ msgstr "Zmień zewnętrzny promień torusa"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Wielokąt"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15588,6 +16057,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Wklej węzły"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Utwórz wewnętrzny wierzchołek"
@@ -15606,20 +16080,88 @@ msgstr "Obrót losowy:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "Uczyń lokalnym"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Ciągłe"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "Wybierz odległość:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Obrót losowy:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Tryb kolizji"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Zmiana przekształcenia"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Instancja"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Zawsze pokazuj siatkę"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Użyj przyciągania"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Zapisywanie pliku:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Wczytaj zasób"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Szkielet"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Przedrostek:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Przeładuj"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15675,12 +16217,18 @@ msgstr "Biblioteki: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Nazwa klasy:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Nazwa skryptu:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Przejdź do wprowadzania ścieżki"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15780,6 +16328,180 @@ msgstr "Eksportowani siatki GLTF2"
msgid "Export GLTF..."
msgstr "Eksportuj GLTF..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Widok z tyłu"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Offset siatki:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Komponenty"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Format"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Ilośc:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Miks"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Instancja"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "Parsowanie Geometrii..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Widok z tyłu"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Domyślny motyw"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Wszystkie urządzenia"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Rozmiar:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Liniowy"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Kolory"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Zmień"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Stwórz Lightmaps"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Zmiany materiału:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Zmień nadrzędny"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Platforma"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Tłumaczenia"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Krok obrotu:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Edytowalne dzieci"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Punkt"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15790,10 +16512,25 @@ msgid "Godot Bone Node"
msgstr "Pozyskaj węzeł sceny"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Nowy korzeń sceny"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Wycentruj na pozycji początkowej"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Przesuń złącze"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15801,7 +16538,55 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Operator skalarny."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "Wersja"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Wersja"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "z danymi"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "Węzeł"
@@ -15825,6 +16610,16 @@ msgstr "Siatka"
msgid "Materials"
msgstr "Zmiany materiału:"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Ścieżka sceny:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Nazwa korzenia"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15869,18 +16664,49 @@ msgstr "Wybierz węzeł"
msgid "Animations"
msgstr "Animacje:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Pokaż kości"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Klatka fizyki %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Stwórz Lightmaps"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Widok z przodu"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Wyśrodkowane"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Wyśrodkowane"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Wyśrodkowane"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16061,12 +16887,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Przesunięcie:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16084,11 +16916,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16176,6 +17008,15 @@ msgid "Done!"
msgstr "Skończone!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Losowa skala:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16183,6 +17024,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Offset siatki:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16200,13 +17046,58 @@ msgstr "Perspektywa"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Nazwa"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Ustawienia:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "Opis"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Ustaw typ zmiennej"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Ustaw typ zmiennej"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Status"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16255,12 +17146,6 @@ msgstr "Przepełnienie stosu z głębokością stosu: "
msgid "Visual Script"
msgstr "Przeszukaj VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr "Funkcja"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Edytuj argumenty sygnału"
@@ -16579,6 +17464,7 @@ msgid "Edit Member"
msgstr "Edytuj członka"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr "Wyrażenie"
@@ -16588,6 +17474,11 @@ msgstr "Wróć"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Uruchamiany"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Wróć"
@@ -16684,13 +17575,30 @@ msgid "Basic Type"
msgstr "Zmień typ podstawowy"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Skopiuj ścieżkę węzła"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "Zmień nazwę argumentu"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Resetuj do domyślnych"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Dopuszczalne znaki:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Tryb skalowania"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16751,11 +17659,6 @@ msgid "Get %s"
msgstr "Przyjmij %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Indeks:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Nieprawidłowa nazwa właściwości indeksowej."
@@ -16798,6 +17701,11 @@ msgid "a if cond, else b"
msgstr "a jeśli warunek, w przeciwnym razie b"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Nazwa"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "Nie znaleziono VariableGet w skrypcie: "
@@ -16870,6 +17778,10 @@ msgstr ""
msgid "SubCall"
msgstr "PodWywołania"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr "Zbuduj %s"
@@ -16923,6 +17835,11 @@ msgstr "Następna klatka fizyki"
msgid "%s sec(s)"
msgstr "%s sekund(s)"
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Maluj kafelek"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr "SygnałOczekiwania"
@@ -16949,6 +17866,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Private Key"
msgstr "Ścieżka do prywatnego klucza SSH"
@@ -16959,9 +17880,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Wyczyść Łańcuch IK"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Przekroczenie czasu."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -16990,6 +17916,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Przełącz widoczność"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Ponów Próbę"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17869,6 +18800,60 @@ msgstr ""
"Właściwość \"Frames\" musi zawierać odpowiedni zasób SpriteFrames, aby "
"AnimatedSprite wyświetlał klatki."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Klatka %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Skaluj"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Uruchom"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Wyśrodkowane"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Przesunięcie:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Monitor"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Monitor"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17881,22 +18866,30 @@ msgstr "Nadpisuje"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Wygeneruj punkty"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "SygnałOczekiwaniaInstancji"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Domyślny podgląd"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Liniowy"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17907,8 +18900,8 @@ msgstr "Dodaj magistralę audio"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Otwórz układ magistrali audio"
+msgid "Override"
+msgstr "Nadpisuje"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17929,10 +18922,11 @@ msgid "Pitch Scale"
msgstr "Skaluj"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Uruchom"
+msgid "Autoplay"
+msgstr "Ustaw automatycznie"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17940,7 +18934,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Wybierz odległość:"
@@ -17970,13 +18965,29 @@ msgstr "Skopiuj węzły"
msgid "Anchor Mode"
msgstr "Tryb ikon"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Krok obrotu:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Bieżący:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Przybliż"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 widok"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Tryb przesuwania"
@@ -17987,36 +18998,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "Płynny Krok"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "Ustaw margines"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Ustaw margines"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Ustaw margines"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "Płynny Krok"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Przesunięcie:"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Przesunięcie:"
+msgid "Drag Margin"
+msgstr "Ustaw margines"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Przesunięcie:"
+msgid "Draw Screen"
+msgstr "Wywołania rysowania:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "Wywołania rysowania:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "Ustaw margines"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Węzeł Blend2"
@@ -18026,30 +19061,66 @@ msgstr "Węzeł Blend2"
msgid "Light Mode"
msgstr "Rozciągnij po prawej"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Cząsteczki"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Cząsteczki"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Przełącz widoczność"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Przełącz widoczność"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Zapełnij"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Zapełnij"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Pokaż pozycję początkową"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "Światło"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18073,6 +19144,11 @@ msgstr ""
"Rozważ dodanie węzła CollisionShape2D lub CollisionPolygon2D jako podrzędny, "
"aby zdefiniować kształt."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Wybierz kafelek"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18106,6 +19182,19 @@ msgid "Build Mode"
msgstr "Tryb linijki"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Wyłączony element"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Utwórz wielokąt kolizji"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Utwórz wielokąt kolizji"
@@ -18149,6 +19238,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Ustawienia:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Ilośc:"
@@ -18158,16 +19254,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Przetwarzanie końcowe"
+msgid "One Shot"
+msgstr "Jednorazowy Węzeł"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Skaluj"
+msgid "Preprocess"
+msgstr "Przetwarzanie końcowe"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18193,11 +19289,22 @@ msgstr "Pokaż klatki na sekundę"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Lokalne projekty"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18211,8 +19318,10 @@ msgstr ""
msgid "Texture"
msgstr "Tekst"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18224,9 +19333,19 @@ msgstr "Maska emisji"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Źródła emisji: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Uchwyty"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Format"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18252,7 +19371,8 @@ msgid "Initial Velocity"
msgstr "Inicjuj"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18293,12 +19413,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Kolory"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Kolory"
@@ -18333,16 +19447,32 @@ msgstr "Złącze nie jest połączone do dwóch węzłów PhysicsBody2D"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Node A i Node B muszą być różnymi węzłami PhysicsBody2D"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Węzeł"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Węzeł"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Wyłączony przycisk"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18351,11 +19481,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Inicjuj"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18367,44 +19497,41 @@ msgstr ""
"Tekstura z kształtem promieni światła musi być dostarczona do właściwości "
"\"Texture\"."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Edytor"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "Obszar tekstury"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Zmień"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Obróć w prawo"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "Zmień rozmiar kamery"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Warstwa"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18413,28 +19540,33 @@ msgid "Shadow"
msgstr "Shader"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Widok z tyłu"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Zmień filtr"
+msgid "Gradient Length"
+msgstr "Gradient edytowany"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filtry:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Filtruj metody"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Zamknij"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Tryb linijki"
@@ -18455,6 +19587,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Podziel krzywą"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Domyślny"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18488,25 +19625,41 @@ msgstr "Tryb obszaru"
msgid "End Cap Mode"
msgstr "Tryb przyciągania:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "w kolejności:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Inicjuj"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
#, fuzzy
msgid "Multimesh"
msgstr "Pomnóż %s"
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Edytuj połączenie:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18538,6 +19691,11 @@ msgstr "Wybierz odległość:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr "NavigationAgent2D może zostać użyty tylko pod węzłem Node2D."
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Zmień zewnętrzny promień torusa"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
@@ -18546,6 +19704,11 @@ msgstr ""
"NavigationObstacle2D służy jedynie do zapewnienia unikania kolizji obiektowi "
"Node2D."
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Wierzchołki:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18571,12 +19734,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Krok obrotu:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Obracanie o %s stopni."
@@ -18591,10 +19750,48 @@ msgstr "Stała globalna"
msgid "Global Rotation Degrees"
msgstr "Obracanie o %s stopni."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Losowa skala:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Zachowaj globalną transformację"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Przyciągaj względnie"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Przesunięcie:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Użyj przyciągania skali"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "Na końcu"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -18602,11 +19799,18 @@ msgstr ""
"Węzeł typu ParallaxLayer zadziała tylko jeśli będzie dzieckiem węzła "
"ParallaxBackground."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Akcja"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Odbij"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18648,11 +19852,17 @@ msgstr ""
"Animacja Particles2D wymaga użycia CanvasItemMaterial z włączonym "
"\"Particles Animation\"."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Tryb priorytetów"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Podziel krzywą"
@@ -18666,6 +19876,20 @@ msgstr "PathFollow2D zadziała tylko wtedy, gdy będzie dzieckiem węzeł Path2D
msgid "Unit Offset"
msgstr "Offset siatki:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Przesunięcie:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Przesunięcie:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18676,12 +19900,22 @@ msgid "Layers"
msgstr "Warstwa"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Inicjuj"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Inicjuj"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funkcja"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18724,9 +19958,14 @@ msgstr "Światło"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "NiestandardowyWęzeł"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "Ciągłe"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18734,6 +19973,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Wybierz Kolor"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Inteligentne przyciąganie"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Szybkość:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18741,6 +20000,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Wrzuć na siłę"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -18748,26 +20016,72 @@ msgstr "Ustaw margines"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr " (fizyczny)"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "Przesuwam wyjście"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Format"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Renderer:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Języki"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Tryb kolizji"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Obracanie o %s stopni."
+msgid "Collider RID"
+msgstr "Nieprawidłowy RID"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Obszar tekstury"
+msgid "Collider Shape"
+msgstr "Tryb kolizji"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Tryb kolizji"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Orbituj widok w prawo"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18775,8 +20089,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "w kolejności:"
+msgid "Vertex Colors"
+msgstr "Wierzchołki"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18789,22 +20103,45 @@ msgid "Gizmo Extents"
msgstr "Uchwyty"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Utwórz węzeł shadera"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Tryb kolizji"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "Żeby zadziałało, pole Path musi wskazywać na istniejący węzeł Node2D."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Usuń punkt"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Następny koordynat"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Uruchom ponownie"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18835,6 +20172,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Klatka %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filtruj skrypty"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18852,51 +20199,70 @@ msgstr "TileSet"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "Zmień rozmiar kamery"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Przekształcanie"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Half Offset"
+msgstr "Inicjuj"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Origin"
msgstr "Pokaż pozycję początkową"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Tryb kolizji"
+msgid "Y Sort"
+msgstr "Sortuj"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "Kolizja"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Tryb kolizji"
+msgid "Compatibility Mode"
+msgstr "Tryb priorytetów"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Tryb kolizji"
+msgid "Centered Textures"
+msgstr "Główne funkcjonalności:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Ustaw transformację przesłaniacza"
+msgid "Use Parent"
+msgstr "Tryb kolizji"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Format"
+msgid "Shape Centered"
+msgstr "Przyciągaj do środka węzła"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Profil"
+msgid "Shape Visible"
+msgstr "Przełącz widoczność"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18917,27 +20283,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Zresetuj głośność magistrali"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Zresetuj głośność magistrali"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Ustaw nazwę uniformu"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera musi posiadać węzeł ARVROrigin jako nadrzędny."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18955,7 +20312,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Tylko zakotwiczenie"
#: scene/3d/arvr_nodes.cpp
@@ -18974,6 +20331,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin wymaga węzła potomnego typu ARVRCamera."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Losowa skala:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -19002,34 +20364,38 @@ msgstr "Kolory emisji"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Kolory emisji"
+msgid "Degrees"
+msgstr "Obracanie o %s stopni."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animacja"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Włącz Dopplera"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Ścieżka właściwości"
+msgid "Tracking"
+msgstr "Pakowanie"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19044,6 +20410,16 @@ msgstr "Wyczyść przekształcenie"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Poddrzewo"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19073,6 +20449,13 @@ msgstr "Zapisywanie map światła"
msgid "Done"
msgstr "Gotowe"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Uchwyty"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19087,6 +20470,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Filtr:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Kolory"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Domyślny motyw"
@@ -19097,38 +20494,43 @@ msgstr "Nowy atlas"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Wyświetlaj środowisko"
+msgid "Generate"
+msgstr "Ogólne"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Rozmiar:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "NiestandardowyWęzeł"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Obracanie o %s stopni."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "NiestandardowyWęzeł"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Przechwytywanie z piksela"
+msgid "Custom Energy"
+msgstr "Przemieść efekt magistrali"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Przechwyć"
+msgid "Min Light"
+msgstr "Wcięcie w prawo"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Nawigacja"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19139,16 +20541,26 @@ msgstr ""
msgid "Light Data"
msgstr "z danymi"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Nazwa węzła:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Ścieżka właściwości"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Projekt"
@@ -19158,6 +20570,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Offset siatki:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Najbliższy"
@@ -19165,8 +20582,9 @@ msgstr "Najbliższy"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19177,16 +20595,16 @@ msgstr "Ustaw margines"
msgid "Clip To"
msgstr "Przytnij powyżej"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "Odbij portale"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Przechwyć"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19259,17 +20677,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Uchwyty"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Maska emisji"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Zmień wewnętrzny promień torusa"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Punkty emisji:"
+msgid "Ring Height"
+msgstr "Obróć w prawo"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Ostrzeżenia"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19286,35 +20715,34 @@ msgid "Portal Mode"
msgstr "Tryb priorytetów"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Włącz priorytety"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "Biblioteka dynamiczna"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Nawigacja"
+msgid "Dynamic Range"
+msgstr "Biblioteka dynamiczna"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19354,21 +20782,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Wybierz Kolor"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Tryb maski bitowej"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Zresetuj głośność magistrali"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19377,24 +20802,26 @@ msgstr "Kierunki"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Tryb bez rozproszeń"
+msgid "Blend Splits"
+msgstr "Czasy Blendowania:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Głębia"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Shader"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Pokaż domyślne"
#: scene/3d/light.cpp
@@ -19406,18 +20833,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Transformacja Zaniechana."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Wektor"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Testowanie"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[Ignoruj]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr "NavigationAgent może być stosowane wyłącznie pod węzłem przestrzennym."
@@ -19489,9 +20932,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Przełącz widoczność"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Wywołania rysowania:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Wywołania rysowania:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow działa tylko, gdy jest węzłem podrzędnym Path."
@@ -19526,8 +20979,8 @@ msgstr "Oś"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "Maluj kafelek"
+msgid "Body Offset"
+msgstr "Przesunięcie:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19554,6 +21007,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Usuń węzły"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19610,39 +21068,82 @@ msgstr "Room nie powinien być potomkiem Portalu."
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "RoomGroup nie powinien być potomkiem Portalu."
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr " [portale aktywne]"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "Korzeń edycji:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Domyślny"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Zgrupowany"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Promień:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Debugger"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Tryb obrotu"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Offset siatki:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Projekt"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Włączyć przyciąganie"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Wybierz Kolor"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Kolory emisji"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Wcięcie w prawo"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19673,6 +21174,10 @@ msgstr ""
"Rozważ uproszczenie granicy pokoju w celu zwiększenia wydajności."
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19713,6 +21218,10 @@ msgstr "Powinien być tylko jeden RoomManager w drzewie sceny."
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19783,6 +21292,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Klatka fizyki %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Utwórz wielokąt kolizji"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Drzewo animacji jest wadliwe."
@@ -19804,6 +21323,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19830,11 +21353,6 @@ msgstr ""
"Zamiast tego, zmień rozmiary kształtów kolizji w węzłach podrzędnych."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Zachowaj globalną transformację"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19843,7 +21361,16 @@ msgstr ""
msgid "Gizmo"
msgstr "Uchwyty"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Klatka fizyki %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19900,14 +21427,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Separacja:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Kółko myszy w górę."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funkcja"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Wyrażenie"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Błąd"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Separacja:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19939,6 +21498,11 @@ msgid "Baked Light"
msgstr "Stwórz Lightmaps"
#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Generowanie Lightmapy"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
@@ -19946,22 +21510,18 @@ msgstr ""
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "Wybierz odległość:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "Wybierz odległość:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19988,11 +21548,13 @@ msgstr ""
"Background Mode tego środowiska na Canvas (dla scen 2D)."
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "Scena główna"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -20007,6 +21569,11 @@ msgid "Auto Triangles"
msgstr "Przełącz automatyczne trójkąty"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Przełącz automatyczne trójkąty"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20044,6 +21611,11 @@ msgstr "Automatyczny Restart:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Automatyczny Restart:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Automatyczny Restart:"
@@ -20062,11 +21634,26 @@ msgstr "Dodaj port wejściowy"
msgid "Xfade Time"
msgstr "Czas X-Fade (s):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Offset siatki:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Przełącznik"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Ustaw autopostęp"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Opcje zaawansowane"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "Resetowanie animacji"
@@ -20082,11 +21669,6 @@ msgid "Assigned Animation"
msgstr "Dodaj animację"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Ustaw automatycznie"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20106,22 +21688,16 @@ msgid "Playback Options"
msgstr "Opcje klasy:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Domyślny motyw"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Odtwórz scenę"
+msgid "Active"
+msgstr "Akcja"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20168,9 +21744,19 @@ msgid "Tree Root"
msgstr "Utwórz korzeń:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Przypnij AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Dodaj ścieżkę"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Ten węzeł jest przestarzały. Zamiast tego użyj AnimationTree."
@@ -20180,16 +21766,88 @@ msgstr "Ten węzeł jest przestarzały. Zamiast tego użyj AnimationTree."
msgid "Playback"
msgstr "Uruchom"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Wklej parametry"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Ścieżka eksportu"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animacja"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Zero"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Nazwa korzenia"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Kości"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Sposób interpolacji"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Nadpisuje"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Zmień nadrzędny węzeł"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Zamień na funkcję"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Odtwórz scenę"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Cel"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Zachowaj proporcje"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20200,30 +21858,38 @@ msgstr "Tryb zaznaczenia"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Odbij poziomo"
+msgid "Horizontal"
+msgstr "Poziomo:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "Odbij pionowo"
+msgid "Vertical"
+msgstr "Pionowo:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Tryb ikon"
+msgid "Shortcut In Tooltip"
+msgstr "Pokaż pozycję początkową"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Przycisk"
+msgid "Action Mode"
+msgstr "Tryb ikon"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20234,6 +21900,11 @@ msgstr "Skróty"
msgid "Group"
msgstr "Grupy"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Skopiuj tekst"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20243,6 +21914,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Rozwiń wszystko"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Lewy górny róg"
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -20254,6 +21935,36 @@ msgstr ""
"PPM: Usuń próbkę"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Edytuj wielokąt"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Tryb zaznaczenia"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Tryb przesuwania"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Opóźniony"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Profile eksportu"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Przełącz widoczność"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Pobierz kolor z okna edytora."
@@ -20301,28 +22012,29 @@ msgstr "Tylko zakotwiczenie"
msgid "Grow Direction"
msgstr "Kierunki"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Poziomo:"
+msgid "Min Size"
+msgstr "Rozmiar zarysu:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Pionowo:"
+msgid "Pivot Offset"
+msgstr "Offset siatki:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Obrót losowy:"
+msgid "Clip Content"
+msgstr "Stała klasy"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Narzędzia"
#: scene/gui/control.cpp
#, fuzzy
@@ -20330,21 +22042,16 @@ msgid "Focus"
msgstr "Przejdź do wprowadzania ścieżki"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Tryb okluzji"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Filtr ustawień lokalizacji"
+msgid "Default Cursor Shape"
+msgstr "Załaduj domyślny układ magistral."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20354,17 +22061,8 @@ msgstr "Rozmiar: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Odbij poziomo"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "Odbij pionowo"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Tryb zaznaczenia"
#: scene/gui/control.cpp
#, fuzzy
@@ -20381,9 +22079,13 @@ msgid "Dialog"
msgstr "Okno dialogowe XForm"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Skopiuj tekst"
+msgid "Autowrap"
+msgstr "Autoładowanie"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20394,14 +22096,49 @@ msgid "Please Confirm..."
msgstr "Proszę potwierdzić..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Nadpisz element"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Rozszerzenie musi być poprawne."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Rozłącz"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Offset siatki:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Wybierz odległość:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Przybliż"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Przybliż"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Oddal"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Pokaż kości"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20411,10 +22148,25 @@ msgid "Enable grid minimap."
msgstr "Włącz minimapę siatki."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Pokaż kości"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Zaznacz"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Commit"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Głośność"
@@ -20426,21 +22178,50 @@ msgid "Timers"
msgstr "Czas"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Zastosuj reset"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Wypełnij zaznaczone"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Testowanie"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Losowa skala:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Widok z przodu"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20468,6 +22249,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Dopuszczalne znaki:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Pomoc kontekstowa"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtruj sygnały"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtruj sygnały"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Skróty"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtruj sygnały"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Tylko zaznaczenie"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Prawy przycisk"
@@ -20478,39 +22307,48 @@ msgid "Placeholder"
msgstr "Wczytaj jako zastępczy"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "Wczytaj jako zastępczy"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Ustaw punkt kontrolny wychodzący z krzywej"
+msgid "Blink Speed"
+msgstr "Szybkość:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Ustaw margines"
+msgid "Switch On Hover"
+msgstr "Przełącznik"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Wyśrodkowane"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Utwórz poziomą prowadnicę"
+msgid "Region Rect"
+msgstr "Ustaw obszar tekstury"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Ustaw margines"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20531,6 +22369,11 @@ msgid "Popup"
msgstr "Zapełnij"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Łącznie"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20540,6 +22383,30 @@ msgstr ""
"dowolnej funkcji popup*(). Ustawienie ich jako widocznych do edycji jest w "
"porządku, ale zostaną ukryte po uruchomieniu."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Wyśrodkowywanie na zaznaczeniu"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "GridMap Usuń zaznaczenie"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Usuń zaznaczone"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Szukaj"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20549,24 +22416,81 @@ msgstr "Ostatnie:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "Jeśli \"Exp Edit\" jest włączone, \"Min Value\" musi być większe od 0."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Zachowaj proporcje"
+msgid "Min Value"
+msgstr "Przypnij wartość"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Wartość"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Strona: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Edycja"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Zgrupowany"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Zmień nazwę elementu koloru"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Brzegowe piksele"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Weź indeks"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Automatyczne wcięcie"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Czasy Blendowania:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Koniec"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Dopuszczalne znaki:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Skopiuj tekst"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20575,6 +22499,29 @@ msgstr "Rozmiar:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Oznacz ciężar kości"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Tylko zaznaczenie"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Konfiguruj wybrany profil:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Przemieść efekt magistrali"
@@ -20594,14 +22541,58 @@ msgstr ""
"ustaw minimalny rozmiar ręcznie."
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "Zapełnij powierzchnię"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Poziomo:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtruj sygnały"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Wybierz Kolor"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "w kolejności:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Przedrostek:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Przyrostek:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Offset siatki:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Zwiń wszystko"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20616,73 +22607,132 @@ msgstr ""
msgid "Current Tab"
msgstr "Bieżący:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Przełącz widoczność"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Przeciągnij i upuść, by zmienić kolejność."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Zakładki"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Pomiń punkty wstrzymania"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "Obszar tekstury"
+msgid "Fold Gutter"
+msgstr "Folder:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Edytor wyłączony)"
+msgid "Hiding Enabled"
+msgstr "Włącz"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Włącz"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Pionowo:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Poziomo:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Wywołania rysowania:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Odblokuj węzeł"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Rozwiń wszystko"
+msgid "Focused"
+msgstr "Przejdź do wprowadzania ścieżki"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Tryb kolizji"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Rozwiń wszystko"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "Obszar tekstury"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Przekrocz"
+msgid "Over"
+msgstr "Nadpisz"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Właściwości motywu"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Tryb odtwarzania:"
@@ -20696,12 +22746,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Inicjuj"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Obracanie o %s stopni."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Wyśrodkowane po lewej"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Sposób interpolacji"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20712,6 +22774,21 @@ msgid "(Other)"
msgstr "Inne"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Przełącz widoczność"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Wyłączony przycisk"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Utwórz korzeń:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20720,8 +22797,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Dodaj ścieżkę"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20729,14 +22810,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Ustaw punkt kontrolny wchodzący z krzywej"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Pokaż widok"
+msgid "Stretch Shrink"
+msgstr "Załaduj"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Pokaż widok"
#: scene/main/http_request.cpp
@@ -20778,6 +22859,11 @@ msgstr "Opis"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Ścieżka eksportu"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Tryb przesuwania"
@@ -20806,6 +22892,35 @@ msgstr "Pomnóż %s"
msgid "Custom Multiplayer"
msgstr "Ustaw wiele:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Włącz priorytety"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Sposób interpolacji"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Lewy górny róg"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Tryb kolizji"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Tryb nawigacji"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20815,6 +22930,16 @@ msgstr "Nowy korzeń sceny"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Pomnóż %s"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Sposób interpolacji"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20846,11 +22971,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Utwórz obrys"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Sposób interpolacji"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20877,12 +22997,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20917,17 +23037,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Maluj kafelek"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Automatyczny Restart:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Lewy górny róg"
+msgid "Viewport Path"
+msgstr "Ścieżka eksportu"
#: scene/main/viewport.cpp
msgid ""
@@ -20949,6 +23065,19 @@ msgstr ""
"Wielkość Viewportu musi być większa lub równa 2 piksele w obu wymiarach, by "
"cokolwiek renderować."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Nadpisz element"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20959,6 +23088,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Transpozycja"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Zmień wartość wejściową"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Wiązanie"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Wyłączony element"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Lewe liniowe"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Debugowanie"
@@ -20968,13 +23130,33 @@ msgid "Render Target"
msgstr "Renderer:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Zmień sposób aktualizacji animacji"
+msgid "Clear Mode"
+msgstr "Tryb linijki"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Włącz"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Włącz"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Włącz tryb warstw cebuli (onion skinning)"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Wyłączony element"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -20982,7 +23164,17 @@ msgid "Shadow Atlas"
msgstr "Nowy atlas"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Wyczyść przekształcenie"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Zachowaj globalną transformację"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -21004,15 +23196,30 @@ msgstr "NiestandardowyWęzeł"
msgid "Loop Mode"
msgstr "Tryb przesuwania"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Przypnij wartość"
+msgid "Loop Begin"
+msgstr "Tryb przesuwania"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Wartość"
+msgid "Loop End"
+msgstr "Tryb przesuwania"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Węzeł Mieszania"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Argumenty głównej sceny:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -21023,17 +23230,17 @@ msgstr "Połowa rozdzielczości"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Wektor"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Nadpisz element"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Przejdź do wprowadzania ścieżki"
@@ -21044,6 +23251,16 @@ msgstr "Rozmiar zarysu:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Funkcja"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Sygnały"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Opcje dodatkowe:"
@@ -21061,29 +23278,36 @@ msgstr "z danymi"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Tryb ikon"
+msgid "Sky Custom FOV"
+msgstr "NiestandardowyWęzeł"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Dokumentacja online"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Krok obrotu:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Obracanie o %s stopni."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21092,86 +23316,98 @@ msgid "Ambient Light"
msgstr "Wcięcie w prawo"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Warunek"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Zapisywanie pliku:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Ilośc:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Głębia"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Głębia"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Podziel krzywą"
+msgid "Depth End"
+msgstr "Głębia"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Podziel krzywą"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtruj sygnały"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Podziel krzywą"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtruj sygnały"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "Mapowanie zasobów"
+msgid "Height Min"
+msgstr "Światło"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Tryb przyciągania:"
+msgid "Height Max"
+msgstr "Światło"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Podziel krzywą"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "Mapowanie zasobów"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Eksportuj"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21180,20 +23416,27 @@ msgid "SS Reflections"
msgstr "Skaluj zaznaczone"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "Krok"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Tylko zaznaczenie"
+msgid "Fade In"
+msgstr "Zanikanie w (s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Zanikanie z (s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Głębia"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -21202,122 +23445,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "Promień:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Promień:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "Rozciągnij po prawej"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Kolory"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "Debug kanału UV"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Wybierz odległość:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Przejście: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Węzeł Blend2"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Skaluj"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21325,26 +23518,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Światło"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Separacja:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Funkcja koloru."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Ostrzeżenia"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Ostatnie:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Tryb bez rozproszeń"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Przesunięcie:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21354,6 +23565,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Głębia"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Głębia"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21375,44 +23595,46 @@ msgid "Parameters"
msgstr "Parametr zmieniony:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Tryb przesuwania"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Węzeł Blend2"
+msgid "Specular Mode"
+msgstr "Tryb linijki"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Sposób interpolacji"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Rozciągnij po lewej"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Widok z przodu"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Tryb linijki"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Ilośc:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21421,6 +23643,16 @@ msgid "Particles Anim"
msgstr "Cząsteczki"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Klatka %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Klatka %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21437,10 +23669,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21464,11 +23692,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Losowa skala:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21497,32 +23720,35 @@ msgid "Ambient Occlusion"
msgstr "Okluzja"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Obszar tekstury"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Głębia"
+msgid "Min Layers"
+msgstr "Warstwa"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Warstwa"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "Odbij portal"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21535,27 +23761,14 @@ msgstr "Przejście: "
msgid "Refraction"
msgstr "Separacja:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Losowa skala:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Węzeł Blend2"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Warstwa"
#: scene/resources/material.cpp
#, fuzzy
@@ -21563,7 +23776,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21572,42 +23785,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Tryb priorytetów"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Tryb bez rozproszeń"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Tryb przesuwania"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Stwórz Lightmaps"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Węzeł Blend2"
@@ -21639,8 +23836,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Transformacja Zaniechana."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Przekształć Mapę UV"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Utwórz Tablicę"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Utwórz Tablicę"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21657,6 +23870,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Źródło"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21670,11 +23888,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Rozmiar zarysu:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Połącz ze sceny"
@@ -21688,11 +23901,6 @@ msgid "Max Error"
msgstr "Błąd"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Wielokąt"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21706,6 +23914,18 @@ msgstr "Wybierz odległość:"
msgid "Sample Max Error"
msgstr "Próbnik (sampler)"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21714,43 +23934,76 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr "OccluderShapeSphere ustaw sfery"
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Wielokąt"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Przesuń punkty"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
-msgstr ""
+#, fuzzy
+msgid "Divisor"
+msgstr "Dziel %s"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "Modyfikator prędkości swobodnego widoku"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "Wolny modyfikator swobodnego widoku"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Punkty emisji:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Źródła emisji: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Kolory emisji"
+msgid "Color Texture"
+msgstr "Motyw edytora"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Punkty emisji:"
+msgid "Point Count"
+msgstr "Dodaj port wejściowy"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Płaszczyzna:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "Odbij portale"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21783,6 +24036,18 @@ msgstr "Prawy dolny róg"
msgid "Left To Right"
msgstr "Prawy górny róg"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21806,17 +24071,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Podziel krzywą"
+msgid "Top Color"
+msgstr "Następny poziom"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Zapisywanie pliku:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21825,12 +24087,8 @@ msgstr "Zgrupowany"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Zamknij krzywą"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Zakładki"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21839,35 +24097,21 @@ msgstr "Uruchom"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Substytut"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Podziel krzywą"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "Obszar tekstury"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -21880,11 +24124,6 @@ msgstr "Rozwiń wszystko"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "Zapełnij"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Zmień wewnętrzny promień torusa"
@@ -21893,10 +24132,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21912,10 +24147,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21937,12 +24168,28 @@ msgstr "Usuń teksturę"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Strona: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Tryb skalowania"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Przechwyć"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Tryb odtwarzania:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Tryb odtwarzania:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21954,12 +24201,30 @@ msgstr "Zmień typ podstawowy"
msgid "Current Frame"
msgstr "Nazwa aktualnej sceny"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Tryb przesuwania"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Z uwzględnieniem wielkości liter"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Domyślny"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Inicjuj"
@@ -22001,6 +24266,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Profil funkcjonalności Godota"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Zmień wartość wejściową"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Wczytaj domyślny"
@@ -22014,6 +24289,16 @@ msgid "Fallback Environment"
msgstr "Wyświetlaj środowisko"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Scena główna"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Scena"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -22031,10 +24316,32 @@ msgstr "Lewe liniowe"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Inicjuj"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Interfejs użytkownika"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -22076,12 +24383,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "Wydanie"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22093,7 +24400,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22112,13 +24419,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Oceń dokumentację"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Omiń"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22139,19 +24447,10 @@ msgid "Post Gain"
msgstr "Po"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Zasoby"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22187,7 +24486,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Rozmiar:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22195,14 +24494,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Tryb odtwarzania:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Oceń dokumentację"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22210,7 +24503,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Omiń"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22223,18 +24516,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Przekroczenie czasu."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Węzeł Mieszania"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22255,13 +24543,33 @@ msgid "Channel Disable Time"
msgstr "Zmień czas mieszania"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Dodaj port wejściowy"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Przechwytywanie z piksela"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Zmienna globalna"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Perspektywa"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22275,19 +24583,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Rozmiar:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "\"Wolny widok\" w lewo"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Liniowy"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Domyślny podgląd"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Inicjuj"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Tryb kolizji"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Tryb kolizji"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Tryb kolizji"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Tryb kolizji"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Tryb kolizji"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Tryb kolizji"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Wyśrodkowane po lewej"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22329,6 +24713,11 @@ msgstr "Rozdzielanie..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtruj sygnały"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Wyrażenie"
@@ -22487,7 +24876,7 @@ msgstr "Sposób interpolacji"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Otwórz"
#: servers/visual_server.cpp
@@ -22637,5 +25026,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "Zmień rozmiar kamery"
diff --git a/editor/translations/pr.po b/editor/translations/pr.po
index 667c849590..e37790164a 100644
--- a/editor/translations/pr.po
+++ b/editor/translations/pr.po
@@ -24,6 +24,58 @@ msgstr ""
"X-Generator: Weblate 4.7-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Forge yer Node!"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Slit th' Node"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Edit"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Edit"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Yer functions:"
@@ -32,12 +84,97 @@ msgstr "Yer functions:"
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Discharge ye' Signal"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Edit"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Iterations Per Second"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Slit th' Node"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Error loading yer Calligraphy Pen."
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Error loading yer Calligraphy Pen."
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Discharge ye' Variable"
@@ -63,9 +200,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Yer functions:"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -92,6 +241,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Slit th' Node"
@@ -100,25 +253,66 @@ msgstr "Slit th' Node"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Slit th' Node"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Slit th' Node"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Slit th' Node"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Slit th' Node"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -169,6 +363,15 @@ msgstr "Evil argument o' th' type '%s'"
msgid "On call to '%s':"
msgstr "O' th' call t' '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -209,10 +412,154 @@ msgstr "Yar, Blow th' Selected Down!"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Command"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Rename Variable"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Slit th' Node"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Grub:"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Add Function"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Change"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Change"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Switch"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -226,10 +573,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -411,18 +760,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Paste yer Node"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -450,7 +801,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Rename Function"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Swap yer Expression"
@@ -522,15 +873,26 @@ msgstr ""
msgid "Resource"
msgstr ""
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+msgid "Local To Scene"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+msgid "Path"
msgstr ""
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Change"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -543,7 +905,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "' Barnacles"
@@ -575,7 +937,7 @@ msgstr "' Exa-Barnacles"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -645,8 +1007,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "Slit th' Node"
@@ -663,7 +1030,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -955,8 +1322,10 @@ msgstr "Edit"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1096,6 +1465,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1490,7 +1861,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1663,13 +2034,6 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1801,11 +2165,11 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr ""
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Yer functions:"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2151,7 +2515,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2626,8 +2992,11 @@ msgstr "Slit th' Node"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Slit th' Node"
@@ -2647,6 +3016,16 @@ msgstr "Slit th' Node"
msgid "Current Path"
msgstr "Slit th' Node"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Rename Variable"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2667,7 +3046,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2788,6 +3168,8 @@ msgid "Theme Properties"
msgstr "Paste yer Node"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2901,15 +3283,19 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Signal"
msgstr "Yer signals:"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2922,6 +3308,32 @@ msgstr "Paste yer Node"
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Call"
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
@@ -3635,7 +4047,7 @@ msgstr "Paste yer Node"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Cursed"
@@ -3681,7 +4093,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4294,7 +4706,10 @@ msgstr "th' Members:"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4399,11 +4814,26 @@ msgstr "Discharge ye' Function"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "th' Base Type:"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Paste yer Node"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Edit yer Variable:"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4537,7 +4967,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4606,11 +5036,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Rename Variable"
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4660,15 +5085,15 @@ msgstr ""
msgid "Highlighting"
msgstr "Yer functions:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4682,19 +5107,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4703,12 +5122,12 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Call"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Call"
@@ -4719,11 +5138,11 @@ msgstr "Call"
msgid "Navigation"
msgstr "Ye be fixin' Signal:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4744,7 +5163,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4836,7 +5255,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4940,7 +5359,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5167,7 +5586,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5200,8 +5621,7 @@ msgstr "Discharge ye' Signal"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5368,6 +5788,10 @@ msgstr ""
"Smash yer Ctrl key t' sink yer Getter. Smash yer Shift t' sink a generic "
"signature."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6823,8 +7247,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6912,6 +7336,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6920,6 +7345,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -7004,6 +7431,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -7123,7 +7551,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7288,11 +7716,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8381,6 +8809,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8933,17 +9362,20 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
#, fuzzy
msgid "Points"
msgstr "Discharge ye' Signal"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Ye be fixin' Signal:"
@@ -9030,6 +9462,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9493,7 +9926,8 @@ msgstr "Slit th' Node"
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9537,6 +9971,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9730,7 +10165,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9746,7 +10182,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9834,7 +10270,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -10095,7 +10531,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10482,6 +10918,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -11030,15 +11469,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "th' Base Type:"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11379,6 +11809,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -11386,7 +11817,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -12020,7 +12451,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12772,6 +13204,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12785,10 +13221,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12845,7 +13277,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -13164,6 +13597,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Yer functions:"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13309,10 +13749,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13364,10 +13800,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13517,12 +13949,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Action"
-msgstr "Add Function"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13713,7 +14140,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -14480,7 +14909,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14504,6 +14933,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14573,7 +15007,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14585,14 +15019,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Discharge ye' Signal"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14778,16 +15215,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-#, fuzzy
-msgid "Message"
-msgstr "Change"
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14856,30 +15288,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14910,10 +15332,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14921,7 +15339,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14938,10 +15364,6 @@ msgstr ""
msgid "Energy Saving"
msgstr "Error loading yer Calligraphy Pen."
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14973,10 +15395,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -15007,8 +15425,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "Slit th' Node"
#: main/main.cpp
msgid "Low Processor Mode"
@@ -15019,10 +15438,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15082,14 +15497,15 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Paste yer Node"
-#: main/main.cpp
-msgid "Bg Color"
-msgstr ""
+#: main/main.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "BG Color"
+msgstr "Discharge ye' Variable"
#: main/main.cpp
msgid "macOS Native Icon"
@@ -15167,6 +15583,7 @@ msgid "Main Loop Type"
msgstr "Find ye Node Type"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15186,7 +15603,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -15227,24 +15644,33 @@ msgstr ""
msgid "Operation"
msgstr "Yer functions:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Ye be fixin' Signal:"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Ye be fixin' Signal:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Ye be fixin' Signal:"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Discharge ye' Function"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15252,10 +15678,12 @@ msgstr "Change"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -15268,10 +15696,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -15283,6 +15719,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Ye be fixin' Signal:"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15292,6 +15735,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "Paste yer Node"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -15309,20 +15757,83 @@ msgid "Path Rotation"
msgstr "Slit th' Node"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "There be no Node at ye path's end!"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Slit th' Node"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Slit th' Node"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Ye be fixin' Signal:"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Slit th' Node"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Channel Count"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Change"
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Discharge ye' Variable"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15378,13 +15889,18 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class"
+msgid "Class Name"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Script Class"
msgstr ""
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Icon Path"
+msgstr "Forge yer Node!"
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
@@ -15485,6 +16001,167 @@ msgstr ""
msgid "Export GLTF..."
msgstr "Edit"
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "th' Base Type:"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Add Signal"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "' Mega-Barnacles"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Add Signal"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "th' Base Type:"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Edit"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Znear"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Change"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Slit th' Node"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Change"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Add Function"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Discharge ye' Signal"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15495,10 +16172,23 @@ msgid "Godot Bone Node"
msgstr "Slit th' Node"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Discharge ye' Signal"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15506,7 +16196,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "Slit th' Node"
@@ -15528,6 +16262,16 @@ msgstr ""
msgid "Materials"
msgstr "Change"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Slit th' Node"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15571,17 +16315,46 @@ msgstr "Slit th' Node"
msgid "Animations"
msgstr "Yer functions:"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Edit"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Slit th' Node"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Slit th' Node"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Slit th' Node"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15770,12 +16543,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Slit th' Node"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15791,11 +16570,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15882,6 +16661,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15889,6 +16676,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15905,12 +16696,56 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Slit th' Node"
+
+#: modules/regex/regex.cpp
+msgid "Strings"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Edit yer Variable:"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Edit yer Variable:"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15960,13 +16795,6 @@ msgstr "Avast! Yer stack has burst! Her depth be: "
msgid "Visual Script"
msgstr "Discharge ye' Variable"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Yer functions:"
-
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Signal Arguments"
@@ -16316,6 +17144,7 @@ msgid "Edit Member"
msgstr "th' Members:"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "Swap yer Expression"
@@ -16326,6 +17155,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Paste yer Node"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "th' Members:"
@@ -16424,12 +17258,28 @@ msgid "Basic Type"
msgstr "th' Base Type:"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Forge yer Node!"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "th' Base Type:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Slit th' Node"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16489,10 +17339,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Yer index property name be thrown overboard!"
@@ -16534,6 +17380,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Change"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet be in davy jones locker! Not in th' script: "
@@ -16612,6 +17463,10 @@ msgstr ""
msgid "SubCall"
msgstr "Call"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr ""
@@ -16667,6 +17522,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16695,6 +17554,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16703,7 +17566,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16731,6 +17598,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17531,6 +18402,56 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Slit th' Node"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Slit th' Node"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Slit th' Node"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -17540,21 +18461,28 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Point"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Linear Damp"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17564,9 +18492,8 @@ msgid "Audio Bus"
msgstr "Rename Function"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Rename Function"
+msgid "Override"
+msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17586,8 +18513,9 @@ msgid "Pitch Scale"
msgstr "Slit th' Node"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -17596,7 +18524,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -17624,12 +18553,27 @@ msgstr "Forge yer Node!"
msgid "Anchor Mode"
msgstr "Slit th' Node"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Slit th' Node"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Slit th' Node"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Slit th' Node"
@@ -17639,31 +18583,53 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Screen"
+msgstr "Call"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Limits"
+msgstr "Call"
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Slit th' Node"
@@ -17673,27 +18639,61 @@ msgstr "Slit th' Node"
msgid "Light Mode"
msgstr "Ye be fixin' Signal:"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Yer functions:"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+msgid "Particles Anim Loop"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Toggle ye Breakpoint"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Slit th' Node"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17710,6 +18710,11 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Paste yer Node"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17735,6 +18740,19 @@ msgid "Build Mode"
msgstr "Slit th' Node"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Cursed"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Yar, Blow th' Selected Down!"
@@ -17766,6 +18784,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Emitting"
+msgstr "Discharge ye' Signal"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17775,16 +18800,15 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Preprocess"
-msgstr "Swap yer Expression"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
+msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Slit th' Node"
+msgid "Preprocess"
+msgstr "Swap yer Expression"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -17808,11 +18832,22 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Rename Function"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17826,8 +18861,10 @@ msgstr ""
msgid "Texture"
msgstr "Discharge ye' Variable"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17837,7 +18874,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17864,7 +18909,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17902,11 +18948,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17941,16 +18982,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Slit th' Node"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Slit th' Node"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Cursed"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17958,11 +19015,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17972,41 +19029,38 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Edit"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Change"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18014,28 +19068,32 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Change"
+msgid "Gradient Length"
+msgstr "th' Base Type:"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Paste yer Node"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Paste yer Node"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Close"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Slit th' Node"
@@ -18052,6 +19110,11 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "th' Base Type:"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18082,23 +19145,38 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Slit th' Node"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18127,12 +19205,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -18153,11 +19239,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -18170,20 +19253,63 @@ msgstr "Rename Variable"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Rename Variable"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Change yer Anim Transform"
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Discharge ye' Variable"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Discharge ye' Variable"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Add Function"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "See'in Double"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18212,11 +19338,17 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Toggle ye Breakpoint"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -18228,6 +19360,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18237,12 +19381,20 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Yer functions:"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18279,8 +19431,13 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
-msgid "Continuous Cd"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "Slit th' Node"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Continuous CD"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18288,6 +19445,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18295,37 +19469,87 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Discharge ye' Signal"
+msgid "Collider"
+msgstr "Ye be fixin' Signal:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider RID"
+msgstr ": Evil arguments: "
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "Ye be fixin' Signal:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Ye be fixin' Signal:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-msgid "Invert Border"
+msgid "Vertex Colors"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -18338,22 +19562,42 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Ye be fixin' Signal:"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Discharge ye' Signal"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Use Global Coordinates"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18380,6 +19624,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Slit th' Node"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Paste yer Node"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18392,47 +19646,65 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Change yer Anim Transform"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
+msgid "Show Collision"
msgstr "Ye be fixin' Signal:"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Forge yer Node!"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Ye be fixin' Signal:"
+msgid "Centered Textures"
+msgstr "Discharge ye' Variable"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "Ye be fixin' Signal:"
#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Change yer Anim Transform"
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+#, fuzzy
+msgid "Shape Visible"
+msgstr "Toggle ye Breakpoint"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -18451,26 +19723,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Discharge ye' Signal"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Change"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18485,8 +19749,9 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
-msgstr ""
+#, fuzzy
+msgid "Anchor ID"
+msgstr "Slit th' Node"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
@@ -18502,6 +19767,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Slit th' Node"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18528,32 +19798,36 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Yer functions:"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "' Barnacles"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Change"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
-msgid "Doppler Tracking"
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -18569,6 +19843,15 @@ msgstr "Change yer Anim Transform"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18598,6 +19881,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18612,45 +19901,65 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "th' Base Type:"
+msgid "Use Denoiser"
+msgstr "Paste yer Node"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "Discharge ye' Variable"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "th' Base Type:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Yar, Blow th' Selected Down!"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Edit"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Slit th' Node"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Slit th' Node"
+
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Quality"
-msgstr ""
+#, fuzzy
+msgid "Custom Energy"
+msgstr "Slit th' Node"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Ye be fixin' Signal:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -18659,15 +19968,24 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Discharge ye' Signal"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Projection"
msgstr "Yer functions:"
@@ -18677,6 +19995,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Near"
msgstr ""
@@ -18684,8 +20006,9 @@ msgstr ""
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18694,12 +20017,12 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp
+msgid "Capture On Drag"
msgstr ""
#: scene/3d/collision_object.cpp
@@ -18755,15 +20078,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -18780,34 +20111,32 @@ msgid "Portal Mode"
msgstr "Slit th' Node"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Edit yer Variable:"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Ye be fixin' Signal:"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18840,20 +20169,18 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Bake Mode"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "Slit th' Node"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Discharge ye' Signal"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -18861,24 +20188,27 @@ msgid "Directional Shadow"
msgstr "Yer functions:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Slit th' Node"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Change"
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
-msgstr ""
+#, fuzzy
+msgid "Shadow Detail"
+msgstr "Change"
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
@@ -18889,11 +20219,20 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Slit th' Node"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18901,6 +20240,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18956,9 +20299,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Toggle ye Breakpoint"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Call"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Call"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18986,7 +20339,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -19014,6 +20367,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Slit th' Node"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19065,40 +20423,79 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Slit th' Node"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "th' Base Type:"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Yar, Blow th' Selected Down!"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Debuggin'"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Slit th' Node"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Yer functions:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Yer functions:"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Ye be fixin' Signal:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Energy"
msgstr ""
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Ye be fixin' Signal:"
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -19124,6 +20521,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19162,6 +20563,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -19216,6 +20621,16 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "Paste yer Node"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -19236,6 +20651,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19259,11 +20678,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Change yer Anim Transform"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19271,7 +20685,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19320,14 +20742,46 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "Yer functions:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Yer functions:"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Swap yer Expression"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Error loading yer Calligraphy Pen."
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Yer functions:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -19354,27 +20808,30 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Yar, Blow th' Selected Down!"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Edit"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19395,10 +20852,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19412,6 +20871,11 @@ msgid "Auto Triangles"
msgstr "Add Variable"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Add Variable"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19444,6 +20908,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -19461,11 +20929,25 @@ msgstr "Add Signal"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Switch"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Add Variable"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Yer functions:"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19481,10 +20963,6 @@ msgid "Assigned Animation"
msgstr "Yer functions:"
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19504,21 +20982,16 @@ msgid "Playback Options"
msgstr "Yar, Blow th' Selected Down!"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "th' Base Type:"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
-msgstr ""
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Active"
+msgstr "Add Function"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -19563,9 +21036,17 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Anim Player"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Track"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19574,15 +21055,81 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Forge yer Node!"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Yer functions:"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Slit th' Node"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Yer functions:"
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Slit th' Node"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Rename Function"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -19593,13 +21140,22 @@ msgstr "Slit th' Node"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Horizontal"
+msgstr "Discharge ye' Variable"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Vertical"
msgstr "Discharge ye' Variable"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -19608,11 +21164,11 @@ msgid "Action Mode"
msgstr "Slit th' Node"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -19624,6 +21180,11 @@ msgstr ""
msgid "Group"
msgstr "Yar, Blow th' Selected Down!"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Forge yer Node!"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19633,6 +21194,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19641,6 +21210,35 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Slit th' Node"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Slit th' Node"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Slit th' Node"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Paste yer Node"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Toggle ye Breakpoint"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19682,27 +21280,26 @@ msgstr ""
msgid "Grow Direction"
msgstr "Yer functions:"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Discharge ye' Variable"
+msgid "Min Size"
+msgstr "Edit"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Grow Vertical"
-msgstr "Discharge ye' Variable"
+msgid "Pivot Offset"
+msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Yer functions:"
+msgid "Clip Content"
+msgstr "Yar, Blow th' Selected Down!"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -19710,21 +21307,16 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Ye be fixin' Signal:"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Change"
+msgid "Default Cursor Shape"
+msgstr "Rename Function"
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19732,16 +21324,9 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "Slit th' Node"
#: scene/gui/control.cpp
#, fuzzy
@@ -19757,9 +21342,12 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-#, fuzzy
-msgid "Dialog Text"
-msgstr "Forge yer Node!"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -19770,11 +21358,41 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+#, fuzzy
+msgid "Right Disconnects"
+msgstr "Slit th' Node"
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Snap Distance"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Min"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Max"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Slit th' Node"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -19786,10 +21404,24 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Close"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/gui/graph_node.cpp
+msgid "Comment"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19800,21 +21432,48 @@ msgid "Timers"
msgstr "Sundial:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "All yer Booty"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Slit th' Node"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Edit"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19841,6 +21500,51 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Paste yer Node"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Paste yer Node"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Paste yer Node"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Paste yer Node"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19849,37 +21553,44 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Caret Position"
-msgstr "Discharge ye' Signal"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
+msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
+#: scene/gui/menu_button.cpp
+#, fuzzy
+msgid "Switch On Hover"
+msgstr "Switch"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Discharge ye' Variable"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19895,12 +21606,39 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Allow Search"
+msgstr ""
+
#: scene/gui/progress_bar.cpp
msgid "Percent"
msgstr ""
@@ -19909,28 +21647,102 @@ msgstr ""
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Grub:"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Grub:"
+
+#: scene/gui/range.cpp
+msgid "Page"
msgstr ""
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Edit"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Discharge ye' Variable"
+
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Elapsed Time"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Forge yer Node!"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Slit th' Node"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Slit th' Node"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19947,13 +21759,52 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Paste yer Node"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Paste yer Node"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Paste yer Node"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -19968,69 +21819,127 @@ msgstr ""
msgid "Current Tab"
msgstr "Close"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Toggle ye Breakpoint"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Yar, Blow th' Selected Down!"
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "Edit yer Variable:"
+msgid "Hiding Enabled"
+msgstr "Paste yer Node"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Paste yer Node"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Discharge ye' Variable"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Discharge ye' Variable"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Call"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Slit th' Node"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Expand"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+#, fuzzy
+msgid "Focused"
+msgstr "Ye be fixin' Signal:"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Click Mask"
+msgstr "Ye be fixin' Signal:"
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Paste yer Node"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Slit th' Node"
@@ -20044,13 +21953,23 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
msgstr ""
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Slit th' Node"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Ye be fixin' Signal:"
+
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""
@@ -20060,6 +21979,20 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Toggle ye Breakpoint"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Cursed"
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20067,8 +22000,12 @@ msgstr ""
msgid "Audio Track"
msgstr ""
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20076,12 +22013,13 @@ msgstr ""
msgid "Stream Position"
msgstr "Discharge ye' Signal"
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
-msgstr ""
+#: scene/gui/viewport_container.cpp
+#, fuzzy
+msgid "Stretch Shrink"
+msgstr "Slit th' Node"
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -20121,6 +22059,11 @@ msgstr "Yar, Blow th' Selected Down!"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Rename Function"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Slit th' Node"
@@ -20145,6 +22088,34 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Edit yer Variable:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Yer functions:"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Ye be fixin' Signal:"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Ye be fixin' Signal:"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -20153,6 +22124,14 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20182,10 +22161,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20211,12 +22186,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20243,15 +22218,11 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Time Left"
+#: scene/main/viewport.cpp
+msgid "Viewport Path"
msgstr ""
#: scene/main/viewport.cpp
@@ -20268,6 +22239,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20277,6 +22260,36 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Cursed"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
#, fuzzy
msgid "Debug Draw"
msgstr "Debuggin'"
@@ -20286,19 +22299,49 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Update Mode"
+#, fuzzy
+msgid "Clear Mode"
+msgstr "Slit th' Node"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Change"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Change"
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
msgstr ""
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Cursed"
+
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Change yer Anim Transform"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Change yer Anim Transform"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20320,15 +22363,28 @@ msgstr "Slit th' Node"
msgid "Loop Mode"
msgstr "Slit th' Node"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Grub:"
+msgid "Loop Begin"
+msgstr "Slit th' Node"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Grub:"
+msgid "Loop End"
+msgstr "Slit th' Node"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
@@ -20339,12 +22395,12 @@ msgstr "Rename Function"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -20357,6 +22413,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Yer functions:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Yer signals:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Yar, Blow th' Selected Down!"
@@ -20373,29 +22439,36 @@ msgstr "Slit th' Node"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
+msgid "Sky Custom FOV"
msgstr "Slit th' Node"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Yer functions:"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Slit th' Node"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Ye be fixin' Signal:"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20403,84 +22476,93 @@ msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Yer functions:"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Yer functions:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Slit th' Node"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Slit th' Node"
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth End"
+msgstr "Slit th' Node"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Slit th' Node"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Paste yer Node"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
+msgid "Transmit Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Paste yer Node"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "Yer functions:"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Slit th' Node"
+msgid "Height Max"
+msgstr "Ye be fixin' Signal:"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -20489,172 +22571,150 @@ msgid "SS Reflections"
msgstr "Yar, Blow th' Selected Down!"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Slit th' Node"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "Discharge ye' Variable"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Slit th' Node"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Light Affect"
+msgstr "Ye be fixin' Signal:"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Distance"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Add Function"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
+msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
-msgstr ""
+#, fuzzy
+msgid "HDR Scale"
+msgstr "Slit th' Node"
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Yer functions:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Add Function"
-#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustments"
+#: scene/resources/font.cpp
+msgid "Kernings"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+#: scene/resources/font.cpp
+msgid "Ascent"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
+#: scene/resources/font.cpp
+msgid "Distance Field"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
+#: scene/resources/gradient.cpp
+msgid "Offsets"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
msgstr ""
-#: scene/resources/font.cpp
-msgid "Ascent"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
msgstr ""
#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
+msgid "Map Data"
msgstr ""
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
msgstr ""
#: scene/resources/material.cpp
@@ -20677,48 +22737,61 @@ msgid "Parameters"
msgstr "Change"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Slit th' Node"
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "Slit th' Node"
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Ye be fixin' Signal:"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Yar, Blow th' Selected Down!"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Edit"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Slit th' Node"
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Discharge ye' Variable"
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
-msgstr ""
+#, fuzzy
+msgid "H Frames"
+msgstr "Slit th' Node"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Slit th' Node"
#: scene/resources/material.cpp
msgid "Albedo"
@@ -20737,10 +22810,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20762,10 +22831,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20793,32 +22858,34 @@ msgid "Ambient Occlusion"
msgstr "Ye be fixin' Signal:"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Slit th' Node"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Slit th' Node"
+msgid "Min Layers"
+msgstr "Ye be fixin' Signal:"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Grub:"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20831,24 +22898,12 @@ msgstr "Add Function"
msgid "Refraction"
msgstr "Yer functions:"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20856,7 +22911,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20864,39 +22919,23 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Async Mode"
msgstr "Slit th' Node"
#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp
#, fuzzy
msgid "Blend Shape Mode"
msgstr "Slit th' Node"
@@ -20927,7 +22966,21 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+#, fuzzy
+msgid "Transform Array"
+msgstr "Change yer Anim Transform"
+
+#: scene/resources/multimesh.cpp
+msgid "Transform 2D Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Change yer Anim Transform"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20944,6 +22997,10 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+msgid "Source Group Name"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -20956,11 +23013,6 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "Edit"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
@@ -20974,11 +23026,6 @@ msgid "Max Error"
msgstr "Error loading yer Calligraphy Pen."
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Ye be fixin' Signal:"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20990,6 +23037,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20998,36 +23057,72 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Ye be fixin' Signal:"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Discharge ye' Signal"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "Slit th' Node"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Slit th' Node"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "Discharge ye' Variable"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "Discharge ye' Variable"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "th' Members:"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "Add Signal"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -21058,6 +23153,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21079,16 +23186,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "Discharge ye' Variable"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Yer functions:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21096,43 +23201,28 @@ msgid "Ground"
msgstr "Yar, Blow th' Selected Down!"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Discharge ye' Variable"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -21144,10 +23234,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -21156,10 +23242,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21175,10 +23257,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -21198,16 +23276,30 @@ msgid "Base Texture"
msgstr "Discharge ye' Variable"
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage Mode"
msgstr "Slit th' Node"
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Lossy Storage Quality"
msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Fill From"
+msgstr "Slit th' Node"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Slit th' Node"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Base"
msgstr "th' Base Type:"
@@ -21216,12 +23308,29 @@ msgstr "th' Base Type:"
msgid "Current Frame"
msgstr "Forge yer Node!"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Slit th' Node"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "th' Base Type:"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -21261,6 +23370,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "th' Base Type:"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Add Function"
@@ -21274,6 +23393,15 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Call"
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21290,10 +23418,30 @@ msgstr "Yar, Blow th' Selected Down!"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -21333,12 +23481,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "just released"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21350,7 +23498,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21368,11 +23516,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21392,18 +23541,9 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr ""
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "' Barnacles"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -21438,20 +23578,16 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
-msgstr ""
+#, fuzzy
+msgid "FFT Size"
+msgstr "Edit"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Slit th' Node"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -21459,7 +23595,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21471,17 +23607,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -21502,13 +23634,31 @@ msgid "Channel Disable Time"
msgstr "th' Base Type:"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Add Signal"
+
+#: servers/audio_server.cpp
+msgid "Capture Device"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Rename Variable"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21522,7 +23672,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -21530,11 +23680,82 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Linear Velocity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Ye be fixin' Signal:"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Ye be fixin' Signal:"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Ye be fixin' Signal:"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Ye be fixin' Signal:"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Ye be fixin' Signal:"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Ye be fixin' Signal:"
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21571,6 +23792,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Paste yer Node"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Swap yer Expression"
@@ -21720,7 +23946,7 @@ msgid "Ninepatch Mode"
msgstr "Ye be fixin' Signal:"
#: servers/visual_server.cpp
-msgid "Opengl"
+msgid "OpenGL"
msgstr ""
#: servers/visual_server.cpp
@@ -21864,5 +24090,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/pt.po b/editor/translations/pt.po
index 04472dc362..c0ea85103f 100644
--- a/editor/translations/pt.po
+++ b/editor/translations/pt.po
@@ -36,6 +36,61 @@ msgstr ""
"X-Generator: Weblate 4.11-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Área de Transferência está vazia!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Cena Atual"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Ativar"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Modo Mover"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Manter Depurador Aberto"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Tamanho do contorno:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Tamanho do contorno:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Operador Ecrã."
@@ -45,12 +100,104 @@ msgstr "Operador Ecrã."
msgid "Window"
msgstr "Nova Janela"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Pixeis da Margem"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Alternar Ecrã completo"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Inicializar"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Posição da Doca"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Tamanho:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Editor"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Modo de Interpolação"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Alvo"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Nó TimeScale"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Frame de Física %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Erro"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Erro Ao Gravar"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Erro Ao Gravar"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Resultados da Pesquisa"
@@ -77,9 +224,20 @@ msgstr "Comando: Rodar"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr "Função"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Data"
@@ -108,6 +266,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Ligar"
@@ -116,25 +278,68 @@ msgstr "Ligar"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Objetos Desenhados:"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Ativar Onion Skinning"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Analisador de Rede"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Nome do nó raiz"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Ligar"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Tipo de Transformação"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -184,6 +389,16 @@ msgstr "Argumentos inválidos para construir '%s'"
msgid "On call to '%s':"
msgstr "Em chamada para '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Status"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -225,10 +440,167 @@ msgstr "Copiar Seleção"
msgid "Use Single Quotes"
msgstr "Novo Tile Único"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Aparelho"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Todos"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Controle de Versões"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Comunidade"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Predefinições"
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Pequisar"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical Scancode"
+msgstr "Chave Física"
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Botão"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Constante Global"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Vetor"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Índice do botão do rato:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Predefinições"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Ajuste Relativo"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Velocidade:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Eixo"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Valor pin"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Índice:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Ação"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Mudar"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Gravar Mensagem"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Inclinação:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Vista Órbita Direita"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Numero da linha:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -244,10 +616,12 @@ msgstr "Configurar Ajuste"
msgid "Project Settings Override"
msgstr "Configurações do Projeto..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Nome"
@@ -441,18 +815,20 @@ msgstr "Renderizador:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtros:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -481,7 +857,7 @@ msgstr "Analisador"
msgid "Max Functions"
msgstr "Criar Função"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Expressão"
@@ -555,16 +931,28 @@ msgstr "Vértices:"
msgid "Resource"
msgstr "Recurso"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Fechar Cena"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Caminho do Recurso"
+msgid "Path"
+msgstr "Caminho"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Fonte"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Gravar Mensagem"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Localização"
@@ -578,7 +966,7 @@ msgstr "Em teste"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -610,7 +998,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -683,8 +1071,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Escala"
@@ -701,7 +1094,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -976,8 +1369,10 @@ msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animação"
@@ -1120,6 +1515,8 @@ msgstr "Anim Mover Chaves"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Transformar"
@@ -1519,7 +1916,7 @@ msgstr ""
"Retarda o sinal, armazena-o numa fila e só a ativar-o em tempo de "
"inatividade."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Oneshot"
@@ -1688,13 +2085,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Dependências"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Caminho"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Dependências:"
@@ -1834,11 +2224,11 @@ msgid "Lead Developer"
msgstr "Desenvolvedor-chefe"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Gestor de Projeto "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Gestor de Projetos"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2186,7 +2576,9 @@ msgid "Remove Autoload"
msgstr "Remover Carregamento Automático"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Ativar"
@@ -2662,8 +3054,11 @@ msgstr "Modo Jogo:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Modo deslocamento"
@@ -2683,6 +3078,16 @@ msgstr "Perfil atual:"
msgid "Current Path"
msgstr "Atual:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Alternar Ficheiros Escondidos"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Voltar"
@@ -2703,7 +3108,8 @@ msgstr "Alternar Ficheiros Escondidos"
msgid "Toggle Favorite"
msgstr "Alternar Favorito"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Alternar Modo"
@@ -2823,6 +3229,8 @@ msgid "Theme Properties"
msgstr "Propriedades do Tema"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "Cores"
@@ -2937,14 +3345,18 @@ msgid "Method"
msgstr "Método"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Sinal"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Constante"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Propriedade"
@@ -2956,6 +3368,36 @@ msgstr "Propriedade do Tema"
msgid "Property:"
msgstr "Propriedade:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Valor"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Apenas Métodos"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "Marcar item"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Item Marcado"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Chamadas de Desenho:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Executar"
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "Valor pin"
@@ -3729,7 +4171,7 @@ msgstr "Colar Propriedades"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Desativar Botão"
@@ -3776,7 +4218,7 @@ msgstr "Caminho da Chave Privada SSH"
msgid "Dock Position"
msgstr "Posição da Doca"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Modo Livre de Distrações"
@@ -4422,7 +4864,10 @@ msgstr "Editar Texto:"
msgid "On"
msgstr "On"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Camada"
@@ -4533,11 +4978,26 @@ msgstr "Converter em %s"
msgid "New %s"
msgstr "Novo %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Mudar tipo base"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Adicionar recurso"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Item Editável"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Novo Script"
@@ -4680,7 +5140,7 @@ msgstr "Cores"
msgid "Accent Color"
msgstr "Escolher cor"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4758,11 +5218,6 @@ msgstr "Diálogo XForm"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Alternar Ficheiros Escondidos"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Miniatura..."
@@ -4814,16 +5269,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Iluminação direta"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Destaque de Sintaxe"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4838,20 +5293,13 @@ msgid "Indent"
msgstr "Indentar à esquerda"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Tipo"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Tamanho:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Indentação Automática"
@@ -4861,12 +5309,12 @@ msgstr "Indentação Automática"
msgid "Convert Indent On Save"
msgstr "Converter Indentação em Espaços"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Chamadas de Desenho:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Chamadas de Desenho:"
@@ -4876,11 +5324,11 @@ msgstr "Chamadas de Desenho:"
msgid "Navigation"
msgstr "Navegação"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4901,7 +5349,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Numero da linha:"
@@ -4997,7 +5445,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5110,7 +5558,7 @@ msgstr "Pintura do GridMap"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "Pintura do GridMap"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5354,7 +5802,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Rect Completo"
@@ -5390,8 +5840,7 @@ msgstr "Remover Ponto"
msgid "Editor SSL Certificates"
msgstr "Configurações do Editor"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Gestor de Projetos"
@@ -5566,6 +6015,11 @@ msgstr ""
"Pressione %s para arredondar para inteiro. Pressione Shift para mudanças "
"mais precisas."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Plano 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Selecionar Nó(s) para Importar"
@@ -7002,8 +7456,8 @@ msgid "Future"
msgstr "Futuro"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Profundidade"
@@ -7088,6 +7542,7 @@ msgid "Immediate"
msgstr "Imediato"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Sinc"
@@ -7096,6 +7551,8 @@ msgid "At End"
msgstr "No Fim"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Viagem"
@@ -7181,6 +7638,7 @@ msgid "Fade Out (s):"
msgstr "Desvanecer (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Misturar"
@@ -7300,7 +7758,7 @@ msgstr "Editar Filtros de Nó"
msgid "Filters..."
msgstr "Filtros..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7465,11 +7923,11 @@ msgstr "Licença (Z-A)"
msgid "First"
msgstr "Primeiro"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Anterior"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Próximo"
@@ -8555,6 +9013,7 @@ msgid "Create Outline"
msgstr "Criar contorno"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9118,16 +9577,19 @@ msgstr "Abrir editor UV de Polígono 2D."
msgid "Polygon 2D UV Editor"
msgstr "Editor UV de Polígono 2D"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Pontos"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polígonos"
@@ -9215,6 +9677,7 @@ msgstr "Configurações da Grelha"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Ajustar"
@@ -9666,7 +10129,8 @@ msgstr "Conexões ao método:"
msgid "Source"
msgstr "Fonte"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Alvo"
@@ -9709,6 +10173,7 @@ msgid "Convert Case"
msgstr "Converter maiúsculas/minúsculas"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Maiúsculas"
@@ -9890,7 +10355,8 @@ msgid "Create physical bones"
msgstr "Criar ossos físicos"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Esqueleto"
@@ -9906,7 +10372,7 @@ msgstr "Executar IK"
msgid "Orthogonal"
msgstr "Ortogonal"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Perspetiva"
@@ -9994,7 +10460,7 @@ msgstr "Ver Transformação do Plano."
msgid "None"
msgstr "Nenhum"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "Rodar"
@@ -10259,7 +10725,7 @@ msgstr "Não foi encontrado um chão sólido para ajustar a seleção."
msgid "Use Local Space"
msgstr "Usar Espaço Local"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Usar Ajuste"
@@ -10635,6 +11101,9 @@ msgid "Speed:"
msgstr "Velocidade:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Ciclo"
@@ -11158,15 +11627,6 @@ msgid "Override all default type items."
msgstr "Sobrepõe todos os itens de tipo predefinido."
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Mudar tipo base"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11506,6 +11966,7 @@ msgstr "Selecione a forma, subtile ou Tile anterior."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Região"
@@ -11513,7 +11974,7 @@ msgstr "Região"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Colisão"
@@ -12103,7 +12564,8 @@ msgstr "Vértice"
msgid "Fragment"
msgstr "Fragmento"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "Luz"
@@ -12917,6 +13379,10 @@ msgstr ""
"Modelos de exportação para esta plataforma estão ausentes/corrompidos :"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "Exportar Caminho"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Predefinições"
@@ -12933,10 +13399,6 @@ msgstr ""
"clique.\n"
"Apenas uma predefinição por plataforma pode ser marcada como executável."
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "Exportar Caminho"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Recursos"
@@ -12997,7 +13459,8 @@ msgstr "Script"
msgid "GDScript Export Mode:"
msgstr "Modo de Exportação GDScript:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Texto"
@@ -13359,6 +13822,13 @@ msgstr ""
"Pretende pesquisar %s pastas por projetos Godot existentes?\n"
"Pode demorar um pouco."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Gestor de Projetos"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Projetos Locais"
@@ -13503,10 +13973,6 @@ msgid "All Devices"
msgstr "Todos os Aparelhos"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Aparelho"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr " (Físico)"
@@ -13558,10 +14024,6 @@ msgstr "X Botão 2"
msgid "Joypad Axis Index:"
msgstr "Índice do Eixo do joystick:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Eixo"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Índice do botão do joypad:"
@@ -13710,11 +14172,7 @@ msgstr "Mapa de entrada"
msgid "Action:"
msgstr "Ação:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Ação"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Zona morta"
@@ -13902,7 +14360,9 @@ msgstr "Se definido, o contador reinicia para cada grupo de nós filhos."
msgid "Initial value for the counter"
msgstr "Valor inicial do contador"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Passo"
@@ -14688,7 +15148,7 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Valor"
@@ -14712,6 +15172,11 @@ msgstr "Total:"
msgid "Export list to a CSV file"
msgstr "Exportar lista para ficheiro CSV"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Caminho do Recurso"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14781,7 +15246,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Mudar ângulo de emissão de AudioStreamPlayer3D"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14793,14 +15258,17 @@ msgstr "Mudar FOV da Câmara"
msgid "Change Camera Size"
msgstr "Mudar tamanho da Câmara"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Ponto"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14991,16 +15459,11 @@ msgstr "Definir Manipulador"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Gravar Mensagem"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "Conjunto MultiNó"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15073,12 +15536,14 @@ msgid "Display"
msgstr "Mostrar Tudo"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15086,20 +15551,6 @@ msgstr ""
msgid "Height"
msgstr "Luz"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Pixeis da Margem"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Alternar Ecrã completo"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15133,10 +15584,6 @@ msgid "Use V-Sync"
msgstr "Usar Ajuste"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15144,7 +15591,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Ativar"
@@ -15163,11 +15618,6 @@ msgstr "Seleção de Frame"
msgid "Energy Saving"
msgstr "Erro Ao Gravar"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Manter Depurador Aberto"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15203,11 +15653,6 @@ msgstr "Frame de Física %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Frame de Física %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Forçar Impulso"
@@ -15239,7 +15684,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Seleção de Frame"
#: main/main.cpp
@@ -15251,10 +15696,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15318,14 +15759,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filtro:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Cores"
#: main/main.cpp
@@ -15410,6 +15851,7 @@ msgid "Main Loop Type"
msgstr "Localizar Tipo de Nó"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
msgid "Stretch"
msgstr "Trazer"
@@ -15432,7 +15874,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Voltar"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Ajustar aos Lados do Nó"
@@ -15474,24 +15916,33 @@ msgstr "Mudar Raio Externo do Toro"
msgid "Operation"
msgstr "Opções"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Colisão"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Modo Colisão"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Modo Colisão"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Converter maiúsculas/minúsculas"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15499,10 +15950,12 @@ msgstr "Mudanças de Material:"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Raio:"
@@ -15519,10 +15972,19 @@ msgstr "Avisos"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Smoothstep"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Mostrar Guias"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Mudar Raio Interno do Toro"
@@ -15536,6 +15998,13 @@ msgstr "Mudar Raio Externo do Toro"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Polígonos"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15546,6 +16015,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Colar Nós"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Criar vértice interno"
@@ -15564,20 +16038,88 @@ msgstr "Rotação aleatória:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "Tornar Local"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Contínuo"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "Distância de escolha:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Rotação aleatória:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Modo Colisão"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Mudar Transformação"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Instância"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Mostrar Grelha Sempre"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Usar Ajuste"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Armazenar o Ficheiro:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Carregar recurso"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Esqueleto"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Prefixo:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Recarregar"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15633,12 +16175,18 @@ msgstr "Bibliotecas: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Nome de Classe:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Nome do Script:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Caminho de Foco"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15739,6 +16287,180 @@ msgstr "Exportar Malha GLTF2"
msgid "Export GLTF..."
msgstr "Exportar GLTF..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Vista de Trás"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Compensação da grelha:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Componentes"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Formato"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Valor:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Combinar"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Instância"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "A analisar geometria..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Vista de Trás"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Tema Predefinido"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Todos os Aparelhos"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Tamanho:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Linear"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Cores"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Mudar"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Consolidar Lightmaps"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Mudanças de Material:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Reassociar"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Plataforma"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Traduções"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Passo da rotação:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Filhos editáveis"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Ponto"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15749,10 +16471,25 @@ msgid "Godot Bone Node"
msgstr "Obter Nó da Cena"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Nova Raiz da Cena"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Focar na Origem"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Mover Junta"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15760,7 +16497,55 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Operador Escalar."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "Versão"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Versão"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "Com Dados"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "Nó"
@@ -15784,6 +16569,16 @@ msgstr "Malha"
msgid "Materials"
msgstr "Mudanças de Material:"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Caminho da Cena:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Nome do nó raiz"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15828,18 +16623,49 @@ msgstr "Selecione um Nó"
msgid "Animations"
msgstr "Animações:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Mostrar ossos"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Frame de Física %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Consolidar Lightmaps"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Vista de Frente"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Centro"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Centro"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Centro"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16019,12 +16845,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Compensação:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16042,11 +16874,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16134,6 +16966,15 @@ msgid "Done!"
msgstr "Feito!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Escala aleatória:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16141,6 +16982,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Compensação da grelha:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16158,13 +17004,58 @@ msgstr "Perspetiva"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Nome"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Configuração:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "Descrição"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Definir tipo de variável"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Definir tipo de variável"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Status"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16214,12 +17105,6 @@ msgstr "Pilha cheia com a profundidade da pilha: "
msgid "Visual Script"
msgstr "Procurar VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr "Função"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Mudar argumentos do sinal"
@@ -16537,6 +17422,7 @@ msgid "Edit Member"
msgstr "Editar Membro"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr "Expressão"
@@ -16546,6 +17432,11 @@ msgstr "Voltar"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Executável"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Voltar"
@@ -16642,13 +17533,30 @@ msgid "Basic Type"
msgstr "Mudar tipo base"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Copiar Caminho do Nó"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "Mudar nome do argumento"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Restaurar Predefinições"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Caracteres válidos:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Modo Escalar"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16709,11 +17617,6 @@ msgid "Get %s"
msgstr "Obter %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Índice:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Nome de índice Propriedade inválido."
@@ -16756,6 +17659,11 @@ msgid "a if cond, else b"
msgstr "a se cond, senão b"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Nome"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet não encontrado no script: "
@@ -16828,6 +17736,10 @@ msgstr ""
msgid "SubCall"
msgstr "SubCall"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr "Construir %s"
@@ -16881,6 +17793,11 @@ msgstr "Próximo Frame de Física"
msgid "%s sec(s)"
msgstr "%s sec(s)"
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Pintar Tile"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr "WaitSignal"
@@ -16907,6 +17824,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Private Key"
msgstr "Caminho da Chave Privada SSH"
@@ -16917,9 +17838,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Apagar corrente IK"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Tempo expirado."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -16948,6 +17874,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Alternar visibilidade"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Repetir"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17805,6 +18736,60 @@ msgstr ""
"Um recurso SpriteFrames tem de ser criado ou definido na Propriedade "
"\"Frames\" para que AnimatedSprite mostre frames."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Frame %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Escala"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Executar"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Centro"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Compensação:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Monitor"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Monitor"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17817,22 +18802,30 @@ msgstr "Sobrepõe"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Gerar Pontos"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "WaitInstanceSignal"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Pré-visualização Predefinida"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Linear"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17843,8 +18836,8 @@ msgstr "Adicionar barramento de áudio"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Abrir Modelo de barramento de áudio"
+msgid "Override"
+msgstr "Sobrepõe"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17865,10 +18858,11 @@ msgid "Pitch Scale"
msgstr "Escala"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Executar"
+msgid "Autoplay"
+msgstr "Alternar reprodução automática"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17876,7 +18870,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Distância de escolha:"
@@ -17906,13 +18901,29 @@ msgstr "Copiar Nós"
msgid "Anchor Mode"
msgstr "Modo Ícone"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Passo da rotação:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Atual:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Aumentar Zoom"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 Viewport"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Modo Mover"
@@ -17923,36 +18934,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "Smoothstep"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "Definir Margem"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Definir Margem"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Definir Margem"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "Smoothstep"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Compensação:"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Compensação:"
+msgid "Drag Margin"
+msgstr "Definir Margem"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Compensação:"
+msgid "Draw Screen"
+msgstr "Chamadas de Desenho:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "Chamadas de Desenho:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "Definir Margem"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Nó Blend2"
@@ -17962,30 +18997,66 @@ msgstr "Nó Blend2"
msgid "Light Mode"
msgstr "Direita Wide"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Partículas"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Partículas"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Alternar visibilidade"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Alternar visibilidade"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Povoar"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Povoar"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Mostrar Origem"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "Luz"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18008,6 +19079,11 @@ msgstr ""
"Considere adicionar nós CollisionShape2D ou CollisionPolygon2D como filhos "
"para definir a sua forma."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Escolher Tile"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18040,6 +19116,19 @@ msgid "Build Mode"
msgstr "Modo Régua"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Item Desativado"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Criar Polígono de Colisão"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Criar Polígono de Colisão"
@@ -18081,6 +19170,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Configuração:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Valor:"
@@ -18090,16 +19186,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Pós-processamento"
+msgid "One Shot"
+msgstr "Nó OneShot"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Escala"
+msgid "Preprocess"
+msgstr "Pós-processamento"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18125,11 +19221,22 @@ msgstr "Ver FPS"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Projetos Locais"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18143,8 +19250,10 @@ msgstr ""
msgid "Texture"
msgstr "Texto"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18156,9 +19265,19 @@ msgstr "Máscara de Emissão"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Fonte de emissão: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Bugigangas"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Formato"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18184,7 +19303,8 @@ msgid "Initial Velocity"
msgstr "Inicializar"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18225,12 +19345,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Cores"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Cores"
@@ -18265,16 +19379,32 @@ msgstr "Junção não está conectada a dois PhysicsBody2Ds"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Nó A e Nó B têm de ser PhysicsBody2Ds diferentes"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Nó"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Nó"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Desativar Botão"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18283,11 +19413,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Inicializar"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18299,44 +19429,41 @@ msgstr ""
"Uma textura com a forma da luz tem de ser disponibilizada na Propriedade "
"\"Textura\"."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Editor"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "TextureRegion"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Mudar"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Rodar Direita"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "Mudar tamanho da Câmara"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Camada"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18345,28 +19472,33 @@ msgid "Shadow"
msgstr "Shader"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Vista de Trás"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Alterar Filtro"
+msgid "Gradient Length"
+msgstr "Gradiente Editado"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filtros:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Métodos de filtro"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Fechar"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Modo Régua"
@@ -18386,6 +19518,11 @@ msgstr "O polígono oclusor deste oclusor está vazio. Desenhe um polígono."
msgid "Width Curve"
msgstr "Dividir Curva"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Predefinição"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18419,25 +19556,41 @@ msgstr "Modo Região"
msgid "End Cap Mode"
msgstr "Modo Ajuste:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "em ordem:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Inicializar"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
#, fuzzy
msgid "Multimesh"
msgstr "Multiplicar %s"
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Editar Conexão:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18469,6 +19622,11 @@ msgstr "Distância de escolha:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr "O NavigationAgent2D pode ser apenas usado dentro de um nó Node2D."
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Mudar Raio Externo do Toro"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
@@ -18477,6 +19635,11 @@ msgstr ""
"NavigationObstacle2D serve apenas para fornecer prevenção de colisão a um "
"objeto Node2D."
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Vértices:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18502,12 +19665,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Passo da rotação:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "A rodar %s graus."
@@ -18522,10 +19681,48 @@ msgstr "Constante Global"
msgid "Global Rotation Degrees"
msgstr "A rodar %s graus."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Escala aleatória:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Manter Transformação Global"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Ajuste Relativo"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Compensação:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Usar Ajuste de Escala"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "No Fim"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -18533,11 +19730,18 @@ msgstr ""
"O nó ParallaxLayer só funciona quando definido como filho de um nó "
"ParallaxBackground."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Ação"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Espelho"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18579,11 +19783,17 @@ msgstr ""
"Animação Particles2D requer o uso de um CanvasItemMaterial com \"Particles "
"Animation\" ativada."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Modo Prioridade"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Dividir Curva"
@@ -18598,6 +19808,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "Compensação da grelha:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Compensação:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Compensação:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18608,12 +19832,22 @@ msgid "Layers"
msgstr "Camada"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Inicializar"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Inicializar"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Função"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18656,9 +19890,14 @@ msgstr "Luz"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "CustomNode"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "Contínuo"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18666,6 +19905,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Escolher cor"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Ajuste Inteligente"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Velocidade:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18673,6 +19932,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Forçar Impulso"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -18680,26 +19948,72 @@ msgstr "Definir Margem"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr " (Físico)"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "A mover saída"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Formato"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Renderizador:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Localização"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Modo Colisão"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "A rodar %s graus."
+msgid "Collider RID"
+msgstr "RID inválido"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "TextureRegion"
+msgid "Collider Shape"
+msgstr "Modo Colisão"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Modo Colisão"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Vista Órbita Direita"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18707,8 +20021,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "em ordem:"
+msgid "Vertex Colors"
+msgstr "Vértice"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18721,17 +20035,25 @@ msgid "Gizmo Extents"
msgstr "Bugigangas"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Criar Nó Shader"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Modo Colisão"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
@@ -18739,6 +20061,21 @@ msgstr ""
"Para funcionar, a propriedade caminho tem de apontar para um nó Node2D "
"válido."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Remover Ponto"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Próxima Coordenada"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Reiniciar"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18765,6 +20102,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Frame %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Scripts de filtro"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18782,51 +20129,70 @@ msgstr "TileSet"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "Mudar tamanho da Câmara"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Transformar"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Half Offset"
+msgstr "Inicializar"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Origin"
msgstr "Ver origem"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Modo Colisão"
+msgid "Y Sort"
+msgstr "Ordenar"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "Colisão"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Modo Colisão"
+msgid "Compatibility Mode"
+msgstr "Modo Prioridade"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Modo Colisão"
+msgid "Centered Textures"
+msgstr "Funcionalidades Principais:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Oclusor Definir Transformação"
+msgid "Use Parent"
+msgstr "Modo Colisão"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Formato"
+msgid "Shape Centered"
+msgstr "Ajustar ao Centro do Nó"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Predefinições"
+msgid "Shape Visible"
+msgstr "Alternar Visibilidade"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18847,27 +20213,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Repor Volume do Barramento"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Repor Volume do Barramento"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Definir Nome do Uniform"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera precisa de um nó ARVROrigin como progenitor."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18885,7 +20242,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Só âncoras"
#: scene/3d/arvr_nodes.cpp
@@ -18904,6 +20261,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin exige um nó filho ARVRCamera."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Escala aleatória:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18932,34 +20294,38 @@ msgstr "Cores de Emissão"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Cores de Emissão"
+msgid "Degrees"
+msgstr "A rodar %s graus."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animação"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Ativar Doppler"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Pista de Propriedades"
+msgid "Tracking"
+msgstr "Empacotamento"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -18974,6 +20340,16 @@ msgstr "Limpar Transformação"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Sub-árvore"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19003,6 +20379,13 @@ msgstr "A guardar lightmaps"
msgid "Done"
msgstr "Feito"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Bugigangas"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19017,6 +20400,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Filtro:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Cores"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Tema Predefinido"
@@ -19027,38 +20424,43 @@ msgstr "Novo Atlas"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Ver ambiente"
+msgid "Generate"
+msgstr "Geral"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Tamanho:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "CustomNode"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "A rodar %s graus."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "CustomNode"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Capturar a partir do pixel"
+msgid "Custom Energy"
+msgstr "Mover Efeito de Barramento"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Capturar"
+msgid "Min Light"
+msgstr "Indentar à direita"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navegação"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19069,16 +20471,26 @@ msgstr ""
msgid "Light Data"
msgstr "Com Dados"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Nome do Nó:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Pista de Propriedades"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Projeto"
@@ -19088,6 +20500,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Compensação da grelha:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Mais próximo"
@@ -19095,8 +20512,9 @@ msgstr "Mais próximo"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19107,16 +20525,16 @@ msgstr "Definir Margem"
msgid "Clip To"
msgstr "Recorte ativado"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "Inverter Portais"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Capturar"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19185,17 +20603,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Bugigangas"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Máscara de Emissão"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Mudar Raio Interno do Toro"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Pontos de emissão:"
+msgid "Ring Height"
+msgstr "Rodar Direita"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Avisos"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19212,35 +20641,34 @@ msgid "Portal Mode"
msgstr "Modo Prioridade"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Ativar Prioridade"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "Biblioteca Dinâmica"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Navegação"
+msgid "Dynamic Range"
+msgstr "Biblioteca Dinâmica"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19280,21 +20708,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Escolher cor"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Modo Bitmask"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Repor Volume do Barramento"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19303,24 +20728,26 @@ msgstr "Direções"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Modo Livre de Distrações"
+msgid "Blend Splits"
+msgstr "Tempos de Mistura:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Profundidade"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Shader"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Mostrar Predefinição"
#: scene/3d/light.cpp
@@ -19332,18 +20759,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Transformação Abortada."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vetor"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Em teste"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[Ignorar]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr "O NavigationAgent pode ser apenas usado dentro de um nó espacial."
@@ -19415,9 +20858,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Alternar visibilidade"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Chamadas de Desenho:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Chamadas de Desenho:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow apenas funciona quando definido como filho de um nó Path."
@@ -19452,8 +20905,8 @@ msgstr "Eixo"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "Pintar Tile"
+msgid "Body Offset"
+msgstr "Compensação:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19480,6 +20933,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Apagar Nós"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19536,39 +20994,82 @@ msgstr "Um Room não deve ser filho ou neto de um Portal."
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "Um RoomGroup não deve ser filho ou neto de um Portal."
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr " [portais ativos]"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "Raiz de Edição ao Vivo:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Predefinição"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Agrupado"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Raio:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Depurador"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Modo Rodar"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Compensação da grelha:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Projeto"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Ativar Ajuste"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Escolher cor"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Cores de Emissão"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Indentar à direita"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19599,6 +21100,10 @@ msgstr ""
"Pense em simplificar os limites do quarto para melhorar o desempenho."
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19639,6 +21144,10 @@ msgstr "Só deve existir um RoomManager na SceneTree."
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19708,6 +21217,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Frame de Física %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Criar Polígono de Colisão"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Árvore de Animação inválida."
@@ -19729,6 +21248,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19755,11 +21278,6 @@ msgstr ""
"Em vez disso, mude o tamanho das formas de colisão filhas."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Manter Transformação Global"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19768,7 +21286,16 @@ msgstr ""
msgid "Gizmo"
msgstr "Bugigangas"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Frame de Física %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19825,14 +21352,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Separação:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Roda para cima."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Função"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Expressão"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Erro"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Separação:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19864,6 +21423,11 @@ msgid "Baked Light"
msgstr "Consolidar Lightmaps"
#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "A gerar Lightmaps"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
@@ -19871,22 +21435,18 @@ msgstr ""
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "Distância de escolha:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "Distância de escolha:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19913,11 +21473,13 @@ msgstr ""
"ou definir o Modo Background deste ambiente como Canvas (para cenas 2D)."
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "Cena Principal"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19932,6 +21494,11 @@ msgid "Auto Triangles"
msgstr "Alternar Triângulos Auto"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Alternar Triângulos Auto"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19969,6 +21536,11 @@ msgstr "Reinício automático:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Reinício automático:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Reinício automático:"
@@ -19987,11 +21559,26 @@ msgstr "Adicionar Porta de Entrada"
msgid "Xfade Time"
msgstr "Tempo X-Fade (s):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Compensação da grelha:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Alternar"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Definir avanço automático"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Opções Avançadas"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "Anim Aplicar Reinicialização"
@@ -20007,11 +21594,6 @@ msgid "Assigned Animation"
msgstr "Adicionar Animação"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Alternar reprodução automática"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20031,22 +21613,16 @@ msgid "Playback Options"
msgstr "Opções da Classe:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Tema Predefinido"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Executar Cena"
+msgid "Active"
+msgstr "Ação"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20093,9 +21669,19 @@ msgid "Tree Root"
msgstr "Criar Nó Raiz:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Pregar AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Adicionar Pista"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Este nó foi descontinuado. Use antes AnimationTree."
@@ -20105,16 +21691,88 @@ msgstr "Este nó foi descontinuado. Use antes AnimationTree."
msgid "Playback"
msgstr "Executar"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Colar Parâmetros"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Exportar Caminho"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animação"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Zero"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Nome do nó raiz"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Ossos"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Modo de Interpolação"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Sobrepõe"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Reassociar Nó"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Criar Função"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Executar Cena"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Alvo"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Manter Proporção"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20125,30 +21783,38 @@ msgstr "Modo Seleção"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Inverter na Horizontal"
+msgid "Horizontal"
+msgstr "Horizontal:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "Inverter na Vertical"
+msgid "Vertical"
+msgstr "Vertical:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Modo Ícone"
+msgid "Shortcut In Tooltip"
+msgstr "Mostrar Origem"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Botão"
+msgid "Action Mode"
+msgstr "Modo Ícone"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20159,6 +21825,11 @@ msgstr "Atalhos"
msgid "Group"
msgstr "Grupos"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Copiar Texto"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20168,6 +21839,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Expandir Tudo"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Topo Esquerda"
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -20180,6 +21861,36 @@ msgstr ""
"RMB: Remover predefinição"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Editar Polígono"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Modo Seleção"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Modo deslocamento"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Deferido"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Predefinições"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Alternar Visibilidade"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Escolha uma cor através do editor."
@@ -20228,28 +21939,29 @@ msgstr "Só âncoras"
msgid "Grow Direction"
msgstr "Direções"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Horizontal:"
+msgid "Min Size"
+msgstr "Tamanho do contorno:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Vertical:"
+msgid "Pivot Offset"
+msgstr "Compensação da grelha:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Rotação aleatória:"
+msgid "Clip Content"
+msgstr "Constante de Classe"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Ferramentas"
#: scene/gui/control.cpp
#, fuzzy
@@ -20257,21 +21969,16 @@ msgid "Focus"
msgstr "Caminho de Foco"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Modo Oclusão"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Filtro de localização"
+msgid "Default Cursor Shape"
+msgstr "Carregar o Modelo predefinido de barramento."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20281,17 +21988,8 @@ msgstr "Tamanho: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Inverter na Horizontal"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "Inverter na Vertical"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Modo Seleção"
#: scene/gui/control.cpp
#, fuzzy
@@ -20308,9 +22006,13 @@ msgid "Dialog"
msgstr "Diálogo XForm"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Copiar Texto"
+msgid "Autowrap"
+msgstr "Carregamento automático"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20321,14 +22023,49 @@ msgid "Please Confirm..."
msgstr "Confirme por favor..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Sobrepor Item"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Deve usar uma extensão válida."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Desligar"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Compensação da grelha:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Distância de escolha:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Aumentar Zoom"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Aumentar Zoom"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Diminuir Zoom"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Mostrar ossos"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20338,10 +22075,25 @@ msgid "Enable grid minimap."
msgstr "Ativar grelha do minimapa."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Mostrar ossos"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Selecionar"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Gravar"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Volume"
@@ -20353,21 +22105,50 @@ msgid "Timers"
msgstr "Tempo"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Aplicar Reinicialização"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Preencher Seleção"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Em teste"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Escala aleatória:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Vista de Frente"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20395,6 +22176,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Caracteres válidos:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Ajuda Contextual"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtrar sinais"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtrar sinais"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Atalhos"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtrar sinais"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Apenas seleção"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Botão direito"
@@ -20405,39 +22234,48 @@ msgid "Placeholder"
msgstr "Carregar como marcador de posição"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "Carregar como marcador de posição"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Definir posição Curve Out"
+msgid "Blink Speed"
+msgstr "Velocidade:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Definir Margem"
+msgid "Switch On Hover"
+msgstr "Alternar"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Centro"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Criar Guia Horizontal"
+msgid "Region Rect"
+msgstr "Definir região Rect"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Definir Margem"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20457,6 +22295,11 @@ msgid "Popup"
msgstr "Povoar"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Inclusivo"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20466,6 +22309,30 @@ msgstr ""
"das funções popup*(). Torná-las visíveis para edição é aceitável, mas "
"estarão escondidas na execução."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Centrar Seleção"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Apagar seleção GridMap"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Apagar Seleção"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Procurar"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20475,24 +22342,81 @@ msgstr "Recente:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "Se \"Exp Edit\" está ativado, \"Min Value\" tem de ser maior que 0."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Manter Proporção"
+msgid "Min Value"
+msgstr "Valor pin"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Valor"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Página: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Editar"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Agrupado"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Renomear Item Cor"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Pixeis da Margem"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Obter Índice"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Indentação Automática"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Tempos de Mistura:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Fim"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Caracteres válidos:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Copiar Texto"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20501,6 +22425,29 @@ msgstr "Tamanho:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Pintar pesos dos ossos"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Apenas seleção"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Configurar Perfil Selecionado:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Mover Efeito de Barramento"
@@ -20520,14 +22467,58 @@ msgstr ""
"tamanho mínimo manualmente."
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "Povoar superfície"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Horizontal:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtrar sinais"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Escolher cor"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "em ordem:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Prefixo:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Sufixo:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Compensação da grelha:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Colapsar Tudo"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20542,73 +22533,132 @@ msgstr ""
msgid "Current Tab"
msgstr "Atual:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Alternar Visibilidade"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Arrastar e largar para reorganizar."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Marcadores"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Saltar Pontos de Paragem"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "TextureRegion"
+msgid "Fold Gutter"
+msgstr "Pasta:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Editor Desativado)"
+msgid "Hiding Enabled"
+msgstr "Ativar"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Ativar"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Vertical:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Horizontal:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Chamadas de Desenho:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Desbloquear Nó"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Expandir Tudo"
+msgid "Focused"
+msgstr "Caminho de Foco"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Modo Colisão"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Expandir Tudo"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "TextureRegion"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Passar Sobre"
+msgid "Over"
+msgstr "Sobrescrever"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Propriedades do Tema"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Modo Jogo:"
@@ -20622,12 +22672,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Inicializar"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "A rodar %s graus."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Centro Esquerda"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Modo de Interpolação"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20638,6 +22700,21 @@ msgid "(Other)"
msgstr "(Outro)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Alternar Visibilidade"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Desativar Botão"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Criar Nó Raiz:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20646,8 +22723,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Adicionar Pista"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20655,14 +22736,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Definir curva na posição"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Mostrar Viewport"
+msgid "Stretch Shrink"
+msgstr "Trazer"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Mostrar Viewport"
#: scene/main/http_request.cpp
@@ -20704,6 +22785,11 @@ msgstr "Descrição"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Exportar Caminho"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Modo deslocamento"
@@ -20732,6 +22818,35 @@ msgstr "Multiplicar %s"
msgid "Custom Multiplayer"
msgstr "Definir Múltiplo:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Ativar Prioridade"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Modo de Interpolação"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Topo Esquerda"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Modo Colisão"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Modo Navegação"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20741,6 +22856,16 @@ msgstr "Nova Raiz da Cena"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Multiplicar %s"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Modo de Interpolação"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20772,11 +22897,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Criar contorno"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Modo de Interpolação"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20803,12 +22923,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20844,17 +22964,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Pintar Tile"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Reinício automático:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Topo Esquerda"
+msgid "Viewport Path"
+msgstr "Exportar Caminho"
#: scene/main/viewport.cpp
msgid ""
@@ -20876,6 +22992,19 @@ msgstr ""
"O tamanho do Viewport tem de ser maior ou igual a 2 pixeis em ambas as "
"dimensões para renderizar."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Sobrepor Item"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20886,6 +23015,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Transpor"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Mudar valor de entrada"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Ligação"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Item Desativado"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Linear Esquerda"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Depurar"
@@ -20895,13 +23057,33 @@ msgid "Render Target"
msgstr "Renderizador:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Mudar o Modo de Atualização da Animação"
+msgid "Clear Mode"
+msgstr "Modo Régua"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Ativar"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Ativar"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Ativar Onion Skinning"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Item Desativado"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -20909,7 +23091,17 @@ msgid "Shadow Atlas"
msgstr "Novo Atlas"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Limpar Transformação"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Manter Transformação Global"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20931,15 +23123,30 @@ msgstr "CustomNode"
msgid "Loop Mode"
msgstr "Modo Mover"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Valor pin"
+msgid "Loop Begin"
+msgstr "Modo Mover"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Valor"
+msgid "Loop End"
+msgstr "Modo Mover"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Nó Mix"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Argumentos da Cena Principal:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -20950,17 +23157,17 @@ msgstr "Meia resolução"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Vetor"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Sobrepor Item"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Caminho de Foco"
@@ -20971,6 +23178,16 @@ msgstr "Tamanho do contorno:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Função"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Sinais"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Opções Extra:"
@@ -20988,29 +23205,36 @@ msgstr "Com Dados"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Modo Ícone"
+msgid "Sky Custom FOV"
+msgstr "CustomNode"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Documentação Online"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Passo da rotação:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "A rodar %s graus."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21019,86 +23243,98 @@ msgid "Ambient Light"
msgstr "Indentar à direita"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Condição"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Armazenar o Ficheiro:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Valor:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Profundidade"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Profundidade"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Dividir Curva"
+msgid "Depth End"
+msgstr "Profundidade"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Dividir Curva"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtrar sinais"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Dividir Curva"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtrar sinais"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "Remapeamentos"
+msgid "Height Min"
+msgstr "Luz"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Modo Ajuste:"
+msgid "Height Max"
+msgstr "Luz"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Dividir Curva"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "Remapeamentos"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Exportar"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21107,20 +23343,27 @@ msgid "SS Reflections"
msgstr "Escalar Seleção"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "Passo"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Apenas seleção"
+msgid "Fade In"
+msgstr "Aparecer (s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Desvanecer (s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Profundidade"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -21129,122 +23372,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "Raio:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Raio:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "Direita Wide"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Cores"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "Depuração Canal UV"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Distância de escolha:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Transição: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Nó Blend2"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Escala"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21252,26 +23445,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Luz"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Separação:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Função Cor."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Avisos"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Recente:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Modo Livre de Distrações"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Compensação:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21281,6 +23492,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Profundidade"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Profundidade"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21302,44 +23522,46 @@ msgid "Parameters"
msgstr "Parâmetro Alterado:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Modo deslocamento"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Nó Blend2"
+msgid "Specular Mode"
+msgstr "Modo Régua"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Modo de Interpolação"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Esquerda Wide"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Vista de Frente"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Modo Régua"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Valor:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21348,6 +23570,16 @@ msgid "Particles Anim"
msgstr "Partículas"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Frame %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Frame %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21364,10 +23596,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21391,11 +23619,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Escala aleatória:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21424,32 +23647,35 @@ msgid "Ambient Occlusion"
msgstr "Oclusão"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "TextureRegion"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Profundidade"
+msgid "Min Layers"
+msgstr "Camada"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Camada"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "Inverter Portal"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21462,27 +23688,14 @@ msgstr "Transição: "
msgid "Refraction"
msgstr "Separação:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Escala aleatória:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Nó Blend2"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Camada"
#: scene/resources/material.cpp
#, fuzzy
@@ -21490,7 +23703,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21499,42 +23712,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Modo Prioridade"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Modo Livre de Distrações"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Modo deslocamento"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Consolidar Lightmaps"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Nó Blend2"
@@ -21566,8 +23763,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Transformação Abortada."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Transformar mapa UV"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Compor Array"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Compor Array"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21584,6 +23797,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Fonte"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21597,11 +23815,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Tamanho do contorno:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Mesclar a partir da Cena"
@@ -21615,11 +23828,6 @@ msgid "Max Error"
msgstr "Erro"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Polígonos"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21633,6 +23841,18 @@ msgstr "Distância de escolha:"
msgid "Sample Max Error"
msgstr "Mostrador"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21641,43 +23861,76 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr "OccluderShapeSphere Definir Esferas"
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Polígonos"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Mover Ponto"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
-msgstr ""
+#, fuzzy
+msgid "Divisor"
+msgstr "Dividir %s"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "Freelook Modificador de Velocidade"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "Freelook Modificador de Lentidão"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Pontos de emissão:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Fonte de emissão: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Cores de Emissão"
+msgid "Color Texture"
+msgstr "Editor de Tema"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Pontos de emissão:"
+msgid "Point Count"
+msgstr "Adicionar Porta de Entrada"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Plano:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "Inverter Portais"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21710,6 +23963,18 @@ msgstr "Fundo Direita"
msgid "Left To Right"
msgstr "Topo Direita"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21733,17 +23998,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Dividir Curva"
+msgid "Top Color"
+msgstr "Próximo Piso"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Armazenar o Ficheiro:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21752,12 +24014,8 @@ msgstr "Agrupado"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Fechar curva"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Marcadores"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21766,35 +24024,21 @@ msgstr "Executar"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Substituto"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Dividir Curva"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "TextureRegion"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -21807,11 +24051,6 @@ msgstr "Expandir Tudo"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "Povoar"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Mudar Raio Interno do Toro"
@@ -21820,10 +24059,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21839,10 +24074,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21864,12 +24095,28 @@ msgstr "Remover Textura"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Página: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Modo Escalar"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Capturar"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Modo Jogo:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Modo Jogo:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21881,12 +24128,30 @@ msgstr "Mudar tipo base"
msgid "Current Frame"
msgstr "Nome da cena atual"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Modo deslocamento"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Sensível a maiúsculas"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Predefinição"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Inicializar"
@@ -21928,6 +24193,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Perfil de Funcionalidades Godot"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Mudar valor de entrada"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Carregar Predefinição"
@@ -21941,6 +24216,16 @@ msgid "Fallback Environment"
msgstr "Ver ambiente"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Cena Principal"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Cena"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21958,10 +24243,32 @@ msgstr "Linear Esquerda"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Inicializar"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Interface do Utilizador"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -22003,12 +24310,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "Libertar"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22020,7 +24327,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22039,13 +24346,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Enviar Sugestão dos Docs"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Ignorar"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22066,19 +24374,10 @@ msgid "Post Gain"
msgstr "Pós"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Recurso"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22114,7 +24413,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Tamanho:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22122,14 +24421,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Modo Jogo:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Enviar Sugestão dos Docs"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22137,7 +24430,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Ignorar"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22150,18 +24443,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Tempo expirado."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Nó Mix"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22182,13 +24470,33 @@ msgid "Channel Disable Time"
msgstr "Mudar tempo de Mistura"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Adicionar Porta de Entrada"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Capturar a partir do pixel"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Variável Global"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Perspetiva"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22202,19 +24510,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Tamanho:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "Freelook Esquerda"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Linear"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Pré-visualização Predefinida"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Inicializar"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Modo Colisão"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Modo Colisão"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Modo Colisão"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Modo Colisão"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Modo Colisão"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Modo Colisão"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Centro Esquerda"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22256,6 +24640,11 @@ msgstr "A segmentar..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtrar sinais"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Expressão"
@@ -22414,7 +24803,7 @@ msgstr "Modo de Interpolação"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Abrir"
#: servers/visual_server.cpp
@@ -22564,5 +24953,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "Mudar tamanho da Câmara"
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index 740d2c7613..e9a2408eae 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -151,6 +151,61 @@ msgstr ""
"X-Generator: Weblate 4.12-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Área de transferência vazia!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Cena Atual"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Habilitar"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Modo de Movimentação"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Manter Depurador Aberto"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Tamanho do Contorno:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Tamanho do Contorno:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Operador de tela."
@@ -160,12 +215,104 @@ msgstr "Operador de tela."
msgid "Window"
msgstr "Nova Janela"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Pixels de Borda"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Alternar Tela Cheia"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Inicializar"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Pos. do Painel"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Tamanho:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Editor"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Modo de Interpolação"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Destino"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Nó TimeScale"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Frame de Física %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Erro"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Erro ao salvar"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Erro ao salvar"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Pesquisar resultados"
@@ -192,9 +339,21 @@ msgstr "Command: Rotacionar"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funções"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Data"
@@ -223,6 +382,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Conectar"
@@ -231,25 +394,68 @@ msgstr "Conectar"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Objetos Desenhados:"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Ativar Papel Vegetal"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Perfis de rede"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Nome do nó raiz"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Conectar"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Tipo de Transformação"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -298,6 +504,16 @@ msgstr "Argumentos inválidos para o construto '%s'"
msgid "On call to '%s':"
msgstr "Na chamada para '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Estado"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -339,10 +555,167 @@ msgstr "Copiar Seleção"
msgid "Use Single Quotes"
msgstr "Novo Tile Único"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Dispositivo"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Todos"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Controle de Versão"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Comunidade"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Predefinição"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Escanear"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical Scancode"
+msgstr "Tecla Física"
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Botão"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Constante"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Vetor"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Índice do Botão do Mouse:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Predefinição"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Encaixe Relativo"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Velocidade:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Eixo"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Fixar valor"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Índice:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Ação"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Alterar"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Mensagem de Commit"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Tom:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Orbitar Visão para a Direita"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Número da Linha:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -358,10 +731,12 @@ msgstr "Configurar o Snap"
msgid "Project Settings Override"
msgstr "Configurações do Projeto..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Nome"
@@ -555,18 +930,20 @@ msgstr "Renderizador:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtros:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -595,7 +972,7 @@ msgstr "Profilador"
msgid "Max Functions"
msgstr "Criar Função"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Expressão"
@@ -669,16 +1046,28 @@ msgstr "Vértices:"
msgid "Resource"
msgstr "Recurso"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Fechar Cena"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Caminho do Recurso"
+msgid "Path"
+msgstr "Caminho"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Origem"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Mensagem de Commit"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Localizar"
@@ -692,7 +1081,7 @@ msgstr "Testando"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -724,7 +1113,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -797,8 +1186,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Escala"
@@ -815,7 +1209,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -1090,8 +1484,10 @@ msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animação"
@@ -1234,6 +1630,8 @@ msgstr "Mover Chaves da Anim"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Transformação"
@@ -1634,7 +2032,7 @@ msgid ""
msgstr ""
"Adia o sinal, guardando em uma fila e o ativando somente em tempo ocioso."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Oneshot"
@@ -1803,13 +2201,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Dependências"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Caminho"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Dependências:"
@@ -1949,11 +2340,11 @@ msgid "Lead Developer"
msgstr "Desenvolvedor-chefe"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Gerente do Projeto "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Gerenciador de Projetos"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2299,7 +2690,9 @@ msgid "Remove Autoload"
msgstr "Remover Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Habilitar"
@@ -2777,8 +3170,11 @@ msgstr "Modo Panorâmico:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Modo Panorâmico"
@@ -2798,6 +3194,16 @@ msgstr "Perfil Atual:"
msgid "Current Path"
msgstr "Atual:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Alternar Arquivos Ocultos"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Voltar"
@@ -2818,7 +3224,8 @@ msgstr "Alternar Arquivos Ocultos"
msgid "Toggle Favorite"
msgstr "Alternar Favorito"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Alternar Modo"
@@ -2938,6 +3345,8 @@ msgid "Theme Properties"
msgstr "Propriedades do Tema"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "Cores"
@@ -3052,14 +3461,18 @@ msgid "Method"
msgstr "Método"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Sinal"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Constante"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Propriedade"
@@ -3071,6 +3484,36 @@ msgstr "Propriedade do Tema"
msgid "Property:"
msgstr "Propriedade:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Valor"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Apenas Métodos"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "Item Marcável"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Item Checado"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Chamadas de Desenho:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Rodar"
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "Fixar valor"
@@ -3848,7 +4291,7 @@ msgstr "Colar Propriedades"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Botão Desativado"
@@ -3895,7 +4338,7 @@ msgstr "Caminho da chave privada SSH"
msgid "Dock Position"
msgstr "Pos. do Painel"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Modo Sem Distrações"
@@ -4543,7 +4986,10 @@ msgstr "Editar Texto:"
msgid "On"
msgstr "Ativo"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Camada"
@@ -4655,11 +5101,26 @@ msgstr "Converter para %s"
msgid "New %s"
msgstr "Novo %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Mudar Tipo Base"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Adicionar Recurso"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Item Editável"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Novo Script"
@@ -4802,7 +5263,7 @@ msgstr "Cores"
msgid "Accent Color"
msgstr "Escolher Cor"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4880,11 +5341,6 @@ msgstr "Diálogo XForm"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Alternar Arquivos Ocultos"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Miniatura..."
@@ -4936,16 +5392,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Iluminação direta"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Realce de sintaxe"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4960,20 +5416,13 @@ msgid "Indent"
msgstr "Recuar Esquerda"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Tipo"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Tamanho:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Auto Recuar"
@@ -4983,12 +5432,12 @@ msgstr "Auto Recuar"
msgid "Convert Indent On Save"
msgstr "Converter recuo para espaços"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Chamadas de Desenho:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Chamadas de Desenho:"
@@ -4998,11 +5447,11 @@ msgstr "Chamadas de Desenho:"
msgid "Navigation"
msgstr "Navegação"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -5023,7 +5472,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Número da Linha:"
@@ -5119,7 +5568,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5232,7 +5681,7 @@ msgstr "Pintura GridMap"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "Pintura GridMap"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5476,7 +5925,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Rect Completo"
@@ -5512,8 +5963,7 @@ msgstr "Remover Ponto"
msgid "Editor SSL Certificates"
msgstr "Configurações do Editor"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Gerenciador de Projetos"
@@ -5688,6 +6138,11 @@ msgstr ""
"Segure %s para arredondar para inteiros. Segure Shift para aplicar mudanças "
"mais precisas."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Plano 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Selecione Nó(s) para Importar"
@@ -7134,8 +7589,8 @@ msgid "Future"
msgstr "Futuro"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Profundidade"
@@ -7220,6 +7675,7 @@ msgid "Immediate"
msgstr "Imediato"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Sincronizar"
@@ -7228,6 +7684,8 @@ msgid "At End"
msgstr "No Fim"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Viagem"
@@ -7314,6 +7772,7 @@ msgid "Fade Out (s):"
msgstr "[i]Fade Out[/i](s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Misturar"
@@ -7433,7 +7892,7 @@ msgstr "Editar Filtros de Nó"
msgid "Filters..."
msgstr "Filtros..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7598,11 +8057,11 @@ msgstr "Licença (Z-A)"
msgid "First"
msgstr "Primeiro"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Anterior"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Próximo"
@@ -8691,6 +9150,7 @@ msgid "Create Outline"
msgstr "Criar Contorno"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9259,16 +9719,19 @@ msgstr "Abrir editor de Polígonos UV 2D."
msgid "Polygon 2D UV Editor"
msgstr "Editor UV de Polígonos 2D"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Pontos"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polígonos"
@@ -9356,6 +9819,7 @@ msgstr "Configurações da grade"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Snap"
@@ -9807,7 +10271,8 @@ msgstr "Conexões com o método:"
msgid "Source"
msgstr "Origem"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Destino"
@@ -9851,6 +10316,7 @@ msgid "Convert Case"
msgstr "Converter Maíusculas/Minúsculas"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Maiúscula"
@@ -10032,7 +10498,8 @@ msgid "Create physical bones"
msgstr "Crie ossos físicos"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Esqueleto"
@@ -10048,7 +10515,7 @@ msgstr "Jogar IK"
msgid "Orthogonal"
msgstr "Ortogonal"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Perspectiva"
@@ -10136,7 +10603,7 @@ msgstr "Ver Transformada do Plano."
msgid "None"
msgstr "Nenhum"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "Rotacionar"
@@ -10401,7 +10868,7 @@ msgstr "Não foi encontrado chão sólido onde encaixar a seleção."
msgid "Use Local Space"
msgstr "Usar Espaço Local"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Use Encaixar"
@@ -10778,6 +11245,9 @@ msgid "Speed:"
msgstr "Velocidade:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Repetir"
@@ -11301,15 +11771,6 @@ msgid "Override all default type items."
msgstr "Substituir todos os itens do modelo padrão."
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Mudar Tipo Base"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11649,6 +12110,7 @@ msgstr "Selecione a forma, subtile ou tile anterior."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Região"
@@ -11656,7 +12118,7 @@ msgstr "Região"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Colisão"
@@ -12246,7 +12708,8 @@ msgstr "Vértice"
msgid "Fragment"
msgstr "Fragmento"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "Luz"
@@ -13065,6 +13528,10 @@ msgstr ""
"corrompidos:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "Caminho de Exportação"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Predefinições"
@@ -13081,10 +13548,6 @@ msgstr ""
"clique.\n"
"Somente uma predefinição por plataforma pode ser marcada como executável."
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "Caminho de Exportação"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Recursos"
@@ -13145,7 +13608,8 @@ msgstr "Roteiro"
msgid "GDScript Export Mode:"
msgstr "Modo de Exportação do GDScript:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Texto"
@@ -13507,6 +13971,13 @@ msgstr ""
"existentes?\n"
"Isso pode levar algum tempo."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Gerenciador de Projetos"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Projetos Locais"
@@ -13650,10 +14121,6 @@ msgid "All Devices"
msgstr "Todos os dispositivos"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Dispositivo"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr " (Físico)"
@@ -13705,10 +14172,6 @@ msgstr "Botão X 2"
msgid "Joypad Axis Index:"
msgstr "Índice de Eixo do Joypad:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Eixo"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Índice de Botão do Joypad:"
@@ -13857,11 +14320,7 @@ msgstr "Mapa de Entrada"
msgid "Action:"
msgstr "Ação:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Ação"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Zona morta"
@@ -14049,7 +14508,9 @@ msgstr "Se definido, o contador será reiniciado para cada grupo de nós filhos.
msgid "Initial value for the counter"
msgstr "Valor inicial para o contador"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Passo"
@@ -14838,7 +15299,7 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Valor"
@@ -14862,6 +15323,11 @@ msgstr "Total:"
msgid "Export list to a CSV file"
msgstr "Exportar lista para arquivo CSV"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Caminho do Recurso"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14931,7 +15397,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Alterar o Ângulo de Emissão do AudioStreamPlayer3D"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14943,14 +15409,17 @@ msgstr "Alterar FOV da Câmera"
msgid "Change Camera Size"
msgstr "Alterar Tamanho da Câmera"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Ponto"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15141,16 +15610,11 @@ msgstr "Definir Manipulador"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Mensagem de Commit"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "Conjunto de MultiNode"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15223,12 +15687,14 @@ msgid "Display"
msgstr "Exibir Tudo"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15236,20 +15702,6 @@ msgstr ""
msgid "Height"
msgstr "Luz"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Pixels de Borda"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Alternar Tela Cheia"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15283,10 +15735,6 @@ msgid "Use V-Sync"
msgstr "Use Encaixar"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15294,7 +15742,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Habilitar"
@@ -15313,11 +15769,6 @@ msgstr "Seleção de Frame"
msgid "Energy Saving"
msgstr "Erro ao salvar"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Manter Depurador Aberto"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15353,11 +15804,6 @@ msgstr "Frame de Física %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Frame de Física %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Forçar Push"
@@ -15389,7 +15835,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Seleção de Frame"
#: main/main.cpp
@@ -15401,10 +15847,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15468,14 +15910,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filtro:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Cores"
#: main/main.cpp
@@ -15560,6 +16002,7 @@ msgid "Main Loop Type"
msgstr "Localizar Tipo de Nó"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
msgid "Stretch"
msgstr "Buscar"
@@ -15582,7 +16025,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Voltar"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Encaixar nos Lados do Nó"
@@ -15624,24 +16067,33 @@ msgstr "Alterar Raio Externo do Toro"
msgid "Operation"
msgstr "Opções"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Colisão"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Modo Colisão"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Modo Colisão"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Converter Maíusculas/Minúsculas"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15649,10 +16101,12 @@ msgstr "Alterações de Material:"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Raio:"
@@ -15669,10 +16123,19 @@ msgstr "Avisos"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Passo suave"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Mostrar Guias"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Alterar Raio Interno do Toro"
@@ -15686,6 +16149,13 @@ msgstr "Alterar Raio Externo do Toro"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Polígonos"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15696,6 +16166,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Colar Nós"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Criar Vertex Interno"
@@ -15714,20 +16189,88 @@ msgstr "Rotação aleatória:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "Tornar Local"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Contínuo"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "Escolha uma Distância:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Rotação aleatória:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Modo Colisão"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Alteração de Transformação"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Instância"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Sempre Mostrar Grade"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Use Encaixar"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Armazenando Arquivo:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Carregar Recurso"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Esqueleto"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Prefixo:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Recarregar"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15783,12 +16326,18 @@ msgstr "Bibliotecas: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Nome da Classe:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Nome do Script:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Habilitar"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15889,6 +16438,180 @@ msgstr "Exportar Malha GLTF2"
msgid "Export GLTF..."
msgstr "Exportar GLTF..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Visão Traseira"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Deslocamento da Grade:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Componentes"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Formato"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Quantidade:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Misturar"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Instância"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "Analisando Geometria..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Visão Traseira"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Tema Padrão"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Todos os dispositivos"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Tamanho:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Linear"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Cores"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Alterar"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Faça mapas de luz"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Alterações de Material:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Reparentar"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Plataforma"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Traduções"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Passo de Rotação:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Filhos Editáveis"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Ponto"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15899,10 +16622,25 @@ msgid "Godot Bone Node"
msgstr "Nó TimeSeek"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Nova Raiz de Cena"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Origem do Foco"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Mover Junta"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15910,8 +16648,56 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Operador escalar."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "Versão"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Versão"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "Com Dados"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Nodo"
@@ -15934,6 +16720,16 @@ msgstr "Malha"
msgid "Materials"
msgstr "Alterações de Material:"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Caminho da Cena:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Nome do nó raiz"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15978,18 +16774,49 @@ msgstr "Selecione um Nó"
msgid "Animations"
msgstr "Animações:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Mostrar Ossos"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Frame de Física %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Faça mapas de luz"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Visão Frontal"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Centro"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Centro"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Centro"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16169,12 +16996,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Deslocamento:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16192,11 +17025,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16284,6 +17117,15 @@ msgid "Done!"
msgstr "Pronto!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Escala aleatória:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16291,6 +17133,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Deslocamento da Grade:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16308,13 +17155,58 @@ msgstr "Perspectiva"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Nome"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Configurações:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "Descrição"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Definir o Tipo da Variável"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Definir o Tipo da Variável"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Estado"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16363,13 +17255,6 @@ msgstr "Sobrecarga da pilha com profundidade: "
msgid "Visual Script"
msgstr "Buscar VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Funções"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Alterar Argumentos do Sinal"
@@ -16689,6 +17574,7 @@ msgid "Edit Member"
msgstr "Editar Membro"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr "Expressão"
@@ -16698,6 +17584,11 @@ msgstr "Retornar"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Executável"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Retornar"
@@ -16796,13 +17687,30 @@ msgid "Basic Type"
msgstr "Mudar Tipo Base"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Copiar Caminho do Nó"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "Alterar Nome do Argumento"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Redefinir para o padrão"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Caracteres válidos:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Modo de Escalonamento"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16867,11 +17775,6 @@ msgid "Get %s"
msgstr "Receba %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Índice:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Nome da propriedade de índice inválido."
@@ -16916,6 +17819,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Nome"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet não encontrada no script: "
@@ -17002,6 +17910,10 @@ msgstr ""
msgid "SubCall"
msgstr "Chamadas"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -17061,6 +17973,11 @@ msgstr "Frame de Física %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Pintar Tile"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -17090,6 +18007,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Private Key"
msgstr "Caminho da chave privada SSH"
@@ -17100,9 +18021,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Limpar Cadeia de IK"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Tempo esgotado."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17131,6 +18057,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Alternar Visibilidade"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Tentar Novamente"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17994,6 +18925,60 @@ msgstr ""
"Um recurso do tipo SpriteFrames deve ser criado ou definido na propriedade "
"\"Frames\" para que o AnimatedSprite mostre quadros."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Frame %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Escala"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Rodar"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Centro"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Deslocamento:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Monitor"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Monitor"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -18006,22 +18991,30 @@ msgstr "Sobrescreve"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Gerar Pontos"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Instância"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Prévia Padrão"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Linear"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -18032,8 +19025,8 @@ msgstr "Adicionar Canal de Áudio"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Abrir Layout de Canais de Áudio"
+msgid "Override"
+msgstr "Sobrescreve"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -18054,10 +19047,11 @@ msgid "Pitch Scale"
msgstr "Escala"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Rodar"
+msgid "Autoplay"
+msgstr "Alternar Início Automático"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -18065,7 +19059,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Escolha uma Distância:"
@@ -18095,13 +19090,29 @@ msgstr "Copiar Nós"
msgid "Anchor Mode"
msgstr "Modo Ícone"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Passo de Rotação:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Atual:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Ampliar"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 Viewport"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Modo de Movimentação"
@@ -18112,36 +19123,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "Passo suave"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "Definir Margem"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Definir Margem"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Definir Margem"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "Passo suave"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Deslocamento:"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Deslocamento:"
+msgid "Drag Margin"
+msgstr "Definir Margem"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Deslocamento:"
+msgid "Draw Screen"
+msgstr "Chamadas de Desenho:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "Chamadas de Desenho:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "Definir Margem"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Nó Blend2"
@@ -18151,30 +19186,66 @@ msgstr "Nó Blend2"
msgid "Light Mode"
msgstr "Largura Direita"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Partículas"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Partículas"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Alternar Visibilidade"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Alternar Visibilidade"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Popular"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Popular"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Mostrar Origem"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "Luz"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18198,6 +19269,11 @@ msgstr ""
"Considere adicionar um CollisionShape2D ou CollisionPolygon2D como filho "
"para definir sua forma."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Escolher Tile"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18230,6 +19306,19 @@ msgid "Build Mode"
msgstr "Modo de Régua"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Item Desativado"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Criar polígono de colisão"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Criar polígono de colisão"
@@ -18271,6 +19360,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Configurações:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Quantidade:"
@@ -18280,16 +19376,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Pós-processamento"
+msgid "One Shot"
+msgstr "Nó OneShot"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Escala"
+msgid "Preprocess"
+msgstr "Pós-processamento"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18315,11 +19411,22 @@ msgstr "Ver FPS"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Projetos Locais"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18333,8 +19440,10 @@ msgstr ""
msgid "Texture"
msgstr "Texto"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18346,9 +19455,19 @@ msgstr "Máscara de Emissão"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Origem da Emissão: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Gizmos"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Formato"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18374,7 +19493,8 @@ msgid "Initial Velocity"
msgstr "Inicializar"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18415,12 +19535,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Cores"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Cores"
@@ -18455,16 +19569,32 @@ msgstr "A Junta não está conectada a dois PhysicsBody2Ds"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "O Nó A e o Nó B devem ser diferentes PhysicsBody2Ds"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Nodo"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Nodo"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Botão Desativado"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18473,11 +19603,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Inicializar"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18488,44 +19618,41 @@ msgid ""
msgstr ""
"Uma textura com a forma da luz deve ser fornecida na propriedade \"textura\"."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Editor"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "Região da Textura"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Alterar"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Girar à Direita"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "Alterar Tamanho da Câmera"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Camada"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18534,28 +19661,33 @@ msgid "Shadow"
msgstr "Shader"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Visão Traseira"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Alterar Filtro"
+msgid "Gradient Length"
+msgstr "Gradiente Editado"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filtros:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Filtrar métodos"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Fechar"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Modo de Régua"
@@ -18576,6 +19708,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Dvidir Curva"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Padrão"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18609,24 +19746,40 @@ msgstr "Modo Região"
msgid "End Cap Mode"
msgstr "Modo Snap:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Renomear pasta:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Inicializar"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Editar Conexão:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18658,12 +19811,22 @@ msgstr "Escolha uma Distância:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Alterar Raio Externo do Toro"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Vértices:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18689,12 +19852,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Passo de Rotação:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Rotacionando %s degraus."
@@ -18709,10 +19868,48 @@ msgstr "Constante"
msgid "Global Rotation Degrees"
msgstr "Rotacionando %s degraus."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Escala aleatória:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Manter Transformação Global"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Encaixe Relativo"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Deslocamento:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Usar Encaixe Escalar"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "No Fim"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -18720,11 +19917,18 @@ msgstr ""
"O nó ParallaxLayer apenas funciona quando definido como filho de um nó "
"ParallaxBackground."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Ação"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Espelhar"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -18761,11 +19965,17 @@ msgstr ""
"Animação Particles2D requer o uso de um CanvasItemMaterial com \"Animação de "
"Partículas\" ativada."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Modo Prioridade"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Dvidir Curva"
@@ -18780,6 +19990,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "Deslocamento da Grade:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Deslocamento:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Deslocamento:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18790,12 +20014,22 @@ msgid "Layers"
msgstr "Camada"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Inicializar"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Inicializar"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funções"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18838,9 +20072,14 @@ msgstr "Luz"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Recortar Nós"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Contínuo"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18848,6 +20087,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Escolher Cor"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Encaixe inteligente"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Velocidade:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18855,6 +20114,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Forçar Push"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -18862,26 +20130,72 @@ msgstr "Definir Margem"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr " (Físico)"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "Movendo saída"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Formato"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Renderizador:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Localizar"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Modo Colisão"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Rotacionando %s degraus."
+msgid "Collider RID"
+msgstr "RID inválido"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Região da Textura"
+msgid "Collider Shape"
+msgstr "Modo Colisão"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Modo Colisão"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Orbitar Visão para a Direita"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18889,8 +20203,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "Renomear pasta:"
+msgid "Vertex Colors"
+msgstr "Vértice"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18903,17 +20217,25 @@ msgid "Gizmo Extents"
msgstr "Gizmos"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Criar Nó Shader"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Modo Colisão"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
@@ -18921,6 +20243,21 @@ msgstr ""
"A propriedade \"Caminho\" deve apontar para um nó Node2D válido para "
"funcionar."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Remover Ponto"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Próxima Coordenada"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Reiniciar"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18949,6 +20286,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Frame %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filtrar scripts"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18966,51 +20313,70 @@ msgstr "Conjunto de Telha"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "Alterar Tamanho da Câmera"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Transformação"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Half Offset"
+msgstr "Inicializar"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Origin"
msgstr "Ver Origem"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Modo Colisão"
+msgid "Y Sort"
+msgstr "Ordenar"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "Colisão"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Modo Colisão"
+msgid "Compatibility Mode"
+msgstr "Modo Prioridade"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Modo Colisão"
+msgid "Centered Textures"
+msgstr "Características Principais:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Aplicar transformação do Occluder"
+msgid "Use Parent"
+msgstr "Modo Colisão"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Formato"
+msgid "Shape Centered"
+msgstr "Encaixar no Centro do Nó"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Predefinição"
+msgid "Shape Visible"
+msgstr "Alternar Visibilidade"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -19031,27 +20397,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Redefinir Volume do Canal"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Redefinir Volume do Canal"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Definir Nome Uniforme"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera deve ter um nó ARVROrigin como seu pai."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -19069,7 +20426,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Apenas âncoras"
#: scene/3d/arvr_nodes.cpp
@@ -19088,6 +20445,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin necessita um nó ARVRCamera como filho."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Escala aleatória:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -19116,34 +20478,38 @@ msgstr "Cores de Emissão"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Cores de Emissão"
+msgid "Degrees"
+msgstr "Rotacionando %s degraus."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animação"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Ativar Doppler"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Trilha de Propriedade"
+msgid "Tracking"
+msgstr "Empacotando"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19158,6 +20524,16 @@ msgstr "Limpar Transformação"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Subárvore"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19187,6 +20563,13 @@ msgstr "Salvando mapas de luz"
msgid "Done"
msgstr "Pronto"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Gizmos"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19201,6 +20584,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Filtro:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Cores"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Tema Padrão"
@@ -19211,38 +20608,43 @@ msgstr "Novo Atlas"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Visualizar Ambiente"
+msgid "Generate"
+msgstr "Geral"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Tamanho:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Recortar Nós"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Rotacionando %s degraus."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Recortar Nós"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Capturar a partir do Pixel"
+msgid "Custom Energy"
+msgstr "Mover Efeito de Canal"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Capturar"
+msgid "Min Light"
+msgstr "Recuar Direita"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navegação"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19253,16 +20655,26 @@ msgstr ""
msgid "Light Data"
msgstr "Com Dados"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Nome do Nó:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Trilha de Propriedade"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Projeto"
@@ -19272,6 +20684,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Deslocamento da Grade:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Mais próximo"
@@ -19279,8 +20696,9 @@ msgstr "Mais próximo"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19291,16 +20709,16 @@ msgstr "Definir Margem"
msgid "Clip To"
msgstr "Cortar Acima"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "Inverter Horizontalmente"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Capturar"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19371,17 +20789,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Gizmos"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Máscara de Emissão"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Alterar Raio Interno do Toro"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Pontos de Emissão:"
+msgid "Ring Height"
+msgstr "Girar à Direita"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Avisos"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19398,35 +20827,34 @@ msgid "Portal Mode"
msgstr "Modo Prioridade"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Ativar Prioridade"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "Biblioteca Dinâmica"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Navegação"
+msgid "Dynamic Range"
+msgstr "Biblioteca Dinâmica"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19466,21 +20894,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Escolher Cor"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Modo Bitmask"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Redefinir Volume do Canal"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19489,24 +20914,26 @@ msgstr "Direções"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Modo Sem Distrações"
+msgid "Blend Splits"
+msgstr "Tempos de Mistura:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Profundidade"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Shader"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Mostrar Padrão"
#: scene/3d/light.cpp
@@ -19518,18 +20945,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Transformação Abortada."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vetor"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Testando"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "(Ignore)"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19594,9 +21037,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Alternar Visibilidade"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Chamadas de Desenho:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Chamadas de Desenho:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow só funciona quando definido como filho de um nó Path."
@@ -19631,8 +21084,8 @@ msgstr "Eixo"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "Pintar Tile"
+msgid "Body Offset"
+msgstr "Deslocamento:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19659,6 +21112,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Excluir Nós"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19715,39 +21173,82 @@ msgstr "Um Room não deve ser filho ou neto de um Portal."
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "Um RoomGroup não deve ser filho ou neto de um Portal."
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr " [portais ativados]"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "Edição de Root em tempo real:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Padrão"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Agrupado"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Raio:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Depurador"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Modo de Rotação"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Deslocamento da Grade:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Projeto"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Ativar Snap"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Escolher Cor"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Cores de Emissão"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Recuar Direita"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19778,6 +21279,10 @@ msgstr ""
"Considere simplificar o limite da sala para aumentar o desempenho."
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19818,6 +21323,10 @@ msgstr "Só Deve existir um RoomManager na SceneTree."
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19888,6 +21397,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Frame de Física %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Criar polígono de colisão"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Árvore de Animação é inválida."
@@ -19909,6 +21428,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19935,11 +21458,6 @@ msgstr ""
"Altere o tamanho em formas de colisão de crianças."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Manter Transformação Global"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19948,7 +21466,16 @@ msgstr ""
msgid "Gizmo"
msgstr "Gizmos"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Frame de Física %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -20005,14 +21532,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Separação:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Roda para Cima."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funções"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Expressão"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Erro"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Separação:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -20044,6 +21603,11 @@ msgid "Baked Light"
msgstr "Faça mapas de luz"
#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Generando Lightmaps"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
@@ -20051,22 +21615,18 @@ msgstr ""
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "Escolha uma Distância:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "Escolha uma Distância:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -20093,11 +21653,13 @@ msgstr ""
"3D) ou defina o Background Mode deste ambiente para Canvas (para cenas 2D)."
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "Cena Principal"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -20112,6 +21674,11 @@ msgid "Auto Triangles"
msgstr "Alternar Triângulos Automáticos"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Alternar Triângulos Automáticos"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20149,6 +21716,11 @@ msgstr "Reinício Automático:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Reinício Automático:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Reinício Automático:"
@@ -20167,11 +21739,26 @@ msgstr "Adicionar porta de entrada"
msgid "Xfade Time"
msgstr "Tempo do X-Fade (s):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Deslocamento da Grade:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Switch"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Definir Avanço Automático"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Opções Avançadas"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "Aplicar Redefinição De Animação"
@@ -20187,11 +21774,6 @@ msgid "Assigned Animation"
msgstr "Adicionar Animação"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Alternar Início Automático"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20211,22 +21793,16 @@ msgid "Playback Options"
msgstr "Opções da Classe:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Tema Padrão"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Rodar Cena"
+msgid "Active"
+msgstr "Ação"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20274,9 +21850,19 @@ msgid "Tree Root"
msgstr "Criar nó raiz:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Fixar AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Adicionar Faixa"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Este nó foi descontinuado. Use AnimationTree em vez disso."
@@ -20286,16 +21872,88 @@ msgstr "Este nó foi descontinuado. Use AnimationTree em vez disso."
msgid "Playback"
msgstr "Rodar"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Colar Parâmetros"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Caminho de Exportação"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animação"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Zero"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Nome do nó raiz"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Ossos"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Modo de Interpolação"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Sobrescreve"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Reparentar Nó"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Criar Função"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Rodar Cena"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Destino"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Manter proporção"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20306,30 +21964,38 @@ msgstr "Modo de Seleção"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Inverter Horizontalmente"
+msgid "Horizontal"
+msgstr "Horizontal:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "Inverter Verticalmente"
+msgid "Vertical"
+msgstr "Vertical:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Modo Ícone"
+msgid "Shortcut In Tooltip"
+msgstr "Mostrar Origem"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Botão"
+msgid "Action Mode"
+msgstr "Modo Ícone"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20340,6 +22006,11 @@ msgstr "Atalhos"
msgid "Group"
msgstr "Grupos"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Copiar Texto"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20349,6 +22020,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Expandir Tudo"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Superior Esquerda"
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -20361,6 +22042,36 @@ msgstr ""
"RMB: Remover preset"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Editar Polígono"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Modo de Seleção"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Modo Panorâmico"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Diferido"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Predefinições"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Alternar Visibilidade"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Escolha uma cor da janela do editor."
@@ -20409,28 +22120,29 @@ msgstr "Apenas âncoras"
msgid "Grow Direction"
msgstr "Direções"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Horizontal:"
+msgid "Min Size"
+msgstr "Tamanho do Contorno:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Vertical:"
+msgid "Pivot Offset"
+msgstr "Deslocamento da Grade:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Rotação aleatória:"
+msgid "Clip Content"
+msgstr "Constante"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Ferramentas"
#: scene/gui/control.cpp
#, fuzzy
@@ -20438,21 +22150,16 @@ msgid "Focus"
msgstr "Habilitar"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Modo Oclusão"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Filtro de Idiomas"
+msgid "Default Cursor Shape"
+msgstr "Carregar o Layout de Canais padrão."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20462,17 +22169,8 @@ msgstr "Tamanho: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Inverter Horizontalmente"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "Inverter Verticalmente"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Modo de Seleção"
#: scene/gui/control.cpp
#, fuzzy
@@ -20489,9 +22187,13 @@ msgid "Dialog"
msgstr "Diálogo XForm"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Copiar Texto"
+msgid "Autowrap"
+msgstr "AutoLoad"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20502,14 +22204,49 @@ msgid "Please Confirm..."
msgstr "Confirme Por Favor..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Sobrescrever Item"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Deve usar uma extensão válida."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Desconectar"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Deslocamento da Grade:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Escolha uma Distância:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Ampliar"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Ampliar"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Reduzir"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Mostrar Ossos"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20519,10 +22256,25 @@ msgid "Enable grid minimap."
msgstr "Ativar minimap em grade."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Mostrar Ossos"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Selecionar"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Confirmação"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Volume"
@@ -20534,21 +22286,50 @@ msgid "Timers"
msgstr "Tempo"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Redefinir"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Seleção de preenchimento"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Testando"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Escala aleatória:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Visão Frontal"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20576,6 +22357,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Caracteres válidos:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Ajuda Contextual"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtrar sinais"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtrar sinais"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Atalhos"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtrar sinais"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Selecionar Apenas"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Botão Direito"
@@ -20586,39 +22415,48 @@ msgid "Placeholder"
msgstr "Carregar como Substituto"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "Carregar como Substituto"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Definir Posição de Saída da Curva"
+msgid "Blink Speed"
+msgstr "Velocidade:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Definir Margem"
+msgid "Switch On Hover"
+msgstr "Switch"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Centro"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Criar Guia Horizontal"
+msgid "Region Rect"
+msgstr "Definir Retângulo de Região"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Definir Margem"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20639,6 +22477,11 @@ msgid "Popup"
msgstr "Popular"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Inclusivo"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20648,6 +22491,30 @@ msgstr ""
"funções popup*(). Torná-los visíveis para editar não causa problema, mas "
"eles serão ocultados ao rodar a cena."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Seleção Central"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Excluir Seleção do Gridap"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Deletar Seleção"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Pesquisar"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20658,24 +22525,81 @@ msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
"Se \"Exp Edit\" estiver habilitado, \"Min Value\" deve ser maior que 0."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Manter proporção"
+msgid "Min Value"
+msgstr "Fixar valor"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Valor"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Página: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Editar"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Agrupado"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Renomear Item de Cor"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Pixels de Borda"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Índice Z"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Auto Recuar"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Tempos de Mistura:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Fim"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Caracteres válidos:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Copiar Texto"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20684,6 +22608,29 @@ msgstr "Tamanho:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Pintar Pesos Ósseo"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Selecionar Apenas"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Configurar Perfil Selecionado:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Mover Efeito de Canal"
@@ -20703,14 +22650,58 @@ msgstr ""
"tamanho mínimo manualmente."
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "Popular Superfície"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Horizontal:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtrar sinais"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Escolher Cor"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Renomear pasta:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Prefixo:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Sufixo:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Deslocamento da Grade:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Recolher Tudo"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20725,73 +22716,132 @@ msgstr ""
msgid "Current Tab"
msgstr "Atual:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Alternar Visibilidade"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Arrastar e soltar para reorganizar."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Marcadores"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Pular Breakpoints"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "Região da Textura"
+msgid "Fold Gutter"
+msgstr "Pasta:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Editor Desativado)"
+msgid "Hiding Enabled"
+msgstr "Habilitar"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Habilitar"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Vertical:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Horizontal:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Chamadas de Desenho:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Desbloquear Nó"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Expandir Tudo"
+msgid "Focused"
+msgstr "Habilitar"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Modo Colisão"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Expandir Tudo"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "Região da Textura"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Passo por cima"
+msgid "Over"
+msgstr "Sobrescrever"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Propriedades do Tema"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Modo Panorâmico:"
@@ -20805,12 +22855,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Inicializar"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Rotacionando %s degraus."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Centro Esquerda"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Modo de Interpolação"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20821,6 +22883,21 @@ msgid "(Other)"
msgstr "(Outro)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Alternar Visibilidade"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Botão Desativado"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Criar nó raiz:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20829,8 +22906,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Adicionar Faixa"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20838,14 +22919,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Colocar a Curva na Posição"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Mostrar Viewport"
+msgid "Stretch Shrink"
+msgstr "Buscar"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Mostrar Viewport"
#: scene/main/http_request.cpp
@@ -20887,6 +22968,11 @@ msgstr "Descrição"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Caminho de Exportação"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Modo Panorâmico"
@@ -20915,6 +23001,35 @@ msgstr "Definir Múltiplos:"
msgid "Custom Multiplayer"
msgstr "Definir Múltiplos:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Ativar Prioridade"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Modo de Interpolação"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Superior Esquerda"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Modo Colisão"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Modo Navegação"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20924,6 +23039,16 @@ msgstr "Nova Raiz de Cena"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Definir Múltiplos:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Modo de Interpolação"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20955,11 +23080,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Criar Contorno"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Modo de Interpolação"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20986,12 +23106,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -21027,17 +23147,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Pintar Tile"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Reinício Automático:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Superior Esquerda"
+msgid "Viewport Path"
+msgstr "Caminho de Exportação"
#: scene/main/viewport.cpp
msgid ""
@@ -21060,6 +23176,19 @@ msgstr ""
"O tamanho do Viewport deve ser maior ou igual a 2 pixels em ambas as "
"dimensões para renderizar algo."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Sobrescrever Item"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -21070,6 +23199,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Transpor"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Alterar Valor da Entrada"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "VInculamento"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Item Desativado"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Linear Esquerda"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Depuração"
@@ -21079,13 +23241,33 @@ msgid "Render Target"
msgstr "Renderizador:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Alterar Modo de Atualização da Animação"
+msgid "Clear Mode"
+msgstr "Modo de Régua"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Habilitar"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Habilitar"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Ativar Papel Vegetal"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Item Desativado"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -21093,7 +23275,17 @@ msgid "Shadow Atlas"
msgstr "Novo Atlas"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Limpar Transformação"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Manter Transformação Global"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -21115,15 +23307,30 @@ msgstr "Recortar Nós"
msgid "Loop Mode"
msgstr "Modo de Movimentação"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Fixar valor"
+msgid "Loop Begin"
+msgstr "Modo de Movimentação"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Valor"
+msgid "Loop End"
+msgstr "Modo de Movimentação"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Nó Mix"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Argumentos da Cena Principal:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -21134,17 +23341,17 @@ msgstr "Metade da Resolução"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Vetor"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Sobrescrever Item"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Habilitar"
@@ -21155,6 +23362,16 @@ msgstr "Tamanho do Contorno:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Funções"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Sinais"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Opções Extra:"
@@ -21172,29 +23389,36 @@ msgstr "Com Dados"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Modo Ícone"
+msgid "Sky Custom FOV"
+msgstr "Recortar Nós"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Documentação Online"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Passo de Rotação:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Rotacionando %s degraus."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21203,86 +23427,98 @@ msgid "Ambient Light"
msgstr "Recuar Direita"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Condição"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Armazenando Arquivo:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Quantidade:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Profundidade"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Profundidade"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Dvidir Curva"
+msgid "Depth End"
+msgstr "Profundidade"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Dvidir Curva"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtrar sinais"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Dvidir Curva"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtrar sinais"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "Remapeamentos"
+msgid "Height Min"
+msgstr "Luz"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Modo Snap:"
+msgid "Height Max"
+msgstr "Luz"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Dvidir Curva"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "Remapeamentos"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Exportação"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21291,20 +23527,27 @@ msgid "SS Reflections"
msgstr "Selecionar Escala"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "Passo"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Selecionar Apenas"
+msgid "Fade In"
+msgstr "[i]Fade In[/i](s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "[i]Fade Out[/i](s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Profundidade"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -21313,122 +23556,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "Raio:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Raio:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "Largura Direita"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Cores"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "Depuração do Canal UV"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Escolha uma Distância:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Transição: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Nó Blend2"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Escala"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21436,26 +23629,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Luz"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Separação:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Função cor."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Avisos"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Recente:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Modo Sem Distrações"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Deslocamento:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21465,6 +23676,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Profundidade"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Profundidade"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21486,44 +23706,46 @@ msgid "Parameters"
msgstr "Parâmetro Modificado:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Modo Panorâmico"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Nó Blend2"
+msgid "Specular Mode"
+msgstr "Modo de Régua"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Modo de Interpolação"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Largura Esquerda"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Visão Frontal"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Modo de Régua"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Quantidade:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21532,6 +23754,16 @@ msgid "Particles Anim"
msgstr "Partículas"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Frame %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Frame %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21548,10 +23780,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21575,11 +23803,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Escala aleatória:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21608,32 +23831,35 @@ msgid "Ambient Occlusion"
msgstr "Oclusão"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Região da Textura"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Profundidade"
+msgid "Min Layers"
+msgstr "Camada"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Camada"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "Virar Portal"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21646,27 +23872,14 @@ msgstr "Transição: "
msgid "Refraction"
msgstr "Separação:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Escala aleatória:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Nó Blend2"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Camada"
#: scene/resources/material.cpp
#, fuzzy
@@ -21674,7 +23887,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21683,42 +23896,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Modo Prioridade"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Modo Sem Distrações"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Modo Panorâmico"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Faça mapas de luz"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Nó Blend2"
@@ -21750,8 +23947,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Transformação Abortada."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Transformar Mapa UV"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Redimensionar Vetor"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Redimensionar Vetor"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21768,6 +23981,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Origem"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21781,11 +23999,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Tamanho do Contorno:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Fundir a partir de Cena"
@@ -21799,11 +24012,6 @@ msgid "Max Error"
msgstr "Erro"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Polígonos"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21817,6 +24025,18 @@ msgstr "Escolha uma Distância:"
msgid "Sample Max Error"
msgstr "Amostrador"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21825,43 +24045,75 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr "Atribuir esferas do OccluderShapeSphere"
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Polígonos"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Mover pontos"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "Modificador de velocidade da Visão Livre"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "Modificador de velocidade lenta da Visão Livre"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Pontos de Emissão:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Origem da Emissão: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Cores de Emissão"
+msgid "Color Texture"
+msgstr "Tema do Editor"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Pontos de Emissão:"
+msgid "Point Count"
+msgstr "Adicionar porta de entrada"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Plano:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "Inverter Horizontalmente"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21894,6 +24146,18 @@ msgstr "Inferior direita"
msgid "Left To Right"
msgstr "Superior Direita"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21917,17 +24181,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Dvidir Curva"
+msgid "Top Color"
+msgstr "Próximo Chão"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Armazenando Arquivo:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21936,12 +24197,8 @@ msgstr "Agrupado"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Fechar Curva"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Marcadores"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21950,35 +24207,21 @@ msgstr "Rodar"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Substituir"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Dvidir Curva"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "Região da Textura"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -21991,11 +24234,6 @@ msgstr "Expandir Tudo"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "Popular"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Alterar Raio Interno do Toro"
@@ -22004,10 +24242,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -22023,10 +24257,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -22048,12 +24278,28 @@ msgstr "Remover textura"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Página: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Modo de Escalonamento"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Capturar"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Modo Panorâmico:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Modo Panorâmico:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -22065,12 +24311,30 @@ msgstr "Mudar Tipo Base"
msgid "Current Frame"
msgstr "Nome da cena atual"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Modo Panorâmico"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Diferenciar Caixa"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Padrão"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Inicializar"
@@ -22112,6 +24376,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Perfil de funcionalidade do Godot"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Alterar Valor da Entrada"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Carregar Padrão"
@@ -22125,6 +24399,16 @@ msgid "Fallback Environment"
msgstr "Visualizar Ambiente"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Cena Principal"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Cena"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -22142,10 +24426,32 @@ msgstr "Linear Esquerda"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Inicializar"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Interface de Usuário"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -22187,12 +24493,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "Lançamento"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22204,7 +24510,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22223,13 +24529,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Enviar Feedback de Docs"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Ignorar"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22250,19 +24557,10 @@ msgid "Post Gain"
msgstr "Pós"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Recurso"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22298,7 +24596,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Tamanho:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22306,14 +24604,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Modo Panorâmico:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Enviar Feedback de Docs"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22321,7 +24613,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Ignorar"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22334,18 +24626,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Tempo esgotado."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Nó Mix"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22366,13 +24653,33 @@ msgid "Channel Disable Time"
msgstr "Alterar Tempo de Mistura"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Adicionar porta de entrada"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Capturar a partir do Pixel"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Variável Global"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Perspectiva"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22386,19 +24693,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Tamanho:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "Visão Livre na Esquerda"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Linear"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Prévia Padrão"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Inicializar"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Modo Colisão"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Modo Colisão"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Modo Colisão"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Modo Colisão"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Modo Colisão"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Modo Colisão"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Centro Esquerda"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22440,6 +24823,11 @@ msgstr "Particionando..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtrar sinais"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Expressão"
@@ -22598,7 +24986,7 @@ msgstr "Modo de Interpolação"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Abrir"
#: servers/visual_server.cpp
@@ -22748,5 +25136,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "Alterar Tamanho da Câmera"
diff --git a/editor/translations/ro.po b/editor/translations/ro.po
index fbf9d77b58..4a40aa107b 100644
--- a/editor/translations/ro.po
+++ b/editor/translations/ro.po
@@ -35,6 +35,60 @@ msgstr ""
"X-Generator: Weblate 4.10-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Clipboardul este gol!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Numele scenei curente"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Activați"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Mod Mutare"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Dimensiunea Conturului:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Dimensiunea Conturului:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Deschide Recente"
@@ -44,12 +98,102 @@ msgstr "Deschide Recente"
msgid "Window"
msgstr "Fereastră Nouă"
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Comutare ecran complet"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Poziția Dock-ului"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Dimensiunea Conturului:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Editor"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Mod Intercalare"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Suprafață Țintă:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Nod DimensiuneTimp"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Cadru Fizic %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Eroare La Salvarea"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Eroare La Salvarea"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Căutați în Ajutor"
@@ -76,9 +220,21 @@ msgstr "Trage: Rotire"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funcții"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -105,6 +261,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Conectați"
@@ -113,25 +273,67 @@ msgstr "Conectați"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Activează Onion Skinning"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Analizator Network"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Redenumește"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Conectați"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Mod În Jur"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -181,6 +383,16 @@ msgstr "Argumente invalide pentru a construi '%s'"
msgid "On call to '%s':"
msgstr "În apelarea lui '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Mod Rotație"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -221,10 +433,165 @@ msgstr "Copiază Selecția"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Toate"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Control versiune"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Comunitate"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Presetare"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "SurseScan"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Adaugă în Grup"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Permanent"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Vector"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Mod În Jur"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Presetare"
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Snap Relativ"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Dimensiune:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(valoare)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Mod În Jur"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Acțiune"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Schimbați"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Sincronizează Modificările Scriptului"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Dimensiune:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Linia Numărul:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -240,10 +607,12 @@ msgstr "Configurare Snap"
msgid "Project Settings Override"
msgstr "Setări proiect..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Nume"
@@ -432,18 +801,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtre:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -472,7 +843,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Faceți Funcția"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Setare expresie"
@@ -545,16 +916,28 @@ msgstr "Particule"
msgid "Resource"
msgstr "Resursă"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Închide Scena"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
+msgid "Path"
+msgstr "Cale"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Resursă"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Sincronizează Modificările Scriptului"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -568,7 +951,7 @@ msgstr "Se Testează"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -600,7 +983,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -673,8 +1056,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "Dimensiune:"
@@ -692,7 +1080,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -968,8 +1356,10 @@ msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animație"
@@ -1110,6 +1500,8 @@ msgstr "Anim Mutați Cheie"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1511,7 +1903,7 @@ msgid ""
msgstr ""
"Amână semnalul stocând-ul într-o coadă, dându-i drumul numai la timp inactiv."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Tragere unică"
@@ -1681,13 +2073,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Dependențe"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Cale"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Dependințe:"
@@ -1827,10 +2212,10 @@ msgid "Lead Developer"
msgstr "Dezvoltator Principal"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr "Manager de Proiect "
#: editor/editor_about.cpp
@@ -2183,7 +2568,9 @@ msgid "Remove Autoload"
msgstr "Eliminați Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Activați"
@@ -2663,8 +3050,11 @@ msgstr "Mod redare:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Mod În Jur"
@@ -2684,6 +3074,16 @@ msgstr "Profil Curent:"
msgid "Current Path"
msgstr "Curent:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Comutați Fișiere Ascunse"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Înapoi"
@@ -2704,7 +3104,8 @@ msgstr "Comutați Fișiere Ascunse"
msgid "Toggle Favorite"
msgstr "Comutați Favorite"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Comutare mod"
@@ -2825,6 +3226,8 @@ msgid "Theme Properties"
msgstr "Proprietățile Temei"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2940,14 +3343,18 @@ msgid "Method"
msgstr "Metodă"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Semnal"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Permanent"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Proprietate"
@@ -2959,6 +3366,34 @@ msgstr "Proprietate Temă"
msgid "Property:"
msgstr "Proprietate:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Doar Metode"
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Selectează"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Apeluri"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Rulează"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3729,7 +4164,7 @@ msgstr "Proprietăți"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Dezactivat"
@@ -3777,7 +4212,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Poziția Dock-ului"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Modul Fără Distrageri"
@@ -4419,7 +4854,10 @@ msgstr "Editare text:"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4523,11 +4961,26 @@ msgstr "Conversie în Mesh2D"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Modificare tip bază:"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Adăugare resursă"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Editează Filtrele"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4668,7 +5121,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4743,11 +5196,6 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Comutați Fișiere Ascunse"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Miniatură..."
@@ -4799,15 +5247,15 @@ msgstr ""
msgid "Highlighting"
msgstr "Direcții"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4822,20 +5270,13 @@ msgid "Indent"
msgstr "Mod În Jur"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Dimensiunea Conturului:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4844,12 +5285,12 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Apeluri"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Apeluri"
@@ -4860,11 +5301,11 @@ msgstr "Apeluri"
msgid "Navigation"
msgstr "Creează un Mesh de Navigare"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4885,7 +5326,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Linia Numărul:"
@@ -4979,7 +5420,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5088,7 +5529,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5322,7 +5763,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5356,8 +5799,7 @@ msgstr "Elimină punct"
msgid "Editor SSL Certificates"
msgstr "Setări ale Editorului"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5525,6 +5967,11 @@ msgstr "Căutați în Ajutor"
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Plat0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Selectează Nodul(rile) pentru Importare"
@@ -6988,8 +7435,8 @@ msgid "Future"
msgstr "Viitor"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Adâncime"
@@ -7077,6 +7524,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -7085,6 +7533,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -7170,6 +7620,7 @@ msgid "Fade Out (s):"
msgstr "Reliefează (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Amestec"
@@ -7289,7 +7740,7 @@ msgstr "Editează Filtrele Nodurilor"
msgid "Filters..."
msgstr "Filtre..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7460,12 +7911,12 @@ msgstr "Licență"
msgid "First"
msgstr "primul"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
#, fuzzy
msgid "Previous"
msgstr "Fila anterioară"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
#, fuzzy
msgid "Next"
msgstr "Fila următoare"
@@ -8618,6 +9069,7 @@ msgid "Create Outline"
msgstr "Creează Contur"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9183,17 +9635,20 @@ msgstr "Deschideți editorul UV Poligon 2D."
msgid "Polygon 2D UV Editor"
msgstr "Editor UV de poligoane 2D"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
#, fuzzy
msgid "Points"
msgstr "Deplasare punct"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Poligon->UV"
@@ -9285,6 +9740,7 @@ msgstr "Setări ale Editorului"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Aliniere"
@@ -9755,7 +10211,8 @@ msgstr "Conectați la Nod:"
msgid "Source"
msgstr "Resursă"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9801,6 +10258,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9995,7 +10453,8 @@ msgid "Create physical bones"
msgstr "Creează un Mesh de Navigare"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Singleton (Unicat)"
@@ -10012,7 +10471,7 @@ msgstr "Rulează"
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -10102,7 +10561,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
#, fuzzy
msgid "Rotate"
msgstr "Mod Rotație"
@@ -10371,7 +10830,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Utilizează Snap"
@@ -10765,6 +11224,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -11335,15 +11797,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Modificare tip bază:"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11696,6 +12149,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Regiunea"
@@ -11703,7 +12157,7 @@ msgstr "Regiunea"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -12350,7 +12804,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -13097,6 +13552,11 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Export Path"
+msgstr "Exportă Proiectul"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -13110,11 +13570,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-#, fuzzy
-msgid "Export Path"
-msgstr "Exportă Proiectul"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -13173,7 +13628,8 @@ msgstr "Execută Scriptul"
msgid "GDScript Export Mode:"
msgstr "Mod export script:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -13505,6 +13961,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Manager de Proiect "
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13655,10 +14118,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13710,10 +14169,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13862,11 +14317,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Acțiune"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -14058,7 +14509,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Pas"
@@ -14825,7 +15278,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14850,6 +15303,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr "Exportă Profil"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14921,7 +15379,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14933,14 +15391,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Deplasare punct"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15133,16 +15594,11 @@ msgstr "Setează Mâner"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Sincronizează Modificările Scriptului"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "Set MultiNod"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15213,31 +15669,20 @@ msgid "Display"
msgstr "Afișează Tot"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Comutare ecran complet"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15270,10 +15715,6 @@ msgid "Use V-Sync"
msgstr "Utilizează Snap"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15281,7 +15722,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Activați"
@@ -15300,10 +15749,6 @@ msgstr "Încadrează în Ecran Selecția"
msgid "Energy Saving"
msgstr "Eroare La Salvarea"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15339,11 +15784,6 @@ msgstr "Cadru Fizic %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Cadru Fizic %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Mesh Sursă:"
@@ -15375,7 +15815,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Încadrează în Ecran Selecția"
#: main/main.cpp
@@ -15387,10 +15827,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15452,14 +15888,15 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filtre:"
-#: main/main.cpp
-msgid "Bg Color"
-msgstr ""
+#: main/main.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "BG Color"
+msgstr "Redenumiţi Autoload"
#: main/main.cpp
msgid "macOS Native Icon"
@@ -15540,6 +15977,7 @@ msgid "Main Loop Type"
msgstr "Schimbați Tipul %s"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15561,7 +15999,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Înapoi"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Snap pe fețele nodului"
@@ -15606,24 +16044,33 @@ msgstr ""
msgid "Operation"
msgstr "Enumerări:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Nod de Animație"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Nod de Animație"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Nod de Animație"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Conversie în Mesh2D"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15631,10 +16078,12 @@ msgstr "Modificări ale Actualizării"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -15649,10 +16098,19 @@ msgstr "Avertismente"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "PasOmogen"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Afișare ghiduri"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Modifică Ancorele și Limitele"
@@ -15665,6 +16123,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Poligon->UV"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15675,6 +16140,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Creează Nod"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Creează un nou ghid orizontal"
@@ -15692,20 +16162,86 @@ msgid "Path Rotation"
msgstr "Rotație aleatorie:"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Creează Oase"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Continuu"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Rotație aleatorie:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Nod de Animație"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Mod În Jur"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Instanță"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Arată Grila"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Utilizează Snap"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Fişierul se Stochează:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Încărcați"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Singleton (Unicat)"
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15762,12 +16298,18 @@ msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Clasă:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Execută Scriptul"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Cale focalizare"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15866,6 +16408,174 @@ msgstr "Exportă Librăria de Mesh-uri"
msgid "Export GLTF..."
msgstr "Export..."
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Compensare Grilă:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Componente"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Dimensiune Aleatorie:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Cantitate:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Amestecare"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Instanță"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "Analiza geometriei..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Implicit"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Dimensiunea Conturului:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Linear"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Schimbați"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Procesează Lightmaps"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Modificări ale Actualizării"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Snap către părinte"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Tradu Snap:"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Pas Rotație:"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Deplasare punct"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15876,10 +16586,25 @@ msgid "Godot Bone Node"
msgstr "Nod CăutareTimp"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Salvează Scena"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Arată Originea"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Deplasare punct"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15887,7 +16612,54 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Operator scalar."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "Versiune:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Versiune:"
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "Nod"
@@ -15910,6 +16682,16 @@ msgstr "Mesh"
msgid "Materials"
msgstr "Modificări ale Actualizării"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Calea Scenei:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Redenumește"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15954,18 +16736,49 @@ msgstr "Singleton (Unicat)"
msgid "Animations"
msgstr "Animaţii:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Arată Oasele"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Cadru Fizic %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Procesează Lightmaps"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Dimensiunea Conturului:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Centrează Selecția"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Centrează Selecția"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Centrează Selecția"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16154,12 +16967,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Compensare Grilă:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16177,11 +16996,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16268,6 +17087,15 @@ msgid "Done!"
msgstr "Efectuat!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Dimensiune Aleatorie:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16275,6 +17103,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Compensare Grilă:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16291,12 +17124,56 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Nume"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Setări:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Descriere"
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+#, fuzzy
+msgid "Service Type"
+msgstr "Modificare tip bază:"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16339,13 +17216,6 @@ msgstr ""
msgid "Visual Script"
msgstr "Curăță Scriptul"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Funcții"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -16676,6 +17546,7 @@ msgid "Edit Member"
msgstr "Membri"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "Setare expresie"
@@ -16686,6 +17557,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Filtrare semne"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Tip Membru"
@@ -16785,12 +17661,29 @@ msgid "Basic Type"
msgstr "Modificare tip bază:"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Încarcă presetare"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Încărcați Implicit"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Caractere valide:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Mod Redimensionare (R)"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16854,11 +17747,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Mod În Jur"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16902,6 +17790,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Nume"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16982,6 +17875,10 @@ msgstr ""
msgid "SubCall"
msgstr "Apeluri"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -17042,6 +17939,11 @@ msgstr "Cadru Fizic %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Timp"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -17071,6 +17973,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -17080,9 +17986,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Curăță Lanțul IK"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Pauză."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17111,6 +18022,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Generare Dreptunghi de Vizibilitate"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Reîncearcă"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17932,6 +18848,58 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Cadru %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Dimensiune:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Rulează"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Centrează Selecția"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Compensare Grilă:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17944,22 +18912,30 @@ msgstr "extindere:"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Număr de Puncte Generate:"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Instanță"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Previzualizare"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Linear"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17970,8 +18946,8 @@ msgstr "Adaugă Pistă Audio"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Deschide Schema Pistei Audio"
+msgid "Override"
+msgstr "extindere:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17992,10 +18968,11 @@ msgid "Pitch Scale"
msgstr "Dimensiune:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Rulează"
+msgid "Autoplay"
+msgstr "Comutează Auto-Execuție"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -18003,7 +18980,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Instanță"
@@ -18033,13 +19011,29 @@ msgstr "Copiază Postura"
msgid "Anchor Mode"
msgstr "Mod În Jur"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Pas Rotație:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Curent:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Apropiere"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "Arată Fereastra de Lucru"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Mod Mutare"
@@ -18050,36 +19044,59 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "PasOmogen"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "Setează Mâner"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Setează Mâner"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Setează Mâner"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "PasOmogen"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Compensare Grilă:"
+msgid "Drag Margin"
+msgstr "Setează Mâner"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Compensare Grilă:"
+msgid "Draw Screen"
+msgstr "Apeluri"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Compensare Grilă:"
+msgid "Draw Limits"
+msgstr "Apeluri"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Drag Margin"
msgstr "Setează Mâner"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Nod Amestec2"
@@ -18089,28 +19106,64 @@ msgstr "Nod Amestec2"
msgid "Light Mode"
msgstr "Dreapta liniară"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Particule"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Particule"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Comutați Fișiere Ascunse"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Populare"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Populare"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Arată Originea"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18127,6 +19180,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18152,6 +19209,19 @@ msgid "Build Mode"
msgstr "Mod riglă"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Dezactivat"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Creare Poligon de Navigare"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Creare Poligon de Navigare"
@@ -18184,6 +19254,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Setări:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Cantitate:"
@@ -18193,16 +19270,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Setare expresie"
+msgid "One Shot"
+msgstr "Nod OneShot"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Dimensiune:"
+msgid "Preprocess"
+msgstr "Setare expresie"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18227,11 +19304,22 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Proiect"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18245,8 +19333,10 @@ msgstr ""
msgid "Texture"
msgstr "Elimină Șablon"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18258,9 +19348,18 @@ msgstr "Mască de Emisie"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Sursă de Emisie: "
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Dimensiune Aleatorie:"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18285,7 +19384,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18324,11 +19424,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -18363,16 +19458,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Nod"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Nod"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Dezactivat"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18381,11 +19492,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Compensare Grilă:"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18395,42 +19506,38 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Editor"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Schimbați"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Rotație poligon"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18438,28 +19545,33 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Dimensiunea Conturului:"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Schimbați Lung Anim"
+msgid "Gradient Length"
+msgstr "Implicit"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filtre:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Metode de filtrare"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Aproape"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Mod riglă"
@@ -18477,6 +19589,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Închidere curbă"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Implicit"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18509,24 +19626,39 @@ msgstr "Mod regiune"
msgid "End Cap Mode"
msgstr "Mod Snap:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Redenumind directorul:"
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Modifică Conexiunea:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18555,12 +19687,22 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Rotație poligon"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Particule"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18582,12 +19724,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Pas Rotație:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Pas Rotație:"
@@ -18601,20 +19739,64 @@ msgstr "Permanent"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Dimensiune Aleatorie:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Anim Schimbare transformare"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Snap Relativ"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Compensare Grilă:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Utilizează Snap"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Acțiune"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Oglinda"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18643,11 +19825,17 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Exportă Proiectul"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Închidere curbă"
@@ -18661,6 +19849,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "Compensare Grilă:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Compensare Grilă:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Compensare Grilă:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18670,12 +19872,22 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Doar Constante"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Doar Constante"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funcții"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18713,9 +19925,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Creează Nod"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Continuu"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18723,6 +19940,24 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Snapping inteligent"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18730,31 +19965,84 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Mesh Sursă:"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
msgstr "Setează Mâner"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Sync To Physics"
+msgstr "Cadru Fizic %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Dimensiune Aleatorie:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Nod de Animație"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Curăță Rotația Cursorului"
+msgid "Collider RID"
+msgstr "RID nevalid"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "Nod de Animație"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Nod de Animație"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18762,8 +20050,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "Redenumind directorul:"
+msgid "Vertex Colors"
+msgstr "Culori de Emisie"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18775,22 +20063,45 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Creează Nod"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Nod de Animație"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Elimină punct"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Permanent"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Restart"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18817,6 +20128,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Cadru %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filtrare scripturi"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18830,49 +20151,71 @@ msgid "Tile Set"
msgstr "Set de dale"
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
-msgstr ""
+#, fuzzy
+msgid "Quadrant Size"
+msgstr "Dimensiunea Conturului:"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Anim Schimbare transformare"
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
-msgstr ""
+#, fuzzy
+msgid "Half Offset"
+msgstr "Compensare Grilă:"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Nod de Animație"
+msgid "Tile Origin"
+msgstr "Arată Originea"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Y Sort"
+msgstr "Sorare:"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
+msgid "Show Collision"
msgstr "Nod de Animație"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Nod de Animație"
+msgid "Compatibility Mode"
+msgstr "Exportă Proiectul"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Anim Schimbare transformare"
+msgid "Centered Textures"
+msgstr "Caracteristici active:"
-#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Use Parent"
+msgstr "Nod de Animație"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Presetare"
+msgid "Shape Centered"
+msgstr "Snap către ancora nodului"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Shape Visible"
+msgstr "Comutați Fișiere Ascunse"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18891,27 +20234,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Resetați Volumul Pistei Audio"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Resetați Volumul Pistei Audio"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Modificări ale Actualizării"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18927,7 +20261,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Doar ancore"
#: scene/3d/arvr_nodes.cpp
@@ -18944,6 +20278,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Dimensiune Aleatorie:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18972,34 +20311,38 @@ msgstr "Culori de Emisie"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Culori de Emisie"
+msgid "Degrees"
+msgstr "Pas Rotație:"
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animație"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Schimbați Lung Anim"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Lista De Proprietati"
+msgid "Tracking"
+msgstr "Ambalare"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19014,6 +20357,15 @@ msgstr "Anim Schimbare transformare"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19045,6 +20397,13 @@ msgstr "Se Genereaza Lightmaps"
msgid "Done"
msgstr "Efectuat"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Conținut:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19059,46 +20418,66 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "Implicit"
+msgid "Use Denoiser"
+msgstr "Filtre:"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "Culori de Emisie"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Implicit"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "General"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Dimensiunea Conturului:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Creează Nod"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Capturare din Pixel"
+msgid "Custom Sky Rotation Degrees"
+msgstr "Pas Rotație:"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Creează Nod"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Capturează"
+msgid "Custom Energy"
+msgstr "Mutați Pista Efect"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#, fuzzy
+msgid "Min Light"
+msgstr "Rotație poligon"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Creează un Mesh de Navigare"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19108,16 +20487,26 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Nume Nod:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Lista De Proprietati"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Proiect"
@@ -19127,6 +20516,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Compensare Grilă:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Cel mai apropiat"
@@ -19134,8 +20528,9 @@ msgstr "Cel mai apropiat"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19145,13 +20540,14 @@ msgstr "Setează Mâner"
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Capturează"
#: scene/3d/collision_object.cpp
msgid ""
@@ -19207,17 +20603,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Conținut:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Mască de Emisie"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Modifică Ancorele și Limitele"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Puncte de Emisie:"
+msgid "Ring Height"
+msgstr "Rotație poligon"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Avertismente"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19233,34 +20640,32 @@ msgid "Portal Mode"
msgstr "Exportă Proiectul"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Editează Filtrele"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Creează un Mesh de Navigare"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19294,22 +20699,18 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-#, fuzzy
-msgid "Light Color"
-msgstr "Operator HardLight."
+msgid "Negative"
+msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Mod Rotație"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Resetați Volumul Pistei Audio"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19318,24 +20719,26 @@ msgstr "Direcții"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Modul Fără Distrageri"
+msgid "Blend Splits"
+msgstr "Timpi de Amestecare:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Adâncime"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Comutare mod"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Încărcați Implicit"
#: scene/3d/light.cpp
@@ -19347,18 +20750,33 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Transformare uniformă."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vector"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Se Testează"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19414,9 +20832,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Generare Vizibilitate AABB"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Apeluri"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Apeluri"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -19444,8 +20872,9 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
-msgstr ""
+#, fuzzy
+msgid "Body Offset"
+msgstr "Compensare Grilă:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19472,6 +20901,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Creează Nod"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19524,39 +20958,81 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Înapoi"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Implicit"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Grupuri"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Modifică Ancorele și Limitele"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Depanare"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Mod Rotație"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Compensare Grilă:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Proiect"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Activează aliniere"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Culori de Emisie"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Culori de Emisie"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Rotație poligon"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19583,6 +21059,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19621,6 +21101,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19678,6 +21162,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Cadru Fizic %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Creare Poligon de Navigare"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Arborele Animației este nevalid."
@@ -19698,6 +21192,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19721,11 +21219,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Anim Schimbare transformare"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19733,7 +21226,16 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Cadru Fizic %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19784,14 +21286,46 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "Enumerări:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funcții"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Setare expresie"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Eroare!"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Enumerări:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19822,27 +21356,30 @@ msgid "Baked Light"
msgstr "Procesează Lightmaps"
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Se Genereaza Lightmaps"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Instanță"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19863,10 +21400,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19880,6 +21419,11 @@ msgid "Auto Triangles"
msgstr "Comutați Globale AutoLoad"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Comutați Globale AutoLoad"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19918,6 +21462,11 @@ msgstr "Restartare Automată:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Restartare Automată:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Restartare Automată:"
@@ -19936,11 +21485,26 @@ msgstr "Adaugă Intrare(Input)"
msgid "Xfade Time"
msgstr "Timp X-Decolorare (s):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Compensare Grilă:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Mod Redimensionare (R)"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Setează Auto-Avansare"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Opțiuni Snapping"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19956,11 +21520,6 @@ msgid "Assigned Animation"
msgstr "Adaugă Animația"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Comutează Auto-Execuție"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19980,22 +21539,16 @@ msgid "Playback Options"
msgstr "Opțiuni Clasă:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Implicit"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Rulează Scena"
+msgid "Active"
+msgstr "Acțiune"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20042,9 +21595,19 @@ msgid "Tree Root"
msgstr "Creare nod rădăcină:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Lipește Animație"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Adăugați Pistă"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -20054,15 +21617,86 @@ msgstr ""
msgid "Playback"
msgstr "Rulează"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Lipiţi Parametrii"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Exportă Proiectul"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animație"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Redenumește"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Creează Oase"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Mod Intercalare"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "extindere:"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Creează Nod"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Faceți Funcția"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Rulează Scena"
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Păstrare raport"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20073,29 +21707,38 @@ msgstr "Selectare mod"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Creează un nou ghid orizontal"
+msgid "Horizontal"
+msgstr "Mută ghidul orizontal"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
-msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Vertical"
+msgstr "Mută ghidul vertical"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Mod În Jur"
+msgid "Shortcut In Tooltip"
+msgstr "Arată Originea"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Adaugă în Grup"
+msgid "Action Mode"
+msgstr "Mod În Jur"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20106,6 +21749,11 @@ msgstr "Facilitare din"
msgid "Group"
msgstr "Grupuri"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Copiază textul"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20115,6 +21763,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Extinde Toate"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Mod Rotație"
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -20123,6 +21781,36 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Editează Poligon"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Selectare mod"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Mod În Jur"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Amânat(ă)"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Activați"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Comutați Fișiere Ascunse"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -20165,28 +21853,29 @@ msgstr "Doar ancore"
msgid "Grow Direction"
msgstr "Direcții"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Mută ghidul orizontal"
+msgid "Min Size"
+msgstr "Dimensiunea Conturului:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Mută ghidul vertical"
+msgid "Pivot Offset"
+msgstr "Compensare Grilă:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Rotație aleatorie:"
+msgid "Clip Content"
+msgstr "Permanent"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Unelte"
#: scene/gui/control.cpp
#, fuzzy
@@ -20194,21 +21883,16 @@ msgid "Focus"
msgstr "Cale focalizare"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Editează Poligon"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Schimbați Lung Anim"
+msgid "Default Cursor Shape"
+msgstr "Încarcă Schema de Pistă Audio implicită."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20216,16 +21900,9 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "Selectare mod"
#: scene/gui/control.cpp
#, fuzzy
@@ -20241,9 +21918,13 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Copiază textul"
+msgid "Autowrap"
+msgstr "Comutează Auto-Execuție"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20254,14 +21935,49 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "extindere:"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Trebuie să utilizaţi o extensie valida."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Deconectați"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Compensare Grilă:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Instanță"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Apropiere"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Apropiere"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Departare"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Arată Oasele"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20271,10 +21987,25 @@ msgid "Enable grid minimap."
msgstr "Activează minimapa in format grilă."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Arată Oasele"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Selectează"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Comunitate"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Volum"
@@ -20286,21 +22017,50 @@ msgid "Timers"
msgstr "Timp"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Resetați"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Toată selecția"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Se Testează"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Dimensiune Aleatorie:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Conectare prin pixeli"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20328,6 +22088,52 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Caractere valide:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtrare semne"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtrare semne"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtrare semne"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Numai Selecția"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Dreapta liniară"
@@ -20337,38 +22143,47 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Setare poziție de ieșire a curbei"
+msgid "Blink Speed"
+msgstr "Rulează Scena"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Setează Mâner"
+msgid "Switch On Hover"
+msgstr "Mod Redimensionare (R)"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Creează un nou ghid orizontal"
+msgid "Region Rect"
+msgstr "Mod regiune"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Setează Mâner"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20385,12 +22200,41 @@ msgid "Popup"
msgstr "Populare"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Inclusiv"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Centrează Selecția"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Șterge Selecția"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Șterge Selecția"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Căutare"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20400,23 +22244,78 @@ msgstr "Recent:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Păstrare raport"
+msgid "Min Value"
+msgstr "(valoare)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Valoare:"
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Modificare"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Grupuri"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Redenumiţi Autoload"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Mod În Jur"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Mod În Jur"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Timpi de Amestecare:"
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Caractere valide:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Copiază textul"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20425,6 +22324,29 @@ msgstr "Dimensiunea Conturului:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Se Testează"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Numai Selecția"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Configură Profilul Selectat:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Mutați Pista Efect"
@@ -20441,13 +22363,55 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "Populează Suprafața"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Filtrare semne"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtrare semne"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Redenumind directorul:"
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Compensare Grilă:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Reduceți Toate"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20462,70 +22426,130 @@ msgstr ""
msgid "Current Tab"
msgstr "Curent:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Comutați Fișiere Ascunse"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Pista Audio, Trageți și Plasați pentru a rearanja."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Șterge puncte"
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Fold Gutter"
+msgstr "Folderul:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Editor Dezactivat)"
+msgid "Hiding Enabled"
+msgstr "Activați"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Activați"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Mută ghidul vertical"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Mută ghidul orizontal"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Apeluri"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Nod OneShot"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Extinde Toate"
+msgid "Focused"
+msgstr "Cale focalizare"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Nod de Animație"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Extinde Toate"
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Proprietățile Temei"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Mod redare:"
@@ -20539,12 +22563,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Compensare Grilă:"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Pas Rotație:"
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Centrează Selecția"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Mod Intercalare"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20555,6 +22591,21 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Comutați Fișiere Ascunse"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Dezactivat"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Creare nod rădăcină:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20563,8 +22614,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Adăugați Pistă"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20572,14 +22627,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Setare Curbă În Poziție"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Arată Fereastra de Lucru"
+msgid "Stretch Shrink"
+msgstr "Selectare mod"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Arată Fereastra de Lucru"
#: scene/main/http_request.cpp
@@ -20620,6 +22675,11 @@ msgstr "Descriere"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Exportă Proiectul"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Mod În Jur"
@@ -20648,6 +22708,35 @@ msgstr "Seteaza Multiple:"
msgid "Custom Multiplayer"
msgstr "Seteaza Multiple:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Editează Filtrele"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Mod Intercalare"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Mod Rotație"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Nod de Animație"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Creează un Mesh de Navigare"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20657,6 +22746,16 @@ msgstr "Salvează Scena"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Seteaza Multiple:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Mod Intercalare"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20687,11 +22786,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Creează Contur"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Mod Intercalare"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20718,12 +22812,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20752,17 +22846,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Timp"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Restartare Automată:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Mod Rotație"
+msgid "Viewport Path"
+msgstr "Exportă Proiectul"
#: scene/main/viewport.cpp
msgid ""
@@ -20778,6 +22868,19 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "extindere:"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20788,6 +22891,38 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Tradu Snap:"
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Se Descarcă"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Dezactivat"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Stânga liniară"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Depanare"
@@ -20796,13 +22931,33 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Schimbă Modul de Actualizare al Animației"
+msgid "Clear Mode"
+msgstr "Mod riglă"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Activați"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Activați"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Activează Onion Skinning"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Dezactivat"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -20810,7 +22965,17 @@ msgid "Shadow Atlas"
msgstr "Arată Oasele"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Anim Schimbare transformare"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Anim Schimbare transformare"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20832,15 +22997,29 @@ msgstr "Creează Nod"
msgid "Loop Mode"
msgstr "Mod Mutare"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(valoare)"
+msgid "Loop Begin"
+msgstr "Mod Mutare"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Valoare:"
+msgid "Loop End"
+msgstr "Mod Mutare"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Nod de Amestecare"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
@@ -20851,17 +23030,17 @@ msgstr "Faceți Funcția"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Vector"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "extindere:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Cale focalizare"
@@ -20872,6 +23051,16 @@ msgstr "Dimensiunea Conturului:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Funcții"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Semnale"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Opțiunii Extra:"
@@ -20888,29 +23077,36 @@ msgstr "Conectare date nod"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Mod În Jur"
+msgid "Sky Custom FOV"
+msgstr "Creează Nod"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Deschide Recente"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Pas Rotație:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Pas Rotație:"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20919,85 +23115,97 @@ msgid "Ambient Light"
msgstr "Rotație poligon"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "animație"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Fişierul se Stochează:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Cantitate:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Adâncime"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Adâncime"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Închidere curbă"
+msgid "Depth End"
+msgstr "Adâncime"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Închidere curbă"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtrare semne"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Închidere curbă"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtrare semne"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "Dreapta liniară"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Mod Snap:"
+msgid "Height Max"
+msgstr "Dreapta liniară"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Închidere curbă"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Exportare"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21006,141 +23214,100 @@ msgid "SS Reflections"
msgstr "Scalați Selecția"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Numai Selecția"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "Pas"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
-msgstr ""
+#, fuzzy
+msgid "Fade In"
+msgstr "Estompează (s):"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Reliefează (s):"
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Adâncime"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Radius 2"
+msgstr "Rotație poligon"
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Light Affect"
+msgstr "Dreapta liniară"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Instanță"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Tranziție: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Nod Amestec2"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Dimensiune:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21148,26 +23315,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Procesează Lightmaps"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Enumerări:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Funcția de culoare."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Avertismente"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Recent:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Modul Fără Distrageri"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Compensare Grilă:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21177,6 +23362,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Adâncime"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Adâncime"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21197,44 +23391,46 @@ msgid "Parameters"
msgstr "Modificări ale Actualizării"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Mod În Jur"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Nod Amestec2"
+msgid "Specular Mode"
+msgstr "Mod riglă"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Mod Intercalare"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Stânga liniară"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Dimensiunea Conturului:"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Mod riglă"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Cantitate:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21243,6 +23439,16 @@ msgid "Particles Anim"
msgstr "Particule"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Cadru %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Cadru %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21259,10 +23465,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21286,11 +23488,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Dimensiune Aleatorie:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21319,32 +23516,34 @@ msgid "Ambient Occlusion"
msgstr "Editează Poligon"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Mod riglă"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Adâncime"
+msgid "Min Layers"
+msgstr "Nod de Animație"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Valoare:"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21357,26 +23556,12 @@ msgstr "Tranziție: "
msgid "Refraction"
msgstr "Enumerări:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Dimensiune Aleatorie:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Nod Amestec2"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -21384,7 +23569,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21392,42 +23577,26 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Exportă Proiectul"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Modul Fără Distrageri"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Mod În Jur"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Procesează Lightmaps"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Nod Amestec2"
@@ -21459,8 +23628,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Transformare uniformă."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Transformare hartă UV"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Redimensionați Array-ul"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Redimensionați Array-ul"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21477,6 +23662,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Resursă"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21489,11 +23679,6 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "Dimensiunea Conturului:"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
@@ -21507,11 +23692,6 @@ msgid "Max Error"
msgstr "Eroare!"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Poligon->UV"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21523,6 +23703,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21531,41 +23723,74 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Poligon->UV"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Deplasare punct"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "Mod În Jur"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Mod În Jur"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Puncte de Emisie:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Sursă de Emisie: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Culori de Emisie"
+msgid "Color Texture"
+msgstr "Membri"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Puncte de Emisie:"
+msgid "Point Count"
+msgstr "Adaugă Intrare(Input)"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Planul următor"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
+msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21598,6 +23823,18 @@ msgstr "Rotație poligon"
msgid "Left To Right"
msgstr "Rotație poligon"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21621,17 +23858,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Închidere curbă"
+msgid "Top Color"
+msgstr "Redenumiţi Autoload"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Fişierul se Stochează:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21640,12 +23874,8 @@ msgstr "Grupuri"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Închidere curbă"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Redenumiţi Autoload"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21653,32 +23883,19 @@ msgid "Sun"
msgstr "Execută"
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
-msgstr ""
-
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Închidere curbă"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -21693,11 +23910,6 @@ msgstr "Extinde Toate"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "Populare"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Modifică Ancorele și Limitele"
@@ -21706,10 +23918,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21725,10 +23933,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21750,12 +23954,28 @@ msgstr "Elimină Șablon"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Dimensiunea Conturului:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Mod Redimensionare (R)"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Capturează"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Mod redare:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Mod redare:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21767,12 +23987,30 @@ msgstr "Modificare tip bază:"
msgid "Current Frame"
msgstr "Numele scenei curente"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Mod În Jur"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Sensibil la Majuscule"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Implicit"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -21811,6 +24049,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Administrează Șabloanele de Export"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Șterge Intrare(Input)"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Încărcați Implicit"
@@ -21823,6 +24071,16 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Apeluri"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Scenă"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21840,10 +24098,31 @@ msgstr "Stânga liniară"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Curăță Derivarea"
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -21884,11 +24163,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21900,7 +24179,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21919,13 +24198,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Trimite Feedbackul Docs"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Ocolire"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21945,19 +24225,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Resursă"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -21993,7 +24264,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Dimensiunea Conturului:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22001,14 +24272,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Mod redare:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Trimite Feedbackul Docs"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22016,7 +24281,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Ocolire"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22029,18 +24294,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Pauză."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Nod de Amestecare"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22061,13 +24321,32 @@ msgid "Channel Disable Time"
msgstr "Schimbă Timpul Amestecului"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Adaugă Intrare(Input)"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Capturare din Pixel"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Variabil Global"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22081,19 +24360,94 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Dimensiunea Conturului:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Linear"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Previzualizare"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Linear"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Nod de Animație"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Nod de Animație"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Nod de Animație"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Nod de Animație"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Nod de Animație"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Nod de Animație"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Centrează Selecția"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22131,6 +24485,11 @@ msgstr "Partiționare..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtrare semne"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Setare expresie"
@@ -22286,7 +24645,7 @@ msgstr "Mod Intercalare"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Deschide"
#: servers/visual_server.cpp
@@ -22434,5 +24793,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index 47ca74be14..7d232d0b0f 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -121,6 +121,61 @@ msgstr ""
"X-Generator: Weblate 4.12-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Буфер обмена пуст!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Текущая сцена"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Включить"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Режим перемещения"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Оставить отладчик открытым"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Размер обводки:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Размер обводки:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Оператор экрана."
@@ -130,12 +185,104 @@ msgstr "Оператор экрана."
msgid "Window"
msgstr "Новое окно"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Граничные пиксели"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Включить полноэкранный режим"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Инициализировать"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Позиция панели"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Размер:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Редактор"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Режим интерполяции"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Цель"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "TimeScale узел"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Кадр физики %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Ошибка"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Ошибка сохранения"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Ошибка сохранения"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Результаты поиска"
@@ -162,9 +309,20 @@ msgstr "Command: Повернуть"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr "Функция"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Data"
@@ -193,6 +351,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Присоединить"
@@ -201,25 +363,68 @@ msgstr "Присоединить"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Отрисовано объектов:"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Включить режим кальки"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Сетевой профайлер"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Имя корневого узла"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Присоединить"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Тип преобразования"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -271,6 +476,16 @@ msgstr "Недопустимые аргументы для построения
msgid "On call to '%s':"
msgstr "При вызове «%s»:"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Статус"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -312,10 +527,167 @@ msgstr "Копировать выделенное"
msgid "Use Single Quotes"
msgstr "Новая одиночная плитка"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Устройство"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Все"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Контроль версий"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Сообщество"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Пресет"
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Сканировать"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical Scancode"
+msgstr "Физическая клавиша"
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Кнопка"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Глобальная константа"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Вектор"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Индекс кнопки мыши:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Пресет"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Относительная привязка"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Скорость:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Ось"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Закрепить значение"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Индекс:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Действие"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Изменить"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Сообщение коммита"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Высота:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Вид с орбиты вправо"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Номер строки:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -331,10 +703,12 @@ msgstr "Настроить привязку"
msgid "Project Settings Override"
msgstr "Настройки проекта..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Название"
@@ -528,18 +902,20 @@ msgstr "Отрисовщик:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Фильтры:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -568,7 +944,7 @@ msgstr "Профайлер"
msgid "Max Functions"
msgstr "Сделать функцию"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Выражение"
@@ -642,16 +1018,28 @@ msgstr "Вершины:"
msgid "Resource"
msgstr "Ресурс"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Закрыть сцену"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Путь к ресурсу"
+msgid "Path"
+msgstr "Путь"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Источник"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Сообщение коммита"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Локаль"
@@ -665,7 +1053,7 @@ msgstr "Тестируемые"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "Б"
@@ -697,7 +1085,7 @@ msgstr "ЭиБ"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -770,8 +1158,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Масштабировать"
@@ -788,7 +1181,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -1063,8 +1456,10 @@ msgstr "Редактор"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Анимация"
@@ -1206,6 +1601,8 @@ msgstr "Переместить ключи"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Преобразование"
@@ -1606,7 +2003,7 @@ msgstr ""
"Откладывает сигнал, храня его в очереди и выполняет его только в режиме "
"простоя."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Один раз"
@@ -1775,13 +2172,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Зависимости"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Путь"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Зависимости:"
@@ -1920,11 +2310,11 @@ msgid "Lead Developer"
msgstr "Ведущий разработчик"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Менеджер проекта "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Менеджер проектов"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2267,7 +2657,9 @@ msgid "Remove Autoload"
msgstr "Удалить автозагрузку"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Включить"
@@ -2747,8 +3139,11 @@ msgstr "Режим воспроизведения:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Режим осмотра"
@@ -2768,6 +3163,16 @@ msgstr "Текущий профиль:"
msgid "Current Path"
msgstr "Выбранный:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Переключение скрытых файлов"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Назад"
@@ -2788,7 +3193,8 @@ msgstr "Переключение скрытых файлов"
msgid "Toggle Favorite"
msgstr "Избранное"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Режим отображения"
@@ -2908,6 +3314,8 @@ msgid "Theme Properties"
msgstr "Свойства темы"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "Цвета"
@@ -3022,14 +3430,18 @@ msgid "Method"
msgstr "Метод"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Сигнал"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Константа"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Параметр"
@@ -3041,6 +3453,36 @@ msgstr "Свойство темы"
msgid "Property:"
msgstr "Параметр:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Значение"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Только методы"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "Отметить элемент"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Отмеченный элемент"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Вызовов отрисовки:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Запустить"
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "Закрепить значение"
@@ -3816,7 +4258,7 @@ msgstr "Вставить свойства"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Заблокированная кнопка"
@@ -3863,7 +4305,7 @@ msgstr "Путь к закрытому ключу SSH"
msgid "Dock Position"
msgstr "Позиция панели"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Режим без отвлечения"
@@ -4509,7 +4951,10 @@ msgstr "Редактировать текст:"
msgid "On"
msgstr "Вкл"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Слой"
@@ -4620,11 +5065,25 @@ msgstr "Преобразовать в %s"
msgid "New %s"
msgstr "Новый %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr "Базовый тип"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Добавить ресурс"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Редактируемый элемент"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Новый скрипт"
@@ -4766,7 +5225,7 @@ msgstr "Цвета"
msgid "Accent Color"
msgstr "Выбрать цвет"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4844,11 +5303,6 @@ msgstr "XForm диалоговое окно"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Переключение скрытых файлов"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Миниатюра..."
@@ -4900,16 +5354,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Прямое освещение"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Подсветка синтаксиса"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4924,20 +5378,13 @@ msgid "Indent"
msgstr "Убрать отступ слева"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Тип"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Размер:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Автоотступ"
@@ -4947,12 +5394,12 @@ msgstr "Автоотступ"
msgid "Convert Indent On Save"
msgstr "Преобразовать отступ в пробелы"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Вызовов отрисовки:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Вызовов отрисовки:"
@@ -4962,11 +5409,11 @@ msgstr "Вызовов отрисовки:"
msgid "Navigation"
msgstr "Навигация"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4987,7 +5434,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Номер строки:"
@@ -5083,7 +5530,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5196,7 +5643,7 @@ msgstr "Рисование сетки"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "Рисование сетки"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5440,7 +5887,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Полный прямоугольник"
@@ -5476,8 +5925,7 @@ msgstr "Удалить точку"
msgid "Editor SSL Certificates"
msgstr "Настройки редактора"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Менеджер проектов"
@@ -5652,6 +6100,11 @@ msgstr ""
"Зажмите %s, чтобы округлить до целых. Зажмите Shift для более точных "
"изменений."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Плоский 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Выберите узлы для импорта"
@@ -7090,8 +7543,8 @@ msgid "Future"
msgstr "Будущие"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Глубина"
@@ -7176,6 +7629,7 @@ msgid "Immediate"
msgstr "Немедленно"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Синхронизация"
@@ -7184,6 +7638,8 @@ msgid "At End"
msgstr "В конце"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Переместится"
@@ -7270,6 +7726,7 @@ msgid "Fade Out (s):"
msgstr "Исчезновение (сек.):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Смешивание"
@@ -7389,7 +7846,7 @@ msgstr "Редактировать фильтры узла"
msgid "Filters..."
msgstr "Фильтры..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7554,11 +8011,11 @@ msgstr "Лицензия (Я-А)"
msgid "First"
msgstr "Первая"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Предыдущая"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Следующая"
@@ -8643,6 +9100,7 @@ msgid "Create Outline"
msgstr "Создать контур"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9208,16 +9666,19 @@ msgstr "Открыть UV-редактор Polygon 2D."
msgid "Polygon 2D UV Editor"
msgstr "Polygon 2D UV редактор"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Точки"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Полигоны"
@@ -9304,6 +9765,7 @@ msgstr "Параметры сетки"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Привязка"
@@ -9755,7 +10217,8 @@ msgstr "Подключения к методу:"
msgid "Source"
msgstr "Источник"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Цель"
@@ -9802,6 +10265,7 @@ msgid "Convert Case"
msgstr "Преобразовать регистр"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "ВЕРХНИЙ РЕГИСТР"
@@ -9983,7 +10447,8 @@ msgid "Create physical bones"
msgstr "Создать физические кости"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Скелет"
@@ -9999,7 +10464,7 @@ msgstr "Воспроизвести IK"
msgid "Orthogonal"
msgstr "Ортогональный"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Перспективный"
@@ -10087,7 +10552,7 @@ msgstr "Вид преобразования плоскости."
msgid "None"
msgstr "Пусто"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "Повернуть"
@@ -10354,7 +10819,7 @@ msgstr "Не удалось найти сплошной пол, к которо
msgid "Use Local Space"
msgstr "Использовать локальное пространство"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Использовать привязки"
@@ -10732,6 +11197,9 @@ msgid "Speed:"
msgstr "Скорость:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Зациклить"
@@ -11254,14 +11722,6 @@ msgid "Override all default type items."
msgstr "Переопределить все элементы типа по умолчанию."
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr "Базовый тип"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr "Выберите базовый тип вариации из списка доступных типов."
@@ -11604,6 +12064,7 @@ msgstr "Выберите предыдущую форму, элемент тай
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Регион"
@@ -11611,7 +12072,7 @@ msgstr "Регион"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Столкновение"
@@ -12200,7 +12661,8 @@ msgstr "Вершины"
msgid "Fragment"
msgstr "Фрагмент"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "Свет"
@@ -13018,6 +13480,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr "Шаблоны экспорта для этой платформы отсутствуют/повреждены:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "Путь экспорта"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Предустановки"
@@ -13034,10 +13500,6 @@ msgstr ""
"использования в развертывании одним щелчком мыши.\n"
"Только одна предустановка на платформу может быть помечена как работающая."
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "Путь экспорта"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Ресурсы"
@@ -13098,7 +13560,8 @@ msgstr "Скрипт"
msgid "GDScript Export Mode:"
msgstr "Режим экспорта GDScript:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Текстовый"
@@ -13457,6 +13920,13 @@ msgstr ""
"Вы действительно хотите поискать существующие проекты Godot в %s папках?\n"
"Это может занять много времени."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Менеджер проектов"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Локальные проекты"
@@ -13600,10 +14070,6 @@ msgid "All Devices"
msgstr "Все устройства"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Устройство"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr " (Физическая)"
@@ -13655,10 +14121,6 @@ msgstr "Кнопка X 2"
msgid "Joypad Axis Index:"
msgstr "Индекс оси джойстика:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Ось"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Индекс кнопки джойстика:"
@@ -13807,11 +14269,7 @@ msgstr "Список действий"
msgid "Action:"
msgstr "Действие:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Действие"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Мёртвая зона"
@@ -14000,7 +14458,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr "Начальное значение для счетчика"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Шаг"
@@ -14795,7 +15255,7 @@ msgid "Monitor"
msgstr "Параметр"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Значение"
@@ -14820,6 +15280,11 @@ msgstr "Всего:"
msgid "Export list to a CSV file"
msgstr "Экспортировать профиль в CSV файл"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Путь к ресурсу"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14889,7 +15354,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Изменить угол AudioStreamPlayer3D"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14901,14 +15366,17 @@ msgstr "Изменить FOV камеры"
msgid "Change Camera Size"
msgstr "Изменить размер камеры"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Точка"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15097,16 +15565,11 @@ msgstr "Задать обработчик"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Сообщение коммита"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "Мульти-узловый набор"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15179,12 +15642,14 @@ msgid "Display"
msgstr "Отображать всё"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15192,20 +15657,6 @@ msgstr ""
msgid "Height"
msgstr "Свет"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Граничные пиксели"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Включить полноэкранный режим"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15239,10 +15690,6 @@ msgid "Use V-Sync"
msgstr "Использовать привязки"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15250,7 +15697,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Включить"
@@ -15269,11 +15724,6 @@ msgstr "Кадрировать выбранное"
msgid "Energy Saving"
msgstr "Ошибка сохранения"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Оставить отладчик открытым"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15309,11 +15759,6 @@ msgstr "Кадр физики %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Кадр физики %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Принудительно отправить"
@@ -15345,7 +15790,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Кадрировать выбранное"
#: main/main.cpp
@@ -15357,10 +15802,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15424,14 +15865,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Фильтр:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Цвета"
#: main/main.cpp
@@ -15516,6 +15957,7 @@ msgid "Main Loop Type"
msgstr "Найти тип узла"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
msgid "Stretch"
msgstr "Извлечь"
@@ -15538,7 +15980,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Назад"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Привязка к сторонам узла"
@@ -15580,24 +16022,33 @@ msgstr "Изменение внешнего радиуса полукруга"
msgid "Operation"
msgstr "Параметры"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Столкновение"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Режим столкновения"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Режим столкновения"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Преобразовать регистр"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15605,10 +16056,12 @@ msgstr "Материалов изменено:"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Радиус:"
@@ -15625,10 +16078,19 @@ msgstr "Предупреждения"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Сглаженный"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Отображение направляющих"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Изменение внутреннего радиуса полукруга"
@@ -15642,6 +16104,13 @@ msgstr "Изменение внешнего радиуса полукруга"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Полигоны"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15652,6 +16121,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Вставить узлы"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Создать внутреннюю вершину"
@@ -15670,20 +16144,88 @@ msgstr "Случайный поворот:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "Сделать локальным"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Непрерывная"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "Расстояние выбора:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Случайный поворот:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Режим столкновения"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Изменение преобразования"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Добавить экземпляр"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Всегда отображать сетку"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Использовать привязки"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Сохранение файла:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Загрузить ресурс"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Скелет"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Префикс:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Перезагрузить"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15739,12 +16281,18 @@ msgstr "Библиотеки: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Имя класса:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Имя скрипта:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Переместить фокус на строку пути"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15844,6 +16392,180 @@ msgstr "Экспорт полисетки GLTF2"
msgid "Export GLTF..."
msgstr "Экспорт GLTF..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Вид сзади"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Отступ сетки:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Компоненты"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Формат"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Величина:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "МиБ"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Сочетание"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Добавить экземпляр"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "Анализ геометрии..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Вид сзади"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Тема по умолчанию"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Все устройства"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Размер:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Линейный"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Цвета"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Изменить"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Запекать карты освещения"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Материалов изменено:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Переподчинить"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Платформа"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Переводы"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Шаг поворота:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Редактируемые потомки"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Точка"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15854,10 +16576,25 @@ msgid "Godot Bone Node"
msgstr "Получить узел сцены"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Новый корень сцены"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Сфокусироваться на начале координат"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Передвинуть сустав"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15865,8 +16602,56 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Скалярный оператор."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "Версия"
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Minor Version"
+msgstr "Версия"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "С данными"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Узел"
@@ -15889,6 +16674,16 @@ msgstr "Меш"
msgid "Materials"
msgstr "Материалов изменено:"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Путь к сцене:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Имя корневого узла"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15933,18 +16728,49 @@ msgstr "Выбрать узел"
msgid "Animations"
msgstr "Анимации:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Показать кости"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Кадр физики %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Запекать карты освещения"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Вид спереди"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "По центру"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "По центру"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "По центру"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16125,12 +16951,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Отступ:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16148,11 +16980,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16239,6 +17071,15 @@ msgid "Done!"
msgstr "Сделано!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Случайный размер:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16246,6 +17087,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Отступ сетки:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16263,13 +17109,58 @@ msgstr "Перспективный"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Название"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Параметры:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Описание"
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Service Type"
+msgstr "Установить тип переменной"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Установить тип переменной"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Статус"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16318,12 +17209,6 @@ msgstr "Переполнение стека с глубиной стека: "
msgid "Visual Script"
msgstr "Искать VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr "Функция"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Изменить аргументы сигнала"
@@ -16643,6 +17528,7 @@ msgid "Edit Member"
msgstr "Редактировать элемент"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr "Выражение"
@@ -16652,6 +17538,11 @@ msgstr "Возврат"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Активный"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Возврат"
@@ -16748,13 +17639,30 @@ msgid "Basic Type"
msgstr "Базовый тип"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Копировать путь узла"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "Изменить имя аргумента"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Сбросить настройки"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Допустимые символы:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Режим масштабирования"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16815,11 +17723,6 @@ msgid "Get %s"
msgstr "Получить %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Индекс:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Неверный индекс свойства имени."
@@ -16862,6 +17765,11 @@ msgid "a if cond, else b"
msgstr "a если условие, иначе b"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Название"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet не найден в скрипте: "
@@ -16934,6 +17842,10 @@ msgstr ""
msgid "SubCall"
msgstr "Подвызов"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr "Составить %s"
@@ -16987,6 +17899,11 @@ msgstr "Следующий физический кадр"
msgid "%s sec(s)"
msgstr "%s сек"
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Покрасить тайл"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr "Ждать сигнал"
@@ -17013,6 +17930,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Private Key"
msgstr "Путь к закрытому ключу SSH"
@@ -17023,9 +17944,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Очистить цепь ИК"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Время ожидания."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17054,6 +17980,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Переключить видимость"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Повторить"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17931,6 +18862,60 @@ msgstr ""
"Чтобы AnimatedSprite отображал кадры, ресурс SpriteFrames должен быть создан "
"или задан в свойстве «Frames»."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Кадр %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Масштабировать"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Запустить"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "По центру"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Отступ:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Параметр"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Параметр"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17943,22 +18928,30 @@ msgstr "Переопределить"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Генерировать точки"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Ждать сигнал объекта"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Превью по умолчанию"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Линейный"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17969,8 +18962,8 @@ msgstr "Добавить аудио шину"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Раскладка звуковой шины"
+msgid "Override"
+msgstr "Переопределить"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17991,10 +18984,11 @@ msgid "Pitch Scale"
msgstr "Масштабировать"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Запустить"
+msgid "Autoplay"
+msgstr "Переключить автовоспроизведение"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -18002,7 +18996,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Расстояние выбора:"
@@ -18032,13 +19027,29 @@ msgstr "Копировать узлы"
msgid "Anchor Mode"
msgstr "Режим иконки"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Шаг поворота:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Выбранный:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Приблизить"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 Окно"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Режим перемещения"
@@ -18049,36 +19060,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "Сглаженный"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "Задать отступ"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Задать отступ"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Задать отступ"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "Сглаженный"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Отступ:"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Отступ:"
+msgid "Drag Margin"
+msgstr "Задать отступ"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Отступ:"
+msgid "Draw Screen"
+msgstr "Вызовов отрисовки:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "Вызовов отрисовки:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "Задать отступ"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Blend2 узел"
@@ -18088,30 +19123,66 @@ msgstr "Blend2 узел"
msgid "Light Mode"
msgstr "Справа по всей высоте"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Частицы"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Частицы"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Переключить видимость"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Переключить видимость"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Заполнить"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Заполнить"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Отображать центр"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "Запекание LightMap"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18134,6 +19205,11 @@ msgstr ""
"Подумайте о добавлении CollisionShape2D или CollisionPolygon2D как дочерний, "
"чтобы определить ее форму."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Выбрать тайл"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18165,6 +19241,19 @@ msgid "Build Mode"
msgstr "Режим измерения"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Отключённый элемент"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Создать полигон столкновений"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Создать полигон столкновений"
@@ -18208,6 +19297,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Параметры:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Величина:"
@@ -18217,16 +19313,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Постобработка"
+msgid "One Shot"
+msgstr "OneShot узел"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Масштабировать"
+msgid "Preprocess"
+msgstr "Постобработка"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18252,11 +19348,22 @@ msgstr "Показывать FPS"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Локальные проекты"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18270,8 +19377,10 @@ msgstr ""
msgid "Texture"
msgstr "Текстовый"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18283,9 +19392,19 @@ msgstr "Маска излучения"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Источник излучения: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Гизмо"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Формат"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18311,7 +19430,8 @@ msgid "Initial Velocity"
msgstr "Инициализировать"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18352,12 +19472,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Цвета"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Цвета"
@@ -18395,16 +19509,32 @@ msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
"Узел А и Узел B должны быть различными экземплярами класса PhysicsBody2D"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Узел"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Узел"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Заблокированная кнопка"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18413,11 +19543,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Инициализировать"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18427,44 +19557,41 @@ msgid ""
"property."
msgstr "Текстуры с формой света должны быть предоставлены параметру «Texture»."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Редактор"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "Область текстуры"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Изменить"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Повернуть вправо"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "Изменить размер камеры"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Слой"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18473,28 +19600,33 @@ msgid "Shadow"
msgstr "Шейдер"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Вид сзади"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Изменить фильтр"
+msgid "Gradient Length"
+msgstr "Градиент отредактирован"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Фильтры:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Фильтр методов"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Закрыть"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Режим измерения"
@@ -18515,6 +19647,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Разделить кривую"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "По умолчанию"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18548,25 +19685,41 @@ msgstr "Режим региона"
msgid "End Cap Mode"
msgstr "Режим привязки:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "в порядке:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Инициализировать"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
#, fuzzy
msgid "Multimesh"
msgstr "Умножить %s"
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Редактировать соединение:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18598,6 +19751,11 @@ msgstr "Расстояние выбора:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr "NavigationAgent2D можно использовать только под узлом Node2D."
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Изменение внешнего радиуса полукруга"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
@@ -18606,6 +19764,11 @@ msgstr ""
"NavigationObstacle2D служит только для предотвращения столкновений с "
"объектом Node2D."
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Вершины:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18631,12 +19794,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Шаг поворота:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Поворот на %s градусов."
@@ -18651,10 +19810,48 @@ msgstr "Глобальная константа"
msgid "Global Rotation Degrees"
msgstr "Поворот на %s градусов."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Случайный размер:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Сохранить глобальные преобразования"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Относительная привязка"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Отступ:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Использовать привязку масштабирования"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "В конце"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -18662,11 +19859,18 @@ msgstr ""
"Узел ParallaxLayer работает только при установке его в качестве дочернего "
"узла ParallaxBackground."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Действие"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Отразить"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18708,11 +19912,17 @@ msgstr ""
"Для анимации Particles2D требуется использование CanvasItemMaterial с "
"включенной опцией «Particles Animation»."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Режим приоритета"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Разделить кривую"
@@ -18728,6 +19938,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "Отступ сетки:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Отступ:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Отступ:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18738,12 +19962,22 @@ msgid "Layers"
msgstr "Слой"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Инициализировать"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Инициализировать"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Функция"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18786,9 +20020,14 @@ msgstr "Свет"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Пользовательский узел"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Непрерывная"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18796,6 +20035,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Выбрать цвет"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Интеллектуальная привязка"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Скорость:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18803,6 +20062,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Принудительно отправить"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -18810,26 +20078,72 @@ msgstr "Задать отступ"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr " (Физическая)"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "Перемещение выходных данных"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Формат"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Отрисовщик:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Локаль"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Режим столкновения"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Поворот на %s градусов."
+msgid "Collider RID"
+msgstr "Неверный RID"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Область текстуры"
+msgid "Collider Shape"
+msgstr "Режим столкновения"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Режим столкновения"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Вид с орбиты вправо"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18837,8 +20151,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "в порядке:"
+msgid "Vertex Colors"
+msgstr "Вершины"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18851,17 +20165,25 @@ msgid "Gizmo Extents"
msgstr "Гизмо"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Создать Шейдерный узел"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Режим столкновения"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
@@ -18869,6 +20191,21 @@ msgstr ""
"Для корректной работы свойство Path должно указывать на действующий узел "
"Node2D."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Удалить точку"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Следующая координата"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Перезапустить"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18899,6 +20236,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Кадр %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Фильтр скриптов"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18916,51 +20263,70 @@ msgstr "Набор тайлов"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "Изменить размер камеры"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Преобразование"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Half Offset"
+msgstr "Инициализировать"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr "Отображать начало координат"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Режим столкновения"
+msgid "Y Sort"
+msgstr "Сортировать"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "Столкновение"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Режим столкновения"
+msgid "Compatibility Mode"
+msgstr "Режим приоритета"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Режим столкновения"
+msgid "Centered Textures"
+msgstr "Основные возможности:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Преобразование набора окклюдеров"
+msgid "Use Parent"
+msgstr "Режим столкновения"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Формат"
+msgid "Shape Centered"
+msgstr "Привязка к центру узла"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Пресет"
+msgid "Shape Visible"
+msgstr "Переключить видимость"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18981,27 +20347,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Сбросить громкость шины"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Сбросить громкость шины"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Задать имя uniform"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera должна иметь узел ARVROrigin в качестве предка."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -19019,7 +20376,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Только якоря"
#: scene/3d/arvr_nodes.cpp
@@ -19038,6 +20395,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin требует дочерний узел ARVRCamera."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Случайный размер:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -19066,34 +20428,38 @@ msgstr "Цвета излучения"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Цвета излучения"
+msgid "Degrees"
+msgstr "Поворот на %s градусов."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Анимация"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "Б"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Включить эффект Доплера"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Трек параметра"
+msgid "Tracking"
+msgstr "Упаковывание"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19108,6 +20474,16 @@ msgstr "Очистить преобразование"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Поддерево"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19137,6 +20513,13 @@ msgstr "Сохранение карт освещения"
msgid "Done"
msgstr "Готово"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Гизмо"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19151,6 +20534,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Фильтр:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Цвета"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Тема по умолчанию"
@@ -19161,38 +20558,43 @@ msgstr "Новый атлас"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Окружение"
+msgid "Generate"
+msgstr "Основное"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Размер:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Пользовательский узел"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Поворот на %s градусов."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Пользовательский узел"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Из пикселя"
+msgid "Custom Energy"
+msgstr "Передвинуть эффект шины"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Захват"
+msgid "Min Light"
+msgstr "Отступ вправо"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Навигация"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19203,16 +20605,26 @@ msgstr ""
msgid "Light Data"
msgstr "С данными"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Имя узла:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Трек параметра"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Проект"
@@ -19222,6 +20634,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Отступ сетки:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Ближайшие"
@@ -19229,8 +20646,9 @@ msgstr "Ближайшие"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19241,16 +20659,16 @@ msgstr "Задать отступ"
msgid "Clip To"
msgstr "Обрезать сверху"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "Перевернуть порталы"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Захват"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19320,17 +20738,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Гизмо"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Маска излучения"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Изменение внутреннего радиуса полукруга"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Точек излучения:"
+msgid "Ring Height"
+msgstr "Повернуть вправо"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Предупреждения"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19347,35 +20776,34 @@ msgid "Portal Mode"
msgstr "Режим приоритета"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Включить приоритет"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "Динамическая библиотека"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Навигация"
+msgid "Dynamic Range"
+msgstr "Динамическая библиотека"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19415,21 +20843,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Выбрать цвет"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
-msgstr "Запекание LightMap"
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+msgid "Bake Mode"
+msgstr "Режим битовой маски"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Сбросить громкость шины"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19438,24 +20863,26 @@ msgstr "Направления"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Режим без отвлечения"
+msgid "Blend Splits"
+msgstr "Время смешивания:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Глубина"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Шейдер"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Показать по умолчанию"
#: scene/3d/light.cpp
@@ -19467,18 +20894,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Преобразование прервано."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Вектор"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Тестируемые"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[Игнорировать]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr "NavigationAgent можно использовать только под узлом Spatial."
@@ -19550,9 +20993,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Переключить видимость"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Вызовов отрисовки:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Вызовов отрисовки:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow работает только при если она дочь узла Path."
@@ -19587,8 +21040,8 @@ msgstr "Ось"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "Покрасить тайл"
+msgid "Body Offset"
+msgstr "Отступ:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19615,6 +21068,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Удалить узлы"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19671,39 +21129,82 @@ msgstr "Room не должен быть ребёнком или внуком Por
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "RoomGroup не должен быть ребёнком или внуком Portal."
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr " [порталы активны]"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "Редактирование корня в реальном времени:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "По умолчанию"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Сгруппирован"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Радиус:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Отладчик"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Режим вращения"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Отступ сетки:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Проект"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Включить привязку"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Выбрать цвет"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Цвета излучения"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Отступ вправо"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19735,6 +21236,10 @@ msgstr ""
"производительности."
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19775,6 +21280,10 @@ msgstr "В SceneTree должен быть только один RoomManager."
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19846,6 +21355,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Кадр физики %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Создать полигон столкновений"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Дерево анимации не действительно."
@@ -19867,6 +21386,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19894,11 +21417,6 @@ msgstr ""
"shapes)."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Сохранить глобальные преобразования"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19907,7 +21425,16 @@ msgstr ""
msgid "Gizmo"
msgstr "Гизмо"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Кадр физики %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19964,14 +21491,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Разделение:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Колёсико вверх."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Функция"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Выражение"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Ошибка"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Разделение:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -20004,6 +21563,11 @@ msgstr "Запекать карты освещения"
#: scene/3d/visual_instance.cpp
#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Создание карт освещения"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
msgid "Lightmap Scale"
msgstr "Запекание LightMap"
@@ -20011,22 +21575,18 @@ msgstr "Запекание LightMap"
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "Расстояние выбора:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "Расстояние выбора:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -20053,11 +21613,13 @@ msgstr ""
"установите в Environment ресурсе Background режим в Canvas (для 2D сцен)."
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "Главная сцена"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -20072,6 +21634,11 @@ msgid "Auto Triangles"
msgstr "Переключить автоматические треугольники"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Переключить автоматические треугольники"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20109,6 +21676,11 @@ msgstr "Автоперезапуск:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Автоперезапуск:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Автоперезапуск:"
@@ -20127,11 +21699,26 @@ msgstr "Добавить входной порт"
msgid "Xfade Time"
msgstr "Время X-Fade (сек.):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Отступ сетки:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Множественный выбор"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Автоматическая установка"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Дополнительные параметры"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "Анимация - Применить сброс"
@@ -20147,11 +21734,6 @@ msgid "Assigned Animation"
msgstr "Добавить анимацию"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Переключить автовоспроизведение"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20171,22 +21753,16 @@ msgid "Playback Options"
msgstr "Параметры класса:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Тема по умолчанию"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Запустить сцену"
+msgid "Active"
+msgstr "Действие"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20231,9 +21807,19 @@ msgid "Tree Root"
msgstr "Создать корневой узел:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Закрепить анимацию игрока"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Добавить трек"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Этот узел был удален. Вместо этого используйте AnimationTree."
@@ -20243,16 +21829,88 @@ msgstr "Этот узел был удален. Вместо этого испо
msgid "Playback"
msgstr "Запустить"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Вставить параметры"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Путь экспорта"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Анимация"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Ноль"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Имя корневого узла"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Кости"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Режим интерполяции"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Переопределить"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Переподчинить узел"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Сделать функцию"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Запустить сцену"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Цель"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Сохранять пропорции"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20263,30 +21921,38 @@ msgstr "Режим выделения"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Перевернуть по горизонтали"
+msgid "Horizontal"
+msgstr "Горизонтальные:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "Перевернуть по вертикали"
+msgid "Vertical"
+msgstr "Вертикальные:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Режим иконки"
+msgid "Shortcut In Tooltip"
+msgstr "Отображать центр"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Кнопка"
+msgid "Action Mode"
+msgstr "Режим иконки"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20297,6 +21963,11 @@ msgstr "Горячие клавиши"
msgid "Group"
msgstr "Группы"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Копировать текст"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20306,6 +21977,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Развернуть все"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Слева вверху"
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -20317,6 +21998,36 @@ msgstr ""
"ПКМ: Удалить пресет"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Редактировать полигон"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Режим выделения"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Режим осмотра"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Отложенное"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Предустановки"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Переключить видимость"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Выберите цвет в экране редактора."
@@ -20366,28 +22077,29 @@ msgstr "Только якоря"
msgid "Grow Direction"
msgstr "Направления"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Горизонтальные:"
+msgid "Min Size"
+msgstr "Размер обводки:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Вертикальные:"
+msgid "Pivot Offset"
+msgstr "Отступ сетки:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Случайный поворот:"
+msgid "Clip Content"
+msgstr "Константа класса"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Инструменты"
#: scene/gui/control.cpp
#, fuzzy
@@ -20395,21 +22107,16 @@ msgid "Focus"
msgstr "Переместить фокус на строку пути"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Режим перекрытия"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Фильтр локалей"
+msgid "Default Cursor Shape"
+msgstr "Загрузить раскладку шины по умолчанию."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20419,17 +22126,8 @@ msgstr "Размер: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Перевернуть по горизонтали"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "Перевернуть по вертикали"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Режим выделения"
#: scene/gui/control.cpp
#, fuzzy
@@ -20446,9 +22144,13 @@ msgid "Dialog"
msgstr "XForm диалоговое окно"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Копировать текст"
+msgid "Autowrap"
+msgstr "Автозагрузка"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20459,14 +22161,49 @@ msgid "Please Confirm..."
msgstr "Подтверждение..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Переопределить элемент"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Нужно использовать доступное расширение."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Отсоединить"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Отступ сетки:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Расстояние выбора:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Приблизить"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Приблизить"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Отдалить"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Показать кости"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20476,10 +22213,25 @@ msgid "Enable grid minimap."
msgstr "Включить миникарту сетки."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Показать кости"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Выделение"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Коммит"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Объём"
@@ -20491,21 +22243,50 @@ msgid "Timers"
msgstr "Время"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Применить сброс"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Заполнить выбранное"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Тестируемые"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Случайный размер:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Вид спереди"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20533,6 +22314,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Допустимые символы:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Контекстная справка"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Фильтр сигналов"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Фильтр сигналов"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Горячие клавиши"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Фильтр сигналов"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Только выделенное"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Правая кнопка мыши"
@@ -20543,39 +22372,48 @@ msgid "Placeholder"
msgstr "Загрузить как заполнитель"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "Загрузить как заполнитель"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Установить позицию выхода кривой"
+msgid "Blink Speed"
+msgstr "Скорость:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Задать отступ"
+msgid "Switch On Hover"
+msgstr "Множественный выбор"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "По центру"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Создать горизонтальную направляющую"
+msgid "Region Rect"
+msgstr "Задать регион"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Задать отступ"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20596,6 +22434,11 @@ msgid "Popup"
msgstr "Заполнить"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Включительно"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20605,6 +22448,30 @@ msgstr ""
"функций popup() или popup*(). Их можно делать видимыми при редактировании, "
"но они будут скрыты при запуске."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Центрировать выбранное"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Удалить выделенную сетку"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Удалить выделенное"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Поиск"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20614,24 +22481,81 @@ msgstr "Недавнее:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "Если «Exp Edit» включён, «Min Value» должно быть больше 0."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Сохранять пропорции"
+msgid "Min Value"
+msgstr "Закрепить значение"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Значение"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Страница: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Редактировать"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Сгруппирован"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Переименовать цвет"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Граничные пиксели"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Получить индекс"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Автоотступ"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Время смешивания:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Конец"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Допустимые символы:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Копировать текст"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20640,6 +22564,29 @@ msgstr "Размер:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Изменить вес костей"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Только выделенное"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Настроить выбранный профиль:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Передвинуть эффект шины"
@@ -20660,14 +22607,58 @@ msgstr ""
"минимальный размер вручную."
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "Заполнить поверхность"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Горизонтальные:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Фильтр сигналов"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Выбрать цвет"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "в порядке:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Префикс:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Суффикс:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Отступ сетки:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Свернуть все"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20682,73 +22673,132 @@ msgstr ""
msgid "Current Tab"
msgstr "Выбранный:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Переключить видимость"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Перетащите чтобы изменить порядок."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Закладки"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Пропустить точки останова"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "Область текстуры"
+msgid "Fold Gutter"
+msgstr "Папка:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Редактор отключен)"
+msgid "Hiding Enabled"
+msgstr "Включить"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Включить"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Вертикальные:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Горизонтальные:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Вызовов отрисовки:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Разблокировать узел"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Развернуть все"
+msgid "Focused"
+msgstr "Переместить фокус на строку пути"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Режим столкновения"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Развернуть все"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "Область текстуры"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Шаг через"
+msgid "Over"
+msgstr "Перезаписать"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Свойства темы"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Режим воспроизведения:"
@@ -20762,12 +22812,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Инициализировать"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Поворот на %s градусов."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Слева по центру"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Режим интерполяции"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20778,6 +22840,21 @@ msgid "(Other)"
msgstr "(Другие)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Переключить видимость"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Заблокированная кнопка"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Создать корневой узел:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20786,8 +22863,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Добавить трек"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20795,14 +22876,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Установить позицию входа кривой"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Показать окно просмотра"
+msgid "Stretch Shrink"
+msgstr "Извлечь"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Показать окно просмотра"
#: scene/main/http_request.cpp
@@ -20844,6 +22925,11 @@ msgstr "Описание"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Путь экспорта"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Режим осмотра"
@@ -20872,6 +22958,35 @@ msgstr "Умножить %s"
msgid "Custom Multiplayer"
msgstr "Задать несколько:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Включить приоритет"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Режим интерполяции"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Слева вверху"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Режим столкновения"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Режим навигации"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20881,6 +22996,16 @@ msgstr "Новый корень сцены"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Умножить %s"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Режим интерполяции"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20912,11 +23037,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Создать контур"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Режим интерполяции"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20943,12 +23063,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20984,17 +23104,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Покрасить тайл"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Автоперезапуск:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Слева вверху"
+msgid "Viewport Path"
+msgstr "Путь экспорта"
#: scene/main/viewport.cpp
msgid ""
@@ -21017,6 +23133,19 @@ msgstr ""
"Размер области просмотра должен быть больше или равен 2 пикселям в обоих "
"измерениях, чтобы отобразить что-либо."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Переопределить элемент"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -21027,6 +23156,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Транспонировать"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Изменить входное значение"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Привязка"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Отключённый элемент"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Левый линейный"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Отладка"
@@ -21036,13 +23198,33 @@ msgid "Render Target"
msgstr "Отрисовщик:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Изменить режим обновления анимации"
+msgid "Clear Mode"
+msgstr "Режим измерения"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Включить"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Включить"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Включить режим кальки"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Отключённый элемент"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -21050,7 +23232,17 @@ msgid "Shadow Atlas"
msgstr "Новый атлас"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Очистить преобразование"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Сохранить глобальные преобразования"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -21072,15 +23264,30 @@ msgstr "Пользовательский узел"
msgid "Loop Mode"
msgstr "Режим перемещения"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Закрепить значение"
+msgid "Loop Begin"
+msgstr "Режим перемещения"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Значение"
+msgid "Loop End"
+msgstr "Режим перемещения"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Mix узел"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Аргументы главной сцены:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -21091,17 +23298,17 @@ msgstr "Половинное разрешение"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Вектор"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Переопределить элемент"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Переместить фокус на строку пути"
@@ -21112,6 +23319,16 @@ msgstr "Размер обводки:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Функция"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Сигналы"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Дополнительные параметры:"
@@ -21129,29 +23346,36 @@ msgstr "С данными"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Режим иконки"
+msgid "Sky Custom FOV"
+msgstr "Пользовательский узел"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Онлайн-документация"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Шаг поворота:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Поворот на %s градусов."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21160,86 +23384,98 @@ msgid "Ambient Light"
msgstr "Отступ вправо"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Условие"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Сохранение файла:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Величина:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Глубина"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Глубина"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Разделить кривую"
+msgid "Depth End"
+msgstr "Глубина"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Разделить кривую"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Фильтр сигналов"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Разделить кривую"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Фильтр сигналов"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "Переназначения"
+msgid "Height Min"
+msgstr "Свет"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Режим привязки:"
+msgid "Height Max"
+msgstr "Свет"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Разделить кривую"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "Переназначения"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Экспорт"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21248,20 +23484,27 @@ msgid "SS Reflections"
msgstr "Масштабировать выбранное"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "Шаг"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Только выделенное"
+msgid "Fade In"
+msgstr "Проявление (сек.):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Исчезновение (сек.):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Глубина"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -21270,122 +23513,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "Радиус:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Радиус:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "Справа по всей высоте"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Цвета"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "Отладка UV канала"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Расстояние выбора:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Переход: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Blend2 узел"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Масштабировать"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21393,26 +23586,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Свет"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Разделение:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Функция цвета."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Предупреждения"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Недавнее:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Режим без отвлечения"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Отступ:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21422,6 +23633,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Глубина"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Глубина"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21443,44 +23663,46 @@ msgid "Parameters"
msgstr "Параметр изменён:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Режим осмотра"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Blend2 узел"
+msgid "Specular Mode"
+msgstr "Режим измерения"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Режим интерполяции"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Слева по всей высоте"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Вид спереди"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Режим измерения"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Величина:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21489,6 +23711,16 @@ msgid "Particles Anim"
msgstr "Частицы"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Кадр %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Кадр %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21505,10 +23737,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21532,11 +23760,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Случайный размер:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21565,32 +23788,35 @@ msgid "Ambient Occlusion"
msgstr "Перекрытие"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Область текстуры"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Глубина"
+msgid "Min Layers"
+msgstr "Слой"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Слой"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "Перевернуть портал"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21603,27 +23829,14 @@ msgstr "Переход: "
msgid "Refraction"
msgstr "Разделение:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Случайный размер:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Blend2 узел"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Слой"
#: scene/resources/material.cpp
#, fuzzy
@@ -21631,7 +23844,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21640,42 +23853,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Режим приоритета"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Режим без отвлечения"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Режим осмотра"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Запекание LightMap"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Blend2 узел"
@@ -21707,8 +23904,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Преобразование прервано."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Преобразовать UV карту"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Создать массив"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Создать массив"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21725,6 +23938,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Источник"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21738,11 +23956,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Размер обводки:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Слияние из Сцены"
@@ -21756,11 +23969,6 @@ msgid "Max Error"
msgstr "Ошибка"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Полигоны"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21774,6 +23982,18 @@ msgstr "Расстояние выбора:"
msgid "Sample Max Error"
msgstr "Сэмплер"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21782,43 +24002,76 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr "OccluderShapeSphere Задать сферы"
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Полигоны"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Передвинуть точки"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
-msgstr ""
+#, fuzzy
+msgid "Divisor"
+msgstr "Разделить %s"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "Модификатор скорости свободного вида"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "Модификатор замедления свободного вида"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Точек излучения:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Источник излучения: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Цвета излучения"
+msgid "Color Texture"
+msgstr "Тема редактора"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Точек излучения:"
+msgid "Point Count"
+msgstr "Добавить входной порт"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Плоскость:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "Перевернуть порталы"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21851,6 +24104,18 @@ msgstr "Справа внизу"
msgid "Left To Right"
msgstr "Справа вверху"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21874,17 +24139,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Разделить кривую"
+msgid "Top Color"
+msgstr "Следующий этаж"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Сохранение файла:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21893,12 +24155,8 @@ msgstr "Сгруппирован"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Сомкнуть кривую"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Закладки"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21907,35 +24165,21 @@ msgstr "Запустить"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Заменить"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Разделить кривую"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "Область текстуры"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -21948,11 +24192,6 @@ msgstr "Развернуть все"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "Заполнить"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Изменение внутреннего радиуса полукруга"
@@ -21961,10 +24200,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21980,10 +24215,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -22005,12 +24236,28 @@ msgstr "Удалить текстуру"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Страница: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Режим масштабирования"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Захват"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Режим воспроизведения:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Режим воспроизведения:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -22022,12 +24269,30 @@ msgstr "Базовый тип"
msgid "Current Frame"
msgstr "Название текущей сцены"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Режим осмотра"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Чувствительность регистра"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "По умолчанию"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Инициализировать"
@@ -22069,6 +24334,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Профиль возможностей Godot"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Изменить входное значение"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Загрузить по умолчанию"
@@ -22082,6 +24357,16 @@ msgid "Fallback Environment"
msgstr "Окружение"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Главная сцена"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Сцена"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -22099,10 +24384,32 @@ msgstr "Левый линейный"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Инициализировать"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Пользовательский интерфейс"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -22144,12 +24451,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "Релиз"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22161,7 +24468,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22180,13 +24487,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Отправить отзыв о документации"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Обход"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22207,19 +24515,10 @@ msgid "Post Gain"
msgstr "После"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Ресурс"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "Б"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22255,7 +24554,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Размер:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22263,14 +24562,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Режим воспроизведения:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Отправить отзыв о документации"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22278,7 +24571,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Обход"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22291,18 +24584,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Время ожидания."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Mix узел"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22323,13 +24611,33 @@ msgid "Channel Disable Time"
msgstr "Изменить время смешивания"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Добавить входной порт"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Из пикселя"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Глобальная переменная"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Перспективный"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22343,19 +24651,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Размер:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "Свободный вид, лево"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Линейный"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Превью по умолчанию"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Инициализировать"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Режим столкновения"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Режим столкновения"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Режим столкновения"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Режим столкновения"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Режим столкновения"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Режим столкновения"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Слева по центру"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22397,6 +24781,11 @@ msgstr "Разбиение..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Фильтр сигналов"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Выражение"
@@ -22555,7 +24944,7 @@ msgstr "Режим интерполяции"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Открыть"
#: servers/visual_server.cpp
@@ -22705,5 +25094,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "Изменить размер камеры"
diff --git a/editor/translations/si.po b/editor/translations/si.po
index 26ea6f83de..66612e59c3 100644
--- a/editor/translations/si.po
+++ b/editor/translations/si.po
@@ -21,6 +21,55 @@ msgstr ""
"X-Generator: Weblate 4.5-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "ලක්ෂණය ලුහුබදින්න"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Min Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Max Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -28,11 +77,94 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "ශ්‍රිත:"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Editor Hint"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "නිවේශන මාදිලිය"
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Time Scale"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+msgid "Error String"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "කැඩපත"
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -58,9 +190,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "ශ්‍රිත:"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -86,6 +230,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "ශ්‍රිත:"
@@ -94,24 +242,65 @@ msgstr "ශ්‍රිත:"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "යතුරු මකා දමන්න"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "ශ්‍රිත:"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "නිවේශන මාදිලිය"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr ""
@@ -159,6 +348,15 @@ msgstr "'%s' ගොඩනැගීමට වැරදි තර්ක"
msgid "On call to '%s':"
msgstr "'%s' ඇමතීම:"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -198,10 +396,149 @@ msgstr "ශ්‍රිත:"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Command"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "ශ්‍රිත:"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+msgid "Speed"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "වටිනාකම:"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Channel"
+msgstr ""
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pitch"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -215,10 +552,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -395,17 +734,19 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
msgid "Filters"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -433,7 +774,7 @@ msgstr ""
msgid "Max Functions"
msgstr "ශ්‍රිත:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "නිවේශන මාදිලිය"
@@ -504,15 +845,25 @@ msgstr ""
msgid "Resource"
msgstr ""
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+msgid "Local To Scene"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+msgid "Path"
msgstr ""
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+msgid "Messages"
+msgstr ""
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -525,7 +876,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr ""
@@ -557,7 +908,7 @@ msgstr ""
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -626,8 +977,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -643,7 +999,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -927,8 +1283,10 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1076,6 +1434,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1463,7 +1823,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1629,13 +1989,6 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1767,10 +2120,9 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr ""
#: editor/editor_about.cpp
@@ -2111,7 +2463,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2566,8 +2920,11 @@ msgstr "නිවේශන මාදිලිය"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2584,6 +2941,15 @@ msgstr ""
msgid "Current Path"
msgstr "ලක්ෂණය ලුහුබදින්න"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2604,7 +2970,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2722,6 +3089,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2832,14 +3201,18 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Property"
msgstr "ලක්ෂණය ලුහුබදින්න"
@@ -2852,6 +3225,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
@@ -3558,7 +3955,7 @@ msgstr "යතුරු පිටපත් කරන්න"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr ""
@@ -3602,7 +3999,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4199,7 +4596,10 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4302,10 +4702,23 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr ""
+
#: editor/editor_resource_picker.cpp
msgid "Edited Resource"
msgstr ""
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+msgid "Editable"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4437,7 +4850,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4505,10 +4918,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4556,15 +4965,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4578,19 +4987,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4599,11 +5002,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4613,11 +5016,11 @@ msgstr ""
msgid "Navigation"
msgstr "නිවේශන මාදිලිය"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4637,7 +5040,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4726,7 +5129,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4829,7 +5232,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5048,7 +5451,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5080,8 +5485,7 @@ msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5236,6 +5640,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6635,8 +7043,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6723,6 +7131,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6731,6 +7140,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6813,6 +7224,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -6932,7 +7344,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7096,11 +7508,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8170,6 +8582,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8710,16 +9123,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8803,6 +9219,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9245,7 +9662,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9289,6 +9707,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9468,7 +9887,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9484,7 +9904,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9572,7 +9992,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9826,7 +10246,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10205,6 +10625,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10720,14 +11143,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11054,6 +11469,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "නිවේශන මාදිලිය"
@@ -11062,7 +11478,7 @@ msgstr "නිවේශන මාදිලිය"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -11649,7 +12065,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12398,6 +12815,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12411,10 +12832,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12471,7 +12888,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12787,6 +13205,12 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+msgctxt "Application"
+msgid "Project Manager"
+msgstr ""
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -12924,10 +13348,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -12979,10 +13399,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13130,11 +13546,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13320,7 +13732,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -14058,7 +14472,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14082,6 +14496,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14151,7 +14570,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14163,13 +14582,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14347,15 +14769,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14423,30 +14841,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14477,10 +14885,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14488,7 +14892,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14504,10 +14916,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14539,10 +14947,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14573,8 +14977,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "කාලය (තත්): "
#: main/main.cpp
msgid "Low Processor Mode"
@@ -14585,10 +14990,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14646,12 +15047,12 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr ""
-#: main/main.cpp
-msgid "Bg Color"
+#: main/main.cpp scene/resources/style_box.cpp
+msgid "BG Color"
msgstr ""
#: main/main.cpp
@@ -14730,6 +15131,7 @@ msgid "Main Loop Type"
msgstr "සජීවීකරණ පුනරාවර්ථනය"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14749,7 +15151,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14790,34 +15192,45 @@ msgstr ""
msgid "Operation"
msgstr "ශ්‍රිත:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "නිවේශන මාදිලිය"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "නිවේශන මාදිලිය"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "නිවේශන මාදිලිය"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "යතුර ඇතුලත් කරන්න"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14830,10 +15243,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14845,6 +15266,12 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14854,6 +15281,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "යතුරු මකා දමන්න"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14870,19 +15302,79 @@ msgid "Path Rotation"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Local"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "අඛණ්ඩව"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Path Joined"
+msgstr ""
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "නිවේශන මාදිලිය"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "නිවේශන මාදිලිය"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "මෙහි යතුර ඇතුලත් කරන්න"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -14937,11 +15429,15 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Class Name"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
@@ -15037,6 +15533,165 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "සජීවීකරණ පුනරාවර්ථනය"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "සජීවීකරණ පුනරාවර්ථනය"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "ශ්‍රිත:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "මෙහි යතුර ඇතුලත් කරන්න"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Length"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "FOV Size"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "රේඛීය"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "නිවේශන මාදිලිය"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "මෙහි යතුර ඇතුලත් කරන්න"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Anim සංක්රමණය වෙනස් කරන්න"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "නිවේශන මාදිලිය"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15047,10 +15702,22 @@ msgid "Godot Bone Node"
msgstr "යතුරු මකා දමන්න"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15058,7 +15725,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "යතුරු පිටපත් කරන්න"
@@ -15079,6 +15790,16 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "සාදන්න"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "යතුරු මකා දමන්න"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15120,17 +15841,45 @@ msgstr "යතුරු මකා දමන්න"
msgid "Animations"
msgstr "ශ්‍රිත:"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+msgid "Octant Size"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "යතුරු මකා දමන්න"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "යතුරු මකා දමන්න"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "යතුරු මකා දමන්න"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15310,12 +16059,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "නිවේශන මාදිලිය"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15331,11 +16086,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15421,6 +16176,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15428,6 +16191,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15444,12 +16211,52 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Names"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Strings"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Description URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15490,13 +16297,6 @@ msgstr ""
msgid "Visual Script"
msgstr ""
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "ශ්‍රිත:"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15822,6 +16622,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -15830,6 +16631,10 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Enabled"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
msgstr ""
@@ -15924,12 +16729,26 @@ msgid "Basic Type"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Node Path"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Use Default Args"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "RPC Call Mode"
msgstr "නිවේශන මාදිලිය"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -15988,10 +16807,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16033,6 +16848,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16105,6 +16924,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr ""
@@ -16158,6 +16981,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr ""
@@ -16184,6 +17011,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16192,7 +17023,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16220,6 +17055,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -16999,6 +17838,54 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "යතුරු මකා දමන්න"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -17008,22 +17895,28 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Point"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "රේඛීය"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17033,7 +17926,7 @@ msgid "Audio Bus"
msgstr "ශ්‍රව්‍ය පසුරු:"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
+msgid "Override"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -17053,8 +17946,9 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -17063,7 +17957,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -17090,12 +17985,27 @@ msgstr "ලක්ෂණය ලුහුබදින්න"
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "ලක්ෂණය ලුහුබදින්න"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr ""
@@ -17104,31 +18014,51 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "නිවේශන මාදිලිය"
@@ -17138,27 +18068,61 @@ msgstr "නිවේශන මාදිලිය"
msgid "Light Mode"
msgstr "රේඛීය"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "සජීවීකරණ පුනරාවර්ථනය"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "සජීවිකරණ ලූපය වෙනස් කරන්න"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17175,6 +18139,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17200,6 +18168,18 @@ msgid "Build Mode"
msgstr "නිවේශන මාදිලිය"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+msgid "Disabled"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17230,6 +18210,12 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Emitting"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17239,13 +18225,13 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
+msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -17270,11 +18256,21 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17287,8 +18283,10 @@ msgstr ""
msgid "Texture"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17298,7 +18296,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17324,7 +18330,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17363,11 +18370,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17402,16 +18404,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "යතුරු පිටපත් කරන්න"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "යතුරු පිටපත් කරන්න"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17419,11 +18437,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17433,40 +18451,37 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+msgid "Editor Only"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17474,26 +18489,29 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Gradient Length"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "නිවේශන මාදිලිය"
#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "නිවේශන මාදිලිය"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
+#: scene/2d/light_occluder_2d.cpp
+msgid "Closed"
msgstr ""
-#: scene/2d/light_occluder_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Cull Mode"
msgstr "නිවේශන මාදිලිය"
@@ -17511,6 +18529,10 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Default Color"
+msgstr ""
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17542,23 +18564,38 @@ msgstr "නිවේශන මාදිලිය"
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "ශ්‍රිත:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17587,12 +18624,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17613,11 +18658,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17629,20 +18671,60 @@ msgstr ""
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+msgid "Base Offset"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Base Scale"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "ශ්‍රිත:"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "කැඩපත"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17671,11 +18753,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17687,6 +18774,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17696,12 +18795,20 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "ශ්‍රිත:"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17738,9 +18845,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "යතුරු පිටපත් කරන්න"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "අඛණ්ඩව"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17748,6 +18860,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17755,28 +18884,78 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17784,9 +18963,8 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-#, fuzzy
-msgid "Invert Border"
-msgstr "යතුර ඇතුලත් කරන්න"
+msgid "Vertex Colors"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
@@ -17797,22 +18975,42 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "නිවේශන මාදිලිය"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න."
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Use Global Coordinates"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
msgstr ""
@@ -17838,6 +19036,15 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame Coords"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "නිවේශන මාදිලිය"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17850,47 +19057,63 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
+msgid "Show Collision"
msgstr "නිවේශන මාදිලිය"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "ලක්ෂණය ලුහුබදින්න"
+
+#: scene/2d/tile_map.cpp
+msgid "Centered Textures"
msgstr ""
#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Collision Friction"
-msgstr "නිවේශන මාදිලිය"
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "නිවේශන මාදිලිය"
#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -17908,15 +19131,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-msgid "Reverb Bus Name"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17924,10 +19139,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -17942,7 +19157,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17959,6 +19174,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -17985,32 +19204,35 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "ශ්‍රිත:"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
+msgid "Tracking"
msgstr "ලක්ෂණය ලුහුබදින්න"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -18026,6 +19248,15 @@ msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "User Data"
msgstr ""
@@ -18054,6 +19285,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18067,46 +19304,61 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
+msgid "Use Denoiser"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
+msgid "Use Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+msgid "Default Texels Per Unit"
msgstr ""
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
+msgid "Generate"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
+msgid "Max Size"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+#, fuzzy
+msgid "Custom Sky"
+msgstr "යතුරු පිටපත් කරන්න"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Custom Sky Rotation Degrees"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "යතුරු පිටපත් කරන්න"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "ග්‍රහණය"
+msgid "Custom Energy"
+msgstr "යතුරු පිටපත් කරන්න"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "නිවේශන මාදිලිය"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -18115,15 +19367,24 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+msgid "Bone Name"
+msgstr ""
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "ලක්ෂණය ලුහුබදින්න"
+
+#: scene/3d/camera.cpp
msgid "Projection"
msgstr ""
@@ -18132,6 +19393,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "ආසන්නම"
@@ -18140,8 +19405,9 @@ msgstr "ආසන්නම"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18150,13 +19416,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "ග්‍රහණය"
#: scene/3d/collision_object.cpp
msgid ""
@@ -18211,15 +19478,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -18236,12 +19511,15 @@ msgid "Portal Mode"
msgstr "නිවේශන මාදිලිය"
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18249,20 +19527,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "නිවේශන මාදිලිය"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18295,19 +19568,16 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Bake Mode"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "නිවේශන මාදිලිය"
#: scene/3d/light.cpp
-msgid "Shadow Color"
+msgid "Reverse Cull Face"
msgstr ""
#: scene/3d/light.cpp servers/visual_server.cpp
@@ -18315,11 +19585,11 @@ msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
+msgid "Depth Range"
msgstr ""
#: scene/3d/light.cpp
@@ -18327,11 +19597,12 @@ msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "නිවේශන මාදිලිය"
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr ""
#: scene/3d/light.cpp
@@ -18343,11 +19614,20 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+#, fuzzy
+msgid "Transform Normals"
+msgstr "3D රූපාන්තරණය ලුහුබදින්න"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18355,6 +19635,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18409,9 +19693,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18439,7 +19731,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18467,6 +19759,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "යතුරු මකා දමන්න"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18518,37 +19815,71 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Use Default Margin"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+msgid "Group Name"
+msgstr ""
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "යතුරු පිටපත් කරන්න"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Box Projection"
+msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න."
+
+#: scene/3d/reflection_probe.cpp
+msgid "Enable Shadows"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
+msgid "Ambient Color"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+msgid "Ambient Energy"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Contrib"
msgstr ""
#: scene/3d/remote_transform.cpp
@@ -18576,6 +19907,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18613,6 +19948,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -18667,6 +20006,15 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Physics Enabled"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18687,6 +20035,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18710,11 +20062,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18722,7 +20069,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18771,13 +20126,45 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "Anim සංක්රමණය වෙනස් කරන්න"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "ශ්‍රිත:"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "කැඩපත"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "ශ්‍රිත:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18803,27 +20190,28 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
+msgid "Generate Lightmap"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+msgid "Min Distance"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18844,10 +20232,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18861,6 +20251,11 @@ msgid "Auto Triangles"
msgstr "ලුහුබදින්නෙක් එක් කරන්න"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "ලුහුබදින්නෙක් එක් කරන්න"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -18896,6 +20291,11 @@ msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Anim යතුරක් ඇතුලත් කරන්න"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Anim යතුරක් ඇතුලත් කරන්න"
@@ -18913,10 +20313,24 @@ msgstr "සජීවීකරණ පුනරාවර්ථනය"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "සමතුලිතයි"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "ශ්‍රිත:"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -18932,10 +20346,6 @@ msgid "Assigned Animation"
msgstr "සජීවීකරණ පුනරාවර්ථනය"
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -18954,20 +20364,13 @@ msgid "Playback Options"
msgstr ""
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
+msgid "Default Blend Time"
msgstr ""
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Active"
msgstr ""
#: scene/animation/animation_player.cpp
@@ -19011,9 +20414,19 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Anim ඇතුලත් කරන්න"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "ලුහුබදින්නෙක් එක් කරන්න"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19022,15 +20435,80 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "Base Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "ශ්‍රිත:"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "යතුරු මකා දමන්න"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "නිවේශන මාදිලිය"
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "යතුරු මකා දමන්න"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "ශ්‍රිත:"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -19040,13 +20518,21 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Horizontal"
msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න."
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -19055,11 +20541,11 @@ msgid "Action Mode"
msgstr "නිවේශන මාදිලිය"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -19070,6 +20556,10 @@ msgstr ""
msgid "Group"
msgstr ""
+#: scene/gui/button.cpp scene/gui/label.cpp
+msgid "Clip Text"
+msgstr ""
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19079,6 +20569,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19087,6 +20585,33 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Enabled"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19127,26 +20652,24 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Grow Horizontal"
-msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න."
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
+msgstr ""
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Rect Rotation"
-msgstr "සජීවීකරණ පුනරාවර්ථනය"
+msgid "Clip Content"
+msgstr ""
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -19154,20 +20677,16 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "නිවේශන මාදිලිය"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Filter"
-msgstr ""
+#, fuzzy
+msgid "Default Cursor Shape"
+msgstr "රේඛීය"
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19175,16 +20694,9 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "සජීවීකරණ පුනරාවර්ථනය"
#: scene/gui/control.cpp
msgid "Theme Type Variation"
@@ -19199,7 +20711,11 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-msgid "Dialog Text"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
msgstr ""
#: scene/gui/dialogs.cpp
@@ -19211,11 +20727,43 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+#, fuzzy
+msgid "Right Disconnects"
+msgstr "යතුරු පිටපත් කරන්න"
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Snap Distance"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
+msgstr "Anim ඇතුලත් කරන්න"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Anim ඇතුලත් කරන්න"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "යතුරු පිටපත් කරන්න"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -19227,10 +20775,23 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+msgid "Show Close"
+msgstr ""
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "තෝරාගත් යතුරු මකා දමන්න"
+
+#: scene/gui/graph_node.cpp
+msgid "Comment"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19241,7 +20802,15 @@ msgid "Timers"
msgstr "කාලය:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -19249,13 +20818,29 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+msgid "Icon Scale"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Icon Size"
+msgstr ""
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19281,6 +20866,48 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Virtual Keyboard Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Middle Mouse Paste Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Selecting Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "රේඛීය"
@@ -19290,36 +20917,44 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Caret Position"
-msgstr "ශ්‍රිත:"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
+msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+#, fuzzy
+msgid "Region Rect"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19335,12 +20970,36 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Checkable Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On State Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Allow Search"
+msgstr ""
+
#: scene/gui/progress_bar.cpp
msgid "Percent"
msgstr ""
@@ -19349,20 +21008,71 @@ msgstr ""
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "වටිනාකම:"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "වටිනාකම:"
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Exp Edit"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Rounded"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+msgid "Border Color"
msgstr ""
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "කාලය (තත්): "
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-msgid "Bbcode Text"
+msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
@@ -19370,6 +21080,27 @@ msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Selection Enabled"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "යතුරු මකා දමන්න"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19386,13 +21117,50 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න."
+
+#: scene/gui/scroll_container.cpp
+msgid "Vertical Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19405,64 +21173,117 @@ msgstr ""
msgid "Current Tab"
msgstr ""
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+msgid "Hiding Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Disabled"
+#: scene/gui/text_edit.cpp
+msgid "Wrap Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න."
+
+#: scene/gui/text_edit.cpp
+msgid "Draw"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Expand"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+#, fuzzy
+msgid "Focused"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Click Mask"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Progress"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19479,13 +21300,23 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
msgstr ""
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "යතුරු මකා දමන්න"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "නිවේශන මාදිලිය"
+
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""
@@ -19495,6 +21326,18 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Folding"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19503,20 +21346,24 @@ msgstr ""
msgid "Audio Track"
msgstr "ලුහුබදින්නෙක් එක් කරන්න"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19554,6 +21401,11 @@ msgstr ""
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "තෝරාගත් යතුරු මකා දමන්න"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "නිවේශන මාදිලිය"
@@ -19577,6 +21429,33 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+msgid "Process Priority"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19585,6 +21464,15 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "නිවේශන මාදිලිය"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19613,11 +21501,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "නිවේශන මාදිලිය"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -19643,12 +21526,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19674,15 +21557,12 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+#, fuzzy
+msgid "Autostart"
+msgstr "Anim යතුරක් ඇතුලත් කරන්න"
-#: scene/main/timer.cpp
-msgid "Time Left"
+#: scene/main/viewport.cpp
+msgid "Viewport Path"
msgstr ""
#: scene/main/viewport.cpp
@@ -19699,6 +21579,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19708,6 +21600,35 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "රේඛීය"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -19716,20 +21637,46 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "සජීවිකරණ යාවත්කාලීන ප්‍රකාරය වෙනස් කරන්න"
+msgid "Clear Mode"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/main/viewport.cpp
+msgid "Enable 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable Input"
+msgstr ""
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19751,15 +21698,28 @@ msgstr "යතුරු පිටපත් කරන්න"
msgid "Loop Mode"
msgstr "නිවේශන මාදිලිය"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "වටිනාකම:"
+msgid "Loop Begin"
+msgstr "නිවේශන මාදිලිය"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "වටිනාකම:"
+msgid "Loop End"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
@@ -19770,12 +21730,12 @@ msgstr "ශ්‍රිත:"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19787,6 +21747,15 @@ msgid "Outline Size"
msgstr ""
#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Color"
+msgstr "ශ්‍රිත:"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Use Mipmaps"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
msgid "Extra Spacing"
msgstr ""
@@ -19802,29 +21771,36 @@ msgstr ""
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "නිවේශන මාදිලිය"
+msgid "Sky Custom FOV"
+msgstr "යතුරු පිටපත් කරන්න"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "ශ්‍රිත:"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "සජීවීකරණ පුනරාවර්ථනය"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "නිවේශන මාදිලිය"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -19832,256 +21808,235 @@ msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "ශ්‍රිත:"
#: scene/resources/environment.cpp
msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "ශ්‍රිත:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
+msgid "Depth Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
+msgid "Depth Begin"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
+msgid "Depth End"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
+msgid "Depth Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
+msgid "Transmit Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
+msgid "Transmit Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap"
+msgid "Height Enabled"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "නිවේශන මාදිලිය"
-
-#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+msgid "Height Min"
+msgstr "රේඛීය"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
-msgstr ""
+#, fuzzy
+msgid "Height Max"
+msgstr "රේඛීය"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SS Reflections"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade In"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+msgid "SS Reflections"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO"
+msgid "Max Steps"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
+msgid "Depth Tolerance"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Light Affect"
+msgstr "රේඛීය"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Distance"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Anim සංක්රමණය වෙනස් කරන්න"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
+msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "HDR Scale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "ශ්‍රිත:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "ශ්‍රිත:"
-#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustments"
+#: scene/resources/font.cpp
+msgid "Kernings"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+#: scene/resources/font.cpp
+msgid "Ascent"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
+#: scene/resources/font.cpp
+msgid "Distance Field"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
+#: scene/resources/gradient.cpp
+msgid "Offsets"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
msgstr ""
-#: scene/resources/font.cpp
-msgid "Ascent"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
msgstr ""
#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
+msgid "Map Data"
msgstr ""
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
msgstr ""
#: scene/resources/material.cpp
@@ -20101,47 +22056,58 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "නිවේශන මාදිලිය"
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "නිවේශන මාදිලිය"
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "නිවේශන මාදිලිය"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "රේඛීය"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "ලුහුබදින්නෙක් එක් කරන්න"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "නිවේශන මාදිලිය"
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+#, fuzzy
+msgid "Grow Amount"
+msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න."
+
+#: scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "H Frames"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
+msgid "V Frames"
msgstr ""
#: scene/resources/material.cpp
@@ -20161,10 +22127,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20185,10 +22147,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20215,31 +22173,34 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "නිවේශන මාදිලිය"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Scale"
-msgstr ""
+#, fuzzy
+msgid "Min Layers"
+msgstr "නිවේශන මාදිලිය"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "වටිනාකම:"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20251,24 +22212,12 @@ msgstr "Anim සංක්රමණය වෙනස් කරන්න"
msgid "Refraction"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20276,7 +22225,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20284,39 +22233,23 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Async Mode"
msgstr "නිවේශන මාදිලිය"
#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp
msgid "Blend Shape Mode"
msgstr ""
@@ -20348,7 +22281,22 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+#, fuzzy
+msgid "Transform Array"
+msgstr "3D රූපාන්තරණය ලුහුබදින්න"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "3D රූපාන්තරණය ලුහුබදින්න"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20364,19 +22312,19 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
+msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
+msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Min Size"
+msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20393,10 +22341,6 @@ msgid "Max Error"
msgstr "කැඩපත"
#: scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20408,6 +22352,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20416,36 +22372,69 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Polygon Points"
+msgstr ""
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න."
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "නිවේශන මාදිලිය"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "නිවේශන මාදිලිය"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "ශ්‍රිත:"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "සජීවීකරණ පුනරාවර්ථනය"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20476,6 +22465,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20497,59 +22498,42 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "ශ්‍රිත:"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "ශ්‍රිත:"
#: scene/resources/sky.cpp
msgid "Ground"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "ශ්‍රිත:"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20561,10 +22545,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20573,10 +22553,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20592,10 +22568,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20613,14 +22585,29 @@ msgid "Base Texture"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Storage Mode"
+msgid "Image Size"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Storage Mode"
msgstr ""
#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "ග්‍රහණය"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/resources/texture.cpp
msgid "Base"
msgstr ""
@@ -20628,11 +22615,28 @@ msgstr ""
msgid "Current Frame"
msgstr ""
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20668,6 +22672,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "සාදන්න"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "වටිනාකම:"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "ශ්‍රිත:"
@@ -20680,6 +22694,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20696,10 +22718,30 @@ msgstr "රේඛීය"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20739,11 +22781,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20755,7 +22797,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20773,11 +22815,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20797,17 +22840,9 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr ""
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20842,7 +22877,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
+msgid "FFT Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20850,12 +22885,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "නිවේශන මාදිලිය"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20863,7 +22893,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -20875,17 +22905,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -20903,13 +22929,31 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "සජීවීකරණ පුනරාවර්ථනය"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "ග්‍රහණය"
+
+#: servers/audio_server.cpp
+msgid "Global Rate Scale"
msgstr ""
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -20923,7 +22967,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -20931,11 +22975,83 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "රේඛීය"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "රේඛීය"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "නිවේශන මාදිලිය"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "නිවේශන මාදිලිය"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "නිවේශන මාදිලිය"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "නිවේශන මාදිලිය"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "නිවේශන මාදිලිය"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "නිවේශන මාදිලිය"
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -20971,6 +23087,10 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+msgid "Render Loop Enabled"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -21118,7 +23238,7 @@ msgid "Ninepatch Mode"
msgstr "නිවේශන මාදිලිය"
#: servers/visual_server.cpp
-msgid "Opengl"
+msgid "OpenGL"
msgstr ""
#: servers/visual_server.cpp
@@ -21256,5 +23376,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index c398f2f482..b12f5cf035 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -29,6 +29,59 @@ msgstr ""
"X-Generator: Weblate 4.8-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Vložiť"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Povoliť"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Move Mode"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Veľkosť: "
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Veľkosť: "
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Popis:"
@@ -38,12 +91,102 @@ msgstr "Popis:"
msgid "Window"
msgstr "Nové Okno"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Ohraničené Pixely"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Prepnúť na Celú Obrazovku"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Pozícia Dock-u"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Veľkosť: "
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Editor"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Režim Interpolácie"
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "TimeScale Node"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fyzická Snímka %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Chyba pri presúvaní:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Chyba pri presúvaní:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Vložiť"
@@ -70,9 +213,21 @@ msgstr "Potiahnutím: Otáčenie"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funkcie"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -100,6 +255,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Pripojiť"
@@ -108,25 +267,67 @@ msgstr "Pripojiť"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Povoliť Onion Skinning"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Vytvoriť adresár"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Vytvoriť adresár"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Pripojiť"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Pohyb Mód"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -175,6 +376,16 @@ msgstr "Neplatné argumenty pre vytvorenie '%s'"
msgid "On call to '%s':"
msgstr "Pri volaní '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Rotačný Režim"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -215,10 +426,165 @@ msgstr "Skopírovať Výber"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Zariadenie"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Všetky"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Kontrola Verzie"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Komunita"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Preset"
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "SkenZdrojov"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Tlačidlo"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Konštant"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Tlačidlo"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Preset"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Prichytiť Relatívne"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Veľkosť:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Os"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(hodnota)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Nastaviť Rukoväť"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Všetky vybrané"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Zmeniť"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Zmeniť"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Veľkosť:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Číslo línie:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -234,10 +600,12 @@ msgstr "Konfigurovať Prichytenie"
msgid "Project Settings Override"
msgstr "Nastavenia Projektu..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Meno"
@@ -428,18 +796,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtre:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -468,7 +838,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Všetky vybrané"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Režim Interpolácie"
@@ -541,16 +911,28 @@ msgstr "Particly"
msgid "Resource"
msgstr "Prostriedok"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Zavrieť Scénu"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
+msgid "Path"
+msgstr "Cesta"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Prostriedok"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Zmeniť"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -564,7 +946,7 @@ msgstr "Testovanie"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -596,7 +978,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -669,8 +1051,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "Veľkosť:"
@@ -687,7 +1074,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -962,8 +1349,10 @@ msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animácie"
@@ -1106,6 +1495,8 @@ msgstr "Pohybové kľúče Animácie"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1504,7 +1895,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr "Odloží signál, uloží ho do queue a vystrelí ho iba cez idle time."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Oneshot"
@@ -1674,13 +2065,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Závislostí"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Cesta"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Závislostí:"
@@ -1819,10 +2203,10 @@ msgid "Lead Developer"
msgstr "Vedúci Vývojár"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr "Manažér Projektu "
#: editor/editor_about.cpp
@@ -2174,7 +2558,9 @@ msgid "Remove Autoload"
msgstr "Vymazať AutoLoad"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Povoliť"
@@ -2659,8 +3045,11 @@ msgstr "Prehrať Mód:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Pohyb Mód"
@@ -2680,6 +3069,16 @@ msgstr "Aktuálny Profil:"
msgid "Current Path"
msgstr "Aktuálny:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Prepnúť Skryté Súbory"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Ísť Naspäť"
@@ -2700,7 +3099,8 @@ msgstr "Prepnúť Skryté Súbory"
msgid "Toggle Favorite"
msgstr "Prepnúť Obľúbené"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Prepnúť Mode"
@@ -2821,6 +3221,8 @@ msgid "Theme Properties"
msgstr "Vlastnosti Témy"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2935,14 +3337,18 @@ msgid "Method"
msgstr "Metóda"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Signál"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Konštant"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Vlastnosť"
@@ -2954,6 +3360,34 @@ msgstr "Vlastnosť Témy"
msgid "Property:"
msgstr "Vlastnosť:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Iba Metódy"
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Zamknúť Označené"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Volania"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Spustiť"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3720,7 +4154,7 @@ msgstr "Vlastnosti"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Vypnuté"
@@ -3768,7 +4202,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Pozícia Dock-u"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Režim bez rozptyľovania"
@@ -4413,7 +4847,10 @@ msgstr "Editovať Text:"
msgid "On"
msgstr "Zapnúť"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Vrstva"
@@ -4524,11 +4961,26 @@ msgstr "Konvertovať Do %s"
msgid "New %s"
msgstr "Nový %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Zmeniť %s Typ"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Prostriedok"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Súbor:"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Nový Script"
@@ -4668,7 +5120,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4744,11 +5196,6 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Prepnúť Skryté Súbory"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "\"Thumbnail\"..."
@@ -4800,15 +5247,15 @@ msgstr ""
msgid "Highlighting"
msgstr "Smery"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4822,20 +5269,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Veľkosť: "
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4844,12 +5284,12 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Volania"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Volania"
@@ -4860,11 +5300,11 @@ msgstr "Volania"
msgid "Navigation"
msgstr "Signály:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4885,7 +5325,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Číslo línie:"
@@ -4979,7 +5419,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5088,7 +5528,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5320,7 +5760,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Plný Obdĺžnik"
@@ -5354,8 +5796,7 @@ msgstr "Vymazať Bod"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5526,6 +5967,11 @@ msgstr ""
"Podržte Ctrl na zaokrúhlenie na celé čísla. Podržte Shift pre viac precízne "
"zmeny."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Plochý 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Vyberte Node(y) pre Importovanie"
@@ -6978,8 +7424,8 @@ msgid "Future"
msgstr "Budúcnosť"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Hĺbka"
@@ -7064,6 +7510,7 @@ msgid "Immediate"
msgstr "Okamžite"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Synchronizácia"
@@ -7072,6 +7519,8 @@ msgid "At End"
msgstr "Na Konci"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Cestovať"
@@ -7157,6 +7606,7 @@ msgid "Fade Out (s):"
msgstr "Miznutie Von (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Blend"
@@ -7276,7 +7726,7 @@ msgstr "Nastaviť Node Filtre"
msgid "Filters..."
msgstr "Filtre..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7441,11 +7891,11 @@ msgstr "Licencia (Z-A)"
msgid "First"
msgstr "Prvý"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Minulý"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Ďalší"
@@ -8556,6 +9006,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9113,17 +9564,20 @@ msgstr "Otvorit priečinok"
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
#, fuzzy
msgid "Points"
msgstr "Všetky vybrané"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Signály:"
@@ -9211,6 +9665,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Prichytiť"
@@ -9676,7 +10131,8 @@ msgstr "Pripojiť k Node:"
msgid "Source"
msgstr "Prostriedok"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9720,6 +10176,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9910,7 +10367,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9926,7 +10384,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -10016,7 +10474,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
#, fuzzy
msgid "Rotate"
msgstr "Rotačný Režim"
@@ -10285,7 +10743,7 @@ msgstr "Nepodarilo sa nájsť pevnú zem na prichytenie výberu."
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Použiť Prichytávanie"
@@ -10673,6 +11131,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -11240,15 +11701,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Zmeniť %s Typ"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11599,6 +12051,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "Režim Interpolácie"
@@ -11607,7 +12060,7 @@ msgstr "Režim Interpolácie"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -12258,7 +12711,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -13013,6 +13467,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -13026,10 +13484,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -13087,7 +13541,8 @@ msgstr "Popis:"
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -13411,6 +13866,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Manažér Projektu "
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13559,10 +14021,6 @@ msgid "All Devices"
msgstr "Zariadenie"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Zariadenie"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13616,10 +14074,6 @@ msgstr "Tlačidlo"
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Os"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13769,12 +14223,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Action"
-msgstr "Všetky vybrané"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13963,7 +14412,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -14725,7 +15176,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14750,6 +15201,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr "Exportovať Profil"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14820,7 +15276,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14832,14 +15288,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Bod"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15031,16 +15490,11 @@ msgstr "Nastaviť Rukoväť"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Zmeniť"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "MultiNode Set"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15112,32 +15566,20 @@ msgid "Display"
msgstr "Zobraziť Všetko"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Ohraničené Pixely"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Prepnúť na Celú Obrazovku"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15171,10 +15613,6 @@ msgid "Use V-Sync"
msgstr "Použiť Prichytávanie"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15182,7 +15620,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Povoliť"
@@ -15200,10 +15646,6 @@ msgstr "Výber Frame-u"
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15238,11 +15680,6 @@ msgid "Physics FPS"
msgstr "Fyzická Snímka %"
#: main/main.cpp
-#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Fyzická Snímka %"
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -15274,7 +15711,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Výber Frame-u"
#: main/main.cpp
@@ -15286,10 +15723,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15351,14 +15784,15 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filtre:"
-#: main/main.cpp
-msgid "Bg Color"
-msgstr ""
+#: main/main.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "BG Color"
+msgstr "Všetky vybrané"
#: main/main.cpp
msgid "macOS Native Icon"
@@ -15438,6 +15872,7 @@ msgid "Main Loop Type"
msgstr "Zmeniť %s Typ"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15459,7 +15894,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Ísť Naspäť"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Prichitiť na strany Node-u"
@@ -15501,24 +15936,33 @@ msgstr ""
msgid "Operation"
msgstr "Popis:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Režim Interpolácie"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Režim Interpolácie"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Režim Interpolácie"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Konvertovať Do %s"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15526,10 +15970,12 @@ msgstr "Parameter sa Zmenil"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -15544,10 +15990,19 @@ msgstr "Varovania"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Hladkýkrok"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Zobraziť Návody"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -15559,6 +16014,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Signály:"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15569,6 +16031,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Vložiť"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Popis:"
@@ -15586,20 +16053,87 @@ msgid "Path Rotation"
msgstr "Prilepiť Animáciu"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Prilepiť Animáciu"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Priebežný"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Prilepiť Animáciu"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Režim Interpolácie"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Pohyb Mód"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Inštancie"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Vždy Zobraziť Mriežku"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Použiť Prichytávanie"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Ukladanie súboru:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Načítať"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Nastavenia Kostry"
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Znovu načítať"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15656,12 +16190,18 @@ msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Trieda:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Meno Skriptu:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Zamerať Cestu"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15762,6 +16302,173 @@ msgstr "Exportovať Mesh Library"
msgid "Export GLTF..."
msgstr "Export..."
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Odchýlka Mriežky:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Komponenty"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Množstvo:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Mix"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Inštancie"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Predvolené"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Zariadenie"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Veľkosť: "
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Lineárne"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Zmeniť"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Bake Lightmaps"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Parameter sa Zmenil"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Prichytiť na Rodiča"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Preložiť Preloženie:"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Krok Rotácie:"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Bod"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15772,10 +16479,24 @@ msgid "Godot Bone Node"
msgstr "TimeSeek Node"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Zobraziť Pôvod"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Všetky vybrané"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15783,8 +16504,54 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "Verzia:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Verzia:"
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Node"
@@ -15805,6 +16572,16 @@ msgstr ""
msgid "Materials"
msgstr "Parameter sa Zmenil"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Cesta Scény:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Vytvoriť adresár"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15849,18 +16626,49 @@ msgstr "Zmazať Node"
msgid "Animations"
msgstr "Popis:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Zobraziť Kosti"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Fyzická Snímka %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Bake Lightmaps"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Veľkosť: "
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "V Strede"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "V Strede"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "V Strede"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16050,12 +16858,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Odchýlka Mriežky:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16073,11 +16887,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16164,6 +16978,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16171,6 +16993,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Odchýlka Mriežky:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16187,12 +17014,56 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Meno"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Nastavenie Prichytenia"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Popis"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Zmeniť %s Typ"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16235,13 +17106,6 @@ msgstr ""
msgid "Visual Script"
msgstr "Vložiť"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Funkcie"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -16579,6 +17443,7 @@ msgid "Edit Member"
msgstr "Súbor:"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -16588,6 +17453,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Signály Filtru"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Typ Člena"
@@ -16687,12 +17557,29 @@ msgid "Basic Type"
msgstr "Zmeniť %s Typ"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Načítať Predvoľbu"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Obnoviť na východzie"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Platné písmená:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Zmena Veľkosti"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16755,11 +17642,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Nastaviť Rukoväť"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16802,6 +17684,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Meno"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16882,6 +17769,10 @@ msgstr ""
msgid "SubCall"
msgstr "Volania"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16940,6 +17831,11 @@ msgstr "Fyzická Snímka %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Čas"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16969,6 +17865,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16978,9 +17878,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Zmazať IK Reťaz"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Čas vypršal."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17008,6 +17913,11 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Skúsiť znova"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17831,6 +18741,58 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Snímka %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Veľkosť:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Spustiť"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "V Strede"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Odchýlka Mriežky:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17843,22 +18805,30 @@ msgstr "Predpísať:"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Generovaný Bodový Počet:"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Inštancie"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Predzobraziť Vylepšenie"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Lineárne"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17869,8 +18839,8 @@ msgstr "Pridať Audio Bus"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Otvoriť Audio Bus Layout"
+msgid "Override"
+msgstr "Prepísať"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17890,10 +18860,11 @@ msgid "Pitch Scale"
msgstr "Veľkosť:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Spustiť"
+msgid "Autoplay"
+msgstr "Prepnúť Autoplay"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17901,7 +18872,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Inštancie"
@@ -17931,13 +18903,29 @@ msgstr "Kopírovať Pozíciu"
msgid "Anchor Mode"
msgstr "Iba Kovadliny"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Krok Rotácie:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Aktuálny:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Priblížiť"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "Zobraziť Výrez"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Move Mode"
@@ -17947,35 +18935,56 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothed"
+msgstr "Hladkýkrok"
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Drag Margin H Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Smoothing"
msgstr "Hladkýkrok"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "Odchýlka Mriežky:"
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Odchýlka Mriežky:"
+msgid "Draw Screen"
+msgstr "Volania"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Odchýlka Mriežky:"
+msgid "Draw Limits"
+msgstr "Volania"
#: scene/2d/camera_2d.cpp
-msgid "Drag Margin"
-msgstr ""
+#, fuzzy
+msgid "Draw Drag Margin"
+msgstr "Extra Call Argumenty:"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Blend2 Node"
@@ -17985,28 +18994,62 @@ msgstr "Blend2 Node"
msgid "Light Mode"
msgstr "Pravá Šírka"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Particly"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Particly"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Vybrať Režim"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Zobraziť Pôvod"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18023,6 +19066,11 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Vložiť"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18048,6 +19096,19 @@ msgid "Build Mode"
msgstr "Pravítko"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Vypnuté"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Vytvoriť adresár"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Vytvoriť adresár"
@@ -18085,6 +19146,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Nastavenie Prichytenia"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Množstvo:"
@@ -18094,15 +19162,15 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
-msgstr ""
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "One Shot"
+msgstr "OneShot Node"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Speed Scale"
-msgstr "Veľkosť:"
+msgid "Preprocess"
+msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18128,11 +19196,22 @@ msgstr "Súbor:"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Zakladatelia Projektu"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18146,8 +19225,10 @@ msgstr ""
msgid "Texture"
msgstr "Všetky vybrané"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18159,9 +19240,17 @@ msgstr "Emisná Maska"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Emisná Maska"
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
+msgstr ""
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18186,7 +19275,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18225,11 +19315,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -18264,16 +19349,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Node"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Node"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Vypnuté"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18282,11 +19383,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Odchýlka Mriežky:"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18297,41 +19398,40 @@ msgid ""
"property."
msgstr "Textúra s tvarom svetla musí mať nastavenú vlastnosť \"textúra\"."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Editor"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Zmeniť"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
-msgstr ""
+#, fuzzy
+msgid "Layer Min"
+msgstr "Vrstva"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Vrstva"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18339,28 +19439,33 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Ohraničené Pixely"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Zmeniť Filter"
+msgid "Gradient Length"
+msgstr "Prechod je Upravený"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filtre:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Filter:"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Zatvoriť"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Pravítko"
@@ -18379,6 +19484,11 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Predvolené"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18412,24 +19522,39 @@ msgstr "Režim Interpolácie"
msgid "End Cap Mode"
msgstr "Režim Prichytenia:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Zostávajúce priečinky:"
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Upraviť Pripojenie:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18458,12 +19583,22 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Vpravo Dole"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Particly"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18485,12 +19620,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Krok Rotácie:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Krok Rotácie:"
@@ -18504,20 +19635,64 @@ msgstr "Konštant"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Zobraziť Všetko"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Prichytiť Relatívne"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Odchýlka Mriežky:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Použiť Prichytávanie Veľkosti"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "Na Konci"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Všetky vybrané"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Zrkadlový"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18546,11 +19721,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -18563,6 +19743,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "Odchýlka Mriežky:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Odchýlka Mriežky:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Odchýlka Mriežky:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18573,12 +19767,22 @@ msgid "Layers"
msgstr "Vrstva"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Iba Konštanty"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Iba Konštanty"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funkcie"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18616,9 +19820,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "Vložiť"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "Priebežný"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18626,6 +19835,24 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Smart Prichytávanie"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18633,30 +19860,81 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Sync To Physics"
+msgstr "Fyzická Snímka %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Udržovať Pomer"
+msgid "Collider"
+msgstr "Režim Interpolácie"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider RID"
+msgstr "Nesprávny \"RID\""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "Režim Interpolácie"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Režim Interpolácie"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18664,8 +19942,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "Zostávajúce priečinky:"
+msgid "Vertex Colors"
+msgstr "Popis:"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18677,22 +19955,45 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Vytvoriť adresár"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Režim Interpolácie"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Vymazať Bod"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Popis:"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Reštartovať"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18719,6 +20020,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Snímka %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filter:"
+
#: scene/2d/tile_map.cpp
#, fuzzy
msgid ""
@@ -18736,48 +20047,69 @@ msgid "Tile Set"
msgstr "Súbor:"
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Súbor:"
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
-msgstr ""
+#, fuzzy
+msgid "Half Offset"
+msgstr "Odchýlka Mriežky:"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Režim Interpolácie"
+msgid "Tile Origin"
+msgstr "Zobraziť Pôvod"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Y Sort"
+msgstr "Zoradiť:"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
+msgid "Show Collision"
msgstr "Režim Interpolácie"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Compatibility Mode"
+msgstr "Kopírovať Pozíciu"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Centered Textures"
+msgstr "Povolené Funkcie:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Use Parent"
msgstr "Režim Interpolácie"
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+#, fuzzy
+msgid "Shape Centered"
+msgstr "Prichytiť na Stred Node-u"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Shape Visible"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
-msgid "Pressed"
-msgstr "Preset"
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
msgid "Visibility Mode"
@@ -18795,27 +20127,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Resetovať hlasitosť Bus-u"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Resetovať hlasitosť Bus-u"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Parameter sa Zmenil"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18831,7 +20154,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Iba Kovadliny"
#: scene/3d/arvr_nodes.cpp
@@ -18848,6 +20171,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Veľkosť:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18876,34 +20204,38 @@ msgstr "Emisné Farby"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Emisné Farby"
+msgid "Degrees"
+msgstr "Krok Rotácie:"
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animácie"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Filter:"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Property Track"
+msgid "Tracking"
+msgstr "Zabalovanie"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -18918,6 +20250,15 @@ msgstr "Anim Zmeniť Veľkosť"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18949,6 +20290,13 @@ msgstr "Generovanie Lightmaps"
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Obsah:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18963,46 +20311,66 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "Predvolené"
+msgid "Use Denoiser"
+msgstr "Filtre:"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "Popis:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Predvolené"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Hlavné"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Veľkosť: "
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Vložiť"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Snímanie z Pixelu"
+msgid "Custom Sky Rotation Degrees"
+msgstr "Krok Rotácie:"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Vložiť"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Zachytiť"
+msgid "Custom Energy"
+msgstr "Posunúť Bus Effect"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#, fuzzy
+msgid "Min Light"
+msgstr "Od Stredu Vpravo"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Signály:"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19012,16 +20380,26 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Meno Node-u:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Property Track"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Projekt"
@@ -19031,6 +20409,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Odchýlka Mriežky:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Najbližší"
@@ -19038,8 +20421,9 @@ msgstr "Najbližší"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -19048,13 +20432,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Zachytiť"
#: scene/3d/collision_object.cpp
msgid ""
@@ -19112,16 +20497,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Obsah:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Emisná Maska"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Emisná Maska"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
-msgstr ""
+#, fuzzy
+msgid "Ring Height"
+msgstr "Testovanie"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Varovania"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19137,34 +20534,32 @@ msgid "Portal Mode"
msgstr "Pohyb Mód"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Súbor:"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Signály:"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19198,21 +20593,18 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Rotačný Režim"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Resetovať hlasitosť Bus-u"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19221,24 +20613,26 @@ msgstr "Smery"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Režim bez rozptyľovania"
+msgid "Blend Splits"
+msgstr "Blend Times:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Hĺbka"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Prepnúť Mode"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Načítať predvolené"
#: scene/3d/light.cpp
@@ -19250,18 +20644,33 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Vytvoriť adresár"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Inšpektor"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Testovanie"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19316,10 +20725,19 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
#, fuzzy
msgid "Draw Passes"
msgstr "Volania"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Volania"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -19348,8 +20766,9 @@ msgid "Axis Lock"
msgstr "Os"
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
-msgstr ""
+#, fuzzy
+msgid "Body Offset"
+msgstr "Odchýlka Mriežky:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19376,6 +20795,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Všetky vybrané"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19428,39 +20852,81 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Ísť Naspäť"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Predvolené"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Skupiny"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Vpravo Hore"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Debug"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Rotačný Režim"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Odchýlka Mriežky:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Projekt"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Povoliť Prichytávanie"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Popis:"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Emisné Farby"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Od Stredu Vpravo"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19487,6 +20953,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19525,6 +20995,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19582,6 +21056,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Fyzická Snímka %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Vytvoriť adresár"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Animačný Strom je neplatný."
@@ -19602,6 +21086,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19625,10 +21113,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19636,7 +21120,16 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Fyzická Snímka %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19687,13 +21180,45 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "Popis:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funkcie"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Chyba!"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Popis:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19724,27 +21249,30 @@ msgid "Baked Light"
msgstr "Bake Lightmaps"
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Generovanie Lightmaps"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Inštancie"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19765,10 +21293,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19782,6 +21312,11 @@ msgid "Auto Triangles"
msgstr "Prepnúť Automatické Trojuholníky"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Prepnúť Automatické Trojuholníky"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19819,6 +21354,11 @@ msgstr "Auto Reštart:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Auto Reštart:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Auto Reštart:"
@@ -19837,11 +21377,26 @@ msgstr "Signály:"
msgid "Xfade Time"
msgstr "Čas X-Miznutia (s):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Odchýlka Mriežky:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Zmena Veľkosti"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Nastaviť Auto-Advance"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Animácie"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19857,11 +21412,6 @@ msgid "Assigned Animation"
msgstr "Pridať Animáciu"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Prepnúť Autoplay"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19881,22 +21431,16 @@ msgid "Playback Options"
msgstr "Možnosti pre Class:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Predvolené"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Spustiť Scénu"
+msgid "Active"
+msgstr "Všetky vybrané"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -19942,9 +21486,19 @@ msgid "Tree Root"
msgstr "Vytvoriť adresár"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Pripnúť Prehrávač Animácie"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Pridať Track"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19954,15 +21508,85 @@ msgstr ""
msgid "Playback"
msgstr "Spustiť"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Vložiť Params"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Zamerať Cestu"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animácie"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Vytvoriť adresár"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Režim Interpolácie"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Predpísať:"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Vytvoriť Node"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Všetky vybrané"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Spustiť Scénu"
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Udržovať Pomer"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -19973,29 +21597,38 @@ msgstr "Vybrať Režim"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Vytvoriť Horizontálny Návod"
+msgid "Horizontal"
+msgstr "Presunúť Horizontálny Návod"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
-msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Vertical"
+msgstr "Presunúť Vertikálny Návod"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Režim Interpolácie"
+msgid "Shortcut In Tooltip"
+msgstr "Zobraziť Pôvod"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Tlačidlo"
+msgid "Action Mode"
+msgstr "Režim Interpolácie"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20006,6 +21639,11 @@ msgstr "Všetky vybrané"
msgid "Group"
msgstr "Skupiny"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Kopírovať Text"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20015,6 +21653,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Expandovať Všetky"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Vľavo Hore"
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -20023,6 +21671,35 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Upraviť Poly"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Vybrať Režim"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Pohyb Mód"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Odložené"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Povoliť"
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -20065,28 +21742,29 @@ msgstr "Iba Kovadliny"
msgid "Grow Direction"
msgstr "Smery"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Presunúť Horizontálny Návod"
+msgid "Min Size"
+msgstr "Veľkosť: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Presunúť Vertikálny Návod"
+msgid "Pivot Offset"
+msgstr "Odchýlka Mriežky:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Použiť Prichytávanie Rotácie"
+msgid "Clip Content"
+msgstr "Konštant"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Nástroje"
#: scene/gui/control.cpp
#, fuzzy
@@ -20094,21 +21772,16 @@ msgid "Focus"
msgstr "Zamerať Cestu"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Signály:"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Zmeniť Filter"
+msgid "Default Cursor Shape"
+msgstr "Načítať základný Bus Layout."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20117,16 +21790,9 @@ msgid "Size Flags"
msgstr "Veľkosť: "
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "Vybrať Režim"
#: scene/gui/control.cpp
#, fuzzy
@@ -20142,9 +21808,13 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Kopírovať Text"
+msgid "Autowrap"
+msgstr "Prepnúť Autoplay"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20155,14 +21825,49 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Prepísať"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Musíte použiť platné rozšírenie."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Odpojiť"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Odchýlka Mriežky:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Inštancie"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Priblížiť"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Priblížiť"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Oddialiť"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Zobraziť Kosti"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20173,10 +21878,25 @@ msgid "Enable grid minimap."
msgstr "Povoliť Prichytávanie"
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Zobraziť Kosti"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Zvoliť"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Komunita"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -20187,21 +21907,49 @@ msgid "Timers"
msgstr "Čas"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Všetky vybrané"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Testovanie"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Krok Rotácie:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Prichytenie Pixelov"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20228,6 +21976,52 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Platné písmená:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Signály Filtru"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Signály Filtru"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Signály Filtru"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Iba Výber"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Lineárne Vpravo"
@@ -20237,37 +22031,47 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Všetky vybrané"
+msgid "Blink Speed"
+msgstr "Spustiť Scénu"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
+#: scene/gui/menu_button.cpp
+#, fuzzy
+msgid "Switch On Hover"
+msgstr "Zmena Veľkosti"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "V Strede"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Vytvoriť Horizontálny Návod"
+msgid "Region Rect"
+msgstr "Režim Interpolácie"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20283,12 +22087,41 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Inkluzívne"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Výber Stredu"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Všetky vybrané"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Vymazať výber"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Vyhľadať"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20298,24 +22131,81 @@ msgstr "Nedávne:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Udržovať Pomer"
+msgid "Min Value"
+msgstr "(hodnota)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Hodnota:"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Strana: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Edit"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Skupiny"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Všetky vybrané"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Ohraničené Pixely"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Nastaviť Rukoväť"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Nastaviť Rukoväť"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Blend Times:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Koniec"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Platné písmená:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Kopírovať Text"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20324,6 +22214,29 @@ msgstr "Veľkosť: "
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Testovanie"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Iba Výber"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Aktuálny Profil:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Posunúť Bus Effect"
@@ -20340,13 +22253,54 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Signály Filtru"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Signály Filtru"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Zostávajúce priečinky:"
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Odchýlka Mriežky:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Collapse All"
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -20360,70 +22314,130 @@ msgstr ""
msgid "Current Tab"
msgstr "Aktuálny:"
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Zoberte a položte(drag & drop) pre rearandžovanie."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Všetky vybrané"
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Fold Gutter"
+msgstr "Priečinok:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Editor je vypnutý)"
+msgid "Hiding Enabled"
+msgstr "Povoliť"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Povoliť"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Presunúť Vertikálny Návod"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Presunúť Horizontálny Návod"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Volania"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Vložiť"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Expandovať Všetky"
+msgid "Focused"
+msgstr "Zamerať Cestu"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Režim Interpolácie"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Expandovať Všetky"
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
-msgstr ""
+#, fuzzy
+msgid "Over"
+msgstr "Prepísať"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Vlastnosti Témy"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Prehrať Mód:"
@@ -20437,12 +22451,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Odchýlka Mriežky:"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Krok Rotácie:"
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Od Stredu Vľavo"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Režim Interpolácie"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20453,6 +22479,20 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Vypnuté"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Vytvoriť adresár"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20461,8 +22501,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Pridať Track"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20470,14 +22514,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Všetky vybrané"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Zobraziť Výrez"
+msgid "Stretch Shrink"
+msgstr "Vybrať Režim"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Zobraziť Výrez"
#: scene/main/http_request.cpp
@@ -20519,6 +22563,11 @@ msgstr "Popis"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Import"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Pohyb Mód"
@@ -20547,6 +22596,35 @@ msgstr "Nastaviť Viac:"
msgid "Custom Multiplayer"
msgstr "Nastaviť Viac:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Súbor:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Režim Interpolácie"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Vľavo Hore"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Režim Interpolácie"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Signály:"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -20555,6 +22633,16 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Nastaviť Viac:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Režim Interpolácie"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20584,11 +22672,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Režim Interpolácie"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20614,12 +22697,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20648,17 +22731,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Čas"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Auto Reštart:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Vľavo Hore"
+msgid "Viewport Path"
+msgstr "Zamerať Cestu"
#: scene/main/viewport.cpp
msgid ""
@@ -20674,6 +22753,19 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Prepísať"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20684,6 +22776,38 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Preložiť Preloženie:"
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Inštalovanie"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Vypnuté"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Lineárne Vľavo"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Debug"
@@ -20692,20 +22816,50 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Zmeniť Update Mode Animácie"
+msgid "Clear Mode"
+msgstr "Pravítko"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Povoliť"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Povoliť"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Povoliť Onion Skinning"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Vypnuté"
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Anim Zmeniť Veľkosť"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Anim Zmeniť Veľkosť"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20727,15 +22881,29 @@ msgstr "Vložiť"
msgid "Loop Mode"
msgstr "Move Mode"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(hodnota)"
+msgid "Loop Begin"
+msgstr "Move Mode"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Hodnota:"
+msgid "Loop End"
+msgstr "Move Mode"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Mix Node"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
@@ -20746,17 +22914,17 @@ msgstr "Všetky vybrané"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Inšpektor"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Prepísať"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Zamerať Cestu"
@@ -20766,6 +22934,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Funkcie"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Signály"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Možnosti pre Class:"
@@ -20781,29 +22959,36 @@ msgstr ""
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Režim Interpolácie"
+msgid "Sky Custom FOV"
+msgstr "Vložiť"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Popis:"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Krok Rotácie:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Krok Rotácie:"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20812,84 +22997,96 @@ msgid "Ambient Light"
msgstr "Od Stredu Vpravo"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Animácie"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Ukladanie súboru:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Množstvo:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Hĺbka"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Hĺbka"
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth End"
+msgstr "Hĺbka"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Hĺbka"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Signály Filtru"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Prechod Vymazaný"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Signály Filtru"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "Lineárne Vpravo"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Režim Prichytenia:"
+msgid "Height Max"
+msgstr "Pravá Šírka"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Export"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -20898,141 +23095,100 @@ msgid "SS Reflections"
msgstr "Zmeniť veľkosť výberu"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Iba Výber"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "kroky"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
-msgstr ""
+#, fuzzy
+msgid "Fade In"
+msgstr "Miznutie do (s):"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Miznutie Von (s):"
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Hĺbka"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Radius 2"
+msgstr "Vpravo Hore"
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Light Affect"
+msgstr "Pravá Šírka"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Inštancie"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Prechody: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Blend2 Node"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Veľkosť:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21040,26 +23196,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Bake Lightmaps"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Popis:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Všetky vybrané"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Varovania"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Nedávne:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Režim bez rozptyľovania"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Odchýlka Mriežky:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21069,6 +23243,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Hĺbka"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Hĺbka"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21089,44 +23272,46 @@ msgid "Parameters"
msgstr "Parameter sa Zmenil"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Pohyb Mód"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Blend2 Node"
+msgid "Specular Mode"
+msgstr "Pravítko"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Režim Interpolácie"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Ľavá Šírka"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Veľkosť: "
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Pravítko"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Množstvo:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21135,6 +23320,16 @@ msgid "Particles Anim"
msgstr "Particly"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Snímka %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Snímka %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21151,10 +23346,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21178,10 +23369,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21209,32 +23396,34 @@ msgid "Ambient Occlusion"
msgstr "Signály:"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Pravítko"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Hĺbka"
+msgid "Min Layers"
+msgstr "Vrstva"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Vrstva"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21247,34 +23436,21 @@ msgstr "Prechody: "
msgid "Refraction"
msgstr "Popis:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Krok Rotácie:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Blend2 Node"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Vrstva"
#: scene/resources/material.cpp
msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21282,41 +23458,25 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Režim bez rozptyľovania"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Pohyb Mód"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Bake Lightmaps"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Blend2 Node"
@@ -21348,8 +23508,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Vytvoriť adresár"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Vytvoriť adresár"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Zmeniť veľkosť Array-u"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Zmeniť veľkosť Array-u"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21365,6 +23541,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Prostriedok"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21377,11 +23558,6 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "Veľkosť: "
-
-#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
@@ -21395,11 +23571,6 @@ msgid "Max Error"
msgstr "Chyba!"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Signály:"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21411,6 +23582,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21419,41 +23602,73 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Signály:"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Všetky vybrané"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "Pohyb Mód"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Pohyb Mód"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Vytvoriť Emisné Body z Mesh-u"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Emisné Farby"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Emisné Farby"
+msgid "Color Texture"
+msgstr "Súbor:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Emisné Farby"
+msgid "Point Count"
+msgstr "Signály:"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
+msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21486,6 +23701,18 @@ msgstr "Vpravo Dole"
msgid "Left To Right"
msgstr "Vpravo Hore"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21508,16 +23735,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "Popis:"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Ukladanie súboru:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21525,43 +23750,28 @@ msgid "Ground"
msgstr "Skupiny"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Všetky vybrané"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -21575,10 +23785,6 @@ msgid "Expand Margin"
msgstr "Expandovať Všetky"
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -21587,10 +23793,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21606,10 +23808,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21631,12 +23829,28 @@ msgstr "Všetky vybrané"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Strana: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Zmena Veľkosti"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Zachytiť"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Prehrať Mód:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Prehrať Mód:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21648,12 +23862,30 @@ msgstr "Zmeniť %s Typ"
msgid "Current Frame"
msgstr "Vložiť"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Pohyb Mód"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Rozlišuje malé a veľké písmená"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Predvolené"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -21692,6 +23924,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Godot Feature Profil"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Zmazať Vstup"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Načítať predvolené"
@@ -21704,6 +23946,16 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Volania"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Scéna"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21721,10 +23973,31 @@ msgstr "Lineárne Vľavo"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Všetky Primary Line:"
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -21764,11 +24037,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21780,7 +24053,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21799,13 +24072,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Poslať spätnú väzbu Dokumentácie"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Obísť"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21825,19 +24099,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Prostriedok"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -21873,7 +24138,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Veľkosť: "
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -21881,14 +24146,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Prehrať Mód:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Poslať spätnú väzbu Dokumentácie"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -21896,7 +24155,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Obísť"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21909,18 +24168,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Čas vypršal."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Mix Node"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -21941,13 +24195,32 @@ msgid "Channel Disable Time"
msgstr "Zmeniť Blend Time"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Signály:"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Snímanie z Pixelu"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Konštant"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21961,19 +24234,94 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Veľkosť: "
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Lineárne"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Predzobraziť Vylepšenie"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Lineárne"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Režim Interpolácie"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Režim Interpolácie"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Režim Interpolácie"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Režim Interpolácie"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Režim Interpolácie"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Režim Interpolácie"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Od Stredu Vľavo"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22009,6 +24357,11 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Signály Filtru"
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -22162,7 +24515,7 @@ msgstr "Režim Interpolácie"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Otvoriť"
#: servers/visual_server.cpp
@@ -22309,5 +24662,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/sl.po b/editor/translations/sl.po
index 9a67b17fd4..c6ecb3b9bb 100644
--- a/editor/translations/sl.po
+++ b/editor/translations/sl.po
@@ -31,6 +31,59 @@ msgstr ""
"X-Generator: Weblate 4.5-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Trenutna scena ni shranjena. Vseeno odprem?"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Omogoči"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Način Premika"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Zaženi Skripto"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Zaženi Skripto"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Odpri Nedavne"
@@ -39,12 +92,100 @@ msgstr "Odpri Nedavne"
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Preklopi na Celozaslonski Način"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Položaj Sidranja"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Urejevalnik"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Animacijski Gradnik"
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Gradnik ČasovnoMerilo"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fizikalni Okvir %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Napaka pri premikanju:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Napaka pri premikanju:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Išči Pomoč"
@@ -71,9 +212,21 @@ msgstr "Povleci: Vrtenje"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funkcije:"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -100,6 +253,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Poveži"
@@ -108,25 +265,67 @@ msgstr "Poveži"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Omogoči Lupljenje Čebule"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Izvozi Projekt"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Preimenuj"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Poveži"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Način Plošče"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -175,6 +374,16 @@ msgstr "Neveljavni argumenti za construct '%s'"
msgid "On call to '%s':"
msgstr "Na klic '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Način Vrtenja"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -215,10 +424,166 @@ msgstr "Odstrani izbrano"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Vse"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Različica:"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Skupnost"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Prednastavitev..."
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Preglej"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Dodaj v Skupino"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Konstanta"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Nadzornik"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Način Plošče"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Prednastavitev..."
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Pripni Relativno"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Prilagodi Velikost:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Novo ime:"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Način Plošče"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Premakni Dejanje"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Spremeni"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Usklajuj Spremembe Skript"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Prilagodi Velikost:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Številka Vrste:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -234,10 +599,12 @@ msgstr "Nastavi Zaskok"
msgid "Project Settings Override"
msgstr "Nastavitve Projekta"
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Ime"
@@ -428,18 +795,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtri..."
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -468,7 +837,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Preimenuj Funkcijo"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Trenutna Različica:"
@@ -541,16 +910,28 @@ msgstr "Lastnosti"
msgid "Resource"
msgstr "Viri"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Zapri Prizor"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
+msgid "Path"
+msgstr "Pot"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Viri"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Usklajuj Spremembe Skript"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -564,7 +945,7 @@ msgstr "Preskušanje"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -596,7 +977,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -669,8 +1050,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "Prilagodi Velikost:"
@@ -687,7 +1073,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -983,8 +1369,10 @@ msgstr "Urejevalnik"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animacija"
@@ -1135,6 +1523,8 @@ msgstr "Animacija Premakni ključ"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Preoblikovanje"
@@ -1548,7 +1938,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "En Poizkus"
@@ -1728,13 +2118,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Odvisnosti"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Pot"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Odvisnosti:"
@@ -1872,11 +2255,11 @@ msgid "Lead Developer"
msgstr "Vodilni Razvajalec"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Upravljalnik Projekta "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Upravljalnik Projekta"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2238,7 +2621,9 @@ msgid "Remove Autoload"
msgstr "Odstrani SamodejnoNalaganje"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Omogoči"
@@ -2729,8 +3114,11 @@ msgstr "Način Plošče"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Način Plošče"
@@ -2750,6 +3138,16 @@ msgstr "Trenutna Različica:"
msgid "Current Path"
msgstr "Trenutno:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Preklopi na Skrite Datoteke"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Pojdi Nazaj"
@@ -2770,7 +3168,8 @@ msgstr "Preklopi na Skrite Datoteke"
msgid "Toggle Favorite"
msgstr "Preklopi na Najljubše"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Preklopi Način"
@@ -2899,6 +3298,8 @@ msgid "Theme Properties"
msgstr "Lastnosti"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -3028,15 +3429,19 @@ msgid "Method"
msgstr "Metode"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Signal"
msgstr "Signali"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Konstanta"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Property"
msgstr "Lastnosti"
@@ -3050,6 +3455,34 @@ msgstr "Lastnosti"
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Metode"
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Izbira Orodja"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Klici"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Zaženi"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3820,7 +4253,7 @@ msgstr "Lastnosti"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Onemogočen"
@@ -3868,7 +4301,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Položaj Sidranja"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Način Brez Motenj"
@@ -4520,7 +4953,10 @@ msgstr "Člani"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4627,11 +5063,26 @@ msgstr "Pretvori V..."
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Spremeni Osnovni Tip"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Prilepi Vir"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Uredi Spremenljivko"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4773,7 +5224,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4848,11 +5299,6 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Preklopi na Skrite Datoteke"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Sličica..."
@@ -4902,15 +5348,15 @@ msgstr ""
msgid "Highlighting"
msgstr "Smeri"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4925,19 +5371,13 @@ msgid "Indent"
msgstr "Način Plošče"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4946,12 +5386,12 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Klici"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Klici"
@@ -4962,11 +5402,11 @@ msgstr "Klici"
msgid "Navigation"
msgstr "Animacijski Gradnik"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4987,7 +5427,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Številka Vrste:"
@@ -5081,7 +5521,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5189,7 +5629,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5421,7 +5861,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5455,8 +5897,7 @@ msgstr "Odstrani točko"
msgid "Editor SSL Certificates"
msgstr "Nastavitve Urejevalnika"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Upravljalnik Projekta"
@@ -5625,6 +6066,10 @@ msgstr "Išči Pomoč"
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Izberi Gradnik(e) za Uvoz"
@@ -7150,8 +7595,8 @@ msgid "Future"
msgstr "Prihodnost"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Globina"
@@ -7240,6 +7685,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -7248,6 +7694,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -7337,6 +7785,7 @@ msgid "Fade Out (s):"
msgstr "Postopno Izginevanje (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Zmešaj"
@@ -7456,7 +7905,7 @@ msgstr "Uredi Gradnike Filtri"
msgid "Filters..."
msgstr "Filtri..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7632,12 +8081,12 @@ msgstr "Licenca"
msgid "First"
msgstr "prvi"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
#, fuzzy
msgid "Previous"
msgstr "Prejšnji zavihek"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
#, fuzzy
msgid "Next"
msgstr "Naslednji zavihek"
@@ -8793,6 +9242,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9347,17 +9797,20 @@ msgstr "Odpri 2D Urejevalnik"
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
#, fuzzy
msgid "Points"
msgstr "Odstrani točko"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Uredi Poligon"
@@ -9447,6 +9900,7 @@ msgstr "Nastavitve Urejevalnika"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9928,7 +10382,8 @@ msgstr "Poveži se z Gradnikom:"
msgid "Source"
msgstr "Viri"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9974,6 +10429,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -10168,7 +10624,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
#, fuzzy
msgid "Skeleton"
msgstr "Posameznik"
@@ -10186,7 +10643,7 @@ msgstr "Zaženi"
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -10276,7 +10733,7 @@ msgstr ""
msgid "None"
msgstr "Nič"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
#, fuzzy
msgid "Rotate"
msgstr "Način Vrtenja"
@@ -10543,7 +11000,7 @@ msgstr ""
msgid "Use Local Space"
msgstr "Lokalno prostorski način (%s)"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Uporabi Pripenjanje"
@@ -10940,6 +11397,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -11507,15 +11967,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Spremeni Osnovni Tip"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11868,6 +12319,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "Način Vrtenja"
@@ -11876,7 +12328,7 @@ msgstr "Način Vrtenja"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -12533,7 +12985,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -13295,6 +13748,11 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Export Path"
+msgstr "Izvozi Projekt"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -13308,11 +13766,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-#, fuzzy
-msgid "Export Path"
-msgstr "Izvozi Projekt"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -13371,7 +13824,8 @@ msgstr "Zaženi Skripto"
msgid "GDScript Export Mode:"
msgstr "Izvozi Projekt"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -13706,6 +14160,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Upravljalnik Projekta"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13857,10 +14318,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13912,10 +14369,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -14063,12 +14516,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Action"
-msgstr "Premakni Dejanje"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -14263,7 +14711,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Step"
msgstr "Korak (s):"
@@ -15051,7 +15501,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -15076,6 +15526,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr "Izvozi Projekt"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -15146,7 +15601,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -15158,14 +15613,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Odstrani točko"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15354,16 +15812,11 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Usklajuj Spremembe Skript"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "Niz Večkratnih Gradnikov"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15436,31 +15889,20 @@ msgid "Display"
msgstr "Zamenjaj Vse"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Preklopi na Celozaslonski Način"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15493,10 +15935,6 @@ msgid "Use V-Sync"
msgstr "Uporabi Pripenjanje"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15504,7 +15942,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Omogoči"
@@ -15522,10 +15968,6 @@ msgstr ""
msgid "Energy Saving"
msgstr "Napaka pri premikanju:"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15560,11 +16002,6 @@ msgid "Physics FPS"
msgstr "Fizikalni Okvir %"
#: main/main.cpp
-#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Fizikalni Okvir %"
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -15595,8 +16032,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "Okvirni Čas (sek)"
#: main/main.cpp
msgid "Low Processor Mode"
@@ -15607,10 +16045,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15670,14 +16104,15 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filtri..."
-#: main/main.cpp
-msgid "Bg Color"
-msgstr ""
+#: main/main.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "BG Color"
+msgstr "Odstrani Vse Stvari"
#: main/main.cpp
msgid "macOS Native Icon"
@@ -15759,6 +16194,7 @@ msgid "Main Loop Type"
msgstr "Poišči tip vozlišča"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15780,7 +16216,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Pojdi Nazaj"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Pripni na gradnik strani"
@@ -15825,24 +16261,33 @@ msgstr ""
msgid "Operation"
msgstr "Oštevilčenja:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Animacijski Gradnik"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Animacijski Gradnik"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Animacijski Gradnik"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Pretvori V..."
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15850,10 +16295,12 @@ msgstr "Spremebe v Shader"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -15866,10 +16313,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Spremeni Sidrišča in Robove"
@@ -15882,6 +16337,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Uredi Poligon"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15892,6 +16354,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Izberi Gradnik"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Ustvari nov vodoravni vodnik"
@@ -15909,20 +16376,86 @@ msgid "Path Rotation"
msgstr "Prilepi animacijo"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Pot ne vodi do vozlišča!"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Neprekinjeno"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Prilepi animacijo"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Animacijski Gradnik"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Preoblikovanje Sprememb"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Primer"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Uporabi Pripenjanje"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Shranjevanje Datoteke:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Naloži"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Posameznik"
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Odstrani Spremenljivko"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15979,12 +16512,18 @@ msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Razred:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Ime Projekta:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Poudari Pot"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -16085,6 +16624,172 @@ msgstr "Izvozi Knjižnico Modelov"
msgid "Export GLTF..."
msgstr "Izvozi"
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Mrežni Zamik:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Komponente"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Količina:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Mešaj"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Primer"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Prevzeto"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Zaženi Skripto"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Linearno"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Spremeni"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Zapeči Svetlobne karte"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Spremebe v Shader"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Pripni na Predhodnika"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Prestavi Zaskočenje:"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Rotacijski Korak:"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Odstrani točko"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -16095,10 +16800,24 @@ msgid "Godot Bone Node"
msgstr "Gradnik ČasovniIskalnik"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Shrani Prizor"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Odstrani točko"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -16106,8 +16825,54 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "Različica:"
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Minor Version"
+msgstr "Različica:"
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Gradnik"
@@ -16128,6 +16893,16 @@ msgstr ""
msgid "Materials"
msgstr "Spremebe v Shader"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Pot Prizora:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Preimenuj"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -16172,18 +16947,48 @@ msgstr "Izberi Gradnik"
msgid "Animations"
msgstr "Animacija"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Fizikalni Okvir %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Zapeči Svetlobne karte"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Zaženi Skripto"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Način Vrtenja"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Način Vrtenja"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Način Vrtenja"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16372,12 +17177,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Mrežni Zamik:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16395,11 +17206,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16486,6 +17297,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16493,6 +17312,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Mrežni Zamik:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16509,12 +17333,57 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Ime"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Nastavitve Zaskočenja"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Opis:"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Nastavite Tip Spremenljivke"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Nastavite Tip Spremenljivke"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16564,13 +17433,6 @@ msgstr "Sklad prepoln z stack depth: "
msgid "Visual Script"
msgstr "Odstrani Gradnik VizualnaSkripta"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Funkcije:"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Spremeni Argumente Signala"
@@ -16908,6 +17770,7 @@ msgid "Edit Member"
msgstr "Člani"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "Trenutna Različica:"
@@ -16918,6 +17781,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Filtriraj datoteke..."
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Člani"
@@ -17018,12 +17886,29 @@ msgid "Basic Type"
msgstr "Spremeni Osnovni Tip"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Napake pri Nalaganju"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Naložite Prevzeto"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Veljavni znaki:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Način Obsega (R)"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17084,11 +17969,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Način Plošče"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Neveljaven indeks lastnosti imena."
@@ -17131,6 +18011,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Ime"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet ni najden v skripti: "
@@ -17214,6 +18099,10 @@ msgstr ""
msgid "SubCall"
msgstr "Klici"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -17274,6 +18163,11 @@ msgstr "Fizikalni Okvir %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Čas"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -17303,6 +18197,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -17311,9 +18209,14 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr ""
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Čas"
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17341,6 +18244,11 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Ponovi"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18169,6 +19077,58 @@ msgstr ""
"Vir SpriteFrame mora biti ustvarjen ali nastavljen v 'Frames' lastnosti z "
"namenom, da AnimatedSprite prikaže sličice."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Okvir %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Prilagodi Velikost:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Zaženi"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Način Vrtenja"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Mrežni Zamik:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -18180,22 +19140,30 @@ msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Ustavi Točko"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Primer"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Predogled"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Linearno"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -18206,8 +19174,8 @@ msgstr "Dodaj Zvočno Vodilo"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Odpri Zvočno Vodilo"
+msgid "Override"
+msgstr "Fizikalni Okvir %"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -18227,10 +19195,11 @@ msgid "Pitch Scale"
msgstr "Prilagodi Velikost:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Zaženi"
+msgid "Autoplay"
+msgstr "Preklop funkcije Samodejno Predvajanje"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -18238,7 +19207,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Primer"
@@ -18268,12 +19238,28 @@ msgstr "Kopiraj Pot"
msgid "Anchor Mode"
msgstr "Način Plošče"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Rotacijski Korak:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Trenutno:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Približaj"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Način Premika"
@@ -18283,34 +19269,54 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Drag Margin H Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Smoothing"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "Mrežni Zamik:"
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Mrežni Zamik:"
+msgid "Draw Screen"
+msgstr "Klici"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Mrežni Zamik:"
+msgid "Draw Limits"
+msgstr "Klici"
#: scene/2d/camera_2d.cpp
-msgid "Drag Margin"
-msgstr ""
+#, fuzzy
+msgid "Draw Drag Margin"
+msgstr "Dodatni Klicni Argumenti:"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Gradnik Zmešaj2"
@@ -18320,27 +19326,62 @@ msgstr "Gradnik Zmešaj2"
msgid "Light Mode"
msgstr "Linearno"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Prilepi animacijo"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Prilepi animacijo"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Preklopi na Skrite Datoteke"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Izberi Način"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18359,6 +19400,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18388,6 +19433,19 @@ msgid "Build Mode"
msgstr "Način Obsega (R)"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Onemogočen"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Ustvarite Poligon"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Ustvarite Poligon"
@@ -18424,6 +19482,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Nastavitve Zaskočenja"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Količina:"
@@ -18433,16 +19498,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Trenutna Različica:"
+msgid "One Shot"
+msgstr "Gradnik EnPoizkus"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Prilagodi Velikost:"
+msgid "Preprocess"
+msgstr "Trenutna Različica:"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18467,11 +19532,22 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Projekt"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18485,8 +19561,10 @@ msgstr ""
msgid "Texture"
msgstr "Odstrani Predlogo"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18497,7 +19575,16 @@ msgstr "Vidne Oblike Trka"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+#, fuzzy
+msgid "Sphere Radius"
+msgstr "Spremeni Sidrišča in Robove"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18524,7 +19611,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18563,11 +19651,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -18602,16 +19685,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Gradnik"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Gradnik"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Onemogočen"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18620,11 +19719,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Mrežni Zamik:"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18634,42 +19733,38 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Urejevalnik"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Spremeni"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Način Vrtenja"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18677,28 +19772,33 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Mrežni Korak:"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Spremeni Dolžino Animacije"
+msgid "Gradient Length"
+msgstr "Prevzeto"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filtri..."
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Lastnosti objekta."
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Zapri"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Način Obsega (R)"
@@ -18716,6 +19816,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Uredi krivuljo vozlišča"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Prevzeto"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18748,24 +19853,39 @@ msgstr "Način Vrtenja"
msgid "End Cap Mode"
msgstr "Način Postavljanja:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Preimenovanje mape:"
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Napaka Pri Povezavi"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18794,12 +19914,22 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Način Vrtenja"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Lastnosti"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18821,12 +19951,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Rotacijski Korak:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Rotacijski Korak:"
@@ -18840,20 +19966,64 @@ msgstr "Konstanta"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Preimenuj Spremenljivko"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Preoblikovanje"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Pripni Relativno"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Mrežni Zamik:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Uporabi Pripenjanje"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Premakni Dejanje"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Zrcali"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18882,11 +20052,17 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Izvozi Projekt"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Uredi krivuljo vozlišča"
@@ -18900,6 +20076,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "Mrežni Zamik:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Mrežni Zamik:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Mrežni Zamik:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18909,12 +20099,22 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Konstante"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Konstante"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funkcije:"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18952,9 +20152,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Gradnik Prehod"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Neprekinjeno"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18962,6 +20167,24 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Pametno pripenjanje"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18969,39 +20192,90 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Sync To Physics"
+msgstr "Fizikalni Okvir %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Lokalno prostorski način (%s)"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Animacijski Gradnik"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Razmerje Obsega:"
+msgid "Collider RID"
+msgstr "Neveljavna Pot"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "Animacijski Gradnik"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Animacijski Gradnik"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-#, fuzzy
-msgid "Invert Border"
-msgstr "Preimenovanje mape:"
+msgid "Vertex Colors"
+msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -19013,22 +20287,45 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Ustvarite Mapo"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Animacijski Gradnik"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Odstrani točko"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Konstanta"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Znova Zaženi (s):"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -19055,6 +20352,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Okvir %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Lastnosti objekta."
+
#: scene/2d/tile_map.cpp
#, fuzzy
msgid ""
@@ -19073,49 +20380,69 @@ msgid "Tile Set"
msgstr "Izvozi Ploščno Zbirko"
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Preoblikovanje"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Half Offset"
+msgstr "Mrežni Zamik:"
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
+msgid "Y Sort"
+msgstr "Razvrsti:"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Show Collision"
msgstr "Animacijski Gradnik"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Izvozi Projekt"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Animacijski Gradnik"
+msgid "Centered Textures"
+msgstr "Upravljaj Izvozne Predloge"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "Animacijski Gradnik"
#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Preoblikovanje"
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
-msgstr ""
+#, fuzzy
+msgid "Shape Centered"
+msgstr "Pripni na gradnik vodilo"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Prednastavitev..."
+msgid "Shape Visible"
+msgstr "Preklopi na Skrite Datoteke"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -19134,27 +20461,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Ponastavi Glasnost Vodila"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Ponastavi Glasnost Vodila"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Preoblikovanje Sprememb"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -19170,7 +20488,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Samo Sidrišča"
#: scene/3d/arvr_nodes.cpp
@@ -19187,6 +20505,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Prilagodi Velikost:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -19213,34 +20536,39 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
-msgstr ""
+#, fuzzy
+msgid "Degrees"
+msgstr "Rotacijski Korak:"
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animacija"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Spremeni Dolžino Animacije"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Sled atributa"
+msgid "Tracking"
+msgstr "Pakiranje"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19255,6 +20583,15 @@ msgstr "Preoblikovanje"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19286,6 +20623,13 @@ msgstr "Ustvarjanje Svetlobnih Kart"
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Vsebina:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19300,45 +20644,66 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "Prevzeto"
+msgid "Use Denoiser"
+msgstr "Filtri..."
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "Odstrani Vse Stvari"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Prevzeto"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Ustavi Točko"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Zaženi Skripto"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Gradnik Prehod"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Rotacijski Korak:"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Gradnik Prehod"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Prihodnost"
+msgid "Custom Energy"
+msgstr "Premakni učinek Vodila"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#, fuzzy
+msgid "Min Light"
+msgstr "Način Vrtenja"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Animacijski Gradnik"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19348,16 +20713,26 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Ime Gradnika:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Sled atributa"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Projekt"
@@ -19367,6 +20742,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Mrežni Zamik:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Najbližji"
@@ -19374,8 +20754,9 @@ msgstr "Najbližji"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -19384,13 +20765,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Prihodnost"
#: scene/3d/collision_object.cpp
msgid ""
@@ -19445,15 +20827,27 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
-msgstr ""
+#, fuzzy
+msgid "Box Extents"
+msgstr "Vsebina:"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Radius"
+msgstr "Spremeni Sidrišča in Robove"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Spremeni Sidrišča in Robove"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Height"
+msgstr "Način Vrtenja"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -19470,34 +20864,32 @@ msgid "Portal Mode"
msgstr "Izvozi Projekt"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Uredi Filtre"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Animacijski Gradnik"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19531,21 +20923,18 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Način Vrtenja"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Ponastavi Glasnost Vodila"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19554,24 +20943,26 @@ msgstr "Smeri"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Način Brez Motenj"
+msgid "Blend Splits"
+msgstr "Čas Mešanja:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Globina"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Preklopi Način"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Naložite Prevzeto"
#: scene/3d/light.cpp
@@ -19583,18 +20974,33 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Preoblikovanje Dialoga..."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Nadzornik"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Preskušanje"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19650,9 +21056,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Izvozi Projekt"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Klici"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Klici"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -19680,8 +21096,9 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
-msgstr ""
+#, fuzzy
+msgid "Body Offset"
+msgstr "Mrežni Zamik:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19708,6 +21125,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Izberi Gradnik"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19760,39 +21182,81 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Pojdi Nazaj"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Prevzeto"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Skupine"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Spremeni Sidrišča in Robove"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Razhroščevalnik"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Način Vrtenja"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Mrežni Zamik:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Projekt"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Omogoči"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Uredi Poligon"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Način Vrtenja"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Način Vrtenja"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19819,6 +21283,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19857,6 +21325,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -19913,6 +21385,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Fizikalni Okvir %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Ustvarite Poligon"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Drevo animacije ni veljavno."
@@ -19933,6 +21415,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19956,11 +21442,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Preoblikovanje"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19968,7 +21449,16 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Fizikalni Okvir %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -20021,14 +21511,46 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "Oštevilčenja:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funkcije:"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Trenutna Različica:"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Napaka!"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Oštevilčenja:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -20059,27 +21581,30 @@ msgid "Baked Light"
msgstr "Zapeči Svetlobne karte"
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Ustvarjanje Svetlobnih Kart"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Primer"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -20100,10 +21625,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -20117,6 +21644,11 @@ msgid "Auto Triangles"
msgstr "Preklopi na Globalno SamodejnoNalaganje"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Preklopi na Globalno SamodejnoNalaganje"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20155,6 +21687,11 @@ msgstr "Samodejni Ponovni Zagon:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Samodejni Ponovni Zagon:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Samodejni Ponovni Zagon:"
@@ -20173,11 +21710,26 @@ msgstr "Dodaj Vnos"
msgid "Xfade Time"
msgstr "Čas X-Bledenja (s):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Mrežni Zamik:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Način Obsega (R)"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Nastavi Samodejno-Napredovanje"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Možnosti pripenjanja"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -20193,11 +21745,6 @@ msgid "Assigned Animation"
msgstr "Dodaj Animacijo"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Preklop funkcije Samodejno Predvajanje"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20217,22 +21764,16 @@ msgid "Playback Options"
msgstr "Opis:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Prevzeto"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Zaženi Prizor"
+msgid "Active"
+msgstr "Premakni Dejanje"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20282,9 +21823,19 @@ msgid "Tree Root"
msgstr "Ustvarite Mapo"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Prilepi animacijo"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Animacija Dodaj sled"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -20294,15 +21845,84 @@ msgstr ""
msgid "Playback"
msgstr "Zaženi"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Prilepi Parametre"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Izvozi Projekt"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animacija"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Preimenuj"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Animacijski Gradnik"
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Gradnik ČasovnoMerilo"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Preimenuj Funkcijo"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Zaženi Prizor"
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Razmerje Obsega:"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20313,13 +21933,22 @@ msgstr "Izberi Način"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Ustvari nov vodoravni vodnik"
+msgid "Horizontal"
+msgstr "Premakni vodoravni vodnik"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Vertical"
+msgstr "Premakni navpični vodnik"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -20328,12 +21957,11 @@ msgid "Action Mode"
msgstr "Način Plošče"
#: scene/gui/base_button.cpp
-#, fuzzy
-msgid "Button Mask"
-msgstr "Dodaj v Skupino"
+msgid "Enabled Focus Mode"
+msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -20346,6 +21974,11 @@ msgstr "Spremeni Sidrišča"
msgid "Group"
msgstr "Skupine"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Kopiraj Pot"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20355,6 +21988,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Razširi vse"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Način Vrtenja"
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -20363,6 +22006,36 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Uredi Poligon"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Izberi Način"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Način Plošče"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Odloženo"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Omogoči"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Preklopi na Skrite Datoteke"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -20406,28 +22079,29 @@ msgstr "Samo Sidrišča"
msgid "Grow Direction"
msgstr "Smeri"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Premakni vodoravni vodnik"
+msgid "Min Size"
+msgstr "Zaženi Skripto"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Premakni navpični vodnik"
+msgid "Pivot Offset"
+msgstr "Mrežni Zamik:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Uporabi Rotacijsko Pripenjanje"
+msgid "Clip Content"
+msgstr "Konstanta"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Orodja"
#: scene/gui/control.cpp
#, fuzzy
@@ -20435,21 +22109,16 @@ msgid "Focus"
msgstr "Poudari Pot"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Uredi Poligon"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Spremeni Dolžino Animacije"
+msgid "Default Cursor Shape"
+msgstr "Naloži prevezeto Postavitev Vodila."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20457,16 +22126,9 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "Izberi Način"
#: scene/gui/control.cpp
#, fuzzy
@@ -20482,9 +22144,13 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Kopiraj Pot"
+msgid "Autowrap"
+msgstr "Preklop funkcije Samodejno Predvajanje"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20495,14 +22161,47 @@ msgid "Please Confirm..."
msgstr "Prosimo Potrdite..."
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Uporabiti moraš valjavno razširitev."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Odklopi"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Mrežni Zamik:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Primer"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
+msgstr "Približaj"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
msgstr "Približaj"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Oddalji"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
+msgstr ""
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20512,10 +22211,25 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Zapri"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Izberi"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Skupnost"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -20526,21 +22240,50 @@ msgid "Timers"
msgstr "Čas"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Ponastavi Povečavo/Pomanjšavo"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Celotna izbira"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Preskušanje"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Rotacijski Korak:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Zaženi Skripto"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20568,6 +22311,52 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Veljavni znaki:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtriraj datoteke..."
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtriraj datoteke..."
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtriraj datoteke..."
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Samo Izbira"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Linearno"
@@ -20577,37 +22366,46 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Nastavi Krivuljo iz Položaja"
+msgid "Blink Speed"
+msgstr "Zaženi Prizor"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
+#: scene/gui/menu_button.cpp
+#, fuzzy
+msgid "Switch On Hover"
+msgstr "Način Obsega (R)"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Ustvari nov vodoravni vodnik"
+msgid "Region Rect"
+msgstr "Način Vrtenja"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20624,6 +22422,11 @@ msgstr ""
#: scene/gui/popup.cpp
#, fuzzy
+msgid "Exclusive"
+msgstr "Vključno"
+
+#: scene/gui/popup.cpp
+#, fuzzy
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20633,6 +22436,30 @@ msgstr ""
"ali katerih izmed popup*() funkcij. Spreminjanje vidnosti za urejanje je "
"sprejemljivo, vendar se bodo ob zagonu skrila."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Izbriši Izbrano"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "GridMap Izbriši Izbor"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Izbriši Izbrano"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Iskanje"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20642,23 +22469,78 @@ msgstr "Nedavni:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Razmerje Obsega:"
+msgid "Min Value"
+msgstr "Novo ime:"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Vrednost:"
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Uredi"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Skupine"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Odstrani Vse Stvari"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Način Plošče"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Način Plošče"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Čas Mešanja:"
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Veljavni znaki:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Kopiraj Pot"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Tab Size"
@@ -20666,6 +22548,29 @@ msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Preskušanje"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Samo Izbira"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Trenutna Različica:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Premakni učinek Vodila"
@@ -20682,13 +22587,54 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Filtriraj datoteke..."
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtriraj datoteke..."
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Preimenovanje mape:"
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Mrežni Zamik:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Skrči vse"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20703,70 +22649,130 @@ msgstr ""
msgid "Current Tab"
msgstr "Trenutno:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Preklopi na Skrite Datoteke"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Zvočno Vodilo, Povelci in Izpusti za preureditev."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Izbriši točke"
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Fold Gutter"
+msgstr "Ustvarite Mapo"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "Uredi Spremenljivko"
+msgid "Hiding Enabled"
+msgstr "Omogoči"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Omogoči"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Premakni navpični vodnik"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Premakni vodoravni vodnik"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Klici"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Izberi Gradnik"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Razširi vse"
+msgid "Focused"
+msgstr "Poudari Pot"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Animacijski Gradnik"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Razširi vse"
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Lastnosti"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Način Plošče"
@@ -20780,12 +22786,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Mrežni Zamik:"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Rotacijski Korak:"
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Način Vrtenja"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Animacijski Gradnik"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20796,6 +22814,21 @@ msgid "(Other)"
msgstr "(Ostalo)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Preklopi na Skrite Datoteke"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Onemogočen"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Ustvarite Mapo"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20804,8 +22837,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Animacija Dodaj sled"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20813,12 +22850,13 @@ msgstr ""
msgid "Stream Position"
msgstr "Nastavi Krivuljo na Položaj"
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
-msgstr ""
+#: scene/gui/viewport_container.cpp
+#, fuzzy
+msgid "Stretch Shrink"
+msgstr "Izberi Način"
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -20859,6 +22897,11 @@ msgstr "Opis:"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Izvozi Projekt"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Način Plošče"
@@ -20885,6 +22928,35 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Uredi Filtre"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Animacijski Gradnik"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Način Vrtenja"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Animacijski Gradnik"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Animacijski Gradnik"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20894,6 +22966,15 @@ msgstr "Shrani Prizor"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Animacijski Gradnik"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20923,11 +23004,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Animacijski Gradnik"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20953,12 +23029,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20987,17 +23063,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Čas"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Samodejni Ponovni Zagon:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Način Vrtenja"
+msgid "Viewport Path"
+msgstr "Izvozi Projekt"
#: scene/main/viewport.cpp
msgid ""
@@ -21013,6 +23085,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -21023,6 +23107,38 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Prestavi Zaskočenje:"
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Prenašanje"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Onemogočen"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Linearno"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Razhroščevalnik"
@@ -21031,20 +23147,50 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Spremeni Ime Animacije:"
+msgid "Clear Mode"
+msgstr "Način Obsega (R)"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Omogoči"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Omogoči"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Omogoči Lupljenje Čebule"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Onemogočen"
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Preoblikovanje"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Preoblikovanje"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -21066,15 +23212,29 @@ msgstr "Gradnik Prehod"
msgid "Loop Mode"
msgstr "Način Premika"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Novo ime:"
+msgid "Loop Begin"
+msgstr "Način Premika"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Vrednost:"
+msgid "Loop End"
+msgstr "Način Premika"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Gradnik Mešanica"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
@@ -21085,16 +23245,15 @@ msgstr "Preimenuj Funkcijo"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Nadzornik"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
+msgid "Override Oversampling"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Path"
msgstr "Poudari Pot"
@@ -21105,6 +23264,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Funkcije:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Signali"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Opis:"
@@ -21121,29 +23290,36 @@ msgstr "Poveži se z Gradnikom:"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Način Plošče"
+msgid "Sky Custom FOV"
+msgstr "Gradnik Prehod"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Odpri Nedavne"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Rotacijski Korak:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Rotacijski Korak:"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21152,85 +23328,97 @@ msgid "Ambient Light"
msgstr "Način Vrtenja"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Animacija"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Shranjevanje Datoteke:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Količina:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Globina"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Globina"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Uredi krivuljo vozlišča"
+msgid "Depth End"
+msgstr "Globina"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Uredi krivuljo vozlišča"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtriraj datoteke..."
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Uredi krivuljo vozlišča"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtriraj datoteke..."
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "Linearno"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Način Postavljanja:"
+msgid "Height Max"
+msgstr "Linearno"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Uredi krivuljo vozlišča"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Izvozi"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21239,141 +23427,100 @@ msgid "SS Reflections"
msgstr "Povečaj izbiro"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Samo Izbira"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "Korak (s):"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
-msgstr ""
+#, fuzzy
+msgid "Fade In"
+msgstr "Postopno Prikazovanje (s):"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Postopno Izginevanje (s):"
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Globina"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Radius 2"
+msgstr "Način Vrtenja"
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Light Affect"
+msgstr "Linearno"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Primer"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Prehod"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Gradnik Zmešaj2"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Prilagodi Velikost:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21381,26 +23528,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Zapeči Svetlobne karte"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Oštevilčenja:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Dodaj Funkcijo"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Nastavitve Zaskočenja"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Nedavni:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Način Brez Motenj"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Mrežni Zamik:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21410,6 +23575,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Globina"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Globina"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21430,44 +23604,46 @@ msgid "Parameters"
msgstr "Spremebe v Shader"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Način Plošče"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Gradnik Zmešaj2"
+msgid "Specular Mode"
+msgstr "Način Obsega (R)"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Animacijski Gradnik"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Linearno"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Zaženi Skripto"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Način Obsega (R)"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Količina:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21476,6 +23652,16 @@ msgid "Particles Anim"
msgstr "Prilepi animacijo"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Okvir %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Okvir %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21492,10 +23678,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21517,10 +23699,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21548,32 +23726,34 @@ msgid "Ambient Occlusion"
msgstr "Uredi Poligon"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Način Obsega (R)"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Globina"
+msgid "Min Layers"
+msgstr "Animacijski Gradnik"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Vrednost:"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21586,26 +23766,12 @@ msgstr "Prehod"
msgid "Refraction"
msgstr "Oštevilčenja:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Rotacijski Korak:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Gradnik Zmešaj2"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -21613,7 +23779,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21621,42 +23787,26 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Izvozi Projekt"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Način Brez Motenj"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Način Plošče"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Zapeči Svetlobne karte"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Gradnik Zmešaj2"
@@ -21688,8 +23838,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Preoblikovanje Dialoga..."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Preoblikovanje Dialoga..."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Povečaj Niz"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Povečaj Niz"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21705,6 +23871,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Viri"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21717,11 +23888,6 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "Zaženi Skripto"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
@@ -21735,11 +23901,6 @@ msgid "Max Error"
msgstr "Napaka!"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Uredi Poligon"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21751,6 +23912,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21759,36 +23932,72 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Uredi Poligon"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Odstrani točko"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "Način Plošče"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Način Plošče"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "Odstrani Predlogo"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "Odstrani Predlogo"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "Člani"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "Dodaj Vnos"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -21822,6 +24031,18 @@ msgstr "Način Vrtenja"
msgid "Left To Right"
msgstr "Način Vrtenja"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21844,17 +24065,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Uredi krivuljo vozlišča"
+msgid "Top Color"
+msgstr "Odstrani Vse Stvari"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Shranjevanje Datoteke:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21862,12 +24080,9 @@ msgid "Ground"
msgstr "Skupine"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Odstrani Vse Stvari"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21875,32 +24090,19 @@ msgid "Sun"
msgstr "Zaženi"
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
-msgstr ""
-
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Uredi krivuljo vozlišča"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -21914,10 +24116,6 @@ msgid "Expand Margin"
msgstr "Razširi vse"
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
#, fuzzy
msgid "Corner Radius"
msgstr "Spremeni Sidrišča in Robove"
@@ -21927,10 +24125,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21946,10 +24140,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21970,13 +24160,28 @@ msgid "Base Texture"
msgstr "Odstrani Predlogo"
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage Mode"
msgstr "Način Obsega (R)"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Prihodnost"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Način Plošče"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Način Plošče"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21988,12 +24193,30 @@ msgstr "Spremeni Osnovni Tip"
msgid "Current Frame"
msgstr "Trenutna scena ni shranjena. Vseeno odprem?"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Način Plošče"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Zapri Prizor"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Prevzeto"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -22033,6 +24256,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Upravljaj Izvozne Predloge"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Izbriši Vnos"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Naložite Prevzeto"
@@ -22046,6 +24279,16 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Klici"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Prizor"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -22063,10 +24306,30 @@ msgstr "Linearno"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -22106,11 +24369,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22122,7 +24385,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22141,12 +24404,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Prehod"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22166,19 +24430,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Viri"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22213,20 +24468,16 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
-msgstr ""
+#, fuzzy
+msgid "FFT Size"
+msgstr "Zaženi Skripto"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Način Plošče"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22235,7 +24486,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Prehod"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22248,18 +24499,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Čas"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Gradnik Mešanica"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22280,13 +24526,32 @@ msgid "Channel Disable Time"
msgstr "Spremeni Mešalni Čas"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Dodaj Vnos"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Prihodnost"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Preimenuj Spremenljivko"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22300,7 +24565,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -22308,11 +24573,85 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Linearno"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Predogled"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Linearno"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Animacijski Gradnik"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Animacijski Gradnik"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Animacijski Gradnik"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Animacijski Gradnik"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Animacijski Gradnik"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Animacijski Gradnik"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Način Vrtenja"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22349,6 +24688,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtriraj datoteke..."
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Trenutna Različica:"
@@ -22502,7 +24846,7 @@ msgstr "Animacijski Gradnik"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Odpri"
#: servers/visual_server.cpp
@@ -22650,5 +24994,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/sq.po b/editor/translations/sq.po
index fbf3c8a417..0b55838a8b 100644
--- a/editor/translations/sq.po
+++ b/editor/translations/sq.po
@@ -19,6 +19,59 @@ msgstr ""
"X-Generator: Weblate 3.6-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Lëviz të Preferuarën Lartë"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Lejo"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Ndrysho Mënyrën"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Madhësia: "
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Madhësia: "
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Hap të Fundit"
@@ -27,11 +80,99 @@ msgstr "Hap të Fundit"
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Ndrysho Ekranin e Plotë"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Pozicioni i Dokut"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Madhësia: "
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Editor"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Iterations Per Second"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Koha"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Hapi i Fizikës %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error String"
+msgstr "Gabim gjatë lëvizjes:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Gabim gjatë lëvizjes:"
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -57,9 +198,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funksionet:"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -87,6 +240,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Lidh"
@@ -95,25 +252,66 @@ msgstr "Lidh"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Eksporto Projektin"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Fshi Nyjen"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Lidh"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Ndrysho Mënyrën"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -165,6 +363,15 @@ msgstr "Argumente të gabuar për të ndërtuar '%s'"
msgid "On call to '%s':"
msgstr "Në thërritje të '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -205,10 +412,159 @@ msgstr "Animacionet:"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Versioni:"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Komuniteti"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Ngarko Gabimet"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "SkanoBurimet"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Shto te Grupi"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Konstantet"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Inspektori"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Shto te Grupi"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Ngarko Gabimet"
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+msgid "Speed"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Vlerë e Re:"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Ndrysho"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Sinkronizo Ndryshimet e Shkrimit"
+
+#: core/os/input_event.cpp
+msgid "Pitch"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -223,10 +579,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr "Opsionet e Projektit"
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Emri"
@@ -414,18 +772,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtrat:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -454,7 +814,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Funksionet:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Versioni Aktual:"
@@ -527,16 +887,28 @@ msgstr "Vetitë:"
msgid "Resource"
msgstr "Resursi"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Mbyll Skenën"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
+msgid "Path"
+msgstr "Rrugë"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Resursi"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Sinkronizo Ndryshimet e Shkrimit"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -549,7 +921,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr ""
@@ -581,7 +953,7 @@ msgstr ""
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -650,8 +1022,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -667,7 +1044,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -945,8 +1322,10 @@ msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1084,6 +1463,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1477,7 +1858,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1654,13 +2035,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Varësitë"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Rrugë"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Varësitë:"
@@ -1798,10 +2172,10 @@ msgid "Lead Developer"
msgstr "Krye Zhvilluesi"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr "Menaxheri Projektit "
#: editor/editor_about.cpp
@@ -2163,7 +2537,9 @@ msgid "Remove Autoload"
msgstr "Hiq Autoload-in"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Lejo"
@@ -2665,8 +3041,11 @@ msgstr "Luaj Skenën"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Ndrysho Mënyrën"
@@ -2686,6 +3065,16 @@ msgstr "Versioni Aktual:"
msgid "Current Path"
msgstr "Versioni Aktual:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Ndrysho Skedarët e Fshehur"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Shko Pas"
@@ -2706,7 +3095,8 @@ msgstr "Ndrysho Skedarët e Fshehur"
msgid "Toggle Favorite"
msgstr "Ndrysho të Preferuarat"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Ndrysho Mënyrën"
@@ -2831,6 +3221,8 @@ msgid "Theme Properties"
msgstr "Vetitë e Temës"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2949,15 +3341,19 @@ msgid "Method"
msgstr "Metodat"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Signal"
msgstr "Sinjalet"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Property"
msgstr "Vetitë:"
@@ -2971,6 +3367,34 @@ msgstr "Vetitë e Temës"
msgid "Property:"
msgstr "Vetitë:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Vetëm Metodat"
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Zgjidh"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Thërritjet"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Luaj"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3747,7 +4171,7 @@ msgstr "Vetitë"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Çaktivizo Rrotulluesin e Përditësimit"
@@ -3793,7 +4217,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Pozicioni i Dokut"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Metoda Pa Shpërqëndrime"
@@ -4439,7 +4863,10 @@ msgstr "Modifiko:"
msgid "On"
msgstr "Mbi"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Shtresa"
@@ -4552,11 +4979,26 @@ msgstr "Konverto në %s"
msgid "New %s"
msgstr "%s i Ri"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Ndrysho Tipin e %s"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Resursi"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Lejo"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Shkrim i Ri"
@@ -4696,7 +5138,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4771,11 +5213,6 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Ndrysho Skedarët e Fshehur"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Korniza..."
@@ -4824,15 +5261,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4846,20 +5283,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Madhësia: "
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4868,12 +5298,12 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Thërritjet"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Thërritjet"
@@ -4884,11 +5314,11 @@ msgstr "Thërritjet"
msgid "Navigation"
msgstr "Metoda Pa Shpërqëndrime"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4909,7 +5339,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -5001,7 +5431,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5106,7 +5536,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5332,7 +5762,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5366,8 +5798,7 @@ msgstr "Hiq Artikullin"
msgid "Editor SSL Certificates"
msgstr "Opsionet e Editorit"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5528,6 +5959,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Zgjidh Nyjet Për ti Importuar"
@@ -6993,8 +7428,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -7079,6 +7514,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -7087,6 +7523,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -7169,6 +7607,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -7288,7 +7727,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7460,11 +7899,11 @@ msgstr "Liçensa"
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8546,6 +8985,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9091,16 +9531,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -9185,6 +9628,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9645,7 +10089,8 @@ msgstr "Lidhë me Nyjen:"
msgid "Source"
msgstr "Resursi"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9688,6 +10133,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9876,7 +10322,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9892,7 +10339,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9980,7 +10427,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -10243,7 +10690,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10631,6 +11078,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -11184,15 +11634,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Ndrysho Tipin e %s"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11531,6 +11972,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -11538,7 +11980,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -12149,7 +12591,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12898,6 +13341,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12911,10 +13358,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12971,7 +13414,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -13300,6 +13744,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Menaxheri Projektit "
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13447,10 +13898,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13502,10 +13949,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13653,11 +14096,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13845,7 +14284,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -14613,7 +15054,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14638,6 +15079,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr "Eksporto Projektin"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14707,7 +15153,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14719,14 +15165,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Lëviz të Preferuarën Lartë"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14904,16 +15353,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-#, fuzzy
-msgid "Message"
-msgstr "Sinkronizo Ndryshimet e Shkrimit"
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14984,31 +15428,20 @@ msgid "Display"
msgstr "Shfaqi të Gjitha"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Ndrysho Ekranin e Plotë"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15038,10 +15471,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15049,7 +15478,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Lejo"
@@ -15066,10 +15503,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15104,11 +15537,6 @@ msgid "Physics FPS"
msgstr "Hapi i Fizikës %"
#: main/main.cpp
-#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Hapi i Fizikës %"
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -15139,8 +15567,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "Koha e Hapit (sek)"
#: main/main.cpp
msgid "Low Processor Mode"
@@ -15151,10 +15580,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15213,14 +15638,15 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filtrat:"
-#: main/main.cpp
-msgid "Bg Color"
-msgstr ""
+#: main/main.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "BG Color"
+msgstr "Hiq Artikullin"
#: main/main.cpp
msgid "macOS Native Icon"
@@ -15299,6 +15725,7 @@ msgid "Main Loop Type"
msgstr "Ndrysho Tipin e %s"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15320,7 +15747,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Shko Pas"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -15361,34 +15788,45 @@ msgstr ""
msgid "Operation"
msgstr "Enumeracionet:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Format e Përplasjes të Dukshme"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Format e Përplasjes të Dukshme"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Format e Përplasjes të Dukshme"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Konverto në %s"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -15401,10 +15839,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -15416,6 +15862,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Krijo një Poligon"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15425,6 +15878,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "Fshi Nyjen"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -15442,20 +15900,83 @@ msgid "Path Rotation"
msgstr "Konstantet"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Konstantet"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "I Vazhdueshëm"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Konstantet"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Versioni Aktual:"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Ndrysho Mënyrën"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Instanco"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Duke Ruajtur Skedarin:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Ngarko"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15512,12 +16033,18 @@ msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Klasa:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Emri i Shkrimit:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Fokuso Rrugën"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15617,6 +16144,167 @@ msgstr "Eksporto Librarinë Mesh"
msgid "Export GLTF..."
msgstr "Eksporto"
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Komponentët"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Shto te të preferuarat"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "Animacionet:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Instanco"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "E Parazgjedhur"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Madhësia: "
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Znear"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Ndrysho"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Ndrysho Mënyrën"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Hapi i Fizikës %"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Shto Animacion"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Lëviz të Preferuarën Lartë"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15627,10 +16315,23 @@ msgid "Godot Bone Node"
msgstr "Fshi Nyjen"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Lëviz të Preferuarën Lartë"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15638,8 +16339,54 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "Versioni:"
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Minor Version"
+msgstr "Versioni:"
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Nyje"
@@ -15659,6 +16406,16 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Rruga Skenës:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Fshi Nyjen"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15700,18 +16457,47 @@ msgstr "Fshi Nyjen"
msgid "Animations"
msgstr "Animacionet:"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Hapi i Fizikës %"
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Madhësia: "
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Fshi Nyjen"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Fshi Nyjen"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Fshi Nyjen"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15896,12 +16682,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Ndrysho Mënyrën"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15919,11 +16711,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16009,6 +16801,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16016,6 +16816,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16032,12 +16836,56 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Emri"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Duke u lidhur..."
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Përshkrimi:"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Ndrysho Tipin e %s"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16079,13 +16927,6 @@ msgstr ""
msgid "Visual Script"
msgstr "Tabi i mëparshëm"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Funksionet:"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -16416,6 +17257,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "Versioni Aktual:"
@@ -16426,6 +17268,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Filtro Skedarët..."
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Tipi i Anëtarit"
@@ -16524,12 +17371,29 @@ msgid "Basic Type"
msgstr "Ndrysho Tipin e %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Ngarko Gabimet"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Ngarko të Parazgjedhur"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Karakteret e lejuar:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Ndrysho Mënyrën"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16591,10 +17455,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16636,6 +17496,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Emri"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16714,6 +17579,10 @@ msgstr ""
msgid "SubCall"
msgstr "Thërritjet"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16771,6 +17640,11 @@ msgstr "Hapi i Fizikës %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Koha"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16800,6 +17674,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16808,9 +17686,14 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr ""
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Koha"
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -16838,6 +17721,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17651,6 +18538,56 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Hapi %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Luaj"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Fshi Nyjen"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17663,21 +18600,29 @@ msgstr "Mbishkruaj"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Fut një Pikë"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Instanco"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "E Parazgjedhur"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Linear Damp"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17688,8 +18633,8 @@ msgstr "Faqosja e Editorit"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Faqosja e Editorit"
+msgid "Override"
+msgstr "Mbishkruaj"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17708,10 +18653,10 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-#, fuzzy
-msgid "Playing"
-msgstr "Luaj"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
+msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17719,7 +18664,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Instanco"
@@ -17748,13 +18694,28 @@ msgstr "Kopjo Rrugën"
msgid "Anchor Mode"
msgstr "Ndrysho Mënyrën"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Konstantet"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Versioni Aktual:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "Zgjidh një 'Viewport'"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Ndrysho Mënyrën"
@@ -17764,31 +18725,53 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Screen"
+msgstr "Thërritjet"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Limits"
+msgstr "Thërritjet"
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Ndrysho Mënyrën"
@@ -17798,27 +18781,61 @@ msgstr "Ndrysho Mënyrën"
msgid "Light Mode"
msgstr "Metoda Pa Shpërqëndrime"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Përmirëso Animacionin"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Ndrysho Ciklin e Animacionit"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Ndrysho Mënyrën"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17835,6 +18852,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17860,6 +18881,18 @@ msgid "Build Mode"
msgstr "Ndrysho Mënyrën"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Çaktivizo Rrotulluesin e Përditësimit"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17890,6 +18923,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Emitting"
+msgstr "Duke u lidhur..."
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17899,6 +18939,11 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
msgid "Preprocess"
@@ -17906,11 +18951,6 @@ msgstr "Versioni Aktual:"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Explosiveness"
msgstr ""
@@ -17931,11 +18971,22 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Projekti"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17948,8 +18999,10 @@ msgstr ""
msgid "Texture"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17960,7 +19013,15 @@ msgstr "Format e Përplasjes të Dukshme"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17987,7 +19048,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18025,11 +19087,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -18064,16 +19121,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Nyje"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Nyje"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Çaktivizo Rrotulluesin e Përditësimit"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18081,11 +19154,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18095,41 +19168,40 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Editor"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Ndrysho"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
-msgstr ""
+#, fuzzy
+msgid "Layer Min"
+msgstr "Shtresa"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Shtresa"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18137,28 +19209,33 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Madhësia: "
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Shfaqe në 'FileSystem'"
+msgid "Gradient Length"
+msgstr "E Parazgjedhur"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filtrat:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Nyjet filtruese"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Mbyll"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Ndrysho Mënyrën"
@@ -18175,6 +19252,11 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "E Parazgjedhur"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18205,24 +19287,39 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Duke riemërtuar folderin:"
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Modifiko Lidhjen: "
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18251,12 +19348,21 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Vetitë:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18278,11 +19384,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -18295,20 +19398,63 @@ msgstr "Konstantet"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Shfaqi të Gjitha"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Binari i Transformimeve 3D"
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Ndrysho Tipin e %s"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Shkrim i Ri"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Animacionet:"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Pasqyrë"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18337,11 +19483,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -18353,6 +19504,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18363,12 +19526,22 @@ msgid "Layers"
msgstr "Shtresa"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Vetëm Konstantet"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Vetëm Konstantet"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funksionet:"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18406,9 +19579,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "Dyfisho Nyjet"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "I Vazhdueshëm"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18416,6 +19594,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18423,28 +19618,79 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Sync To Physics"
+msgstr "Hapi i Fizikës %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Format e Përplasjes të Dukshme"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider RID"
+msgstr "RID i pavlefshëm"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Ndrysho metodën e ndarjes"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -18452,9 +19698,8 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-#, fuzzy
-msgid "Invert Border"
-msgstr "Duke riemërtuar folderin:"
+msgid "Vertex Colors"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
@@ -18465,21 +19710,45 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Krijo një Folder"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Hiq Artikullin"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Konstantet"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Ruaj & Rifillo"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18506,6 +19775,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Hapi %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filtro vetitë."
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18519,46 +19798,64 @@ msgid "Tile Set"
msgstr "SetPllakash..."
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Binari i Transformimeve 3D"
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+#, fuzzy
+msgid "Show Collision"
+msgstr "Format e Përplasjes të Dukshme"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Kopjo Rrugën"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Centered Textures"
+msgstr "Menaxho Shabllonet e Eksportit"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr ""
#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Binari i Transformimeve 3D"
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
-msgid "Pressed"
-msgstr "Ngarko Gabimet"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
msgid "Visibility Mode"
@@ -18575,16 +19872,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Emri i Nyjes:"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -18592,10 +19880,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18610,8 +19898,9 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
-msgstr ""
+#, fuzzy
+msgid "Anchor ID"
+msgstr "Ndrysho Mënyrën"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
@@ -18627,6 +19916,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18653,23 +19946,26 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animacionet:"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
@@ -18677,10 +19973,10 @@ msgstr ""
msgid "Doppler"
msgstr "Vetitë:"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Binari i Vetive"
+msgid "Tracking"
+msgstr "Duke Paketuar"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -18695,6 +19991,15 @@ msgstr "Binari i Transformimeve 3D"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18726,6 +20031,12 @@ msgstr "Duke Gjeneruar Hartat e Dritës"
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18740,6 +20051,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Filtrat:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Hiq Artikullin"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "E Parazgjedhur"
@@ -18749,36 +20074,42 @@ msgid "Atlas"
msgstr "%s i Ri"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Fut një Pikë"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Madhësia: "
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Dyfisho Nyjet"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
+msgid "Custom Sky Rotation Degrees"
msgstr ""
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Dyfisho Nyjet"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
-msgstr ""
+#, fuzzy
+msgid "Custom Energy"
+msgstr "Dyfisho Nyjet"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Quality"
+msgid "Min Light"
msgstr ""
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Metoda Pa Shpërqëndrime"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -18788,16 +20119,26 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Emri i Nyjes:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Binari i Vetive"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Projekti"
@@ -18806,6 +20147,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Near"
msgstr ""
@@ -18813,8 +20158,9 @@ msgstr ""
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18823,12 +20169,12 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp
+msgid "Capture On Drag"
msgstr ""
#: scene/3d/collision_object.cpp
@@ -18884,15 +20230,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -18909,12 +20263,15 @@ msgid "Portal Mode"
msgstr "Luaj Skenën"
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18922,20 +20279,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Metoda Pa Shpërqëndrime"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18969,45 +20321,44 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Bake Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "Luaj Skenën"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Emri i Nyjes:"
#: scene/3d/light.cpp servers/visual_server.cpp
msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Metoda Pa Shpërqëndrime"
+msgid "Blend Splits"
+msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Ndrysho"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Ndrysho Mënyrën"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Ngarko të Parazgjedhur"
#: scene/3d/light.cpp
@@ -19019,11 +20370,21 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Binari i Transformimeve 3D"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Inspektori"
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -19031,6 +20392,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19085,10 +20450,19 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
#, fuzzy
msgid "Draw Passes"
msgstr "Thërritjet"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Thërritjet"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -19116,7 +20490,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -19144,6 +20518,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Fshi Nyjen"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19196,38 +20575,76 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Shko Pas"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "E Parazgjedhur"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Grupet"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Rregullo (Debug)"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Përditëso"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Projekti"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Lejo"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Duke Ruajtur Skedarin:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+msgid "Ambient Energy"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Contrib"
msgstr ""
#: scene/3d/remote_transform.cpp
@@ -19255,6 +20672,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19292,6 +20713,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -19347,6 +20772,16 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "Hapi i Fizikës %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Krijo një Poligon"
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -19367,6 +20802,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19390,11 +20829,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Binari i Transformimeve 3D"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19402,7 +20836,16 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Hapi i Fizikës %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19452,14 +20895,46 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "Enumeracionet:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funksionet:"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Versioni Aktual:"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Pasqyrë"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Enumeracionet:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -19487,27 +20962,30 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Duke Gjeneruar Hartat e Dritës"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Instanco"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19528,10 +21006,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19544,6 +21024,10 @@ msgid "Auto Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
+msgid "Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19579,6 +21063,11 @@ msgstr "Ruaj & Rifillo"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Ruaj & Rifillo"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Vendos Key"
@@ -19596,11 +21085,25 @@ msgstr "Shto te të preferuarat"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Ndrysho Mënyrën"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "I Balancuar"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Animacionet:"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19616,10 +21119,6 @@ msgid "Assigned Animation"
msgstr "Shto Animacion"
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19639,22 +21138,16 @@ msgid "Playback Options"
msgstr "Përshkrimi i Klasës:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "E Parazgjedhur"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Luaj Skenën"
+msgid "Active"
+msgstr "Aktivizo tani?"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -19698,9 +21191,18 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Anim Player"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Shto Binarë"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19710,15 +21212,84 @@ msgstr ""
msgid "Playback"
msgstr "Luaj"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Ngjit Parametrat"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Fokuso Rrugën"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animacionet:"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Fshi Nyjen"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Enumeracionet"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Mbishkruaj"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Fshi Nyjen"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Funksionet:"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Luaj Skenën"
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -19728,13 +21299,22 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Horizontal"
msgstr "Krijo një Folder"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Vertical"
+msgstr "Vetitë:"
+
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -19743,12 +21323,11 @@ msgid "Action Mode"
msgstr "Ndrysho Mënyrën"
#: scene/gui/base_button.cpp
-#, fuzzy
-msgid "Button Mask"
-msgstr "Shto te Grupi"
+msgid "Enabled Focus Mode"
+msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -19760,6 +21339,11 @@ msgstr ""
msgid "Group"
msgstr "Grupet"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Kopjo Rrugën"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19769,6 +21353,15 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Zgjero të Gjitha"
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19777,6 +21370,34 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Ndrysho Mënyrën"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Luaj Skenën"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Ndrysho Mënyrën"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Lejo"
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19817,27 +21438,28 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Krijo një Folder"
+msgid "Min Size"
+msgstr "Madhësia: "
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Vendos Animacionin"
+msgid "Clip Content"
+msgstr "Konstantet"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Veglat"
#: scene/gui/control.cpp
#, fuzzy
@@ -19845,21 +21467,16 @@ msgid "Focus"
msgstr "Fokuso Rrugën"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Ndrysho Mënyrën"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Filtrat:"
+msgid "Default Cursor Shape"
+msgstr "Fshi Faqosjen"
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19868,16 +21485,9 @@ msgid "Size Flags"
msgstr "Madhësia: "
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "Vendos Animacionin"
#: scene/gui/control.cpp
#, fuzzy
@@ -19893,9 +21503,12 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-#, fuzzy
-msgid "Dialog Text"
-msgstr "Kopjo Rrugën"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -19906,11 +21519,43 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Mbishkruaj"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Duhet të perdorësh një shtesë të lejuar."
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+#, fuzzy
+msgid "Right Disconnects"
+msgstr "Shkëput"
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Instanco"
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Min"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Max"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Dyfisho Nyjet"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -19922,10 +21567,25 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Mbyll"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Zgjidh"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Komuniteti"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19936,7 +21596,15 @@ msgid "Timers"
msgstr "Koha"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -19944,13 +21612,32 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Mos Ruaj"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Ndrysho Mënyrën"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Madhësia: "
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19977,6 +21664,52 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Karakteret e lejuar:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtro Skedarët..."
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtro Skedarët..."
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtro Skedarët..."
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Filtro Skedarët..."
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19985,37 +21718,46 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Pozicioni i Dokut"
+msgid "Blink Speed"
+msgstr "Luaj Skenën"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
+#: scene/gui/menu_button.cpp
+#, fuzzy
+msgid "Switch On Hover"
+msgstr "Ndrysho Mënyrën"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Krijo një Folder"
+msgid "Region Rect"
+msgstr "Hap të Fundit"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20031,12 +21773,41 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Gjithpërfshirës"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Fshi të Selektuarat"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Fshi të Selektuarat"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Fshi të Selektuarat"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Kërko"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20046,22 +21817,77 @@ msgstr "Të fundit:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Vlerë e Re:"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Vlerë e Re:"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Faqja: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Ndrysho"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Grupet"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
msgstr ""
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Hiq Artikullin"
+
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Koha e Hapit (sek)"
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Karakteret e lejuar:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Kopjo Rrugën"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20069,6 +21895,28 @@ msgid "Tab Size"
msgstr "Madhësia: "
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Zgjidh Këtë Folder"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Versioni Aktual:"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -20085,13 +21933,53 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Filtro Skedarët..."
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtro Skedarët..."
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Duke riemërtuar folderin:"
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Mbyll të Gjitha"
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -20105,70 +21993,128 @@ msgstr ""
msgid "Current Tab"
msgstr "(Aktual)"
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Krijo pika."
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Fold Gutter"
+msgstr "Folderi:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Hiding Enabled"
+msgstr "Lejo"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Lejo"
+
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "Vetëm Vetitë"
+msgid "Scroll Horizontal"
+msgstr "Krijo një Folder"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Thërritjet"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Ndrysho Mënyrën"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Zgjero të Gjitha"
+msgid "Focused"
+msgstr "Fokuso Rrugën"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Format e Përplasjes të Dukshme"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Zgjero të Gjitha"
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
-msgstr ""
+#, fuzzy
+msgid "Over"
+msgstr "Mbishkruaj"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Vetitë e Temës"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Luaj Skenën"
@@ -20182,13 +22128,23 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
msgstr ""
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Fshi Nyjen"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Metoda Pa Shpërqëndrime"
+
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""
@@ -20198,6 +22154,19 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Çaktivizo Rrotulluesin e Përditësimit"
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20206,8 +22175,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Shto Binarë"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20215,15 +22188,15 @@ msgstr ""
msgid "Stream Position"
msgstr "Pozicioni i Dokut"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
+msgstr ""
+
#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Follow Viewport"
msgstr "Zgjidh një 'Viewport'"
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
-msgstr ""
-
#: scene/main/http_request.cpp
#, fuzzy
msgid "Download File"
@@ -20262,6 +22235,11 @@ msgstr "Përshkrimi:"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Importo"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Luaj Skenën"
@@ -20290,6 +22268,34 @@ msgstr "Vendos të Shumëfishta:"
msgid "Custom Multiplayer"
msgstr "Vendos të Shumëfishta:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Ndrysho Mënyrën"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Hapi i Fizikës %"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Koha"
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Metoda Pa Shpërqëndrime"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -20298,6 +22304,15 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Vendos të Shumëfishta:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20326,10 +22341,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20355,12 +22366,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20388,17 +22399,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Koha"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Ruaj & Rifillo"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Koha"
+msgid "Viewport Path"
+msgstr "Fokuso Rrugën"
#: scene/main/viewport.cpp
msgid ""
@@ -20414,6 +22421,19 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Mbishkruaj"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20423,6 +22443,36 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Duke Shkarkuar"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Çaktivizo Rrotulluesin e Përditësimit"
+
+#: scene/main/viewport.cpp
+msgid "Keep 3D Linear"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
#, fuzzy
msgid "Debug Draw"
msgstr "Rregullo (Debug)"
@@ -20432,20 +22482,50 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Update Mode"
+#, fuzzy
+msgid "Clear Mode"
+msgstr "Ndrysho Mënyrën"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Lejo"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Lejo"
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
msgstr ""
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Çaktivizo Rrotulluesin e Përditësimit"
+
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
msgid "Shadow Atlas"
msgstr "%s i Ri"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Binari i Transformimeve 3D"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Binari i Transformimeve 3D"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20467,15 +22547,28 @@ msgstr "Dyfisho Nyjet"
msgid "Loop Mode"
msgstr "Ndrysho Mënyrën"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Vlerë e Re:"
+msgid "Loop Begin"
+msgstr "Ndrysho Mënyrën"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Vlerë e Re:"
+msgid "Loop End"
+msgstr "Ndrysho Mënyrën"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
@@ -20486,17 +22579,17 @@ msgstr "Funksionet:"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Inspektori"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Mbishkruaj"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Fokuso Rrugën"
@@ -20506,6 +22599,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Funksionet:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Sinjalet"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Përshkrimi i Klasës:"
@@ -20521,29 +22624,36 @@ msgstr ""
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Ndrysho Mënyrën"
+msgid "Sky Custom FOV"
+msgstr "Dyfisho Nyjet"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Hap të Fundit"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Konstantet"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Metoda Pa Shpërqëndrime"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20551,84 +22661,91 @@ msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Animacionet:"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Duke Ruajtur Skedarin:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Lejo"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
+msgid "Depth Begin"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
+msgid "Depth End"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
+msgid "Depth Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtro Skedarët..."
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
+msgid "Transmit Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtro Skedarët..."
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "Metoda Pa Shpërqëndrime"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Ndrysho Mënyrën"
+msgid "Height Max"
+msgstr "Metoda Pa Shpërqëndrime"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Eksporto"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -20637,141 +22754,96 @@ msgid "SS Reflections"
msgstr "Fshi të Selektuarat"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Zgjidh Këtë Folder"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "Menaxho Shabllonet e Eksportit"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
+msgid "Depth Tolerance"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Light Affect"
+msgstr "Metoda Pa Shpërqëndrime"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Instanco"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Animacionet:"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Ndrysho Mënyrën"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Shfaqi të Gjitha"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -20779,26 +22851,42 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Enumeracionet:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Konstantet"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Duke u lidhur..."
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Të fundit:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Metoda Pa Shpërqëndrime"
+
+#: scene/resources/gradient.cpp
+msgid "Offsets"
+msgstr ""
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -20807,6 +22895,14 @@ msgstr ""
msgid "Map Depth"
msgstr ""
+#: scene/resources/height_map_shape.cpp
+msgid "Map Data"
+msgstr ""
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
msgid "Render Priority"
msgstr ""
@@ -20825,48 +22921,61 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Luaj Skenën"
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "Ndrysho Mënyrën"
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Metoda Pa Shpërqëndrime"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Shfaqi të Gjitha"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Madhësia: "
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Ndrysho Mënyrën"
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Krijo një Folder"
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
-msgstr ""
+#, fuzzy
+msgid "H Frames"
+msgstr "Hapi %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Hapi %"
#: scene/resources/material.cpp
msgid "Albedo"
@@ -20885,10 +22994,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20910,10 +23015,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20940,31 +23041,34 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Ndrysho Mënyrën"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Scale"
-msgstr ""
+#, fuzzy
+msgid "Min Layers"
+msgstr "Shtresa"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Shtresa"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20976,32 +23080,21 @@ msgstr ""
msgid "Refraction"
msgstr "Enumeracionet:"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+#, fuzzy
+msgid "UV Layer"
+msgstr "Shtresa"
#: scene/resources/material.cpp
msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21009,40 +23102,23 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Metoda Pa Shpërqëndrime"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Ndrysho Mënyrën"
#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp
#, fuzzy
msgid "Blend Shape Mode"
msgstr "Ndrysho metodën e ndarjes"
@@ -21075,7 +23151,22 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+#, fuzzy
+msgid "Transform Array"
+msgstr "Binari i Transformimeve 3D"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Binari i Transformimeve 3D"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Konstantet"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -21092,6 +23183,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Resursi"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21104,11 +23200,6 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "Madhësia: "
-
-#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
@@ -21122,11 +23213,6 @@ msgid "Max Error"
msgstr "Pasqyrë"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Krijo një Poligon"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21138,6 +23224,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21146,36 +23244,72 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Hiq Poligonin Dhe Pikën"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Hiq Artikullin"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "Luaj Skenën"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Luaj Skenën"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "Ndrysho Tipin e %s"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "Ndrysho Tipin e %s"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "Editor"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "Shto te të preferuarat"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -21206,6 +23340,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21228,16 +23374,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "Hiq Artikullin"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Duke Ruajtur Skedarin:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21245,43 +23389,28 @@ msgid "Ground"
msgstr "Grupet"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Hiq Artikullin"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Curve"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -21294,10 +23423,6 @@ msgid "Expand Margin"
msgstr "Zgjero të Gjitha"
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -21306,10 +23431,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21325,10 +23446,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21350,15 +23467,30 @@ msgstr "Ndrysho Tipin e %s"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Faqja: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Ndrysho Mënyrën"
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Lossy Storage Quality"
msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Fill From"
+msgstr "Luaj Skenën"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Luaj Skenën"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Base"
msgstr "Ndrysho Tipin e %s"
@@ -21367,12 +23499,30 @@ msgstr "Ndrysho Tipin e %s"
msgid "Current Frame"
msgstr "Lëviz të Preferuarën Lartë"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Luaj Skenën"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Mbyll Skenën"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "E Parazgjedhur"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -21410,6 +23560,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Menaxho Shabllonet e Eksportit"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "E Parazgjedhur"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Ngarko të Parazgjedhur"
@@ -21422,6 +23582,16 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Thërritjet"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Skenë"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21439,10 +23609,30 @@ msgstr "E Parazgjedhur"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -21482,11 +23672,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21498,7 +23688,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21517,12 +23707,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Tejkalo"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21542,18 +23733,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Resursi"
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -21589,7 +23772,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Madhësia: "
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -21597,12 +23780,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Luaj Skenën"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -21611,7 +23789,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Tejkalo"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21624,17 +23802,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Koha"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -21654,13 +23828,31 @@ msgid "Channel Disable Time"
msgstr "Ndrysho Tipin e %s"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Shto te të preferuarat"
+
+#: servers/audio_server.cpp
+msgid "Capture Device"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Konstantet"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21674,19 +23866,91 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Madhësia: "
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "E Parazgjedhur"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "E Parazgjedhur"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Linear Velocity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Format e Përplasjes të Dukshme"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Format e Përplasjes të Dukshme"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Format e Përplasjes të Dukshme"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Format e Përplasjes të Dukshme"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Format e Përplasjes të Dukshme"
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21723,6 +23987,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtro Skedarët..."
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Versioni Aktual:"
@@ -21875,7 +24144,7 @@ msgstr "Metoda Pa Shpërqëndrime"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Hap"
#: servers/visual_server.cpp
@@ -22020,5 +24289,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po
index f71441418c..e362f08c9b 100644
--- a/editor/translations/sr_Cyrl.po
+++ b/editor/translations/sr_Cyrl.po
@@ -23,6 +23,61 @@ msgstr ""
"X-Generator: Weblate 4.9-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Клип Изнад"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Тренутна Сцена"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Укључи"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Режим померања"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Остави дебагер отвореним"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Величина ивице:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Величина ивице:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Заслон оператор."
@@ -32,12 +87,104 @@ msgstr "Заслон оператор."
msgid "Window"
msgstr "Нов Прозор"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Пиксели Оквира"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Укљ./Искљ. режим целог екрана"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Велика слова"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Позиција панела"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Величина:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Уредник"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Анимациони чвор"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Мета"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "TimeScale чвор"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Слика физике %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Грешка"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Грешка при чувању"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Грешка при чувању"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Потражи Ретултате"
@@ -64,9 +211,21 @@ msgstr "Вучење: ротација"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Промени векторску функцију"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -94,6 +253,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Повежи"
@@ -102,25 +265,68 @@ msgstr "Повежи"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Нацртани објекти"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Омогући Слојевито Обмотавање"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Мрежни Осматрач"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Име кореног нода"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Повежи"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Тип трансформације"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -169,6 +375,16 @@ msgstr "Неважећи аргументи ка конструкту '%s'"
msgid "On call to '%s':"
msgstr "На позиву за '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Статус"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -210,10 +426,169 @@ msgstr "Обриши одабрано"
msgid "Use Single Quotes"
msgstr "Нова Једна Плочица"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Device"
+msgstr "Уређаји"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "сви"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Верзија:"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Заједница"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Поставке"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Претрага"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Дугме"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Константан"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Инспектор"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Миш Дугме Индекс"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Поставке"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Залепи релативно"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Брзина (FPS):"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Axis"
+msgstr "Осе"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Ново име:"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Индекс:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Радња"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Промени"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Синхронизуј промене скриптица"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Лево-Десно"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Велика слова"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Број линије:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -229,10 +604,12 @@ msgstr "Конфигурација лепљења"
msgid "Project Settings Override"
msgstr "Поставке пројекта"
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Име"
@@ -429,18 +806,20 @@ msgstr "Цртач:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Филтери..."
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -470,7 +849,7 @@ msgstr "Осматрач"
msgid "Max Functions"
msgstr "Промени векторску функцију"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Постави правоугаони регион"
@@ -544,17 +923,28 @@ msgstr "Тачке"
msgid "Resource"
msgstr "Ресурс"
-#: core/resource.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: core/resource.cpp
#, fuzzy
-msgid "Resource Path"
-msgstr "Путања Ресурса"
+msgid "Local To Scene"
+msgstr "Затвори сцену"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Path"
+msgstr "Пут"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Извор"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Синхронизуј промене скриптица"
+
#: core/translation.cpp editor/project_settings_editor.cpp
#, fuzzy
msgid "Locale"
@@ -569,7 +959,7 @@ msgstr "Тестирање"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "Б"
@@ -601,7 +991,7 @@ msgstr "ЕиБ"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -674,8 +1064,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "Скала:"
@@ -693,7 +1088,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -1009,8 +1404,10 @@ msgstr "Уредник"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Анимација"
@@ -1169,6 +1566,8 @@ msgstr "Помери кључеве"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Трансформација"
@@ -1606,7 +2005,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr "Одлаже сигнал, памти га у ред и пали га само за време чекања."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Једном"
@@ -1794,13 +2193,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Зависности"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Пут"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Зависности:"
@@ -1939,11 +2331,10 @@ msgid "Lead Developer"
msgstr "Главни девелопер"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
#, fuzzy
-msgid "Project Manager "
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr "Менаџер пројекта"
#: editor/editor_about.cpp
@@ -2308,7 +2699,9 @@ msgid "Remove Autoload"
msgstr "Обриши аутоматско учитавање"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Укључи"
@@ -2832,8 +3225,11 @@ msgstr "Режим Игре:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Режим инспекције"
@@ -2853,6 +3249,16 @@ msgstr "Тренутна верзија:"
msgid "Current Path"
msgstr "Тренутно:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Прикажи сакривене датотеке"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Натраг"
@@ -2873,7 +3279,8 @@ msgstr "Прикажи сакривене датотеке"
msgid "Toggle Favorite"
msgstr "Прикажи омиљене"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Промени режим"
@@ -3006,6 +3413,8 @@ msgid "Theme Properties"
msgstr "Особине Теме"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
#, fuzzy
msgid "Colors"
msgstr "Боја"
@@ -3139,15 +3548,19 @@ msgid "Method"
msgstr "Методе"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Signal"
msgstr "Сигнали"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Константан"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Property"
msgstr "Особине"
@@ -3162,6 +3575,36 @@ msgstr "Особине"
msgid "Property:"
msgstr "Особина:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Вредност"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Методе"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "Провери Предмет"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Предмет проверен"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Позиви цртања"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Покрени"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3957,7 +4400,7 @@ msgstr "Особине"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Онемогућено"
@@ -4005,7 +4448,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Позиција панела"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Режим без сметње"
@@ -4689,7 +5132,10 @@ msgstr "Измени тему..."
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Layer"
msgstr "Лајер"
@@ -4818,11 +5264,26 @@ msgstr "Пребаци у %s"
msgid "New %s"
msgstr "Нов %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Промени Тип"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Додај ресурс"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Измени тему..."
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
#, fuzzy
msgid "New Script"
@@ -4968,7 +5429,7 @@ msgstr "Боја"
msgid "Accent Color"
msgstr "Одабери боју"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -5046,11 +5507,6 @@ msgstr "XForm дијалог"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Прикажи сакривене датотеке"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Сличица..."
@@ -5102,16 +5558,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Смерови"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Изтицање Синтаксе"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -5126,21 +5582,14 @@ msgid "Indent"
msgstr "Увучи лево"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Type"
msgstr "Врста"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Величина:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Аутоматско увлачење"
@@ -5150,12 +5599,12 @@ msgstr "Аутоматско увлачење"
msgid "Convert Indent On Save"
msgstr "Претвори увучени ред у размаке"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Позиви цртања"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Позиви цртања"
@@ -5166,11 +5615,11 @@ msgstr "Позиви цртања"
msgid "Navigation"
msgstr "Направи навигациону мрежу"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -5191,7 +5640,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Број линије:"
@@ -5286,7 +5735,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5399,7 +5848,7 @@ msgstr "МапаМреже Боји"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "МапаМреже Боји"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5643,7 +6092,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Пун Правоугаоник"
@@ -5679,8 +6130,7 @@ msgstr "Обриши тачку"
msgid "Editor SSL Certificates"
msgstr "Поставке уредника"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Менаџер пројекта"
@@ -5854,6 +6304,11 @@ msgstr "Потражи Ретултате"
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr "Држи Ctrl да испустиш Узимача. Држи Shift да испустиш општи потпис."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Раван0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Одабери чвор/ове за увоз"
@@ -7446,8 +7901,8 @@ msgid "Future"
msgstr "Будућност"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Дубина"
@@ -7539,6 +7994,7 @@ msgid "Immediate"
msgstr "Непосредан"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Sync"
msgstr "Усклади"
@@ -7549,6 +8005,8 @@ msgid "At End"
msgstr "На Крај"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Travel"
msgstr "Путуј"
@@ -7650,6 +8108,7 @@ msgid "Fade Out (s):"
msgstr "Нестанак (сек.):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Мешање"
@@ -7769,7 +8228,7 @@ msgstr "Измени филтере чвора"
msgid "Filters..."
msgstr "Филтери..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7950,12 +8409,12 @@ msgstr "Лиценса (Z-A)"
msgid "First"
msgstr "Први"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
#, fuzzy
msgid "Previous"
msgstr "Претходни таб"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Следеће"
@@ -9167,6 +9626,7 @@ msgid "Create Outline"
msgstr "Направи ивице"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9768,18 +10228,21 @@ msgstr "Уредник UV 2Д полигона"
msgid "Polygon 2D UV Editor"
msgstr "Уредник UV 2Д полигона"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
#, fuzzy
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
#, fuzzy
msgid "Points"
msgstr "Помери тачку"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Полигон->UV"
@@ -9879,6 +10342,7 @@ msgstr "Поставке"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Залепи"
@@ -10381,7 +10845,8 @@ msgstr "Везе са методом:"
msgid "Source"
msgstr "Извор"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Target"
msgstr "Мета"
@@ -10431,6 +10896,7 @@ msgid "Convert Case"
msgstr "Конвертуј слова"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Велика слова"
@@ -10638,7 +11104,8 @@ msgid "Create physical bones"
msgstr "Направи навигациону мрежу"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
#, fuzzy
msgid "Skeleton"
msgstr "Синглетон"
@@ -10657,7 +11124,7 @@ msgstr "Покрени"
msgid "Orthogonal"
msgstr "Ортогонална пројекција"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Перспективна пројекција"
@@ -10758,7 +11225,7 @@ msgstr "Види трансформацију равни."
msgid "None"
msgstr "<Ниједан>"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
#, fuzzy
msgid "Rotate"
msgstr "Режим ротације"
@@ -11039,7 +11506,7 @@ msgstr "Није пронађен чврст под где ће се одаби
msgid "Use Local Space"
msgstr "Режим скалирања (R)"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Користи лепљење"
@@ -11456,6 +11923,9 @@ msgid "Speed:"
msgstr "Брзина (FPS):"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
#, fuzzy
msgid "Loop"
msgstr "Циклус"
@@ -12043,15 +12513,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Промени Тип"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -12437,6 +12898,7 @@ msgstr "Одабери претходни облик, под-плочицу, и
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "Режим ротације"
@@ -12445,7 +12907,7 @@ msgstr "Режим ротације"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -13149,7 +13611,8 @@ msgstr "Тачке"
msgid "Fragment"
msgstr "Део"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
#, fuzzy
msgid "Light"
msgstr "десно"
@@ -14121,6 +14584,11 @@ msgstr "Извозни шаблони за ову платформу или ни
#: editor/project_export.cpp
#, fuzzy
+msgid "Export Path"
+msgstr "Извези пројекат"
+
+#: editor/project_export.cpp
+#, fuzzy
msgid "Presets"
msgstr "Поставке"
@@ -14136,11 +14604,6 @@ msgid ""
msgstr ""
"Ако је означено, поставке ће бити омогућене за коришћење у један-клик развој."
-#: editor/project_export.cpp
-#, fuzzy
-msgid "Export Path"
-msgstr "Извези пројекат"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Ресурси"
@@ -14205,7 +14668,8 @@ msgstr "Покрени скриптицу"
msgid "GDScript Export Mode:"
msgstr "Режим извоза:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Text"
@@ -14623,6 +15087,13 @@ msgstr ""
"пројектима?\n"
"Ово може потрајати."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Менаџер пројекта"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -14794,11 +15265,6 @@ msgid "All Devices"
msgstr "Сви Уређаји"
#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Device"
-msgstr "Уређаји"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -14862,11 +15328,6 @@ msgstr "X Дугме 2"
msgid "Joypad Axis Index:"
msgstr "Џојпад Оса Индекс:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Axis"
-msgstr "Осе"
-
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Joypad Button Index:"
@@ -15050,12 +15511,7 @@ msgstr "Мапа Улаза"
msgid "Action:"
msgstr "Радња:"
-#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Action"
-msgstr "Радња"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
#, fuzzy
msgid "Deadzone"
msgstr "Мртва-зона"
@@ -15285,7 +15741,9 @@ msgstr "Ако је постављен, бројач се рестартује
msgid "Initial value for the counter"
msgstr "Иницијална вредност бројача"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Step"
msgstr "Корак:"
@@ -16195,7 +16653,7 @@ msgid "Monitor"
msgstr "Монитор"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
#, fuzzy
msgid "Value"
msgstr "Вредност"
@@ -16225,6 +16683,12 @@ msgstr "Укупно:"
msgid "Export list to a CSV file"
msgstr "Извези листу у CSV фајл"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Resource Path"
+msgstr "Путања Ресурса"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
#, fuzzy
@@ -16309,7 +16773,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Промени AudioStreamPlayer3D Угао Емитовања"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -16323,14 +16787,17 @@ msgstr "Промени FOV Камере"
msgid "Change Camera Size"
msgstr "Проемени Велићину Камере"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Помери тачку"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -16535,16 +17002,11 @@ msgstr "Постави дршку"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Синхронизуј промене скриптица"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "Постави MultiNode"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -16617,12 +17079,14 @@ msgid "Display"
msgstr "Прикажи нормалу"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -16630,20 +17094,6 @@ msgstr ""
msgid "Height"
msgstr "десно"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Пиксели Оквира"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Укљ./Искљ. режим целог екрана"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -16677,10 +17127,6 @@ msgid "Use V-Sync"
msgstr "Користи лепљење"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -16688,7 +17134,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Укључи"
@@ -16707,11 +17161,6 @@ msgstr "Ибор рама"
msgid "Energy Saving"
msgstr "Грешка при чувању"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Остави дебагер отвореним"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -16747,11 +17196,6 @@ msgstr "Слика физике %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Слика физике %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Изворна мрежа:"
@@ -16783,7 +17227,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Ибор рама"
#: main/main.cpp
@@ -16795,10 +17239,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -16861,14 +17301,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Филтери..."
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Боја"
#: main/main.cpp
@@ -16953,6 +17393,7 @@ msgid "Main Loop Type"
msgstr "Промени Тип"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -16974,7 +17415,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Натраг"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Лепи за Стране Чвора"
@@ -17020,24 +17461,33 @@ msgstr "Промени Спољашњи Опсег Торуса"
msgid "Operation"
msgstr "Опција"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Анимациони чвор"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Анимациони чвор"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Анимациони чвор"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Конвертуј слова"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -17045,10 +17495,12 @@ msgstr "Промене материјала"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr " Опсег:"
@@ -17065,10 +17517,19 @@ msgstr "Упозорење"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Гладак корак"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Покажи водиче"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Промени Унутрашњи Опсег Торуса"
@@ -17082,6 +17543,13 @@ msgstr "Промени Спољашњи Опсег Торуса"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Полигон->UV"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -17092,6 +17560,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Налепи Чворове"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Направи нови хоризонтални водич"
@@ -17110,20 +17583,88 @@ msgstr "Насумична ротација:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "Направи кости"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Трајан"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "Одабери Одстојање:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Насумична ротација:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Анимациони чвор"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Промена Трансформације"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Додај инстанцу"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Покажи мрежу"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Користи лепљење"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Складиштење датотеке:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Учитај ресурс"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Синглетон"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Предметак"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Освежи"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
@@ -17192,12 +17733,18 @@ msgstr "Библиотеке:"
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Име Класе:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Име Скрипте:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Фокусирај пут"
#: modules/gdnative/register_types.cpp
#, fuzzy
@@ -17309,6 +17856,180 @@ msgstr "Извези Mesh Library"
msgid "Export GLTF..."
msgstr "Извоз"
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Поглед позади"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Офсет мреже:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Компоненте"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Формат"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Количина:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "МиБ"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Микс"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Додај инстанцу"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "Анализирање геометрије..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Поглед позади"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Уобичајено"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Сви Уређаји"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Величина:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Линеаран"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Боја"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Промени"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Изпеци МапеСенчења"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Промене материјала"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Промени оца"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Платформа"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Превод"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Ротације корака:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Измењиа Деца"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Помери тачку"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -17319,10 +18040,25 @@ msgid "Godot Bone Node"
msgstr "TimeSeek чвор"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Нови Корен Сцене"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Фокус на центар"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Помери тачку"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -17330,8 +18066,56 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Скаларни опреатор."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "Верзија:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Верзија:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "десно"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Чвор"
@@ -17354,6 +18138,16 @@ msgstr "Мрежа"
msgid "Materials"
msgstr "Промене материјала"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Пут сцене:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Име кореног нода"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -17398,18 +18192,49 @@ msgstr "Одабери Чвор"
msgid "Animations"
msgstr "Анимације"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Покажи кости"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Слика физике %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Изпеци МапеСенчења"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Поглед испред"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Средина"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Средина"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Средина"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -17624,12 +18449,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Офсет:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -17647,11 +18478,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -17744,6 +18575,15 @@ msgid "Done!"
msgstr "Готово!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Насумична величина:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -17751,6 +18591,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Офсет мреже:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -17768,13 +18613,58 @@ msgstr "Перспективна пројекција"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Име"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Поставке"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Опис"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Постави Врсту Променљиве"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "IGD Service Type"
+msgstr "Постави Врсту Променљиве"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Статус"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -17827,13 +18717,6 @@ msgstr "Преоптерећење наслаге са дубином насла
msgid "Visual Script"
msgstr "Потражи VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Промени векторску функцију"
-
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Signal Arguments"
@@ -18190,6 +19073,7 @@ msgid "Edit Member"
msgstr "Чланови"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "Постави правоугаони регион"
@@ -18200,6 +19084,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Покретљива"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Чланови"
@@ -18301,13 +19190,30 @@ msgid "Basic Type"
msgstr "Промени Тип"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Копирај Путању Чвора"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "Измени име Аргумента"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Учитај уобичајено"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Важећа слова:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Режим Увећања"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -18373,11 +19279,6 @@ msgid "Get %s"
msgstr "Повуци %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Индекс:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -18422,6 +19323,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Име"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -18509,6 +19415,10 @@ msgstr ""
msgid "SubCall"
msgstr "Позиви цртања"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -18569,6 +19479,11 @@ msgstr "Слика физике %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Цртај полчице"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -18598,6 +19513,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -18607,9 +19526,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Очисти IK ланац"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Време:"
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -18638,6 +19562,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Укљ/Искљ Видљивост"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Покушај поново"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -19523,6 +20452,60 @@ msgstr ""
"СпрајтРамови ресурс мора бити креиран или поставњен у \"Рамови\" особини да "
"би АнимациониСпрајт приказао фрејмове."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Слика %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Скала:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Покрени"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Средина"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Офсет:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Монитор"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Монитор"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -19535,22 +20518,30 @@ msgstr "Преписке"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Број генерисаних тачака:"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Додај инстанцу"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Преглед"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Линеаран"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -19561,8 +20552,8 @@ msgstr "Додај звучни бас"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Отвори распоред звучног баса"
+msgid "Override"
+msgstr "Преписке"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -19583,10 +20574,11 @@ msgid "Pitch Scale"
msgstr "Скала:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Покрени"
+msgid "Autoplay"
+msgstr "Укљ./Искљ. аутоматско покретање"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -19594,7 +20586,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Одабери Одстојање:"
@@ -19624,13 +20617,29 @@ msgstr "Копирај позу"
msgid "Anchor Mode"
msgstr "Режим инспекције"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Ротације корака:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Тренутно:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Увеличај"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 прозор"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Режим померања"
@@ -19641,36 +20650,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "Гладак корак"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "Постави дршку"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Постави дршку"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Постави дршку"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "Гладак корак"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Офсет:"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Офсет:"
+msgid "Drag Margin"
+msgstr "Постави дршку"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Офсет:"
+msgid "Draw Screen"
+msgstr "Позиви цртања"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "Позиви цртања"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "Постави дршку"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Мешање2 чвор"
@@ -19680,30 +20713,66 @@ msgstr "Мешање2 чвор"
msgid "Light Mode"
msgstr "Поглед с десна"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Честице"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Честице"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Укљ/Искљ Видљивост"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Укљ/Искљ Видљивост"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Попуни"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Попуни"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Прикажи центар"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "десно"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -19727,6 +20796,11 @@ msgstr ""
"Размотри додавање СударнихОблика2Д или СударнихМногоуглова2Д као деце да "
"дефинишеш његов облик."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Одабери плочицу"
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid ""
@@ -19757,6 +20831,19 @@ msgid "Build Mode"
msgstr "Режим Мерења"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Онемогућено"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Направи навигациони полигон"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Направи навигациони полигон"
@@ -19799,6 +20886,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Поставке"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Количина:"
@@ -19808,16 +20902,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Након-Обраде"
+msgid "One Shot"
+msgstr "OneShot чвор"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Скала:"
+msgid "Preprocess"
+msgstr "Након-Обраде"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -19843,11 +20937,22 @@ msgstr "Погледај бр. слика у секунди (FPS)"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Пројекти"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -19861,8 +20966,10 @@ msgstr ""
msgid "Texture"
msgstr "Текст"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -19874,9 +20981,19 @@ msgstr "Маска емисије"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Извор емисије: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Прикажи справице"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Формат"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -19902,7 +21019,8 @@ msgid "Initial Velocity"
msgstr "Велика слова"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -19942,12 +21060,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Боја"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Боја"
@@ -19982,16 +21094,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Чвор"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Чвор"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Онемогућено"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -20000,11 +21128,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Велика слова"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -20016,44 +21144,41 @@ msgid ""
msgstr ""
"Текстура са обликом светла мора бити снабдевена у \"Текстура\" особини."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Уредник"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "Регион текстуре"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Промени"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Ротирај полигон"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "Проемени Велићину Камере"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Лајер"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -20062,28 +21187,33 @@ msgid "Shadow"
msgstr "Шејдер"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Поглед позади"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Измени Филтер"
+msgid "Gradient Length"
+msgstr "Нагиб Измењен"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Филтери..."
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Филтрирај методе"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Затвори"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Режим Мерења"
@@ -20106,6 +21236,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Подели Криву"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Уобичајено"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -20139,24 +21274,40 @@ msgstr "Режим ротације"
msgid "End Cap Mode"
msgstr "Режим лепљења:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Преименовање директоријума:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Велика слова"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Повезивање не успешно"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -20188,12 +21339,22 @@ msgstr "Одабери Одстојање:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Промени Спољашњи Опсег Торуса"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Тачке"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -20221,12 +21382,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Ротације корака:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Ротација за %s степени."
@@ -20241,21 +21398,66 @@ msgstr "Константан"
msgid "Global Rotation Degrees"
msgstr "Ротација за %s степени."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Насумична величина:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Сачувај Глобалну Трансформу"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Залепи релативно"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Офсет:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Користи Лествично Лепљење"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "На Крај"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
#, fuzzy
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr "ПаралаксСлој чвор само ради кад је дете од ПаралаксПозадина чвора."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Радња"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Огледало"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -20294,11 +21496,17 @@ msgstr ""
"Честице2Д анимација захтева корићење ПозориштеПредметМатеријала са "
"омогућеном \"Анимација Честица\"."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Режим извоза:"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Подели Криву"
@@ -20313,6 +21521,20 @@ msgstr "ПутањаПраћења2Д само ради кад је дете П
msgid "Unit Offset"
msgstr "Офсет мреже:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Офсет:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Офсет:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -20323,12 +21545,22 @@ msgid "Layers"
msgstr "Лајер"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Велика слова"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Велика слова"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Промени векторску функцију"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -20372,9 +21604,14 @@ msgstr "десно"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "Направи чвор"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "Трајан"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -20382,6 +21619,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Одабери боју"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Паметно Лепљење"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Брзина (FPS):"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -20389,6 +21646,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Изворна мрежа:"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -20396,26 +21662,72 @@ msgstr "Постави дршку"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr "Слика физике %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "Платформа"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Формат"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Цртач:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Локал"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Анимациони чвор"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Ротација за %s степени."
+msgid "Collider RID"
+msgstr "Неважеће име."
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Регион текстуре"
+msgid "Collider Shape"
+msgstr "Анимациони чвор"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Анимациони чвор"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Велика слова"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -20423,8 +21735,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "Преименовање директоријума:"
+msgid "Vertex Colors"
+msgstr "Тачке"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -20437,23 +21749,46 @@ msgid "Gizmo Extents"
msgstr "Прикажи справице"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Направи чвор"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Анимациони чвор"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
#, fuzzy
msgid "Path property must point to a valid Node2D node to work."
msgstr "Путања особина мора показивати ка важећем Чвор2Д чвор да би радила."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Обриши тачку"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Следећа скриптица"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Рестартовање (сек.):"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -20486,6 +21821,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Слика %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Филтрирај скрипте"
+
#: scene/2d/tile_map.cpp
#, fuzzy
msgid ""
@@ -20504,51 +21849,70 @@ msgstr "TileSet..."
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "Проемени Велићину Камере"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Трансформација"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Half Offset"
+msgstr "Велика слова"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Origin"
msgstr "Прикажи центар"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
+msgid "Y Sort"
+msgstr "Сортирање"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Show Collision"
msgstr "Анимациони чвор"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Режим извоза:"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Анимациони чвор"
+msgid "Centered Textures"
+msgstr "Карактеристике"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "Анимациони чвор"
#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Очисти Трансформацију"
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Формат"
+msgid "Shape Centered"
+msgstr "Лепи за Сидро Чвора"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Поставке"
+msgid "Shape Visible"
+msgstr "Прикажи Сакривене"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -20570,17 +21934,8 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Ресетуј јачину баса"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Ресетуј јачину баса"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Постави Јединствено Име"
#: scene/3d/arvr_nodes.cpp
#, fuzzy
@@ -20588,10 +21943,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera мора имати ARVROrigin члан као родитеља."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -20611,7 +21966,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Само сидра"
#: scene/3d/arvr_nodes.cpp
@@ -20632,6 +21987,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin захтева ARVRCamera дете чвор."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Насумична величина:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -20660,34 +22020,38 @@ msgstr "Боје емисије"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Боје емисије"
+msgid "Degrees"
+msgstr "Ротација за %s степени."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Анимација"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "Б"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Измени дужину анимације"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Особине Трака"
+msgid "Tracking"
+msgstr "Паковање"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -20702,6 +22066,16 @@ msgstr "Очисти Трансформацију"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Под-стабло"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -20736,6 +22110,13 @@ msgstr "Генерисање осног поравнаног граничнио
msgid "Done"
msgstr "Готово!"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Прикажи справице"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -20750,6 +22131,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Филтери..."
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Боја"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Уобичајено"
@@ -20760,38 +22155,43 @@ msgstr "Нов Атлас"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Прикажи околину"
+msgid "Generate"
+msgstr "Генерална"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Величина:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Направи чвор"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Ротација за %s степени."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Направи чвор"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Сними од пиксела"
+msgid "Custom Energy"
+msgstr "Помери звучни ефекат"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Карактеристике"
+msgid "Min Light"
+msgstr "Увучи десно"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Направи навигациону мрежу"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -20802,16 +22202,26 @@ msgstr ""
msgid "Light Data"
msgstr "десно"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Име чвора:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Особине Трака"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Пројекат"
@@ -20821,6 +22231,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Офсет мреже:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Најближи"
@@ -20828,8 +22243,9 @@ msgstr "Најближи"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -20840,17 +22256,17 @@ msgstr "Постави дршку"
msgid "Clip To"
msgstr "Клип Изнад"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "Обрни Хоризонтално"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
#, fuzzy
+msgid "Capture On Drag"
+msgstr "Карактеристике"
+
+#: scene/3d/collision_object.cpp
+#, fuzzy
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -20929,17 +22345,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Прикажи справице"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Маска емисије"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Промени Унутрашњи Опсег Торуса"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Тачке емисије:"
+msgid "Ring Height"
+msgstr "Ротирај полигон"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Упозорење"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -20956,35 +22383,34 @@ msgid "Portal Mode"
msgstr "Режим извоза:"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Уреди филтере"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "Динамичка Библиотека"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Направи навигациону мрежу"
+msgid "Dynamic Range"
+msgstr "Динамичка Библиотека"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -21025,21 +22451,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Одабери боју"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Режим ротације"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Ресетуј јачину баса"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -21048,24 +22471,26 @@ msgstr "Смерови"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Режим без сметње"
+msgid "Blend Splits"
+msgstr "Времена мешања:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Дубина"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Шејдер"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Учитај уобичајено"
#: scene/3d/light.cpp
@@ -21078,18 +22503,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Трансформација прекинута."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Инспектор"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Тестирање"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "(игнориши)"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -21153,9 +22594,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Укљ/Искљ Видљивост"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Позиви цртања"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Позиви цртања"
+
#: scene/3d/path.cpp
#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
@@ -21192,8 +22643,8 @@ msgstr "Осе"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "Цртај полчице"
+msgid "Body Offset"
+msgstr "Офсет:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -21220,6 +22671,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Обриши Чворове"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -21276,39 +22732,82 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Натраг"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "Измена Корена Уживо:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Уобичајено"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Групе"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr " Опсег:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Дебагер"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Режим ротације"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Офсет мреже:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Пројекат"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Укључи лепљење"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Одабери боју"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Боје емисије"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Увучи десно"
#: scene/3d/remote_transform.cpp
#, fuzzy
@@ -21338,6 +22837,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -21376,6 +22879,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -21433,6 +22940,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Слика физике %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Направи навигациони полигон"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Анимационо дрво није важеће."
@@ -21454,6 +22971,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -21481,11 +23002,6 @@ msgstr ""
"рада."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Сачувај Глобалну Трансформу"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -21494,7 +23010,16 @@ msgstr ""
msgid "Gizmo"
msgstr "Прикажи справице"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Слика физике %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -21553,14 +23078,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Одвојеност:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Точкић Горе."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Промени векторску функцију"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Постави правоугаони регион"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Грешка"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Одвојеност:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -21592,6 +23149,11 @@ msgid "Baked Light"
msgstr "Изпеци МапеСенчења"
#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Генерисање осног поравнаног граничниог оквира (AABB)"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
@@ -21599,22 +23161,18 @@ msgstr ""
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "Одабери Одстојање:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "Одабери Одстојање:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -21642,11 +23200,13 @@ msgid ""
msgstr "СветскоОкружење је занемарено."
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "Главна Сцена"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -21661,6 +23221,11 @@ msgid "Auto Triangles"
msgstr "Укљ./Искљ. Троуглове"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Укљ./Искљ. Троуглове"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -21700,6 +23265,11 @@ msgstr "Аутоматско рестартовање:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Аутоматско рестартовање:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Аутоматско рестартовање:"
@@ -21718,11 +23288,26 @@ msgstr "Додај улазни порт"
msgid "Xfade Time"
msgstr "X-Fade време (сек.):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Офсет мреже:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Лево-Десно"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Постави аутоматски напредак"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Напредне Поставке"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -21738,11 +23323,6 @@ msgid "Assigned Animation"
msgstr "Додај анимацију"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Укљ./Искљ. аутоматско покретање"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -21762,22 +23342,16 @@ msgid "Playback Options"
msgstr "Опис:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Уобичајено"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Покрени сцену"
+msgid "Active"
+msgstr "Радња"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -21829,9 +23403,19 @@ msgid "Tree Root"
msgstr "Направи корени чвор:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Налепи анимацију"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Додај нову траку"
+
#: scene/animation/animation_tree_player.cpp
#, fuzzy
msgid "This node has been deprecated. Use AnimationTree instead."
@@ -21842,16 +23426,88 @@ msgstr "Овај члан је застарео. Користи AnimationTree к
msgid "Playback"
msgstr "Покрени"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Налепи параметре"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Извези пројекат"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Анимација"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Нула"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Име кореног нода"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Направи кости"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Анимациони чвор"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Преписке"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Промени оца Чвору"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Промени векторску функцију"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Покрени сцену"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Мета"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Задржи однос"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -21862,30 +23518,38 @@ msgstr "Одабери режим"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Обрни Хоризонтално"
+msgid "Horizontal"
+msgstr "Хоризонтално:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "Обрни Вертикално"
+msgid "Vertical"
+msgstr "Вертикално:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Режим инспекције"
+msgid "Shortcut In Tooltip"
+msgstr "Прикажи центар"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Дугме"
+msgid "Action Mode"
+msgstr "Режим инспекције"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -21896,6 +23560,11 @@ msgstr "Пречице"
msgid "Group"
msgstr "Групе"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Копирај пут"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -21905,6 +23574,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Прошири све"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Горе Лево"
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -21918,6 +23597,36 @@ msgstr ""
#: scene/gui/color_picker.cpp
#, fuzzy
+msgid "Edit Alpha"
+msgstr "Измени полигон"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Одабери режим"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Режим инспекције"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Одложен"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Поставке"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Прикажи Сакривене"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
msgid "Pick a color from the editor window."
msgstr "Одабери боју из прозора уредника."
@@ -21972,28 +23681,29 @@ msgstr "Само сидра"
msgid "Grow Direction"
msgstr "Смерови"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Хоризонтално:"
+msgid "Min Size"
+msgstr "Величина ивице:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Вертикално:"
+msgid "Pivot Offset"
+msgstr "Офсет мреже:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Насумична ротација:"
+msgid "Clip Content"
+msgstr "Константан"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Алати"
#: scene/gui/control.cpp
#, fuzzy
@@ -22001,21 +23711,16 @@ msgid "Focus"
msgstr "Фокусирај пут"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Измени полигон"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Локални Пробирачи"
+msgid "Default Cursor Shape"
+msgstr "Учитај уобичајен бас распоред."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -22025,17 +23730,8 @@ msgstr "Величина:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Обрни Хоризонтално"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "Обрни Вертикално"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Одабери режим"
#: scene/gui/control.cpp
#, fuzzy
@@ -22052,9 +23748,13 @@ msgid "Dialog"
msgstr "XForm дијалог"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Копирај пут"
+msgid "Autowrap"
+msgstr "Ауто-Учитавање"
#: scene/gui/dialogs.cpp
#, fuzzy
@@ -22067,14 +23767,49 @@ msgid "Please Confirm..."
msgstr "Молимо Потврди..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Преписке"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Мора се користити важећа екстензија."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Ископчати"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Офсет мреже:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Одабери Одстојање:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Увеличај"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Увеличај"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Умањи"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Покажи кости"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -22085,10 +23820,25 @@ msgid "Enable grid minimap."
msgstr "Укључи лепљење"
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Покажи кости"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Одабери"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Заједница"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Запремина"
@@ -22100,21 +23850,50 @@ msgid "Timers"
msgstr "Време:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Ресетуј увеличање"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Испуни одабрано"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Тестирање"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Насумична величина:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Поглед испред"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -22142,6 +23921,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Важећа слова:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Контекстуална помоћ"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Филтрирај датотеке..."
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Филтрирај датотеке..."
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Пречице"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Филтрирај датотеке..."
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Само одабрано"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Десно Дугме"
@@ -22152,39 +23979,48 @@ msgid "Placeholder"
msgstr "Учитај као Месточувца"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "Учитај као Месточувца"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Постави крајњу позицију криве"
+msgid "Blink Speed"
+msgstr "Брзина (FPS):"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Постави дршку"
+msgid "Switch On Hover"
+msgstr "Лево-Десно"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Средина"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Направи нови хоризонтални водич"
+msgid "Region Rect"
+msgstr "Постави правоугаони регион"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Постави дршку"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -22202,6 +24038,11 @@ msgstr "Попуни"
#: scene/gui/popup.cpp
#, fuzzy
+msgid "Exclusive"
+msgstr "Закључно"
+
+#: scene/gui/popup.cpp
+#, fuzzy
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -22211,6 +24052,30 @@ msgstr ""
"popup*() функција. Чинити их видљивим за измену је добро, али ће се сакрити "
"након покретања."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Центрирај одабрано"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "МапаМреже Обриши Одабир"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Центрирај одабрано"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Тражи"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -22222,24 +24087,81 @@ msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
"Ако је \"Експ Измена\" омогућена, \"Најмања Вредност\" мора бити већа од 0."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Задржи однос"
+msgid "Min Value"
+msgstr "Ново име:"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Вредност"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Страна:"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Уреди"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Групе"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Обриши ставке класе"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Пиксели Оквира"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Режим инспекције"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Аутоматско увлачење"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Времена мешања:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Крај"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Важећа слова:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Копирај пут"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -22248,6 +24170,29 @@ msgstr "Величина:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Боји Тежине Костура"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Само одабрано"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Тренутна верзија:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Помери звучни ефекат"
@@ -22268,14 +24213,58 @@ msgstr ""
"ручно произвољну најмању величину."
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "Попуни површину"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Хоризонтално:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Филтрирај датотеке..."
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Одабери боју"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Преименовање директоријума:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Предметак"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Наставак"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Офсет мреже:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Умањи све"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -22290,73 +24279,132 @@ msgstr ""
msgid "Current Tab"
msgstr "Тренутно:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Прикажи Сакривене"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Звучни бас, превуците и испустите за преуређивање."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Белешке"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Прескочи тачке-прекида"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "Регион текстуре"
+msgid "Fold Gutter"
+msgstr "Пресавији линију"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "Онемогућено"
+msgid "Hiding Enabled"
+msgstr "Укључи"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Укључи"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Вертикално:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Хоризонтално:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Позиви цртања"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Откључај Чвор"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Прошири све"
+msgid "Focused"
+msgstr "Фокусирај пут"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Анимациони чвор"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Прошири све"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "Регион текстуре"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Корак преко"
+msgid "Over"
+msgstr "Препиши"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Особине Теме"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Режим Игре:"
@@ -22370,12 +24418,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Велика слова"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Ротација за %s степени."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Средина Лево"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Анимациони чвор"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -22387,6 +24447,21 @@ msgid "(Other)"
msgstr "(Остатак)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Прикажи Сакривене"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Онемогућено"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Направи корени чвор:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -22395,8 +24470,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Додај нову траку"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -22404,14 +24483,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Постави почетну позицију криве"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "1 прозор"
+msgid "Stretch Shrink"
+msgstr "Одабери режим"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "1 прозор"
#: scene/main/http_request.cpp
@@ -22453,6 +24532,11 @@ msgstr "Опис"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Извези пројекат"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Режим инспекције"
@@ -22481,6 +24565,35 @@ msgstr "Постави Више:"
msgid "Custom Multiplayer"
msgstr "Постави Више:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Уреди филтере"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Анимациони чвор"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Горе Лево"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Анимациони чвор"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Направи навигациону мрежу"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -22490,6 +24603,16 @@ msgstr "Нови Корен Сцене"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Постави Више:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Анимациони чвор"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -22521,11 +24644,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Направи ивице"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Анимациони чвор"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -22552,12 +24670,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -22589,17 +24707,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Цртај полчице"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Аутоматско рестартовање:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Горе Лево"
+msgid "Viewport Path"
+msgstr "Извези пројекат"
#: scene/main/viewport.cpp
#, fuzzy
@@ -22621,6 +24735,19 @@ msgid ""
"dimensions to render anything."
msgstr "Величина Viewport-а мора бити већа од 0 да би се нешто исцртало."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Преписке"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -22631,6 +24758,38 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Преокрени"
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Спојеви"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Онемогућено"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Леви линеарни"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Дебаг"
@@ -22640,13 +24799,33 @@ msgid "Render Target"
msgstr "Цртач:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Измени име анимације:"
+msgid "Clear Mode"
+msgstr "Режим Мерења"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Укључи"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Укључи"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Омогући Слојевито Обмотавање"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Онемогућено"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -22654,7 +24833,17 @@ msgid "Shadow Atlas"
msgstr "Нов Атлас"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Очисти Трансформацију"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Сачувај Глобалну Трансформу"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -22676,15 +24865,30 @@ msgstr "Направи чвор"
msgid "Loop Mode"
msgstr "Режим померања"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Ново име:"
+msgid "Loop Begin"
+msgstr "Режим померања"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Вредност"
+msgid "Loop End"
+msgstr "Режим померања"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Микс чвор"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Аргументи Главне Сцене"
#: scene/resources/curve.cpp
#, fuzzy
@@ -22695,17 +24899,17 @@ msgstr "Упола резолуције"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Инспектор"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Преписке"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Фокусирај пут"
@@ -22716,6 +24920,16 @@ msgstr "Величина ивице:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Промени векторску функцију"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Знаци"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Опис:"
@@ -22733,29 +24947,36 @@ msgstr "Повежи са чвором:"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Режим инспекције"
+msgid "Sky Custom FOV"
+msgstr "Направи чвор"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Отвори Документацију"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Ротације корака:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Ротација за %s степени."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -22764,86 +24985,98 @@ msgid "Ambient Light"
msgstr "Увучи десно"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Анимација"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Складиштење датотеке:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Количина:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Дубина"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Дубина"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Подели Криву"
+msgid "Depth End"
+msgstr "Дубина"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Подели Криву"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Филтрирај датотеке..."
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Подели Криву"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Филтрирај датотеке..."
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "Преправке"
+msgid "Height Min"
+msgstr "десно"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Режим лепљења:"
+msgid "Height Max"
+msgstr "десно"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Подели Криву"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "Преправке"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Извоз"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -22852,20 +25085,27 @@ msgid "SS Reflections"
msgstr "Увећај одабрано"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "Корак:"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Само одабрано"
+msgid "Fade In"
+msgstr "Појављивање (сек.):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Нестанак (сек.):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Дубина"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -22874,122 +25114,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr " Опсег:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr " Опсег:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "Поглед с десна"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Боја"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "UV Канал ПИП (Проналажење и Исправка Проблема)"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Одабери Одстојање:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Прелаз:"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Мешање2 чвор"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Скала:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -22997,26 +25187,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "десно"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Одвојеност:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Иди на функцију..."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Упозорење"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Честе:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Режим без сметње"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Офсет:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -23026,6 +25234,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Дубина"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Дубина"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -23047,44 +25264,46 @@ msgid "Parameters"
msgstr "Промене материјала"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Режим инспекције"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Мешање2 чвор"
+msgid "Specular Mode"
+msgstr "Режим Мерења"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Анимациони чвор"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Поглед с лева"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Поглед испред"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Режим Мерења"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Количина:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -23093,6 +25312,16 @@ msgid "Particles Anim"
msgstr "Честице"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Слика %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Слика %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -23109,10 +25338,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -23136,11 +25361,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Насумична величина:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -23169,32 +25389,35 @@ msgid "Ambient Occlusion"
msgstr "Измени полигон"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Регион текстуре"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Дубина"
+msgid "Min Layers"
+msgstr "Лајер"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Лајер"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "Обрни Хоризонтално"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -23207,27 +25430,14 @@ msgstr "Прелаз:"
msgid "Refraction"
msgstr "Одвојеност:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Насумична величина:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Мешање2 чвор"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Лајер"
#: scene/resources/material.cpp
#, fuzzy
@@ -23235,7 +25445,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -23244,42 +25454,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Режим извоза:"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Режим без сметње"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Режим инспекције"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Изпеци МапеСенчења"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Мешање2 чвор"
@@ -23311,8 +25505,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Трансформација прекинута."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Трансформиши UV мапу"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Промени величину низа"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Промени величину низа"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -23329,6 +25539,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Извор"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -23342,11 +25557,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Величина ивице:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Споји од сцене"
@@ -23360,11 +25570,6 @@ msgid "Max Error"
msgstr "Грешка"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Полигон->UV"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -23378,6 +25583,18 @@ msgstr "Одабери Одстојање:"
msgid "Sample Max Error"
msgstr "Узрокотвор"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -23386,43 +25603,75 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Полигон->UV"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Помери тачку"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "Брзина слободног погледа"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "Брзина слободног погледа"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Тачке емисије:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Извор емисије: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Боје емисије"
+msgid "Color Texture"
+msgstr "Измени тему..."
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Тачке емисије:"
+msgid "Point Count"
+msgstr "Додај улазни порт"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Раван:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "Обрни Хоризонтално"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -23455,6 +25704,18 @@ msgstr "Доле Десно"
msgid "Left To Right"
msgstr "Горе Десно"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -23478,17 +25739,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Подели Криву"
+msgid "Top Color"
+msgstr "Следећи Спрат"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Складиштење датотеке:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -23497,12 +25755,8 @@ msgstr "Групе"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Затвори криву"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Белешке"
#: scene/resources/sky.cpp
#, fuzzy
@@ -23511,35 +25765,21 @@ msgstr "Покрени"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Замена"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Подели Криву"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "Регион текстуре"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -23552,11 +25792,6 @@ msgstr "Прошири све"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "Попуни"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Промени Унутрашњи Опсег Торуса"
@@ -23565,10 +25800,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -23584,10 +25815,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -23609,12 +25836,28 @@ msgstr "Обриши шаблон"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Страна:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Режим Увећања"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Карактеристике"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Режим Игре:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Режим Игре:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -23626,12 +25869,30 @@ msgstr "Промени Тип"
msgid "Current Frame"
msgstr "Име тренутне сцене"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Режим инспекције"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Разликовање великих и малих слова"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Уобичајено"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Велика слова"
@@ -23673,6 +25934,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Управљај извозним шаблонима"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Обриши улаз"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Учитај уобичајено"
@@ -23687,6 +25958,16 @@ msgid "Fallback Environment"
msgstr "Прикажи околину"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Главна Сцена"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Сцена"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -23704,10 +25985,32 @@ msgstr "Леви линеарни"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Велика слова"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Кориснички Интерфејс"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -23749,12 +26052,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "Издање"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -23766,7 +26069,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -23785,13 +26088,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Пошаљи Подржку о Документацији"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Заобиђи"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -23812,19 +26116,10 @@ msgid "Post Gain"
msgstr "После"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Ресурс"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "Б"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -23860,7 +26155,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Величина:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -23868,14 +26163,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Режим Игре:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Пошаљи Подржку о Документацији"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -23883,7 +26172,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Заобиђи"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -23896,18 +26185,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Време:"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Микс чвор"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -23928,13 +26212,33 @@ msgid "Channel Disable Time"
msgstr "Промени време мешања"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Додај улазни порт"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Сними од пиксела"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Преименуј Променљиву"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Перспективна пројекција"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -23948,19 +26252,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Величина:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "Слободан поглед лево"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Линеаран"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Преглед"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Велика слова"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Анимациони чвор"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Анимациони чвор"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Анимациони чвор"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Анимациони чвор"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Анимациони чвор"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Анимациони чвор"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Средина Лево"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -24002,6 +26382,11 @@ msgstr "Партиционирање..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Филтрирај датотеке..."
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Постави правоугаони регион"
@@ -24160,7 +26545,7 @@ msgstr "Анимациони чвор"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Отвори"
#: servers/visual_server.cpp
@@ -24310,5 +26695,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "Проемени Велићину Камере"
diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po
index dc0cfde91b..5e5497c214 100644
--- a/editor/translations/sr_Latn.po
+++ b/editor/translations/sr_Latn.po
@@ -25,6 +25,55 @@ msgstr ""
"X-Generator: Weblate 4.11.1-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Klipbord je prazan!"
+
+#: core/bind/core_bind.cpp
+msgid "Current Screen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Min Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Max Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -32,11 +81,97 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Napravi"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Izmjeni Selekciju Krivulje"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Način Interpolacije"
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Razmera"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error String"
+msgstr "Postavke Uređivača..."
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Greška:"
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -62,9 +197,20 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr "Funkcija"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -90,6 +236,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Poveži"
@@ -98,24 +248,65 @@ msgstr "Poveži"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Animacija Obriši Ključeve"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Poveži"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Transformiši Poligon"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -164,6 +355,15 @@ msgstr "Neispravni argumenti za konstrukciju '%s'"
msgid "On call to '%s':"
msgstr "Pri pozivu '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -203,10 +403,156 @@ msgstr "Kopiraj Označeno"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Zajednica"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Kontanta"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Razmera"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Zakači vrednost"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Sve sekcije"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Promeni"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Zajednica"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Razmera"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Broj Linije:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -220,10 +566,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -402,18 +750,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtriraj signale"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -442,7 +792,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Napravi Funkciju"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Napravi"
@@ -514,15 +864,26 @@ msgstr ""
msgid "Resource"
msgstr "Resurs"
-#: core/resource.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+#: core/resource.cpp
+msgid "Local To Scene"
msgstr ""
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Path"
+msgstr "Putanja"
+
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Zajednica"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -535,7 +896,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -567,7 +928,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -637,8 +998,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Razmera"
@@ -654,7 +1020,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -929,8 +1295,10 @@ msgstr "Uredi"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1072,6 +1440,8 @@ msgstr "Anim Pomeri Ključeve"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1468,7 +1838,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr "Odlaže signal, smešta ga u red i ispaljuje ga samo za vreme mirovanja."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Oneshot"
msgstr "Jednookidač"
@@ -1638,13 +2008,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Zavisnosti"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Putanja"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Zavisnosti:"
@@ -1779,11 +2142,11 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr ""
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Izmjeni Selekciju Krivulje"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2122,7 +2485,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2574,8 +2939,11 @@ msgstr ""
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2591,6 +2959,15 @@ msgstr ""
msgid "Current Path"
msgstr ""
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2611,7 +2988,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2729,6 +3107,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2839,14 +3219,18 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Konstanta"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2858,6 +3242,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "Zakači vrednost"
@@ -3559,7 +3967,7 @@ msgstr "Zalepi Osobine"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Onemogućeno"
@@ -3605,7 +4013,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4200,7 +4608,10 @@ msgstr "Izmeni Tekst:"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4303,11 +4714,26 @@ msgstr "Konvertuj u %s"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Promeni %s Tip"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Resurs"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Uredi"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4439,7 +4865,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4506,10 +4932,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4558,15 +4980,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4580,19 +5002,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4601,11 +5017,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4615,11 +5031,11 @@ msgstr ""
msgid "Navigation"
msgstr "Napravi"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4639,7 +5055,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Broj Linije:"
@@ -4732,7 +5148,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4836,7 +5252,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5059,7 +5475,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5092,8 +5510,7 @@ msgstr "Ukloni Tačku"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5254,6 +5671,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6640,8 +7061,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6726,6 +7147,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6734,6 +7156,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6815,6 +7239,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -6934,7 +7359,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7098,11 +7523,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8153,6 +8578,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8696,16 +9122,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Poligoni"
@@ -8789,6 +9218,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9231,7 +9661,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9274,6 +9705,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9453,7 +9885,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9469,7 +9902,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9557,7 +9990,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9811,7 +10244,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10186,6 +10619,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10702,15 +11138,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Promeni %s Tip"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11042,6 +11469,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -11049,7 +11477,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -11658,7 +12086,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12402,6 +12831,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12415,10 +12848,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12475,7 +12904,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12791,6 +13221,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Izmjeni Selekciju Krivulje"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -12931,10 +13368,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -12986,10 +13419,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13137,12 +13566,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Action"
-msgstr "Sve sekcije"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13329,7 +13753,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -14066,7 +14492,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14090,6 +14516,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14159,7 +14590,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14171,13 +14602,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14358,16 +14792,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-#, fuzzy
-msgid "Message"
-msgstr "Zajednica"
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14436,30 +14865,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14490,10 +14909,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14501,7 +14916,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14517,10 +14940,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14553,10 +14972,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14587,8 +15002,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "Vreme Frejma(ms)"
#: main/main.cpp
msgid "Low Processor Mode"
@@ -14599,10 +15015,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14660,13 +15072,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr ""
-#: main/main.cpp
-msgid "Bg Color"
-msgstr ""
+#: main/main.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "BG Color"
+msgstr "Promeni %s Tip"
#: main/main.cpp
msgid "macOS Native Icon"
@@ -14745,6 +15158,7 @@ msgid "Main Loop Type"
msgstr "Počisti Animaciju"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14764,7 +15178,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14805,34 +15219,45 @@ msgstr ""
msgid "Operation"
msgstr "Odvajanje:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Napravi"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Napravi"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Napravi"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Konvertuj u %s"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14846,10 +15271,18 @@ msgid "Rings"
msgstr "Upozorenja"
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14861,6 +15294,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Poligoni"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14870,6 +15310,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "Animacija Obriši Ključeve"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14887,19 +15332,81 @@ msgid "Path Rotation"
msgstr "Kontanta"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Kontanta"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Neprekidna"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Kontanta"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Napravi"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Transformiši Poligon"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Instanciraj Scenu Ovde"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -14954,13 +15461,18 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class"
+msgid "Class Name"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Script Class"
msgstr ""
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Icon Path"
+msgstr "Putanja"
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
@@ -15055,6 +15567,165 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Počisti Animaciju"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Optimizuj Animaciju"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Instanciraj Scenu Ovde"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Length"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "FOV Size"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Linearna"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Promeni"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Blend Weights"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Instanciraj Scenu Ovde"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Tranzicija: "
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Napravi"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15065,10 +15736,22 @@ msgid "Godot Bone Node"
msgstr "Animacija Obriši Ključeve"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15076,7 +15759,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "Animacija Uduplaj Ključeve"
@@ -15097,6 +15824,16 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Napravi"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Animacija Obriši Ključeve"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15139,17 +15876,45 @@ msgstr "Ukloni Čvor"
msgid "Animations"
msgstr "Animacije:"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+msgid "Octant Size"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Centriraj Čvor"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Centriraj Čvor"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Centriraj Čvor"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15333,12 +16098,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Napravi"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15354,11 +16125,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15445,6 +16216,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15452,6 +16231,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15468,12 +16251,55 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Names"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Postavke Uređivača..."
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Opis:"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Promeni %s Tip"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15515,12 +16341,6 @@ msgstr ""
msgid "Visual Script"
msgstr "Prethodna Skripta"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr "Funkcija"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15842,6 +16662,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -15851,6 +16672,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Filtriraj signale"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Promeni %s Tip"
@@ -15947,14 +16773,30 @@ msgid "Basic Type"
msgstr "Promeni %s Tip"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Putanja"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
+msgstr "Napravi"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -16009,10 +16851,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16054,6 +16892,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16130,6 +16972,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16185,6 +17031,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr ""
@@ -16210,6 +17060,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16218,9 +17072,14 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr ""
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Istek vremena."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -16246,6 +17105,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17026,6 +17889,55 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Razmera"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Centriraj Čvor"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -17035,22 +17947,29 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Point"
+msgstr "Generiši Tačke"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Linearna"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17060,7 +17979,7 @@ msgid "Audio Bus"
msgstr "Audio Klipovi"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
+msgid "Override"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -17081,8 +18000,9 @@ msgid "Pitch Scale"
msgstr "Razmera"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -17091,7 +18011,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -17118,12 +18039,28 @@ msgstr "Kopiraj Tekst"
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Kontanta"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Obeleži Trenutno"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Uveličaj"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr ""
@@ -17132,31 +18069,52 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
+msgstr "Dodatni Argumenti Poziva:"
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -17165,27 +18123,60 @@ msgstr ""
msgid "Light Mode"
msgstr "Desna Široka"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Optimizuj Animaciju"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Promeni Ponavljanje Animacije"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Self Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17202,6 +18193,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17226,6 +18221,19 @@ msgid "Build Mode"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Onemogućeno"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Napravi"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Napravi"
@@ -17257,6 +18265,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Emitting"
+msgstr "Postavke Uređivača..."
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17266,15 +18281,14 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Speed Scale"
-msgstr "Razmera"
+msgid "Preprocess"
+msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -17298,11 +18312,22 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Cele Reči"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17316,8 +18341,10 @@ msgstr ""
msgid "Texture"
msgstr "Obriši Selekciju"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17327,7 +18354,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17354,7 +18389,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17393,11 +18429,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17432,16 +18463,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Animacija Uduplaj Ključeve"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Animacija Uduplaj Ključeve"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Onemogućeno"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17449,11 +18496,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17463,41 +18510,38 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Uredi"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Promeni"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17505,27 +18549,31 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Gradient Length"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filtriraj signale"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Centriraj Čvor"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Zatvori"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Napravi"
@@ -17543,6 +18591,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Razdeli Krivu"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Traži Zamenu za:"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17572,23 +18625,38 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Izmeni Konekciju:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17617,12 +18685,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17643,11 +18719,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17660,20 +18733,62 @@ msgstr "Kontanta"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Animacija Promjeni Transformaciju"
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Obriši Selekciju"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Prethodna Skripta"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Sve sekcije"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Ogledalo"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17702,11 +18817,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Razdeli Krivu"
@@ -17719,6 +18839,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17728,12 +18860,22 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Samo Konstante"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Samo Konstante"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funkcija"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17770,9 +18912,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Animacija Uduplaj Ključeve"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Neprekidna"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17780,6 +18927,24 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Kačenje:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17787,28 +18952,78 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Napravi"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "Napravi"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Napravi"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17816,9 +19031,8 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-#, fuzzy
-msgid "Invert Border"
-msgstr "Unesi Ključ"
+msgid "Vertex Colors"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
@@ -17829,22 +19043,43 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Napravi"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Ukloni Tačku"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Kontanta"
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
msgstr ""
@@ -17870,6 +19105,15 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame Coords"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filtriraj signale"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17882,47 +19126,64 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Animacija Promjeni Transformaciju"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
+msgid "Show Collision"
msgstr "Napravi"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Kopiraj Tekst"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Napravi"
+msgid "Centered Textures"
+msgstr "Obriši Selekciju"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "Napravi"
#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Postavi Transformaciju Okludera"
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -17940,16 +19201,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Obriši Selekciju"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17957,10 +19209,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -17975,7 +19227,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17992,6 +19244,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Razmera"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18018,32 +19275,36 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animacije:"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
+msgid "Tracking"
msgstr "Osobine Trake"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -18059,6 +19320,15 @@ msgstr "Animacija Promjeni Transformaciju"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "User Data"
msgstr ""
@@ -18087,6 +19357,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18100,46 +19376,63 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
+msgid "Use Denoiser"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "Promeni %s Tip"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+msgid "Default Texels Per Unit"
msgstr ""
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Opšta"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
+msgid "Max Size"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Animacija Uduplaj Ključeve"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Custom Sky Rotation Degrees"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Animacija Uduplaj Ključeve"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Ulovi"
+msgid "Custom Energy"
+msgstr "Animacija Uduplaj Ključeve"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Napravi"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -18148,16 +19441,26 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Obriši Selekciju"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Osobine Trake"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Izmjeni Selekciju Krivulje"
@@ -18166,6 +19469,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "Najbliža"
@@ -18174,8 +19481,9 @@ msgstr "Najbliža"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18184,13 +19492,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Ulovi"
#: scene/3d/collision_object.cpp
msgid ""
@@ -18245,18 +19554,28 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+#, fuzzy
+msgid "Ring Radius"
+msgstr "Upozorenja"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Height"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Upozorenja"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
msgstr ""
@@ -18269,12 +19588,15 @@ msgid "Portal Mode"
msgstr ""
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18282,20 +19604,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Napravi"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18328,43 +19645,43 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Bake Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "Animacija Uduplaj Ključeve"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Obriši Selekciju"
#: scene/3d/light.cpp servers/visual_server.cpp
msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Razmera"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Napravi"
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr ""
#: scene/3d/light.cpp
@@ -18376,11 +19693,20 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Transformacija homogenosti."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18388,6 +19714,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18442,9 +19772,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18472,7 +19810,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18500,6 +19838,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Animacija Obriši Ključeve"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18551,39 +19894,75 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+msgid "Portal Active"
+msgstr ""
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Use Default Margin"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Grupisane"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Animacija Uduplaj Ključeve"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Izmjeni Selekciju Krivulje"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+msgid "Enable Shadows"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Napravi"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Energy"
msgstr ""
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Napravi"
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -18609,6 +19988,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18646,6 +20029,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -18700,6 +20087,16 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "Filtriraj signale"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Napravi"
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18720,6 +20117,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18743,11 +20144,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Animacija Promjeni Transformaciju"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18755,7 +20151,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18804,13 +20208,45 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "Odvajanje:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funkcija"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "%s Greška"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Odvajanje:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18837,27 +20273,29 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Generiši Tačke"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+msgid "Min Distance"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18878,10 +20316,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18895,6 +20335,11 @@ msgid "Auto Triangles"
msgstr "Dodaj Trougao"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Dodaj Trougao"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -18929,6 +20374,11 @@ msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Automatski Ubaci Ključ"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Automatski Ubaci Ključ"
@@ -18946,10 +20396,24 @@ msgstr "Optimizuj Animaciju"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Napredno"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Optimizuj Animaciju"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -18965,10 +20429,6 @@ msgid "Assigned Animation"
msgstr "Postavi Animaciju"
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -18987,21 +20447,15 @@ msgid "Playback Options"
msgstr ""
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
+msgid "Default Blend Time"
msgstr ""
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
-
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
-msgstr ""
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Active"
+msgstr "Sve sekcije"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -19045,9 +20499,19 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Anim Ubaci"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Dodaj Traku"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19056,15 +20520,81 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Putanja"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animacije:"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Animacija Obriši Ključeve"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Način Interpolacije"
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Ukloni Čvor"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Napravi Funkciju"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -19074,13 +20604,21 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Horizontal"
msgstr "Ukloni Horizontalni Vodič"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -19089,11 +20627,11 @@ msgid "Action Mode"
msgstr "Napravi"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -19105,6 +20643,11 @@ msgstr ""
msgid "Group"
msgstr "Grupisane"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Kopiraj Tekst"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19114,6 +20657,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19122,6 +20673,34 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Napravi"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Napravi"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Odložen"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Filtriraj signale"
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19162,26 +20741,25 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Ukloni Horizontalni Vodič"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
+msgstr ""
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Postavi Animaciju"
+msgid "Clip Content"
+msgstr "Kontanta"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -19189,20 +20767,16 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Napravi"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Filter"
-msgstr ""
+#, fuzzy
+msgid "Default Cursor Shape"
+msgstr "Levi Linearni"
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19210,16 +20784,9 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "Razmera:"
#: scene/gui/control.cpp
msgid "Theme Type Variation"
@@ -19234,9 +20801,12 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-#, fuzzy
-msgid "Dialog Text"
-msgstr "Kopiraj Tekst"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -19247,14 +20817,45 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Odveži"
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Snap Distance"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Uveličaj"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Uveličaj"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Umanji"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
+msgstr ""
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -19264,10 +20865,25 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Zatvori"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Grupiši Označeno"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Zajednica"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19278,21 +20894,48 @@ msgid "Timers"
msgstr "Vreme:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Primeni Reset"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Sve sekcije"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Razmera"
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Icon Size"
+msgstr ""
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19318,6 +20961,51 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtriraj signale"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtriraj signale"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtriraj signale"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Samo Obeleženo"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Desni Linearni"
@@ -19327,36 +21015,43 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Caret Position"
-msgstr "Napravi"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
+msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19372,12 +21067,40 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Ukloni oznaku"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Ukloni oznaku"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Ukloni oznaku"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Pretraga:"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -19387,28 +21110,103 @@ msgstr "Nedavno:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Zakači vrednost"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Vrednost:"
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Uredi"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Grupisane"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
msgstr ""
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Tačke Prekida"
+
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Vreme Frejma(ms)"
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Kopiraj Tekst"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Samo Obeleženo"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Grupiši Označeno"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19425,13 +21223,52 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Filtriraj signale"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtriraj signale"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Razdeli Krivu"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19444,65 +21281,120 @@ msgstr ""
msgid "Current Tab"
msgstr ""
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Napravi"
+
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Hiding Enabled"
+msgstr "Filtriraj signale"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Filtriraj signale"
+
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Ukloni Horizontalni Vodič"
+
+#: scene/gui/text_edit.cpp
+msgid "Draw"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Uređivač Onemogućen)"
+msgid "Block Mode"
+msgstr "Napravi"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Expand"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+#, fuzzy
+msgid "Focused"
+msgstr "Napravi"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Click Mask"
+msgstr "Napravi"
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Progress"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19519,13 +21411,23 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
msgstr ""
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Centriraj Čvor"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Način Interpolacije"
+
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""
@@ -19535,6 +21437,19 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Onemogućeno"
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19543,20 +21458,24 @@ msgstr ""
msgid "Audio Track"
msgstr "Dodaj Traku"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19594,6 +21513,11 @@ msgid "Editor Description"
msgstr "Opis:"
#: scene/main/node.cpp
+#, fuzzy
+msgid "Import Path"
+msgstr "Putanja"
+
+#: scene/main/node.cpp
msgid "Pause Mode"
msgstr ""
@@ -19619,6 +21543,33 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+msgid "Process Priority"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Način Interpolacije"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Napravi"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Napravi"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19627,6 +21578,15 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Način Interpolacije"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19656,11 +21616,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Način Interpolacije"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -19686,12 +21641,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19717,16 +21672,14 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+#, fuzzy
+msgid "Autostart"
+msgstr "Automatski Ubaci Ključ"
-#: scene/main/timer.cpp
-msgid "Time Left"
-msgstr ""
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Viewport Path"
+msgstr "Putanja"
#: scene/main/viewport.cpp
msgid ""
@@ -19742,6 +21695,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19751,6 +21716,36 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Onemogućeno"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Levi Linearni"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -19759,20 +21754,47 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Promijeni Način Ažuriranja Animacije"
+msgid "Clear Mode"
+msgstr "Očisti Kosti"
+
+#: scene/main/viewport.cpp
+msgid "Enable 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Onemogućeno"
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Animacija Promjeni Transformaciju"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Animacija Promjeni Transformaciju"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19794,15 +21816,28 @@ msgstr "Animacija Uduplaj Ključeve"
msgid "Loop Mode"
msgstr "Napravi"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Zakači vrednost"
+msgid "Loop Begin"
+msgstr "Napravi"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Vrednost:"
+msgid "Loop End"
+msgstr "Napravi"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
@@ -19813,12 +21848,12 @@ msgstr "Napravi Funkciju"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19831,6 +21866,16 @@ msgid "Outline Size"
msgstr ""
#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Color"
+msgstr "Funkcija"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Signali"
+
+#: scene/resources/dynamic_font.cpp
msgid "Extra Spacing"
msgstr ""
@@ -19846,29 +21891,36 @@ msgstr ""
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Napravi"
+msgid "Sky Custom FOV"
+msgstr "Animacija Uduplaj Ključeve"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Optimizuj Animaciju"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Kontanta"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Napravi"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -19876,84 +21928,95 @@ msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Optimizuj Animaciju"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Funkcija"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Razmera"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Razmera"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Razdeli Krivu"
+msgid "Depth End"
+msgstr "Razmera"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Razdeli Krivu"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtriraj signale"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Razdeli Krivu"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtriraj signale"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "Desni Linearni"
#: scene/resources/environment.cpp
-msgid "Tonemap Mode"
-msgstr ""
+#, fuzzy
+msgid "Height Max"
+msgstr "Desna Široka"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Razdeli Krivu"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -19962,140 +22025,96 @@ msgid "SS Reflections"
msgstr "Skaliraj Selekciju"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Samo Obeleženo"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "Skaliraj Korak:"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Razmera"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Light Affect"
+msgstr "Desna Široka"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Distance"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Tranzicija: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+#, fuzzy
+msgid "HDR Scale"
+msgstr "Razmera"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -20103,26 +22122,41 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Odvajanje:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Napravi"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Upozorenja"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Nedavno:"
+#: scene/resources/font.cpp
+msgid "Distance Field"
+msgstr ""
+
+#: scene/resources/gradient.cpp
+msgid "Offsets"
+msgstr ""
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -20131,6 +22165,14 @@ msgstr ""
msgid "Map Depth"
msgstr ""
+#: scene/resources/height_map_shape.cpp
+msgid "Map Data"
+msgstr ""
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
msgid "Render Priority"
msgstr ""
@@ -20148,47 +22190,58 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Napravi"
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "Napravi"
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Način Interpolacije"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Leva Široka"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Animacija Dodaj Kanal"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Napravi"
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Ukloni Horizontalni Vodič"
+
+#: scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "H Frames"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
+msgid "V Frames"
msgstr ""
#: scene/resources/material.cpp
@@ -20208,10 +22261,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20232,10 +22281,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20263,32 +22308,34 @@ msgid "Ambient Occlusion"
msgstr "Napravi"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "(Uređivač Onemogućen)"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Razmera"
+msgid "Min Layers"
+msgstr "Napravi"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Vrednost:"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20301,24 +22348,12 @@ msgstr "Tranzicija: "
msgid "Refraction"
msgstr "Odvajanje:"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20326,7 +22361,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20334,35 +22369,19 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
+msgid "Async Mode"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Async Mode"
+#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
msgstr ""
#: scene/resources/mesh.cpp
@@ -20397,7 +22416,22 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+#, fuzzy
+msgid "Transform Array"
+msgstr "Transformacija homogenosti."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Transformacija homogenosti."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Homogenost Boje."
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20413,19 +22447,19 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
+msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
+msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Min Size"
+msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20442,11 +22476,6 @@ msgid "Max Error"
msgstr "%s Greška"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Poligoni"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20458,6 +22487,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20466,36 +22507,71 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Poligoni"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Ukloni Tačku"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Homogenost Boje."
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "Obriši Selekciju"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "Obriši Selekciju"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "Izmjeni Selekciju Krivulje"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "Optimizuj Animaciju"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20526,6 +22602,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20547,17 +22635,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Razdeli Krivu"
+msgid "Top Color"
+msgstr "Promeni %s Tip"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Funkcija"
#: scene/resources/sky.cpp
#, fuzzy
@@ -20565,44 +22650,28 @@ msgid "Ground"
msgstr "Grupisane"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Tačke Prekida"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Razdeli Krivu"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20614,10 +22683,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20626,10 +22691,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20645,10 +22706,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20668,15 +22725,30 @@ msgid "Base Texture"
msgstr "Obriši Selekciju"
#: scene/resources/texture.cpp
-msgid "Storage Mode"
+msgid "Image Size"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Storage Mode"
msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Ulovi"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Napravi"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Napravi"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Base"
msgstr "Promeni %s Tip"
@@ -20684,11 +22756,27 @@ msgstr "Promeni %s Tip"
msgid "Current Frame"
msgstr ""
+#: scene/resources/texture.cpp
+msgid "Pause"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20723,6 +22811,16 @@ msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Napravi Profil"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Vrednost:"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr ""
@@ -20735,6 +22833,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20751,10 +22857,30 @@ msgstr "Levi Linearni"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20794,11 +22920,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20810,7 +22936,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20828,11 +22954,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20852,19 +22979,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Resurs"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20899,7 +23017,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
+msgid "FFT Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20907,11 +23025,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20919,7 +23033,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -20932,17 +23046,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Istek vremena."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -20960,13 +23070,32 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Optimizuj Animaciju"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Ulovi"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Kontanta"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -20980,7 +23109,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -20988,11 +23117,83 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Linearna"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Linearna"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Napravi"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Napravi"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Napravi"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Napravi"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Napravi"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Napravi"
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21028,6 +23229,11 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtriraj signale"
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -21177,7 +23383,7 @@ msgstr "Način Interpolacije"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Otvori"
#: servers/visual_server.cpp
@@ -21320,5 +23526,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/sv.po b/editor/translations/sv.po
index 277d9ed139..b4374e9816 100644
--- a/editor/translations/sv.po
+++ b/editor/translations/sv.po
@@ -42,6 +42,60 @@ msgstr ""
"X-Generator: Weblate 4.10\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Klippbordet är tomt!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Nuvarande Scen"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Aktivera"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Exportera Projekt"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Storlek:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Storlek:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Öppna Senaste"
@@ -51,12 +105,101 @@ msgstr "Öppna Senaste"
msgid "Window"
msgstr "Nytt Fönster"
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Växla Fullskärm"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Dockposition"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Storlek:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Redigera Tema"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Interpolationsläge"
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Skala"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fysik Bildruta %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Fel"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Fel vid sparande"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Fel vid sparande"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Sök Hjälp"
@@ -83,9 +226,21 @@ msgstr "Ctrl: Rotera"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funktioner"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -113,6 +268,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Anslut"
@@ -121,25 +280,66 @@ msgstr "Anslut"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Nätverksprofilerare"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Byt namn"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Anslut"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Transformera"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -188,6 +388,16 @@ msgstr "Ogiltiga argument för att bygga '%s'"
msgid "On call to '%s':"
msgstr "I anrop till '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Status"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -228,10 +438,165 @@ msgstr "Ta bort Urval"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Enhet"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Alla"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Versionshantering"
+
#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Gemenskap"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Återställ Zoom"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Skanna"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Knapp"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Konstant"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Vektor"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Automatisk Indentering"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Återställ Zoom"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "GDNative"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Skala"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Axel"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Värde"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Automatisk Indentering"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Åtgärd"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Ändra"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Synkronisera Skript-ändringar"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Växla"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Radnummer:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -246,10 +611,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr "Projektinställningar..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Namn"
@@ -439,18 +806,20 @@ msgstr "Renderare:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filter:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -479,7 +848,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Byt namn på funktion"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Ställ in uttryck"
@@ -552,16 +921,28 @@ msgstr "Partiklar"
msgid "Resource"
msgstr "Resurs"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Stäng Scen"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
+msgid "Path"
+msgstr "Sökväg"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Källa"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Synkronisera Skript-ändringar"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -574,7 +955,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -606,7 +987,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -676,8 +1057,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Skala"
@@ -693,7 +1079,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -968,8 +1354,10 @@ msgstr "Öppna 3D-redigeraren"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animation"
@@ -1111,6 +1499,8 @@ msgstr "Anim Flytta Nycklar"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Transformera"
@@ -1514,7 +1904,7 @@ msgstr ""
"Skjuter upp signalen och sparar den i en kö och avfyrar den endast under "
"vilotid."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Ett skott"
@@ -1683,13 +2073,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Beroenden"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Sökväg"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Beroenden:"
@@ -1828,11 +2211,11 @@ msgid "Lead Developer"
msgstr "Ledande utvecklare"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Projektledare "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Projektledare"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2180,7 +2563,9 @@ msgid "Remove Autoload"
msgstr "Ta bort Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Aktivera"
@@ -2669,8 +3054,11 @@ msgstr "Spel Läge:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Icon Läge"
@@ -2690,6 +3078,16 @@ msgstr "Nuvarande Profil:"
msgid "Current Path"
msgstr "Nuvarande:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Växla Dolda Filer"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Gå Tillbaka"
@@ -2710,7 +3108,8 @@ msgstr "Växla Dolda Filer"
msgid "Toggle Favorite"
msgstr "Växla Favorit"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Växla Läge"
@@ -2832,6 +3231,8 @@ msgid "Theme Properties"
msgstr "Tema Egenskaper"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
#, fuzzy
msgid "Colors"
msgstr "Färg"
@@ -2962,15 +3363,19 @@ msgid "Method"
msgstr "Metoder"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Signal"
msgstr "Signaler"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Konstant"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Property"
msgstr "Egenskaper"
@@ -2984,6 +3389,34 @@ msgstr "Egenskaper"
msgid "Property:"
msgstr "Egenskap:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Värde"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Metoder"
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Välj"
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Spela"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3769,7 +4202,7 @@ msgstr "Egenskaper"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Avaktiverad"
@@ -3817,7 +4250,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Dockposition"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Distraktionsfritt Läge"
@@ -4437,7 +4870,10 @@ msgstr "Redigera Text:"
msgid "On"
msgstr "På"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Lager"
@@ -4544,11 +4980,26 @@ msgstr "Konvertera till %s"
msgid "New %s"
msgstr "Ny %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Ändra Typ"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Lägg till Resurs"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Redigerbara Barn"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Nytt Skript"
@@ -4689,7 +5140,7 @@ msgstr "Färg"
msgid "Accent Color"
msgstr "Välj Färg"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4764,11 +5215,6 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Växla Dolda Filer"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Miniatyr..."
@@ -4819,15 +5265,15 @@ msgstr ""
msgid "Highlighting"
msgstr "Direkt ljus"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4842,20 +5288,13 @@ msgid "Indent"
msgstr "Automatisk Indentering"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Typ"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Storlek:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Automatisk Indentering"
@@ -4865,11 +5304,11 @@ msgstr "Automatisk Indentering"
msgid "Convert Indent On Save"
msgstr "Konvertera till Versaler"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4879,11 +5318,11 @@ msgstr ""
msgid "Navigation"
msgstr "Animations-Node"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4904,7 +5343,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Radnummer:"
@@ -4998,7 +5437,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5106,7 +5545,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5341,7 +5780,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5375,8 +5816,7 @@ msgstr "Flytta Ner"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Projektledare"
@@ -5547,6 +5987,11 @@ msgstr "Sök Hjälp"
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Platt 1"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Välj Nod(er) att Importera"
@@ -7041,8 +7486,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -7130,6 +7575,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -7138,6 +7584,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -7223,6 +7671,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -7344,7 +7793,7 @@ msgstr "Redigera Node-Filter"
msgid "Filters..."
msgstr "Filter..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7510,11 +7959,11 @@ msgstr "Licens (Z-A)"
msgid "First"
msgstr "Första"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Föregående"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Nästa"
@@ -8629,6 +9078,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9186,17 +9636,20 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
#, fuzzy
msgid "Points"
msgstr "Flytta Ner"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Redigera Polygon"
@@ -9286,6 +9739,7 @@ msgstr "Inställningar"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9756,7 +10210,8 @@ msgstr "Anslut Till Node:"
msgid "Source"
msgstr "Källa"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9800,6 +10255,7 @@ msgid "Convert Case"
msgstr "Konvertera gemener/versaler"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Versaler"
@@ -9995,7 +10451,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Skelett"
@@ -10013,7 +10470,7 @@ msgstr "Spela"
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Perspektiv"
@@ -10107,7 +10564,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
#, fuzzy
msgid "Rotate"
msgstr "Ctrl: Rotera"
@@ -10373,7 +10830,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10767,6 +11224,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Slinga"
@@ -11332,15 +11792,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Ändra Typ"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11687,6 +12138,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "Raw-Läge"
@@ -11695,7 +12147,7 @@ msgstr "Raw-Läge"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -12337,7 +12789,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
#, fuzzy
msgid "Light"
msgstr "Höger"
@@ -13084,6 +13537,11 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Export Path"
+msgstr "Exportera Projekt"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -13097,11 +13555,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-#, fuzzy
-msgid "Export Path"
-msgstr "Exportera Projekt"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Resurser"
@@ -13160,7 +13613,8 @@ msgstr "Nytt Skript"
msgid "GDScript Export Mode:"
msgstr "Skript Exporterings Läge:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -13498,6 +13952,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Projektledare"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13645,10 +14106,6 @@ msgid "All Devices"
msgstr "Enhet"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Enhet"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13703,10 +14160,6 @@ msgstr "Knapp"
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Axel"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13854,11 +14307,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Åtgärd"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Dödzon"
@@ -14050,7 +14499,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Steg"
@@ -14820,7 +15271,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Värde"
@@ -14845,6 +15296,11 @@ msgstr "Totalt:"
msgid "Export list to a CSV file"
msgstr "Exportera Projekt"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14917,7 +15373,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14929,14 +15385,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Flytta Ner"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15119,16 +15578,11 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Synkronisera Skript-ändringar"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "MultiNode Ange"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15200,12 +15654,14 @@ msgid "Display"
msgstr "Ersätt Alla"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15213,19 +15669,6 @@ msgstr ""
msgid "Height"
msgstr "Höger"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Växla Fullskärm"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15257,10 +15700,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15268,7 +15707,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Aktivera"
@@ -15286,10 +15733,6 @@ msgstr ""
msgid "Energy Saving"
msgstr "Fel vid sparande"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15324,11 +15767,6 @@ msgid "Physics FPS"
msgstr "Fysik Bildruta %"
#: main/main.cpp
-#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Fysik Bildruta %"
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -15359,8 +15797,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "Bildrutetid (sek)"
#: main/main.cpp
msgid "Low Processor Mode"
@@ -15371,10 +15810,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15435,14 +15870,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filter:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Färg"
#: main/main.cpp
@@ -15523,6 +15958,7 @@ msgid "Main Loop Type"
msgstr "Ändra Typ"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15544,7 +15980,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Gå Tillbaka"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -15585,24 +16021,33 @@ msgstr ""
msgid "Operation"
msgstr "Alternativ"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Animations-Node"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Animations-Node"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Animations-Node"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Konvertera gemener/versaler"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15610,10 +16055,12 @@ msgstr "Materialförändringar:"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -15627,10 +16074,18 @@ msgid "Rings"
msgstr "Varningar"
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -15642,6 +16097,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Redigera Polygon"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15651,6 +16113,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "Klistra in Noder"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -15668,20 +16135,85 @@ msgid "Path Rotation"
msgstr "Slumpmässig Rotation:"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Gör Patch"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Kontinuerlig"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Slumpmässig Rotation:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Animations-Node"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Transformera"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Instans"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Lagrar Fil:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Ladda Resurs"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Skelett"
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Ladda om"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15739,12 +16271,18 @@ msgstr "Bibliotek: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Klassnamn:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Skript Namn:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Fokusera på Sökväg"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15845,6 +16383,175 @@ msgstr "Exportera Mesh Library"
msgid "Export GLTF..."
msgstr "Exportera..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Vy bakifrån"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Komponenter"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Slumpmässig Skala:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Välj Färg"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Instans"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Vy bakifrån"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Standard"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Enhet"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Storlek:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Linjär"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Färg"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Ändra"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Höger"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Materialförändringar:"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Översättningar"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Ctrl: Rotera"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Redigerbara Barn"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Flytta Ner"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15855,10 +16562,24 @@ msgid "Godot Bone Node"
msgstr "Ny Scenrot"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Ny Scenrot"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Flytta Ner"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15866,8 +16587,55 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "Version"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Version"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "Höger"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Nod"
@@ -15889,6 +16657,16 @@ msgstr ""
msgid "Materials"
msgstr "Materialförändringar:"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Scen Filsökväg:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Byt namn"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15933,18 +16711,48 @@ msgstr "Välj en Node"
msgid "Animations"
msgstr "Animationer:"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Fysik Bildruta %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Höger"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Vy framifrån"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Skapa Node"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Skapa Node"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Skapa Node"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16132,12 +16940,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Icon Läge"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16155,11 +16969,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16246,6 +17060,15 @@ msgid "Done!"
msgstr "Klar!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Slumpmässig Skala:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16253,6 +17076,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16270,13 +17097,57 @@ msgstr "Perspektiv"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Namn"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Inställningar:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Beskrivning"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Ändra Bas Typ:"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "IGD Status"
msgstr "Status"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16318,13 +17189,6 @@ msgstr ""
msgid "Visual Script"
msgstr "Fäst Skript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Funktioner"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -16651,6 +17515,7 @@ msgid "Edit Member"
msgstr "Medlemmar"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "Ställ in uttryck"
@@ -16661,6 +17526,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Filtrera signaler"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Medlemmar"
@@ -16762,12 +17632,29 @@ msgid "Basic Type"
msgstr "Ändra Typ"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Kopiera Nod-Sökväg"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Återställ till standardvärden"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Giltiga tecken:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Växla Läge"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16831,11 +17718,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Automatisk Indentering"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16878,6 +17760,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Namn"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet hittades inte i Skript: "
@@ -16958,6 +17845,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -17018,6 +17909,11 @@ msgstr "Fysik Bildruta %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Tid"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -17047,6 +17943,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -17055,9 +17955,14 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr ""
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Tidsgräns."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17085,6 +17990,11 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Försök igen"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17902,6 +18812,57 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Bildruta %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Skala"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Spela"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Skapa Node"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17914,22 +18875,30 @@ msgstr "Åsidosätt Alla"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Infoga Punkt"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Instans"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Förhandsgranska"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Linjär"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17940,8 +18909,8 @@ msgstr "Lägg till Ljud-Buss"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Öppna Ljud-Buss Layout"
+msgid "Override"
+msgstr "Skriv över"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17962,10 +18931,11 @@ msgid "Pitch Scale"
msgstr "Skala"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Spela"
+msgid "Autoplay"
+msgstr "Slå på/av Autoplay"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17973,7 +18943,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Instans"
@@ -18003,13 +18974,29 @@ msgstr "Kopiera Noder"
msgid "Anchor Mode"
msgstr "Icon Läge"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Ctrl: Rotera"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Nuvarande:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Zooma In"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "Vy underifrån"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Exportera Projekt"
@@ -18019,31 +19006,53 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Screen"
+msgstr "Ta Skärmdump"
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
+msgstr "Extra Call Argument:"
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Växla Läge"
@@ -18053,28 +19062,63 @@ msgstr "Växla Läge"
msgid "Light Mode"
msgstr "Vy från höger"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Partiklar"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Partiklar"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Växla Dolda Filer"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Växla Läge"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "Höger"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18091,6 +19135,11 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Välj en Node"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18119,6 +19168,19 @@ msgid "Build Mode"
msgstr "Växla Läge"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Avaktiverad"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Skapa Prenumeration"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Skapa Prenumeration"
@@ -18153,6 +19215,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Emitting"
+msgstr "Inställningar:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -18162,16 +19231,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Efterbehandling"
+msgid "One Shot"
+msgstr "OneShot-Node"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Skala"
+msgid "Preprocess"
+msgstr "Efterbehandling"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18197,11 +19266,22 @@ msgstr "Visa FPS"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Projekt"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18215,8 +19295,10 @@ msgstr ""
msgid "Texture"
msgstr "Ta Bort Mall"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18227,10 +19309,20 @@ msgstr "Synliga Kollisionsformer"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+#, fuzzy
+msgid "Sphere Radius"
+msgstr "Höger"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Slumpmässig Skala:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
msgid "Flags"
@@ -18254,7 +19346,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18294,12 +19387,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Färg"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Färg"
@@ -18334,16 +19421,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Nod"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Nod"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Avaktiverad"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18351,11 +19454,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18365,41 +19468,40 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Redigera Polygon"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Ändra"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
-msgstr ""
+#, fuzzy
+msgid "Layer Min"
+msgstr "Lager"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Lager"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18407,28 +19509,33 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Vy bakifrån"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Ändra Typ"
+msgid "Gradient Length"
+msgstr "Standard"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filter:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Filtrera noder"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Stäng"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Växla Läge"
@@ -18446,6 +19553,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Redigera Nodkurva"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Standard"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18477,24 +19589,39 @@ msgstr "Raw-Läge"
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Byter namn på mappen:"
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Redigera Koppling:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18523,12 +19650,22 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Vy underifrån"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Partiklar"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18552,12 +19689,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Ctrl: Rotera"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Roterar %s grader."
@@ -18572,10 +19705,46 @@ msgstr "Konstant"
msgid "Global Rotation Degrees"
msgstr "Roterar %s grader."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Slumpmässig Skala:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Transformera"
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Ta Bort Mall"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Nytt Skript"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -18583,11 +19752,18 @@ msgstr ""
"ParallaxLayer-Node fungerar bara när satt som en barn till en "
"ParallaxBackground-Node."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Åtgärd"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Spegla"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18616,11 +19792,17 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Exportera Projekt"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Redigera Nodkurva"
@@ -18634,6 +19816,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18644,12 +19838,22 @@ msgid "Layers"
msgstr "Lager"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Konstanter"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Konstanter"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funktioner"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18688,9 +19892,14 @@ msgstr "Höger"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Klipp ut Noder"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Kontinuerlig"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18698,6 +19907,25 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Välj Färg"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Alternativ"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18705,31 +19933,83 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Sync To Physics"
+msgstr "Fysik Bildruta %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Renderare:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Slumpmässig Skala:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Animations-Node"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Roterar %s grader."
+msgid "Collider RID"
+msgstr "Ogiltig Sökväg"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Behåll Förhållande"
+msgid "Collider Shape"
+msgstr "Animations-Node"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Animations-Node"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18737,8 +20017,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "Byter namn på mappen:"
+msgid "Vertex Colors"
+msgstr "Nästa Skript"
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
@@ -18749,23 +20029,46 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Skapa Node"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Animations-Node"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"Sökvägs-egenskapen måste peka på en giltigt Node2D Node för att fungera."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Flytta Ner"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Nästa Skript"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Starta om nu"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18792,6 +20095,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Bildruta %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filtrera noder"
+
#: scene/2d/tile_map.cpp
#, fuzzy
msgid ""
@@ -18809,49 +20122,68 @@ msgid "Tile Set"
msgstr "TileSet"
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
-msgstr ""
+#, fuzzy
+msgid "Quadrant Size"
+msgstr "Vy framifrån"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Transformera"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
+msgid "Y Sort"
+msgstr "Sortera"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Show Collision"
msgstr "Animations-Node"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Exportera Projekt"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Animations-Node"
+msgid "Centered Textures"
+msgstr "Aktivera funktioner:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "Animations-Node"
#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Transformera"
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Återställ Zoom"
+msgid "Shape Visible"
+msgstr "Växla Dolda Filer"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18870,27 +20202,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Återställ Buss-Volym"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Återställ Buss-Volym"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Uppdatera Ändringar"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18905,8 +20228,9 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
-msgstr ""
+#, fuzzy
+msgid "Anchor ID"
+msgstr "Icon Läge"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
@@ -18922,6 +20246,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin kräver en ARVRCamera Barn-Node."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Slumpmässig Skala:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18948,34 +20277,39 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
-msgstr ""
+#, fuzzy
+msgid "Degrees"
+msgstr "Roterar %s grader."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animation"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Redigerbara Barn"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Egenskapsspår"
+msgid "Tracking"
+msgstr "Packar"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -18990,6 +20324,15 @@ msgstr "Transformera"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19021,6 +20364,13 @@ msgstr "Genererar Lightmaps"
msgid "Done"
msgstr "Klar"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Innehåll:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19035,45 +20385,66 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "Standard"
+msgid "Use Denoiser"
+msgstr "Filter:"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "Färg"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Standard"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Allmänt"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Storlek:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Klipp ut Noder"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Roterar %s grader."
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Klipp ut Noder"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Fånga"
+msgid "Custom Energy"
+msgstr "Flytta Buss-Effekt"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#, fuzzy
+msgid "Min Light"
+msgstr "Höger"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Animations-Node"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19084,16 +20455,26 @@ msgstr ""
msgid "Light Data"
msgstr "Höger"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Node Namn:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Egenskapsspår"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Projekt"
@@ -19102,6 +20483,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "Närmaste"
@@ -19110,8 +20495,9 @@ msgstr "Närmaste"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -19120,13 +20506,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Fånga"
#: scene/3d/collision_object.cpp
msgid ""
@@ -19187,18 +20574,30 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
-msgstr ""
+#, fuzzy
+msgid "Box Extents"
+msgstr "Innehåll:"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Radius"
+msgstr "Höger"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Height"
+msgstr "Höger"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Varningar"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
msgstr ""
@@ -19212,35 +20611,34 @@ msgid "Portal Mode"
msgstr "Exportera Projekt"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Redigera Filter"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "Bibliotek"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Animations-Node"
+msgid "Dynamic Range"
+msgstr "Bibliotek"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19275,21 +20673,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Välj Färg"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Bitmaskläge"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Återställ Buss-Volym"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19297,25 +20692,26 @@ msgid "Directional Shadow"
msgstr "Riktningar"
#: scene/3d/light.cpp
-#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Distraktionsfritt Läge"
+msgid "Blend Splits"
+msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Skala"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Växla Läge"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Ladda Standard"
#: scene/3d/light.cpp
@@ -19327,18 +20723,33 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Transformera uniform."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vektor"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Höger"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19393,9 +20804,18 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Visibility AABB"
+msgstr "Exportera Projekt"
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
@@ -19426,7 +20846,7 @@ msgid "Axis Lock"
msgstr "Axel"
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -19454,6 +20874,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Ta bort Nod(er)"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19510,40 +20935,80 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Gå Tillbaka"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Standard"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Grupper"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Höger"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Felsök"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Uppdatera"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Projekt"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Aktivera"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Välj Färg"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Energy"
msgstr ""
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Redigera Polygon"
+
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid ""
@@ -19571,6 +21036,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19609,6 +21078,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19665,6 +21138,16 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "Fysik Bildruta %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Skapa Prenumeration"
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -19686,6 +21169,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19709,11 +21196,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Transformera"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19721,7 +21203,16 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Fysik Bildruta %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19771,14 +21262,46 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "Sektioner:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funktioner"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Ställ in uttryck"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Fel"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Sektioner:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19809,27 +21332,30 @@ msgid "Baked Light"
msgstr "Höger"
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Genererar Lightmaps"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Instans"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19850,10 +21376,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19868,6 +21396,11 @@ msgid "Auto Triangles"
msgstr "Växla AutoLoad Globals"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Växla AutoLoad Globals"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19905,6 +21438,11 @@ msgstr "Starta om nu"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Starta om nu"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Anim Infoga Nyckel"
@@ -19922,11 +21460,25 @@ msgstr "Lägg till Ingångsport"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Växla"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Avancerad"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Alternativ"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19942,11 +21494,6 @@ msgid "Assigned Animation"
msgstr "Lägg till Animation"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Slå på/av Autoplay"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19966,22 +21513,16 @@ msgid "Playback Options"
msgstr "Beskrivning:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Standard"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Spela Scen"
+msgid "Active"
+msgstr "Åtgärd"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20027,9 +21568,19 @@ msgid "Tree Root"
msgstr "Skapa Rot Nod:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Klistra in Animation"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Lägg till spår"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -20039,15 +21590,86 @@ msgstr ""
msgid "Playback"
msgstr "Spela"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Klistra in Params"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Exportera Projekt"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animation"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Noll"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Byt namn"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Interpolationsläge"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Åsidosätt Alla"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Byt Förälder-Node"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Byt namn på funktion"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Spela Scen"
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Behåll Förhållande"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20058,13 +21680,22 @@ msgstr "Växla Läge"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Horizontal"
msgstr "Skapa Node"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Vertical"
+msgstr "Partiklar"
+
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -20073,12 +21704,11 @@ msgid "Action Mode"
msgstr "Icon Läge"
#: scene/gui/base_button.cpp
-#, fuzzy
-msgid "Button Mask"
-msgstr "Knapp"
+msgid "Enabled Focus Mode"
+msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -20091,6 +21721,11 @@ msgstr "Genvägar"
msgid "Group"
msgstr "Grupper"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Kopiera Sökvägen"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20100,6 +21735,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Expandera alla"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Vänster"
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -20108,6 +21753,36 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Redigera Polygon"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Växla Läge"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Växla Läge"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Uppskjuten"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Aktivera"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Växla Dolda Filer"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -20149,27 +21824,28 @@ msgstr ""
msgid "Grow Direction"
msgstr "Riktningar"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Skapa Node"
+msgid "Min Size"
+msgstr "Storlek:"
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Slumpmässig Rotation:"
+msgid "Clip Content"
+msgstr "Konstant"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Verktyg"
#: scene/gui/control.cpp
#, fuzzy
@@ -20177,21 +21853,16 @@ msgid "Focus"
msgstr "Fokusera på Sökväg"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Redigera Polygon"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Ändra Typ"
+msgid "Default Cursor Shape"
+msgstr "Ladda standard Buss-Layouten."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20200,16 +21871,9 @@ msgid "Size Flags"
msgstr "Storlek: "
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "Växla Läge"
#: scene/gui/control.cpp
#, fuzzy
@@ -20225,9 +21889,13 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Kopiera Sökvägen"
+msgid "Autowrap"
+msgstr "Slå på/av Autoplay"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20238,14 +21906,47 @@ msgid "Please Confirm..."
msgstr "Vänligen Bekräfta..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Skriv över"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Måste använda en giltigt filändelse."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Koppla från"
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Instans"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
+msgstr "Zooma In"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
msgstr "Zooma In"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Zooma Ut"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
+msgstr ""
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20255,10 +21956,25 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Stäng"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Välj"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Community"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Volym"
@@ -20270,21 +21986,50 @@ msgid "Timers"
msgstr "Tid"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Återställ Zoom"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Alla urval"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Höger"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Slumpmässig Skala:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Vy framifrån"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20312,6 +22057,53 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Giltiga tecken:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtrera signaler"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtrera signaler"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Genvägar"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtrera signaler"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Endast Urval"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Vy från höger"
@@ -20321,37 +22113,46 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Dockposition"
+msgid "Blink Speed"
+msgstr "Spela Scen"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
+#: scene/gui/menu_button.cpp
+#, fuzzy
+msgid "Switch On Hover"
+msgstr "Växla"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Skapa Node"
+msgid "Region Rect"
+msgstr "Raw-Läge"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20367,12 +22168,41 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Inkluderande"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Radera Markering"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Radera Markering"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Radera Markering"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Sök"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20382,23 +22212,79 @@ msgstr "Senaste:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Behåll Förhållande"
+msgid "Min Value"
+msgstr "Värde"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Värde"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Sida: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Redigera"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Grupper"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Byt namn på Node"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Automatisk Indentering"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Automatisk Indentering"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Bildrutetid (sek)"
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Giltiga tecken:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Kopiera Sökvägen"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20407,6 +22293,29 @@ msgstr "Storlek:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Höger"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Endast Urval"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Nuvarande Profil:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Flytta Buss-Effekt"
@@ -20423,14 +22332,55 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Filtrera signaler"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtrera signaler"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Välj Färg"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Byter namn på mappen:"
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Redigera Nodkurva"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Stäng Alla"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20445,70 +22395,129 @@ msgstr ""
msgid "Current Tab"
msgstr "Nuvarande:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Växla Dolda Filer"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Dra och släpp för att ändra ordning."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Radera punkter"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Fold Gutter"
+msgstr "Mapp:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Hiding Enabled"
+msgstr "Aktivera"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Aktivera"
+
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Skapa Node"
+
+#: scene/gui/text_edit.cpp
+msgid "Draw"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "Redigera Variabel"
+msgid "Block Mode"
+msgstr "Välj Node"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Expandera alla"
+msgid "Focused"
+msgstr "Fokusera på Sökväg"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Animations-Node"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Expandera alla"
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
-msgstr ""
+#, fuzzy
+msgid "Over"
+msgstr "Skriv över"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Tema Egenskaper"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Spel Läge:"
@@ -20522,12 +22531,23 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Roterar %s grader."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Skapa Node"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Interpolationsläge"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20538,6 +22558,21 @@ msgid "(Other)"
msgstr "(Annat)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Växla Dolda Filer"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Avaktiverad"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Skapa Rot Nod:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20546,8 +22581,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Lägg till spår"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20555,12 +22594,13 @@ msgstr ""
msgid "Stream Position"
msgstr "Dockposition"
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
-msgstr ""
+#: scene/gui/viewport_container.cpp
+#, fuzzy
+msgid "Stretch Shrink"
+msgstr "Växla Läge"
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -20601,6 +22641,11 @@ msgstr "Beskrivning"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Exportera Projekt"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Växla Läge"
@@ -20629,6 +22674,35 @@ msgstr "Sätt Flera:"
msgid "Custom Multiplayer"
msgstr "Sätt Flera:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Redigera Filter"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Interpolationsläge"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Vänster"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Animations-Node"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Animations-Node"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20638,6 +22712,16 @@ msgstr "Ny Scenrot"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Sätt Flera:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolationsläge"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20668,11 +22752,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Interpolationsläge"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20698,12 +22777,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20731,17 +22810,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Tid"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Starta om nu"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Vänster"
+msgid "Viewport Path"
+msgstr "Exportera Projekt"
#: scene/main/viewport.cpp
msgid ""
@@ -20757,6 +22832,19 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Skriv över"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20767,6 +22855,38 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Översättningar"
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Laddar ner"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Avaktiverad"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Linjär"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Felsök"
@@ -20776,20 +22896,49 @@ msgid "Render Target"
msgstr "Renderare:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Ändra Animationens Uppdateringsläge"
+msgid "Clear Mode"
+msgstr "Växla Läge"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Aktivera"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Aktivera"
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Avaktiverad"
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Transformera"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Transformera"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20811,15 +22960,29 @@ msgstr "Klipp ut Noder"
msgid "Loop Mode"
msgstr "Icon Läge"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Värde"
+msgid "Loop Begin"
+msgstr "Icon Läge"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Värde"
+msgid "Loop End"
+msgstr "Icon Läge"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Mix-Node"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
@@ -20830,17 +22993,17 @@ msgstr "Byt namn på funktion"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Vektor"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Skriv över"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Fokusera på Sökväg"
@@ -20850,6 +23013,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Funktioner"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Signaler"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Beskrivning:"
@@ -20867,29 +23040,36 @@ msgstr "Anslut Noder"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Icon Läge"
+msgid "Sky Custom FOV"
+msgstr "Klipp ut Noder"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Öppna Senaste"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Ctrl: Rotera"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Roterar %s grader."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20897,85 +23077,96 @@ msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "animering"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Lagrar Fil:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Skala"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Skala"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Redigera Nodkurva"
+msgid "Depth End"
+msgstr "Skala"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Redigera Nodkurva"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtrera signaler"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Redigera Nodkurva"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtrera signaler"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "Höger"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Växla Läge"
+msgid "Height Max"
+msgstr "Höger"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Redigera Nodkurva"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Exportera"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -20984,142 +23175,98 @@ msgid "SS Reflections"
msgstr "Skala urval"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Endast Urval"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "Steg"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Skala"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Radius 2"
+msgstr "Höger"
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Färg"
+msgid "Light Affect"
+msgstr "Vy från höger"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Instans"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Övergång: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Växla Läge"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Skala"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21127,26 +23274,43 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Höger"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Sektioner:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Färg funktion."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Varningar"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Senaste:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Distraktionsfritt Läge"
+
+#: scene/resources/gradient.cpp
+msgid "Offsets"
+msgstr ""
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21155,6 +23319,14 @@ msgstr ""
msgid "Map Depth"
msgstr ""
+#: scene/resources/height_map_shape.cpp
+msgid "Map Data"
+msgstr ""
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21175,43 +23347,46 @@ msgid "Parameters"
msgstr "Parameter ändrad:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Växla Läge"
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "Växla Läge"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Interpolationsläge"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Vy från vänster"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Vy framifrån"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Växla Läge"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Skapa Node"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21220,6 +23395,16 @@ msgid "Particles Anim"
msgstr "Partiklar"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Bildruta %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Bildruta %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21236,10 +23421,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21261,11 +23442,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Slumpmässig Skala:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21293,32 +23469,34 @@ msgid "Ambient Occlusion"
msgstr "Redigera Polygon"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Växla Läge"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Skala"
+msgid "Min Layers"
+msgstr "Lager"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Lager"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21331,33 +23509,21 @@ msgstr "Övergång: "
msgid "Refraction"
msgstr "Sektioner:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Slumpmässig Skala:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+#, fuzzy
+msgid "UV Layer"
+msgstr "Lager"
#: scene/resources/material.cpp
msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21365,41 +23531,24 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Exportera Projekt"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Distraktionsfritt Läge"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Icon Läge"
#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp
#, fuzzy
msgid "Blend Shape Mode"
msgstr "Växla Läge"
@@ -21432,8 +23581,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Transformera uniform."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Transformera uniform."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Ändra storlek på Array"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Ändra storlek på Array"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21449,6 +23614,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Källa"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21461,11 +23631,6 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "Storlek:"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
@@ -21479,11 +23644,6 @@ msgid "Max Error"
msgstr "Fel"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Redigera Polygon"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21495,6 +23655,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21503,36 +23675,73 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Redigera Polygon"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Flytta Ner"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "Senast Ändrad"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Senast Ändrad"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "Ta Bort Mall"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "Ta Bort Mall"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "Redigera Tema"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "Lägg till Ingångsport"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Nästa flik"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -21566,6 +23775,18 @@ msgstr "Vy underifrån"
msgid "Left To Right"
msgstr "Höger"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21587,17 +23808,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Redigera Nodkurva"
+msgid "Top Color"
+msgstr "Nästa Skript"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Lagrar Fil:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21605,12 +23823,9 @@ msgid "Ground"
msgstr "Grupper"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Välj Färg"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21618,32 +23833,19 @@ msgid "Sun"
msgstr "Kör"
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
-msgstr ""
-
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Redigera Nodkurva"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -21657,10 +23859,6 @@ msgid "Expand Margin"
msgstr "Expandera alla"
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -21669,10 +23867,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21688,10 +23882,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21713,12 +23903,28 @@ msgstr "Ta Bort Mall"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Sida: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Växla Läge"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Fånga"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Spel Läge:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Spel Läge:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21730,12 +23936,30 @@ msgstr "Ändra Typ"
msgid "Current Frame"
msgstr "Nuvarande Scen"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Växla Läge"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Skiftlägeskänsligt"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Standard"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -21776,6 +24000,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Godot funktions profil"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Standard"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Ladda Standard"
@@ -21788,6 +24022,15 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Scen"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21805,10 +24048,30 @@ msgstr "Linjär"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -21850,11 +24113,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21866,7 +24129,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21885,13 +24148,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Skicka Dokumentations Feedback"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Gå förbi"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21911,19 +24175,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Resurs"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -21959,7 +24214,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Storlek:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -21967,14 +24222,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Spel Läge:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Skicka Dokumentations Feedback"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -21982,7 +24231,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Gå förbi"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21995,18 +24244,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Tidsgräns."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Mix-Node"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22027,13 +24271,33 @@ msgid "Channel Disable Time"
msgstr "Ändra Typ"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Lägg till Ingångsport"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Fånga"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Global variabel"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Perspektiv"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22047,19 +24311,93 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Storlek:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Linjär"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Förhandsgranska"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Linjär"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Animations-Node"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Animations-Node"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Animations-Node"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Animations-Node"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Animations-Node"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Animations-Node"
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22098,6 +24436,11 @@ msgstr "Partitionerar..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtrera signaler"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Ställ in uttryck"
@@ -22251,7 +24594,7 @@ msgstr "Interpolationsläge"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Öppna"
#: servers/visual_server.cpp
@@ -22398,5 +24741,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/ta.po b/editor/translations/ta.po
index 74d33a4cc5..794f221af7 100644
--- a/editor/translations/ta.po
+++ b/editor/translations/ta.po
@@ -23,6 +23,55 @@ msgstr ""
"X-Generator: Weblate 4.2.1-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Min Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Max Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -30,11 +79,94 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "மாற்றங்களை இதற்கு அமை:"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Iterations Per Second"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Time Scale"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error String"
+msgstr "மாற்றங்களை இதற்கு அமை:"
+
+#: core/bind/core_bind.cpp
+msgid "Error Line"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -60,9 +192,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -88,6 +232,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
@@ -96,23 +244,64 @@ msgstr "தேர்வு வளைவை [Selection Curve] திருத்
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Refuse New Connections"
+msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
+
+#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
msgstr ""
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -164,6 +353,15 @@ msgstr ""
msgid "On call to '%s':"
msgstr ""
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -203,10 +401,149 @@ msgstr "அனைத்து தேர்வுகள்"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Command"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "மாற்றங்களை இதற்கு அமை:"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+msgid "Speed"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Axis Value"
+msgstr ""
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Action"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Channel"
+msgstr ""
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pitch"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -220,10 +557,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -402,17 +741,19 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
msgid "Filters"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -441,7 +782,7 @@ msgstr ""
msgid "Max Functions"
msgstr "அனைத்து தேர்வுகள்"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
msgstr ""
@@ -511,15 +852,25 @@ msgstr ""
msgid "Resource"
msgstr ""
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+msgid "Local To Scene"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+msgid "Path"
msgstr ""
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+msgid "Messages"
+msgstr ""
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -532,7 +883,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr ""
@@ -564,7 +915,7 @@ msgstr ""
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -633,8 +984,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -650,7 +1006,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -937,8 +1293,10 @@ msgstr "தேர்வு வளைவை [Selection Curve] திருத்
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1079,6 +1437,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1467,7 +1827,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1633,13 +1993,6 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1771,11 +2124,11 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr ""
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2115,7 +2468,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2570,8 +2925,11 @@ msgstr ""
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2587,6 +2945,15 @@ msgstr ""
msgid "Current Path"
msgstr ""
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2607,7 +2974,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2725,6 +3093,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2835,14 +3205,18 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2854,6 +3228,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
@@ -3557,7 +3955,7 @@ msgstr "அசைவூட்டு போலிபச்சாவிகள்"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "முடக்கப்பட்டது"
@@ -3603,7 +4001,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4202,7 +4600,10 @@ msgstr "தேர்வு வளைவை [Selection Curve] திருத்
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4306,10 +4707,24 @@ msgstr "சேர் முக்கியப்புள்ளியை நக
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr ""
+
#: editor/editor_resource_picker.cpp
msgid "Edited Resource"
msgstr ""
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "முடக்கப்பட்டது"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4440,7 +4855,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4506,10 +4921,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4556,15 +4967,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4578,19 +4989,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4599,11 +5004,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4612,11 +5017,11 @@ msgstr ""
msgid "Navigation"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4636,7 +5041,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4725,7 +5130,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4828,7 +5233,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5044,7 +5449,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5076,8 +5483,7 @@ msgstr "அசைவூட்டு பாதையை நீக்கு"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5233,6 +5639,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6630,8 +7040,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6719,6 +7129,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6727,6 +7138,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6810,6 +7223,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -6929,7 +7343,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7093,11 +7507,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8161,6 +8575,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8703,16 +9118,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8796,6 +9214,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9239,7 +9658,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9282,6 +9702,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9462,7 +9883,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9478,7 +9900,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9566,7 +9988,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9820,7 +10242,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10197,6 +10619,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10718,14 +11143,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11057,6 +11474,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -11064,7 +11482,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -11648,7 +12066,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12394,6 +12813,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12407,10 +12830,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12467,7 +12886,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12783,6 +13203,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -12921,10 +13348,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -12976,10 +13399,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13127,12 +13546,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Action"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13319,7 +13733,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -14057,7 +14473,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14081,6 +14497,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14150,7 +14571,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14162,14 +14583,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14342,15 +14766,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14418,30 +14838,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14471,10 +14881,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14482,7 +14888,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14498,10 +14912,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14533,10 +14943,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14567,7 +14973,7 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr ""
#: main/main.cpp
@@ -14579,10 +14985,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14640,12 +15042,12 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr ""
-#: main/main.cpp
-msgid "Bg Color"
+#: main/main.cpp scene/resources/style_box.cpp
+msgid "BG Color"
msgstr ""
#: main/main.cpp
@@ -14724,6 +15126,7 @@ msgid "Main Loop Type"
msgstr "மாற்றம் அசைவூட்டு"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14743,7 +15146,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14784,32 +15187,42 @@ msgstr ""
msgid "Operation"
msgstr "மாற்றங்களை இதற்கு அமை:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Use Collision"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
msgid "Collision Layer"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
msgid "Collision Mask"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14822,10 +15235,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14837,6 +15258,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "அனைத்து தேர்வுகள்"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14846,6 +15274,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14862,18 +15295,75 @@ msgid "Path Rotation"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Local"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Continuous U"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Path Joined"
+msgstr ""
+
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Compression Mode"
msgstr ""
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Transfer Channel"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Channel Count"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -14928,11 +15418,15 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Class Name"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
@@ -15028,6 +15522,162 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "மாற்றம் அசைவூட்டு"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "மாற்றங்களை இதற்கு அமை:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "மாற்றங்களை இதற்கு அமை:"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Length"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "FOV Size"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Znear"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Blend Weights"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Instance Materials"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "மாற்றங்களை இதற்கு அமை:"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15038,10 +15688,23 @@ msgid "Godot Bone Node"
msgstr "அனைத்து தேர்வுகள்"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15049,7 +15712,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "அசைவூட்டு போலிபச்சாவிகள்"
@@ -15070,6 +15777,16 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15111,17 +15828,45 @@ msgstr "அனைத்து தேர்வுகள்"
msgid "Animations"
msgstr "மாற்றங்களை இதற்கு அமை:"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+msgid "Octant Size"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15305,12 +16050,17 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+msgid "Loop Offset"
+msgstr ""
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15326,11 +16076,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15417,6 +16167,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15424,6 +16182,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15440,12 +16202,55 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "மாற்றங்களை இதற்கு அமை:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+#, fuzzy
+msgid "Description URL"
+msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
+
+#: modules/upnp/upnp_device.cpp
+msgid "Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15486,13 +16291,6 @@ msgstr ""
msgid "Visual Script"
msgstr ""
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "அனைத்து தேர்வுகள்"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15813,6 +16611,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -15821,6 +16620,11 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Return Enabled"
+msgstr "முடக்கப்பட்டது"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
msgstr ""
@@ -15914,11 +16718,25 @@ msgid "Basic Type"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Node Path"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "RPC Call Mode"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -15976,10 +16794,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16021,6 +16835,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16092,6 +16910,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr ""
@@ -16146,6 +16968,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr ""
@@ -16171,6 +16997,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16179,7 +17009,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16206,6 +17040,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -16986,6 +17824,55 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -16995,21 +17882,27 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Point"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Linear Damp"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17019,7 +17912,7 @@ msgid "Audio Bus"
msgstr "அசைவூட்டு பாதை சேர்"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
+msgid "Override"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -17039,8 +17932,9 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -17049,7 +17943,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -17076,12 +17971,27 @@ msgstr "அனைத்து தேர்வுகள்"
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "மாற்றங்களை இதற்கு அமை:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr ""
@@ -17090,31 +18000,51 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -17122,27 +18052,59 @@ msgstr ""
msgid "Light Mode"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "மாற்றங்களை இதற்கு அமை:"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+msgid "Particles Anim Loop"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Self Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17159,6 +18121,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17183,6 +18149,18 @@ msgid "Build Mode"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "முடக்கப்பட்டது"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17213,6 +18191,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Emitting"
+msgstr "மாற்றங்களை இதற்கு அமை:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17222,13 +18207,13 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
+msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -17253,11 +18238,21 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17270,8 +18265,10 @@ msgstr ""
msgid "Texture"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17281,7 +18278,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17308,7 +18313,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17346,11 +18352,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17385,16 +18386,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "அசைவூட்டு போலிபச்சாவிகள்"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "அசைவூட்டு போலிபச்சாவிகள்"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "முடக்கப்பட்டது"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17402,11 +18419,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17416,40 +18433,38 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17457,26 +18472,29 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Gradient Length"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "அனைத்து தேர்வுகள்"
#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "அனைத்து தேர்வுகள்"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
+#: scene/2d/light_occluder_2d.cpp
+msgid "Closed"
msgstr ""
-#: scene/2d/light_occluder_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
msgid "Cull Mode"
msgstr ""
@@ -17494,6 +18512,11 @@ msgstr ""
msgid "Width Curve"
msgstr "கணு வளைவை[Node Curve] திருத்து"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "அனைத்து தேர்வுகள்"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17522,23 +18545,38 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17567,12 +18605,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17593,11 +18639,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17609,20 +18652,59 @@ msgstr ""
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "உருமாற்றம் அசைவூட்டு"
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+msgid "Base Offset"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Base Scale"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "அனைத்து தேர்வுகள்"
+#: scene/2d/parallax_layer.cpp
+msgid "Mirroring"
+msgstr ""
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17651,11 +18733,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "கணு வளைவை[Node Curve] திருத்து"
@@ -17668,6 +18755,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17677,12 +18776,20 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "அனைத்து தேர்வுகள்"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17719,8 +18826,13 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
-msgid "Continuous Cd"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "அசைவூட்டு போலிபச்சாவிகள்"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Continuous CD"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17728,6 +18840,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17735,28 +18864,75 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Remainder"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Shape Index"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17764,7 +18940,7 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-msgid "Invert Border"
+msgid "Vertex Colors"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17776,21 +18952,42 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "அசைவூட்டு பாதையை நீக்கு"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Use Global Coordinates"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
msgstr ""
@@ -17816,6 +19013,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "அனைத்து தேர்வுகள்"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17828,44 +19035,61 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Custom Transform"
+msgstr "உருமாற்றம் அசைவூட்டு"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
+msgid "Show Collision"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/2d/tile_map.cpp
+msgid "Centered Textures"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+msgid "Cell Clip UV"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr ""
#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "உருமாற்றம் அசைவூட்டு"
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -17883,15 +19107,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-msgid "Reverb Bus Name"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17899,10 +19115,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -17917,7 +19133,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17934,6 +19150,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Model"
msgstr ""
@@ -17959,31 +19179,34 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "மாற்றங்களை இதற்கு அமை:"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
-msgid "Doppler Tracking"
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -17999,6 +19222,15 @@ msgstr "உருமாற்றம் அசைவூட்டு"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "User Data"
msgstr ""
@@ -18027,6 +19259,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18040,45 +19278,61 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
+msgid "Use Denoiser"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
+msgid "Use Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+msgid "Default Texels Per Unit"
msgstr ""
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
+msgid "Generate"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
+msgid "Max Size"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "அசைவூட்டு போலிபச்சாவிகள்"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Quality"
+msgid "Custom Sky Rotation Degrees"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "அசைவூட்டு போலிபச்சாவிகள்"
+
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+#, fuzzy
+msgid "Custom Energy"
+msgstr "அசைவூட்டு போலிபச்சாவிகள்"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "மாற்றங்களை இதற்கு அமை:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -18087,15 +19341,23 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+msgid "Bone Name"
+msgstr ""
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Projection"
msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
@@ -18105,6 +19367,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Near"
msgstr ""
@@ -18112,8 +19378,9 @@ msgstr ""
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18122,12 +19389,12 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp
+msgid "Capture On Drag"
msgstr ""
#: scene/3d/collision_object.cpp
@@ -18183,15 +19450,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Height"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -18207,12 +19482,15 @@ msgid "Portal Mode"
msgstr ""
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18220,20 +19498,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18266,19 +19539,16 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Bake Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "அசைவூட்டு போலிபச்சாவிகள்"
#: scene/3d/light.cpp
-msgid "Shadow Color"
+msgid "Reverse Cull Face"
msgstr ""
#: scene/3d/light.cpp servers/visual_server.cpp
@@ -18286,11 +19556,11 @@ msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
+msgid "Depth Range"
msgstr ""
#: scene/3d/light.cpp
@@ -18298,11 +19568,12 @@ msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "அனைத்து தேர்வுகள்"
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr ""
#: scene/3d/light.cpp
@@ -18314,11 +19585,19 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+msgid "Transform Normals"
+msgstr ""
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18326,6 +19605,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18380,9 +19663,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18409,7 +19700,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18437,6 +19728,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18488,37 +19784,71 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+msgid "Portal Active"
+msgstr ""
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Use Default Margin"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "அனைத்து தேர்வுகள்"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "அசைவூட்டு போலிபச்சாவிகள்"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
+#, fuzzy
+msgid "Box Projection"
+msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Enable Shadows"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+msgid "Ambient Color"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Contrib"
msgstr ""
#: scene/3d/remote_transform.cpp
@@ -18546,6 +19876,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18583,6 +19917,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -18636,6 +19974,14 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Physics Enabled"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18656,6 +20002,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18679,11 +20029,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18691,7 +20036,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18740,13 +20093,44 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "மாற்றங்களை இதற்கு அமை:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Max Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "மாற்றங்களை இதற்கு அமை:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18772,27 +20156,28 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
+msgid "Generate Lightmap"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+msgid "Min Distance"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18813,10 +20198,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18830,6 +20217,11 @@ msgid "Auto Triangles"
msgstr "அசைவூட்டு பாதை சேர்"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "அசைவூட்டு பாதை சேர்"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -18862,6 +20254,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -18879,10 +20275,24 @@ msgstr "மாற்றங்களை இதற்கு அமை:"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "அசைவூட்டு பாதை சேர்"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "மாற்றங்களை இதற்கு அமை:"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -18898,10 +20308,6 @@ msgid "Assigned Animation"
msgstr "மாற்றங்களை இதற்கு அமை:"
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -18920,21 +20326,15 @@ msgid "Playback Options"
msgstr ""
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
+msgid "Default Blend Time"
msgstr ""
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
-
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
-msgstr ""
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Active"
+msgstr "அனைத்து தேர்வுகள்"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -18977,9 +20377,18 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Anim Player"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "அசைவூட்டு பாதை சேர்"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -18988,14 +20397,79 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "Base Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "மாற்றங்களை இதற்கு அமை:"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
msgid "Interpolation"
msgstr ""
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -19005,13 +20479,21 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Horizontal"
msgstr "அசைவூட்டு பாதையை நீக்கு"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -19020,11 +20502,11 @@ msgid "Action Mode"
msgstr "அனைத்து தேர்வுகள்"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -19036,6 +20518,11 @@ msgstr ""
msgid "Group"
msgstr "அனைத்து தேர்வுகள்"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "அனைத்து தேர்வுகள்"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19045,6 +20532,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19053,6 +20548,31 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "HSV Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "அசைவூட்டு போலிபச்சாவிகள்"
+
+#: scene/gui/color_picker.cpp
+msgid "Deferred Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Enabled"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19093,26 +20613,24 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Grow Horizontal"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
+msgstr ""
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Rect Rotation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
+msgid "Clip Content"
+msgstr ""
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -19120,19 +20638,15 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-msgid "Focus Mode"
-msgstr ""
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Filter"
+msgid "Default Cursor Shape"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19140,16 +20654,9 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "மாற்றங்களை இதற்கு அமை:"
#: scene/gui/control.cpp
msgid "Theme Type Variation"
@@ -19164,9 +20671,12 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-#, fuzzy
-msgid "Dialog Text"
-msgstr "அனைத்து தேர்வுகள்"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -19177,11 +20687,41 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+#, fuzzy
+msgid "Right Disconnects"
+msgstr "அசைவூட்டு போலிபச்சாவிகள்"
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Snap Distance"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Min"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Max"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "அசைவூட்டு போலிபச்சாவிகள்"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -19193,10 +20733,23 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+msgid "Show Close"
+msgstr ""
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/gui/graph_node.cpp
+msgid "Comment"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19206,21 +20759,46 @@ msgid "Timers"
msgstr ""
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "அனைத்து தேர்வுகள்"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+msgid "Icon Scale"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Icon Size"
+msgstr ""
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19246,6 +20824,49 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Virtual Keyboard Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "உருமாற்றம் அசைவூட்டு"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Middle Mouse Paste Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19254,36 +20875,43 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Caret Position"
-msgstr "மாற்றங்களை இதற்கு அமை:"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
+msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19299,12 +20927,39 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Allow Search"
+msgstr ""
+
#: scene/gui/progress_bar.cpp
msgid "Percent"
msgstr ""
@@ -19313,28 +20968,98 @@ msgstr ""
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Min Value"
+msgstr ""
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Max Value"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Exp Edit"
+msgstr ""
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+msgid "Border Color"
msgstr ""
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Elapsed Time"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "அனைத்து தேர்வுகள்"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19351,13 +21076,51 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "அசைவூட்டு பாதையை நீக்கு"
+
+#: scene/gui/scroll_container.cpp
+msgid "Vertical Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "கணு வளைவை[Node Curve] திருத்து"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19370,65 +21133,115 @@ msgstr ""
msgid "Current Tab"
msgstr ""
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+msgid "Hiding Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
+msgid "Wrap Enabled"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "முடக்கப்பட்டது"
+msgid "Scroll Horizontal"
+msgstr "அசைவூட்டு பாதையை நீக்கு"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Draw"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Expand"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Focused"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+msgid "Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+msgid "Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19444,11 +21257,20 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/gui/texture_progress.cpp
+msgid "Nine Patch Stretch"
msgstr ""
#: scene/gui/tree.cpp
@@ -19460,6 +21282,19 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "முடக்கப்பட்டது"
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19468,20 +21303,24 @@ msgstr ""
msgid "Audio Track"
msgstr "அசைவூட்டு பாதை சேர்"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19518,6 +21357,11 @@ msgid "Editor Description"
msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
#: scene/main/node.cpp
+#, fuzzy
+msgid "Import Path"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/main/node.cpp
msgid "Pause Mode"
msgstr ""
@@ -19542,6 +21386,30 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+msgid "Process Priority"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Physics Interpolated"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Navigation Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19550,6 +21418,14 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19579,10 +21455,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -19608,12 +21480,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19639,15 +21511,11 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Paused"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Time Left"
+#: scene/main/viewport.cpp
+msgid "Viewport Path"
msgstr ""
#: scene/main/viewport.cpp
@@ -19664,6 +21532,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19673,6 +21553,35 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "முடக்கப்பட்டது"
+
+#: scene/main/viewport.cpp
+msgid "Keep 3D Linear"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -19681,19 +21590,47 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Update Mode"
+#, fuzzy
+msgid "Clear Mode"
+msgstr "உருமாற்றம் அசைவூட்டு"
+
+#: scene/main/viewport.cpp
+msgid "Enable 2D"
msgstr ""
+#: scene/main/viewport.cpp
+msgid "Enable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "முடக்கப்பட்டது"
+
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "உருமாற்றம் அசைவூட்டு"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "உருமாற்றம் அசைவூட்டு"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19714,12 +21651,25 @@ msgstr "அசைவூட்டு போலிபச்சாவிகள்"
msgid "Loop Mode"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Min Value"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Begin"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Max Value"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop End"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
msgstr ""
#: scene/resources/curve.cpp
@@ -19731,12 +21681,12 @@ msgstr "அனைத்து தேர்வுகள்"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19748,6 +21698,15 @@ msgid "Outline Size"
msgstr ""
#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Color"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Use Mipmaps"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
msgid "Extra Spacing"
msgstr ""
@@ -19763,28 +21722,35 @@ msgstr ""
msgid "Background"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Mode"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Custom FOV"
+msgstr "அசைவூட்டு போலிபச்சாவிகள்"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "மாற்றங்களை இதற்கு அமை:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "மாற்றங்களை இதற்கு அமை:"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Sky Rotation Degrees"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -19792,84 +21758,88 @@ msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "மாற்றங்களை இதற்கு அமை:"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
+#, fuzzy
+msgid "Sun Color"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/resources/environment.cpp
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
+msgid "Depth Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
+msgid "Depth Begin"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
+msgid "Depth End"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
+msgid "Depth Curve"
msgstr "கணு வளைவை[Node Curve] திருத்து"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Height Min"
+msgid "Transmit Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "கணு வளைவை[Node Curve] திருத்து"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
+msgid "Height Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap"
+msgid "Height Min"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Mode"
+msgid "Height Max"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "கணு வளைவை[Node Curve] திருத்து"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -19878,171 +21848,147 @@ msgid "SS Reflections"
msgstr "அனைத்து தேர்வுகள்"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade In"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+msgid "Max Steps"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Depth Tolerance"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Light Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Distance"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "மாற்றங்களை இதற்கு அமை:"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
+msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "HDR Scale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "மாற்றங்களை இதற்கு அமை:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "உருமாற்றம் அசைவூட்டு"
-#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustments"
-msgstr ""
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Kernings"
+msgstr "மாற்றங்களை இதற்கு அமை:"
-#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+#: scene/resources/font.cpp
+msgid "Ascent"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
+#: scene/resources/font.cpp
+msgid "Distance Field"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
+#: scene/resources/gradient.cpp
+msgid "Offsets"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
msgstr ""
-#: scene/resources/font.cpp
-msgid "Ascent"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
msgstr ""
#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
+msgid "Map Data"
msgstr ""
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
msgstr ""
#: scene/resources/material.cpp
@@ -20063,48 +22009,58 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "அனைத்து தேர்வுகள்"
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
+msgid "Specular Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
+msgid "Depth Draw Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
+msgid "Line Width"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "அசைவூட்டு பாதை சேர்"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "அனைத்து தேர்வுகள்"
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "அசைவூட்டு பாதையை நீக்கு"
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
-msgstr ""
+#, fuzzy
+msgid "H Frames"
+msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
#: scene/resources/material.cpp
msgid "Albedo"
@@ -20123,10 +22079,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20147,10 +22099,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20177,31 +22125,32 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "முடக்கப்பட்டது"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Scale"
+msgid "Min Layers"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
+msgid "Max Layers"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20214,24 +22163,12 @@ msgstr "மாற்றங்களை இதற்கு அமை:"
msgid "Refraction"
msgstr "மாற்றங்களை இதற்கு அமை:"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20239,7 +22176,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20247,35 +22184,19 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
+msgid "Async Mode"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Async Mode"
+#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
msgstr ""
#: scene/resources/mesh.cpp
@@ -20308,7 +22229,21 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+#, fuzzy
+msgid "Transform Array"
+msgstr "உருமாற்றம் அசைவூட்டு"
+
+#: scene/resources/multimesh.cpp
+msgid "Transform 2D Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "உருமாற்றம் அசைவூட்டு"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20324,19 +22259,19 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
+msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
+msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Min Size"
+msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20352,11 +22287,6 @@ msgid "Max Error"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20368,6 +22298,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20376,36 +22318,70 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "அசைவூட்டு பாதையை நீக்கு"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "உருமாற்றம் அசைவூட்டு"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "மாற்றங்களை இதற்கு அமை:"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20436,6 +22412,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20457,17 +22445,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
+msgid "Top Color"
+msgstr "அனைத்து தேர்வுகள்"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "அனைத்து தேர்வுகள்"
#: scene/resources/sky.cpp
#, fuzzy
@@ -20475,44 +22460,28 @@ msgid "Ground"
msgstr "அனைத்து தேர்வுகள்"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "அனைத்து தேர்வுகள்"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
-msgstr ""
-
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20524,10 +22493,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20536,10 +22501,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20555,10 +22516,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20576,11 +22533,23 @@ msgid "Base Texture"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Lossy Storage Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill From"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill To"
msgstr ""
#: scene/resources/texture.cpp
@@ -20592,11 +22561,27 @@ msgstr ""
msgid "Current Frame"
msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
+#: scene/resources/texture.cpp
+msgid "Pause"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20631,6 +22616,16 @@ msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value Enabled"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr ""
@@ -20643,6 +22638,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20658,10 +22661,30 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20701,11 +22724,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20717,7 +22740,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20735,11 +22758,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20759,17 +22783,9 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr ""
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20804,7 +22820,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
+msgid "FFT Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20812,11 +22828,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20824,7 +22836,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -20836,17 +22848,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -20864,13 +22872,30 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "மாற்றங்களை இதற்கு அமை:"
+
+#: servers/audio_server.cpp
+msgid "Capture Device"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Global Rate Scale"
msgstr ""
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -20884,7 +22909,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -20892,11 +22917,76 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Linear Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Linear Velocity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Point"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "உருமாற்றம் அசைவூட்டு"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Depth"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Safe Fraction"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Unsafe Fraction"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -20932,6 +23022,10 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+msgid "Render Loop Enabled"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -21079,7 +23173,7 @@ msgid "Ninepatch Mode"
msgstr ""
#: servers/visual_server.cpp
-msgid "Opengl"
+msgid "OpenGL"
msgstr ""
#: servers/visual_server.cpp
@@ -21220,5 +23314,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/te.po b/editor/translations/te.po
index 8ba67b655e..42002085e8 100644
--- a/editor/translations/te.po
+++ b/editor/translations/te.po
@@ -19,6 +19,54 @@ msgstr ""
"X-Generator: Weblate 4.10.1\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Current Screen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Min Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Max Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -26,11 +74,91 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+msgid "Position"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Editor Hint"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Iterations Per Second"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Time Scale"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+msgid "Error String"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Error Line"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -56,9 +184,20 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr ""
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -83,6 +222,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
msgid "Connection"
msgstr ""
@@ -90,23 +233,63 @@ msgstr ""
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "నోడ్"
#: core/io/networked_multiplayer_peer.cpp
+msgid "Refuse New Connections"
+msgstr ""
+
+#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
msgstr ""
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr ""
@@ -156,6 +339,15 @@ msgstr ""
msgid "On call to '%s':"
msgstr ""
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -194,10 +386,150 @@ msgstr ""
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "సంఘం"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "స్థిరాంకాలు"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+msgid "Speed"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Axis Value"
+msgstr ""
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Channel"
+msgstr ""
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "సంఘం"
+
+#: core/os/input_event.cpp
+msgid "Pitch"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
msgid "Application"
msgstr ""
@@ -210,10 +542,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -389,17 +723,19 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
msgid "Filters"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -426,7 +762,7 @@ msgstr ""
msgid "Max Functions"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
msgstr ""
@@ -496,15 +832,26 @@ msgstr ""
msgid "Resource"
msgstr ""
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+msgid "Local To Scene"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+msgid "Path"
msgstr ""
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "సంఘం"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -517,7 +864,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr ""
@@ -549,7 +896,7 @@ msgstr ""
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -618,8 +965,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -635,7 +987,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -909,8 +1261,10 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1046,6 +1400,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1431,7 +1787,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1596,13 +1952,6 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1734,10 +2083,9 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr ""
#: editor/editor_about.cpp
@@ -2077,7 +2425,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2528,8 +2878,11 @@ msgstr ""
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2545,6 +2898,15 @@ msgstr ""
msgid "Current Path"
msgstr ""
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2565,7 +2927,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2683,6 +3046,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2793,14 +3158,18 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2812,6 +3181,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
@@ -3508,7 +3901,7 @@ msgstr ""
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr ""
@@ -3552,7 +3945,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4147,7 +4540,10 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4250,10 +4646,23 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr ""
+
#: editor/editor_resource_picker.cpp
msgid "Edited Resource"
msgstr ""
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+msgid "Editable"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4384,7 +4793,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4449,10 +4858,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4498,15 +4903,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4520,19 +4925,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4541,11 +4940,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4554,11 +4953,11 @@ msgstr ""
msgid "Navigation"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4578,7 +4977,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4668,7 +5067,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4770,7 +5169,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -4981,7 +5380,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5011,8 +5412,7 @@ msgstr ""
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5164,6 +5564,11 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "ఫ్లాట్ 1"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6550,8 +6955,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6636,6 +7041,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6644,6 +7050,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6725,6 +7133,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -6844,7 +7253,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7008,11 +7417,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8062,6 +8471,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8599,16 +9009,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8692,6 +9105,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9132,7 +9546,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9175,6 +9590,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9354,7 +9770,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9370,7 +9787,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9458,7 +9875,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9712,7 +10129,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10086,6 +10503,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10593,14 +11013,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -10925,6 +11337,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -10932,7 +11345,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -11506,7 +11919,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12250,6 +12664,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12263,10 +12681,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12323,7 +12737,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12639,6 +13054,12 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+msgctxt "Application"
+msgid "Project Manager"
+msgstr ""
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -12775,10 +13196,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -12830,10 +13247,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -12980,11 +13393,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13170,7 +13579,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -13901,7 +14312,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -13925,6 +14336,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -13994,7 +14410,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14006,13 +14422,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14185,16 +14604,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-#, fuzzy
-msgid "Message"
-msgstr "సంఘం"
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14262,30 +14676,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14315,10 +14719,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14326,7 +14726,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14342,10 +14750,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14377,10 +14781,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14411,7 +14811,7 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr ""
#: main/main.cpp
@@ -14423,10 +14823,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14484,12 +14880,12 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr ""
-#: main/main.cpp
-msgid "Bg Color"
+#: main/main.cpp scene/resources/style_box.cpp
+msgid "BG Color"
msgstr ""
#: main/main.cpp
@@ -14566,6 +14962,7 @@ msgid "Main Loop Type"
msgstr ""
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14585,7 +14982,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14626,32 +15023,41 @@ msgstr ""
msgid "Operation"
msgstr "గణనలు"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Use Collision"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
msgid "Collision Layer"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
msgid "Collision Mask"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Invert Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14664,10 +15070,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14679,6 +15093,12 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14688,6 +15108,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "నోడ్"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14705,18 +15130,78 @@ msgid "Path Rotation"
msgstr "స్థిరాంకాలు"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "స్థిరాంకాలు"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "స్థిరాంకాలు"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "స్థిరాంకాలు"
+
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Compression Mode"
msgstr ""
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Transfer Channel"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Channel Count"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -14771,11 +15256,15 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Class Name"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
@@ -14871,6 +15360,157 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Min"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Length"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "FOV Size"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Znear"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Blend Weights"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Instance Materials"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "గణనలు"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -14880,10 +15520,22 @@ msgid "Godot Bone Node"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -14891,7 +15543,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "నోడ్"
@@ -14912,6 +15608,15 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+msgid "Scene Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "నోడ్"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -14951,17 +15656,42 @@ msgstr ""
msgid "Animations"
msgstr "గణనలు"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+msgid "Octant Size"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center X"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Y"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Z"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15140,12 +15870,17 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+msgid "Loop Offset"
+msgstr ""
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15161,11 +15896,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15250,6 +15985,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15257,6 +16000,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15273,12 +16020,52 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Names"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Strings"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "Description URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15319,12 +16106,6 @@ msgstr ""
msgid "Visual Script"
msgstr ""
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr ""
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15636,6 +16417,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -15644,6 +16426,10 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Enabled"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
msgstr ""
@@ -15736,11 +16522,26 @@ msgid "Basic Type"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "నోడ్"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "RPC Call Mode"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -15798,10 +16599,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -15843,6 +16640,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -15916,6 +16717,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -15970,6 +16775,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -15996,6 +16805,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16004,7 +16817,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16031,6 +16848,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -16811,6 +17632,53 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Centered"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -16820,21 +17688,27 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Point"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Linear Damp"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -16843,7 +17717,7 @@ msgid "Audio Bus"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
+msgid "Override"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16863,8 +17737,9 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16873,7 +17748,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -16899,12 +17775,26 @@ msgstr ""
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "స్థిరాంకాలు"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+msgid "Current"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr ""
@@ -16913,31 +17803,51 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -16945,27 +17855,59 @@ msgstr ""
msgid "Light Mode"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "గణనలు"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+msgid "Particles Anim Loop"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Self Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -16982,6 +17924,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17006,6 +17952,17 @@ msgid "Build Mode"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+msgid "Disabled"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17036,6 +17993,12 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Emitting"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17045,13 +18008,13 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
+msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -17076,11 +18039,21 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17093,8 +18066,10 @@ msgstr ""
msgid "Texture"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17104,7 +18079,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17130,7 +18113,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17168,11 +18152,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17207,16 +18186,31 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "నోడ్"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "నోడ్"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+msgid "Disable Collision"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17224,11 +18218,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17238,40 +18232,37 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+msgid "Editor Only"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17279,26 +18270,27 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Gradient Length"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter"
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
+msgid "Filter Smooth"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
+#: scene/2d/light_occluder_2d.cpp
+msgid "Closed"
msgstr ""
-#: scene/2d/light_occluder_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
msgid "Cull Mode"
msgstr ""
@@ -17315,6 +18307,10 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Default Color"
+msgstr ""
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17343,23 +18339,37 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+msgid "Edge Connection Margin"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17388,12 +18398,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17414,11 +18432,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17431,19 +18446,57 @@ msgstr "స్థిరాంకాలు"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+msgid "Base Offset"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Base Scale"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Motion"
msgstr ""
+#: scene/2d/parallax_layer.cpp
+msgid "Mirroring"
+msgstr ""
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17472,11 +18525,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17488,6 +18546,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17497,11 +18567,19 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Friction"
msgstr ""
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17538,8 +18616,12 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
-msgid "Continuous Cd"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Custom Integrator"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Continuous CD"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17547,6 +18629,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17554,28 +18653,75 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Shape Index"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17583,7 +18729,7 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-msgid "Invert Border"
+msgid "Vertex Colors"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17595,21 +18741,42 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Remote Path"
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "స్థిరాంకాలు"
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
msgstr ""
@@ -17635,6 +18802,14 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame Coords"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+msgid "Filter Clip"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17647,43 +18822,59 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Custom Transform"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
+msgid "Show Collision"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+msgid "Compatibility Mode"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Centered Textures"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Cell Clip UV"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -17701,15 +18892,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-msgid "Reverb Bus Name"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17717,10 +18900,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -17735,7 +18918,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17752,6 +18935,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Model"
msgstr ""
@@ -17777,31 +18964,34 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "గణనలు"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
-msgid "Doppler Tracking"
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -17816,6 +19006,15 @@ msgstr ""
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "User Data"
msgstr ""
@@ -17844,6 +19043,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -17857,43 +19062,55 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
+msgid "Use Denoiser"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
+msgid "Use Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+msgid "Default Texels Per Unit"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
+msgid "Generate"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
+msgid "Max Size"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
+msgid "Custom Sky"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+msgid "Custom Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Quality"
+msgid "Custom Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Propagation"
msgstr ""
#: scene/3d/baked_lightmap.cpp
@@ -17904,15 +19121,23 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+msgid "Bone Name"
+msgstr ""
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Projection"
msgstr ""
@@ -17921,6 +19146,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Near"
msgstr ""
@@ -17928,8 +19157,9 @@ msgstr ""
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -17938,12 +19168,12 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp
+msgid "Capture On Drag"
msgstr ""
#: scene/3d/collision_object.cpp
@@ -17999,15 +19229,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Height"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -18023,32 +19261,31 @@ msgid "Portal Mode"
msgstr ""
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
msgstr ""
-#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Propagation"
+msgid "Dynamic Range"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18081,19 +19318,15 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
+msgid "Reverse Cull Face"
msgstr ""
#: scene/3d/light.cpp servers/visual_server.cpp
@@ -18101,11 +19334,11 @@ msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
+msgid "Depth Range"
msgstr ""
#: scene/3d/light.cpp
@@ -18113,11 +19346,11 @@ msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
+msgid "Shadow Mode"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr ""
#: scene/3d/light.cpp
@@ -18129,11 +19362,19 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+msgid "Transform Normals"
+msgstr ""
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18141,6 +19382,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18195,9 +19440,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18224,7 +19477,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18252,6 +19505,10 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+msgid "Exclude Nodes"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18303,36 +19560,68 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+msgid "Portal Active"
+msgstr ""
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Use Default Margin"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+msgid "Group Name"
+msgstr ""
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Update Mode"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
+msgid "Box Projection"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+msgid "Enable Shadows"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Contrib"
msgstr ""
#: scene/3d/remote_transform.cpp
@@ -18360,6 +19649,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18397,6 +19690,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -18450,6 +19747,14 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Physics Enabled"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18470,6 +19775,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18493,10 +19802,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18504,7 +19809,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18553,13 +19866,43 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "గణనలు"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Friction Slip"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Max Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "గణనలు"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18585,27 +19928,28 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
+msgid "Generate Lightmap"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+msgid "Min Distance"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18626,10 +19970,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18642,6 +19988,10 @@ msgid "Auto Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
+msgid "Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -18674,6 +20024,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -18690,10 +20044,22 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Auto Advance"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Advance Condition"
+msgstr ""
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -18707,10 +20073,6 @@ msgid "Assigned Animation"
msgstr ""
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -18727,20 +20089,13 @@ msgid "Playback Options"
msgstr ""
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
+msgid "Default Blend Time"
msgstr ""
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Active"
msgstr ""
#: scene/animation/animation_player.cpp
@@ -18784,9 +20139,17 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Anim Player"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Track"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -18795,15 +20158,80 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "Base Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "గణనలు"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "నోడ్"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "గణనలు"
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "నోడ్"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "గణనలు"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -18813,26 +20241,34 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Horizontal"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Horizontal"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Action Mode"
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Action Mode"
msgstr ""
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
msgid "Shortcut"
msgstr ""
@@ -18841,6 +20277,10 @@ msgstr ""
msgid "Group"
msgstr ""
+#: scene/gui/button.cpp scene/gui/label.cpp
+msgid "Clip Text"
+msgstr ""
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -18850,6 +20290,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -18858,6 +20306,30 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "HSV Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Deferred Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Enabled"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -18898,24 +20370,25 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
-msgid "Grow Horizontal"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
msgstr ""
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
-msgid "Rect Rotation"
-msgstr ""
+#, fuzzy
+msgid "Clip Content"
+msgstr "స్థిరాంకాలు"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -18923,19 +20396,15 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-msgid "Focus Mode"
-msgstr ""
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Filter"
+msgid "Default Cursor Shape"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -18943,16 +20412,9 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "స్థిరాంకాలు"
#: scene/gui/control.cpp
msgid "Theme Type Variation"
@@ -18967,7 +20429,11 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-msgid "Dialog Text"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
msgstr ""
#: scene/gui/dialogs.cpp
@@ -18979,11 +20445,39 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Snap Distance"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Min"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Max"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Step"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -18995,10 +20489,23 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+msgid "Show Close"
+msgstr ""
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+msgid "Selected"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "సంఘం"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19008,7 +20515,15 @@ msgid "Timers"
msgstr ""
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -19016,13 +20531,29 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+msgid "Icon Scale"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Icon Size"
+msgstr ""
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19048,6 +20579,47 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Virtual Keyboard Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Clear Button Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Middle Mouse Paste Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Selecting Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19056,35 +20628,43 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-msgid "Caret Position"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19100,12 +20680,36 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Checkable Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On State Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Allow Search"
+msgstr ""
+
#: scene/gui/progress_bar.cpp
msgid "Percent"
msgstr ""
@@ -19114,20 +20718,68 @@ msgstr ""
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Min Value"
+msgstr ""
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Max Value"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Exp Edit"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Rounded"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+msgid "Border Color"
msgstr ""
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Elapsed Time"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-msgid "Bbcode Text"
+msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
@@ -19135,6 +20787,26 @@ msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Selection Enabled"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+msgid "Override Selected Font Color"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19150,13 +20822,49 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Horizontal Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Vertical Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19169,64 +20877,113 @@ msgstr ""
msgid "Current Tab"
msgstr ""
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+msgid "Hiding Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Disabled"
+#: scene/gui/text_edit.cpp
+msgid "Wrap Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Horizontal"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Draw"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Block Mode"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Expand"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Focused"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+msgid "Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+msgid "Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19242,11 +20999,19 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Fill Degrees"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+msgid "Center Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Nine Patch Stretch"
msgstr ""
#: scene/gui/tree.cpp
@@ -19258,6 +21023,18 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Folding"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19265,20 +21042,24 @@ msgstr ""
msgid "Audio Track"
msgstr ""
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19314,6 +21095,11 @@ msgid "Editor Description"
msgstr ""
#: scene/main/node.cpp
+#, fuzzy
+msgid "Import Path"
+msgstr "దిగుమతి"
+
+#: scene/main/node.cpp
msgid "Pause Mode"
msgstr ""
@@ -19337,6 +21123,31 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+msgid "Process Priority"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "గణనలు"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Navigation Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19345,6 +21156,14 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19373,10 +21192,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
msgid "Reflections"
msgstr ""
@@ -19401,12 +21216,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19432,15 +21247,11 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Paused"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Time Left"
+#: scene/main/viewport.cpp
+msgid "Viewport Path"
msgstr ""
#: scene/main/viewport.cpp
@@ -19457,6 +21268,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19466,6 +21289,34 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Keep 3D Linear"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -19474,11 +21325,27 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 2D"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Update Mode"
+msgid "Enable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable Input"
msgstr ""
#: scene/main/viewport.cpp servers/visual_server.cpp
@@ -19486,7 +21353,16 @@ msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+msgid "Canvas Transform"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "స్థిరాంకాలు"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19505,12 +21381,25 @@ msgstr ""
msgid "Loop Mode"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Min Value"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Begin"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Max Value"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop End"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
msgstr ""
#: scene/resources/curve.cpp
@@ -19521,12 +21410,12 @@ msgstr ""
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19538,6 +21427,15 @@ msgid "Outline Size"
msgstr ""
#: scene/resources/dynamic_font.cpp
+msgid "Outline Color"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "సంకేతాలు"
+
+#: scene/resources/dynamic_font.cpp
msgid "Extra Spacing"
msgstr ""
@@ -19553,40 +21451,41 @@ msgstr ""
msgid "Background"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Mode"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky"
+msgid "Sky Custom FOV"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
+msgid "Sky Orientation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "స్థిరాంకాలు"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Sky Rotation Degrees"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
+msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Sky Contribution"
msgstr ""
#: scene/resources/environment.cpp
@@ -19594,243 +21493,221 @@ msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
+msgid "Sun Color"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
+msgid "Depth Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
+msgid "Depth Begin"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
+msgid "Depth End"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
+msgid "Depth Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
+msgid "Transmit Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Tonemap Mode"
+msgid "Transmit Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Height Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Height Min"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "Height Max"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SS Reflections"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade In"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+msgid "SS Reflections"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO"
+msgid "Max Steps"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
+msgid "Depth Tolerance"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Light Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Distance"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "గణనలు"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
+msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "HDR Scale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "గణనలు"
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
+msgid "Color Correction"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustments"
+#: scene/resources/font.cpp
+msgid "Kernings"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+#: scene/resources/font.cpp
+msgid "Ascent"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
+#: scene/resources/font.cpp
+msgid "Distance Field"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
+#: scene/resources/gradient.cpp
+msgid "Offsets"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
msgstr ""
-#: scene/resources/font.cpp
-msgid "Ascent"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
msgstr ""
#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
+msgid "Map Data"
msgstr ""
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
msgstr ""
#: scene/resources/material.cpp
@@ -19850,47 +21727,51 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
+msgid "Diffuse Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
+msgid "Specular Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
+msgid "Depth Draw Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
+msgid "Line Width"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
+msgid "Point Size"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Line Width"
+msgid "Billboard Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow Amount"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
+msgid "H Frames"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "V Frames"
msgstr ""
#: scene/resources/material.cpp
@@ -19910,10 +21791,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -19934,10 +21811,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -19962,31 +21835,31 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
+msgid "Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Scale"
+msgid "Min Layers"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
+msgid "Max Layers"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -19998,24 +21871,12 @@ msgstr ""
msgid "Refraction"
msgstr "గణనలు"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20023,7 +21884,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20031,35 +21892,19 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
+msgid "Async Mode"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Async Mode"
+#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
msgstr ""
#: scene/resources/mesh.cpp
@@ -20091,7 +21936,19 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+msgid "Transform Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Transform 2D Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20107,19 +21964,19 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
+msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
+msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Min Size"
+msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20135,10 +21992,6 @@ msgid "Max Error"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20150,6 +22003,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20158,36 +22023,64 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Polygon Points"
+msgstr ""
+
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Hole Points"
+msgstr ""
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
+msgid "Color Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+msgid "Point Count"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20218,6 +22111,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20239,15 +22144,11 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
+msgid "Top Color"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky Energy"
+msgid "Horizon Color"
msgstr ""
#: scene/resources/sky.cpp
@@ -20255,11 +22156,7 @@ msgid "Ground"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
+msgid "Bottom Color"
msgstr ""
#: scene/resources/sky.cpp
@@ -20267,31 +22164,19 @@ msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Curve"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20303,10 +22188,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20315,10 +22196,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20334,10 +22211,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20355,11 +22228,23 @@ msgid "Base Texture"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Lossy Storage Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill From"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill To"
msgstr ""
#: scene/resources/texture.cpp
@@ -20370,11 +22255,27 @@ msgstr ""
msgid "Current Frame"
msgstr ""
+#: scene/resources/texture.cpp
+msgid "Pause"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20409,6 +22310,14 @@ msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid "Default Value Enabled"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Default Value"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr ""
@@ -20421,6 +22330,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20436,10 +22353,30 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20479,11 +22416,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20495,7 +22432,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20513,11 +22450,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20537,17 +22475,9 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr ""
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20582,7 +22512,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
+msgid "FFT Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20590,11 +22520,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20602,7 +22528,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -20614,17 +22540,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -20642,13 +22564,30 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Bus Count"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Capture Device"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "స్థిరాంకాలు"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -20662,7 +22601,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -20670,11 +22609,75 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Linear Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Linear Velocity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Point"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Normal"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Depth"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Safe Fraction"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Unsafe Fraction"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -20710,6 +22713,10 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+msgid "Render Loop Enabled"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -20859,7 +22866,7 @@ msgid "Ninepatch Mode"
msgstr ""
#: servers/visual_server.cpp
-msgid "Opengl"
+msgid "OpenGL"
msgstr ""
#: servers/visual_server.cpp
@@ -20996,5 +23003,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/th.po b/editor/translations/th.po
index 2e58ad6283..d2705b069b 100644
--- a/editor/translations/th.po
+++ b/editor/translations/th.po
@@ -29,6 +29,61 @@ msgstr ""
"X-Generator: Weblate 4.10-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "คลิปบอร์ดว่างเปล่า!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "ฉากปัจจุบัน"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "เปิด"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "โหมดเคลื่อนย้าย"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "เปิดตัวดีบักค้างไว้"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "ขนาดเส้นรอบรูป:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "ขนาดเส้นรอบรูป:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "ดำเนินการ Screen"
@@ -38,12 +93,104 @@ msgstr "ดำเนินการ Screen"
msgid "Window"
msgstr "หน้าต่างใหม่"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "พิกเซลขอบ"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "เปิด/ปิด โหมดเต็มหน้าจอ"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "เริ่มต้น"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "ตำแหน่งแผง"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "ขนาด: "
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "ตัวแก้ไข"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "โหมดการแก้ไข"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "เป้าหมาย"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "โหนด TimeScale"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "% ของเฟรมฟิสิกส์"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "ผิดพลาด"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "ผิดพลาดขณะบันทึก"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "ผิดพลาดขณะบันทึก"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "ผลการค้นหา"
@@ -70,9 +217,21 @@ msgstr "ctrl: หมุน"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "ฟังก์ชัน"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -100,6 +259,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "เชื่อม"
@@ -108,25 +271,68 @@ msgstr "เชื่อม"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "ออบเจกต์ที่วาด"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "เปิดภาพเงาการเคลื่อนไหว"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "โปรไฟล์เน็ตเวิร์ก"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "ชื่อโหนดแม่"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "เชื่อม"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "ประเภทการเคลื่อนย้าย"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -176,6 +382,16 @@ msgstr "อาร์กิวเมนต์ของคอนสตรัค '%
msgid "On call to '%s':"
msgstr "ขณะเรียก '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "สถานะ"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -217,10 +433,166 @@ msgstr "คัดลอกที่เลือก"
msgid "Use Single Quotes"
msgstr "ไทล์เดี่ยวใหม่"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "อุปกรณ์"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "ทั้งหมด"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "เวอร์ชันคอนโทรล"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "ชุมชน"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "พรีเซ็ต"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "สแกน"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "ปุ่ม"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "คงที่"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "เวกเตอร์"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "ปุ่มเมาส์:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "พรีเซ็ต"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "จำกัดโดยใช้ตำแหน่งปัจจุบัน"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "ความเร็ว:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "แกน"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(ค่า)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "ดัชนี:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "การกระทำ"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "เปลี่ยน"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "การเปลี่ยนแปลง commit"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Pitch"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "เริ่มต้น"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "บรรทัดที่:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -236,10 +608,12 @@ msgstr "ตั้งค่าการจำกัด"
msgid "Project Settings Override"
msgstr "ตั้งค่าโปรเจกต์"
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "ชื่อ"
@@ -433,18 +807,20 @@ msgstr "ตัวเรนเดอร์:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "ตัวกรอง:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -473,7 +849,7 @@ msgstr "ตัวตรวจวิเคราะห์ประสิทธิ
msgid "Max Functions"
msgstr "สร้างฟังก์ชัน"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "ตั้งค่านิพจน์"
@@ -547,16 +923,28 @@ msgstr "มุมรูปทรง"
msgid "Resource"
msgstr "ทรัพยากร"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "ปิดฉาก"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "ตำแหน่งรีซอร์ส"
+msgid "Path"
+msgstr "ตำแหน่ง"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "ต้นฉบับ"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "การเปลี่ยนแปลง commit"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "ภูมิภาค"
@@ -570,7 +958,7 @@ msgstr "กำลังทดสอบ"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -602,7 +990,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -675,8 +1063,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "อัตราส่วน:"
@@ -694,7 +1087,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -976,8 +1369,10 @@ msgstr "ตัวแก้ไข"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "แอนิเมชัน"
@@ -1119,6 +1514,8 @@ msgstr "ย้ายคีย์แอนิเมชัน"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "การแปลง"
@@ -1514,7 +1911,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr "หน่วงสัญญาณและจัดเก็บเอาไว้ในคิวและจะทำงานในเวลาว่างเท่านั้น"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "ครั้งเดียว"
@@ -1683,13 +2080,6 @@ msgstr ""
msgid "Dependencies"
msgstr "การอ้างอิง"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "ตำแหน่ง"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "การอ้างอิง:"
@@ -1829,11 +2219,11 @@ msgid "Lead Developer"
msgstr "ผู้พัฒนาหลัก"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "ผู้จัดการโครงการ "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "ตัวจัดการโปรเจกต์"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2183,7 +2573,9 @@ msgid "Remove Autoload"
msgstr "ลบออโต้โหลด"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "เปิด"
@@ -2663,8 +3055,11 @@ msgstr "โหมดการเล่น:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "โหมดมุมมอง"
@@ -2684,6 +3079,16 @@ msgstr "โปรไฟล์ปัจจุบัน:"
msgid "Current Path"
msgstr "ปัจจุบัน:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "เปิด/ปิดไฟล์ที่ซ่อน"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "ย้อนกลับ"
@@ -2704,7 +3109,8 @@ msgstr "เปิด/ปิดไฟล์ที่ซ่อน"
msgid "Toggle Favorite"
msgstr "เพิ่ม/ลบที่ชอบ"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "สลับโหมด"
@@ -2823,6 +3229,8 @@ msgid "Theme Properties"
msgstr "คุณสมบัติธีม"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
#, fuzzy
msgid "Colors"
msgstr "สี"
@@ -2937,14 +3345,18 @@ msgid "Method"
msgstr "เมธอด"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "สัญญาณ"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "คงที่"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "คุณสมบัติ"
@@ -2956,6 +3368,36 @@ msgstr "คุณสมบัติธีม"
msgid "Property:"
msgstr "คุณสมบัติ:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "ค่า"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "เมท็อดเท่านั้น"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "ทำเครื่องหมายไอเทม"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "ไอเทมมีเครื่องหมาย"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "จำนวนครั้งในการวาด"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "เล่น"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3706,7 +4148,7 @@ msgstr "คุณสมบัติ"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "ปิดการทำงานปุ่ม"
@@ -3754,7 +4196,7 @@ msgstr ""
msgid "Dock Position"
msgstr "ตำแหน่งแผง"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "โหมดไร้สิ่งรบกวน"
@@ -4391,7 +4833,10 @@ msgstr "แก้ไขข้อความ:"
msgid "On"
msgstr "เปิด"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "เลเยอร์"
@@ -4499,11 +4944,26 @@ msgstr "แปลงเป็น %s"
msgid "New %s"
msgstr "%s ใหม่"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "เปลี่ยนประเภท"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "เพิ่มรีซอร์ส"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "ไอเทมที่สามารถแก้ไขได้"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "สคริปต์ใหม่"
@@ -4644,7 +5104,7 @@ msgstr "สี"
msgid "Accent Color"
msgstr "เลือกสี"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4722,11 +5182,6 @@ msgstr "เครื่องมือเคลื่อนย้าย"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "เปิด/ปิดไฟล์ที่ซ่อน"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "รูปตัวอย่าง..."
@@ -4778,16 +5233,16 @@ msgstr ""
msgid "Highlighting"
msgstr "lighting แบบตรง"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "ไฮไลท์ไวยากรณ์"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4802,20 +5257,13 @@ msgid "Indent"
msgstr "ย่อหน้าซ้าย"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "ประเภท"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "ขนาด: "
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "ย่อหน้าอัตโนมัติ"
@@ -4825,12 +5273,12 @@ msgstr "ย่อหน้าอัตโนมัติ"
msgid "Convert Indent On Save"
msgstr "แปลงย่อหน้าเป็นเว้นวรรค"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "จำนวนครั้งในการวาด"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "จำนวนครั้งในการวาด"
@@ -4840,11 +5288,11 @@ msgstr "จำนวนครั้งในการวาด"
msgid "Navigation"
msgstr "ตัวนำทาง"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4865,7 +5313,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "บรรทัดที่:"
@@ -4960,7 +5408,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5073,7 +5521,7 @@ msgstr "วาด GridMap"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "วาด GridMap"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5317,7 +5765,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "สี่เหลี่ยมผืนผ้าเต็ม"
@@ -5353,8 +5803,7 @@ msgstr "ลบจุด"
msgid "Editor SSL Certificates"
msgstr "การตั้งค่าตัวแก้ไข"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "ตัวจัดการโปรเจกต์"
@@ -5529,6 +5978,11 @@ msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
"กด Ctrl ค้างเพื่อปัดเศษเป็นจำนวนเต็ม กด Shift ค้างเพื่อเพิ่มความแม่นยำสำหรับการเปลี่ยนแปลง"
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Flat 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "เลือกโหนดเพื่อนำเข้า"
@@ -6968,8 +7422,8 @@ msgid "Future"
msgstr "อนาคต"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "ความลึก"
@@ -7054,6 +7508,7 @@ msgid "Immediate"
msgstr "ทันที"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "ซิงก์"
@@ -7062,6 +7517,8 @@ msgid "At End"
msgstr "ในตอนท้าย"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "การเคลื่อนที่"
@@ -7146,6 +7603,7 @@ msgid "Fade Out (s):"
msgstr "เฟดออก (วิ):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "ผสม"
@@ -7265,7 +7723,7 @@ msgstr "แก้ไขตัวกรองโหนด"
msgid "Filters..."
msgstr "ตัวกรอง..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7430,11 +7888,11 @@ msgstr "สัญญาอนุญาต (Z-A)"
msgid "First"
msgstr "แรกสุด"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "ก่อนหน้า"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "ต่อไป"
@@ -8523,6 +8981,7 @@ msgid "Create Outline"
msgstr "สร้างเส้นรอบรูป"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9083,16 +9542,19 @@ msgstr "เปิดตัวแก้ไข Polygon 2D UV"
msgid "Polygon 2D UV Editor"
msgstr "ตัวแก้ไข Polygon 2D UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "จุด"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "โพลีกอน"
@@ -9178,6 +9640,7 @@ msgstr "ตั้งค่าเส้นกริด"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "จำกัดการเคลื่อนย้าย"
@@ -9636,7 +10099,8 @@ msgstr "เชื่อมไปยังเมธอด:"
msgid "Source"
msgstr "ต้นฉบับ"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "เป้าหมาย"
@@ -9679,6 +10143,7 @@ msgid "Convert Case"
msgstr "แปลงตัวพิมพ์ใหญ่-เล็ก"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "ตัวพิมพ์ใหญ่"
@@ -9863,7 +10328,8 @@ msgid "Create physical bones"
msgstr "สร้างโครงกายภาพ"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "โครงหลัก"
@@ -9879,7 +10345,7 @@ msgstr "เล่น IK"
msgid "Orthogonal"
msgstr "ขนาน"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "เพอร์สเปกทีฟ"
@@ -9979,7 +10445,7 @@ msgstr "ดูระนาบการย้าย"
msgid "None"
msgstr "ไม่มี"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
#, fuzzy
msgid "Rotate"
msgstr "รัฐ"
@@ -10254,7 +10720,7 @@ msgstr "ไม่สามารถหาชั้นแข็งที่จะ
msgid "Use Local Space"
msgstr "ใช้พื้นที่ภายใน"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "ใช้สแนป"
@@ -10635,6 +11101,9 @@ msgid "Speed:"
msgstr "ความเร็ว:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "วน"
@@ -11211,15 +11680,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "เปลี่ยนประเภท"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11563,6 +12023,7 @@ msgstr "เลือกรูปร่าง, ไทล์ย่อยหรื
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "ขอบเขต"
@@ -11570,7 +12031,7 @@ msgstr "ขอบเขต"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "ขอบเขตการชน"
@@ -12180,7 +12641,8 @@ msgstr "เวอร์เทกซ์"
msgid "Fragment"
msgstr "แฟรกเมนต์"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "แสง"
@@ -12968,6 +13430,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr "เทมเพลตส่งออกสำหรับแพลตฟอร์มนี้สูญหาย/เสียหาย:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "ไดเรกทอรีส่งออก"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "พรีเซ็ต"
@@ -12983,10 +13449,6 @@ msgstr ""
"ถ้าเลือก พรีเซ็ตจะสามารถใช้สำหรับ deploy ในหนึ่งคลิก\n"
"สามารถใช้พรีเซ็ตได้เพียงหนึ่งอันต่อแพลตฟอร์มเพื่อให้สามารถทำงานได้"
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "ไดเรกทอรีส่งออก"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "ทรัพยากร"
@@ -13048,7 +13510,8 @@ msgstr "สคริปต์"
msgid "GDScript Export Mode:"
msgstr "โหมดส่งออกสคริปต์:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "ตัวอักษร"
@@ -13402,6 +13865,13 @@ msgstr ""
"ทำการสแกนหาโปรเจกต์ ในโฟลเดอร์ %s หรือไม่?\n"
"อาจจะใช้เวลาสักครู่"
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "ตัวจัดการโปรเจกต์"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13551,10 +14021,6 @@ msgid "All Devices"
msgstr "อุปกรณ์ทั้งหมด"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "อุปกรณ์"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13606,10 +14072,6 @@ msgstr "X ปุ่ม 2"
msgid "Joypad Axis Index:"
msgstr "คันบังคับจอย:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "แกน"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "ปุ่มจอย:"
@@ -13759,11 +14221,7 @@ msgstr "ปุ่มกด"
msgid "Action:"
msgstr "การกระทำ:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "การกระทำ"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Deadzone"
@@ -13951,7 +14409,9 @@ msgstr "หากตั้ง ตัวนับจะรีเริ่มใ
msgid "Initial value for the counter"
msgstr "ค่าเริ่มต้นในการนับ"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "ช่วง"
@@ -14708,7 +15168,7 @@ msgid "Monitor"
msgstr "ข้อมูล"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "ค่า"
@@ -14732,6 +15192,11 @@ msgstr "ทั้งหมด:"
msgid "Export list to a CSV file"
msgstr "ส่งออกรายการเป็นไฟล์ CSV"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "ตำแหน่งรีซอร์ส"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14801,7 +15266,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "แก้ไของศาการเปล่งเสียงของ AudioStreamPlayer3D"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14813,14 +15278,17 @@ msgstr "ปรับกล้อง FOV"
msgid "Change Camera Size"
msgstr "เปลี่ยนขนาดกล้อง"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "จุด"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15015,16 +15483,11 @@ msgstr "ปรับขนาดรูปร่าง"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "การเปลี่ยนแปลง commit"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "กำหนด MultiNode"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15097,12 +15560,14 @@ msgid "Display"
msgstr "แสดงทั้งหมด"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15110,20 +15575,6 @@ msgstr ""
msgid "Height"
msgstr "แสง"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "พิกเซลขอบ"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "เปิด/ปิด โหมดเต็มหน้าจอ"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15157,10 +15608,6 @@ msgid "Use V-Sync"
msgstr "ใช้สแนป"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15168,7 +15615,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "เปิด"
@@ -15187,11 +15642,6 @@ msgstr "ให้สิ่งที่เลือกเต็มจอ"
msgid "Energy Saving"
msgstr "ผิดพลาดขณะบันทึก"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "เปิดตัวดีบักค้างไว้"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15227,11 +15677,6 @@ msgstr "% ของเฟรมฟิสิกส์"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "% ของเฟรมฟิสิกส์"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Mesh ต้นฉบับ:"
@@ -15263,7 +15708,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "ให้สิ่งที่เลือกเต็มจอ"
#: main/main.cpp
@@ -15275,10 +15720,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15341,14 +15782,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "ตัวกรอง:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "สี"
#: main/main.cpp
@@ -15433,6 +15874,7 @@ msgid "Main Loop Type"
msgstr "หาประเภทของโหนด"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15454,7 +15896,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "ย้อนกลับ"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "สแนปด้านข้างโหนด"
@@ -15496,24 +15938,33 @@ msgstr "แก้ไขรัศมีภายนอกของวงแหว
msgid "Operation"
msgstr "ตัวเลือก"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "ขอบเขตการชน"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "โหมดขอบเขตการชน"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "โหมดขอบเขตการชน"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "แปลงตัวพิมพ์ใหญ่-เล็ก"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15521,10 +15972,12 @@ msgstr "จำนวนครั้งที่เปลี่ยนวัสด
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "รัศมี:"
@@ -15541,10 +15994,19 @@ msgstr "คำเตือน"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "นุ่มนวล"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "แสดงเส้นไกด์"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "แก้ไขรัศมีภายในของวงแหวน"
@@ -15558,6 +16020,13 @@ msgstr "แก้ไขรัศมีภายนอกของวงแหว
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "โพลีกอน"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15568,6 +16037,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "วางโหนด"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "สร้างจุดยอดภายใน"
@@ -15586,20 +16060,88 @@ msgstr "สุ่มการหมุน:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "ทำให้เป็นภายใน"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "ต่อเนื่อง"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "ระยะการเลือก:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "สุ่มการหมุน:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "โหมดขอบเขตการชน"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "เคลื่อนย้าย"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "อินสแตนซ์"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "แสดงเส้นกริด"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "ใช้สแนป"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "เก็บไฟล์:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "โหลดรีซอร์ส"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "โครงหลัก"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "คำนำหน้า:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "โหลดใหม่"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15655,12 +16197,18 @@ msgstr "ไลบรารี: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "ชื่อคลาส:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "ชื่อสคริปต์:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "ตำแหน่งที่สนใจ"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15761,6 +16309,180 @@ msgstr "ส่งออกไลบรารี Mesh"
msgid "Export GLTF..."
msgstr "ส่งออก..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "มุมหลัง"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "จุดกำเนิดตาราง:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "ไลบรารี"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "รูปแบบ"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "จำนวน:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "ร่วม"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "อินสแตนซ์"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "วิเคราะห์พื้นผิว..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "มุมหลัง"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "ค่าเริ่มต้น"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "อุปกรณ์ทั้งหมด"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "ขนาด: "
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "เส้นตรง"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "สี"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "เปลี่ยน"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "สร้าง Lightmaps"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "จำนวนครั้งที่เปลี่ยนวัสดุ"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "เลือกโหนดแม่ใหม่"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "แพลตฟอร์ม"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "การแปลง"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "ช่วงองศา:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "แก้ไขโหนดลูกได้"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "จุด"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15771,10 +16493,25 @@ msgid "Godot Bone Node"
msgstr "โหนด TimeSeek"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "ฉากแม่ใหม่"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "มองไปที่จุดกำเนิด"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "เลื่อนข้อต่อ"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15782,8 +16519,56 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "ตัวดำเนินการสเกลาร์"
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "รุ่น:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "รุ่น:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "แสง"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "โนด"
@@ -15806,6 +16591,16 @@ msgstr "Mesh"
msgid "Materials"
msgstr "จำนวนครั้งที่เปลี่ยนวัสดุ"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "ตำแหน่งที่อยู่ฉาก:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "ชื่อโหนดแม่"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15850,18 +16645,49 @@ msgstr "เลือกโหนด"
msgid "Animations"
msgstr "แอนิเมชัน:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "แสดงโครง"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "% ของเฟรมฟิสิกส์"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "สร้าง Lightmaps"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "มุมหน้า"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "กลาง"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "กลาง"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "กลาง"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16042,12 +16868,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "เลื่อน:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16065,11 +16897,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16156,6 +16988,15 @@ msgid "Done!"
msgstr "เสร็จสิ้น!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "สุ่มขนาด:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16163,6 +17004,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "จุดกำเนิดตาราง:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16180,13 +17026,58 @@ msgstr "เพอร์สเปกทีฟ"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "ชื่อ"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "ตั้งค่า:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "รายละเอียด"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "แก้ไขประเภทตัวแปร"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "แก้ไขประเภทตัวแปร"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "สถานะ"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16230,13 +17121,6 @@ msgstr "สแตคล้น ความสูงสแตค: "
msgid "Visual Script"
msgstr "ค้นหาโหนด VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "ฟังก์ชัน"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "แก้ไขตัวแปรสัญญาณ"
@@ -16553,6 +17437,7 @@ msgid "Edit Member"
msgstr "แก้ไขสมาชิก"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "ตั้งค่านิพจน์"
@@ -16563,6 +17448,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "สามารถรันได้"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "ชนิดสมาชิก"
@@ -16664,13 +17554,30 @@ msgid "Basic Type"
msgstr "เปลี่ยนประเภท"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "คัดลอกตำแหน่งโหนด"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "เปลี่ยนชื่อตัวแปร"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "รีเซ็ตเป็นค่าเริ่มต้น"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "ตัวอักษรที่ใช้ได้:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "โหมดปรับขนาด"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16735,11 +17642,6 @@ msgid "Get %s"
msgstr "รับ %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "ดัชนี:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "ไม่พบคุณสมบัติ"
@@ -16784,6 +17686,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "ชื่อ"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "ไม่พบ VariableGet ในสคริปต์: "
@@ -16866,6 +17773,10 @@ msgstr "ค่าคืนจาก _step() ผิดพลาด ต้อง
msgid "SubCall"
msgstr "จำนวนครั้ง"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16925,6 +17836,11 @@ msgstr "% ของเฟรมฟิสิกส์"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "วาดไทล์"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16954,6 +17870,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16963,9 +17883,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "ลบ IK Chain"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "หมดเวลา"
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -16994,6 +17919,11 @@ msgstr ""
msgid "Visibility State"
msgstr "ซ่อน/แสดง"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "ลองใหม่"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17831,6 +18761,60 @@ msgstr ""
"ทรัพยากร SpriteFrames จำเป็นต้องสร้างหรือตั้งค่าคุณสมบัติ 'Frames' เพื่อให้ AnimatedSprite "
"แสดงผล"
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "เฟรม %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "อัตราส่วน:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "เล่น"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "กลาง"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "เลื่อน:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "ข้อมูล"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "ข้อมูล"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17843,22 +18827,30 @@ msgstr "แทนที่"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "จำนวนจุดที่สร้างขึ้น:"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "อินสแตนซ์"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "อัพเดทการดูตัวอย่าง"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "เส้นตรง"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17869,8 +18861,8 @@ msgstr "เพิ่ม Audio Bus"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "เปิดเลย์เอาต์ของบัสเสียง"
+msgid "Override"
+msgstr "แทนที่"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17891,10 +18883,11 @@ msgid "Pitch Scale"
msgstr "อัตราส่วน:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "เล่น"
+msgid "Autoplay"
+msgstr "เปิดปิดการเล่นอัตโนมัติ"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17902,7 +18895,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "ระยะการเลือก:"
@@ -17932,13 +18926,29 @@ msgstr "คัดลอกโหนด"
msgid "Anchor Mode"
msgstr "โหมดไอคอน"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "ช่วงองศา:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "ปัจจุบัน:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "ขยาย"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 วิวพอร์ต"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "โหมดเคลื่อนย้าย"
@@ -17949,36 +18959,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "นุ่มนวล"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "ตั้งระยะขอบ"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "ตั้งระยะขอบ"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "ตั้งระยะขอบ"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "นุ่มนวล"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "เลื่อน:"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "เลื่อน:"
+msgid "Drag Margin"
+msgstr "ตั้งระยะขอบ"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "เลื่อน:"
+msgid "Draw Screen"
+msgstr "จำนวนครั้งในการวาด"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "จำนวนครั้งในการวาด"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "ตั้งระยะขอบ"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "โหนด Blend2"
@@ -17988,30 +19022,66 @@ msgstr "โหนด Blend2"
msgid "Light Mode"
msgstr "ความกว้างขวา"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "อนุภาค"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "อนุภาค"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "ซ่อน/แสดง"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "ซ่อน/แสดง"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "สร้าง"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "สร้าง"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "แสดงจุดกำเนิด"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "แสง"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18033,6 +19103,11 @@ msgstr ""
"กรุณาเพิ่ม CollisionShape2D หรือ CollisionPolygon2D "
"เป็นโหนดลูกเพื่อให้สามารถสร้างรูปทรงได้"
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "เลือกไทล์"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18061,6 +19136,19 @@ msgid "Build Mode"
msgstr "โหมดไม้บรรทัด"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "รายการที่ปิดใช้งาน"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "สร้างรูปหลายเหลี่ยมของเขตการชน"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "สร้างรูปหลายเหลี่ยมของเขตการชน"
@@ -18100,6 +19188,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "ตั้งค่า:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "จำนวน:"
@@ -18109,16 +19204,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "หลังประมวลผล"
+msgid "One Shot"
+msgstr "โหนด OneShot"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "อัตราส่วน:"
+msgid "Preprocess"
+msgstr "หลังประมวลผล"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18144,11 +19239,22 @@ msgstr "แสดงอัตราเฟรม/วินาที"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "โปรเจกต์"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18162,8 +19268,10 @@ msgstr ""
msgid "Texture"
msgstr "ตัวอักษร"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18175,9 +19283,19 @@ msgstr "Mask การปะทุ"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "แหล่งปะทุ: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "กิสโม"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "รูปแบบ"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18203,7 +19321,8 @@ msgid "Initial Velocity"
msgstr "เริ่มต้น"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18243,12 +19362,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "สี"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "สี"
@@ -18283,16 +19396,32 @@ msgstr "ข้อต่อไม่ได้เชื่อมโยงกับ
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "โหนด A และโหนด B จะต้องเป็น PhysicsBody2D ที่แตกต่างกัน"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "โนด"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "โนด"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "ปิดการทำงานปุ่ม"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18301,11 +19430,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "เริ่มต้น"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18315,44 +19444,41 @@ msgid ""
"property."
msgstr "ต้องระบุเทกเจอร์ที่มีรูปร่างของแสงให้กับคุณสมบัติ \"Texture\"'"
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "ตัวแก้ไข"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "ขอบเขตเทกเจอร์"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "เปลี่ยน"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "หมุนขวา"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "เปลี่ยนขนาดกล้อง"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "เลเยอร์"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18361,28 +19487,33 @@ msgid "Shadow"
msgstr "Shader"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "มุมหลัง"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "แก้ไขตัวกรอง"
+msgid "Gradient Length"
+msgstr "แก้ไขเกรเดียนต์"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "ตัวกรอง:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "วิธีการกรอง"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "ปิด"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "โหมดไม้บรรทัด"
@@ -18400,6 +19531,11 @@ msgstr "รูปหลายเหลี่ยมของตัวบังแ
msgid "Width Curve"
msgstr "แยกเส้นโค้ง"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "ค่าเริ่มต้น"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18433,24 +19569,40 @@ msgstr "โหมดขอบเขต"
msgid "End Cap Mode"
msgstr "โหมดสแนป:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "เปลี่ยนชื่อโฟลเดอร์:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "เริ่มต้น"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "แก้ไขการเชื่อมต่อ:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18482,12 +19634,22 @@ msgstr "ระยะการเลือก:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "แก้ไขรัศมีภายนอกของวงแหวน"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "มุมรูปทรง"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18512,12 +19674,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "ช่วงองศา:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "หมุน %s องศา"
@@ -18532,20 +19690,65 @@ msgstr "คงที่"
msgid "Global Rotation Degrees"
msgstr "หมุน %s องศา"
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "สุ่มขนาด:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "เก็บ Global Transform"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "จำกัดโดยใช้ตำแหน่งปัจจุบัน"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "เลื่อน:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "ใช้สแนปขนาด"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "ในตอนท้าย"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr "ParallaxLayer จะทำงานได้ต้องเป็นโหนดลูกของโหนด ParallaxBackground"
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "การกระทำ"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "สะท้อน"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -18579,11 +19782,17 @@ msgstr ""
"แอนิเมชัน Particles2D จำเป็นต้องใช้ CanvasItemMaterial โดยเปิดใช้งาน \"Particles "
"Animation\""
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "โหมดการจัดลำดับความสำคัญ"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "แยกเส้นโค้ง"
@@ -18597,6 +19806,20 @@ msgstr "PathFollow2D จะทำงานได้ต้องเป็นโ
msgid "Unit Offset"
msgstr "จุดกำเนิดตาราง:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "เลื่อน:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "เลื่อน:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18607,12 +19830,22 @@ msgid "Layers"
msgstr "เลเยอร์"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "เริ่มต้น"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "เริ่มต้น"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "ฟังก์ชัน"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18655,9 +19888,14 @@ msgstr "แสง"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "ตัดโหนด"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "ต่อเนื่อง"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18665,6 +19903,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "เลือกสี"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "สแนปอัจฉริยะ"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "ความเร็ว:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18672,6 +19930,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Mesh ต้นฉบับ:"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -18679,26 +19946,72 @@ msgstr "ตั้งระยะขอบ"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr "% ของเฟรมฟิสิกส์"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "กำลังย้ายเอาต์พุต"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "รูปแบบ"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "ตัวเรนเดอร์:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "ภูมิภาค"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "โหมดขอบเขตการชน"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "หมุน %s องศา"
+msgid "Collider RID"
+msgstr "RID ผิดพลาด"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "ขอบเขตเทกเจอร์"
+msgid "Collider Shape"
+msgstr "โหมดขอบเขตการชน"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "โหมดขอบเขตการชน"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "เริ่มต้น"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18706,8 +20019,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "เปลี่ยนชื่อโฟลเดอร์:"
+msgid "Vertex Colors"
+msgstr "เวอร์เทกซ์"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18720,22 +20033,45 @@ msgid "Gizmo Extents"
msgstr "กิสโม"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "สร้างโหนดเชดเดอร์"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "โหมดขอบเขตการชน"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "ต้องแก้ไข Path ให้ชี้ไปยังโหนด Node2D จึงจะทำงานได้"
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "ลบจุด"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "พิกัดถัดไป"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "เริ่มใหม่"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18762,6 +20098,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "เฟรม %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "ตัวกรองสคริปต์"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18779,51 +20125,70 @@ msgstr "ไทล์เซต"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "เปลี่ยนขนาดกล้อง"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "การแปลง"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Half Offset"
+msgstr "เริ่มต้น"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Origin"
msgstr "แสดงจุดกำเนิด"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "โหมดขอบเขตการชน"
+msgid "Y Sort"
+msgstr "เรียง"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "ขอบเขตการชน"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "โหมดขอบเขตการชน"
+msgid "Compatibility Mode"
+msgstr "โหมดการจัดลำดับความสำคัญ"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "โหมดขอบเขตการชน"
+msgid "Centered Textures"
+msgstr "ฟีเจอร์"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "เคลียร์การแปลง"
+msgid "Use Parent"
+msgstr "โหมดขอบเขตการชน"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "รูปแบบ"
+msgid "Shape Centered"
+msgstr "สแนปจุดกลางโหนด"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "พรีเซ็ต"
+msgid "Shape Visible"
+msgstr "ซ่อน/แสดง"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18842,27 +20207,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "รีเซ็ตระดับเสียงบัส"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "รีเซ็ตระดับเสียงบัส"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "ตั้งชื่อยูนิฟอร์ม"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera ต้องมี ARVROrigin เป็นโหนดแม่"
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18878,7 +20234,7 @@ msgstr "id ตัวควบคุมต้องไม่เป็น 0 ไม
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "ปรับหมุดเท่านั้น"
#: scene/3d/arvr_nodes.cpp
@@ -18895,6 +20251,11 @@ msgstr "id จุดยึดต้องไม่เป็น 0 ไม่เช
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin จำเป็นต้องมี ARVRCamera เป็นโหนดลูก"
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "สุ่มขนาด:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18923,34 +20284,38 @@ msgstr "สีการปะทุ"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "สีการปะทุ"
+msgid "Degrees"
+msgstr "หมุน %s องศา"
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "แอนิเมชัน"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "เปิดการใช้งานดอปเลอร์"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "แทร็กคุณสมบัติ"
+msgid "Tracking"
+msgstr "กำลังรวบรวม"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -18965,6 +20330,16 @@ msgstr "เคลียร์การแปลง"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "ผังย่อย"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18994,6 +20369,13 @@ msgstr "กำลังบันทึก lightmaps"
msgid "Done"
msgstr "เสร็จสิ้น"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "กิสโม"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19008,6 +20390,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "ตัวกรอง:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "สี"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "ค่าเริ่มต้น"
@@ -19018,38 +20414,43 @@ msgstr "แผนที่ใหม่"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "แสดงสภาพแวดล้อม"
+msgid "Generate"
+msgstr "ทั่วไป"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "ขนาด: "
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "ตัดโหนด"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "หมุน %s องศา"
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "ตัดโหนด"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "ใช้สีพิกเซล"
+msgid "Custom Energy"
+msgstr "ย้ายเอฟเฟกต์บัสเสียง"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "จับ"
+msgid "Min Light"
+msgstr "ย่อหน้าขวา"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "ตัวนำทาง"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19060,16 +20461,26 @@ msgstr ""
msgid "Light Data"
msgstr "แสง"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "ชื่อโนด:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "แทร็กคุณสมบัติ"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "โปรเจกต์"
@@ -19079,6 +20490,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "จุดกำเนิดตาราง:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "ใกล้ที่สุด"
@@ -19086,8 +20502,9 @@ msgstr "ใกล้ที่สุด"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19098,16 +20515,16 @@ msgstr "ตั้งระยะขอบ"
msgid "Clip To"
msgstr "ตัดด้านบน"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "พลิกแนวนอน"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "จับ"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19169,17 +20586,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "กิสโม"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Mask การปะทุ"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "แก้ไขรัศมีภายในของวงแหวน"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "จุดปะทุ:"
+msgid "Ring Height"
+msgstr "หมุนขวา"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "คำเตือน"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19196,35 +20624,34 @@ msgid "Portal Mode"
msgstr "โหมดการจัดลำดับความสำคัญ"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "เปิดการจัดลำดับความสำคัญ"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "ไดนามิกไลบรารี"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "ตัวนำทาง"
+msgid "Dynamic Range"
+msgstr "ไดนามิกไลบรารี"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19261,21 +20688,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "เลือกสี"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "โหมดบิทมาร์ก"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "รีเซ็ตระดับเสียงบัส"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19284,24 +20708,26 @@ msgstr "ทิศทาง"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "โหมดไร้สิ่งรบกวน"
+msgid "Blend Splits"
+msgstr "ระยะเวลาผสาน:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "ความลึก"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Shader"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "โหลดค่าเริ่มต้น"
#: scene/3d/light.cpp
@@ -19313,18 +20739,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "ยกเลิกการเคลื่อนย้าย"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "เวกเตอร์"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "กำลังทดสอบ"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[ละเว้น]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19387,9 +20829,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "ซ่อน/แสดง"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "จำนวนครั้งในการวาด"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "จำนวนครั้งในการวาด"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow2D จะทำงานได้ต้องเป็นโหนดลูกของโหนด Path"
@@ -19424,8 +20876,8 @@ msgstr "แกน"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "วาดไทล์"
+msgid "Body Offset"
+msgstr "เลื่อน:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19452,6 +20904,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "ลบโหนด"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19508,39 +20965,82 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "ย้อนกลับ"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "รากผังฉาก:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "ค่าเริ่มต้น"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "กลุ่ม"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "รัศมี:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "ตัวดีบัก"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "โหมดหมุน"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "จุดกำเนิดตาราง:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "โปรเจกต์"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "จำกัดการเคลื่อนย้าย"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "เลือกสี"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "สีการปะทุ"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "ย่อหน้าขวา"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19569,6 +21069,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19607,6 +21111,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19664,6 +21172,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "% ของเฟรมฟิสิกส์"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "สร้างรูปหลายเหลี่ยมของเขตการชน"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "ผังแอนิเมชันไม่ถูกต้อง"
@@ -19685,6 +21203,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19710,11 +21232,6 @@ msgstr ""
"เปลี่ยนขนาดของขอบเขตการชนลูกแทน"
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "เก็บ Global Transform"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19723,7 +21240,16 @@ msgstr ""
msgid "Gizmo"
msgstr "กิสโม"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "% ของเฟรมฟิสิกส์"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19778,14 +21304,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "เว้น:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "ล้อเมาส์ขึ้น"
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "ฟังก์ชัน"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "ตั้งค่านิพจน์"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "ผิดพลาด"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "เว้น:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19817,6 +21375,11 @@ msgid "Baked Light"
msgstr "สร้าง Lightmaps"
#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "กำลังสร้าง Lightmaps"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
@@ -19824,22 +21387,18 @@ msgstr ""
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "ระยะการเลือก:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "ระยะการเลือก:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19862,11 +21421,13 @@ msgstr ""
"Background ไปยังแคนวาส (สำหรับฉาก 2 มิติ)"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "ฉากหลัก"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19881,6 +21442,11 @@ msgid "Auto Triangles"
msgstr "เปิด/ปิดสามเหลี่ยมอัตโนมัติ"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "เปิด/ปิดสามเหลี่ยมอัตโนมัติ"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19918,6 +21484,11 @@ msgstr "เริ่มใหม่อัตโนมัติ:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "เริ่มใหม่อัตโนมัติ:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "เริ่มใหม่อัตโนมัติ:"
@@ -19936,11 +21507,26 @@ msgstr "เพิ่มพอร์ตอินพุต"
msgid "Xfade Time"
msgstr "ระยะเวลาเฟด (วิ):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "จุดกำเนิดตาราง:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Pitch"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "ตั้ง Auto-Advance"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "ตัวเลือกขั้นสูง"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19956,11 +21542,6 @@ msgid "Assigned Animation"
msgstr "เพิ่มแอนิเมชัน"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "เปิดปิดการเล่นอัตโนมัติ"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19980,22 +21561,16 @@ msgid "Playback Options"
msgstr "ตั้งค่าคลาส:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "ค่าเริ่มต้น"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "เล่นฉาก"
+msgid "Active"
+msgstr "การกระทำ"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20040,9 +21615,19 @@ msgid "Tree Root"
msgstr "สร้างโหนดแม่:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "ปักหมุด AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "เพิ่มแทร็ก"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "โหนดนี้เลิกใช้งานแล้ว ใช้โหนด AnimationTree แทน"
@@ -20052,16 +21637,88 @@ msgstr "โหนดนี้เลิกใช้งานแล้ว ใช
msgid "Playback"
msgstr "เล่น"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "วางตัวแปร"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "ไดเรกทอรีส่งออก"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "แอนิเมชัน"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "ศูนย์"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "ชื่อโหนดแม่"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "โครง"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "โหมดการแก้ไข"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "แทนที่"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "หาโหนดแม่ใหม่"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "สร้างฟังก์ชัน"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "เล่นฉาก"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "เป้าหมาย"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "รักษาอัตราส่วน"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20072,30 +21729,38 @@ msgstr "โหมดเลือก"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "พลิกแนวนอน"
+msgid "Horizontal"
+msgstr "แนวนอน:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "พลิกแนวตั้ง"
+msgid "Vertical"
+msgstr "แนวตั้ง:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "โหมดไอคอน"
+msgid "Shortcut In Tooltip"
+msgstr "แสดงจุดกำเนิด"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "ปุ่ม"
+msgid "Action Mode"
+msgstr "โหมดไอคอน"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20106,6 +21771,11 @@ msgstr "ทางลัด"
msgid "Group"
msgstr "กลุ่ม"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "คัดลอกข้อความ"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20115,6 +21785,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "ขยายออก"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "บนซ้าย"
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -20127,6 +21807,36 @@ msgstr ""
"คลิกขวา: ลบพรีเซ็ต"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "แก้ไขรูปหลายเหลี่ยม"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "โหมดเลือก"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "โหมดมุมมอง"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "เรียกภายหลัง"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "พรีเซ็ต"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "ซ่อน/แสดง"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "เลือกสีจากหน้าต่างตัวแก้ไข"
@@ -20173,28 +21883,29 @@ msgstr "ปรับหมุดเท่านั้น"
msgid "Grow Direction"
msgstr "ทิศทาง"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "แนวนอน:"
+msgid "Min Size"
+msgstr "ขนาดเส้นรอบรูป:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "แนวตั้ง:"
+msgid "Pivot Offset"
+msgstr "จุดกำเนิดตาราง:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "สุ่มการหมุน:"
+msgid "Clip Content"
+msgstr "คงที่"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "เครื่องมือ"
#: scene/gui/control.cpp
#, fuzzy
@@ -20202,21 +21913,16 @@ msgid "Focus"
msgstr "ตำแหน่งที่สนใจ"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "โหมดตัวบังแสง"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "ตัวกรองภูมิภาค"
+msgid "Default Cursor Shape"
+msgstr "โหลดค่าเริ่มต้นเลย์เอาต์บัส"
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20226,17 +21932,8 @@ msgstr "ขนาด: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "พลิกแนวนอน"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "พลิกแนวตั้ง"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "โหมดเลือก"
#: scene/gui/control.cpp
#, fuzzy
@@ -20253,9 +21950,13 @@ msgid "Dialog"
msgstr "เครื่องมือเคลื่อนย้าย"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "คัดลอกข้อความ"
+msgid "Autowrap"
+msgstr "ออโต้โหลด"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20266,14 +21967,49 @@ msgid "Please Confirm..."
msgstr "กรุณายืนยัน..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "แทนที่"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "นามสกุลไฟล์ไม่ถูกต้อง"
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "ลบการเชื่อมโยง"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "จุดกำเนิดตาราง:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "ระยะการเลือก:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
+msgstr "ขยาย"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
msgstr "ขยาย"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "ย่อ"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "แสดงโครง"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20283,10 +22019,25 @@ msgid "Enable grid minimap."
msgstr "เปิดเส้นกริดมินิแมพ"
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "แสดงโครง"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "เลือก"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Commit"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "ระดับเสียง"
@@ -20298,21 +22049,50 @@ msgid "Timers"
msgstr "เวลา"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "นำการรีเซ็ตไปใช้"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "เติมส่วนที่เลือก"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "กำลังทดสอบ"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "สุ่มขนาด:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "มุมหน้า"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20340,6 +22120,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "ตัวอักษรที่ใช้ได้:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "ค้นหาคำที่เลือกในคู่มือ"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "กรองสัญญาณ"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "กรองสัญญาณ"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "ทางลัด"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "กรองสัญญาณ"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "เฉพาะที่กำลังเลือก"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "เมาส์ขวา"
@@ -20350,39 +22178,48 @@ msgid "Placeholder"
msgstr "โหลดเป็นตัวแทน"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "โหลดเป็นตัวแทน"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "กำหนดเส้นโค้งขาออก"
+msgid "Blink Speed"
+msgstr "ความเร็ว:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "ตั้งระยะขอบ"
+msgid "Switch On Hover"
+msgstr "Pitch"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "กลาง"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "สร้างเส้นไกด์แนวนอน"
+msgid "Region Rect"
+msgstr "กำหนดขอบเขต Texture"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "ตั้งระยะขอบ"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20399,6 +22236,11 @@ msgid "Popup"
msgstr "สร้าง"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "รวม"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20407,6 +22249,30 @@ msgstr ""
"ป๊อปอัปจะถูกซ่อนตามค่าเริ่มต้นยกเว้นแต่คุณจะเรียกใช้ popup() หรือฟังก์ชัน popup*() ใด ๆ "
"คุณสามารถทำให้มันมองเห็นได้เมื่อแก้ไข แต่มันจะถูกซ่อนเมื่อทำงานจริง"
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "ให้สิ่งที่เลือกอยู่ตรงกลาง"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "ลบที่เลือกใน GridMap"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "ลบที่เลือก"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "ค้นหา"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20416,24 +22282,81 @@ msgstr "ล่าสุด:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "ถ้า \"Exp Edit\" เปิดใช้งาน \"Min Value\" จะต้องมากกว่า 0"
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "รักษาอัตราส่วน"
+msgid "Min Value"
+msgstr "(ค่า)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "ค่า"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "หน้า: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "แก้ไข"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "กลุ่ม"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "ลบไอเทมคลาส"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "พิกเซลขอบ"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Z Index"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "ย่อหน้าอัตโนมัติ"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "ระยะเวลาผสาน:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "จบ"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "ตัวอักษรที่ใช้ได้:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "คัดลอกข้อความ"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20442,6 +22365,29 @@ msgstr "ขนาด: "
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "เติมน้ำหนักโครง"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "เฉพาะที่กำลังเลือก"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "โปรไฟล์ปัจจุบัน:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "ย้ายเอฟเฟกต์บัสเสียง"
@@ -20460,14 +22406,58 @@ msgstr ""
"ใช้ container เป็นโหนดลูก (VBox,HBox,ฯลฯ) หรือ Control และปรับขนาดเล็กสุดด้วยตนเอง"
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "สร้างพื้นผิว"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "แนวนอน:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "กรองสัญญาณ"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "เลือกสี"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "เปลี่ยนชื่อโฟลเดอร์:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "คำนำหน้า:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "คำต่อท้าย:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "จุดกำเนิดตาราง:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "ยุบเข้า"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20482,73 +22472,132 @@ msgstr ""
msgid "Current Tab"
msgstr "ปัจจุบัน:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "ซ่อน/แสดง"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "ลากและวางเพื่อจัดเรียง"
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "บุ๊คมาร์ค"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "ข้ามเบรกพอยต์"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "ขอบเขตเทกเจอร์"
+msgid "Fold Gutter"
+msgstr "โฟลเดอร์:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(ตัวแก้ไขถูกปิดการใช้งาน)"
+msgid "Hiding Enabled"
+msgstr "เปิด"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "เปิด"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "แนวตั้ง:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "แนวนอน:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "จำนวนครั้งในการวาด"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "ปลดล็อคโหนด"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "ขยายออก"
+msgid "Focused"
+msgstr "ตำแหน่งที่สนใจ"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "โหมดขอบเขตการชน"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "ขยายออก"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "ขอบเขตเทกเจอร์"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "บรรทัดต่อไป"
+msgid "Over"
+msgstr "เขียนทับ"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "คุณสมบัติธีม"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "โหมดการเล่น:"
@@ -20562,12 +22611,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "เริ่มต้น"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "หมุน %s องศา"
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "กลางซ้าย"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "โหมดการแก้ไข"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20578,6 +22639,21 @@ msgid "(Other)"
msgstr "(อื่น)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "ซ่อน/แสดง"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "ปิดการทำงานปุ่ม"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "สร้างโหนดแม่:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20586,8 +22662,12 @@ msgstr ""
msgid "Audio Track"
msgstr "เพิ่มแทร็ก"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20595,14 +22675,14 @@ msgstr ""
msgid "Stream Position"
msgstr "กำหนดเส้นโค้งขาเข้า"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "แสดงวิวพอร์ต"
+msgid "Stretch Shrink"
+msgstr "โหมดเลือก"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "แสดงวิวพอร์ต"
#: scene/main/http_request.cpp
@@ -20644,6 +22724,11 @@ msgstr "รายละเอียด"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "ไดเรกทอรีส่งออก"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "โหมดมุมมอง"
@@ -20672,6 +22757,35 @@ msgstr "กำหนด หลายอย่าง:"
msgid "Custom Multiplayer"
msgstr "กำหนด หลายอย่าง:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "เปิดการจัดลำดับความสำคัญ"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "โหมดการแก้ไข"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "บนซ้าย"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "โหมดขอบเขตการชน"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "โหมด Navigation"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20681,6 +22795,16 @@ msgstr "ฉากแม่ใหม่"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "กำหนด หลายอย่าง:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "โหมดการแก้ไข"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20712,11 +22836,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "สร้างเส้นรอบรูป"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "โหมดการแก้ไข"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20743,12 +22862,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20779,17 +22898,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "วาดไทล์"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "เริ่มใหม่อัตโนมัติ:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "บนซ้าย"
+msgid "Viewport Path"
+msgstr "ไดเรกทอรีส่งออก"
#: scene/main/viewport.cpp
msgid ""
@@ -20809,6 +22924,19 @@ msgid ""
"dimensions to render anything."
msgstr "ขนาดวิวพอร์ตจะต้องมากกว่า 0 เพื่อที่จะเรนเดอร์ได้"
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "แทนที่"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20819,6 +22947,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "สลับแกน"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "แก้ไขค่าอินพุต"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "ปุ่มลัด"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "รายการที่ปิดใช้งาน"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "เส้นตรงซ้าย"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "ดีบัก"
@@ -20828,13 +22989,33 @@ msgid "Render Target"
msgstr "ตัวเรนเดอร์:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "เปลี่ยนโหมดการอัพเดทแอนิเมชัน"
+msgid "Clear Mode"
+msgstr "โหมดไม้บรรทัด"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "เปิด"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "เปิด"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "เปิดภาพเงาการเคลื่อนไหว"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "รายการที่ปิดใช้งาน"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -20842,7 +23023,17 @@ msgid "Shadow Atlas"
msgstr "แผนที่ใหม่"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "เคลียร์การแปลง"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "เก็บ Global Transform"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20864,15 +23055,30 @@ msgstr "ตัดโหนด"
msgid "Loop Mode"
msgstr "โหมดเคลื่อนย้าย"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(ค่า)"
+msgid "Loop Begin"
+msgstr "โหมดเคลื่อนย้าย"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "ค่า"
+msgid "Loop End"
+msgstr "โหมดเคลื่อนย้าย"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "โหนด Mix"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "ตัวแปรฉากหลัก:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -20883,17 +23089,17 @@ msgstr "ความละเอียดครื่งหนึ่ง"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "เวกเตอร์"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "แทนที่"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "ตำแหน่งที่สนใจ"
@@ -20904,6 +23110,16 @@ msgstr "ขนาดเส้นรอบรูป:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "ฟังก์ชัน"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "สัญญาณ"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "ตัวเลือก Texture"
@@ -20921,29 +23137,36 @@ msgstr "เชื่อมต่อข้อมูลโหนด"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "โหมดไอคอน"
+msgid "Sky Custom FOV"
+msgstr "ตัดโหนด"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "เปิดคู่มือ"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "ช่วงองศา:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "หมุน %s องศา"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20952,86 +23175,98 @@ msgid "Ambient Light"
msgstr "ย่อหน้าขวา"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "แอนิเมชัน"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "เก็บไฟล์:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "จำนวน:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "ความลึก"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "ความลึก"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "แยกเส้นโค้ง"
+msgid "Depth End"
+msgstr "ความลึก"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "แยกเส้นโค้ง"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "กรองสัญญาณ"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "แยกเส้นโค้ง"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "กรองสัญญาณ"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "การแทนที่"
+msgid "Height Min"
+msgstr "แสง"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "โหมดสแนป:"
+msgid "Height Max"
+msgstr "แสง"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "แยกเส้นโค้ง"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "การแทนที่"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "ส่งออก"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21040,20 +23275,27 @@ msgid "SS Reflections"
msgstr "ปรับอัตราส่วนเวลาคีย์ที่เลือก"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "ช่วง"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "เฉพาะที่กำลังเลือก"
+msgid "Fade In"
+msgstr "เฟดเข้า (วิ):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "เฟดออก (วิ):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "ความลึก"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -21062,122 +23304,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "รัศมี:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "รัศมี:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "ความกว้างขวา"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "สี"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "ดีบั๊ก UV"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "ระยะการเลือก:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "ทรานสิชัน: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "โหนด Blend2"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "อัตราส่วน:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21185,26 +23377,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "แสง"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "เว้น:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "ฟังก์ชันสี"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "คำเตือน"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "ล่าสุด:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "โหมดไร้สิ่งรบกวน"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "เลื่อน:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21214,6 +23424,15 @@ msgstr ""
msgid "Map Depth"
msgstr "ความลึก"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "ความลึก"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21235,44 +23454,46 @@ msgid "Parameters"
msgstr "เปลี่ยนพารามิเตอร์"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "โหมดมุมมอง"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "โหนด Blend2"
+msgid "Specular Mode"
+msgstr "โหมดไม้บรรทัด"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "โหมดการแก้ไข"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "ความกว้างซ้าย"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "มุมหน้า"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "โหมดไม้บรรทัด"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "จำนวน:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21281,6 +23502,16 @@ msgid "Particles Anim"
msgstr "อนุภาค"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "เฟรม %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "เฟรม %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21297,10 +23528,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21324,11 +23551,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "สุ่มขนาด:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21357,32 +23579,35 @@ msgid "Ambient Occlusion"
msgstr "ตัวบังแสง"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "ขอบเขตเทกเจอร์"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "ความลึก"
+msgid "Min Layers"
+msgstr "เลเยอร์"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "เลเยอร์"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "พลิกแนวนอน"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21395,27 +23620,14 @@ msgstr "ทรานสิชัน: "
msgid "Refraction"
msgstr "เว้น:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "สุ่มขนาด:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "โหนด Blend2"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "เลเยอร์"
#: scene/resources/material.cpp
#, fuzzy
@@ -21423,7 +23635,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21432,42 +23644,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "โหมดการจัดลำดับความสำคัญ"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "โหมดไร้สิ่งรบกวน"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "โหมดมุมมอง"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "สร้าง Lightmaps"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "โหนด Blend2"
@@ -21499,8 +23695,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "ยกเลิกการเคลื่อนย้าย"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "เคลื่อนย้าย UV Map"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "ปรับขนาดอาร์เรย์"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "ปรับขนาดอาร์เรย์"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21517,6 +23729,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "ต้นฉบับ"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21530,11 +23747,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "ขนาดเส้นรอบรูป:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "รวมจากฉาก"
@@ -21548,11 +23760,6 @@ msgid "Max Error"
msgstr "ผิดพลาด"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "โพลีกอน"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21566,6 +23773,18 @@ msgstr "ระยะการเลือก:"
msgid "Sample Max Error"
msgstr "ตัวอย่าง"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21574,43 +23793,75 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "โพลีกอน"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "ย้ายจุด"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "ปรับความเร็วมุมมองอิสระ"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "ปรับความเร็วมุมมองอิสระ"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "จุดปะทุ:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "แหล่งปะทุ: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "สีการปะทุ"
+msgid "Color Texture"
+msgstr "แก้ไขธีม"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "จุดปะทุ:"
+msgid "Point Count"
+msgstr "เพิ่มพอร์ตอินพุต"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "ระนาบ:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "พลิกแนวนอน"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21643,6 +23894,18 @@ msgstr "ล่างขวา"
msgid "Left To Right"
msgstr "บนขวา"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21666,17 +23929,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "แยกเส้นโค้ง"
+msgid "Top Color"
+msgstr "ไปชั้นบน"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "เก็บไฟล์:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21685,12 +23945,8 @@ msgstr "กลุ่ม"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "ปิดเส้นโค้ง"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "บุ๊คมาร์ค"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21699,35 +23955,21 @@ msgstr "เริ่ม"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "การแทนที่"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "แยกเส้นโค้ง"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "ขอบเขตเทกเจอร์"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -21740,11 +23982,6 @@ msgstr "ขยายออก"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "สร้าง"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "แก้ไขรัศมีภายในของวงแหวน"
@@ -21753,10 +23990,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21772,10 +24005,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21797,12 +24026,28 @@ msgstr "ลบเทกเจอร์"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "หน้า: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "โหมดปรับขนาด"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "จับ"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "โหมดการเล่น:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "โหมดการเล่น:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21814,12 +24059,30 @@ msgstr "เปลี่ยนประเภท"
msgid "Current Frame"
msgstr "ชื่อฉากปัจจุบัน"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "โหมดมุมมอง"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "ตรงตามอักษรพิมพ์เล็ก-ใหญ่"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "ค่าเริ่มต้น"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "เริ่มต้น"
@@ -21859,6 +24122,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "รายละเอียดคุณสมบัติ Godot"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "แก้ไขค่าอินพุต"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "โหลดค่าเริ่มต้น"
@@ -21872,6 +24145,16 @@ msgid "Fallback Environment"
msgstr "แสดงสภาพแวดล้อม"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "ฉากหลัก"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "ฉาก"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21889,10 +24172,32 @@ msgstr "เส้นตรงซ้าย"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "เริ่มต้น"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "อินเตอร์เฟส"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -21934,12 +24239,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "เผยแพร่"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21951,7 +24256,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21970,13 +24275,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "ส่งความคิดเห็นเกี่ยวกับคู่มือ"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "ข้าม"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21997,19 +24303,10 @@ msgid "Post Gain"
msgstr "หลัง"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "ทรัพยากร"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22045,7 +24342,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "ขนาด: "
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22053,14 +24350,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "โหมดการเล่น:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "ส่งความคิดเห็นเกี่ยวกับคู่มือ"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22068,7 +24359,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "ข้าม"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22081,18 +24372,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "หมดเวลา"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "โหนด Mix"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22113,13 +24399,33 @@ msgid "Channel Disable Time"
msgstr "แก้ไขระยะเวลาการผสาน"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "เพิ่มพอร์ตอินพุต"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "ใช้สีพิกเซล"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "ตัวแปร"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "เพอร์สเปกทีฟ"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22133,19 +24439,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "ขนาด: "
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "มุมมองอิสระ ไปซ้าย"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "เส้นตรง"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "อัพเดทการดูตัวอย่าง"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "เริ่มต้น"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "โหมดขอบเขตการชน"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "โหมดขอบเขตการชน"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "โหมดขอบเขตการชน"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "โหมดขอบเขตการชน"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "โหมดขอบเขตการชน"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "โหมดขอบเขตการชน"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "กลางซ้าย"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22184,6 +24566,11 @@ msgstr "กำลังแบ่งส่วน..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "กรองสัญญาณ"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "ตั้งค่านิพจน์"
@@ -22342,7 +24729,7 @@ msgstr "โหมดการแก้ไข"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "เปิด"
#: servers/visual_server.cpp
@@ -22492,5 +24879,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "เปลี่ยนขนาดกล้อง"
diff --git a/editor/translations/tl.po b/editor/translations/tl.po
index b54ffd8c6d..0146a51e24 100644
--- a/editor/translations/tl.po
+++ b/editor/translations/tl.po
@@ -21,6 +21,60 @@ msgstr ""
"X-Generator: Weblate 4.12-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Walang laman ang clipboard!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Susunod na tab"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Paganahin"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Gumalaw"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Pangunahing Skrip:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Pangunahing Skrip:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Buksan ang Dokumentasyon"
@@ -30,12 +84,102 @@ msgstr "Buksan ang Dokumentasyon"
msgid "Window"
msgstr "Bagong Tabing"
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Pumalit sa Buong Tabing"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Simulan"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Idaong Ang Posisyon"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Laki: "
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Editor"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Paraang Interpolasyon"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Pinagtututukan"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Lalim"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Nabigo"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Nabigo ang Pagiimpok"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Nabigo ang Pagiimpok"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Bunga ng Paghahanap"
@@ -61,9 +205,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Mga Punsyon:"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -90,6 +246,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Ikabit"
@@ -98,24 +258,65 @@ msgstr "Ikabit"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Ilipat Ang Node"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Ikabit"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Paraan ng Pag-pan"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -166,6 +367,16 @@ msgstr "Di-wastong mga argument para i-construct ang '%s'"
msgid "On call to '%s':"
msgstr "Sa pagtawag sa '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Kalagayan"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -207,10 +418,164 @@ msgstr "Kopyahin Ang Pinagpipilian"
msgid "Use Single Quotes"
msgstr "Bagong Single Tile"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Lahat"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Pagmamahala ng Bersyon"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Pamayanan"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Preset"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Maghanap"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Constant"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Index ng Z"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Preset"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "GDNative"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Bilis:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Halaga ng Pin"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Index ng Z"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Baguhin"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "I-commit Lahat ng Pagbabago"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Switch"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Simulan"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Bilang ng Linya:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -225,10 +590,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr "Kaayusan ng Proyekto..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Pangalan"
@@ -413,18 +780,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Salain ang mga node"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -453,7 +822,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Gumawa ng Punsyon"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Ekspresyon"
@@ -525,15 +894,27 @@ msgstr ""
msgid "Resource"
msgstr ""
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Isara ang Eksena"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
+msgid "Path"
+msgstr "Kinaroroonan"
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "I-commit Lahat ng Pagbabago"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -547,7 +928,7 @@ msgstr "Sinusubukan"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -579,7 +960,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -650,8 +1031,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -667,7 +1053,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -944,8 +1330,10 @@ msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animasyon"
@@ -1089,6 +1477,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1488,7 +1878,7 @@ msgstr ""
"Ipinagpaliban ang hudyat. Iniistore ito sa isang queue at pinapalitaw lamang "
"kapag walang ginagawa."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Isang Beses"
@@ -1659,13 +2049,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Mga Kaasahan"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Kinaroroonan"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Mga Kaasahan:"
@@ -1800,10 +2183,10 @@ msgid "Lead Developer"
msgstr "Pangunahing Developer"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr "Tagapangasiwa ng Proyekto "
#: editor/editor_about.cpp
@@ -2149,7 +2532,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Paganahin"
@@ -2606,8 +2991,11 @@ msgstr "Paraan sa Pagpapalabas:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Paraan ng Pag-pan"
@@ -2627,6 +3015,16 @@ msgstr "Nakatutok na Profile:"
msgid "Current Path"
msgstr "Nakatutok na Profile:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Ipakita sa FileSystem"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Bumalik"
@@ -2647,7 +3045,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2765,6 +3164,8 @@ msgid "Theme Properties"
msgstr "Mga Katangian ng Theme"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "Mga Kulay"
@@ -2879,14 +3280,18 @@ msgid "Method"
msgstr "Method"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Hudyat"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Constant"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Katangian"
@@ -2898,6 +3303,33 @@ msgstr "Katangian ng Tema"
msgid "Property:"
msgstr "Katangian:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Mga Method Lang"
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Nakakandado"
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Patakbuhin"
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "Halaga ng Pin"
@@ -3615,7 +4047,7 @@ msgstr "I-pasta ang mga Katangian"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr ""
@@ -3660,7 +4092,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Idaong Ang Posisyon"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4258,7 +4690,10 @@ msgstr "Baguhin ang Text:"
msgid "On"
msgstr "Nakabukas"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4361,11 +4796,26 @@ msgstr "Gawing %s"
msgid "New %s"
msgstr "Bagong %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Ibahin ang Punong-Uri"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Baguhin ang Pangalan ng Resource"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Paganahin"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Bagong Skrip"
@@ -4503,7 +4953,7 @@ msgstr "Mga Kulay"
msgid "Accent Color"
msgstr "Pumili ng Kulay"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4576,11 +5026,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Ipakita sa FileSystem"
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4630,15 +5075,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4653,20 +5098,13 @@ msgid "Indent"
msgstr "I-urong Pakaliwa"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Laki: "
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4675,11 +5113,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4688,11 +5126,11 @@ msgstr ""
msgid "Navigation"
msgstr "Nabigasyon"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4713,7 +5151,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Bilang ng Linya:"
@@ -4806,7 +5244,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4913,7 +5351,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5147,7 +5585,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Buong Sukat"
@@ -5181,8 +5621,7 @@ msgstr "Magalis ng Punto"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5349,6 +5788,10 @@ msgstr "Bunga ng Paghahanap"
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Pumili ng (mga) Node na Iaangkat"
@@ -6741,8 +7184,8 @@ msgid "Future"
msgstr "Hinaharap"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Lalim"
@@ -6827,6 +7270,7 @@ msgid "Immediate"
msgstr "Mabilisan"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Ipagsabay"
@@ -6835,6 +7279,8 @@ msgid "At End"
msgstr "Sa Huli"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6920,6 +7366,7 @@ msgid "Fade Out (s):"
msgstr "(Mga) Palabong Paglabas:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Halo"
@@ -7039,7 +7486,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7204,11 +7651,11 @@ msgstr "Lisensya (Z-A)"
msgid "First"
msgstr "Panguna"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8271,6 +8718,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8813,16 +9261,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8906,6 +9357,7 @@ msgstr "Kaayusan ng Grid"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9350,7 +9802,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Pinagtututukan"
@@ -9393,6 +9846,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9573,7 +10027,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9589,7 +10044,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9677,7 +10132,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9931,7 +10386,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10307,6 +10762,9 @@ msgid "Speed:"
msgstr "Bilis:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Ipaulit-ulit"
@@ -10822,15 +11280,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Ibahin ang Punong-Uri"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11162,6 +11611,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Saklaw"
@@ -11169,7 +11619,7 @@ msgstr "Saklaw"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -11758,7 +12208,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12502,6 +12953,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12515,10 +12970,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12575,7 +13026,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12895,6 +13347,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Tagapangasiwa ng Proyekto "
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Mga Proyekto"
@@ -13038,10 +13497,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13093,10 +13548,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13243,11 +13694,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13433,7 +13880,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -14168,7 +14617,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14192,6 +14641,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14261,7 +14715,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14273,14 +14727,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Punto"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14458,16 +14915,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-#, fuzzy
-msgid "Message"
-msgstr "I-commit Lahat ng Pagbabago"
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14538,31 +14990,20 @@ msgid "Display"
msgstr "Ipakita Lahat"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Pumalit sa Buong Tabing"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14594,10 +15035,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14605,7 +15042,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Paganahin"
@@ -14623,10 +15068,6 @@ msgstr ""
msgid "Energy Saving"
msgstr "Nabigo ang Pagiimpok"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14660,10 +15101,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14694,8 +15131,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "Oras ng Frame (ms)"
#: main/main.cpp
msgid "Low Processor Mode"
@@ -14706,10 +15144,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14769,14 +15203,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Tignan ang mga File"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Mga Kulay"
#: main/main.cpp
@@ -14856,6 +15290,7 @@ msgid "Main Loop Type"
msgstr "Hanapin ang Uri ng Node"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14877,7 +15312,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Bumalik"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14918,34 +15353,45 @@ msgstr ""
msgid "Operation"
msgstr "Mga Enumerasyon"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Nakikitang Collision Shapes"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Nakikitang Collision Shapes"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Nakikitang Collision Shapes"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Ayusin ang Y Axis"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14959,10 +15405,18 @@ msgid "Rings"
msgstr "Mga Babala"
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14974,6 +15428,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Bagong Polygon"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14983,6 +15444,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "Ilipat Ang Node"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -15000,20 +15466,86 @@ msgid "Path Rotation"
msgstr "Constant"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Constant"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Tuloy-tuloy"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Constant"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Ekspresyon"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Paraan ng Pag-pan"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Instance:"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Parating Ipakita ang Grid"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Inimpok ang File:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Mag-load"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Pagsasaayos ng Kalansay"
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Alisin ang Variable"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15069,12 +15601,18 @@ msgstr "Mga Sanggunianan: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Class"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Pangalan ng Skript:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Kopyahin ang Kinaroroonan"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15172,6 +15710,174 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Usog:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Mga Bahagi"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Bilang:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Mix"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Instance:"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "Sinisiyasat ang Geometry..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Karaniwan"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Laki: "
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Pahanay"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Mga Kulay"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Baguhin"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Magpalaki"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Instance:"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Transisyon: "
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Mag-ikot"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Mababagong mga Anak"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Punto"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15182,10 +15888,24 @@ msgid "Godot Bone Node"
msgstr "Panibagong Eksena"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Tingnan ang Pinagmulan"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Punto"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15193,8 +15913,54 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "Bersyon"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Bersyon"
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Node"
@@ -15214,6 +15980,16 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Kinalalagyan ng Eksena:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Ilipat Ang Node"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15257,17 +16033,47 @@ msgstr "Burahin ang Node"
msgid "Animations"
msgstr "Animasyon"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Ipakita Ang Mga Buto"
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Pangunahing Skrip:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Gitna"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Gitna"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Gitna"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15446,12 +16252,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Usog:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15469,11 +16281,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15559,6 +16371,14 @@ msgid "Done!"
msgstr "Tapos na!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15566,6 +16386,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Usog:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15582,13 +16407,57 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Pangalan"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Kaayusan:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Paglalarawan"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Ibahin ang Punong-Uri"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "IGD Status"
msgstr "Kalagayan"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15631,13 +16500,6 @@ msgstr ""
msgid "Visual Script"
msgstr "Maghanap ng VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Mga Punsyon:"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15949,6 +16811,7 @@ msgid "Edit Member"
msgstr "Ayusin ang Kasapi"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr "Ekspresyon"
@@ -15958,6 +16821,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Salain ang mga hudyat"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Uri ng Kasapi"
@@ -16056,12 +16924,29 @@ msgid "Basic Type"
msgstr "Ibahin ang Punong-Uri"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "I-load ang Karaniwan"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Ibalik sa Dati"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Mga Pinapayagang Karakter:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Magpalaki"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16122,11 +17007,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Index ng Z"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16170,6 +17050,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Pangalan"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16250,6 +17135,10 @@ msgstr ""
msgid "SubCall"
msgstr "Mga Tawag"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16306,6 +17195,11 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Oras"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16334,6 +17228,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16343,9 +17241,13 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Alisin ang IK Chain"
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
+msgstr ""
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -16373,6 +17275,11 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Subukan muli"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17163,6 +18070,59 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Susunod na tab"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Patakbuhin"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Gitna"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Usog:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Mga Tagasubaybay"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Mga Tagasubaybay"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -17173,22 +18133,29 @@ msgid "Space Override"
msgstr "Ipagpalit"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Point"
+msgstr "Maglagay ng Punto"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Pahanay"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17199,8 +18166,8 @@ msgstr "Magdagdag ng Audio Bus"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "I-save Ang Ayos ng Audio Bus Bilang..."
+msgid "Override"
+msgstr "Ipagpalit"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17219,10 +18186,11 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Patakbuhin"
+msgid "Autoplay"
+msgstr "I-toggle ang Kusang Pagpapalabas"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17230,7 +18198,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -17259,13 +18228,29 @@ msgstr "Kopyahin ang mga Node"
msgid "Anchor Mode"
msgstr "Mga angkla lang"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Mag-ikot"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Nakatutok na Profile:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Palakihin Ang Tanaw"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 Tinginan"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Gumalaw"
@@ -17275,34 +18260,53 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Drag Margin H Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Smoothing"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "Usog:"
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
#: scene/2d/camera_2d.cpp
-#, fuzzy
-msgid "Offset H"
-msgstr "Usog:"
+msgid "V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Usog:"
+msgid "Draw Screen"
+msgstr "Kumuha ng Screenshot"
#: scene/2d/camera_2d.cpp
-msgid "Drag Margin"
+msgid "Draw Limits"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
+msgstr "Mga Dagdag na Argumento ng Tawag:"
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Magpalaki"
@@ -17312,27 +18316,61 @@ msgstr "Magpalaki"
msgid "Light Mode"
msgstr "Huling Binago"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Pabilisin ang takbo ng Animation"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Pagbago ng Animation Loop"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Paraan ng Pagpili"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17349,6 +18387,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17374,6 +18416,18 @@ msgid "Build Mode"
msgstr "Paraan ng Pag-sukat"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "(Hindi Pinapagana Ang Editor)"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17405,6 +18459,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Kaayusan:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Bilang:"
@@ -17414,13 +18475,13 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
+msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -17446,11 +18507,22 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Mga Proyekto"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17464,8 +18536,10 @@ msgstr ""
msgid "Texture"
msgstr "Mga Tampok"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17476,7 +18550,16 @@ msgstr "Nakikitang Collision Shapes"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Mga Gizmo"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17504,7 +18587,8 @@ msgid "Initial Velocity"
msgstr "Simulan"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17544,12 +18628,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Mga Kulay"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Mga Kulay"
@@ -17584,16 +18662,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Node"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Node"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Nakikitang Collision Shapes"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17602,11 +18696,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Simulan"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17616,41 +18710,38 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Editor"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Baguhin"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17658,28 +18749,33 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Ipagsama galing sa Eksena"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Ipakita sa FileSystem"
+msgid "Gradient Length"
+msgstr "Karaniwan"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Salain ang mga node"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Salain ang mga method"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Isara"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Paraan ng Pag-sukat"
@@ -17696,6 +18792,11 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Karaniwan"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17728,23 +18829,39 @@ msgstr "Paraan ng Paguurong:"
msgid "End Cap Mode"
msgstr "Paraan ng Paguurong:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Simulan"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Ayusin Ang Pagkakabit:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17774,12 +18891,21 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Mga Katangian"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -17801,12 +18927,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Mag-ikot"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17819,20 +18941,63 @@ msgstr "Constant"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Pangkalahatang (Global) Variable"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Usog:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Bagong Skrip"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "Sa Huli"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Kondisyon"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Salamin"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17861,11 +19026,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17878,6 +19048,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "Usog:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Usog:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Usog:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17887,12 +19071,22 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Simulan"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Simulan"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Mga Punsyon:"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17930,9 +19124,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "Kopyahin ang mga Node"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "Tuloy-tuloy"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17940,6 +19139,25 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Pumili ng Kulay"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Bilis:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17947,30 +19165,79 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Panatiliin Ang Ratio"
+msgid "Collider"
+msgstr "Nakikitang Collision Shapes"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Magpalaki"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Simulan"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -17978,8 +19245,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "Maglagay ng Key"
+msgid "Vertex Colors"
+msgstr "Susunod na Koordinayt"
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
@@ -17991,21 +19258,44 @@ msgid "Gizmo Extents"
msgstr "Mga Gizmo"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Magalis ng Punto"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Susunod na Koordinayt"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Simulan muli"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18032,6 +19322,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Susunod na tab"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Salain ang mga skrip"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18045,46 +19345,68 @@ msgid "Tile Set"
msgstr "TileSet..."
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Kopyahin ang mga Node"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Half Offset"
+msgstr "Simulan"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Origin"
msgstr "Tingnan ang Pinagmulan"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
-msgstr ""
+#, fuzzy
+msgid "Y Sort"
+msgstr "Pagkakaayos"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "Nakikitang Collision Shapes"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Kopyahin ang mga Node"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Centered Textures"
+msgstr "Pangunahing Mga Tampok:"
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+msgid "Cell Clip UV"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+#, fuzzy
+msgid "Shape Centered"
+msgstr "Gitna"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Shape Visible"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
-msgid "Pressed"
-msgstr "Preset"
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
msgid "Visibility Mode"
@@ -18101,17 +19423,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Ibalik sa Dati Ang Kaingayan ng Bus"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Ibalik sa Dati Ang Kaingayan ng Bus"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -18119,10 +19431,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18138,7 +19450,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Mga angkla lang"
#: scene/3d/arvr_nodes.cpp
@@ -18155,6 +19467,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18181,33 +19497,37 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animasyon"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Pangkatangiang Track"
+msgid "Tracking"
+msgstr "Iniimpake"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -18222,6 +19542,15 @@ msgstr "Pagbago ng Transform ng Animation"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18251,6 +19580,13 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Mga Gizmo"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18264,6 +19600,20 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Denoiser"
+msgstr "Tignan ang mga File"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Mga Kulay"
+
+#: scene/3d/baked_lightmap.cpp
msgid "Default Texels Per Unit"
msgstr ""
@@ -18273,37 +19623,43 @@ msgid "Atlas"
msgstr "Bagong Atlas"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Pangkalahatan"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Pangunahing Skrip:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Kopyahin ang mga Node"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
+msgid "Custom Sky Rotation Degrees"
msgstr ""
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Kopyahin ang mga Node"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
-msgstr ""
+#, fuzzy
+msgid "Custom Energy"
+msgstr "Ilipat ang Effect ng Bus"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Pagkuha"
+msgid "Min Light"
+msgstr "I-urong Pakanan"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Nabigasyon"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -18313,16 +19669,26 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Pangalan ng Node:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Pangkatangiang Track"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Proyekto"
@@ -18332,6 +19698,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Usog:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Pinakamalapit"
@@ -18339,8 +19710,9 @@ msgstr "Pinakamalapit"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18349,13 +19721,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Pagkuha"
#: scene/3d/collision_object.cpp
msgid ""
@@ -18410,18 +19783,30 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
-msgstr ""
+#, fuzzy
+msgid "Box Extents"
+msgstr "Mga Gizmo"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Radius"
+msgstr "Mga Babala"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Height"
+msgstr "Sinusubukan"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Mga Babala"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
msgstr ""
@@ -18435,34 +19820,32 @@ msgid "Portal Mode"
msgstr "Paraan ng Pag-pan"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Pagpapahalaga"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Nabigasyon"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18497,21 +19880,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Pumili ng Kulay"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Mag-ikot"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Ibalik sa Dati Ang Kaingayan ng Bus"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -18519,24 +19899,26 @@ msgid "Directional Shadow"
msgstr "Mga Direksyon"
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Lalim"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Paraan ng Pag-pan"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Ipakita ang Karaniwan"
#: scene/3d/light.cpp
@@ -18548,18 +19930,33 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Track na Pang-3D Transform"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Tagasuri"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Sinusubukan"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18614,9 +20011,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18644,8 +20049,9 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
-msgstr ""
+#, fuzzy
+msgid "Body Offset"
+msgstr "Usog:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -18672,6 +20078,10 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+msgid "Exclude Nodes"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18724,39 +20134,81 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr " [mga aktibong portal]"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Karaniwan"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Nakapangkat"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Paguurong na Pa-grid"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Debug"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Mag-ikot"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Simulan"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Proyekto"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Paganahin"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Pumili ng Kulay"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "I-urong Pakanan"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "I-urong Pakanan"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -18783,6 +20235,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18821,6 +20277,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -18879,6 +20339,15 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Paganahin"
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Di-wasto ang animation tree."
@@ -18899,6 +20368,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18922,10 +20395,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18934,7 +20403,15 @@ msgstr ""
msgid "Gizmo"
msgstr "Mga Gizmo"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18985,14 +20462,46 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "Ibahin ang Pangalan ng Punsyon"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Mga Punsyon:"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Ekspresyon"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Nabigo"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Ibahin ang Pangalan ng Punsyon"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19020,27 +20529,30 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "I-urong Pakanan"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Pumili ng Pangunahing Eksena"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19061,10 +20573,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19078,6 +20592,11 @@ msgid "Auto Triangles"
msgstr "Magdagdag ng Tatsulok"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Magdagdag ng Tatsulok"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19114,6 +20633,11 @@ msgstr "Kusa Muling Pagumpisa:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Kusa Muling Pagumpisa:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Kusa Muling Pagumpisa:"
@@ -19130,11 +20654,26 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Usog:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Switch"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Kusang Paghahati"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Kondisyon"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19150,11 +20689,6 @@ msgid "Assigned Animation"
msgstr "Magdagdag ng Animation"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "I-toggle ang Kusang Pagpapalabas"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19174,22 +20708,16 @@ msgid "Playback Options"
msgstr "Mga Kaayusan ng Class:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Karaniwan"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Ipalabas Ang Eksena"
+msgid "Active"
+msgstr "Aktibahin na ngayon?"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -19233,9 +20761,19 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Maglagay ng Anim"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Magdagdag ng Track"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19245,16 +20783,85 @@ msgstr ""
msgid "Playback"
msgstr "Patakbuhin"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "I-pasta ang mga Params"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Kinaroroonan ng Proyekto:"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animasyon"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Ilipat Ang Node"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Paraang Interpolasyon"
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Pinagtututukan"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Gumawa ng Punsyon"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Ipalabas Ang Eksena"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Pinagtututukan"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Panatiliin Ang Ratio"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -19265,12 +20872,20 @@ msgstr "Paraan ng Pagpili"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Horizontal"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Horizontal"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -19279,11 +20894,11 @@ msgid "Action Mode"
msgstr "Mga Punsyon:"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -19295,6 +20910,11 @@ msgstr ""
msgid "Group"
msgstr "Nakapangkat"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Kopyahin Ang Nakasulat"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19304,6 +20924,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Palakihin lahat"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "I-urong Pakaliwa"
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -19316,6 +20946,35 @@ msgstr ""
"RMB: Magalis ng preset"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Ayusin ang Poly"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Paraan ng Pagpili"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Paraan ng Pag-pan"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Ipinagbaliban"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Paganahin"
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19358,46 +21017,45 @@ msgstr "Mga angkla lang"
msgid "Grow Direction"
msgstr "Mga Direksyon"
-#: scene/gui/control.cpp
-msgid "Grow Horizontal"
-msgstr ""
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "Pangunahing Skrip:"
#: scene/gui/control.cpp
-msgid "Grow Vertical"
-msgstr ""
+#, fuzzy
+msgid "Pivot Offset"
+msgstr "Usog:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Itakda ang Animasyon"
+msgid "Clip Content"
+msgstr "Constant"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Mga Kagamitan"
#: scene/gui/control.cpp
msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Gumalaw"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Filter"
-msgstr ""
+#, fuzzy
+msgid "Default Cursor Shape"
+msgstr "Alisin Ang Kaayusan"
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19406,16 +21064,9 @@ msgid "Size Flags"
msgstr "Laki: "
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "Paraan ng Pagpili"
#: scene/gui/control.cpp
#, fuzzy
@@ -19431,9 +21082,13 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Kopyahin Ang Nakasulat"
+msgid "Autowrap"
+msgstr "I-toggle ang Kusang Pagpapalabas"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -19444,14 +21099,49 @@ msgid "Please Confirm..."
msgstr "Paki-confirm..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Ipagpapalit sa %s:"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Tanggalin"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Usog:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Pumili ng Pangunahing Eksena"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
+msgstr "Palakihin Ang Tanaw"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
msgstr "Palakihin Ang Tanaw"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Paliitin Ang Tanaw"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Ipakita Ang Mga Buto"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -19461,10 +21151,25 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Ipakita Ang Mga Buto"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Magpili"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Magcommit"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19475,7 +21180,16 @@ msgid "Timers"
msgstr "Oras"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "I-apply ang Reset"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -19483,13 +21197,32 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Sinusubukan"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Sukat:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Paguurong na Pa-pixel"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19516,6 +21249,52 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Mga Pinapayagang Karakter:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Salain ang mga hudyat"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Salain ang mga hudyat"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Salain ang mga hudyat"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Napili lang"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19524,36 +21303,47 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Idaong Ang Posisyon"
+msgid "Blink Speed"
+msgstr "Bilis:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
+#: scene/gui/menu_button.cpp
+#, fuzzy
+msgid "Switch On Hover"
+msgstr "Switch"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Gitna"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+#, fuzzy
+msgid "Region Rect"
+msgstr "Saklaw"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19569,12 +21359,41 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Mapagsaklaw"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Pumuwesto sa gitna ng pinagtutukan"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Alisin ang Nakapili"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Alisin ang Nakapili"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Maghanap"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -19584,23 +21403,80 @@ msgstr "Kamakailan:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Panatiliin Ang Ratio"
+msgid "Min Value"
+msgstr "Halaga ng Pin"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Halaga:"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Pahina: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Ayusin"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Nakapangkat"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Mga Kulay"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Index ng Z"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Index ng Z"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Oras ng Frame (ms)"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Iwakas"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Mga Pinapayagang Karakter:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Kopyahin Ang Nakasulat"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Tab Size"
@@ -19608,6 +21484,29 @@ msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Sinusubukan"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Napili lang"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Ayusin ang Napiling Profile:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Ilipat ang Effect ng Bus"
@@ -19624,14 +21523,54 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Salain ang mga hudyat"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Salain ang mga hudyat"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Pumili ng Kulay"
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Usog:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Isara lahat"
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19645,70 +21584,127 @@ msgstr ""
msgid "Current Tab"
msgstr "Itutok"
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "I-drag & i-hulog para ayusin."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Fold Gutter"
+msgstr "Folder:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Hiding Enabled"
+msgstr "Paganahin"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Paganahin"
+
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Horizontal"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Hindi Pinapagana Ang Editor)"
+msgid "Draw"
+msgstr "Gumuhit ng Linya"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Magpalaki"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Palakihin lahat"
+msgid "Focused"
+msgstr "Gumalaw"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Nakikitang Collision Shapes"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Palakihin lahat"
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
-msgstr ""
+#, fuzzy
+msgid "Over"
+msgstr "Ipagpalit"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Mga Katangian ng Theme"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Paraan sa Pagpapalabas:"
@@ -19722,13 +21718,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Simulan"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
msgstr ""
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Usog:"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Paraang Interpolasyon"
+
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""
@@ -19738,6 +21745,18 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Folding"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19746,8 +21765,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Magdagdag ng Track"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -19755,15 +21778,16 @@ msgstr ""
msgid "Stream Position"
msgstr "Idaong Ang Posisyon"
+#: scene/gui/viewport_container.cpp
+#, fuzzy
+msgid "Stretch Shrink"
+msgstr "Paraan ng Pagpili"
+
#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Follow Viewport"
msgstr "1 Tinginan"
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
-msgstr ""
-
#: scene/main/http_request.cpp
#, fuzzy
msgid "Download File"
@@ -19802,6 +21826,11 @@ msgstr "Paglalarawan"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Umangkat"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Paraan ng Pag-pan"
@@ -19830,6 +21859,34 @@ msgstr "Magtakda ng Marami:"
msgid "Custom Multiplayer"
msgstr "Magtakda ng Marami:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Pagpapahalaga"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Paraang Interpolasyon"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Oras"
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Nabigasyon"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19838,6 +21895,16 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Magtakda ng Marami:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Paraang Interpolasyon"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19867,11 +21934,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Paraang Interpolasyon"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -19897,12 +21959,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19929,17 +21991,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Oras"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Kusa Muling Pagumpisa:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Oras"
+msgid "Viewport Path"
+msgstr "1 Tinginan"
#: scene/main/viewport.cpp
msgid ""
@@ -19957,6 +22015,19 @@ msgstr ""
"Dapat mas malaki o magkatumbas ng 2 pixel ang Tinginan bago maka-render ng "
"alinman."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Ipagpalit"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19966,6 +22037,37 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Ibahin ang Halaga ng Input"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Dinadawnload"
+
+#: scene/main/viewport.cpp
+msgid "Disable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Pahanay"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
#, fuzzy
msgid "Debug Draw"
msgstr "Debug"
@@ -19976,13 +22078,32 @@ msgid "Render Target"
msgstr "Pinagtututukan"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Ibahin ang Paraan ng Pag-update ng Animation"
+msgid "Clear Mode"
+msgstr "Paraan ng Pag-sukat"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Paganahin"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Paganahin"
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Alisin ang Input"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -19990,7 +22111,17 @@ msgid "Shadow Atlas"
msgstr "Bagong Atlas"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Pagbago ng Transform ng Animation"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Pagbago ng Transform ng Animation"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20012,15 +22143,28 @@ msgstr "Kopyahin ang mga Node"
msgid "Loop Mode"
msgstr "Gumalaw"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Halaga ng Pin"
+msgid "Loop Begin"
+msgstr "Gumalaw"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Halaga:"
+msgid "Loop End"
+msgstr "Gumalaw"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
@@ -20031,16 +22175,15 @@ msgstr "Gumawa ng Punsyon"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Tagasuri"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
+msgid "Override Oversampling"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Path"
msgstr "Kopyahin ang Kinaroroonan"
@@ -20051,6 +22194,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Mga Punsyon:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Mga Hudyat"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Karagdagang Kaayusan:"
@@ -20067,29 +22220,36 @@ msgstr ""
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Paraan ng Pag-pan"
+msgid "Sky Custom FOV"
+msgstr "Kopyahin ang mga Node"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Mga Kasulatan sa Online"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Mag-ikot"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Mag-ikot"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20098,84 +22258,97 @@ msgid "Ambient Light"
msgstr "I-urong Pakanan"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Kondisyon"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Inimpok ang File:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Bilang:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Lalim"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Lalim"
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth End"
+msgstr "Lalim"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Lalim"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Salain ang mga hudyat"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Naalis ang Transisyon"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Salain ang mga hudyat"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "Huling Binago"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Paraan ng Paguurong:"
+msgid "Height Max"
+msgstr "Huling Binago"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Pumili ng Kulay"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Magluwas"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -20184,141 +22357,99 @@ msgid "SS Reflections"
msgstr "Ibahin Ang Sukat ng Napili"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Napili lang"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "2 hakbang"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
-msgstr ""
+#, fuzzy
+msgid "Fade In"
+msgstr "(Mga) Palabong Pagpasok:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "(Mga) Palabong Paglabas:"
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Lalim"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Mga Kulay"
+msgid "Light Affect"
+msgstr "Huling Binago"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Pumili ng Pangunahing Eksena"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Transisyon: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+#, fuzzy
+msgid "HDR Scale"
+msgstr "Lalim"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -20326,26 +22457,43 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Animasyon"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Ikabit"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Mga Babala"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Kamakailan:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Instance:"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Usog:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -20355,6 +22503,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Lalim"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Lalim"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -20374,49 +22531,61 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Paraan ng Pag-pan"
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "Paraan ng Pag-sukat"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Paraan ng Pag-pan"
+msgid "Depth Draw Mode"
+msgstr "Paraang Interpolasyon"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Ipakita Lahat"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Pangunahing Skrip:"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Paraan ng Pag-sukat"
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Bilang:"
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
-msgstr ""
+#, fuzzy
+msgid "H Frames"
+msgstr "Susunod na tab"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Susunod na tab"
#: scene/resources/material.cpp
msgid "Albedo"
@@ -20435,10 +22604,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20460,10 +22625,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20490,32 +22651,34 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Paraan ng Pag-sukat"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Lalim"
+msgid "Min Layers"
+msgstr "Nakikitang Collision Shapes"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Halaga:"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20528,24 +22691,12 @@ msgstr "Transisyon: "
msgid "Refraction"
msgstr "Ibahin ang Pangalan ng Punsyon"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20553,7 +22704,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20561,39 +22712,23 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Async Mode"
msgstr "Paraan ng Pag-pan"
#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp
#, fuzzy
msgid "Blend Shape Mode"
msgstr "Magpalaki"
@@ -20625,8 +22760,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Track na Pang-3D Transform"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Track na Pang-3D Transform"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Ibahin Ang Sukat ng Array"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Ibahin Ang Sukat ng Array"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -20643,6 +22794,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Pangalan ng Skript:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -20656,11 +22812,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Pangunahing Skrip:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Ipagsama galing sa Eksena"
@@ -20674,11 +22825,6 @@ msgid "Max Error"
msgstr "Nabigo"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Bagong Polygon"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20691,6 +22837,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr "Sampler"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20699,40 +22857,74 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Alisin ang Polygon At Punto"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Magalis ng Punto"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "Pagbukud-bukurin ayon sa Unang Binago"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Binago"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Gumawa ng mga Punto ng Bugahan Galing sa Mesh"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "Ibahin ang Punong-Uri"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "Iangkat ang Tema"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
+msgid "Point Count"
msgstr "Gumawa ng mga Punto ng Bugahan Galing sa Mesh"
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
+msgstr ""
+
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
msgstr ""
@@ -20762,6 +22954,18 @@ msgstr ""
msgid "Left To Right"
msgstr "I-urong Pakanan"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20784,16 +22988,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "Susunod na Koordinayt"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Inimpok ang File:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -20801,12 +23003,9 @@ msgid "Ground"
msgstr "Nakapangkat"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Pumili ng Kulay"
#: scene/resources/sky.cpp
#, fuzzy
@@ -20814,31 +23013,19 @@ msgid "Sun"
msgstr "Patakbuhin"
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Curve"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20852,10 +23039,6 @@ msgid "Expand Margin"
msgstr "Palakihin lahat"
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20864,10 +23047,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20883,10 +23062,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -20908,12 +23083,28 @@ msgstr "Ibahin ang Punong-Uri"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Pahina: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Magpalaki"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Pagkuha"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Paraan sa Pagpapalabas:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Paraan sa Pagpapalabas:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -20925,12 +23116,30 @@ msgstr "Ibahin ang Punong-Uri"
msgid "Current Frame"
msgstr "Susunod na tab"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Paraan ng Pag-pan"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Sensitibo sa Case"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Karaniwan"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Simulan"
@@ -20969,6 +23178,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Gumawa ng Profile"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Ibahin ang Halaga ng Input"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "I-load ang Karaniwan"
@@ -20981,6 +23200,15 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Eksena"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20997,10 +23225,31 @@ msgstr "Burahin ang Linya"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Simulan"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -21040,11 +23289,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21056,7 +23305,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21075,13 +23324,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Magpadala ng Puna Ukol sa Docs"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Ligtaan"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21101,18 +23351,9 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr ""
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -21147,22 +23388,17 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
-msgstr ""
+#, fuzzy
+msgid "FFT Size"
+msgstr "Laki: "
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Paraan sa Pagpapalabas:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Magpadala ng Puna Ukol sa Docs"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -21170,7 +23406,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Ligtaan"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21182,17 +23418,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -21213,13 +23445,32 @@ msgid "Channel Disable Time"
msgstr "Ibahin ang Punong-Uri"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Pumili ng Kulay"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Pagkuha"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Pangkalahatang (Global) Variable"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21233,7 +23484,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -21241,11 +23492,84 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Pahanay"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Karaniwan"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Simulan"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Nakikitang Collision Shapes"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Nakikitang Collision Shapes"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Nakikitang Collision Shapes"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Nakikitang Collision Shapes"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Nakikitang Collision Shapes"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Gitna"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21282,6 +23606,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Salain ang mga hudyat"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Ekspresyon"
@@ -21435,7 +23764,7 @@ msgstr "Paraang Interpolasyon"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Buksan"
#: servers/visual_server.cpp
@@ -21578,5 +23907,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/tr.po b/editor/translations/tr.po
index 0b06625d9d..b49972b6d7 100644
--- a/editor/translations/tr.po
+++ b/editor/translations/tr.po
@@ -86,6 +86,61 @@ msgstr ""
"X-Generator: Weblate 4.11-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Pano boş!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Şu anki Sahne"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Etkin"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Biçimi Taşı"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Hata Ayıklayıcıyı Açık Tut"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Kontur Boyutu:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Kontur Boyutu:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Screen Etkisi operatörü."
@@ -95,12 +150,104 @@ msgstr "Screen Etkisi operatörü."
msgid "Window"
msgstr "Yeni Pencere"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Kenar Pikselleri"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Tam Ekranı Aç/Kapat"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Etkinleştir"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Dock Pozisyonu"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Boyut:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Düzenleyici"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Ara Değerleme Kipi"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Hedef"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "TimeScale Düğümü"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fizik Kare %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Hata"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Kaydedilirken hata"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Kaydedilirken hata"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Arama Sonuçları"
@@ -127,9 +274,20 @@ msgstr "Ctrl: Döndür"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr "Fonksiyon"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Data"
@@ -158,6 +316,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Bağla"
@@ -166,25 +328,68 @@ msgstr "Bağla"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Çizilmiş Nesneler:"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Araları Doldurmayı Etkinleştir"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Ağ Profilcisi"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Kök düğüm adı"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Bağla"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Dönüştürme Türü"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -233,6 +438,16 @@ msgstr "'%s' oluşturulurken geçersiz argümanlar atandı"
msgid "On call to '%s':"
msgstr "'%s' çağrıldığında:"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Durum"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -274,10 +489,167 @@ msgstr "Seçimi Kopyala"
msgid "Use Single Quotes"
msgstr "Yeni Döşeme Parçacığı"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Aygıt"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Hepsi"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Sürüm Kontrol"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Topluluk"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Ön ayar"
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Tara"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical Scancode"
+msgstr "Fiziksel Anahtar"
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Düğme"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Genel Sabit"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Vektör"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Fare Düğmesi İndeksi:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Ön ayar"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Göreceli Yapış"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Hız:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Eksen"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "İğneleme değeri"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "İndeks:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Eylem"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Değiştir"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "İşleme Mesajı"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Perde:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Yörünge Görünümü Sağ"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Satır Numarası:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -293,10 +665,12 @@ msgstr "Yapışmayı Yapılandır"
msgid "Project Settings Override"
msgstr "Proje Ayarları..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "İsim"
@@ -490,18 +864,20 @@ msgstr "Oluşturucu:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Süzgeçler:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -530,7 +906,7 @@ msgstr "Kesitçi"
msgid "Max Functions"
msgstr "İşlev Yap"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "İfade"
@@ -604,16 +980,28 @@ msgstr "Köşenoktalar:"
msgid "Resource"
msgstr "Kaynak"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Sahneyi Kapat"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Kaynak Yolu"
+msgid "Path"
+msgstr "Yol"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Kaynak"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "İşleme Mesajı"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Yerel"
@@ -627,7 +1015,7 @@ msgstr "Deneme"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -659,7 +1047,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -732,8 +1120,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Ölçekle"
@@ -750,7 +1143,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -1025,8 +1418,10 @@ msgstr "Düzenleyici"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animasyon"
@@ -1168,6 +1563,8 @@ msgstr "Animasyon Anahtarları Taşı"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Dönüşüm"
@@ -1566,7 +1963,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr "Sinyali erteler, sıraya kaydeder ve sadece işlemci boşta iken ateşler."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Tek sefer"
@@ -1736,13 +2133,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Bağımlılıklar"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Yol"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Bağımlılıklar:"
@@ -1882,11 +2272,11 @@ msgid "Lead Developer"
msgstr "Baş Geliştirici"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Proje Yöneticisi "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Proje Yöneticisi"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2231,7 +2621,9 @@ msgid "Remove Autoload"
msgstr "KendindenYüklenme'yi Kaldır"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Etkin"
@@ -2710,8 +3102,11 @@ msgstr "Oynatma Modu:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Kaydırma Biçimi"
@@ -2731,6 +3126,16 @@ msgstr "Şu Anki Profil:"
msgid "Current Path"
msgstr "Geçerli:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Gizli Dosyalari Aç / Kapat"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Geri dön"
@@ -2751,7 +3156,8 @@ msgstr "Gizli Dosyalari Aç / Kapat"
msgid "Toggle Favorite"
msgstr "Beğenileni Aç / Kapat"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Aç / Kapat Biçimi"
@@ -2872,6 +3278,8 @@ msgid "Theme Properties"
msgstr "Tema Özellikleri"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "Renkler"
@@ -2986,14 +3394,18 @@ msgid "Method"
msgstr "Metot"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Sinyal"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Sabit"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Nitelik"
@@ -3005,6 +3417,36 @@ msgstr "Tema Özelliği"
msgid "Property:"
msgstr "Özellik:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Değer"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Sadece Metotlar"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "Öğeyi Denetle"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Denetlenen Öğe"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Çizim Çağrıları:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Oynat"
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "İğneleme değeri"
@@ -3776,7 +4218,7 @@ msgstr "Özellikleri Yapıştır"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Pasif Düğme"
@@ -3823,7 +4265,7 @@ msgstr "SSH Özel Anahtar Yolu"
msgid "Dock Position"
msgstr "Dock Pozisyonu"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Dikkat Dağıtmayan Kip"
@@ -4472,7 +4914,10 @@ msgstr "Metin Düzenle:"
msgid "On"
msgstr "Açık"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Katman"
@@ -4584,11 +5029,26 @@ msgstr "%s 'e dönüştür"
msgid "New %s"
msgstr "Yeni %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Temel Tipi Değiştir"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Kaynak Ekle"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Düzenlenebilir Öge"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Yeni Betik"
@@ -4730,7 +5190,7 @@ msgstr "Renkler"
msgid "Accent Color"
msgstr "Renk Seç"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4808,11 +5268,6 @@ msgstr "XForm İletişim Kutusu"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Gizli Dosyalari Aç / Kapat"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Küçük Resim..."
@@ -4864,16 +5319,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Doğrudan aydınlatma"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Yazım Vurgulama"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4888,20 +5343,13 @@ msgid "Indent"
msgstr "Sola Girintile"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Tür"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Boyut:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Kendinden Girintili"
@@ -4911,12 +5359,12 @@ msgstr "Kendinden Girintili"
msgid "Convert Indent On Save"
msgstr "Girintiyi Boşluklara Dönüştür"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Çizim Çağrıları:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Çizim Çağrıları:"
@@ -4926,11 +5374,11 @@ msgstr "Çizim Çağrıları:"
msgid "Navigation"
msgstr "Gezinim"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4951,7 +5399,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Satır Numarası:"
@@ -5047,7 +5495,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5160,7 +5608,7 @@ msgstr "IzgaraHaritası Boyama"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "IzgaraHaritası Boyama"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5404,7 +5852,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Tam Kare"
@@ -5440,8 +5890,7 @@ msgstr "Noktayı kaldır"
msgid "Editor SSL Certificates"
msgstr "Düzenleyici Ayarları"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Proje Yöneticisi"
@@ -5616,6 +6065,11 @@ msgstr ""
"Tam sayıya yuvarlamak için %s tuşuna basılı tutun. Hassas değişiklikler için "
"Shift tuşuna basılı tutun."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Sade 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Düğüm(leri) içe Aktarmak için Seç"
@@ -7049,8 +7503,8 @@ msgid "Future"
msgstr "Gelecek"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Derinlik"
@@ -7135,6 +7589,7 @@ msgid "Immediate"
msgstr "Hemen"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Eşitle"
@@ -7143,6 +7598,8 @@ msgid "At End"
msgstr "Sonunda"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Seyahat"
@@ -7231,6 +7688,7 @@ msgid "Fade Out (s):"
msgstr "Karartma (sn):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Karıştır"
@@ -7350,7 +7808,7 @@ msgstr "Düğüm Süzgeçlerini Düzenle"
msgid "Filters..."
msgstr "Süzgeçler..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7515,11 +7973,11 @@ msgstr "Lisans (Z-A)"
msgid "First"
msgstr "İlk"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Önceki"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Sonraki"
@@ -8604,6 +9062,7 @@ msgid "Create Outline"
msgstr "Anahat Oluştur"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9169,16 +9628,19 @@ msgstr "Çokgen 2D UV Düzenleyicisini aç."
msgid "Polygon 2D UV Editor"
msgstr "Çokgen 2B UV Düzenleyicisi"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Noktalar"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Çokgenler"
@@ -9264,6 +9726,7 @@ msgstr "Izgara Ayarları"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Tutunma"
@@ -9715,7 +10178,8 @@ msgstr "Metotlara bağlantılar:"
msgid "Source"
msgstr "Kaynak"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Hedef"
@@ -9760,6 +10224,7 @@ msgid "Convert Case"
msgstr "Büyük/Küçük Harf Dönüştür"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Büyük harf"
@@ -9941,7 +10406,8 @@ msgid "Create physical bones"
msgstr "Fiziki kemikler oluştur"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "İskelet"
@@ -9957,7 +10423,7 @@ msgstr "Oynat IK"
msgid "Orthogonal"
msgstr "Dikey"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Derinlik"
@@ -10045,7 +10511,7 @@ msgstr "Düzlem Dönüşümünü Görüntüle."
msgid "None"
msgstr "Düğüm"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "Döndür"
@@ -10309,7 +10775,7 @@ msgstr "Seçimi hizalamak için somut zemin bulunamıyor."
msgid "Use Local Space"
msgstr "Yerel Ekseni Kullan"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Yapışma Kullan"
@@ -10686,6 +11152,9 @@ msgid "Speed:"
msgstr "Hız:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Döngü"
@@ -11208,15 +11677,6 @@ msgid "Override all default type items."
msgstr "Tüm varsayılan tür öğelerini geçersiz kıl."
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Temel Tipi Değiştir"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11557,6 +12017,7 @@ msgstr "Önceki şekil, altdöşeme ya da Döşemeyi Seç."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Bölge"
@@ -11564,7 +12025,7 @@ msgstr "Bölge"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Temas"
@@ -12155,7 +12616,8 @@ msgstr "Köşe"
msgid "Fragment"
msgstr "Bölümlenme"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "Işık"
@@ -12968,6 +13430,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr "Bu platform için dışa aktarma şablonu eksik/bozuk:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "Dışa aktarım Yolu"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Önayarlar"
@@ -12984,10 +13450,6 @@ msgstr ""
"Her platform için sadece tek bir önayar çalıştırılabilir olarak "
"işaretlenebilir."
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "Dışa aktarım Yolu"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Kaynaklar"
@@ -13048,7 +13510,8 @@ msgstr "Betik"
msgid "GDScript Export Mode:"
msgstr "GDScript Dışa Aktarım Modu:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Yazı"
@@ -13409,6 +13872,13 @@ msgstr ""
"misiniz?\n"
"Bu biraz zaman alabilir."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Proje Yöneticisi"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Yerel Projeler"
@@ -13551,10 +14021,6 @@ msgid "All Devices"
msgstr "Tüm Aygıtlar"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Aygıt"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr " (Fiziksel)"
@@ -13606,10 +14072,6 @@ msgstr "X Düğmesi 2"
msgid "Joypad Axis Index:"
msgstr "Oyun Kolu Ekseni İndeksi:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Eksen"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Oyun Kolu Düğmesi İndeksi:"
@@ -13759,11 +14221,7 @@ msgstr "Girdi Haritası"
msgid "Action:"
msgstr "Eylem:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Eylem"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Ölü bölge"
@@ -13951,7 +14409,9 @@ msgstr "Ayarlanmış sa, her alt düğüm grubu için sayaç yeniden başlatıl
msgid "Initial value for the counter"
msgstr "Sayaç için başlangıç değeri"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Adım"
@@ -14732,7 +15192,7 @@ msgid "Monitor"
msgstr "Görüntülük"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Değer"
@@ -14756,6 +15216,11 @@ msgstr "Toplam:"
msgid "Export list to a CSV file"
msgstr "Listeyi CSV dosyasına aktar"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Kaynak Yolu"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14825,7 +15290,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "AudioStreamPlayer3D Emisyon Açısı Değişimi"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14837,14 +15302,17 @@ msgstr "Kamera FOV'sunu Değiştir"
msgid "Change Camera Size"
msgstr "Kamera Boyutunu Değiştir"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Nokta"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15035,16 +15503,11 @@ msgstr "Tutamacı Ayarla"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "İşleme Mesajı"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "MultiNode Kur"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15117,12 +15580,14 @@ msgid "Display"
msgstr "Hepsini Görüntüle"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15130,20 +15595,6 @@ msgstr ""
msgid "Height"
msgstr "Işık"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Kenar Pikselleri"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Tam Ekranı Aç/Kapat"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15177,10 +15628,6 @@ msgid "Use V-Sync"
msgstr "Yapışma Kullan"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15188,7 +15635,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Etkin"
@@ -15207,11 +15662,6 @@ msgstr "Çerçeve Seçimi"
msgid "Energy Saving"
msgstr "Kaydedilirken hata"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Hata Ayıklayıcıyı Açık Tut"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15247,11 +15697,6 @@ msgstr "Fizik Kare %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Fizik Kare %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Zorla Gönder"
@@ -15283,7 +15728,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Çerçeve Seçimi"
#: main/main.cpp
@@ -15295,10 +15740,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15362,14 +15803,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Süzgeç:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Renkler"
#: main/main.cpp
@@ -15454,6 +15895,7 @@ msgid "Main Loop Type"
msgstr "Düğüm Türü Bul"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
msgid "Stretch"
msgstr "Çek"
@@ -15476,7 +15918,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Geri dön"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Düğüm Kenarlarına Hizala"
@@ -15518,24 +15960,33 @@ msgstr "Simit Şekli Dış Yarıçapını Değiştir"
msgid "Operation"
msgstr "Seçenekler"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Temas"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Temas Kipi"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Temas Kipi"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Büyük/Küçük Harf Dönüştür"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15543,10 +15994,12 @@ msgstr "Materyal Değişiklikleri:"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Yarıçap:"
@@ -15563,10 +16016,19 @@ msgstr "Uyarılar"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Yumuşakgeçiş"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Kılavuz çizgilerini göster"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Simit Şekli İç Yarıçapını Değiştir"
@@ -15580,6 +16042,13 @@ msgstr "Simit Şekli Dış Yarıçapını Değiştir"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Çokgenler"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15590,6 +16059,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Düğümleri Yapıştır"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Dahili Köşe Oluştur"
@@ -15608,20 +16082,88 @@ msgstr "Rastgele Döndürme:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "Yerelleştir"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Sürekli"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "Uzaklık Seç:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Rastgele Döndürme:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Temas Kipi"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Dönüşümü Değiştir"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Örnek"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Daima Izgarayı Göster"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Yapışma Kullan"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Dosya Depolama:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Kaynak Yükle"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "İskelet"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Ön Ek:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Yeniden Yükle"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15677,12 +16219,18 @@ msgstr "Kütüphaneler: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Sınıf İsmi:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Betik Adı:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Yola Odaklan"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15781,6 +16329,180 @@ msgstr "Örüntüyü GLTF2 Olarak Dışa Aktar"
msgid "Export GLTF..."
msgstr "GLTF Dışa Aktar..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Arkadan Görünüm"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Izgarayı Kaydır:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Bileşenler"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Biçem"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Değer:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Çırp"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Örnek"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "Geometri Ayrıştırılıyor..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Arkadan Görünüm"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Varsayılan tema"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Tüm Aygıtlar"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Boyut:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Doğrusal"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Renkler"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Değiştir"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Işık-Haritalarını Pişir"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Materyal Değişiklikleri:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Ebeveynlik Değiştir"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Mecra"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Çeviriler"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Dönme Adımı:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Düzenlenebilir Çocuklar"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Nokta"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15791,10 +16513,25 @@ msgid "Godot Bone Node"
msgstr "Sahne Düğümünü Al"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Yeni Sahne Kökü"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Başlatıma Odaklan"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Kesişimi Taşı"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15802,7 +16539,55 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Katsayı operatörü."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "Sürüm"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Sürüm"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "Veri ile"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "Düğüm"
@@ -15826,6 +16611,16 @@ msgstr "Örgü"
msgid "Materials"
msgstr "Materyal Değişiklikleri:"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Sahne Yolu:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Kök düğüm adı"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15870,18 +16665,49 @@ msgstr "Bir Düğüm Seç"
msgid "Animations"
msgstr "Animasyonlar:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Kemikleri Göster"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Fizik Kare %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Işık-Haritalarını Pişir"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Önden Görünüm"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Merkez"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Merkez"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Merkez"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16061,12 +16887,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Kaydırma:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16084,11 +16916,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16176,6 +17008,15 @@ msgid "Done!"
msgstr "Oldu!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Rastgele Ölçek:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16183,6 +17024,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Izgarayı Kaydır:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16200,13 +17046,58 @@ msgstr "Derinlik"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "İsim"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Ayarlar:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "Açıklama"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Değişken Tipini Ayarla"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Değişken Tipini Ayarla"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Durum"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16255,12 +17146,6 @@ msgstr "Şu derinlikte yığın taşması: "
msgid "Visual Script"
msgstr "Görsel Betikte Ara"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr "Fonksiyon"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Sinyal Argümanlarını Değiştir"
@@ -16579,6 +17464,7 @@ msgid "Edit Member"
msgstr "Üye Düzenle"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr "İfade"
@@ -16588,6 +17474,11 @@ msgstr "Dön"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Koşturulabilir"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Dön"
@@ -16686,13 +17577,30 @@ msgid "Basic Type"
msgstr "Temel Tipi Değiştir"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Düğüm Yolunu Kopyala"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "Argüman ismini değiştir"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Varsayılanlara dön"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Geçerli karakterler:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Esnetme Şekli"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16754,11 +17662,6 @@ msgid "Get %s"
msgstr "Getir %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "İndeks:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Geçersiz indeks özelliği ismi."
@@ -16803,6 +17706,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "İsim"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet betikte bulunamadı: "
@@ -16876,6 +17784,10 @@ msgstr ""
msgid "SubCall"
msgstr "Çağrılar"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr "%s'ı Oluştur"
@@ -16930,6 +17842,11 @@ msgstr "Sonraki Fizik Çerçevesi"
msgid "%s sec(s)"
msgstr "%s saniye/ler"
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Karo Boya"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr "BeklemeSinyali"
@@ -16957,6 +17874,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Private Key"
msgstr "SSH Özel Anahtar Yolu"
@@ -16967,9 +17888,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "IK Zincirini Temizle"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Zaman aşımı."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -16998,6 +17924,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Görünebilirliği Aç/Kapa"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Tekrarla"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17847,6 +18778,60 @@ msgstr ""
"AnimatedSprite öğesinin çerçeveleri görüntülemesi için \"Çerçeveler\" "
"özelliğinde bir SpriteFrames kaynağı oluşturulmalı veya ayarlanmalıdır."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Kare %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Ölçekle"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Oynat"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Merkez"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Kaydırma:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Görüntülük"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Görüntülük"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17859,22 +18844,30 @@ msgstr "Üzerine Yaz"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Noktalar Oluştur"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Örnek"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Varsayılan Önizleme"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Doğrusal"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17885,8 +18878,8 @@ msgstr "Audio Bus Ekle"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Audio Bus Yerleşim Düzenini Aç"
+msgid "Override"
+msgstr "Üzerine Yaz"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17907,10 +18900,11 @@ msgid "Pitch Scale"
msgstr "Ölçekle"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Oynat"
+msgid "Autoplay"
+msgstr "Otomatik Oynatmayı Aç/Kapat"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17918,7 +18912,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Uzaklık Seç:"
@@ -17948,13 +18943,29 @@ msgstr "Düğümleri Kopyala"
msgid "Anchor Mode"
msgstr "Simge Kipi"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Dönme Adımı:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Geçerli:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Yaklaştır"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 Görüntü Kapısı"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Biçimi Taşı"
@@ -17965,36 +18976,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "Yumuşakgeçiş"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "Kenar Boşluk Belirle"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Kenar Boşluk Belirle"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Kenar Boşluk Belirle"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "Yumuşakgeçiş"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Kaydırma:"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Kaydırma:"
+msgid "Drag Margin"
+msgstr "Kenar Boşluk Belirle"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Kaydırma:"
+msgid "Draw Screen"
+msgstr "Çizim Çağrıları:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "Çizim Çağrıları:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "Kenar Boşluk Belirle"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Karıştır2 Düğümü"
@@ -18004,30 +19039,66 @@ msgstr "Karıştır2 Düğümü"
msgid "Light Mode"
msgstr "Sağdan Görünüm"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Parçacıklar"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Parçacıklar"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Görünebilirliği Aç/Kapa"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Görünebilirliği Aç/Kapa"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Doldur"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Doldur"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Başlatımı Göster"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "Işık"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18051,6 +19122,11 @@ msgstr ""
"Şeklini tanımlamak için alt düğüm olarak bir TemasŞekli2B veya TemasÇokgen2B "
"eklemeyi düşünün."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Karo Seç"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18081,6 +19157,19 @@ msgid "Build Mode"
msgstr "Cetvel Şekli"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Pasif Öge"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Temas Çokgeni Oluştur"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Temas Çokgeni Oluştur"
@@ -18124,6 +19213,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Ayarlar:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Değer:"
@@ -18133,16 +19229,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Rötuş"
+msgid "One Shot"
+msgstr "OneShot Düğümü"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Ölçekle"
+msgid "Preprocess"
+msgstr "Rötuş"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18168,11 +19264,22 @@ msgstr "FPS'yi Göster"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Yerel Projeler"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18186,8 +19293,10 @@ msgstr ""
msgid "Texture"
msgstr "Yazı"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18199,9 +19308,19 @@ msgstr "Emisyon Maskesi"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Emisyon Kaynağı: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Gizmolar"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Biçem"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18227,7 +19346,8 @@ msgid "Initial Velocity"
msgstr "Etkinleştir"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18268,12 +19388,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Renkler"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Renkler"
@@ -18308,16 +19422,32 @@ msgstr "Kesişim, iki PhysicsBody2D'ye bağlı değil"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Düğüm A ve Düğüm B, farklı PhysicsBody2D olmalıdır"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Düğüm"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Düğüm"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Pasif Düğme"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18326,11 +19456,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Etkinleştir"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18340,44 +19470,41 @@ msgid ""
"property."
msgstr "\"Doku\" özelliğine ışık şeklinde bir doku sağlanmalıdır."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Düzenleyici"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "DokuBölgesi"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Değiştir"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Sağa Döndür"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "Kamera Boyutunu Değiştir"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Katman"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18386,28 +19513,33 @@ msgid "Shadow"
msgstr "Gölgelendirici"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Arkadan Görünüm"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Süzgeç Değiştir"
+msgid "Gradient Length"
+msgstr "Renk Geçişi Düzenlendi"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Süzgeçler:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Metotları filtrele"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Kapat"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Cetvel Şekli"
@@ -18427,6 +19559,11 @@ msgstr "Bu engelleyici için engelleyici çokgeni boş. Lütfen bir çokgen çiz
msgid "Width Curve"
msgstr "Eğriyi Böl"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Varsayılan"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18460,25 +19597,41 @@ msgstr "Bölge Kipi"
msgid "End Cap Mode"
msgstr "Yapışma Kipi:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Klasör yeniden adlandırma:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Etkinleştir"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
#, fuzzy
msgid "Multimesh"
msgstr "%s'ı Çarp"
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Bağlantıyı Düzenle:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18510,12 +19663,22 @@ msgstr "Uzaklık Seç:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr "NavigationAgent2D sadece Node2D düğümünün altında kullanılabilir."
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Simit Şekli Dış Yarıçapını Değiştir"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Köşenoktalar:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18542,12 +19705,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Dönme Adımı:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "%s Düzey Dönüyor."
@@ -18562,10 +19721,48 @@ msgstr "Genel Sabit"
msgid "Global Rotation Degrees"
msgstr "%s Düzey Dönüyor."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Rastgele Ölçek:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Bütünsel Dönüşümü Tut"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Göreceli Yapış"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Kaydırma:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Esnetme Hizalaması Kullan"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "Sonunda"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -18573,11 +19770,18 @@ msgstr ""
"ParallaxLayer, yalnızca ParallaxBackground düğümünün çocuğu olduğu zaman "
"çalışır."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Eylem"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Ayna"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18613,11 +19817,17 @@ msgstr ""
"Particles2D animasyonu, \"Parçacık Animasyonu\" etkinleştirilmiş bir "
"CanvasÖgesiMalzemesi kullanımını gerektirir."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Öncelik Kipi"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Eğriyi Böl"
@@ -18632,6 +19842,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "Izgarayı Kaydır:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Kaydırma:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Kaydırma:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18642,12 +19866,22 @@ msgid "Layers"
msgstr "Katman"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Etkinleştir"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Etkinleştir"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Fonksiyon"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18690,9 +19924,14 @@ msgstr "Işık"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "ÖzelSınıf"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "Sürekli"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18700,6 +19939,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Renk Seç"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Akıllı Hizalama"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Hız:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18707,6 +19966,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Zorla Gönder"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -18714,26 +19982,72 @@ msgstr "Kenar Boşluk Belirle"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr " (Fiziksel)"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "Çıktı taşınıyor"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Biçem"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Oluşturucu:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Yerel"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Temas Kipi"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "%s Düzey Dönüyor."
+msgid "Collider RID"
+msgstr "Geçersiz Yol"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "DokuBölgesi"
+msgid "Collider Shape"
+msgstr "Temas Kipi"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Temas Kipi"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Yörünge Görünümü Sağ"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18741,8 +20055,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "Klasör yeniden adlandırma:"
+msgid "Vertex Colors"
+msgstr "Köşe"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18755,23 +20069,46 @@ msgid "Gizmo Extents"
msgstr "Gizmolar"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Shader düğümü oluştur"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Temas Kipi"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"Yol özelliği çalışabilmesi için geçerli bir Node2D düğümüne işaret etmelidir."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Noktayı kaldır"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Sonraki Koordinat"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Yeniden Başlat"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18802,6 +20139,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Kare %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Betikleri Süz"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18820,51 +20167,70 @@ msgstr "DöşemeTakımı"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "Kamera Boyutunu Değiştir"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Dönüşüm"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Half Offset"
+msgstr "Etkinleştir"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Origin"
msgstr "Başlatım Görünümü"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Temas Kipi"
+msgid "Y Sort"
+msgstr "Sırala"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "Temas"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Temas Kipi"
+msgid "Compatibility Mode"
+msgstr "Öncelik Kipi"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Temas Kipi"
+msgid "Centered Textures"
+msgstr "Ana Özellikler:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Engelleyici Dönüşümü Ayarla"
+msgid "Use Parent"
+msgstr "Temas Kipi"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Biçem"
+msgid "Shape Centered"
+msgstr "Düğüm Merkezine hizala"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Ön ayar"
+msgid "Shape Visible"
+msgstr "Görünebilirliği Aç/Kapa"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18885,27 +20251,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Bus Ses Düzeyini Sıfırla"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Bus Ses Düzeyini Sıfırla"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Uniform ismi ayarla"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera üst düğüm olarak ARVROrigin düğümüne sahip olmalı."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18923,7 +20280,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Sadece çapalar"
#: scene/3d/arvr_nodes.cpp
@@ -18941,6 +20298,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin bir ARVRCamera alt düğümü gerektirir."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Rastgele Ölçek:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18969,34 +20331,38 @@ msgstr "Emisyon Renkleri"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Emisyon Renkleri"
+msgid "Degrees"
+msgstr "%s Düzey Dönüyor."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animasyon"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Doppler'i etkinleştir"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Özellik Parçası"
+msgid "Tracking"
+msgstr "Çıkınla"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19011,6 +20377,16 @@ msgstr "Dönüşümü Temizle"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Altağaç"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19040,6 +20416,13 @@ msgstr "Işık-haritaları kaydediliyor"
msgid "Done"
msgstr "Oldu"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Gizmolar"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19054,6 +20437,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Süzgeç:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Renkler"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Varsayılan tema"
@@ -19064,38 +20461,43 @@ msgstr "Yeni Atlas"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Ortamı Göster"
+msgid "Generate"
+msgstr "Genel"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Boyut:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "ÖzelSınıf"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "%s Düzey Dönüyor."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "ÖzelSınıf"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Pikselden Yakala"
+msgid "Custom Energy"
+msgstr "Bus Efektini Taşı"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Yakala"
+msgid "Min Light"
+msgstr "Sağa Girintile"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Gezinim"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19106,16 +20508,26 @@ msgstr ""
msgid "Light Data"
msgstr "Veri ile"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Düğüm adı:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Özellik Parçası"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Proje"
@@ -19125,6 +20537,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Izgarayı Kaydır:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "En Yakın"
@@ -19132,8 +20549,9 @@ msgstr "En Yakın"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19144,16 +20562,16 @@ msgstr "Kenar Boşluk Belirle"
msgid "Clip To"
msgstr "Klip Üzerine"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "Portalları Çevir"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Yakala"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19224,17 +20642,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Gizmolar"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Emisyon Maskesi"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Simit Şekli İç Yarıçapını Değiştir"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Emisyon Noktaları:"
+msgid "Ring Height"
+msgstr "Sağa Döndür"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Uyarılar"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19251,35 +20680,34 @@ msgid "Portal Mode"
msgstr "Öncelik Kipi"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Önceliklemeyi Etkinleştir"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "Dinamik Kütüphane"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Gezinim"
+msgid "Dynamic Range"
+msgstr "Dinamik Kütüphane"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19320,21 +20748,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Renk Seç"
+msgid "Negative"
+msgstr "GDYerel"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Bitmask Kipi"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Bus Ses Düzeyini Sıfırla"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19343,24 +20768,26 @@ msgstr "Yönler"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Dikkat Dağıtmayan Kip"
+msgid "Blend Splits"
+msgstr "Süreleri Karıştır:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Derinlik"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Gölgelendirici"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Varsayılanı Göster"
#: scene/3d/light.cpp
@@ -19372,18 +20799,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Dönüşüm Durduruldu."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vektör"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Deneme"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[Gözardı et]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr "NavigationAgent sadece Spatial düğümünün altında kullanılabilir."
@@ -19448,9 +20891,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Görünebilirliği Aç/Kapa"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Çizim Çağrıları:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Çizim Çağrıları:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -19486,8 +20939,8 @@ msgstr "Eksen"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "Karo Boya"
+msgid "Body Offset"
+msgstr "Kaydırma:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19514,6 +20967,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Düğümleri Sil"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19570,39 +21028,82 @@ msgstr "Bir Oda, bir Portal'ın çocuğu veya torunu olmamalıdır."
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "Bir RoomGroup, bir Portal'ın çocuğu veya torunu olmamalıdır."
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr " [portallar aktif]"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "Canlı Kök Düzenle:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Varsayılan"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Gruplanmış"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Yarıçap:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Hata Ayıklayıcı"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Döndürme Biçimi"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Izgarayı Kaydır:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Proje"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Yapışmayı Enkinleştir"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Renk Seç"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Emisyon Renkleri"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Sağa Girintile"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19633,6 +21134,10 @@ msgstr ""
"Performansı artırmak için oda sınırını basitleştirmeyi düşünün."
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19673,6 +21178,10 @@ msgstr "SceneTree'de yalnızca bir RoomManager olmalıdır."
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19743,6 +21252,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Fizik Kare %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Temas Çokgeni Oluştur"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Animasyon ağacı geçersizdir."
@@ -19764,6 +21283,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19790,11 +21313,6 @@ msgstr ""
"Bunun yerine alt düğümlerde çarpışma şekillerindeki boyutu değiştirin."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Bütünsel Dönüşümü Tut"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19803,7 +21321,16 @@ msgstr ""
msgid "Gizmo"
msgstr "Gizmolar"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Fizik Kare %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19860,14 +21387,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Ayrım:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Tekerlek Yukarı."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Fonksiyon"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "İfade"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Hata"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Ayrım:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19899,6 +21458,11 @@ msgid "Baked Light"
msgstr "Işık-Haritalarını Pişir"
#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Işık-haritaları Üretiliyor"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
@@ -19906,22 +21470,18 @@ msgstr ""
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "Uzaklık Seç:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "Uzaklık Seç:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19948,11 +21508,13 @@ msgstr ""
"(2B sahneler için) bu ortamın Arkaplan Kipini Canvas olarak ayarlayın."
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "Ana Sahne"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19967,6 +21529,11 @@ msgid "Auto Triangles"
msgstr "Otomatik Üçgenleri Aç / Kapat"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Otomatik Üçgenleri Aç / Kapat"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20004,6 +21571,11 @@ msgstr "Kendiliğinden Yeniden Başlat:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Kendiliğinden Yeniden Başlat:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Kendiliğinden Yeniden Başlat:"
@@ -20022,11 +21594,26 @@ msgstr "Giriş Portu Ekle"
msgid "Xfade Time"
msgstr "X-Sönülme Süresi (sn):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Izgarayı Kaydır:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Değiştir"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Kendiliğinden İlerlemeyi Ayarla"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Gelişmiş Ayarlar"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "Animasyon Sıfırlamayı Uygula"
@@ -20042,11 +21629,6 @@ msgid "Assigned Animation"
msgstr "Animasyon Ekle"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Otomatik Oynatmayı Aç/Kapat"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20066,22 +21648,16 @@ msgid "Playback Options"
msgstr "Sınıf Seçenekleri:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Varsayılan tema"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Sahneyi Oynat"
+msgid "Active"
+msgstr "Eylem"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20128,9 +21704,19 @@ msgid "Tree Root"
msgstr "Kök Düğüm Oluştur:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Animasyon Oynatıcıyı Sabitle"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "İz Ekle"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Bu düğüm kullanımdan kaldırıldı. Bunun yerine AnimasyonAğacı kullanın."
@@ -20140,16 +21726,88 @@ msgstr "Bu düğüm kullanımdan kaldırıldı. Bunun yerine AnimasyonAğacı ku
msgid "Playback"
msgstr "Oynat"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Parametreleri Yapıştır"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Dışa aktarım Yolu"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animasyon"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Sıfır"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Kök düğüm adı"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Kemikler"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Ara Değerleme Kipi"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Üzerine Yaz"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Düğümün Ebeveynliğini Değiştir"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "İşlev Yap"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Sahneyi Oynat"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Hedef"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Oranı Koru"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20160,30 +21818,38 @@ msgstr "Kip Seç"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Yatay Yansıt"
+msgid "Horizontal"
+msgstr "Yatay:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "Dikey Yansıt"
+msgid "Vertical"
+msgstr "Dikey:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Simge Kipi"
+msgid "Shortcut In Tooltip"
+msgstr "Başlatımı Göster"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Düğme"
+msgid "Action Mode"
+msgstr "Simge Kipi"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20194,6 +21860,11 @@ msgstr "Kısayollar"
msgid "Group"
msgstr "Gruplar"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Metni Kopyala"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20203,6 +21874,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Hepsini Genişlet"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Sol Üst"
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -20215,6 +21896,36 @@ msgstr ""
"RMB: Önayar kaldır"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Çokluyu Düzenleyin"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Kip Seç"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Kaydırma Biçimi"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Ertelenmiş"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Önayarlar"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Görünebilirliği Aç/Kapa"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Düzenleme penceresinden renk seç."
@@ -20264,28 +21975,29 @@ msgstr "Sadece çapalar"
msgid "Grow Direction"
msgstr "Yönler"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Yatay:"
+msgid "Min Size"
+msgstr "Kontur Boyutu:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Dikey:"
+msgid "Pivot Offset"
+msgstr "Izgarayı Kaydır:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Rastgele Döndürme:"
+msgid "Clip Content"
+msgstr "Sınıf Sabiti"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Araçlar"
#: scene/gui/control.cpp
#, fuzzy
@@ -20293,21 +22005,16 @@ msgid "Focus"
msgstr "Yola Odaklan"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Örtü Kipi"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Yereller Süzgeci"
+msgid "Default Cursor Shape"
+msgstr "Varsayılan Bus Yerleşim Düzenini Yükle."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20317,17 +22024,8 @@ msgstr "Boyut: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Yatay Yansıt"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "Dikey Yansıt"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Kip Seç"
#: scene/gui/control.cpp
#, fuzzy
@@ -20344,9 +22042,13 @@ msgid "Dialog"
msgstr "XForm İletişim Kutusu"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Metni Kopyala"
+msgid "Autowrap"
+msgstr "Otomatik Yükle"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20357,14 +22059,49 @@ msgid "Please Confirm..."
msgstr "Lütfen Doğrulayın..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Öğeyi Geçersiz Kıl"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Geçerli bir uzantı kullanılmalı."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Bağlantıyı kes"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Izgarayı Kaydır:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Uzaklık Seç:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Yaklaştır"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Yaklaştır"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Uzaklaştır"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Kemikleri Göster"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20374,10 +22111,25 @@ msgid "Enable grid minimap."
msgstr "Izgara haritasını etkinleştir."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Kemikleri Göster"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Seç"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "İşle"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Oylum"
@@ -20389,21 +22141,50 @@ msgid "Timers"
msgstr "Zaman"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Sıfırla"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Seçimi Doldur"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Deneme"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Rastgele Ölçek:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Önden Görünüm"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20431,6 +22212,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Geçerli karakterler:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Bağlamsal Yardım"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Sinyalleri filtrele"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Sinyalleri filtrele"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Kısayollar"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Sinyalleri filtrele"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Yalnızca Seçim"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Sağ Düğme"
@@ -20441,39 +22270,48 @@ msgid "Placeholder"
msgstr "Yer Tutucu Olarak Yükle"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "Yer Tutucu Olarak Yükle"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Eğri Çıkış Konumunu Ayarla"
+msgid "Blink Speed"
+msgstr "Hız:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Kenar Boşluk Belirle"
+msgid "Switch On Hover"
+msgstr "Değiştir"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Merkez"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Yeni yatay kılavuz oluştur"
+msgid "Region Rect"
+msgstr "Dikdörtgen Bölgesini Ayarla"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Kenar Boşluk Belirle"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20494,6 +22332,11 @@ msgid "Popup"
msgstr "Doldur"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Kapsayıcı"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20503,6 +22346,30 @@ msgstr ""
"varsayılan olarak gizlenir. Bunları düzenleme için görünür yapmak iyidir, "
"ancak çalıştırıldıktan sonra gizlenirler."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Merkez Seçimi"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "IzgaraHaritası Seçimi Sil"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Seçilenleri Sil"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Ara"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20512,24 +22379,81 @@ msgstr "Yakın zamanda:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "\"Exp Edit\" etkinse, \"Min Değer\" 0'dan büyük olmalıdır."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Oranı Koru"
+msgid "Min Value"
+msgstr "İğneleme değeri"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Değer"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Sayfa: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Düzenle"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Gruplanmış"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Renk Öğesini Yeniden Adlandır"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Kenar Pikselleri"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "İndeksi Al"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Kendinden Girintili"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Süreleri Karıştır:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Bitiş"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Geçerli karakterler:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Metni Kopyala"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20538,6 +22462,29 @@ msgstr "Boyut:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Kemik Ağırlık Boyama"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Yalnızca Seçim"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Seçilen Profili Yapılandır:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Bus Efektini Taşı"
@@ -20557,14 +22504,58 @@ msgstr ""
"minimum boyutu elle ayarlayın."
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "Yüzeyi Doldur"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Yatay:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Sinyalleri filtrele"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Renk Seç"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Klasör yeniden adlandırma:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Ön Ek:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Son Ek (Suffix) :"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Izgarayı Kaydır:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Hepsini Daralt"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20579,73 +22570,132 @@ msgstr ""
msgid "Current Tab"
msgstr "Geçerli:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Görünebilirliği Aç/Kapa"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Düzenlemek için Sürükle-Bırak."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Yer imleri"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "İşaret Noktalarını Atla"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "DokuBölgesi"
+msgid "Fold Gutter"
+msgstr "Dosya:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "Editör Devre dışı"
+msgid "Hiding Enabled"
+msgstr "Etkin"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Etkin"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Dikey:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Yatay:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Çizim Çağrıları:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Düğüm Kilidi Aç"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Hepsini Genişlet"
+msgid "Focused"
+msgstr "Yola Odaklan"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Temas Kipi"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Hepsini Genişlet"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "DokuBölgesi"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Adımla"
+msgid "Over"
+msgstr "Üzerine Yaz"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Tema Özellikleri"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Oynatma Modu:"
@@ -20659,12 +22709,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Etkinleştir"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "%s Düzey Dönüyor."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Sol Merkez"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Ara Değerleme Kipi"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20675,6 +22737,21 @@ msgid "(Other)"
msgstr "(Diğer)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Görünebilirliği Aç/Kapa"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Pasif Düğme"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Kök Düğüm Oluştur:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20683,8 +22760,12 @@ msgstr ""
msgid "Audio Track"
msgstr "İz Ekle"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20692,14 +22773,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Eğriyi Konumda Ayarla"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Görüntükapısını Göster"
+msgid "Stretch Shrink"
+msgstr "Çek"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Görüntükapısını Göster"
#: scene/main/http_request.cpp
@@ -20741,6 +22822,11 @@ msgstr "Açıklama"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Dışa aktarım Yolu"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Kaydırma Biçimi"
@@ -20769,6 +22855,35 @@ msgstr "%s'ı Çarp"
msgid "Custom Multiplayer"
msgstr "Çoklu Ayarla:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Önceliklemeyi Etkinleştir"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Ara Değerleme Kipi"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Sol Üst"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Temas Kipi"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Gezinim Kipi"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20778,6 +22893,16 @@ msgstr "Yeni Sahne Kökü"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "%s'ı Çarp"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Ara Değerleme Kipi"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20809,11 +22934,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Anahat Oluştur"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Ara Değerleme Kipi"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20840,12 +22960,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20880,17 +23000,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Karo Boya"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Kendiliğinden Yeniden Başlat:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Sol Üst"
+msgid "Viewport Path"
+msgstr "Dışa aktarım Yolu"
#: scene/main/viewport.cpp
msgid ""
@@ -20912,6 +23028,19 @@ msgstr ""
"Herhangi bir şeyi işlemek için her iki boyutta da görüntükapısı boyutu 2 "
"pikselden büyük ya da buna eşit olmalıdır."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Öğeyi Geçersiz Kıl"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20922,6 +23051,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Tersine Çevir"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Girdi Değerini Değiştir"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Bağlayıcı"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Pasif Öge"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Sol Doğrusal"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Hata Ayıklama"
@@ -20931,13 +23093,33 @@ msgid "Render Target"
msgstr "Oluşturucu:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Animasyonun Güncelleme Kipini Değiştir"
+msgid "Clear Mode"
+msgstr "Cetvel Şekli"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Etkin"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Etkin"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Araları Doldurmayı Etkinleştir"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Pasif Öge"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -20945,7 +23127,17 @@ msgid "Shadow Atlas"
msgstr "Yeni Atlas"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Dönüşümü Temizle"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Bütünsel Dönüşümü Tut"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20967,15 +23159,30 @@ msgstr "ÖzelSınıf"
msgid "Loop Mode"
msgstr "Biçimi Taşı"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "İğneleme değeri"
+msgid "Loop Begin"
+msgstr "Biçimi Taşı"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Değer"
+msgid "Loop End"
+msgstr "Biçimi Taşı"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Düğümü Çırp"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Ana Sahne Değiştirgenleri:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -20986,17 +23193,17 @@ msgstr "Yarım Çözünürlük"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Vektör"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Öğeyi Geçersiz Kıl"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Yola Odaklan"
@@ -21007,6 +23214,16 @@ msgstr "Kontur Boyutu:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Fonksiyon"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "sinyaller"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "İlave Seçenekler:"
@@ -21024,29 +23241,36 @@ msgstr "Veri ile"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Simge Kipi"
+msgid "Sky Custom FOV"
+msgstr "ÖzelSınıf"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Çevrimiçi Dokümanlar"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Dönme Adımı:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "%s Düzey Dönüyor."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21055,86 +23279,98 @@ msgid "Ambient Light"
msgstr "Sağa Girintile"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Koşul"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Dosya Depolama:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Değer:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Derinlik"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Derinlik"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Eğriyi Böl"
+msgid "Depth End"
+msgstr "Derinlik"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Eğriyi Böl"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Sinyalleri filtrele"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Eğriyi Böl"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Sinyalleri filtrele"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "Yeniden Eşlemeler"
+msgid "Height Min"
+msgstr "Işık"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Yapışma Kipi:"
+msgid "Height Max"
+msgstr "Işık"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Eğriyi Böl"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "Yeniden Eşlemeler"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Dışa Aktar"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21143,20 +23379,27 @@ msgid "SS Reflections"
msgstr "Seçimi Ölçekle"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "Adım"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Yalnızca Seçim"
+msgid "Fade In"
+msgstr "Açılma (sn):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Karartma (sn):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Derinlik"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -21165,122 +23408,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "Yarıçap:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Yarıçap:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "Sağdan Görünüm"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Renkler"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "UV Kanal Hata Ayıkla"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Uzaklık Seç:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Geçiş: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Karıştır2 Düğümü"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Ölçekle"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21288,26 +23481,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Işık"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Ayrım:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Renk işlevi."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Uyarılar"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Yakın zamanda:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Dikkat Dağıtmayan Kip"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Kaydırma:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21317,6 +23528,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Derinlik"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Derinlik"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21338,44 +23558,46 @@ msgid "Parameters"
msgstr "Parametre Değiştirildi:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Kaydırma Biçimi"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Karıştır2 Düğümü"
+msgid "Specular Mode"
+msgstr "Cetvel Şekli"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Ara Değerleme Kipi"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Soldan Görünüm"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Önden Görünüm"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Cetvel Şekli"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Değer:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21384,6 +23606,16 @@ msgid "Particles Anim"
msgstr "Parçacıklar"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Kare %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Kare %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21400,10 +23632,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21427,11 +23655,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Rastgele Ölçek:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21460,32 +23683,35 @@ msgid "Ambient Occlusion"
msgstr "Engel"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "DokuBölgesi"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Derinlik"
+msgid "Min Layers"
+msgstr "Katman"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Katman"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "Portalı Çevir"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21498,27 +23724,14 @@ msgstr "Geçiş: "
msgid "Refraction"
msgstr "Ayrım:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Rastgele Ölçek:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Karıştır2 Düğümü"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Katman"
#: scene/resources/material.cpp
#, fuzzy
@@ -21526,7 +23739,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21535,42 +23748,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Öncelik Kipi"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Dikkat Dağıtmayan Kip"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Kaydırma Biçimi"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Işık-Haritalarını Pişir"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Karıştır2 Düğümü"
@@ -21602,8 +23799,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Dönüşüm Durduruldu."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "UV Haritasını Dönüştür"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Diziyi Yeniden Boyutlandır"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Diziyi Yeniden Boyutlandır"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21620,6 +23833,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Kaynak"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21633,11 +23851,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Kontur Boyutu:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Sahneden Birleştir"
@@ -21651,11 +23864,6 @@ msgid "Max Error"
msgstr "Hata"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Çokgenler"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21669,6 +23877,18 @@ msgstr "Uzaklık Seç:"
msgid "Sample Max Error"
msgstr "Örnekleyici"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21677,43 +23897,76 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr "OccluderShapeSphere Küre Kümeleri"
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Çokgenler"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Noktaları Taşı"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
-msgstr ""
+#, fuzzy
+msgid "Divisor"
+msgstr "%s'ı Böl"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "Serbest Bakış Hız Değiştirici"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "Serbest Bakış Hız Değiştirici"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Emisyon Noktaları:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Emisyon Kaynağı: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Emisyon Renkleri"
+msgid "Color Texture"
+msgstr "Editör Teması"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Emisyon Noktaları:"
+msgid "Point Count"
+msgstr "Giriş Portu Ekle"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Sekme:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "Portalları Çevir"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21746,6 +23999,18 @@ msgstr "Alt Sağ"
msgid "Left To Right"
msgstr "Sağ Üst"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21769,17 +24034,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Eğriyi Böl"
+msgid "Top Color"
+msgstr "Sonraki Zemin"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Dosya Depolama:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21788,12 +24050,8 @@ msgstr "Gruplanmış"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Eğriyi Kapat"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Yer imleri"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21802,35 +24060,21 @@ msgstr "Çalıştır"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Yer Tutucu"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Eğriyi Böl"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "DokuBölgesi"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -21843,11 +24087,6 @@ msgstr "Hepsini Genişlet"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "Doldur"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Simit Şekli İç Yarıçapını Değiştir"
@@ -21856,10 +24095,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21875,10 +24110,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21900,12 +24131,28 @@ msgstr "Dokuyu Kaldır"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Sayfa: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Esnetme Şekli"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Yakala"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Oynatma Modu:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Oynatma Modu:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21917,12 +24164,30 @@ msgstr "Temel Tipi Değiştir"
msgid "Current Frame"
msgstr "Mevcut sahne adı"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Kaydırma Biçimi"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Büyük Küçük Harf Duyarlı"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Varsayılan"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Etkinleştir"
@@ -21964,6 +24229,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Godot Özellik Profili"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Girdi Değerini Değiştir"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Varsayılanı Yükle"
@@ -21977,6 +24252,16 @@ msgid "Fallback Environment"
msgstr "Ortamı Göster"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Ana Sahne"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Sahne"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21994,10 +24279,32 @@ msgstr "Sol Doğrusal"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Etkinleştir"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Kullanıcı Arayüzü"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -22039,12 +24346,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "Yayınlamak"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22056,7 +24363,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22075,13 +24382,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Belgelendirme Hatası Bildir"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Baypas"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22102,19 +24410,10 @@ msgid "Post Gain"
msgstr "Sonrası"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Kaynak"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22150,7 +24449,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Boyut:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22158,14 +24457,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Oynatma Modu:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Belgelendirme Hatası Bildir"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22173,7 +24466,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Baypas"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22186,18 +24479,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Zaman aşımı."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Düğümü Çırp"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22218,13 +24506,33 @@ msgid "Channel Disable Time"
msgstr "Harmanlama Süresini Değiştir"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Giriş Portu Ekle"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Pikselden Yakala"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Global Değişken"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Derinlik"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22238,19 +24546,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Boyut:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "Sola Serbest Bakış"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Doğrusal"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Varsayılan Önizleme"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Etkinleştir"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Temas Kipi"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Temas Kipi"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Temas Kipi"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Temas Kipi"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Temas Kipi"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Temas Kipi"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Sol Merkez"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22291,6 +24675,11 @@ msgstr "Bölümleniyor..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Sinyalleri filtrele"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "İfade"
@@ -22449,7 +24838,7 @@ msgstr "Ara Değerleme Kipi"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Aç"
#: servers/visual_server.cpp
@@ -22599,5 +24988,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "Kamera Boyutunu Değiştir"
diff --git a/editor/translations/tt.po b/editor/translations/tt.po
index 5b296a48fa..088d00b94a 100644
--- a/editor/translations/tt.po
+++ b/editor/translations/tt.po
@@ -19,6 +19,54 @@ msgstr ""
"X-Generator: Weblate 4.7-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Current Screen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Min Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Max Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -26,11 +74,91 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+msgid "Position"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Editor Hint"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Iterations Per Second"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Time Scale"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+msgid "Error String"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Error Line"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -56,9 +184,20 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr ""
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -83,6 +222,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
msgid "Connection"
msgstr ""
@@ -90,22 +233,62 @@ msgstr ""
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
msgid "Root Node"
msgstr ""
#: core/io/networked_multiplayer_peer.cpp
+msgid "Refuse New Connections"
+msgstr ""
+
+#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
msgstr ""
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr ""
@@ -155,6 +338,15 @@ msgstr ""
msgid "On call to '%s':"
msgstr ""
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -193,10 +385,148 @@ msgstr ""
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Җәмәгать"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+msgid "Global Position"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+msgid "Speed"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Axis Value"
+msgstr ""
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Channel"
+msgstr ""
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pitch"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
msgid "Application"
msgstr ""
@@ -209,10 +539,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -388,17 +720,19 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
msgid "Filters"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -425,7 +759,7 @@ msgstr ""
msgid "Max Functions"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
msgstr ""
@@ -495,15 +829,25 @@ msgstr ""
msgid "Resource"
msgstr ""
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+msgid "Local To Scene"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+msgid "Path"
msgstr ""
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+msgid "Messages"
+msgstr ""
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -516,7 +860,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr ""
@@ -548,7 +892,7 @@ msgstr ""
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -617,8 +961,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -634,7 +983,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -908,8 +1257,10 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1045,6 +1396,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1430,7 +1783,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1595,13 +1948,6 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1733,10 +2079,9 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr ""
#: editor/editor_about.cpp
@@ -2076,7 +2421,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2527,8 +2874,11 @@ msgstr ""
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2544,6 +2894,15 @@ msgstr ""
msgid "Current Path"
msgstr ""
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2564,7 +2923,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2682,6 +3042,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2792,14 +3154,18 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2811,6 +3177,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
@@ -3507,7 +3897,7 @@ msgstr ""
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr ""
@@ -3551,7 +3941,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4145,7 +4535,10 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4248,10 +4641,23 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr ""
+
#: editor/editor_resource_picker.cpp
msgid "Edited Resource"
msgstr ""
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+msgid "Editable"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4382,7 +4788,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4447,10 +4853,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4496,15 +4898,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4518,19 +4920,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4539,11 +4935,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4552,11 +4948,11 @@ msgstr ""
msgid "Navigation"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4576,7 +4972,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4666,7 +5062,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4768,7 +5164,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -4979,7 +5375,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5009,8 +5407,7 @@ msgstr ""
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5162,6 +5559,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6548,8 +6949,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6634,6 +7035,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6642,6 +7044,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6723,6 +7127,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -6842,7 +7247,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7006,11 +7411,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8060,6 +8465,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8597,16 +9003,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8690,6 +9099,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9130,7 +9540,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9173,6 +9584,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9352,7 +9764,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9368,7 +9781,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9456,7 +9869,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9710,7 +10123,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10084,6 +10497,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10591,14 +11007,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -10923,6 +11331,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -10930,7 +11339,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -11502,7 +11911,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12246,6 +12656,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12259,10 +12673,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12319,7 +12729,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12635,6 +13046,12 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+msgctxt "Application"
+msgid "Project Manager"
+msgstr ""
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -12771,10 +13188,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -12826,10 +13239,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -12976,11 +13385,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13166,7 +13571,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -13897,7 +14304,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -13921,6 +14328,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -13990,7 +14402,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14002,13 +14414,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14181,15 +14596,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14257,30 +14668,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14310,10 +14711,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14321,7 +14718,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14337,10 +14742,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14372,10 +14773,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14406,7 +14803,7 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr ""
#: main/main.cpp
@@ -14418,10 +14815,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14479,12 +14872,12 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr ""
-#: main/main.cpp
-msgid "Bg Color"
+#: main/main.cpp scene/resources/style_box.cpp
+msgid "BG Color"
msgstr ""
#: main/main.cpp
@@ -14561,6 +14954,7 @@ msgid "Main Loop Type"
msgstr ""
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14580,7 +14974,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14620,32 +15014,41 @@ msgstr ""
msgid "Operation"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Use Collision"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
msgid "Collision Layer"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
msgid "Collision Mask"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Invert Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14658,10 +15061,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14673,6 +15084,12 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14682,6 +15099,10 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Node"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14698,18 +15119,75 @@ msgid "Path Rotation"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Local"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Continuous U"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Path Joined"
+msgstr ""
+
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Compression Mode"
msgstr ""
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Transfer Channel"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Channel Count"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -14764,11 +15242,15 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Class Name"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
@@ -14864,6 +15346,156 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Min"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Length"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "FOV Size"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Znear"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Blend Weights"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Instance Materials"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+msgid "Translation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -14873,10 +15505,22 @@ msgid "Godot Bone Node"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -14884,7 +15528,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
msgid "Nodes"
msgstr ""
@@ -14904,6 +15592,14 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+msgid "Scene Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Root Nodes"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -14942,17 +15638,42 @@ msgstr ""
msgid "Animations"
msgstr ""
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+msgid "Octant Size"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center X"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Y"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Z"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15131,12 +15852,17 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+msgid "Loop Offset"
+msgstr ""
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15152,11 +15878,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15241,6 +15967,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15248,6 +15982,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15264,12 +16002,52 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Names"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Strings"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Description URL"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15310,12 +16088,6 @@ msgstr ""
msgid "Visual Script"
msgstr ""
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr ""
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15627,6 +16399,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -15635,6 +16408,10 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Enabled"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
msgstr ""
@@ -15727,11 +16504,25 @@ msgid "Basic Type"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Node Path"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "RPC Call Mode"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -15789,10 +16580,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -15834,6 +16621,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -15903,6 +16694,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr ""
@@ -15955,6 +16750,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr ""
@@ -15980,6 +16779,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -15988,7 +16791,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16015,6 +16822,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -16794,6 +17605,53 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Centered"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -16803,21 +17661,27 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Point"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Linear Damp"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -16826,7 +17690,7 @@ msgid "Audio Bus"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
+msgid "Override"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16846,8 +17710,9 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16856,7 +17721,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -16881,12 +17747,25 @@ msgstr ""
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Rotating"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+msgid "Current"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr ""
@@ -16895,31 +17774,51 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -16927,27 +17826,58 @@ msgstr ""
msgid "Light Mode"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+msgid "Particles Animation"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+msgid "Particles Anim Loop"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Self Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -16964,6 +17894,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -16988,6 +17922,17 @@ msgid "Build Mode"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+msgid "Disabled"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17018,6 +17963,12 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Emitting"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17027,13 +17978,13 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
+msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -17058,11 +18009,21 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17075,8 +18036,10 @@ msgstr ""
msgid "Texture"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17086,7 +18049,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17112,7 +18083,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17150,11 +18122,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17188,16 +18155,29 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node A"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node B"
+msgstr ""
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+msgid "Disable Collision"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17205,11 +18185,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17219,40 +18199,37 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+msgid "Editor Only"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Height"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17260,26 +18237,27 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Gradient Length"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter"
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
+msgid "Filter Smooth"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
+#: scene/2d/light_occluder_2d.cpp
+msgid "Closed"
msgstr ""
-#: scene/2d/light_occluder_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
msgid "Cull Mode"
msgstr ""
@@ -17296,6 +18274,10 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Default Color"
+msgstr ""
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17324,23 +18306,37 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+msgid "Edge Connection Margin"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17369,12 +18365,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17395,11 +18399,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17411,19 +18412,57 @@ msgstr ""
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+msgid "Base Offset"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Base Scale"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Motion"
msgstr ""
+#: scene/2d/parallax_layer.cpp
+msgid "Mirroring"
+msgstr ""
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17452,11 +18491,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17468,6 +18512,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17477,11 +18533,19 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Friction"
msgstr ""
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17518,8 +18582,12 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
-msgid "Continuous Cd"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Custom Integrator"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Continuous CD"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17527,6 +18595,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17534,28 +18619,75 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Shape Index"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17563,7 +18695,7 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-msgid "Invert Border"
+msgid "Vertex Colors"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17575,21 +18707,41 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Remote Path"
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Use Global Coordinates"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
msgstr ""
@@ -17615,6 +18767,14 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame Coords"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+msgid "Filter Clip"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17627,43 +18787,59 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Custom Transform"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
+msgid "Show Collision"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
+msgid "Compatibility Mode"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+msgid "Centered Textures"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Cell Clip UV"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -17681,15 +18857,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-msgid "Reverb Bus Name"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17697,10 +18865,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -17715,7 +18883,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17732,6 +18900,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Model"
msgstr ""
@@ -17757,11 +18929,11 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
+msgid "Filter Attenuation dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
@@ -17769,19 +18941,21 @@ msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
-msgid "Doppler Tracking"
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -17796,6 +18970,15 @@ msgstr ""
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "User Data"
msgstr ""
@@ -17824,6 +19007,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -17837,43 +19026,56 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
+msgid "Use Denoiser"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
+msgid "Use Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+msgid "Default Texels Per Unit"
msgstr ""
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
+#, fuzzy
+msgid "Generate"
+msgstr "Төп"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Max Size"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
+msgid "Custom Sky"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+msgid "Custom Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Quality"
+msgid "Custom Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Propagation"
msgstr ""
#: scene/3d/baked_lightmap.cpp
@@ -17884,15 +19086,23 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+msgid "Bone Name"
+msgstr ""
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Projection"
msgstr ""
@@ -17901,6 +19111,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Near"
msgstr ""
@@ -17908,8 +19122,9 @@ msgstr ""
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -17918,12 +19133,12 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp
+msgid "Capture On Drag"
msgstr ""
#: scene/3d/collision_object.cpp
@@ -17979,15 +19194,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Height"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -18003,32 +19226,31 @@ msgid "Portal Mode"
msgstr ""
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
msgstr ""
-#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Propagation"
+msgid "Dynamic Range"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18061,19 +19283,15 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Bake Mode"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
+msgid "Bake Mode"
msgstr ""
#: scene/3d/light.cpp
-msgid "Shadow Color"
+msgid "Reverse Cull Face"
msgstr ""
#: scene/3d/light.cpp servers/visual_server.cpp
@@ -18081,11 +19299,11 @@ msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
+msgid "Depth Range"
msgstr ""
#: scene/3d/light.cpp
@@ -18093,11 +19311,11 @@ msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
+msgid "Shadow Mode"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr ""
#: scene/3d/light.cpp
@@ -18109,11 +19327,19 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+msgid "Transform Normals"
+msgstr ""
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18121,6 +19347,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18175,9 +19405,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18204,7 +19442,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18232,6 +19470,10 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+msgid "Exclude Nodes"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18283,36 +19525,68 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+msgid "Portal Active"
+msgstr ""
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Use Default Margin"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+msgid "Group Name"
+msgstr ""
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Update Mode"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Box Projection"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Enable Shadows"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
+msgid "Ambient Color"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+msgid "Ambient Energy"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Contrib"
msgstr ""
#: scene/3d/remote_transform.cpp
@@ -18340,6 +19614,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18377,6 +19655,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -18430,6 +19712,14 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Physics Enabled"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18450,6 +19740,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18473,10 +19767,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18484,7 +19774,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18533,13 +19831,41 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Use As Traction"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Friction Slip"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Max Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Relaxation"
+msgstr ""
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18565,27 +19891,28 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
+msgid "Generate Lightmap"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+msgid "Min Distance"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18606,10 +19933,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18622,6 +19951,10 @@ msgid "Auto Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
+msgid "Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -18654,6 +19987,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -18670,10 +20007,22 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Auto Advance"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Advance Condition"
+msgstr ""
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -18687,10 +20036,6 @@ msgid "Assigned Animation"
msgstr ""
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -18707,20 +20052,13 @@ msgid "Playback Options"
msgstr ""
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
+msgid "Default Blend Time"
msgstr ""
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
-
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Active"
msgstr ""
#: scene/animation/animation_player.cpp
@@ -18764,9 +20102,17 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Anim Player"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Track"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -18775,14 +20121,75 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "Base Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+msgid "Animation Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Root Bone"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
msgid "Interpolation"
msgstr ""
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Target Node"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Max Iterations"
+msgstr ""
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -18792,26 +20199,34 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Horizontal"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Horizontal"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Action Mode"
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Action Mode"
msgstr ""
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
msgid "Shortcut"
msgstr ""
@@ -18820,6 +20235,10 @@ msgstr ""
msgid "Group"
msgstr ""
+#: scene/gui/button.cpp scene/gui/label.cpp
+msgid "Clip Text"
+msgstr ""
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -18829,6 +20248,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -18837,6 +20264,30 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "HSV Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Deferred Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Enabled"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -18877,16 +20328,16 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
-msgid "Grow Horizontal"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
msgstr ""
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
-msgid "Rect Rotation"
+msgid "Clip Content"
msgstr ""
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
@@ -18894,7 +20345,7 @@ msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -18902,19 +20353,15 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-msgid "Focus Mode"
-msgstr ""
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Filter"
+msgid "Default Cursor Shape"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -18922,15 +20369,7 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
+msgid "Stretch Ratio"
msgstr ""
#: scene/gui/control.cpp
@@ -18946,7 +20385,11 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-msgid "Dialog Text"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
msgstr ""
#: scene/gui/dialogs.cpp
@@ -18958,11 +20401,39 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Snap Distance"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Min"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Max"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Step"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -18974,10 +20445,23 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+msgid "Show Close"
+msgstr ""
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+msgid "Selected"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Җәмәгать"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -18987,7 +20471,15 @@ msgid "Timers"
msgstr ""
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -18995,13 +20487,29 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+msgid "Icon Scale"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Icon Size"
+msgstr ""
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19027,6 +20535,47 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Virtual Keyboard Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Clear Button Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Middle Mouse Paste Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Selecting Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19035,35 +20584,43 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-msgid "Caret Position"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19079,12 +20636,36 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Checkable Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On State Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Allow Search"
+msgstr ""
+
#: scene/gui/progress_bar.cpp
msgid "Percent"
msgstr ""
@@ -19093,20 +20674,68 @@ msgstr ""
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Min Value"
+msgstr ""
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Max Value"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Exp Edit"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Rounded"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+msgid "Border Color"
msgstr ""
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Elapsed Time"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-msgid "Bbcode Text"
+msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
@@ -19114,6 +20743,26 @@ msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Selection Enabled"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+msgid "Override Selected Font Color"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19129,13 +20778,49 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Horizontal Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Vertical Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19148,64 +20833,113 @@ msgstr ""
msgid "Current Tab"
msgstr ""
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+msgid "Hiding Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Disabled"
+#: scene/gui/text_edit.cpp
+msgid "Wrap Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Horizontal"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Draw"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Block Mode"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Expand"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Focused"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+msgid "Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+msgid "Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19221,11 +20955,19 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Fill Degrees"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+msgid "Center Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Nine Patch Stretch"
msgstr ""
#: scene/gui/tree.cpp
@@ -19237,6 +20979,18 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Folding"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19244,20 +20998,24 @@ msgstr ""
msgid "Audio Track"
msgstr ""
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19293,6 +21051,10 @@ msgid "Editor Description"
msgstr ""
#: scene/main/node.cpp
+msgid "Import Path"
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Pause Mode"
msgstr ""
@@ -19316,6 +21078,30 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+msgid "Process Priority"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Physics Interpolated"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Navigation Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19324,6 +21110,14 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19352,10 +21146,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
msgid "Reflections"
msgstr ""
@@ -19380,12 +21170,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19411,15 +21201,11 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Time Left"
+#: scene/main/viewport.cpp
+msgid "Viewport Path"
msgstr ""
#: scene/main/viewport.cpp
@@ -19436,6 +21222,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19445,6 +21243,34 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Keep 3D Linear"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -19453,11 +21279,27 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Clear Mode"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Update Mode"
+msgid "Enable 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable Input"
msgstr ""
#: scene/main/viewport.cpp servers/visual_server.cpp
@@ -19465,7 +21307,15 @@ msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+msgid "Canvas Transform"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Global Canvas Transform"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19484,12 +21334,25 @@ msgstr ""
msgid "Loop Mode"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Min Value"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Begin"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Max Value"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop End"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
msgstr ""
#: scene/resources/curve.cpp
@@ -19500,12 +21363,12 @@ msgstr ""
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19517,6 +21380,14 @@ msgid "Outline Size"
msgstr ""
#: scene/resources/dynamic_font.cpp
+msgid "Outline Color"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Use Mipmaps"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
msgid "Extra Spacing"
msgstr ""
@@ -19532,40 +21403,40 @@ msgstr ""
msgid "Background"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Mode"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky"
+msgid "Sky Custom FOV"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
+msgid "Sky Orientation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Energy"
+msgid "Sky Rotation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Sky Rotation Degrees"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
+msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Sky Contribution"
msgstr ""
#: scene/resources/environment.cpp
@@ -19573,159 +21444,139 @@ msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth End"
+msgid "Sun Color"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
+msgid "Depth Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
+msgid "Depth Begin"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
+msgid "Depth End"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Tonemap"
+msgid "Depth Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Mode"
+msgid "Transmit Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Transmit Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Height Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Height Min"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "Height Max"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SS Reflections"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade In"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+msgid "SS Reflections"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO"
+msgid "Max Steps"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
+msgid "Depth Tolerance"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Light Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Distance"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
+msgid "Transition"
msgstr ""
#: scene/resources/environment.cpp
@@ -19733,83 +21584,79 @@ msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
+msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "HDR Scale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
+msgid "Saturation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
+msgid "Color Correction"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustments"
+#: scene/resources/font.cpp
+msgid "Kernings"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+#: scene/resources/font.cpp
+msgid "Ascent"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
+#: scene/resources/font.cpp
+msgid "Distance Field"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
+#: scene/resources/gradient.cpp
+msgid "Offsets"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
msgstr ""
-#: scene/resources/font.cpp
-msgid "Ascent"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
msgstr ""
#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
+msgid "Map Data"
msgstr ""
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
msgstr ""
#: scene/resources/material.cpp
@@ -19829,47 +21676,51 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
+msgid "Diffuse Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
+msgid "Specular Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
+msgid "Depth Draw Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
+msgid "Line Width"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
+msgid "Point Size"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Line Width"
+msgid "Billboard Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow Amount"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
+msgid "H Frames"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "V Frames"
msgstr ""
#: scene/resources/material.cpp
@@ -19889,10 +21740,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -19913,10 +21760,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -19941,31 +21784,31 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
+msgid "Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Scale"
+msgid "Min Layers"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
+msgid "Max Layers"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -19976,24 +21819,12 @@ msgstr ""
msgid "Refraction"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20001,7 +21832,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20009,35 +21840,19 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
+msgid "Async Mode"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Async Mode"
+#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
msgstr ""
#: scene/resources/mesh.cpp
@@ -20069,7 +21884,19 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+msgid "Transform Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Transform 2D Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20085,19 +21912,19 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
+msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
+msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Min Size"
+msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20113,10 +21940,6 @@ msgid "Max Error"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20128,6 +21951,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20136,36 +21971,64 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Polygon Points"
+msgstr ""
+
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Hole Points"
+msgstr ""
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
+msgid "Color Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+msgid "Point Count"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20196,6 +22059,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20217,15 +22092,11 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
+msgid "Top Color"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky Energy"
+msgid "Horizon Color"
msgstr ""
#: scene/resources/sky.cpp
@@ -20233,11 +22104,7 @@ msgid "Ground"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
+msgid "Bottom Color"
msgstr ""
#: scene/resources/sky.cpp
@@ -20245,31 +22112,19 @@ msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20281,10 +22136,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20293,10 +22144,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20312,10 +22159,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20333,11 +22176,23 @@ msgid "Base Texture"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Lossy Storage Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill From"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill To"
msgstr ""
#: scene/resources/texture.cpp
@@ -20348,11 +22203,27 @@ msgstr ""
msgid "Current Frame"
msgstr ""
+#: scene/resources/texture.cpp
+msgid "Pause"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20387,6 +22258,14 @@ msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid "Default Value Enabled"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Default Value"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr ""
@@ -20399,6 +22278,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20414,10 +22301,30 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20457,11 +22364,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20473,7 +22380,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20491,11 +22398,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20515,17 +22423,9 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr ""
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20560,7 +22460,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
+msgid "FFT Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20568,11 +22468,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20580,7 +22476,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -20592,17 +22488,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -20620,13 +22512,29 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Bus Count"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Capture Device"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Global Rate Scale"
msgstr ""
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -20640,7 +22548,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -20648,11 +22556,75 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Linear Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Linear Velocity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Point"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Normal"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Depth"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Safe Fraction"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Unsafe Fraction"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -20688,6 +22660,10 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+msgid "Render Loop Enabled"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -20832,7 +22808,7 @@ msgid "Ninepatch Mode"
msgstr ""
#: servers/visual_server.cpp
-msgid "Opengl"
+msgid "OpenGL"
msgstr ""
#: servers/visual_server.cpp
@@ -20968,5 +22944,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/tzm.po b/editor/translations/tzm.po
index 2c6563ad7b..ade91b21ad 100644
--- a/editor/translations/tzm.po
+++ b/editor/translations/tzm.po
@@ -19,6 +19,54 @@ msgstr ""
"X-Generator: Weblate 4.3.1-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Current Screen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Min Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Max Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -26,11 +74,91 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+msgid "Position"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Editor Hint"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Iterations Per Second"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Time Scale"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+msgid "Error String"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Error Line"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -56,9 +184,20 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr ""
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -83,6 +222,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
msgid "Connection"
msgstr ""
@@ -90,22 +233,62 @@ msgstr ""
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
msgid "Root Node"
msgstr ""
#: core/io/networked_multiplayer_peer.cpp
+msgid "Refuse New Connections"
+msgstr ""
+
+#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
msgstr ""
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr ""
@@ -153,6 +336,15 @@ msgstr ""
msgid "On call to '%s':"
msgstr ""
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -191,10 +383,148 @@ msgstr ""
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Command"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+msgid "Global Position"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+msgid "Speed"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Azal:"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Channel"
+msgstr ""
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pitch"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
msgid "Application"
msgstr ""
@@ -207,10 +537,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -386,17 +718,19 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
msgid "Filters"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -423,7 +757,7 @@ msgstr ""
msgid "Max Functions"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
msgstr ""
@@ -493,15 +827,25 @@ msgstr ""
msgid "Resource"
msgstr ""
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+msgid "Local To Scene"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+msgid "Path"
msgstr ""
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+msgid "Messages"
+msgstr ""
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -514,7 +858,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr ""
@@ -546,7 +890,7 @@ msgstr ""
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -615,8 +959,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -632,7 +981,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -906,8 +1255,10 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1043,6 +1394,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1428,7 +1781,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1593,13 +1946,6 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1731,10 +2077,9 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr ""
#: editor/editor_about.cpp
@@ -2074,7 +2419,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2525,8 +2872,11 @@ msgstr ""
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2542,6 +2892,15 @@ msgstr ""
msgid "Current Path"
msgstr ""
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2562,7 +2921,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2680,6 +3040,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2790,14 +3152,18 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2809,6 +3175,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
@@ -3505,7 +3895,7 @@ msgstr ""
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr ""
@@ -3549,7 +3939,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4143,7 +4533,10 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4246,10 +4639,23 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr ""
+
#: editor/editor_resource_picker.cpp
msgid "Edited Resource"
msgstr ""
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+msgid "Editable"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4380,7 +4786,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4445,10 +4851,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4494,15 +4896,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4516,19 +4918,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4537,11 +4933,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4550,11 +4946,11 @@ msgstr ""
msgid "Navigation"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4574,7 +4970,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4663,7 +5059,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4765,7 +5161,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -4977,7 +5373,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5007,8 +5405,7 @@ msgstr ""
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5160,6 +5557,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6546,8 +6947,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6632,6 +7033,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6640,6 +7042,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6721,6 +7125,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -6840,7 +7245,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7004,11 +7409,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8058,6 +8463,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8595,16 +9001,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8688,6 +9097,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9128,7 +9538,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9171,6 +9582,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9350,7 +9762,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9366,7 +9779,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9454,7 +9867,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9708,7 +10121,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10082,6 +10495,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10589,14 +11005,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -10921,6 +11329,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -10928,7 +11337,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -11498,7 +11907,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12242,6 +12652,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12255,10 +12669,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12315,7 +12725,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12631,6 +13042,12 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+msgctxt "Application"
+msgid "Project Manager"
+msgstr ""
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -12767,10 +13184,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -12822,10 +13235,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -12972,11 +13381,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13162,7 +13567,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -13893,7 +14300,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -13917,6 +14324,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -13986,7 +14398,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -13998,13 +14410,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14177,15 +14592,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14253,30 +14664,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14306,10 +14707,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14317,7 +14714,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14333,10 +14738,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14367,10 +14768,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14401,7 +14798,7 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr ""
#: main/main.cpp
@@ -14413,10 +14810,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14474,12 +14867,12 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr ""
-#: main/main.cpp
-msgid "Bg Color"
+#: main/main.cpp scene/resources/style_box.cpp
+msgid "BG Color"
msgstr ""
#: main/main.cpp
@@ -14556,6 +14949,7 @@ msgid "Main Loop Type"
msgstr ""
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14575,7 +14969,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14615,32 +15009,41 @@ msgstr ""
msgid "Operation"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Use Collision"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
msgid "Collision Layer"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
msgid "Collision Mask"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Invert Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14653,10 +15056,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14668,6 +15079,12 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14677,6 +15094,10 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Node"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14693,18 +15114,75 @@ msgid "Path Rotation"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Local"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Continuous U"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Path Joined"
+msgstr ""
+
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Compression Mode"
msgstr ""
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Transfer Channel"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Channel Count"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -14759,11 +15237,15 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Class Name"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
@@ -14859,6 +15341,156 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Min"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Length"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "FOV Size"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Znear"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Blend Weights"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Instance Materials"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+msgid "Translation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -14868,10 +15500,22 @@ msgid "Godot Bone Node"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -14879,7 +15523,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
msgid "Nodes"
msgstr ""
@@ -14899,6 +15587,14 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+msgid "Scene Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Root Nodes"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -14937,17 +15633,42 @@ msgstr ""
msgid "Animations"
msgstr ""
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+msgid "Octant Size"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center X"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Y"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Z"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15126,12 +15847,17 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+msgid "Loop Offset"
+msgstr ""
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15147,11 +15873,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15236,6 +15962,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15243,6 +15977,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15259,12 +15997,52 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Names"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Strings"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Description URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15305,12 +16083,6 @@ msgstr ""
msgid "Visual Script"
msgstr ""
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr ""
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15622,6 +16394,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -15630,6 +16403,10 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Enabled"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
msgstr ""
@@ -15722,11 +16499,25 @@ msgid "Basic Type"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Node Path"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "RPC Call Mode"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -15784,10 +16575,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -15829,6 +16616,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -15898,6 +16689,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr ""
@@ -15950,6 +16745,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr ""
@@ -15975,6 +16774,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -15983,7 +16786,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16010,6 +16817,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -16789,6 +17600,53 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Centered"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -16798,21 +17656,27 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Point"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Linear Damp"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -16821,7 +17685,7 @@ msgid "Audio Bus"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
+msgid "Override"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16841,8 +17705,9 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16851,7 +17716,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -16876,12 +17742,25 @@ msgstr ""
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Rotating"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+msgid "Current"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr ""
@@ -16890,31 +17769,51 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -16922,27 +17821,58 @@ msgstr ""
msgid "Light Mode"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+msgid "Particles Animation"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+msgid "Particles Anim Loop"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Self Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -16959,6 +17889,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -16983,6 +17917,17 @@ msgid "Build Mode"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+msgid "Disabled"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17013,6 +17958,12 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Emitting"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17022,13 +17973,13 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
+msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -17053,11 +18004,21 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17070,8 +18031,10 @@ msgstr ""
msgid "Texture"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17081,7 +18044,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17107,7 +18078,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17145,11 +18117,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17183,16 +18150,29 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node A"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node B"
+msgstr ""
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+msgid "Disable Collision"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17200,11 +18180,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17214,40 +18194,37 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+msgid "Editor Only"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17255,26 +18232,27 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Gradient Length"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter"
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
+msgid "Filter Smooth"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
+#: scene/2d/light_occluder_2d.cpp
+msgid "Closed"
msgstr ""
-#: scene/2d/light_occluder_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
msgid "Cull Mode"
msgstr ""
@@ -17291,6 +18269,10 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Default Color"
+msgstr ""
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17319,23 +18301,37 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+msgid "Edge Connection Margin"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17364,12 +18360,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17390,11 +18394,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17406,19 +18407,57 @@ msgstr ""
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+msgid "Base Offset"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Base Scale"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Motion"
msgstr ""
+#: scene/2d/parallax_layer.cpp
+msgid "Mirroring"
+msgstr ""
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17447,11 +18486,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17463,6 +18507,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17472,11 +18528,19 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Friction"
msgstr ""
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17513,8 +18577,12 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
-msgid "Continuous Cd"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Custom Integrator"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Continuous CD"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17522,6 +18590,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17529,28 +18614,75 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Remainder"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Shape Index"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17558,7 +18690,7 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-msgid "Invert Border"
+msgid "Vertex Colors"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17570,21 +18702,41 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Remote Path"
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Use Global Coordinates"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
msgstr ""
@@ -17610,6 +18762,14 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame Coords"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+msgid "Filter Clip"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17622,43 +18782,59 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Custom Transform"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
+msgid "Show Collision"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+msgid "Compatibility Mode"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Centered Textures"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Cell Clip UV"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -17676,15 +18852,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-msgid "Reverb Bus Name"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17692,10 +18860,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -17710,7 +18878,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17727,6 +18895,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Model"
msgstr ""
@@ -17752,11 +18924,11 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
+msgid "Filter Attenuation dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
@@ -17764,19 +18936,21 @@ msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
-msgid "Doppler Tracking"
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -17791,6 +18965,15 @@ msgstr ""
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "User Data"
msgstr ""
@@ -17819,6 +19002,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -17832,44 +19021,55 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
+msgid "Use Denoiser"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
+msgid "Use Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+msgid "Default Texels Per Unit"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
+msgid "Generate"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
+msgid "Max Size"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
+msgid "Custom Sky"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+msgid "Custom Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Capture Quality"
-msgstr "Amẓ"
+msgid "Custom Energy"
+msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Propagation"
msgstr ""
#: scene/3d/baked_lightmap.cpp
@@ -17880,15 +19080,23 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+msgid "Bone Name"
+msgstr ""
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Projection"
msgstr ""
@@ -17897,6 +19105,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Near"
msgstr ""
@@ -17904,8 +19116,9 @@ msgstr ""
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -17914,13 +19127,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Amẓ"
#: scene/3d/collision_object.cpp
msgid ""
@@ -17975,15 +19189,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -17999,32 +19221,31 @@ msgid "Portal Mode"
msgstr ""
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
msgstr ""
-#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Propagation"
+msgid "Dynamic Range"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18057,19 +19278,15 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Bake Mode"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
+msgid "Bake Mode"
msgstr ""
#: scene/3d/light.cpp
-msgid "Shadow Color"
+msgid "Reverse Cull Face"
msgstr ""
#: scene/3d/light.cpp servers/visual_server.cpp
@@ -18077,11 +19294,11 @@ msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
+msgid "Depth Range"
msgstr ""
#: scene/3d/light.cpp
@@ -18089,11 +19306,11 @@ msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
+msgid "Shadow Mode"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr ""
#: scene/3d/light.cpp
@@ -18105,11 +19322,19 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+msgid "Transform Normals"
+msgstr ""
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18117,6 +19342,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18171,9 +19400,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18200,7 +19437,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18228,6 +19465,10 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+msgid "Exclude Nodes"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18279,36 +19520,68 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+msgid "Portal Active"
+msgstr ""
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Use Default Margin"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+msgid "Group Name"
+msgstr ""
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Update Mode"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Box Projection"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Enable Shadows"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
+msgid "Ambient Color"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+msgid "Ambient Energy"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Contrib"
msgstr ""
#: scene/3d/remote_transform.cpp
@@ -18336,6 +19609,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18373,6 +19650,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -18426,6 +19707,14 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Physics Enabled"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18446,6 +19735,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18469,10 +19762,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18480,7 +19769,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18529,13 +19826,41 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Use As Traction"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Friction Slip"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Max Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Relaxation"
+msgstr ""
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18561,27 +19886,28 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
+msgid "Generate Lightmap"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+msgid "Min Distance"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18602,10 +19928,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18618,6 +19946,10 @@ msgid "Auto Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
+msgid "Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -18650,6 +19982,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -18666,10 +20002,22 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Auto Advance"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Advance Condition"
+msgstr ""
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -18683,10 +20031,6 @@ msgid "Assigned Animation"
msgstr ""
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -18703,20 +20047,13 @@ msgid "Playback Options"
msgstr ""
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
+msgid "Default Blend Time"
msgstr ""
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
-
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Active"
msgstr ""
#: scene/animation/animation_player.cpp
@@ -18760,9 +20097,17 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Anim Player"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Track"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -18771,14 +20116,75 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "Base Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+msgid "Animation Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Root Bone"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
msgid "Interpolation"
msgstr ""
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Target Node"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Max Iterations"
+msgstr ""
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -18788,26 +20194,34 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Horizontal"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Horizontal"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Action Mode"
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Action Mode"
msgstr ""
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
msgid "Shortcut"
msgstr ""
@@ -18816,6 +20230,10 @@ msgstr ""
msgid "Group"
msgstr ""
+#: scene/gui/button.cpp scene/gui/label.cpp
+msgid "Clip Text"
+msgstr ""
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -18825,6 +20243,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -18833,6 +20259,30 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "HSV Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Deferred Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Enabled"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -18873,16 +20323,16 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
-msgid "Grow Horizontal"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
msgstr ""
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
-msgid "Rect Rotation"
+msgid "Clip Content"
msgstr ""
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
@@ -18890,7 +20340,7 @@ msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -18898,19 +20348,15 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-msgid "Focus Mode"
-msgstr ""
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Filter"
+msgid "Default Cursor Shape"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -18918,15 +20364,7 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
+msgid "Stretch Ratio"
msgstr ""
#: scene/gui/control.cpp
@@ -18942,7 +20380,11 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-msgid "Dialog Text"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
msgstr ""
#: scene/gui/dialogs.cpp
@@ -18954,11 +20396,39 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Snap Distance"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Min"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Max"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Step"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -18970,10 +20440,22 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+msgid "Show Close"
+msgstr ""
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+msgid "Selected"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
+msgid "Comment"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -18984,7 +20466,15 @@ msgid "Timers"
msgstr "Akud:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -18992,13 +20482,29 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+msgid "Icon Scale"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Icon Size"
+msgstr ""
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19024,6 +20530,47 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Virtual Keyboard Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Clear Button Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Middle Mouse Paste Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Selecting Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19032,35 +20579,43 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-msgid "Caret Position"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19076,12 +20631,36 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Checkable Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On State Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Allow Search"
+msgstr ""
+
#: scene/gui/progress_bar.cpp
msgid "Percent"
msgstr ""
@@ -19090,20 +20669,70 @@ msgstr ""
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Azal:"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Azal:"
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Exp Edit"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Rounded"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+msgid "Border Color"
msgstr ""
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Elapsed Time"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-msgid "Bbcode Text"
+msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
@@ -19111,6 +20740,26 @@ msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Selection Enabled"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+msgid "Override Selected Font Color"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19126,13 +20775,49 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Horizontal Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Vertical Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19145,64 +20830,113 @@ msgstr ""
msgid "Current Tab"
msgstr ""
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+msgid "Hiding Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Disabled"
+#: scene/gui/text_edit.cpp
+msgid "Wrap Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Horizontal"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Draw"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Block Mode"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Expand"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Focused"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+msgid "Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Progress"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19218,11 +20952,19 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Fill Degrees"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+msgid "Center Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Nine Patch Stretch"
msgstr ""
#: scene/gui/tree.cpp
@@ -19234,6 +20976,18 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Folding"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19241,20 +20995,24 @@ msgstr ""
msgid "Audio Track"
msgstr ""
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19291,6 +21049,10 @@ msgid "Editor Description"
msgstr ""
#: scene/main/node.cpp
+msgid "Import Path"
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Pause Mode"
msgstr ""
@@ -19314,6 +21076,30 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+msgid "Process Priority"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Physics Interpolated"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Navigation Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19322,6 +21108,14 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19350,10 +21144,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
msgid "Reflections"
msgstr ""
@@ -19378,12 +21168,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19409,15 +21199,11 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Paused"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Time Left"
+#: scene/main/viewport.cpp
+msgid "Viewport Path"
msgstr ""
#: scene/main/viewport.cpp
@@ -19434,6 +21220,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19443,6 +21241,34 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Keep 3D Linear"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -19451,11 +21277,27 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 3D"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Update Mode"
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable Input"
msgstr ""
#: scene/main/viewport.cpp servers/visual_server.cpp
@@ -19463,7 +21305,15 @@ msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+msgid "Canvas Transform"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Global Canvas Transform"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19482,15 +21332,26 @@ msgstr ""
msgid "Loop Mode"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Min Value"
-msgstr "Azal:"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Begin"
+msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Max Value"
-msgstr "Azal:"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop End"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
msgid "Bake Resolution"
@@ -19500,12 +21361,12 @@ msgstr ""
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19517,6 +21378,14 @@ msgid "Outline Size"
msgstr ""
#: scene/resources/dynamic_font.cpp
+msgid "Outline Color"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Use Mipmaps"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
msgid "Extra Spacing"
msgstr ""
@@ -19532,40 +21401,40 @@ msgstr ""
msgid "Background"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Mode"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky"
+msgid "Sky Custom FOV"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
+msgid "Sky Orientation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Energy"
+msgid "Sky Rotation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Sky Rotation Degrees"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
+msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Sky Contribution"
msgstr ""
#: scene/resources/environment.cpp
@@ -19573,159 +21442,139 @@ msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
+msgid "Sun Color"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
+msgid "Depth Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
+msgid "Depth Begin"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
+msgid "Depth End"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap"
+msgid "Depth Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Mode"
+msgid "Transmit Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Transmit Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Height Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Height Min"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "Height Max"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SS Reflections"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade In"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+msgid "SS Reflections"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO"
+msgid "Max Steps"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
+msgid "Depth Tolerance"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Light Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Distance"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
+msgid "Transition"
msgstr ""
#: scene/resources/environment.cpp
@@ -19733,83 +21582,79 @@ msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
+msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "HDR Scale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
+msgid "Saturation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
+msgid "Color Correction"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustments"
+#: scene/resources/font.cpp
+msgid "Kernings"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+#: scene/resources/font.cpp
+msgid "Ascent"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
+#: scene/resources/font.cpp
+msgid "Distance Field"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
+#: scene/resources/gradient.cpp
+msgid "Offsets"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
msgstr ""
-#: scene/resources/font.cpp
-msgid "Ascent"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
msgstr ""
#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
+msgid "Map Data"
msgstr ""
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
msgstr ""
#: scene/resources/material.cpp
@@ -19829,47 +21674,51 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
+msgid "Diffuse Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
+msgid "Specular Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
+msgid "Depth Draw Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
+msgid "Line Width"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
+msgid "Point Size"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Line Width"
+msgid "Billboard Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow Amount"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
+msgid "H Frames"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "V Frames"
msgstr ""
#: scene/resources/material.cpp
@@ -19889,10 +21738,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -19913,10 +21758,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -19941,31 +21782,33 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
+msgid "Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Scale"
-msgstr ""
+#, fuzzy
+msgid "Min Layers"
+msgstr "Azal:"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Azal:"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -19976,24 +21819,12 @@ msgstr ""
msgid "Refraction"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20001,7 +21832,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20009,35 +21840,19 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
+msgid "Async Mode"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Async Mode"
+#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
msgstr ""
#: scene/resources/mesh.cpp
@@ -20069,7 +21884,19 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+msgid "Transform Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Transform 2D Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20085,19 +21912,19 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
+msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
+msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Min Size"
+msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20113,10 +21940,6 @@ msgid "Max Error"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20128,6 +21951,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20136,36 +21971,64 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Polygon Points"
+msgstr ""
+
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Hole Points"
+msgstr ""
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
+msgid "Color Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+msgid "Point Count"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20196,6 +22059,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20217,15 +22092,11 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
+msgid "Top Color"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky Energy"
+msgid "Horizon Color"
msgstr ""
#: scene/resources/sky.cpp
@@ -20233,11 +22104,7 @@ msgid "Ground"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
+msgid "Bottom Color"
msgstr ""
#: scene/resources/sky.cpp
@@ -20245,31 +22112,19 @@ msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Curve"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20281,10 +22136,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20293,10 +22144,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20312,10 +22159,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20333,11 +22176,24 @@ msgid "Base Texture"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Repeat"
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Amẓ"
+
+#: scene/resources/texture.cpp
+msgid "Fill From"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill To"
msgstr ""
#: scene/resources/texture.cpp
@@ -20348,11 +22204,27 @@ msgstr ""
msgid "Current Frame"
msgstr ""
+#: scene/resources/texture.cpp
+msgid "Pause"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20387,6 +22259,15 @@ msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid "Default Value Enabled"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Azal:"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr ""
@@ -20399,6 +22280,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20414,10 +22303,30 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20457,11 +22366,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20473,7 +22382,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20491,11 +22400,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20515,17 +22425,9 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr ""
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20560,7 +22462,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
+msgid "FFT Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20568,11 +22470,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20580,7 +22478,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -20592,17 +22490,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -20620,13 +22514,30 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Bus Count"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Amẓ"
+
+#: servers/audio_server.cpp
+msgid "Global Rate Scale"
msgstr ""
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -20640,7 +22551,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -20648,11 +22559,75 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Linear Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Linear Velocity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Point"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Normal"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Depth"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Safe Fraction"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Unsafe Fraction"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -20688,6 +22663,10 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+msgid "Render Loop Enabled"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -20832,7 +22811,7 @@ msgid "Ninepatch Mode"
msgstr ""
#: servers/visual_server.cpp
-msgid "Opengl"
+msgid "OpenGL"
msgstr ""
#: servers/visual_server.cpp
@@ -20968,5 +22947,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/uk.po b/editor/translations/uk.po
index 73a02c4c62..9b4ca34e91 100644
--- a/editor/translations/uk.po
+++ b/editor/translations/uk.po
@@ -23,7 +23,7 @@ msgstr ""
"Project-Id-Version: Ukrainian (Godot Engine)\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-03-10 22:02+0000\n"
+"PO-Revision-Date: 2022-03-18 08:52+0000\n"
"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n"
"Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
"godot/uk/>\n"
@@ -37,13 +37,145 @@ msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
-msgid "Screen Orientation"
-msgstr "Оператор екрана."
+msgid "Tablet Driver"
+msgstr "Драйвер"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Буфер обміну порожній!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Поточна сцена"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Exit Code"
+msgstr "Код"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Увімкнено"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Режим переміщення"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr "Залишити зневаджувач відкритим"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Розмір обведення:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Max Window Size"
+msgstr "Розмір обведення:"
+
+#: core/bind/core_bind.cpp
+msgid "Screen Orientation"
+msgstr "Орієнтація екрана"
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
msgid "Window"
-msgstr "Нове вікно"
+msgstr "Вікно"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr "Без рамки"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr "На весь екран"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Мінімальна ширина:"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr "Зі зміною розміру"
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Положення панелей"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr "Розмір"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Редактор"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Режим інтерполяції"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Призначення"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Вузол часової шкали"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr "Фізичний кадр %"
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
@@ -51,12 +183,21 @@ msgstr "Помилка"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Помилка збереження"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Помилка збереження"
+
+#: core/bind/core_bind.cpp
msgid "Result"
-msgstr "Результати пошуку"
+msgstr "Результат"
#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
msgid "Memory"
-msgstr ""
+msgstr "Пам'ять"
#: core/command_queue_mt.cpp core/message_queue.cpp
#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
@@ -66,77 +207,125 @@ msgstr ""
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: servers/visual_server.cpp
msgid "Limits"
-msgstr ""
+msgstr "Обмеження"
#: core/command_queue_mt.cpp
-#, fuzzy
msgid "Command Queue"
-msgstr "Command: Обертати"
+msgstr "Черга команд"
#: core/command_queue_mt.cpp
msgid "Multithreading Queue Size (KB)"
-msgstr ""
+msgstr "Розмір багатопотокової черги (кБ)"
+
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr "Функція"
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Data"
-msgstr "З даними"
+msgstr "Дані"
#: core/io/file_access_network.cpp core/register_core_types.cpp
#: editor/editor_settings.cpp editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Network"
-msgstr "Засіб профілювання мережі"
+msgstr "Мережа"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Remote FS"
-msgstr "Віддалений "
+msgstr "Віддалена ФС"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Page Size"
-msgstr "Сторінка: "
+msgstr "Розмір сторінки"
#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
+msgstr "Випереджальне читання сторінок"
+
+#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
msgstr ""
#: core/io/http_client.cpp
-#, fuzzy
msgid "Connection"
-msgstr "З'єднати"
+msgstr "З'єднання"
#: core/io/http_client.cpp
msgid "Read Chunk Size"
+msgstr "Розмір фрагмента читання"
+
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Намальовано об'єктів:"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Увімкнути калькування"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
msgstr ""
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
-#, fuzzy
msgid "Network Peer"
-msgstr "Засіб профілювання мережі"
+msgstr "Вузол мережі"
-#: core/io/multiplayer_api.cpp
-#, fuzzy
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
msgid "Root Node"
msgstr "Назва кореневого вузла"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "З'єднання"
+
+#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
-msgstr "Тип перетворення"
+msgstr "Режим передавання"
+
+#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
-#, fuzzy
msgid "Max Pending Connections"
msgstr "Редагувати з’єднання:"
@@ -187,13 +376,23 @@ msgstr "Некоректні аргументи для створення \"%s\"
msgid "On call to '%s':"
msgstr "При виклику \"%s\":"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Статус"
+
#: core/message_queue.cpp
msgid "Message Queue"
-msgstr ""
+msgstr "Черга повідомлень"
#: core/message_queue.cpp
msgid "Max Size (KB)"
-msgstr ""
+msgstr "Макс. розмір (кБ)"
#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -205,9 +404,8 @@ msgstr ""
#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
#: scene/resources/material.cpp
-#, fuzzy
msgid "Text Editor"
-msgstr "Відкрити вікно редактора"
+msgstr "Текстовий редактор"
#: core/os/input.cpp editor/editor_settings.cpp
#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
@@ -215,42 +413,192 @@ msgstr "Відкрити вікно редактора"
#: modules/gdscript/language_server/gdscript_text_document.cpp
#: scene/animation/animation_player.cpp scene/gui/control.cpp
#: scene/main/node.cpp scene/resources/material.cpp
-#, fuzzy
msgid "Completion"
-msgstr "Копіювати позначене"
+msgstr "Завершення"
#: core/os/input.cpp editor/editor_settings.cpp
#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
#: modules/gdscript/language_server/gdscript_text_document.cpp
#: scene/animation/animation_player.cpp scene/gui/control.cpp
#: scene/main/node.cpp scene/resources/material.cpp
-#, fuzzy
msgid "Use Single Quotes"
msgstr "Нова окрема плитка"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Пристрій"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Все"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Контрастність"
+
#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Загальні"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr "Натиснута"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Сканувати"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical Scancode"
+msgstr "Фізична клавіша"
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr "Кнопка"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Загальна стала"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Вектор"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Індекс кнопки миші:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Натиснута"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Відносна прив'язка"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Швидкість:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Вісь"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Мін. значення"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr "Індекс"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Дія"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
+msgstr "Потужність"
+
+#: core/os/input_event.cpp
+msgid "Delta"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Змінити"
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr "Повідомлення"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Тон:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Орбітальний вид праворуч"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
#, fuzzy
+msgid "Controller Number"
+msgstr "Номер рядка:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
msgid "Application"
-msgstr "Дія"
+msgstr "Програма"
#: core/project_settings.cpp main/main.cpp
-#, fuzzy
msgid "Config"
-msgstr "Налаштування прив'язки"
+msgstr "Налаштування"
#: core/project_settings.cpp
-#, fuzzy
msgid "Project Settings Override"
msgstr "Параметри проєкту…"
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Назва"
@@ -271,12 +619,10 @@ msgid "Main Scene"
msgstr "Головна сцена"
#: core/project_settings.cpp
-#, fuzzy
msgid "Disable stdout"
msgstr "Вимкнути автоплитки"
#: core/project_settings.cpp
-#, fuzzy
msgid "Disable stderr"
msgstr "Вимкнений елемент"
@@ -298,7 +644,6 @@ msgid "Audio"
msgstr "Аудіо"
#: core/project_settings.cpp
-#, fuzzy
msgid "Default Bus Layout"
msgstr "Завантажити типове компонування шини."
@@ -310,7 +655,6 @@ msgid "Editor"
msgstr "Редактор"
#: core/project_settings.cpp
-#, fuzzy
msgid "Main Run Args"
msgstr "Аргументи головної сцени:"
@@ -332,47 +676,39 @@ msgid "Autoload On Startup"
msgstr ""
#: core/project_settings.cpp
-#, fuzzy
msgid "Plugin Name"
msgstr "Назва додатка:"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
-#, fuzzy
msgid "Input"
-msgstr "Додати вхід"
+msgstr "Вхідні дані"
#: core/project_settings.cpp
msgid "UI Accept"
msgstr ""
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Select"
msgstr "Виділити"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Cancel"
msgstr "Скасувати"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Focus Next"
msgstr "Фокусувати шлях"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Focus Prev"
msgstr "Фокусувати шлях"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Left"
msgstr "Згори ліворуч"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Right"
msgstr "Згори праворуч"
@@ -381,14 +717,12 @@ msgid "UI Up"
msgstr ""
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Down"
msgstr "Отримання"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Page Up"
-msgstr "Сторінка: "
+msgstr "Сторінка:"
#: core/project_settings.cpp
msgid "UI Page Down"
@@ -399,7 +733,6 @@ msgid "UI Home"
msgstr ""
#: core/project_settings.cpp
-#, fuzzy
msgid "UI End"
msgstr "На кінець"
@@ -410,9 +743,8 @@ msgstr "На кінець"
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
#: servers/physics_2d/space_2d_sw.cpp
-#, fuzzy
msgid "Physics"
-msgstr " (фізичний)"
+msgstr "Фізика"
#: core/project_settings.cpp editor/editor_settings.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
@@ -420,10 +752,9 @@ msgstr " (фізичний)"
#: scene/3d/physics_body.cpp scene/resources/world.cpp
#: servers/physics/space_sw.cpp
msgid "3D"
-msgstr ""
+msgstr "Просторова графіка"
#: core/project_settings.cpp
-#, fuzzy
msgid "Smooth Trimesh Collision"
msgstr "Створити увігнуту область зіткнення"
@@ -436,26 +767,26 @@ msgstr "Створити увігнуту область зіткнення"
#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
-#, fuzzy
msgid "Rendering"
-msgstr "Обробник:"
+msgstr "Обробка"
#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
-msgstr ""
+msgstr "Якість"
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
-#, fuzzy
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
msgid "Filters"
-msgstr "Фільтри:"
+msgstr "Фільтри"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -470,9 +801,8 @@ msgstr "Діагностика"
#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Settings"
-msgstr "Параметри:"
+msgstr "Параметри"
#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
@@ -480,19 +810,16 @@ msgid "Profiler"
msgstr "Засіб профілювання"
#: core/project_settings.cpp
-#, fuzzy
msgid "Max Functions"
msgstr "Створити функцію"
-#: core/project_settings.cpp
-#, fuzzy
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
-msgstr "Вираз"
+msgstr "Стиснення"
#: core/project_settings.cpp
-#, fuzzy
msgid "Formats"
-msgstr "Формат"
+msgstr "Формати"
#: core/project_settings.cpp
msgid "Zstd"
@@ -504,7 +831,7 @@ msgstr ""
#: core/project_settings.cpp
msgid "Compression Level"
-msgstr ""
+msgstr "Рівень стискання"
#: core/project_settings.cpp
msgid "Window Log Size"
@@ -516,22 +843,21 @@ msgstr ""
#: core/project_settings.cpp
msgid "Gzip"
-msgstr ""
+msgstr "gzip"
#: core/project_settings.cpp platform/android/export/export.cpp
msgid "Android"
-msgstr ""
+msgstr "Android"
#: core/project_settings.cpp
msgid "Modules"
-msgstr ""
+msgstr "Модулі"
#: core/register_core_types.cpp
msgid "TCP"
-msgstr ""
+msgstr "TCP"
#: core/register_core_types.cpp
-#, fuzzy
msgid "Connect Timeout Seconds"
msgstr "З'єднання з методом:"
@@ -545,12 +871,11 @@ msgstr ""
#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
msgid "SSL"
-msgstr ""
+msgstr "SSL"
#: core/register_core_types.cpp main/main.cpp
-#, fuzzy
msgid "Certificates"
-msgstr "Вершини:"
+msgstr "Сертифікати"
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_resource_picker.cpp
@@ -558,30 +883,40 @@ msgstr "Вершини:"
msgid "Resource"
msgstr "Ресурс"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Закрити сцену"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Шлях до ресурсу"
+msgid "Path"
+msgstr "Шлях"
#: core/script_language.cpp
-#, fuzzy
msgid "Source Code"
-msgstr "Джерело"
+msgstr "Початковий код"
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Повідомлення"
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Мова"
#: core/translation.cpp
-#, fuzzy
msgid "Test"
-msgstr "Тестування"
+msgstr "Перевірити"
#: core/translation.cpp scene/resources/font.cpp
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "Б"
@@ -613,9 +948,9 @@ msgstr "ЕіБ"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
-msgstr ""
+msgstr "Буфери"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
@@ -634,17 +969,15 @@ msgstr ""
#: servers/physics_2d/physics_2d_server_wrap_mt.h
#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
msgid "2D"
-msgstr ""
+msgstr "2D"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#, fuzzy
msgid "Snapping"
-msgstr "Інтелектуальне прилипання"
+msgstr "Прилипання"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#, fuzzy
msgid "Use GPU Pixel Snap"
msgstr "Використати прилипання до пікселів"
@@ -655,7 +988,6 @@ msgstr ""
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
-#, fuzzy
msgid "Lightmapping"
msgstr "Запікати карти освітлення"
@@ -673,7 +1005,6 @@ msgid "Max Renderable Lights"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#, fuzzy
msgid "Max Renderable Reflections"
msgstr "Центрувати на вибраному"
@@ -686,13 +1017,17 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Масштаб"
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#, fuzzy
msgid "Follow Surface"
msgstr "Заповнити поверхню"
@@ -704,9 +1039,9 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
-msgstr ""
+msgstr "Висока якість"
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Blend Shape Max Buffer Size (KB)"
@@ -973,19 +1308,19 @@ msgstr "Видалити доріжку"
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Editors"
-msgstr "Редактор"
+msgstr "Редактори"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Анімація"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Confirm Insert Track"
msgstr "Вставити доріжку і ключ анімації"
@@ -1123,6 +1458,8 @@ msgstr "Перемістити ключі анімації"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Перетворення"
@@ -1132,7 +1469,7 @@ msgstr "Методи"
#: editor/animation_track_editor.cpp
msgid "Bezier"
-msgstr ""
+msgstr "Крива Безьє"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -1525,7 +1862,7 @@ msgstr ""
"Відкладає сигнал, зберігаючи його у черзі і відпускаючи, лише настане стан "
"бездіяльності."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Один раз"
@@ -1694,13 +2031,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Залежності"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Шлях"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Залежності:"
@@ -1840,11 +2170,11 @@ msgid "Lead Developer"
msgstr "Ведучий розробник"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Керівник проєктів "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Керівник проєкту"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2188,7 +2518,9 @@ msgid "Remove Autoload"
msgstr "Видалити автозавантаження"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Увімкнути"
@@ -2586,7 +2918,6 @@ msgid "Manage Editor Feature Profiles"
msgstr "Керування профілями можливостей редактора"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Default Feature Profile"
msgstr "Профіль можливостей Godot"
@@ -2660,39 +2991,45 @@ msgid "Save a File"
msgstr "Зберегти файл"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Access"
-msgstr "Успіх!"
+msgstr "Доступ"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Display Mode"
-msgstr "Режим гри:"
+msgstr "// Режим показу"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
-#, fuzzy
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
-msgstr "Режим панорамування"
+msgstr "Режим"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Current Dir"
msgstr "Поточний:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Current File"
msgstr "Поточний профіль:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Current Path"
msgstr "Поточний:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Show Hidden Files"
+msgstr "Показувати приховані файли"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Повернутися назад"
@@ -2713,7 +3050,8 @@ msgstr "Перемкнути приховані файли"
msgid "Toggle Favorite"
msgstr "Перемкнути обране"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Режим Перемикання"
@@ -2833,6 +3171,8 @@ msgid "Theme Properties"
msgstr "Властивості теми"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "Кольори"
@@ -2947,14 +3287,18 @@ msgid "Method"
msgstr "Метод"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Сигнал"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Сталий"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Властивість"
@@ -2966,6 +3310,36 @@ msgstr "Властивість теми"
msgid "Property:"
msgstr "Властивість:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Мітка X"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Лише методи"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "Позначити елемент"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Позначений елемент"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Намалювати виклики:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Відтворення"
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "Пришпилити значення"
@@ -3631,23 +4005,19 @@ msgid "Scene"
msgstr "Сцена"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Scene Naming"
msgstr "Шлях до сцени:"
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
-#, fuzzy
msgid "Interface"
-msgstr "Інтерфейс користувача"
+msgstr "Інтерфейс"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Scene Tabs"
msgstr "Перемикання вкладки \"Сцена\""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Always Show Close Button"
msgstr "Завжди показувати ґратку"
@@ -3657,14 +4027,13 @@ msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Minimum Width"
-msgstr ""
+msgstr "Мінімальна ширина:"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Output"
msgstr "Результат"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Always Clear Output On Play"
msgstr "Очистити вивід"
@@ -3677,12 +4046,10 @@ msgid "Always Close Output On Stop"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Auto Save"
-msgstr "Автонарізання"
+msgstr "Автозбереження"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Save Before Running"
msgstr "Зберегти сцену перед запуском…"
@@ -3691,17 +4058,14 @@ msgid "Save On Focus Loss"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Save Each Scene On Quit"
msgstr "Зберегти гілку як сцену"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Quit Confirmation"
msgstr "Перегляд відомостей"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Show Update Spinner"
msgstr "Приховати оновлення лічильника"
@@ -3710,17 +4074,14 @@ msgid "Update Continuously"
msgstr "Оновлювати неперервно"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update Vital Only"
msgstr "Оновити критичні зміни"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Translate Properties"
msgstr "Вставити властивості"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Restore Scenes On Load"
msgstr "Отримати вузол сцени"
@@ -3733,7 +4094,6 @@ msgid "Inspector"
msgstr "Інспектор"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Capitalize Properties"
msgstr "Вставити властивості"
@@ -3741,8 +4101,7 @@ msgstr "Вставити властивості"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
-#, fuzzy
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr "Вимкнена кнопка"
@@ -3759,12 +4118,10 @@ msgid "Horizontal Vector Types Editing"
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Resources In Current Inspector"
msgstr "Відкрити в інспекторі"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Resources To Open In New Inspector"
msgstr "Відкрити в інспекторі"
@@ -3788,7 +4145,7 @@ msgstr "Шлях до закритого ключа SSH"
msgid "Dock Position"
msgstr "Положення панелей"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Режим без відволікання"
@@ -4423,7 +4780,6 @@ msgid "Profiler Frame History Size"
msgstr ""
#: editor/editor_profiler.cpp
-#, fuzzy
msgid "Profiler Frame Max Functions"
msgstr "Перейменувати функцію"
@@ -4435,7 +4791,10 @@ msgstr "Редагувати текст:"
msgid "On"
msgstr "Увімкнено"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Шар"
@@ -4547,11 +4906,24 @@ msgstr "Перетворити до %s"
msgid "New %s"
msgstr "Новий %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr "Базовий тип"
+
#: editor/editor_resource_picker.cpp
-#, fuzzy
msgid "Edited Resource"
msgstr "Додати ресурс"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Редагований елемент"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Новий скрипт"
@@ -4561,7 +4933,6 @@ msgid "Extend Script"
msgstr "Розширити скрипт"
#: editor/editor_resource_picker.cpp
-#, fuzzy
msgid "Script Owner"
msgstr "Назва скрипту:"
@@ -4601,12 +4972,10 @@ msgid "Did you forget the '_run' method?"
msgstr "Ви забули метод '_run'?"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Editor Language"
msgstr "Редактор компонування"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Display Scale"
msgstr "Показати усе"
@@ -4631,16 +5000,14 @@ msgid "Font Hinting"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Main Font"
-msgstr "Головна сцена"
+msgstr "Основний шрифт"
#: editor/editor_settings.cpp
msgid "Main Font Bold"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Code Font"
msgstr "Додати вузлову точку"
@@ -4657,7 +5024,6 @@ msgid "Unfocused Low Processor Mode Sleep (µsec)"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Separate Distraction Mode"
msgstr "Режим без відволікання"
@@ -4685,79 +5051,66 @@ msgid "Icon And Font Color"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Base Color"
-msgstr "Кольори"
+msgstr "Базовий колір"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Accent Color"
msgstr "Вибрати колір"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
-msgstr ""
+msgstr "Контрастність"
#: editor/editor_settings.cpp
msgid "Relationship Line Opacity"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Highlight Tabs"
msgstr "Збереження карт освітлення"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Border Size"
-msgstr "Межеві пікселі"
+msgstr "Розмір рамки"
#: editor/editor_settings.cpp
msgid "Use Graph Node Headers"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Additional Spacing"
msgstr "Циклічність анімації"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Custom Theme"
msgstr "Тема редактора"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Script Button"
msgstr "Кнопка коліщатка праворуч"
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
msgid "Filesystem"
msgstr "Файлова система"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Directories"
-msgstr "Напрямки"
+msgstr "Каталоги"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Autoscan Project Path"
msgstr "Шлях проєкту:"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Default Project Path"
msgstr "Шлях проєкту:"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "On Save"
msgstr "Зберегти"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Compress Binary Resources"
msgstr "Копіювати ресурс"
@@ -4766,26 +5119,18 @@ msgid "Safe Save On Backup Then Rename"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "File Dialog"
-msgstr "Вікно XForm"
-
-#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Перемкнути приховані файли"
+msgstr "Діалогове вікно файлів"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
-msgstr "Мініатюра..."
+msgstr "Розмір мініатюр"
#: editor/editor_settings.cpp
msgid "Docks"
-msgstr ""
+msgstr "Панелі"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Scene Tree"
msgstr "Отримати ієрархію сцен"
@@ -4794,52 +5139,46 @@ msgid "Start Create Dialog Fully Expanded"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Always Show Folders"
msgstr "Завжди показувати ґратку"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Property Editor"
-msgstr "Редактор груп"
+msgstr "Редактор властивостей"
#: editor/editor_settings.cpp
msgid "Auto Refresh Interval"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Subresource Hue Tint"
msgstr "Підресурси"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Color Theme"
-msgstr "Тема редактора"
+msgstr "Тема кольорів"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Line Spacing"
-msgstr ""
+msgstr "Інтервал між рядками"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
#: modules/gdscript/editor/gdscript_highlighter.cpp
-#, fuzzy
msgid "Highlighting"
-msgstr "Безпосереднє освітлення"
+msgstr "Підсвічування"
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
-msgstr "Засіб підсвічування синтаксису"
+msgstr "Підсвічування синтаксису"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
-msgstr ""
+msgstr "Підсвічувати поточний рядок"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Highlight Type Safe Lines"
@@ -4847,41 +5186,30 @@ msgstr ""
#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
#: modules/mono/csharp_script.cpp
-#, fuzzy
msgid "Indent"
-msgstr "Зменшити відступ"
+msgstr "Відступ"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Тип"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Розмір:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Автовідступ"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Convert Indent On Save"
msgstr "Перетворити відступ на пропуски"
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr "Намалювати виклики:"
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr "Намалювати виклики:"
@@ -4890,22 +5218,21 @@ msgstr "Намалювати виклики:"
msgid "Navigation"
msgstr "Навігація"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
-msgstr ""
+msgstr "Плавне гортання"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Minimap"
msgstr "Показати центр"
#: editor/editor_settings.cpp
msgid "Minimap Width"
-msgstr ""
+msgstr "Ширина мінікарти"
#: editor/editor_settings.cpp
msgid "Mouse Extra Buttons Navigate History"
@@ -4913,15 +5240,13 @@ msgstr ""
#: editor/editor_settings.cpp
msgid "Appearance"
-msgstr ""
+msgstr "Вигляд"
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
-msgstr "Номер рядка:"
+msgstr "Показувати номери рядків"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Line Numbers Zero Padded"
msgstr "Номер рядка:"
@@ -4930,7 +5255,6 @@ msgid "Show Bookmark Gutter"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Breakpoint Gutter"
msgstr "Пропустити точки зупину"
@@ -4940,11 +5264,11 @@ msgstr ""
#: editor/editor_settings.cpp
msgid "Code Folding"
-msgstr ""
+msgstr "Згортання коду"
#: editor/editor_settings.cpp
msgid "Word Wrap"
-msgstr ""
+msgstr "Перенесення слів"
#: editor/editor_settings.cpp
msgid "Show Line Length Guidelines"
@@ -4959,7 +5283,6 @@ msgid "Line Length Guideline Hard Column"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Script List"
msgstr "Редактор скриптів"
@@ -4969,12 +5292,10 @@ msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
-#, fuzzy
msgid "Files"
-msgstr "Файл"
+msgstr "Файли"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Trim Trailing Whitespace On Save"
msgstr "Обрізати кінцевий пробіл"
@@ -4987,7 +5308,6 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Create Signal Callbacks"
msgstr "Примусово встановити резерви для шейдерів"
@@ -4997,7 +5317,7 @@ msgstr ""
#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Cursor"
-msgstr ""
+msgstr "Курсор"
#: editor/editor_settings.cpp
msgid "Scroll Past End Of File"
@@ -5011,12 +5331,11 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Right Click Moves Caret"
msgstr "Клацніть правою кнопкою миші, щоб додати точку"
@@ -5041,17 +5360,14 @@ msgid "Callhint Tooltip Offset"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Complete File Paths"
msgstr "Копіювати вузол шляху"
#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#, fuzzy
msgid "Add Type Hints"
msgstr "Додати тип"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Help Index"
msgstr "Показати помічники"
@@ -5073,7 +5389,6 @@ msgid "Grid Map"
msgstr "Карта сітки"
#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Pick Distance"
msgstr "Відстань вибору:"
@@ -5086,19 +5401,16 @@ msgid "Secondary Grid Color"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Selection Box Color"
msgstr "Тільки виділити"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Primary Grid Steps"
msgstr "Крок сітки:"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid Size"
-msgstr "Крок сітки:"
+msgstr "Розмір ґратки:"
#: editor/editor_settings.cpp
msgid "Grid Division Level Max"
@@ -5113,32 +5425,27 @@ msgid "Grid Division Level Bias"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid XZ Plane"
msgstr "Малюнок GridMap"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid XY Plane"
msgstr "Малюнок GridMap"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "Малюнок GridMap"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Default FOV"
msgstr "Типовий"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Default Z Near"
msgstr "Типова тема"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Default Z Far"
msgstr "Типовий"
@@ -5147,22 +5454,18 @@ msgid "Lightmap Baking Number Of CPU Threads"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Navigation Scheme"
msgstr "Режим навігації"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Invert Y Axis"
msgstr "Редагувати вісь Y"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Invert X Axis"
msgstr "Редагувати вісь X"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Zoom Style"
msgstr "Зменшення"
@@ -5175,17 +5478,14 @@ msgid "Emulate 3 Button Mouse"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Orbit Modifier"
msgstr "Упорядкувати за початковим внесенням змін"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Pan Modifier"
msgstr "Режим панорамування"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Zoom Modifier"
msgstr "Змінено"
@@ -5194,7 +5494,6 @@ msgid "Warped Mouse Panning"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Navigation Feel"
msgstr "Режим навігації"
@@ -5207,62 +5506,50 @@ msgid "Orbit Inertia"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Translation Inertia"
msgstr "Переклади"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Zoom Inertia"
msgstr "Збільшувати"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook"
msgstr "Огляд вгору"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Navigation Scheme"
msgstr "Створити навігаційну сітку"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Sensitivity"
msgstr "Огляд ліворуч"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Inertia"
msgstr "Огляд ліворуч"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Base Speed"
msgstr "Коефіцієнт швидкості огляду"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Activation Modifier"
msgstr "Модифікатор швидкості довільного огляду"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Speed Zoom Link"
msgstr "Коефіцієнт швидкості огляду"
#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Grid Color"
-msgstr "Вибрати колір"
+msgstr "Колір сітки"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Guides Color"
msgstr "Вибрати колір"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Smart Snapping Line Color"
msgstr "Інтелектуальне прилипання"
@@ -5271,17 +5558,14 @@ msgid "Bone Width"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Color 1"
msgstr "Перейменувати запис кольору"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Color 2"
msgstr "Перейменувати запис кольору"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Selected Color"
msgstr "Налаштувати позначений профіль:"
@@ -5294,7 +5578,6 @@ msgid "Bone Outline Color"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Outline Size"
msgstr "Розмір обведення:"
@@ -5315,12 +5598,10 @@ msgid "Scroll To Pan"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Pan Speed"
msgstr "Швидкість:"
#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Poly Editor"
msgstr "Редактор плоских полігонів UV"
@@ -5329,12 +5610,10 @@ msgid "Point Grab Radius"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Show Previous Outline"
msgstr "Попередня площина"
#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Autorename Animation Tracks"
msgstr "Перейменувати анімацію"
@@ -5343,7 +5622,6 @@ msgid "Default Create Bezier Tracks"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Default Create Reset Tracks"
msgstr "Створити доріжки RESET"
@@ -5356,7 +5634,6 @@ msgid "Onion Layers Future Color"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Visual Editors"
msgstr "Редактор груп"
@@ -5366,68 +5643,61 @@ msgstr ""
#: editor/editor_settings.cpp
msgid "Window Placement"
-msgstr ""
+msgstr "розташування вікон"
-#: editor/editor_settings.cpp scene/gui/control.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
-msgstr "Увесь прямокутник"
+msgstr "прямий кут"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Rect Custom Position"
msgstr "Встановити положення виходу кривої"
#: editor/editor_settings.cpp
msgid "Screen"
-msgstr ""
+msgstr "Екран"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Font Size"
-msgstr "Вигляд спереду"
+msgstr "Розмір шрифту"
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Remote Host"
-msgstr "Віддалений "
+msgstr "<br><b>Віддалений вузол:</b> %1"
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Remote Port"
msgstr "Вилучити точку"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Editor SSL Certificates"
msgstr "Параметри редактора"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Керівник проєкту"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Sorting Order"
msgstr "у порядку:"
#: editor/editor_settings.cpp
msgid "Symbol Color"
-msgstr ""
+msgstr "Колір символу:"
#: editor/editor_settings.cpp
msgid "Keyword Color"
-msgstr ""
+msgstr "Колір ключових слів"
#: editor/editor_settings.cpp
msgid "Control Flow Keyword Color"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Base Type Color"
msgstr "Базовий тип"
@@ -5444,22 +5714,18 @@ msgid "Comment Color"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "String Color"
msgstr "Збереження файлу:"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Background Color"
-msgstr "Некоректний колір тла."
+msgstr "Колір тла"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Completion Background Color"
msgstr "Некоректний колір тла."
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Completion Selected Color"
msgstr "Імпортувати позначене"
@@ -5476,17 +5742,14 @@ msgid "Completion Font Color"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Text Color"
-msgstr "Наступний поверх"
+msgstr "Колір тексту"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Line Number Color"
msgstr "Номер рядка:"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Safe Line Number Color"
msgstr "Номер рядка:"
@@ -5495,17 +5758,14 @@ msgid "Caret Color"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Caret Background Color"
msgstr "Некоректний колір тла."
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Text Selected Color"
msgstr "Вилучити вибране"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Selection Color"
msgstr "Тільки виділити"
@@ -5514,45 +5774,38 @@ msgid "Brace Mismatch Color"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Current Line Color"
-msgstr "Поточна сцена"
+msgstr "Колір поточного рядка"
#: editor/editor_settings.cpp
msgid "Line Length Guideline Color"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Word Highlighted Color"
msgstr "Засіб підсвічування синтаксису"
#: editor/editor_settings.cpp
msgid "Number Color"
-msgstr ""
+msgstr "Колір номерів:"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Function Color"
msgstr "Функція"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Member Variable Color"
msgstr "Перейменувати змінну"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Mark Color"
msgstr "Вибрати колір"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bookmark Color"
msgstr "Закладки"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Breakpoint Color"
msgstr "Точки зупину"
@@ -5565,12 +5818,10 @@ msgid "Code Folding Color"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Search Result Color"
msgstr "Результати пошуку"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Search Result Border Color"
msgstr "Результати пошуку"
@@ -5580,6 +5831,11 @@ msgstr ""
"Утримуйте натиснутою %s, щоб заокруглити до цілих. Утримуйте натиснутою "
"Shift, щоб зміни були точнішими."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Плаский 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Виберіть вузол(вузли) для імпорту"
@@ -5624,18 +5880,18 @@ msgstr "Розпочинаємо отримання даних…"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "HTTP Proxy"
-msgstr ""
+msgstr "HTTP-проксі"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Host"
-msgstr ""
+msgstr "Вузол"
#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Port"
-msgstr ""
+msgstr "Порт"
#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
@@ -5887,7 +6143,7 @@ msgstr ""
#: editor/fileserver/editor_file_server.cpp
msgid "File Server"
-msgstr ""
+msgstr "Файловий сервер"
#: editor/fileserver/editor_file_server.cpp
#: editor/plugins/version_control_editor_plugin.cpp
@@ -7024,8 +7280,8 @@ msgid "Future"
msgstr "Майбутні"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Глибина"
@@ -7110,6 +7366,7 @@ msgid "Immediate"
msgstr "Негайно"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Синхронізувати"
@@ -7118,6 +7375,8 @@ msgid "At End"
msgstr "На кінець"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Подорож"
@@ -7204,6 +7463,7 @@ msgid "Fade Out (s):"
msgstr "Затухання (с):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Змішати"
@@ -7323,9 +7583,9 @@ msgstr "Редагувати фільтри вузла"
msgid "Filters..."
msgstr "Фільтри..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
-msgstr ""
+msgstr "Використовувати потоки обробки"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
@@ -7452,7 +7712,6 @@ msgid "Download Error"
msgstr "Помилка завантаження"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Available URLs"
msgstr "Доступні профілі:"
@@ -7488,11 +7747,11 @@ msgstr "Ліцензування (Z-A)"
msgid "First"
msgstr "Перший"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Назад"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Далі"
@@ -8111,21 +8370,18 @@ msgid "View"
msgstr "Перегляд"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Show"
-msgstr "Показати сітку"
+msgstr "&Показати"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Show When Snapping"
msgstr "Інтелектуальне прилипання"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Hide"
-msgstr ""
+msgstr "Сховати"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Grid"
msgstr "Режим Перемикання"
@@ -8581,6 +8837,7 @@ msgid "Create Outline"
msgstr "Створити контур"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8730,21 +8987,18 @@ msgid "Update from Scene"
msgstr "Оновити зі сцени"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "Apply without Transforms"
msgstr "Змінити перетворення екземпляра сітки"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "Apply with Transforms"
msgstr "Змінити перетворення екземпляра сітки"
#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Preview Size"
-msgstr "Попередній перегляд"
+msgstr "Розмір перегляду"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
@@ -9059,14 +9313,12 @@ msgstr "Розділити сегмент (кривої)"
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "3D Gizmos"
msgstr "Гаджети"
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Gizmo Colors"
msgstr "Кольори випромінювання"
@@ -9147,16 +9399,19 @@ msgstr "Відкрити вікно редактора плоских поліг
msgid "Polygon 2D UV Editor"
msgstr "Редактор плоских полігонів UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Точки"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Полігони"
@@ -9243,6 +9498,7 @@ msgstr "Параметри сітки"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Прилипання"
@@ -9634,20 +9890,17 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "External"
-msgstr ""
+msgstr "Зовнішній"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Use External Editor"
msgstr "Зневадження за допомогою зовнішнього редактора"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Exec Path"
msgstr "Шлях експорту"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Script Temperature Enabled"
msgstr "Виберіть файл шаблону"
@@ -9660,22 +9913,18 @@ msgid "Script Temperature History Size"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Current Script Background Color"
msgstr "Некоректний колір тла."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Group Help Pages"
msgstr "Згрупувати позначені"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Sort Scripts By"
msgstr "Створити скрипт"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "List Script Names As"
msgstr "Назва скрипту:"
@@ -9696,7 +9945,8 @@ msgstr "З'єднання з методом:"
msgid "Source"
msgstr "Джерело"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Призначення"
@@ -9743,6 +9993,7 @@ msgid "Convert Case"
msgstr "Перемкнути регістр"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "ВЕРХНІЙ РЕГІСТР"
@@ -9924,7 +10175,8 @@ msgid "Create physical bones"
msgstr "Створити фізичний кістяк"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Каркас"
@@ -9940,7 +10192,7 @@ msgstr "Відтворити IK"
msgid "Orthogonal"
msgstr "Ортогонально"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Перспектива"
@@ -10028,7 +10280,7 @@ msgstr "Перетворення площини перегляду."
msgid "None"
msgstr "Немає"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "Обертати"
@@ -10294,7 +10546,7 @@ msgstr "Не вдалося знайти твердої основи для пр
msgid "Use Local Space"
msgstr "Використати локальний простір"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "За допомогою функції прив'язки"
@@ -10504,12 +10756,10 @@ msgid "Manipulator Gizmo Opacity"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Show Viewport Rotation Gizmo"
msgstr "Зафіксувати обертання перегляду"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Instanced"
msgstr "Екземпляр"
@@ -10672,6 +10922,9 @@ msgid "Speed:"
msgstr "Швидкість:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Зациклити"
@@ -11193,14 +11446,6 @@ msgid "Override all default type items."
msgstr "Перевизначити усі записи стандартних типів."
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr "Базовий тип"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr "Виберіть базовий тип змінної зі списку доступних типів."
@@ -11449,7 +11694,6 @@ msgid "Clear Transform"
msgstr "Зняти перетворення"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Tile Map"
msgstr "Намалювати карту плиток"
@@ -11463,40 +11707,33 @@ msgid "Palette Item Hseparation"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Show Tile Names"
msgstr "Показати усі локалізації"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Show Tile Ids"
-msgstr "Показати лінійки"
+msgstr "Показати ідентифікатори елементів"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Sort Tiles By Name"
msgstr "Упорядкувати файли"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Bucket Fill Preview"
msgstr "Залиття"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Editor Side"
msgstr "Редактор"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Display Grid"
-msgstr "Режим просвічування"
+msgstr "Показувати сітку"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Axis Color"
-msgstr "Вибрати колір"
+msgstr "Колір осей"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
@@ -11544,6 +11781,7 @@ msgstr "Вибір попередньої форми, підплитки або
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Область"
@@ -11551,7 +11789,7 @@ msgstr "Область"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Зіткнення"
@@ -12145,7 +12383,8 @@ msgstr "Вершина"
msgid "Fragment"
msgstr "Фрагмент"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "Світло"
@@ -12966,6 +13205,10 @@ msgstr ""
"Не вистачає шаблонів експортування для платформи або шаблони пошкоджено:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "Шлях експорту"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Набори"
@@ -12981,10 +13224,6 @@ msgstr ""
"Якщо позначено, набором можна буде скористатися в одне клацання.\n"
"Придатним до запуску можна визначати лише один набір на одну платформу."
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "Шлях експорту"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Ресурси"
@@ -13045,7 +13284,8 @@ msgstr "Скрипт"
msgid "GDScript Export Mode:"
msgstr "Режим експортування GDScript:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Текст"
@@ -13074,9 +13314,8 @@ msgid ""
msgstr ""
#: editor/project_export.cpp
-#, fuzzy
msgid "More Info..."
-msgstr "Перемістити до..."
+msgstr "Додаткова інформація"
#: editor/project_export.cpp
msgid "Export PCK/Zip"
@@ -13407,6 +13646,13 @@ msgstr ""
"Ви справді хочете виконати пошук у %s теках наявних проєктів Godot?\n"
"Пошук може бути доволі тривалим."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Керівник проєкту"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Локальні проєкти"
@@ -13550,10 +13796,6 @@ msgid "All Devices"
msgstr "Усі пристрої"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Пристрій"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr " (фізичний)"
@@ -13605,10 +13847,6 @@ msgstr "Кнопка X 2"
msgid "Joypad Axis Index:"
msgstr "Індекс вісі джойстика:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Вісь"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Індекс кнопки джойстика:"
@@ -13758,11 +13996,7 @@ msgstr "Карта введення"
msgid "Action:"
msgstr "Дія:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Дія"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "«Мертва» зона"
@@ -13952,7 +14186,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr "Початкове значення для лічильника"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Крок"
@@ -14401,7 +14637,6 @@ msgid "Clear Inheritance? (No Undo!)"
msgstr "Вилучити успадковування? (Без можливості скасувати!)"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Show Scene Tree Root Selection"
msgstr "Центрувати на вибраному"
@@ -14410,7 +14645,6 @@ msgid "Derive Script Globals By Name"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Use Favorites Root Selection"
msgstr "Кадрувати вибране"
@@ -14743,7 +14977,7 @@ msgid "Monitor"
msgstr "Монітор"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Значення"
@@ -14767,6 +15001,11 @@ msgstr "Загалом:"
msgid "Export list to a CSV file"
msgstr "Експортувати список до файла CSV"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Шлях до ресурсу"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14836,9 +15075,9 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Змінити кут випромінювання AudioStreamPlayer3D"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
-msgstr ""
+msgstr "Фотоапарат"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
@@ -14848,17 +15087,19 @@ msgstr "Змінити поле зору камери"
msgid "Change Camera Size"
msgstr "Змінити розмір камери"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
-#, fuzzy
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
-msgstr "Точка"
+msgstr "З’єднання"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
-msgstr ""
+msgstr "Форма"
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
@@ -14873,7 +15114,6 @@ msgid "Change Particles AABB"
msgstr "Змінити AABB часток"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Reflection Probe"
msgstr "Вибір властивості"
@@ -14882,12 +15122,10 @@ msgid "Change Probe Extents"
msgstr "Змінити розміри зонду"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "GI Probe"
msgstr "Запекти пробу GI"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Baked Indirect Light"
msgstr "Опосередковане освітлення"
@@ -14920,22 +15158,18 @@ msgid "Change Ray Shape Length"
msgstr "Змінити довжину форми променя"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Navigation Edge"
msgstr "Режим навігації"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Navigation Edge Disabled"
msgstr "Режим навігації"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Navigation Solid"
msgstr "Режим навігації"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Navigation Solid Disabled"
msgstr "Режим навігації"
@@ -14960,7 +15194,6 @@ msgid "Set Room Point Position"
msgstr "Задати положення точки кімнати"
#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
-#, fuzzy
msgid "Portal Margin"
msgstr "Встановити поле"
@@ -14981,13 +15214,11 @@ msgid "Portal Front"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Portal Back"
msgstr "Повернутися назад"
#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Occluder"
msgstr "Режим перешкоди"
@@ -15008,17 +15239,14 @@ msgid "Set Occluder Hole Point Position"
msgstr "Задати розташування точки отвору затінювання"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Occluder Polygon Front"
msgstr "Створено затінювальний полігон"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Occluder Polygon Back"
msgstr "Створено затінювальний полігон"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Occluder Hole"
msgstr "Створено затінювальний полігон"
@@ -15033,31 +15261,22 @@ msgstr ""
#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/visual/visual_server_scene.cpp
-#, fuzzy
msgid "BVH Collision Margin"
msgstr "Режим перешкоди"
#: main/main.cpp
-#, fuzzy
msgid "Crash Handler"
msgstr "Встановити обробник"
#: main/main.cpp
-#, fuzzy
-msgid "Message"
-msgstr "Повідомлення внеску"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "Мультивузловий набір"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Debugger stdout"
msgstr "Зневаджувач"
@@ -15083,21 +15302,19 @@ msgstr ""
#: main/main.cpp servers/visual_server.cpp
msgid "Logging"
-msgstr ""
+msgstr "Журналювання"
#: main/main.cpp
msgid "File Logging"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Enable File Logging"
msgstr "Увімкнути фільтрування"
#: main/main.cpp
-#, fuzzy
msgid "Log Path"
-msgstr "Копіювати шлях"
+msgstr "Шлях до журналу"
#: main/main.cpp
msgid "Max Log Files"
@@ -15105,10 +15322,9 @@ msgstr ""
#: main/main.cpp
msgid "Driver"
-msgstr ""
+msgstr "Драйвер"
#: main/main.cpp
-#, fuzzy
msgid "Driver Name"
msgstr "Назва скрипту:"
@@ -15121,112 +15337,89 @@ msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
msgid "Display"
-msgstr "Показати усе"
+msgstr "Показ"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
-msgstr ""
+msgstr "Ширина"
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Height"
-msgstr "Світло"
-
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Межеві пікселі"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Перемикач повноекранного режиму"
+msgstr "Висота"
#: main/main.cpp
msgid "Always On Top"
-msgstr ""
+msgstr "Завжди згори"
#: main/main.cpp
-#, fuzzy
msgid "Test Width"
msgstr "Ліворуч за шириною"
#: main/main.cpp
-#, fuzzy
msgid "Test Height"
msgstr "Тестування"
#: main/main.cpp
msgid "DPI"
-msgstr ""
+msgstr "Роздільність"
#: main/main.cpp
msgid "Allow hiDPI"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "V-Sync"
msgstr "Синхронізувати"
#: main/main.cpp
-#, fuzzy
msgid "Use V-Sync"
msgstr "За допомогою функції прив'язки"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
#: main/main.cpp
msgid "Allowed"
-msgstr ""
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-#, fuzzy
+msgstr "дозволено"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
-msgstr "Увімкнути"
+msgstr "Увімкнено"
#: main/main.cpp
msgid "Intended Usage"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Framebuffer Allocation"
msgstr "Кадрувати вибране"
#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
msgid "Energy Saving"
-msgstr "Помилка збереження"
-
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Залишити зневаджувач відкритим"
+msgstr "Заощадження енергії"
#: main/main.cpp
msgid "Threads"
-msgstr ""
+msgstr "Потоки"
#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
-#, fuzzy
msgid "Thread Model"
msgstr "Режим Перемикання"
@@ -15236,31 +15429,22 @@ msgstr ""
#: main/main.cpp
msgid "Handheld"
-msgstr ""
+msgstr "Кишеньковий пристрій"
#: main/main.cpp
-#, fuzzy
msgid "Orientation"
-msgstr "Документація в інтернеті"
+msgstr "Орієнтація"
#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Common"
-msgstr "Спільнота"
+msgstr "Загальні"
#: main/main.cpp
-#, fuzzy
msgid "Physics FPS"
msgstr "Фізичний кадр %"
#: main/main.cpp
-#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Фізичний кадр %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Примусово записати"
@@ -15272,7 +15456,7 @@ msgstr ""
#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
#: scene/main/viewport.cpp scene/register_scene_types.cpp
msgid "GUI"
-msgstr ""
+msgstr "Інтерфейс"
#: main/main.cpp
msgid "Drop Mouse On GUI Input Disabled"
@@ -15280,7 +15464,7 @@ msgstr ""
#: main/main.cpp
msgid "stdout"
-msgstr ""
+msgstr "stdout"
#: main/main.cpp
msgid "Print FPS"
@@ -15292,7 +15476,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Кадрувати вибране"
#: main/main.cpp
@@ -15304,26 +15488,20 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
-msgstr ""
+msgstr "iOS"
#: main/main.cpp
msgid "Hide Home Indicator"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Input Devices"
-msgstr "Усі пристрої"
+msgstr "Пристрої вводу"
#: main/main.cpp
-#, fuzzy
msgid "Pointing"
-msgstr "Точка"
+msgstr "&Фокус"
#: main/main.cpp
msgid "Touch Delay"
@@ -15334,21 +15512,18 @@ msgid "GLES3"
msgstr ""
#: main/main.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Shaders"
msgstr "Шейдер"
#: main/main.cpp
-#, fuzzy
msgid "Debug Shader Fallbacks"
msgstr "Примусово встановити резерви для шейдерів"
#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
#: scene/resources/world.cpp
-#, fuzzy
msgid "Environment"
-msgstr "Перегляд середовища"
+msgstr "Середовище"
#: main/main.cpp
msgid "Default Clear Color"
@@ -15356,33 +15531,30 @@ msgstr ""
#: main/main.cpp
msgid "Boot Splash"
-msgstr ""
+msgstr "Вітання системи"
#: main/main.cpp
-#, fuzzy
msgid "Show Image"
-msgstr "Показати кістки"
+msgstr "Показати зображення"
#: main/main.cpp
msgid "Image"
-msgstr ""
+msgstr "Зображення"
#: main/main.cpp
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
-#, fuzzy
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr "Фільтр:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Кольори"
#: main/main.cpp
-#, fuzzy
msgid "macOS Native Icon"
msgstr "Встановити піктограму плитки"
@@ -15392,7 +15564,7 @@ msgstr ""
#: main/main.cpp
msgid "Buffering"
-msgstr ""
+msgstr "Буферизація"
#: main/main.cpp
msgid "Agile Event Flushing"
@@ -15407,12 +15579,10 @@ msgid "Emulate Mouse From Touch"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Mouse Cursor"
-msgstr "Кнопка миші"
+msgstr "Курсор мишки"
#: main/main.cpp
-#, fuzzy
msgid "Custom Image"
msgstr "Нетиповий вузол"
@@ -15421,72 +15591,64 @@ msgid "Custom Image Hotspot"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Tooltip Position Offset"
msgstr "Відступ повороту:"
#: main/main.cpp modules/mono/editor/csharp_project.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Mono"
-msgstr ""
+msgstr "Моно"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-#, fuzzy
msgid "Debugger Agent"
msgstr "Зневаджувач"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-#, fuzzy
msgid "Wait For Debugger"
msgstr "Зневаджувач"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-#, fuzzy
msgid "Wait Timeout"
msgstr "Перевищено час очікування на відповідь."
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
msgid "Args"
-msgstr ""
+msgstr "[АРГУМЕНТИ...]"
#: main/main.cpp
msgid "Runtime"
-msgstr ""
+msgstr "Середовище виконання"
#: main/main.cpp
msgid "Unhandled Exception Policy"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Main Loop Type"
msgstr "Знайти тип вузла"
#: main/main.cpp scene/gui/texture_progress.cpp
-#, fuzzy
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
-msgstr "Отримати"
+msgstr "Розтягнути"
#: main/main.cpp
-#, fuzzy
msgid "Aspect"
-msgstr "Інспектор"
+msgstr "Аспект:"
#: main/main.cpp
msgid "Shrink"
-msgstr ""
+msgstr "Зменшити"
#: main/main.cpp
msgid "Auto Accept Quit"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Quit On Go Back"
msgstr "Повернутися назад"
-#: main/main.cpp
-#, fuzzy
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr "Прилипання до боків вузла"
@@ -15523,72 +15685,88 @@ msgid "Change Torus Outer Radius"
msgstr "Змінити зовнішній радіус тора"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Operation"
-msgstr "Параметри"
+msgstr "Дія"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Use Collision"
+msgstr "Зіткнення"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
msgid "Collision Layer"
msgstr "Режим перешкоди"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collision Mask"
msgstr "Режим перешкоди"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
-#: scene/resources/primitive_meshes.cpp
+#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Invert Faces"
+msgstr "Перемкнути регістр"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Material"
-msgstr "Зміни матеріалу:"
+msgstr "Матеріал"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
-#, fuzzy
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
-msgstr "Радіус:"
+msgstr "Радіус"
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Radial Segments"
msgstr "Аргументи головної сцени:"
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Rings"
-msgstr "Попередження"
+msgstr "Кільця"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Згладжений"
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
-msgstr "Показати напрямні"
+msgstr "Сторони"
+
+#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Inner Radius"
-msgstr "Змінити внутрішній радіус тора"
+msgstr "Внутрішній радіус:"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Outer Radius"
-msgstr "Змінити зовнішній радіус тора"
+msgstr "Внутрішній радіус:"
#: modules/csg/csg_shape.cpp
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr "Багатокутник"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15599,6 +15777,10 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Вставити вузли"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr "Створити внутрішню вершину"
@@ -15611,24 +15793,88 @@ msgid "Path Simplify Angle"
msgstr ""
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Rotation"
msgstr "Випадкове обертання:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "Зробити локальним"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Неперервна"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr "Відстань вибору:"
-#: modules/enet/networked_multiplayer_enet.cpp
+#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Joined"
+msgstr "Випадкове обертання:"
+
+#: modules/enet/networked_multiplayer_enet.cpp
msgid "Compression Mode"
msgstr "Режим перешкоди"
-#: modules/gdnative/gdnative.cpp
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Зміна перетворення"
+
+#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
+msgid "Channel Count"
+msgstr "Екземпляр"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Завжди показувати ґратку"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Використовувати SSL"
+
+#: modules/gdnative/gdnative.cpp
msgid "Config File"
-msgstr "Збереження файлу:"
+msgstr "Файл налаштувань"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Завантажити ресурс"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Каркас"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Колір символу:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Перезавантажити"
#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
@@ -15686,12 +15932,17 @@ msgstr "Бібліотеки: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Назва класу:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr "Назва скрипту:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Фокусувати шлях"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15699,7 +15950,6 @@ msgstr "GDNative"
#: modules/gdscript/editor/gdscript_highlighter.cpp
#: modules/gdscript/gdscript.cpp
-#, fuzzy
msgid "GDScript"
msgstr "Скрипт"
@@ -15708,7 +15958,6 @@ msgid "Function Definition Color"
msgstr ""
#: modules/gdscript/editor/gdscript_highlighter.cpp
-#, fuzzy
msgid "Node Path Color"
msgstr "Копіювати вузол шляху"
@@ -15718,7 +15967,7 @@ msgstr ""
#: modules/gdscript/gdscript.cpp
msgid "Treat Warnings As Errors"
-msgstr ""
+msgstr "вважати попередження помилками"
#: modules/gdscript/gdscript.cpp
msgid "Exclude Addons"
@@ -15767,12 +16016,10 @@ msgid "Object can't provide a length."
msgstr "Об'єкт не може надавати довжину."
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Language Server"
msgstr "Мова:"
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Enable Smart Resolve"
msgstr "Не вдається вирішити"
@@ -15792,20 +16039,206 @@ msgstr "Експортувати GLTF2 сітки"
msgid "Export GLTF..."
msgstr "Експортувати GLTF…"
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Вигляд ззаду"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Відступ сітки:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Складники"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Звичайний"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Сума"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "Основний"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Поєднання"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Екземпляр"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "Аналіз геометрії..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Буфери"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "&Розмір буфера:"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Пристрої вводу"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Розмір:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Лінійний"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr "Колір"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr "Інтенсивність"
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr "Діапазон"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Запікати карти освітлення"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Матеріали"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Змінити батьківський"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Платформа"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr "Оболонка"
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Переклади"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr "Обертання"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Редагований дочірній елемент"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "З’єднання"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Roots"
+msgstr "Корінь"
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
#: modules/gltf/gltf_skeleton.cpp
-#, fuzzy
msgid "Godot Bone Node"
msgstr "Отримати вузол сцени"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Оболонка"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Фокус на центрі"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Пересунути з'єднання"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15813,13 +16246,59 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Скалярний оператор."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
-msgid "Nodes"
-msgstr "Вузол"
+msgid "Major Version"
+msgstr "Версія"
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Minor Version"
+msgstr "Версія"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "З даними"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+msgid "Nodes"
+msgstr "Вузли"
+
+#: modules/gltf/gltf_state.cpp
msgid "Buffer Views"
msgstr "Вигляд ззаду"
@@ -15828,25 +16307,32 @@ msgid "Accessors"
msgstr ""
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Meshes"
msgstr "Сітка"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Materials"
-msgstr "Зміни матеріалу:"
+msgstr "Матеріали"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Шлях до сцени:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Назва кореневого вузла"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
-#, fuzzy
msgid "Textures"
-msgstr "Можливості"
+msgstr "Текстури"
#: modules/gltf/gltf_state.cpp
msgid "Images"
-msgstr ""
+msgstr "Зображення"
#: modules/gltf/gltf_state.cpp
msgid "Skins"
@@ -15854,45 +16340,70 @@ msgstr ""
#: modules/gltf/gltf_state.cpp
msgid "Cameras"
-msgstr ""
+msgstr "Фотоапарати"
#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Lights"
-msgstr "Світло"
+msgstr "Освітлення"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Unique Animation Names"
msgstr "Нове ім'я анімації:"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Skeletons"
msgstr "Каркас"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Skeleton To Node"
msgstr "Виберіть вузол"
#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
-#, fuzzy
msgid "Animations"
-msgstr "Анімації:"
+msgstr "Анімації"
-#: modules/gridmap/grid_map.cpp
+#: modules/gltf/gltf_texture.cpp
#, fuzzy
+msgid "Src Image"
+msgstr "Показати зображення"
+
+#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr "Фізичний кадр %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Запікати карти освітлення"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
-msgstr ""
+msgstr "Мобільний"
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Розмір шрифту"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "За центром"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "За центром"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "За центром"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16053,7 +16564,6 @@ msgid "Plotting lightmaps"
msgstr "Креслення карт освітлення"
#: modules/lightmapper_cpu/register_types.cpp
-#, fuzzy
msgid "CPU Lightmapper"
msgstr "Запікати карти освітлення"
@@ -16073,21 +16583,26 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Зміщення"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
-msgstr ""
+#, fuzzy
+msgid "IOD"
+msgstr "Лод"
#: modules/mobile_vr/mobile_vr_interface.cpp
-#, fuzzy
msgid "Display Width"
msgstr "Перегляд каркасу"
#: modules/mobile_vr/mobile_vr_interface.cpp
-#, fuzzy
msgid "Display To Lens"
msgstr "Перегляд без тіней"
@@ -16096,12 +16611,14 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
-msgstr ""
+#, fuzzy
+msgid "K1"
+msgstr "К"
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
-msgstr ""
+#, fuzzy
+msgid "K2"
+msgstr "К"
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
@@ -16112,7 +16629,6 @@ msgid "Build Solution"
msgstr "Зібрати рішення"
#: modules/mono/editor/csharp_project.cpp
-#, fuzzy
msgid "Auto Update Project"
msgstr "Проєкт без назви"
@@ -16188,41 +16704,98 @@ msgid "Done!"
msgstr "Зроблено!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Нормальне картографування"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
msgid "Noise"
-msgstr ""
+msgstr "Шум"
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Відступ сітки:"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
-msgstr ""
+msgstr "Октави:"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Period"
-msgstr ""
+msgstr "Період"
#: modules/opensimplex/open_simplex_noise.cpp
-#, fuzzy
msgid "Persistence"
-msgstr "Перспектива"
+msgstr "Сталість"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Назва"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Параметри"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "Опис"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Встановити тип змінної"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Встановити тип змінної"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Статус"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
msgid "Default Input Values"
msgstr "Зміна вхідного значення"
@@ -16263,16 +16836,9 @@ msgid "Stack overflow with stack depth: "
msgstr "Переповнення стека, глибина стека: "
#: modules/visual_script/visual_script.cpp
-#, fuzzy
msgid "Visual Script"
msgstr "Шукати VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr "Функція"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Змірити аргументи сигналу"
@@ -16593,6 +17159,7 @@ msgid "Edit Member"
msgstr "Редагувати член"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr "Вираз"
@@ -16602,8 +17169,12 @@ msgstr "Повернутися"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Активний"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
-msgstr "Повернутися"
+msgstr "Тип результату"
#: modules/visual_script/visual_script_flow_control.cpp
#: scene/resources/visual_shader_nodes.cpp
@@ -16651,9 +17222,8 @@ msgid "in order:"
msgstr "у порядку:"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Steps"
-msgstr "Крок"
+msgstr "Кроки"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
@@ -16673,7 +17243,6 @@ msgstr "Чи %s?"
#: modules/visual_script/visual_script_flow_control.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Base Script"
msgstr "Новий скрипт"
@@ -16687,24 +17256,38 @@ msgstr "На собі"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Call Mode"
msgstr "Режим масштабування"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Basic Type"
msgstr "Базовий тип"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
+msgid "Node Path"
+msgstr "Копіювати вузол шляху"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr "Змінити назву аргументу"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Відновити типові параметри"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Припустимі символи:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Режим масштабування"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16744,17 +17327,14 @@ msgid "BitXor %s"
msgstr "Побітове «Виключне АБО» %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Set Mode"
msgstr "Режим виділення"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Type Cache"
msgstr "Виклик типу"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
msgstr "Призначити"
@@ -16765,11 +17345,6 @@ msgid "Get %s"
msgstr "Отримати %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Індекс:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Неправильний індекс властивості імені."
@@ -16795,9 +17370,8 @@ msgstr "Композитний масив"
#: modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Operator"
-msgstr "ітератор"
+msgstr "Оператор"
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -16812,6 +17386,11 @@ msgid "a if cond, else b"
msgstr "a якщо cond, інакше b"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Назва"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "Не знайдено VariableGet у скрипті: "
@@ -16883,14 +17462,17 @@ msgstr ""
msgid "SubCall"
msgstr "Підвиклик"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr "Побудувати %s"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Constructor"
-msgstr "Побудувати %s"
+msgstr "Конструктор"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
@@ -16936,6 +17518,10 @@ msgstr "Наступний фізичний кадр"
msgid "%s sec(s)"
msgstr "%s секунд"
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr "Намалювати плитку"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr "Очікування сигналу"
@@ -16949,7 +17535,6 @@ msgid "WaitInstanceSignal"
msgstr "Очікування сигналу екземпляра"
#: modules/webrtc/webrtc_data_channel.cpp
-#, fuzzy
msgid "Write Mode"
msgstr "Режим пріоритетності"
@@ -16962,9 +17547,12 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-#, fuzzy
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
-msgstr "Шлях до закритого ключа SSH"
+msgstr "Закритий ключ:"
#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
msgid "SSL Certificate"
@@ -16972,21 +17560,23 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Очистити ІК-ланцюг"
-#: modules/webxr/webxr_interface.cpp
+#: modules/websocket/websocket_server.cpp
#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Перевищено час очікування на відповідь."
+
+#: modules/webxr/webxr_interface.cpp
msgid "Session Mode"
msgstr "Режим області"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Required Features"
msgstr "Основні можливості:"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Optional Features"
msgstr "Основні можливості:"
@@ -16999,16 +17589,19 @@ msgid "Reference Space Type"
msgstr ""
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Visibility State"
msgstr "Перемкнути видимість"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Геометрія"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Debug Keystore"
msgstr "Зневаджувач"
@@ -17448,7 +18041,7 @@ msgstr "Помилка під час спроби запуску сервера
#: platform/javascript/export/export.cpp
msgid "Web"
-msgstr ""
+msgstr "Інтернет"
#: platform/javascript/export/export.cpp
msgid "HTTP Host"
@@ -17456,12 +18049,11 @@ msgstr ""
#: platform/javascript/export/export.cpp
msgid "HTTP Port"
-msgstr ""
+msgstr "Порт HTTP"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Use SSL"
-msgstr "За допомогою функції прив'язки"
+msgstr "Використовувати SSL"
#: platform/javascript/export/export.cpp
msgid "SSL Key"
@@ -17767,7 +18359,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid "macOS"
-msgstr ""
+msgstr "macOS"
#: platform/osx/export/export.cpp
msgid "Force Builtin Codesign"
@@ -17837,10 +18429,9 @@ msgstr "Некоректні розмірності зображення вік
#: platform/uwp/export/export.cpp
msgid "UWP"
-msgstr ""
+msgstr "**UWP**"
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
-#, fuzzy
msgid "Signtool"
msgstr "Сигнал"
@@ -17849,12 +18440,10 @@ msgid "Debug Certificate"
msgstr ""
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Debug Password"
msgstr "Пароль"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Debug Algorithm"
msgstr "Зневаджувач"
@@ -17880,9 +18469,8 @@ msgid "Invalid product version:"
msgstr "Некоректна версія продукту:"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Windows"
-msgstr "Нове вікно"
+msgstr "Вікна"
#: platform/windows/export/export.cpp
msgid "Rcedit"
@@ -17898,9 +18486,8 @@ msgstr ""
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Frames"
-msgstr "Кадр %"
+msgstr "Кадри"
#: scene/2d/animated_sprite.cpp
msgid ""
@@ -17910,70 +18497,122 @@ msgstr ""
"Щоб AnimatedSprite могла показувати кадри, має бути створено або встановлено "
"у властивості «Frames» ресурс SpriteFrames."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Кадри"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr "Масштаб"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr "Відтворення"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "За центром"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr "Зміщення"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Monitoring"
+msgstr "Монітор"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Монітор"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr "Перевизначення"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Space Override"
msgstr "Перевизначення"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Створити точки"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr "Очікування сигналу екземпляра"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Тяжіння"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
-msgstr ""
+msgstr "Тяжіння"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Linear Damp"
msgstr "Лінійний"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Audio Bus"
msgstr "Додавання аудіо шини"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Компонування звукової шини"
+msgid "Override"
+msgstr "Перевизначення"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Stream"
-msgstr ""
+msgstr "Потік"
#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
-#, fuzzy
msgid "Volume dB"
-msgstr "Об'єм"
+msgstr "&Гучність (дБ):"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
#: servers/audio/effects/audio_effect_pitch_shift.cpp
-#, fuzzy
msgid "Pitch Scale"
msgstr "Масштаб"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-#, fuzzy
-msgid "Playing"
-msgstr "Відтворити"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
+msgstr "Перемкнути автовідтворення"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17981,119 +18620,179 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
-#, fuzzy
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr "Відстань вибору:"
#: scene/2d/audio_stream_player_2d.cpp
-#, fuzzy
msgid "Attenuation"
msgstr "Анімація"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-#, fuzzy
msgid "Bus"
-msgstr "Додати шину"
+msgstr "Автобус"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
msgid "Area Mask"
msgstr ""
#: scene/2d/back_buffer_copy.cpp
-#, fuzzy
msgid "Copy Mode"
-msgstr "Копіювати вузли"
+msgstr "Режим копіювання"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Anchor Mode"
msgstr "Режим піктограм"
-#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Rotating"
+msgstr "Обертання"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Поточний:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr "Масштаб"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr "1 панель перегляду"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
-#, fuzzy
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr "Режим переміщення"
#: scene/2d/camera_2d.cpp
msgid "Limit"
-msgstr ""
+msgstr "Обмеження"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "Згладжений"
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr "Встановити поле"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Встановити поле"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Встановити поле"
+
+#: scene/2d/camera_2d.cpp
msgid "Smoothing"
-msgstr "Згладжений"
+msgstr "Згладжування"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Зсув:"
+msgid "V"
+msgstr "UV"
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr "Встановити поле"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Зсув:"
+msgid "Draw Screen"
+msgstr "Намалювати виклики:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Зсув:"
+msgid "Draw Limits"
+msgstr "Обмеження"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Drag Margin"
msgstr "Встановити поле"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Blend Mode"
-msgstr "Вузол Blend2"
+msgstr "Режим змішування"
#: scene/2d/canvas_item.cpp
-#, fuzzy
msgid "Light Mode"
msgstr "Праворуч за шириною"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Частинки"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+#: scene/2d/canvas_item.cpp
#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Частинки"
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
-msgstr "Перемкнути видимість"
+msgstr "Видимість"
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Видимість"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr "модуляція"
#: scene/2d/canvas_item.cpp
#, fuzzy
+msgid "Self Modulate"
+msgstr "модуляція"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr "Показати центр"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
-#, fuzzy
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr "Приготування карти освітлення"
#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
+msgid "Use Parent Material"
msgstr ""
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr "TopLevel"
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -18113,6 +18812,11 @@ msgstr ""
"Спробуйте додати дочірні вузли CollisionShape2D або CollisionPolygon2D для "
"визначення його форми."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Вибрати плитку"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18138,12 +18842,23 @@ msgstr ""
"Некоректний полігон. У режимі збирання «Segments» потрібні принаймні 2 точки."
#: scene/2d/collision_polygon_2d.cpp
-#, fuzzy
msgid "Build Mode"
msgstr "Режим вимірювання"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
#, fuzzy
+msgid "Disabled"
+msgstr "Вимкнений елемент"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Створити полігон зіткнення"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr "Створити полігон зіткнення"
@@ -18185,8 +18900,14 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Уточнення"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
-msgstr "Обсяг:"
+msgstr "Сума"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18194,16 +18915,15 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Пост-обробка"
+msgid "One Shot"
+msgstr "Одноразовий вузол"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Speed Scale"
-msgstr "Масштаб"
+msgid "Preprocess"
+msgstr "preprocess()"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18212,9 +18932,8 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Randomness"
-msgstr "Випадкові перезавантаження (сек.):"
+msgstr "Випадковість"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -18223,17 +18942,27 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Fixed FPS"
msgstr "Перегляд частоти кадрів"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Drawing"
+msgid "Fract Delta"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr "Малюнок"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Локальні проєкти"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18243,64 +18972,71 @@ msgstr ""
#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Texture"
-msgstr "Текст"
+msgstr "Текстура"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
-msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr "Нормальне картографування"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Emission Shape"
msgstr "Маска випромінювання"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
-msgstr "Джерело випромінювання: "
+msgid "Sphere Radius"
+msgstr "Джерело випромінювання:"
+
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Гаджети"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Звичайний"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
msgid "Flags"
-msgstr ""
+msgstr "Прапорці"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Direction"
-msgstr "Напрямки"
+msgstr "Напрямок"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Spread"
-msgstr ""
+msgstr "Розсіювання"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Initial Velocity"
msgstr "Ініціалізувати"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Orbit Velocity"
msgstr "Орбітальний вид праворуч"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Linear Accel"
msgstr "Лінійний"
@@ -18319,22 +19055,15 @@ msgstr ""
#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
-msgstr ""
+msgstr "В’язкість"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Angle"
-msgstr ""
+msgstr "Кут"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
-msgid "Color"
-msgstr "Кольори"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Кольори"
@@ -18345,7 +19074,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Hue Variation"
msgstr "Відокремлення:"
@@ -18369,31 +19097,46 @@ msgstr "З'єднання не з'єднано із двома PhysicsBody2D"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Вузол A і вузол B мають бути різними PhysicsBody2D"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Вузол"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Вузол"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
-msgstr ""
+msgstr "Зміщений"
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Вимкнена кнопка"
#: scene/2d/joints_2d.cpp
msgid "Softness"
-msgstr ""
+msgstr "М’якість"
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
-msgstr ""
+msgstr "Довжина"
#: scene/2d/joints_2d.cpp
-#, fuzzy
msgid "Initial Offset"
msgstr "Ініціалізувати"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
-msgstr ""
+msgstr "Довжина у нерозтягненому стані"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
-msgstr ""
+msgstr "Жорсткість"
#: scene/2d/light_2d.cpp
msgid ""
@@ -18401,74 +19144,73 @@ msgid ""
"property."
msgstr "Для властивості «Texture» слід надати текстуру із формою освітлення."
-#: scene/2d/light_2d.cpp
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
#, fuzzy
+msgid "Editor Only"
+msgstr "Редактор"
+
+#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr "TextureRegion"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
-msgstr ""
+msgstr "Енергія"
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Змінити"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Обернути праворуч"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "Змінити розмір камери"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Шар"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
-#, fuzzy
msgid "Shadow"
-msgstr "Шейдер"
+msgstr "Тінь"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Вигляд ззаду"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Змінити фільтр"
+msgid "Gradient Length"
+msgstr "Градієнт"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Фільтри"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Фільтрувати методи"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Закрити"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
msgid "Cull Mode"
msgstr "Режим вимірювання"
@@ -18486,62 +19228,76 @@ msgstr ""
"багатокутник."
#: scene/2d/line_2d.cpp
-#, fuzzy
msgid "Width Curve"
msgstr "Розділити криву"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "&Типовий шрифт:"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
-msgstr ""
+msgstr "Заповнення"
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Gradient"
-msgstr "Змінено градієнт"
+msgstr "Градієнт"
#: scene/2d/line_2d.cpp
-#, fuzzy
msgid "Texture Mode"
msgstr "TextureRegion"
#: scene/2d/line_2d.cpp
msgid "Capping"
-msgstr ""
+msgstr "Вершина:"
#: scene/2d/line_2d.cpp
-#, fuzzy
msgid "Joint Mode"
msgstr "Режим піктограм"
#: scene/2d/line_2d.cpp
-#, fuzzy
msgid "Begin Cap Mode"
msgstr "Режим області"
#: scene/2d/line_2d.cpp
-#, fuzzy
msgid "End Cap Mode"
msgstr "Режим прилипання:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
-#, fuzzy
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
-msgstr "у порядку:"
+msgstr "Кордон"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Sharp Limit"
+msgstr "Обмеження"
#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
-msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Ініціалізувати"
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
-#, fuzzy
msgid "Multimesh"
msgstr "Помножити на %s"
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr "Розмір комірки:"
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Редагувати з’єднання:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18555,17 +19311,14 @@ msgid "Max Neighbors"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Time Horizon"
msgstr "Віддзеркалити горизонтально"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Max Speed"
-msgstr "Швидкість:"
+msgstr "Макс. швидкість"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Path Max Distance"
msgstr "Відстань вибору:"
@@ -18573,6 +19326,11 @@ msgstr "Відстань вибору:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr "NavigationAgent2D можна використовувати лише під вузлом Node2D."
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Внутрішній радіус:"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
@@ -18581,8 +19339,12 @@ msgstr ""
"NavigationObstacle2D призначено лише для надання засобів уникнення зіткнення "
"для об'єкта Node2D."
-#: scene/2d/navigation_polygon.cpp
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Vertices"
+msgstr "Вершини:"
+
+#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr "Розмір обведення:"
@@ -18607,28 +19369,59 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Крок повороту:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr "Обертання на %s градусів."
#: scene/2d/node_2d.cpp
-#, fuzzy
msgid "Global Rotation"
msgstr "Загальна стала"
#: scene/2d/node_2d.cpp
-#, fuzzy
msgid "Global Rotation Degrees"
msgstr "Обертання на %s градусів."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Звичайне масштабування"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr "Зберегти загальне перетворення"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Відносна прив'язка"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
+msgstr "Гортання"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Зміщення"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Використати прив'язування масштабу"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit Begin"
+msgstr "Обмеження"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "Обмеження"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
msgstr ""
#: scene/2d/parallax_layer.cpp
@@ -18638,10 +19431,16 @@ msgstr ""
"Вузол ParallaxLayer працює, лише якщо його встановлено як дочірній для вузла "
"ParallaxBackground."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Motion"
-msgstr "Дія"
+msgstr "Рух"
+
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Віддзеркалені"
#: scene/2d/particles_2d.cpp
msgid ""
@@ -18685,43 +19484,69 @@ msgstr ""
"Анімація Particles2D потребує використання CanvasItemMaterial із увімкненим "
"параметром «Анімація часток»."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Режим пріоритетності"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
-#, fuzzy
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
-msgstr "Розділити криву"
+msgstr "Крива"
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr "PathFollow2D працюватиме лише як дочірній елемент вузла Path2D."
#: scene/2d/path_2d.cpp scene/3d/path.cpp
-#, fuzzy
msgid "Unit Offset"
msgstr "Відступ сітки:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Зміщення"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Зміщення"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
-msgstr ""
+msgstr "Випередження"
#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Layers"
-msgstr "Шар"
+msgstr "Шари"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: scene/resources/physics_material.cpp
#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Ініціалізувати"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Ініціалізувати"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
msgid "Friction"
msgstr "Функція"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
-msgstr ""
+msgstr "Відскакування"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Physics Material Override"
@@ -18729,7 +19554,6 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: scene/resources/world.cpp scene/resources/world_2d.cpp
-#, fuzzy
msgid "Default Gravity"
msgstr "Типове зображення перегляду"
@@ -18745,25 +19569,28 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Mass"
-msgstr ""
+msgstr "Маса"
#: scene/2d/physics_body_2d.cpp
-#, fuzzy
msgid "Inertia"
-msgstr "Вертикально:"
+msgstr "інерція"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Weight"
-msgstr "Світло"
+msgstr "Вага"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "Нетиповий вузол"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "Неперервна"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18771,72 +19598,152 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Вибрати колір"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Прилипання"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Швидкість:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Damp"
+msgstr "В’язкість"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
-msgstr ""
+msgstr "Кутовий"
#: scene/2d/physics_body_2d.cpp
msgid "Applied Forces"
msgstr ""
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp
#, fuzzy
+msgid "Force"
+msgstr "Примусово записати"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr "Встановити поле"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr "Фізика"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr "Пересування виведених даних"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
+msgstr "Звичайний"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Обробка"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Мова"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Режим перешкоди"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Обертання на %s градусів."
+msgid "Collider RID"
+msgstr "Некоректний RID"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "TextureRegion"
+msgid "Collider Shape"
+msgstr "Режим перешкоди"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Режим перешкоди"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Орбітальний вид праворуч"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
-msgstr ""
+msgstr "Інвертувати"
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "у порядку:"
+msgid "Vertex Colors"
+msgstr "Вершина"
#: scene/2d/polygon_2d.cpp
-#, fuzzy
msgid "Internal Vertex Count"
msgstr "Створити внутрішню вершину"
#: scene/2d/position_2d.cpp
-#, fuzzy
msgid "Gizmo Extents"
msgstr "Гаджети"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Exclude Parent"
+msgstr "Виключити"
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Cast To"
+msgstr "Накласти тінь"
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Collide With"
msgstr ""
-#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
msgstr ""
-#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Режим перешкоди"
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
@@ -18844,8 +19751,22 @@ msgstr ""
"Щоб усе працювало як слід, властивість шляху (path) має вказувати на "
"коректний вузол Node2D."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Вилучити точку"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Наступна координата"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
+msgid "Rest"
+msgstr "Перезапустити"
+
+#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
msgstr "Типова тема"
@@ -18872,6 +19793,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Кадри"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Фільтрувати скрипти"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18884,60 +19815,77 @@ msgstr ""
"форми."
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Tile Set"
-msgstr "Набір плиток"
+msgstr "Набір плитки"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "Змінити розмір камери"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Перетворення"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Half Offset"
+msgstr "Ініціалізувати"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr "Перегляд центра"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Режим перешкоди"
+msgid "Y Sort"
+msgstr "Сортувати"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "Зіткнення"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Режим перешкоди"
+msgid "Compatibility Mode"
+msgstr "Сумісність"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Режим перешкоди"
+msgid "Centered Textures"
+msgstr "Основні можливості:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Перетворення набору закупорювача"
+msgid "Use Parent"
+msgstr "Режим перешкоди"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Формат"
+msgid "Shape Centered"
+msgstr "Прилипання до центру вузла"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Набір"
+msgid "Shape Visible"
+msgstr "Перемкнути видимість"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
msgid "Visibility Mode"
msgstr "Режим пріоритетності"
@@ -18955,27 +19903,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Скинути гучність шини"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Скинути гучність шини"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Встановити однорідну назву"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera повинен мати батьківським вузлом вузол ARVROrigin."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18993,7 +19932,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Тільки прив'язки"
#: scene/3d/arvr_nodes.cpp
@@ -19012,8 +19951,12 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin повинен мати дочірній вузол ARVRCamera."
-#: scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
#, fuzzy
+msgid "World Scale"
+msgstr "Звичайне масштабування"
+
+#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Model"
msgstr "Анімаційний вузол"
@@ -19027,54 +19970,54 @@ msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Max dB"
-msgstr ""
+msgstr "Макс дБ"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Out Of Range Mode"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-#, fuzzy
msgid "Emission Angle"
msgstr "Кольори випромінювання"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Кольори випромінювання"
+msgid "Degrees"
+msgstr "Обертання на %s градусів."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Анімація"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr "Пропускання (у Гц)"
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
+msgstr "дБ"
#: scene/3d/audio_stream_player_3d.cpp
-#, fuzzy
msgid "Doppler"
-msgstr "Увімкнути ефект Доплера"
+msgstr "Доплер"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Доріжка властивостей"
+msgid "Tracking"
+msgstr "Пакування"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
-msgstr ""
+msgstr ": межі"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Cell Space Transform"
msgstr "Зняти перетворення"
@@ -19082,10 +20025,19 @@ msgstr "Зняти перетворення"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Octree"
+msgstr "Піддерево"
+
+#: scene/3d/baked_lightmap.cpp
msgid "User Data"
-msgstr "Інтерфейс користувача"
+msgstr "Дані користувача"
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
@@ -19111,9 +20063,16 @@ msgstr "Збереження карт освітлення"
msgid "Done"
msgstr "Зроблено"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Гаджети"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
-msgstr ""
+msgstr "Коригування"
#: scene/3d/baked_lightmap.cpp
msgid "Bounces"
@@ -19125,106 +20084,132 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Фільтр:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Базовий колір"
+
+#: scene/3d/baked_lightmap.cpp
msgid "Default Texels Per Unit"
msgstr "Типова тема"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Atlas"
-msgstr "Новий атлас"
+msgstr "Атлас"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Перегляд середовища"
+msgid "Generate"
+msgstr "Загальне"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Макс. розмір (кБ)"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Нетиповий вузол"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Обертання на %s градусів."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Нетиповий шрифт"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Захопити з пікселя"
+msgid "Custom Energy"
+msgstr "Сонячна енергія"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Захоплення"
+msgid "Min Light"
+msgstr "Збільшити відступ"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Propagation"
+msgstr "Навігація"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
-msgstr ""
+msgstr "Адреса зображення"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Light Data"
msgstr "З даними"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Ім'я Вузла:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
-#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Доріжка властивостей"
+
+#: scene/3d/camera.cpp
msgid "Projection"
-msgstr "Проєкт"
+msgstr "Проєкція"
#: scene/3d/camera.cpp
msgid "FOV"
-msgstr ""
+msgstr "ПЗ"
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Відступ сітки:"
+
+#: scene/3d/camera.cpp
msgid "Near"
-msgstr "Найближча"
+msgstr "Близько"
#: scene/3d/camera.cpp
msgid "Far"
-msgstr ""
+msgstr "Далеко"
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Margin"
-msgstr "Встановити поле"
+msgstr "Поле"
#: scene/3d/camera.cpp
-#, fuzzy
msgid "Clip To"
-msgstr "Обрізати вище"
-
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "Віддзеркалити портали"
+msgstr "Обрізати до:"
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Захоплення"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19296,68 +20281,74 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Гаджети"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Маска випромінювання"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Внутрішній радіус:"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Точок випромінювання:"
+msgid "Ring Height"
+msgstr "Обернути праворуч"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Кільця"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
-msgstr ""
+msgstr "Пласкість:"
#: scene/3d/cull_instance.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Portals"
msgstr "Віддзеркалити портали"
#: scene/3d/cull_instance.cpp
-#, fuzzy
msgid "Portal Mode"
msgstr "Режим пріоритетності"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
+msgid "Allow Merging"
+msgstr "дозволено"
+
+#: scene/3d/cull_instance.cpp
msgid "Autoplace Priority"
msgstr "Увімкнути пріоритетність"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
-msgstr "Динамічна бібліотека"
+msgid "Dynamic Data"
+msgstr "Динамічний діапазон"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
+msgid "Dynamic Range"
+msgstr "Динамічний діапазон"
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Навігація"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
msgid "Compress"
-msgstr "Складники"
+msgstr "Стиснути"
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
@@ -19391,47 +20382,45 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Вибрати колір"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
-msgstr "Приготування карти освітлення"
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+msgid "Bake Mode"
+msgstr "Режим бітової маски"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Скинути гучність шини"
#: scene/3d/light.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Directional Shadow"
msgstr "Напрямки"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Режим без відволікання"
+msgid "Blend Splits"
+msgstr "Час змішування:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Глибина"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Розмір ті&ні:"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Показати типовий"
#: scene/3d/light.cpp
@@ -19440,21 +20429,36 @@ msgstr "SpotLight з кутом, який є більшим за 90 градус
#: scene/3d/light.cpp
msgid "Spot"
-msgstr ""
+msgstr "Пляма"
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Перетворення перервано."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr "Вектор"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Тестування"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[Ігнорувати]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr "NavigationAgent можна використовувати лише під просторовим вузлом."
@@ -19527,9 +20531,18 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Видимість"
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr "Намалювати виклики:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Намалювати виклики:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow працюватиме лише як дочірній елемент вузла Path."
@@ -19543,7 +20556,6 @@ msgstr ""
"батьківському ресурсі Curve у Path."
#: scene/3d/path.cpp
-#, fuzzy
msgid "Rotation Mode"
msgstr "Режим повороту"
@@ -19558,14 +20570,13 @@ msgstr ""
"Замість цієї зміни, вам варто змінити розміри дочірніх форм зіткнення."
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Axis Lock"
msgstr "Вісь"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "Намалювати плитку"
+msgid "Body Offset"
+msgstr "Зміщення"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19589,34 +20600,34 @@ msgstr "Вузол A і вузол B має бути різними PhysicsBody"
#: scene/3d/physics_joint.cpp
msgid "Solver"
-msgstr ""
+msgstr "Розв’язувач"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Виключити"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Upper"
-msgstr "ВЕРХНІЙ РЕГІСТР"
+msgstr "Верхня"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Lower"
-msgstr "нижній регістр"
+msgstr "Опустити"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Upper Angle"
msgstr "ВЕРХНІЙ РЕГІСТР"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Lower Angle"
msgstr "нижній регістр"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Swing Span"
msgstr "Збереження сцени"
@@ -19654,39 +20665,80 @@ msgstr ""
"Запис RoomGroup не повинен бути дочірнім об'єктом першого або другого рівня "
"для Portal."
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr " [портали активні]"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "Корінь інтерактивного редагування:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Типовий"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Згруповано"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
-#: scene/3d/ray_cast.cpp
+#: scene/3d/proximity_group.cpp
#, fuzzy
+msgid "Grid Radius"
+msgstr "Радіус"
+
+#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr "Зневаджувач"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
-msgstr ""
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr "Товщина"
-#: scene/3d/reflection_probe.cpp
-#, fuzzy
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Update Mode"
msgstr "Режим повороту"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Відступ сітки:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Проєкція"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Дозволити прилипання"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Вибрати колір"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Кольори випромінювання"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Збільшити відступ"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19719,6 +20771,10 @@ msgstr ""
"Вам варто спростити межу кімнати, щоб підвищити швидкодію."
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19727,7 +20783,6 @@ msgid "Bound"
msgstr ""
#: scene/3d/room_group.cpp
-#, fuzzy
msgid "Roomgroup Priority"
msgstr "Пріоритетність"
@@ -19757,20 +20812,21 @@ msgstr "У SceneTree має бути лише один запис RoomManager."
#: scene/3d/room_manager.cpp
msgid "Main"
+msgstr "Основний"
+
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
msgstr ""
#: scene/3d/room_manager.cpp servers/visual_server.cpp
-#, fuzzy
msgid "PVS"
-msgstr "Кадри за секунду"
+msgstr "pvs"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "PVS Mode"
msgstr "Режим панорамування"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "PVS Filename"
msgstr "Файл ZIP"
@@ -19830,13 +20886,21 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Фізичний кадр %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Створити полігон зіткнення"
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr "Дерево анімації недійсне."
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid "Total Mass"
-msgstr "Загалом:"
+msgstr "Загальна маса"
#: scene/3d/soft_body.cpp
msgid "Linear Stiffness"
@@ -19851,12 +20915,17 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pressure Coefficient"
+msgstr "Коефіцієнт опору"
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "Drag Coefficient"
-msgstr ""
+msgstr "Коефіцієнт опору"
#: scene/3d/soft_body.cpp
msgid "Pose Matching Coefficient"
@@ -19876,27 +20945,30 @@ msgstr ""
"Замість цієї зміни, вам варто змінити розміри дочірніх форм зіткнення."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Зберегти загальне перетворення"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
-msgstr ""
+msgstr "Матриця"
#: scene/3d/spatial.cpp
-#, fuzzy
msgid "Gizmo"
msgstr "Гаджети"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Фізичний кадр %"
+
+#: scene/3d/spring_arm.cpp
+#, fuzzy
+msgid "Spring Length"
+msgstr "Потужність"
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
-msgstr ""
+msgstr "Непрозорість"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
msgid "Pixel Size"
-msgstr "Прилипання до пікселів"
+msgstr "Розмір у пікселях"
#: scene/3d/sprite_3d.cpp
msgid "Billboard"
@@ -19923,12 +20995,10 @@ msgstr ""
"Будь ласка, використовуйте цей елемент як дочірній елемент вузла VehicleBody."
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Per-Wheel Motion"
msgstr "Кнопка коліщатка вниз"
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Engine Force"
msgstr "Онлайн документація"
@@ -19946,69 +21016,93 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Відокремлення:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
-msgstr "Коліщатко вгору."
+msgstr "Колесо"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Friction Slip"
+msgstr "Функція"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
-msgstr "Вираз"
+msgstr "Призупинення"
-#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Max Force"
+msgstr "Помилка"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Відокремлення:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
-msgstr "Повторити спробу"
+msgstr "Геометрія"
#: scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Material Override"
msgstr "Перевизначення"
#: scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Material Overlay"
msgstr "Зміни матеріалу:"
#: scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Cast Shadow"
-msgstr "Створити вузол шейдера"
+msgstr "Накласти тінь"
#: scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Extra Cull Margin"
msgstr "Додаткові аргументи виклику:"
#: scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Baked Light"
msgstr "Запікати карти освітлення"
#: scene/3d/visual_instance.cpp
#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Створення карт освітлення"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr "Приготування карти освітлення"
#: scene/3d/visual_instance.cpp
msgid "LOD"
-msgstr ""
+msgstr "Лод"
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "Відстань вибору:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "Відстань вибору:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -20036,31 +21130,35 @@ msgstr ""
"значення Canvas (для двовимірних сцен)."
#: scene/animation/animation_blend_space_1d.cpp
-#, fuzzy
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr "Головна сцена"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
-#, fuzzy
msgid "Value Label"
-msgstr "Значення"
+msgstr "Мітка значення"
#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
msgid "Auto Triangles"
msgstr "Увімкнути або вимкнути автоматичні трикутники"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Увімкнути або вимкнути автоматичні трикутники"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
-msgstr ""
+msgstr "Мітка X"
#: scene/animation/animation_blend_space_2d.cpp
msgid "Y Label"
-msgstr ""
+msgstr "Мітка Y"
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
@@ -20071,27 +21169,27 @@ msgid "Animation not found: '%s'"
msgstr "Не знайдено анімації: «%s»"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Mix Mode"
msgstr "Змішувати вузол"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Fadein Time"
msgstr "Час X-Fade (с):"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Fadeout Time"
msgstr "Час X-Fade (с):"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "autorestart_"
msgstr "Автоматичний перезапуск:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Автоматичний перезапуск:"
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr "Автоматичний перезапуск:"
@@ -20100,76 +21198,72 @@ msgid "Autorestart Random Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Input Count"
msgstr "Додати вхідний порт"
#: scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_node_state_machine.cpp
-#, fuzzy
msgid "Xfade Time"
msgstr "Час X-Fade (с):"
-#: scene/animation/animation_node_state_machine.cpp
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
#, fuzzy
+msgid "Graph Offset"
+msgstr "Відступ сітки:"
+
+#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
-msgstr "Перемкнутися"
+msgstr "Перемкнути режим"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Автоматичні параметри"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Додаткові параметри"
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "Скинути застосування анімації"
#: scene/animation/animation_player.cpp
-#, fuzzy
msgid "Current Animation"
msgstr "Встановити анімацію"
#: scene/animation/animation_player.cpp
-#, fuzzy
msgid "Assigned Animation"
msgstr "Додавання анімації"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Перемкнути автовідтворення"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
#: scene/animation/animation_player.cpp
-#, fuzzy
msgid "Current Animation Length"
msgstr "Змінити тривалість анімації"
#: scene/animation/animation_player.cpp
-#, fuzzy
msgid "Current Animation Position"
msgstr "Додати точку анімації"
#: scene/animation/animation_player.cpp
-#, fuzzy
msgid "Playback Options"
msgstr "Параметри класу:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Типова тема"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Відтворити сцену"
+msgid "Active"
+msgstr "Дія"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20188,7 +21282,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Нічого не з'єднано із входом «%s» вузла «%s»."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Filter Enabled"
msgstr "Фільтрувати сигнали"
@@ -20210,87 +21303,182 @@ msgid "The AnimationPlayer root node is not a valid node."
msgstr "Кореневий елемент AnimationPlayer не є коректним вузлом."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Tree Root"
msgstr "Створити кореневий вузол:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Пришпилити AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Додати доріжку"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
"Цей вузол вважається застарілим. Скористайтеся замість нього AnimationTree."
#: scene/animation/animation_tree_player.cpp
-#, fuzzy
msgid "Playback"
-msgstr "Відтворити"
+msgstr "Відтворення"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Вставити параметри"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Адреса зображення"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Анімація"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Нуль"
#: scene/animation/skeleton_ik.cpp
#, fuzzy
+msgid "Root Bone"
+msgstr "Назва кореневого вузла"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Кістки"
+
+#: scene/animation/skeleton_ik.cpp
msgid "Interpolation"
-msgstr "Режим інтерполяції"
+msgstr "Інтерполяція"
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Перевизначення"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Змінити батьківський вузол"
+
+#: scene/animation/skeleton_ik.cpp
#, fuzzy
+msgid "Max Iterations"
+msgstr "Створити функцію"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr "Повторення"
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr "Швидкість програвання"
+
+#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr "Призначення"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr "Пропорція"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
-#, fuzzy
msgid "Stretch Mode"
msgstr "Режим виділення"
#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
msgid "Alignment"
-msgstr ""
+msgstr "Вирівнювання"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Віддзеркалити горизонтально"
+msgid "Horizontal"
+msgstr "Горизонтально:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "Віддзеркалити вертикально"
+msgid "Vertical"
+msgstr "Вертикально:"
#: scene/gui/base_button.cpp
#, fuzzy
+msgid "Shortcut In Tooltip"
+msgstr "Показати центр"
+
+#: scene/gui/base_button.cpp
msgid "Action Mode"
msgstr "Режим піктограм"
#: scene/gui/base_button.cpp
-#, fuzzy
-msgid "Button Mask"
-msgstr "Кнопка"
+msgid "Enabled Focus Mode"
+msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
-#, fuzzy
msgid "Shortcut"
-msgstr "Клавіатурні скорочення"
+msgstr "Скорочення"
#: scene/gui/base_button.cpp
-#, fuzzy
msgid "Group"
-msgstr "Групи"
+msgstr "Група"
+
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Копіювати текст"
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
-msgstr ""
+msgstr "Вирівнювання"
#: scene/gui/button.cpp
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Розгорнути"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Згори ліворуч"
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -20302,6 +21490,36 @@ msgstr ""
"Права кнопка: вилучити взірець"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Редагувати полігон"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Режим виділення"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Режим панорамування"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Відкладені"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Набори"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Перемкнути видимість"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Вибрати колір з вікна редактора."
@@ -20342,98 +21560,82 @@ msgstr ""
"Filter значення «Stop» або «Pass»."
#: scene/gui/control.cpp
-#, fuzzy
msgid "Anchor"
-msgstr "Тільки прив'язки"
+msgstr "Якір"
#: scene/gui/control.cpp
-#, fuzzy
msgid "Grow Direction"
msgstr "Напрямки"
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Горизонтально:"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
+msgstr "Розмір обведення:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Вертикально:"
+msgid "Pivot Offset"
+msgstr "Відступ сітки:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Випадкове обертання:"
+msgid "Clip Content"
+msgstr "Стала класу"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+msgstr "Підказка"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Focus"
-msgstr "Фокусувати шлях"
+msgid "Tooltip"
+msgstr "Інструменти"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Режим перешкоди"
+msgid "Focus"
+msgstr "Фокусування"
#: scene/gui/control.cpp
msgid "Mouse"
-msgstr ""
+msgstr "Миша"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Фільтр локалізацій"
+msgid "Default Cursor Shape"
+msgstr "Завантажити типове компонування шини."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
msgid "Size Flags"
-msgstr "Розмір: "
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Віддзеркалити горизонтально"
+msgstr "Розмір:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "Віддзеркалити вертикально"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Режим виділення"
#: scene/gui/control.cpp
-#, fuzzy
msgid "Theme Type Variation"
msgstr "Властивості теми"
#: scene/gui/dialogs.cpp
msgid "Window Title"
-msgstr ""
+msgstr "Заголовок вікна"
#: scene/gui/dialogs.cpp
-#, fuzzy
msgid "Dialog"
-msgstr "Вікно XForm"
+msgstr "Діалогове вікно"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Копіювати текст"
+msgid "Autowrap"
+msgstr "Автозавантаження"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20444,14 +21646,49 @@ msgid "Please Confirm..."
msgstr "Будь ласка, підтвердьте..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Перевизначити запис"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Необхідно використовувати допустиме розширення."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Роз'єднати"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Відступ сітки:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Відстань вибору:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Збільшувати"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Збільшувати"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Зменшення"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Показати зображення"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20461,47 +21698,88 @@ msgid "Enable grid minimap."
msgstr "Увімкнути мінікарту ґратки."
#: scene/gui/graph_node.cpp
-msgid "Overlay"
-msgstr ""
+#, fuzzy
+msgid "Show Close"
+msgstr "Колір тіні"
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
#, fuzzy
+msgid "Selected"
+msgstr "Виділити"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Внесок"
+
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr "Накладання"
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
-msgstr "Об'єм"
+msgstr "Стовпчики"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
#: scene/gui/tree.cpp scene/main/viewport.cpp
-#, fuzzy
msgid "Timers"
-msgstr "Час"
+msgstr "Таймери"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Застосувати скидання"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Заповнити позначене"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Тестування"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Same Column Width"
+msgstr "Фіксована ширина стовпчику:"
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
-msgstr ""
+msgstr "Фіксована ширина стовпчику:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Випадковий масштаб:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Розмір шрифту"
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
-#, fuzzy
msgid "Visible Characters"
msgstr "Припустимі символи:"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
-#, fuzzy
msgid "Percent Visible"
msgstr "Перемкнути видимість"
@@ -20515,52 +21793,106 @@ msgstr ""
#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
msgid "Max Length"
+msgstr "Максимальна довжина"
+
+#: scene/gui/line_edit.cpp
+msgid "Secret"
msgstr ""
#: scene/gui/line_edit.cpp
#, fuzzy
+msgid "Secret Character"
+msgstr "Припустимі символи:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Контекстна довідка"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Фільтрувати сигнали"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Фільтрувати сигнали"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Клавіатурні скорочення"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Фільтрувати сигнали"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Тільки виділити"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr "Права кнопка"
#: scene/gui/line_edit.cpp
-#, fuzzy
msgid "Placeholder"
-msgstr "Завантажити як заповнювач"
+msgstr "Проміжний"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "Завантажити як заповнювач"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
+msgstr "Позначка вставки"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Встановити положення виходу кривої"
+msgid "Blink Speed"
+msgstr "Швидкість:"
#: scene/gui/link_button.cpp
msgid "Underline"
-msgstr ""
+msgstr "Підкреслений"
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Встановити поле"
+msgid "Switch On Hover"
+msgstr "Перемкнути режим"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "За центром"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Створити горизонтальну напрямну"
+msgid "Region Rect"
+msgstr "Встановити прямокутник області"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr "Встановити поле"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20576,9 +21908,13 @@ msgstr ""
"як «Розтягнути»."
#: scene/gui/popup.cpp
-#, fuzzy
msgid "Popup"
-msgstr "Заповнити"
+msgstr "Вигульк"
+
+#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Включно"
#: scene/gui/popup.cpp
msgid ""
@@ -20590,24 +21926,104 @@ msgstr ""
"якусь із функцій popup*(). Втім, робити їх видимими для редагування — звична "
"практика. Втім, слід пам'ятати, що під час запуску їх буде приховано."
-#: scene/gui/progress_bar.cpp
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Центрувати на вибраному"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Вилучення позначеного GridMap"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Вилучити позначене"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
#, fuzzy
+msgid "Allow Search"
+msgstr "Пошук"
+
+#: scene/gui/progress_bar.cpp
msgid "Percent"
-msgstr "Нещодавні:"
+msgstr "Відсоток"
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "Якщо увімкнено «Exp Edit», «Min Value» має бути > 0."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Min Value"
+msgstr "Мін. значення"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Max Value"
+msgstr "Макс. значення"
+
+#: scene/gui/range.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Зберігати співвідношення розмірів"
+msgid "Page"
+msgstr "Сторінка: "
-#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Редагувати"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr ": межі"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Allow Greater"
+msgstr "дозволено"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Allow Lesser"
+msgstr "дозволено"
+
+#: scene/gui/reference_rect.cpp
#, fuzzy
+msgid "Border Color"
+msgstr "Перейменувати запис кольору"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
-msgstr "Межеві пікселі"
+msgstr "Ширина смуг"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Отримати індекс"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Автовідступ"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Час змішування:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Кінець"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Припустимі символи:"
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
@@ -20615,21 +22031,42 @@ msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
-msgid "Bbcode Text"
-msgstr "Копіювати текст"
+msgid "Meta Underlined"
+msgstr "Підкреслений"
#: scene/gui/rich_text_label.cpp
-#, fuzzy
msgid "Tab Size"
-msgstr "Розмір:"
+msgstr "Розмір табуляції"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Fit Content Height"
+msgstr "Малювати ваги кісток"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Scroll Active"
+msgstr "Гортання"
#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Тільки виділити"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Налаштувати позначений профіль:"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr "Перемістити ефект шини"
#: scene/gui/scroll_bar.cpp
-#, fuzzy
msgid "Custom Step"
msgstr "Нетиповий вузол"
@@ -20645,16 +22082,59 @@ msgstr ""
"Control і встановіть нетиповий мінімальний розмір вручну."
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "Заповнити поверхню"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Горизонтально:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Фільтрувати сигнали"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
#, fuzzy
+msgid "Scrollable"
+msgstr "Гортання"
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr "Вибрати колір"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "у порядку:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Префікс:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Суфікс:"
+
#: scene/gui/split_container.cpp
#, fuzzy
+msgid "Split Offset"
+msgstr "Відступ сітки:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Згорнути все"
+
+#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr "Перемкнути видимість"
@@ -20663,96 +22143,165 @@ msgid "Tab Align"
msgstr ""
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-#, fuzzy
msgid "Current Tab"
-msgstr "Поточний:"
+msgstr "Поточна вкладка"
+
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Перемкнути видимість"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Порядок можна змінити перетягуванням зі скиданням."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Закладки"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Пропустити точки зупину"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "TextureRegion"
+msgid "Fold Gutter"
+msgstr "Тека:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Редактор вимкнено)"
+msgid "Hiding Enabled"
+msgstr "Увімкнено"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Увімкнено"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Вертикально:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Горизонтально:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Малюнок"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Розблокувати вузол"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Розгорнути все"
+msgid "Focused"
+msgstr "Фокусування"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Режим перешкоди"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
+msgstr "Розгорнути"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Under"
-msgstr "TextureRegion"
+msgid "Under"
+msgstr "Підкреслений"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Крок через"
+msgid "Over"
+msgstr "Накладання"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Властивості теми"
#: scene/gui/texture_progress.cpp
-#, fuzzy
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
msgid "Fill Mode"
-msgstr "Режим гри:"
+msgstr "Режим заповнення"
#: scene/gui/texture_progress.cpp
msgid "Tint"
-msgstr ""
+msgstr "Затінення"
#: scene/gui/texture_progress.cpp
msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Ініціалізувати"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Обертання на %s градусів."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "За центром ліворуч"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Режим інтерполяції"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20763,40 +22312,55 @@ msgid "(Other)"
msgstr "(Інші)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Перемкнути видимість"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Згортання коду"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Створити кореневий вузол:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
#: scene/gui/video_player.cpp
-#, fuzzy
msgid "Audio Track"
-msgstr "Додати доріжку"
+msgstr "Доріжка"
-#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
-msgstr ""
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr "Призупинено"
#: scene/gui/video_player.cpp
#, fuzzy
+msgid "Buffering (msec)"
+msgstr "Буферизація"
+
+#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr "Встановити криву в позиції"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Показати панель перегляду"
+msgid "Stretch Shrink"
+msgstr "Розтягнути"
#: scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Показати панель перегляду"
#: scene/main/http_request.cpp
-#, fuzzy
msgid "Download File"
-msgstr "Завантажити"
+msgstr "Отримання файла"
#: scene/main/http_request.cpp
-#, fuzzy
msgid "Download Chunk Size"
msgstr "Завантаження"
@@ -20809,12 +22373,10 @@ msgid "Max Redirects"
msgstr ""
#: scene/main/http_request.cpp
-#, fuzzy
msgid "Timeout"
-msgstr "Перевищено час очікування на відповідь."
+msgstr "Час очікування"
#: scene/main/node.cpp
-#, fuzzy
msgid "Name Num Separator"
msgstr "Іменований роздільник"
@@ -20823,59 +22385,92 @@ msgid "Name Casing"
msgstr ""
#: scene/main/node.cpp
-#, fuzzy
msgid "Editor Description"
msgstr "Опис"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Шлях експорту"
+
+#: scene/main/node.cpp
msgid "Pause Mode"
msgstr "Режим панорамування"
#: scene/main/node.cpp
-#, fuzzy
msgid "Display Folded"
msgstr "Перегляд без тіней"
#: scene/main/node.cpp
-#, fuzzy
msgid "Filename"
-msgstr "Перейменувати"
+msgstr "Назва файла"
#: scene/main/node.cpp
-#, fuzzy
msgid "Owner"
-msgstr "Власники:"
+msgstr "Власник"
#: scene/main/node.cpp scene/main/scene_tree.cpp
-#, fuzzy
msgid "Multiplayer"
-msgstr "Помножити на %s"
+msgstr "Декілька гравців"
#: scene/main/node.cpp
-#, fuzzy
msgid "Custom Multiplayer"
msgstr "Встановити кратність:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Увімкнути пріоритетність"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Режим інтерполяції"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr "Залишилось часу"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Режим перешкоди"
+
#: scene/main/scene_tree.cpp
#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Режим навігації"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr "Новий корінь сцени"
#: scene/main/scene_tree.cpp
msgid "Root"
-msgstr ""
+msgstr "Корінь"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Декілька гравців"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr "Режим інтерполяції"
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
-msgstr ""
+msgstr "Форми"
#: scene/main/scene_tree.cpp
msgid "Shape Color"
-msgstr ""
+msgstr "Колір форми"
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Contact Color"
msgstr "Вибрати колір"
@@ -20884,7 +22479,6 @@ msgid "Geometry Color"
msgstr ""
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Disabled Geometry Color"
msgstr "Вимкнений елемент"
@@ -20893,22 +22487,14 @@ msgid "Max Contacts Displayed"
msgstr ""
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
-#, fuzzy
msgid "Draw 2D Outlines"
msgstr "Створити контур"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Режим інтерполяції"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Reflections"
-msgstr "Напрямки"
+msgstr "Відбиття"
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Atlas Size"
msgstr "Розмір обведення:"
@@ -20928,16 +22514,15 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
-msgstr ""
+msgstr "HDR"
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Default Environment"
msgstr "Перегляд середовища"
@@ -20950,7 +22535,6 @@ msgstr ""
"проєкту (Обробка -> Середовище -> Типове середовище)."
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Enable Object Picking"
msgstr "Увімкнути калькування"
@@ -20969,17 +22553,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Намалювати плитку"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Автоматичний перезапуск:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Згори ліворуч"
+msgid "Viewport Path"
+msgstr "Шлях експорту"
#: scene/main/viewport.cpp
msgid ""
@@ -21001,9 +22581,23 @@ msgstr ""
"Щоб програма могла хоч щось показати, розмір поля перегляду має бути більшим "
"або рівним 2 пікселям в обох вимірах."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Перевизначити запис"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Own World"
+msgstr "Світ"
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
-msgstr ""
+msgstr "Світ"
#: scene/main/viewport.cpp
msgid "World 2D"
@@ -21011,30 +22605,90 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Транспонувати"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Зміна вхідного значення"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Палітурка"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Вимкнений елемент"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Лівий лінійний"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr "Діагностика"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Render Target"
msgstr "Обробник:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Змінити режим оновлення анімації"
+msgid "Clear Mode"
+msgstr "Режим вимірювання"
-#: scene/main/viewport.cpp servers/visual_server.cpp
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Увімкнути"
+
+#: scene/main/viewport.cpp
#, fuzzy
+msgid "Enable 3D"
+msgstr "Увімкнути"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Увімкнути калькування"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Вимкнений елемент"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr "Новий атлас"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Зняти перетворення"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Зберегти загальне перетворення"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -21042,32 +22696,42 @@ msgid "Use hiDPI"
msgstr ""
#: scene/register_scene_types.cpp
-#, fuzzy
msgid "Custom"
-msgstr "Нетиповий вузол"
+msgstr "Нетиповий"
#: scene/register_scene_types.cpp
-#, fuzzy
msgid "Custom Font"
-msgstr "Нетиповий вузол"
+msgstr "Нетиповий шрифт"
#: scene/resources/audio_stream_sample.cpp
-#, fuzzy
msgid "Loop Mode"
msgstr "Режим переміщення"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Пришпилити значення"
+msgid "Loop Begin"
+msgstr "Режим переміщення"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Значення"
+msgid "Loop End"
+msgstr "Режим переміщення"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr "Змішувати вузол"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
#, fuzzy
+msgid "Segments"
+msgstr "Аргументи головної сцени:"
+
+#: scene/resources/curve.cpp
msgid "Bake Resolution"
msgstr "Половина роздільності"
@@ -21075,406 +22739,420 @@ msgstr "Половина роздільності"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Вектор"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
-msgstr ""
+msgstr "Уточнення"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Перевизначити запис"
+
+#: scene/resources/dynamic_font.cpp
msgid "Font Path"
msgstr "Фокусувати шлях"
#: scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Outline Size"
msgstr "Розмір обведення:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Функція"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Сигнали"
+
+#: scene/resources/dynamic_font.cpp
msgid "Extra Spacing"
msgstr "Додаткові параметри:"
#: scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Font"
-msgstr "Шрифти"
+msgstr "Шрифт"
#: scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Font Data"
msgstr "З даними"
#: scene/resources/environment.cpp
msgid "Background"
-msgstr ""
+msgstr "Тло"
+
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr "Небо"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Режим піктограм"
+msgid "Sky Custom FOV"
+msgstr "Нетиповий шрифт"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Орієнтація"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Обертання"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Обертання на %s градусів."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Feed ID"
+msgstr "Фотоапарат"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Ambient Light"
msgstr "Збільшити відступ"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Умова"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
-msgstr ""
+msgid "Fog"
+msgstr "Туман"
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Збереження файлу:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Сума"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Глибина"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Глибина"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Розділити криву"
+msgid "Depth End"
+msgstr "Глибина"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Розділити криву"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Фільтрувати сигнали"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Розділити криву"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Фільтрувати сигнали"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "Переспрямування"
+msgid "Height Min"
+msgstr "Висота"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Режим прилипання:"
+msgid "Height Max"
+msgstr "Висота"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Розділити криву"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+msgid "Tonemap"
+msgstr "Переспрямування"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Автоекспозиція"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
-msgstr ""
+msgid "Auto Exposure"
+msgstr "Автоекспозиція"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
-#, fuzzy
msgid "SS Reflections"
msgstr "Вибір масштабу"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Тільки виділити"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "Кроки"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
-msgstr "Радіус:"
+msgid "Fade In"
+msgstr "Наростання (с):"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Затухання (с):"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Радіус:"
+msgid "Depth Tolerance"
+msgstr "Глибина"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
+msgstr "Шорсткість"
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Radius 2"
+msgstr "Радіус"
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+#, fuzzy
+msgid "Intensity 2"
+msgstr "Інтенсивність"
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Кольори"
+msgid "Light Affect"
+msgstr "Праворуч за шириною"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+#, fuzzy
+msgid "AO Channel Affect"
+msgstr "Діагностика UV-каналу"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Відстань вибору:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Перехід: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
-msgstr ""
+msgstr "Сяйво"
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow Strength"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Вузол Blend2"
+msgid "HDR Threshold"
+msgstr "Поріг"
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+#, fuzzy
+msgid "HDR Scale"
+msgstr "Масштаб"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
msgid "Adjustments"
-msgstr ""
+msgstr "Коригування"
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Шорсткість"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Відокремлення:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Функція кольору."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Попередження"
+
+#: scene/resources/font.cpp
msgid "Ascent"
-msgstr "Нещодавні:"
+msgstr "Підйом:"
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Режим без відволікання"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Зміщення"
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
#: scene/resources/height_map_shape.cpp
-#, fuzzy
msgid "Map Depth"
msgstr "Глибина"
-#: scene/resources/material.cpp
+#: scene/resources/height_map_shape.cpp
#, fuzzy
+msgid "Map Data"
+msgstr "Глибина"
+
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "D"
+msgstr "Просторова графіка"
+
+#: scene/resources/material.cpp
msgid "Render Priority"
msgstr "Увімкнути пріоритетність"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "Наступна площина"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Vertex Color"
msgstr "Вершина"
#: scene/resources/material.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Parameters"
-msgstr "Змінено параметр:"
+msgstr "Параметри"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Режим панорамування"
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "Режим вимірювання"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Вузол Blend2"
+msgid "Depth Draw Mode"
+msgstr "Режим інтерполяції"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Ліворуч за шириною"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Розмір шрифту"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Режим вимірювання"
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Сума"
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
-msgstr ""
+msgid "Particles Anim"
+msgstr "Частинки"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Particles Anim"
-msgstr "Частинки"
+msgid "H Frames"
+msgstr "Кадри"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Кадри"
#: scene/resources/material.cpp
msgid "Albedo"
-msgstr ""
+msgstr "Альбедо"
#: scene/resources/material.cpp
msgid "Metallic"
@@ -21489,25 +23167,18 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
msgid "Emission"
msgstr "Маска випромінювання"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Emission Energy"
msgstr "Кольори випромінювання"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Emission Operator"
msgstr "Кольори випромінювання"
@@ -21516,150 +23187,108 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Випадковий масштаб:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
msgid "Rim Tint"
msgstr "Випадковий нахил:"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Clearcoat"
msgstr "Очистити"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Clearcoat Gloss"
msgstr "Очистити позу"
#: scene/resources/material.cpp
msgid "Anisotropy"
-msgstr ""
+msgstr "Анізотропія"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Ambient Occlusion"
msgstr "Перешкода"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "TextureRegion"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Глибина"
+msgid "Min Layers"
+msgstr "Шари"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Шари"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "Віддзеркалити портал"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
msgid "Transmission"
-msgstr "Перехід: "
+msgstr "Перехід:"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "Відокремлення:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Випадковий масштаб:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
-msgstr ""
+msgstr "Подробиці"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Вузол Blend2"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Шар"
#: scene/resources/material.cpp
-#, fuzzy
msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Proximity Fade"
msgstr "Режим пріоритетності"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Режим без відволікання"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Режим панорамування"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Приготування карти освітлення"
+
+#: scene/resources/mesh.cpp
msgid "Blend Shape Mode"
msgstr "Вузол Blend2"
@@ -21668,12 +23297,10 @@ msgid "Custom AABB"
msgstr ""
#: scene/resources/multimesh.cpp
-#, fuzzy
msgid "Color Format"
msgstr "Оператор кольору."
#: scene/resources/multimesh.cpp
-#, fuzzy
msgid "Transform Format"
msgstr "Перетворення перервано."
@@ -21682,7 +23309,6 @@ msgid "Custom Data Format"
msgstr ""
#: scene/resources/multimesh.cpp
-#, fuzzy
msgid "Instance Count"
msgstr "Екземпляр"
@@ -21691,16 +23317,30 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Перетворення перервано."
-#: scene/resources/navigation_mesh.cpp
+#: scene/resources/multimesh.cpp
#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Перетворити UV-карту"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Композитний масив"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Композитний масив"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Partition Type"
msgstr "Встановити базовий тип змінної"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Parsed Geometry Type"
msgstr "Аналіз геометрії..."
@@ -21709,8 +23349,13 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Початковий код"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
-msgstr ""
+msgstr "АГЕНТ"
#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
@@ -21721,43 +23366,42 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "Розмір обведення:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Об'єднати зі сцени"
#: scene/resources/navigation_mesh.cpp
msgid "Edge"
-msgstr ""
+msgstr "Край"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Max Error"
msgstr "Помилка"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Полігони"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Sample Distance"
msgstr "Відстань вибору:"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Sample Max Error"
msgstr "Зразок"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Ledge Spans"
+msgstr "Інтервал між рядками"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21766,43 +23410,77 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr "Сфери набору OccluderShapeSphere"
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Полігони"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Перемістити точки"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
-msgstr ""
+msgstr "Слід"
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
-msgstr ""
+#, fuzzy
+msgid "Divisor"
+msgstr "Поділити на %s"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "Коефіцієнт швидкості огляду"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "Модифікатор швидкості довільного огляду"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Точок випромінювання:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
-msgstr "Джерело випромінювання: "
+msgid "Normal Texture"
+msgstr "Джерело випромінювання:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Кольори випромінювання"
+msgid "Color Texture"
+msgstr "Тема кольорів"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Точок випромінювання:"
+msgid "Point Count"
+msgstr "Додати вхідний порт"
+
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Rough"
+msgstr "Шорсткість"
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Площина:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "Віддзеркалити портали"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21821,26 +23499,35 @@ msgid "Subdivide Depth"
msgstr ""
#: scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Top Radius"
msgstr "Радіус:"
#: scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Bottom Radius"
msgstr "Внизу праворуч"
#: scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Left To Right"
-msgstr "Згори праворуч"
+msgstr "Зліва праворуч"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+#, fuzzy
+msgid "A"
+msgstr "ar"
#: scene/resources/shader.cpp
msgid "Code"
-msgstr ""
+msgstr "Код"
#: scene/resources/shader.cpp
-#, fuzzy
msgid "Custom Defines"
msgstr "Відтворити вибіркову сцену"
@@ -21849,108 +23536,74 @@ msgid "Custom Solver Bias"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
msgid "Radiance Size"
msgstr "Розмір обведення:"
#: scene/resources/sky.cpp
msgid "Panorama"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
+msgstr "Панорама"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Розділити криву"
+msgid "Top Color"
+msgstr "Колір тексту"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Збереження файлу:"
#: scene/resources/sky.cpp
-#, fuzzy
msgid "Ground"
-msgstr "Згруповано"
+msgstr "Земля"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Закрити криву"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Закладки"
#: scene/resources/sky.cpp
-#, fuzzy
msgid "Sun"
-msgstr "Запустити"
+msgstr "Сонце"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Підставити"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Curve"
-msgstr "Розділити криву"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
+msgid "Angle Min"
+msgstr "Кут"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Texture Size"
-msgstr "TextureRegion"
+msgid "Angle Max"
+msgstr "Кут"
#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Content Margin"
msgstr "Встановити поле"
#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Expand Margin"
msgstr "Розгорнути все"
#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Modulate"
-msgstr "Заповнити"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
-msgstr "Змінити внутрішній радіус тора"
+msgstr "Радіус кутового скруглення"
#: scene/resources/style_box.cpp
msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
-msgstr ""
+msgstr "Згладжування"
#: scene/resources/style_box.cpp
msgid "Anti Aliasing Size"
@@ -21964,65 +23617,85 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Storage"
-msgstr "Збереження файлу:"
+msgstr "Сховище даних"
#: scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Load Path"
msgstr "Завантажити шаблон"
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Base Texture"
msgstr "Вилучити текстуру"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Розмір сторінки"
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
-msgstr "Режим масштабування"
+msgstr "Режим зберігання"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Захоплення"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Base"
-msgstr "Базовий тип"
+msgid "Fill From"
+msgstr "Режим заповнення"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Fill To"
+msgstr "Режим заповнення"
+
+#: scene/resources/texture.cpp
+msgid "Base"
+msgstr "Основа"
+
+#: scene/resources/texture.cpp
msgid "Current Frame"
-msgstr "Назва поточної сцени"
+msgstr "Поточний кадр:"
-#: scene/resources/theme.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Призупинено"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
#, fuzzy
+msgid "Camera Is Active"
+msgstr "Фотоапарати"
+
+#: scene/resources/theme.cpp
msgid "Default Font"
-msgstr "Типовий"
+msgstr "&Типовий шрифт:"
+
+#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
#: scene/resources/visual_shader.cpp
-#, fuzzy
msgid "Initialized"
msgstr "Ініціалізувати"
#: scene/resources/visual_shader.cpp
-#, fuzzy
msgid "Input Name"
msgstr "Карта введення"
#: scene/resources/visual_shader.cpp
-#, fuzzy
msgid "Uniform Name"
msgstr "Встановити однорідну назву"
@@ -22043,7 +23716,6 @@ msgid "Invalid source for shader."
msgstr "Некоректне джерело програми побудови тіней."
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Texture Type"
msgstr "TextureRegion"
@@ -22053,6 +23725,15 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Профіль можливостей Godot"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Зміна вхідного значення"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr "Завантажити типовий"
@@ -22061,21 +23742,28 @@ msgid "Invalid comparison function for that type."
msgstr "Некоректна функція порівняння для цього типу."
#: scene/resources/world.cpp
-#, fuzzy
msgid "Fallback Environment"
msgstr "Перегляд середовища"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Головна сцена"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Сцена"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
-#, fuzzy
msgid "Default Gravity Vector"
msgstr "Типове зображення перегляду"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
-#, fuzzy
msgid "Default Linear Damp"
msgstr "Лівий лінійний"
@@ -22083,17 +23771,37 @@ msgstr "Лівий лінійний"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Ініціалізувати"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
+msgstr "ar"
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
msgstr ""
-#: servers/audio/audio_stream.cpp
+#: servers/arvr_server.cpp
#, fuzzy
+msgid "Primary Interface"
+msgstr "Інтерфейс користувача"
+
+#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
-msgstr "Пункт варіанта"
+msgstr "Потік звукових даних %1"
#: servers/audio/audio_stream.cpp
-#, fuzzy
msgid "Random Pitch"
msgstr "Випадковий нахил:"
@@ -22101,7 +23809,7 @@ msgstr "Випадковий нахил:"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#: servers/audio/effects/audio_stream_generator.cpp
msgid "Buffer Length"
-msgstr ""
+msgstr "&Розмір буфера:"
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "Voice Count"
@@ -22116,24 +23824,24 @@ msgstr ""
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Wet"
-msgstr ""
+msgstr "мокрий"
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Threshold"
-msgstr ""
+msgstr "Поріг"
#: servers/audio/effects/audio_effect_compressor.cpp
#: servers/audio/effects/audio_effect_filter.cpp
msgid "Gain"
-msgstr ""
+msgstr "Підсилення"
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "Випуск"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22142,36 +23850,35 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Tap 1"
-msgstr ""
+msgstr "удар"
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Level dB"
-msgstr ""
+msgstr "&Рівень (дБ):"
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_panner.cpp
-#, fuzzy
msgid "Pan"
-msgstr "Площина:"
+msgstr "Панорамування"
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Tap 2"
-msgstr ""
+msgstr "удар"
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
-#, fuzzy
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
-msgstr "Надіслати відгук щодо документації"
+msgstr "Зворотній зв’язок"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
-msgstr "Обхід"
+msgid "Low-pass"
+msgstr "Низькочастотний"
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Pre Gain"
@@ -22183,26 +23890,15 @@ msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Drive"
-msgstr ""
+msgstr "Диск"
#: servers/audio/effects/audio_effect_distortion.cpp
-#, fuzzy
msgid "Post Gain"
msgstr "Після"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
msgid "Resonance"
-msgstr "Ресурс"
-
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "Б"
+msgstr "Резонанс"
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
@@ -22210,7 +23906,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Threshold dB"
-msgstr ""
+msgstr "Поріг у дБ"
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Soft Clip dB"
@@ -22230,7 +23926,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Rate Hz"
-msgstr ""
+msgstr "Частота (Гц)"
#: servers/audio/effects/audio_effect_pitch_shift.cpp
msgid "Oversampling"
@@ -22239,30 +23935,24 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
-msgstr "Розмір:"
+msgid "FFT Size"
+msgstr "Розмір табуляції"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Режим гри:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Надіслати відгук щодо документації"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
-msgstr ""
+msgstr "&Розмір зали (%):"
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Обхід"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22275,25 +23965,18 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Перевищено час очікування на відповідь."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
-msgstr ""
-
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Змішувати вузол"
+msgstr "Об'ємний 7.1"
#: servers/audio_server.cpp
-#, fuzzy
msgid "Enable Audio Input"
msgstr "Перейменування аудіо шини"
#: servers/audio_server.cpp
-#, fuzzy
msgid "Output Latency"
msgstr "Результат"
@@ -22302,17 +23985,36 @@ msgid "Channel Disable Threshold dB"
msgstr ""
#: servers/audio_server.cpp
-#, fuzzy
msgid "Channel Disable Time"
msgstr "Змінити час змішування"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Додати вхідний порт"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Захопити з пікселя"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Загальна змінна"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
-msgstr ""
+msgstr "Подача"
+
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Перспектива"
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
@@ -22327,19 +24029,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Розмір табуляції"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "Огляд ліворуч"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Лінійний"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Типове зображення перегляду"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Ініціалізувати"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
+msgstr "Виключити"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Shape RID"
+msgstr "Форма"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr "Режим перешкоди"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Режим перешкоди"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Режим перешкоди"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Режим перешкоди"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Режим перешкоди"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Режим перешкоди"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "За центром ліворуч"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22375,46 +24153,43 @@ msgid "Constants cannot be modified."
msgstr "Сталі не можна змінювати."
#: servers/visual/visual_server_scene.cpp
-#, fuzzy
msgid "Spatial Partitioning"
msgstr "Розбиття..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Фільтрувати сигнали"
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr "Вираз"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Import BPTC"
msgstr "Імпорт"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Import S3TC"
msgstr "Імпорт"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Import ETC"
msgstr "Імпорт"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Import ETC2"
msgstr "Імпорт"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Import PVRTC"
msgstr "Імпортувати тему"
#: servers/visual_server.cpp
msgid "Lossless Compression"
-msgstr ""
+msgstr "Стискання без втрат"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Force PNG"
msgstr "Примусово записати"
@@ -22427,9 +24202,8 @@ msgid "Time Rollover Secs"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Cubemap Size"
-msgstr "Змінити розмір камери"
+msgstr "Розмір кубічної карти:"
#: servers/visual_server.cpp
msgid "Quadrant 0 Subdiv"
@@ -22448,17 +24222,14 @@ msgid "Quadrant 3 Subdiv"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Shadows"
-msgstr "Шейдер"
+msgstr "Тіні"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Filter Mode"
-msgstr "Фільтрувати вузли"
+msgstr "Режим фільтрування:"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Texture Array Reflections"
msgstr "Центрувати на вибраному"
@@ -22471,9 +24242,8 @@ msgid "Irradiance Max Size"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Shading"
-msgstr "Фаска"
+msgstr "Затінювання"
#: servers/visual_server.cpp
msgid "Force Vertex Shading"
@@ -22492,7 +24262,6 @@ msgid "Mesh Storage"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Split Stream"
msgstr "Розділити криву"
@@ -22533,13 +24302,12 @@ msgid "Use Software Skinning"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Ninepatch Mode"
msgstr "Режим інтерполяції"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Відкрити"
#: servers/visual_server.cpp
@@ -22547,7 +24315,6 @@ msgid "Batching Send Null"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Batching Stream"
msgstr "Пакетне перейменування"
@@ -22560,7 +24327,6 @@ msgid "Legacy Stream"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Batching"
msgstr "Шукаємо…"
@@ -22569,7 +24335,6 @@ msgid "Use Batching"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Use Batching In Editor"
msgstr "Оновлення редактора"
@@ -22590,7 +24355,6 @@ msgid "Scissor Area Threshold"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Max Join Items"
msgstr "Керувати записами…"
@@ -22607,7 +24371,6 @@ msgid "Flash Batching"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Diagnose Frame"
msgstr "Вставити кадр"
@@ -22617,16 +24380,15 @@ msgstr ""
#: servers/visual_server.cpp
msgid "Compatibility"
-msgstr ""
+msgstr "Сумісність"
#: servers/visual_server.cpp
msgid "Disable Half Float"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Precision"
-msgstr "Вираз"
+msgstr "Точність"
#: servers/visual_server.cpp
msgid "UV Contract"
@@ -22637,7 +24399,6 @@ msgid "UV Contract Amount"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Use Simple PVS"
msgstr "Використати прив'язування масштабу"
@@ -22646,22 +24407,18 @@ msgid "PVS Logging"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Use Signals"
msgstr "Сигнали"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Remove Danglers"
msgstr "Вилучити плитку"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Flip Imported Portals"
msgstr "Віддзеркалити портали"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Occlusion Culling"
msgstr "Переглянути відбраковування замикання"
@@ -22670,12 +24427,10 @@ msgid "Max Active Spheres"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Max Active Polygons"
msgstr "Перемістити полігон"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Shader Compilation Mode"
msgstr "Режим інтерполяції"
@@ -22689,5 +24444,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "Змінити розмір камери"
diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po
index ce10ef09d8..3c912a3f98 100644
--- a/editor/translations/ur_PK.po
+++ b/editor/translations/ur_PK.po
@@ -22,6 +22,58 @@ msgstr ""
"X-Generator: Weblate 4.10-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "ایکشن منتقل کریں"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "سب سکریپشن بنائیں"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "سب سکریپشن بنائیں"
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -29,11 +81,94 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr ".تمام کا انتخاب"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr ".تمام کا انتخاب"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Iterations Per Second"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "ایکشن منتقل کریں"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+msgid "Error String"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Error Line"
+msgstr ""
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Result"
msgstr "سب سکریپشن بنائیں"
@@ -60,9 +195,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr ".تمام کا انتخاب"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -89,6 +236,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr ".تمام کا انتخاب"
@@ -97,25 +248,66 @@ msgstr ".تمام کا انتخاب"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr ".تمام کا انتخاب"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "سب سکریپشن بنائیں"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr ".تمام کا انتخاب"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "ایکشن منتقل کریں"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -166,6 +358,15 @@ msgstr "'%s' کی تعمیر کے لیے غلط دلائل"
msgid "On call to '%s':"
msgstr ""
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -206,10 +407,154 @@ msgstr ".تمام کا انتخاب"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "کمیونٹی"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "مستقل"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "ایکشن منتقل کریں"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Axis Value"
+msgstr ""
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Action"
+msgstr "ایکشن منتقل کریں"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "کمیونٹی"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "ایکشن منتقل کریں"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -223,10 +568,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -405,18 +752,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "سب سکریپشن بنائیں"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -444,7 +793,7 @@ msgstr ""
msgid "Max Functions"
msgstr ".تمام کا انتخاب"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "سب سکریپشن بنائیں"
@@ -516,15 +865,27 @@ msgstr ""
msgid "Resource"
msgstr ""
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "ایک مینو منظر چنیں"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+msgid "Path"
msgstr ""
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "کمیونٹی"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -537,7 +898,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr ""
@@ -569,7 +930,7 @@ msgstr ""
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -639,8 +1000,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "ایکشن منتقل کریں"
@@ -657,7 +1023,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -935,8 +1301,10 @@ msgstr "سب سکریپشن بنائیں"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1073,6 +1441,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1463,7 +1833,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1635,13 +2005,6 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1773,11 +2136,11 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr ""
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "سب سکریپشن بنائیں"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2123,7 +2486,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2588,8 +2953,11 @@ msgstr "ایکشن منتقل کریں"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "ایکشن منتقل کریں"
@@ -2609,6 +2977,15 @@ msgstr ".تمام کا انتخاب"
msgid "Current Path"
msgstr ".تمام کا انتخاب"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2629,7 +3006,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2753,6 +3131,8 @@ msgid "Theme Properties"
msgstr ".تمام کا انتخاب"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2865,15 +3245,19 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Signal"
msgstr ".تمام کا انتخاب"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2886,6 +3270,31 @@ msgstr ".تمام کا انتخاب"
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr ".تمام کا انتخاب"
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
@@ -3597,7 +4006,7 @@ msgstr ".تمام کا انتخاب"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
@@ -3643,7 +4052,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4252,7 +4661,10 @@ msgstr ".تمام کا انتخاب"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4356,11 +4768,25 @@ msgstr ".تمام کا انتخاب"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr ".تمام کا انتخاب"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+msgid "Editable"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
#, fuzzy
msgid "New Script"
@@ -4496,7 +4922,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4564,10 +4990,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4617,15 +5039,15 @@ msgstr ""
msgid "Highlighting"
msgstr "سب سکریپشن بنائیں"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4639,19 +5061,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4660,11 +5076,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4674,11 +5090,11 @@ msgstr ""
msgid "Navigation"
msgstr "سب سکریپشن بنائیں"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4698,7 +5114,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4790,7 +5206,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4894,7 +5310,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5119,7 +5535,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5152,8 +5570,7 @@ msgstr ".تمام کا انتخاب"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5314,6 +5731,11 @@ msgstr "سب سکریپشن بنائیں"
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "فلیٹ 1"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6745,8 +7167,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6832,6 +7254,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6840,6 +7263,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6925,6 +7350,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -7044,7 +7470,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7209,11 +7635,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8305,6 +8731,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8856,17 +9283,20 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
#, fuzzy
msgid "Points"
msgstr ".تمام کا انتخاب"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "سب سکریپشن بنائیں"
@@ -8953,6 +9383,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9408,7 +9839,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9452,6 +9884,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9636,7 +10069,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9653,7 +10087,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9741,7 +10175,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -10001,7 +10435,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10387,6 +10821,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10928,15 +11365,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11271,6 +11699,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "ایکشن منتقل کریں"
@@ -11279,7 +11708,7 @@ msgstr "ایکشن منتقل کریں"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -11903,7 +12332,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12656,6 +13086,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12669,10 +13103,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12730,7 +13160,8 @@ msgstr "سب سکریپشن بنائیں"
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -13051,6 +13482,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "سب سکریپشن بنائیں"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13196,10 +13634,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13251,10 +13685,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13403,12 +13833,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Action"
-msgstr "ایکشن منتقل کریں"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13594,7 +14019,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -14347,7 +14774,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14371,6 +14798,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14441,7 +14873,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14453,14 +14885,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr ".تمام کا انتخاب"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14648,16 +15083,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-#, fuzzy
-msgid "Message"
-msgstr "کمیونٹی"
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14726,30 +15156,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14779,10 +15199,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14790,7 +15206,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14806,10 +15230,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14842,10 +15262,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14876,8 +15292,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "ایکشن منتقل کریں"
#: main/main.cpp
msgid "Low Processor Mode"
@@ -14888,10 +15305,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14951,14 +15364,15 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "سب سکریپشن بنائیں"
-#: main/main.cpp
-msgid "Bg Color"
-msgstr ""
+#: main/main.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "BG Color"
+msgstr ".تمام کا انتخاب"
#: main/main.cpp
msgid "macOS Native Icon"
@@ -15036,6 +15450,7 @@ msgid "Main Loop Type"
msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15055,7 +15470,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -15096,34 +15511,45 @@ msgstr ""
msgid "Operation"
msgstr ".تمام کا انتخاب"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "سب سکریپشن بنائیں"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "سب سکریپشن بنائیں"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "سب سکریپشن بنائیں"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr ".تمام کا انتخاب"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -15136,10 +15562,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -15151,6 +15585,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "سب سکریپشن بنائیں"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15161,6 +15602,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "سب سکریپشن بنائیں"
@@ -15178,20 +15624,82 @@ msgid "Path Rotation"
msgstr "مستقل"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "مستقل"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "مستقل"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "مستقل"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "سب سکریپشن بنائیں"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "ایکشن منتقل کریں"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Channel Count"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr ".تمام کا انتخاب"
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15247,12 +15755,16 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Class Name"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
msgid "Script Class"
msgstr "سب سکریپشن بنائیں"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
@@ -15351,6 +15863,165 @@ msgstr ""
msgid "Export GLTF..."
msgstr ".سپورٹ"
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr ".تمام کا انتخاب"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "ایکشن منتقل کریں"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr ".تمام کا انتخاب"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "سب سکریپشن بنائیں"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Znear"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "ایکشن منتقل کریں"
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Instance Materials"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "سب سکریپشن بنائیں"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr ".تمام کا انتخاب"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15361,10 +16032,23 @@ msgid "Godot Bone Node"
msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr ".تمام کا انتخاب"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15372,7 +16056,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "نوڈ"
@@ -15393,6 +16121,16 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "سب سکریپشن بنائیں"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "سب سکریپشن بنائیں"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15435,17 +16173,46 @@ msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
msgid "Animations"
msgstr "سب سکریپشن بنائیں"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "سب سکریپشن بنائیں"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15633,12 +16400,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "ایکشن منتقل کریں"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15654,11 +16427,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15745,6 +16518,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15752,6 +16533,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15768,12 +16553,55 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "ایکشن منتقل کریں"
+
+#: modules/regex/regex.cpp
+msgid "Strings"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "سب سکریپشن بنائیں"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15815,13 +16643,6 @@ msgstr ""
msgid "Visual Script"
msgstr "سب سکریپشن بنائیں"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr ".تمام کا انتخاب"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -16154,6 +16975,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -16163,6 +16985,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "سب سکریپشن بنائیں"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
@@ -16259,12 +17086,28 @@ msgid "Basic Type"
msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "نوڈ"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "ایکشن منتقل کریں"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16323,10 +17166,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16368,6 +17207,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16444,6 +17287,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16501,6 +17348,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16529,6 +17380,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16537,7 +17392,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16565,6 +17424,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17355,6 +18218,56 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -17364,21 +18277,28 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Point"
+msgstr ".تمام کا انتخاب"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Linear Damp"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17388,9 +18308,8 @@ msgid "Audio Bus"
msgstr "ایکشن منتقل کریں"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
-msgid "Audio Bus Name"
-msgstr ".تمام کا انتخاب"
+msgid "Override"
+msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17410,8 +18329,9 @@ msgid "Pitch Scale"
msgstr "ایکشن منتقل کریں"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -17420,7 +18340,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -17448,12 +18369,27 @@ msgstr ".تمام کا انتخاب"
msgid "Anchor Mode"
msgstr "ایکشن منتقل کریں"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "مستقل"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr ".تمام کا انتخاب"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "ایکشن منتقل کریں"
@@ -17463,31 +18399,51 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "ایکشن منتقل کریں"
@@ -17497,27 +18453,60 @@ msgstr "ایکشن منتقل کریں"
msgid "Light Mode"
msgstr "سب سکریپشن بنائیں"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr ".تمام کا انتخاب"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+msgid "Particles Anim Loop"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17534,6 +18523,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17559,6 +18552,19 @@ msgid "Build Mode"
msgstr "ایکشن منتقل کریں"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "سب سکریپشن بنائیں"
@@ -17590,6 +18596,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Emitting"
+msgstr ".تمام کا انتخاب"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17599,15 +18612,14 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Speed Scale"
-msgstr "ایکشن منتقل کریں"
+msgid "Preprocess"
+msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -17631,11 +18643,22 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr ".تمام کا انتخاب"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17649,8 +18672,10 @@ msgstr ""
msgid "Texture"
msgstr ".تمام کا انتخاب"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17660,7 +18685,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17687,7 +18720,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17725,11 +18759,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17764,16 +18793,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "نوڈ"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "نوڈ"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17781,11 +18826,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17795,40 +18840,38 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "سب سکریپشن بنائیں"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Height"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17836,27 +18879,30 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
+msgid "Gradient Length"
msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "سب سکریپشن بنائیں"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "سب سکریپشن بنائیں"
#: scene/2d/light_occluder_2d.cpp
+msgid "Closed"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Cull Mode"
msgstr "ایکشن منتقل کریں"
@@ -17874,6 +18920,11 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17905,23 +18956,38 @@ msgstr "ایکشن منتقل کریں"
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr ".تمام کا انتخاب"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17950,12 +19016,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17976,11 +19050,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17993,20 +19064,60 @@ msgstr "مستقل"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr ".تمام کا انتخاب"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "ایکشن منتقل کریں"
+#: scene/2d/parallax_layer.cpp
+msgid "Mirroring"
+msgstr ""
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18035,11 +19146,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -18051,6 +19167,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18060,12 +19188,20 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr ".تمام کا انتخاب"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18102,8 +19238,13 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
-msgid "Continuous Cd"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Continuous CD"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18111,6 +19252,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18118,38 +19276,88 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Remainder"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr ".تمام کا انتخاب"
+msgid "Collider Shape"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-msgid "Invert Border"
-msgstr ""
+#, fuzzy
+msgid "Vertex Colors"
+msgstr "سب سکریپشن بنائیں"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18161,22 +19369,44 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
#, fuzzy
-msgid "Collide With Bodies"
+msgid "Cast To"
msgstr "سب سکریپشن بنائیں"
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr ".تمام کا انتخاب"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18203,6 +19433,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "سب سکریپشن بنائیں"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18215,46 +19455,64 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+#, fuzzy
+msgid "Custom Transform"
+msgstr ".تمام کا انتخاب"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
+msgid "Show Collision"
msgstr "سب سکریپشن بنائیں"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr ".تمام کا انتخاب"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "سب سکریپشن بنائیں"
+msgid "Centered Textures"
+msgstr ".تمام کا انتخاب"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "سب سکریپشن بنائیں"
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -18272,16 +19530,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "ریموٹ "
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -18289,10 +19538,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18307,8 +19556,9 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
-msgstr ""
+#, fuzzy
+msgid "Anchor ID"
+msgstr "ایکشن منتقل کریں"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
@@ -18324,6 +19574,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "ایکشن منتقل کریں"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18350,23 +19605,26 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "گنتی"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
@@ -18374,8 +19632,8 @@ msgstr ""
msgid "Doppler"
msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
-msgid "Doppler Tracking"
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -18390,6 +19648,15 @@ msgstr ""
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18419,6 +19686,13 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "سب سکریپشن بنائیں"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18433,45 +19707,65 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+msgid "Use Denoiser"
+msgstr "سب سکریپشن بنائیں"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "سب سکریپشن بنائیں"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr ".تمام کا انتخاب"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "سب سکریپشن بنائیں"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "ایکشن منتقل کریں"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "ایکشن منتقل کریں"
+
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Quality"
-msgstr ""
+#, fuzzy
+msgid "Custom Energy"
+msgstr "ایکشن منتقل کریں"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "سب سکریپشن بنائیں"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -18480,15 +19774,24 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "ریموٹ "
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Projection"
msgstr "سب سکریپشن بنائیں"
@@ -18498,6 +19801,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Near"
msgstr ""
@@ -18505,8 +19812,9 @@ msgstr ""
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18515,12 +19823,12 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp
+msgid "Capture On Drag"
msgstr ""
#: scene/3d/collision_object.cpp
@@ -18576,15 +19884,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -18601,12 +19917,15 @@ msgid "Portal Mode"
msgstr "ایکشن منتقل کریں"
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18614,20 +19933,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "سب سکریپشن بنائیں"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18660,20 +19974,18 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Bake Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "ایکشن منتقل کریں"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "ریموٹ "
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -18681,24 +19993,27 @@ msgid "Directional Shadow"
msgstr "سب سکریپشن بنائیں"
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "ایکشن منتقل کریں"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
-msgstr ""
+#, fuzzy
+msgid "Shadow Detail"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
@@ -18709,11 +20024,20 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+#, fuzzy
+msgid "Transform Normals"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18721,6 +20045,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18775,9 +20103,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18805,7 +20141,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18833,6 +20169,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18884,39 +20225,78 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr ".تمام کا انتخاب"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "ایکشن منتقل کریں"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "سب سکریپشن بنائیں"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "سب سکریپشن بنائیں"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+#, fuzzy
+msgid "Ambient Color"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Energy"
msgstr ""
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "سب سکریپشن بنائیں"
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -18942,6 +20322,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18979,6 +20363,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -19034,6 +20422,16 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -19054,6 +20452,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19077,10 +20479,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19088,7 +20486,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19137,13 +20543,44 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr ".تمام کا انتخاب"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr ".تمام کا انتخاب"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Max Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr ".تمام کا انتخاب"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -19170,27 +20607,30 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr ".تمام کا انتخاب"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "ایک مینو منظر چنیں"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19211,10 +20651,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19227,6 +20669,10 @@ msgid "Auto Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
+msgid "Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19260,6 +20706,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -19277,11 +20727,24 @@ msgstr ".تمام کا انتخاب"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "ایکشن منتقل کریں"
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Auto Advance"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "سب سکریپشن بنائیں"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19296,10 +20759,6 @@ msgid "Assigned Animation"
msgstr ""
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19318,21 +20777,16 @@ msgid "Playback Options"
msgstr "سب سکریپشن بنائیں"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
-msgstr ""
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Active"
+msgstr "ایکشن منتقل کریں"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -19377,9 +20831,17 @@ msgid "Tree Root"
msgstr "سب سکریپشن بنائیں"
#: scene/animation/animation_tree.cpp
+msgid "Anim Player"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Track"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19388,15 +20850,81 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "گنتی"
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr ".تمام کا انتخاب"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -19407,13 +20935,22 @@ msgstr "ایکشن منتقل کریں"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Horizontal"
+msgstr ".تمام کا انتخاب"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Vertical"
msgstr "سب سکریپشن بنائیں"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -19422,11 +20959,11 @@ msgid "Action Mode"
msgstr "ایکشن منتقل کریں"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -19439,6 +20976,11 @@ msgstr ".تمام کا انتخاب"
msgid "Group"
msgstr ".تمام کا انتخاب"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr ".تمام کا انتخاب"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19448,6 +20990,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19456,6 +21006,34 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19497,26 +21075,26 @@ msgstr ""
msgid "Grow Direction"
msgstr "سب سکریپشن بنائیں"
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Grow Horizontal"
-msgstr ".تمام کا انتخاب"
-
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Vertical"
+msgid "Min Size"
msgstr "سب سکریپشن بنائیں"
#: scene/gui/control.cpp
-msgid "Rect Rotation"
+msgid "Pivot Offset"
msgstr ""
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Clip Content"
+msgstr "مستقل"
+
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -19524,21 +21102,16 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "سب سکریپشن بنائیں"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+msgid "Default Cursor Shape"
+msgstr ".تمام کا انتخاب"
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19546,16 +21119,9 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "ایکشن منتقل کریں"
#: scene/gui/control.cpp
#, fuzzy
@@ -19571,9 +21137,12 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-#, fuzzy
-msgid "Dialog Text"
-msgstr ".تمام کا انتخاب"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -19584,11 +21153,42 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+#, fuzzy
+msgid "Right Disconnects"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "ایک مینو منظر چنیں"
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Min"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Max"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -19600,10 +21200,24 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+msgid "Show Close"
+msgstr ""
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr ".تمام کا انتخاب"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "کمیونٹی"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19613,21 +21227,48 @@ msgid "Timers"
msgstr ""
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr ".تمام کا انتخاب"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "سب سکریپشن بنائیں"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19653,6 +21294,51 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19661,37 +21347,45 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Caret Position"
-msgstr ".تمام کا انتخاب"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
+msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
+#: scene/gui/menu_button.cpp
+#, fuzzy
+msgid "Switch On Hover"
+msgstr "ایکشن منتقل کریں"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "سب سکریپشن بنائیں"
+msgid "Region Rect"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19707,12 +21401,39 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr ".تمام کا انتخاب"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr ".تمام کا انتخاب"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr ".تمام کا انتخاب"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Allow Search"
+msgstr ""
+
#: scene/gui/progress_bar.cpp
msgid "Percent"
msgstr ""
@@ -19721,28 +21442,100 @@ msgstr ""
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Min Value"
+msgstr ""
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Max Value"
msgstr ""
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr ".تمام کا انتخاب"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr ".تمام کا انتخاب"
+
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Elapsed Time"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr ".تمام کا انتخاب"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr ".تمام کا انتخاب"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr ".تمام کا انتخاب"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19759,13 +21552,51 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19778,68 +21609,125 @@ msgstr ""
msgid "Current Tab"
msgstr ""
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr ".تمام کا انتخاب"
+
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Hiding Enabled"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr ".تمام کا انتخاب"
+
+#: scene/gui/text_edit.cpp
+msgid "Draw"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Disabled"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Expand"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Focused"
+msgstr "سب سکریپشن بنائیں"
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+#, fuzzy
+msgid "Click Mask"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr ".تمام کا انتخاب"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "ایکشن منتقل کریں"
@@ -19853,13 +21741,23 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
msgstr ""
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "سب سکریپشن بنائیں"
+
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""
@@ -19869,6 +21767,20 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19876,8 +21788,12 @@ msgstr ""
msgid "Audio Track"
msgstr ""
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -19885,12 +21801,13 @@ msgstr ""
msgid "Stream Position"
msgstr ".تمام کا انتخاب"
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
-msgstr ""
+#: scene/gui/viewport_container.cpp
+#, fuzzy
+msgid "Stretch Shrink"
+msgstr "ایکشن منتقل کریں"
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19929,6 +21846,11 @@ msgstr "سب سکریپشن بنائیں"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "درآمد"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "ایکشن منتقل کریں"
@@ -19953,6 +21875,34 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "گنتی"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19961,6 +21911,14 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19989,10 +21947,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20018,12 +21972,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20050,15 +22004,11 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Time Left"
+#: scene/main/viewport.cpp
+msgid "Viewport Path"
msgstr ""
#: scene/main/viewport.cpp
@@ -20075,6 +22025,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20084,6 +22046,35 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: scene/main/viewport.cpp
+msgid "Keep 3D Linear"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -20092,19 +22083,48 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Update Mode"
+#, fuzzy
+msgid "Clear Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
msgstr ""
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr ".تمام کا انتخاب"
+
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+msgid "Canvas Transform"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "مستقل"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20126,12 +22146,27 @@ msgstr "ایکشن منتقل کریں"
msgid "Loop Mode"
msgstr "ایکشن منتقل کریں"
-#: scene/resources/curve.cpp
-msgid "Min Value"
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Begin"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop End"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Max Value"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
msgstr ""
#: scene/resources/curve.cpp
@@ -20143,12 +22178,12 @@ msgstr ".تمام کا انتخاب"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -20161,6 +22196,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "سگنلز"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "سب سکریپشن بنائیں"
@@ -20176,29 +22221,36 @@ msgstr ""
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
+msgid "Sky Custom FOV"
msgstr "ایکشن منتقل کریں"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "سب سکریپشن بنائیں"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "مستقل"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "ایکشن منتقل کریں"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20206,84 +22258,93 @@ msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "سب سکریپشن بنائیں"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr ".تمام کا انتخاب"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "ایکشن منتقل کریں"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "ایکشن منتقل کریں"
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth End"
+msgstr "ایکشن منتقل کریں"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "ایکشن منتقل کریں"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "سب سکریپشن بنائیں"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
+msgid "Transmit Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "سب سکریپشن بنائیں"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "سب سکریپشن بنائیں"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "ایکشن منتقل کریں"
+msgid "Height Max"
+msgstr "سب سکریپشن بنائیں"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -20292,171 +22353,151 @@ msgid "SS Reflections"
msgstr ".تمام کا انتخاب"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade In"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr ".تمام کا انتخاب"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "ایکشن منتقل کریں"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Light Affect"
+msgstr "سب سکریپشن بنائیں"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "ایک مینو منظر چنیں"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "سب سکریپشن بنائیں"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
+msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
-msgstr ""
+#, fuzzy
+msgid "HDR Scale"
+msgstr "ایکشن منتقل کریں"
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr ".تمام کا انتخاب"
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr ".تمام کا انتخاب"
-#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustments"
+#: scene/resources/font.cpp
+msgid "Kernings"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+#: scene/resources/font.cpp
+msgid "Ascent"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
+#: scene/resources/font.cpp
+msgid "Distance Field"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
+#: scene/resources/gradient.cpp
+msgid "Offsets"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
msgstr ""
-#: scene/resources/font.cpp
-msgid "Ascent"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
msgstr ""
#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
+msgid "Map Data"
msgstr ""
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
msgstr ""
#: scene/resources/material.cpp
@@ -20477,48 +22518,60 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "ایکشن منتقل کریں"
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "ایکشن منتقل کریں"
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "سب سکریپشن بنائیں"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
+msgid "Line Width"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "سب سکریپشن بنائیں"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "ایکشن منتقل کریں"
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr ".تمام کا انتخاب"
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
-msgstr ""
+#, fuzzy
+msgid "H Frames"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "ایکشن منتقل کریں"
#: scene/resources/material.cpp
msgid "Albedo"
@@ -20537,10 +22590,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20561,10 +22610,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20592,32 +22637,33 @@ msgid "Ambient Occlusion"
msgstr "سب سکریپشن بنائیں"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "ایکشن منتقل کریں"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "ایکشن منتقل کریں"
+msgid "Min Layers"
+msgstr "سب سکریپشن بنائیں"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
+msgid "Max Layers"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20629,24 +22675,12 @@ msgstr ""
msgid "Refraction"
msgstr ".تمام کا انتخاب"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20654,7 +22688,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20662,39 +22696,23 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Async Mode"
msgstr "ایکشن منتقل کریں"
#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp
#, fuzzy
msgid "Blend Shape Mode"
msgstr "ایکشن منتقل کریں"
@@ -20725,7 +22743,21 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+#, fuzzy
+msgid "Transform Array"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/resources/multimesh.cpp
+msgid "Color Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20742,6 +22774,10 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+msgid "Source Group Name"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -20754,11 +22790,6 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "سب سکریپشن بنائیں"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
@@ -20771,11 +22802,6 @@ msgid "Max Error"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "سب سکریپشن بنائیں"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20788,6 +22814,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr "نمونے"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20796,36 +22834,72 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "ایکشن منتقل کریں"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "ایکشن منتقل کریں"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr ".تمام کا انتخاب"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr ".تمام کا انتخاب"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr ".تمام کا انتخاب"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20856,6 +22930,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20877,16 +22963,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "سب سکریپشن بنائیں"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr ".تمام کا انتخاب"
#: scene/resources/sky.cpp
#, fuzzy
@@ -20894,43 +22978,28 @@ msgid "Ground"
msgstr ".تمام کا انتخاب"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr ".تمام کا انتخاب"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20942,10 +23011,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20954,10 +23019,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20973,10 +23034,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20995,16 +23052,30 @@ msgid "Base Texture"
msgstr ".تمام کا انتخاب"
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage Mode"
msgstr "ایکشن منتقل کریں"
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Lossy Storage Quality"
msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Fill From"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Base"
msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
@@ -21013,12 +23084,29 @@ msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
msgid "Current Frame"
msgstr "ایکشن منتقل کریں"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -21055,6 +23143,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr ".تمام کا انتخاب"
@@ -21067,6 +23165,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21083,10 +23189,30 @@ msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -21126,11 +23252,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21142,7 +23268,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21160,11 +23286,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21184,17 +23311,9 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr ""
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -21229,20 +23348,16 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
-msgstr ""
+#, fuzzy
+msgid "FFT Size"
+msgstr "سب سکریپشن بنائیں"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "ایکشن منتقل کریں"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -21250,7 +23365,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21262,17 +23377,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -21292,13 +23403,31 @@ msgid "Channel Disable Time"
msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr ".تمام کا انتخاب"
+
+#: servers/audio_server.cpp
+msgid "Capture Device"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "مستقل"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21312,7 +23441,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -21320,11 +23449,82 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Linear Velocity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "سب سکریپشن بنائیں"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "سب سکریپشن بنائیں"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "سب سکریپشن بنائیں"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "سب سکریپشن بنائیں"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "سب سکریپشن بنائیں"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "سب سکریپشن بنائیں"
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21360,6 +23560,11 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "سب سکریپشن بنائیں"
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -21512,7 +23717,7 @@ msgstr "سب سکریپشن بنائیں"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "سب سکریپشن بنائیں"
#: servers/visual_server.cpp
@@ -21655,5 +23860,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/vi.po b/editor/translations/vi.po
index ab60a8f06e..3d972bd1ae 100644
--- a/editor/translations/vi.po
+++ b/editor/translations/vi.po
@@ -37,6 +37,61 @@ msgstr ""
"X-Generator: Weblate 4.11.1-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Clipboard trống!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Cảnh Hiện tại"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Mở"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Chế độ Di chuyển"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Giữ Trình gỡ lỗi mở"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Kích cỡ viền:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Kích cỡ viền:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Mở Hướng dẫn"
@@ -46,12 +101,104 @@ msgstr "Mở Hướng dẫn"
msgid "Window"
msgstr "Cửa sổ mới"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Điểm ảnh viền"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Chế độ Toàn màn hình"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Khởi tạo"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Vị trí Khung"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Kích thước: "
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Trình chỉnh sửa"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Nội suy"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Bề mặt mục tiêu:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Nút TimeScale"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Khung hình Vật lý %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Lỗi"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Lỗi Khi Lưu"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Lỗi Khi Lưu"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Kết quả tìm kiếm"
@@ -78,9 +225,21 @@ msgstr "Nút Command: Xoay"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Hàm"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -108,6 +267,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Kết nối"
@@ -116,25 +279,67 @@ msgstr "Kết nối"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Xem Khung hình Liên tiếp"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Xuất hồ sơ"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Tên nút gốc"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Kết nối"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Kiểu biến đổi"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -184,6 +389,16 @@ msgstr "Đối số không hợp lệ để dựng '%s'"
msgid "On call to '%s':"
msgstr "Khi gọi đến '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Trạng thái"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -225,10 +440,167 @@ msgstr "Sao chép lựa chọn"
msgid "Use Single Quotes"
msgstr "Tạo Ô mới"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Thiết bị"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Tất cả"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Theo dõi phiên bản"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Cộng đồng"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Cài sẵn"
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Quét"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Button (nút, phím)"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Hằng số"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Véc tơ"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Thụt lề Tự động"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Cài sẵn"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Dính tương đối"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Tốc độ:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Trục"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(giá trị)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Chỉ mục:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Chọn tất cả"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Đổi"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Đổi"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Tỷ lệ:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Khởi tạo"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Dòng số:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -244,10 +616,12 @@ msgstr "Cài đặt Dính"
msgid "Project Settings Override"
msgstr "Cài đặt Dự Án..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Tên"
@@ -440,18 +814,20 @@ msgstr "Trình kết xuất hình ảnh:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Lọc:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -480,7 +856,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Tạo Hàm"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Đặt phép diễn đạt"
@@ -554,16 +930,28 @@ msgstr "Đỉnh"
msgid "Resource"
msgstr "Tài nguyên"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Đóng Cảnh"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Đường dẫn Tài nguyên"
+msgid "Path"
+msgstr "Đường dẫn"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Nguồn"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Đổi"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Vùng vị trí"
@@ -577,7 +965,7 @@ msgstr "Kiểm tra"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -609,7 +997,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -681,8 +1069,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "Tỷ lệ:"
@@ -699,7 +1092,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -975,8 +1368,10 @@ msgstr "Trình chỉnh sửa"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Hoạt ảnh"
@@ -1119,6 +1514,8 @@ msgstr "Di chuyển các khoá hoạt cảnh"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Biến đổi"
@@ -1516,7 +1913,7 @@ msgid ""
msgstr ""
"Trì hoãn tín hiệu, lưu vào một hàng chờ và chỉ kích nó vào thời gian rảnh."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Một lần"
@@ -1685,13 +2082,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Các phụ thuộc"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Đường dẫn"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Các phụ thuộc:"
@@ -1830,11 +2220,11 @@ msgid "Lead Developer"
msgstr "Phát triển chính"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Quản lí Dự án "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Trình quản lý Dự án"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2184,7 +2574,9 @@ msgid "Remove Autoload"
msgstr "Xóa Nạp tự động"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Mở"
@@ -2655,8 +3047,11 @@ msgstr "Chế độ chơi:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Chế độ Xoay"
@@ -2676,6 +3071,16 @@ msgstr "Hồ sơ hiện tại:"
msgid "Current Path"
msgstr "Hiện tại:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Bật tắt File ẩn"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Trở lại"
@@ -2696,7 +3101,8 @@ msgstr "Bật tắt File ẩn"
msgid "Toggle Favorite"
msgstr "Bật tắt Ưa thích"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Bật tắt Chức năng"
@@ -2817,6 +3223,8 @@ msgid "Theme Properties"
msgstr "Thuộc tính Chủ đề"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
#, fuzzy
msgid "Colors"
msgstr "Màu"
@@ -2935,14 +3343,18 @@ msgid "Method"
msgstr "Phương thức"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Tín hiệu"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Hằng số"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Thuộc tính"
@@ -2954,6 +3366,36 @@ msgstr "Cài đặt Tông màu"
msgid "Property:"
msgstr "Thuộc tính:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Giá trị"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Chỉ tìm phương thức"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "Đánh dấu mục"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Mục đã đánh dấu"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Lượt gọi"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Chạy"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3716,7 +4158,7 @@ msgstr "Thuộc tính"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Tắt"
@@ -3764,7 +4206,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Vị trí Khung"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Chế độ tập trung"
@@ -4395,7 +4837,10 @@ msgstr "Sửa văn bản:"
msgid "On"
msgstr "Bật"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Lớp"
@@ -4502,11 +4947,26 @@ msgstr "Chuyển thành %s"
msgid "New %s"
msgstr "%s mới"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Thay đổi loại cơ sở"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Thêm tài nguyên"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Mục có thể chỉnh sửa"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Mã lệnh mới"
@@ -4645,7 +5105,7 @@ msgstr "Màu"
msgid "Accent Color"
msgstr "Chọn màu"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4721,11 +5181,6 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Bật tắt File ẩn"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Ảnh thu nhỏ..."
@@ -4777,16 +5232,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Hướng đi"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Nổi màu cú pháp"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4801,20 +5256,13 @@ msgid "Indent"
msgstr "Thụt lề Trái"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Kiểu"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Kích thước: "
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Thụt lề Tự động"
@@ -4824,12 +5272,12 @@ msgstr "Thụt lề Tự động"
msgid "Convert Indent On Save"
msgstr "Chuyển thụt lề thành Dấu cách"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Lượt gọi"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Lượt gọi"
@@ -4839,11 +5287,11 @@ msgstr "Lượt gọi"
msgid "Navigation"
msgstr "Điều hướng"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4864,7 +5312,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Dòng số:"
@@ -4959,7 +5407,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5069,7 +5517,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5308,7 +5756,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Rộng hết cỡ"
@@ -5344,8 +5794,7 @@ msgstr "Xoá điểm"
msgid "Editor SSL Certificates"
msgstr "Cài đặt Trình biên tập"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Trình quản lý Dự án"
@@ -5519,6 +5968,10 @@ msgstr "Kết quả tìm kiếm"
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr "Giữ Ctrl để làm tròn về số nguyên. Giữ Shift để sửa tỉ mỉ hơn."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Chọn Nút để Nhập"
@@ -6967,8 +7420,8 @@ msgid "Future"
msgstr "Tương lai"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Chiều sâu"
@@ -7053,6 +7506,7 @@ msgid "Immediate"
msgstr "Lập tức"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Đồng bộ hoá"
@@ -7061,6 +7515,8 @@ msgid "At End"
msgstr "Ở cuối"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Di chuyển"
@@ -7147,6 +7603,7 @@ msgid "Fade Out (s):"
msgstr "Giảm dần (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Hoà"
@@ -7266,7 +7723,7 @@ msgstr "Chỉnh bộ lọc Node"
msgid "Filters..."
msgstr "Lọc..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7431,11 +7888,11 @@ msgstr "Giấy phép (Z-A)"
msgid "First"
msgstr "Đầu tiên"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Trước đó"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Tiếp theo"
@@ -8525,6 +8982,7 @@ msgid "Create Outline"
msgstr "Tạo đường viền"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9090,16 +9548,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Các Điểm"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Đa giác"
@@ -9184,6 +9645,7 @@ msgstr "Thiết lập lưới"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Dính"
@@ -9642,7 +10104,8 @@ msgstr "Kết nối đến phương thức:"
msgid "Source"
msgstr "Nguồn"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9686,6 +10149,7 @@ msgid "Convert Case"
msgstr "Chuyển đổi Hoa thường"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Chữ hoa"
@@ -9872,7 +10336,8 @@ msgid "Create physical bones"
msgstr "Tạo xương vật lý"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Khung xương"
@@ -9888,7 +10353,7 @@ msgstr "Chạy IK"
msgid "Orthogonal"
msgstr "Vuông góc"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Phối cảnh"
@@ -9988,7 +10453,7 @@ msgstr "Xem Transform của Plane."
msgid "None"
msgstr "Không có"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
#, fuzzy
msgid "Rotate"
msgstr "Chế độ Xoay"
@@ -10258,7 +10723,7 @@ msgstr ""
msgid "Use Local Space"
msgstr "Sử dụng Không gian Cục bộ"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Sử dụng Dính"
@@ -10639,6 +11104,9 @@ msgid "Speed:"
msgstr "Tốc độ:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Lặp"
@@ -11216,15 +11684,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Thay đổi loại cơ sở"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11567,6 +12026,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -11574,7 +12034,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Va chạm"
@@ -12187,7 +12647,8 @@ msgstr "Đỉnh"
msgid "Fragment"
msgstr "Mảnh"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "Ánh sáng"
@@ -12958,6 +13419,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr "Các mẫu xuất bản cho nền tảng này bị thiếu/hỏng:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "Đường dẫn xuất"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12971,10 +13436,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "Đường dẫn xuất"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Tài nguyên"
@@ -13036,7 +13497,8 @@ msgstr "Tệp lệnh"
msgid "GDScript Export Mode:"
msgstr "Chế độ xuất tệp lệnh:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Văn bản"
@@ -13397,6 +13859,13 @@ msgstr ""
"Bạn có chắc chắn quét các thư mục %s để tìm các dự án Godot có sẵn?\n"
"Điều này sẽ mất chút thời gian."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Trình quản lý Dự án"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13549,10 +14018,6 @@ msgid "All Devices"
msgstr "Tất cả thiết bị"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Thiết bị"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13604,10 +14069,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Trục"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13755,12 +14216,7 @@ msgstr "Ánh xạ đầu vào"
msgid "Action:"
msgstr "Hành động:"
-#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Action"
-msgstr "Chọn tất cả"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13951,7 +14407,9 @@ msgstr "Nếu được đặt, bộ đếm sẽ khởi động lại với từn
msgid "Initial value for the counter"
msgstr "Giá trị đếm ban đầu"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Bước"
@@ -14738,7 +15196,7 @@ msgid "Monitor"
msgstr "Màn hình"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Giá trị"
@@ -14765,6 +15223,11 @@ msgstr "Tổng:"
msgid "Export list to a CSV file"
msgstr "Xuất hồ sơ"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Đường dẫn Tài nguyên"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14835,7 +15298,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14847,14 +15310,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Điểm"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15046,16 +15512,11 @@ msgid "Crash Handler"
msgstr "Đặt tay nắm"
#: main/main.cpp
-#, fuzzy
-msgid "Message"
-msgstr "Đổi"
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15128,12 +15589,14 @@ msgid "Display"
msgstr "Hiển thị tất cả"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15141,20 +15604,6 @@ msgstr ""
msgid "Height"
msgstr "Ánh sáng"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Điểm ảnh viền"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Chế độ Toàn màn hình"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15188,10 +15637,6 @@ msgid "Use V-Sync"
msgstr "Sử dụng Dính"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15199,7 +15644,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Mở"
@@ -15218,11 +15671,6 @@ msgstr "Lựa chọn khung hình"
msgid "Energy Saving"
msgstr "Lỗi Khi Lưu"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Giữ Trình gỡ lỗi mở"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15258,11 +15706,6 @@ msgstr "Khung hình Vật lý %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Khung hình Vật lý %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Lưới nguồn:"
@@ -15294,7 +15737,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Lựa chọn khung hình"
#: main/main.cpp
@@ -15306,10 +15749,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15372,14 +15811,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Lọc:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Màu"
#: main/main.cpp
@@ -15463,6 +15902,7 @@ msgid "Main Loop Type"
msgstr "Tìm loại Node"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15484,7 +15924,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Trở lại"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Dính vào các cạnh của Nút"
@@ -15526,24 +15966,33 @@ msgstr "Thay Đổi Bán Kính Ngoài Của Hình Xuyến"
msgid "Operation"
msgstr "Tùy chọn"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Va chạm"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Chế độ va chạm"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Chế độ va chạm"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Chuyển đổi Hoa thường"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15551,10 +16000,12 @@ msgstr "Đối số đã thay đổi"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Bán kính:"
@@ -15570,11 +16021,19 @@ msgid "Rings"
msgstr "Cảnh báo"
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Sides"
msgstr "Hiện đường căn"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Thay Đổi Bán Kính Trong Của Hình Xuyến"
@@ -15588,6 +16047,13 @@ msgstr "Thay Đổi Bán Kính Ngoài Của Hình Xuyến"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Đa giác"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15597,6 +16063,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "Dán các nút"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -15614,20 +16085,88 @@ msgid "Path Rotation"
msgstr "Xoay ngẫu nhiên:"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Cục bộ"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Liên tục"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Xoay ngẫu nhiên:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Chế độ va chạm"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Kiểu biến đổi"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Thêm vào Cảnh"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Luôn hiện lưới"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Sử dụng Dính"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Lưu trữ tệp tin:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Nạp tài nguyên"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Khung xương"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Tiền tố:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Tải lại"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15684,12 +16223,18 @@ msgstr "Thư viện: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Tên Lớp:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Tên Mã lệnh:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Đường dẫn Tập trung"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15791,6 +16336,179 @@ msgstr "Xuất Mesh Library"
msgid "Export GLTF..."
msgstr "Xuất..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Góc nhìn lưng"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Độ lệch lưới:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Thành phần"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Định dạng"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Số lượng:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Trộn"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Thêm vào Cảnh"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Góc nhìn lưng"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Mặc định"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Tất cả thiết bị"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Kích thước: "
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Tịnh tuyến"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Màu"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Đổi"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Ánh sáng"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Đối số đã thay đổi"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Đổi nút mẹ"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Nền tảng"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Bản dịch"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Bước xoay:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Các nút Con có thể sửa"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Điểm"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15801,10 +16519,25 @@ msgid "Godot Bone Node"
msgstr "Nút TimeSeek"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Tạo Scene Mới"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Hiện Gốc"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Di chuyển Khớp"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15812,8 +16545,56 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Toán tử vô hướng."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "Phiên bản"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Phiên bản"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "Ánh sáng"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Nút"
@@ -15836,6 +16617,16 @@ msgstr "Lưới"
msgid "Materials"
msgstr "Đối số đã thay đổi"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Đường dẫn Cảnh:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Tên nút gốc"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15880,18 +16671,49 @@ msgstr "Chọn một Nút"
msgid "Animations"
msgstr "Các hoạt ảnh:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Hiển thị Xương"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Khung hình Vật lý %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Ánh sáng"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Góc nhìn trực diện"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Giữa"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Giữa"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Giữa"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16077,12 +16899,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Độ dời:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16100,11 +16928,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16191,6 +17019,15 @@ msgid "Done!"
msgstr "Xong!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Thu phóng ngẫu nhiên:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16198,6 +17035,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Độ lệch lưới:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16215,13 +17057,58 @@ msgstr "Phối cảnh"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Tên"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Cài đặt:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Nội dung"
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Service Type"
+msgstr "Đặt loại biến"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Đặt loại biến"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Trạng thái"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16270,13 +17157,6 @@ msgstr "Tràn ngăn xếp ở ngăn xếp tầng: "
msgid "Visual Script"
msgstr "Tìm VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Hàm"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Thay đổi đối số tín hiệu"
@@ -16591,6 +17471,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "Đặt phép diễn đạt"
@@ -16601,6 +17482,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Lọc tín hiệu"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Loại"
@@ -16701,13 +17587,30 @@ msgid "Basic Type"
msgstr "Thay đổi loại cơ sở"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Sao chép đường dẫn nút"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "Thay đổi tên đối số"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Đặt lại thành mặc định"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Ký tự hợp lệ:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Chế độ căn Tỉ lệ"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16772,11 +17675,6 @@ msgid "Get %s"
msgstr "Lấy %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Chỉ mục:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Tên thuộc tính chỉ mục không hợp lệ."
@@ -16820,6 +17718,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Tên"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "Không tìm thấy VariableGet trong tệp lệnh: "
@@ -16906,6 +17809,10 @@ msgstr ""
msgid "SubCall"
msgstr "Lượt gọi"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16965,6 +17872,11 @@ msgstr "Khung hình Vật lý %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Tô ô"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16994,6 +17906,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -17002,9 +17918,14 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr ""
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Quá giờ."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17032,6 +17953,11 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Thử lại"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17882,6 +18808,60 @@ msgstr ""
"Tài nguyên SpriteFrames phải được tạo hoặc đặt trong thuộc tính \"Khung "
"hình\" thì AnimatedSprite mới hiển thị các khung hình được."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Khung hình %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Tỷ lệ:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Chạy"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Giữa"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Độ dời:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Màn hình"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Màn hình"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17894,22 +18874,30 @@ msgstr "Ghi đè"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Xóa Point"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Thêm vào Cảnh"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Cập nhật bản xem trước"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Tịnh tuyến"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17920,8 +18908,8 @@ msgstr "Thêm Bus âm thanh"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Mở bố cục Bus âm thanh"
+msgid "Override"
+msgstr "Ghi đè"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17942,10 +18930,11 @@ msgid "Pitch Scale"
msgstr "Tỷ lệ:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Chạy"
+msgid "Autoplay"
+msgstr "Chuyển đổi Tự động chạy"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17953,7 +18942,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Thêm vào Cảnh"
@@ -17983,13 +18973,29 @@ msgstr "Sao chép nút"
msgid "Anchor Mode"
msgstr "Bật tắt Chức năng"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Bước xoay:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Hiện tại:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Phóng to"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 Cổng xem"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Chế độ Di chuyển"
@@ -17999,36 +19005,59 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Draw Margin"
msgstr "Đặt Lề"
#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Đặt Lề"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Đặt Lề"
+
+#: scene/2d/camera_2d.cpp
msgid "Smoothing"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Độ dời:"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Độ dời:"
+msgid "Drag Margin"
+msgstr "Đặt Lề"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Độ dời:"
+msgid "Draw Screen"
+msgstr "Lượt gọi"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "Lượt gọi"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "Đặt Lề"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Nút Blend2"
@@ -18038,29 +19067,65 @@ msgstr "Nút Blend2"
msgid "Light Mode"
msgstr "Rộng bên phải"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Hạt"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Hạt"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Xóa lịch sử Tệp gần đây"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Điền"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Điền"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Hiện Gốc"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "Ánh sáng"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18083,6 +19148,11 @@ msgstr ""
"Hãy thêm nút con CollisionShape2D hoặc CollisionPolygon2D để định dạng cho "
"nút này."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Chọn ô"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18111,6 +19181,19 @@ msgid "Build Mode"
msgstr "Chế độ thước"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Các mục tắt"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Tạo đa giác va chạm"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Tạo đa giác va chạm"
@@ -18151,6 +19234,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Cài đặt:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Số lượng:"
@@ -18160,16 +19250,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Hậu xử lí"
+msgid "One Shot"
+msgstr "Nút Chạy một lần"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Tỷ lệ:"
+msgid "Preprocess"
+msgstr "Hậu xử lí"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18195,11 +19285,22 @@ msgstr "Xem tốc độ khung hình"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Dự án"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18213,8 +19314,10 @@ msgstr ""
msgid "Texture"
msgstr "Văn bản"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18226,9 +19329,18 @@ msgstr "Nguồn phát ra: "
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Nguồn phát ra: "
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Định dạng"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18254,7 +19366,8 @@ msgid "Initial Velocity"
msgstr "Khởi tạo"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18294,12 +19407,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Màu"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Màu"
@@ -18334,16 +19441,32 @@ msgstr "Khớp nối chưa kết nối tới hai PhysicsBody2D"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Nút A và Nút B phải là 2 PhysicsBody2D khác nhau"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Nút"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Nút"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Tắt"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18352,11 +19475,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Khởi tạo"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18366,43 +19489,41 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Trình chỉnh sửa"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "TextureRegion"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Đổi"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Xoay Phải"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
-msgstr ""
+#, fuzzy
+msgid "Layer Min"
+msgstr "Lớp"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Lớp"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18411,28 +19532,33 @@ msgid "Shadow"
msgstr "Shader"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Góc nhìn lưng"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Đổi bộ lọc"
+msgid "Gradient Length"
+msgstr "Dải màu đã được chỉnh sửa"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Lọc:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Lọc phương thức"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Đóng"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Chế độ thước"
@@ -18450,6 +19576,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Chia đường Curve"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Mặc định"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18483,24 +19614,40 @@ msgstr "Chế độ Dính:"
msgid "End Cap Mode"
msgstr "Chế độ Dính:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Đổi tên thư mục:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Khởi tạo"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Chỉnh sửa kết nối:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18531,12 +19678,22 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Thay Đổi Bán Kính Ngoài Của Hình Xuyến"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Đỉnh"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18562,12 +19719,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Bước xoay:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Xoay %s độ."
@@ -18582,21 +19735,66 @@ msgstr "Hằng số"
msgid "Global Rotation Degrees"
msgstr "Xoay %s độ."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Thu phóng ngẫu nhiên:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Xóa biến đổi"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Dính tương đối"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Độ dời:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Dính theo bước tỉ lệ"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "Ở cuối"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"Nút ParallaxLayer chỉ hoạt động khi là con của một nút ParallaxBackground."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Chọn tất cả"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Phản chiếu"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -18630,11 +19828,17 @@ msgid ""
msgstr ""
"Hoạt ảnh Particles2D cần CanvasItemMaterial bật \"Particles Animation\"."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Chế độ Ưu tiên"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Chia đường Curve"
@@ -18648,6 +19852,20 @@ msgstr "PathFollow2D chỉ hoạt động khi được đặt làm con của m
msgid "Unit Offset"
msgstr "Độ lệch lưới:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Độ dời:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Độ dời:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18658,12 +19876,22 @@ msgid "Layers"
msgstr "Lớp"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Khởi tạo"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Khởi tạo"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Hàm"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18706,9 +19934,14 @@ msgstr "Ánh sáng"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Cắt các nút"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Liên tục"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18716,6 +19949,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Chọn màu"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Dính thông minh"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Tốc độ:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18723,6 +19976,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Lưới nguồn:"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -18730,26 +19992,72 @@ msgstr "Đặt Lề"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr "Khung hình Vật lý %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "Nền tảng"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Định dạng"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Trình kết xuất hình ảnh:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Vùng vị trí"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Chế độ va chạm"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Xoay %s độ."
+msgid "Collider RID"
+msgstr "Số RID không hợp lệ"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "TextureRegion"
+msgid "Collider Shape"
+msgstr "Chế độ va chạm"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Chế độ va chạm"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Khởi tạo"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18757,8 +20065,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "Đổi tên thư mục:"
+msgid "Vertex Colors"
+msgstr "Đỉnh"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18770,17 +20078,25 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Tạo nút Shader"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Chế độ va chạm"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
@@ -18788,6 +20104,21 @@ msgstr ""
"Thuộc tính Đường dẫn phải chỉ đến một nút Node2D hợp lệ thì mới hoạt động "
"được."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Xoá điểm"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Tọa độ tiếp theo"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Khởi động lại"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18815,6 +20146,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Khung hình %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Lọc tệp lệnh"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18828,50 +20169,71 @@ msgid "Tile Set"
msgstr "TileSet"
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
-msgstr ""
+#, fuzzy
+msgid "Quadrant Size"
+msgstr "Kích cỡ viền:"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Biến đổi"
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
-msgstr ""
+#, fuzzy
+msgid "Half Offset"
+msgstr "Khởi tạo"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Chế độ va chạm"
+msgid "Tile Origin"
+msgstr "Hiện Gốc"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Y Sort"
+msgstr "Sắp xếp"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Chế độ va chạm"
+msgid "Show Collision"
+msgstr "Va chạm"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Chế độ va chạm"
+msgid "Compatibility Mode"
+msgstr "Chế độ Ưu tiên"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Xóa biến đổi"
+msgid "Centered Textures"
+msgstr "Tính năng chính:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Use Parent"
+msgstr "Chế độ va chạm"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Định dạng"
+msgid "Shape Centered"
+msgstr "Dính vào tâm Nút"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Cài sẵn"
+msgid "Shape Visible"
+msgstr "Xóa lịch sử Tệp gần đây"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18890,27 +20252,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Đặt lại âm lượng Bus"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Đặt lại âm lượng Bus"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Đối số đã thay đổi"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera phải là con nút ARVROrigin."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18926,7 +20279,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Chỉ neo"
#: scene/3d/arvr_nodes.cpp
@@ -18945,6 +20298,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin cần một nút con ARVRCamera."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Thu phóng ngẫu nhiên:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18972,34 +20330,39 @@ msgid "Emission Angle"
msgstr "Nguồn phát ra: "
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
-msgstr ""
+#, fuzzy
+msgid "Degrees"
+msgstr "Xoay %s độ."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Hoạt ảnh"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Kích hoạt lọc"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Theo dõi đặc tính"
+msgid "Tracking"
+msgstr "Đóng gói"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19014,6 +20377,16 @@ msgstr "Xóa biến đổi"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Cây con"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19044,6 +20417,13 @@ msgstr ""
msgid "Done"
msgstr "Xong"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Nội dung:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19058,6 +20438,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Lọc:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Màu"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Mặc định"
@@ -19067,37 +20461,44 @@ msgid "Atlas"
msgstr "Tập bản đồ mới"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Tổng quan"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Kích thước: "
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Cắt các nút"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Xoay %s độ."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Cắt các nút"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
-msgstr ""
+#, fuzzy
+msgid "Custom Energy"
+msgstr "Di chuyển hiệu ứng Bus"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Chụp"
+msgid "Min Light"
+msgstr "Thụt lề phải"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Điều hướng"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19108,16 +20509,26 @@ msgstr ""
msgid "Light Data"
msgstr "Ánh sáng"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Tên Node:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Theo dõi đặc tính"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Dự Án"
@@ -19127,6 +20538,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Độ lệch lưới:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Gần nhất"
@@ -19134,8 +20550,9 @@ msgstr "Gần nhất"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19145,16 +20562,16 @@ msgstr "Đặt Lề"
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "Lật Ngang"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Chụp"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19222,16 +20639,29 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
-msgstr ""
+#, fuzzy
+msgid "Box Extents"
+msgstr "Chỉnh chiều dài hình hộp"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Radius"
+msgstr "Bán kính:"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Thay Đổi Bán Kính Trong Của Hình Xuyến"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Height"
+msgstr "Xoay Phải"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Cảnh báo"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19248,35 +20678,34 @@ msgid "Portal Mode"
msgstr "Chế độ Ưu tiên"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Chỉnh độ ưu tiên của ô"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "Thư viện động"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Điều hướng"
+msgid "Dynamic Range"
+msgstr "Thư viện động"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19311,21 +20740,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Chọn màu"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Chế độ Bitmask"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Đặt lại âm lượng Bus"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19333,25 +20759,26 @@ msgid "Directional Shadow"
msgstr "Hướng đi"
#: scene/3d/light.cpp
-#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Chế độ tập trung"
+msgid "Blend Splits"
+msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Chiều sâu"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Shader"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Nạp mặc định"
#: scene/3d/light.cpp
@@ -19363,18 +20790,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Hủy Biến đổi."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Véc tơ"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Kiểm tra"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[Bỏ qua]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19436,9 +20879,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Chế độ Ưu tiên"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Lượt gọi"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Lượt gọi"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -19471,8 +20924,8 @@ msgstr "Trục"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "Tô ô"
+msgid "Body Offset"
+msgstr "Độ dời:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19499,6 +20952,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Xoá các nút"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19555,39 +21013,81 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Trở lại"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Mặc định"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Nhóm"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Bán kính:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Trình gỡ lỗi"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Chế độ Xoay"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Độ lệch lưới:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Dự Án"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Bật Dính"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Chọn màu"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Nguồn phát ra: "
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Thụt lề phải"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19614,6 +21114,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19652,6 +21156,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19709,6 +21217,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Khung hình Vật lý %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Tạo đa giác va chạm"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Animation tree vô hiệu."
@@ -19730,6 +21248,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19755,11 +21277,6 @@ msgstr ""
"Hãy sửa kích cỡ khối va chạm của nút con ý."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Xóa biến đổi"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19767,7 +21284,16 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Khung hình Vật lý %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19820,14 +21346,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Thu phóng (theo tỉ lệ):"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Lăn Lên."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Hàm"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Đặt phép diễn đạt"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Lỗi"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Thu phóng (theo tỉ lệ):"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19859,27 +21417,30 @@ msgid "Baked Light"
msgstr "Ánh sáng"
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Xóa Point"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Thêm vào Cảnh"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19900,11 +21461,13 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "Cảnh chính"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19919,6 +21482,11 @@ msgid "Auto Triangles"
msgstr "Bật tắt Tự động tạo tam giác"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Bật tắt Tự động tạo tam giác"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19955,6 +21523,11 @@ msgstr "Tự khởi động lại:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Tự khởi động lại:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Tự khởi động lại:"
@@ -19972,11 +21545,26 @@ msgstr "Thêm cổng vào"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Độ lệch lưới:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Chế độ căn Tỉ lệ"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Đặt Auto-Advance"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Tùy chọn Nâng cao"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19992,11 +21580,6 @@ msgid "Assigned Animation"
msgstr "Thêm Hoạt ảnh"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Chuyển đổi Tự động chạy"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20016,22 +21599,16 @@ msgid "Playback Options"
msgstr "Tuỳ chọn Lớp:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Mặc định"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Chạy Cảnh"
+msgid "Active"
+msgstr "Chọn tất cả"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20078,9 +21655,19 @@ msgid "Tree Root"
msgstr "Tạo Nút Gốc:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Đính AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Thêm Track Animation"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -20090,15 +21677,87 @@ msgstr ""
msgid "Playback"
msgstr "Chạy"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Dán các đối số"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Đường dẫn xuất"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Hoạt ảnh"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Không"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Tên nút gốc"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Xương"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Nội suy"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Ghi đè"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Đổi mẹ của nút"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Tạo Hàm"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Chạy Cảnh"
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Giữ Tỉ lệ"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20109,30 +21768,38 @@ msgstr "Chế độ chọn"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Lật Ngang"
+msgid "Horizontal"
+msgstr "Ngang:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "Lật Dọc"
+msgid "Vertical"
+msgstr "Dọc:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Bật tắt Chức năng"
+msgid "Shortcut In Tooltip"
+msgstr "Hiện Gốc"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Button (nút, phím)"
+msgid "Action Mode"
+msgstr "Bật tắt Chức năng"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20143,6 +21810,11 @@ msgstr "Lối tắt"
msgid "Group"
msgstr "Nhóm"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Sao chép văn bản"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20152,6 +21824,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Mở rộng Tất cả"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Góc trên trái"
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -20160,6 +21842,36 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Sửa Poly"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Chế độ chọn"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Chế độ Xoay"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Trì hoãn"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Mở"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Xóa lịch sử Tệp gần đây"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Chọn một màu từ cửa sổ biên tập."
@@ -20202,28 +21914,29 @@ msgstr "Chỉ neo"
msgid "Grow Direction"
msgstr "Hướng đi"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Ngang:"
+msgid "Min Size"
+msgstr "Kích cỡ viền:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Dọc:"
+msgid "Pivot Offset"
+msgstr "Độ lệch lưới:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Xoay ngẫu nhiên:"
+msgid "Clip Content"
+msgstr "Hằng số"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Công cụ"
#: scene/gui/control.cpp
#, fuzzy
@@ -20231,21 +21944,16 @@ msgid "Focus"
msgstr "Đường dẫn Tập trung"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Tạo"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Đổi bộ lọc"
+msgid "Default Cursor Shape"
+msgstr "Nạp bố cục Bus mặc định."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20255,17 +21963,8 @@ msgstr "Kích thước: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Lật Ngang"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "Lật Dọc"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Chế độ chọn"
#: scene/gui/control.cpp
#, fuzzy
@@ -20281,9 +21980,13 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Sao chép văn bản"
+msgid "Autowrap"
+msgstr "Tự nạp"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20294,14 +21997,49 @@ msgid "Please Confirm..."
msgstr "Xin hãy xác nhận..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Ghi đè"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Sử dụng phần mở rộng hợp lệ."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Hủy kết nối"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Độ lệch lưới:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Thêm vào Cảnh"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Phóng to"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Phóng to"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Thu nhỏ"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Hiển thị Xương"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20311,10 +22049,25 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Hiển thị Xương"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Chọn"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Cộng đồng"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Âm lượng"
@@ -20326,21 +22079,50 @@ msgid "Timers"
msgstr "Thời gian"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Áp dụng đặt lại"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Chọn tất cả"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Kiểm tra"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Thu phóng ngẫu nhiên:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Góc nhìn trực diện"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20368,6 +22150,53 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Ký tự hợp lệ:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Lọc tín hiệu"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Lọc tín hiệu"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Lối tắt"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Lọc tín hiệu"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Chỉ chọn"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Phím Phải"
@@ -20377,38 +22206,48 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Đặt vị trí điểm uốn"
+msgid "Blink Speed"
+msgstr "Tốc độ:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Đặt Lề"
+msgid "Switch On Hover"
+msgstr "Chế độ căn Tỉ lệ"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Giữa"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Tạo đường căn ngang"
+msgid "Region Rect"
+msgstr "Mở gần đây"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Đặt Lề"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20426,6 +22265,11 @@ msgstr "Điền"
#: scene/gui/popup.cpp
#, fuzzy
+msgid "Exclusive"
+msgstr "Bao gồm"
+
+#: scene/gui/popup.cpp
+#, fuzzy
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20435,6 +22279,30 @@ msgstr ""
"có dạng popup*(). Có thể để popup nhìn thấy được để chỉnh sửa, nhưng chúng "
"sẽ ẩn khi chạy."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Căn giữa phần được chọn"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Xoá lựa chọn"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Xoá lựa chọn"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Tìm kiếm"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20444,24 +22312,81 @@ msgstr "Gần đây:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Giữ Tỉ lệ"
+msgid "Min Value"
+msgstr "(giá trị)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Giá trị"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Trang: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Chỉnh sửa"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Nhóm"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Xóa mục Lớp"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Điểm ảnh viền"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Chỉ số Z"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Thụt lề Tự động"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Thời gian khung hình (ms)"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Cuối"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Ký tự hợp lệ:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Sao chép văn bản"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20470,6 +22395,29 @@ msgstr "Kích thước: "
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Kiểm tra"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Chỉ chọn"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Cấu hình hồ sơ được chọn:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Di chuyển hiệu ứng Bus"
@@ -20486,14 +22434,57 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Ngang:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Lọc tín hiệu"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Chọn màu"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Đổi tên thư mục:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Tiền tố:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Hậu tố:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Độ lệch lưới:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Thu gọn Tất cả"
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -20507,73 +22498,131 @@ msgstr ""
msgid "Current Tab"
msgstr "Hiện tại:"
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Kéo & thả để sắp xếp lại."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Dấu trang"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Lờ đi điểm dừng"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "TextureRegion"
+msgid "Fold Gutter"
+msgstr "Thư mục:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Đã tắt trình chỉnh sửa)"
+msgid "Hiding Enabled"
+msgstr "Mở"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Mở"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Dọc:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Ngang:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Lượt gọi"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Mở khoá nút"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Mở rộng Tất cả"
+msgid "Focused"
+msgstr "Đường dẫn Tập trung"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Chế độ va chạm"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Mở rộng Tất cả"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "TextureRegion"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "TextureRegion"
+msgid "Over"
+msgstr "Ghi đè"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Thuộc tính Chủ đề"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Chế độ chơi:"
@@ -20587,12 +22636,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Khởi tạo"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Xoay %s độ."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Giữa bên trái"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Nội suy"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20603,6 +22664,20 @@ msgid "(Other)"
msgstr "(Khác)"
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Tắt"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Tạo Nút Gốc:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20611,8 +22686,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Thêm Track Animation"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20620,14 +22699,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Đặt vị trí điểm uốn"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Hiện Cổng xem"
+msgid "Stretch Shrink"
+msgstr "Chế độ chọn"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Hiện Cổng xem"
#: scene/main/http_request.cpp
@@ -20668,6 +22747,11 @@ msgstr "Nội dung"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Đường dẫn xuất"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Chế độ Xoay"
@@ -20696,6 +22780,35 @@ msgstr "Gán nhiều:"
msgid "Custom Multiplayer"
msgstr "Gán nhiều:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Chỉnh độ ưu tiên của ô"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Nội suy"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Góc trên trái"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Chế độ va chạm"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Chế độ di chuyển"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20705,6 +22818,16 @@ msgstr "Tạo Scene Mới"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Gán nhiều:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Nội suy"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20736,11 +22859,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Tạo đường viền"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Nội suy"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20767,12 +22885,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20803,17 +22921,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Tô ô"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Tự khởi động lại:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Góc trên trái"
+msgid "Viewport Path"
+msgstr "Đường dẫn xuất"
#: scene/main/viewport.cpp
msgid ""
@@ -20829,6 +22943,19 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Ghi đè"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20839,6 +22966,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Chuyển vị"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Thay đổi giá trị đầu vào"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Đệm"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Các mục tắt"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Tịnh tuyến trái"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Gỡ lỗi"
@@ -20848,13 +23008,33 @@ msgid "Render Target"
msgstr "Trình kết xuất hình ảnh:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Đổi chế độ cập nhật hoạt ảnh"
+msgid "Clear Mode"
+msgstr "Chế độ thước"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Mở"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Mở"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Xem Khung hình Liên tiếp"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Các mục tắt"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -20862,7 +23042,17 @@ msgid "Shadow Atlas"
msgstr "Tập bản đồ mới"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Xóa biến đổi"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Xóa biến đổi"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20884,15 +23074,30 @@ msgstr "Cắt các nút"
msgid "Loop Mode"
msgstr "Chế độ Di chuyển"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(giá trị)"
+msgid "Loop Begin"
+msgstr "Chế độ Di chuyển"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Giá trị"
+msgid "Loop End"
+msgstr "Chế độ Di chuyển"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Nút Mix"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Tham số Cảnh chính:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -20903,17 +23108,17 @@ msgstr "Nửa độ phân giải"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Véc tơ"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Ghi đè"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Đường dẫn Tập trung"
@@ -20924,6 +23129,16 @@ msgstr "Kích cỡ viền:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Hàm"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Tín hiệu"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Tuỳ chọn bổ sung:"
@@ -20941,29 +23156,36 @@ msgstr "Kết nối dữ liệu nút"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Bật tắt Chức năng"
+msgid "Sky Custom FOV"
+msgstr "Cắt các nút"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Mở Hướng dẫn"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Bước xoay:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Xoay %s độ."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20972,85 +23194,97 @@ msgid "Ambient Light"
msgstr "Thụt lề phải"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Hoạt ảnh"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Lưu trữ tệp tin:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Số lượng:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Chiều sâu"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Chiều sâu"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Chia đường Curve"
+msgid "Depth End"
+msgstr "Chiều sâu"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Chia đường Curve"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Lọc tín hiệu"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Chia đường Curve"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Lọc tín hiệu"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "Ánh sáng"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Chế độ Dính:"
+msgid "Height Max"
+msgstr "Ánh sáng"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Chia đường Curve"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Xuất ra"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21059,144 +23293,100 @@ msgid "SS Reflections"
msgstr "Chọn Scale"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Chỉ chọn"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "Bước"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
-msgstr "Bán kính:"
+msgid "Fade In"
+msgstr "Mờ dần (s):"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Giảm dần (s):"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Bán kính:"
+msgid "Depth Tolerance"
+msgstr "Chiều sâu"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Radius 2"
+msgstr "Bán kính:"
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Màu"
+msgid "Light Affect"
+msgstr "Rộng bên phải"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Thêm vào Cảnh"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Chuyển tiếp: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Nút Blend2"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Tỷ lệ:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21204,26 +23394,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Ánh sáng"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Thu phóng (theo tỉ lệ):"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "hàm màu"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Cảnh báo"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Gần đây:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Chế độ tập trung"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Độ dời:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21233,6 +23441,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Chiều sâu"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Chiều sâu"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21254,44 +23471,46 @@ msgid "Parameters"
msgstr "Đối số đã thay đổi"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Chế độ Xoay"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Nút Blend2"
+msgid "Specular Mode"
+msgstr "Chế độ thước"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Nội suy"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Rộng bên trái"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Góc nhìn trực diện"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Chế độ thước"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Số lượng:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21300,6 +23519,16 @@ msgid "Particles Anim"
msgstr "Hạt"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Khung hình %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Khung hình %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21316,10 +23545,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21343,11 +23568,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Thu phóng ngẫu nhiên:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21376,32 +23596,35 @@ msgid "Ambient Occlusion"
msgstr "Tạo"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "TextureRegion"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Chiều sâu"
+msgid "Min Layers"
+msgstr "Lớp"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Lớp"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "Lật Ngang"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21414,27 +23637,14 @@ msgstr "Chuyển tiếp: "
msgid "Refraction"
msgstr "Thu phóng (theo tỉ lệ):"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Thu phóng ngẫu nhiên:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Nút Blend2"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Lớp"
#: scene/resources/material.cpp
#, fuzzy
@@ -21442,7 +23652,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21451,41 +23661,24 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Chế độ Ưu tiên"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Chế độ tập trung"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Chế độ Xoay"
#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp
#, fuzzy
msgid "Blend Shape Mode"
msgstr "Nút Blend2"
@@ -21518,8 +23711,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Hủy Biến đổi."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Hủy Biến đổi."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Thay đổi kích thước mảng"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Thay đổi kích thước mảng"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21535,6 +23744,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Nguồn"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21548,11 +23762,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Kích cỡ viền:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Gộp từ Scene"
@@ -21566,11 +23775,6 @@ msgid "Max Error"
msgstr "Lỗi"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Đa giác"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21582,6 +23786,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21590,41 +23806,75 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Đa giác"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Di chuyển các điểm"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "Sửa đổi lần cuối"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Đã sửa đổi"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Nguồn phát ra: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Nguồn phát ra: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Nguồn phát ra: "
+msgid "Color Texture"
+msgstr "Chỉnh Tông màu"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Tạo điểm phát xạ từ nút"
+msgid "Point Count"
+msgstr "Thêm cổng vào"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Mặt phẳng:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "Lật Ngang"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21657,6 +23907,18 @@ msgstr "Góc dưới phải"
msgid "Left To Right"
msgstr "Góc trên phải"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21680,17 +23942,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Chia đường Curve"
+msgid "Top Color"
+msgstr "Tọa độ tiếp theo"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Lưu trữ tệp tin:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21699,12 +23958,8 @@ msgstr "Nhóm"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Đóng đường cong"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Dấu trang"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21713,35 +23968,21 @@ msgstr "Chạy"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Thay thế"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Chia đường Curve"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "TextureRegion"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -21754,11 +23995,6 @@ msgstr "Mở rộng Tất cả"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "Điền"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Thay Đổi Bán Kính Trong Của Hình Xuyến"
@@ -21767,10 +24003,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21786,10 +24018,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21811,12 +24039,28 @@ msgstr "Xóa Họa tiết"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Trang: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Chế độ căn Tỉ lệ"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Chụp"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Chế độ chơi:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Chế độ chơi:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21828,12 +24072,30 @@ msgstr "Thay đổi loại cơ sở"
msgid "Current Frame"
msgstr "Tên Cảnh hiện tại"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Chế độ Xoay"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Phân biệt hoa thường"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Mặc định"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Khởi tạo"
@@ -21873,6 +24135,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Quản lý Tính năng Godot"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Thay đổi giá trị đầu vào"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Nạp mặc định"
@@ -21886,6 +24158,16 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Cảnh chính"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Cảnh"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21903,10 +24185,32 @@ msgstr "Tịnh tuyến trái"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Khởi tạo"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Giao diện người dùng"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -21948,12 +24252,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "Phát hành"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21965,7 +24269,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21984,13 +24288,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Gửi ý kiến phản hồi về hướng dẫn"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Bỏ qua"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22011,19 +24316,10 @@ msgid "Post Gain"
msgstr "Sau"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Tài nguyên"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22059,7 +24355,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Kích thước: "
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22067,14 +24363,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Chế độ chơi:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Gửi ý kiến phản hồi về hướng dẫn"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22082,7 +24372,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Bỏ qua"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22095,18 +24385,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Quá giờ."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Nút Mix"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22127,13 +24412,33 @@ msgid "Channel Disable Time"
msgstr "Đổi Thời gian Chuyển Animation"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Thêm cổng vào"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Chụp"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Biến toàn cục"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Phối cảnh"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22147,19 +24452,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Kích thước: "
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "Dọc:"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Tịnh tuyến"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Cập nhật bản xem trước"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Khởi tạo"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Chế độ va chạm"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Chế độ va chạm"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Chế độ va chạm"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Chế độ va chạm"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Chế độ va chạm"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Chế độ va chạm"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Giữa bên trái"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22197,6 +24578,11 @@ msgstr "Phân vùng ..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Lọc tín hiệu"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Đặt phép diễn đạt"
@@ -22354,7 +24740,7 @@ msgstr "Nội suy"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Mở"
#: servers/visual_server.cpp
@@ -22503,5 +24889,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index 790efe6922..9dfec92ed8 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -76,7 +76,7 @@
# twoBornottwoB <305766341@qq.com>, 2021.
# Magian <magian1127@gmail.com>, 2021.
# Weiduo Xie <xwditfr@gmail.com>, 2021.
-# suplife <2634557184@qq.com>, 2021.
+# suplife <2634557184@qq.com>, 2021, 2022.
# luoji <564144019@qq.com>, 2021.
# zeng haochen <m18621006730@163.com>, 2021.
# Sam Sun <oppositenormal@outlook.com>, 2021.
@@ -88,8 +88,8 @@ msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2022-03-10 22:01+0000\n"
-"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n"
+"PO-Revision-Date: 2022-03-18 10:46+0000\n"
+"Last-Translator: suplife <2634557184@qq.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
"Language: zh_CN\n"
@@ -101,13 +101,146 @@ msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
-msgid "Screen Orientation"
-msgstr "滤色运算符。"
+msgid "Tablet Driver"
+msgstr "驱动"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "公告板"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "当前场景"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "启用"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr "通过混合器垂直同步"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr "增量平滑"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "低处理器模式"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr "低处理器模式睡眠(微秒)"
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr "屏幕常亮"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "窗口对数大小"
+
+#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Max Window Size"
+msgstr "窗口对数大小"
+
+#: core/bind/core_bind.cpp
+msgid "Screen Orientation"
+msgstr "窗口朝向"
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
msgid "Window"
-msgstr "新窗口"
+msgstr "窗口"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr "无边框"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Per Pixel Transparency Enabled"
+msgstr "像素级透明"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr "全屏"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "最小宽度"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr "可调整大小"
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "面板位置"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr "大小"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "编辑器侧边"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "每秒最大警告数"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "目标"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "TimeScale 节点"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr "修正物理抖动"
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
@@ -115,12 +248,21 @@ msgstr "错误"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "保存出错"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "保存出错"
+
+#: core/bind/core_bind.cpp
msgid "Result"
-msgstr "搜索结果"
+msgstr "结果"
#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
msgid "Memory"
-msgstr ""
+msgstr "内存"
#: core/command_queue_mt.cpp core/message_queue.cpp
#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
@@ -130,79 +272,130 @@ msgstr ""
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: servers/visual_server.cpp
msgid "Limits"
-msgstr ""
+msgstr "限制"
#: core/command_queue_mt.cpp
-#, fuzzy
msgid "Command Queue"
-msgstr "Command: 旋转"
+msgstr "命令队列"
#: core/command_queue_mt.cpp
msgid "Multithreading Queue Size (KB)"
-msgstr ""
+msgstr "多线程队列大小(KB)"
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr "函数"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Data"
-msgstr "含数据"
+msgstr "数据"
#: core/io/file_access_network.cpp core/register_core_types.cpp
#: editor/editor_settings.cpp editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Network"
-msgstr "网络分析器"
+msgstr "网络"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Remote FS"
-msgstr "远程 "
+msgstr "远程文件系统"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Page Size"
-msgstr "页: "
+msgstr "页大小"
#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
+msgstr "预加载页数"
+
+#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
msgstr ""
#: core/io/http_client.cpp
-#, fuzzy
msgid "Connection"
msgstr "连接"
#: core/io/http_client.cpp
msgid "Read Chunk Size"
+msgstr "加载块大小"
+
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "绘制对象:"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "启用对象拾取"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
msgstr ""
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
-#, fuzzy
msgid "Network Peer"
-msgstr "网络分析器"
+msgstr "网络对等体"
-#: core/io/multiplayer_api.cpp
-#, fuzzy
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
msgid "Root Node"
-msgstr "根节点名称"
+msgstr "根节点"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "连接"
+
+#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
-msgstr "变换类型"
+msgstr "传输模式"
+
+#: core/io/packet_peer.cpp
+#, fuzzy
+msgid "Encode Buffer Max Size"
+msgstr "分批缓冲区大小"
+
+#: core/io/packet_peer.cpp
+#, fuzzy
+msgid "Input Buffer Max Size"
+msgstr "分批缓冲区大小"
+
+#: core/io/packet_peer.cpp
+#, fuzzy
+msgid "Output Buffer Max Size"
+msgstr "分批缓冲区大小"
#: core/io/packet_peer.cpp
msgid "Stream Peer"
+msgstr "流对等体"
+
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
msgstr ""
#: core/io/udp_server.cpp
-#, fuzzy
msgid "Max Pending Connections"
-msgstr "编辑连接:"
+msgstr "最大挂起连接数"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -247,13 +440,23 @@ msgstr "构造 '%s' 的参数无效"
msgid "On call to '%s':"
msgstr "在调用 '%s' 时:"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "状态"
+
#: core/message_queue.cpp
msgid "Message Queue"
-msgstr ""
+msgstr "消息队列"
#: core/message_queue.cpp
msgid "Max Size (KB)"
-msgstr ""
+msgstr "最大大小(KB)"
#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -265,9 +468,8 @@ msgstr ""
#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
#: scene/resources/material.cpp
-#, fuzzy
msgid "Text Editor"
-msgstr "打开编辑器"
+msgstr "文本编辑器"
#: core/os/input.cpp editor/editor_settings.cpp
#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
@@ -275,42 +477,193 @@ msgstr "打开编辑器"
#: modules/gdscript/language_server/gdscript_text_document.cpp
#: scene/animation/animation_player.cpp scene/gui/control.cpp
#: scene/main/node.cpp scene/resources/material.cpp
-#, fuzzy
msgid "Completion"
-msgstr "复制选中项"
+msgstr "补全"
#: core/os/input.cpp editor/editor_settings.cpp
#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
#: modules/gdscript/language_server/gdscript_text_document.cpp
#: scene/animation/animation_player.cpp scene/gui/control.cpp
#: scene/main/node.cpp scene/resources/material.cpp
-#, fuzzy
msgid "Use Single Quotes"
-msgstr "新建单个图块"
+msgstr "使用单引号"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "设备"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "全部"
#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "对比度"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Meta"
+msgstr "金属性"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "通用"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr "按下"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "扫描"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical Scancode"
+msgstr "物理按键"
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr "按钮遮罩"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "全局旋转"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "向量"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "鼠标按键索引:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "按下"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "相对吸附"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "速度:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "轴"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "最小值"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr "索引"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "动作"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
+msgstr "强度"
+
+#: core/os/input_event.cpp
+msgid "Delta"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "更改"
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr "消息"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "俯仰角:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
+msgid "Velocity"
+msgstr "环绕速度"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "行号:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
msgid "Application"
-msgstr "动作"
+msgstr "应用"
#: core/project_settings.cpp main/main.cpp
-#, fuzzy
msgid "Config"
-msgstr "设置吸附"
+msgstr "配置"
#: core/project_settings.cpp
-#, fuzzy
msgid "Project Settings Override"
-msgstr "项目设置..."
-
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgstr "项目设置覆盖"
+
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "名称"
@@ -331,26 +684,24 @@ msgid "Main Scene"
msgstr "主场景"
#: core/project_settings.cpp
-#, fuzzy
msgid "Disable stdout"
-msgstr "禁用自动图块"
+msgstr "禁用标准输出"
#: core/project_settings.cpp
-#, fuzzy
msgid "Disable stderr"
-msgstr "不可用的项目"
+msgstr "禁用标准错误输出"
#: core/project_settings.cpp
msgid "Use Hidden Project Data Directory"
-msgstr ""
+msgstr "使用隐藏的项目数据目录"
#: core/project_settings.cpp
msgid "Use Custom User Dir"
-msgstr ""
+msgstr "使用自定义用户目录"
#: core/project_settings.cpp
msgid "Custom User Dir Name"
-msgstr ""
+msgstr "自定义用户目录名称"
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp servers/audio_server.cpp
@@ -358,9 +709,8 @@ msgid "Audio"
msgstr "音频"
#: core/project_settings.cpp
-#, fuzzy
msgid "Default Bus Layout"
-msgstr "加载默认总线布局。"
+msgstr "默认总线布局"
#: core/project_settings.cpp editor/editor_export.cpp
#: editor/editor_file_system.cpp editor/editor_node.cpp
@@ -370,17 +720,16 @@ msgid "Editor"
msgstr "编辑器"
#: core/project_settings.cpp
-#, fuzzy
msgid "Main Run Args"
-msgstr "主场景参数:"
+msgstr "主运行参数"
#: core/project_settings.cpp
msgid "Search In File Extensions"
-msgstr ""
+msgstr "搜索文件扩展名"
#: core/project_settings.cpp
msgid "Script Templates Search Path"
-msgstr ""
+msgstr "脚本模板搜索路径"
#: core/project_settings.cpp editor/editor_node.cpp
#: editor/plugins/version_control_editor_plugin.cpp
@@ -389,79 +738,68 @@ msgstr "版本控制"
#: core/project_settings.cpp
msgid "Autoload On Startup"
-msgstr ""
+msgstr "启动时自动加载"
#: core/project_settings.cpp
-#, fuzzy
msgid "Plugin Name"
-msgstr "插件名:"
+msgstr "插件名"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
-#, fuzzy
msgid "Input"
-msgstr "添加输入"
+msgstr "输入"
#: core/project_settings.cpp
msgid "UI Accept"
-msgstr ""
+msgstr "UI 接受"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Select"
-msgstr "选择"
+msgstr "UI 选择"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Cancel"
-msgstr "取消"
+msgstr "UI 取消"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Focus Next"
-msgstr "聚焦路径"
+msgstr "UI 聚焦下一个"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Focus Prev"
-msgstr "聚焦路径"
+msgstr "UI 聚焦上一个"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Left"
-msgstr "左上"
+msgstr "UI 左"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Right"
-msgstr "右上"
+msgstr "UI 右"
#: core/project_settings.cpp
msgid "UI Up"
-msgstr ""
+msgstr "UI 上"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Down"
-msgstr "下载"
+msgstr "UI 下"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Page Up"
-msgstr "页: "
+msgstr "UI 上一页"
#: core/project_settings.cpp
msgid "UI Page Down"
-msgstr ""
+msgstr "UI 下一页"
#: core/project_settings.cpp
msgid "UI Home"
-msgstr ""
+msgstr "UI 行首"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI End"
-msgstr "在结尾"
+msgstr "UI 行尾"
#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
@@ -470,9 +808,8 @@ msgstr "在结尾"
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
#: servers/physics_2d/space_2d_sw.cpp
-#, fuzzy
msgid "Physics"
-msgstr " (物理)"
+msgstr "物理"
#: core/project_settings.cpp editor/editor_settings.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
@@ -480,12 +817,11 @@ msgstr " (物理)"
#: scene/3d/physics_body.cpp scene/resources/world.cpp
#: servers/physics/space_sw.cpp
msgid "3D"
-msgstr ""
+msgstr "3D"
#: core/project_settings.cpp
-#, fuzzy
msgid "Smooth Trimesh Collision"
-msgstr "创建三角网格碰撞同级"
+msgstr "平滑三角网格碰撞"
#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles2/rasterizer_scene_gles2.cpp
@@ -496,28 +832,28 @@ msgstr "创建三角网格碰撞同级"
#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
-#, fuzzy
msgid "Rendering"
-msgstr "渲染器:"
+msgstr "渲染"
#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
-msgstr ""
+msgstr "质量"
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
-#, fuzzy
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
msgid "Filters"
-msgstr "筛选:"
+msgstr "过滤器"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
-msgstr ""
+msgstr "锐化强度"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
@@ -530,9 +866,8 @@ msgstr "调试"
#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Settings"
-msgstr "设置:"
+msgstr "设置"
#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
@@ -540,77 +875,72 @@ msgid "Profiler"
msgstr "性能分析器"
#: core/project_settings.cpp
-#, fuzzy
msgid "Max Functions"
-msgstr "生成函数"
+msgstr "最大函数数"
-#: core/project_settings.cpp
-#, fuzzy
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
-msgstr "表达式"
+msgstr "压缩"
#: core/project_settings.cpp
-#, fuzzy
msgid "Formats"
msgstr "格式"
#: core/project_settings.cpp
msgid "Zstd"
-msgstr ""
+msgstr "Zstd"
#: core/project_settings.cpp
msgid "Long Distance Matching"
-msgstr ""
+msgstr "长距离匹配"
#: core/project_settings.cpp
msgid "Compression Level"
-msgstr ""
+msgstr "压缩等级"
#: core/project_settings.cpp
msgid "Window Log Size"
-msgstr ""
+msgstr "窗口对数大小"
#: core/project_settings.cpp
msgid "Zlib"
-msgstr ""
+msgstr "Zlib"
#: core/project_settings.cpp
msgid "Gzip"
-msgstr ""
+msgstr "Gzip"
#: core/project_settings.cpp platform/android/export/export.cpp
msgid "Android"
-msgstr ""
+msgstr "Android"
#: core/project_settings.cpp
msgid "Modules"
-msgstr ""
+msgstr "模块"
#: core/register_core_types.cpp
msgid "TCP"
-msgstr ""
+msgstr "TCP"
#: core/register_core_types.cpp
-#, fuzzy
msgid "Connect Timeout Seconds"
-msgstr "与方法的连接:"
+msgstr "连接超时秒数"
#: core/register_core_types.cpp
msgid "Packet Peer Stream"
-msgstr ""
+msgstr "数据包对等体流"
#: core/register_core_types.cpp
msgid "Max Buffer (Power of 2)"
-msgstr ""
+msgstr "最大缓冲区(二次幂)"
#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
msgid "SSL"
-msgstr ""
+msgstr "SSL"
#: core/register_core_types.cpp main/main.cpp
-#, fuzzy
msgid "Certificates"
-msgstr "顶点:"
+msgstr "证书"
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_resource_picker.cpp
@@ -618,30 +948,40 @@ msgstr "顶点:"
msgid "Resource"
msgstr "资源"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "关闭场景"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "资源路径"
+msgid "Path"
+msgstr "路径"
#: core/script_language.cpp
-#, fuzzy
msgid "Source Code"
-msgstr "来源"
+msgstr "源代码"
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "消息"
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "区域"
#: core/translation.cpp
-#, fuzzy
msgid "Test"
msgstr "测试"
#: core/translation.cpp scene/resources/font.cpp
msgid "Fallback"
-msgstr ""
+msgstr "备用"
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -673,19 +1013,19 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
-msgstr ""
+msgstr "缓冲区"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Canvas Polygon Buffer Size (KB)"
-msgstr ""
+msgstr "画布多边形缓冲大小(KB)"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Canvas Polygon Index Buffer Size (KB)"
-msgstr ""
+msgstr "画布多边形索引缓冲大小(KB)"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
@@ -694,83 +1034,83 @@ msgstr ""
#: servers/physics_2d/physics_2d_server_wrap_mt.h
#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
msgid "2D"
-msgstr ""
+msgstr "2D"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#, fuzzy
msgid "Snapping"
-msgstr "智能吸附"
+msgstr "吸附"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#, fuzzy
msgid "Use GPU Pixel Snap"
-msgstr "使用像素吸附"
+msgstr "使用 GPU 像素吸附"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Immediate Buffer Size (KB)"
-msgstr ""
+msgstr "立即缓冲大小(KB)"
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
-#, fuzzy
msgid "Lightmapping"
-msgstr "烘焙光照贴图"
+msgstr "光照贴图"
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Use Bicubic Sampling"
-msgstr ""
+msgstr "使用双三次采样"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Elements"
-msgstr ""
+msgstr "最大可渲染元素数"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Lights"
-msgstr ""
+msgstr "最大可渲染灯光数"
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#, fuzzy
msgid "Max Renderable Reflections"
-msgstr "居中显示所选项"
+msgstr "最大可渲染反射数"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Lights Per Object"
-msgstr ""
+msgstr "单对象最大灯光数"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Subsurface Scattering"
-msgstr ""
+msgstr "次表面散射"
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "缩放"
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#, fuzzy
msgid "Follow Surface"
-msgstr "填充表面"
+msgstr "跟随表面"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Weight Samples"
-msgstr ""
+msgstr "权重采样"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Voxel Cone Tracing"
-msgstr ""
+msgstr "体素椎追踪"
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
-msgstr ""
+msgstr "高质量"
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Blend Shape Max Buffer Size (KB)"
-msgstr ""
+msgstr "混合形状最大缓冲区大小(KB)"
#: editor/animation_bezier_editor.cpp
msgid "Free"
@@ -1033,21 +1373,21 @@ msgstr "移除动画轨道"
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Editors"
-msgstr "编辑器"
+msgstr "各编辑器"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "动画"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Confirm Insert Track"
-msgstr "插入动画轨道和关键帧"
+msgstr "确认插入轨道"
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
@@ -1181,6 +1521,8 @@ msgstr "移动动画关键帧"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "变换"
@@ -1190,7 +1532,7 @@ msgstr "方法"
#: editor/animation_track_editor.cpp
msgid "Bezier"
-msgstr ""
+msgstr "贝塞尔"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -1572,7 +1914,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr "延迟信号触发,将其保存到队列中,在空闲时触发。"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "单次"
@@ -1741,13 +2083,6 @@ msgstr ""
msgid "Dependencies"
msgstr "依赖"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "路径"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "依赖:"
@@ -1884,11 +2219,11 @@ msgid "Lead Developer"
msgstr "主要开发者"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "项目管理员 "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "项目管理器"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2229,7 +2564,9 @@ msgid "Remove Autoload"
msgstr "移除 Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "启用"
@@ -2407,7 +2744,7 @@ msgstr "以 32 位平台导出时,内嵌的 PCK 不能大于 4GB。"
#: editor/editor_export.cpp
msgid "Convert Text Resources To Binary On Export"
-msgstr ""
+msgstr "导出时将文本资源转换为二进制"
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
@@ -2605,9 +2942,8 @@ msgid "Manage Editor Feature Profiles"
msgstr "管理编辑器功能配置文件"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Default Feature Profile"
-msgstr "Godot 功能配置文件"
+msgstr "默认功能配置文件"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
@@ -2679,38 +3015,44 @@ msgid "Save a File"
msgstr "保存文件"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Access"
-msgstr "成功!"
+msgstr "访问"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Display Mode"
-msgstr "播放模式:"
+msgstr "显示模式"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
-#, fuzzy
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
-msgstr "平移模式"
+msgstr "模式"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Current Dir"
-msgstr "当前:"
+msgstr "当前目录"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Current File"
-msgstr "当前配置文件:"
+msgstr "当前文件"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Current Path"
-msgstr "当前:"
+msgstr "当前路径"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Show Hidden Files"
+msgstr "显示隐藏文件"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
#: editor/editor_file_dialog.cpp
msgid "Go Back"
@@ -2732,7 +3074,8 @@ msgstr "切换显示隐藏文件"
msgid "Toggle Favorite"
msgstr "切换收藏"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "切换模式"
@@ -2810,7 +3153,7 @@ msgstr "正在导入或重新导入素材"
#: editor/editor_file_system.cpp
msgid "Reimport Missing Imported Files"
-msgstr ""
+msgstr "重新导入缺失的已导入文件"
#: editor/editor_help.cpp
msgid "Top"
@@ -2850,6 +3193,8 @@ msgid "Theme Properties"
msgstr "主题属性"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "颜色"
@@ -2908,7 +3253,7 @@ msgstr "帮助"
#: editor/editor_help.cpp
msgid "Sort Functions Alphabetically"
-msgstr ""
+msgstr "按字母序排列函数"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -2964,14 +3309,18 @@ msgid "Method"
msgstr "方法"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "信号"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "常量"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "属性"
@@ -2983,6 +3332,36 @@ msgstr "主题属性"
msgid "Property:"
msgstr "属性:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "X 标签"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "仅方法"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "检查项目"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "已选项目"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "绘制顺序"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "正在播放"
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "固定值"
@@ -3607,153 +3986,136 @@ msgstr "其他 %d 个文件"
#: editor/editor_node.cpp
msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
-msgstr ""
+msgstr "无法写入文件“%s”,文件被占用、已锁定、或权限不足。"
#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "场景"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Scene Naming"
-msgstr "场景路径:"
+msgstr "场景命名"
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
-#, fuzzy
msgid "Interface"
-msgstr "用户界面"
+msgstr "界面"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Scene Tabs"
-msgstr "切换场景选项卡"
+msgstr "场景选项卡"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Always Show Close Button"
-msgstr "总是显示网格"
+msgstr "始终显示关闭按钮"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Resize If Many Tabs"
-msgstr ""
+msgstr "选项卡过多时调整大小"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Minimum Width"
-msgstr ""
+msgstr "最小宽度"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Output"
msgstr "输出"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Always Clear Output On Play"
-msgstr "清空输出"
+msgstr "运行时清空输出"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Open Output On Play"
-msgstr ""
+msgstr "运行时打开输出"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Close Output On Stop"
-msgstr ""
+msgstr "停止时关闭输出"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Auto Save"
-msgstr "自动裁剪"
+msgstr "自动保存"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Save Before Running"
-msgstr "运行前保存场景..."
+msgstr "运行前保存"
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
-msgstr ""
+msgstr "焦点丢失时保存"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Save Each Scene On Quit"
-msgstr "将分支保存为场景"
+msgstr "退出时保存各场景"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Quit Confirmation"
-msgstr "查看信息"
+msgstr "退出确认"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Show Update Spinner"
-msgstr "隐藏更新旋转图"
+msgstr "显示更新旋转图"
#: editor/editor_node.cpp
msgid "Update Continuously"
msgstr "持续更新"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update Vital Only"
-msgstr "更新关键修改"
+msgstr "仅更新关键修改"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Translate Properties"
-msgstr "粘贴属性"
+msgstr "翻译属性"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Restore Scenes On Load"
-msgstr "获取场景节点"
+msgstr "加载时恢复场景"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Show Thumbnail On Hover"
-msgstr ""
+msgstr "悬停时显示缩略图"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Inspector"
msgstr "检查器"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Capitalize Properties"
-msgstr "粘贴属性"
+msgstr "属性首字母大小"
#: editor/editor_node.cpp
msgid "Default Float Step"
-msgstr ""
+msgstr "默认浮点数步长"
-#: editor/editor_node.cpp
-#, fuzzy
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
-msgstr "不可用的按钮"
+msgstr "禁用折叠"
#: editor/editor_node.cpp
msgid "Auto Unfold Foreign Scenes"
-msgstr ""
+msgstr "自动展开新场景"
#: editor/editor_node.cpp
msgid "Horizontal Vector2 Editing"
-msgstr ""
+msgstr "横向编辑 Vector2"
#: editor/editor_node.cpp
msgid "Horizontal Vector Types Editing"
-msgstr ""
+msgstr "横向编辑 Vector 类型"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Resources In Current Inspector"
-msgstr "在检查器中打开"
+msgstr "在当前检查器中打开资源"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Resources To Open In New Inspector"
-msgstr "在检查器中打开"
+msgstr "在新检查器中打开的资源"
#: editor/editor_node.cpp
msgid "Default Color Picker Mode"
-msgstr ""
+msgstr "默认取色器模式"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Username"
@@ -3771,7 +4133,7 @@ msgstr "SSH 私钥路径"
msgid "Dock Position"
msgstr "面板位置"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "专注模式"
@@ -4382,12 +4744,11 @@ msgstr "调试器"
#: editor/editor_profiler.cpp
msgid "Profiler Frame History Size"
-msgstr ""
+msgstr "性能分析器帧历史大小"
#: editor/editor_profiler.cpp
-#, fuzzy
msgid "Profiler Frame Max Functions"
-msgstr "重命名函数"
+msgstr "性能分析器帧最大函数数"
#: editor/editor_properties.cpp
msgid "Edit Text:"
@@ -4397,7 +4758,10 @@ msgstr "编辑文本:"
msgid "On"
msgstr "启用"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "层"
@@ -4504,10 +4868,23 @@ msgstr "转换为 %s"
msgid "New %s"
msgstr "新建 %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr "基础类型"
+
#: editor/editor_resource_picker.cpp
-#, fuzzy
msgid "Edited Resource"
-msgstr "添加资源"
+msgstr "编辑资源"
+
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "可编辑的项目"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
@@ -4518,9 +4895,8 @@ msgid "Extend Script"
msgstr "扩展脚本"
#: editor/editor_resource_picker.cpp
-#, fuzzy
msgid "Script Owner"
-msgstr "脚本名:"
+msgstr "脚本所有者"
#: editor/editor_run_native.cpp
msgid ""
@@ -4556,73 +4932,68 @@ msgid "Did you forget the '_run' method?"
msgstr "是否遗漏了 _run() 方法?"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Editor Language"
-msgstr "编辑器布局"
+msgstr "编辑器语言"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Display Scale"
-msgstr "全部显示"
+msgstr "显示缩放"
#: editor/editor_settings.cpp
msgid "Custom Display Scale"
-msgstr ""
+msgstr "自定义显示缩放"
#: editor/editor_settings.cpp
msgid "Main Font Size"
-msgstr ""
+msgstr "主字体大小"
#: editor/editor_settings.cpp
msgid "Code Font Size"
-msgstr ""
+msgstr "代码字体大小"
#: editor/editor_settings.cpp
msgid "Font Antialiased"
-msgstr ""
+msgstr "字体抗锯齿"
#: editor/editor_settings.cpp
msgid "Font Hinting"
-msgstr ""
+msgstr "字体微调"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Main Font"
-msgstr "主场景"
+msgstr "主字体"
#: editor/editor_settings.cpp
msgid "Main Font Bold"
-msgstr ""
+msgstr "主字体粗体"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Code Font"
-msgstr "添加节点顶点"
+msgstr "代码字体"
#: editor/editor_settings.cpp
msgid "Dim Editor On Dialog Popup"
-msgstr ""
+msgstr "弹出对话框时编辑器变暗"
#: editor/editor_settings.cpp main/main.cpp
msgid "Low Processor Mode Sleep (µsec)"
-msgstr ""
+msgstr "低处理器模式睡眠(微秒)"
#: editor/editor_settings.cpp
msgid "Unfocused Low Processor Mode Sleep (µsec)"
-msgstr ""
+msgstr "未聚焦低处理器模式睡眠(微秒)"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Separate Distraction Mode"
-msgstr "专注模式"
+msgstr "单独的专注模式"
#: editor/editor_settings.cpp
msgid "Automatically Open Screenshots"
-msgstr ""
+msgstr "自动打开截图"
#: editor/editor_settings.cpp
msgid "Max Array Dictionary Items Per Page"
-msgstr ""
+msgstr "每页最大数组字典条目数"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
@@ -4637,390 +5008,340 @@ msgstr "预设"
#: editor/editor_settings.cpp
msgid "Icon And Font Color"
-msgstr ""
+msgstr "图标与字体颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Base Color"
-msgstr "颜色"
+msgstr "基础颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Accent Color"
-msgstr "拾取颜色"
+msgstr "强调颜色"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
-msgstr ""
+msgstr "对比度"
#: editor/editor_settings.cpp
msgid "Relationship Line Opacity"
-msgstr ""
+msgstr "关系线不透明度"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Highlight Tabs"
-msgstr "正在保存光照贴图"
+msgstr "高亮选项卡"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Border Size"
-msgstr "边界像素"
+msgstr "边框大小"
#: editor/editor_settings.cpp
msgid "Use Graph Node Headers"
-msgstr ""
+msgstr "使用图表节点标题"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Additional Spacing"
-msgstr "动画循环"
+msgstr "额外间距"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Custom Theme"
-msgstr "编辑器主题"
+msgstr "自定义主题"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Script Button"
-msgstr "滚轮向右"
+msgstr "显示脚本按钮"
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
msgid "Filesystem"
msgstr "文件系统"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Directories"
-msgstr "方向"
+msgstr "目录"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Autoscan Project Path"
-msgstr "项目路径:"
+msgstr "自动扫描项目路径"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Default Project Path"
-msgstr "项目路径:"
+msgstr "默认项目路径"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "On Save"
-msgstr "保存"
+msgstr "保存时"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Compress Binary Resources"
-msgstr "复制资源"
+msgstr "压缩二进制资源"
#: editor/editor_settings.cpp
msgid "Safe Save On Backup Then Rename"
-msgstr ""
+msgstr "安全保存备份后重命名"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "File Dialog"
-msgstr "变换对话框"
+msgstr "文件对话框"
#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Show Hidden Files"
-msgstr "切换显示隐藏文件"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
-msgstr "缩略图..."
+msgstr "缩略图大小"
#: editor/editor_settings.cpp
msgid "Docks"
-msgstr ""
+msgstr "停靠面板"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Scene Tree"
-msgstr "获取场景树"
+msgstr "场景树"
#: editor/editor_settings.cpp
msgid "Start Create Dialog Fully Expanded"
-msgstr ""
+msgstr "默认完全展开创建对话框"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Always Show Folders"
-msgstr "总是显示网格"
+msgstr "总是显示文件夹"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Property Editor"
-msgstr "分组编辑器"
+msgstr "属性编辑器"
#: editor/editor_settings.cpp
msgid "Auto Refresh Interval"
-msgstr ""
+msgstr "自动刷新频率"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Subresource Hue Tint"
-msgstr "子资源"
+msgstr "子资源彩色显示"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Color Theme"
-msgstr "编辑器主题"
+msgstr "颜色主题"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Line Spacing"
-msgstr ""
+msgstr "行间距"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
#: modules/gdscript/editor/gdscript_highlighter.cpp
-#, fuzzy
msgid "Highlighting"
-msgstr "直接光照"
+msgstr "高亮"
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
-msgstr "语法高亮器"
+msgstr "语法高亮"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
-msgstr ""
+msgstr "高亮所有匹配项"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
-msgstr ""
+msgstr "高亮当前行"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Highlight Type Safe Lines"
-msgstr ""
+msgstr "高亮类型安全的行"
#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
#: modules/mono/csharp_script.cpp
-#, fuzzy
msgid "Indent"
-msgstr "向左缩进"
+msgstr "缩进"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "类型"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "大小:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "自动缩进"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Convert Indent On Save"
-msgstr "将缩进转为空格"
+msgstr "保存时转换缩进"
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
-msgstr "绘制调用:"
+msgstr "绘制制表符"
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
-msgstr "绘制调用:"
+msgstr "绘制空格"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
msgid "Navigation"
msgstr "导航"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
-msgstr ""
+msgstr "平滑滚动"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
-msgstr ""
+msgstr "垂直滚动速度"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Minimap"
-msgstr "显示原点"
+msgstr "显示小地图"
#: editor/editor_settings.cpp
msgid "Minimap Width"
-msgstr ""
+msgstr "小地图宽度"
#: editor/editor_settings.cpp
msgid "Mouse Extra Buttons Navigate History"
-msgstr ""
+msgstr "使用专门鼠标按键查看历史"
#: editor/editor_settings.cpp
msgid "Appearance"
-msgstr ""
+msgstr "外观"
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
-msgstr "行号:"
+msgstr "显示行号"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Line Numbers Zero Padded"
-msgstr "行号:"
+msgstr "行号补零"
#: editor/editor_settings.cpp
msgid "Show Bookmark Gutter"
-msgstr ""
+msgstr "显示书签栏"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Breakpoint Gutter"
-msgstr "跳过断点"
+msgstr "显示断点栏"
#: editor/editor_settings.cpp
msgid "Show Info Gutter"
-msgstr ""
+msgstr "显示信息栏"
#: editor/editor_settings.cpp
msgid "Code Folding"
-msgstr ""
+msgstr "代码折叠"
#: editor/editor_settings.cpp
msgid "Word Wrap"
-msgstr ""
+msgstr "自动换行"
#: editor/editor_settings.cpp
msgid "Show Line Length Guidelines"
-msgstr ""
+msgstr "显示行长度参考线"
#: editor/editor_settings.cpp
msgid "Line Length Guideline Soft Column"
-msgstr ""
+msgstr "行长度参考线软列数"
#: editor/editor_settings.cpp
msgid "Line Length Guideline Hard Column"
-msgstr ""
+msgstr "行长度参考线硬列数"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Script List"
-msgstr "脚本编辑器"
+msgstr "脚本列表"
#: editor/editor_settings.cpp
msgid "Show Members Overview"
-msgstr ""
+msgstr "显示成员概览"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
-#, fuzzy
msgid "Files"
msgstr "文件"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Trim Trailing Whitespace On Save"
-msgstr "移除尾部空格"
+msgstr "保存时移除行尾空格"
#: editor/editor_settings.cpp
msgid "Autosave Interval Secs"
-msgstr ""
+msgstr "自动保存间隔秒数"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
msgid "Restore Scripts On Load"
-msgstr ""
+msgstr "加载时恢复脚本"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Create Signal Callbacks"
-msgstr "强制备用着色器"
+msgstr "创建信号回调"
#: editor/editor_settings.cpp
msgid "Sort Members Outline Alphabetically"
-msgstr ""
+msgstr "按字母序排列成员大纲"
#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Cursor"
-msgstr ""
+msgstr "光标"
#: editor/editor_settings.cpp
msgid "Scroll Past End Of File"
-msgstr ""
+msgstr "滚动超过文件末尾"
#: editor/editor_settings.cpp
msgid "Block Caret"
-msgstr ""
+msgstr "方形光标"
#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink"
-msgstr ""
+msgstr "光标闪烁"
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
-msgstr ""
+msgstr "光标闪烁速度"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Right Click Moves Caret"
-msgstr "鼠标右键添加点"
+msgstr "单击右键移动光标"
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
-msgstr ""
+msgstr "空闲解析延迟"
#: editor/editor_settings.cpp
msgid "Auto Brace Complete"
-msgstr ""
+msgstr "自动补全括号"
#: editor/editor_settings.cpp
msgid "Code Complete Delay"
-msgstr ""
+msgstr "代码补全延迟"
#: editor/editor_settings.cpp
msgid "Put Callhint Tooltip Below Current Line"
-msgstr ""
+msgstr "调用提示放置于当前行下方"
#: editor/editor_settings.cpp
msgid "Callhint Tooltip Offset"
-msgstr ""
+msgstr "调用提示偏移"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Complete File Paths"
-msgstr "复制节点路径"
+msgstr "补全文件路径"
#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#, fuzzy
msgid "Add Type Hints"
-msgstr "添加类型"
+msgstr "添加类型提示"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Help Index"
-msgstr "显示辅助信息"
+msgstr "显示帮助索引"
#: editor/editor_settings.cpp
msgid "Help Font Size"
-msgstr ""
+msgstr "帮助字体大小"
#: editor/editor_settings.cpp
msgid "Help Source Font Size"
-msgstr ""
+msgstr "帮助源码字体大小"
#: editor/editor_settings.cpp
msgid "Help Title Font Size"
-msgstr ""
+msgstr "帮助标题字体大小"
#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -5028,511 +5349,451 @@ msgid "Grid Map"
msgstr "网格地图"
#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Pick Distance"
-msgstr "拾取距离:"
+msgstr "拾取距离"
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
-msgstr ""
+msgstr "主网格颜色"
#: editor/editor_settings.cpp
msgid "Secondary Grid Color"
-msgstr ""
+msgstr "次网格颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Selection Box Color"
-msgstr "仅选中"
+msgstr "选择框颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Primary Grid Steps"
-msgstr "网格步长:"
+msgstr "主网格步长"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid Size"
-msgstr "网格步长:"
+msgstr "网格大小"
#: editor/editor_settings.cpp
msgid "Grid Division Level Max"
-msgstr ""
+msgstr "网格细分级别上限"
#: editor/editor_settings.cpp
msgid "Grid Division Level Min"
-msgstr ""
+msgstr "网格细分级别下限"
#: editor/editor_settings.cpp
msgid "Grid Division Level Bias"
-msgstr ""
+msgstr "网格细分级别偏倚"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid XZ Plane"
-msgstr "GridMap 绘制"
+msgstr "网格 XZ 平面"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid XY Plane"
-msgstr "GridMap 绘制"
+msgstr "网格 XY 平面"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
-msgstr "GridMap 绘制"
+msgid "Grid YZ Plane"
+msgstr "网格 XZ 平面"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Default FOV"
-msgstr "默认"
+msgstr "默认 FOV"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Default Z Near"
-msgstr "默认主题"
+msgstr "默认 Z Near"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Default Z Far"
-msgstr "默认"
+msgstr "默认 Z Far"
#: editor/editor_settings.cpp
msgid "Lightmap Baking Number Of CPU Threads"
-msgstr ""
+msgstr "光照贴图烘焙 CPU 线程数"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Navigation Scheme"
msgstr "导航模式"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Invert Y Axis"
-msgstr "编辑 Y 轴"
+msgstr "翻转 Y 轴"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Invert X Axis"
-msgstr "编辑 X 轴"
+msgstr "翻转 X 轴"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Zoom Style"
-msgstr "缩小"
+msgstr "缩放样式"
#: editor/editor_settings.cpp
msgid "Emulate Numpad"
-msgstr ""
+msgstr "模拟小键盘"
#: editor/editor_settings.cpp
msgid "Emulate 3 Button Mouse"
-msgstr ""
+msgstr "模拟三键鼠标"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Orbit Modifier"
-msgstr "按最早修改"
+msgstr "环绕修饰键"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Pan Modifier"
-msgstr "平移模式"
+msgstr "平移修饰键"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Zoom Modifier"
-msgstr "已修改"
+msgstr "缩放修饰键"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Warped Mouse Panning"
-msgstr ""
+msgstr "鼠标平移跳跃"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Navigation Feel"
-msgstr "导航模式"
+msgstr "导航体验"
#: editor/editor_settings.cpp
msgid "Orbit Sensitivity"
-msgstr ""
+msgstr "环绕灵敏度"
#: editor/editor_settings.cpp
msgid "Orbit Inertia"
-msgstr ""
+msgstr "环绕惯性"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Translation Inertia"
-msgstr "翻译"
+msgstr "平移惯性"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Zoom Inertia"
-msgstr "放大"
+msgstr "缩放关心"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook"
-msgstr "自由观看向上"
+msgstr "自由观看"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Navigation Scheme"
-msgstr "创建导航网格"
+msgstr "自由观看导航模式"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Sensitivity"
-msgstr "自由观看向左"
+msgstr "自由观看灵敏度"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Inertia"
-msgstr "自由观看向左"
+msgstr "自由观看惯性"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Base Speed"
-msgstr "自由观看加速调整"
+msgstr "自由观看基础速度"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Activation Modifier"
-msgstr "自由观看减速调整"
+msgstr "自由观看激活修饰键"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Speed Zoom Link"
-msgstr "自由观看加速调整"
+msgstr "自由观看速度缩放关联"
#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Grid Color"
-msgstr "拾取颜色"
+msgstr "网格颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Guides Color"
-msgstr "拾取颜色"
+msgstr "参考线颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Smart Snapping Line Color"
-msgstr "智能吸附"
+msgstr "智能吸附线颜色"
#: editor/editor_settings.cpp
msgid "Bone Width"
-msgstr ""
+msgstr "骨骼宽度"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Color 1"
-msgstr "重命名颜色项目"
+msgstr "骨骼颜色 1"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Color 2"
-msgstr "重命名颜色项目"
+msgstr "骨骼颜色 2"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Selected Color"
-msgstr "配置所选配置文件:"
+msgstr "骨骼选中颜色"
#: editor/editor_settings.cpp
msgid "Bone IK Color"
-msgstr ""
+msgstr "骨骼 IK 颜色"
#: editor/editor_settings.cpp
msgid "Bone Outline Color"
-msgstr ""
+msgstr "骨骼轮廓颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Outline Size"
-msgstr "轮廓大小:"
+msgstr "骨骼轮廓颜色"
#: editor/editor_settings.cpp
msgid "Viewport Border Color"
-msgstr ""
+msgstr "视区边框颜色"
#: editor/editor_settings.cpp
msgid "Constrain Editor View"
-msgstr ""
+msgstr "限制编辑器视图"
#: editor/editor_settings.cpp
msgid "Simple Panning"
-msgstr ""
+msgstr "简单平移"
#: editor/editor_settings.cpp
msgid "Scroll To Pan"
-msgstr ""
+msgstr "滚动平移"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Pan Speed"
-msgstr "速度:"
+msgstr "平移速度"
#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Poly Editor"
-msgstr "2D 多边形 UV 编辑器"
+msgstr "多边形编辑器"
#: editor/editor_settings.cpp
msgid "Point Grab Radius"
-msgstr ""
+msgstr "句柄点半径"
#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Show Previous Outline"
-msgstr "上一平面"
+msgstr "显示旧有轮廓"
#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Autorename Animation Tracks"
-msgstr "重命名动画"
+msgstr "自动重命名动画轨道"
#: editor/editor_settings.cpp
msgid "Default Create Bezier Tracks"
-msgstr ""
+msgstr "默认创建贝塞尔轨道"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Default Create Reset Tracks"
-msgstr "创建 RESET 轨道"
+msgstr "默认创建重置轨道"
#: editor/editor_settings.cpp
msgid "Onion Layers Past Color"
-msgstr ""
+msgstr "洋葱层过去颜色"
#: editor/editor_settings.cpp
msgid "Onion Layers Future Color"
-msgstr ""
+msgstr "洋葱层未来颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Visual Editors"
-msgstr "分组编辑器"
+msgstr "可视化编辑器"
#: editor/editor_settings.cpp
msgid "Minimap Opacity"
-msgstr ""
+msgstr "小地图不透明度"
#: editor/editor_settings.cpp
msgid "Window Placement"
-msgstr ""
+msgstr "窗口放置"
-#: editor/editor_settings.cpp scene/gui/control.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
-msgstr "整个矩形"
+msgstr "矩形"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Rect Custom Position"
-msgstr "设置曲线外控点位置"
+msgstr "矩形自定义位置"
#: editor/editor_settings.cpp
msgid "Screen"
-msgstr ""
+msgstr "屏幕"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Font Size"
-msgstr "前视图"
+msgstr "字体大小"
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Remote Host"
-msgstr "远程 "
+msgstr "远程主机"
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Remote Port"
-msgstr "移除点"
+msgstr "远程端口"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Editor SSL Certificates"
-msgstr "编辑器设置"
+msgstr "编辑器 SSL 证书"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "项目管理器"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Sorting Order"
-msgstr "按顺序:"
+msgstr "排序方式"
#: editor/editor_settings.cpp
msgid "Symbol Color"
-msgstr ""
+msgstr "符号颜色"
#: editor/editor_settings.cpp
msgid "Keyword Color"
-msgstr ""
+msgstr "关键词颜色"
#: editor/editor_settings.cpp
msgid "Control Flow Keyword Color"
-msgstr ""
+msgstr "流程控制关键词颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Base Type Color"
-msgstr "基础类型"
+msgstr "基础类型颜色"
#: editor/editor_settings.cpp
msgid "Engine Type Color"
-msgstr ""
+msgstr "引擎类型颜色"
#: editor/editor_settings.cpp
msgid "User Type Color"
-msgstr ""
+msgstr "用户类型颜色"
#: editor/editor_settings.cpp
msgid "Comment Color"
-msgstr ""
+msgstr "注释颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "String Color"
-msgstr "保存文件:"
+msgstr "字符串颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Background Color"
-msgstr "无效的背景颜色。"
+msgstr "背景色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Completion Background Color"
-msgstr "无效的背景颜色。"
+msgstr "自动补全背景色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Completion Selected Color"
-msgstr "导入所选项"
+msgstr "自动补全选中颜色"
#: editor/editor_settings.cpp
msgid "Completion Existing Color"
-msgstr ""
+msgstr "补全存在颜色"
#: editor/editor_settings.cpp
msgid "Completion Scroll Color"
-msgstr ""
+msgstr "补全滚动条颜色"
#: editor/editor_settings.cpp
msgid "Completion Font Color"
-msgstr ""
+msgstr "补全字体颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Text Color"
-msgstr "下一层"
+msgstr "文本颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Line Number Color"
-msgstr "行号:"
+msgstr "行号颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Safe Line Number Color"
-msgstr "行号:"
+msgstr "安全行号颜色"
#: editor/editor_settings.cpp
msgid "Caret Color"
-msgstr ""
+msgstr "光标颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Caret Background Color"
-msgstr "无效的背景颜色。"
+msgstr "光标背景色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Text Selected Color"
-msgstr "删除选中项"
+msgstr "文本选中颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Selection Color"
-msgstr "仅选中"
+msgstr "选中颜色"
#: editor/editor_settings.cpp
msgid "Brace Mismatch Color"
-msgstr ""
+msgstr "括号不匹配颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Current Line Color"
-msgstr "当前场景"
+msgstr "当前行颜色"
#: editor/editor_settings.cpp
msgid "Line Length Guideline Color"
-msgstr ""
+msgstr "行长度参考线颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Word Highlighted Color"
-msgstr "语法高亮器"
+msgstr "单词高亮颜色"
#: editor/editor_settings.cpp
msgid "Number Color"
-msgstr ""
+msgstr "数字颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Function Color"
-msgstr "函数"
+msgstr "函数颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Member Variable Color"
-msgstr "重命名变量"
+msgstr "成员变量颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Mark Color"
-msgstr "拾取颜色"
+msgstr "标记颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bookmark Color"
-msgstr "书签"
+msgstr "书签颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Breakpoint Color"
-msgstr "断点"
+msgstr "断点颜色"
#: editor/editor_settings.cpp
msgid "Executing Line Color"
-msgstr ""
+msgstr "运行行颜色"
#: editor/editor_settings.cpp
msgid "Code Folding Color"
-msgstr ""
+msgstr "代码折叠颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Search Result Color"
-msgstr "搜索结果"
+msgstr "搜索结果颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Search Result Border Color"
-msgstr "搜索结果"
+msgstr "搜索结果边框颜色"
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr "按住 %s 取整。 按住 Shift 获取更精确的变化。"
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "平面 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "选择要导入的节点"
@@ -5577,18 +5838,18 @@ msgstr "正在开始下载……"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "HTTP Proxy"
-msgstr ""
+msgstr "HTTP 代理"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Host"
-msgstr ""
+msgstr "主机"
#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Port"
-msgstr ""
+msgstr "端口"
#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
@@ -5832,7 +6093,7 @@ msgstr ""
#: editor/fileserver/editor_file_server.cpp
msgid "File Server"
-msgstr ""
+msgstr "文件服务器"
#: editor/fileserver/editor_file_server.cpp
#: editor/plugins/version_control_editor_plugin.cpp
@@ -6203,11 +6464,11 @@ msgstr "管理分组"
#: editor/import/editor_import_collada.cpp
msgid "Collada"
-msgstr ""
+msgstr "Collada"
#: editor/import/editor_import_collada.cpp
msgid "Use Ambient"
-msgstr ""
+msgstr "使用环境光"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
@@ -6295,6 +6556,7 @@ msgid ""
"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
"texture will not display correctly on PC."
msgstr ""
+"警告,项目设置中未启用合适的 PC VRAM 压缩。这个纹理在 PC 上无法正确显示。"
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
@@ -6941,8 +7203,8 @@ msgid "Future"
msgstr "未来"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "深度"
@@ -7027,6 +7289,7 @@ msgid "Immediate"
msgstr "立即"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "同步"
@@ -7035,6 +7298,8 @@ msgid "At End"
msgstr "在结尾"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "行程"
@@ -7119,6 +7384,7 @@ msgid "Fade Out (s):"
msgstr "淡出(秒):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "混合 (Blend)"
@@ -7238,9 +7504,9 @@ msgstr "编辑节点筛选"
msgid "Filters..."
msgstr "筛选..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
-msgstr ""
+msgstr "使用线程"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
@@ -7367,9 +7633,8 @@ msgid "Download Error"
msgstr "下载错误"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Available URLs"
-msgstr "可用配置文件:"
+msgstr "可用 URL"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
@@ -7403,11 +7668,11 @@ msgstr "许可证(Z-A)"
msgid "First"
msgstr "首页"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "上一页"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "下一页"
@@ -8009,23 +8274,20 @@ msgid "View"
msgstr "视图"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Show"
-msgstr "显示网格"
+msgstr "显示"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Show When Snapping"
-msgstr "智能吸附"
+msgstr "吸附时显示"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Hide"
-msgstr ""
+msgstr "隐藏"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Grid"
-msgstr "切换模式"
+msgstr "切换网格"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -8476,6 +8738,7 @@ msgid "Create Outline"
msgstr "创建轮廓"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8620,21 +8883,18 @@ msgid "Update from Scene"
msgstr "从场景中更新"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "Apply without Transforms"
-msgstr "应用 MeshInstance 变换"
+msgstr "不带变换应用"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "Apply with Transforms"
-msgstr "应用 MeshInstance 变换"
+msgstr "带变换应用"
#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Preview Size"
-msgstr "预览"
+msgstr "预览大小"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
@@ -8948,16 +9208,14 @@ msgstr "拆分线段(在曲线中)"
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "3D Gizmos"
-msgstr "控制器"
+msgstr "3D 控制器"
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Gizmo Colors"
-msgstr "发射色彩"
+msgstr "控制器颜色"
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
@@ -9034,16 +9292,19 @@ msgstr "打开 2D 多边形 UV 编辑器。"
msgid "Polygon 2D UV Editor"
msgstr "2D 多边形 UV 编辑器"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "点"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "多边形"
@@ -9127,6 +9388,7 @@ msgstr "网格设置"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "吸附"
@@ -9255,7 +9517,7 @@ msgstr "关闭并保存更改吗?"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Auto Reload Scripts On External Change"
-msgstr ""
+msgstr "外部修改时自动重新加载脚本"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
@@ -9336,7 +9598,7 @@ msgstr "%s 类参考"
#: editor/plugins/script_editor_plugin.cpp
msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
+msgstr "保存时自动重新加载并解析脚本"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -9510,58 +9772,51 @@ msgstr "搜索结果"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Dominant Script On Scene Change"
-msgstr ""
+msgstr "场景变化时打开主要脚本"
#: editor/plugins/script_editor_plugin.cpp
msgid "External"
-msgstr ""
+msgstr "外部"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Use External Editor"
-msgstr "使用外部编辑器进行调试"
+msgstr "使用外部编辑器"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Exec Path"
-msgstr "导出路径"
+msgstr "可执行文件路径"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Script Temperature Enabled"
-msgstr "选择模板文件"
+msgstr "启用脚本温度"
#: editor/plugins/script_editor_plugin.cpp
msgid "Highlight Current Script"
-msgstr ""
+msgstr "高亮当前脚本"
#: editor/plugins/script_editor_plugin.cpp
msgid "Script Temperature History Size"
-msgstr ""
+msgstr "脚本温度历史大小"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Current Script Background Color"
-msgstr "无效的背景颜色。"
+msgstr "当前脚本背景色"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Group Help Pages"
-msgstr "编组所选项"
+msgstr "帮助页分组"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Sort Scripts By"
-msgstr "创建脚本"
+msgstr "脚本排序"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "List Script Names As"
-msgstr "脚本名:"
+msgstr "列表中的脚本名称"
#: editor/plugins/script_editor_plugin.cpp
msgid "Exec Flags"
-msgstr ""
+msgstr "执行参数"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
@@ -9576,7 +9831,8 @@ msgstr "与方法的连接:"
msgid "Source"
msgstr "来源"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "目标"
@@ -9619,6 +9875,7 @@ msgid "Convert Case"
msgstr "转换大小写"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "大写"
@@ -9800,7 +10057,8 @@ msgid "Create physical bones"
msgstr "创建物理骨骼"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Skeleton"
@@ -9816,7 +10074,7 @@ msgstr "播放 IK"
msgid "Orthogonal"
msgstr "正交"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "透视"
@@ -9904,7 +10162,7 @@ msgstr "视图平面变换。"
msgid "None"
msgstr "无"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "旋转"
@@ -10165,7 +10423,7 @@ msgstr "找不到可吸附的坚实地板。"
msgid "Use Local Space"
msgstr "使用本地空间"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "使用吸附"
@@ -10368,21 +10626,19 @@ msgstr "后置"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Manipulator Gizmo Size"
-msgstr ""
+msgstr "操作控制器大小"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Manipulator Gizmo Opacity"
-msgstr ""
+msgstr "操作控制器不透明度"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Show Viewport Rotation Gizmo"
-msgstr "锁定视角旋转"
+msgstr "显示视区旋转控制器"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Instanced"
-msgstr "实例化"
+msgstr "实例"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
@@ -10541,6 +10797,9 @@ msgid "Speed:"
msgstr "速度:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "循环"
@@ -11055,14 +11314,6 @@ msgid "Override all default type items."
msgstr "覆盖所有默认类型项目。"
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr "基础类型"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr "从可用类型列表中选择该变种的基础类型。"
@@ -11304,54 +11555,46 @@ msgid "Clear Transform"
msgstr "清除变换"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Tile Map"
-msgstr "绘制 TileMap"
+msgstr "图块地图"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Palette Min Width"
-msgstr ""
+msgstr "调色板最小宽度"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Palette Item Hseparation"
-msgstr ""
+msgstr "调色器条目水平间距"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Show Tile Names"
-msgstr "显示所有区域"
+msgstr "显示图块名称"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Show Tile Ids"
-msgstr "显示标尺"
+msgstr "显示图块 ID"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Sort Tiles By Name"
-msgstr "文件排序"
+msgstr "按名称排序图块"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Bucket Fill Preview"
-msgstr "油漆桶填充"
+msgstr "油漆桶填充预览"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Editor Side"
-msgstr "编辑器"
+msgstr "编辑器侧边"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Display Grid"
-msgstr "显示重复绘制"
+msgstr "显示网格"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Axis Color"
-msgstr "拾取颜色"
+msgstr "坐标轴颜色"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
@@ -11399,6 +11642,7 @@ msgstr "选择上一个形状、子图块、图块。"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "区域"
@@ -11406,7 +11650,7 @@ msgstr "区域"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "碰撞"
@@ -11990,7 +12234,8 @@ msgstr "顶点"
msgid "Fragment"
msgstr "片段"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "灯光"
@@ -12770,6 +13015,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr "该平台的导出模板缺失或损坏:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "导出路径"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "预设"
@@ -12785,10 +13034,6 @@ msgstr ""
"选中时,可以在一键部署中使用该预设。\n"
"每个平台只可以有一个可执行的预设。"
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "导出路径"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "资源"
@@ -12849,7 +13094,8 @@ msgstr "脚本"
msgid "GDScript Export Mode:"
msgstr "GDScript 导出模式:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "文本"
@@ -12875,11 +13121,12 @@ msgid ""
"Note: Encryption key needs to be stored in the binary,\n"
"you need to build the export templates from source."
msgstr ""
+"注意:加密密钥需要存储在二进制文件中,\n"
+"你需要从源码构建导出模板。"
#: editor/project_export.cpp
-#, fuzzy
msgid "More Info..."
-msgstr "移动..."
+msgstr "更多信息..."
#: editor/project_export.cpp
msgid "Export PCK/Zip"
@@ -13197,6 +13444,13 @@ msgstr ""
"确定要扫描文件夹 %s 中的现有 Godot 项目吗? \n"
"这可能需要一段时间。"
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "项目管理器"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "本地项目"
@@ -13337,10 +13591,6 @@ msgid "All Devices"
msgstr "所有设备"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "设备"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr " (物理)"
@@ -13392,10 +13642,6 @@ msgstr "X 按键 2"
msgid "Joypad Axis Index:"
msgstr "手柄摇杆索引:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "轴"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "手柄按钮索引:"
@@ -13542,11 +13788,7 @@ msgstr "键位映射"
msgid "Action:"
msgstr "动作:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "动作"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "死区"
@@ -13734,7 +13976,9 @@ msgstr "如果启用,计数器将为每组子节点重置。"
msgid "Initial value for the counter"
msgstr "计数器初始值"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "步长"
@@ -14161,18 +14405,16 @@ msgid "Clear Inheritance? (No Undo!)"
msgstr "是否清除继承?(无法撤销!)"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Show Scene Tree Root Selection"
-msgstr "居中显示所选项"
+msgstr "显示场景树根选择"
#: editor/scene_tree_dock.cpp
msgid "Derive Script Globals By Name"
-msgstr ""
+msgstr "根据名称推断脚本全局变量"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Use Favorites Root Selection"
-msgstr "完整显示所选项"
+msgstr "使用收藏根选择"
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
@@ -14480,15 +14722,15 @@ msgstr "筛选栈变量"
#: editor/script_editor_debugger.cpp
msgid "Auto Switch To Remote Scene Tree"
-msgstr ""
+msgstr "自动切换到远程场景树"
#: editor/script_editor_debugger.cpp
msgid "Remote Scene Tree Refresh Interval"
-msgstr ""
+msgstr "远程场景树刷新间隔"
#: editor/script_editor_debugger.cpp
msgid "Remote Inspect Refresh Interval"
-msgstr ""
+msgstr "远程检查器刷新间隔"
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
@@ -14499,7 +14741,7 @@ msgid "Monitor"
msgstr "监视"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "值"
@@ -14523,6 +14765,11 @@ msgstr "合计:"
msgid "Export list to a CSV file"
msgstr "将列表导出为 CSV 文件"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "资源路径"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14586,15 +14833,15 @@ msgstr "修改光照半径"
#: editor/spatial_editor_gizmos.cpp
msgid "Stream Player 3D"
-msgstr ""
+msgstr "StreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "修改 AudioStreamPlayer3D 发射角"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
-msgstr ""
+msgstr "Camera"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
@@ -14604,21 +14851,23 @@ msgstr "修改摄像机视角"
msgid "Change Camera Size"
msgstr "修改摄像机尺寸"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
-#, fuzzy
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
-msgstr "点"
+msgstr "关节"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
-msgstr ""
+msgstr "Shape"
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
-msgstr ""
+msgstr "VisibilityNotifier"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
@@ -14629,23 +14878,20 @@ msgid "Change Particles AABB"
msgstr "修改粒子 AABB"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Reflection Probe"
-msgstr "选择属性"
+msgstr "反射探针"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "修改探针范围"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "GI Probe"
-msgstr "烘焙 GI 探针"
+msgstr "GI 探针"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Baked Indirect Light"
-msgstr "间接光照"
+msgstr "烘焙间接光照"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
@@ -14676,57 +14922,52 @@ msgid "Change Ray Shape Length"
msgstr "修改射线形状长度"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Navigation Edge"
-msgstr "导航模式"
+msgstr "导航边缘"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Navigation Edge Disabled"
-msgstr "导航模式"
+msgstr "禁用导航边缘"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Navigation Solid"
-msgstr "导航模式"
+msgstr "导航实体"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Navigation Solid Disabled"
-msgstr "导航模式"
+msgstr "禁用导航实体"
#: editor/spatial_editor_gizmos.cpp
msgid "Joint Body A"
-msgstr ""
+msgstr "关节实体 A"
#: editor/spatial_editor_gizmos.cpp
msgid "Joint Body B"
-msgstr ""
+msgstr "关节实体 B"
#: editor/spatial_editor_gizmos.cpp
msgid "Room Edge"
-msgstr ""
+msgstr "房间边界"
#: editor/spatial_editor_gizmos.cpp
msgid "Room Overlap"
-msgstr ""
+msgstr "房间重叠"
#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr "设置房间顶点位置"
#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
-#, fuzzy
msgid "Portal Margin"
-msgstr "设置边距"
+msgstr "入口边距"
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Edge"
-msgstr ""
+msgstr "入口边界"
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Arrow"
-msgstr ""
+msgstr "入口箭头"
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
@@ -14734,18 +14975,16 @@ msgstr "设置入口顶点位置"
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Front"
-msgstr ""
+msgstr "入口正面"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Portal Back"
-msgstr "后退"
+msgstr "入口反面"
#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Occluder"
-msgstr "遮挡模式"
+msgstr "遮挡器"
#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
@@ -14764,503 +15003,435 @@ msgid "Set Occluder Hole Point Position"
msgstr "设置遮挡空洞顶点位置"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Occluder Polygon Front"
-msgstr "创建遮光多边形"
+msgstr "多边形遮挡器正面"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Occluder Polygon Back"
-msgstr "创建遮光多边形"
+msgstr "多边形遮挡器反面"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Occluder Hole"
-msgstr "创建遮光多边形"
+msgstr "遮挡器空洞"
#: main/main.cpp
msgid "Godot Physics"
-msgstr ""
+msgstr "Godot Physics"
#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/visual/visual_server_scene.cpp
msgid "Use BVH"
-msgstr ""
+msgstr "使用 BVH"
#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/visual/visual_server_scene.cpp
-#, fuzzy
msgid "BVH Collision Margin"
-msgstr "碰撞模式"
+msgstr "BVH 碰撞边距"
#: main/main.cpp
-#, fuzzy
msgid "Crash Handler"
-msgstr "设置处理程序"
+msgstr "崩溃处理器"
#: main/main.cpp
-#, fuzzy
-msgid "Message"
-msgstr "提交消息"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
-msgstr "设置多个节点"
+msgstr "多线程服务器"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
-msgstr ""
+#, fuzzy
+msgid "RID Pool Prealloc"
+msgstr "RID 池预分配"
#: main/main.cpp
-#, fuzzy
msgid "Debugger stdout"
-msgstr "调试器"
+msgstr "调试器标准输出"
#: main/main.cpp
msgid "Max Chars Per Second"
-msgstr ""
+msgstr "每秒最大字符数"
#: main/main.cpp
msgid "Max Messages Per Frame"
-msgstr ""
+msgstr "每帧最大消息数"
#: main/main.cpp
msgid "Max Errors Per Second"
-msgstr ""
+msgstr "每秒最大错误数"
#: main/main.cpp
msgid "Max Warnings Per Second"
-msgstr ""
+msgstr "每秒最大警告数"
#: main/main.cpp
msgid "Flush stdout On Print"
-msgstr ""
+msgstr "打印时清空标准输出"
#: main/main.cpp servers/visual_server.cpp
msgid "Logging"
-msgstr ""
+msgstr "日志"
#: main/main.cpp
msgid "File Logging"
-msgstr ""
+msgstr "文件日志"
#: main/main.cpp
-#, fuzzy
msgid "Enable File Logging"
-msgstr "启用筛选"
+msgstr "启用文件日志"
#: main/main.cpp
-#, fuzzy
msgid "Log Path"
-msgstr "复制路径"
+msgstr "日志路径"
#: main/main.cpp
msgid "Max Log Files"
-msgstr ""
+msgstr "最大日志文件数"
#: main/main.cpp
msgid "Driver"
-msgstr ""
+msgstr "驱动"
#: main/main.cpp
-#, fuzzy
msgid "Driver Name"
-msgstr "脚本名:"
+msgstr "驱动名称"
#: main/main.cpp
msgid "Fallback To GLES2"
-msgstr ""
+msgstr "回退至 GLES2"
#: main/main.cpp
msgid "Use Nvidia Rect Flicker Workaround"
-msgstr ""
+msgstr "使用 Nvidia 矩形闪烁变通措施"
#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
msgid "Display"
-msgstr "全部显示"
+msgstr "显示"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
-msgstr ""
+msgstr "宽度"
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Height"
-msgstr "灯光"
-
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "边界像素"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "切换全屏模式"
+msgstr "高度"
#: main/main.cpp
msgid "Always On Top"
-msgstr ""
+msgstr "置顶"
#: main/main.cpp
-#, fuzzy
msgid "Test Width"
-msgstr "左侧全幅"
+msgstr "测试宽度"
#: main/main.cpp
-#, fuzzy
msgid "Test Height"
-msgstr "测试"
+msgstr "测试高度"
#: main/main.cpp
msgid "DPI"
-msgstr ""
+msgstr "DPI"
#: main/main.cpp
msgid "Allow hiDPI"
-msgstr ""
+msgstr "允许 hiDPI"
#: main/main.cpp
-#, fuzzy
msgid "V-Sync"
-msgstr "同步"
+msgstr "垂直同步"
#: main/main.cpp
-#, fuzzy
msgid "Use V-Sync"
-msgstr "使用吸附"
-
-#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
+msgstr "使用垂直同步"
#: main/main.cpp
msgid "Per Pixel Transparency"
-msgstr ""
+msgstr "像素级透明"
#: main/main.cpp
msgid "Allowed"
-msgstr ""
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-#, fuzzy
+msgstr "允许"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr "启用"
#: main/main.cpp
msgid "Intended Usage"
-msgstr ""
+msgstr "预期用法"
#: main/main.cpp
-#, fuzzy
msgid "Framebuffer Allocation"
-msgstr "完整显示所选项"
+msgstr "帧缓冲分配"
#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
msgid "Energy Saving"
-msgstr "保存出错"
-
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "保持调试器打开"
+msgstr "节能"
#: main/main.cpp
msgid "Threads"
-msgstr ""
+msgstr "线程"
#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
-#, fuzzy
msgid "Thread Model"
-msgstr "切换模式"
+msgstr "线程模型"
#: main/main.cpp
msgid "Thread Safe BVH"
-msgstr ""
+msgstr "线程安全 BVH"
#: main/main.cpp
msgid "Handheld"
-msgstr ""
+msgstr "手持设备"
#: main/main.cpp
-#, fuzzy
msgid "Orientation"
-msgstr "在线文档"
+msgstr "朝向"
#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Common"
-msgstr "社区"
+msgstr "通用"
#: main/main.cpp
-#, fuzzy
msgid "Physics FPS"
-msgstr "物理帧 %"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "物理帧 %"
+msgstr "物理 FPS"
#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
-msgstr "强制推送"
+msgstr "强制 FPS"
#: main/main.cpp
msgid "Enable Pause Aware Picking"
-msgstr ""
+msgstr "启用暂停感知拾取"
#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
#: scene/main/viewport.cpp scene/register_scene_types.cpp
msgid "GUI"
-msgstr ""
+msgstr "GUI"
#: main/main.cpp
msgid "Drop Mouse On GUI Input Disabled"
-msgstr ""
+msgstr "禁用 GUI 输入时丢弃鼠标"
#: main/main.cpp
msgid "stdout"
-msgstr ""
+msgstr "标准输出"
#: main/main.cpp
msgid "Print FPS"
-msgstr ""
+msgstr "打印 FPS"
#: main/main.cpp
msgid "Verbose stdout"
-msgstr ""
+msgstr "冗长标准输出"
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
-msgstr "完整显示所选项"
+msgid "Frame Delay (msec)"
+msgstr "帧延迟毫秒"
#: main/main.cpp
msgid "Low Processor Mode"
-msgstr ""
+msgstr "低处理器模式"
#: main/main.cpp
msgid "Delta Sync After Draw"
-msgstr ""
-
-#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
+msgstr "绘制后增量同步"
#: main/main.cpp
msgid "iOS"
-msgstr ""
+msgstr "iOS"
#: main/main.cpp
msgid "Hide Home Indicator"
-msgstr ""
+msgstr "隐藏主屏指示器"
#: main/main.cpp
-#, fuzzy
msgid "Input Devices"
-msgstr "所有设备"
+msgstr "输入设备"
#: main/main.cpp
-#, fuzzy
msgid "Pointing"
-msgstr "点"
+msgstr "指点"
#: main/main.cpp
msgid "Touch Delay"
-msgstr ""
+msgstr "触摸延迟"
#: main/main.cpp servers/visual_server.cpp
msgid "GLES3"
-msgstr ""
+msgstr "GLES3"
#: main/main.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Shaders"
msgstr "着色器"
#: main/main.cpp
-#, fuzzy
msgid "Debug Shader Fallbacks"
-msgstr "强制备用着色器"
+msgstr "调试备用着色器"
#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
#: scene/resources/world.cpp
-#, fuzzy
msgid "Environment"
-msgstr "查看环境"
+msgstr "环境"
#: main/main.cpp
msgid "Default Clear Color"
-msgstr ""
+msgstr "默认清屏颜色"
#: main/main.cpp
msgid "Boot Splash"
-msgstr ""
+msgstr "启动页"
#: main/main.cpp
-#, fuzzy
msgid "Show Image"
-msgstr "显示骨骼"
+msgstr "显示图像"
#: main/main.cpp
msgid "Image"
-msgstr ""
+msgstr "图像"
#: main/main.cpp
msgid "Fullsize"
-msgstr ""
+msgstr "完整大小"
-#: main/main.cpp
-#, fuzzy
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
-msgstr "筛选:"
+msgstr "使用过滤器"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
-msgstr "颜色"
+msgid "BG Color"
+msgstr "背景色"
#: main/main.cpp
-#, fuzzy
msgid "macOS Native Icon"
-msgstr "设置图块图标"
+msgstr "macOS 原生图标"
#: main/main.cpp
msgid "Windows Native Icon"
-msgstr ""
+msgstr "Windows 原生图标"
#: main/main.cpp
msgid "Buffering"
-msgstr ""
+msgstr "缓冲"
#: main/main.cpp
msgid "Agile Event Flushing"
-msgstr ""
+msgstr "敏捷事件处理"
#: main/main.cpp
msgid "Emulate Touch From Mouse"
-msgstr ""
+msgstr "鼠标模拟触屏"
#: main/main.cpp
msgid "Emulate Mouse From Touch"
-msgstr ""
+msgstr "触屏模拟鼠标"
#: main/main.cpp
-#, fuzzy
msgid "Mouse Cursor"
-msgstr "鼠标按键"
+msgstr "鼠标光标"
#: main/main.cpp
-#, fuzzy
msgid "Custom Image"
-msgstr "自定义节点"
+msgstr "自定义图像"
#: main/main.cpp
msgid "Custom Image Hotspot"
-msgstr ""
+msgstr "自定义图像热区"
#: main/main.cpp
-#, fuzzy
msgid "Tooltip Position Offset"
-msgstr "旋转偏移:"
+msgstr "工具提示位置偏移"
#: main/main.cpp modules/mono/editor/csharp_project.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Mono"
-msgstr ""
+msgstr "Mono"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-#, fuzzy
msgid "Debugger Agent"
-msgstr "调试器"
+msgstr "调试器代理"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-#, fuzzy
msgid "Wait For Debugger"
-msgstr "调试器"
+msgstr "等待调试器"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-#, fuzzy
msgid "Wait Timeout"
-msgstr "超时。"
+msgstr "等待超时"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
msgid "Args"
-msgstr ""
+msgstr "参数"
#: main/main.cpp
msgid "Runtime"
-msgstr ""
+msgstr "运行时"
#: main/main.cpp
msgid "Unhandled Exception Policy"
-msgstr ""
+msgstr "未处理异常策略"
#: main/main.cpp
-#, fuzzy
msgid "Main Loop Type"
-msgstr "查找节点类型"
+msgstr "主循环类型"
#: main/main.cpp scene/gui/texture_progress.cpp
-#, fuzzy
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
-msgstr "抓取"
+msgstr "拉伸"
#: main/main.cpp
-#, fuzzy
msgid "Aspect"
-msgstr "检查器"
+msgstr "比例"
#: main/main.cpp
msgid "Shrink"
-msgstr ""
+msgstr "收缩"
#: main/main.cpp
msgid "Auto Accept Quit"
-msgstr ""
+msgstr "自动接受退出"
#: main/main.cpp
-#, fuzzy
msgid "Quit On Go Back"
-msgstr "后退"
+msgstr "返回时退出"
-#: main/main.cpp
-#, fuzzy
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
-msgstr "吸附到节点边沿"
+msgstr "控件像素吸附"
#: main/main.cpp
msgid "Dynamic Fonts"
-msgstr ""
+msgstr "动态字体"
#: main/main.cpp
msgid "Use Oversampling"
-msgstr ""
+msgstr "使用过采样"
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
msgid "Active Soft World"
-msgstr ""
+msgstr "激活柔体世界"
#: modules/csg/csg_gizmos.cpp
msgid "CSG"
-msgstr ""
+msgstr "CSG"
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
@@ -15279,112 +15450,196 @@ msgid "Change Torus Outer Radius"
msgstr "修改圆环外半径"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Operation"
-msgstr "选项"
+msgstr "操作"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Use Collision"
+msgstr "碰撞"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
msgid "Collision Layer"
-msgstr "碰撞模式"
+msgstr "碰撞层"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collision Mask"
-msgstr "碰撞模式"
+msgstr "碰撞遮罩"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
-#: scene/resources/primitive_meshes.cpp
+#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Invert Faces"
+msgstr "转换大小写"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Material"
-msgstr "材质变更:"
+msgstr "材质"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
-#, fuzzy
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
-msgstr "半径:"
+msgstr "半径"
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Radial Segments"
-msgstr "主场景参数:"
+msgstr "径向段数"
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Rings"
-msgstr "警告"
+msgstr "环数"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "平滑插值"
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
-msgstr "显示辅助线"
+msgstr "边数"
+
+#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Inner Radius"
-msgstr "修改圆环内半径"
+msgstr "内径"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Outer Radius"
-msgstr "修改圆环外半径"
+msgstr "外径"
#: modules/csg/csg_shape.cpp
msgid "Ring Sides"
-msgstr ""
+msgstr "环边数"
+
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr "多边形"
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
-msgstr ""
+msgstr "旋转度数"
#: modules/csg/csg_shape.cpp
msgid "Spin Sides"
-msgstr ""
+msgstr "旋转边数"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "粘贴节点"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
-msgstr "创建内部顶点"
+msgstr "路径间隔类型"
#: modules/csg/csg_shape.cpp
msgid "Path Interval"
-msgstr ""
+msgstr "路径间隔"
#: modules/csg/csg_shape.cpp
msgid "Path Simplify Angle"
-msgstr ""
+msgstr "路径简化角"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Rotation"
-msgstr "随机旋转:"
+msgstr "路径旋转"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "转为本地"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "连续"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
-msgstr "拾取距离:"
+msgstr "路径 U 距离"
-#: modules/enet/networked_multiplayer_enet.cpp
+#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Joined"
+msgstr "路径旋转"
+
+#: modules/enet/networked_multiplayer_enet.cpp
msgid "Compression Mode"
-msgstr "碰撞模式"
+msgstr "压缩模式"
-#: modules/gdnative/gdnative.cpp
+#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
+msgid "Transfer Channel"
+msgstr "修改变换"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "实例数"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "总是显示文件夹"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "使用 SSL"
+
+#: modules/gdnative/gdnative.cpp
msgid "Config File"
-msgstr "保存文件:"
+msgstr "配置文件"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "加载资源"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Skeleton"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "符号颜色"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "重新加载"
#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
@@ -15442,12 +15697,17 @@ msgstr "库: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "类名:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
-msgstr "脚本名:"
+msgstr "脚本类"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "字体路径"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15455,34 +15715,32 @@ msgstr "GDNative"
#: modules/gdscript/editor/gdscript_highlighter.cpp
#: modules/gdscript/gdscript.cpp
-#, fuzzy
msgid "GDScript"
-msgstr "脚本"
+msgstr "GDScript"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Function Definition Color"
-msgstr ""
+msgstr "函数定义颜色"
#: modules/gdscript/editor/gdscript_highlighter.cpp
-#, fuzzy
msgid "Node Path Color"
-msgstr "复制节点路径"
+msgstr "节点路径颜色"
#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
msgid "Max Call Stack"
-msgstr ""
+msgstr "最大调用堆栈"
#: modules/gdscript/gdscript.cpp
msgid "Treat Warnings As Errors"
-msgstr ""
+msgstr "将警告当作错误"
#: modules/gdscript/gdscript.cpp
msgid "Exclude Addons"
-msgstr ""
+msgstr "排除插件"
#: modules/gdscript/gdscript.cpp
msgid "Autocomplete Setters And Getters"
-msgstr ""
+msgstr "自动补全 Setter 和 Getter"
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
@@ -15521,22 +15779,20 @@ msgid "Object can't provide a length."
msgstr "对象无法提供长度。"
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Language Server"
-msgstr "语言:"
+msgstr "语言服务器"
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Enable Smart Resolve"
-msgstr "无法解析"
+msgstr "启用智能解析"
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Show Native Symbols In Editor"
-msgstr ""
+msgstr "编辑器中显示原生符号"
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Use Thread"
-msgstr ""
+msgstr "使用线程"
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
@@ -15546,20 +15802,206 @@ msgstr "导出网格 GLTF2"
msgid "Export GLTF..."
msgstr "导出 GLTF..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "缓冲视图"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "单位偏移"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "组件"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "正常"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "数量"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "主要"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "混合 (Mix)"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "实例数"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "解析几何体类型"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "缓冲区"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "长度"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "输入设备"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "大小:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "线性"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr "颜色"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr "强度"
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr "范围"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "烘焙光照贴图"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "材质"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "重设父节点"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "平台"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "翻译"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr "旋转"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "子节点可编辑"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "关节"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Roots"
+msgstr "根"
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
-msgstr ""
+msgstr "唯一名称"
#: modules/gltf/gltf_skeleton.cpp
-#, fuzzy
msgid "Godot Bone Node"
-msgstr "获取场景节点"
+msgstr "Godot 骨骼节点"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "根"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "聚焦原点"
#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "移动关节"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15567,40 +16009,94 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Godot Skin"
+msgstr "Godot Physics"
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "标量运算符。"
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "版本"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "版本"
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "GLB Data"
+msgstr "光照数据"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
msgid "Nodes"
msgstr "节点"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Buffer Views"
-msgstr "后视图"
+msgstr "缓冲视图"
#: modules/gltf/gltf_state.cpp
msgid "Accessors"
msgstr ""
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Meshes"
msgstr "网格"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Materials"
-msgstr "材质变更:"
+msgstr "材质"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "场景命名"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "根节点"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
-#, fuzzy
msgid "Textures"
-msgstr "特性"
+msgstr "纹理"
#: modules/gltf/gltf_state.cpp
msgid "Images"
-msgstr ""
+msgstr "图像"
#: modules/gltf/gltf_state.cpp
msgid "Skins"
@@ -15616,14 +16112,12 @@ msgid "Lights"
msgstr "灯光"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Unique Animation Names"
-msgstr "新动画名称:"
+msgstr "唯一动画名称"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Skeletons"
-msgstr "Skeleton"
+msgstr "骨架"
#: modules/gltf/gltf_state.cpp
#, fuzzy
@@ -15631,23 +16125,53 @@ msgid "Skeleton To Node"
msgstr "选择一个节点"
#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
-#, fuzzy
msgid "Animations"
-msgstr "动画:"
+msgstr "动画"
-#: modules/gridmap/grid_map.cpp
+#: modules/gltf/gltf_texture.cpp
#, fuzzy
+msgid "Src Image"
+msgstr "显示图像"
+
+#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
-msgstr "物理帧 %"
+msgstr "物理材质"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "烘焙光照贴图"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
-msgstr ""
+msgstr "单元格"
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
-msgstr ""
+#, fuzzy
+msgid "Octant Size"
+msgstr "字体大小"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "居中"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "居中"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "居中"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Mask"
+msgstr "区域遮罩"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
@@ -15806,9 +16330,8 @@ msgid "Plotting lightmaps"
msgstr "绘制光照图"
#: modules/lightmapper_cpu/register_types.cpp
-#, fuzzy
msgid "CPU Lightmapper"
-msgstr "烘焙光照贴图"
+msgstr "CPU 光照贴图器"
#: modules/lightmapper_cpu/register_types.cpp
msgid "Low Quality Ray Count"
@@ -15826,13 +16349,20 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "偏移"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
-msgstr ""
+#, fuzzy
+msgid "IOD"
+msgstr "LOD"
#: modules/mobile_vr/mobile_vr_interface.cpp
#, fuzzy
@@ -15849,11 +16379,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15865,9 +16395,8 @@ msgid "Build Solution"
msgstr "构建解决方案"
#: modules/mono/editor/csharp_project.cpp
-#, fuzzy
msgid "Auto Update Project"
-msgstr "未命名项目"
+msgstr "自动更新项目"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
@@ -15939,6 +16468,15 @@ msgid "Done!"
msgstr "完成!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "法线贴图"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15946,13 +16484,18 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "单位偏移"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
-msgstr ""
+msgstr "倍频"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Period"
-msgstr ""
+msgstr "周期"
#: modules/opensimplex/open_simplex_noise.cpp
#, fuzzy
@@ -15963,19 +16506,63 @@ msgstr "透视"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "名称"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "设置"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "描述"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "设置变量类型"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "设置变量类型"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "状态"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
msgid "Default Input Values"
-msgstr "修改输入值"
+msgstr "默认输入值"
#: modules/visual_script/visual_script.cpp
msgid ""
@@ -16010,15 +16597,8 @@ msgid "Stack overflow with stack depth: "
msgstr "堆栈深度溢出: "
#: modules/visual_script/visual_script.cpp
-#, fuzzy
msgid "Visual Script"
-msgstr "搜索 VisualScript"
-
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr "函数"
+msgstr "Visual Script"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
@@ -16333,6 +16913,7 @@ msgid "Edit Member"
msgstr "编辑成员"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr "表达式"
@@ -16342,8 +16923,12 @@ msgstr "返回"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "可执行的"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
-msgstr "返回"
+msgstr "返回类型"
#: modules/visual_script/visual_script_flow_control.cpp
#: scene/resources/visual_shader_nodes.cpp
@@ -16427,25 +17012,39 @@ msgstr "对自身"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Call Mode"
-msgstr "缩放模式"
+msgstr "调用模式"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Basic Type"
-msgstr "基础类型"
+msgstr "基本类型"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
+msgid "Node Path"
+msgstr "复制节点路径"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
-msgstr "修改参数名称"
+msgstr "参数缓存"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
-msgstr "缩放模式"
+msgid "Use Default Args"
+msgstr "重置为默认值"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "有效字符:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
+msgstr "RPC 调用模式"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
@@ -16484,19 +17083,16 @@ msgid "BitXor %s"
msgstr "将 %s 按位异或"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Set Mode"
-msgstr "选择模式"
+msgstr "设置模式"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Type Cache"
-msgstr "类型转换"
+msgstr "类型缓存"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
-msgstr "分配"
+msgstr "赋值操作"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
@@ -16505,11 +17101,6 @@ msgid "Get %s"
msgstr "获取 %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "索引:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "属性名称索引无效。"
@@ -16535,9 +17126,8 @@ msgstr "组成数组"
#: modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Operator"
-msgstr "迭代器"
+msgstr "操作符"
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -16552,6 +17142,11 @@ msgid "a if cond, else b"
msgstr "如果 cond 则 a,否则 b"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "名称"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "脚本中未找到 VariableGet: "
@@ -16621,14 +17216,17 @@ msgstr "_step() 的返回值无效,必须是整型(Seq Out)或字符串(
msgid "SubCall"
msgstr "子调用"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr "构造 %s"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Constructor"
-msgstr "构造 %s"
+msgstr "构造函数"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
@@ -16674,6 +17272,10 @@ msgstr "下一物理帧"
msgid "%s sec(s)"
msgstr "%s 秒"
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr "等待时间"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr "等待信号"
@@ -16687,46 +17289,51 @@ msgid "WaitInstanceSignal"
msgstr "等待实例信号"
#: modules/webrtc/webrtc_data_channel.cpp
-#, fuzzy
msgid "Write Mode"
-msgstr "优先模式"
+msgstr "写模式"
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
-msgstr ""
+msgstr "验证 SSL"
#: modules/websocket/websocket_client.cpp
msgid "Trusted SSL Certificate"
+msgstr "信任 SSL 证书"
+
+#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
msgstr ""
#: modules/websocket/websocket_server.cpp
-#, fuzzy
msgid "Private Key"
-msgstr "SSH 私钥路径"
+msgstr "私钥"
#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
msgid "SSL Certificate"
-msgstr ""
+msgstr "SSL 证书"
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "清除 IK 链"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "等待超时"
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
msgstr "区域模式"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Required Features"
-msgstr "主要特性:"
+msgstr "必要特性"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Optional Features"
-msgstr "主要特性:"
+msgstr "可选特性"
#: modules/webxr/webxr_interface.cpp
msgid "Requested Reference Space Types"
@@ -16741,30 +17348,34 @@ msgstr ""
msgid "Visibility State"
msgstr "切换 隐藏/可见"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "几何体"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
-msgstr ""
+msgstr "Android SDK 路径"
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Debug Keystore"
-msgstr "调试器"
+msgstr "调试 Keystore"
#: platform/android/export/export.cpp
msgid "Debug Keystore User"
-msgstr ""
+msgstr "调试 Keystore 用户"
#: platform/android/export/export.cpp
msgid "Debug Keystore Pass"
-msgstr ""
+msgstr "调试 Keystore 密码"
#: platform/android/export/export.cpp
msgid "Force System User"
-msgstr ""
+msgstr "强制系统用户"
#: platform/android/export/export.cpp
msgid "Shutdown ADB On Exit"
-msgstr ""
+msgstr "退出时关闭 ADB"
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
@@ -17145,24 +17756,23 @@ msgstr "启动 HTTP 服务器时出错:"
#: platform/javascript/export/export.cpp
msgid "Web"
-msgstr ""
+msgstr "Web"
#: platform/javascript/export/export.cpp
msgid "HTTP Host"
-msgstr ""
+msgstr "HTTP 主机"
#: platform/javascript/export/export.cpp
msgid "HTTP Port"
-msgstr ""
+msgstr "HTTP 端口"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Use SSL"
-msgstr "使用吸附"
+msgstr "使用 SSL"
#: platform/javascript/export/export.cpp
msgid "SSL Key"
-msgstr ""
+msgstr "SSL 密钥"
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
@@ -17428,11 +18038,11 @@ msgstr "隐私:已启用照片库访问,但未指定用途描述。"
#: platform/osx/export/export.cpp
msgid "macOS"
-msgstr ""
+msgstr "macOS"
#: platform/osx/export/export.cpp
msgid "Force Builtin Codesign"
-msgstr ""
+msgstr "强制内置 codesign"
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
@@ -17488,26 +18098,23 @@ msgstr "启动画面图片尺寸无效(应为 620x300)。"
#: platform/uwp/export/export.cpp
msgid "UWP"
-msgstr ""
+msgstr "UWP"
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
-#, fuzzy
msgid "Signtool"
-msgstr "信号"
+msgstr "Signtool"
#: platform/uwp/export/export.cpp
msgid "Debug Certificate"
-msgstr ""
+msgstr "调试证书"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Debug Password"
-msgstr "密码"
+msgstr "调试密码"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Debug Algorithm"
-msgstr "调试器"
+msgstr "调试算法"
#: platform/windows/export/export.cpp
msgid ""
@@ -17530,27 +18137,25 @@ msgid "Invalid product version:"
msgstr "产品版本无效:"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Windows"
-msgstr "新窗口"
+msgstr "Windows"
#: platform/windows/export/export.cpp
msgid "Rcedit"
-msgstr ""
+msgstr "Rcedit"
#: platform/windows/export/export.cpp
msgid "Osslsigncode"
-msgstr ""
+msgstr "Osslsigncode"
#: platform/windows/export/export.cpp
msgid "Wine"
-msgstr ""
+msgstr "Wine"
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Frames"
-msgstr "帧 %"
+msgstr "帧"
#: scene/2d/animated_sprite.cpp
msgid ""
@@ -17560,189 +18165,302 @@ msgstr ""
"必须创建 SpriteFrames 资源,或在 “Frames” 属性中设置 SpriteFrames 资源,以便 "
"AnimatedSprite 显示帧。"
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "帧"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr "速度缩放"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr "正在播放"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "居中"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr "偏移"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr "水平翻转"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr "垂直翻转"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Physics Overrides"
-msgstr "重写"
+msgid "Monitoring"
+msgstr "监视"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Monitorable"
+msgstr "监视"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Physics Overrides"
+msgstr "物理覆盖"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Space Override"
-msgstr "重写"
+msgstr "空间覆盖"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "生成顶点"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
-msgstr "等待实例信号"
+msgstr "重力距离缩放"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "重力"
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
-msgstr ""
+msgstr "重力"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Linear Damp"
-msgstr "线性"
+msgstr "线性阻尼"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
-msgstr ""
+msgstr "角度阻尼"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Audio Bus"
-msgstr "添加音频总线"
+msgstr "音频总线"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "音频总线布局"
+msgid "Override"
+msgstr "重写"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Stream"
-msgstr ""
+msgstr "流"
#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
-#, fuzzy
msgid "Volume dB"
-msgstr "体积"
+msgstr "音量分贝"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
#: servers/audio/effects/audio_effect_pitch_shift.cpp
-#, fuzzy
msgid "Pitch Scale"
-msgstr "缩放"
+msgstr "音高缩放"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-#, fuzzy
-msgid "Playing"
-msgstr "运行"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
+msgstr "自动播放"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
msgid "Stream Paused"
-msgstr ""
+msgstr "暂停流"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
-#, fuzzy
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
-msgstr "拾取距离:"
+msgstr "最大距离"
#: scene/2d/audio_stream_player_2d.cpp
-#, fuzzy
msgid "Attenuation"
-msgstr "动画"
+msgstr "衰减"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-#, fuzzy
msgid "Bus"
-msgstr "添加总线"
+msgstr "总线"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
msgid "Area Mask"
-msgstr ""
+msgstr "区域遮罩"
#: scene/2d/back_buffer_copy.cpp
-#, fuzzy
msgid "Copy Mode"
-msgstr "复制节点"
+msgstr "复制模式"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Anchor Mode"
-msgstr "图标模式"
+msgstr "锚点模式"
-#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Custom Viewport"
-msgstr "1 个视窗"
+msgid "Rotating"
+msgstr "旋转"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
#, fuzzy
+msgid "Current"
+msgstr "当前:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr "缩放"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+msgid "Custom Viewport"
+msgstr "自定义视区"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
-msgstr "移动模式"
+msgstr "处理模式"
#: scene/2d/camera_2d.cpp
msgid "Limit"
-msgstr ""
+msgstr "限制"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "平滑插值"
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
-msgstr "设置边距"
+msgstr "绘制边距"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "拖拽边距"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "拖拽边距"
+
+#: scene/2d/camera_2d.cpp
msgid "Smoothing"
-msgstr "平滑插值"
+msgstr "平滑"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "偏移:"
+msgid "V"
+msgstr "UV"
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr "拖拽边距"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "偏移:"
+msgid "Draw Screen"
+msgstr "绘制空格"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "偏移:"
+msgid "Draw Limits"
+msgstr "限制"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
-msgstr "设置边距"
+msgid "Draw Drag Margin"
+msgstr "拖拽边距"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Blend Mode"
-msgstr "Blend2 节点"
+msgstr "混合模式"
#: scene/2d/canvas_item.cpp
-#, fuzzy
msgid "Light Mode"
-msgstr "右侧全幅"
+msgstr "光照模式"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "粒子"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
-msgstr ""
+msgstr "粒子动画水平帧数"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
-msgstr ""
+msgstr "粒子动画垂直帧数"
-#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+#: scene/2d/canvas_item.cpp
#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "粒子"
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
-msgstr "切换 隐藏/可见"
+msgstr "可见性"
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "可见性"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr "调制"
#: scene/2d/canvas_item.cpp
#, fuzzy
+msgid "Self Modulate"
+msgstr "调制"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Show On Top"
-msgstr "显示原点"
+msgstr "显示在上方"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
-#, fuzzy
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
-msgstr "LightMap 烘焙"
+msgstr "光线遮罩"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Use Parent Material"
+msgstr "处理材质"
#: scene/2d/canvas_item.cpp
msgid "Toplevel"
-msgstr ""
+msgstr "顶级"
#: scene/2d/canvas_modulate.cpp
msgid ""
@@ -17762,6 +18480,11 @@ msgstr ""
"请添加一个 CollisionShape2D 或 CollisionPolygon2D 类型的子节点来定义它的形"
"状。"
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "选择图块"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17784,14 +18507,25 @@ msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr "多边形无效。“Segments”构建模式需要至少两个点。"
#: scene/2d/collision_polygon_2d.cpp
-#, fuzzy
msgid "Build Mode"
-msgstr "标尺模式"
+msgstr "构建模式"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "不可用的项目"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
+msgid "One Way Collision"
+msgstr "单向碰撞边距"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
-msgstr "创建碰撞多边形"
+msgstr "单向碰撞边距"
#: scene/2d/collision_shape_2d.cpp
msgid ""
@@ -17827,57 +18561,71 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "微调"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
-msgstr "数量:"
+msgstr "数量"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Lifetime"
-msgstr ""
+msgstr "生命期"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "后处理"
+msgid "One Shot"
+msgstr "OneShot 节点"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Speed Scale"
-msgstr "缩放"
+msgid "Preprocess"
+msgstr "预处理"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Explosiveness"
-msgstr ""
+msgstr "爆炸性"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Randomness"
-msgstr "随机开始(秒):"
+msgstr "随机性"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Lifetime Randomness"
-msgstr ""
+msgstr "生命期随机性"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Fixed FPS"
-msgstr "查看 FPS"
+msgstr "固定 FPS"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Drawing"
+msgid "Fract Delta"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr "绘制"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "本地项目"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
-msgstr ""
+msgstr "绘制顺序"
#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
@@ -17885,35 +18633,44 @@ msgstr ""
#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Texture"
-msgstr "文本"
+msgstr "纹理"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
-msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr "法线贴图"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Emission Shape"
-msgstr "发射遮罩"
+msgstr "发射形状"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
-msgstr "发射源: "
+msgid "Sphere Radius"
+msgstr "发射球体半径"
+
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "控制器大小"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "正常"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
msgid "Flags"
-msgstr ""
+msgstr "标志"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Direction"
msgstr "方向"
@@ -17921,75 +18678,65 @@ msgstr "方向"
#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Spread"
-msgstr ""
+msgstr "发散"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Initial Velocity"
-msgstr "初始化"
+msgstr "初速度"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
-msgstr ""
+msgstr "角速度"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Orbit Velocity"
-msgstr "视图向右环绕"
+msgstr "环绕速度"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Linear Accel"
-msgstr "线性"
+msgstr "线性加速度"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Radial Accel"
-msgstr ""
+msgstr "径向加速度"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Tangential Accel"
-msgstr ""
+msgstr "切向加速度"
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
-msgstr ""
+msgstr "阻尼"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Angle"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
-msgid "Color"
-msgstr "颜色"
+msgstr "角度"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
-msgstr "颜色"
+msgstr "颜色映射"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Color Initial Ramp"
-msgstr ""
+msgstr "颜色初始映射"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Hue Variation"
-msgstr "分隔:"
+msgstr "色相变化"
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
@@ -18011,29 +18758,44 @@ msgstr "Joint 未连接 2 个 PhysicsBody2D"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Node A 与 Node B 必须为不同的 PhysicsBody2D"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "节点"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "节点"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
-msgstr ""
+msgstr "偏倚"
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "禁用折叠"
#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
-msgstr ""
+msgstr "长度"
#: scene/2d/joints_2d.cpp
-#, fuzzy
msgid "Initial Offset"
-msgstr "初始化"
+msgstr "初始偏移"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18043,76 +18805,76 @@ msgid ""
"property."
msgstr "必须将具有灯光形状的纹理提供给 “Texture”(纹理)属性。"
-#: scene/2d/light_2d.cpp
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
#, fuzzy
+msgid "Editor Only"
+msgstr "编辑器"
+
+#: scene/2d/light_2d.cpp
msgid "Texture Scale"
-msgstr "纹理区域"
+msgstr "纹理缩放"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "更改"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "向右旋转"
+msgstr "能量"
#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "修改摄像机尺寸"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "层"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Item Cull Mask"
+msgstr "剔除遮罩"
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
-#, fuzzy
msgid "Shadow"
-msgstr "着色器"
+msgstr "阴影"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "分批缓冲区大小"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "修改过滤器"
+msgid "Gradient Length"
+msgstr "过渡"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "过滤器"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "筛选方法"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "关闭"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
msgid "Cull Mode"
-msgstr "标尺模式"
+msgstr "剔除模式"
#: scene/2d/light_occluder_2d.cpp
msgid ""
@@ -18124,32 +18886,33 @@ msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr "此遮光体的遮光多边形为空。请绘制一个多边形。"
#: scene/2d/line_2d.cpp
-#, fuzzy
msgid "Width Curve"
-msgstr "拆分曲线"
+msgstr "宽度曲线"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "默认清屏颜色"
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
-msgstr ""
+msgstr "填充"
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Gradient"
-msgstr "编辑渐变"
+msgstr "过渡"
#: scene/2d/line_2d.cpp
-#, fuzzy
msgid "Texture Mode"
-msgstr "纹理区域"
+msgstr "纹理模式"
#: scene/2d/line_2d.cpp
msgid "Capping"
msgstr ""
#: scene/2d/line_2d.cpp
-#, fuzzy
msgid "Joint Mode"
-msgstr "图标模式"
+msgstr "关节模式"
#: scene/2d/line_2d.cpp
#, fuzzy
@@ -18161,25 +18924,41 @@ msgstr "区域模式"
msgid "End Cap Mode"
msgstr "吸附模式:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
-#, fuzzy
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
-msgstr "按顺序:"
+msgstr "边框"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Sharp Limit"
+msgstr "角度限制"
#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
-msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "字体抗锯齿"
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
#, fuzzy
msgid "Multimesh"
msgstr "将 %s 乘以"
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "编辑连接:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18198,29 +18977,36 @@ msgid "Time Horizon"
msgstr "水平翻转"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Max Speed"
-msgstr "速度:"
+msgstr "最大速度"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Path Max Distance"
-msgstr "拾取距离:"
+msgstr "路径最大距离"
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr "NavigationAgent2D 只能在 Node2D 节点下使用。"
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "外径"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr "NavigationObstacle2D 只能用于为 Node2D 对象避免碰撞。"
-#: scene/2d/navigation_polygon.cpp
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Vertices"
+msgstr "顶点:"
+
+#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
-msgstr "轮廓大小:"
+msgstr "轮廓"
#: scene/2d/navigation_polygon.cpp
msgid ""
@@ -18241,41 +19027,79 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "旋转步长:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
-msgstr "旋转 %s 度。"
+msgstr "旋转角度"
#: scene/2d/node_2d.cpp
-#, fuzzy
msgid "Global Rotation"
-msgstr "全局常量"
+msgstr "全局旋转"
#: scene/2d/node_2d.cpp
-#, fuzzy
msgid "Global Rotation Degrees"
-msgstr "旋转 %s 度。"
+msgstr "全局旋转角度"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "法线缩放"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr "全局变换"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "相对吸附"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "偏移"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "使用缩放吸附"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit Begin"
+msgstr "限制"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "限制"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"ParallaxLayer 类型的节点必须作为 ParallaxBackground 的子节点才能正常工作。"
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "动作"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "镜像"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18312,40 +19136,67 @@ msgid ""
msgstr ""
"Particles2D 动画需要使用启用了 “Particles Animation” 的 CanvasItemMaterial。"
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "可见模式"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
-msgstr ""
+msgstr "处理材质"
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
-#, fuzzy
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
-msgstr "拆分曲线"
+msgstr "曲线"
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr "PathFollow2D 类型的节点只有作为 Path2D 的子节点节才能正常工作。"
#: scene/2d/path_2d.cpp scene/3d/path.cpp
-#, fuzzy
msgid "Unit Offset"
-msgstr "网格偏移:"
+msgstr "单位偏移"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "偏移"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "偏移"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Layers"
msgstr "层"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "初速度"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "角速度"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "函数"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18356,9 +19207,8 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: scene/resources/world.cpp scene/resources/world_2d.cpp
-#, fuzzy
msgid "Default Gravity"
-msgstr "默认预览"
+msgstr "默认重力"
#: scene/2d/physics_body_2d.cpp
msgid ""
@@ -18375,9 +19225,8 @@ msgid "Mass"
msgstr ""
#: scene/2d/physics_body_2d.cpp
-#, fuzzy
msgid "Inertia"
-msgstr "垂直:"
+msgstr "惯性"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
@@ -18388,16 +19237,42 @@ msgstr "灯光"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
-msgstr "连续"
+msgid "Custom Integrator"
+msgstr "自定义步长"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
+msgstr "连续碰撞检测"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "接触颜色"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "吸附"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "平移速度"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Damp"
+msgstr "阻尼"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18405,10 +19280,23 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp
#, fuzzy
+msgid "Force"
+msgstr "强制 FPS"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
-msgstr "设置边距"
+msgstr "安全边距"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Sync To Physics"
+msgstr "Godot Physics"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
@@ -18416,22 +19304,63 @@ msgid "Moving platform"
msgstr "移动输出"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
+msgstr "正常"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
-msgstr ""
+#, fuzzy
+msgid "Remainder"
+msgstr "渲染"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "旋转 %s 度。"
+msgid "Local Shape"
+msgstr "区域"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "纹理区域"
+msgid "Collider"
+msgstr "碰撞体 ID"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider ID"
+msgstr "碰撞体 ID"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider RID"
+msgstr "碰撞体 ID"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "碰撞体 ID"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "碰撞体 ID"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "角速度"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18439,8 +19368,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "按顺序:"
+msgid "Vertex Colors"
+msgstr "顶点颜色"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18448,31 +19377,54 @@ msgid "Internal Vertex Count"
msgstr "创建内部顶点"
#: scene/2d/position_2d.cpp
-#, fuzzy
msgid "Gizmo Extents"
-msgstr "控制器"
+msgstr "控制器大小"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
-msgstr ""
+#, fuzzy
+msgid "Exclude Parent"
+msgstr "排除"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "投射阴影"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
#, fuzzy
-msgid "Collide With Bodies"
-msgstr "碰撞模式"
+msgid "Areas"
+msgstr "区域遮罩"
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "Path 属性必须指向有效的 Node2D 节点才能正常工作。"
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "远程端口"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "下一个坐标"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
+msgid "Rest"
+msgstr "重新启动"
+
+#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
-msgstr "默认主题"
+msgstr "默认长度"
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
@@ -18490,11 +19442,21 @@ msgstr "该骨骼没有合适的放松姿势。请到 Skeleton2D 节点中设置
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
msgid "Hframes"
-msgstr ""
+msgstr "水平帧数"
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
msgid "Vframes"
-msgstr ""
+msgstr "垂直帧数"
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "帧"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "筛选脚本"
#: scene/2d/tile_map.cpp
msgid ""
@@ -18507,62 +19469,79 @@ msgstr ""
"形状。"
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Tile Set"
msgstr "图块集"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "修改摄像机尺寸"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "变换"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Half Offset"
+msgstr "单元格半偏移"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Origin"
msgstr "显示原点"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "碰撞模式"
+msgid "Y Sort"
+msgstr "排序"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "碰撞"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "碰撞模式"
+msgid "Compatibility Mode"
+msgstr "兼容性"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "碰撞模式"
+msgid "Centered Textures"
+msgstr "必要特性"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "遮挡设置变换"
+msgid "Use Parent"
+msgstr "碰撞模式"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "格式"
+msgid "Shape Centered"
+msgstr "吸附到节点中心"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "预设"
+msgid "Shape Visible"
+msgstr "切换可见性"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
msgid "Visibility Mode"
-msgstr "优先模式"
+msgstr "可见模式"
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
@@ -18572,31 +19551,23 @@ msgstr "当直接将已编辑的场景根作为父级使用时,VisibilityEnabl
#: scene/3d/area.cpp
msgid "Reverb Bus"
-msgstr ""
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "重置总线音量"
+msgstr "混响总线"
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "重置总线音量"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Uniform 名称"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera 必须将 ARVROrigin 节点作为其父节点。"
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
-msgstr ""
+#, fuzzy
+msgid "Controller ID"
+msgstr "碰撞体 ID"
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18612,8 +19583,8 @@ msgstr "控制器 ID 不能为 0,否则此控制器将不会绑定到实际的
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
-msgstr "仅锚点"
+msgid "Anchor ID"
+msgstr "锚点 ID"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
@@ -18629,10 +19600,14 @@ msgstr "锚点 ID 不能为 0,否则此锚点将不会绑定到实际的锚点
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin 需要一个 ARVRCamera 子节点。"
-#: scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
#, fuzzy
+msgid "World Scale"
+msgstr "法线缩放"
+
+#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Model"
-msgstr "动画节点"
+msgstr "衰减模型"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Unit dB"
@@ -18651,40 +19626,42 @@ msgid "Out Of Range Mode"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-#, fuzzy
msgid "Emission Angle"
-msgstr "发射色彩"
+msgstr "发射角"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "发射色彩"
+msgid "Degrees"
+msgstr "旋转度数"
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "衰减"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
+msgstr "分贝"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "启用多普勒效应"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "属性轨道"
+msgid "Tracking"
+msgstr "打包中"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -18699,10 +19676,19 @@ msgstr "清除变换"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Octree"
+msgstr "子树"
+
+#: scene/3d/baked_lightmap.cpp
msgid "User Data"
-msgstr "用户界面"
+msgstr "用户数据"
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
@@ -18728,6 +19714,13 @@ msgstr "正在保存光照贴图"
msgid "Done"
msgstr "完成"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "控制器大小"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18742,8 +19735,22 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "使用过滤器"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Use HDR"
+msgstr "使用 BVH"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "基础颜色"
+
+#: scene/3d/baked_lightmap.cpp
msgid "Default Texels Per Unit"
-msgstr "默认主题"
+msgstr "默认每单位纹素数"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
#, fuzzy
@@ -18752,96 +19759,113 @@ msgstr "新建图集"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "查看环境"
+msgid "Generate"
+msgstr "常规"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "最大大小(KB)"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "自定义步长"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "旋转角度"
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "注释颜色"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "从像素捕获"
+msgid "Custom Energy"
+msgstr "自定义特效"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "捕获"
+msgid "Min Light"
+msgstr "环境光"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "导航"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
-msgstr ""
+msgstr "图像路径"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Light Data"
-msgstr "含数据"
+msgstr "光照数据"
+
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "节点名称:"
#: scene/3d/camera.cpp
msgid "Keep Aspect"
-msgstr ""
+msgstr "保持长宽比"
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
-msgstr ""
+msgstr "剔除遮罩"
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "属性轨道"
+
+#: scene/3d/camera.cpp
msgid "Projection"
-msgstr "项目"
+msgstr "投影"
#: scene/3d/camera.cpp
msgid "FOV"
-msgstr ""
+msgstr "FOV"
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "单位偏移"
+
+#: scene/3d/camera.cpp
msgid "Near"
-msgstr "临近"
+msgstr "Near"
#: scene/3d/camera.cpp
msgid "Far"
-msgstr ""
+msgstr "Far"
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Margin"
-msgstr "设置边距"
+msgstr "边距"
#: scene/3d/camera.cpp
#, fuzzy
msgid "Clip To"
msgstr "向上裁剪"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "翻转入口"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "捕获"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -18904,41 +19928,53 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "控制器大小"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "发射遮罩"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "内径"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "发射位置:"
+msgid "Ring Height"
+msgstr "向右旋转"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "环边数"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
msgstr ""
#: scene/3d/cull_instance.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Portals"
-msgstr "翻转入口"
+msgstr "入口"
#: scene/3d/cull_instance.cpp
-#, fuzzy
msgid "Portal Mode"
-msgstr "优先模式"
+msgstr "入口模式"
+
+#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
#: scene/3d/cull_instance.cpp
#, fuzzy
-msgid "Autoplace Priority"
-msgstr "启用优先级"
+msgid "Allow Merging"
+msgstr "允许"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
+msgstr "自动放置优先级"
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
@@ -18946,26 +19982,21 @@ msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
+msgid "Dynamic Data"
+msgstr "动态字体"
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
msgid "Dynamic Range"
msgstr "动态链接库"
#: scene/3d/gi_probe.cpp
msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "导航"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
-msgstr ""
+msgstr "法线偏倚"
#: scene/3d/gi_probe.cpp
-#, fuzzy
msgid "Compress"
-msgstr "组件"
+msgstr "压缩"
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
@@ -18994,52 +20025,50 @@ msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Subdiv"
-msgstr ""
+msgstr "细分"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "拾取颜色"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
-msgstr "LightMap 烘焙"
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+msgid "Bake Mode"
+msgstr "位掩码模式"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "混响总线名称"
#: scene/3d/light.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Directional Shadow"
-msgstr "方向"
+msgstr "方向阴影"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "专注模式"
+msgid "Blend Splits"
+msgstr "混合时间:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "深度"
#: scene/3d/light.cpp
msgid "Omni"
-msgstr ""
+msgstr "全向"
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "全向阴影模式"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
-msgstr "显示默认"
+msgid "Shadow Detail"
+msgstr "全向阴影细节"
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
@@ -19050,18 +20079,33 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "变换格式"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr "上向量"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "测试高度"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[忽略]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr "NavigationAgent 只能在 Spatial 节点下使用。"
@@ -19128,9 +20172,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "可见性"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "绘制调用:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "绘制调用:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow 类型的节点只有作为 Path 类型节点的子节点才能正常工作。"
@@ -19159,14 +20213,13 @@ msgstr ""
"建议您修改子节点的碰撞形状。"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Axis Lock"
-msgstr "轴"
+msgstr "轴锁定"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "绘制图块"
+msgid "Body Offset"
+msgstr "偏移"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19193,28 +20246,29 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "排除插件"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
-msgstr ""
+msgstr "角度限制"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Upper"
-msgstr "大写"
+msgstr "上端"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Lower"
-msgstr "小写"
+msgstr "下端"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Upper Angle"
-msgstr "大写"
+msgstr "上端角"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Lower Angle"
-msgstr "小写"
+msgstr "下端角"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -19227,15 +20281,15 @@ msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Angular Limit X"
-msgstr ""
+msgstr "角度限制 X"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit Y"
-msgstr ""
+msgstr "角度限制 Y"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit Z"
-msgstr ""
+msgstr "角度限制 Z"
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
@@ -19249,39 +20303,80 @@ msgstr "Room 不应该是 Portal 的子节点或孙节点。"
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "RoomGroup 不应该是 Portal 的子节点或孙节点。"
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr " [入口生效]"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "实时编辑根节点:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "默认 Z Far"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "已分组"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
-#: scene/3d/ray_cast.cpp
+#: scene/3d/proximity_group.cpp
#, fuzzy
-msgid "Debug Shape"
-msgstr "调试器"
+msgid "Grid Radius"
+msgstr "半径"
#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
-msgstr ""
+msgid "Debug Shape"
+msgstr "调试形状"
+
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr "粗细"
+
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
+msgid "Update Mode"
+msgstr "更新模式"
#: scene/3d/reflection_probe.cpp
#, fuzzy
-msgid "Update Mode"
-msgstr "旋转模式"
+msgid "Origin Offset"
+msgstr "网格偏移:"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "投影"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "启用吸附"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "强调颜色"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "发射色彩"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "环境光"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19311,17 +20406,20 @@ msgstr ""
"为了提升性能,请考虑简化房间的边界。"
#: scene/3d/room.cpp
-msgid "Room Simplify"
+msgid "Use Default Simplify"
msgstr ""
#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr "房间简化"
+
+#: scene/3d/room.cpp
msgid "Bound"
msgstr ""
#: scene/3d/room_group.cpp
-#, fuzzy
msgid "Roomgroup Priority"
-msgstr "优先级"
+msgstr "RoomGroup 优先级"
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
@@ -19349,22 +20447,23 @@ msgstr "场景树中仅能存在一个 RoomManager。"
#: scene/3d/room_manager.cpp
msgid "Main"
+msgstr "主要"
+
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
msgstr ""
#: scene/3d/room_manager.cpp servers/visual_server.cpp
-#, fuzzy
msgid "PVS"
-msgstr "FPS"
+msgstr "PVS"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "PVS Mode"
-msgstr "平移模式"
+msgstr "PVS 模式"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "PVS Filename"
-msgstr "ZIP 文件"
+msgstr "PVS 文件名"
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "Gameplay"
@@ -19416,13 +20515,21 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
-msgid "Simulation Precision"
-msgstr "动画树无效。"
+msgid "Physics Enabled"
+msgstr "物理帧 %"
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "创建碰撞多边形"
+
+#: scene/3d/soft_body.cpp
+msgid "Simulation Precision"
+msgstr "模拟精度"
+
+#: scene/3d/soft_body.cpp
msgid "Total Mass"
-msgstr "合计:"
+msgstr "总质量"
#: scene/3d/soft_body.cpp
msgid "Linear Stiffness"
@@ -19437,6 +20544,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19462,35 +20573,38 @@ msgstr ""
"建议修改子节点的碰撞体形状尺寸。"
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "保持全局变换"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
-msgstr ""
+msgstr "矩阵"
#: scene/3d/spatial.cpp
-#, fuzzy
msgid "Gizmo"
msgstr "控制器"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "物理 FPS"
+
+#: scene/3d/spring_arm.cpp
+#, fuzzy
+msgid "Spring Length"
+msgstr "强度"
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
-msgstr ""
+msgstr "不透明度"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
msgid "Pixel Size"
-msgstr "像素吸附"
+msgstr "像素大小"
#: scene/3d/sprite_3d.cpp
msgid "Billboard"
-msgstr ""
+msgstr "公告板"
#: scene/3d/sprite_3d.cpp
msgid "Alpha Cut"
-msgstr ""
+msgstr "Alpha 切除"
#: scene/3d/sprite_3d.cpp
msgid ""
@@ -19509,61 +20623,85 @@ msgstr ""
"节点。"
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Per-Wheel Motion"
-msgstr "滚轮向下"
+msgstr "单车轮运动"
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Engine Force"
-msgstr "在线文档"
+msgstr "引擎力度"
#: scene/3d/vehicle_body.cpp
msgid "Brake"
-msgstr ""
+msgstr "刹车"
#: scene/3d/vehicle_body.cpp
msgid "Steering"
-msgstr ""
+msgstr "方向控制"
#: scene/3d/vehicle_body.cpp
msgid "VehicleBody Motion"
-msgstr ""
+msgstr "VehicleBody 运动"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "分隔:"
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Steering"
+msgstr "方向控制"
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
-msgstr "滚轮向上滚动。"
+msgstr "车轮"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Friction Slip"
+msgstr "函数"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
-msgstr "表达式"
+msgstr "悬架"
-#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "最大空间"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Relaxation"
+msgstr "分隔:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
-msgstr "重试"
+msgstr "几何体"
#: scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Material Override"
-msgstr "重写"
+msgstr "材质覆盖"
#: scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Material Overlay"
-msgstr "材质变更:"
+msgstr "材质覆盖层"
#: scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Cast Shadow"
-msgstr "创建着色器节点"
+msgstr "投射阴影"
#: scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Extra Cull Margin"
-msgstr "额外调用参数:"
+msgstr "额外剔除边距"
#: scene/3d/visual_instance.cpp
#, fuzzy
@@ -19572,30 +20710,32 @@ msgstr "烘焙光照贴图"
#: scene/3d/visual_instance.cpp
#, fuzzy
+msgid "Generate Lightmap"
+msgstr "正在生成光照贴图"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
-msgstr "LightMap 烘焙"
+msgstr "光照贴图缩放"
#: scene/3d/visual_instance.cpp
msgid "LOD"
-msgstr ""
+msgstr "LOD"
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
-msgstr "拾取距离:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+msgid "Min Distance"
+msgstr "LOD 最小距离"
#: scene/3d/visual_instance.cpp
#, fuzzy
-msgid "LOD Max Distance"
-msgstr "拾取距离:"
+msgid "Min Hysteresis"
+msgstr "LOD 最小滞后"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
-msgstr ""
+#, fuzzy
+msgid "Max Hysteresis"
+msgstr "LOD 最大滞后"
#: scene/3d/world_environment.cpp
msgid ""
@@ -19619,31 +20759,35 @@ msgstr ""
"设置为画布(用于 2D 场景)。"
#: scene/animation/animation_blend_space_1d.cpp
-#, fuzzy
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
-msgstr "主场景"
+msgstr "最小空间"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
-msgstr ""
+msgstr "最大空间"
#: scene/animation/animation_blend_space_1d.cpp
-#, fuzzy
msgid "Value Label"
-msgstr "值"
+msgstr "值标签"
#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
msgid "Auto Triangles"
-msgstr "打开/关闭自动三角形"
+msgstr "自动三角形"
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "自动三角形"
#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
-msgstr ""
+msgstr "X 标签"
#: scene/animation/animation_blend_space_2d.cpp
msgid "Y Label"
-msgstr ""
+msgstr "Y 标签"
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
@@ -19654,109 +20798,105 @@ msgid "Animation not found: '%s'"
msgstr "没有动画: “%s”"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Mix Mode"
-msgstr "Mix 节点"
+msgstr "混合模式"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Fadein Time"
-msgstr "淡入淡出时间(秒):"
+msgstr "淡入时间"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Fadeout Time"
-msgstr "淡入淡出时间(秒):"
+msgstr "淡出时间"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "autorestart_"
-msgstr "自动重新开始:"
+msgstr "自动重启"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "自动重启"
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
-msgstr "自动重新开始:"
+msgstr "自动重启延迟"
#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Random Delay"
-msgstr ""
+msgstr "自动重启随机延迟"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Input Count"
-msgstr "添加输入端口"
+msgstr "输入数量"
#: scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_node_state_machine.cpp
-#, fuzzy
msgid "Xfade Time"
-msgstr "淡入淡出时间(秒):"
+msgstr "淡入淡出时间"
-#: scene/animation/animation_node_state_machine.cpp
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
#, fuzzy
+msgid "Graph Offset"
+msgstr "网格偏移:"
+
+#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
-msgstr "切换"
+msgstr "切换模式"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "设置自动推进"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "高级选项"
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "动画应用重置"
#: scene/animation/animation_player.cpp
-#, fuzzy
msgid "Current Animation"
-msgstr "设置动画"
+msgstr "当前动画"
#: scene/animation/animation_player.cpp
-#, fuzzy
msgid "Assigned Animation"
-msgstr "添加动画"
-
-#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "打开/关闭自动播放"
+msgstr "分配动画"
#: scene/animation/animation_player.cpp
msgid "Reset On Save"
-msgstr ""
+msgstr "保存时重置"
#: scene/animation/animation_player.cpp
-#, fuzzy
msgid "Current Animation Length"
-msgstr "修改动画长度"
+msgstr "当前动画长度"
#: scene/animation/animation_player.cpp
-#, fuzzy
msgid "Current Animation Position"
-msgstr "添加动画点"
+msgstr "当前动画位置"
#: scene/animation/animation_player.cpp
-#, fuzzy
msgid "Playback Options"
-msgstr "类选项:"
+msgstr "播放选项"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "播放默认混合时间"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "运行场景"
+msgid "Active"
+msgstr "动作"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
-msgstr ""
+msgstr "方法调用模式"
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
@@ -19771,9 +20911,8 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "没有任何物体连接到节点 “%s” 的输入 “%s” 。"
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Filter Enabled"
-msgstr "筛选信号"
+msgstr "启用筛选"
#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
@@ -19792,85 +20931,181 @@ msgid "The AnimationPlayer root node is not a valid node."
msgstr "AnimationPlayer 根节点不是有效节点。"
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Tree Root"
-msgstr "创建根节点:"
+msgstr "树根"
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "固定 AnimationPlayer"
#: scene/animation/animation_tree.cpp
msgid "Root Motion"
-msgstr ""
+msgstr "根运动"
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "添加轨道"
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "该节点已废弃。请使用 AnimationTree 代替。"
#: scene/animation/animation_tree_player.cpp
-#, fuzzy
msgid "Playback"
-msgstr "运行"
+msgstr "播放"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "粘贴参数"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "图像路径"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "动画"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "置零"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "根节点"
#: scene/animation/skeleton_ik.cpp
#, fuzzy
+msgid "Tip Bone"
+msgstr "骨骼"
+
+#: scene/animation/skeleton_ik.cpp
msgid "Interpolation"
-msgstr "插值模式"
+msgstr "插值"
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/skeleton_ik.cpp
#, fuzzy
+msgid "Override Tip Basis"
+msgstr "重写"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "重设父节点"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "最大函数数"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr "重复"
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr "播放处理模式"
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr "播放速度"
+
+#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
-msgstr "目标"
+msgstr "混音目标"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "比例"
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
-#, fuzzy
msgid "Stretch Mode"
-msgstr "选择模式"
+msgstr "拉伸模式"
#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
msgid "Alignment"
-msgstr ""
+msgstr "对齐"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "水平翻转"
+msgid "Horizontal"
+msgstr "水平:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "垂直翻转"
+msgid "Vertical"
+msgstr "垂直:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "图标模式"
+msgid "Shortcut In Tooltip"
+msgstr "显示在上方"
#: scene/gui/base_button.cpp
-#, fuzzy
-msgid "Button Mask"
-msgstr "按钮"
+msgid "Action Mode"
+msgstr "动作模式"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
+msgstr "启用聚焦模式"
+
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
-#, fuzzy
msgid "Shortcut"
msgstr "快捷键"
#: scene/gui/base_button.cpp
-#, fuzzy
msgid "Group"
msgstr "分组"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "复制文本"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
-msgstr ""
+msgstr "对齐"
#: scene/gui/button.cpp
msgid "Icon Align"
-msgstr ""
+msgstr "图标对齐"
+
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "扩展"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "左上"
#: scene/gui/color_picker.cpp
msgid ""
@@ -19883,6 +21118,36 @@ msgstr ""
"鼠标右键:移除预设"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "编辑多边形"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "设置模式"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "平移模式"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "延迟"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "预设"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "可见百分比"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "从编辑器窗口中选择一种颜色。"
@@ -19920,98 +21185,82 @@ msgstr ""
"Filter 设置为“Stop”或“Pass”可修正此问题。"
#: scene/gui/control.cpp
-#, fuzzy
msgid "Anchor"
-msgstr "仅锚点"
+msgstr "锚点"
#: scene/gui/control.cpp
-#, fuzzy
msgid "Grow Direction"
-msgstr "方向"
+msgstr "伸长方向"
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Grow Horizontal"
-msgstr "水平:"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
+msgstr "最小大小"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "垂直:"
+msgid "Pivot Offset"
+msgstr "单位偏移"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "随机旋转:"
+msgid "Clip Content"
+msgstr "类常量"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+msgstr "提示"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Focus"
-msgstr "聚焦路径"
+msgid "Tooltip"
+msgstr "工具提示"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "遮挡模式"
+msgid "Focus"
+msgstr "聚焦"
#: scene/gui/control.cpp
msgid "Mouse"
-msgstr ""
+msgstr "鼠标"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "筛选区域"
+msgid "Default Cursor Shape"
+msgstr "鼠标默认光标形状"
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
msgid "Size Flags"
-msgstr "大小: "
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "水平翻转"
+msgstr "大小标志"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "垂直翻转"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "拉伸模式"
#: scene/gui/control.cpp
-#, fuzzy
msgid "Theme Type Variation"
-msgstr "主题属性"
+msgstr "主题类型变种"
#: scene/gui/dialogs.cpp
msgid "Window Title"
-msgstr ""
+msgstr "窗口标题"
#: scene/gui/dialogs.cpp
-#, fuzzy
msgid "Dialog"
-msgstr "变换对话框"
+msgstr "对话框"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "复制文本"
+msgid "Autowrap"
+msgstr "自动加载"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20022,124 +21271,259 @@ msgid "Please Confirm..."
msgstr "请确认..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "覆盖项目"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "必须使用有效的扩展名。"
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "断开连接"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "网格偏移:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "拾取距离:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "放大"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "放大"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "缩放样式"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "显示图像"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
-msgstr ""
+msgstr "小地图"
#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr "启用网格小地图。"
#: scene/gui/graph_node.cpp
-msgid "Overlay"
-msgstr ""
+#, fuzzy
+msgid "Show Close"
+msgstr "阴影颜色"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "选择"
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/graph_node.cpp
#, fuzzy
+msgid "Comment"
+msgstr "提交"
+
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr "覆盖层"
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
-msgstr "体积"
+msgstr "列数"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
#: scene/gui/tree.cpp scene/main/viewport.cpp
-#, fuzzy
msgid "Timers"
-msgstr "时间"
+msgstr "计时器"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
-msgstr ""
+#, fuzzy
+msgid "Incremental Search Max Interval (msec)"
+msgstr "增量搜索最大间隔毫秒"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "应用重置"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "填充选中项"
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
-msgstr ""
+msgstr "最大文本行数"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "测试高度"
#: scene/gui/item_list.cpp
msgid "Max Columns"
-msgstr ""
+msgstr "最大列数"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Same Column Width"
+msgstr "最小宽度"
#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "随机缩放:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "字体大小"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
-#, fuzzy
msgid "Visible Characters"
-msgstr "有效字符:"
+msgstr "可见字符"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
-#, fuzzy
msgid "Percent Visible"
-msgstr "切换可见性"
+msgstr "可见百分比"
#: scene/gui/label.cpp
msgid "Lines Skipped"
-msgstr ""
+msgstr "跳过行数"
#: scene/gui/label.cpp
msgid "Max Lines Visible"
-msgstr ""
+msgstr "最大可见行数"
#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
msgid "Max Length"
+msgstr "最大长度"
+
+#: scene/gui/line_edit.cpp
+msgid "Secret"
msgstr ""
#: scene/gui/line_edit.cpp
#, fuzzy
-msgid "Right Icon"
-msgstr "右键"
+msgid "Secret Character"
+msgstr "可见字符"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "上下文帮助"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "启用筛选"
#: scene/gui/line_edit.cpp
#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "启用筛选"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "快捷键"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "启用筛选"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "仅选中"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Deselect On Focus Loss Enabled"
+msgstr "焦点丢失时保存"
+
+#: scene/gui/line_edit.cpp
+msgid "Right Icon"
+msgstr "右侧图标"
+
+#: scene/gui/line_edit.cpp
msgid "Placeholder"
-msgstr "加载为占位符"
+msgstr "占位符"
#: scene/gui/line_edit.cpp
#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "加载为占位符"
+msgid "Alpha"
+msgstr "Alpha 切除"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
-msgstr ""
+msgstr "光标"
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "设置曲线外控点位置"
+msgid "Blink"
+msgstr "光标闪烁"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Blink Speed"
+msgstr "光标闪烁速度"
#: scene/gui/link_button.cpp
msgid "Underline"
-msgstr ""
+msgstr "下划线"
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "设置边距"
+msgid "Switch On Hover"
+msgstr "切换模式"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "居中"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "创建水平参考线"
+msgid "Region Rect"
+msgstr "设置纹理区域"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "设置边距"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
-msgstr ""
+msgid "Axis Stretch"
+msgstr "轴拉伸"
#: scene/gui/nine_patch_rect.cpp
msgid ""
@@ -20157,6 +21541,11 @@ msgid "Popup"
msgstr "填充"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "全部"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20165,48 +21554,149 @@ msgstr ""
"弹窗将默认隐藏,除非调用 popup() 或任何 popup*() 函数。虽然可以将弹窗设为可见"
"来进行编辑,但在运行时会隐藏。"
-#: scene/gui/progress_bar.cpp
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "居中显示所选项"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "GridMap 删除所选项"
+
+#: scene/gui/popup_menu.cpp
#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "删除选中项"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "搜索"
+
+#: scene/gui/progress_bar.cpp
msgid "Percent"
-msgstr "最近使用:"
+msgstr "百分比"
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "如果启用了 “Exp Edit”,则 “Min Value” 必须大于 0。"
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Min Value"
+msgstr "最小值"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Max Value"
+msgstr "最大之"
+
+#: scene/gui/range.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "保持长宽比"
+msgid "Page"
+msgstr "页: "
-#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "编辑"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "地面"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Allow Greater"
+msgstr "允许"
+
+#: scene/gui/range.cpp
#, fuzzy
+msgid "Allow Lesser"
+msgstr "允许"
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "骨骼颜色 1"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
-msgstr "边界像素"
+msgstr "边框宽度"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "获取索引"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "自动缩进"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "混合时间:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "结束"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "可见字符"
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
-msgstr ""
+msgstr "BBCode"
#: scene/gui/rich_text_label.cpp
#, fuzzy
-msgid "Bbcode Text"
-msgstr "复制文本"
+msgid "Meta Underlined"
+msgstr "下划线"
#: scene/gui/rich_text_label.cpp
-#, fuzzy
msgid "Tab Size"
-msgstr "大小:"
+msgstr "制表符大小"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Fit Content Height"
+msgstr "绘制骨骼权重"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Scroll Following"
+msgstr "滚动平移"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Selection Enabled"
+msgstr "仅选中"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "骨骼选中颜色"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
-msgstr "移动总线效果"
+msgstr "自定义特效"
#: scene/gui/scroll_bar.cpp
-#, fuzzy
msgid "Custom Step"
-msgstr "自定义节点"
+msgstr "自定义步长"
#: scene/gui/scroll_container.cpp
msgid ""
@@ -20219,14 +21709,59 @@ msgstr ""
"寸。"
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "跟随表面"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "水平:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "启用筛选"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
#, fuzzy
+msgid "Scrollable"
+msgstr "滚动平移"
+
+#: scene/gui/slider.cpp
+#, fuzzy
msgid "Tick Count"
msgstr "拾取颜色"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "按顺序:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "前缀:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "后缀:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "单位偏移"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "全部折叠"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20234,99 +21769,168 @@ msgstr "切换 隐藏/可见"
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
msgid "Tab Align"
+msgstr "选项卡对齐"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Current Tab"
+msgstr "当前选项卡"
+
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "切换可见性"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
msgstr ""
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
#, fuzzy
-msgid "Current Tab"
-msgstr "当前:"
+msgid "Drag To Rearrange Enabled"
+msgstr "拖放以重新排列。"
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "显示书签栏"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "显示断点栏"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "纹理区域"
+msgid "Fold Gutter"
+msgstr "文件夹:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(编辑器已禁用)"
+msgid "Hiding Enabled"
+msgstr "启用"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "启用"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "垂直伸长"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "水平伸长"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "绘制"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "解锁节点"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "全部展开"
+msgid "Focused"
+msgstr "聚焦"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "剔除遮罩"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
+msgstr "扩展"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Under"
-msgstr "纹理区域"
+msgid "Under"
+msgstr "下划线"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "单步跳过"
+msgid "Over"
+msgstr "覆盖层"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
-msgstr "主题属性"
+msgid "Progress"
+msgstr "进度纹理"
+
+#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
#: scene/gui/texture_progress.cpp
-#, fuzzy
msgid "Fill Mode"
-msgstr "播放模式:"
+msgstr "填充模式"
#: scene/gui/texture_progress.cpp
msgid "Tint"
-msgstr ""
+msgstr "染色"
#: scene/gui/texture_progress.cpp
msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "初始化"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "旋转度数"
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "左侧居中"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "九宫格模式"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20337,42 +21941,57 @@ msgid "(Other)"
msgstr "(其他)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "最大可见行数"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "代码折叠"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "树根"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
-msgstr ""
+msgstr "拖放模式标志"
#: scene/gui/video_player.cpp
-#, fuzzy
msgid "Audio Track"
-msgstr "添加轨道"
+msgstr "音频轨道"
-#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
-msgstr ""
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr "暂停"
#: scene/gui/video_player.cpp
#, fuzzy
+msgid "Buffering (msec)"
+msgstr "缓冲毫秒"
+
+#: scene/gui/video_player.cpp
msgid "Stream Position"
-msgstr "设置曲线内控点位置"
+msgstr "流位置"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "显示视口"
+msgid "Stretch Shrink"
+msgstr "拉伸"
#: scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Follow Viewport Scale"
-msgstr "显示视口"
+msgid "Follow Viewport"
+msgstr "跟随视区"
#: scene/main/http_request.cpp
-#, fuzzy
msgid "Download File"
-msgstr "下载"
+msgstr "下载文件"
#: scene/main/http_request.cpp
-#, fuzzy
msgid "Download Chunk Size"
-msgstr "正在下载"
+msgstr "下载分块大小"
#: scene/main/http_request.cpp
msgid "Body Size Limit"
@@ -20383,103 +22002,127 @@ msgid "Max Redirects"
msgstr ""
#: scene/main/http_request.cpp
-#, fuzzy
msgid "Timeout"
-msgstr "超时。"
+msgstr "超时"
#: scene/main/node.cpp
-#, fuzzy
msgid "Name Num Separator"
-msgstr "带名称的分隔线"
+msgstr "名称数字分隔"
#: scene/main/node.cpp
msgid "Name Casing"
-msgstr ""
+msgstr "名称大小写"
#: scene/main/node.cpp
-#, fuzzy
msgid "Editor Description"
-msgstr "描述"
+msgstr "编辑器描述"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "导出路径"
+
+#: scene/main/node.cpp
msgid "Pause Mode"
-msgstr "平移模式"
+msgstr "暂停模式"
#: scene/main/node.cpp
-#, fuzzy
msgid "Display Folded"
-msgstr "显示无阴影"
+msgstr "显示折叠"
#: scene/main/node.cpp
-#, fuzzy
msgid "Filename"
-msgstr "重命名"
+msgstr "文件名"
#: scene/main/node.cpp
-#, fuzzy
msgid "Owner"
-msgstr "拥有者:"
+msgstr "拥有者"
#: scene/main/node.cpp scene/main/scene_tree.cpp
-#, fuzzy
msgid "Multiplayer"
-msgstr "将 %s 乘以"
+msgstr "多人"
#: scene/main/node.cpp
-#, fuzzy
msgid "Custom Multiplayer"
-msgstr "批量设置:"
+msgstr "自定义多人"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "自动放置优先级"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "物理插值"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr "剩余时间"
#: scene/main/scene_tree.cpp
#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "BVH 碰撞边距"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "导航实体"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Use Font Oversampling"
+msgstr "使用过采样"
+
+#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
-msgstr "新建场景根"
+msgstr "编辑场景根"
#: scene/main/scene_tree.cpp
msgid "Root"
-msgstr ""
+msgstr "根"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "多人"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr "物理插值"
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
-msgstr ""
+msgstr "形状"
#: scene/main/scene_tree.cpp
msgid "Shape Color"
-msgstr ""
+msgstr "形状颜色"
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Contact Color"
-msgstr "拾取颜色"
+msgstr "接触颜色"
#: scene/main/scene_tree.cpp
msgid "Geometry Color"
-msgstr ""
+msgstr "几何体颜色"
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Disabled Geometry Color"
-msgstr "不可用的项目"
+msgstr "禁用几何体颜色"
#: scene/main/scene_tree.cpp
msgid "Max Contacts Displayed"
-msgstr ""
+msgstr "最大显示接触数"
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
-#, fuzzy
msgid "Draw 2D Outlines"
-msgstr "创建轮廓"
-
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "插值模式"
+msgstr "绘制 2D 轮廓"
#: scene/main/scene_tree.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Reflections"
-msgstr "方向"
+msgstr "反射"
#: scene/main/scene_tree.cpp
#, fuzzy
@@ -20492,41 +22135,37 @@ msgstr ""
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "MSAA"
-msgstr ""
+msgstr "MSAA"
#: scene/main/scene_tree.cpp
msgid "Use FXAA"
-msgstr ""
+msgstr "使用 FXAA"
#: scene/main/scene_tree.cpp
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
-msgstr ""
+msgstr "HDR"
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Default Environment"
-msgstr "查看环境"
+msgstr "默认环境"
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
-msgstr ""
-"无法加载项目设置中的默认环境(Rendering -> Environment -> Default "
-"Environment)。"
+msgstr "无法加载项目设置中的默认环境(渲染 -> 环境 -> 默认环境)。"
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Enable Object Picking"
-msgstr "启用洋葱皮"
+msgstr "启用对象拾取"
#: scene/main/timer.cpp
msgid ""
@@ -20541,17 +22180,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "绘制图块"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "自动重新开始:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "左上"
+msgid "Viewport Path"
+msgstr "导出路径"
#: scene/main/viewport.cpp
msgid ""
@@ -20570,6 +22205,19 @@ msgid ""
"dimensions to render anything."
msgstr "Viewport 的宽高都大于等于 2 像素时才能进行渲染。"
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "覆盖项目"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20580,22 +22228,75 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Debug Draw"
-msgstr "调试"
+msgid "Transparent BG"
+msgstr "转置"
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target"
-msgstr "渲染器:"
+msgid "Handle Input Locally"
+msgstr "修改输入值"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "FXAA"
+msgstr "使用 FXAA"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "绑定"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "不可用的项目"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "左线性"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "Render Direct To Screen"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Debug Draw"
+msgstr "调试绘制"
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr "渲染目标"
+
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "修改动画更新模式"
+msgid "V Flip"
+msgstr "水平翻转"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Clear Mode"
+msgstr "标尺模式"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "启用"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "启用"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "启用对象拾取"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "不可用的项目"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -20603,37 +22304,59 @@ msgid "Shadow Atlas"
msgstr "新建图集"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
-msgstr ""
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "清除变换"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "全局变换"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Tooltip Delay (sec)"
+msgstr "工具提示延迟秒数"
#: scene/register_scene_types.cpp
msgid "Use hiDPI"
-msgstr ""
+msgstr "使用 hiDPI"
#: scene/register_scene_types.cpp
-#, fuzzy
msgid "Custom"
-msgstr "自定义节点"
+msgstr "自定义"
#: scene/register_scene_types.cpp
-#, fuzzy
msgid "Custom Font"
-msgstr "自定义节点"
+msgstr "自定字体"
#: scene/resources/audio_stream_sample.cpp
-#, fuzzy
msgid "Loop Mode"
-msgstr "移动模式"
+msgstr "混换模式"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "固定值"
+msgid "Loop Begin"
+msgstr "向前伸长"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "值"
+msgid "Loop End"
+msgstr "混换模式"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr "混音率"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "径向段数"
#: scene/resources/curve.cpp
#, fuzzy
@@ -20644,396 +22367,402 @@ msgstr "半分辨率"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "向量"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
-msgstr ""
+msgstr "微调"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "使用过采样"
+
+#: scene/resources/dynamic_font.cpp
msgid "Font Path"
-msgstr "聚焦路径"
+msgstr "字体路径"
#: scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Outline Size"
-msgstr "轮廓大小:"
+msgstr "轮廓大小"
#: scene/resources/dynamic_font.cpp
#, fuzzy
-msgid "Extra Spacing"
-msgstr "更多选项:"
+msgid "Outline Color"
+msgstr "骨骼轮廓颜色"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Use Mipmaps"
+msgstr "使用信号"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Extra Spacing"
+msgstr "额外间距"
+
+#: scene/resources/dynamic_font.cpp
msgid "Font"
msgstr "字体"
#: scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Font Data"
-msgstr "含数据"
+msgstr "字体数据"
#: scene/resources/environment.cpp
msgid "Background"
-msgstr ""
+msgstr "背景"
-#: scene/resources/environment.cpp
-#, fuzzy
-msgid "Background Mode"
-msgstr "图标模式"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr "天空"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Custom FOV"
+msgstr "自定字体"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "朝向"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "旋转"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "旋转角度"
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/texture.cpp
#, fuzzy
-msgid "Ambient Light"
-msgstr "向右缩进"
+msgid "Camera Feed ID"
+msgstr "Camera"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+msgid "Ambient Light"
+msgstr "环境光"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "条件"
#: scene/resources/environment.cpp
msgid "Fog"
-msgstr ""
+msgstr "雾"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "字符串颜色"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "数量"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "深度"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "拆分曲线"
+msgid "Depth Begin"
+msgstr "深度"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth End"
+msgstr "深度"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "拆分曲线"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "启用筛选"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "拆分曲线"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "重定向"
+msgid "Height Enabled"
+msgstr "启用筛选"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "吸附模式:"
+msgid "Height Min"
+msgstr "高度"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Max"
+msgstr "高度"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "拆分曲线"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+msgid "Tonemap"
+msgstr "色调映射"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "自动曝光"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
-msgstr ""
+msgid "Auto Exposure"
+msgstr "自动曝光"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SS Reflections"
-msgstr "缩放选中项"
+msgid "Max Luma"
+msgstr "最大列数"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+msgid "SS Reflections"
+msgstr "屏幕空间反射"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "仅选中"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "步长"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
-msgstr "半径:"
+msgid "Fade In"
+msgstr "淡入(秒):"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "淡出(秒):"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "半径:"
+msgid "Depth Tolerance"
+msgstr "深度"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
+msgid "SSAO"
+msgstr "SSAO"
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Radius 2"
+msgstr "半径"
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+#, fuzzy
+msgid "Intensity 2"
+msgstr "强度"
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "颜色"
+msgid "Light Affect"
+msgstr "光照模式"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+#, fuzzy
+msgid "AO Channel Affect"
+msgstr "调试 UV 通道"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "最大距离"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "过渡: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
-msgstr ""
+msgstr "发光"
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Blend2 节点"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "缩放"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
msgid "Adjustments"
-msgstr ""
+msgstr "调整"
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "灯光"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "分隔:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "颜色函数。"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "警告"
+
+#: scene/resources/font.cpp
msgid "Ascent"
-msgstr "最近使用:"
+msgstr "升部"
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "专注模式"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "偏移"
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
-msgstr ""
+msgstr "贴图宽度"
#: scene/resources/height_map_shape.cpp
-#, fuzzy
msgid "Map Depth"
-msgstr "深度"
+msgstr "贴图深度"
-#: scene/resources/material.cpp
+#: scene/resources/height_map_shape.cpp
#, fuzzy
+msgid "Map Data"
+msgstr "贴图深度"
+
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "D"
+msgstr "3D"
+
+#: scene/resources/material.cpp
msgid "Render Priority"
-msgstr "启用优先级"
+msgstr "渲染优先级"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
-msgstr "下一平面"
+msgstr "下一遍"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Vertex Color"
-msgstr "顶点"
+msgstr "顶点颜色"
#: scene/resources/material.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Parameters"
-msgstr "修改参数:"
-
-#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
+msgstr "参数"
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "暂停模式"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Blend2 节点"
+msgid "Specular Mode"
+msgstr "标尺模式"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "方法调用模式"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "骨骼宽度"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "字体大小"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "公告板"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
-msgstr ""
+#, fuzzy
+msgid "Grow"
+msgstr "向后伸长"
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "数量"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21042,12 +22771,22 @@ msgid "Particles Anim"
msgstr "粒子"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "帧"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "帧"
+
+#: scene/resources/material.cpp
msgid "Albedo"
-msgstr ""
+msgstr "反照率"
#: scene/resources/material.cpp
msgid "Metallic"
-msgstr ""
+msgstr "金属性"
#: scene/resources/material.cpp
msgid "Metallic Specular"
@@ -21058,10 +22797,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21082,12 +22817,7 @@ msgstr "发射色彩"
#: scene/resources/material.cpp
msgid "NormalMap"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "随机缩放:"
+msgstr "法线贴图"
#: scene/resources/material.cpp
msgid "Rim"
@@ -21110,91 +22840,73 @@ msgstr "清除姿势"
#: scene/resources/material.cpp
msgid "Anisotropy"
-msgstr ""
+msgstr "各向异性"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Ambient Occlusion"
-msgstr "遮挡"
+msgstr "环境光遮蔽"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "纹理缩放"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "深度"
+msgid "Min Layers"
+msgstr "层"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "层"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "翻转入口"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
msgid "Transmission"
-msgstr "过渡: "
+msgstr "传递"
#: scene/resources/material.cpp
#, fuzzy
msgid "Refraction"
msgstr "分隔:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "随机缩放:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
-msgstr ""
+msgstr "细节"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Blend2 节点"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "层"
#: scene/resources/material.cpp
-#, fuzzy
msgid "UV1"
-msgstr "UV"
+msgstr "UV1"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
msgid "UV2"
-msgstr "UV"
-
-#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
+msgstr "UV2"
#: scene/resources/material.cpp
#, fuzzy
@@ -21202,102 +22914,98 @@ msgid "Proximity Fade"
msgstr "优先模式"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "专注模式"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
-msgstr "平移模式"
+msgstr "异步模式"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "光照贴图缩放"
+
+#: scene/resources/mesh.cpp
msgid "Blend Shape Mode"
-msgstr "Blend2 节点"
+msgstr "形状混合模式"
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
-msgstr ""
+msgstr "自定义 AABB"
#: scene/resources/multimesh.cpp
-#, fuzzy
msgid "Color Format"
-msgstr "颜色运算符。"
+msgstr "颜色格式"
#: scene/resources/multimesh.cpp
-#, fuzzy
msgid "Transform Format"
-msgstr "已忽略变换。"
+msgstr "变换格式"
#: scene/resources/multimesh.cpp
msgid "Custom Data Format"
-msgstr ""
+msgstr "自定义数据格式"
#: scene/resources/multimesh.cpp
-#, fuzzy
msgid "Instance Count"
-msgstr "实例化"
+msgstr "实例数"
#: scene/resources/multimesh.cpp
msgid "Visible Instance Count"
-msgstr ""
+msgstr "可见实例数"
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "变换格式"
-#: scene/resources/navigation_mesh.cpp
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "变换 UV 贴图"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "组成数组"
+
+#: scene/resources/multimesh.cpp
#, fuzzy
+msgid "Custom Data Array"
+msgstr "自定义数据格式"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Partition Type"
-msgstr "设置变种基础类型"
+msgstr "采样分区类型"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Parsed Geometry Type"
-msgstr "解析多边形中..."
+msgstr "解析几何体类型"
#: scene/resources/navigation_mesh.cpp
msgid "Source Geometry Mode"
-msgstr ""
+msgstr "来源几何体模式"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "源代码"
#: scene/resources/navigation_mesh.cpp
msgid "Agent"
-msgstr ""
+msgstr "代理"
#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
-msgstr ""
+msgstr "最大爬升"
#: scene/resources/navigation_mesh.cpp
msgid "Max Slope"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "轮廓大小:"
+msgstr "最大斜坡"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
-msgstr "从场景中合并"
+msgstr "合并大小"
#: scene/resources/navigation_mesh.cpp
msgid "Edge"
@@ -21309,11 +23017,6 @@ msgid "Max Error"
msgstr "错误"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "多边形"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21327,51 +23030,97 @@ msgstr "拾取距离:"
msgid "Sample Max Error"
msgstr "采样 Sampler"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Ledge Spans"
+msgstr "行间距"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
-msgstr ""
+msgstr "球体"
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr "OccluderShapeSphere 设置 Spheres"
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "多边形"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "移动点"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
-msgstr ""
+msgstr "拖尾"
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
-msgstr ""
+#, fuzzy
+msgid "Divisor"
+msgstr "将 %s 除以"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "自由观看加速调整"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "自由观看减速调整"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "发射位置:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
-msgstr "发射源: "
+msgid "Normal Texture"
+msgstr "发射法线纹理"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "发射色彩"
+msgid "Color Texture"
+msgstr "颜色主题"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "发射位置:"
+msgid "Point Count"
+msgstr "输入数量"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "平面:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "翻转入口"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21390,20 +23139,31 @@ msgid "Subdivide Depth"
msgstr ""
#: scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Top Radius"
-msgstr "半径:"
+msgstr "顶部半径"
#: scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Bottom Radius"
-msgstr "右下"
+msgstr "底部半径"
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Left To Right"
msgstr "右上"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+#, fuzzy
+msgid "A"
+msgstr "AR"
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21427,120 +23187,82 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "拆分曲线"
+msgid "Top Color"
+msgstr "文本颜色"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "字符串颜色"
#: scene/resources/sky.cpp
-#, fuzzy
msgid "Ground"
-msgstr "已分组"
+msgstr "地面"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "闭合曲线"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "书签颜色"
#: scene/resources/sky.cpp
-#, fuzzy
msgid "Sun"
-msgstr "运行"
+msgstr "太阳"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "替换"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Curve"
-msgstr "拆分曲线"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
+msgid "Angle Min"
+msgstr "角度"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Texture Size"
-msgstr "纹理区域"
+msgid "Angle Max"
+msgstr "角度"
#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Content Margin"
-msgstr "设置边距"
+msgstr "内容边距"
#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Expand Margin"
-msgstr "全部展开"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Modulate"
-msgstr "填充"
+msgstr "扩展边距"
#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
-msgstr "修改圆环内半径"
+msgstr "圆角半径"
#: scene/resources/style_box.cpp
msgid "Corner Detail"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
+msgstr "圆角细节"
#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
-msgstr ""
+msgstr "抗锯齿"
#: scene/resources/style_box.cpp
msgid "Anti Aliasing Size"
-msgstr ""
+msgstr "抗锯齿大小"
#: scene/resources/style_box.cpp
msgid "Grow Begin"
-msgstr ""
+msgstr "向前伸长"
#: scene/resources/style_box.cpp
msgid "Grow End"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
+msgstr "向后伸长"
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Storage"
-msgstr "保存文件:"
+msgstr "存储"
#: scene/resources/texture.cpp
msgid "Lossy Quality"
@@ -21558,12 +23280,27 @@ msgstr "移除纹理"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "页大小"
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
-msgstr "缩放模式"
+msgstr "存储模式"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "捕获"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "填充模式"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "填充模式"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21571,14 +23308,30 @@ msgid "Base"
msgstr "基础类型"
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Current Frame"
-msgstr "当前场景名称"
+msgstr "当前帧"
-#: scene/resources/theme.cpp
+#: scene/resources/texture.cpp
#, fuzzy
+msgid "Pause"
+msgstr "暂停"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "区分大小写"
+
+#: scene/resources/theme.cpp
msgid "Default Font"
-msgstr "默认"
+msgstr "默认字体"
+
+#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -21586,14 +23339,12 @@ msgid "Initialized"
msgstr "初始化"
#: scene/resources/visual_shader.cpp
-#, fuzzy
msgid "Input Name"
-msgstr "键位映射"
+msgstr "输入名称"
#: scene/resources/visual_shader.cpp
-#, fuzzy
msgid "Uniform Name"
-msgstr "设置 Uniform 名称"
+msgstr "Uniform 名称"
#: scene/resources/visual_shader_nodes.cpp
msgid ""
@@ -21610,9 +23361,8 @@ msgid "Invalid source for shader."
msgstr "着色器的源资源无效。"
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Texture Type"
-msgstr "纹理区域"
+msgstr "纹理类型"
#: scene/resources/visual_shader_nodes.cpp
msgid "Cube Map"
@@ -21620,49 +23370,86 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "默认功能配置文件"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "默认输入值"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
-msgstr "加载默认"
+msgstr "颜色默认"
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "该类型的比较功能无效。"
#: scene/resources/world.cpp
-#, fuzzy
msgid "Fallback Environment"
-msgstr "查看环境"
+msgstr "备用环境"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "最小空间"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "场景"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
-#, fuzzy
msgid "Default Gravity Vector"
-msgstr "默认预览"
+msgstr "默认重力向量"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
-#, fuzzy
msgid "Default Linear Damp"
-msgstr "左线性"
+msgstr "默认线性阻尼"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "初始化"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
+msgstr "AR"
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
msgstr ""
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "用户界面"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
msgstr "单选项目"
#: servers/audio/audio_stream.cpp
-#, fuzzy
msgid "Random Pitch"
-msgstr "随机倾斜:"
+msgstr "随机音高"
#: servers/audio/effects/audio_effect_capture.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21695,13 +23482,14 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
-msgstr ""
+#, fuzzy
+msgid "Attack (µs)"
+msgstr "起音微秒"
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
-msgstr "发布"
+msgid "Release (ms)"
+msgstr "释音毫秒"
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
@@ -21712,8 +23500,9 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
-msgstr ""
+#, fuzzy
+msgid "Delay (ms)"
+msgstr "延迟毫秒"
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Level dB"
@@ -21731,13 +23520,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "发送文档反馈"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "旁通"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21758,19 +23548,10 @@ msgid "Post Gain"
msgstr "后置"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "资源"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -21801,35 +23582,29 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
msgid "Oversampling"
-msgstr ""
+msgstr "过采样"
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
-msgstr "大小:"
+msgid "FFT Size"
+msgstr "制表符大小"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "播放模式:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "发送文档反馈"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
-msgstr ""
+msgstr "房间大小"
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "旁通"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21842,27 +23617,20 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "超时。"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Mix 节点"
-
#: servers/audio_server.cpp
-#, fuzzy
msgid "Enable Audio Input"
-msgstr "重命名音频总线"
+msgstr "启用音频输入"
#: servers/audio_server.cpp
-#, fuzzy
msgid "Output Latency"
-msgstr "输出"
+msgstr "输出延迟"
#: servers/audio_server.cpp
msgid "Channel Disable Threshold dB"
@@ -21874,13 +23642,33 @@ msgid "Channel Disable Time"
msgstr "修改混合时间"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "输入数量"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "从像素捕获"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "全局变量"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "透视"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21894,19 +23682,97 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "制表符大小"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "自由观看惯性"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Angular Damp"
+msgstr "角度阻尼"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "线性阻尼"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "默认重力"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "角速度"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
+msgstr "排除"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Shape RID"
+msgstr "Shape"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "碰撞模式"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "碰撞模式"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "碰撞模式"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "碰撞模式"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "碰撞模式"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "碰撞模式"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "左侧居中"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21938,52 +23804,49 @@ msgid "Constants cannot be modified."
msgstr "不允许修改常量。"
#: servers/visual/visual_server_scene.cpp
-#, fuzzy
msgid "Spatial Partitioning"
-msgstr "分区中..."
+msgstr "空间分割"
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "启用筛选"
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
-msgstr "表达式"
+msgstr "VRAM 压缩"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Import BPTC"
-msgstr "导入"
+msgstr "导入 BPTC"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Import S3TC"
-msgstr "导入"
+msgstr "导入 S3TC"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Import ETC"
-msgstr "导入"
+msgstr "导入 ETC"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Import ETC2"
-msgstr "导入"
+msgstr "导入 ETC2"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Import PVRTC"
-msgstr "导入主题"
+msgstr "导入 PVRTC"
#: servers/visual_server.cpp
msgid "Lossless Compression"
-msgstr ""
+msgstr "无损压缩"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Force PNG"
-msgstr "强制推送"
+msgstr "强制 PNG"
#: servers/visual_server.cpp
msgid "WebP Compression Level"
-msgstr ""
+msgstr "WebP 压缩等级"
#: servers/visual_server.cpp
msgid "Time Rollover Secs"
@@ -22011,14 +23874,12 @@ msgid "Quadrant 3 Subdiv"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Shadows"
-msgstr "着色器"
+msgstr "阴影"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Filter Mode"
-msgstr "筛选节点"
+msgstr "过滤模式"
#: servers/visual_server.cpp
#, fuzzy
@@ -22034,13 +23895,12 @@ msgid "Irradiance Max Size"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Shading"
-msgstr "填充"
+msgstr "着色"
#: servers/visual_server.cpp
msgid "Force Vertex Shading"
-msgstr ""
+msgstr "强制顶点着色"
#: servers/visual_server.cpp
msgid "Force Lambert Over Burley"
@@ -22096,23 +23956,21 @@ msgid "Use Software Skinning"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Ninepatch Mode"
-msgstr "插值模式"
+msgstr "九宫格模式"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "打开"
#: servers/visual_server.cpp
msgid "Batching Send Null"
-msgstr ""
+msgstr "分批发送 Null"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Batching Stream"
-msgstr "批量重命名"
+msgstr "分批流"
#: servers/visual_server.cpp
msgid "Legacy Orphan Buffers"
@@ -22123,18 +23981,16 @@ msgid "Legacy Stream"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Batching"
-msgstr "搜索中..."
+msgstr "分批"
#: servers/visual_server.cpp
msgid "Use Batching"
-msgstr ""
+msgstr "使用分批"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Use Batching In Editor"
-msgstr "正在更新编辑器"
+msgstr "在编辑器中使用分批"
#: servers/visual_server.cpp
msgid "Single Rect Fallback"
@@ -22159,7 +24015,7 @@ msgstr "管理项目..."
#: servers/visual_server.cpp
msgid "Batch Buffer Size"
-msgstr ""
+msgstr "分批缓冲区大小"
#: servers/visual_server.cpp
msgid "Item Reordering Lookahead"
@@ -22170,26 +24026,24 @@ msgid "Flash Batching"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Diagnose Frame"
-msgstr "粘贴帧"
+msgstr "诊断帧"
#: servers/visual_server.cpp
msgid "GLES2"
-msgstr ""
+msgstr "GLES2"
#: servers/visual_server.cpp
msgid "Compatibility"
-msgstr ""
+msgstr "兼容性"
#: servers/visual_server.cpp
msgid "Disable Half Float"
-msgstr ""
+msgstr "禁用半精度浮点数"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Precision"
-msgstr "表达式"
+msgstr "精度"
#: servers/visual_server.cpp
msgid "UV Contract"
@@ -22200,18 +24054,16 @@ msgid "UV Contract Amount"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Use Simple PVS"
-msgstr "使用缩放吸附"
+msgstr "使用简单 PVS"
#: servers/visual_server.cpp
msgid "PVS Logging"
-msgstr ""
+msgstr "PVS 日至"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Use Signals"
-msgstr "信号"
+msgstr "使用信号"
#: servers/visual_server.cpp
#, fuzzy
@@ -22219,38 +24071,34 @@ msgid "Remove Danglers"
msgstr "移除图块"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Flip Imported Portals"
-msgstr "翻转入口"
+msgstr "翻转导入的入口"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Occlusion Culling"
-msgstr "显示遮挡剔除"
+msgstr "遮挡剔除"
#: servers/visual_server.cpp
msgid "Max Active Spheres"
-msgstr ""
+msgstr "最大活动球体数"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Max Active Polygons"
-msgstr "移动多边形"
+msgstr "最大活动多边形数"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Shader Compilation Mode"
-msgstr "插值模式"
+msgstr "着色器编译模式"
#: servers/visual_server.cpp
msgid "Max Simultaneous Compiles"
-msgstr ""
+msgstr "最大同时编译数"
#: servers/visual_server.cpp
msgid "Log Active Async Compiles Count"
-msgstr ""
+msgstr "将活动异步编译数记入日志"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
-msgstr "修改摄像机尺寸"
+msgid "Shader Cache Size (MB)"
+msgstr "着色器缓存大小 MB"
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index 5d47288bdc..05f4d30d08 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -21,6 +21,60 @@ msgstr ""
"X-Generator: Weblate 4.0.2\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "路徑為空"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "未儲存當前場景。仍要開啟?"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "啟用"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "移動模式"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "下一個腳本"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "下一個腳本"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "開啓最近的"
@@ -29,12 +83,101 @@ msgstr "開啓最近的"
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "全螢幕"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "只限選中"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "編輯器"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "模式"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "目標"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "選擇模式"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "物理幀 %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "載入錯誤:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "載入錯誤:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "在幫助檔搜尋"
@@ -60,9 +203,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "行為"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -89,6 +244,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "連到"
@@ -97,25 +256,66 @@ msgstr "連到"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "匯出"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "重新命名..."
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "連到"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "選擇模式"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -165,6 +365,15 @@ msgstr ""
msgid "On call to '%s':"
msgstr ""
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -205,10 +414,162 @@ msgstr "複製選項"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "設備"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "全部"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "版本:"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "社群"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "重設縮放比例"
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "按鍵"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "常數"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "監視器"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "按鍵"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "重設縮放比例"
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "選擇模式"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Axis"
+msgstr "中軸"
+
+#: core/os/input_event.cpp
+msgid "Axis Value"
+msgstr ""
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "行為"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "當改變時更新"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "同步更新腳本"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "選擇模式"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "行數:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -223,10 +584,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr "專案設定"
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "名稱"
@@ -412,18 +775,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "篩選:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -452,7 +817,7 @@ msgstr ""
msgid "Max Functions"
msgstr "只限選中"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "無干擾模式"
@@ -525,16 +890,28 @@ msgstr "內客"
msgid "Resource"
msgstr "資源"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "關閉場景"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
+msgid "Path"
+msgstr "路徑"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "來源:"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "同步更新腳本"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -548,7 +925,7 @@ msgstr "測試"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr ""
@@ -580,7 +957,7 @@ msgstr "PiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -651,8 +1028,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "選擇模式"
@@ -669,7 +1051,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -966,8 +1348,10 @@ msgstr "編輯器"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1119,6 +1503,8 @@ msgstr "移動動畫幀"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1530,7 +1916,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "只限一次"
@@ -1706,13 +2092,6 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "路徑"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1848,10 +2227,10 @@ msgid "Lead Developer"
msgstr "主要開發者"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr "開啟 Project Manager "
#: editor/editor_about.cpp
@@ -2218,7 +2597,9 @@ msgid "Remove Autoload"
msgstr "移除Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
#, fuzzy
msgid "Enable"
msgstr "啟用"
@@ -2704,8 +3085,11 @@ msgstr "匯出"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "移動模式"
@@ -2725,6 +3109,16 @@ msgstr "新增資料夾"
msgid "Current Path"
msgstr "匯出"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "(不)顯示隱藏的文件"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "Go Back"
@@ -2748,7 +3142,8 @@ msgstr "(不)顯示隱藏的文件"
msgid "Toggle Favorite"
msgstr "(不)顯示最愛"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2876,6 +3271,8 @@ msgid "Theme Properties"
msgstr "篩選:"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2994,15 +3391,19 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Signal"
msgstr "訊號"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "常數"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "內容"
@@ -3014,6 +3415,32 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "所有選項"
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "運行"
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
@@ -3762,7 +4189,7 @@ msgstr "內客"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "已停用"
@@ -3810,7 +4237,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
#, fuzzy
msgid "Distraction Free Mode"
msgstr "無干擾模式"
@@ -4453,7 +4880,10 @@ msgstr "檔案"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4558,11 +4988,26 @@ msgstr "轉為..."
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "更改動畫循環"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "複製資源"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "檔案"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
#, fuzzy
msgid "New Script"
@@ -4703,7 +5148,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4779,11 +5224,6 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "(不)顯示隱藏的文件"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "縮圖"
@@ -4834,15 +5274,15 @@ msgstr ""
msgid "Highlighting"
msgstr "描述:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4856,19 +5296,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4878,11 +5312,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr "轉為..."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4892,11 +5326,11 @@ msgstr ""
msgid "Navigation"
msgstr "插件"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4917,7 +5351,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "行數:"
@@ -5011,7 +5445,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5121,7 +5555,7 @@ msgstr "設定"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "設定"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5356,7 +5790,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "有效名稱"
@@ -5391,8 +5827,7 @@ msgstr "只限選中"
msgid "Editor SSL Certificates"
msgstr "編輯器設定"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5560,6 +5995,10 @@ msgstr "在幫助檔搜尋"
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
#, fuzzy
msgid "Select Node(s) to Import"
@@ -7090,8 +7529,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -7180,6 +7619,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -7188,6 +7628,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -7278,6 +7720,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -7397,7 +7840,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7575,12 +8018,12 @@ msgstr "授權條款"
msgid "First"
msgstr "首頁"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
#, fuzzy
msgid "Previous"
msgstr "上一個tab"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "下一個"
@@ -8700,6 +9143,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9259,17 +9703,20 @@ msgstr "開啟資料夾"
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
#, fuzzy
msgid "Points"
msgstr "下移"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "插件"
@@ -9357,6 +9804,7 @@ msgstr "設定"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9839,7 +10287,8 @@ msgstr "連到:"
msgid "Source"
msgstr "來源:"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "目標"
@@ -9886,6 +10335,7 @@ msgid "Convert Case"
msgstr "轉為..."
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -10084,7 +10534,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -10102,7 +10553,7 @@ msgstr "運行"
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -10191,7 +10642,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -10461,7 +10912,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10860,6 +11311,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -11427,15 +11881,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "更改動畫循環"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11787,6 +12232,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "無干擾模式"
@@ -11795,7 +12241,7 @@ msgstr "無干擾模式"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -12448,7 +12894,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -13208,6 +13655,11 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Export Path"
+msgstr "匯出"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -13221,11 +13673,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-#, fuzzy
-msgid "Export Path"
-msgstr "匯出"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "資源"
@@ -13285,7 +13732,8 @@ msgstr "下一個腳本"
msgid "GDScript Export Mode:"
msgstr "匯出"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "文字"
@@ -13620,6 +14068,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "開啟 Project Manager "
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13771,10 +14226,6 @@ msgid "All Devices"
msgstr "設備"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "設備"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13830,11 +14281,6 @@ msgstr "按鍵"
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Axis"
-msgstr "中軸"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13985,11 +14431,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "行為"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -14188,7 +14630,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -14983,7 +15427,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -15008,6 +15452,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr "匯出"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -15078,7 +15527,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -15090,14 +15539,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "下移"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15285,16 +15737,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-#, fuzzy
-msgid "Message"
-msgstr "同步更新腳本"
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15366,31 +15813,20 @@ msgid "Display"
msgstr "全部取代"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "全螢幕"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15422,10 +15858,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15433,7 +15865,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "啟用"
@@ -15451,10 +15891,6 @@ msgstr ""
msgid "Energy Saving"
msgstr "載入錯誤:"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15488,11 +15924,6 @@ msgid "Physics FPS"
msgstr "物理幀 %"
#: main/main.cpp
-#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "物理幀 %"
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -15523,8 +15954,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "時間:"
#: main/main.cpp
msgid "Low Processor Mode"
@@ -15535,10 +15967,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15599,14 +16027,15 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "篩選:"
-#: main/main.cpp
-msgid "Bg Color"
-msgstr ""
+#: main/main.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "BG Color"
+msgstr "移除選項"
#: main/main.cpp
msgid "macOS Native Icon"
@@ -15685,6 +16114,7 @@ msgid "Main Loop Type"
msgstr "更改動畫循環"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15706,7 +16136,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "向後"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "選擇模式"
@@ -15748,24 +16178,33 @@ msgstr ""
msgid "Operation"
msgstr "選項"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "無干擾模式"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "無干擾模式"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "無干擾模式"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "轉為..."
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15773,10 +16212,12 @@ msgstr "當改變時更新"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -15790,10 +16231,18 @@ msgid "Rings"
msgstr "警告"
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -15805,6 +16254,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "插件"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15815,6 +16271,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "貼上"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "新增"
@@ -15832,20 +16293,84 @@ msgid "Path Rotation"
msgstr "貼上動畫"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "貼上動畫"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "連續"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "貼上動畫"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "無干擾模式"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "選擇模式"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Instance"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "更改動畫長度"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "載入"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "只限選中"
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
@@ -15905,12 +16430,18 @@ msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "名稱:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "腳本"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "匯出"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -16011,6 +16542,170 @@ msgstr "匯出Mesh Library"
msgid "Export GLTF..."
msgstr "匯出"
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "內容:"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "新增訊號"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Instance"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "預設"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "設備"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "下一個腳本"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "線性"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "當改變時更新"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "選擇模式"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "當改變時更新"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "翻譯"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "本地化"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "下移"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -16021,10 +16716,24 @@ msgid "Godot Bone Node"
msgstr "儲存場景"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "儲存場景"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "下移"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -16032,8 +16741,54 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "版本:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "版本:"
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "貼上"
@@ -16054,6 +16809,16 @@ msgstr ""
msgid "Materials"
msgstr "當改變時更新"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "場景路徑:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "重新命名..."
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -16097,18 +16862,47 @@ msgstr "不選"
msgid "Animations"
msgstr "新增動畫"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "物理幀 %"
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "下一個腳本"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "不選"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "不選"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "不選"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16302,12 +17096,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "移動模式"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16325,11 +17125,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16417,6 +17217,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16424,6 +17232,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16440,12 +17252,56 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "名稱"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "設定"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "描述:"
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+#, fuzzy
+msgid "Service Type"
+msgstr "更改動畫循環"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16488,13 +17344,6 @@ msgstr ""
msgid "Visual Script"
msgstr "貼上"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "行為"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -16840,6 +17689,7 @@ msgid "Edit Member"
msgstr "檔案"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -16849,6 +17699,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "啟用"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "更改動畫循環"
@@ -16946,12 +17801,29 @@ msgid "Basic Type"
msgstr "更改動畫循環"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "複製路徑"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "預設"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "有效字符:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "選擇模式"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17012,10 +17884,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -17057,6 +17925,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "名稱"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -17134,6 +18007,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -17192,6 +18069,11 @@ msgstr "物理幀 %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "時間:"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -17221,6 +18103,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -17229,9 +18115,14 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr ""
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "時間:"
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17259,6 +18150,11 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "重試"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18086,6 +18982,57 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "幀 %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "選擇模式"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "運行"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "不選"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -18098,22 +19045,30 @@ msgstr "覆蓋"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "刪除"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Instance"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "預覽:"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "線性"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -18124,8 +19079,8 @@ msgstr "移動 Audio Bus"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "編輯器佈局"
+msgid "Override"
+msgstr "覆蓋"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -18145,10 +19100,11 @@ msgid "Pitch Scale"
msgstr "選擇模式"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "運行"
+msgid "Autoplay"
+msgstr "開/關自動播放"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -18156,7 +19112,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Instance"
@@ -18185,12 +19142,28 @@ msgstr "複製路徑"
msgid "Anchor Mode"
msgstr "移動模式"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "本地化"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "當前版本:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "放大"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "移動模式"
@@ -18200,31 +19173,52 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Screen"
+msgstr "儲存場景"
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "選擇模式"
@@ -18234,27 +19228,62 @@ msgstr "選擇模式"
msgid "Light Mode"
msgstr "線性"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "貼上動畫"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "貼上動畫"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "(不)顯示隱藏的文件"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "選擇模式"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18271,6 +19300,11 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "貼上"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18296,6 +19330,19 @@ msgid "Build Mode"
msgstr "選擇模式"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "已停用"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "縮放selection"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "縮放selection"
@@ -18327,6 +19374,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Emitting"
+msgstr "設定"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -18336,15 +19390,14 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Speed Scale"
-msgstr "選擇模式"
+msgid "Preprocess"
+msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18369,11 +19422,22 @@ msgstr "檔案"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "專案"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18387,8 +19451,10 @@ msgstr ""
msgid "Texture"
msgstr "文字"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18399,7 +19465,15 @@ msgstr "可見碰撞圖形"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18426,7 +19500,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18465,11 +19540,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -18504,16 +19574,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "貼上"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "貼上"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "已停用"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18521,11 +19607,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18535,41 +19621,38 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "編輯器"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "當改變時更新"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18577,28 +19660,33 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "設定"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "更改動畫長度"
+msgid "Gradient Length"
+msgstr "預設"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "篩選:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "篩選:"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "關閉"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "選擇模式"
@@ -18616,6 +19704,11 @@ msgstr ""
msgid "Width Curve"
msgstr "編輯Node Curve"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "預設"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18647,24 +19740,39 @@ msgstr "無干擾模式"
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "重新命名資料夾:"
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "編輯連接"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18693,12 +19801,21 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "內客"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18720,12 +19837,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "本地化"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -18738,20 +19851,62 @@ msgstr "常數"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "全部取代"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "移除選項"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "下一個腳本"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "行為"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "對稱"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18780,11 +19935,17 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "匯出"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "編輯Node Curve"
@@ -18797,6 +19958,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18806,12 +19979,22 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "只限常數"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "只限常數"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "行為"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18849,9 +20032,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "貼上"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "連續"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18859,6 +20047,24 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "選項"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18866,30 +20072,81 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Sync To Physics"
+msgstr "物理幀 %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "縮放比例:"
+msgid "Collider"
+msgstr "無干擾模式"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider RID"
+msgstr "有效的路徑"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "無干擾模式"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "無干擾模式"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18897,8 +20154,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "重新命名資料夾:"
+msgid "Vertex Colors"
+msgstr "下一個腳本"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18910,22 +20167,45 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "新增資料夾"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "無干擾模式"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "只限選中"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "下一個腳本"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "儲存檔案"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18952,6 +20232,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "幀 %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "篩選:"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18965,48 +20255,67 @@ msgid "Tile Set"
msgstr "TileSet..."
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+#, fuzzy
+msgid "Custom Transform"
+msgstr "檔案"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
+msgid "Y Sort"
+msgstr "排序:"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Show Collision"
msgstr "無干擾模式"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "匯出"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "無干擾模式"
+msgid "Centered Textures"
+msgstr "管理輸出範本"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "無干擾模式"
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "重設縮放比例"
+msgid "Shape Visible"
+msgstr "(不)顯示隱藏的文件"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -19025,27 +20334,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "重設縮放比例"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "重設縮放比例"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "當改變時更新"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -19060,8 +20360,9 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
-msgstr ""
+#, fuzzy
+msgid "Anchor ID"
+msgstr "移動模式"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
@@ -19077,6 +20378,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "選擇模式"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -19103,23 +20409,26 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "新增動畫"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
@@ -19127,8 +20436,8 @@ msgstr ""
msgid "Doppler"
msgstr "更改動畫長度"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
-msgid "Doppler Tracking"
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -19144,6 +20453,15 @@ msgstr "動畫變化過渡"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19175,6 +20493,13 @@ msgstr "光照圖生成中"
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "內容:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19189,46 +20514,65 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "預設"
+msgid "Use Denoiser"
+msgstr "篩選:"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "下一個腳本"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "預設"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "刪除"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "下一個腳本"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "貼上"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "貼上"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "捕捉"
+msgid "Custom Energy"
+msgstr "貼上"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "插件"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -19237,15 +20581,24 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Node名稱"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Projection"
msgstr "專案"
@@ -19255,6 +20608,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "最近"
@@ -19263,8 +20620,9 @@ msgstr "最近"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -19273,13 +20631,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "捕捉"
#: scene/3d/collision_object.cpp
msgid ""
@@ -19334,18 +20693,30 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
-msgstr ""
+#, fuzzy
+msgid "Box Extents"
+msgstr "內容:"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Radius"
+msgstr "警告"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Height"
+msgstr "測試"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "警告"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
msgstr ""
@@ -19359,35 +20730,34 @@ msgid "Portal Mode"
msgstr "匯出"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "檔案"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "MeshLibrary..."
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "插件"
+msgid "Dynamic Range"
+msgstr "MeshLibrary..."
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19421,20 +20791,18 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Bake Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "選擇模式"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "重設縮放比例"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19442,25 +20810,26 @@ msgid "Directional Shadow"
msgstr "描述:"
#: scene/3d/light.cpp
-#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "無干擾模式"
+msgid "Blend Splits"
+msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "選擇模式"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "更改動畫長度"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "預設"
#: scene/3d/light.cpp
@@ -19472,18 +20841,33 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "縮放selection"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "監視器"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "測試"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19538,9 +20922,18 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Visibility AABB"
+msgstr "匯出"
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -19569,7 +20962,7 @@ msgid "Axis Lock"
msgstr "中軸"
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -19597,6 +20990,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "不選"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19649,39 +21047,79 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "向後"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "預設"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Groups"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "設定"
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "更新"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "專案"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "啟用"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+#, fuzzy
+msgid "Ambient Color"
+msgstr "下一個腳本"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Energy"
msgstr ""
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "插件"
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -19707,6 +21145,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19745,6 +21187,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -19800,6 +21246,16 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "物理幀 %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "縮放selection"
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -19820,6 +21276,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19843,10 +21303,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19854,7 +21310,16 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "物理幀 %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19905,13 +21370,45 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "翻譯:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "上滾"
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "行為"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "錯誤!"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "翻譯:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19940,27 +21437,30 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "光照圖生成中"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Instance"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19981,10 +21481,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19998,6 +21500,11 @@ msgid "Auto Triangles"
msgstr "開/關自動播放"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "開/關自動播放"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20035,6 +21542,11 @@ msgstr "儲存檔案"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "儲存檔案"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "動晝插入關鍵幀?"
@@ -20052,11 +21564,25 @@ msgstr "新增訊號"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "選擇模式"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "進階"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "選項"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -20072,11 +21598,6 @@ msgid "Assigned Animation"
msgstr "新增動畫"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "開/關自動播放"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20096,22 +21617,16 @@ msgid "Playback Options"
msgstr "描述:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "預設"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "運行場景"
+msgid "Active"
+msgstr "行為"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20159,9 +21674,19 @@ msgid "Tree Root"
msgstr "新增資料夾"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "貼上動畫"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "新增動畫軌跡"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -20171,16 +21696,86 @@ msgstr ""
msgid "Playback"
msgstr "運行"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "貼上參數"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "匯出"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "新增動畫"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "重新命名..."
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "模式"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "覆蓋"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "目標"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "只限選中"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "運行場景"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "目標"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "縮放比例:"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20191,13 +21786,22 @@ msgstr "選擇模式"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Horizontal"
+msgstr "只限選中"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Vertical"
msgstr "新增"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -20206,12 +21810,11 @@ msgid "Action Mode"
msgstr "移動模式"
#: scene/gui/base_button.cpp
-#, fuzzy
-msgid "Button Mask"
-msgstr "按鍵"
+msgid "Enabled Focus Mode"
+msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -20224,6 +21827,11 @@ msgstr "縮放selection"
msgid "Group"
msgstr "Groups"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "複製路徑"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20233,6 +21841,15 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "全部展開"
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -20241,6 +21858,35 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "選擇模式"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "選擇模式"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "延遲"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "啟用"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "(不)顯示隱藏的文件"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -20282,49 +21928,44 @@ msgstr ""
msgid "Grow Direction"
msgstr "描述:"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "只限選中"
+msgid "Min Size"
+msgstr "下一個腳本"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Grow Vertical"
-msgstr "新增"
+msgid "Pivot Offset"
+msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "本地化"
+msgid "Clip Content"
+msgstr "常數"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "工具"
#: scene/gui/control.cpp
msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "插件"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "更改動畫長度"
+msgid "Default Cursor Shape"
+msgstr "刪除佈局"
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20332,16 +21973,9 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "選擇模式"
#: scene/gui/control.cpp
#, fuzzy
@@ -20357,9 +21991,13 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "複製路徑"
+msgid "Autowrap"
+msgstr "開/關自動播放"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20370,14 +22008,47 @@ msgid "Please Confirm..."
msgstr "請確認..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "覆蓋"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "請用有效的副檔名。"
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "中斷"
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Instance"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "放大"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "放大"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "縮小"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
+msgstr ""
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20387,10 +22058,25 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "關閉"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "選取"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "社群"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -20401,21 +22087,50 @@ msgid "Timers"
msgstr "時間:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "重設縮放比例"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "所有選項"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "測試"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "選擇模式"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "下一個腳本"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20443,6 +22158,52 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "有效字符:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "篩選檔案..."
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "篩選檔案..."
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "篩選檔案..."
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "只限選中"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "右𨫡"
@@ -20452,37 +22213,46 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "只限選中"
+msgid "Blink Speed"
+msgstr "運行場景"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
+#: scene/gui/menu_button.cpp
+#, fuzzy
+msgid "Switch On Hover"
+msgstr "選擇模式"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "新增"
+msgid "Region Rect"
+msgstr "無干擾模式"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20498,12 +22268,40 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "刪除選中檔案"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "刪除選中檔案"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "刪除選中檔案"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "搜尋"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20513,29 +22311,103 @@ msgstr "最近:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "當\"Exp Edit\" 啟用時,\"Min Value\" 必須大於0。"
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Min Value"
+msgstr ""
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Max Value"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "縮放比例:"
+msgid "Exp Edit"
+msgstr "編輯"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Groups"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "移除選項"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "時間:"
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "有效字符:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "複製路徑"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Fit Content Height"
+msgstr "測試"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "只限選中"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "所有選項"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -20552,13 +22424,54 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "篩選檔案..."
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "篩選檔案..."
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "重新命名資料夾:"
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "編輯Node Curve"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "全部折疊"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20573,70 +22486,130 @@ msgstr ""
msgid "Current Tab"
msgstr "未儲存當前場景。仍要開啟?"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "(不)顯示隱藏的文件"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "刪除"
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Fold Gutter"
+msgstr "資料夾:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "已停用"
+msgid "Hiding Enabled"
+msgstr "啟用"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "啟用"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "新增"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "只限選中"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "線性"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "不選"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "全部展開"
+msgid "Focused"
+msgstr "插件"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "無干擾模式"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "全部展開"
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
-msgstr ""
+#, fuzzy
+msgid "Over"
+msgstr "覆蓋"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "篩選:"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "匯出"
@@ -20650,12 +22623,23 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "設備"
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "不選"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "模式"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20666,6 +22650,21 @@ msgid "(Other)"
msgstr "(其他)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "(不)顯示隱藏的文件"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "已停用"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "新增資料夾"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20674,8 +22673,12 @@ msgstr ""
msgid "Audio Track"
msgstr "新增動畫軌跡"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20683,12 +22686,13 @@ msgstr ""
msgid "Stream Position"
msgstr "只限選中"
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
-msgstr ""
+#: scene/gui/viewport_container.cpp
+#, fuzzy
+msgid "Stretch Shrink"
+msgstr "選擇模式"
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -20729,6 +22733,11 @@ msgstr "描述:"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "匯出"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "選擇模式"
@@ -20754,6 +22763,35 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "檔案"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "模式"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "時間:"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "無干擾模式"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "插件"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20763,6 +22801,15 @@ msgstr "儲存場景"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "模式"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20792,11 +22839,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "模式"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20822,12 +22864,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20855,17 +22897,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "時間:"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "儲存檔案"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "時間:"
+msgid "Viewport Path"
+msgstr "匯出"
#: scene/main/viewport.cpp
msgid ""
@@ -20882,6 +22920,19 @@ msgid ""
"dimensions to render anything."
msgstr "viewport大小必須大於0以渲染任何東西。"
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "覆蓋"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20892,6 +22943,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "翻譯"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "動畫變化數值"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "下載中"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "已停用"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "線性"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "線性"
@@ -20901,20 +22985,49 @@ msgid "Render Target"
msgstr "目標"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "更改動畫名稱:"
+msgid "Clear Mode"
+msgstr "選擇模式"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "啟用"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "啟用"
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "已停用"
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "動畫變化過渡"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "動畫變化過渡"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20936,12 +23049,27 @@ msgstr "貼上"
msgid "Loop Mode"
msgstr "移動模式"
-#: scene/resources/curve.cpp
-msgid "Min Value"
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Begin"
+msgstr "移動模式"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop End"
+msgstr "移動模式"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Max Value"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
msgstr ""
#: scene/resources/curve.cpp
@@ -20953,17 +23081,17 @@ msgstr "縮放selection"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "監視器"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "覆蓋"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "匯出"
@@ -20973,6 +23101,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "行為"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "訊號"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "描述:"
@@ -20989,29 +23127,36 @@ msgstr "連到:"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "移動模式"
+msgid "Sky Custom FOV"
+msgstr "貼上"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "開啓最近的"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "本地化"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "無干擾模式"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21019,85 +23164,96 @@ msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "新增動畫"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "行為"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "選擇模式"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "選擇模式"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "編輯Node Curve"
+msgid "Depth End"
+msgstr "選擇模式"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "編輯Node Curve"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "篩選檔案..."
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "編輯Node Curve"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "篩選檔案..."
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "線性"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "移動模式"
+msgid "Height Max"
+msgstr "線性"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "編輯Node Curve"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "匯出"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21106,140 +23262,97 @@ msgid "SS Reflections"
msgstr "縮放selection"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "只限選中"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "管理輸出範本"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "選擇模式"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Light Affect"
+msgstr "線性"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Instance"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "過渡"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+#, fuzzy
+msgid "HDR Scale"
+msgstr "選擇模式"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21247,26 +23360,42 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "翻譯:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "行為"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "警告"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "最近:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "無干擾模式"
+
+#: scene/resources/gradient.cpp
+msgid "Offsets"
+msgstr ""
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21275,6 +23404,14 @@ msgstr ""
msgid "Map Depth"
msgstr ""
+#: scene/resources/height_map_shape.cpp
+msgid "Map Data"
+msgstr ""
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21295,43 +23432,46 @@ msgid "Parameters"
msgstr "當改變時更新"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "選擇模式"
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "選擇模式"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "模式"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "線性"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "下一個腳本"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "選擇模式"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "只限選中"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21340,6 +23480,16 @@ msgid "Particles Anim"
msgstr "貼上動畫"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "幀 %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "幀 %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21356,10 +23506,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21380,10 +23526,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21411,32 +23553,33 @@ msgid "Ambient Occlusion"
msgstr "插件"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "選擇模式"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "選擇模式"
+msgid "Min Layers"
+msgstr "無干擾模式"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
+msgid "Max Layers"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21449,24 +23592,12 @@ msgstr "過渡"
msgid "Refraction"
msgstr "翻譯:"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -21474,7 +23605,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21482,41 +23613,24 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "匯出"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "無干擾模式"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "移動模式"
#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp
#, fuzzy
msgid "Blend Shape Mode"
msgstr "選擇模式"
@@ -21549,7 +23663,22 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+#, fuzzy
+msgid "Transform Array"
+msgstr "縮放selection"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "縮放selection"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "常數"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -21566,6 +23695,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "來源:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21578,11 +23712,6 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "下一個腳本"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
@@ -21596,11 +23725,6 @@ msgid "Max Error"
msgstr "錯誤!"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "插件"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21612,6 +23736,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21620,38 +23756,73 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "插件"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "下移"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "下滾"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "下滾"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "文字"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "移除選項"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "檔案"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "新增訊號"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "下一個"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -21682,6 +23853,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21704,17 +23887,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "編輯Node Curve"
+msgid "Top Color"
+msgstr "下一個腳本"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "行為"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21722,12 +23902,9 @@ msgid "Ground"
msgstr "Groups"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "移除選項"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21735,32 +23912,19 @@ msgid "Sun"
msgstr "運行"
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
-msgstr ""
-
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "編輯Node Curve"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -21774,10 +23938,6 @@ msgid "Expand Margin"
msgstr "全部展開"
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -21786,10 +23946,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21805,10 +23961,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -21828,13 +23980,28 @@ msgid "Base Texture"
msgstr "移除選項"
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage Mode"
msgstr "選擇模式"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "捕捉"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "匯出"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "匯出"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21846,12 +24013,30 @@ msgstr "更改動畫循環"
msgid "Current Frame"
msgstr "未儲存當前場景。仍要開啟?"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "選擇模式"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "區分大小寫"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "預設"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -21891,6 +24076,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "管理輸出範本"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "動畫變化數值"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "預設"
@@ -21903,6 +24098,15 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "場景"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21920,10 +24124,30 @@ msgstr "線性"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -21963,11 +24187,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21979,7 +24203,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21997,12 +24221,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "略過"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22022,18 +24247,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "資源"
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22068,20 +24285,16 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
-msgstr ""
+#, fuzzy
+msgid "FFT Size"
+msgstr "下一個腳本"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "匯出"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22090,7 +24303,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "略過"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22103,17 +24316,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "時間:"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22133,13 +24342,32 @@ msgid "Channel Disable Time"
msgstr "更改動畫循環"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "新增訊號"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "捕捉"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "常數"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22153,7 +24381,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -22161,11 +24389,85 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "下滾"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "線性"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "預覽:"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "線性"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "無干擾模式"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "無干擾模式"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "無干擾模式"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "無干擾模式"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "無干擾模式"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "無干擾模式"
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22201,6 +24503,11 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "篩選檔案..."
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -22354,7 +24661,7 @@ msgstr "模式"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "開啟"
#: servers/visual_server.cpp
@@ -22501,5 +24808,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index ff641b99c4..b94f4dfe35 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -46,6 +46,61 @@ msgstr ""
"X-Generator: Weblate 4.11-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "剪貼簿為空!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "目前場景"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "啟用"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "移動模式"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "保持開啟除錯工具"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "輪廓尺寸:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "輪廓尺寸:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "濾色運算子。"
@@ -55,12 +110,104 @@ msgstr "濾色運算子。"
msgid "Window"
msgstr "新視窗"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "邊界像素"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "開啟/取消全螢幕顯示"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "初始化"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "停駐列位置"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "大小:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "編輯器"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "插值模式"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "目標"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "TimeScale 節點"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "物理影格 %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "錯誤"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "保存時發生錯誤"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "保存時發生錯誤"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "搜尋結果"
@@ -87,9 +234,21 @@ msgstr "Command:旋轉"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "函式"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Data"
@@ -118,6 +277,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "連接"
@@ -126,25 +289,68 @@ msgstr "連接"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "繪製的物件:"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "啟用描圖紙"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "網路分析工具"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "根節點名稱"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "連接"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "轉換類型"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -193,6 +399,16 @@ msgstr "用了無效的引數來建置「%s」"
msgid "On call to '%s':"
msgstr "呼叫「%s」時:"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "狀態"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -234,10 +450,167 @@ msgstr "複製所選"
msgid "Use Single Quotes"
msgstr "新增單一圖塊"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "裝置"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "全部"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "版本控制"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "社群"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "預設設定"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "掃描"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical Scancode"
+msgstr "實體按鍵"
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "按鈕"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "常數"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "向量 Vector"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "滑鼠按鍵索引:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "預設設定"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "相對吸附"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "速度:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "類比軸"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(數值)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "索引:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "操作"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "更改"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "提交改動"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "仰角:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "向右環視"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "行號:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -253,10 +626,12 @@ msgstr "設定吸附"
msgid "Project Settings Override"
msgstr "專案設定..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "名稱"
@@ -450,18 +825,20 @@ msgstr "算繪引擎:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "篩選:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -490,7 +867,7 @@ msgstr "分析工具"
msgid "Max Functions"
msgstr "產生函式"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "設定表示式"
@@ -564,16 +941,28 @@ msgstr "頂點:"
msgid "Resource"
msgstr "資源"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "關閉場景"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "資源路徑"
+msgid "Path"
+msgstr "路徑"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "來源"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "提交改動"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "地區"
@@ -587,7 +976,7 @@ msgstr "測試"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -619,7 +1008,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -692,8 +1081,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "縮放"
@@ -710,7 +1104,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -986,8 +1380,10 @@ msgstr "編輯器"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "動畫"
@@ -1128,6 +1524,8 @@ msgstr "移動動畫關鍵畫格"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "變換"
@@ -1520,7 +1918,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr "延後送出訊號,將其存放於佇列中並待閒置時再送出。"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "單次"
@@ -1689,13 +2087,6 @@ msgstr ""
msgid "Dependencies"
msgstr "相依性"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "路徑"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "相依於:"
@@ -1832,11 +2223,11 @@ msgid "Lead Developer"
msgstr "主要開發者"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "專案管理員 "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "專案管理員"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2178,7 +2569,9 @@ msgid "Remove Autoload"
msgstr "刪除 Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "啟用"
@@ -2644,8 +3037,11 @@ msgstr "播放模式:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "平移模式"
@@ -2665,6 +3061,16 @@ msgstr "目前設定檔:"
msgid "Current Path"
msgstr "目前:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "顯示/取消顯示隱藏檔案"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "上一頁"
@@ -2685,7 +3091,8 @@ msgstr "顯示/取消顯示隱藏檔案"
msgid "Toggle Favorite"
msgstr "新增/取消我的最愛"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "切換模式"
@@ -2804,6 +3211,8 @@ msgid "Theme Properties"
msgstr "主題屬性"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "顏色"
@@ -2916,14 +3325,18 @@ msgid "Method"
msgstr "方法"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "訊號"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "常數"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "屬性"
@@ -2935,6 +3348,36 @@ msgstr "主題屬性"
msgid "Property:"
msgstr "屬性:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "數值"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "僅顯示方法"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "檢查項目"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "已檢查的項目"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "繪製呼叫:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "執行"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3680,7 +4123,7 @@ msgstr "貼上屬性"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "已停用的按鈕"
@@ -3728,7 +4171,7 @@ msgstr ""
msgid "Dock Position"
msgstr "停駐列位置"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "專注模式"
@@ -4353,7 +4796,10 @@ msgstr "編輯文字:"
msgid "On"
msgstr "開啟"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "圖層"
@@ -4460,11 +4906,26 @@ msgstr "轉換為 %s"
msgid "New %s"
msgstr "新增 %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "更改基礎型別"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "新增資源"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "可編輯的項目"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "新增腳本"
@@ -4605,7 +5066,7 @@ msgstr "顏色"
msgid "Accent Color"
msgstr "選擇顏色"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4683,11 +5144,6 @@ msgstr "XForm 對話框"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "顯示/取消顯示隱藏檔案"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "縮圖…"
@@ -4739,16 +5195,16 @@ msgstr ""
msgid "Highlighting"
msgstr "向性光照"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "高亮顯示語法"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4763,20 +5219,13 @@ msgid "Indent"
msgstr "向左縮排"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "型別"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "大小:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "自動縮排"
@@ -4786,12 +5235,12 @@ msgstr "自動縮排"
msgid "Convert Indent On Save"
msgstr "轉換縮排為空白"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "繪製呼叫:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "繪製呼叫:"
@@ -4801,11 +5250,11 @@ msgstr "繪製呼叫:"
msgid "Navigation"
msgstr "導航"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4826,7 +5275,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "行號:"
@@ -4921,7 +5370,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5034,7 +5483,7 @@ msgstr "網格地圖繪圖"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "網格地圖繪圖"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5278,7 +5727,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "全矩形"
@@ -5314,8 +5765,7 @@ msgstr "移除控制點"
msgid "Editor SSL Certificates"
msgstr "編輯器設定"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "專案管理員"
@@ -5488,6 +5938,11 @@ msgstr "搜尋結果"
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr "按住 %s 以取整數。按住 Shift 以進行更精確的更動。"
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "平面0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "選擇要匯入的節點"
@@ -6896,8 +7351,8 @@ msgid "Future"
msgstr "未來"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "深度"
@@ -6982,6 +7437,7 @@ msgid "Immediate"
msgstr "立即"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "同步"
@@ -6990,6 +7446,8 @@ msgid "At End"
msgstr "在結尾"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "行程"
@@ -7074,6 +7532,7 @@ msgid "Fade Out (s):"
msgstr "淡出(秒):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "混合 (Blend)"
@@ -7193,7 +7652,7 @@ msgstr "編輯節點篩選條件"
msgid "Filters..."
msgstr "篩選..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7358,11 +7817,11 @@ msgstr "授權(Z-A)"
msgid "First"
msgstr "首頁"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "上一頁"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "下一頁"
@@ -8435,6 +8894,7 @@ msgid "Create Outline"
msgstr "建立輪廓"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8993,16 +9453,19 @@ msgstr "Polygon2D UV 編輯器。"
msgid "Polygon 2D UV Editor"
msgstr "Polygon2D UV 編輯器"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "點"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "多邊形"
@@ -9086,6 +9549,7 @@ msgstr "網格設定"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "吸附"
@@ -9535,7 +9999,8 @@ msgstr "連接至方法:"
msgid "Source"
msgstr "來源"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "目標"
@@ -9578,6 +10043,7 @@ msgid "Convert Case"
msgstr "轉換大小寫"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "大寫"
@@ -9760,7 +10226,8 @@ msgid "Create physical bones"
msgstr "建立物理骨骼"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "骨架"
@@ -9776,7 +10243,7 @@ msgstr "執行 IK"
msgid "Orthogonal"
msgstr "正交"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "透視"
@@ -9864,7 +10331,7 @@ msgstr "檢視平面轉換。"
msgid "None"
msgstr "無"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "旋轉"
@@ -10126,7 +10593,7 @@ msgstr "找不到可吸附所選項目的堅固地板 (Solid Floor)。"
msgid "Use Local Space"
msgstr "使用本機空間"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "使用吸附"
@@ -10503,6 +10970,9 @@ msgid "Speed:"
msgstr "速度:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "循環"
@@ -11023,15 +11493,6 @@ msgid "Override all default type items."
msgstr "複寫所有預設類別項目。"
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "更改基礎型別"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11368,6 +11829,7 @@ msgstr "選擇前一個形狀、子圖塊、或圖塊。"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "區域"
@@ -11375,7 +11837,7 @@ msgstr "區域"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "碰撞"
@@ -11985,7 +12447,8 @@ msgstr "頂點"
msgid "Fragment"
msgstr "片段"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "燈光"
@@ -12766,6 +13229,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr "該平台的匯出範本遺失/損毀:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "匯出路徑"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "預設設定"
@@ -12781,10 +13248,6 @@ msgstr ""
"若選中,則預設設定將可使用單鍵部署。\n"
"每個平台只可將一個預設設定設為可執行。"
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "匯出路徑"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "資源"
@@ -12845,7 +13308,8 @@ msgstr "腳本"
msgid "GDScript Export Mode:"
msgstr "GDScript匯出模式:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "純文字"
@@ -13193,6 +13657,13 @@ msgstr ""
"確定要掃描 %s 中的 Godot 專案嗎?\n"
"這可能需要一段時間。"
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "專案管理員"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "本地專案"
@@ -13333,10 +13804,6 @@ msgid "All Devices"
msgstr "所有裝置"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "裝置"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr " (物理)"
@@ -13388,10 +13855,6 @@ msgstr "X 按鍵 2"
msgid "Joypad Axis Index:"
msgstr "控制器類比搖桿索引:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "類比軸"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "控制器按鈕索引:"
@@ -13538,11 +14001,7 @@ msgstr "輸入映射"
msgid "Action:"
msgstr "操作:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "操作"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "盲區"
@@ -13730,7 +14189,9 @@ msgstr "若啟用則計數器將依據每組子節點重新啟動。"
msgid "Initial value for the counter"
msgstr "計數器起始值"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "步長"
@@ -14490,7 +14951,7 @@ msgid "Monitor"
msgstr "檢視程式"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "數值"
@@ -14514,6 +14975,11 @@ msgstr "總計:"
msgid "Export list to a CSV file"
msgstr "匯出列表至 CSV 檔案"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "資源路徑"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14583,7 +15049,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "更改 AudioStreamPlayer3D 發射角"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14595,14 +15061,17 @@ msgstr "更改相機視角"
msgid "Change Camera Size"
msgstr "更改相機尺寸"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "點"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14793,16 +15262,11 @@ msgstr "設定處理程式"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "提交改動"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "多節點組"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14875,12 +15339,14 @@ msgid "Display"
msgstr "全部顯示"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -14888,20 +15354,6 @@ msgstr ""
msgid "Height"
msgstr "燈光"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "邊界像素"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "開啟/取消全螢幕顯示"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14935,10 +15387,6 @@ msgid "Use V-Sync"
msgstr "使用吸附"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14946,7 +15394,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "啟用"
@@ -14965,11 +15421,6 @@ msgstr "完整顯示所選"
msgid "Energy Saving"
msgstr "保存時發生錯誤"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "保持開啟除錯工具"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15005,11 +15456,6 @@ msgstr "物理影格 %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "物理影格 %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "來源網格:"
@@ -15041,7 +15487,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "完整顯示所選"
#: main/main.cpp
@@ -15053,10 +15499,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15119,14 +15561,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "篩選:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "顏色"
#: main/main.cpp
@@ -15211,6 +15653,7 @@ msgid "Main Loop Type"
msgstr "尋找節點型別"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15232,7 +15675,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "上一頁"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "吸附至節點側邊"
@@ -15274,24 +15717,33 @@ msgstr "更改環面外半徑"
msgid "Operation"
msgstr "選項"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "碰撞"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "碰撞模式"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "碰撞模式"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "轉換大小寫"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15299,10 +15751,12 @@ msgstr "材質變更:"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "半徑:"
@@ -15319,10 +15773,19 @@ msgstr "警告"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "平滑插值"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "顯示參考線"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "更改環面內半徑"
@@ -15336,6 +15799,13 @@ msgstr "更改環面外半徑"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "多邊形"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15346,6 +15816,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "貼上節點"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "建立內部頂點"
@@ -15364,20 +15839,88 @@ msgstr "隨機旋轉:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "轉為本地"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "連續"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "選擇距離:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "隨機旋轉:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "碰撞模式"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "修改變換"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "實體"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "永遠顯示網格"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "使用吸附"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "儲存檔案:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "載入資源"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "骨架"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "前置:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "重新載入"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15433,12 +15976,18 @@ msgstr "函式庫: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "類別名稱:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "腳本名稱:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "聚焦路徑"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15537,6 +16086,180 @@ msgstr "匯出網格GLTF2"
msgid "Export GLTF..."
msgstr "匯出GLTF..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "後視圖"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "網格偏移量:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "元件"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "格式"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "數量:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "混合 (Mix)"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "實體"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "正在解析多邊形..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "後視圖"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "預設主題"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "所有裝置"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "大小:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "線性"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "顏色"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "更改"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "烘焙光照圖"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "材質變更:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "重設母節點"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "平台"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "翻譯"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "旋轉步長:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "可編輯子節點"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "點"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15547,10 +16270,25 @@ msgid "Godot Bone Node"
msgstr "TimeSeek 節點"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "新場景根"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "聚焦原點"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "移動關節"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15558,8 +16296,56 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "純量運算子。"
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "版本"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "版本"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "包含數據"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "節點"
@@ -15582,6 +16368,16 @@ msgstr "網格"
msgid "Materials"
msgstr "材質變更:"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "場景路徑:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "根節點名稱"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15626,18 +16422,49 @@ msgstr "選擇一個節點"
msgid "Animations"
msgstr "動畫:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "顯示骨骼"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "物理影格 %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "烘焙光照圖"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "前視圖"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "中央"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "中央"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "中央"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15817,12 +16644,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "偏移:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15840,11 +16673,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15930,6 +16763,15 @@ msgid "Done!"
msgstr "完成!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "隨機縮放:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15937,6 +16779,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "網格偏移量:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15954,13 +16801,58 @@ msgstr "透視"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "名稱"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "設定:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "說明"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "設定變數型別"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "設定變數型別"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "狀態"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16003,13 +16895,6 @@ msgstr "堆疊深度的堆疊溢出: "
msgid "Visual Script"
msgstr "搜尋視覺腳本 (VisualScript)"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "函式"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "更改訊號引數"
@@ -16324,6 +17209,7 @@ msgid "Edit Member"
msgstr "編輯成員"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "設定表示式"
@@ -16334,6 +17220,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "可執行"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "成員型別"
@@ -16435,13 +17326,30 @@ msgid "Basic Type"
msgstr "更改基礎型別"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "複製節點路徑"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "更改引數名稱"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "重設為預設"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "可使用的字元:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "縮放模式"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16506,11 +17414,6 @@ msgid "Get %s"
msgstr "取得 %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "索引:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "無效的索引屬性名稱。"
@@ -16555,6 +17458,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "名稱"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "腳本中未找到 VariableGet(取得變數): "
@@ -16637,6 +17545,10 @@ msgstr "_step() 的回傳值無效,必須為整數 (Seq Out) 或字串 (Error)
msgid "SubCall"
msgstr "呼叫"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16696,6 +17608,11 @@ msgstr "物理影格 %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "繪製圖塊"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16725,6 +17642,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Private Key"
msgstr "實體按鍵"
@@ -16735,9 +17656,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "清除 IK 鏈"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "逾時。"
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -16766,6 +17692,11 @@ msgstr ""
msgid "Visibility State"
msgstr "切換可見/隱藏"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "重試"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17589,6 +18520,60 @@ msgstr ""
"必須先為「Frames」屬性建立或設定 SpriteFrames 資源以令 AnimatedSprite 顯示影"
"格。"
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "影格 %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "縮放"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "執行"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "中央"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "偏移:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "檢視程式"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "檢視程式"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17601,22 +18586,30 @@ msgstr "複寫"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "產生點"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "實體"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "預設預覽"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "線性"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17627,8 +18620,8 @@ msgstr "新增音訊匯流排"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "開啟音訊匯流排配置"
+msgid "Override"
+msgstr "複寫"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17649,10 +18642,11 @@ msgid "Pitch Scale"
msgstr "縮放"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "執行"
+msgid "Autoplay"
+msgstr "開啟/關閉自動播放"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17660,7 +18654,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "選擇距離:"
@@ -17690,13 +18685,29 @@ msgstr "複製節點"
msgid "Anchor Mode"
msgstr "圖示模式"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "旋轉步長:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "目前:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "放大"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 個檢視區"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "移動模式"
@@ -17707,36 +18718,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "平滑插值"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "設定外邊距"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "設定外邊距"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "設定外邊距"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "平滑插值"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "偏移:"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "偏移:"
+msgid "Drag Margin"
+msgstr "設定外邊距"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "偏移:"
+msgid "Draw Screen"
+msgstr "繪製呼叫:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "繪製呼叫:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "設定外邊距"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Blend2 節點"
@@ -17746,30 +18781,66 @@ msgstr "Blend2 節點"
msgid "Light Mode"
msgstr "右延展"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "粒子"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "粒子"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "切換可見/隱藏"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "切換可見/隱藏"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "填充"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "填充"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "顯示原點"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "燈光"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17790,6 +18861,11 @@ msgstr ""
"該節點無形狀,故無法與其他物件碰撞或互動。\n"
"建議您新增 CollisionShape2D 或 CollisionPolygon2D 作為其子節點以定義其形狀。"
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "選擇圖塊"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17818,6 +18894,19 @@ msgid "Build Mode"
msgstr "尺規模式"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "已停用的項目"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "建立碰撞多邊形"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "建立碰撞多邊形"
@@ -17857,6 +18946,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "設定:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "數量:"
@@ -17866,16 +18962,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "後處理"
+msgid "One Shot"
+msgstr "OneShot 節點"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "縮放"
+msgid "Preprocess"
+msgstr "後處理"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -17901,11 +18997,22 @@ msgstr "檢視 FPS"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "本地專案"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17919,8 +19026,10 @@ msgstr ""
msgid "Texture"
msgstr "純文字"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17932,9 +19041,19 @@ msgstr "發射遮罩"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "發射源: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Gizmo"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "格式"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -17960,7 +19079,8 @@ msgid "Initial Velocity"
msgstr "初始化"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18001,12 +19121,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "顏色"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "顏色"
@@ -18041,16 +19155,32 @@ msgstr "Joint 未連結至 2 個 PhysicsBody2D"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Node A 與 Node B 必須為不同的 PhysicsBody2D"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "節點"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "節點"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "已停用的按鈕"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18059,11 +19189,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "初始化"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18073,44 +19203,41 @@ msgid ""
"property."
msgstr "有光照形狀的紋理必須提供「Texture」(紋理)屬性。"
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "編輯器"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "紋理貼圖區域"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "更改"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "向右旋轉"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "更改相機尺寸"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "圖層"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18119,28 +19246,33 @@ msgid "Shadow"
msgstr "著色器"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "後視圖"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "更改篩選條件"
+msgid "Gradient Length"
+msgstr "漸層編輯"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "篩選:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "篩選方法"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "關閉"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "尺規模式"
@@ -18158,6 +19290,11 @@ msgstr "遮光體無遮光體多邊形。請先繪製一個多邊形。"
msgid "Width Curve"
msgstr "拆分控制點"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "預設"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18191,24 +19328,40 @@ msgstr "區域模式"
msgid "End Cap Mode"
msgstr "吸附模式:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "重新命名資料夾:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "初始化"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "編輯連接內容:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18240,12 +19393,22 @@ msgstr "選擇距離:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "更改環面外半徑"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "頂點:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18271,12 +19434,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "旋轉步長:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "旋轉 %s 度。"
@@ -18291,20 +19450,65 @@ msgstr "常數"
msgid "Global Rotation Degrees"
msgstr "旋轉 %s 度。"
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "隨機縮放:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "保持全域變換"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "相對吸附"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "偏移:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "使用縮放吸附"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "在結尾"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr "ParallaxLayer 節點僅在當其被設為 ParallaxBackground 的子節點時有效。"
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "操作"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "鏡像"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -18338,11 +19542,17 @@ msgstr ""
"Particles2D 動畫需要使用開啟了「Particles Animation(粒子動畫)」的 "
"CanvasItemMaterial。"
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "優先模式"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "拆分控制點"
@@ -18356,6 +19566,20 @@ msgstr "PathFollow2D 僅在其為 Path2D 的子節點時有效。"
msgid "Unit Offset"
msgstr "網格偏移量:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "偏移:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "偏移:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18366,12 +19590,22 @@ msgid "Layers"
msgstr "圖層"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "初始化"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "初始化"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "函式"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18414,9 +19648,14 @@ msgstr "燈光"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "剪下節點"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "連續"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18424,6 +19663,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "選擇顏色"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "智慧型吸附"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "速度:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18431,6 +19690,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "來源網格:"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -18438,26 +19706,72 @@ msgstr "設定外邊距"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr " (物理)"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "移動輸出"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "格式"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "算繪引擎:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "地區"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "碰撞模式"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "旋轉 %s 度。"
+msgid "Collider RID"
+msgstr "無效的 RID"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "紋理貼圖區域"
+msgid "Collider Shape"
+msgstr "碰撞模式"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "碰撞模式"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "向右環視"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18465,8 +19779,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "重新命名資料夾:"
+msgid "Vertex Colors"
+msgstr "頂點"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18479,22 +19793,45 @@ msgid "Gizmo Extents"
msgstr "Gizmo"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "建立著色器節點"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "碰撞模式"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "路徑屬性必須指向一個有效的 Node2D 才可用。"
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "移除控制點"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "下一個座標"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "重新啟動"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18521,6 +19858,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "影格 %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "篩選腳本"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18537,51 +19884,70 @@ msgstr "圖塊集"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "更改相機尺寸"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "變換"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Half Offset"
+msgstr "初始化"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Origin"
msgstr "顯示原點"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "碰撞模式"
+msgid "Y Sort"
+msgstr "排序"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "碰撞"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "碰撞模式"
+msgid "Compatibility Mode"
+msgstr "優先模式"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "碰撞模式"
+msgid "Centered Textures"
+msgstr "主要功能:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "遮擋物集變換"
+msgid "Use Parent"
+msgstr "碰撞模式"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "格式"
+msgid "Shape Centered"
+msgstr "吸附至節點中央"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "預設設定"
+msgid "Shape Visible"
+msgstr "切換可見/隱藏"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18600,27 +19966,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "重設匯流排音量"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "重設匯流排音量"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "設定均勻名稱"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera 必須有 ARVROrigin 節點作為母節點。"
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18636,7 +19993,7 @@ msgstr "控制器 ID 不可為 0,否則該控制器將不會綁定至實際的
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "僅限錨點"
#: scene/3d/arvr_nodes.cpp
@@ -18653,6 +20010,11 @@ msgstr "錨點 ID 不可為 0,否則該錨點將不會被綁定至實際的錨
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin 必須有一個 ARVRCamera 子節點。"
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "隨機縮放:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18681,34 +20043,38 @@ msgstr "發射色彩"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "發射色彩"
+msgid "Degrees"
+msgstr "旋轉 %s 度。"
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "動畫"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "啟用都卜勒效應"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "屬性軌道"
+msgid "Tracking"
+msgstr "正在打包"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -18723,6 +20089,16 @@ msgstr "清除變換"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "子樹"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18752,6 +20128,13 @@ msgstr "正在保存光照圖"
msgid "Done"
msgstr "完成"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Gizmo"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18766,6 +20149,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "篩選:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "顏色"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "預設主題"
@@ -18776,38 +20173,43 @@ msgstr "新增合集"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "檢視環境"
+msgid "Generate"
+msgstr "一般"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "大小:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "剪下節點"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "旋轉 %s 度。"
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "剪下節點"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "自像素中捕捉"
+msgid "Custom Energy"
+msgstr "移動匯流排效果"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "截取"
+msgid "Min Light"
+msgstr "向右縮排"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "導航"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -18818,16 +20220,26 @@ msgstr ""
msgid "Light Data"
msgstr "包含數據"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "節點名稱:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "屬性軌道"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "專案"
@@ -18837,6 +20249,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "網格偏移量:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "最近的"
@@ -18844,8 +20261,9 @@ msgstr "最近的"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -18856,16 +20274,16 @@ msgstr "設定外邊距"
msgid "Clip To"
msgstr "剪裁上方"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "翻轉入口"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "截取"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -18927,17 +20345,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Gizmo"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "發射遮罩"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "更改環面內半徑"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "發射點:"
+msgid "Ring Height"
+msgstr "向右旋轉"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "警告"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -18954,35 +20383,34 @@ msgid "Portal Mode"
msgstr "優先模式"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "啟用優先級"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "動態函式庫"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "導航"
+msgid "Dynamic Range"
+msgstr "動態函式庫"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19021,21 +20449,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "選擇顏色"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "優先模式"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "重設匯流排音量"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19044,24 +20469,26 @@ msgstr "方向"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "專注模式"
+msgid "Blend Splits"
+msgstr "混合時間:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "深度"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "著色器"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "顯示預設"
#: scene/3d/light.cpp
@@ -19073,18 +20500,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "已中止變換。"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "向量 Vector"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "測試"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[忽略]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19147,9 +20590,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "切換可見/隱藏"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "繪製呼叫:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "繪製呼叫:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow 僅在其為 Path 節點的子節點時才可運作。"
@@ -19184,8 +20637,8 @@ msgstr "類比軸"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "繪製圖塊"
+msgid "Body Offset"
+msgstr "偏移:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19212,6 +20665,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "刪除節點"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19268,39 +20726,82 @@ msgstr "Room不應是Portal的子或孫節點。"
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "RoomGroup不應是Portal的子或孫節點。"
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr " [入口生效]"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "即時編輯根節點:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "預設"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "已組成群組"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "半徑:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "除錯工具"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "旋轉模式"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "網格偏移量:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "專案"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "啟用吸附"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "選擇顏色"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "發射色彩"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "向右縮排"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19330,6 +20831,10 @@ msgstr ""
"建議簡化空間的邊界以提升效能。"
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19370,6 +20875,10 @@ msgstr "在SceneTree中僅能有一個RoomManager。"
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19435,6 +20944,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "物理影格 %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "建立碰撞多邊形"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "無效的動畫樹。"
@@ -19456,6 +20975,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19481,11 +21004,6 @@ msgstr ""
"請改為修改其子節點的碰撞形狀之大小。"
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "保持全域變換"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19494,7 +21012,16 @@ msgstr ""
msgid "Gizmo"
msgstr "Gizmo"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "物理影格 %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19551,14 +21078,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "分隔:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "滾輪向上。"
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "函式"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "設定表示式"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "錯誤"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "分隔:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19590,6 +21149,11 @@ msgid "Baked Light"
msgstr "烘焙光照圖"
#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "正在產生光照圖"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
@@ -19597,22 +21161,18 @@ msgstr ""
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "選擇距離:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "選擇距離:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19637,11 +21197,13 @@ msgstr ""
"Environment 之 Background Mode 設為 Canvas。"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "主場景"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19656,6 +21218,11 @@ msgid "Auto Triangles"
msgstr "開啟/取消自動三角形"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "開啟/取消自動三角形"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19693,6 +21260,11 @@ msgstr "自動重新開始:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "自動重新開始:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "自動重新開始:"
@@ -19711,11 +21283,26 @@ msgstr "新增輸入埠口"
msgid "Xfade Time"
msgstr "淡入與淡出時間(秒):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "網格偏移量:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "仰角:"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "設定自動 Advance"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "進階選項"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "動畫套用重設"
@@ -19731,11 +21318,6 @@ msgid "Assigned Animation"
msgstr "新增動畫"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "開啟/關閉自動播放"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19755,22 +21337,16 @@ msgid "Playback Options"
msgstr "類別選項:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "預設主題"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "執行場景"
+msgid "Active"
+msgstr "操作"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -19815,9 +21391,19 @@ msgid "Tree Root"
msgstr "建立根節點:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "固定 AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "新增動畫軌"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "該節點已停止維護,請改為使用 AnimationTree。"
@@ -19827,16 +21413,88 @@ msgstr "該節點已停止維護,請改為使用 AnimationTree。"
msgid "Playback"
msgstr "執行"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "貼上參數"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "匯出路徑"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "動畫"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "無"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "根節點名稱"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "骨骼"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "插值模式"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "複寫"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "重設母節點"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "產生函式"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "執行場景"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "目標"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "保持比例"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -19847,30 +21505,38 @@ msgstr "選擇模式"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "水平翻轉"
+msgid "Horizontal"
+msgstr "水平:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "垂直翻轉"
+msgid "Vertical"
+msgstr "垂直:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "圖示模式"
+msgid "Shortcut In Tooltip"
+msgstr "顯示原點"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "按鈕"
+msgid "Action Mode"
+msgstr "圖示模式"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -19881,6 +21547,11 @@ msgstr "快捷鍵"
msgid "Group"
msgstr "群組"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "複製文字"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19890,6 +21561,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "展開全部"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "左上"
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -19902,6 +21583,36 @@ msgstr ""
"右鍵點擊:刪除預設設定"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "編輯多邊形"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "選擇模式"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "平移模式"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "延遲"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "預設設定"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "切換可見/隱藏"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "請自編輯器視窗選擇一個顏色。"
@@ -19949,28 +21660,29 @@ msgstr "僅限錨點"
msgid "Grow Direction"
msgstr "方向"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "水平:"
+msgid "Min Size"
+msgstr "輪廓尺寸:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "垂直:"
+msgid "Pivot Offset"
+msgstr "網格偏移量:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "隨機旋轉:"
+msgid "Clip Content"
+msgstr "常數"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "工具"
#: scene/gui/control.cpp
#, fuzzy
@@ -19978,21 +21690,16 @@ msgid "Focus"
msgstr "聚焦路徑"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "遮擋模式"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "地區篩選條件"
+msgid "Default Cursor Shape"
+msgstr "載入預設匯流排配置。"
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20002,17 +21709,8 @@ msgstr "大小: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "水平翻轉"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "垂直翻轉"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "選擇模式"
#: scene/gui/control.cpp
#, fuzzy
@@ -20029,9 +21727,13 @@ msgid "Dialog"
msgstr "XForm 對話框"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "複製文字"
+msgid "Autowrap"
+msgstr "Autoload"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20042,14 +21744,49 @@ msgid "Please Confirm..."
msgstr "請確認..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "複寫項目"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "必須使用有效的副檔名。"
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "斷開訊號連接"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "網格偏移量:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "選擇距離:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "放大"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "放大"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "縮小"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "顯示骨骼"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20059,10 +21796,25 @@ msgid "Enable grid minimap."
msgstr "啟用網格迷你地圖。"
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "顯示骨骼"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "選擇"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "提交"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "體積"
@@ -20074,21 +21826,50 @@ msgid "Timers"
msgstr "時間"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "套用重設"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "填充所選"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "測試"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "隨機縮放:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "前視圖"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20116,6 +21897,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "可使用的字元:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "上下文說明"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "篩選訊號"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "篩選訊號"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "快捷鍵"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "篩選訊號"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "僅搜尋所選區域"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "右鍵"
@@ -20126,39 +21955,48 @@ msgid "Placeholder"
msgstr "載入為佔位"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "載入為佔位"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "設定曲線外控制點位置"
+msgid "Blink Speed"
+msgstr "速度:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "設定外邊距"
+msgid "Switch On Hover"
+msgstr "仰角:"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "中央"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "建立水平參考線"
+msgid "Region Rect"
+msgstr "設定區域矩形 (Region Rect)"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "設定外邊距"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20178,6 +22016,11 @@ msgid "Popup"
msgstr "填充"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "全部"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20186,6 +22029,30 @@ msgstr ""
"彈出視窗預設會隱藏,除非呼叫 popup() 或任何一個 popup*() 函式。可以將其設為可"
"見來進行編輯,但在執行的時候會隱藏。"
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "置中所選"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "網格地圖刪除所選範圍"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "刪除所選"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "搜尋"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20195,24 +22062,81 @@ msgstr "最近存取:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "若啟用「Exp Edit」,則「Min Value」必須大於 0。"
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "保持比例"
+msgid "Min Value"
+msgstr "(數值)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "數值"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "頁: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "編輯"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "已組成群組"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "重新命名顏色項目"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "邊界像素"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Z 索引"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "自動縮排"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "混合時間:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "結束"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "可使用的字元:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "複製文字"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20221,6 +22145,29 @@ msgstr "大小:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "描繪骨骼權重"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "僅搜尋所選區域"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "設定所選之設定檔:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "移動匯流排效果"
@@ -20240,14 +22187,58 @@ msgstr ""
"值。"
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "填充表面"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "水平:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "篩選訊號"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "選擇顏色"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "重新命名資料夾:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "前置:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "後置:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "網格偏移量:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "收合全部"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20262,73 +22253,132 @@ msgstr ""
msgid "Current Tab"
msgstr "目前:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "切換可見/隱藏"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "拖放以重新排列。"
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "書籤"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "跳過中斷點"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "紋理貼圖區域"
+msgid "Fold Gutter"
+msgstr "資料夾:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(已禁用編輯器)"
+msgid "Hiding Enabled"
+msgstr "啟用"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "啟用"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "垂直:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "水平:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "繪製呼叫:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "解鎖節點"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "展開全部"
+msgid "Focused"
+msgstr "聚焦路徑"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "碰撞模式"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "展開全部"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "紋理貼圖區域"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "不進入函式"
+msgid "Over"
+msgstr "複寫"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "主題屬性"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "播放模式:"
@@ -20342,12 +22392,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "初始化"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "旋轉 %s 度。"
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "中左"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "插值模式"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20358,6 +22420,21 @@ msgid "(Other)"
msgstr "(其它)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "切換可見/隱藏"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "已停用的按鈕"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "建立根節點:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20366,8 +22443,12 @@ msgstr ""
msgid "Audio Track"
msgstr "新增動畫軌"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20375,14 +22456,14 @@ msgstr ""
msgid "Stream Position"
msgstr "設定曲線內控制點位置"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "顯示檢視區"
+msgid "Stretch Shrink"
+msgstr "選擇模式"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "顯示檢視區"
#: scene/main/http_request.cpp
@@ -20424,6 +22505,11 @@ msgstr "說明"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "匯出路徑"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "平移模式"
@@ -20452,6 +22538,35 @@ msgstr "設定多個:"
msgid "Custom Multiplayer"
msgstr "設定多個:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "啟用優先級"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "插值模式"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "左上"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "碰撞模式"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "導航模式"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20461,6 +22576,16 @@ msgstr "新場景根"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "設定多個:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "插值模式"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20492,11 +22617,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "建立輪廓"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "插值模式"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20523,12 +22643,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20562,17 +22682,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "繪製圖塊"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "自動重新開始:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "左上"
+msgid "Viewport Path"
+msgstr "匯出路徑"
#: scene/main/viewport.cpp
msgid ""
@@ -20591,6 +22707,19 @@ msgid ""
"dimensions to render anything."
msgstr "Viewport長與寬必須皆大於或等於2像素才可進行算繪。"
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "複寫項目"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20601,6 +22730,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "切換行列(縱橫)顯示"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "更改輸入值"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "綁定"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "已停用的項目"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "左線性"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "偵錯"
@@ -20610,13 +22772,33 @@ msgid "Render Target"
msgstr "算繪引擎:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "更改動畫更新模式"
+msgid "Clear Mode"
+msgstr "尺規模式"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "啟用"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "啟用"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "啟用描圖紙"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "已停用的項目"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -20624,7 +22806,17 @@ msgid "Shadow Atlas"
msgstr "新增合集"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "清除變換"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "保持全域變換"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20646,15 +22838,30 @@ msgstr "剪下節點"
msgid "Loop Mode"
msgstr "移動模式"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(數值)"
+msgid "Loop Begin"
+msgstr "移動模式"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "數值"
+msgid "Loop End"
+msgstr "移動模式"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Mix 節點"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "主場景引數:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -20665,17 +22872,17 @@ msgstr "半解析度"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "向量 Vector"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "複寫項目"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "聚焦路徑"
@@ -20686,6 +22893,16 @@ msgstr "輪廓尺寸:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "函式"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "訊號"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "更多選項:"
@@ -20703,29 +22920,36 @@ msgstr "包含數據"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "圖示模式"
+msgid "Sky Custom FOV"
+msgstr "剪下節點"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "線上說明文件"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "旋轉步長:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "旋轉 %s 度。"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20734,86 +22958,98 @@ msgid "Ambient Light"
msgstr "向右縮排"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "動畫"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "儲存檔案:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "數量:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "深度"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "深度"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "拆分控制點"
+msgid "Depth End"
+msgstr "深度"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "拆分控制點"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "篩選訊號"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "拆分控制點"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "篩選訊號"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "重映射"
+msgid "Height Min"
+msgstr "燈光"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "吸附模式:"
+msgid "Height Max"
+msgstr "燈光"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "拆分控制點"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "重映射"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "匯出"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -20822,20 +23058,27 @@ msgid "SS Reflections"
msgstr "縮放所選"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "步長"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "僅搜尋所選區域"
+msgid "Fade In"
+msgstr "淡入(秒):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "淡出(秒):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "深度"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -20844,122 +23087,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "半徑:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "半徑:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "右延展"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "顏色"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "UV 通道偵錯"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "選擇距離:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "轉場: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Blend2 節點"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "縮放"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -20967,26 +23160,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "燈光"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "分隔:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "顏色函式。"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "警告"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "最近存取:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "專注模式"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "偏移:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -20996,6 +23207,15 @@ msgstr ""
msgid "Map Depth"
msgstr "深度"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "深度"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21017,44 +23237,46 @@ msgid "Parameters"
msgstr "已更改參數:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "平移模式"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Blend2 節點"
+msgid "Specular Mode"
+msgstr "尺規模式"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "插值模式"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "左延展"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "前視圖"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "尺規模式"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "數量:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21063,6 +23285,16 @@ msgid "Particles Anim"
msgstr "粒子"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "影格 %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "影格 %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21079,10 +23311,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21106,11 +23334,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "隨機縮放:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21139,32 +23362,35 @@ msgid "Ambient Occlusion"
msgstr "遮擋"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "紋理貼圖區域"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "深度"
+msgid "Min Layers"
+msgstr "圖層"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "圖層"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "翻轉入口"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21177,27 +23403,14 @@ msgstr "轉場: "
msgid "Refraction"
msgstr "分隔:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "隨機縮放:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Blend2 節點"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "圖層"
#: scene/resources/material.cpp
#, fuzzy
@@ -21205,7 +23418,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21214,42 +23427,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "優先模式"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "專注模式"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "平移模式"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "烘焙光照圖"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Blend2 節點"
@@ -21281,8 +23478,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "已中止變換。"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "轉換 UV Map"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "調整陣列大小"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "調整陣列大小"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21299,6 +23512,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "來源"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21312,11 +23530,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "輪廓尺寸:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "自場景合併"
@@ -21330,11 +23543,6 @@ msgid "Max Error"
msgstr "錯誤"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "多邊形"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21348,6 +23556,18 @@ msgstr "選擇距離:"
msgid "Sample Max Error"
msgstr "採樣 Sampler"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21356,43 +23576,75 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr "OccluderShapeSphere設定球體"
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "多邊形"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "移動點"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "加速自由視圖速度"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "放慢自由視圖速度"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "發射點:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "發射源: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "發射色彩"
+msgid "Color Texture"
+msgstr "編輯器主題"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "發射點:"
+msgid "Point Count"
+msgstr "新增輸入埠口"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "平面:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "翻轉入口"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21425,6 +23677,18 @@ msgstr "右下"
msgid "Left To Right"
msgstr "右上"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21448,17 +23712,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "拆分控制點"
+msgid "Top Color"
+msgstr "下一個地板"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "儲存檔案:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21467,12 +23728,8 @@ msgstr "已組成群組"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "關閉曲線"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "書籤"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21481,35 +23738,21 @@ msgstr "執行"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "取代"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "拆分控制點"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "紋理貼圖區域"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -21522,11 +23765,6 @@ msgstr "展開全部"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "填充"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "更改環面內半徑"
@@ -21535,10 +23773,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21554,10 +23788,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21579,12 +23809,28 @@ msgstr "移除紋理"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "頁: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "縮放模式"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "截取"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "播放模式:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "播放模式:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21596,12 +23842,30 @@ msgstr "更改基礎型別"
msgid "Current Frame"
msgstr "目前場景名稱"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "平移模式"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "區分大小寫"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "預設"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "初始化"
@@ -21641,6 +23905,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Godot 功能設定檔"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "更改輸入值"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "載入預設"
@@ -21654,6 +23928,16 @@ msgid "Fallback Environment"
msgstr "檢視環境"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "主場景"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "場景"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21671,10 +23955,32 @@ msgstr "左線性"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "初始化"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "使用者界面"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -21716,12 +24022,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "發行"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21733,7 +24039,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21752,13 +24058,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "傳送說明文件回饋"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "忽略效果"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21779,19 +24086,10 @@ msgid "Post Gain"
msgstr "後置"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "資源"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -21827,7 +24125,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "大小:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -21835,14 +24133,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "播放模式:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "傳送說明文件回饋"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -21850,7 +24142,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "忽略效果"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21863,18 +24155,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "逾時。"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Mix 節點"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -21895,13 +24182,33 @@ msgid "Channel Disable Time"
msgstr "修改混合時間"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "新增輸入埠口"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "自像素中捕捉"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "全域變數"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "透視"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21915,19 +24222,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "大小:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "自由視圖 左"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "線性"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "預設預覽"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "初始化"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "碰撞模式"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "碰撞模式"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "碰撞模式"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "碰撞模式"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "碰撞模式"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "碰撞模式"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "中左"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21969,6 +24352,11 @@ msgstr "正在分割..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "篩選訊號"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "設定表示式"
@@ -22127,7 +24515,7 @@ msgstr "插值模式"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "開啟"
#: servers/visual_server.cpp
@@ -22277,5 +24665,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "更改相機尺寸"
diff --git a/main/main.cpp b/main/main.cpp
index f0e74c3bb7..f41fa136ba 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -70,6 +70,7 @@
#include "servers/physics_server_3d.h"
#include "servers/register_server_types.h"
#include "servers/rendering/rendering_server_default.h"
+#include "servers/text/text_server_dummy.h"
#include "servers/text_server.h"
#include "servers/xr_server.h"
@@ -399,6 +400,12 @@ Error Main::test_setup() {
translation_server = memnew(TranslationServer);
tsman = memnew(TextServerManager);
+ if (tsman) {
+ Ref<TextServerDummy> ts;
+ ts.instantiate();
+ tsman->add_interface(ts);
+ }
+
register_core_extensions();
// From `Main::setup2()`.
@@ -435,7 +442,26 @@ Error Main::test_setup() {
initialize_theme();
ERR_FAIL_COND_V(TextServerManager::get_singleton()->get_interface_count() == 0, ERR_CANT_CREATE);
- TextServerManager::get_singleton()->set_primary_interface(TextServerManager::get_singleton()->get_interface(0));
+
+ /* Use one with the most features available. */
+ int max_features = 0;
+ for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) {
+ uint32_t features = TextServerManager::get_singleton()->get_interface(i)->get_features();
+ int feature_number = 0;
+ while (features) {
+ feature_number += features & 1;
+ features >>= 1;
+ }
+ if (feature_number >= max_features) {
+ max_features = feature_number;
+ text_driver_idx = i;
+ }
+ }
+ if (text_driver_idx >= 0) {
+ TextServerManager::get_singleton()->set_primary_interface(TextServerManager::get_singleton()->get_interface(text_driver_idx));
+ } else {
+ ERR_FAIL_V_MSG(ERR_CANT_CREATE, "TextServer: Unable to create TextServer interface.");
+ }
ClassDB::set_current_api(ClassDB::API_NONE);
@@ -1532,6 +1558,12 @@ error:
Error Main::setup2(Thread::ID p_main_tid_override) {
tsman = memnew(TextServerManager);
+ if (tsman) {
+ Ref<TextServerDummy> ts;
+ ts.instantiate();
+ tsman->add_interface(ts);
+ }
+
preregister_module_types();
preregister_server_types();
@@ -1867,8 +1899,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
if (text_driver_idx >= 0) {
TextServerManager::get_singleton()->set_primary_interface(TextServerManager::get_singleton()->get_interface(text_driver_idx));
} else {
- ERR_PRINT("TextServer: Unable to create TextServer interface.");
- return ERR_CANT_CREATE;
+ ERR_FAIL_V_MSG(ERR_CANT_CREATE, "TextServer: Unable to create TextServer interface.");
}
MAIN_PRINT("Main: Load Scene Types");
@@ -2399,10 +2430,10 @@ bool Main::start() {
"display/window/stretch/aspect",
PROPERTY_HINT_ENUM,
"ignore,keep,keep_width,keep_height,expand"));
- GLOBAL_DEF_BASIC("display/window/stretch/shrink", 1.0);
- ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/shrink",
+ GLOBAL_DEF_BASIC("display/window/stretch/scale", 1.0);
+ ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/scale",
PropertyInfo(Variant::FLOAT,
- "display/window/stretch/shrink",
+ "display/window/stretch/scale",
PROPERTY_HINT_RANGE,
"1.0,8.0,0.1"));
sml->set_auto_accept_quit(GLOBAL_DEF("application/config/auto_accept_quit", true));
diff --git a/misc/dist/linux/org.godotengine.Godot.desktop b/misc/dist/linux/org.godotengine.Godot.desktop
index 8b74234174..4d23c96545 100644
--- a/misc/dist/linux/org.godotengine.Godot.desktop
+++ b/misc/dist/linux/org.godotengine.Godot.desktop
@@ -9,3 +9,4 @@ PrefersNonDefaultGPU=true
Type=Application
MimeType=application/x-godot-project;
Categories=Development;IDE;
+StartupWMClass=Godot
diff --git a/modules/text_server_adv/.gitignore b/modules/text_server_adv/.gitignore
new file mode 100644
index 0000000000..15cc38b59c
--- /dev/null
+++ b/modules/text_server_adv/.gitignore
@@ -0,0 +1,2 @@
+# Godot-cpp headers
+gdextension_build/godot-cpp
diff --git a/modules/text_server_adv/SCsub b/modules/text_server_adv/SCsub
index 5e5c284b57..e999700d55 100644
--- a/modules/text_server_adv/SCsub
+++ b/modules/text_server_adv/SCsub
@@ -103,6 +103,7 @@ if env["builtin_harfbuzz"]:
"src/hb-subset-cff2.cc",
"src/hb-subset-input.cc",
"src/hb-subset-plan.cc",
+ "src/hb-subset-repacker.cc",
"src/hb-subset.cc",
"src/hb-ucd.cc",
"src/hb-unicode.cc",
@@ -455,6 +456,7 @@ if env["builtin_icu"]:
if env_icu["tools"]:
env_icu.Depends("#thirdparty/icu4c/icudata.gen.h", "#thirdparty/icu4c/" + icu_data_name)
env_icu.Command("#thirdparty/icu4c/icudata.gen.h", "#thirdparty/icu4c/" + icu_data_name, make_icu_data)
+ env_text_server_adv.Append(CPPPATH=["#thirdparty/icu4c/"])
else:
thirdparty_sources += ["icu_data/icudata_stub.cpp"]
diff --git a/modules/text_server_adv/doc_classes/TextServerAdvanced.xml b/modules/text_server_adv/doc_classes/TextServerAdvanced.xml
index bf86eb6406..91dde65cb8 100644
--- a/modules/text_server_adv/doc_classes/TextServerAdvanced.xml
+++ b/modules/text_server_adv/doc_classes/TextServerAdvanced.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="TextServerAdvanced" inherits="TextServer" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
+<class name="TextServerAdvanced" inherits="TextServerExtension" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Text Server using HarfBuzz, ICU and SIL Graphite to support BiDi, complex text layouts and contextual OpenType features.
</brief_description>
diff --git a/modules/text_server_adv/gdextension_build/SConstruct b/modules/text_server_adv/gdextension_build/SConstruct
new file mode 100644
index 0000000000..b294fab561
--- /dev/null
+++ b/modules/text_server_adv/gdextension_build/SConstruct
@@ -0,0 +1,638 @@
+#!/usr/bin/env python
+import atexit
+import os
+import sys
+import methods
+import time
+
+# For the reference:
+# - CCFLAGS are compilation flags shared between C and C++
+# - CFLAGS are for C-specific compilation flags
+# - CXXFLAGS are for C++-specific compilation flags
+# - CPPFLAGS are for pre-processor flags
+# - CPPDEFINES are for pre-processor defines
+# - LINKFLAGS are for linking flags
+
+time_at_start = time.time()
+
+env = SConscript("./godot-cpp/SConstruct")
+env.__class__.disable_warnings = methods.disable_warnings
+
+opts = Variables([], ARGUMENTS)
+opts.Add(BoolVariable("freetype_enabled", "Use FreeType library", True))
+opts.Add(BoolVariable("msdfgen_enabled", "Use MSDFgen library (require FreeType)", True))
+opts.Add(BoolVariable("graphite_enabled", "Use Graphite library (require FreeType)", True))
+opts.Add(BoolVariable("static_icu_data", "Use built-in ICU data", True))
+opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", False))
+
+opts.Update(env)
+
+if not env["verbose"]:
+ methods.no_verbose(sys, env)
+
+if env["platform"] == "windows" and not env["use_mingw"]:
+ env.AppendUnique(CCFLAGS=["/utf-8"]) # Force to use Unicode encoding.
+
+# MSDFGEN
+if env["msdfgen_enabled"] and env["freetype_enabled"]:
+ env_msdfgen = env.Clone()
+ env_msdfgen.disable_warnings()
+
+ thirdparty_msdfgen_dir = "../../../thirdparty/msdfgen/"
+ thirdparty_msdfgen_sources = [
+ "core/Contour.cpp",
+ "core/EdgeHolder.cpp",
+ "core/MSDFErrorCorrection.cpp",
+ "core/Projection.cpp",
+ "core/Scanline.cpp",
+ "core/Shape.cpp",
+ "core/SignedDistance.cpp",
+ "core/Vector2.cpp",
+ "core/contour-combiners.cpp",
+ "core/edge-coloring.cpp",
+ "core/edge-segments.cpp",
+ "core/edge-selectors.cpp",
+ "core/equation-solver.cpp",
+ "core/msdf-error-correction.cpp",
+ "core/msdfgen.cpp",
+ "core/rasterization.cpp",
+ "core/render-sdf.cpp",
+ "core/sdf-error-estimation.cpp",
+ "core/shape-description.cpp",
+ ]
+ thirdparty_msdfgen_sources = [thirdparty_msdfgen_dir + file for file in thirdparty_msdfgen_sources]
+
+ env_msdfgen.Append(CPPPATH=["../../../thirdparty/freetype/include", "../../../thirdparty/msdfgen"])
+ env.Append(CPPPATH=["../../../thirdparty/msdfgen"])
+ env.Append(CPPDEFINES=["MODULE_MSDFGEN_ENABLED"])
+
+ lib = env_msdfgen.Library(
+ f'msdfgen_builtin.{env["platform"]}.{env["target"]}.{env["arch_suffix"]}{env["LIBSUFFIX"]}',
+ thirdparty_msdfgen_sources,
+ )
+ env.Append(LIBS=[lib])
+
+# FreeType
+if env["freetype_enabled"]:
+ env_freetype = env.Clone()
+ env_freetype.disable_warnings()
+
+ thirdparty_freetype_dir = "../../../thirdparty/freetype/"
+ thirdparty_freetype_sources = [
+ "src/autofit/autofit.c",
+ "src/base/ftbase.c",
+ "src/base/ftbbox.c",
+ "src/base/ftbdf.c",
+ "src/base/ftbitmap.c",
+ "src/base/ftcid.c",
+ "src/base/ftdebug.c",
+ "src/base/ftfstype.c",
+ "src/base/ftgasp.c",
+ "src/base/ftglyph.c",
+ "src/base/ftgxval.c",
+ "src/base/ftinit.c",
+ "src/base/ftmm.c",
+ "src/base/ftotval.c",
+ "src/base/ftpatent.c",
+ "src/base/ftpfr.c",
+ "src/base/ftstroke.c",
+ "src/base/ftsynth.c",
+ "src/base/ftsystem.c",
+ "src/base/fttype1.c",
+ "src/base/ftwinfnt.c",
+ "src/bdf/bdf.c",
+ "src/bzip2/ftbzip2.c",
+ "src/cache/ftcache.c",
+ "src/cff/cff.c",
+ "src/cid/type1cid.c",
+ "src/gxvalid/gxvalid.c",
+ "src/gzip/ftgzip.c",
+ "src/lzw/ftlzw.c",
+ "src/otvalid/otvalid.c",
+ "src/pcf/pcf.c",
+ "src/pfr/pfr.c",
+ "src/psaux/psaux.c",
+ "src/pshinter/pshinter.c",
+ "src/psnames/psnames.c",
+ "src/raster/raster.c",
+ "src/sdf/sdf.c",
+ "src/smooth/smooth.c",
+ "src/truetype/truetype.c",
+ "src/type1/type1.c",
+ "src/type42/type42.c",
+ "src/winfonts/winfnt.c",
+ "src/sfnt/sfnt.c",
+ ]
+ thirdparty_freetype_sources = [thirdparty_freetype_dir + file for file in thirdparty_freetype_sources]
+
+ thirdparty_png_dir = "../../../thirdparty/libpng/"
+ thirdparty_png_sources = [
+ "png.c",
+ "pngerror.c",
+ "pngget.c",
+ "pngmem.c",
+ "pngpread.c",
+ "pngread.c",
+ "pngrio.c",
+ "pngrtran.c",
+ "pngrutil.c",
+ "pngset.c",
+ "pngtrans.c",
+ "pngwio.c",
+ "pngwrite.c",
+ "pngwtran.c",
+ "pngwutil.c",
+ ]
+ thirdparty_freetype_sources += [thirdparty_png_dir + file for file in thirdparty_png_sources]
+
+ thirdparty_zlib_dir = "../../../thirdparty/zlib/"
+ thirdparty_zlib_sources = [
+ "adler32.c",
+ "compress.c",
+ "crc32.c",
+ "deflate.c",
+ "infback.c",
+ "inffast.c",
+ "inflate.c",
+ "inftrees.c",
+ "trees.c",
+ "uncompr.c",
+ "zutil.c",
+ ]
+ thirdparty_freetype_sources += [thirdparty_zlib_dir + file for file in thirdparty_zlib_sources]
+
+ env_freetype.Append(CPPPATH=[thirdparty_freetype_dir + "/include", thirdparty_zlib_dir, thirdparty_png_dir])
+ env.Append(CPPPATH=[thirdparty_freetype_dir + "/include"])
+
+ env_freetype.Append(CPPDEFINES=["FT2_BUILD_LIBRARY", "FT_CONFIG_OPTION_USE_PNG", ("PNG_ARM_NEON_OPT", 0)])
+ if env["target"] == "debug":
+ env_freetype.Append(CPPDEFINES=["ZLIB_DEBUG"])
+
+ env.Append(CPPDEFINES=["MODULE_FREETYPE_ENABLED"])
+
+ lib = env_freetype.Library(
+ f'freetype_builtin.{env["platform"]}.{env["target"]}.{env["arch_suffix"]}{env["LIBSUFFIX"]}',
+ thirdparty_freetype_sources,
+ )
+ env.Append(LIBS=[lib])
+
+# HarfBuzz
+env_harfbuzz = env.Clone()
+env_harfbuzz.disable_warnings()
+
+thirdparty_harfbuzz_dir = "../../../thirdparty/harfbuzz/"
+thirdparty_harfbuzz_sources = [
+ "src/hb-aat-layout.cc",
+ "src/hb-aat-map.cc",
+ "src/hb-blob.cc",
+ "src/hb-buffer-serialize.cc",
+ "src/hb-buffer-verify.cc",
+ "src/hb-buffer.cc",
+ "src/hb-common.cc",
+ #'src/hb-coretext.cc',
+ #'src/hb-directwrite.cc',
+ "src/hb-draw.cc",
+ "src/hb-face.cc",
+ "src/hb-fallback-shape.cc",
+ "src/hb-font.cc",
+ #'src/hb-gdi.cc',
+ #'src/hb-glib.cc',
+ #'src/hb-gobject-structs.cc',
+ "src/hb-icu.cc",
+ "src/hb-map.cc",
+ "src/hb-number.cc",
+ "src/hb-ot-cff1-table.cc",
+ "src/hb-ot-cff2-table.cc",
+ "src/hb-ot-color.cc",
+ "src/hb-ot-face.cc",
+ "src/hb-ot-font.cc",
+ "src/hb-ot-layout.cc",
+ "src/hb-ot-map.cc",
+ "src/hb-ot-math.cc",
+ "src/hb-ot-meta.cc",
+ "src/hb-ot-metrics.cc",
+ "src/hb-ot-name.cc",
+ "src/hb-ot-shape-complex-arabic.cc",
+ "src/hb-ot-shape-complex-default.cc",
+ "src/hb-ot-shape-complex-hangul.cc",
+ "src/hb-ot-shape-complex-hebrew.cc",
+ "src/hb-ot-shape-complex-indic-table.cc",
+ "src/hb-ot-shape-complex-indic.cc",
+ "src/hb-ot-shape-complex-khmer.cc",
+ "src/hb-ot-shape-complex-myanmar.cc",
+ "src/hb-ot-shape-complex-syllabic.cc",
+ "src/hb-ot-shape-complex-thai.cc",
+ "src/hb-ot-shape-complex-use.cc",
+ "src/hb-ot-shape-complex-vowel-constraints.cc",
+ "src/hb-ot-shape-fallback.cc",
+ "src/hb-ot-shape-normalize.cc",
+ "src/hb-ot-shape.cc",
+ "src/hb-ot-tag.cc",
+ "src/hb-ot-var.cc",
+ "src/hb-set.cc",
+ "src/hb-shape-plan.cc",
+ "src/hb-shape.cc",
+ "src/hb-shaper.cc",
+ "src/hb-static.cc",
+ "src/hb-style.cc",
+ "src/hb-subset-cff-common.cc",
+ "src/hb-subset-cff1.cc",
+ "src/hb-subset-cff2.cc",
+ "src/hb-subset-input.cc",
+ "src/hb-subset-plan.cc",
+ "src/hb-subset.cc",
+ "src/hb-ucd.cc",
+ "src/hb-unicode.cc",
+ #'src/hb-uniscribe.cc'
+]
+
+if env["freetype_enabled"]:
+ thirdparty_harfbuzz_sources += [
+ "src/hb-ft.cc",
+ "src/hb-graphite2.cc",
+ ]
+thirdparty_harfbuzz_sources = [thirdparty_harfbuzz_dir + file for file in thirdparty_harfbuzz_sources]
+
+env_harfbuzz.Append(
+ CPPPATH=[
+ "../../../thirdparty/harfbuzz/src",
+ "../../../thirdparty/icu4c/common/",
+ ]
+)
+
+if env["freetype_enabled"]:
+ env_harfbuzz.Append(
+ CPPPATH=[
+ "../../../thirdparty/freetype/include",
+ "../../../thirdparty/graphite/include",
+ ]
+ )
+
+if env["platform"] == "android" or env["platform"] == "linuxbsd":
+ env_harfbuzz.Append(CCFLAGS=["-DHAVE_PTHREAD"])
+
+env_harfbuzz.Append(
+ CCFLAGS=[
+ "-DHAVE_ICU_BUILTIN",
+ "-DHAVE_ICU",
+ ]
+)
+
+if env["freetype_enabled"]:
+ env_harfbuzz.Append(
+ CCFLAGS=[
+ "-DHAVE_FREETYPE",
+ "-DHAVE_GRAPHITE2",
+ "-DGRAPHITE2_STATIC",
+ ]
+ )
+
+env.Append(CPPPATH=["../../../thirdparty/harfbuzz/src"])
+
+lib = env_harfbuzz.Library(
+ f'harfbuzz_builtin.{env["platform"]}.{env["target"]}.{env["arch_suffix"]}{env["LIBSUFFIX"]}',
+ thirdparty_harfbuzz_sources,
+)
+env.Prepend(LIBS=[lib])
+
+# Graphite
+if env["graphite_enabled"] and env["freetype_enabled"]:
+ env_graphite = env.Clone()
+ env_graphite.disable_warnings()
+
+ thirdparty_graphite_dir = "../../../thirdparty/graphite/"
+ thirdparty_graphite_sources = [
+ "src/gr_char_info.cpp",
+ "src/gr_face.cpp",
+ "src/gr_features.cpp",
+ "src/gr_font.cpp",
+ "src/gr_logging.cpp",
+ "src/gr_segment.cpp",
+ "src/gr_slot.cpp",
+ "src/CmapCache.cpp",
+ "src/Code.cpp",
+ "src/Collider.cpp",
+ "src/Decompressor.cpp",
+ "src/Face.cpp",
+ #'src/FileFace.cpp',
+ "src/FeatureMap.cpp",
+ "src/Font.cpp",
+ "src/GlyphCache.cpp",
+ "src/GlyphFace.cpp",
+ "src/Intervals.cpp",
+ "src/Justifier.cpp",
+ "src/NameTable.cpp",
+ "src/Pass.cpp",
+ "src/Position.cpp",
+ "src/Segment.cpp",
+ "src/Silf.cpp",
+ "src/Slot.cpp",
+ "src/Sparse.cpp",
+ "src/TtfUtil.cpp",
+ "src/UtfCodec.cpp",
+ "src/FileFace.cpp",
+ "src/json.cpp",
+ ]
+ if env["platform"] != "windows" or env["use_mingw"]:
+ thirdparty_graphite_sources += ["src/direct_machine.cpp"]
+ else:
+ thirdparty_graphite_sources += ["src/call_machine.cpp"]
+
+ thirdparty_graphite_sources = [thirdparty_graphite_dir + file for file in thirdparty_graphite_sources]
+
+ env_graphite.Append(CPPPATH=["../../../thirdparty/graphite/src", "../../../thirdparty/graphite/include"])
+ env_graphite.Append(
+ CCFLAGS=[
+ "-DGRAPHITE2_STATIC",
+ "-DGRAPHITE2_NTRACING",
+ "-DGRAPHITE2_NFILEFACE",
+ ]
+ )
+
+ lib = env_graphite.Library(
+ f'graphite_builtin.{env["platform"]}.{env["target"]}.{env["arch_suffix"]}{env["LIBSUFFIX"]}',
+ thirdparty_graphite_sources,
+ )
+ env.Append(LIBS=[lib])
+
+# ICU
+env_icu = env.Clone()
+env_icu.disable_warnings()
+
+thirdparty_icu_dir = "../../../thirdparty/icu4c/"
+thirdparty_icu_sources = [
+ "common/appendable.cpp",
+ "common/bmpset.cpp",
+ "common/brkeng.cpp",
+ "common/brkiter.cpp",
+ "common/bytesinkutil.cpp",
+ "common/bytestream.cpp",
+ "common/bytestrie.cpp",
+ "common/bytestriebuilder.cpp",
+ "common/bytestrieiterator.cpp",
+ "common/caniter.cpp",
+ "common/characterproperties.cpp",
+ "common/chariter.cpp",
+ "common/charstr.cpp",
+ "common/cmemory.cpp",
+ "common/cstr.cpp",
+ "common/cstring.cpp",
+ "common/cwchar.cpp",
+ "common/dictbe.cpp",
+ "common/dictionarydata.cpp",
+ "common/dtintrv.cpp",
+ "common/edits.cpp",
+ "common/emojiprops.cpp",
+ "common/errorcode.cpp",
+ "common/filteredbrk.cpp",
+ "common/filterednormalizer2.cpp",
+ "common/icudataver.cpp",
+ "common/icuplug.cpp",
+ "common/loadednormalizer2impl.cpp",
+ "common/localebuilder.cpp",
+ "common/localematcher.cpp",
+ "common/localeprioritylist.cpp",
+ "common/locavailable.cpp",
+ "common/locbased.cpp",
+ "common/locdispnames.cpp",
+ "common/locdistance.cpp",
+ "common/locdspnm.cpp",
+ "common/locid.cpp",
+ "common/loclikely.cpp",
+ "common/loclikelysubtags.cpp",
+ "common/locmap.cpp",
+ "common/locresdata.cpp",
+ "common/locutil.cpp",
+ "common/lsr.cpp",
+ "common/lstmbe.cpp",
+ "common/messagepattern.cpp",
+ "common/normalizer2.cpp",
+ "common/normalizer2impl.cpp",
+ "common/normlzr.cpp",
+ "common/parsepos.cpp",
+ "common/patternprops.cpp",
+ "common/pluralmap.cpp",
+ "common/propname.cpp",
+ "common/propsvec.cpp",
+ "common/punycode.cpp",
+ "common/putil.cpp",
+ "common/rbbi.cpp",
+ "common/rbbi_cache.cpp",
+ "common/rbbidata.cpp",
+ "common/rbbinode.cpp",
+ "common/rbbirb.cpp",
+ "common/rbbiscan.cpp",
+ "common/rbbisetb.cpp",
+ "common/rbbistbl.cpp",
+ "common/rbbitblb.cpp",
+ "common/resbund.cpp",
+ "common/resbund_cnv.cpp",
+ "common/resource.cpp",
+ "common/restrace.cpp",
+ "common/ruleiter.cpp",
+ "common/schriter.cpp",
+ "common/serv.cpp",
+ "common/servlk.cpp",
+ "common/servlkf.cpp",
+ "common/servls.cpp",
+ "common/servnotf.cpp",
+ "common/servrbf.cpp",
+ "common/servslkf.cpp",
+ "common/sharedobject.cpp",
+ "common/simpleformatter.cpp",
+ "common/static_unicode_sets.cpp",
+ "common/stringpiece.cpp",
+ "common/stringtriebuilder.cpp",
+ "common/uarrsort.cpp",
+ "common/ubidi.cpp",
+ "common/ubidi_props.cpp",
+ "common/ubidiln.cpp",
+ "common/ubiditransform.cpp",
+ "common/ubidiwrt.cpp",
+ "common/ubrk.cpp",
+ "common/ucase.cpp",
+ "common/ucasemap.cpp",
+ "common/ucasemap_titlecase_brkiter.cpp",
+ "common/ucat.cpp",
+ "common/uchar.cpp",
+ "common/ucharstrie.cpp",
+ "common/ucharstriebuilder.cpp",
+ "common/ucharstrieiterator.cpp",
+ "common/uchriter.cpp",
+ "common/ucln_cmn.cpp",
+ "common/ucmndata.cpp",
+ "common/ucnv.cpp",
+ "common/ucnv2022.cpp",
+ "common/ucnv_bld.cpp",
+ "common/ucnv_cb.cpp",
+ "common/ucnv_cnv.cpp",
+ "common/ucnv_ct.cpp",
+ "common/ucnv_err.cpp",
+ "common/ucnv_ext.cpp",
+ "common/ucnv_io.cpp",
+ "common/ucnv_lmb.cpp",
+ "common/ucnv_set.cpp",
+ "common/ucnv_u16.cpp",
+ "common/ucnv_u32.cpp",
+ "common/ucnv_u7.cpp",
+ "common/ucnv_u8.cpp",
+ "common/ucnvbocu.cpp",
+ "common/ucnvdisp.cpp",
+ "common/ucnvhz.cpp",
+ "common/ucnvisci.cpp",
+ "common/ucnvlat1.cpp",
+ "common/ucnvmbcs.cpp",
+ "common/ucnvscsu.cpp",
+ "common/ucnvsel.cpp",
+ "common/ucol_swp.cpp",
+ "common/ucptrie.cpp",
+ "common/ucurr.cpp",
+ "common/udata.cpp",
+ "common/udatamem.cpp",
+ "common/udataswp.cpp",
+ "common/uenum.cpp",
+ "common/uhash.cpp",
+ "common/uhash_us.cpp",
+ "common/uidna.cpp",
+ "common/uinit.cpp",
+ "common/uinvchar.cpp",
+ "common/uiter.cpp",
+ "common/ulist.cpp",
+ "common/uloc.cpp",
+ "common/uloc_keytype.cpp",
+ "common/uloc_tag.cpp",
+ "common/umapfile.cpp",
+ "common/umath.cpp",
+ "common/umutablecptrie.cpp",
+ "common/umutex.cpp",
+ "common/unames.cpp",
+ "common/unifiedcache.cpp",
+ "common/unifilt.cpp",
+ "common/unifunct.cpp",
+ "common/uniset.cpp",
+ "common/uniset_closure.cpp",
+ "common/uniset_props.cpp",
+ "common/unisetspan.cpp",
+ "common/unistr.cpp",
+ "common/unistr_case.cpp",
+ "common/unistr_case_locale.cpp",
+ "common/unistr_cnv.cpp",
+ "common/unistr_props.cpp",
+ "common/unistr_titlecase_brkiter.cpp",
+ "common/unorm.cpp",
+ "common/unormcmp.cpp",
+ "common/uobject.cpp",
+ "common/uprops.cpp",
+ "common/ures_cnv.cpp",
+ "common/uresbund.cpp",
+ "common/uresdata.cpp",
+ "common/usc_impl.cpp",
+ "common/uscript.cpp",
+ "common/uscript_props.cpp",
+ "common/uset.cpp",
+ "common/uset_props.cpp",
+ "common/usetiter.cpp",
+ # "common/ushape.cpp",
+ "common/usprep.cpp",
+ "common/ustack.cpp",
+ "common/ustr_cnv.cpp",
+ "common/ustr_titlecase_brkiter.cpp",
+ "common/ustr_wcs.cpp",
+ "common/ustrcase.cpp",
+ "common/ustrcase_locale.cpp",
+ "common/ustrenum.cpp",
+ "common/ustrfmt.cpp",
+ "common/ustring.cpp",
+ "common/ustrtrns.cpp",
+ "common/utext.cpp",
+ "common/utf_impl.cpp",
+ "common/util.cpp",
+ "common/util_props.cpp",
+ "common/utrace.cpp",
+ "common/utrie.cpp",
+ "common/utrie2.cpp",
+ "common/utrie2_builder.cpp",
+ "common/utrie_swap.cpp",
+ "common/uts46.cpp",
+ "common/utypes.cpp",
+ "common/uvector.cpp",
+ "common/uvectr32.cpp",
+ "common/uvectr64.cpp",
+ "common/wintz.cpp",
+]
+thirdparty_icu_sources = [thirdparty_icu_dir + file for file in thirdparty_icu_sources]
+
+icu_data_name = "icudt70l.dat"
+
+if env["static_icu_data"]:
+ env_icu.Depends("../../../thirdparty/icu4c/icudata.gen.h", "../../../thirdparty/icu4c/" + icu_data_name)
+ env_icu.Command(
+ "../../../thirdparty/icu4c/icudata.gen.h", "../../../thirdparty/icu4c/" + icu_data_name, methods.make_icu_data
+ )
+ env.Append(CXXFLAGS=["-DICU_STATIC_DATA"])
+ env.Append(CPPPATH=["../../../thirdparty/icu4c/"])
+else:
+ thirdparty_sources += ["../icu_data/icudata_stub.cpp"]
+
+env_icu.Append(CPPPATH=["../../../thirdparty/icu4c/common/"])
+env_icu.Append(
+ CXXFLAGS=[
+ "-DU_STATIC_IMPLEMENTATION",
+ "-DU_COMMON_IMPLEMENTATION",
+ "-DUCONFIG_NO_COLLATION",
+ "-DUCONFIG_NO_CONVERSION",
+ "-DUCONFIG_NO_FORMATTING",
+ "-DUCONFIG_NO_SERVICE",
+ "-DUCONFIG_NO_IDNA",
+ "-DUCONFIG_NO_FILE_IO",
+ "-DUCONFIG_NO_TRANSLITERATION",
+ "-DPKGDATA_MODE=static",
+ "-DICU_DATA_NAME=" + icu_data_name,
+ ]
+)
+env.Append(
+ CXXFLAGS=[
+ "-DICU_DATA_NAME=" + icu_data_name,
+ ]
+)
+env.Append(CPPPATH=["../../../thirdparty/icu4c/common/"])
+
+if env["platform"] == "windows":
+ env.Append(LIBS=["advapi32"])
+
+lib = env_icu.Library(
+ f'icu_builtin.{env["platform"]}.{env["target"]}.{env["arch_suffix"]}{env["LIBSUFFIX"]}', thirdparty_icu_sources
+)
+env.Append(LIBS=[lib])
+
+env.Append(CPPDEFINES=["GDEXTENSION"])
+env.Append(CPPPATH=["../"])
+sources = Glob("../*.cpp")
+
+if env["platform"] == "osx":
+ methods.write_osx_plist(
+ f'./bin/libtextserver_advanced.osx.{env["target"]}.framework',
+ f'libtextserver_advanced.osx.{env["target"]}',
+ "org.godotengine.textserver_advanced",
+ "ICU / HarfBuzz / Graphite Text Server",
+ )
+ library = env.SharedLibrary(
+ f'./bin/libtextserver_advanced.osx.{env["target"]}.framework/libtextserver_advanced.osx.{env["target"]}',
+ source=sources,
+ )
+else:
+ library = env.SharedLibrary(
+ f'./bin/libtextserver_advanced.{env["platform"]}.{env["target"]}.{env["arch_suffix"]}{env["SHLIBSUFFIX"]}',
+ source=sources,
+ )
+
+Default(library)
+
+
+def print_elapsed_time():
+ elapsed_time_sec = round(time.time() - time_at_start, 3)
+ time_ms = round((elapsed_time_sec % 1) * 1000)
+ print("[Time elapsed: {}.{:03}]".format(time.strftime("%H:%M:%S", time.gmtime(elapsed_time_sec)), time_ms))
+
+
+atexit.register(print_elapsed_time)
diff --git a/modules/text_server_adv/gdextension_build/methods.py b/modules/text_server_adv/gdextension_build/methods.py
new file mode 100644
index 0000000000..d404f2851e
--- /dev/null
+++ b/modules/text_server_adv/gdextension_build/methods.py
@@ -0,0 +1,130 @@
+import os
+import sys
+
+
+def no_verbose(sys, env):
+ colors = {}
+
+ # Colors are disabled in non-TTY environments such as pipes. This means
+ # that if output is redirected to a file, it will not contain color codes
+ if sys.stdout.isatty():
+ colors["blue"] = "\033[0;94m"
+ colors["bold_blue"] = "\033[1;94m"
+ colors["reset"] = "\033[0m"
+ else:
+ colors["blue"] = ""
+ colors["bold_blue"] = ""
+ colors["reset"] = ""
+
+ # There is a space before "..." to ensure that source file names can be
+ # Ctrl + clicked in the VS Code terminal.
+ compile_source_message = "{}Compiling {}$SOURCE{} ...{}".format(
+ colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"]
+ )
+ java_compile_source_message = "{}Compiling {}$SOURCE{} ...{}".format(
+ colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"]
+ )
+ compile_shared_source_message = "{}Compiling shared {}$SOURCE{} ...{}".format(
+ colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"]
+ )
+ link_program_message = "{}Linking Program {}$TARGET{} ...{}".format(
+ colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"]
+ )
+ link_library_message = "{}Linking Static Library {}$TARGET{} ...{}".format(
+ colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"]
+ )
+ ranlib_library_message = "{}Ranlib Library {}$TARGET{} ...{}".format(
+ colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"]
+ )
+ link_shared_library_message = "{}Linking Shared Library {}$TARGET{} ...{}".format(
+ colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"]
+ )
+ java_library_message = "{}Creating Java Archive {}$TARGET{} ...{}".format(
+ colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"]
+ )
+
+ env.Append(CXXCOMSTR=[compile_source_message])
+ env.Append(CCCOMSTR=[compile_source_message])
+ env.Append(SHCCCOMSTR=[compile_shared_source_message])
+ env.Append(SHCXXCOMSTR=[compile_shared_source_message])
+ env.Append(ARCOMSTR=[link_library_message])
+ env.Append(RANLIBCOMSTR=[ranlib_library_message])
+ env.Append(SHLINKCOMSTR=[link_shared_library_message])
+ env.Append(LINKCOMSTR=[link_program_message])
+ env.Append(JARCOMSTR=[java_library_message])
+ env.Append(JAVACCOMSTR=[java_compile_source_message])
+
+
+def disable_warnings(self):
+ # 'self' is the environment
+ if self["platform"] == "windows" and not self["use_mingw"]:
+ # We have to remove existing warning level defines before appending /w,
+ # otherwise we get: "warning D9025 : overriding '/W3' with '/w'"
+ warn_flags = ["/Wall", "/W4", "/W3", "/W2", "/W1", "/WX"]
+ self.Append(CCFLAGS=["/w"])
+ self.Append(CFLAGS=["/w"])
+ self.Append(CXXFLAGS=["/w"])
+ self["CCFLAGS"] = [x for x in self["CCFLAGS"] if not x in warn_flags]
+ self["CFLAGS"] = [x for x in self["CFLAGS"] if not x in warn_flags]
+ self["CXXFLAGS"] = [x for x in self["CXXFLAGS"] if not x in warn_flags]
+ else:
+ self.Append(CCFLAGS=["-w"])
+ self.Append(CFLAGS=["-w"])
+ self.Append(CXXFLAGS=["-w"])
+
+
+def make_icu_data(target, source, env):
+ dst = target[0].srcnode().abspath
+ g = open(dst, "w", encoding="utf-8")
+
+ g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
+ g.write("/* (C) 2016 and later: Unicode, Inc. and others. */\n")
+ g.write("/* License & terms of use: https://www.unicode.org/copyright.html */\n")
+ g.write("#ifndef _ICU_DATA_H\n")
+ g.write("#define _ICU_DATA_H\n")
+ g.write('#include "unicode/utypes.h"\n')
+ g.write('#include "unicode/udata.h"\n')
+ g.write('#include "unicode/uversion.h"\n')
+
+ f = open(source[0].srcnode().abspath, "rb")
+ buf = f.read()
+
+ g.write('extern "C" U_EXPORT const size_t U_ICUDATA_SIZE = ' + str(len(buf)) + ";\n")
+ g.write('extern "C" U_EXPORT const unsigned char U_ICUDATA_ENTRY_POINT[] = {\n')
+ for i in range(len(buf)):
+ g.write("\t" + str(buf[i]) + ",\n")
+
+ g.write("};\n")
+ g.write("#endif")
+
+
+def write_osx_plist(target, binary_name, identifier, name):
+ os.makedirs(f"{target}/Resourece/", exist_ok=True)
+ f = open(f"{target}/Resourece/Info.plist", "w")
+
+ f.write(f'<?xml version="1.0" encoding="UTF-8"?>\n')
+ f.write(f'<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">\n')
+ f.write(f'<plist version="1.0">\n')
+ f.write(f"<dict>\n")
+ f.write(f"\t<key>CFBundleExecutable</key>\n")
+ f.write(f"\t<string>{binary_name}</string>\n")
+ f.write(f"\t<key>CFBundleIdentifier</key>\n")
+ f.write(f"\t<string>{identifier}</string>\n")
+ f.write(f"\t<key>CFBundleInfoDictionaryVersion</key>\n")
+ f.write(f"\t<string>6.0</string>\n")
+ f.write(f"\t<key>CFBundleName</key>\n")
+ f.write(f"\t<string>{name}</string>\n")
+ f.write(f"\t<key>CFBundlePackageType</key>\n")
+ f.write(f"\t<string>FMWK</string>\n")
+ f.write(f"\t<key>CFBundleShortVersionString</key>\n")
+ f.write(f"\t<string>1.0.0</string>\n")
+ f.write(f"\t<key>CFBundleSupportedPlatforms</key>\n")
+ f.write(f"\t<array>\n")
+ f.write(f"\t\t<string>MacOSX</string>\n")
+ f.write(f"\t</array>\n")
+ f.write(f"\t<key>CFBundleVersion</key>\n")
+ f.write(f"\t<string>1.0.0</string>\n")
+ f.write(f"\t<key>LSMinimumSystemVersion</key>\n")
+ f.write(f"\t<string>10.14</string>\n")
+ f.write(f"</dict>\n")
+ f.write(f"</plist>\n")
diff --git a/modules/text_server_adv/gdextension_build/text_server_adv.gdextension b/modules/text_server_adv/gdextension_build/text_server_adv.gdextension
new file mode 100644
index 0000000000..5956476a5e
--- /dev/null
+++ b/modules/text_server_adv/gdextension_build/text_server_adv.gdextension
@@ -0,0 +1,12 @@
+[configuration]
+
+entry_symbol = "textserver_advanced_init"
+
+[libraries]
+
+linux.64.debug = "bin/libtextserver_advanced.linux.debug.64.so"
+linux.64.release = "bin/libtextserver_advanced.linux.release.64.so"
+windows.64.debug = "bin/libtextserver_advanced.windows.debug.64.dll"
+windows.64.release = "bin/libtextserver_advanced.windows.release.64.dll"
+macos.debug = "bin/libtextserver_advanced.osx.debug.framework"
+macos.release = "bin/libtextserver_advanced.osx.release.framework"
diff --git a/modules/text_server_adv/register_types.cpp b/modules/text_server_adv/register_types.cpp
index d2dbfa045b..ed00bdfbf9 100644
--- a/modules/text_server_adv/register_types.cpp
+++ b/modules/text_server_adv/register_types.cpp
@@ -34,10 +34,11 @@
void preregister_text_server_adv_types() {
GDREGISTER_CLASS(TextServerAdvanced);
- if (TextServerManager::get_singleton()) {
+ TextServerManager *tsman = TextServerManager::get_singleton();
+ if (tsman) {
Ref<TextServerAdvanced> ts;
ts.instantiate();
- TextServerManager::get_singleton()->add_interface(ts);
+ tsman->add_interface(ts);
}
}
@@ -46,3 +47,26 @@ void register_text_server_adv_types() {
void unregister_text_server_adv_types() {
}
+
+#ifdef GDEXTENSION
+
+#include <godot_cpp/core/class_db.hpp>
+#include <godot_cpp/core/defs.hpp>
+#include <godot_cpp/core/memory.hpp>
+
+using namespace godot;
+
+extern "C" {
+
+GDNativeBool GDN_EXPORT textserver_advanced_init(const GDNativeInterface *p_interface, const GDNativeExtensionClassLibraryPtr p_library, GDNativeInitialization *r_initialization) {
+ GDExtensionBinding::InitObject init_obj(p_interface, p_library, r_initialization);
+
+ init_obj.register_server_initializer(&preregister_text_server_adv_types);
+ init_obj.register_server_terminator(&unregister_text_server_adv_types);
+
+ return init_obj.init();
+}
+
+} // ! extern "C"
+
+#endif // ! GDEXTENSION
diff --git a/modules/text_server_adv/script_iterator.h b/modules/text_server_adv/script_iterator.h
index 1e11b51521..2bd045b91a 100644
--- a/modules/text_server_adv/script_iterator.h
+++ b/modules/text_server_adv/script_iterator.h
@@ -31,7 +31,22 @@
#ifndef SCRIPT_ITERATOR_H
#define SCRIPT_ITERATOR_H
-#include "servers/text_server.h"
+#ifdef GDEXTENSION
+
+// Headers for building as GDExtension plug-in.
+#include <godot_cpp/godot.hpp>
+#include <godot_cpp/templates/vector.hpp>
+#include <godot_cpp/variant/string.hpp>
+
+using namespace godot;
+
+#else
+
+// Headers for building as built-in module.
+#include "core/string/ustring.h"
+#include "core/templates/vector.h"
+
+#endif
#include <unicode/uchar.h>
#include <unicode/uloc.h>
diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp
index 7fd9cd42ed..b5912893b1 100644
--- a/modules/text_server_adv/text_server_adv.cpp
+++ b/modules/text_server_adv/text_server_adv.cpp
@@ -30,15 +30,37 @@
#include "text_server_adv.h"
+#ifdef GDEXTENSION
+// Headers for building as GDExtension plug-in.
+
+#include <godot_cpp/classes/file.hpp>
+#include <godot_cpp/classes/rendering_server.hpp>
+#include <godot_cpp/classes/translation_server.hpp>
+#include <godot_cpp/core/error_macros.hpp>
+
+using namespace godot;
+
+#else
+// Headers for building as built-in module.
+
+#include "core/core_bind.h"
#include "core/error/error_macros.h"
#include "core/string/print_string.h"
#include "core/string/translation.h"
+#include "modules/modules_enabled.gen.h" // For freetype, msdfgen.
+
+using namespace core_bind;
+
+#endif
+
+// Built-in ICU data.
+
#ifdef ICU_STATIC_DATA
-#include "thirdparty/icu4c/icudata.gen.h"
+#include "icudata.gen.h"
#endif
-#include "modules/modules_enabled.gen.h" // For freetype, msdfgen.
+// Thirdparty headers.
#ifdef MODULE_MSDFGEN_ENABLED
#include "core/ShapeDistanceFinder.h"
@@ -79,8 +101,8 @@ hb_bool_t TextServerAdvanced::_bmp_get_nominal_glyph(hb_font_t *p_font, void *p_
}
if (!bm_font->face->glyph_map.has(p_unicode)) {
- if (bm_font->face->glyph_map.has(0xF000u + p_unicode)) {
- *r_glyph = 0xF000u + p_unicode;
+ if (bm_font->face->glyph_map.has(0xf000u + p_unicode)) {
+ *r_glyph = 0xf000u + p_unicode;
return true;
} else {
return false;
@@ -305,22 +327,52 @@ _FORCE_INLINE_ bool is_connected_to_prev(char32_t p_chr, char32_t p_pchr) {
/*************************************************************************/
-String TextServerAdvanced::interface_name = "ICU / HarfBuzz / Graphite";
-uint32_t TextServerAdvanced::interface_features = FEATURE_BIDI_LAYOUT | FEATURE_VERTICAL_LAYOUT | FEATURE_SHAPING | FEATURE_KASHIDA_JUSTIFICATION | FEATURE_BREAK_ITERATORS | FEATURE_USE_SUPPORT_DATA | FEATURE_FONT_VARIABLE | FEATURE_CONTEXT_SENSITIVE_CASE_CONVERSION;
-
bool TextServerAdvanced::has_feature(Feature p_feature) const {
- return (interface_features & p_feature) == p_feature;
+ switch (p_feature) {
+ case FEATURE_SIMPLE_LAYOUT:
+ case FEATURE_BIDI_LAYOUT:
+ case FEATURE_VERTICAL_LAYOUT:
+ case FEATURE_SHAPING:
+ case FEATURE_KASHIDA_JUSTIFICATION:
+ case FEATURE_BREAK_ITERATORS:
+ case FEATURE_FONT_BITMAP:
+#ifdef MODULE_FREETYPE_ENABLED
+ case FEATURE_FONT_DYNAMIC:
+#endif
+#ifdef MODULE_MSDFGEN_ENABLED
+ case FEATURE_FONT_MSDF:
+#endif
+ case FEATURE_FONT_VARIABLE:
+ case FEATURE_CONTEXT_SENSITIVE_CASE_CONVERSION:
+ case FEATURE_USE_SUPPORT_DATA:
+ return true;
+ default: {
+ }
+ }
+ return false;
}
String TextServerAdvanced::get_name() const {
- return interface_name;
+#ifdef GDEXTENSION
+ return "ICU / HarfBuzz / Graphite (GDExtension)";
+#else
+ return "ICU / HarfBuzz / Graphite (Built-in)";
+#endif
}
-uint32_t TextServerAdvanced::get_features() const {
+int64_t TextServerAdvanced::get_features() const {
+ int64_t interface_features = FEATURE_SIMPLE_LAYOUT | FEATURE_BIDI_LAYOUT | FEATURE_VERTICAL_LAYOUT | FEATURE_SHAPING | FEATURE_KASHIDA_JUSTIFICATION | FEATURE_BREAK_ITERATORS | FEATURE_FONT_BITMAP | FEATURE_FONT_VARIABLE | FEATURE_CONTEXT_SENSITIVE_CASE_CONVERSION | FEATURE_USE_SUPPORT_DATA;
+#ifdef MODULE_FREETYPE_ENABLED
+ interface_features |= FEATURE_FONT_DYNAMIC;
+#endif
+#ifdef MODULE_MSDFGEN_ENABLED
+ interface_features |= FEATURE_FONT_MSDF;
+#endif
+
return interface_features;
}
-void TextServerAdvanced::free(RID p_rid) {
+void TextServerAdvanced::free_rid(const RID &p_rid) {
_THREAD_SAFE_METHOD_
if (font_owner.owns(p_rid)) {
FontDataAdvanced *fd = font_owner.get_or_null(p_rid);
@@ -333,7 +385,7 @@ void TextServerAdvanced::free(RID p_rid) {
}
}
-bool TextServerAdvanced::has(RID p_rid) {
+bool TextServerAdvanced::has(const RID &p_rid) {
_THREAD_SAFE_METHOD_
return font_owner.owns(p_rid) || shaped_owner.owns(p_rid);
}
@@ -342,43 +394,36 @@ bool TextServerAdvanced::load_support_data(const String &p_filename) {
_THREAD_SAFE_METHOD_
#ifdef ICU_STATIC_DATA
- if (icu_data == nullptr) {
+ if (!icu_data_loaded) {
UErrorCode err = U_ZERO_ERROR;
u_init(&err); // Do not check for errors, since we only load part of the data.
- icu_data = (uint8_t *)&U_ICUDATA_ENTRY_POINT;
+ icu_data_loaded = true;
}
#else
- if (icu_data == nullptr) {
+ if (!icu_data_loaded) {
String filename = (p_filename.is_empty()) ? String("res://") + _MKSTR(ICU_DATA_NAME) : p_filename;
- FileAccess *f = FileAccess::open(filename, FileAccess::READ);
- if (!f) {
+ Ref<File> f;
+ f.instantiate();
+ if (f->open(filename, File::READ) != OK) {
return false;
}
-
- UErrorCode err = U_ZERO_ERROR;
-
- // ICU data found.
uint64_t len = f->get_length();
- icu_data = (uint8_t *)memalloc(len);
- f->get_buffer(icu_data, len);
+ PackedByteArray icu_data = f->get_buffer(len);
f->close();
- memdelete(f);
- udata_setCommonData(icu_data, &err);
+ UErrorCode err = U_ZERO_ERROR;
+ udata_setCommonData(icu_data.ptr(), &err);
if (U_FAILURE(err)) {
- memfree(icu_data);
- icu_data = nullptr;
ERR_FAIL_V_MSG(false, u_errorName(err));
}
err = U_ZERO_ERROR;
u_init(&err);
if (U_FAILURE(err)) {
- memfree(icu_data);
- icu_data = nullptr;
ERR_FAIL_V_MSG(false, u_errorName(err));
}
+ icu_data_loaded = true;
}
#endif
return true;
@@ -405,13 +450,18 @@ bool TextServerAdvanced::save_support_data(const String &p_filename) const {
#ifdef ICU_STATIC_DATA
// Store data to the res file if it's available.
- FileAccess *f = FileAccess::open(p_filename, FileAccess::WRITE);
- if (!f) {
+
+ Ref<File> f;
+ f.instantiate();
+ if (f->open(p_filename, File::WRITE) != OK) {
return false;
}
- f->store_buffer(U_ICUDATA_ENTRY_POINT, U_ICUDATA_SIZE);
+
+ PackedByteArray icu_data;
+ icu_data.resize(U_ICUDATA_SIZE);
+ memcpy(icu_data.ptrw(), U_ICUDATA_ENTRY_POINT, U_ICUDATA_SIZE);
+ f->store_buffer(icu_data);
f->close();
- memdelete(f);
return true;
#else
@@ -428,256 +478,262 @@ bool TextServerAdvanced::is_locale_right_to_left(const String &p_locale) const {
}
}
+_FORCE_INLINE_ void TextServerAdvanced::_insert_feature(const StringName &p_name, int32_t p_tag) {
+ feature_sets.insert(p_name, p_tag);
+ feature_sets_inv.insert(p_tag, p_name);
+}
+
void TextServerAdvanced::_insert_feature_sets() {
// Registered OpenType feature tags.
- feature_sets.insert("access_all_alternates", HB_TAG('a', 'a', 'l', 't'));
- feature_sets.insert("above_base_forms", HB_TAG('a', 'b', 'v', 'f'));
- feature_sets.insert("above_base_mark_positioning", HB_TAG('a', 'b', 'v', 'm'));
- feature_sets.insert("above_base_substitutions", HB_TAG('a', 'b', 'v', 's'));
- feature_sets.insert("alternative_fractions", HB_TAG('a', 'f', 'r', 'c'));
- feature_sets.insert("akhands", HB_TAG('a', 'k', 'h', 'n'));
- feature_sets.insert("below_base_forms", HB_TAG('b', 'l', 'w', 'f'));
- feature_sets.insert("below_base_mark_positioning", HB_TAG('b', 'l', 'w', 'm'));
- feature_sets.insert("below_base_substitutions", HB_TAG('b', 'l', 'w', 's'));
- feature_sets.insert("contextual_alternates", HB_TAG('c', 'a', 'l', 't'));
- feature_sets.insert("case_sensitive_forms", HB_TAG('c', 'a', 's', 'e'));
- feature_sets.insert("glyph_composition", HB_TAG('c', 'c', 'm', 'p'));
- feature_sets.insert("conjunct_form_after_ro", HB_TAG('c', 'f', 'a', 'r'));
- feature_sets.insert("conjunct_forms", HB_TAG('c', 'j', 'c', 't'));
- feature_sets.insert("contextual_ligatures", HB_TAG('c', 'l', 'i', 'g'));
- feature_sets.insert("centered_cjk_punctuation", HB_TAG('c', 'p', 'c', 't'));
- feature_sets.insert("capital_spacing", HB_TAG('c', 'p', 's', 'p'));
- feature_sets.insert("contextual_swash", HB_TAG('c', 's', 'w', 'h'));
- feature_sets.insert("cursive_positioning", HB_TAG('c', 'u', 'r', 's'));
- feature_sets.insert("character_variant_01", HB_TAG('c', 'v', '0', '1'));
- feature_sets.insert("character_variant_02", HB_TAG('c', 'v', '0', '2'));
- feature_sets.insert("character_variant_03", HB_TAG('c', 'v', '0', '3'));
- feature_sets.insert("character_variant_04", HB_TAG('c', 'v', '0', '4'));
- feature_sets.insert("character_variant_05", HB_TAG('c', 'v', '0', '5'));
- feature_sets.insert("character_variant_06", HB_TAG('c', 'v', '0', '6'));
- feature_sets.insert("character_variant_07", HB_TAG('c', 'v', '0', '7'));
- feature_sets.insert("character_variant_08", HB_TAG('c', 'v', '0', '8'));
- feature_sets.insert("character_variant_09", HB_TAG('c', 'v', '0', '9'));
- feature_sets.insert("character_variant_10", HB_TAG('c', 'v', '1', '0'));
- feature_sets.insert("character_variant_11", HB_TAG('c', 'v', '1', '1'));
- feature_sets.insert("character_variant_12", HB_TAG('c', 'v', '1', '2'));
- feature_sets.insert("character_variant_13", HB_TAG('c', 'v', '1', '3'));
- feature_sets.insert("character_variant_14", HB_TAG('c', 'v', '1', '4'));
- feature_sets.insert("character_variant_15", HB_TAG('c', 'v', '1', '5'));
- feature_sets.insert("character_variant_16", HB_TAG('c', 'v', '1', '6'));
- feature_sets.insert("character_variant_17", HB_TAG('c', 'v', '1', '7'));
- feature_sets.insert("character_variant_18", HB_TAG('c', 'v', '1', '8'));
- feature_sets.insert("character_variant_19", HB_TAG('c', 'v', '1', '9'));
- feature_sets.insert("character_variant_20", HB_TAG('c', 'v', '2', '0'));
- feature_sets.insert("character_variant_21", HB_TAG('c', 'v', '2', '1'));
- feature_sets.insert("character_variant_22", HB_TAG('c', 'v', '2', '2'));
- feature_sets.insert("character_variant_23", HB_TAG('c', 'v', '2', '3'));
- feature_sets.insert("character_variant_24", HB_TAG('c', 'v', '2', '4'));
- feature_sets.insert("character_variant_25", HB_TAG('c', 'v', '2', '5'));
- feature_sets.insert("character_variant_26", HB_TAG('c', 'v', '2', '6'));
- feature_sets.insert("character_variant_27", HB_TAG('c', 'v', '2', '7'));
- feature_sets.insert("character_variant_28", HB_TAG('c', 'v', '2', '8'));
- feature_sets.insert("character_variant_29", HB_TAG('c', 'v', '2', '9'));
- feature_sets.insert("character_variant_30", HB_TAG('c', 'v', '3', '0'));
- feature_sets.insert("character_variant_31", HB_TAG('c', 'v', '3', '1'));
- feature_sets.insert("character_variant_32", HB_TAG('c', 'v', '3', '2'));
- feature_sets.insert("character_variant_33", HB_TAG('c', 'v', '3', '3'));
- feature_sets.insert("character_variant_34", HB_TAG('c', 'v', '3', '4'));
- feature_sets.insert("character_variant_35", HB_TAG('c', 'v', '3', '5'));
- feature_sets.insert("character_variant_36", HB_TAG('c', 'v', '3', '6'));
- feature_sets.insert("character_variant_37", HB_TAG('c', 'v', '3', '7'));
- feature_sets.insert("character_variant_38", HB_TAG('c', 'v', '3', '8'));
- feature_sets.insert("character_variant_39", HB_TAG('c', 'v', '3', '9'));
- feature_sets.insert("character_variant_40", HB_TAG('c', 'v', '4', '0'));
- feature_sets.insert("character_variant_41", HB_TAG('c', 'v', '4', '1'));
- feature_sets.insert("character_variant_42", HB_TAG('c', 'v', '4', '2'));
- feature_sets.insert("character_variant_43", HB_TAG('c', 'v', '4', '3'));
- feature_sets.insert("character_variant_44", HB_TAG('c', 'v', '4', '4'));
- feature_sets.insert("character_variant_45", HB_TAG('c', 'v', '4', '5'));
- feature_sets.insert("character_variant_46", HB_TAG('c', 'v', '4', '6'));
- feature_sets.insert("character_variant_47", HB_TAG('c', 'v', '4', '7'));
- feature_sets.insert("character_variant_48", HB_TAG('c', 'v', '4', '8'));
- feature_sets.insert("character_variant_49", HB_TAG('c', 'v', '4', '9'));
- feature_sets.insert("character_variant_50", HB_TAG('c', 'v', '5', '0'));
- feature_sets.insert("character_variant_51", HB_TAG('c', 'v', '5', '1'));
- feature_sets.insert("character_variant_52", HB_TAG('c', 'v', '5', '2'));
- feature_sets.insert("character_variant_53", HB_TAG('c', 'v', '5', '3'));
- feature_sets.insert("character_variant_54", HB_TAG('c', 'v', '5', '4'));
- feature_sets.insert("character_variant_55", HB_TAG('c', 'v', '5', '5'));
- feature_sets.insert("character_variant_56", HB_TAG('c', 'v', '5', '6'));
- feature_sets.insert("character_variant_57", HB_TAG('c', 'v', '5', '7'));
- feature_sets.insert("character_variant_58", HB_TAG('c', 'v', '5', '8'));
- feature_sets.insert("character_variant_59", HB_TAG('c', 'v', '5', '9'));
- feature_sets.insert("character_variant_60", HB_TAG('c', 'v', '6', '0'));
- feature_sets.insert("character_variant_61", HB_TAG('c', 'v', '6', '1'));
- feature_sets.insert("character_variant_62", HB_TAG('c', 'v', '6', '2'));
- feature_sets.insert("character_variant_63", HB_TAG('c', 'v', '6', '3'));
- feature_sets.insert("character_variant_64", HB_TAG('c', 'v', '6', '4'));
- feature_sets.insert("character_variant_65", HB_TAG('c', 'v', '6', '5'));
- feature_sets.insert("character_variant_66", HB_TAG('c', 'v', '6', '6'));
- feature_sets.insert("character_variant_67", HB_TAG('c', 'v', '6', '7'));
- feature_sets.insert("character_variant_68", HB_TAG('c', 'v', '6', '8'));
- feature_sets.insert("character_variant_69", HB_TAG('c', 'v', '6', '9'));
- feature_sets.insert("character_variant_70", HB_TAG('c', 'v', '7', '0'));
- feature_sets.insert("character_variant_71", HB_TAG('c', 'v', '7', '1'));
- feature_sets.insert("character_variant_72", HB_TAG('c', 'v', '7', '2'));
- feature_sets.insert("character_variant_73", HB_TAG('c', 'v', '7', '3'));
- feature_sets.insert("character_variant_74", HB_TAG('c', 'v', '7', '4'));
- feature_sets.insert("character_variant_75", HB_TAG('c', 'v', '7', '5'));
- feature_sets.insert("character_variant_76", HB_TAG('c', 'v', '7', '6'));
- feature_sets.insert("character_variant_77", HB_TAG('c', 'v', '7', '7'));
- feature_sets.insert("character_variant_78", HB_TAG('c', 'v', '7', '8'));
- feature_sets.insert("character_variant_79", HB_TAG('c', 'v', '7', '9'));
- feature_sets.insert("character_variant_80", HB_TAG('c', 'v', '8', '0'));
- feature_sets.insert("character_variant_81", HB_TAG('c', 'v', '8', '1'));
- feature_sets.insert("character_variant_82", HB_TAG('c', 'v', '8', '2'));
- feature_sets.insert("character_variant_83", HB_TAG('c', 'v', '8', '3'));
- feature_sets.insert("character_variant_84", HB_TAG('c', 'v', '8', '4'));
- feature_sets.insert("character_variant_85", HB_TAG('c', 'v', '8', '5'));
- feature_sets.insert("character_variant_86", HB_TAG('c', 'v', '8', '6'));
- feature_sets.insert("character_variant_87", HB_TAG('c', 'v', '8', '7'));
- feature_sets.insert("character_variant_88", HB_TAG('c', 'v', '8', '8'));
- feature_sets.insert("character_variant_89", HB_TAG('c', 'v', '8', '9'));
- feature_sets.insert("character_variant_90", HB_TAG('c', 'v', '9', '0'));
- feature_sets.insert("character_variant_91", HB_TAG('c', 'v', '9', '1'));
- feature_sets.insert("character_variant_92", HB_TAG('c', 'v', '9', '2'));
- feature_sets.insert("character_variant_93", HB_TAG('c', 'v', '9', '3'));
- feature_sets.insert("character_variant_94", HB_TAG('c', 'v', '9', '4'));
- feature_sets.insert("character_variant_95", HB_TAG('c', 'v', '9', '5'));
- feature_sets.insert("character_variant_96", HB_TAG('c', 'v', '9', '6'));
- feature_sets.insert("character_variant_97", HB_TAG('c', 'v', '9', '7'));
- feature_sets.insert("character_variant_98", HB_TAG('c', 'v', '9', '8'));
- feature_sets.insert("character_variant_99", HB_TAG('c', 'v', '9', '9'));
- feature_sets.insert("petite_capitals_from_capitals", HB_TAG('c', '2', 'p', 'c'));
- feature_sets.insert("small_capitals_from_capitals", HB_TAG('c', '2', 's', 'c'));
- feature_sets.insert("distances", HB_TAG('d', 'i', 's', 't'));
- feature_sets.insert("discretionary_ligatures", HB_TAG('d', 'l', 'i', 'g'));
- feature_sets.insert("denominators", HB_TAG('d', 'n', 'o', 'm'));
- feature_sets.insert("dotless_forms", HB_TAG('d', 't', 'l', 's'));
- feature_sets.insert("expert_forms", HB_TAG('e', 'x', 'p', 't'));
- feature_sets.insert("final_glyph_on_line_alternates", HB_TAG('f', 'a', 'l', 't'));
- feature_sets.insert("terminal_forms_2", HB_TAG('f', 'i', 'n', '2'));
- feature_sets.insert("terminal_forms_3", HB_TAG('f', 'i', 'n', '3'));
- feature_sets.insert("terminal_forms", HB_TAG('f', 'i', 'n', 'a'));
- feature_sets.insert("flattened_accent_forms", HB_TAG('f', 'l', 'a', 'c'));
- feature_sets.insert("fractions", HB_TAG('f', 'r', 'a', 'c'));
- feature_sets.insert("full_widths", HB_TAG('f', 'w', 'i', 'd'));
- feature_sets.insert("half_forms", HB_TAG('h', 'a', 'l', 'f'));
- feature_sets.insert("halant_forms", HB_TAG('h', 'a', 'l', 'n'));
- feature_sets.insert("alternate_half_widths", HB_TAG('h', 'a', 'l', 't'));
- feature_sets.insert("historical_forms", HB_TAG('h', 'i', 's', 't'));
- feature_sets.insert("horizontal_kana_alternates", HB_TAG('h', 'k', 'n', 'a'));
- feature_sets.insert("historical_ligatures", HB_TAG('h', 'l', 'i', 'g'));
- feature_sets.insert("hangul", HB_TAG('h', 'n', 'g', 'l'));
- feature_sets.insert("hojo_kanji_forms", HB_TAG('h', 'o', 'j', 'o'));
- feature_sets.insert("half_widths", HB_TAG('h', 'w', 'i', 'd'));
- feature_sets.insert("initial_forms", HB_TAG('i', 'n', 'i', 't'));
- feature_sets.insert("isolated_forms", HB_TAG('i', 's', 'o', 'l'));
- feature_sets.insert("italics", HB_TAG('i', 't', 'a', 'l'));
- feature_sets.insert("justification_alternates", HB_TAG('j', 'a', 'l', 't'));
- feature_sets.insert("jis78_forms", HB_TAG('j', 'p', '7', '8'));
- feature_sets.insert("jis83_forms", HB_TAG('j', 'p', '8', '3'));
- feature_sets.insert("jis90_forms", HB_TAG('j', 'p', '9', '0'));
- feature_sets.insert("jis2004_forms", HB_TAG('j', 'p', '0', '4'));
- feature_sets.insert("kerning", HB_TAG('k', 'e', 'r', 'n'));
- feature_sets.insert("left_bounds", HB_TAG('l', 'f', 'b', 'd'));
- feature_sets.insert("standard_ligatures", HB_TAG('l', 'i', 'g', 'a'));
- feature_sets.insert("leading_jamo_forms", HB_TAG('l', 'j', 'm', 'o'));
- feature_sets.insert("lining_figures", HB_TAG('l', 'n', 'u', 'm'));
- feature_sets.insert("localized_forms", HB_TAG('l', 'o', 'c', 'l'));
- feature_sets.insert("left_to_right_alternates", HB_TAG('l', 't', 'r', 'a'));
- feature_sets.insert("left_to_right_mirrored_forms", HB_TAG('l', 't', 'r', 'm'));
- feature_sets.insert("mark_positioning", HB_TAG('m', 'a', 'r', 'k'));
- feature_sets.insert("medial_forms_2", HB_TAG('m', 'e', 'd', '2'));
- feature_sets.insert("medial_forms", HB_TAG('m', 'e', 'd', 'i'));
- feature_sets.insert("mathematical_greek", HB_TAG('m', 'g', 'r', 'k'));
- feature_sets.insert("mark_to_mark_positioning", HB_TAG('m', 'k', 'm', 'k'));
- feature_sets.insert("mark_positioning_via_substitution", HB_TAG('m', 's', 'e', 't'));
- feature_sets.insert("alternate_annotation_forms", HB_TAG('n', 'a', 'l', 't'));
- feature_sets.insert("nlc_kanji_forms", HB_TAG('n', 'l', 'c', 'k'));
- feature_sets.insert("nukta_forms", HB_TAG('n', 'u', 'k', 't'));
- feature_sets.insert("numerators", HB_TAG('n', 'u', 'm', 'r'));
- feature_sets.insert("oldstyle_figures", HB_TAG('o', 'n', 'u', 'm'));
- feature_sets.insert("optical_bounds", HB_TAG('o', 'p', 'b', 'd'));
- feature_sets.insert("ordinals", HB_TAG('o', 'r', 'd', 'n'));
- feature_sets.insert("ornaments", HB_TAG('o', 'r', 'n', 'm'));
- feature_sets.insert("proportional_alternate_widths", HB_TAG('p', 'a', 'l', 't'));
- feature_sets.insert("petite_capitals", HB_TAG('p', 'c', 'a', 'p'));
- feature_sets.insert("proportional_kana", HB_TAG('p', 'k', 'n', 'a'));
- feature_sets.insert("proportional_figures", HB_TAG('p', 'n', 'u', 'm'));
- feature_sets.insert("pre_base_forms", HB_TAG('p', 'r', 'e', 'f'));
- feature_sets.insert("pre_base_substitutions", HB_TAG('p', 'r', 'e', 's'));
- feature_sets.insert("post_base_forms", HB_TAG('p', 's', 't', 'f'));
- feature_sets.insert("post_base_substitutions", HB_TAG('p', 's', 't', 's'));
- feature_sets.insert("proportional_widths", HB_TAG('p', 'w', 'i', 'd'));
- feature_sets.insert("quarter_widths", HB_TAG('q', 'w', 'i', 'd'));
- feature_sets.insert("randomize", HB_TAG('r', 'a', 'n', 'd'));
- feature_sets.insert("required_contextual_alternates", HB_TAG('r', 'c', 'l', 't'));
- feature_sets.insert("rakar_forms", HB_TAG('r', 'k', 'r', 'f'));
- feature_sets.insert("required_ligatures", HB_TAG('r', 'l', 'i', 'g'));
- feature_sets.insert("reph_forms", HB_TAG('r', 'p', 'h', 'f'));
- feature_sets.insert("right_bounds", HB_TAG('r', 't', 'b', 'd'));
- feature_sets.insert("right_to_left_alternates", HB_TAG('r', 't', 'l', 'a'));
- feature_sets.insert("right_to_left_mirrored_forms", HB_TAG('r', 't', 'l', 'm'));
- feature_sets.insert("ruby_notation_forms", HB_TAG('r', 'u', 'b', 'y'));
- feature_sets.insert("required_variation_alternates", HB_TAG('r', 'v', 'r', 'n'));
- feature_sets.insert("stylistic_alternates", HB_TAG('s', 'a', 'l', 't'));
- feature_sets.insert("scientific_inferiors", HB_TAG('s', 'i', 'n', 'f'));
- feature_sets.insert("optical_size", HB_TAG('s', 'i', 'z', 'e'));
- feature_sets.insert("small_capitals", HB_TAG('s', 'm', 'c', 'p'));
- feature_sets.insert("simplified_forms", HB_TAG('s', 'm', 'p', 'l'));
- feature_sets.insert("stylistic_set_01", HB_TAG('s', 's', '0', '1'));
- feature_sets.insert("stylistic_set_02", HB_TAG('s', 's', '0', '2'));
- feature_sets.insert("stylistic_set_03", HB_TAG('s', 's', '0', '3'));
- feature_sets.insert("stylistic_set_04", HB_TAG('s', 's', '0', '4'));
- feature_sets.insert("stylistic_set_05", HB_TAG('s', 's', '0', '5'));
- feature_sets.insert("stylistic_set_06", HB_TAG('s', 's', '0', '6'));
- feature_sets.insert("stylistic_set_07", HB_TAG('s', 's', '0', '7'));
- feature_sets.insert("stylistic_set_08", HB_TAG('s', 's', '0', '8'));
- feature_sets.insert("stylistic_set_09", HB_TAG('s', 's', '0', '9'));
- feature_sets.insert("stylistic_set_10", HB_TAG('s', 's', '1', '0'));
- feature_sets.insert("stylistic_set_11", HB_TAG('s', 's', '1', '1'));
- feature_sets.insert("stylistic_set_12", HB_TAG('s', 's', '1', '2'));
- feature_sets.insert("stylistic_set_13", HB_TAG('s', 's', '1', '3'));
- feature_sets.insert("stylistic_set_14", HB_TAG('s', 's', '1', '4'));
- feature_sets.insert("stylistic_set_15", HB_TAG('s', 's', '1', '5'));
- feature_sets.insert("stylistic_set_16", HB_TAG('s', 's', '1', '6'));
- feature_sets.insert("stylistic_set_17", HB_TAG('s', 's', '1', '7'));
- feature_sets.insert("stylistic_set_18", HB_TAG('s', 's', '1', '8'));
- feature_sets.insert("stylistic_set_19", HB_TAG('s', 's', '1', '9'));
- feature_sets.insert("stylistic_set_20", HB_TAG('s', 's', '2', '0'));
- feature_sets.insert("math_script_style_alternates", HB_TAG('s', 's', 't', 'y'));
- feature_sets.insert("stretching_glyph_decomposition", HB_TAG('s', 't', 'c', 'h'));
- feature_sets.insert("subscript", HB_TAG('s', 'u', 'b', 's'));
- feature_sets.insert("superscript", HB_TAG('s', 'u', 'p', 's'));
- feature_sets.insert("swash", HB_TAG('s', 'w', 's', 'h'));
- feature_sets.insert("titling", HB_TAG('t', 'i', 't', 'l'));
- feature_sets.insert("trailing_jamo_forms", HB_TAG('t', 'j', 'm', 'o'));
- feature_sets.insert("traditional_name_forms", HB_TAG('t', 'n', 'a', 'm'));
- feature_sets.insert("tabular_figures", HB_TAG('t', 'n', 'u', 'm'));
- feature_sets.insert("traditional_forms", HB_TAG('t', 'r', 'a', 'd'));
- feature_sets.insert("third_widths", HB_TAG('t', 'w', 'i', 'd'));
- feature_sets.insert("unicase", HB_TAG('u', 'n', 'i', 'c'));
- feature_sets.insert("alternate_vertical_metrics", HB_TAG('v', 'a', 'l', 't'));
- feature_sets.insert("vattu_variants", HB_TAG('v', 'a', 't', 'u'));
- feature_sets.insert("vertical_writing", HB_TAG('v', 'e', 'r', 't'));
- feature_sets.insert("alternate_vertical_half_metrics", HB_TAG('v', 'h', 'a', 'l'));
- feature_sets.insert("vowel_jamo_forms", HB_TAG('v', 'j', 'm', 'o'));
- feature_sets.insert("vertical_kana_alternates", HB_TAG('v', 'k', 'n', 'a'));
- feature_sets.insert("vertical_kerning", HB_TAG('v', 'k', 'r', 'n'));
- feature_sets.insert("proportional_alternate_vertical_metrics", HB_TAG('v', 'p', 'a', 'l'));
- feature_sets.insert("vertical_alternates_and_rotation", HB_TAG('v', 'r', 't', '2'));
- feature_sets.insert("vertical_alternates_for_rotation", HB_TAG('v', 'r', 't', 'r'));
- feature_sets.insert("slashed_zero", HB_TAG('z', 'e', 'r', 'o'));
+ _insert_feature("access_all_alternates", HB_TAG('a', 'a', 'l', 't'));
+ _insert_feature("above_base_forms", HB_TAG('a', 'b', 'v', 'f'));
+ _insert_feature("above_base_mark_positioning", HB_TAG('a', 'b', 'v', 'm'));
+ _insert_feature("above_base_substitutions", HB_TAG('a', 'b', 'v', 's'));
+ _insert_feature("alternative_fractions", HB_TAG('a', 'f', 'r', 'c'));
+ _insert_feature("akhands", HB_TAG('a', 'k', 'h', 'n'));
+ _insert_feature("below_base_forms", HB_TAG('b', 'l', 'w', 'f'));
+ _insert_feature("below_base_mark_positioning", HB_TAG('b', 'l', 'w', 'm'));
+ _insert_feature("below_base_substitutions", HB_TAG('b', 'l', 'w', 's'));
+ _insert_feature("contextual_alternates", HB_TAG('c', 'a', 'l', 't'));
+ _insert_feature("case_sensitive_forms", HB_TAG('c', 'a', 's', 'e'));
+ _insert_feature("glyph_composition", HB_TAG('c', 'c', 'm', 'p'));
+ _insert_feature("conjunct_form_after_ro", HB_TAG('c', 'f', 'a', 'r'));
+ _insert_feature("conjunct_forms", HB_TAG('c', 'j', 'c', 't'));
+ _insert_feature("contextual_ligatures", HB_TAG('c', 'l', 'i', 'g'));
+ _insert_feature("centered_cjk_punctuation", HB_TAG('c', 'p', 'c', 't'));
+ _insert_feature("capital_spacing", HB_TAG('c', 'p', 's', 'p'));
+ _insert_feature("contextual_swash", HB_TAG('c', 's', 'w', 'h'));
+ _insert_feature("cursive_positioning", HB_TAG('c', 'u', 'r', 's'));
+ _insert_feature("character_variant_01", HB_TAG('c', 'v', '0', '1'));
+ _insert_feature("character_variant_02", HB_TAG('c', 'v', '0', '2'));
+ _insert_feature("character_variant_03", HB_TAG('c', 'v', '0', '3'));
+ _insert_feature("character_variant_04", HB_TAG('c', 'v', '0', '4'));
+ _insert_feature("character_variant_05", HB_TAG('c', 'v', '0', '5'));
+ _insert_feature("character_variant_06", HB_TAG('c', 'v', '0', '6'));
+ _insert_feature("character_variant_07", HB_TAG('c', 'v', '0', '7'));
+ _insert_feature("character_variant_08", HB_TAG('c', 'v', '0', '8'));
+ _insert_feature("character_variant_09", HB_TAG('c', 'v', '0', '9'));
+ _insert_feature("character_variant_10", HB_TAG('c', 'v', '1', '0'));
+ _insert_feature("character_variant_11", HB_TAG('c', 'v', '1', '1'));
+ _insert_feature("character_variant_12", HB_TAG('c', 'v', '1', '2'));
+ _insert_feature("character_variant_13", HB_TAG('c', 'v', '1', '3'));
+ _insert_feature("character_variant_14", HB_TAG('c', 'v', '1', '4'));
+ _insert_feature("character_variant_15", HB_TAG('c', 'v', '1', '5'));
+ _insert_feature("character_variant_16", HB_TAG('c', 'v', '1', '6'));
+ _insert_feature("character_variant_17", HB_TAG('c', 'v', '1', '7'));
+ _insert_feature("character_variant_18", HB_TAG('c', 'v', '1', '8'));
+ _insert_feature("character_variant_19", HB_TAG('c', 'v', '1', '9'));
+ _insert_feature("character_variant_20", HB_TAG('c', 'v', '2', '0'));
+ _insert_feature("character_variant_21", HB_TAG('c', 'v', '2', '1'));
+ _insert_feature("character_variant_22", HB_TAG('c', 'v', '2', '2'));
+ _insert_feature("character_variant_23", HB_TAG('c', 'v', '2', '3'));
+ _insert_feature("character_variant_24", HB_TAG('c', 'v', '2', '4'));
+ _insert_feature("character_variant_25", HB_TAG('c', 'v', '2', '5'));
+ _insert_feature("character_variant_26", HB_TAG('c', 'v', '2', '6'));
+ _insert_feature("character_variant_27", HB_TAG('c', 'v', '2', '7'));
+ _insert_feature("character_variant_28", HB_TAG('c', 'v', '2', '8'));
+ _insert_feature("character_variant_29", HB_TAG('c', 'v', '2', '9'));
+ _insert_feature("character_variant_30", HB_TAG('c', 'v', '3', '0'));
+ _insert_feature("character_variant_31", HB_TAG('c', 'v', '3', '1'));
+ _insert_feature("character_variant_32", HB_TAG('c', 'v', '3', '2'));
+ _insert_feature("character_variant_33", HB_TAG('c', 'v', '3', '3'));
+ _insert_feature("character_variant_34", HB_TAG('c', 'v', '3', '4'));
+ _insert_feature("character_variant_35", HB_TAG('c', 'v', '3', '5'));
+ _insert_feature("character_variant_36", HB_TAG('c', 'v', '3', '6'));
+ _insert_feature("character_variant_37", HB_TAG('c', 'v', '3', '7'));
+ _insert_feature("character_variant_38", HB_TAG('c', 'v', '3', '8'));
+ _insert_feature("character_variant_39", HB_TAG('c', 'v', '3', '9'));
+ _insert_feature("character_variant_40", HB_TAG('c', 'v', '4', '0'));
+ _insert_feature("character_variant_41", HB_TAG('c', 'v', '4', '1'));
+ _insert_feature("character_variant_42", HB_TAG('c', 'v', '4', '2'));
+ _insert_feature("character_variant_43", HB_TAG('c', 'v', '4', '3'));
+ _insert_feature("character_variant_44", HB_TAG('c', 'v', '4', '4'));
+ _insert_feature("character_variant_45", HB_TAG('c', 'v', '4', '5'));
+ _insert_feature("character_variant_46", HB_TAG('c', 'v', '4', '6'));
+ _insert_feature("character_variant_47", HB_TAG('c', 'v', '4', '7'));
+ _insert_feature("character_variant_48", HB_TAG('c', 'v', '4', '8'));
+ _insert_feature("character_variant_49", HB_TAG('c', 'v', '4', '9'));
+ _insert_feature("character_variant_50", HB_TAG('c', 'v', '5', '0'));
+ _insert_feature("character_variant_51", HB_TAG('c', 'v', '5', '1'));
+ _insert_feature("character_variant_52", HB_TAG('c', 'v', '5', '2'));
+ _insert_feature("character_variant_53", HB_TAG('c', 'v', '5', '3'));
+ _insert_feature("character_variant_54", HB_TAG('c', 'v', '5', '4'));
+ _insert_feature("character_variant_55", HB_TAG('c', 'v', '5', '5'));
+ _insert_feature("character_variant_56", HB_TAG('c', 'v', '5', '6'));
+ _insert_feature("character_variant_57", HB_TAG('c', 'v', '5', '7'));
+ _insert_feature("character_variant_58", HB_TAG('c', 'v', '5', '8'));
+ _insert_feature("character_variant_59", HB_TAG('c', 'v', '5', '9'));
+ _insert_feature("character_variant_60", HB_TAG('c', 'v', '6', '0'));
+ _insert_feature("character_variant_61", HB_TAG('c', 'v', '6', '1'));
+ _insert_feature("character_variant_62", HB_TAG('c', 'v', '6', '2'));
+ _insert_feature("character_variant_63", HB_TAG('c', 'v', '6', '3'));
+ _insert_feature("character_variant_64", HB_TAG('c', 'v', '6', '4'));
+ _insert_feature("character_variant_65", HB_TAG('c', 'v', '6', '5'));
+ _insert_feature("character_variant_66", HB_TAG('c', 'v', '6', '6'));
+ _insert_feature("character_variant_67", HB_TAG('c', 'v', '6', '7'));
+ _insert_feature("character_variant_68", HB_TAG('c', 'v', '6', '8'));
+ _insert_feature("character_variant_69", HB_TAG('c', 'v', '6', '9'));
+ _insert_feature("character_variant_70", HB_TAG('c', 'v', '7', '0'));
+ _insert_feature("character_variant_71", HB_TAG('c', 'v', '7', '1'));
+ _insert_feature("character_variant_72", HB_TAG('c', 'v', '7', '2'));
+ _insert_feature("character_variant_73", HB_TAG('c', 'v', '7', '3'));
+ _insert_feature("character_variant_74", HB_TAG('c', 'v', '7', '4'));
+ _insert_feature("character_variant_75", HB_TAG('c', 'v', '7', '5'));
+ _insert_feature("character_variant_76", HB_TAG('c', 'v', '7', '6'));
+ _insert_feature("character_variant_77", HB_TAG('c', 'v', '7', '7'));
+ _insert_feature("character_variant_78", HB_TAG('c', 'v', '7', '8'));
+ _insert_feature("character_variant_79", HB_TAG('c', 'v', '7', '9'));
+ _insert_feature("character_variant_80", HB_TAG('c', 'v', '8', '0'));
+ _insert_feature("character_variant_81", HB_TAG('c', 'v', '8', '1'));
+ _insert_feature("character_variant_82", HB_TAG('c', 'v', '8', '2'));
+ _insert_feature("character_variant_83", HB_TAG('c', 'v', '8', '3'));
+ _insert_feature("character_variant_84", HB_TAG('c', 'v', '8', '4'));
+ _insert_feature("character_variant_85", HB_TAG('c', 'v', '8', '5'));
+ _insert_feature("character_variant_86", HB_TAG('c', 'v', '8', '6'));
+ _insert_feature("character_variant_87", HB_TAG('c', 'v', '8', '7'));
+ _insert_feature("character_variant_88", HB_TAG('c', 'v', '8', '8'));
+ _insert_feature("character_variant_89", HB_TAG('c', 'v', '8', '9'));
+ _insert_feature("character_variant_90", HB_TAG('c', 'v', '9', '0'));
+ _insert_feature("character_variant_91", HB_TAG('c', 'v', '9', '1'));
+ _insert_feature("character_variant_92", HB_TAG('c', 'v', '9', '2'));
+ _insert_feature("character_variant_93", HB_TAG('c', 'v', '9', '3'));
+ _insert_feature("character_variant_94", HB_TAG('c', 'v', '9', '4'));
+ _insert_feature("character_variant_95", HB_TAG('c', 'v', '9', '5'));
+ _insert_feature("character_variant_96", HB_TAG('c', 'v', '9', '6'));
+ _insert_feature("character_variant_97", HB_TAG('c', 'v', '9', '7'));
+ _insert_feature("character_variant_98", HB_TAG('c', 'v', '9', '8'));
+ _insert_feature("character_variant_99", HB_TAG('c', 'v', '9', '9'));
+ _insert_feature("petite_capitals_from_capitals", HB_TAG('c', '2', 'p', 'c'));
+ _insert_feature("small_capitals_from_capitals", HB_TAG('c', '2', 's', 'c'));
+ _insert_feature("distances", HB_TAG('d', 'i', 's', 't'));
+ _insert_feature("discretionary_ligatures", HB_TAG('d', 'l', 'i', 'g'));
+ _insert_feature("denominators", HB_TAG('d', 'n', 'o', 'm'));
+ _insert_feature("dotless_forms", HB_TAG('d', 't', 'l', 's'));
+ _insert_feature("expert_forms", HB_TAG('e', 'x', 'p', 't'));
+ _insert_feature("final_glyph_on_line_alternates", HB_TAG('f', 'a', 'l', 't'));
+ _insert_feature("terminal_forms_2", HB_TAG('f', 'i', 'n', '2'));
+ _insert_feature("terminal_forms_3", HB_TAG('f', 'i', 'n', '3'));
+ _insert_feature("terminal_forms", HB_TAG('f', 'i', 'n', 'a'));
+ _insert_feature("flattened_accent_forms", HB_TAG('f', 'l', 'a', 'c'));
+ _insert_feature("fractions", HB_TAG('f', 'r', 'a', 'c'));
+ _insert_feature("full_widths", HB_TAG('f', 'w', 'i', 'd'));
+ _insert_feature("half_forms", HB_TAG('h', 'a', 'l', 'f'));
+ _insert_feature("halant_forms", HB_TAG('h', 'a', 'l', 'n'));
+ _insert_feature("alternate_half_widths", HB_TAG('h', 'a', 'l', 't'));
+ _insert_feature("historical_forms", HB_TAG('h', 'i', 's', 't'));
+ _insert_feature("horizontal_kana_alternates", HB_TAG('h', 'k', 'n', 'a'));
+ _insert_feature("historical_ligatures", HB_TAG('h', 'l', 'i', 'g'));
+ _insert_feature("hangul", HB_TAG('h', 'n', 'g', 'l'));
+ _insert_feature("hojo_kanji_forms", HB_TAG('h', 'o', 'j', 'o'));
+ _insert_feature("half_widths", HB_TAG('h', 'w', 'i', 'd'));
+ _insert_feature("initial_forms", HB_TAG('i', 'n', 'i', 't'));
+ _insert_feature("isolated_forms", HB_TAG('i', 's', 'o', 'l'));
+ _insert_feature("italics", HB_TAG('i', 't', 'a', 'l'));
+ _insert_feature("justification_alternates", HB_TAG('j', 'a', 'l', 't'));
+ _insert_feature("jis78_forms", HB_TAG('j', 'p', '7', '8'));
+ _insert_feature("jis83_forms", HB_TAG('j', 'p', '8', '3'));
+ _insert_feature("jis90_forms", HB_TAG('j', 'p', '9', '0'));
+ _insert_feature("jis2004_forms", HB_TAG('j', 'p', '0', '4'));
+ _insert_feature("kerning", HB_TAG('k', 'e', 'r', 'n'));
+ _insert_feature("left_bounds", HB_TAG('l', 'f', 'b', 'd'));
+ _insert_feature("standard_ligatures", HB_TAG('l', 'i', 'g', 'a'));
+ _insert_feature("leading_jamo_forms", HB_TAG('l', 'j', 'm', 'o'));
+ _insert_feature("lining_figures", HB_TAG('l', 'n', 'u', 'm'));
+ _insert_feature("localized_forms", HB_TAG('l', 'o', 'c', 'l'));
+ _insert_feature("left_to_right_alternates", HB_TAG('l', 't', 'r', 'a'));
+ _insert_feature("left_to_right_mirrored_forms", HB_TAG('l', 't', 'r', 'm'));
+ _insert_feature("mark_positioning", HB_TAG('m', 'a', 'r', 'k'));
+ _insert_feature("medial_forms_2", HB_TAG('m', 'e', 'd', '2'));
+ _insert_feature("medial_forms", HB_TAG('m', 'e', 'd', 'i'));
+ _insert_feature("mathematical_greek", HB_TAG('m', 'g', 'r', 'k'));
+ _insert_feature("mark_to_mark_positioning", HB_TAG('m', 'k', 'm', 'k'));
+ _insert_feature("mark_positioning_via_substitution", HB_TAG('m', 's', 'e', 't'));
+ _insert_feature("alternate_annotation_forms", HB_TAG('n', 'a', 'l', 't'));
+ _insert_feature("nlc_kanji_forms", HB_TAG('n', 'l', 'c', 'k'));
+ _insert_feature("nukta_forms", HB_TAG('n', 'u', 'k', 't'));
+ _insert_feature("numerators", HB_TAG('n', 'u', 'm', 'r'));
+ _insert_feature("oldstyle_figures", HB_TAG('o', 'n', 'u', 'm'));
+ _insert_feature("optical_bounds", HB_TAG('o', 'p', 'b', 'd'));
+ _insert_feature("ordinals", HB_TAG('o', 'r', 'd', 'n'));
+ _insert_feature("ornaments", HB_TAG('o', 'r', 'n', 'm'));
+ _insert_feature("proportional_alternate_widths", HB_TAG('p', 'a', 'l', 't'));
+ _insert_feature("petite_capitals", HB_TAG('p', 'c', 'a', 'p'));
+ _insert_feature("proportional_kana", HB_TAG('p', 'k', 'n', 'a'));
+ _insert_feature("proportional_figures", HB_TAG('p', 'n', 'u', 'm'));
+ _insert_feature("pre_base_forms", HB_TAG('p', 'r', 'e', 'f'));
+ _insert_feature("pre_base_substitutions", HB_TAG('p', 'r', 'e', 's'));
+ _insert_feature("post_base_forms", HB_TAG('p', 's', 't', 'f'));
+ _insert_feature("post_base_substitutions", HB_TAG('p', 's', 't', 's'));
+ _insert_feature("proportional_widths", HB_TAG('p', 'w', 'i', 'd'));
+ _insert_feature("quarter_widths", HB_TAG('q', 'w', 'i', 'd'));
+ _insert_feature("randomize", HB_TAG('r', 'a', 'n', 'd'));
+ _insert_feature("required_contextual_alternates", HB_TAG('r', 'c', 'l', 't'));
+ _insert_feature("rakar_forms", HB_TAG('r', 'k', 'r', 'f'));
+ _insert_feature("required_ligatures", HB_TAG('r', 'l', 'i', 'g'));
+ _insert_feature("reph_forms", HB_TAG('r', 'p', 'h', 'f'));
+ _insert_feature("right_bounds", HB_TAG('r', 't', 'b', 'd'));
+ _insert_feature("right_to_left_alternates", HB_TAG('r', 't', 'l', 'a'));
+ _insert_feature("right_to_left_mirrored_forms", HB_TAG('r', 't', 'l', 'm'));
+ _insert_feature("ruby_notation_forms", HB_TAG('r', 'u', 'b', 'y'));
+ _insert_feature("required_variation_alternates", HB_TAG('r', 'v', 'r', 'n'));
+ _insert_feature("stylistic_alternates", HB_TAG('s', 'a', 'l', 't'));
+ _insert_feature("scientific_inferiors", HB_TAG('s', 'i', 'n', 'f'));
+ _insert_feature("optical_size", HB_TAG('s', 'i', 'z', 'e'));
+ _insert_feature("small_capitals", HB_TAG('s', 'm', 'c', 'p'));
+ _insert_feature("simplified_forms", HB_TAG('s', 'm', 'p', 'l'));
+ _insert_feature("stylistic_set_01", HB_TAG('s', 's', '0', '1'));
+ _insert_feature("stylistic_set_02", HB_TAG('s', 's', '0', '2'));
+ _insert_feature("stylistic_set_03", HB_TAG('s', 's', '0', '3'));
+ _insert_feature("stylistic_set_04", HB_TAG('s', 's', '0', '4'));
+ _insert_feature("stylistic_set_05", HB_TAG('s', 's', '0', '5'));
+ _insert_feature("stylistic_set_06", HB_TAG('s', 's', '0', '6'));
+ _insert_feature("stylistic_set_07", HB_TAG('s', 's', '0', '7'));
+ _insert_feature("stylistic_set_08", HB_TAG('s', 's', '0', '8'));
+ _insert_feature("stylistic_set_09", HB_TAG('s', 's', '0', '9'));
+ _insert_feature("stylistic_set_10", HB_TAG('s', 's', '1', '0'));
+ _insert_feature("stylistic_set_11", HB_TAG('s', 's', '1', '1'));
+ _insert_feature("stylistic_set_12", HB_TAG('s', 's', '1', '2'));
+ _insert_feature("stylistic_set_13", HB_TAG('s', 's', '1', '3'));
+ _insert_feature("stylistic_set_14", HB_TAG('s', 's', '1', '4'));
+ _insert_feature("stylistic_set_15", HB_TAG('s', 's', '1', '5'));
+ _insert_feature("stylistic_set_16", HB_TAG('s', 's', '1', '6'));
+ _insert_feature("stylistic_set_17", HB_TAG('s', 's', '1', '7'));
+ _insert_feature("stylistic_set_18", HB_TAG('s', 's', '1', '8'));
+ _insert_feature("stylistic_set_19", HB_TAG('s', 's', '1', '9'));
+ _insert_feature("stylistic_set_20", HB_TAG('s', 's', '2', '0'));
+ _insert_feature("math_script_style_alternates", HB_TAG('s', 's', 't', 'y'));
+ _insert_feature("stretching_glyph_decomposition", HB_TAG('s', 't', 'c', 'h'));
+ _insert_feature("subscript", HB_TAG('s', 'u', 'b', 's'));
+ _insert_feature("superscript", HB_TAG('s', 'u', 'p', 's'));
+ _insert_feature("swash", HB_TAG('s', 'w', 's', 'h'));
+ _insert_feature("titling", HB_TAG('t', 'i', 't', 'l'));
+ _insert_feature("trailing_jamo_forms", HB_TAG('t', 'j', 'm', 'o'));
+ _insert_feature("traditional_name_forms", HB_TAG('t', 'n', 'a', 'm'));
+ _insert_feature("tabular_figures", HB_TAG('t', 'n', 'u', 'm'));
+ _insert_feature("traditional_forms", HB_TAG('t', 'r', 'a', 'd'));
+ _insert_feature("third_widths", HB_TAG('t', 'w', 'i', 'd'));
+ _insert_feature("unicase", HB_TAG('u', 'n', 'i', 'c'));
+ _insert_feature("alternate_vertical_metrics", HB_TAG('v', 'a', 'l', 't'));
+ _insert_feature("vattu_variants", HB_TAG('v', 'a', 't', 'u'));
+ _insert_feature("vertical_writing", HB_TAG('v', 'e', 'r', 't'));
+ _insert_feature("alternate_vertical_half_metrics", HB_TAG('v', 'h', 'a', 'l'));
+ _insert_feature("vowel_jamo_forms", HB_TAG('v', 'j', 'm', 'o'));
+ _insert_feature("vertical_kana_alternates", HB_TAG('v', 'k', 'n', 'a'));
+ _insert_feature("vertical_kerning", HB_TAG('v', 'k', 'r', 'n'));
+ _insert_feature("proportional_alternate_vertical_metrics", HB_TAG('v', 'p', 'a', 'l'));
+ _insert_feature("vertical_alternates_and_rotation", HB_TAG('v', 'r', 't', '2'));
+ _insert_feature("vertical_alternates_for_rotation", HB_TAG('v', 'r', 't', 'r'));
+ _insert_feature("slashed_zero", HB_TAG('z', 'e', 'r', 'o'));
+
// Registered OpenType variation tag.
- feature_sets.insert("italic", HB_TAG('i', 't', 'a', 'l'));
- feature_sets.insert("optical_size", HB_TAG('o', 'p', 's', 'z'));
- feature_sets.insert("slant", HB_TAG('s', 'l', 'n', 't'));
- feature_sets.insert("width", HB_TAG('w', 'd', 't', 'h'));
- feature_sets.insert("weight", HB_TAG('w', 'g', 'h', 't'));
+ _insert_feature("italic", HB_TAG('i', 't', 'a', 'l'));
+ _insert_feature("optical_size", HB_TAG('o', 'p', 's', 'z'));
+ _insert_feature("slant", HB_TAG('s', 'l', 'n', 't'));
+ _insert_feature("width", HB_TAG('w', 'd', 't', 'h'));
+ _insert_feature("weight", HB_TAG('w', 'g', 'h', 't'));
}
-int32_t TextServerAdvanced::name_to_tag(const String &p_name) const {
+int64_t TextServerAdvanced::name_to_tag(const String &p_name) const {
if (feature_sets.has(p_name)) {
return feature_sets[p_name];
}
@@ -686,11 +742,9 @@ int32_t TextServerAdvanced::name_to_tag(const String &p_name) const {
return hb_tag_from_string(p_name.replace("custom_", "").ascii().get_data(), -1);
}
-String TextServerAdvanced::tag_to_name(int32_t p_tag) const {
- for (const KeyValue<StringName, int32_t> &E : feature_sets) {
- if (E.value == p_tag) {
- return E.key;
- }
+String TextServerAdvanced::tag_to_name(int64_t p_tag) const {
+ if (feature_sets_inv.has(p_tag)) {
+ return feature_sets_inv[p_tag];
}
// No readable name, use tag string.
@@ -728,7 +782,7 @@ _FORCE_INLINE_ TextServerAdvanced::FontTexturePosition TextServerAdvanced::find_
continue;
}
- ret.y = 0x7FFFFFFF;
+ ret.y = 0x7fffffff;
ret.x = 0;
for (int j = 0; j < ct.texture_w - mw; j++) {
@@ -747,7 +801,7 @@ _FORCE_INLINE_ TextServerAdvanced::FontTexturePosition TextServerAdvanced::find_
}
}
- if (ret.y == 0x7FFFFFFF || ret.y + mh > ct.texture_h) {
+ if (ret.y == 0x7fffffff || ret.y + mh > ct.texture_h) {
continue; // Fail, could not fit it here.
}
@@ -768,7 +822,11 @@ _FORCE_INLINE_ TextServerAdvanced::FontTexturePosition TextServerAdvanced::find_
texsize = mh; // Special case, adapt to it?
}
+#ifdef GDEXTENSION
+ texsize = Math::next_power_of_2(texsize);
+#else
texsize = next_power_of_2(texsize);
+#endif
if (p_msdf) {
texsize = MIN(texsize, 2048);
} else {
@@ -804,8 +862,9 @@ _FORCE_INLINE_ TextServerAdvanced::FontTexturePosition TextServerAdvanced::find_
}
}
tex.offsets.resize(texsize);
+ int32_t *offw = tex.offsets.ptrw();
for (int i = 0; i < texsize; i++) { // Zero offsets.
- tex.offsets.write[i] = 0;
+ offw[i] = 0;
}
p_data->textures.push_back(tex);
@@ -983,7 +1042,9 @@ _FORCE_INLINE_ TextServerAdvanced::FontGlyph TextServerAdvanced::rasterize_msdf(
// Blit to image and texture.
{
if (RenderingServer::get_singleton() != nullptr) {
- Ref<Image> img = memnew(Image(tex.texture_w, tex.texture_h, 0, Image::FORMAT_RGBA8, tex.imgdata));
+ Ref<Image> img;
+ img.instantiate();
+ img->create_from_data(tex.texture_w, tex.texture_h, 0, Image::FORMAT_RGBA8, tex.imgdata);
if (tex.texture.is_null()) {
tex.texture.instantiate();
tex.texture->create_from_image(img);
@@ -994,8 +1055,9 @@ _FORCE_INLINE_ TextServerAdvanced::FontGlyph TextServerAdvanced::rasterize_msdf(
}
// Update height array.
+ int32_t *offw = tex.offsets.ptrw();
for (int k = tex_pos.x; k < tex_pos.x + mw; k++) {
- tex.offsets.write[k] = tex_pos.y + mh;
+ offw[k] = tex_pos.y + mh;
}
chr.texture_idx = tex_pos.index;
@@ -1055,7 +1117,7 @@ _FORCE_INLINE_ TextServerAdvanced::FontGlyph TextServerAdvanced::rasterize_bitma
wr[ofs + 3] = bitmap.buffer[ofs_color + 3];
} break;
default:
- ERR_FAIL_V_MSG(FontGlyph(), "Font uses unsupported pixel format: " + itos(bitmap.pixel_mode) + ".");
+ ERR_FAIL_V_MSG(FontGlyph(), "Font uses unsupported pixel format: " + String::num_int64(bitmap.pixel_mode) + ".");
break;
}
}
@@ -1065,7 +1127,9 @@ _FORCE_INLINE_ TextServerAdvanced::FontGlyph TextServerAdvanced::rasterize_bitma
// Blit to image and texture.
{
if (RenderingServer::get_singleton() != nullptr) {
- Ref<Image> img = memnew(Image(tex.texture_w, tex.texture_h, 0, require_format, tex.imgdata));
+ Ref<Image> img;
+ img.instantiate();
+ img->create_from_data(tex.texture_w, tex.texture_h, 0, require_format, tex.imgdata);
if (tex.texture.is_null()) {
tex.texture.instantiate();
@@ -1077,8 +1141,9 @@ _FORCE_INLINE_ TextServerAdvanced::FontGlyph TextServerAdvanced::rasterize_bitma
}
// Update height array.
+ int32_t *offw = tex.offsets.ptrw();
for (int k = tex_pos.x; k < tex_pos.x + mw; k++) {
- tex.offsets.write[k] = tex_pos.y + mh;
+ offw[k] = tex_pos.y + mh;
}
FontGlyph chr;
@@ -1100,7 +1165,7 @@ _FORCE_INLINE_ TextServerAdvanced::FontGlyph TextServerAdvanced::rasterize_bitma
_FORCE_INLINE_ bool TextServerAdvanced::_ensure_glyph(FontDataAdvanced *p_font_data, const Vector2i &p_size, int32_t p_glyph) const {
ERR_FAIL_COND_V(!_ensure_cache_for_size(p_font_data, p_size), false);
- int32_t glyph_index = p_glyph & 0xFFFFFF; // Remove subpixel shifts.
+ int32_t glyph_index = p_glyph & 0xffffff; // Remove subpixel shifts.
FontDataForSizeAdvanced *fd = p_font_data->cache[p_size];
if (fd->glyph_map.has(p_glyph)) {
@@ -1187,7 +1252,7 @@ _FORCE_INLINE_ bool TextServerAdvanced::_ensure_glyph(FontDataAdvanced *p_font_d
}
} else {
FT_Stroker stroker;
- if (FT_Stroker_New(library, &stroker) != 0) {
+ if (FT_Stroker_New(ft_library, &stroker) != 0) {
fd->glyph_map[p_glyph] = FontGlyph();
ERR_FAIL_V_MSG(false, "FreeType: Failed to load glyph stroker.");
}
@@ -1233,8 +1298,8 @@ _FORCE_INLINE_ bool TextServerAdvanced::_ensure_cache_for_size(FontDataAdvanced
// Init dynamic font.
#ifdef MODULE_FREETYPE_ENABLED
int error = 0;
- if (!library) {
- error = FT_Init_FreeType(&library);
+ if (!ft_library) {
+ error = FT_Init_FreeType(&ft_library);
ERR_FAIL_COND_V_MSG(error != 0, false, "FreeType: Error initializing library: '" + String(FT_Error_String(error)) + "'.");
}
@@ -1249,7 +1314,7 @@ _FORCE_INLINE_ bool TextServerAdvanced::_ensure_cache_for_size(FontDataAdvanced
fargs.memory_size = p_font_data->data_size;
fargs.flags = FT_OPEN_MEMORY;
fargs.stream = &fd->stream;
- error = FT_Open_Face(library, &fargs, 0, &fd->face);
+ error = FT_Open_Face(ft_library, &fargs, 0, &fd->face);
if (error) {
FT_Done_Face(fd->face);
fd->face = nullptr;
@@ -1257,9 +1322,9 @@ _FORCE_INLINE_ bool TextServerAdvanced::_ensure_cache_for_size(FontDataAdvanced
}
if (p_font_data->msdf) {
- fd->oversampling = 1.0f;
+ fd->oversampling = 1.0;
fd->size.x = p_font_data->msdf_source_size;
- } else if (p_font_data->oversampling <= 0.0f) {
+ } else if (p_font_data->oversampling <= 0.0) {
fd->oversampling = font_get_global_oversampling();
} else {
fd->oversampling = p_font_data->oversampling;
@@ -1268,19 +1333,19 @@ _FORCE_INLINE_ bool TextServerAdvanced::_ensure_cache_for_size(FontDataAdvanced
if (FT_HAS_COLOR(fd->face) && fd->face->num_fixed_sizes > 0) {
int best_match = 0;
int diff = ABS(fd->size.x - ((int64_t)fd->face->available_sizes[0].width));
- fd->scale = float(fd->size.x * fd->oversampling) / fd->face->available_sizes[0].width;
+ fd->scale = double(fd->size.x * fd->oversampling) / fd->face->available_sizes[0].width;
for (int i = 1; i < fd->face->num_fixed_sizes; i++) {
int ndiff = ABS(fd->size.x - ((int64_t)fd->face->available_sizes[i].width));
if (ndiff < diff) {
best_match = i;
diff = ndiff;
- fd->scale = float(fd->size.x * fd->oversampling) / fd->face->available_sizes[i].width;
+ fd->scale = double(fd->size.x * fd->oversampling) / fd->face->available_sizes[i].width;
}
}
FT_Select_Size(fd->face, best_match);
} else {
- FT_Set_Pixel_Sizes(fd->face, 0, float(fd->size.x * fd->oversampling));
- fd->scale = ((float)fd->size.x * fd->oversampling) / (float)fd->face->size->metrics.y_ppem;
+ FT_Set_Pixel_Sizes(fd->face, 0, double(fd->size.x * fd->oversampling));
+ fd->scale = ((double)fd->size.x * fd->oversampling) / (double)fd->face->size->metrics.y_ppem;
}
fd->hb_handle = hb_ft_font_create(fd->face, nullptr);
@@ -1573,7 +1638,7 @@ _FORCE_INLINE_ bool TextServerAdvanced::_ensure_cache_for_size(FontDataAdvanced
for (FT_UInt i = 0; i < amaster->num_axis; i++) {
p_font_data->supported_varaitions[(int32_t)amaster->axis[i].tag] = Vector3i(amaster->axis[i].minimum / 65536, amaster->axis[i].maximum / 65536, amaster->axis[i].def / 65536);
}
- FT_Done_MM_Var(library, amaster);
+ FT_Done_MM_Var(ft_library, amaster);
}
p_font_data->face_init = true;
}
@@ -1595,17 +1660,17 @@ _FORCE_INLINE_ bool TextServerAdvanced::_ensure_cache_for_size(FontDataAdvanced
// Reset to default.
var.tag = amaster->axis[i].tag;
- var.value = (double)amaster->axis[i].def / 65536.f;
+ var.value = (double)amaster->axis[i].def / 65536.0;
coords.write[i] = amaster->axis[i].def;
if (p_font_data->variation_coordinates.has(var.tag)) {
var.value = p_font_data->variation_coordinates[var.tag];
- coords.write[i] = CLAMP(var.value * 65536.f, amaster->axis[i].minimum, amaster->axis[i].maximum);
+ coords.write[i] = CLAMP(var.value * 65536.0, amaster->axis[i].minimum, amaster->axis[i].maximum);
}
if (p_font_data->variation_coordinates.has(tag_to_name(var.tag))) {
var.value = p_font_data->variation_coordinates[tag_to_name(var.tag)];
- coords.write[i] = CLAMP(var.value * 65536.f, amaster->axis[i].minimum, amaster->axis[i].maximum);
+ coords.write[i] = CLAMP(var.value * 65536.0, amaster->axis[i].minimum, amaster->axis[i].maximum);
}
hb_vars.push_back(var);
@@ -1613,7 +1678,7 @@ _FORCE_INLINE_ bool TextServerAdvanced::_ensure_cache_for_size(FontDataAdvanced
FT_Set_Var_Design_Coordinates(fd->face, coords.size(), coords.ptrw());
hb_font_set_variations(fd->hb_handle, hb_vars.is_empty() ? nullptr : &hb_vars[0], hb_vars.size());
- FT_Done_MM_Var(library, amaster);
+ FT_Done_MM_Var(ft_library, amaster);
}
#else
ERR_FAIL_V_MSG(false, "FreeType: Can't load dynamic font, engine is compiled without FreeType support!");
@@ -1637,7 +1702,7 @@ _FORCE_INLINE_ void TextServerAdvanced::_font_clear_cache(FontDataAdvanced *p_fo
p_font_data->supported_scripts.clear();
}
-hb_font_t *TextServerAdvanced::_font_get_hb_handle(RID p_font_rid, int p_size) const {
+hb_font_t *TextServerAdvanced::_font_get_hb_handle(const RID &p_font_rid, int64_t p_size) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, nullptr);
@@ -1655,7 +1720,7 @@ RID TextServerAdvanced::create_font() {
return font_owner.make_rid(fd);
}
-void TextServerAdvanced::font_set_data(RID p_font_rid, const PackedByteArray &p_data) {
+void TextServerAdvanced::font_set_data(const RID &p_font_rid, const PackedByteArray &p_data) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1666,18 +1731,18 @@ void TextServerAdvanced::font_set_data(RID p_font_rid, const PackedByteArray &p_
fd->data_size = fd->data.size();
}
-void TextServerAdvanced::font_set_data_ptr(RID p_font_rid, const uint8_t *p_data_ptr, size_t p_data_size) {
+void TextServerAdvanced::font_set_data_ptr(const RID &p_font_rid, const uint8_t *p_data_ptr, int64_t p_data_size) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
MutexLock lock(fd->mutex);
_font_clear_cache(fd);
- fd->data.clear();
+ fd->data.resize(0);
fd->data_ptr = p_data_ptr;
fd->data_size = p_data_size;
}
-void TextServerAdvanced::font_set_style(RID p_font_rid, uint32_t /*FontStyle*/ p_style) {
+void TextServerAdvanced::font_set_style(const RID &p_font_rid, int64_t /*FontStyle*/ p_style) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1687,7 +1752,7 @@ void TextServerAdvanced::font_set_style(RID p_font_rid, uint32_t /*FontStyle*/ p
fd->style_flags = p_style;
}
-uint32_t /*FontStyle*/ TextServerAdvanced::font_get_style(RID p_font_rid) const {
+int64_t /*FontStyle*/ TextServerAdvanced::font_get_style(const RID &p_font_rid) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, 0);
@@ -1697,7 +1762,7 @@ uint32_t /*FontStyle*/ TextServerAdvanced::font_get_style(RID p_font_rid) const
return fd->style_flags;
}
-void TextServerAdvanced::font_set_style_name(RID p_font_rid, const String &p_name) {
+void TextServerAdvanced::font_set_style_name(const RID &p_font_rid, const String &p_name) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1707,7 +1772,7 @@ void TextServerAdvanced::font_set_style_name(RID p_font_rid, const String &p_nam
fd->style_name = p_name;
}
-String TextServerAdvanced::font_get_style_name(RID p_font_rid) const {
+String TextServerAdvanced::font_get_style_name(const RID &p_font_rid) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, String());
@@ -1717,7 +1782,7 @@ String TextServerAdvanced::font_get_style_name(RID p_font_rid) const {
return fd->style_name;
}
-void TextServerAdvanced::font_set_name(RID p_font_rid, const String &p_name) {
+void TextServerAdvanced::font_set_name(const RID &p_font_rid, const String &p_name) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1727,7 +1792,7 @@ void TextServerAdvanced::font_set_name(RID p_font_rid, const String &p_name) {
fd->font_name = p_name;
}
-String TextServerAdvanced::font_get_name(RID p_font_rid) const {
+String TextServerAdvanced::font_get_name(const RID &p_font_rid) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, String());
@@ -1737,7 +1802,7 @@ String TextServerAdvanced::font_get_name(RID p_font_rid) const {
return fd->font_name;
}
-void TextServerAdvanced::font_set_antialiased(RID p_font_rid, bool p_antialiased) {
+void TextServerAdvanced::font_set_antialiased(const RID &p_font_rid, bool p_antialiased) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1748,7 +1813,7 @@ void TextServerAdvanced::font_set_antialiased(RID p_font_rid, bool p_antialiased
}
}
-bool TextServerAdvanced::font_is_antialiased(RID p_font_rid) const {
+bool TextServerAdvanced::font_is_antialiased(const RID &p_font_rid) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, false);
@@ -1756,7 +1821,7 @@ bool TextServerAdvanced::font_is_antialiased(RID p_font_rid) const {
return fd->antialiased;
}
-void TextServerAdvanced::font_set_multichannel_signed_distance_field(RID p_font_rid, bool p_msdf) {
+void TextServerAdvanced::font_set_multichannel_signed_distance_field(const RID &p_font_rid, bool p_msdf) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1767,7 +1832,7 @@ void TextServerAdvanced::font_set_multichannel_signed_distance_field(RID p_font_
}
}
-bool TextServerAdvanced::font_is_multichannel_signed_distance_field(RID p_font_rid) const {
+bool TextServerAdvanced::font_is_multichannel_signed_distance_field(const RID &p_font_rid) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, false);
@@ -1775,7 +1840,7 @@ bool TextServerAdvanced::font_is_multichannel_signed_distance_field(RID p_font_r
return fd->msdf;
}
-void TextServerAdvanced::font_set_msdf_pixel_range(RID p_font_rid, int p_msdf_pixel_range) {
+void TextServerAdvanced::font_set_msdf_pixel_range(const RID &p_font_rid, int64_t p_msdf_pixel_range) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1786,7 +1851,7 @@ void TextServerAdvanced::font_set_msdf_pixel_range(RID p_font_rid, int p_msdf_pi
}
}
-int TextServerAdvanced::font_get_msdf_pixel_range(RID p_font_rid) const {
+int64_t TextServerAdvanced::font_get_msdf_pixel_range(const RID &p_font_rid) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, false);
@@ -1794,7 +1859,7 @@ int TextServerAdvanced::font_get_msdf_pixel_range(RID p_font_rid) const {
return fd->msdf_range;
}
-void TextServerAdvanced::font_set_msdf_size(RID p_font_rid, int p_msdf_size) {
+void TextServerAdvanced::font_set_msdf_size(const RID &p_font_rid, int64_t p_msdf_size) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1805,7 +1870,7 @@ void TextServerAdvanced::font_set_msdf_size(RID p_font_rid, int p_msdf_size) {
}
}
-int TextServerAdvanced::font_get_msdf_size(RID p_font_rid) const {
+int64_t TextServerAdvanced::font_get_msdf_size(const RID &p_font_rid) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, false);
@@ -1813,7 +1878,7 @@ int TextServerAdvanced::font_get_msdf_size(RID p_font_rid) const {
return fd->msdf_source_size;
}
-void TextServerAdvanced::font_set_fixed_size(RID p_font_rid, int p_fixed_size) {
+void TextServerAdvanced::font_set_fixed_size(const RID &p_font_rid, int64_t p_fixed_size) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1823,7 +1888,7 @@ void TextServerAdvanced::font_set_fixed_size(RID p_font_rid, int p_fixed_size) {
}
}
-int TextServerAdvanced::font_get_fixed_size(RID p_font_rid) const {
+int64_t TextServerAdvanced::font_get_fixed_size(const RID &p_font_rid) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, false);
@@ -1831,7 +1896,7 @@ int TextServerAdvanced::font_get_fixed_size(RID p_font_rid) const {
return fd->fixed_size;
}
-void TextServerAdvanced::font_set_force_autohinter(RID p_font_rid, bool p_force_autohinter) {
+void TextServerAdvanced::font_set_force_autohinter(const RID &p_font_rid, bool p_force_autohinter) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1842,7 +1907,7 @@ void TextServerAdvanced::font_set_force_autohinter(RID p_font_rid, bool p_force_
}
}
-bool TextServerAdvanced::font_is_force_autohinter(RID p_font_rid) const {
+bool TextServerAdvanced::font_is_force_autohinter(const RID &p_font_rid) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, false);
@@ -1850,7 +1915,7 @@ bool TextServerAdvanced::font_is_force_autohinter(RID p_font_rid) const {
return fd->force_autohinter;
}
-void TextServerAdvanced::font_set_hinting(RID p_font_rid, TextServer::Hinting p_hinting) {
+void TextServerAdvanced::font_set_hinting(const RID &p_font_rid, TextServer::Hinting p_hinting) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1861,7 +1926,7 @@ void TextServerAdvanced::font_set_hinting(RID p_font_rid, TextServer::Hinting p_
}
}
-TextServer::Hinting TextServerAdvanced::font_get_hinting(RID p_font_rid) const {
+TextServer::Hinting TextServerAdvanced::font_get_hinting(const RID &p_font_rid) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, HINTING_NONE);
@@ -1869,7 +1934,7 @@ TextServer::Hinting TextServerAdvanced::font_get_hinting(RID p_font_rid) const {
return fd->hinting;
}
-void TextServerAdvanced::font_set_subpixel_positioning(RID p_font_rid, TextServer::SubpixelPositioning p_subpixel) {
+void TextServerAdvanced::font_set_subpixel_positioning(const RID &p_font_rid, TextServer::SubpixelPositioning p_subpixel) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1879,7 +1944,7 @@ void TextServerAdvanced::font_set_subpixel_positioning(RID p_font_rid, TextServe
}
}
-TextServer::SubpixelPositioning TextServerAdvanced::font_get_subpixel_positioning(RID p_font_rid) const {
+TextServer::SubpixelPositioning TextServerAdvanced::font_get_subpixel_positioning(const RID &p_font_rid) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, SUBPIXEL_POSITIONING_DISABLED);
@@ -1887,7 +1952,7 @@ TextServer::SubpixelPositioning TextServerAdvanced::font_get_subpixel_positionin
return fd->subpixel_positioning;
}
-void TextServerAdvanced::font_set_embolden(RID p_font_rid, float p_strength) {
+void TextServerAdvanced::font_set_embolden(const RID &p_font_rid, double p_strength) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1898,15 +1963,15 @@ void TextServerAdvanced::font_set_embolden(RID p_font_rid, float p_strength) {
}
}
-float TextServerAdvanced::font_get_embolden(RID p_font_rid) const {
+double TextServerAdvanced::font_get_embolden(const RID &p_font_rid) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
- ERR_FAIL_COND_V(!fd, 0.f);
+ ERR_FAIL_COND_V(!fd, 0.0);
MutexLock lock(fd->mutex);
return fd->embolden;
}
-void TextServerAdvanced::font_set_transform(RID p_font_rid, Transform2D p_transform) {
+void TextServerAdvanced::font_set_transform(const RID &p_font_rid, const Transform2D &p_transform) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1917,7 +1982,7 @@ void TextServerAdvanced::font_set_transform(RID p_font_rid, Transform2D p_transf
}
}
-Transform2D TextServerAdvanced::font_get_transform(RID p_font_rid) const {
+Transform2D TextServerAdvanced::font_get_transform(const RID &p_font_rid) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, Transform2D());
@@ -1925,7 +1990,7 @@ Transform2D TextServerAdvanced::font_get_transform(RID p_font_rid) const {
return fd->transform;
}
-void TextServerAdvanced::font_set_variation_coordinates(RID p_font_rid, const Dictionary &p_variation_coordinates) {
+void TextServerAdvanced::font_set_variation_coordinates(const RID &p_font_rid, const Dictionary &p_variation_coordinates) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1936,7 +2001,7 @@ void TextServerAdvanced::font_set_variation_coordinates(RID p_font_rid, const Di
}
}
-Dictionary TextServerAdvanced::font_get_variation_coordinates(RID p_font_rid) const {
+Dictionary TextServerAdvanced::font_get_variation_coordinates(const RID &p_font_rid) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, Dictionary());
@@ -1944,7 +2009,7 @@ Dictionary TextServerAdvanced::font_get_variation_coordinates(RID p_font_rid) co
return fd->variation_coordinates;
}
-void TextServerAdvanced::font_set_oversampling(RID p_font_rid, float p_oversampling) {
+void TextServerAdvanced::font_set_oversampling(const RID &p_font_rid, double p_oversampling) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1955,27 +2020,27 @@ void TextServerAdvanced::font_set_oversampling(RID p_font_rid, float p_oversampl
}
}
-float TextServerAdvanced::font_get_oversampling(RID p_font_rid) const {
+double TextServerAdvanced::font_get_oversampling(const RID &p_font_rid) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
- ERR_FAIL_COND_V(!fd, 0.f);
+ ERR_FAIL_COND_V(!fd, 0.0);
MutexLock lock(fd->mutex);
return fd->oversampling;
}
-Array TextServerAdvanced::font_get_size_cache_list(RID p_font_rid) const {
+Array TextServerAdvanced::font_get_size_cache_list(const RID &p_font_rid) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, Array());
MutexLock lock(fd->mutex);
Array ret;
- for (const Map<Vector2i, FontDataForSizeAdvanced *>::Element *E = fd->cache.front(); E; E = E->next()) {
- ret.push_back(E->key());
+ for (const KeyValue<Vector2i, FontDataForSizeAdvanced *> &E : fd->cache) {
+ ret.push_back(E.key);
}
return ret;
}
-void TextServerAdvanced::font_clear_size_cache(RID p_font_rid) {
+void TextServerAdvanced::font_clear_size_cache(const RID &p_font_rid) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1986,7 +2051,7 @@ void TextServerAdvanced::font_clear_size_cache(RID p_font_rid) {
fd->cache.clear();
}
-void TextServerAdvanced::font_remove_size_cache(RID p_font_rid, const Vector2i &p_size) {
+void TextServerAdvanced::font_remove_size_cache(const RID &p_font_rid, const Vector2i &p_size) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1997,7 +2062,7 @@ void TextServerAdvanced::font_remove_size_cache(RID p_font_rid, const Vector2i &
}
}
-void TextServerAdvanced::font_set_ascent(RID p_font_rid, int p_size, float p_ascent) {
+void TextServerAdvanced::font_set_ascent(const RID &p_font_rid, int64_t p_size, double p_ascent) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -2008,23 +2073,23 @@ void TextServerAdvanced::font_set_ascent(RID p_font_rid, int p_size, float p_asc
fd->cache[size]->ascent = p_ascent;
}
-float TextServerAdvanced::font_get_ascent(RID p_font_rid, int p_size) const {
+double TextServerAdvanced::font_get_ascent(const RID &p_font_rid, int64_t p_size) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
- ERR_FAIL_COND_V(!fd, 0.f);
+ ERR_FAIL_COND_V(!fd, 0.0);
MutexLock lock(fd->mutex);
Vector2i size = _get_size(fd, p_size);
- ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.f);
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.0);
if (fd->msdf) {
- return fd->cache[size]->ascent * (float)p_size / (float)fd->msdf_source_size;
+ return fd->cache[size]->ascent * (double)p_size / (double)fd->msdf_source_size;
} else {
return fd->cache[size]->ascent;
}
}
-void TextServerAdvanced::font_set_descent(RID p_font_rid, int p_size, float p_descent) {
+void TextServerAdvanced::font_set_descent(const RID &p_font_rid, int64_t p_size, double p_descent) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -2034,23 +2099,23 @@ void TextServerAdvanced::font_set_descent(RID p_font_rid, int p_size, float p_de
fd->cache[size]->descent = p_descent;
}
-float TextServerAdvanced::font_get_descent(RID p_font_rid, int p_size) const {
+double TextServerAdvanced::font_get_descent(const RID &p_font_rid, int64_t p_size) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
- ERR_FAIL_COND_V(!fd, 0.f);
+ ERR_FAIL_COND_V(!fd, 0.0);
MutexLock lock(fd->mutex);
Vector2i size = _get_size(fd, p_size);
- ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.f);
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.0);
if (fd->msdf) {
- return fd->cache[size]->descent * (float)p_size / (float)fd->msdf_source_size;
+ return fd->cache[size]->descent * (double)p_size / (double)fd->msdf_source_size;
} else {
return fd->cache[size]->descent;
}
}
-void TextServerAdvanced::font_set_underline_position(RID p_font_rid, int p_size, float p_underline_position) {
+void TextServerAdvanced::font_set_underline_position(const RID &p_font_rid, int64_t p_size, double p_underline_position) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -2061,23 +2126,23 @@ void TextServerAdvanced::font_set_underline_position(RID p_font_rid, int p_size,
fd->cache[size]->underline_position = p_underline_position;
}
-float TextServerAdvanced::font_get_underline_position(RID p_font_rid, int p_size) const {
+double TextServerAdvanced::font_get_underline_position(const RID &p_font_rid, int64_t p_size) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
- ERR_FAIL_COND_V(!fd, 0.f);
+ ERR_FAIL_COND_V(!fd, 0.0);
MutexLock lock(fd->mutex);
Vector2i size = _get_size(fd, p_size);
- ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.f);
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.0);
if (fd->msdf) {
- return fd->cache[size]->underline_position * (float)p_size / (float)fd->msdf_source_size;
+ return fd->cache[size]->underline_position * (double)p_size / (double)fd->msdf_source_size;
} else {
return fd->cache[size]->underline_position;
}
}
-void TextServerAdvanced::font_set_underline_thickness(RID p_font_rid, int p_size, float p_underline_thickness) {
+void TextServerAdvanced::font_set_underline_thickness(const RID &p_font_rid, int64_t p_size, double p_underline_thickness) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -2088,23 +2153,23 @@ void TextServerAdvanced::font_set_underline_thickness(RID p_font_rid, int p_size
fd->cache[size]->underline_thickness = p_underline_thickness;
}
-float TextServerAdvanced::font_get_underline_thickness(RID p_font_rid, int p_size) const {
+double TextServerAdvanced::font_get_underline_thickness(const RID &p_font_rid, int64_t p_size) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
- ERR_FAIL_COND_V(!fd, 0.f);
+ ERR_FAIL_COND_V(!fd, 0.0);
MutexLock lock(fd->mutex);
Vector2i size = _get_size(fd, p_size);
- ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.f);
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.0);
if (fd->msdf) {
- return fd->cache[size]->underline_thickness * (float)p_size / (float)fd->msdf_source_size;
+ return fd->cache[size]->underline_thickness * (double)p_size / (double)fd->msdf_source_size;
} else {
return fd->cache[size]->underline_thickness;
}
}
-void TextServerAdvanced::font_set_scale(RID p_font_rid, int p_size, float p_scale) {
+void TextServerAdvanced::font_set_scale(const RID &p_font_rid, int64_t p_size, double p_scale) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -2115,23 +2180,23 @@ void TextServerAdvanced::font_set_scale(RID p_font_rid, int p_size, float p_scal
fd->cache[size]->scale = p_scale;
}
-float TextServerAdvanced::font_get_scale(RID p_font_rid, int p_size) const {
+double TextServerAdvanced::font_get_scale(const RID &p_font_rid, int64_t p_size) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
- ERR_FAIL_COND_V(!fd, 0.f);
+ ERR_FAIL_COND_V(!fd, 0.0);
MutexLock lock(fd->mutex);
Vector2i size = _get_size(fd, p_size);
- ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.f);
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.0);
if (fd->msdf) {
- return fd->cache[size]->scale * (float)p_size / (float)fd->msdf_source_size;
+ return fd->cache[size]->scale * (double)p_size / (double)fd->msdf_source_size;
} else {
return fd->cache[size]->scale / fd->cache[size]->oversampling;
}
}
-void TextServerAdvanced::font_set_spacing(RID p_font_rid, int p_size, TextServer::SpacingType p_spacing, int p_value) {
+void TextServerAdvanced::font_set_spacing(const RID &p_font_rid, int64_t p_size, TextServer::SpacingType p_spacing, int64_t p_value) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -2147,12 +2212,12 @@ void TextServerAdvanced::font_set_spacing(RID p_font_rid, int p_size, TextServer
fd->cache[size]->spacing_space = p_value;
} break;
default: {
- ERR_FAIL_MSG("Invalid spacing type: " + itos(p_spacing));
+ ERR_FAIL_MSG("Invalid spacing type: " + String::num_int64(p_spacing));
} break;
}
}
-int TextServerAdvanced::font_get_spacing(RID p_font_rid, int p_size, TextServer::SpacingType p_spacing) const {
+int64_t TextServerAdvanced::font_get_spacing(const RID &p_font_rid, int64_t p_size, TextServer::SpacingType p_spacing) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, 0);
@@ -2164,26 +2229,26 @@ int TextServerAdvanced::font_get_spacing(RID p_font_rid, int p_size, TextServer:
switch (p_spacing) {
case TextServer::SPACING_GLYPH: {
if (fd->msdf) {
- return fd->cache[size]->spacing_glyph * (float)p_size / (float)fd->msdf_source_size;
+ return fd->cache[size]->spacing_glyph * (double)p_size / (double)fd->msdf_source_size;
} else {
return fd->cache[size]->spacing_glyph;
}
} break;
case TextServer::SPACING_SPACE: {
if (fd->msdf) {
- return fd->cache[size]->spacing_space * (float)p_size / (float)fd->msdf_source_size;
+ return fd->cache[size]->spacing_space * (double)p_size / (double)fd->msdf_source_size;
} else {
return fd->cache[size]->spacing_space;
}
} break;
default: {
- ERR_FAIL_V_MSG(0, "Invalid spacing type: " + itos(p_spacing));
+ ERR_FAIL_V_MSG(0, "Invalid spacing type: " + String::num_int64(p_spacing));
} break;
}
return 0;
}
-int TextServerAdvanced::font_get_texture_count(RID p_font_rid, const Vector2i &p_size) const {
+int64_t TextServerAdvanced::font_get_texture_count(const RID &p_font_rid, const Vector2i &p_size) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, 0);
@@ -2195,7 +2260,7 @@ int TextServerAdvanced::font_get_texture_count(RID p_font_rid, const Vector2i &p
return fd->cache[size]->textures.size();
}
-void TextServerAdvanced::font_clear_textures(RID p_font_rid, const Vector2i &p_size) {
+void TextServerAdvanced::font_clear_textures(const RID &p_font_rid, const Vector2i &p_size) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
MutexLock lock(fd->mutex);
@@ -2205,7 +2270,7 @@ void TextServerAdvanced::font_clear_textures(RID p_font_rid, const Vector2i &p_s
fd->cache[size]->textures.clear();
}
-void TextServerAdvanced::font_remove_texture(RID p_font_rid, const Vector2i &p_size, int p_texture_index) {
+void TextServerAdvanced::font_remove_texture(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -2217,7 +2282,7 @@ void TextServerAdvanced::font_remove_texture(RID p_font_rid, const Vector2i &p_s
fd->cache[size]->textures.remove_at(p_texture_index);
}
-void TextServerAdvanced::font_set_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const Ref<Image> &p_image) {
+void TextServerAdvanced::font_set_texture_image(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index, const Ref<Image> &p_image) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
ERR_FAIL_COND(p_image.is_null());
@@ -2237,13 +2302,16 @@ void TextServerAdvanced::font_set_texture_image(RID p_font_rid, const Vector2i &
tex.texture_h = p_image->get_height();
tex.format = p_image->get_format();
- Ref<Image> img = memnew(Image(tex.texture_w, tex.texture_h, 0, tex.format, tex.imgdata));
+ Ref<Image> img;
+ img.instantiate();
+ img->create_from_data(tex.texture_w, tex.texture_h, 0, tex.format, tex.imgdata);
+
tex.texture = Ref<ImageTexture>();
tex.texture.instantiate();
tex.texture->create_from_image(img);
}
-Ref<Image> TextServerAdvanced::font_get_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const {
+Ref<Image> TextServerAdvanced::font_get_texture_image(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, Ref<Image>());
@@ -2252,13 +2320,15 @@ Ref<Image> TextServerAdvanced::font_get_texture_image(RID p_font_rid, const Vect
ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), Ref<Image>());
ERR_FAIL_INDEX_V(p_texture_index, fd->cache[size]->textures.size(), Ref<Image>());
- const FontTexture &tex = fd->cache[size]->textures.write[p_texture_index];
- Ref<Image> img = memnew(Image(tex.texture_w, tex.texture_h, 0, tex.format, tex.imgdata));
+ const FontTexture &tex = fd->cache[size]->textures[p_texture_index];
+ Ref<Image> img;
+ img.instantiate();
+ img->create_from_data(tex.texture_w, tex.texture_h, 0, tex.format, tex.imgdata);
return img;
}
-void TextServerAdvanced::font_set_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const PackedInt32Array &p_offset) {
+void TextServerAdvanced::font_set_texture_offsets(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index, const PackedInt32Array &p_offset) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -2274,7 +2344,7 @@ void TextServerAdvanced::font_set_texture_offsets(RID p_font_rid, const Vector2i
tex.offsets = p_offset;
}
-PackedInt32Array TextServerAdvanced::font_get_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const {
+PackedInt32Array TextServerAdvanced::font_get_texture_offsets(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, PackedInt32Array());
@@ -2283,11 +2353,11 @@ PackedInt32Array TextServerAdvanced::font_get_texture_offsets(RID p_font_rid, co
ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), PackedInt32Array());
ERR_FAIL_INDEX_V(p_texture_index, fd->cache[size]->textures.size(), PackedInt32Array());
- const FontTexture &tex = fd->cache[size]->textures.write[p_texture_index];
+ const FontTexture &tex = fd->cache[size]->textures[p_texture_index];
return tex.offsets;
}
-Array TextServerAdvanced::font_get_glyph_list(RID p_font_rid, const Vector2i &p_size) const {
+Array TextServerAdvanced::font_get_glyph_list(const RID &p_font_rid, const Vector2i &p_size) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, Array());
@@ -2304,7 +2374,7 @@ Array TextServerAdvanced::font_get_glyph_list(RID p_font_rid, const Vector2i &p_
return ret;
}
-void TextServerAdvanced::font_clear_glyphs(RID p_font_rid, const Vector2i &p_size) {
+void TextServerAdvanced::font_clear_glyphs(const RID &p_font_rid, const Vector2i &p_size) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -2315,7 +2385,7 @@ void TextServerAdvanced::font_clear_glyphs(RID p_font_rid, const Vector2i &p_siz
fd->cache[size]->glyph_map.clear();
}
-void TextServerAdvanced::font_remove_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) {
+void TextServerAdvanced::font_remove_glyph(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -2326,7 +2396,7 @@ void TextServerAdvanced::font_remove_glyph(RID p_font_rid, const Vector2i &p_siz
fd->cache[size]->glyph_map.erase(p_glyph);
}
-float TextServerAdvanced::_get_extra_advance(RID p_font_rid, int p_font_size) const {
+double TextServerAdvanced::_get_extra_advance(RID p_font_rid, int p_font_size) const {
const FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, 0.0);
@@ -2334,13 +2404,13 @@ float TextServerAdvanced::_get_extra_advance(RID p_font_rid, int p_font_size) co
Vector2i size = _get_size(fd, p_font_size);
if (fd->embolden != 0.0) {
- return fd->embolden * float(size.x) / 64.0;
+ return fd->embolden * double(size.x) / 64.0;
} else {
return 0.0;
}
}
-Vector2 TextServerAdvanced::font_get_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph) const {
+Vector2 TextServerAdvanced::font_get_glyph_advance(const RID &p_font_rid, int64_t p_size, int64_t p_glyph) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, Vector2());
@@ -2356,11 +2426,11 @@ Vector2 TextServerAdvanced::font_get_glyph_advance(RID p_font_rid, int p_size, i
Vector2 ea;
if (fd->embolden != 0.0) {
- ea.x = fd->embolden * float(size.x) / 64.0;
+ ea.x = fd->embolden * double(size.x) / 64.0;
}
if (fd->msdf) {
- return (gl[p_glyph].advance + ea) * (float)p_size / (float)fd->msdf_source_size;
+ return (gl[p_glyph].advance + ea) * (double)p_size / (double)fd->msdf_source_size;
} else if ((fd->subpixel_positioning == SUBPIXEL_POSITIONING_DISABLED) || (fd->subpixel_positioning == SUBPIXEL_POSITIONING_AUTO && size.x > SUBPIXEL_POSITIONING_ONE_HALF_MAX_SIZE)) {
return (gl[p_glyph].advance + ea).round();
} else {
@@ -2368,7 +2438,7 @@ Vector2 TextServerAdvanced::font_get_glyph_advance(RID p_font_rid, int p_size, i
}
}
-void TextServerAdvanced::font_set_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph, const Vector2 &p_advance) {
+void TextServerAdvanced::font_set_glyph_advance(const RID &p_font_rid, int64_t p_size, int64_t p_glyph, const Vector2 &p_advance) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -2383,7 +2453,7 @@ void TextServerAdvanced::font_set_glyph_advance(RID p_font_rid, int p_size, int3
gl[p_glyph].found = true;
}
-Vector2 TextServerAdvanced::font_get_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const {
+Vector2 TextServerAdvanced::font_get_glyph_offset(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, Vector2());
@@ -2398,13 +2468,13 @@ Vector2 TextServerAdvanced::font_get_glyph_offset(RID p_font_rid, const Vector2i
const HashMap<int32_t, FontGlyph> &gl = fd->cache[size]->glyph_map;
if (fd->msdf) {
- return gl[p_glyph].rect.position * (float)p_size.x / (float)fd->msdf_source_size;
+ return gl[p_glyph].rect.position * (double)p_size.x / (double)fd->msdf_source_size;
} else {
return gl[p_glyph].rect.position;
}
}
-void TextServerAdvanced::font_set_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_offset) {
+void TextServerAdvanced::font_set_glyph_offset(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph, const Vector2 &p_offset) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -2419,7 +2489,7 @@ void TextServerAdvanced::font_set_glyph_offset(RID p_font_rid, const Vector2i &p
gl[p_glyph].found = true;
}
-Vector2 TextServerAdvanced::font_get_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const {
+Vector2 TextServerAdvanced::font_get_glyph_size(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, Vector2());
@@ -2434,13 +2504,13 @@ Vector2 TextServerAdvanced::font_get_glyph_size(RID p_font_rid, const Vector2i &
const HashMap<int32_t, FontGlyph> &gl = fd->cache[size]->glyph_map;
if (fd->msdf) {
- return gl[p_glyph].rect.size * (float)p_size.x / (float)fd->msdf_source_size;
+ return gl[p_glyph].rect.size * (double)p_size.x / (double)fd->msdf_source_size;
} else {
return gl[p_glyph].rect.size;
}
}
-void TextServerAdvanced::font_set_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_gl_size) {
+void TextServerAdvanced::font_set_glyph_size(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph, const Vector2 &p_gl_size) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -2455,7 +2525,7 @@ void TextServerAdvanced::font_set_glyph_size(RID p_font_rid, const Vector2i &p_s
gl[p_glyph].found = true;
}
-Rect2 TextServerAdvanced::font_get_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const {
+Rect2 TextServerAdvanced::font_get_glyph_uv_rect(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, Rect2());
@@ -2471,7 +2541,7 @@ Rect2 TextServerAdvanced::font_get_glyph_uv_rect(RID p_font_rid, const Vector2i
return gl[p_glyph].uv_rect;
}
-void TextServerAdvanced::font_set_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Rect2 &p_uv_rect) {
+void TextServerAdvanced::font_set_glyph_uv_rect(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph, const Rect2 &p_uv_rect) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -2486,7 +2556,7 @@ void TextServerAdvanced::font_set_glyph_uv_rect(RID p_font_rid, const Vector2i &
gl[p_glyph].found = true;
}
-int TextServerAdvanced::font_get_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const {
+int64_t TextServerAdvanced::font_get_glyph_texture_idx(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, -1);
@@ -2502,7 +2572,7 @@ int TextServerAdvanced::font_get_glyph_texture_idx(RID p_font_rid, const Vector2
return gl[p_glyph].texture_idx;
}
-void TextServerAdvanced::font_set_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, int p_texture_idx) {
+void TextServerAdvanced::font_set_glyph_texture_idx(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph, int64_t p_texture_idx) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -2517,7 +2587,7 @@ void TextServerAdvanced::font_set_glyph_texture_idx(RID p_font_rid, const Vector
gl[p_glyph].found = true;
}
-Dictionary TextServerAdvanced::font_get_glyph_contours(RID p_font_rid, int p_size, int32_t p_index) const {
+Dictionary TextServerAdvanced::font_get_glyph_contours(const RID &p_font_rid, int64_t p_size, int64_t p_index) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, Dictionary());
@@ -2526,20 +2596,19 @@ Dictionary TextServerAdvanced::font_get_glyph_contours(RID p_font_rid, int p_siz
ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), Dictionary());
- Vector<Vector3> points;
- Vector<int32_t> contours;
+ PackedVector3Array points;
+ PackedInt32Array contours;
bool orientation;
#ifdef MODULE_FREETYPE_ENABLED
- int error = FT_Load_Glyph(fd->cache[size]->face, p_index, FT_LOAD_NO_BITMAP | (fd->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0));
- ERR_FAIL_COND_V(error, Dictionary());
+ int32_t index = p_index & 0xffffff; // Remove subpixel shifts.
- points.clear();
- contours.clear();
+ int error = FT_Load_Glyph(fd->cache[size]->face, index, FT_LOAD_NO_BITMAP | (fd->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0));
+ ERR_FAIL_COND_V(error, Dictionary());
- float h = fd->cache[size]->ascent;
- float scale = (1.0 / 64.0) / fd->cache[size]->oversampling * fd->cache[size]->scale;
+ double h = fd->cache[size]->ascent;
+ double scale = (1.0 / 64.0) / fd->cache[size]->oversampling * fd->cache[size]->scale;
if (fd->msdf) {
- scale = scale * (float)p_size / (float)fd->msdf_source_size;
+ scale = scale * (double)p_size / (double)fd->msdf_source_size;
}
for (short i = 0; i < fd->cache[size]->face->glyph->outline.n_points; i++) {
points.push_back(Vector3(fd->cache[size]->face->glyph->outline.points[i].x * scale, h - fd->cache[size]->face->glyph->outline.points[i].y * scale, FT_CURVE_TAG(fd->cache[size]->face->glyph->outline.tags[i])));
@@ -2559,7 +2628,7 @@ Dictionary TextServerAdvanced::font_get_glyph_contours(RID p_font_rid, int p_siz
return out;
}
-Array TextServerAdvanced::font_get_kerning_list(RID p_font_rid, int p_size) const {
+Array TextServerAdvanced::font_get_kerning_list(const RID &p_font_rid, int64_t p_size) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, Array());
@@ -2569,13 +2638,13 @@ Array TextServerAdvanced::font_get_kerning_list(RID p_font_rid, int p_size) cons
ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), Array());
Array ret;
- for (const Map<Vector2i, Vector2>::Element *E = fd->cache[size]->kerning_map.front(); E; E = E->next()) {
- ret.push_back(E->key());
+ for (const KeyValue<Vector2i, FontDataForSizeAdvanced *> &E : fd->cache) {
+ ret.push_back(E.key);
}
return ret;
}
-void TextServerAdvanced::font_clear_kerning_map(RID p_font_rid, int p_size) {
+void TextServerAdvanced::font_clear_kerning_map(const RID &p_font_rid, int64_t p_size) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -2586,7 +2655,7 @@ void TextServerAdvanced::font_clear_kerning_map(RID p_font_rid, int p_size) {
fd->cache[size]->kerning_map.clear();
}
-void TextServerAdvanced::font_remove_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) {
+void TextServerAdvanced::font_remove_kerning(const RID &p_font_rid, int64_t p_size, const Vector2i &p_glyph_pair) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -2597,7 +2666,7 @@ void TextServerAdvanced::font_remove_kerning(RID p_font_rid, int p_size, const V
fd->cache[size]->kerning_map.erase(p_glyph_pair);
}
-void TextServerAdvanced::font_set_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning) {
+void TextServerAdvanced::font_set_kerning(const RID &p_font_rid, int64_t p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -2608,7 +2677,7 @@ void TextServerAdvanced::font_set_kerning(RID p_font_rid, int p_size, const Vect
fd->cache[size]->kerning_map[p_glyph_pair] = p_kerning;
}
-Vector2 TextServerAdvanced::font_get_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) const {
+Vector2 TextServerAdvanced::font_get_kerning(const RID &p_font_rid, int64_t p_size, const Vector2i &p_glyph_pair) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, Vector2());
@@ -2621,7 +2690,7 @@ Vector2 TextServerAdvanced::font_get_kerning(RID p_font_rid, int p_size, const V
if (kern.has(p_glyph_pair)) {
if (fd->msdf) {
- return kern[p_glyph_pair] * (float)p_size / (float)fd->msdf_source_size;
+ return kern[p_glyph_pair] * (double)p_size / (double)fd->msdf_source_size;
} else {
return kern[p_glyph_pair];
}
@@ -2631,7 +2700,7 @@ Vector2 TextServerAdvanced::font_get_kerning(RID p_font_rid, int p_size, const V
FT_Vector delta;
FT_Get_Kerning(fd->cache[size]->face, p_glyph_pair.x, p_glyph_pair.y, FT_KERNING_DEFAULT, &delta);
if (fd->msdf) {
- return Vector2(delta.x, delta.y) * (float)p_size / (float)fd->msdf_source_size;
+ return Vector2(delta.x, delta.y) * (double)p_size / (double)fd->msdf_source_size;
} else {
return Vector2(delta.x, delta.y);
}
@@ -2641,7 +2710,7 @@ Vector2 TextServerAdvanced::font_get_kerning(RID p_font_rid, int p_size, const V
return Vector2();
}
-int32_t TextServerAdvanced::font_get_glyph_index(RID p_font_rid, int p_size, char32_t p_char, char32_t p_variation_selector) const {
+int64_t TextServerAdvanced::font_get_glyph_index(const RID &p_font_rid, int64_t p_size, int64_t p_char, int64_t p_variation_selector) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, 0);
ERR_FAIL_COND_V_MSG((p_char >= 0xd800 && p_char <= 0xdfff) || (p_char > 0x10ffff), 0, "Unicode parsing error: Invalid unicode codepoint " + String::num_int64(p_char, 16) + ".");
@@ -2659,14 +2728,14 @@ int32_t TextServerAdvanced::font_get_glyph_index(RID p_font_rid, int p_size, cha
return FT_Get_Char_Index(fd->cache[size]->face, p_char);
}
} else {
- return (int32_t)p_char;
+ return (int64_t)p_char;
}
#else
- return (int32_t)p_char;
+ return (int64_t)p_char;
#endif
}
-bool TextServerAdvanced::font_has_char(RID p_font_rid, char32_t p_char) const {
+bool TextServerAdvanced::font_has_char(const RID &p_font_rid, int64_t p_char) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, false);
ERR_FAIL_COND_V_MSG((p_char >= 0xd800 && p_char <= 0xdfff) || (p_char > 0x10ffff), false, "Unicode parsing error: Invalid unicode codepoint " + String::num_int64(p_char, 16) + ".");
@@ -2685,7 +2754,7 @@ bool TextServerAdvanced::font_has_char(RID p_font_rid, char32_t p_char) const {
return (at_size) ? at_size->glyph_map.has((int32_t)p_char) : false;
}
-String TextServerAdvanced::font_get_supported_chars(RID p_font_rid) const {
+String TextServerAdvanced::font_get_supported_chars(const RID &p_font_rid) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, String());
@@ -2702,7 +2771,7 @@ String TextServerAdvanced::font_get_supported_chars(RID p_font_rid) const {
FT_ULong charcode = FT_Get_First_Char(at_size->face, &gindex);
while (gindex != 0) {
if (charcode != 0) {
- chars += char32_t(charcode);
+ chars = chars + String::chr(charcode);
}
charcode = FT_Get_Next_Char(at_size->face, charcode, &gindex);
}
@@ -2713,13 +2782,13 @@ String TextServerAdvanced::font_get_supported_chars(RID p_font_rid) const {
const HashMap<int32_t, FontGlyph> &gl = at_size->glyph_map;
const int32_t *E = nullptr;
while ((E = gl.next(E))) {
- chars += char32_t(*E);
+ chars = chars + String::chr(*E);
}
}
return chars;
}
-void TextServerAdvanced::font_render_range(RID p_font_rid, const Vector2i &p_size, char32_t p_start, char32_t p_end) {
+void TextServerAdvanced::font_render_range(const RID &p_font_rid, const Vector2i &p_size, int64_t p_start, int64_t p_end) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
ERR_FAIL_COND_MSG((p_start >= 0xd800 && p_start <= 0xdfff) || (p_start > 0x10ffff), "Unicode parsing error: Invalid unicode codepoint " + String::num_int64(p_start, 16) + ".");
@@ -2728,7 +2797,7 @@ void TextServerAdvanced::font_render_range(RID p_font_rid, const Vector2i &p_siz
MutexLock lock(fd->mutex);
Vector2i size = _get_size_outline(fd, p_size);
ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
- for (char32_t i = p_start; i <= p_end; i++) {
+ for (int64_t i = p_start; i <= p_end; i++) {
#ifdef MODULE_FREETYPE_ENABLED
int32_t idx = FT_Get_Char_Index(fd->cache[size]->face, i);
if (fd->cache[size]->face) {
@@ -2752,7 +2821,7 @@ void TextServerAdvanced::font_render_range(RID p_font_rid, const Vector2i &p_siz
}
}
-void TextServerAdvanced::font_render_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_index) {
+void TextServerAdvanced::font_render_glyph(const RID &p_font_rid, const Vector2i &p_size, int64_t p_index) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -2760,7 +2829,7 @@ void TextServerAdvanced::font_render_glyph(RID p_font_rid, const Vector2i &p_siz
Vector2i size = _get_size_outline(fd, p_size);
ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
#ifdef MODULE_FREETYPE_ENABLED
- int32_t idx = p_index;
+ int32_t idx = p_index & 0xffffff; // Remove subpixel shifts.
if (fd->cache[size]->face) {
if (fd->msdf) {
_ensure_glyph(fd, size, (int32_t)idx);
@@ -2781,7 +2850,7 @@ void TextServerAdvanced::font_render_glyph(RID p_font_rid, const Vector2i &p_siz
#endif
}
-void TextServerAdvanced::font_draw_glyph(RID p_font_rid, RID p_canvas, int p_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color) const {
+void TextServerAdvanced::font_draw_glyph(const RID &p_font_rid, const RID &p_canvas, int64_t p_size, const Vector2 &p_pos, int64_t p_index, const Color &p_color) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -2789,7 +2858,7 @@ void TextServerAdvanced::font_draw_glyph(RID p_font_rid, RID p_canvas, int p_siz
Vector2i size = _get_size(fd, p_size);
ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
- int32_t index = p_index;
+ int32_t index = p_index & 0xffffff; // Remove subpixel shifts.
#ifdef MODULE_FREETYPE_ENABLED
if (!fd->msdf && fd->cache[size]->face) {
@@ -2822,8 +2891,8 @@ void TextServerAdvanced::font_draw_glyph(RID p_font_rid, RID p_canvas, int p_siz
RID texture = fd->cache[size]->textures[gl.texture_idx].texture->get_rid();
if (fd->msdf) {
Point2 cpos = p_pos;
- cpos += gl.rect.position * (float)p_size / (float)fd->msdf_source_size;
- Size2 csize = gl.rect.size * (float)p_size / (float)fd->msdf_source_size;
+ cpos += gl.rect.position * (double)p_size / (double)fd->msdf_source_size;
+ Size2 csize = gl.rect.size * (double)p_size / (double)fd->msdf_source_size;
RenderingServer::get_singleton()->canvas_item_add_msdf_texture_rect_region(p_canvas, Rect2(cpos, csize), texture, gl.uv_rect, modulate, 0, fd->msdf_range);
} else {
Point2 cpos = p_pos;
@@ -2844,7 +2913,7 @@ void TextServerAdvanced::font_draw_glyph(RID p_font_rid, RID p_canvas, int p_siz
}
}
-void TextServerAdvanced::font_draw_glyph_outline(RID p_font_rid, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color) const {
+void TextServerAdvanced::font_draw_glyph_outline(const RID &p_font_rid, const RID &p_canvas, int64_t p_size, int64_t p_outline_size, const Vector2 &p_pos, int64_t p_index, const Color &p_color) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -2852,7 +2921,7 @@ void TextServerAdvanced::font_draw_glyph_outline(RID p_font_rid, RID p_canvas, i
Vector2i size = _get_size_outline(fd, Vector2i(p_size, p_outline_size));
ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
- int32_t index = p_index;
+ int32_t index = p_index & 0xffffff; // Remove subpixel shifts.
#ifdef MODULE_FREETYPE_ENABLED
if (!fd->msdf && fd->cache[size]->face) {
@@ -2885,8 +2954,8 @@ void TextServerAdvanced::font_draw_glyph_outline(RID p_font_rid, RID p_canvas, i
RID texture = fd->cache[size]->textures[gl.texture_idx].texture->get_rid();
if (fd->msdf) {
Point2 cpos = p_pos;
- cpos += gl.rect.position * (float)p_size / (float)fd->msdf_source_size;
- Size2 csize = gl.rect.size * (float)p_size / (float)fd->msdf_source_size;
+ cpos += gl.rect.position * (double)p_size / (double)fd->msdf_source_size;
+ Size2 csize = gl.rect.size * (double)p_size / (double)fd->msdf_source_size;
RenderingServer::get_singleton()->canvas_item_add_msdf_texture_rect_region(p_canvas, Rect2(cpos, csize), texture, gl.uv_rect, modulate, p_outline_size * 2, fd->msdf_range);
} else {
Point2 cpos = p_pos;
@@ -2907,7 +2976,7 @@ void TextServerAdvanced::font_draw_glyph_outline(RID p_font_rid, RID p_canvas, i
}
}
-bool TextServerAdvanced::font_is_language_supported(RID p_font_rid, const String &p_language) const {
+bool TextServerAdvanced::font_is_language_supported(const RID &p_font_rid, const String &p_language) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, false);
@@ -2919,7 +2988,7 @@ bool TextServerAdvanced::font_is_language_supported(RID p_font_rid, const String
}
}
-void TextServerAdvanced::font_set_language_support_override(RID p_font_rid, const String &p_language, bool p_supported) {
+void TextServerAdvanced::font_set_language_support_override(const RID &p_font_rid, const String &p_language, bool p_supported) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -2927,7 +2996,7 @@ void TextServerAdvanced::font_set_language_support_override(RID p_font_rid, cons
fd->language_support_overrides[p_language] = p_supported;
}
-bool TextServerAdvanced::font_get_language_support_override(RID p_font_rid, const String &p_language) {
+bool TextServerAdvanced::font_get_language_support_override(const RID &p_font_rid, const String &p_language) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, false);
@@ -2935,7 +3004,7 @@ bool TextServerAdvanced::font_get_language_support_override(RID p_font_rid, cons
return fd->language_support_overrides[p_language];
}
-void TextServerAdvanced::font_remove_language_support_override(RID p_font_rid, const String &p_language) {
+void TextServerAdvanced::font_remove_language_support_override(const RID &p_font_rid, const String &p_language) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -2943,19 +3012,19 @@ void TextServerAdvanced::font_remove_language_support_override(RID p_font_rid, c
fd->language_support_overrides.erase(p_language);
}
-Vector<String> TextServerAdvanced::font_get_language_support_overrides(RID p_font_rid) {
+PackedStringArray TextServerAdvanced::font_get_language_support_overrides(const RID &p_font_rid) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
- ERR_FAIL_COND_V(!fd, Vector<String>());
+ ERR_FAIL_COND_V(!fd, PackedStringArray());
MutexLock lock(fd->mutex);
- Vector<String> out;
+ PackedStringArray out;
for (const KeyValue<String, bool> &E : fd->language_support_overrides) {
out.push_back(E.key);
}
return out;
}
-bool TextServerAdvanced::font_is_script_supported(RID p_font_rid, const String &p_script) const {
+bool TextServerAdvanced::font_is_script_supported(const RID &p_font_rid, const String &p_script) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, false);
@@ -2969,7 +3038,7 @@ bool TextServerAdvanced::font_is_script_supported(RID p_font_rid, const String &
}
}
-void TextServerAdvanced::font_set_script_support_override(RID p_font_rid, const String &p_script, bool p_supported) {
+void TextServerAdvanced::font_set_script_support_override(const RID &p_font_rid, const String &p_script, bool p_supported) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -2977,7 +3046,7 @@ void TextServerAdvanced::font_set_script_support_override(RID p_font_rid, const
fd->script_support_overrides[p_script] = p_supported;
}
-bool TextServerAdvanced::font_get_script_support_override(RID p_font_rid, const String &p_script) {
+bool TextServerAdvanced::font_get_script_support_override(const RID &p_font_rid, const String &p_script) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, false);
@@ -2985,7 +3054,7 @@ bool TextServerAdvanced::font_get_script_support_override(RID p_font_rid, const
return fd->script_support_overrides[p_script];
}
-void TextServerAdvanced::font_remove_script_support_override(RID p_font_rid, const String &p_script) {
+void TextServerAdvanced::font_remove_script_support_override(const RID &p_font_rid, const String &p_script) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -2993,19 +3062,19 @@ void TextServerAdvanced::font_remove_script_support_override(RID p_font_rid, con
fd->script_support_overrides.erase(p_script);
}
-Vector<String> TextServerAdvanced::font_get_script_support_overrides(RID p_font_rid) {
+PackedStringArray TextServerAdvanced::font_get_script_support_overrides(const RID &p_font_rid) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
- ERR_FAIL_COND_V(!fd, Vector<String>());
+ ERR_FAIL_COND_V(!fd, PackedStringArray());
MutexLock lock(fd->mutex);
- Vector<String> out;
- for (const Map<String, bool>::Element *E = fd->script_support_overrides.front(); E; E = E->next()) {
- out.push_back(E->key());
+ PackedStringArray out;
+ for (const KeyValue<String, bool> &E : fd->script_support_overrides) {
+ out.push_back(E.key);
}
return out;
}
-void TextServerAdvanced::font_set_opentype_feature_overrides(RID p_font_rid, const Dictionary &p_overrides) {
+void TextServerAdvanced::font_set_opentype_feature_overrides(const RID &p_font_rid, const Dictionary &p_overrides) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -3015,7 +3084,7 @@ void TextServerAdvanced::font_set_opentype_feature_overrides(RID p_font_rid, con
fd->feature_overrides = p_overrides;
}
-Dictionary TextServerAdvanced::font_get_opentype_feature_overrides(RID p_font_rid) const {
+Dictionary TextServerAdvanced::font_get_opentype_feature_overrides(const RID &p_font_rid) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, Dictionary());
@@ -3023,7 +3092,7 @@ Dictionary TextServerAdvanced::font_get_opentype_feature_overrides(RID p_font_ri
return fd->feature_overrides;
}
-Dictionary TextServerAdvanced::font_supported_feature_list(RID p_font_rid) const {
+Dictionary TextServerAdvanced::font_supported_feature_list(const RID &p_font_rid) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, Dictionary());
@@ -3033,7 +3102,7 @@ Dictionary TextServerAdvanced::font_supported_feature_list(RID p_font_rid) const
return fd->supported_features;
}
-Dictionary TextServerAdvanced::font_supported_variation_list(RID p_font_rid) const {
+Dictionary TextServerAdvanced::font_supported_variation_list(const RID &p_font_rid) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, Dictionary());
@@ -3043,11 +3112,11 @@ Dictionary TextServerAdvanced::font_supported_variation_list(RID p_font_rid) con
return fd->supported_varaitions;
}
-float TextServerAdvanced::font_get_global_oversampling() const {
+double TextServerAdvanced::font_get_global_oversampling() const {
return oversampling;
}
-void TextServerAdvanced::font_set_global_oversampling(float p_oversampling) {
+void TextServerAdvanced::font_set_global_oversampling(double p_oversampling) {
_THREAD_SAFE_METHOD_
if (oversampling != p_oversampling) {
oversampling = p_oversampling;
@@ -3075,10 +3144,10 @@ void TextServerAdvanced::font_set_global_oversampling(float p_oversampling) {
/* Shaped text buffer interface */
/*************************************************************************/
-int TextServerAdvanced::_convert_pos(const ShapedTextDataAdvanced *p_sd, int p_pos) const {
- int32_t limit = p_pos;
+int64_t TextServerAdvanced::_convert_pos(const ShapedTextDataAdvanced *p_sd, int64_t p_pos) const {
+ int64_t limit = p_pos;
if (p_sd->text.length() != p_sd->utf16.length()) {
- const UChar *data = p_sd->utf16.ptr();
+ const UChar *data = p_sd->utf16.get_data();
for (int i = 0; i < p_pos; i++) {
if (U16_IS_LEAD(data[i])) {
limit--;
@@ -3088,11 +3157,11 @@ int TextServerAdvanced::_convert_pos(const ShapedTextDataAdvanced *p_sd, int p_p
return limit;
}
-int TextServerAdvanced::_convert_pos_inv(const ShapedTextDataAdvanced *p_sd, int p_pos) const {
- int32_t limit = p_pos;
+int64_t TextServerAdvanced::_convert_pos_inv(const ShapedTextDataAdvanced *p_sd, int64_t p_pos) const {
+ int64_t limit = p_pos;
if (p_sd->text.length() != p_sd->utf16.length()) {
for (int i = 0; i < p_pos; i++) {
- if (p_sd->text[i] > 0xFFFF) {
+ if (p_sd->text[i] > 0xffff) {
limit++;
}
}
@@ -3106,11 +3175,11 @@ void TextServerAdvanced::invalidate(TextServerAdvanced::ShapedTextDataAdvanced *
p_shaped->line_breaks_valid = false;
p_shaped->justification_ops_valid = false;
p_shaped->text_trimmed = false;
- p_shaped->ascent = 0.f;
- p_shaped->descent = 0.f;
- p_shaped->width = 0.f;
- p_shaped->upos = 0.f;
- p_shaped->uthk = 0.f;
+ p_shaped->ascent = 0.0;
+ p_shaped->descent = 0.0;
+ p_shaped->width = 0.0;
+ p_shaped->upos = 0.0;
+ p_shaped->uthk = 0.0;
p_shaped->glyphs.clear();
p_shaped->glyphs_logical.clear();
p_shaped->overrun_trim_data = TrimData();
@@ -3161,7 +3230,7 @@ RID TextServerAdvanced::create_shaped_text(TextServer::Direction p_direction, Te
return shaped_owner.make_rid(sd);
}
-void TextServerAdvanced::shaped_text_clear(RID p_shaped) {
+void TextServerAdvanced::shaped_text_clear(const RID &p_shaped) {
ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND(!sd);
@@ -3176,7 +3245,7 @@ void TextServerAdvanced::shaped_text_clear(RID p_shaped) {
invalidate(sd, true);
}
-void TextServerAdvanced::shaped_text_set_direction(RID p_shaped, TextServer::Direction p_direction) {
+void TextServerAdvanced::shaped_text_set_direction(const RID &p_shaped, TextServer::Direction p_direction) {
ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND(!sd);
@@ -3190,7 +3259,7 @@ void TextServerAdvanced::shaped_text_set_direction(RID p_shaped, TextServer::Dir
}
}
-TextServer::Direction TextServerAdvanced::shaped_text_get_direction(RID p_shaped) const {
+TextServer::Direction TextServerAdvanced::shaped_text_get_direction(const RID &p_shaped) const {
const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, TextServer::DIRECTION_LTR);
@@ -3198,7 +3267,7 @@ TextServer::Direction TextServerAdvanced::shaped_text_get_direction(RID p_shaped
return sd->direction;
}
-TextServer::Direction TextServerAdvanced::shaped_text_get_inferred_direction(RID p_shaped) const {
+TextServer::Direction TextServerAdvanced::shaped_text_get_inferred_direction(const RID &p_shaped) const {
const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, TextServer::DIRECTION_LTR);
@@ -3206,7 +3275,7 @@ TextServer::Direction TextServerAdvanced::shaped_text_get_inferred_direction(RID
return sd->para_direction;
}
-void TextServerAdvanced::shaped_text_set_custom_punctuation(RID p_shaped, const String &p_punct) {
+void TextServerAdvanced::shaped_text_set_custom_punctuation(const RID &p_shaped, const String &p_punct) {
_THREAD_SAFE_METHOD_
ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND(!sd);
@@ -3220,14 +3289,14 @@ void TextServerAdvanced::shaped_text_set_custom_punctuation(RID p_shaped, const
}
}
-String TextServerAdvanced::shaped_text_get_custom_punctuation(RID p_shaped) const {
+String TextServerAdvanced::shaped_text_get_custom_punctuation(const RID &p_shaped) const {
_THREAD_SAFE_METHOD_
const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, String());
return sd->custom_punct;
}
-void TextServerAdvanced::shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) {
+void TextServerAdvanced::shaped_text_set_bidi_override(const RID &p_shaped, const Array &p_override) {
ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND(!sd);
@@ -3242,7 +3311,7 @@ void TextServerAdvanced::shaped_text_set_bidi_override(RID p_shaped, const Array
invalidate(sd, false);
}
-void TextServerAdvanced::shaped_text_set_orientation(RID p_shaped, TextServer::Orientation p_orientation) {
+void TextServerAdvanced::shaped_text_set_orientation(const RID &p_shaped, TextServer::Orientation p_orientation) {
ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND(!sd);
@@ -3256,7 +3325,7 @@ void TextServerAdvanced::shaped_text_set_orientation(RID p_shaped, TextServer::O
}
}
-void TextServerAdvanced::shaped_text_set_preserve_invalid(RID p_shaped, bool p_enabled) {
+void TextServerAdvanced::shaped_text_set_preserve_invalid(const RID &p_shaped, bool p_enabled) {
ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND(!sd);
@@ -3268,7 +3337,7 @@ void TextServerAdvanced::shaped_text_set_preserve_invalid(RID p_shaped, bool p_e
}
}
-bool TextServerAdvanced::shaped_text_get_preserve_invalid(RID p_shaped) const {
+bool TextServerAdvanced::shaped_text_get_preserve_invalid(const RID &p_shaped) const {
const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, false);
@@ -3276,7 +3345,7 @@ bool TextServerAdvanced::shaped_text_get_preserve_invalid(RID p_shaped) const {
return sd->preserve_invalid;
}
-void TextServerAdvanced::shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) {
+void TextServerAdvanced::shaped_text_set_preserve_control(const RID &p_shaped, bool p_enabled) {
ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND(!sd);
@@ -3290,7 +3359,7 @@ void TextServerAdvanced::shaped_text_set_preserve_control(RID p_shaped, bool p_e
}
}
-bool TextServerAdvanced::shaped_text_get_preserve_control(RID p_shaped) const {
+bool TextServerAdvanced::shaped_text_get_preserve_control(const RID &p_shaped) const {
const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, false);
@@ -3298,7 +3367,7 @@ bool TextServerAdvanced::shaped_text_get_preserve_control(RID p_shaped) const {
return sd->preserve_control;
}
-TextServer::Orientation TextServerAdvanced::shaped_text_get_orientation(RID p_shaped) const {
+TextServer::Orientation TextServerAdvanced::shaped_text_get_orientation(const RID &p_shaped) const {
const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, TextServer::ORIENTATION_HORIZONTAL);
@@ -3306,25 +3375,25 @@ TextServer::Orientation TextServerAdvanced::shaped_text_get_orientation(RID p_sh
return sd->orientation;
}
-int TextServerAdvanced::shaped_get_span_count(RID p_shaped) const {
+int64_t TextServerAdvanced::shaped_get_span_count(const RID &p_shaped) const {
ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, 0);
return sd->spans.size();
}
-Variant TextServerAdvanced::shaped_get_span_meta(RID p_shaped, int p_index) const {
+Variant TextServerAdvanced::shaped_get_span_meta(const RID &p_shaped, int64_t p_index) const {
ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, Variant());
ERR_FAIL_INDEX_V(p_index, sd->spans.size(), Variant());
return sd->spans[p_index].meta;
}
-void TextServerAdvanced::shaped_set_span_update_font(RID p_shaped, int p_index, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features) {
+void TextServerAdvanced::shaped_set_span_update_font(const RID &p_shaped, int64_t p_index, const Array &p_fonts, int64_t p_size, const Dictionary &p_opentype_features) {
ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND(!sd);
ERR_FAIL_INDEX(p_index, sd->spans.size());
- ShapedTextDataAdvanced::Span &span = sd->spans.write[p_index];
+ ShapedTextDataAdvanced::Span &span = sd->spans.ptrw()[p_index];
bool changed = (span.font_size != p_size) || (span.features != p_opentype_features) || (p_fonts.size() != span.fonts.size());
if (!changed) {
for (int i = 0; i < p_fonts.size(); i++) {
@@ -3340,7 +3409,7 @@ void TextServerAdvanced::shaped_set_span_update_font(RID p_shaped, int p_index,
}
}
-bool TextServerAdvanced::shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language, const Variant &p_meta) {
+bool TextServerAdvanced::shaped_text_add_string(const RID &p_shaped, const String &p_text, const Array &p_fonts, int64_t p_size, const Dictionary &p_opentype_features, const String &p_language, const Variant &p_meta) {
ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, false);
ERR_FAIL_COND_V(p_size <= 0, false);
@@ -3368,14 +3437,14 @@ bool TextServerAdvanced::shaped_text_add_string(RID p_shaped, const String &p_te
span.meta = p_meta;
sd->spans.push_back(span);
- sd->text += p_text;
+ sd->text = sd->text + p_text;
sd->end += p_text.length();
invalidate(sd, true);
return true;
}
-bool TextServerAdvanced::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align, int p_length) {
+bool TextServerAdvanced::shaped_text_add_object(const RID &p_shaped, const Variant &p_key, const Size2 &p_size, InlineAlignment p_inline_align, int64_t p_length) {
_THREAD_SAFE_METHOD_
ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, false);
@@ -3397,7 +3466,7 @@ bool TextServerAdvanced::shaped_text_add_object(RID p_shaped, Variant p_key, con
obj.pos = span.start;
sd->spans.push_back(span);
- sd->text += String::chr(0xfffc).repeat(p_length);
+ sd->text = sd->text + String::chr(0xfffc).repeat(p_length);
sd->end += p_length;
sd->objects[p_key] = obj;
invalidate(sd, true);
@@ -3405,7 +3474,7 @@ bool TextServerAdvanced::shaped_text_add_object(RID p_shaped, Variant p_key, con
return true;
}
-bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align) {
+bool TextServerAdvanced::shaped_text_resize_object(const RID &p_shaped, const Variant &p_key, const Size2 &p_size, InlineAlignment p_inline_align) {
ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, false);
@@ -3459,8 +3528,8 @@ bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key,
if (sd->orientation == ORIENTATION_HORIZONTAL) {
sd->ascent = MAX(sd->ascent, get_hex_code_box_size(gl.font_size, gl.index).y);
} else {
- sd->ascent = MAX(sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f));
- sd->descent = MAX(sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f));
+ sd->ascent = MAX(sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5));
+ sd->descent = MAX(sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5));
}
}
sd->width += gl.advance * gl.repeat;
@@ -3473,8 +3542,8 @@ bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key,
void TextServerAdvanced::_realign(ShapedTextDataAdvanced *p_sd) const {
// Align embedded objects to baseline.
- float full_ascent = p_sd->ascent;
- float full_descent = p_sd->descent;
+ double full_ascent = p_sd->ascent;
+ double full_descent = p_sd->descent;
for (KeyValue<Variant, ShapedTextDataAdvanced::EmbeddedObject> &E : p_sd->objects) {
if ((E.value.pos >= p_sd->start) && (E.value.pos < p_sd->end)) {
if (p_sd->orientation == ORIENTATION_HORIZONTAL) {
@@ -3540,7 +3609,7 @@ void TextServerAdvanced::_realign(ShapedTextDataAdvanced *p_sd) const {
p_sd->descent = full_descent;
}
-RID TextServerAdvanced::shaped_text_substr(RID p_shaped, int p_start, int p_length) const {
+RID TextServerAdvanced::shaped_text_substr(const RID &p_shaped, int64_t p_start, int64_t p_length) const {
const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, RID());
@@ -3571,7 +3640,7 @@ RID TextServerAdvanced::shaped_text_substr(RID p_shaped, int p_start, int p_leng
return shaped_owner.make_rid(new_sd);
}
-bool TextServerAdvanced::_shape_substr(ShapedTextDataAdvanced *p_new_sd, const ShapedTextDataAdvanced *p_sd, int p_start, int p_length) const {
+bool TextServerAdvanced::_shape_substr(ShapedTextDataAdvanced *p_new_sd, const ShapedTextDataAdvanced *p_sd, int64_t p_start, int64_t p_length) const {
if (p_new_sd->valid) {
return true;
}
@@ -3661,8 +3730,8 @@ bool TextServerAdvanced::_shape_substr(ShapedTextDataAdvanced *p_new_sd, const S
if (p_new_sd->orientation == ORIENTATION_HORIZONTAL) {
p_new_sd->ascent = MAX(p_new_sd->ascent, get_hex_code_box_size(gl.font_size, gl.index).y);
} else {
- p_new_sd->ascent = MAX(p_new_sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f));
- p_new_sd->descent = MAX(p_new_sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f));
+ p_new_sd->ascent = MAX(p_new_sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5));
+ p_new_sd->descent = MAX(p_new_sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5));
}
}
p_new_sd->width += gl.advance * gl.repeat;
@@ -3680,7 +3749,7 @@ bool TextServerAdvanced::_shape_substr(ShapedTextDataAdvanced *p_new_sd, const S
return true;
}
-RID TextServerAdvanced::shaped_text_get_parent(RID p_shaped) const {
+RID TextServerAdvanced::shaped_text_get_parent(const RID &p_shaped) const {
ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, RID());
@@ -3688,9 +3757,9 @@ RID TextServerAdvanced::shaped_text_get_parent(RID p_shaped) const {
return sd->parent;
}
-float TextServerAdvanced::shaped_text_fit_to_width(RID p_shaped, float p_width, uint16_t /*JustificationFlag*/ p_jst_flags) {
+double TextServerAdvanced::shaped_text_fit_to_width(const RID &p_shaped, double p_width, int64_t /*JustificationFlag*/ p_jst_flags) {
ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
- ERR_FAIL_COND_V(!sd, 0.f);
+ ERR_FAIL_COND_V(!sd, 0.0);
MutexLock lock(sd->mutex);
if (!sd->valid) {
@@ -3729,7 +3798,7 @@ float TextServerAdvanced::shaped_text_fit_to_width(RID p_shaped, float p_width,
}
}
- float justification_width;
+ double justification_width;
if ((p_jst_flags & JUSTIFICATION_CONSTRAIN_ELLIPSIS) == JUSTIFICATION_CONSTRAIN_ELLIPSIS) {
if (sd->overrun_trim_data.trim_pos >= 0) {
if (sd->para_direction == DIRECTION_RTL) {
@@ -3785,7 +3854,7 @@ float TextServerAdvanced::shaped_text_fit_to_width(RID p_shaped, float p_width,
}
if ((elongation_count > 0) && ((p_jst_flags & JUSTIFICATION_KASHIDA) == JUSTIFICATION_KASHIDA)) {
- float delta_width_per_kashida = (p_width - justification_width) / elongation_count;
+ double delta_width_per_kashida = (p_width - justification_width) / elongation_count;
for (int i = start_pos; i <= end_pos; i++) {
Glyph &gl = sd->glyphs.write[i];
if (gl.count > 0) {
@@ -3805,17 +3874,17 @@ float TextServerAdvanced::shaped_text_fit_to_width(RID p_shaped, float p_width,
}
}
}
- float adv_remain = 0;
+ double adv_remain = 0;
if ((space_count > 0) && ((p_jst_flags & JUSTIFICATION_WORD_BOUND) == JUSTIFICATION_WORD_BOUND)) {
- float delta_width_per_space = (p_width - justification_width) / space_count;
+ double delta_width_per_space = (p_width - justification_width) / space_count;
for (int i = start_pos; i <= end_pos; i++) {
Glyph &gl = sd->glyphs.write[i];
if (gl.count > 0) {
if ((gl.flags & GRAPHEME_IS_SPACE) == GRAPHEME_IS_SPACE) {
- float old_adv = gl.advance;
- float new_advance;
+ double old_adv = gl.advance;
+ double new_advance;
if ((gl.flags & GRAPHEME_IS_VIRTUAL) == GRAPHEME_IS_VIRTUAL) {
- new_advance = MAX(gl.advance + delta_width_per_space, 0.f);
+ new_advance = MAX(gl.advance + delta_width_per_space, 0.0);
} else {
new_advance = MAX(gl.advance + delta_width_per_space, 0.1 * gl.font_size);
}
@@ -3845,9 +3914,9 @@ float TextServerAdvanced::shaped_text_fit_to_width(RID p_shaped, float p_width,
return Math::ceil(justification_width);
}
-float TextServerAdvanced::shaped_text_tab_align(RID p_shaped, const PackedFloat32Array &p_tab_stops) {
+double TextServerAdvanced::shaped_text_tab_align(const RID &p_shaped, const PackedFloat32Array &p_tab_stops) {
ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
- ERR_FAIL_COND_V(!sd, 0.f);
+ ERR_FAIL_COND_V(!sd, 0.0);
MutexLock lock(sd->mutex);
if (!sd->valid) {
@@ -3859,12 +3928,12 @@ float TextServerAdvanced::shaped_text_tab_align(RID p_shaped, const PackedFloat3
for (int i = 0; i < p_tab_stops.size(); i++) {
if (p_tab_stops[i] <= 0) {
- return 0.f;
+ return 0.0;
}
}
int tab_index = 0;
- float off = 0.f;
+ double off = 0.0;
int start, end, delta;
if (sd->para_direction == DIRECTION_LTR) {
@@ -3881,7 +3950,7 @@ float TextServerAdvanced::shaped_text_tab_align(RID p_shaped, const PackedFloat3
for (int i = start; i != end; i += delta) {
if ((gl[i].flags & GRAPHEME_IS_TAB) == GRAPHEME_IS_TAB) {
- float tab_off = 0.f;
+ double tab_off = 0.0;
while (tab_off <= off) {
tab_off += p_tab_stops[tab_index];
tab_index++;
@@ -3889,7 +3958,7 @@ float TextServerAdvanced::shaped_text_tab_align(RID p_shaped, const PackedFloat3
tab_index = 0;
}
}
- float old_adv = gl[i].advance;
+ double old_adv = gl[i].advance;
gl[i].advance = tab_off - off;
sd->width += gl[i].advance - old_adv;
off = 0;
@@ -3898,10 +3967,10 @@ float TextServerAdvanced::shaped_text_tab_align(RID p_shaped, const PackedFloat3
off += gl[i].advance * gl[i].repeat;
}
- return 0.f;
+ return 0.0;
}
-void TextServerAdvanced::shaped_text_overrun_trim_to_width(RID p_shaped_line, float p_width, uint16_t p_trim_flags) {
+void TextServerAdvanced::shaped_text_overrun_trim_to_width(const RID &p_shaped_line, double p_width, int64_t p_trim_flags) {
ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped_line);
ERR_FAIL_COND_MSG(!sd, "ShapedTextDataAdvanced invalid.");
@@ -3947,20 +4016,20 @@ void TextServerAdvanced::shaped_text_overrun_trim_to_width(RID p_shaped_line, fl
// Find usable fonts, if fonts from the last glyph do not have required chars.
RID dot_gl_font_rid = sd_glyphs[sd_size - 1].font_rid;
if (!font_has_char(dot_gl_font_rid, '.')) {
- const Vector<RID> &fonts = spans[spans.size() - 1].fonts;
- for (const RID &font : fonts) {
- if (font_has_char(font, '.')) {
- dot_gl_font_rid = font;
+ const Array &fonts = spans[spans.size() - 1].fonts;
+ for (int i = 0; i < fonts.size(); i++) {
+ if (font_has_char(fonts[i], '.')) {
+ dot_gl_font_rid = fonts[i];
break;
}
}
}
RID whitespace_gl_font_rid = sd_glyphs[sd_size - 1].font_rid;
if (!font_has_char(whitespace_gl_font_rid, '.')) {
- const Vector<RID> &fonts = spans[spans.size() - 1].fonts;
- for (const RID &font : fonts) {
- if (font_has_char(font, ' ')) {
- whitespace_gl_font_rid = font;
+ const Array &fonts = spans[spans.size() - 1].fonts;
+ for (int i = 0; i < fonts.size(); i++) {
+ if (font_has_char(fonts[i], ' ')) {
+ whitespace_gl_font_rid = fonts[i];
break;
}
}
@@ -3977,7 +4046,7 @@ void TextServerAdvanced::shaped_text_overrun_trim_to_width(RID p_shaped_line, fl
}
int ell_min_characters = 6;
- float width = sd->width;
+ double width = sd->width;
bool is_rtl = sd->para_direction == DIRECTION_RTL;
@@ -4063,7 +4132,7 @@ void TextServerAdvanced::shaped_text_overrun_trim_to_width(RID p_shaped_line, fl
}
}
-int TextServerAdvanced::shaped_text_get_trim_pos(RID p_shaped) const {
+int64_t TextServerAdvanced::shaped_text_get_trim_pos(const RID &p_shaped) const {
ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V_MSG(!sd, -1, "ShapedTextDataAdvanced invalid.");
@@ -4071,7 +4140,7 @@ int TextServerAdvanced::shaped_text_get_trim_pos(RID p_shaped) const {
return sd->overrun_trim_data.trim_pos;
}
-int TextServerAdvanced::shaped_text_get_ellipsis_pos(RID p_shaped) const {
+int64_t TextServerAdvanced::shaped_text_get_ellipsis_pos(const RID &p_shaped) const {
ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V_MSG(!sd, -1, "ShapedTextDataAdvanced invalid.");
@@ -4079,7 +4148,7 @@ int TextServerAdvanced::shaped_text_get_ellipsis_pos(RID p_shaped) const {
return sd->overrun_trim_data.ellipsis_pos;
}
-const Glyph *TextServerAdvanced::shaped_text_get_ellipsis_glyphs(RID p_shaped) const {
+const Glyph *TextServerAdvanced::shaped_text_get_ellipsis_glyphs(const RID &p_shaped) const {
ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V_MSG(!sd, nullptr, "ShapedTextDataAdvanced invalid.");
@@ -4087,7 +4156,7 @@ const Glyph *TextServerAdvanced::shaped_text_get_ellipsis_glyphs(RID p_shaped) c
return sd->overrun_trim_data.ellipsis_glyph_buf.ptr();
}
-int TextServerAdvanced::shaped_text_get_ellipsis_glyph_count(RID p_shaped) const {
+int64_t TextServerAdvanced::shaped_text_get_ellipsis_glyph_count(const RID &p_shaped) const {
ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V_MSG(!sd, 0, "ShapedTextDataAdvanced invalid.");
@@ -4095,7 +4164,7 @@ int TextServerAdvanced::shaped_text_get_ellipsis_glyph_count(RID p_shaped) const
return sd->overrun_trim_data.ellipsis_glyph_buf.size();
}
-bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) {
+bool TextServerAdvanced::shaped_text_update_breaks(const RID &p_shaped) {
ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, false);
@@ -4108,7 +4177,7 @@ bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) {
return true; // Nothing to do.
}
- const UChar *data = sd->utf16.ptr();
+ const UChar *data = sd->utf16.get_data();
if (!sd->break_ops_valid) {
sd->breaks.clear();
@@ -4171,7 +4240,7 @@ bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) {
sd_glyphs[i].flags |= GRAPHEME_IS_SPACE;
}
if (c_punct_size == 0) {
- if (u_ispunct(c) && c != 0x005F) {
+ if (u_ispunct(c) && c != 0x005f) {
sd_glyphs[i].flags |= GRAPHEME_IS_PUNCTUATION;
}
} else {
@@ -4237,10 +4306,10 @@ bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) {
return sd->line_breaks_valid;
}
-_FORCE_INLINE_ int _generate_kashida_justification_opportunies(const String &p_data, int p_start, int p_end) {
- int kashida_pos = -1;
+_FORCE_INLINE_ int64_t _generate_kashida_justification_opportunies(const String &p_data, int64_t p_start, int64_t p_end) {
+ int64_t kashida_pos = -1;
int8_t priority = 100;
- int i = p_start;
+ int64_t i = p_start;
char32_t pc = 0;
@@ -4256,7 +4325,7 @@ _FORCE_INLINE_ int _generate_kashida_justification_opportunies(const String &p_d
priority = 0;
}
if (priority >= 1 && i < p_end - 1) {
- if (is_seen_sad(c) && (p_data[i + 1] != 0x200C)) {
+ if (is_seen_sad(c) && (p_data[i + 1] != 0x200c)) {
kashida_pos = i;
priority = 1;
}
@@ -4312,7 +4381,7 @@ _FORCE_INLINE_ int _generate_kashida_justification_opportunies(const String &p_d
return kashida_pos;
}
-bool TextServerAdvanced::shaped_text_update_justification_ops(RID p_shaped) {
+bool TextServerAdvanced::shaped_text_update_justification_ops(const RID &p_shaped) {
ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, false);
@@ -4328,8 +4397,8 @@ bool TextServerAdvanced::shaped_text_update_justification_ops(RID p_shaped) {
return true; // Nothing to do.
}
- const UChar *data = sd->utf16.ptr();
- int32_t data_size = sd->utf16.length();
+ const UChar *data = sd->utf16.get_data();
+ int data_size = sd->utf16.length();
if (!sd->js_ops_valid) {
sd->jstops.clear();
@@ -4459,7 +4528,7 @@ bool TextServerAdvanced::shaped_text_update_justification_ops(RID p_shaped) {
return sd->justification_ops_valid;
}
-Glyph TextServerAdvanced::_shape_single_glyph(ShapedTextDataAdvanced *p_sd, char32_t p_char, hb_script_t p_script, hb_direction_t p_direction, RID p_font, int p_font_size) {
+Glyph TextServerAdvanced::_shape_single_glyph(ShapedTextDataAdvanced *p_sd, char32_t p_char, hb_script_t p_script, hb_direction_t p_direction, const RID &p_font, int64_t p_font_size) {
hb_font_t *hb_font = _font_get_hb_handle(p_font, p_font_size);
bool subpos = (font_get_subpixel_positioning(p_font) == SUBPIXEL_POSITIONING_ONE_HALF) || (font_get_subpixel_positioning(p_font) == SUBPIXEL_POSITIONING_ONE_QUARTER) || (font_get_subpixel_positioning(p_font) == SUBPIXEL_POSITIONING_AUTO && p_font_size <= SUBPIXEL_POSITIONING_ONE_HALF_MAX_SIZE);
ERR_FAIL_COND_V(hb_font == nullptr, Glyph());
@@ -4487,7 +4556,7 @@ Glyph TextServerAdvanced::_shape_single_glyph(ShapedTextDataAdvanced *p_sd, char
gl.font_size = p_font_size;
if (glyph_count > 0) {
- float scale = font_get_scale(p_font, p_font_size);
+ double scale = font_get_scale(p_font, p_font_size);
if (p_sd->orientation == ORIENTATION_HORIZONTAL) {
if (subpos) {
gl.advance = glyph_pos[0].x_advance / (64.0 / scale) + _get_extra_advance(p_font, p_font_size);
@@ -4515,16 +4584,18 @@ Glyph TextServerAdvanced::_shape_single_glyph(ShapedTextDataAdvanced *p_sd, char
}
_FORCE_INLINE_ void TextServerAdvanced::_add_featuers(const Dictionary &p_source, Vector<hb_feature_t> &r_ftrs) {
- for (const Variant *ftr = p_source.next(nullptr); ftr != nullptr; ftr = p_source.next(ftr)) {
- int32_t values = p_source[*ftr];
- if (values >= 0) {
+ Array keys = p_source.keys();
+ Array values = p_source.values();
+ for (int i = 0; i < keys.size(); i++) {
+ int32_t value = values[i];
+ if (value >= 0) {
hb_feature_t feature;
- if (ftr->get_type() == Variant::STRING) {
- feature.tag = name_to_tag(*ftr);
+ if (keys[i].get_type() == Variant::STRING) {
+ feature.tag = name_to_tag(keys[i]);
} else {
- feature.tag = *ftr;
+ feature.tag = keys[i];
}
- feature.value = values;
+ feature.value = value;
feature.start = 0;
feature.end = -1;
r_ftrs.push_back(feature);
@@ -4532,7 +4603,7 @@ _FORCE_INLINE_ void TextServerAdvanced::_add_featuers(const Dictionary &p_source
}
}
-void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_start, int32_t p_end, hb_script_t p_script, hb_direction_t p_direction, Vector<RID> p_fonts, int p_span, int p_fb_index) {
+void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int64_t p_start, int64_t p_end, hb_script_t p_script, hb_direction_t p_direction, Array p_fonts, int64_t p_span, int64_t p_fb_index) {
int fs = p_sd->spans[p_span].font_size;
if (p_fb_index >= p_fonts.size()) {
// Add fallback glyphs.
@@ -4553,8 +4624,8 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_star
p_sd->ascent = MAX(p_sd->ascent, get_hex_code_box_size(fs, gl.index).y);
} else {
gl.advance = get_hex_code_box_size(fs, gl.index).y;
- p_sd->ascent = MAX(p_sd->ascent, Math::round(get_hex_code_box_size(fs, gl.index).x * 0.5f));
- p_sd->descent = MAX(p_sd->descent, Math::round(get_hex_code_box_size(fs, gl.index).x * 0.5f));
+ p_sd->ascent = MAX(p_sd->ascent, Math::round(get_hex_code_box_size(fs, gl.index).x * 0.5));
+ p_sd->descent = MAX(p_sd->descent, Math::round(get_hex_code_box_size(fs, gl.index).x * 0.5));
}
p_sd->width += gl.advance;
@@ -4566,10 +4637,10 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_star
RID f = p_fonts[p_fb_index];
hb_font_t *hb_font = _font_get_hb_handle(f, fs);
- float scale = font_get_scale(f, fs);
- float sp_sp = font_get_spacing(f, fs, SPACING_SPACE);
- float sp_gl = font_get_spacing(f, fs, SPACING_GLYPH);
- float ea = _get_extra_advance(f, fs);
+ double scale = font_get_scale(f, fs);
+ double sp_sp = font_get_spacing(f, fs, SPACING_SPACE);
+ double sp_gl = font_get_spacing(f, fs, SPACING_GLYPH);
+ double ea = _get_extra_advance(f, fs);
bool subpos = (font_get_subpixel_positioning(f) == SUBPIXEL_POSITIONING_ONE_HALF) || (font_get_subpixel_positioning(f) == SUBPIXEL_POSITIONING_ONE_QUARTER) || (font_get_subpixel_positioning(f) == SUBPIXEL_POSITIONING_AUTO && fs <= SUBPIXEL_POSITIONING_ONE_HALF_MAX_SIZE);
ERR_FAIL_COND(hb_font == nullptr);
@@ -4703,7 +4774,7 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_star
p_sd->ascent = MAX(p_sd->ascent, -w[i + j].y_off);
p_sd->descent = MAX(p_sd->descent, w[i + j].y_off);
} else {
- float gla = Math::round(font_get_glyph_advance(f, fs, w[i + j].index).x * 0.5);
+ double gla = Math::round(font_get_glyph_advance(f, fs, w[i + j].index).x * 0.5);
p_sd->ascent = MAX(p_sd->ascent, gla);
p_sd->descent = MAX(p_sd->descent, gla);
}
@@ -4733,7 +4804,7 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_star
}
}
-bool TextServerAdvanced::shaped_text_shape(RID p_shaped) {
+bool TextServerAdvanced::shaped_text_shape(const RID &p_shaped) {
ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, false);
@@ -4757,7 +4828,7 @@ bool TextServerAdvanced::shaped_text_shape(RID p_shaped) {
}
sd->utf16 = sd->text.utf16();
- const UChar *data = sd->utf16.ptr();
+ const UChar *data = sd->utf16.get_data();
// Create script iterator.
if (sd->script_iter == nullptr) {
@@ -4876,9 +4947,9 @@ bool TextServerAdvanced::shaped_text_shape(RID p_shaped) {
}
sd->glyphs.push_back(gl);
} else {
- Vector<RID> fonts;
- Vector<RID> fonts_scr_only;
- Vector<RID> fonts_no_match;
+ Array fonts;
+ Array fonts_scr_only;
+ Array fonts_no_match;
int font_count = span.fonts.size();
for (int l = 0; l < font_count; l++) {
if (font_is_script_supported(span.fonts[l], script)) {
@@ -4906,7 +4977,7 @@ bool TextServerAdvanced::shaped_text_shape(RID p_shaped) {
return sd->valid;
}
-bool TextServerAdvanced::shaped_text_is_ready(RID p_shaped) const {
+bool TextServerAdvanced::shaped_text_is_ready(const RID &p_shaped) const {
const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, false);
@@ -4914,7 +4985,7 @@ bool TextServerAdvanced::shaped_text_is_ready(RID p_shaped) const {
return sd->valid;
}
-const Glyph *TextServerAdvanced::shaped_text_get_glyphs(RID p_shaped) const {
+const Glyph *TextServerAdvanced::shaped_text_get_glyphs(const RID &p_shaped) const {
const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, nullptr);
@@ -4925,7 +4996,7 @@ const Glyph *TextServerAdvanced::shaped_text_get_glyphs(RID p_shaped) const {
return sd->glyphs.ptr();
}
-int TextServerAdvanced::shaped_text_get_glyph_count(RID p_shaped) const {
+int64_t TextServerAdvanced::shaped_text_get_glyph_count(const RID &p_shaped) const {
const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, 0);
@@ -4936,7 +5007,7 @@ int TextServerAdvanced::shaped_text_get_glyph_count(RID p_shaped) const {
return sd->glyphs.size();
}
-const Glyph *TextServerAdvanced::shaped_text_sort_logical(RID p_shaped) {
+const Glyph *TextServerAdvanced::shaped_text_sort_logical(const RID &p_shaped) {
ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, nullptr);
@@ -4954,7 +5025,7 @@ const Glyph *TextServerAdvanced::shaped_text_sort_logical(RID p_shaped) {
return sd->glyphs_logical.ptr();
}
-Vector2i TextServerAdvanced::shaped_text_get_range(RID p_shaped) const {
+Vector2i TextServerAdvanced::shaped_text_get_range(const RID &p_shaped) const {
const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, Vector2i());
@@ -4962,7 +5033,7 @@ Vector2i TextServerAdvanced::shaped_text_get_range(RID p_shaped) const {
return Vector2(sd->start, sd->end);
}
-Array TextServerAdvanced::shaped_text_get_objects(RID p_shaped) const {
+Array TextServerAdvanced::shaped_text_get_objects(const RID &p_shaped) const {
Array ret;
const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, ret);
@@ -4975,7 +5046,7 @@ Array TextServerAdvanced::shaped_text_get_objects(RID p_shaped) const {
return ret;
}
-Rect2 TextServerAdvanced::shaped_text_get_object_rect(RID p_shaped, Variant p_key) const {
+Rect2 TextServerAdvanced::shaped_text_get_object_rect(const RID &p_shaped, const Variant &p_key) const {
const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, Rect2());
@@ -4987,7 +5058,7 @@ Rect2 TextServerAdvanced::shaped_text_get_object_rect(RID p_shaped, Variant p_ke
return sd->objects[p_key].rect;
}
-Size2 TextServerAdvanced::shaped_text_get_size(RID p_shaped) const {
+Size2 TextServerAdvanced::shaped_text_get_size(const RID &p_shaped) const {
const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, Size2());
@@ -5002,9 +5073,9 @@ Size2 TextServerAdvanced::shaped_text_get_size(RID p_shaped) const {
}
}
-float TextServerAdvanced::shaped_text_get_ascent(RID p_shaped) const {
+double TextServerAdvanced::shaped_text_get_ascent(const RID &p_shaped) const {
const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
- ERR_FAIL_COND_V(!sd, 0.f);
+ ERR_FAIL_COND_V(!sd, 0.0);
MutexLock lock(sd->mutex);
if (!sd->valid) {
@@ -5013,9 +5084,9 @@ float TextServerAdvanced::shaped_text_get_ascent(RID p_shaped) const {
return sd->ascent;
}
-float TextServerAdvanced::shaped_text_get_descent(RID p_shaped) const {
+double TextServerAdvanced::shaped_text_get_descent(const RID &p_shaped) const {
const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
- ERR_FAIL_COND_V(!sd, 0.f);
+ ERR_FAIL_COND_V(!sd, 0.0);
MutexLock lock(sd->mutex);
if (!sd->valid) {
@@ -5024,9 +5095,9 @@ float TextServerAdvanced::shaped_text_get_descent(RID p_shaped) const {
return sd->descent;
}
-float TextServerAdvanced::shaped_text_get_width(RID p_shaped) const {
+double TextServerAdvanced::shaped_text_get_width(const RID &p_shaped) const {
const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
- ERR_FAIL_COND_V(!sd, 0.f);
+ ERR_FAIL_COND_V(!sd, 0.0);
MutexLock lock(sd->mutex);
if (!sd->valid) {
@@ -5035,9 +5106,9 @@ float TextServerAdvanced::shaped_text_get_width(RID p_shaped) const {
return Math::ceil(sd->text_trimmed ? sd->width_trimmed : sd->width);
}
-float TextServerAdvanced::shaped_text_get_underline_position(RID p_shaped) const {
+double TextServerAdvanced::shaped_text_get_underline_position(const RID &p_shaped) const {
const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
- ERR_FAIL_COND_V(!sd, 0.f);
+ ERR_FAIL_COND_V(!sd, 0.0);
MutexLock lock(sd->mutex);
if (!sd->valid) {
@@ -5047,9 +5118,9 @@ float TextServerAdvanced::shaped_text_get_underline_position(RID p_shaped) const
return sd->upos;
}
-float TextServerAdvanced::shaped_text_get_underline_thickness(RID p_shaped) const {
+double TextServerAdvanced::shaped_text_get_underline_thickness(const RID &p_shaped) const {
const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
- ERR_FAIL_COND_V(!sd, 0.f);
+ ERR_FAIL_COND_V(!sd, 0.0);
MutexLock lock(sd->mutex);
if (!sd->valid) {
@@ -5246,7 +5317,7 @@ String TextServerAdvanced::format_number(const String &p_string, const String &p
res.replace("e", num_systems[i].exp);
res.replace("E", num_systems[i].exp);
char32_t *data = res.ptrw();
- for (int j = 0; j < res.size(); j++) {
+ for (int j = 0; j < res.length(); j++) {
if (data[j] >= 0x30 && data[j] <= 0x39) {
data[j] = num_systems[i].digits[data[j] - 0x30];
} else if (data[j] == '.' || data[j] == ',') {
@@ -5270,7 +5341,7 @@ String TextServerAdvanced::parse_number(const String &p_string, const String &p_
}
res.replace(num_systems[i].exp, "e");
char32_t *data = res.ptrw();
- for (int j = 0; j < res.size(); j++) {
+ for (int j = 0; j < res.length(); j++) {
if (data[j] == num_systems[i].digits[10]) {
data[j] = '.';
} else {
@@ -5312,13 +5383,13 @@ String TextServerAdvanced::strip_diacritics(const String &p_string) const {
Char16String utf16 = p_string.utf16();
// Normalize.
- Char16String normalized;
+ Vector<char16_t> normalized;
err = U_ZERO_ERROR;
- int32_t len = unorm2_normalize(unorm, utf16.ptr(), -1, nullptr, 0, &err);
+ int32_t len = unorm2_normalize(unorm, utf16.get_data(), -1, nullptr, 0, &err);
ERR_FAIL_COND_V_MSG(err != U_BUFFER_OVERFLOW_ERROR, TextServer::strip_diacritics(p_string), u_errorName(err));
normalized.resize(len);
err = U_ZERO_ERROR;
- unorm2_normalize(unorm, utf16.ptr(), -1, normalized.ptrw(), len, &err);
+ unorm2_normalize(unorm, utf16.get_data(), -1, normalized.ptrw(), len, &err);
ERR_FAIL_COND_V_MSG(U_FAILURE(err), TextServer::strip_diacritics(p_string), u_errorName(err));
// Convert back to UTF-32.
@@ -5328,7 +5399,7 @@ String TextServerAdvanced::strip_diacritics(const String &p_string) const {
String result;
for (int i = 0; i < normalized_string.length(); i++) {
if (u_getCombiningClass(normalized_string[i]) == 0) {
- result += normalized_string[i];
+ result = result + normalized_string[i];
}
}
return result;
@@ -5338,13 +5409,13 @@ String TextServerAdvanced::string_to_upper(const String &p_string, const String
// Convert to UTF-16.
Char16String utf16 = p_string.utf16();
- Char16String upper;
+ Vector<char16_t> upper;
UErrorCode err = U_ZERO_ERROR;
- int32_t len = u_strToUpper(nullptr, 0, utf16.ptr(), -1, p_language.ascii().get_data(), &err);
+ int32_t len = u_strToUpper(nullptr, 0, utf16.get_data(), -1, p_language.ascii().get_data(), &err);
ERR_FAIL_COND_V_MSG(err != U_BUFFER_OVERFLOW_ERROR, p_string, u_errorName(err));
upper.resize(len);
err = U_ZERO_ERROR;
- u_strToUpper(upper.ptrw(), len, utf16.ptr(), -1, p_language.ascii().get_data(), &err);
+ u_strToUpper(upper.ptrw(), len, utf16.get_data(), -1, p_language.ascii().get_data(), &err);
ERR_FAIL_COND_V_MSG(U_FAILURE(err), p_string, u_errorName(err));
// Convert back to UTF-32.
@@ -5355,13 +5426,13 @@ String TextServerAdvanced::string_to_lower(const String &p_string, const String
// Convert to UTF-16.
Char16String utf16 = p_string.utf16();
- Char16String lower;
+ Vector<char16_t> lower;
UErrorCode err = U_ZERO_ERROR;
- int32_t len = u_strToLower(nullptr, 0, utf16.ptr(), -1, p_language.ascii().get_data(), &err);
+ int32_t len = u_strToLower(nullptr, 0, utf16.get_data(), -1, p_language.ascii().get_data(), &err);
ERR_FAIL_COND_V_MSG(err != U_BUFFER_OVERFLOW_ERROR, p_string, u_errorName(err));
lower.resize(len);
err = U_ZERO_ERROR;
- u_strToLower(lower.ptrw(), len, utf16.ptr(), -1, p_language.ascii().get_data(), &err);
+ u_strToLower(lower.ptrw(), len, utf16.get_data(), -1, p_language.ascii().get_data(), &err);
ERR_FAIL_COND_V_MSG(U_FAILURE(err), p_string, u_errorName(err));
// Convert back to UTF-32.
@@ -5376,14 +5447,8 @@ TextServerAdvanced::TextServerAdvanced() {
TextServerAdvanced::~TextServerAdvanced() {
_bmp_free_font_funcs();
- if (library != nullptr) {
- FT_Done_FreeType(library);
+ if (ft_library != nullptr) {
+ FT_Done_FreeType(ft_library);
}
u_cleanup();
-#ifndef ICU_STATIC_DATA
- if (icu_data != nullptr) {
- memfree(icu_data);
- icu_data = nullptr;
- }
-#endif
}
diff --git a/modules/text_server_adv/text_server_adv.h b/modules/text_server_adv/text_server_adv.h
index e5958fc162..bb3968ee3f 100644
--- a/modules/text_server_adv/text_server_adv.h
+++ b/modules/text_server_adv/text_server_adv.h
@@ -36,13 +36,61 @@
/* shaping and advanced font features support. */
/*************************************************************************/
-#include "servers/text_server.h"
+#ifdef GDEXTENSION
+// Headers for building as GDExtension plug-in.
+
+#include <godot_cpp/godot.hpp>
+
+#include <godot_cpp/core/class_db.hpp>
+#include <godot_cpp/core/mutex_lock.hpp>
+
+#include <godot_cpp/variant/array.hpp>
+#include <godot_cpp/variant/dictionary.hpp>
+#include <godot_cpp/variant/packed_int32_array.hpp>
+#include <godot_cpp/variant/packed_string_array.hpp>
+#include <godot_cpp/variant/packed_vector2_array.hpp>
+#include <godot_cpp/variant/rect2.hpp>
+#include <godot_cpp/variant/rid.hpp>
+#include <godot_cpp/variant/string.hpp>
+#include <godot_cpp/variant/vector2.hpp>
+#include <godot_cpp/variant/vector2i.hpp>
+
+#include <godot_cpp/classes/text_server.hpp>
+#include <godot_cpp/classes/text_server_extension.hpp>
+#include <godot_cpp/classes/text_server_manager.hpp>
+
+#include <godot_cpp/classes/caret_info.hpp>
+#include <godot_cpp/classes/global_constants_binds.hpp>
+#include <godot_cpp/classes/glyph.hpp>
+#include <godot_cpp/classes/image.hpp>
+#include <godot_cpp/classes/image_texture.hpp>
+#include <godot_cpp/classes/ref.hpp>
+
+#include <godot_cpp/templates/hash_map.hpp>
+#include <godot_cpp/templates/map.hpp>
+#include <godot_cpp/templates/rid_owner.hpp>
+#include <godot_cpp/templates/set.hpp>
+#include <godot_cpp/templates/thread_work_pool.hpp>
+#include <godot_cpp/templates/vector.hpp>
+
+using namespace godot;
+
+#else
+// Headers for building as built-in module.
#include "core/templates/rid_owner.h"
#include "core/templates/thread_work_pool.h"
#include "scene/resources/texture.h"
+#include "servers/text/text_server_extension.h"
+
+#include "modules/modules_enabled.gen.h" // For freetype, msdfgen.
+
+#endif
+
#include "script_iterator.h"
+// Thirdparty headers.
+
#include <unicode/ubidi.h>
#include <unicode/ubrk.h>
#include <unicode/uchar.h>
@@ -55,8 +103,6 @@
#include <unicode/ustring.h>
#include <unicode/utypes.h>
-#include "modules/modules_enabled.gen.h" // For freetype, msdfgen.
-
#ifdef MODULE_FREETYPE_ENABLED
#include <ft2build.h>
#include FT_FREETYPE_H
@@ -73,12 +119,11 @@
#include <hb-icu.h>
#include <hb.h>
-class TextServerAdvanced : public TextServer {
- GDCLASS(TextServerAdvanced, TextServer);
- _THREAD_SAFE_CLASS_
+/*************************************************************************/
- static String interface_name;
- static uint32_t interface_features;
+class TextServerAdvanced : public TextServerExtension {
+ GDCLASS(TextServerAdvanced, TextServerExtension);
+ _THREAD_SAFE_CLASS_
struct NumSystemData {
Set<StringName> lang;
@@ -89,21 +134,23 @@ class TextServerAdvanced : public TextServer {
Vector<NumSystemData> num_systems;
Map<StringName, int32_t> feature_sets;
+ Map<int32_t, StringName> feature_sets_inv;
void _insert_num_systems_lang();
void _insert_feature_sets();
+ _FORCE_INLINE_ void _insert_feature(const StringName &p_name, int32_t p_tag);
// ICU support data.
- uint8_t *icu_data = nullptr;
+ bool icu_data_loaded = false;
// Font cache data.
#ifdef MODULE_FREETYPE_ENABLED
- mutable FT_Library library = nullptr;
+ mutable FT_Library ft_library = nullptr;
#endif
- const int rect_range = 2;
+ const int rect_range = 1;
struct FontTexture {
Image::Format format;
@@ -129,12 +176,12 @@ class TextServerAdvanced : public TextServer {
};
struct FontDataForSizeAdvanced {
- float ascent = 0.f;
- float descent = 0.f;
- float underline_position = 0.f;
- float underline_thickness = 0.f;
- float scale = 1.f;
- float oversampling = 1.f;
+ double ascent = 0.0;
+ double descent = 0.0;
+ double underline_position = 0.0;
+ double underline_thickness = 0.0;
+ double scale = 1.0;
+ double oversampling = 1.0;
int spacing_glyph = 0;
int spacing_space = 0;
@@ -176,8 +223,8 @@ class TextServerAdvanced : public TextServer {
TextServer::Hinting hinting = TextServer::HINTING_LIGHT;
TextServer::SubpixelPositioning subpixel_positioning = TextServer::SUBPIXEL_POSITIONING_AUTO;
Dictionary variation_coordinates;
- float oversampling = 0.f;
- float embolden = 0.f;
+ double oversampling = 0.0;
+ double embolden = 0.0;
Transform2D transform;
uint32_t style_flags = 0;
@@ -203,8 +250,8 @@ class TextServerAdvanced : public TextServer {
~FontDataAdvanced() {
work_pool.finish();
- for (const Map<Vector2i, FontDataForSizeAdvanced *>::Element *E = cache.front(); E; E = E->next()) {
- memdelete(E->get());
+ for (const KeyValue<Vector2i, FontDataForSizeAdvanced *> &E : cache) {
+ memdelete(E.value);
}
cache.clear();
}
@@ -242,16 +289,34 @@ class TextServerAdvanced : public TextServer {
}
}
- _FORCE_INLINE_ float _get_extra_advance(RID p_font_rid, int p_font_size) const;
+ _FORCE_INLINE_ double _get_extra_advance(RID p_font_rid, int p_font_size) const;
// Shaped text cache data.
+ struct TrimData {
+ int trim_pos = -1;
+ int ellipsis_pos = -1;
+ Vector<Glyph> ellipsis_glyph_buf;
+ };
+
+ struct ShapedTextDataAdvanced {
+ Mutex mutex;
+
+ /* Source data */
+ RID parent; // Substring parent ShapedTextData.
+
+ int start = 0; // Substring start offset in the parent string.
+ int end = 0; // Substring end offset in the parent string.
+
+ String text;
+ String custom_punct;
+ TextServer::Direction direction = DIRECTION_LTR; // Desired text direction.
+ TextServer::Orientation orientation = ORIENTATION_HORIZONTAL;
- struct ShapedTextDataAdvanced : public ShapedTextData {
struct Span {
int start = -1;
int end = -1;
- Vector<RID> fonts;
+ Array fonts;
int font_size = 0;
Variant embedded_key;
@@ -262,6 +327,38 @@ class TextServerAdvanced : public TextServer {
};
Vector<Span> spans;
+ struct EmbeddedObject {
+ int pos = 0;
+ InlineAlignment inline_align = INLINE_ALIGNMENT_CENTER;
+ Rect2 rect;
+ };
+ Map<Variant, EmbeddedObject> objects;
+
+ /* Shaped data */
+ TextServer::Direction para_direction = DIRECTION_LTR; // Detected text direction.
+ bool valid = false; // String is shaped.
+ bool line_breaks_valid = false; // Line and word break flags are populated (and virtual zero width spaces inserted).
+ bool justification_ops_valid = false; // Virtual elongation glyphs are added to the string.
+ bool sort_valid = false;
+ bool text_trimmed = false;
+
+ bool preserve_invalid = true; // Draw hex code box instead of missing characters.
+ bool preserve_control = false; // Draw control characters.
+
+ double ascent = 0.0; // Ascent for horizontal layout, 1/2 of width for vertical.
+ double descent = 0.0; // Descent for horizontal layout, 1/2 of width for vertical.
+ double width = 0.0; // Width for horizontal layout, height for vertical.
+ double width_trimmed = 0.0;
+
+ double upos = 0.0;
+ double uthk = 0.0;
+
+ TrimData overrun_trim_data;
+ bool fit_width_minimum_reached = false;
+
+ Vector<Glyph> glyphs;
+ Vector<Glyph> glyphs_logical;
+
/* Intermediate data */
Char16String utf16;
Vector<UBiDi *> bidi_iter;
@@ -289,16 +386,16 @@ class TextServerAdvanced : public TextServer {
// Common data.
- float oversampling = 1.f;
+ double oversampling = 1.0;
mutable RID_PtrOwner<FontDataAdvanced> font_owner;
mutable RID_PtrOwner<ShapedTextDataAdvanced> shaped_owner;
void _realign(ShapedTextDataAdvanced *p_sd) const;
- int _convert_pos(const ShapedTextDataAdvanced *p_sd, int p_pos) const;
- int _convert_pos_inv(const ShapedTextDataAdvanced *p_sd, int p_pos) const;
- bool _shape_substr(ShapedTextDataAdvanced *p_new_sd, const ShapedTextDataAdvanced *p_sd, int p_start, int p_length) const;
- void _shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_start, int32_t p_end, hb_script_t p_script, hb_direction_t p_direction, Vector<RID> p_fonts, int p_span, int p_fb_index);
- Glyph _shape_single_glyph(ShapedTextDataAdvanced *p_sd, char32_t p_char, hb_script_t p_script, hb_direction_t p_direction, RID p_font, int p_font_size);
+ int64_t _convert_pos(const ShapedTextDataAdvanced *p_sd, int64_t p_pos) const;
+ int64_t _convert_pos_inv(const ShapedTextDataAdvanced *p_sd, int64_t p_pos) const;
+ bool _shape_substr(ShapedTextDataAdvanced *p_new_sd, const ShapedTextDataAdvanced *p_sd, int64_t p_start, int64_t p_length) const;
+ void _shape_run(ShapedTextDataAdvanced *p_sd, int64_t p_start, int64_t p_end, hb_script_t p_script, hb_direction_t p_direction, Array p_fonts, int64_t p_span, int64_t p_fb_index);
+ Glyph _shape_single_glyph(ShapedTextDataAdvanced *p_sd, char32_t p_char, hb_script_t p_script, hb_direction_t p_direction, const RID &p_font, int64_t p_font_size);
_FORCE_INLINE_ void _add_featuers(const Dictionary &p_source, Vector<hb_feature_t> &r_ftrs);
// HarfBuzz bitmap font interface.
@@ -324,6 +421,25 @@ class TextServerAdvanced : public TextServer {
static void _bmp_font_set_funcs(hb_font_t *p_font, TextServerAdvanced::FontDataForSizeAdvanced *p_face, bool p_unref);
static hb_font_t *_bmp_font_create(TextServerAdvanced::FontDataForSizeAdvanced *p_face, hb_destroy_func_t p_destroy);
+ hb_font_t *_font_get_hb_handle(const RID &p_font, int64_t p_font_size) const;
+
+ struct GlyphCompare { // For line breaking reordering.
+ _FORCE_INLINE_ bool operator()(const Glyph &l, const Glyph &r) const {
+ if (l.start == r.start) {
+ if (l.count == r.count) {
+ if ((l.flags & TextServer::GRAPHEME_IS_VIRTUAL) == TextServer::GRAPHEME_IS_VIRTUAL) {
+ return false;
+ } else {
+ return true;
+ }
+ }
+ return l.count > r.count; // Sort first glyph with count & flags, order of the rest are irrelevant.
+ } else {
+ return l.start < r.start;
+ }
+ }
+ };
+
protected:
static void _bind_methods(){};
@@ -333,10 +449,10 @@ protected:
public:
virtual bool has_feature(Feature p_feature) const override;
virtual String get_name() const override;
- virtual uint32_t get_features() const override;
+ virtual int64_t get_features() const override;
- virtual void free(RID p_rid) override;
- virtual bool has(RID p_rid) override;
+ virtual void free_rid(const RID &p_rid) override;
+ virtual bool has(const RID &p_rid) override;
virtual bool load_support_data(const String &p_filename) override;
virtual String get_support_data_filename() const override;
@@ -345,220 +461,218 @@ public:
virtual bool is_locale_right_to_left(const String &p_locale) const override;
- virtual int32_t name_to_tag(const String &p_name) const override;
- virtual String tag_to_name(int32_t p_tag) const override;
+ virtual int64_t name_to_tag(const String &p_name) const override;
+ virtual String tag_to_name(int64_t p_tag) const override;
/* Font interface */
virtual RID create_font() override;
- virtual void font_set_data(RID p_font_rid, const PackedByteArray &p_data) override;
- virtual void font_set_data_ptr(RID p_font_rid, const uint8_t *p_data_ptr, size_t p_data_size) override;
-
- virtual void font_set_style(RID p_font_rid, uint32_t /*FontStyle*/ p_style) override;
- virtual uint32_t /*FontStyle*/ font_get_style(RID p_font_rid) const override;
+ virtual void font_set_data(const RID &p_font_rid, const PackedByteArray &p_data) override;
+ virtual void font_set_data_ptr(const RID &p_font_rid, const uint8_t *p_data_ptr, int64_t p_data_size) override;
- virtual void font_set_style_name(RID p_font_rid, const String &p_name) override;
- virtual String font_get_style_name(RID p_font_rid) const override;
+ virtual void font_set_style(const RID &p_font_rid, int64_t /*FontStyle*/ p_style) override;
+ virtual int64_t /*FontStyle*/ font_get_style(const RID &p_font_rid) const override;
- virtual void font_set_name(RID p_font_rid, const String &p_name) override;
- virtual String font_get_name(RID p_font_rid) const override;
+ virtual void font_set_style_name(const RID &p_font_rid, const String &p_name) override;
+ virtual String font_get_style_name(const RID &p_font_rid) const override;
- virtual void font_set_antialiased(RID p_font_rid, bool p_antialiased) override;
- virtual bool font_is_antialiased(RID p_font_rid) const override;
+ virtual void font_set_name(const RID &p_font_rid, const String &p_name) override;
+ virtual String font_get_name(const RID &p_font_rid) const override;
- virtual void font_set_multichannel_signed_distance_field(RID p_font_rid, bool p_msdf) override;
- virtual bool font_is_multichannel_signed_distance_field(RID p_font_rid) const override;
+ virtual void font_set_antialiased(const RID &p_font_rid, bool p_antialiased) override;
+ virtual bool font_is_antialiased(const RID &p_font_rid) const override;
- virtual void font_set_msdf_pixel_range(RID p_font_rid, int p_msdf_pixel_range) override;
- virtual int font_get_msdf_pixel_range(RID p_font_rid) const override;
+ virtual void font_set_multichannel_signed_distance_field(const RID &p_font_rid, bool p_msdf) override;
+ virtual bool font_is_multichannel_signed_distance_field(const RID &p_font_rid) const override;
- virtual void font_set_msdf_size(RID p_font_rid, int p_msdf_size) override;
- virtual int font_get_msdf_size(RID p_font_rid) const override;
+ virtual void font_set_msdf_pixel_range(const RID &p_font_rid, int64_t p_msdf_pixel_range) override;
+ virtual int64_t font_get_msdf_pixel_range(const RID &p_font_rid) const override;
- virtual void font_set_fixed_size(RID p_font_rid, int p_fixed_size) override;
- virtual int font_get_fixed_size(RID p_font_rid) const override;
+ virtual void font_set_msdf_size(const RID &p_font_rid, int64_t p_msdf_size) override;
+ virtual int64_t font_get_msdf_size(const RID &p_font_rid) const override;
- virtual void font_set_force_autohinter(RID p_font_rid, bool p_force_autohinter) override;
- virtual bool font_is_force_autohinter(RID p_font_rid) const override;
+ virtual void font_set_fixed_size(const RID &p_font_rid, int64_t p_fixed_size) override;
+ virtual int64_t font_get_fixed_size(const RID &p_font_rid) const override;
- virtual void font_set_hinting(RID p_font_rid, TextServer::Hinting p_hinting) override;
- virtual TextServer::Hinting font_get_hinting(RID p_font_rid) const override;
+ virtual void font_set_force_autohinter(const RID &p_font_rid, bool p_force_autohinter) override;
+ virtual bool font_is_force_autohinter(const RID &p_font_rid) const override;
- virtual void font_set_subpixel_positioning(RID p_font_rid, SubpixelPositioning p_subpixel) override;
- virtual SubpixelPositioning font_get_subpixel_positioning(RID p_font_rid) const override;
+ virtual void font_set_subpixel_positioning(const RID &p_font_rid, SubpixelPositioning p_subpixel) override;
+ virtual SubpixelPositioning font_get_subpixel_positioning(const RID &p_font_rid) const override;
- virtual void font_set_embolden(RID p_font_rid, float p_strength) override;
- virtual float font_get_embolden(RID p_font_rid) const override;
+ virtual void font_set_embolden(const RID &p_font_rid, double p_strength) override;
+ virtual double font_get_embolden(const RID &p_font_rid) const override;
- virtual void font_set_transform(RID p_font_rid, Transform2D p_transform) override;
- virtual Transform2D font_get_transform(RID p_font_rid) const override;
+ virtual void font_set_transform(const RID &p_font_rid, const Transform2D &p_transform) override;
+ virtual Transform2D font_get_transform(const RID &p_font_rid) const override;
- virtual void font_set_variation_coordinates(RID p_font_rid, const Dictionary &p_variation_coordinates) override;
- virtual Dictionary font_get_variation_coordinates(RID p_font_rid) const override;
+ virtual void font_set_variation_coordinates(const RID &p_font_rid, const Dictionary &p_variation_coordinates) override;
+ virtual Dictionary font_get_variation_coordinates(const RID &p_font_rid) const override;
- virtual void font_set_oversampling(RID p_font_rid, float p_oversampling) override;
- virtual float font_get_oversampling(RID p_font_rid) const override;
+ virtual void font_set_hinting(const RID &p_font_rid, TextServer::Hinting p_hinting) override;
+ virtual TextServer::Hinting font_get_hinting(const RID &p_font_rid) const override;
- virtual Array font_get_size_cache_list(RID p_font_rid) const override;
- virtual void font_clear_size_cache(RID p_font_rid) override;
- virtual void font_remove_size_cache(RID p_font_rid, const Vector2i &p_size) override;
+ virtual void font_set_oversampling(const RID &p_font_rid, double p_oversampling) override;
+ virtual double font_get_oversampling(const RID &p_font_rid) const override;
- hb_font_t *_font_get_hb_handle(RID p_font, int p_font_size) const;
+ virtual Array font_get_size_cache_list(const RID &p_font_rid) const override;
+ virtual void font_clear_size_cache(const RID &p_font_rid) override;
+ virtual void font_remove_size_cache(const RID &p_font_rid, const Vector2i &p_size) override;
- virtual void font_set_ascent(RID p_font_rid, int p_size, float p_ascent) override;
- virtual float font_get_ascent(RID p_font_rid, int p_size) const override;
+ virtual void font_set_ascent(const RID &p_font_rid, int64_t p_size, double p_ascent) override;
+ virtual double font_get_ascent(const RID &p_font_rid, int64_t p_size) const override;
- virtual void font_set_descent(RID p_font_rid, int p_size, float p_descent) override;
- virtual float font_get_descent(RID p_font_rid, int p_size) const override;
+ virtual void font_set_descent(const RID &p_font_rid, int64_t p_size, double p_descent) override;
+ virtual double font_get_descent(const RID &p_font_rid, int64_t p_size) const override;
- virtual void font_set_underline_position(RID p_font_rid, int p_size, float p_underline_position) override;
- virtual float font_get_underline_position(RID p_font_rid, int p_size) const override;
+ virtual void font_set_underline_position(const RID &p_font_rid, int64_t p_size, double p_underline_position) override;
+ virtual double font_get_underline_position(const RID &p_font_rid, int64_t p_size) const override;
- virtual void font_set_underline_thickness(RID p_font_rid, int p_size, float p_underline_thickness) override;
- virtual float font_get_underline_thickness(RID p_font_rid, int p_size) const override;
+ virtual void font_set_underline_thickness(const RID &p_font_rid, int64_t p_size, double p_underline_thickness) override;
+ virtual double font_get_underline_thickness(const RID &p_font_rid, int64_t p_size) const override;
- virtual void font_set_scale(RID p_font_rid, int p_size, float p_scale) override;
- virtual float font_get_scale(RID p_font_rid, int p_size) const override;
+ virtual void font_set_scale(const RID &p_font_rid, int64_t p_size, double p_scale) override;
+ virtual double font_get_scale(const RID &p_font_rid, int64_t p_size) const override;
- virtual void font_set_spacing(RID p_font_rid, int p_size, SpacingType p_spacing, int p_value) override;
- virtual int font_get_spacing(RID p_font_rid, int p_size, SpacingType p_spacing) const override;
+ virtual void font_set_spacing(const RID &p_font_rid, int64_t p_size, SpacingType p_spacing, int64_t p_value) override;
+ virtual int64_t font_get_spacing(const RID &p_font_rid, int64_t p_size, SpacingType p_spacing) const override;
- virtual int font_get_texture_count(RID p_font_rid, const Vector2i &p_size) const override;
- virtual void font_clear_textures(RID p_font_rid, const Vector2i &p_size) override;
- virtual void font_remove_texture(RID p_font_rid, const Vector2i &p_size, int p_texture_index) override;
+ virtual int64_t font_get_texture_count(const RID &p_font_rid, const Vector2i &p_size) const override;
+ virtual void font_clear_textures(const RID &p_font_rid, const Vector2i &p_size) override;
+ virtual void font_remove_texture(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index) override;
- virtual void font_set_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const Ref<Image> &p_image) override;
- virtual Ref<Image> font_get_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const override;
+ virtual void font_set_texture_image(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index, const Ref<Image> &p_image) override;
+ virtual Ref<Image> font_get_texture_image(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index) const override;
- virtual void font_set_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const PackedInt32Array &p_offset) override;
- virtual PackedInt32Array font_get_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const override;
+ virtual void font_set_texture_offsets(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index, const PackedInt32Array &p_offset) override;
+ virtual PackedInt32Array font_get_texture_offsets(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index) const override;
- virtual Array font_get_glyph_list(RID p_font_rid, const Vector2i &p_size) const override;
- virtual void font_clear_glyphs(RID p_font_rid, const Vector2i &p_size) override;
- virtual void font_remove_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) override;
+ virtual Array font_get_glyph_list(const RID &p_font_rid, const Vector2i &p_size) const override;
+ virtual void font_clear_glyphs(const RID &p_font_rid, const Vector2i &p_size) override;
+ virtual void font_remove_glyph(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) override;
- virtual Vector2 font_get_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph) const override;
- virtual void font_set_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph, const Vector2 &p_advance) override;
+ virtual Vector2 font_get_glyph_advance(const RID &p_font_rid, int64_t p_size, int64_t p_glyph) const override;
+ virtual void font_set_glyph_advance(const RID &p_font_rid, int64_t p_size, int64_t p_glyph, const Vector2 &p_advance) override;
- virtual Vector2 font_get_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override;
- virtual void font_set_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_offset) override;
+ virtual Vector2 font_get_glyph_offset(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) const override;
+ virtual void font_set_glyph_offset(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph, const Vector2 &p_offset) override;
- virtual Vector2 font_get_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override;
- virtual void font_set_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_gl_size) override;
+ virtual Vector2 font_get_glyph_size(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) const override;
+ virtual void font_set_glyph_size(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph, const Vector2 &p_gl_size) override;
- virtual Rect2 font_get_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override;
- virtual void font_set_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Rect2 &p_uv_rect) override;
+ virtual Rect2 font_get_glyph_uv_rect(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) const override;
+ virtual void font_set_glyph_uv_rect(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph, const Rect2 &p_uv_rect) override;
- virtual int font_get_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override;
- virtual void font_set_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, int p_texture_idx) override;
+ virtual int64_t font_get_glyph_texture_idx(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) const override;
+ virtual void font_set_glyph_texture_idx(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph, int64_t p_texture_idx) override;
- virtual Dictionary font_get_glyph_contours(RID p_font, int p_size, int32_t p_index) const override;
+ virtual Dictionary font_get_glyph_contours(const RID &p_font, int64_t p_size, int64_t p_index) const override;
- virtual Array font_get_kerning_list(RID p_font_rid, int p_size) const override;
- virtual void font_clear_kerning_map(RID p_font_rid, int p_size) override;
- virtual void font_remove_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) override;
+ virtual Array font_get_kerning_list(const RID &p_font_rid, int64_t p_size) const override;
+ virtual void font_clear_kerning_map(const RID &p_font_rid, int64_t p_size) override;
+ virtual void font_remove_kerning(const RID &p_font_rid, int64_t p_size, const Vector2i &p_glyph_pair) override;
- virtual void font_set_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning) override;
- virtual Vector2 font_get_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) const override;
+ virtual void font_set_kerning(const RID &p_font_rid, int64_t p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning) override;
+ virtual Vector2 font_get_kerning(const RID &p_font_rid, int64_t p_size, const Vector2i &p_glyph_pair) const override;
- virtual int32_t font_get_glyph_index(RID p_font_rid, int p_size, char32_t p_char, char32_t p_variation_selector = 0) const override;
+ virtual int64_t font_get_glyph_index(const RID &p_font_rid, int64_t p_size, int64_t p_char, int64_t p_variation_selector = 0) const override;
- virtual bool font_has_char(RID p_font_rid, char32_t p_char) const override;
- virtual String font_get_supported_chars(RID p_font_rid) const override;
+ virtual bool font_has_char(const RID &p_font_rid, int64_t p_char) const override;
+ virtual String font_get_supported_chars(const RID &p_font_rid) const override;
- virtual void font_render_range(RID p_font, const Vector2i &p_size, char32_t p_start, char32_t p_end) override;
- virtual void font_render_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_index) override;
+ virtual void font_render_range(const RID &p_font, const Vector2i &p_size, int64_t p_start, int64_t p_end) override;
+ virtual void font_render_glyph(const RID &p_font_rid, const Vector2i &p_size, int64_t p_index) override;
- virtual void font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color = Color(1, 1, 1)) const override;
- virtual void font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color = Color(1, 1, 1)) const override;
+ virtual void font_draw_glyph(const RID &p_font, const RID &p_canvas, int64_t p_size, const Vector2 &p_pos, int64_t p_index, const Color &p_color = Color(1, 1, 1)) const override;
+ virtual void font_draw_glyph_outline(const RID &p_font, const RID &p_canvas, int64_t p_size, int64_t p_outline_size, const Vector2 &p_pos, int64_t p_index, const Color &p_color = Color(1, 1, 1)) const override;
- virtual bool font_is_language_supported(RID p_font_rid, const String &p_language) const override;
- virtual void font_set_language_support_override(RID p_font_rid, const String &p_language, bool p_supported) override;
- virtual bool font_get_language_support_override(RID p_font_rid, const String &p_language) override;
- virtual void font_remove_language_support_override(RID p_font_rid, const String &p_language) override;
- virtual Vector<String> font_get_language_support_overrides(RID p_font_rid) override;
+ virtual bool font_is_language_supported(const RID &p_font_rid, const String &p_language) const override;
+ virtual void font_set_language_support_override(const RID &p_font_rid, const String &p_language, bool p_supported) override;
+ virtual bool font_get_language_support_override(const RID &p_font_rid, const String &p_language) override;
+ virtual void font_remove_language_support_override(const RID &p_font_rid, const String &p_language) override;
+ virtual PackedStringArray font_get_language_support_overrides(const RID &p_font_rid) override;
- virtual bool font_is_script_supported(RID p_font_rid, const String &p_script) const override;
- virtual void font_set_script_support_override(RID p_font_rid, const String &p_script, bool p_supported) override;
- virtual bool font_get_script_support_override(RID p_font_rid, const String &p_script) override;
- virtual void font_remove_script_support_override(RID p_font_rid, const String &p_script) override;
- virtual Vector<String> font_get_script_support_overrides(RID p_font_rid) override;
+ virtual bool font_is_script_supported(const RID &p_font_rid, const String &p_script) const override;
+ virtual void font_set_script_support_override(const RID &p_font_rid, const String &p_script, bool p_supported) override;
+ virtual bool font_get_script_support_override(const RID &p_font_rid, const String &p_script) override;
+ virtual void font_remove_script_support_override(const RID &p_font_rid, const String &p_script) override;
+ virtual PackedStringArray font_get_script_support_overrides(const RID &p_font_rid) override;
- virtual void font_set_opentype_feature_overrides(RID p_font_rid, const Dictionary &p_overrides) override;
- virtual Dictionary font_get_opentype_feature_overrides(RID p_font_rid) const override;
+ virtual void font_set_opentype_feature_overrides(const RID &p_font_rid, const Dictionary &p_overrides) override;
+ virtual Dictionary font_get_opentype_feature_overrides(const RID &p_font_rid) const override;
- virtual Dictionary font_supported_feature_list(RID p_font_rid) const override;
- virtual Dictionary font_supported_variation_list(RID p_font_rid) const override;
+ virtual Dictionary font_supported_feature_list(const RID &p_font_rid) const override;
+ virtual Dictionary font_supported_variation_list(const RID &p_font_rid) const override;
- virtual float font_get_global_oversampling() const override;
- virtual void font_set_global_oversampling(float p_oversampling) override;
+ virtual double font_get_global_oversampling() const override;
+ virtual void font_set_global_oversampling(double p_oversampling) override;
/* Shaped text buffer interface */
virtual RID create_shaped_text(Direction p_direction = DIRECTION_AUTO, Orientation p_orientation = ORIENTATION_HORIZONTAL) override;
- virtual void shaped_text_clear(RID p_shaped) override;
+ virtual void shaped_text_clear(const RID &p_shaped) override;
- virtual void shaped_text_set_direction(RID p_shaped, Direction p_direction = DIRECTION_AUTO) override;
- virtual Direction shaped_text_get_direction(RID p_shaped) const override;
- virtual Direction shaped_text_get_inferred_direction(RID p_shaped) const override;
+ virtual void shaped_text_set_direction(const RID &p_shaped, Direction p_direction = DIRECTION_AUTO) override;
+ virtual Direction shaped_text_get_direction(const RID &p_shaped) const override;
+ virtual Direction shaped_text_get_inferred_direction(const RID &p_shaped) const override;
- virtual void shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) override;
+ virtual void shaped_text_set_bidi_override(const RID &p_shaped, const Array &p_override) override;
- virtual void shaped_text_set_custom_punctuation(RID p_shaped, const String &p_punct) override;
- virtual String shaped_text_get_custom_punctuation(RID p_shaped) const override;
+ virtual void shaped_text_set_custom_punctuation(const RID &p_shaped, const String &p_punct) override;
+ virtual String shaped_text_get_custom_punctuation(const RID &p_shaped) const override;
- virtual void shaped_text_set_orientation(RID p_shaped, Orientation p_orientation = ORIENTATION_HORIZONTAL) override;
- virtual Orientation shaped_text_get_orientation(RID p_shaped) const override;
+ virtual void shaped_text_set_orientation(const RID &p_shaped, Orientation p_orientation = ORIENTATION_HORIZONTAL) override;
+ virtual Orientation shaped_text_get_orientation(const RID &p_shaped) const override;
- virtual void shaped_text_set_preserve_invalid(RID p_shaped, bool p_enabled) override;
- virtual bool shaped_text_get_preserve_invalid(RID p_shaped) const override;
+ virtual void shaped_text_set_preserve_invalid(const RID &p_shaped, bool p_enabled) override;
+ virtual bool shaped_text_get_preserve_invalid(const RID &p_shaped) const override;
- virtual void shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) override;
- virtual bool shaped_text_get_preserve_control(RID p_shaped) const override;
+ virtual void shaped_text_set_preserve_control(const RID &p_shaped, bool p_enabled) override;
+ virtual bool shaped_text_get_preserve_control(const RID &p_shaped) const override;
- virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant()) override;
- virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1) override;
- virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER) override;
+ virtual bool shaped_text_add_string(const RID &p_shaped, const String &p_text, const Array &p_fonts, int64_t p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant()) override;
+ virtual bool shaped_text_add_object(const RID &p_shaped, const Variant &p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int64_t p_length = 1) override;
+ virtual bool shaped_text_resize_object(const RID &p_shaped, const Variant &p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER) override;
- virtual int shaped_get_span_count(RID p_shaped) const override;
- virtual Variant shaped_get_span_meta(RID p_shaped, int p_index) const override;
- virtual void shaped_set_span_update_font(RID p_shaped, int p_index, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary()) override;
+ virtual int64_t shaped_get_span_count(const RID &p_shaped) const override;
+ virtual Variant shaped_get_span_meta(const RID &p_shaped, int64_t p_index) const override;
+ virtual void shaped_set_span_update_font(const RID &p_shaped, int64_t p_index, const Array &p_fonts, int64_t p_size, const Dictionary &p_opentype_features = Dictionary()) override;
- virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const override;
- virtual RID shaped_text_get_parent(RID p_shaped) const override;
+ virtual RID shaped_text_substr(const RID &p_shaped, int64_t p_start, int64_t p_length) const override;
+ virtual RID shaped_text_get_parent(const RID &p_shaped) const override;
- virtual float shaped_text_fit_to_width(RID p_shaped, float p_width, uint16_t /*JustificationFlag*/ p_jst_flags = JUSTIFICATION_WORD_BOUND | JUSTIFICATION_KASHIDA) override;
- virtual float shaped_text_tab_align(RID p_shaped, const PackedFloat32Array &p_tab_stops) override;
+ virtual double shaped_text_fit_to_width(const RID &p_shaped, double p_width, int64_t /*JustificationFlag*/ p_jst_flags = JUSTIFICATION_WORD_BOUND | JUSTIFICATION_KASHIDA) override;
+ virtual double shaped_text_tab_align(const RID &p_shaped, const PackedFloat32Array &p_tab_stops) override;
- virtual bool shaped_text_shape(RID p_shaped) override;
- virtual bool shaped_text_update_breaks(RID p_shaped) override;
- virtual bool shaped_text_update_justification_ops(RID p_shaped) override;
+ virtual bool shaped_text_shape(const RID &p_shaped) override;
+ virtual bool shaped_text_update_breaks(const RID &p_shaped) override;
+ virtual bool shaped_text_update_justification_ops(const RID &p_shaped) override;
- virtual int shaped_text_get_trim_pos(RID p_shaped) const override;
- virtual int shaped_text_get_ellipsis_pos(RID p_shaped) const override;
- virtual const Glyph *shaped_text_get_ellipsis_glyphs(RID p_shaped) const override;
- virtual int shaped_text_get_ellipsis_glyph_count(RID p_shaped) const override;
+ virtual int64_t shaped_text_get_trim_pos(const RID &p_shaped) const override;
+ virtual int64_t shaped_text_get_ellipsis_pos(const RID &p_shaped) const override;
+ virtual const Glyph *shaped_text_get_ellipsis_glyphs(const RID &p_shaped) const override;
+ virtual int64_t shaped_text_get_ellipsis_glyph_count(const RID &p_shaped) const override;
- virtual void shaped_text_overrun_trim_to_width(RID p_shaped, float p_width, uint16_t p_trim_flags) override;
+ virtual void shaped_text_overrun_trim_to_width(const RID &p_shaped, double p_width, int64_t p_trim_flags) override;
- virtual bool shaped_text_is_ready(RID p_shaped) const override;
+ virtual bool shaped_text_is_ready(const RID &p_shaped) const override;
- virtual const Glyph *shaped_text_get_glyphs(RID p_shaped) const override;
- virtual const Glyph *shaped_text_sort_logical(RID p_shaped) override;
- virtual int shaped_text_get_glyph_count(RID p_shaped) const override;
+ virtual const Glyph *shaped_text_get_glyphs(const RID &p_shaped) const override;
+ virtual const Glyph *shaped_text_sort_logical(const RID &p_shaped) override;
+ virtual int64_t shaped_text_get_glyph_count(const RID &p_shaped) const override;
- virtual Vector2i shaped_text_get_range(RID p_shaped) const override;
+ virtual Vector2i shaped_text_get_range(const RID &p_shaped) const override;
- virtual Array shaped_text_get_objects(RID p_shaped) const override;
- virtual Rect2 shaped_text_get_object_rect(RID p_shaped, Variant p_key) const override;
+ virtual Array shaped_text_get_objects(const RID &p_shaped) const override;
+ virtual Rect2 shaped_text_get_object_rect(const RID &p_shaped, const Variant &p_key) const override;
- virtual Size2 shaped_text_get_size(RID p_shaped) const override;
- virtual float shaped_text_get_ascent(RID p_shaped) const override;
- virtual float shaped_text_get_descent(RID p_shaped) const override;
- virtual float shaped_text_get_width(RID p_shaped) const override;
- virtual float shaped_text_get_underline_position(RID p_shaped) const override;
- virtual float shaped_text_get_underline_thickness(RID p_shaped) const override;
+ virtual Size2 shaped_text_get_size(const RID &p_shaped) const override;
+ virtual double shaped_text_get_ascent(const RID &p_shaped) const override;
+ virtual double shaped_text_get_descent(const RID &p_shaped) const override;
+ virtual double shaped_text_get_width(const RID &p_shaped) const override;
+ virtual double shaped_text_get_underline_position(const RID &p_shaped) const override;
+ virtual double shaped_text_get_underline_thickness(const RID &p_shaped) const override;
virtual String format_number(const String &p_string, const String &p_language = "") const override;
virtual String parse_number(const String &p_string, const String &p_language = "") const override;
diff --git a/modules/text_server_fb/.gitignore b/modules/text_server_fb/.gitignore
new file mode 100644
index 0000000000..15cc38b59c
--- /dev/null
+++ b/modules/text_server_fb/.gitignore
@@ -0,0 +1,2 @@
+# Godot-cpp headers
+gdextension_build/godot-cpp
diff --git a/modules/text_server_fb/doc_classes/TextServerFallback.xml b/modules/text_server_fb/doc_classes/TextServerFallback.xml
index 76194a7bda..950b64e49f 100644
--- a/modules/text_server_fb/doc_classes/TextServerFallback.xml
+++ b/modules/text_server_fb/doc_classes/TextServerFallback.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="TextServerFallback" inherits="TextServer" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
+<class name="TextServerFallback" inherits="TextServerExtension" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Fallback implementation of the Text Server, without BiDi and complex text layout support.
</brief_description>
diff --git a/modules/text_server_fb/gdextension_build/SConstruct b/modules/text_server_fb/gdextension_build/SConstruct
new file mode 100644
index 0000000000..1753bc8b86
--- /dev/null
+++ b/modules/text_server_fb/gdextension_build/SConstruct
@@ -0,0 +1,205 @@
+#!/usr/bin/env python
+import atexit
+import os
+import sys
+import methods
+import time
+
+# For the reference:
+# - CCFLAGS are compilation flags shared between C and C++
+# - CFLAGS are for C-specific compilation flags
+# - CXXFLAGS are for C++-specific compilation flags
+# - CPPFLAGS are for pre-processor flags
+# - CPPDEFINES are for pre-processor defines
+# - LINKFLAGS are for linking flags
+
+time_at_start = time.time()
+
+env = SConscript("./godot-cpp/SConstruct")
+env.__class__.disable_warnings = methods.disable_warnings
+
+opts = Variables([], ARGUMENTS)
+opts.Add(BoolVariable("freetype_enabled", "Use FreeType library", True))
+opts.Add(BoolVariable("msdfgen_enabled", "Use MSDFgen library (require FreeType)", True))
+opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", False))
+
+opts.Update(env)
+
+if not env["verbose"]:
+ methods.no_verbose(sys, env)
+
+# MSDFGEN
+if env["msdfgen_enabled"] and env["freetype_enabled"]:
+ env_msdfgen = env.Clone()
+ env_msdfgen.disable_warnings()
+
+ thirdparty_msdfgen_dir = "../../../thirdparty/msdfgen/"
+ thirdparty_msdfgen_sources = [
+ "core/Contour.cpp",
+ "core/EdgeHolder.cpp",
+ "core/MSDFErrorCorrection.cpp",
+ "core/Projection.cpp",
+ "core/Scanline.cpp",
+ "core/Shape.cpp",
+ "core/SignedDistance.cpp",
+ "core/Vector2.cpp",
+ "core/contour-combiners.cpp",
+ "core/edge-coloring.cpp",
+ "core/edge-segments.cpp",
+ "core/edge-selectors.cpp",
+ "core/equation-solver.cpp",
+ "core/msdf-error-correction.cpp",
+ "core/msdfgen.cpp",
+ "core/rasterization.cpp",
+ "core/render-sdf.cpp",
+ "core/sdf-error-estimation.cpp",
+ "core/shape-description.cpp",
+ ]
+ thirdparty_msdfgen_sources = [thirdparty_msdfgen_dir + file for file in thirdparty_msdfgen_sources]
+
+ env_msdfgen.Append(CPPPATH=["../../../thirdparty/freetype/include", "../../../thirdparty/msdfgen"])
+ env.Append(CPPPATH=["../../../thirdparty/msdfgen"])
+ env.Append(CPPDEFINES=["MODULE_MSDFGEN_ENABLED"])
+
+ lib = env_msdfgen.Library(
+ f'msdfgen_builtin.{env["platform"]}.{env["target"]}.{env["arch_suffix"]}{env["LIBSUFFIX"]}',
+ thirdparty_msdfgen_sources,
+ )
+ env.Append(LIBS=[lib])
+
+# FreeType
+if env["freetype_enabled"]:
+ env_freetype = env.Clone()
+ env_freetype.disable_warnings()
+
+ thirdparty_freetype_dir = "../../../thirdparty/freetype/"
+ thirdparty_freetype_sources = [
+ "src/autofit/autofit.c",
+ "src/base/ftbase.c",
+ "src/base/ftbbox.c",
+ "src/base/ftbdf.c",
+ "src/base/ftbitmap.c",
+ "src/base/ftcid.c",
+ "src/base/ftdebug.c",
+ "src/base/ftfstype.c",
+ "src/base/ftgasp.c",
+ "src/base/ftglyph.c",
+ "src/base/ftgxval.c",
+ "src/base/ftinit.c",
+ "src/base/ftmm.c",
+ "src/base/ftotval.c",
+ "src/base/ftpatent.c",
+ "src/base/ftpfr.c",
+ "src/base/ftstroke.c",
+ "src/base/ftsynth.c",
+ "src/base/ftsystem.c",
+ "src/base/fttype1.c",
+ "src/base/ftwinfnt.c",
+ "src/bdf/bdf.c",
+ "src/bzip2/ftbzip2.c",
+ "src/cache/ftcache.c",
+ "src/cff/cff.c",
+ "src/cid/type1cid.c",
+ "src/gxvalid/gxvalid.c",
+ "src/gzip/ftgzip.c",
+ "src/lzw/ftlzw.c",
+ "src/otvalid/otvalid.c",
+ "src/pcf/pcf.c",
+ "src/pfr/pfr.c",
+ "src/psaux/psaux.c",
+ "src/pshinter/pshinter.c",
+ "src/psnames/psnames.c",
+ "src/raster/raster.c",
+ "src/sdf/sdf.c",
+ "src/smooth/smooth.c",
+ "src/truetype/truetype.c",
+ "src/type1/type1.c",
+ "src/type42/type42.c",
+ "src/winfonts/winfnt.c",
+ "src/sfnt/sfnt.c",
+ ]
+ thirdparty_freetype_sources = [thirdparty_freetype_dir + file for file in thirdparty_freetype_sources]
+
+ thirdparty_png_dir = "../../../thirdparty/libpng/"
+ thirdparty_png_sources = [
+ "png.c",
+ "pngerror.c",
+ "pngget.c",
+ "pngmem.c",
+ "pngpread.c",
+ "pngread.c",
+ "pngrio.c",
+ "pngrtran.c",
+ "pngrutil.c",
+ "pngset.c",
+ "pngtrans.c",
+ "pngwio.c",
+ "pngwrite.c",
+ "pngwtran.c",
+ "pngwutil.c",
+ ]
+ thirdparty_freetype_sources += [thirdparty_png_dir + file for file in thirdparty_png_sources]
+
+ thirdparty_zlib_dir = "../../../thirdparty/zlib/"
+ thirdparty_zlib_sources = [
+ "adler32.c",
+ "compress.c",
+ "crc32.c",
+ "deflate.c",
+ "infback.c",
+ "inffast.c",
+ "inflate.c",
+ "inftrees.c",
+ "trees.c",
+ "uncompr.c",
+ "zutil.c",
+ ]
+ thirdparty_freetype_sources += [thirdparty_zlib_dir + file for file in thirdparty_zlib_sources]
+
+ env_freetype.Append(CPPPATH=[thirdparty_freetype_dir + "/include", thirdparty_zlib_dir, thirdparty_png_dir])
+ env.Append(CPPPATH=[thirdparty_freetype_dir + "/include"])
+
+ env_freetype.Append(CPPDEFINES=["FT2_BUILD_LIBRARY", "FT_CONFIG_OPTION_USE_PNG", ("PNG_ARM_NEON_OPT", 0)])
+ if env["target"] == "debug":
+ env_freetype.Append(CPPDEFINES=["ZLIB_DEBUG"])
+
+ env.Append(CPPDEFINES=["MODULE_FREETYPE_ENABLED"])
+
+ lib = env_freetype.Library(
+ f'freetype_builtin.{env["platform"]}.{env["target"]}.{env["arch_suffix"]}{env["LIBSUFFIX"]}',
+ thirdparty_freetype_sources,
+ )
+ env.Append(LIBS=[lib])
+
+
+env.Append(CPPDEFINES=["GDEXTENSION"])
+env.Append(CPPPATH=["../"])
+sources = Glob("../*.cpp")
+
+if env["platform"] == "osx":
+ methods.write_osx_plist(
+ f'./bin/libtextserver_fallback.osx.{env["target"]}.framework',
+ f'libtextserver_fallback.osx.{env["target"]}',
+ "org.godotengine.textserver_fallback",
+ "Fallback Text Server",
+ )
+ library = env.SharedLibrary(
+ f'./bin/libtextserver_fallback.osx.{env["target"]}.framework/libtextserver_fallback.osx.{env["target"]}',
+ source=sources,
+ )
+else:
+ library = env.SharedLibrary(
+ f'./bin/libtextserver_fallback.{env["platform"]}.{env["target"]}.{env["arch_suffix"]}{env["SHLIBSUFFIX"]}',
+ source=sources,
+ )
+
+Default(library)
+
+
+def print_elapsed_time():
+ elapsed_time_sec = round(time.time() - time_at_start, 3)
+ time_ms = round((elapsed_time_sec % 1) * 1000)
+ print("[Time elapsed: {}.{:03}]".format(time.strftime("%H:%M:%S", time.gmtime(elapsed_time_sec)), time_ms))
+
+
+atexit.register(print_elapsed_time)
diff --git a/modules/text_server_fb/gdextension_build/methods.py b/modules/text_server_fb/gdextension_build/methods.py
new file mode 100644
index 0000000000..d404f2851e
--- /dev/null
+++ b/modules/text_server_fb/gdextension_build/methods.py
@@ -0,0 +1,130 @@
+import os
+import sys
+
+
+def no_verbose(sys, env):
+ colors = {}
+
+ # Colors are disabled in non-TTY environments such as pipes. This means
+ # that if output is redirected to a file, it will not contain color codes
+ if sys.stdout.isatty():
+ colors["blue"] = "\033[0;94m"
+ colors["bold_blue"] = "\033[1;94m"
+ colors["reset"] = "\033[0m"
+ else:
+ colors["blue"] = ""
+ colors["bold_blue"] = ""
+ colors["reset"] = ""
+
+ # There is a space before "..." to ensure that source file names can be
+ # Ctrl + clicked in the VS Code terminal.
+ compile_source_message = "{}Compiling {}$SOURCE{} ...{}".format(
+ colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"]
+ )
+ java_compile_source_message = "{}Compiling {}$SOURCE{} ...{}".format(
+ colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"]
+ )
+ compile_shared_source_message = "{}Compiling shared {}$SOURCE{} ...{}".format(
+ colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"]
+ )
+ link_program_message = "{}Linking Program {}$TARGET{} ...{}".format(
+ colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"]
+ )
+ link_library_message = "{}Linking Static Library {}$TARGET{} ...{}".format(
+ colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"]
+ )
+ ranlib_library_message = "{}Ranlib Library {}$TARGET{} ...{}".format(
+ colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"]
+ )
+ link_shared_library_message = "{}Linking Shared Library {}$TARGET{} ...{}".format(
+ colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"]
+ )
+ java_library_message = "{}Creating Java Archive {}$TARGET{} ...{}".format(
+ colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"]
+ )
+
+ env.Append(CXXCOMSTR=[compile_source_message])
+ env.Append(CCCOMSTR=[compile_source_message])
+ env.Append(SHCCCOMSTR=[compile_shared_source_message])
+ env.Append(SHCXXCOMSTR=[compile_shared_source_message])
+ env.Append(ARCOMSTR=[link_library_message])
+ env.Append(RANLIBCOMSTR=[ranlib_library_message])
+ env.Append(SHLINKCOMSTR=[link_shared_library_message])
+ env.Append(LINKCOMSTR=[link_program_message])
+ env.Append(JARCOMSTR=[java_library_message])
+ env.Append(JAVACCOMSTR=[java_compile_source_message])
+
+
+def disable_warnings(self):
+ # 'self' is the environment
+ if self["platform"] == "windows" and not self["use_mingw"]:
+ # We have to remove existing warning level defines before appending /w,
+ # otherwise we get: "warning D9025 : overriding '/W3' with '/w'"
+ warn_flags = ["/Wall", "/W4", "/W3", "/W2", "/W1", "/WX"]
+ self.Append(CCFLAGS=["/w"])
+ self.Append(CFLAGS=["/w"])
+ self.Append(CXXFLAGS=["/w"])
+ self["CCFLAGS"] = [x for x in self["CCFLAGS"] if not x in warn_flags]
+ self["CFLAGS"] = [x for x in self["CFLAGS"] if not x in warn_flags]
+ self["CXXFLAGS"] = [x for x in self["CXXFLAGS"] if not x in warn_flags]
+ else:
+ self.Append(CCFLAGS=["-w"])
+ self.Append(CFLAGS=["-w"])
+ self.Append(CXXFLAGS=["-w"])
+
+
+def make_icu_data(target, source, env):
+ dst = target[0].srcnode().abspath
+ g = open(dst, "w", encoding="utf-8")
+
+ g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
+ g.write("/* (C) 2016 and later: Unicode, Inc. and others. */\n")
+ g.write("/* License & terms of use: https://www.unicode.org/copyright.html */\n")
+ g.write("#ifndef _ICU_DATA_H\n")
+ g.write("#define _ICU_DATA_H\n")
+ g.write('#include "unicode/utypes.h"\n')
+ g.write('#include "unicode/udata.h"\n')
+ g.write('#include "unicode/uversion.h"\n')
+
+ f = open(source[0].srcnode().abspath, "rb")
+ buf = f.read()
+
+ g.write('extern "C" U_EXPORT const size_t U_ICUDATA_SIZE = ' + str(len(buf)) + ";\n")
+ g.write('extern "C" U_EXPORT const unsigned char U_ICUDATA_ENTRY_POINT[] = {\n')
+ for i in range(len(buf)):
+ g.write("\t" + str(buf[i]) + ",\n")
+
+ g.write("};\n")
+ g.write("#endif")
+
+
+def write_osx_plist(target, binary_name, identifier, name):
+ os.makedirs(f"{target}/Resourece/", exist_ok=True)
+ f = open(f"{target}/Resourece/Info.plist", "w")
+
+ f.write(f'<?xml version="1.0" encoding="UTF-8"?>\n')
+ f.write(f'<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">\n')
+ f.write(f'<plist version="1.0">\n')
+ f.write(f"<dict>\n")
+ f.write(f"\t<key>CFBundleExecutable</key>\n")
+ f.write(f"\t<string>{binary_name}</string>\n")
+ f.write(f"\t<key>CFBundleIdentifier</key>\n")
+ f.write(f"\t<string>{identifier}</string>\n")
+ f.write(f"\t<key>CFBundleInfoDictionaryVersion</key>\n")
+ f.write(f"\t<string>6.0</string>\n")
+ f.write(f"\t<key>CFBundleName</key>\n")
+ f.write(f"\t<string>{name}</string>\n")
+ f.write(f"\t<key>CFBundlePackageType</key>\n")
+ f.write(f"\t<string>FMWK</string>\n")
+ f.write(f"\t<key>CFBundleShortVersionString</key>\n")
+ f.write(f"\t<string>1.0.0</string>\n")
+ f.write(f"\t<key>CFBundleSupportedPlatforms</key>\n")
+ f.write(f"\t<array>\n")
+ f.write(f"\t\t<string>MacOSX</string>\n")
+ f.write(f"\t</array>\n")
+ f.write(f"\t<key>CFBundleVersion</key>\n")
+ f.write(f"\t<string>1.0.0</string>\n")
+ f.write(f"\t<key>LSMinimumSystemVersion</key>\n")
+ f.write(f"\t<string>10.14</string>\n")
+ f.write(f"</dict>\n")
+ f.write(f"</plist>\n")
diff --git a/modules/text_server_fb/gdextension_build/text_server_fb.gdextension b/modules/text_server_fb/gdextension_build/text_server_fb.gdextension
new file mode 100644
index 0000000000..1026c6cb85
--- /dev/null
+++ b/modules/text_server_fb/gdextension_build/text_server_fb.gdextension
@@ -0,0 +1,12 @@
+[configuration]
+
+entry_symbol = "textserver_fallback_init"
+
+[libraries]
+
+linux.64.debug = "bin/libtextserver_fallback.linux.debug.64.so"
+linux.64.release = "bin/libtextserver_fallback.linux.release.64.so"
+windows.64.debug = "bin/libtextserver_fallback.windows.debug.64.dll"
+windows.64.release = "bin/libtextserver_fallback.windows.release.64.dll"
+macos.debug = "bin/libtextserver_fallback.osx.debug.framework"
+macos.release = "bin/libtextserver_fallback.osx.release.framework"
diff --git a/modules/text_server_fb/register_types.cpp b/modules/text_server_fb/register_types.cpp
index a545f84939..1044c3f872 100644
--- a/modules/text_server_fb/register_types.cpp
+++ b/modules/text_server_fb/register_types.cpp
@@ -34,10 +34,11 @@
void preregister_text_server_fb_types() {
GDREGISTER_CLASS(TextServerFallback);
- if (TextServerManager::get_singleton()) {
+ TextServerManager *tsman = TextServerManager::get_singleton();
+ if (tsman) {
Ref<TextServerFallback> ts;
ts.instantiate();
- TextServerManager::get_singleton()->add_interface(ts);
+ tsman->add_interface(ts);
}
}
@@ -46,3 +47,26 @@ void register_text_server_fb_types() {
void unregister_text_server_fb_types() {
}
+
+#ifdef GDEXTENSION
+
+#include <godot_cpp/core/class_db.hpp>
+#include <godot_cpp/core/defs.hpp>
+#include <godot_cpp/core/memory.hpp>
+
+using namespace godot;
+
+extern "C" {
+
+GDNativeBool GDN_EXPORT textserver_fallback_init(const GDNativeInterface *p_interface, const GDNativeExtensionClassLibraryPtr p_library, GDNativeInitialization *r_initialization) {
+ GDExtensionBinding::InitObject init_obj(p_interface, p_library, r_initialization);
+
+ init_obj.register_server_initializer(&preregister_text_server_fb_types);
+ init_obj.register_server_terminator(&unregister_text_server_fb_types);
+
+ return init_obj.init();
+}
+
+} // ! extern "C"
+
+#endif // ! GDEXTENSION
diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp
index 0d7a9d0db8..6c2e5a6084 100644
--- a/modules/text_server_fb/text_server_fb.cpp
+++ b/modules/text_server_fb/text_server_fb.cpp
@@ -30,12 +30,29 @@
#include "text_server_fb.h"
+#ifdef GDEXTENSION
+// Headers for building as GDExtension plug-in.
+
+#include <godot_cpp/classes/file.hpp>
+#include <godot_cpp/classes/rendering_server.hpp>
+#include <godot_cpp/classes/translation_server.hpp>
+#include <godot_cpp/core/error_macros.hpp>
+
+using namespace godot;
+
+#else
+// Headers for building as built-in module.
+
#include "core/error/error_macros.h"
#include "core/string/print_string.h"
#include "core/string/ucaps.h"
#include "modules/modules_enabled.gen.h" // For freetype, msdfgen.
+#endif
+
+// Thirdparty headers.
+
#ifdef MODULE_MSDFGEN_ENABLED
#include "core/ShapeDistanceFinder.h"
#include "core/contour-combiners.h"
@@ -45,22 +62,46 @@
/*************************************************************************/
-String TextServerFallback::interface_name = "Fallback";
-uint32_t TextServerFallback::interface_features = 0; // Nothing is supported.
+#define OT_TAG(c1, c2, c3, c4) ((int32_t)((((uint32_t)(c1)&0xff) << 24) | (((uint32_t)(c2)&0xff) << 16) | (((uint32_t)(c3)&0xff) << 8) | ((uint32_t)(c4)&0xff)))
bool TextServerFallback::has_feature(Feature p_feature) const {
- return (interface_features & p_feature) == p_feature;
+ switch (p_feature) {
+ case FEATURE_SIMPLE_LAYOUT:
+ case FEATURE_FONT_BITMAP:
+#ifdef MODULE_FREETYPE_ENABLED
+ case FEATURE_FONT_DYNAMIC:
+#endif
+#ifdef MODULE_MSDFGEN_ENABLED
+ case FEATURE_FONT_MSDF:
+#endif
+ return true;
+ default: {
+ }
+ }
+ return false;
}
String TextServerFallback::get_name() const {
- return interface_name;
+#ifdef GDEXTENSION
+ return "Fallback (GDExtension)";
+#else
+ return "Fallback (Built-in)";
+#endif
}
-uint32_t TextServerFallback::get_features() const {
+int64_t TextServerFallback::get_features() const {
+ int64_t interface_features = FEATURE_SIMPLE_LAYOUT | FEATURE_FONT_BITMAP;
+#ifdef MODULE_FREETYPE_ENABLED
+ interface_features |= FEATURE_FONT_DYNAMIC;
+#endif
+#ifdef MODULE_MSDFGEN_ENABLED
+ interface_features |= FEATURE_FONT_MSDF;
+#endif
+
return interface_features;
}
-void TextServerFallback::free(RID p_rid) {
+void TextServerFallback::free_rid(const RID &p_rid) {
_THREAD_SAFE_METHOD_
if (font_owner.owns(p_rid)) {
FontDataFallback *fd = font_owner.get_or_null(p_rid);
@@ -73,7 +114,7 @@ void TextServerFallback::free(RID p_rid) {
}
}
-bool TextServerFallback::has(RID p_rid) {
+bool TextServerFallback::has(const RID &p_rid) {
_THREAD_SAFE_METHOD_
return font_owner.owns(p_rid) || shaped_owner.owns(p_rid);
}
@@ -90,13 +131,18 @@ bool TextServerFallback::is_locale_right_to_left(const String &p_locale) const {
return false; // No RTL support.
}
+_FORCE_INLINE_ void TextServerFallback::_insert_feature(const StringName &p_name, int32_t p_tag) {
+ feature_sets.insert(p_name, p_tag);
+ feature_sets_inv.insert(p_tag, p_name);
+}
+
void TextServerFallback::_insert_feature_sets() {
// Registered OpenType variation tag.
- feature_sets.insert("italic", OT_TAG('i', 't', 'a', 'l'));
- feature_sets.insert("optical_size", OT_TAG('o', 'p', 's', 'z'));
- feature_sets.insert("slant", OT_TAG('s', 'l', 'n', 't'));
- feature_sets.insert("width", OT_TAG('w', 'd', 't', 'h'));
- feature_sets.insert("weight", OT_TAG('w', 'g', 'h', 't'));
+ _insert_feature("italic", OT_TAG('i', 't', 'a', 'l'));
+ _insert_feature("optical_size", OT_TAG('o', 'p', 's', 'z'));
+ _insert_feature("slant", OT_TAG('s', 'l', 'n', 't'));
+ _insert_feature("width", OT_TAG('w', 'd', 't', 'h'));
+ _insert_feature("weight", OT_TAG('w', 'g', 'h', 't'));
}
_FORCE_INLINE_ int32_t ot_tag_from_string(const char *p_str, int p_len) {
@@ -121,7 +167,7 @@ _FORCE_INLINE_ int32_t ot_tag_from_string(const char *p_str, int p_len) {
return OT_TAG(tag[0], tag[1], tag[2], tag[3]);
}
-int32_t TextServerFallback::name_to_tag(const String &p_name) const {
+int64_t TextServerFallback::name_to_tag(const String &p_name) const {
if (feature_sets.has(p_name)) {
return feature_sets[p_name];
}
@@ -137,11 +183,9 @@ _FORCE_INLINE_ void ot_tag_to_string(int32_t p_tag, char *p_buf) {
p_buf[3] = (char)(uint8_t)(p_tag >> 0);
}
-String TextServerFallback::tag_to_name(int32_t p_tag) const {
- for (const KeyValue<StringName, int32_t> &E : feature_sets) {
- if (E.value == p_tag) {
- return E.key;
- }
+String TextServerFallback::tag_to_name(int64_t p_tag) const {
+ if (feature_sets_inv.has(p_tag)) {
+ return feature_sets_inv[p_tag];
}
// No readable name, use tag string.
@@ -179,7 +223,7 @@ _FORCE_INLINE_ TextServerFallback::FontTexturePosition TextServerFallback::find_
continue;
}
- ret.y = 0x7FFFFFFF;
+ ret.y = 0x7fffffff;
ret.x = 0;
for (int j = 0; j < ct.texture_w - mw; j++) {
@@ -198,7 +242,7 @@ _FORCE_INLINE_ TextServerFallback::FontTexturePosition TextServerFallback::find_
}
}
- if (ret.y == 0x7FFFFFFF || ret.y + mh > ct.texture_h) {
+ if (ret.y == 0x7fffffff || ret.y + mh > ct.texture_h) {
continue; // Fail, could not fit it here.
}
@@ -219,7 +263,11 @@ _FORCE_INLINE_ TextServerFallback::FontTexturePosition TextServerFallback::find_
texsize = mh; // Special case, adapt to it?
}
+#ifdef GDEXTENSION
+ texsize = Math::next_power_of_2(texsize);
+#else
texsize = next_power_of_2(texsize);
+#endif
if (p_msdf) {
texsize = MIN(texsize, 2048);
@@ -256,8 +304,9 @@ _FORCE_INLINE_ TextServerFallback::FontTexturePosition TextServerFallback::find_
}
}
tex.offsets.resize(texsize);
+ int32_t *offw = tex.offsets.ptrw();
for (int i = 0; i < texsize; i++) { // Zero offsets.
- tex.offsets.write[i] = 0;
+ offw[i] = 0;
}
p_data->textures.push_back(tex);
@@ -435,7 +484,9 @@ _FORCE_INLINE_ TextServerFallback::FontGlyph TextServerFallback::rasterize_msdf(
// Blit to image and texture.
{
if (RenderingServer::get_singleton() != nullptr) {
- Ref<Image> img = memnew(Image(tex.texture_w, tex.texture_h, 0, Image::FORMAT_RGBA8, tex.imgdata));
+ Ref<Image> img;
+ img.instantiate();
+ img->create_from_data(tex.texture_w, tex.texture_h, 0, Image::FORMAT_RGBA8, tex.imgdata);
if (tex.texture.is_null()) {
tex.texture.instantiate();
tex.texture->create_from_image(img);
@@ -446,8 +497,9 @@ _FORCE_INLINE_ TextServerFallback::FontGlyph TextServerFallback::rasterize_msdf(
}
// Update height array.
+ int32_t *offw = tex.offsets.ptrw();
for (int k = tex_pos.x; k < tex_pos.x + mw; k++) {
- tex.offsets.write[k] = tex_pos.y + mh;
+ offw[k] = tex_pos.y + mh;
}
chr.texture_idx = tex_pos.index;
@@ -507,7 +559,7 @@ _FORCE_INLINE_ TextServerFallback::FontGlyph TextServerFallback::rasterize_bitma
wr[ofs + 3] = bitmap.buffer[ofs_color + 3];
} break;
default:
- ERR_FAIL_V_MSG(FontGlyph(), "Font uses unsupported pixel format: " + itos(bitmap.pixel_mode) + ".");
+ ERR_FAIL_V_MSG(FontGlyph(), "Font uses unsupported pixel format: " + String::num_int64(bitmap.pixel_mode) + ".");
break;
}
}
@@ -517,7 +569,9 @@ _FORCE_INLINE_ TextServerFallback::FontGlyph TextServerFallback::rasterize_bitma
// Blit to image and texture.
{
if (RenderingServer::get_singleton() != nullptr) {
- Ref<Image> img = memnew(Image(tex.texture_w, tex.texture_h, 0, require_format, tex.imgdata));
+ Ref<Image> img;
+ img.instantiate();
+ img->create_from_data(tex.texture_w, tex.texture_h, 0, require_format, tex.imgdata);
if (tex.texture.is_null()) {
tex.texture.instantiate();
@@ -529,8 +583,9 @@ _FORCE_INLINE_ TextServerFallback::FontGlyph TextServerFallback::rasterize_bitma
}
// Update height array.
+ int32_t *offw = tex.offsets.ptrw();
for (int k = tex_pos.x; k < tex_pos.x + mw; k++) {
- tex.offsets.write[k] = tex_pos.y + mh;
+ offw[k] = tex_pos.y + mh;
}
FontGlyph chr;
@@ -552,7 +607,7 @@ _FORCE_INLINE_ TextServerFallback::FontGlyph TextServerFallback::rasterize_bitma
_FORCE_INLINE_ bool TextServerFallback::_ensure_glyph(FontDataFallback *p_font_data, const Vector2i &p_size, int32_t p_glyph) const {
ERR_FAIL_COND_V(!_ensure_cache_for_size(p_font_data, p_size), false);
- int32_t glyph_index = p_glyph & 0xFFFFFF; // Remove subpixel shifts.
+ int32_t glyph_index = p_glyph & 0xffffff; // Remove subpixel shifts.
FontDataForSizeFallback *fd = p_font_data->cache[p_size];
if (fd->glyph_map.has(p_glyph)) {
@@ -641,7 +696,7 @@ _FORCE_INLINE_ bool TextServerFallback::_ensure_glyph(FontDataFallback *p_font_d
}
} else {
FT_Stroker stroker;
- if (FT_Stroker_New(library, &stroker) != 0) {
+ if (FT_Stroker_New(ft_library, &stroker) != 0) {
fd->glyph_map[p_glyph] = FontGlyph();
ERR_FAIL_V_MSG(false, "FreeType: Failed to load glyph stroker.");
}
@@ -687,8 +742,8 @@ _FORCE_INLINE_ bool TextServerFallback::_ensure_cache_for_size(FontDataFallback
// Init dynamic font.
#ifdef MODULE_FREETYPE_ENABLED
int error = 0;
- if (!library) {
- error = FT_Init_FreeType(&library);
+ if (!ft_library) {
+ error = FT_Init_FreeType(&ft_library);
ERR_FAIL_COND_V_MSG(error != 0, false, "FreeType: Error initializing library: '" + String(FT_Error_String(error)) + "'.");
}
@@ -703,7 +758,7 @@ _FORCE_INLINE_ bool TextServerFallback::_ensure_cache_for_size(FontDataFallback
fargs.memory_size = p_font_data->data_size;
fargs.flags = FT_OPEN_MEMORY;
fargs.stream = &fd->stream;
- error = FT_Open_Face(library, &fargs, 0, &fd->face);
+ error = FT_Open_Face(ft_library, &fargs, 0, &fd->face);
if (error) {
FT_Done_Face(fd->face);
fd->face = nullptr;
@@ -711,9 +766,9 @@ _FORCE_INLINE_ bool TextServerFallback::_ensure_cache_for_size(FontDataFallback
}
if (p_font_data->msdf) {
- fd->oversampling = 1.0f;
+ fd->oversampling = 1.0;
fd->size.x = p_font_data->msdf_source_size;
- } else if (p_font_data->oversampling <= 0.0f) {
+ } else if (p_font_data->oversampling <= 0.0) {
fd->oversampling = font_get_global_oversampling();
} else {
fd->oversampling = p_font_data->oversampling;
@@ -722,19 +777,19 @@ _FORCE_INLINE_ bool TextServerFallback::_ensure_cache_for_size(FontDataFallback
if (FT_HAS_COLOR(fd->face) && fd->face->num_fixed_sizes > 0) {
int best_match = 0;
int diff = ABS(fd->size.x - ((int64_t)fd->face->available_sizes[0].width));
- fd->scale = float(fd->size.x * fd->oversampling) / fd->face->available_sizes[0].width;
+ fd->scale = double(fd->size.x * fd->oversampling) / fd->face->available_sizes[0].width;
for (int i = 1; i < fd->face->num_fixed_sizes; i++) {
int ndiff = ABS(fd->size.x - ((int64_t)fd->face->available_sizes[i].width));
if (ndiff < diff) {
best_match = i;
diff = ndiff;
- fd->scale = float(fd->size.x * fd->oversampling) / fd->face->available_sizes[i].width;
+ fd->scale = double(fd->size.x * fd->oversampling) / fd->face->available_sizes[i].width;
}
}
FT_Select_Size(fd->face, best_match);
} else {
FT_Set_Pixel_Sizes(fd->face, 0, Math::round(fd->size.x * fd->oversampling));
- fd->scale = ((float)fd->size.x * fd->oversampling) / (float)fd->face->size->metrics.y_ppem;
+ fd->scale = ((double)fd->size.x * fd->oversampling) / (double)fd->face->size->metrics.y_ppem;
}
fd->ascent = (fd->face->size->metrics.ascender / 64.0) / fd->oversampling * fd->scale;
@@ -768,7 +823,7 @@ _FORCE_INLINE_ bool TextServerFallback::_ensure_cache_for_size(FontDataFallback
for (FT_UInt i = 0; i < amaster->num_axis; i++) {
p_font_data->supported_varaitions[(int32_t)amaster->axis[i].tag] = Vector3i(amaster->axis[i].minimum / 65536, amaster->axis[i].maximum / 65536, amaster->axis[i].def / 65536);
}
- FT_Done_MM_Var(library, amaster);
+ FT_Done_MM_Var(ft_library, amaster);
}
p_font_data->face_init = true;
}
@@ -787,22 +842,22 @@ _FORCE_INLINE_ bool TextServerFallback::_ensure_cache_for_size(FontDataFallback
for (FT_UInt i = 0; i < amaster->num_axis; i++) {
// Reset to default.
int32_t var_tag = amaster->axis[i].tag;
- float var_value = (double)amaster->axis[i].def / 65536.f;
+ double var_value = (double)amaster->axis[i].def / 65536.0;
coords.write[i] = amaster->axis[i].def;
if (p_font_data->variation_coordinates.has(var_tag)) {
var_value = p_font_data->variation_coordinates[var_tag];
- coords.write[i] = CLAMP(var_value * 65536.f, amaster->axis[i].minimum, amaster->axis[i].maximum);
+ coords.write[i] = CLAMP(var_value * 65536.0, amaster->axis[i].minimum, amaster->axis[i].maximum);
}
if (p_font_data->variation_coordinates.has(tag_to_name(var_tag))) {
var_value = p_font_data->variation_coordinates[tag_to_name(var_tag)];
- coords.write[i] = CLAMP(var_value * 65536.f, amaster->axis[i].minimum, amaster->axis[i].maximum);
+ coords.write[i] = CLAMP(var_value * 65536.0, amaster->axis[i].minimum, amaster->axis[i].maximum);
}
}
FT_Set_Var_Design_Coordinates(fd->face, coords.size(), coords.ptrw());
- FT_Done_MM_Var(library, amaster);
+ FT_Done_MM_Var(ft_library, amaster);
}
#else
ERR_FAIL_V_MSG(false, "FreeType: Can't load dynamic font, engine is compiled without FreeType support!");
@@ -828,7 +883,7 @@ RID TextServerFallback::create_font() {
return font_owner.make_rid(fd);
}
-void TextServerFallback::font_set_data(RID p_font_rid, const PackedByteArray &p_data) {
+void TextServerFallback::font_set_data(const RID &p_font_rid, const PackedByteArray &p_data) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -839,18 +894,18 @@ void TextServerFallback::font_set_data(RID p_font_rid, const PackedByteArray &p_
fd->data_size = fd->data.size();
}
-void TextServerFallback::font_set_data_ptr(RID p_font_rid, const uint8_t *p_data_ptr, size_t p_data_size) {
+void TextServerFallback::font_set_data_ptr(const RID &p_font_rid, const uint8_t *p_data_ptr, int64_t p_data_size) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
MutexLock lock(fd->mutex);
_font_clear_cache(fd);
- fd->data.clear();
+ fd->data.resize(0);
fd->data_ptr = p_data_ptr;
fd->data_size = p_data_size;
}
-void TextServerFallback::font_set_style(RID p_font_rid, uint32_t /*FontStyle*/ p_style) {
+void TextServerFallback::font_set_style(const RID &p_font_rid, int64_t /*FontStyle*/ p_style) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -860,7 +915,7 @@ void TextServerFallback::font_set_style(RID p_font_rid, uint32_t /*FontStyle*/ p
fd->style_flags = p_style;
}
-uint32_t /*FontStyle*/ TextServerFallback::font_get_style(RID p_font_rid) const {
+int64_t /*FontStyle*/ TextServerFallback::font_get_style(const RID &p_font_rid) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, 0);
@@ -870,7 +925,7 @@ uint32_t /*FontStyle*/ TextServerFallback::font_get_style(RID p_font_rid) const
return fd->style_flags;
}
-void TextServerFallback::font_set_style_name(RID p_font_rid, const String &p_name) {
+void TextServerFallback::font_set_style_name(const RID &p_font_rid, const String &p_name) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -880,7 +935,7 @@ void TextServerFallback::font_set_style_name(RID p_font_rid, const String &p_nam
fd->style_name = p_name;
}
-String TextServerFallback::font_get_style_name(RID p_font_rid) const {
+String TextServerFallback::font_get_style_name(const RID &p_font_rid) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, String());
@@ -890,7 +945,7 @@ String TextServerFallback::font_get_style_name(RID p_font_rid) const {
return fd->style_name;
}
-void TextServerFallback::font_set_name(RID p_font_rid, const String &p_name) {
+void TextServerFallback::font_set_name(const RID &p_font_rid, const String &p_name) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -900,7 +955,7 @@ void TextServerFallback::font_set_name(RID p_font_rid, const String &p_name) {
fd->font_name = p_name;
}
-String TextServerFallback::font_get_name(RID p_font_rid) const {
+String TextServerFallback::font_get_name(const RID &p_font_rid) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, String());
@@ -910,7 +965,7 @@ String TextServerFallback::font_get_name(RID p_font_rid) const {
return fd->font_name;
}
-void TextServerFallback::font_set_antialiased(RID p_font_rid, bool p_antialiased) {
+void TextServerFallback::font_set_antialiased(const RID &p_font_rid, bool p_antialiased) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -921,7 +976,7 @@ void TextServerFallback::font_set_antialiased(RID p_font_rid, bool p_antialiased
}
}
-bool TextServerFallback::font_is_antialiased(RID p_font_rid) const {
+bool TextServerFallback::font_is_antialiased(const RID &p_font_rid) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, false);
@@ -929,7 +984,7 @@ bool TextServerFallback::font_is_antialiased(RID p_font_rid) const {
return fd->antialiased;
}
-void TextServerFallback::font_set_multichannel_signed_distance_field(RID p_font_rid, bool p_msdf) {
+void TextServerFallback::font_set_multichannel_signed_distance_field(const RID &p_font_rid, bool p_msdf) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -940,7 +995,7 @@ void TextServerFallback::font_set_multichannel_signed_distance_field(RID p_font_
}
}
-bool TextServerFallback::font_is_multichannel_signed_distance_field(RID p_font_rid) const {
+bool TextServerFallback::font_is_multichannel_signed_distance_field(const RID &p_font_rid) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, false);
@@ -948,7 +1003,7 @@ bool TextServerFallback::font_is_multichannel_signed_distance_field(RID p_font_r
return fd->msdf;
}
-void TextServerFallback::font_set_msdf_pixel_range(RID p_font_rid, int p_msdf_pixel_range) {
+void TextServerFallback::font_set_msdf_pixel_range(const RID &p_font_rid, int64_t p_msdf_pixel_range) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -959,7 +1014,7 @@ void TextServerFallback::font_set_msdf_pixel_range(RID p_font_rid, int p_msdf_pi
}
}
-int TextServerFallback::font_get_msdf_pixel_range(RID p_font_rid) const {
+int64_t TextServerFallback::font_get_msdf_pixel_range(const RID &p_font_rid) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, false);
@@ -967,7 +1022,7 @@ int TextServerFallback::font_get_msdf_pixel_range(RID p_font_rid) const {
return fd->msdf_range;
}
-void TextServerFallback::font_set_msdf_size(RID p_font_rid, int p_msdf_size) {
+void TextServerFallback::font_set_msdf_size(const RID &p_font_rid, int64_t p_msdf_size) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -978,7 +1033,7 @@ void TextServerFallback::font_set_msdf_size(RID p_font_rid, int p_msdf_size) {
}
}
-int TextServerFallback::font_get_msdf_size(RID p_font_rid) const {
+int64_t TextServerFallback::font_get_msdf_size(const RID &p_font_rid) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, false);
@@ -986,7 +1041,7 @@ int TextServerFallback::font_get_msdf_size(RID p_font_rid) const {
return fd->msdf_source_size;
}
-void TextServerFallback::font_set_fixed_size(RID p_font_rid, int p_fixed_size) {
+void TextServerFallback::font_set_fixed_size(const RID &p_font_rid, int64_t p_fixed_size) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -996,7 +1051,7 @@ void TextServerFallback::font_set_fixed_size(RID p_font_rid, int p_fixed_size) {
}
}
-int TextServerFallback::font_get_fixed_size(RID p_font_rid) const {
+int64_t TextServerFallback::font_get_fixed_size(const RID &p_font_rid) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, false);
@@ -1004,7 +1059,7 @@ int TextServerFallback::font_get_fixed_size(RID p_font_rid) const {
return fd->fixed_size;
}
-void TextServerFallback::font_set_force_autohinter(RID p_font_rid, bool p_force_autohinter) {
+void TextServerFallback::font_set_force_autohinter(const RID &p_font_rid, bool p_force_autohinter) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1015,7 +1070,7 @@ void TextServerFallback::font_set_force_autohinter(RID p_font_rid, bool p_force_
}
}
-bool TextServerFallback::font_is_force_autohinter(RID p_font_rid) const {
+bool TextServerFallback::font_is_force_autohinter(const RID &p_font_rid) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, false);
@@ -1023,7 +1078,7 @@ bool TextServerFallback::font_is_force_autohinter(RID p_font_rid) const {
return fd->force_autohinter;
}
-void TextServerFallback::font_set_hinting(RID p_font_rid, TextServer::Hinting p_hinting) {
+void TextServerFallback::font_set_hinting(const RID &p_font_rid, TextServer::Hinting p_hinting) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1034,7 +1089,7 @@ void TextServerFallback::font_set_hinting(RID p_font_rid, TextServer::Hinting p_
}
}
-TextServer::Hinting TextServerFallback::font_get_hinting(RID p_font_rid) const {
+TextServer::Hinting TextServerFallback::font_get_hinting(const RID &p_font_rid) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, HINTING_NONE);
@@ -1042,7 +1097,7 @@ TextServer::Hinting TextServerFallback::font_get_hinting(RID p_font_rid) const {
return fd->hinting;
}
-void TextServerFallback::font_set_subpixel_positioning(RID p_font_rid, TextServer::SubpixelPositioning p_subpixel) {
+void TextServerFallback::font_set_subpixel_positioning(const RID &p_font_rid, TextServer::SubpixelPositioning p_subpixel) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1052,7 +1107,7 @@ void TextServerFallback::font_set_subpixel_positioning(RID p_font_rid, TextServe
}
}
-TextServer::SubpixelPositioning TextServerFallback::font_get_subpixel_positioning(RID p_font_rid) const {
+TextServer::SubpixelPositioning TextServerFallback::font_get_subpixel_positioning(const RID &p_font_rid) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, SUBPIXEL_POSITIONING_DISABLED);
@@ -1060,7 +1115,7 @@ TextServer::SubpixelPositioning TextServerFallback::font_get_subpixel_positionin
return fd->subpixel_positioning;
}
-void TextServerFallback::font_set_embolden(RID p_font_rid, float p_strength) {
+void TextServerFallback::font_set_embolden(const RID &p_font_rid, double p_strength) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1071,15 +1126,15 @@ void TextServerFallback::font_set_embolden(RID p_font_rid, float p_strength) {
}
}
-float TextServerFallback::font_get_embolden(RID p_font_rid) const {
+double TextServerFallback::font_get_embolden(const RID &p_font_rid) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
- ERR_FAIL_COND_V(!fd, 0.f);
+ ERR_FAIL_COND_V(!fd, 0.0);
MutexLock lock(fd->mutex);
return fd->embolden;
}
-void TextServerFallback::font_set_transform(RID p_font_rid, Transform2D p_transform) {
+void TextServerFallback::font_set_transform(const RID &p_font_rid, const Transform2D &p_transform) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1090,7 +1145,7 @@ void TextServerFallback::font_set_transform(RID p_font_rid, Transform2D p_transf
}
}
-Transform2D TextServerFallback::font_get_transform(RID p_font_rid) const {
+Transform2D TextServerFallback::font_get_transform(const RID &p_font_rid) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, Transform2D());
@@ -1098,7 +1153,7 @@ Transform2D TextServerFallback::font_get_transform(RID p_font_rid) const {
return fd->transform;
}
-void TextServerFallback::font_set_variation_coordinates(RID p_font_rid, const Dictionary &p_variation_coordinates) {
+void TextServerFallback::font_set_variation_coordinates(const RID &p_font_rid, const Dictionary &p_variation_coordinates) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1109,7 +1164,7 @@ void TextServerFallback::font_set_variation_coordinates(RID p_font_rid, const Di
}
}
-Dictionary TextServerFallback::font_get_variation_coordinates(RID p_font_rid) const {
+Dictionary TextServerFallback::font_get_variation_coordinates(const RID &p_font_rid) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, Dictionary());
@@ -1117,7 +1172,7 @@ Dictionary TextServerFallback::font_get_variation_coordinates(RID p_font_rid) co
return fd->variation_coordinates;
}
-void TextServerFallback::font_set_oversampling(RID p_font_rid, float p_oversampling) {
+void TextServerFallback::font_set_oversampling(const RID &p_font_rid, double p_oversampling) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1128,15 +1183,15 @@ void TextServerFallback::font_set_oversampling(RID p_font_rid, float p_oversampl
}
}
-float TextServerFallback::font_get_oversampling(RID p_font_rid) const {
+double TextServerFallback::font_get_oversampling(const RID &p_font_rid) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
- ERR_FAIL_COND_V(!fd, 0.f);
+ ERR_FAIL_COND_V(!fd, 0.0);
MutexLock lock(fd->mutex);
return fd->oversampling;
}
-Array TextServerFallback::font_get_size_cache_list(RID p_font_rid) const {
+Array TextServerFallback::font_get_size_cache_list(const RID &p_font_rid) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, Array());
@@ -1148,7 +1203,7 @@ Array TextServerFallback::font_get_size_cache_list(RID p_font_rid) const {
return ret;
}
-void TextServerFallback::font_clear_size_cache(RID p_font_rid) {
+void TextServerFallback::font_clear_size_cache(const RID &p_font_rid) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1159,7 +1214,7 @@ void TextServerFallback::font_clear_size_cache(RID p_font_rid) {
fd->cache.clear();
}
-void TextServerFallback::font_remove_size_cache(RID p_font_rid, const Vector2i &p_size) {
+void TextServerFallback::font_remove_size_cache(const RID &p_font_rid, const Vector2i &p_size) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1170,7 +1225,7 @@ void TextServerFallback::font_remove_size_cache(RID p_font_rid, const Vector2i &
}
}
-void TextServerFallback::font_set_ascent(RID p_font_rid, int p_size, float p_ascent) {
+void TextServerFallback::font_set_ascent(const RID &p_font_rid, int64_t p_size, double p_ascent) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1181,23 +1236,23 @@ void TextServerFallback::font_set_ascent(RID p_font_rid, int p_size, float p_asc
fd->cache[size]->ascent = p_ascent;
}
-float TextServerFallback::font_get_ascent(RID p_font_rid, int p_size) const {
+double TextServerFallback::font_get_ascent(const RID &p_font_rid, int64_t p_size) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
- ERR_FAIL_COND_V(!fd, 0.f);
+ ERR_FAIL_COND_V(!fd, 0.0);
MutexLock lock(fd->mutex);
Vector2i size = _get_size(fd, p_size);
- ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.f);
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.0);
if (fd->msdf) {
- return fd->cache[size]->ascent * (float)p_size / (float)fd->msdf_source_size;
+ return fd->cache[size]->ascent * (double)p_size / (double)fd->msdf_source_size;
} else {
return fd->cache[size]->ascent;
}
}
-void TextServerFallback::font_set_descent(RID p_font_rid, int p_size, float p_descent) {
+void TextServerFallback::font_set_descent(const RID &p_font_rid, int64_t p_size, double p_descent) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1207,23 +1262,23 @@ void TextServerFallback::font_set_descent(RID p_font_rid, int p_size, float p_de
fd->cache[size]->descent = p_descent;
}
-float TextServerFallback::font_get_descent(RID p_font_rid, int p_size) const {
+double TextServerFallback::font_get_descent(const RID &p_font_rid, int64_t p_size) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
- ERR_FAIL_COND_V(!fd, 0.f);
+ ERR_FAIL_COND_V(!fd, 0.0);
MutexLock lock(fd->mutex);
Vector2i size = _get_size(fd, p_size);
- ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.f);
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.0);
if (fd->msdf) {
- return fd->cache[size]->descent * (float)p_size / (float)fd->msdf_source_size;
+ return fd->cache[size]->descent * (double)p_size / (double)fd->msdf_source_size;
} else {
return fd->cache[size]->descent;
}
}
-void TextServerFallback::font_set_underline_position(RID p_font_rid, int p_size, float p_underline_position) {
+void TextServerFallback::font_set_underline_position(const RID &p_font_rid, int64_t p_size, double p_underline_position) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1234,23 +1289,23 @@ void TextServerFallback::font_set_underline_position(RID p_font_rid, int p_size,
fd->cache[size]->underline_position = p_underline_position;
}
-float TextServerFallback::font_get_underline_position(RID p_font_rid, int p_size) const {
+double TextServerFallback::font_get_underline_position(const RID &p_font_rid, int64_t p_size) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
- ERR_FAIL_COND_V(!fd, 0.f);
+ ERR_FAIL_COND_V(!fd, 0.0);
MutexLock lock(fd->mutex);
Vector2i size = _get_size(fd, p_size);
- ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.f);
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.0);
if (fd->msdf) {
- return fd->cache[size]->underline_position * (float)p_size / (float)fd->msdf_source_size;
+ return fd->cache[size]->underline_position * (double)p_size / (double)fd->msdf_source_size;
} else {
return fd->cache[size]->underline_position;
}
}
-void TextServerFallback::font_set_underline_thickness(RID p_font_rid, int p_size, float p_underline_thickness) {
+void TextServerFallback::font_set_underline_thickness(const RID &p_font_rid, int64_t p_size, double p_underline_thickness) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1261,23 +1316,23 @@ void TextServerFallback::font_set_underline_thickness(RID p_font_rid, int p_size
fd->cache[size]->underline_thickness = p_underline_thickness;
}
-float TextServerFallback::font_get_underline_thickness(RID p_font_rid, int p_size) const {
+double TextServerFallback::font_get_underline_thickness(const RID &p_font_rid, int64_t p_size) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
- ERR_FAIL_COND_V(!fd, 0.f);
+ ERR_FAIL_COND_V(!fd, 0.0);
MutexLock lock(fd->mutex);
Vector2i size = _get_size(fd, p_size);
- ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.f);
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.0);
if (fd->msdf) {
- return fd->cache[size]->underline_thickness * (float)p_size / (float)fd->msdf_source_size;
+ return fd->cache[size]->underline_thickness * (double)p_size / (double)fd->msdf_source_size;
} else {
return fd->cache[size]->underline_thickness;
}
}
-void TextServerFallback::font_set_scale(RID p_font_rid, int p_size, float p_scale) {
+void TextServerFallback::font_set_scale(const RID &p_font_rid, int64_t p_size, double p_scale) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1288,23 +1343,23 @@ void TextServerFallback::font_set_scale(RID p_font_rid, int p_size, float p_scal
fd->cache[size]->scale = p_scale;
}
-float TextServerFallback::font_get_scale(RID p_font_rid, int p_size) const {
+double TextServerFallback::font_get_scale(const RID &p_font_rid, int64_t p_size) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
- ERR_FAIL_COND_V(!fd, 0.f);
+ ERR_FAIL_COND_V(!fd, 0.0);
MutexLock lock(fd->mutex);
Vector2i size = _get_size(fd, p_size);
- ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.f);
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.0);
if (fd->msdf) {
- return fd->cache[size]->scale * (float)p_size / (float)fd->msdf_source_size;
+ return fd->cache[size]->scale * (double)p_size / (double)fd->msdf_source_size;
} else {
return fd->cache[size]->scale / fd->cache[size]->oversampling;
}
}
-void TextServerFallback::font_set_spacing(RID p_font_rid, int p_size, TextServer::SpacingType p_spacing, int p_value) {
+void TextServerFallback::font_set_spacing(const RID &p_font_rid, int64_t p_size, TextServer::SpacingType p_spacing, int64_t p_value) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1320,12 +1375,12 @@ void TextServerFallback::font_set_spacing(RID p_font_rid, int p_size, TextServer
fd->cache[size]->spacing_space = p_value;
} break;
default: {
- ERR_FAIL_MSG("Invalid spacing type: " + itos(p_spacing));
+ ERR_FAIL_MSG("Invalid spacing type: " + String::num_int64(p_spacing));
} break;
}
}
-int TextServerFallback::font_get_spacing(RID p_font_rid, int p_size, TextServer::SpacingType p_spacing) const {
+int64_t TextServerFallback::font_get_spacing(const RID &p_font_rid, int64_t p_size, TextServer::SpacingType p_spacing) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, 0);
@@ -1337,26 +1392,26 @@ int TextServerFallback::font_get_spacing(RID p_font_rid, int p_size, TextServer:
switch (p_spacing) {
case TextServer::SPACING_GLYPH: {
if (fd->msdf) {
- return fd->cache[size]->spacing_glyph * (float)p_size / (float)fd->msdf_source_size;
+ return fd->cache[size]->spacing_glyph * (double)p_size / (double)fd->msdf_source_size;
} else {
return fd->cache[size]->spacing_glyph;
}
} break;
case TextServer::SPACING_SPACE: {
if (fd->msdf) {
- return fd->cache[size]->spacing_space * (float)p_size / (float)fd->msdf_source_size;
+ return fd->cache[size]->spacing_space * (double)p_size / (double)fd->msdf_source_size;
} else {
return fd->cache[size]->spacing_space;
}
} break;
default: {
- ERR_FAIL_V_MSG(0, "Invalid spacing type: " + itos(p_spacing));
+ ERR_FAIL_V_MSG(0, "Invalid spacing type: " + String::num_int64(p_spacing));
} break;
}
return 0;
}
-int TextServerFallback::font_get_texture_count(RID p_font_rid, const Vector2i &p_size) const {
+int64_t TextServerFallback::font_get_texture_count(const RID &p_font_rid, const Vector2i &p_size) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, 0);
@@ -1368,7 +1423,7 @@ int TextServerFallback::font_get_texture_count(RID p_font_rid, const Vector2i &p
return fd->cache[size]->textures.size();
}
-void TextServerFallback::font_clear_textures(RID p_font_rid, const Vector2i &p_size) {
+void TextServerFallback::font_clear_textures(const RID &p_font_rid, const Vector2i &p_size) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
MutexLock lock(fd->mutex);
@@ -1378,7 +1433,7 @@ void TextServerFallback::font_clear_textures(RID p_font_rid, const Vector2i &p_s
fd->cache[size]->textures.clear();
}
-void TextServerFallback::font_remove_texture(RID p_font_rid, const Vector2i &p_size, int p_texture_index) {
+void TextServerFallback::font_remove_texture(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1390,7 +1445,7 @@ void TextServerFallback::font_remove_texture(RID p_font_rid, const Vector2i &p_s
fd->cache[size]->textures.remove_at(p_texture_index);
}
-void TextServerFallback::font_set_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const Ref<Image> &p_image) {
+void TextServerFallback::font_set_texture_image(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index, const Ref<Image> &p_image) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
ERR_FAIL_COND(p_image.is_null());
@@ -1410,13 +1465,16 @@ void TextServerFallback::font_set_texture_image(RID p_font_rid, const Vector2i &
tex.texture_h = p_image->get_height();
tex.format = p_image->get_format();
- Ref<Image> img = memnew(Image(tex.texture_w, tex.texture_h, 0, tex.format, tex.imgdata));
+ Ref<Image> img;
+ img.instantiate();
+ img->create_from_data(tex.texture_w, tex.texture_h, 0, tex.format, tex.imgdata);
+
tex.texture = Ref<ImageTexture>();
tex.texture.instantiate();
tex.texture->create_from_image(img);
}
-Ref<Image> TextServerFallback::font_get_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const {
+Ref<Image> TextServerFallback::font_get_texture_image(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, Ref<Image>());
@@ -1425,13 +1483,15 @@ Ref<Image> TextServerFallback::font_get_texture_image(RID p_font_rid, const Vect
ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), Ref<Image>());
ERR_FAIL_INDEX_V(p_texture_index, fd->cache[size]->textures.size(), Ref<Image>());
- const FontTexture &tex = fd->cache[size]->textures.write[p_texture_index];
- Ref<Image> img = memnew(Image(tex.texture_w, tex.texture_h, 0, tex.format, tex.imgdata));
+ const FontTexture &tex = fd->cache[size]->textures[p_texture_index];
+ Ref<Image> img;
+ img.instantiate();
+ img->create_from_data(tex.texture_w, tex.texture_h, 0, tex.format, tex.imgdata);
return img;
}
-void TextServerFallback::font_set_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const PackedInt32Array &p_offset) {
+void TextServerFallback::font_set_texture_offsets(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index, const PackedInt32Array &p_offset) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1447,7 +1507,7 @@ void TextServerFallback::font_set_texture_offsets(RID p_font_rid, const Vector2i
tex.offsets = p_offset;
}
-PackedInt32Array TextServerFallback::font_get_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const {
+PackedInt32Array TextServerFallback::font_get_texture_offsets(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, PackedInt32Array());
@@ -1456,11 +1516,11 @@ PackedInt32Array TextServerFallback::font_get_texture_offsets(RID p_font_rid, co
ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), PackedInt32Array());
ERR_FAIL_INDEX_V(p_texture_index, fd->cache[size]->textures.size(), PackedInt32Array());
- const FontTexture &tex = fd->cache[size]->textures.write[p_texture_index];
+ const FontTexture &tex = fd->cache[size]->textures[p_texture_index];
return tex.offsets;
}
-Array TextServerFallback::font_get_glyph_list(RID p_font_rid, const Vector2i &p_size) const {
+Array TextServerFallback::font_get_glyph_list(const RID &p_font_rid, const Vector2i &p_size) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, Array());
@@ -1477,7 +1537,7 @@ Array TextServerFallback::font_get_glyph_list(RID p_font_rid, const Vector2i &p_
return ret;
}
-void TextServerFallback::font_clear_glyphs(RID p_font_rid, const Vector2i &p_size) {
+void TextServerFallback::font_clear_glyphs(const RID &p_font_rid, const Vector2i &p_size) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1488,7 +1548,7 @@ void TextServerFallback::font_clear_glyphs(RID p_font_rid, const Vector2i &p_siz
fd->cache[size]->glyph_map.clear();
}
-void TextServerFallback::font_remove_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) {
+void TextServerFallback::font_remove_glyph(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1499,7 +1559,7 @@ void TextServerFallback::font_remove_glyph(RID p_font_rid, const Vector2i &p_siz
fd->cache[size]->glyph_map.erase(p_glyph);
}
-Vector2 TextServerFallback::font_get_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph) const {
+Vector2 TextServerFallback::font_get_glyph_advance(const RID &p_font_rid, int64_t p_size, int64_t p_glyph) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, Vector2());
@@ -1515,11 +1575,11 @@ Vector2 TextServerFallback::font_get_glyph_advance(RID p_font_rid, int p_size, i
Vector2 ea;
if (fd->embolden != 0.0) {
- ea.x = fd->embolden * float(size.x) / 64.0;
+ ea.x = fd->embolden * double(size.x) / 64.0;
}
if (fd->msdf) {
- return (gl[p_glyph].advance + ea) * (float)p_size / (float)fd->msdf_source_size;
+ return (gl[p_glyph].advance + ea) * (double)p_size / (double)fd->msdf_source_size;
} else if ((fd->subpixel_positioning == SUBPIXEL_POSITIONING_DISABLED) || (fd->subpixel_positioning == SUBPIXEL_POSITIONING_AUTO && size.x > SUBPIXEL_POSITIONING_ONE_HALF_MAX_SIZE)) {
return (gl[p_glyph].advance + ea).round();
} else {
@@ -1527,7 +1587,7 @@ Vector2 TextServerFallback::font_get_glyph_advance(RID p_font_rid, int p_size, i
}
}
-void TextServerFallback::font_set_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph, const Vector2 &p_advance) {
+void TextServerFallback::font_set_glyph_advance(const RID &p_font_rid, int64_t p_size, int64_t p_glyph, const Vector2 &p_advance) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1542,7 +1602,7 @@ void TextServerFallback::font_set_glyph_advance(RID p_font_rid, int p_size, int3
gl[p_glyph].found = true;
}
-Vector2 TextServerFallback::font_get_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const {
+Vector2 TextServerFallback::font_get_glyph_offset(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, Vector2());
@@ -1557,13 +1617,13 @@ Vector2 TextServerFallback::font_get_glyph_offset(RID p_font_rid, const Vector2i
const HashMap<int32_t, FontGlyph> &gl = fd->cache[size]->glyph_map;
if (fd->msdf) {
- return gl[p_glyph].rect.position * (float)p_size.x / (float)fd->msdf_source_size;
+ return gl[p_glyph].rect.position * (double)p_size.x / (double)fd->msdf_source_size;
} else {
return gl[p_glyph].rect.position;
}
}
-void TextServerFallback::font_set_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_offset) {
+void TextServerFallback::font_set_glyph_offset(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph, const Vector2 &p_offset) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1578,7 +1638,7 @@ void TextServerFallback::font_set_glyph_offset(RID p_font_rid, const Vector2i &p
gl[p_glyph].found = true;
}
-Vector2 TextServerFallback::font_get_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const {
+Vector2 TextServerFallback::font_get_glyph_size(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, Vector2());
@@ -1593,13 +1653,13 @@ Vector2 TextServerFallback::font_get_glyph_size(RID p_font_rid, const Vector2i &
const HashMap<int32_t, FontGlyph> &gl = fd->cache[size]->glyph_map;
if (fd->msdf) {
- return gl[p_glyph].rect.size * (float)p_size.x / (float)fd->msdf_source_size;
+ return gl[p_glyph].rect.size * (double)p_size.x / (double)fd->msdf_source_size;
} else {
return gl[p_glyph].rect.size;
}
}
-void TextServerFallback::font_set_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_gl_size) {
+void TextServerFallback::font_set_glyph_size(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph, const Vector2 &p_gl_size) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1614,7 +1674,7 @@ void TextServerFallback::font_set_glyph_size(RID p_font_rid, const Vector2i &p_s
gl[p_glyph].found = true;
}
-Rect2 TextServerFallback::font_get_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const {
+Rect2 TextServerFallback::font_get_glyph_uv_rect(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, Rect2());
@@ -1630,7 +1690,7 @@ Rect2 TextServerFallback::font_get_glyph_uv_rect(RID p_font_rid, const Vector2i
return gl[p_glyph].uv_rect;
}
-void TextServerFallback::font_set_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Rect2 &p_uv_rect) {
+void TextServerFallback::font_set_glyph_uv_rect(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph, const Rect2 &p_uv_rect) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1645,7 +1705,7 @@ void TextServerFallback::font_set_glyph_uv_rect(RID p_font_rid, const Vector2i &
gl[p_glyph].found = true;
}
-int TextServerFallback::font_get_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const {
+int64_t TextServerFallback::font_get_glyph_texture_idx(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, -1);
@@ -1661,7 +1721,7 @@ int TextServerFallback::font_get_glyph_texture_idx(RID p_font_rid, const Vector2
return gl[p_glyph].texture_idx;
}
-void TextServerFallback::font_set_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, int p_texture_idx) {
+void TextServerFallback::font_set_glyph_texture_idx(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph, int64_t p_texture_idx) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1676,7 +1736,7 @@ void TextServerFallback::font_set_glyph_texture_idx(RID p_font_rid, const Vector
gl[p_glyph].found = true;
}
-Dictionary TextServerFallback::font_get_glyph_contours(RID p_font_rid, int p_size, int32_t p_index) const {
+Dictionary TextServerFallback::font_get_glyph_contours(const RID &p_font_rid, int64_t p_size, int64_t p_index) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, Dictionary());
@@ -1685,20 +1745,19 @@ Dictionary TextServerFallback::font_get_glyph_contours(RID p_font_rid, int p_siz
ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), Dictionary());
- Vector<Vector3> points;
- Vector<int32_t> contours;
+ PackedVector3Array points;
+ PackedInt32Array contours;
bool orientation;
#ifdef MODULE_FREETYPE_ENABLED
- int error = FT_Load_Glyph(fd->cache[size]->face, FT_Get_Char_Index(fd->cache[size]->face, p_index), FT_LOAD_NO_BITMAP | (fd->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0));
- ERR_FAIL_COND_V(error, Dictionary());
+ int32_t index = p_index & 0xffffff; // Remove subpixel shifts.
- points.clear();
- contours.clear();
+ int error = FT_Load_Glyph(fd->cache[size]->face, FT_Get_Char_Index(fd->cache[size]->face, index), FT_LOAD_NO_BITMAP | (fd->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0));
+ ERR_FAIL_COND_V(error, Dictionary());
- float h = fd->cache[size]->ascent;
- float scale = (1.0 / 64.0) / fd->cache[size]->oversampling * fd->cache[size]->scale;
+ double h = fd->cache[size]->ascent;
+ double scale = (1.0 / 64.0) / fd->cache[size]->oversampling * fd->cache[size]->scale;
if (fd->msdf) {
- scale = scale * (float)p_size / (float)fd->msdf_source_size;
+ scale = scale * (double)p_size / (double)fd->msdf_source_size;
}
for (short i = 0; i < fd->cache[size]->face->glyph->outline.n_points; i++) {
points.push_back(Vector3(fd->cache[size]->face->glyph->outline.points[i].x * scale, h - fd->cache[size]->face->glyph->outline.points[i].y * scale, FT_CURVE_TAG(fd->cache[size]->face->glyph->outline.tags[i])));
@@ -1718,7 +1777,7 @@ Dictionary TextServerFallback::font_get_glyph_contours(RID p_font_rid, int p_siz
return out;
}
-Array TextServerFallback::font_get_kerning_list(RID p_font_rid, int p_size) const {
+Array TextServerFallback::font_get_kerning_list(const RID &p_font_rid, int64_t p_size) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, Array());
@@ -1734,7 +1793,7 @@ Array TextServerFallback::font_get_kerning_list(RID p_font_rid, int p_size) cons
return ret;
}
-void TextServerFallback::font_clear_kerning_map(RID p_font_rid, int p_size) {
+void TextServerFallback::font_clear_kerning_map(const RID &p_font_rid, int64_t p_size) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1745,7 +1804,7 @@ void TextServerFallback::font_clear_kerning_map(RID p_font_rid, int p_size) {
fd->cache[size]->kerning_map.clear();
}
-void TextServerFallback::font_remove_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) {
+void TextServerFallback::font_remove_kerning(const RID &p_font_rid, int64_t p_size, const Vector2i &p_glyph_pair) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1756,7 +1815,7 @@ void TextServerFallback::font_remove_kerning(RID p_font_rid, int p_size, const V
fd->cache[size]->kerning_map.erase(p_glyph_pair);
}
-void TextServerFallback::font_set_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning) {
+void TextServerFallback::font_set_kerning(const RID &p_font_rid, int64_t p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1767,7 +1826,7 @@ void TextServerFallback::font_set_kerning(RID p_font_rid, int p_size, const Vect
fd->cache[size]->kerning_map[p_glyph_pair] = p_kerning;
}
-Vector2 TextServerFallback::font_get_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) const {
+Vector2 TextServerFallback::font_get_kerning(const RID &p_font_rid, int64_t p_size, const Vector2i &p_glyph_pair) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, Vector2());
@@ -1780,7 +1839,7 @@ Vector2 TextServerFallback::font_get_kerning(RID p_font_rid, int p_size, const V
if (kern.has(p_glyph_pair)) {
if (fd->msdf) {
- return kern[p_glyph_pair] * (float)p_size / (float)fd->msdf_source_size;
+ return kern[p_glyph_pair] * (double)p_size / (double)fd->msdf_source_size;
} else {
return kern[p_glyph_pair];
}
@@ -1792,7 +1851,7 @@ Vector2 TextServerFallback::font_get_kerning(RID p_font_rid, int p_size, const V
int32_t glyph_b = FT_Get_Char_Index(fd->cache[size]->face, p_glyph_pair.y);
FT_Get_Kerning(fd->cache[size]->face, glyph_a, glyph_b, FT_KERNING_DEFAULT, &delta);
if (fd->msdf) {
- return Vector2(delta.x, delta.y) * (float)p_size / (float)fd->msdf_source_size;
+ return Vector2(delta.x, delta.y) * (double)p_size / (double)fd->msdf_source_size;
} else {
return Vector2(delta.x, delta.y);
}
@@ -1802,12 +1861,12 @@ Vector2 TextServerFallback::font_get_kerning(RID p_font_rid, int p_size, const V
return Vector2();
}
-int32_t TextServerFallback::font_get_glyph_index(RID p_font_rid, int p_size, char32_t p_char, char32_t p_variation_selector) const {
+int64_t TextServerFallback::font_get_glyph_index(const RID &p_font_rid, int64_t p_size, int64_t p_char, int64_t p_variation_selector) const {
ERR_FAIL_COND_V_MSG((p_char >= 0xd800 && p_char <= 0xdfff) || (p_char > 0x10ffff), 0, "Unicode parsing error: Invalid unicode codepoint " + String::num_int64(p_char, 16) + ".");
- return (int32_t)p_char;
+ return (int64_t)p_char;
}
-bool TextServerFallback::font_has_char(RID p_font_rid, char32_t p_char) const {
+bool TextServerFallback::font_has_char(const RID &p_font_rid, int64_t p_char) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, false);
ERR_FAIL_COND_V_MSG((p_char >= 0xd800 && p_char <= 0xdfff) || (p_char > 0x10ffff), false, "Unicode parsing error: Invalid unicode codepoint " + String::num_int64(p_char, 16) + ".");
@@ -1826,7 +1885,7 @@ bool TextServerFallback::font_has_char(RID p_font_rid, char32_t p_char) const {
return (at_size) ? at_size->glyph_map.has((int32_t)p_char) : false;
}
-String TextServerFallback::font_get_supported_chars(RID p_font_rid) const {
+String TextServerFallback::font_get_supported_chars(const RID &p_font_rid) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, String());
@@ -1843,7 +1902,7 @@ String TextServerFallback::font_get_supported_chars(RID p_font_rid) const {
FT_ULong charcode = FT_Get_First_Char(at_size->face, &gindex);
while (gindex != 0) {
if (charcode != 0) {
- chars += char32_t(charcode);
+ chars = chars + String::chr(charcode);
}
charcode = FT_Get_Next_Char(at_size->face, charcode, &gindex);
}
@@ -1854,13 +1913,13 @@ String TextServerFallback::font_get_supported_chars(RID p_font_rid) const {
const HashMap<int32_t, FontGlyph> &gl = at_size->glyph_map;
const int32_t *E = nullptr;
while ((E = gl.next(E))) {
- chars += char32_t(*E);
+ chars = chars + String::chr(*E);
}
}
return chars;
}
-void TextServerFallback::font_render_range(RID p_font_rid, const Vector2i &p_size, char32_t p_start, char32_t p_end) {
+void TextServerFallback::font_render_range(const RID &p_font_rid, const Vector2i &p_size, int64_t p_start, int64_t p_end) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
ERR_FAIL_COND_MSG((p_start >= 0xd800 && p_start <= 0xdfff) || (p_start > 0x10ffff), "Unicode parsing error: Invalid unicode codepoint " + String::num_int64(p_start, 16) + ".");
@@ -1869,7 +1928,7 @@ void TextServerFallback::font_render_range(RID p_font_rid, const Vector2i &p_siz
MutexLock lock(fd->mutex);
Vector2i size = _get_size_outline(fd, p_size);
ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
- for (char32_t i = p_start; i <= p_end; i++) {
+ for (int64_t i = p_start; i <= p_end; i++) {
#ifdef MODULE_FREETYPE_ENABLED
int32_t idx = i;
if (fd->cache[size]->face) {
@@ -1893,7 +1952,7 @@ void TextServerFallback::font_render_range(RID p_font_rid, const Vector2i &p_siz
}
}
-void TextServerFallback::font_render_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_index) {
+void TextServerFallback::font_render_glyph(const RID &p_font_rid, const Vector2i &p_size, int64_t p_index) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1901,7 +1960,7 @@ void TextServerFallback::font_render_glyph(RID p_font_rid, const Vector2i &p_siz
Vector2i size = _get_size_outline(fd, p_size);
ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
#ifdef MODULE_FREETYPE_ENABLED
- int32_t idx = p_index;
+ int32_t idx = p_index & 0xffffff; // Remove subpixel shifts.
if (fd->cache[size]->face) {
if (fd->msdf) {
_ensure_glyph(fd, size, (int32_t)idx);
@@ -1922,7 +1981,7 @@ void TextServerFallback::font_render_glyph(RID p_font_rid, const Vector2i &p_siz
#endif
}
-void TextServerFallback::font_draw_glyph(RID p_font_rid, RID p_canvas, int p_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color) const {
+void TextServerFallback::font_draw_glyph(const RID &p_font_rid, const RID &p_canvas, int64_t p_size, const Vector2 &p_pos, int64_t p_index, const Color &p_color) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1930,7 +1989,7 @@ void TextServerFallback::font_draw_glyph(RID p_font_rid, RID p_canvas, int p_siz
Vector2i size = _get_size(fd, p_size);
ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
- int32_t index = p_index;
+ int32_t index = p_index & 0xffffff; // Remove subpixel shifts.
#ifdef MODULE_FREETYPE_ENABLED
if (!fd->msdf && fd->cache[size]->face) {
@@ -1963,8 +2022,8 @@ void TextServerFallback::font_draw_glyph(RID p_font_rid, RID p_canvas, int p_siz
RID texture = fd->cache[size]->textures[gl.texture_idx].texture->get_rid();
if (fd->msdf) {
Point2 cpos = p_pos;
- cpos += gl.rect.position * (float)p_size / (float)fd->msdf_source_size;
- Size2 csize = gl.rect.size * (float)p_size / (float)fd->msdf_source_size;
+ cpos += gl.rect.position * (double)p_size / (double)fd->msdf_source_size;
+ Size2 csize = gl.rect.size * (double)p_size / (double)fd->msdf_source_size;
RenderingServer::get_singleton()->canvas_item_add_msdf_texture_rect_region(p_canvas, Rect2(cpos, csize), texture, gl.uv_rect, modulate, 0, fd->msdf_range);
} else {
Point2 cpos = p_pos;
@@ -1985,7 +2044,7 @@ void TextServerFallback::font_draw_glyph(RID p_font_rid, RID p_canvas, int p_siz
}
}
-void TextServerFallback::font_draw_glyph_outline(RID p_font_rid, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color) const {
+void TextServerFallback::font_draw_glyph_outline(const RID &p_font_rid, const RID &p_canvas, int64_t p_size, int64_t p_outline_size, const Vector2 &p_pos, int64_t p_index, const Color &p_color) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -1993,7 +2052,7 @@ void TextServerFallback::font_draw_glyph_outline(RID p_font_rid, RID p_canvas, i
Vector2i size = _get_size_outline(fd, Vector2i(p_size, p_outline_size));
ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
- int32_t index = p_index;
+ int32_t index = p_index & 0xffffff; // Remove subpixel shifts.
#ifdef MODULE_FREETYPE_ENABLED
if (!fd->msdf && fd->cache[size]->face) {
@@ -2026,8 +2085,8 @@ void TextServerFallback::font_draw_glyph_outline(RID p_font_rid, RID p_canvas, i
RID texture = fd->cache[size]->textures[gl.texture_idx].texture->get_rid();
if (fd->msdf) {
Point2 cpos = p_pos;
- cpos += gl.rect.position * (float)p_size / (float)fd->msdf_source_size;
- Size2 csize = gl.rect.size * (float)p_size / (float)fd->msdf_source_size;
+ cpos += gl.rect.position * (double)p_size / (double)fd->msdf_source_size;
+ Size2 csize = gl.rect.size * (double)p_size / (double)fd->msdf_source_size;
RenderingServer::get_singleton()->canvas_item_add_msdf_texture_rect_region(p_canvas, Rect2(cpos, csize), texture, gl.uv_rect, modulate, p_outline_size * 2, fd->msdf_range);
} else {
Point2 cpos = p_pos;
@@ -2048,7 +2107,7 @@ void TextServerFallback::font_draw_glyph_outline(RID p_font_rid, RID p_canvas, i
}
}
-bool TextServerFallback::font_is_language_supported(RID p_font_rid, const String &p_language) const {
+bool TextServerFallback::font_is_language_supported(const RID &p_font_rid, const String &p_language) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, false);
@@ -2060,7 +2119,7 @@ bool TextServerFallback::font_is_language_supported(RID p_font_rid, const String
}
}
-void TextServerFallback::font_set_language_support_override(RID p_font_rid, const String &p_language, bool p_supported) {
+void TextServerFallback::font_set_language_support_override(const RID &p_font_rid, const String &p_language, bool p_supported) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -2068,7 +2127,7 @@ void TextServerFallback::font_set_language_support_override(RID p_font_rid, cons
fd->language_support_overrides[p_language] = p_supported;
}
-bool TextServerFallback::font_get_language_support_override(RID p_font_rid, const String &p_language) {
+bool TextServerFallback::font_get_language_support_override(const RID &p_font_rid, const String &p_language) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, false);
@@ -2076,7 +2135,7 @@ bool TextServerFallback::font_get_language_support_override(RID p_font_rid, cons
return fd->language_support_overrides[p_language];
}
-void TextServerFallback::font_remove_language_support_override(RID p_font_rid, const String &p_language) {
+void TextServerFallback::font_remove_language_support_override(const RID &p_font_rid, const String &p_language) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -2084,19 +2143,19 @@ void TextServerFallback::font_remove_language_support_override(RID p_font_rid, c
fd->language_support_overrides.erase(p_language);
}
-Vector<String> TextServerFallback::font_get_language_support_overrides(RID p_font_rid) {
+PackedStringArray TextServerFallback::font_get_language_support_overrides(const RID &p_font_rid) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
- ERR_FAIL_COND_V(!fd, Vector<String>());
+ ERR_FAIL_COND_V(!fd, PackedStringArray());
MutexLock lock(fd->mutex);
- Vector<String> out;
+ PackedStringArray out;
for (const KeyValue<String, bool> &E : fd->language_support_overrides) {
out.push_back(E.key);
}
return out;
}
-bool TextServerFallback::font_is_script_supported(RID p_font_rid, const String &p_script) const {
+bool TextServerFallback::font_is_script_supported(const RID &p_font_rid, const String &p_script) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, false);
@@ -2108,7 +2167,7 @@ bool TextServerFallback::font_is_script_supported(RID p_font_rid, const String &
}
}
-void TextServerFallback::font_set_script_support_override(RID p_font_rid, const String &p_script, bool p_supported) {
+void TextServerFallback::font_set_script_support_override(const RID &p_font_rid, const String &p_script, bool p_supported) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -2116,7 +2175,7 @@ void TextServerFallback::font_set_script_support_override(RID p_font_rid, const
fd->script_support_overrides[p_script] = p_supported;
}
-bool TextServerFallback::font_get_script_support_override(RID p_font_rid, const String &p_script) {
+bool TextServerFallback::font_get_script_support_override(const RID &p_font_rid, const String &p_script) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, false);
@@ -2124,7 +2183,7 @@ bool TextServerFallback::font_get_script_support_override(RID p_font_rid, const
return fd->script_support_overrides[p_script];
}
-void TextServerFallback::font_remove_script_support_override(RID p_font_rid, const String &p_script) {
+void TextServerFallback::font_remove_script_support_override(const RID &p_font_rid, const String &p_script) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -2134,19 +2193,19 @@ void TextServerFallback::font_remove_script_support_override(RID p_font_rid, con
fd->script_support_overrides.erase(p_script);
}
-Vector<String> TextServerFallback::font_get_script_support_overrides(RID p_font_rid) {
+PackedStringArray TextServerFallback::font_get_script_support_overrides(const RID &p_font_rid) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
- ERR_FAIL_COND_V(!fd, Vector<String>());
+ ERR_FAIL_COND_V(!fd, PackedStringArray());
MutexLock lock(fd->mutex);
- Vector<String> out;
+ PackedStringArray out;
for (const KeyValue<String, bool> &E : fd->script_support_overrides) {
out.push_back(E.key);
}
return out;
}
-void TextServerFallback::font_set_opentype_feature_overrides(RID p_font_rid, const Dictionary &p_overrides) {
+void TextServerFallback::font_set_opentype_feature_overrides(const RID &p_font_rid, const Dictionary &p_overrides) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -2156,7 +2215,7 @@ void TextServerFallback::font_set_opentype_feature_overrides(RID p_font_rid, con
fd->feature_overrides = p_overrides;
}
-Dictionary TextServerFallback::font_get_opentype_feature_overrides(RID p_font_rid) const {
+Dictionary TextServerFallback::font_get_opentype_feature_overrides(const RID &p_font_rid) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, Dictionary());
@@ -2164,11 +2223,11 @@ Dictionary TextServerFallback::font_get_opentype_feature_overrides(RID p_font_ri
return fd->feature_overrides;
}
-Dictionary TextServerFallback::font_supported_feature_list(RID p_font_rid) const {
+Dictionary TextServerFallback::font_supported_feature_list(const RID &p_font_rid) const {
return Dictionary();
}
-Dictionary TextServerFallback::font_supported_variation_list(RID p_font_rid) const {
+Dictionary TextServerFallback::font_supported_variation_list(const RID &p_font_rid) const {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, Dictionary());
@@ -2178,11 +2237,11 @@ Dictionary TextServerFallback::font_supported_variation_list(RID p_font_rid) con
return fd->supported_varaitions;
}
-float TextServerFallback::font_get_global_oversampling() const {
+double TextServerFallback::font_get_global_oversampling() const {
return oversampling;
}
-void TextServerFallback::font_set_global_oversampling(float p_oversampling) {
+void TextServerFallback::font_set_global_oversampling(double p_oversampling) {
_THREAD_SAFE_METHOD_
if (oversampling != p_oversampling) {
oversampling = p_oversampling;
@@ -2215,11 +2274,11 @@ void TextServerFallback::invalidate(ShapedTextDataFallback *p_shaped) {
p_shaped->sort_valid = false;
p_shaped->line_breaks_valid = false;
p_shaped->justification_ops_valid = false;
- p_shaped->ascent = 0.f;
- p_shaped->descent = 0.f;
- p_shaped->width = 0.f;
- p_shaped->upos = 0.f;
- p_shaped->uthk = 0.f;
+ p_shaped->ascent = 0.0;
+ p_shaped->descent = 0.0;
+ p_shaped->width = 0.0;
+ p_shaped->upos = 0.0;
+ p_shaped->uthk = 0.0;
p_shaped->glyphs.clear();
p_shaped->glyphs_logical.clear();
}
@@ -2255,7 +2314,7 @@ RID TextServerFallback::create_shaped_text(TextServer::Direction p_direction, Te
return shaped_owner.make_rid(sd);
}
-void TextServerFallback::shaped_text_clear(RID p_shaped) {
+void TextServerFallback::shaped_text_clear(const RID &p_shaped) {
ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND(!sd);
@@ -2269,21 +2328,21 @@ void TextServerFallback::shaped_text_clear(RID p_shaped) {
invalidate(sd);
}
-void TextServerFallback::shaped_text_set_direction(RID p_shaped, TextServer::Direction p_direction) {
+void TextServerFallback::shaped_text_set_direction(const RID &p_shaped, TextServer::Direction p_direction) {
if (p_direction == DIRECTION_RTL) {
ERR_PRINT_ONCE("Right-to-left layout is not supported by this text server.");
}
}
-TextServer::Direction TextServerFallback::shaped_text_get_direction(RID p_shaped) const {
+TextServer::Direction TextServerFallback::shaped_text_get_direction(const RID &p_shaped) const {
return TextServer::DIRECTION_LTR;
}
-TextServer::Direction TextServerFallback::shaped_text_get_inferred_direction(RID p_shaped) const {
+TextServer::Direction TextServerFallback::shaped_text_get_inferred_direction(const RID &p_shaped) const {
return TextServer::DIRECTION_LTR;
}
-void TextServerFallback::shaped_text_set_custom_punctuation(RID p_shaped, const String &p_punct) {
+void TextServerFallback::shaped_text_set_custom_punctuation(const RID &p_shaped, const String &p_punct) {
_THREAD_SAFE_METHOD_
ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND(!sd);
@@ -2297,14 +2356,14 @@ void TextServerFallback::shaped_text_set_custom_punctuation(RID p_shaped, const
}
}
-String TextServerFallback::shaped_text_get_custom_punctuation(RID p_shaped) const {
+String TextServerFallback::shaped_text_get_custom_punctuation(const RID &p_shaped) const {
_THREAD_SAFE_METHOD_
const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, String());
return sd->custom_punct;
}
-void TextServerFallback::shaped_text_set_orientation(RID p_shaped, TextServer::Orientation p_orientation) {
+void TextServerFallback::shaped_text_set_orientation(const RID &p_shaped, TextServer::Orientation p_orientation) {
ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND(!sd);
@@ -2318,11 +2377,11 @@ void TextServerFallback::shaped_text_set_orientation(RID p_shaped, TextServer::O
}
}
-void TextServerFallback::shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) {
+void TextServerFallback::shaped_text_set_bidi_override(const RID &p_shaped, const Array &p_override) {
// No BiDi support, ignore.
}
-TextServer::Orientation TextServerFallback::shaped_text_get_orientation(RID p_shaped) const {
+TextServer::Orientation TextServerFallback::shaped_text_get_orientation(const RID &p_shaped) const {
const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, TextServer::ORIENTATION_HORIZONTAL);
@@ -2330,7 +2389,7 @@ TextServer::Orientation TextServerFallback::shaped_text_get_orientation(RID p_sh
return sd->orientation;
}
-void TextServerFallback::shaped_text_set_preserve_invalid(RID p_shaped, bool p_enabled) {
+void TextServerFallback::shaped_text_set_preserve_invalid(const RID &p_shaped, bool p_enabled) {
ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
MutexLock lock(sd->mutex);
@@ -2344,7 +2403,7 @@ void TextServerFallback::shaped_text_set_preserve_invalid(RID p_shaped, bool p_e
}
}
-bool TextServerFallback::shaped_text_get_preserve_invalid(RID p_shaped) const {
+bool TextServerFallback::shaped_text_get_preserve_invalid(const RID &p_shaped) const {
const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, false);
@@ -2352,7 +2411,7 @@ bool TextServerFallback::shaped_text_get_preserve_invalid(RID p_shaped) const {
return sd->preserve_invalid;
}
-void TextServerFallback::shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) {
+void TextServerFallback::shaped_text_set_preserve_control(const RID &p_shaped, bool p_enabled) {
ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND(!sd);
@@ -2366,7 +2425,7 @@ void TextServerFallback::shaped_text_set_preserve_control(RID p_shaped, bool p_e
}
}
-bool TextServerFallback::shaped_text_get_preserve_control(RID p_shaped) const {
+bool TextServerFallback::shaped_text_get_preserve_control(const RID &p_shaped) const {
const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, false);
@@ -2374,28 +2433,28 @@ bool TextServerFallback::shaped_text_get_preserve_control(RID p_shaped) const {
return sd->preserve_control;
}
-int TextServerFallback::shaped_get_span_count(RID p_shaped) const {
+int64_t TextServerFallback::shaped_get_span_count(const RID &p_shaped) const {
ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, 0);
return sd->spans.size();
}
-Variant TextServerFallback::shaped_get_span_meta(RID p_shaped, int p_index) const {
+Variant TextServerFallback::shaped_get_span_meta(const RID &p_shaped, int64_t p_index) const {
ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, Variant());
ERR_FAIL_INDEX_V(p_index, sd->spans.size(), Variant());
return sd->spans[p_index].meta;
}
-void TextServerFallback::shaped_set_span_update_font(RID p_shaped, int p_index, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features) {
+void TextServerFallback::shaped_set_span_update_font(const RID &p_shaped, int64_t p_index, const Array &p_fonts, int64_t p_size, const Dictionary &p_opentype_features) {
ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND(!sd);
ERR_FAIL_INDEX(p_index, sd->spans.size());
- ShapedTextDataFallback::Span &span = sd->spans.write[p_index];
+ ShapedTextDataFallback::Span &span = sd->spans.ptrw()[p_index];
span.fonts.clear();
// Pre-sort fonts, push fonts with the language support first.
- Vector<RID> fonts_no_match;
+ Array fonts_no_match;
int font_count = p_fonts.size();
for (int i = 0; i < font_count; i++) {
if (font_is_language_supported(p_fonts[i], span.language)) {
@@ -2411,7 +2470,7 @@ void TextServerFallback::shaped_set_span_update_font(RID p_shaped, int p_index,
sd->valid = false;
}
-bool TextServerFallback::shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language, const Variant &p_meta) {
+bool TextServerFallback::shaped_text_add_string(const RID &p_shaped, const String &p_text, const Array &p_fonts, int64_t p_size, const Dictionary &p_opentype_features, const String &p_language, const Variant &p_meta) {
ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, false);
@@ -2435,7 +2494,7 @@ bool TextServerFallback::shaped_text_add_string(RID p_shaped, const String &p_te
span.end = span.start + p_text.length();
// Pre-sort fonts, push fonts with the language support first.
- Vector<RID> fonts_no_match;
+ Array fonts_no_match;
int font_count = p_fonts.size();
for (int i = 0; i < font_count; i++) {
if (font_is_language_supported(p_fonts[i], p_language)) {
@@ -2452,14 +2511,14 @@ bool TextServerFallback::shaped_text_add_string(RID p_shaped, const String &p_te
span.meta = p_meta;
sd->spans.push_back(span);
- sd->text += p_text;
+ sd->text = sd->text + p_text;
sd->end += p_text.length();
invalidate(sd);
return true;
}
-bool TextServerFallback::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align, int p_length) {
+bool TextServerFallback::shaped_text_add_object(const RID &p_shaped, const Variant &p_key, const Size2 &p_size, InlineAlignment p_inline_align, int64_t p_length) {
ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, false);
@@ -2482,7 +2541,7 @@ bool TextServerFallback::shaped_text_add_object(RID p_shaped, Variant p_key, con
obj.pos = span.start;
sd->spans.push_back(span);
- sd->text += String::chr(0xfffc).repeat(p_length);
+ sd->text = sd->text + String::chr(0xfffc).repeat(p_length);
sd->end += p_length;
sd->objects[p_key] = obj;
invalidate(sd);
@@ -2490,7 +2549,7 @@ bool TextServerFallback::shaped_text_add_object(RID p_shaped, Variant p_key, con
return true;
}
-bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align) {
+bool TextServerFallback::shaped_text_resize_object(const RID &p_shaped, const Variant &p_key, const Size2 &p_size, InlineAlignment p_inline_align) {
ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, false);
@@ -2544,8 +2603,8 @@ bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key,
if (sd->orientation == ORIENTATION_HORIZONTAL) {
sd->ascent = MAX(sd->ascent, get_hex_code_box_size(gl.font_size, gl.index).y);
} else {
- sd->ascent = MAX(sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f));
- sd->descent = MAX(sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f));
+ sd->ascent = MAX(sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5));
+ sd->descent = MAX(sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5));
}
}
sd->width += gl.advance * gl.repeat;
@@ -2558,8 +2617,8 @@ bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key,
void TextServerFallback::_realign(ShapedTextDataFallback *p_sd) const {
// Align embedded objects to baseline.
- float full_ascent = p_sd->ascent;
- float full_descent = p_sd->descent;
+ double full_ascent = p_sd->ascent;
+ double full_descent = p_sd->descent;
for (KeyValue<Variant, ShapedTextDataFallback::EmbeddedObject> &E : p_sd->objects) {
if ((E.value.pos >= p_sd->start) && (E.value.pos < p_sd->end)) {
if (p_sd->orientation == ORIENTATION_HORIZONTAL) {
@@ -2625,7 +2684,7 @@ void TextServerFallback::_realign(ShapedTextDataFallback *p_sd) const {
p_sd->descent = full_descent;
}
-RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_length) const {
+RID TextServerFallback::shaped_text_substr(const RID &p_shaped, int64_t p_start, int64_t p_length) const {
const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, RID());
@@ -2697,8 +2756,8 @@ RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_leng
if (new_sd->orientation == ORIENTATION_HORIZONTAL) {
new_sd->ascent = MAX(new_sd->ascent, get_hex_code_box_size(gl.font_size, gl.index).y);
} else {
- new_sd->ascent = MAX(new_sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f));
- new_sd->descent = MAX(new_sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f));
+ new_sd->ascent = MAX(new_sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5));
+ new_sd->descent = MAX(new_sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5));
}
}
new_sd->width += gl.advance * gl.repeat;
@@ -2707,79 +2766,14 @@ RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_leng
}
}
- // Align embedded objects to baseline.
- float full_ascent = new_sd->ascent;
- float full_descent = new_sd->descent;
- for (KeyValue<Variant, ShapedTextDataFallback::EmbeddedObject> &E : new_sd->objects) {
- if ((E.value.pos >= new_sd->start) && (E.value.pos < new_sd->end)) {
- if (sd->orientation == ORIENTATION_HORIZONTAL) {
- switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) {
- case INLINE_ALIGNMENT_TO_TOP: {
- E.value.rect.position.y = -new_sd->ascent;
- } break;
- case INLINE_ALIGNMENT_TO_CENTER: {
- E.value.rect.position.y = (-new_sd->ascent + new_sd->descent) / 2;
- } break;
- case INLINE_ALIGNMENT_TO_BASELINE: {
- E.value.rect.position.y = 0;
- } break;
- case INLINE_ALIGNMENT_TO_BOTTOM: {
- E.value.rect.position.y = new_sd->descent;
- } break;
- }
- switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) {
- case INLINE_ALIGNMENT_BOTTOM_TO: {
- E.value.rect.position.y -= E.value.rect.size.y;
- } break;
- case INLINE_ALIGNMENT_CENTER_TO: {
- E.value.rect.position.y -= E.value.rect.size.y / 2;
- } break;
- case INLINE_ALIGNMENT_TOP_TO: {
- // NOP
- } break;
- }
- full_ascent = MAX(full_ascent, -E.value.rect.position.y);
- full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y);
- } else {
- switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) {
- case INLINE_ALIGNMENT_TO_TOP: {
- E.value.rect.position.x = -new_sd->ascent;
- } break;
- case INLINE_ALIGNMENT_TO_CENTER: {
- E.value.rect.position.x = (-new_sd->ascent + new_sd->descent) / 2;
- } break;
- case INLINE_ALIGNMENT_TO_BASELINE: {
- E.value.rect.position.x = 0;
- } break;
- case INLINE_ALIGNMENT_TO_BOTTOM: {
- E.value.rect.position.x = new_sd->descent;
- } break;
- }
- switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) {
- case INLINE_ALIGNMENT_BOTTOM_TO: {
- E.value.rect.position.x -= E.value.rect.size.x;
- } break;
- case INLINE_ALIGNMENT_CENTER_TO: {
- E.value.rect.position.x -= E.value.rect.size.x / 2;
- } break;
- case INLINE_ALIGNMENT_TOP_TO: {
- // NOP
- } break;
- }
- full_ascent = MAX(full_ascent, -E.value.rect.position.x);
- full_descent = MAX(full_descent, E.value.rect.position.x + E.value.rect.size.x);
- }
- }
- }
- new_sd->ascent = full_ascent;
- new_sd->descent = full_descent;
+ _realign(new_sd);
}
new_sd->valid = true;
return shaped_owner.make_rid(new_sd);
}
-RID TextServerFallback::shaped_text_get_parent(RID p_shaped) const {
+RID TextServerFallback::shaped_text_get_parent(const RID &p_shaped) const {
ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, RID());
@@ -2787,9 +2781,9 @@ RID TextServerFallback::shaped_text_get_parent(RID p_shaped) const {
return sd->parent;
}
-float TextServerFallback::shaped_text_fit_to_width(RID p_shaped, float p_width, uint16_t /*JustificationFlag*/ p_jst_flags) {
+double TextServerFallback::shaped_text_fit_to_width(const RID &p_shaped, double p_width, int64_t /*JustificationFlag*/ p_jst_flags) {
ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
- ERR_FAIL_COND_V(!sd, 0.f);
+ ERR_FAIL_COND_V(!sd, 0.0);
MutexLock lock(sd->mutex);
if (!sd->valid) {
@@ -2827,7 +2821,7 @@ float TextServerFallback::shaped_text_fit_to_width(RID p_shaped, float p_width,
}
}
- float justification_width;
+ double justification_width;
if ((p_jst_flags & JUSTIFICATION_CONSTRAIN_ELLIPSIS) == JUSTIFICATION_CONSTRAIN_ELLIPSIS) {
if (sd->overrun_trim_data.trim_pos >= 0) {
end_pos = sd->overrun_trim_data.trim_pos;
@@ -2872,12 +2866,12 @@ float TextServerFallback::shaped_text_fit_to_width(RID p_shaped, float p_width,
}
if ((space_count > 0) && ((p_jst_flags & JUSTIFICATION_WORD_BOUND) == JUSTIFICATION_WORD_BOUND)) {
- float delta_width_per_space = (p_width - justification_width) / space_count;
+ double delta_width_per_space = (p_width - justification_width) / space_count;
for (int i = start_pos; i <= end_pos; i++) {
Glyph &gl = sd->glyphs.write[i];
if (gl.count > 0) {
if ((gl.flags & GRAPHEME_IS_SPACE) == GRAPHEME_IS_SPACE) {
- float old_adv = gl.advance;
+ double old_adv = gl.advance;
gl.advance = MAX(gl.advance + delta_width_per_space, Math::round(0.1 * gl.font_size));
justification_width += (gl.advance - old_adv);
}
@@ -2896,9 +2890,9 @@ float TextServerFallback::shaped_text_fit_to_width(RID p_shaped, float p_width,
return Math::ceil(justification_width);
}
-float TextServerFallback::shaped_text_tab_align(RID p_shaped, const PackedFloat32Array &p_tab_stops) {
+double TextServerFallback::shaped_text_tab_align(const RID &p_shaped, const PackedFloat32Array &p_tab_stops) {
ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
- ERR_FAIL_COND_V(!sd, 0.f);
+ ERR_FAIL_COND_V(!sd, 0.0);
MutexLock lock(sd->mutex);
if (!sd->valid) {
@@ -2910,12 +2904,12 @@ float TextServerFallback::shaped_text_tab_align(RID p_shaped, const PackedFloat3
for (int i = 0; i < p_tab_stops.size(); i++) {
if (p_tab_stops[i] <= 0) {
- return 0.f;
+ return 0.0;
}
}
int tab_index = 0;
- float off = 0.f;
+ double off = 0.0;
int start, end, delta;
if (sd->para_direction == DIRECTION_LTR) {
@@ -2932,7 +2926,7 @@ float TextServerFallback::shaped_text_tab_align(RID p_shaped, const PackedFloat3
for (int i = start; i != end; i += delta) {
if ((gl[i].flags & GRAPHEME_IS_TAB) == GRAPHEME_IS_TAB) {
- float tab_off = 0.f;
+ double tab_off = 0.0;
while (tab_off <= off) {
tab_off += p_tab_stops[tab_index];
tab_index++;
@@ -2940,7 +2934,7 @@ float TextServerFallback::shaped_text_tab_align(RID p_shaped, const PackedFloat3
tab_index = 0;
}
}
- float old_adv = gl[i].advance;
+ double old_adv = gl[i].advance;
gl[i].advance = tab_off - off;
sd->width += gl[i].advance - old_adv;
off = 0;
@@ -2949,10 +2943,10 @@ float TextServerFallback::shaped_text_tab_align(RID p_shaped, const PackedFloat3
off += gl[i].advance * gl[i].repeat;
}
- return 0.f;
+ return 0.0;
}
-bool TextServerFallback::shaped_text_update_breaks(RID p_shaped) {
+bool TextServerFallback::shaped_text_update_breaks(const RID &p_shaped) {
ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, false);
@@ -3008,7 +3002,7 @@ bool TextServerFallback::shaped_text_update_breaks(RID p_shaped) {
return sd->line_breaks_valid;
}
-bool TextServerFallback::shaped_text_update_justification_ops(RID p_shaped) {
+bool TextServerFallback::shaped_text_update_justification_ops(const RID &p_shaped) {
ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, false);
@@ -3024,7 +3018,7 @@ bool TextServerFallback::shaped_text_update_justification_ops(RID p_shaped) {
return true;
}
-void TextServerFallback::shaped_text_overrun_trim_to_width(RID p_shaped_line, float p_width, uint16_t p_trim_flags) {
+void TextServerFallback::shaped_text_overrun_trim_to_width(const RID &p_shaped_line, double p_width, int64_t p_trim_flags) {
ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped_line);
ERR_FAIL_COND_MSG(!sd, "ShapedTextDataFallback invalid.");
@@ -3070,20 +3064,20 @@ void TextServerFallback::shaped_text_overrun_trim_to_width(RID p_shaped_line, fl
// Find usable fonts, if fonts from the last glyph do not have required chars.
RID dot_gl_font_rid = sd_glyphs[sd_size - 1].font_rid;
if (!font_has_char(dot_gl_font_rid, '.')) {
- const Vector<RID> &fonts = spans[spans.size() - 1].fonts;
- for (const RID &font : fonts) {
- if (font_has_char(font, '.')) {
- dot_gl_font_rid = font;
+ const Array &fonts = spans[spans.size() - 1].fonts;
+ for (int i = 0; i < fonts.size(); i++) {
+ if (font_has_char(fonts[i], '.')) {
+ dot_gl_font_rid = fonts[i];
break;
}
}
}
RID whitespace_gl_font_rid = sd_glyphs[sd_size - 1].font_rid;
if (!font_has_char(whitespace_gl_font_rid, '.')) {
- const Vector<RID> &fonts = spans[spans.size() - 1].fonts;
- for (const RID &font : fonts) {
- if (font_has_char(font, ' ')) {
- whitespace_gl_font_rid = font;
+ const Array &fonts = spans[spans.size() - 1].fonts;
+ for (int i = 0; i < fonts.size(); i++) {
+ if (font_has_char(fonts[i], ' ')) {
+ whitespace_gl_font_rid = fonts[i];
break;
}
}
@@ -3100,7 +3094,7 @@ void TextServerFallback::shaped_text_overrun_trim_to_width(RID p_shaped_line, fl
}
int ell_min_characters = 6;
- float width = sd->width;
+ double width = sd->width;
int trim_pos = 0;
int ellipsis_pos = (enforce_ellipsis) ? 0 : -1;
@@ -3176,7 +3170,7 @@ void TextServerFallback::shaped_text_overrun_trim_to_width(RID p_shaped_line, fl
}
}
-int TextServerFallback::shaped_text_get_trim_pos(RID p_shaped) const {
+int64_t TextServerFallback::shaped_text_get_trim_pos(const RID &p_shaped) const {
ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V_MSG(!sd, -1, "ShapedTextDataFallback invalid.");
@@ -3184,7 +3178,7 @@ int TextServerFallback::shaped_text_get_trim_pos(RID p_shaped) const {
return sd->overrun_trim_data.trim_pos;
}
-int TextServerFallback::shaped_text_get_ellipsis_pos(RID p_shaped) const {
+int64_t TextServerFallback::shaped_text_get_ellipsis_pos(const RID &p_shaped) const {
ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V_MSG(!sd, -1, "ShapedTextDataFallback invalid.");
@@ -3192,7 +3186,7 @@ int TextServerFallback::shaped_text_get_ellipsis_pos(RID p_shaped) const {
return sd->overrun_trim_data.ellipsis_pos;
}
-const Glyph *TextServerFallback::shaped_text_get_ellipsis_glyphs(RID p_shaped) const {
+const Glyph *TextServerFallback::shaped_text_get_ellipsis_glyphs(const RID &p_shaped) const {
ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V_MSG(!sd, nullptr, "ShapedTextDataFallback invalid.");
@@ -3200,7 +3194,7 @@ const Glyph *TextServerFallback::shaped_text_get_ellipsis_glyphs(RID p_shaped) c
return sd->overrun_trim_data.ellipsis_glyph_buf.ptr();
}
-int TextServerFallback::shaped_text_get_ellipsis_glyph_count(RID p_shaped) const {
+int64_t TextServerFallback::shaped_text_get_ellipsis_glyph_count(const RID &p_shaped) const {
ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V_MSG(!sd, 0, "ShapedTextDataFallback invalid.");
@@ -3208,7 +3202,7 @@ int TextServerFallback::shaped_text_get_ellipsis_glyph_count(RID p_shaped) const
return sd->overrun_trim_data.ellipsis_glyph_buf.size();
}
-bool TextServerFallback::shaped_text_shape(RID p_shaped) {
+bool TextServerFallback::shaped_text_shape(const RID &p_shaped) {
ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, false);
@@ -3224,9 +3218,9 @@ bool TextServerFallback::shaped_text_shape(RID p_shaped) {
// Cleanup.
sd->justification_ops_valid = false;
sd->line_breaks_valid = false;
- sd->ascent = 0.f;
- sd->descent = 0.f;
- sd->width = 0.f;
+ sd->ascent = 0.0;
+ sd->descent = 0.0;
+ sd->width = 0.0;
sd->glyphs.clear();
if (sd->text.length() == 0) {
@@ -3327,8 +3321,8 @@ bool TextServerFallback::shaped_text_shape(RID p_shaped) {
sd->ascent = MAX(sd->ascent, get_hex_code_box_size(gl.font_size, gl.index).y);
} else {
gl.advance = get_hex_code_box_size(gl.font_size, gl.index).y;
- sd->ascent = MAX(sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f));
- sd->descent = MAX(sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f));
+ sd->ascent = MAX(sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5));
+ sd->descent = MAX(sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5));
}
}
sd->width += gl.advance;
@@ -3338,74 +3332,13 @@ bool TextServerFallback::shaped_text_shape(RID p_shaped) {
}
// Align embedded objects to baseline.
- float full_ascent = sd->ascent;
- float full_descent = sd->descent;
- for (KeyValue<Variant, ShapedTextDataFallback::EmbeddedObject> &E : sd->objects) {
- if (sd->orientation == ORIENTATION_HORIZONTAL) {
- switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) {
- case INLINE_ALIGNMENT_TO_TOP: {
- E.value.rect.position.y = -sd->ascent;
- } break;
- case INLINE_ALIGNMENT_TO_CENTER: {
- E.value.rect.position.y = (-sd->ascent + sd->descent) / 2;
- } break;
- case INLINE_ALIGNMENT_TO_BASELINE: {
- E.value.rect.position.y = 0;
- } break;
- case INLINE_ALIGNMENT_TO_BOTTOM: {
- E.value.rect.position.y = sd->descent;
- } break;
- }
- switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) {
- case INLINE_ALIGNMENT_BOTTOM_TO: {
- E.value.rect.position.y -= E.value.rect.size.y;
- } break;
- case INLINE_ALIGNMENT_CENTER_TO: {
- E.value.rect.position.y -= E.value.rect.size.y / 2;
- } break;
- case INLINE_ALIGNMENT_TOP_TO: {
- // NOP
- } break;
- }
- full_ascent = MAX(full_ascent, -E.value.rect.position.y);
- full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y);
- } else {
- switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) {
- case INLINE_ALIGNMENT_TO_TOP: {
- E.value.rect.position.x = -sd->ascent;
- } break;
- case INLINE_ALIGNMENT_TO_CENTER: {
- E.value.rect.position.x = (-sd->ascent + sd->descent) / 2;
- } break;
- case INLINE_ALIGNMENT_TO_BASELINE: {
- E.value.rect.position.x = 0;
- } break;
- case INLINE_ALIGNMENT_TO_BOTTOM: {
- E.value.rect.position.x = sd->descent;
- } break;
- }
- switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) {
- case INLINE_ALIGNMENT_BOTTOM_TO: {
- E.value.rect.position.x -= E.value.rect.size.x;
- } break;
- case INLINE_ALIGNMENT_CENTER_TO: {
- E.value.rect.position.x -= E.value.rect.size.x / 2;
- } break;
- case INLINE_ALIGNMENT_TOP_TO: {
- // NOP
- } break;
- }
- full_ascent = MAX(full_ascent, -E.value.rect.position.x);
- full_descent = MAX(full_descent, E.value.rect.position.x + E.value.rect.size.x);
- }
- }
- sd->ascent = full_ascent;
- sd->descent = full_descent;
+ _realign(sd);
+
sd->valid = true;
return sd->valid;
}
-bool TextServerFallback::shaped_text_is_ready(RID p_shaped) const {
+bool TextServerFallback::shaped_text_is_ready(const RID &p_shaped) const {
const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, false);
@@ -3413,7 +3346,7 @@ bool TextServerFallback::shaped_text_is_ready(RID p_shaped) const {
return sd->valid;
}
-const Glyph *TextServerFallback::shaped_text_get_glyphs(RID p_shaped) const {
+const Glyph *TextServerFallback::shaped_text_get_glyphs(const RID &p_shaped) const {
const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, nullptr);
@@ -3424,7 +3357,7 @@ const Glyph *TextServerFallback::shaped_text_get_glyphs(RID p_shaped) const {
return sd->glyphs.ptr();
}
-int TextServerFallback::shaped_text_get_glyph_count(RID p_shaped) const {
+int64_t TextServerFallback::shaped_text_get_glyph_count(const RID &p_shaped) const {
const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, 0);
@@ -3435,7 +3368,7 @@ int TextServerFallback::shaped_text_get_glyph_count(RID p_shaped) const {
return sd->glyphs.size();
}
-const Glyph *TextServerFallback::shaped_text_sort_logical(RID p_shaped) {
+const Glyph *TextServerFallback::shaped_text_sort_logical(const RID &p_shaped) {
const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, nullptr);
@@ -3447,7 +3380,7 @@ const Glyph *TextServerFallback::shaped_text_sort_logical(RID p_shaped) {
return sd->glyphs.ptr(); // Already in the logical order, return as is.
}
-Vector2i TextServerFallback::shaped_text_get_range(RID p_shaped) const {
+Vector2i TextServerFallback::shaped_text_get_range(const RID &p_shaped) const {
const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, Vector2i());
@@ -3455,7 +3388,7 @@ Vector2i TextServerFallback::shaped_text_get_range(RID p_shaped) const {
return Vector2(sd->start, sd->end);
}
-Array TextServerFallback::shaped_text_get_objects(RID p_shaped) const {
+Array TextServerFallback::shaped_text_get_objects(const RID &p_shaped) const {
Array ret;
const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, ret);
@@ -3468,7 +3401,7 @@ Array TextServerFallback::shaped_text_get_objects(RID p_shaped) const {
return ret;
}
-Rect2 TextServerFallback::shaped_text_get_object_rect(RID p_shaped, Variant p_key) const {
+Rect2 TextServerFallback::shaped_text_get_object_rect(const RID &p_shaped, const Variant &p_key) const {
const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, Rect2());
@@ -3480,7 +3413,7 @@ Rect2 TextServerFallback::shaped_text_get_object_rect(RID p_shaped, Variant p_ke
return sd->objects[p_key].rect;
}
-Size2 TextServerFallback::shaped_text_get_size(RID p_shaped) const {
+Size2 TextServerFallback::shaped_text_get_size(const RID &p_shaped) const {
const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, Size2());
@@ -3495,9 +3428,9 @@ Size2 TextServerFallback::shaped_text_get_size(RID p_shaped) const {
}
}
-float TextServerFallback::shaped_text_get_ascent(RID p_shaped) const {
+double TextServerFallback::shaped_text_get_ascent(const RID &p_shaped) const {
const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
- ERR_FAIL_COND_V(!sd, 0.f);
+ ERR_FAIL_COND_V(!sd, 0.0);
MutexLock lock(sd->mutex);
if (!sd->valid) {
@@ -3506,9 +3439,9 @@ float TextServerFallback::shaped_text_get_ascent(RID p_shaped) const {
return sd->ascent;
}
-float TextServerFallback::shaped_text_get_descent(RID p_shaped) const {
+double TextServerFallback::shaped_text_get_descent(const RID &p_shaped) const {
const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
- ERR_FAIL_COND_V(!sd, 0.f);
+ ERR_FAIL_COND_V(!sd, 0.0);
MutexLock lock(sd->mutex);
if (!sd->valid) {
@@ -3517,9 +3450,9 @@ float TextServerFallback::shaped_text_get_descent(RID p_shaped) const {
return sd->descent;
}
-float TextServerFallback::shaped_text_get_width(RID p_shaped) const {
+double TextServerFallback::shaped_text_get_width(const RID &p_shaped) const {
const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
- ERR_FAIL_COND_V(!sd, 0.f);
+ ERR_FAIL_COND_V(!sd, 0.0);
MutexLock lock(sd->mutex);
if (!sd->valid) {
@@ -3528,9 +3461,9 @@ float TextServerFallback::shaped_text_get_width(RID p_shaped) const {
return Math::ceil(sd->width);
}
-float TextServerFallback::shaped_text_get_underline_position(RID p_shaped) const {
+double TextServerFallback::shaped_text_get_underline_position(const RID &p_shaped) const {
const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
- ERR_FAIL_COND_V(!sd, 0.f);
+ ERR_FAIL_COND_V(!sd, 0.0);
MutexLock lock(sd->mutex);
if (!sd->valid) {
@@ -3540,9 +3473,9 @@ float TextServerFallback::shaped_text_get_underline_position(RID p_shaped) const
return sd->upos;
}
-float TextServerFallback::shaped_text_get_underline_thickness(RID p_shaped) const {
+double TextServerFallback::shaped_text_get_underline_thickness(const RID &p_shaped) const {
const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
- ERR_FAIL_COND_V(!sd, 0.f);
+ ERR_FAIL_COND_V(!sd, 0.0);
MutexLock lock(sd->mutex);
if (!sd->valid) {
@@ -3555,7 +3488,7 @@ float TextServerFallback::shaped_text_get_underline_thickness(RID p_shaped) cons
String TextServerFallback::string_to_upper(const String &p_string, const String &p_language) const {
String upper = p_string;
- for (int i = 0; i < upper.size(); i++) {
+ for (int i = 0; i <= upper.length(); i++) {
const char32_t s = upper[i];
const char32_t t = _find_upper(s);
if (s != t) { // avoid copy on write
@@ -3569,7 +3502,7 @@ String TextServerFallback::string_to_upper(const String &p_string, const String
String TextServerFallback::string_to_lower(const String &p_string, const String &p_language) const {
String lower = p_string;
- for (int i = 0; i < lower.size(); i++) {
+ for (int i = 0; i <= lower.length(); i++) {
const char32_t s = lower[i];
const char32_t t = _find_lower(s);
if (s != t) { // avoid copy on write
@@ -3586,8 +3519,8 @@ TextServerFallback::TextServerFallback() {
TextServerFallback::~TextServerFallback() {
#ifdef MODULE_FREETYPE_ENABLED
- if (library != nullptr) {
- FT_Done_FreeType(library);
+ if (ft_library != nullptr) {
+ FT_Done_FreeType(ft_library);
}
#endif
};
diff --git a/modules/text_server_fb/text_server_fb.h b/modules/text_server_fb/text_server_fb.h
index d4c7b5666e..3944c371b7 100644
--- a/modules/text_server_fb/text_server_fb.h
+++ b/modules/text_server_fb/text_server_fb.h
@@ -36,7 +36,49 @@
/* BiDi, shaping and advanced font features support. */
/*************************************************************************/
-#include "servers/text_server.h"
+#ifdef GDEXTENSION
+// Headers for building as GDExtension plug-in.
+
+#include <godot_cpp/godot.hpp>
+
+#include <godot_cpp/core/class_db.hpp>
+#include <godot_cpp/core/mutex_lock.hpp>
+
+#include <godot_cpp/variant/array.hpp>
+#include <godot_cpp/variant/dictionary.hpp>
+#include <godot_cpp/variant/packed_int32_array.hpp>
+#include <godot_cpp/variant/packed_string_array.hpp>
+#include <godot_cpp/variant/packed_vector2_array.hpp>
+#include <godot_cpp/variant/rect2.hpp>
+#include <godot_cpp/variant/rid.hpp>
+#include <godot_cpp/variant/string.hpp>
+#include <godot_cpp/variant/vector2.hpp>
+#include <godot_cpp/variant/vector2i.hpp>
+
+#include <godot_cpp/classes/text_server.hpp>
+#include <godot_cpp/classes/text_server_extension.hpp>
+#include <godot_cpp/classes/text_server_manager.hpp>
+
+#include <godot_cpp/classes/caret_info.hpp>
+#include <godot_cpp/classes/global_constants_binds.hpp>
+#include <godot_cpp/classes/glyph.hpp>
+#include <godot_cpp/classes/image.hpp>
+#include <godot_cpp/classes/image_texture.hpp>
+#include <godot_cpp/classes/ref.hpp>
+
+#include <godot_cpp/templates/hash_map.hpp>
+#include <godot_cpp/templates/map.hpp>
+#include <godot_cpp/templates/rid_owner.hpp>
+#include <godot_cpp/templates/set.hpp>
+#include <godot_cpp/templates/thread_work_pool.hpp>
+#include <godot_cpp/templates/vector.hpp>
+
+using namespace godot;
+
+#else
+// Headers for building as built-in module.
+
+#include "servers/text/text_server_extension.h"
#include "core/templates/rid_owner.h"
#include "core/templates/thread_work_pool.h"
@@ -44,6 +86,10 @@
#include "modules/modules_enabled.gen.h" // For freetype, msdfgen.
+#endif
+
+// Thirdparty headers.
+
#ifdef MODULE_FREETYPE_ENABLED
#include <ft2build.h>
#include FT_FREETYPE_H
@@ -54,26 +100,25 @@
#include FT_BBOX_H
#endif
-#define OT_TAG(c1, c2, c3, c4) ((int32_t)((((uint32_t)(c1)&0xFF) << 24) | (((uint32_t)(c2)&0xFF) << 16) | (((uint32_t)(c3)&0xFF) << 8) | ((uint32_t)(c4)&0xFF)))
+/*************************************************************************/
-class TextServerFallback : public TextServer {
- GDCLASS(TextServerFallback, TextServer);
+class TextServerFallback : public TextServerExtension {
+ GDCLASS(TextServerFallback, TextServerExtension);
_THREAD_SAFE_CLASS_
- static String interface_name;
- static uint32_t interface_features;
-
Map<StringName, int32_t> feature_sets;
+ Map<int32_t, StringName> feature_sets_inv;
void _insert_feature_sets();
+ _FORCE_INLINE_ void _insert_feature(const StringName &p_name, int32_t p_tag);
// Font cache data.
#ifdef MODULE_FREETYPE_ENABLED
- mutable FT_Library library = nullptr;
+ mutable FT_Library ft_library = nullptr;
#endif
- const int rect_range = 2;
+ const int rect_range = 1;
struct FontTexture {
Image::Format format;
@@ -99,12 +144,12 @@ class TextServerFallback : public TextServer {
};
struct FontDataForSizeFallback {
- float ascent = 0.f;
- float descent = 0.f;
- float underline_position = 0.f;
- float underline_thickness = 0.f;
- float scale = 1.f;
- float oversampling = 1.f;
+ double ascent = 0.0;
+ double descent = 0.0;
+ double underline_position = 0.0;
+ double underline_thickness = 0.0;
+ double scale = 1.0;
+ double oversampling = 1.0;
int spacing_glyph = 0;
int spacing_space = 0;
@@ -141,8 +186,8 @@ class TextServerFallback : public TextServer {
TextServer::Hinting hinting = TextServer::HINTING_LIGHT;
TextServer::SubpixelPositioning subpixel_positioning = TextServer::SUBPIXEL_POSITIONING_AUTO;
Dictionary variation_coordinates;
- float oversampling = 0.f;
- float embolden = 0.f;
+ double oversampling = 0.0;
+ double embolden = 0.0;
Transform2D transform;
uint32_t style_flags = 0;
@@ -167,8 +212,8 @@ class TextServerFallback : public TextServer {
~FontDataFallback() {
work_pool.finish();
- for (const Map<Vector2i, FontDataForSizeFallback *>::Element *E = cache.front(); E; E = E->next()) {
- memdelete(E->get());
+ for (const KeyValue<Vector2i, FontDataForSizeFallback *> &E : cache) {
+ memdelete(E.value);
}
cache.clear();
}
@@ -207,13 +252,31 @@ class TextServerFallback : public TextServer {
}
// Shaped text cache data.
+ struct TrimData {
+ int trim_pos = -1;
+ int ellipsis_pos = -1;
+ Vector<Glyph> ellipsis_glyph_buf;
+ };
+
+ struct ShapedTextDataFallback {
+ Mutex mutex;
+
+ /* Source data */
+ RID parent; // Substring parent ShapedTextData.
+
+ int start = 0; // Substring start offset in the parent string.
+ int end = 0; // Substring end offset in the parent string.
+
+ String text;
+ String custom_punct;
+ TextServer::Direction direction = DIRECTION_LTR; // Desired text direction.
+ TextServer::Orientation orientation = ORIENTATION_HORIZONTAL;
- struct ShapedTextDataFallback : public ShapedTextData {
struct Span {
int start = -1;
int end = -1;
- Vector<RID> fonts;
+ Array fonts;
int font_size = 0;
Variant embedded_key;
@@ -223,11 +286,43 @@ class TextServerFallback : public TextServer {
Variant meta;
};
Vector<Span> spans;
+
+ struct EmbeddedObject {
+ int pos = 0;
+ InlineAlignment inline_align = INLINE_ALIGNMENT_CENTER;
+ Rect2 rect;
+ };
+ Map<Variant, EmbeddedObject> objects;
+
+ /* Shaped data */
+ TextServer::Direction para_direction = DIRECTION_LTR; // Detected text direction.
+ bool valid = false; // String is shaped.
+ bool line_breaks_valid = false; // Line and word break flags are populated (and virtual zero width spaces inserted).
+ bool justification_ops_valid = false; // Virtual elongation glyphs are added to the string.
+ bool sort_valid = false;
+ bool text_trimmed = false;
+
+ bool preserve_invalid = true; // Draw hex code box instead of missing characters.
+ bool preserve_control = false; // Draw control characters.
+
+ double ascent = 0.0; // Ascent for horizontal layout, 1/2 of width for vertical.
+ double descent = 0.0; // Descent for horizontal layout, 1/2 of width for vertical.
+ double width = 0.0; // Width for horizontal layout, height for vertical.
+ double width_trimmed = 0.0;
+
+ double upos = 0.0;
+ double uthk = 0.0;
+
+ TrimData overrun_trim_data;
+ bool fit_width_minimum_reached = false;
+
+ Vector<Glyph> glyphs;
+ Vector<Glyph> glyphs_logical;
};
// Common data.
- float oversampling = 1.f;
+ double oversampling = 1.0;
mutable RID_PtrOwner<FontDataFallback> font_owner;
mutable RID_PtrOwner<ShapedTextDataFallback> shaped_owner;
@@ -242,10 +337,10 @@ protected:
public:
virtual bool has_feature(Feature p_feature) const override;
virtual String get_name() const override;
- virtual uint32_t get_features() const override;
+ virtual int64_t get_features() const override;
- virtual void free(RID p_rid) override;
- virtual bool has(RID p_rid) override;
+ virtual void free_rid(const RID &p_rid) override;
+ virtual bool has(const RID &p_rid) override;
virtual bool load_support_data(const String &p_filename) override;
virtual String get_support_data_filename() const override { return ""; };
@@ -254,218 +349,218 @@ public:
virtual bool is_locale_right_to_left(const String &p_locale) const override;
- virtual int32_t name_to_tag(const String &p_name) const override;
- virtual String tag_to_name(int32_t p_tag) const override;
+ virtual int64_t name_to_tag(const String &p_name) const override;
+ virtual String tag_to_name(int64_t p_tag) const override;
/* Font interface */
virtual RID create_font() override;
- virtual void font_set_data(RID p_font_rid, const PackedByteArray &p_data) override;
- virtual void font_set_data_ptr(RID p_font_rid, const uint8_t *p_data_ptr, size_t p_data_size) override;
+ virtual void font_set_data(const RID &p_font_rid, const PackedByteArray &p_data) override;
+ virtual void font_set_data_ptr(const RID &p_font_rid, const uint8_t *p_data_ptr, int64_t p_data_size) override;
- virtual void font_set_style(RID p_font_rid, uint32_t /*FontStyle*/ p_style) override;
- virtual uint32_t /*FontStyle*/ font_get_style(RID p_font_rid) const override;
+ virtual void font_set_style(const RID &p_font_rid, int64_t /*FontStyle*/ p_style) override;
+ virtual int64_t /*FontStyle*/ font_get_style(const RID &p_font_rid) const override;
- virtual void font_set_style_name(RID p_font_rid, const String &p_name) override;
- virtual String font_get_style_name(RID p_font_rid) const override;
+ virtual void font_set_style_name(const RID &p_font_rid, const String &p_name) override;
+ virtual String font_get_style_name(const RID &p_font_rid) const override;
- virtual void font_set_name(RID p_font_rid, const String &p_name) override;
- virtual String font_get_name(RID p_font_rid) const override;
+ virtual void font_set_name(const RID &p_font_rid, const String &p_name) override;
+ virtual String font_get_name(const RID &p_font_rid) const override;
- virtual void font_set_antialiased(RID p_font_rid, bool p_antialiased) override;
- virtual bool font_is_antialiased(RID p_font_rid) const override;
+ virtual void font_set_antialiased(const RID &p_font_rid, bool p_antialiased) override;
+ virtual bool font_is_antialiased(const RID &p_font_rid) const override;
- virtual void font_set_multichannel_signed_distance_field(RID p_font_rid, bool p_msdf) override;
- virtual bool font_is_multichannel_signed_distance_field(RID p_font_rid) const override;
+ virtual void font_set_multichannel_signed_distance_field(const RID &p_font_rid, bool p_msdf) override;
+ virtual bool font_is_multichannel_signed_distance_field(const RID &p_font_rid) const override;
- virtual void font_set_msdf_pixel_range(RID p_font_rid, int p_msdf_pixel_range) override;
- virtual int font_get_msdf_pixel_range(RID p_font_rid) const override;
+ virtual void font_set_msdf_pixel_range(const RID &p_font_rid, int64_t p_msdf_pixel_range) override;
+ virtual int64_t font_get_msdf_pixel_range(const RID &p_font_rid) const override;
- virtual void font_set_msdf_size(RID p_font_rid, int p_msdf_size) override;
- virtual int font_get_msdf_size(RID p_font_rid) const override;
+ virtual void font_set_msdf_size(const RID &p_font_rid, int64_t p_msdf_size) override;
+ virtual int64_t font_get_msdf_size(const RID &p_font_rid) const override;
- virtual void font_set_fixed_size(RID p_font_rid, int p_fixed_size) override;
- virtual int font_get_fixed_size(RID p_font_rid) const override;
+ virtual void font_set_fixed_size(const RID &p_font_rid, int64_t p_fixed_size) override;
+ virtual int64_t font_get_fixed_size(const RID &p_font_rid) const override;
- virtual void font_set_force_autohinter(RID p_font_rid, bool p_force_autohinter) override;
- virtual bool font_is_force_autohinter(RID p_font_rid) const override;
+ virtual void font_set_force_autohinter(const RID &p_font_rid, bool p_force_autohinter) override;
+ virtual bool font_is_force_autohinter(const RID &p_font_rid) const override;
- virtual void font_set_hinting(RID p_font_rid, TextServer::Hinting p_hinting) override;
- virtual TextServer::Hinting font_get_hinting(RID p_font_rid) const override;
+ virtual void font_set_hinting(const RID &p_font_rid, TextServer::Hinting p_hinting) override;
+ virtual TextServer::Hinting font_get_hinting(const RID &p_font_rid) const override;
- virtual void font_set_subpixel_positioning(RID p_font_rid, SubpixelPositioning p_subpixel) override;
- virtual SubpixelPositioning font_get_subpixel_positioning(RID p_font_rid) const override;
+ virtual void font_set_subpixel_positioning(const RID &p_font_rid, SubpixelPositioning p_subpixel) override;
+ virtual SubpixelPositioning font_get_subpixel_positioning(const RID &p_font_rid) const override;
- virtual void font_set_embolden(RID p_font_rid, float p_strength) override;
- virtual float font_get_embolden(RID p_font_rid) const override;
+ virtual void font_set_embolden(const RID &p_font_rid, double p_strength) override;
+ virtual double font_get_embolden(const RID &p_font_rid) const override;
- virtual void font_set_transform(RID p_font_rid, Transform2D p_transform) override;
- virtual Transform2D font_get_transform(RID p_font_rid) const override;
+ virtual void font_set_transform(const RID &p_font_rid, const Transform2D &p_transform) override;
+ virtual Transform2D font_get_transform(const RID &p_font_rid) const override;
- virtual void font_set_variation_coordinates(RID p_font_rid, const Dictionary &p_variation_coordinates) override;
- virtual Dictionary font_get_variation_coordinates(RID p_font_rid) const override;
+ virtual void font_set_variation_coordinates(const RID &p_font_rid, const Dictionary &p_variation_coordinates) override;
+ virtual Dictionary font_get_variation_coordinates(const RID &p_font_rid) const override;
- virtual void font_set_oversampling(RID p_font_rid, float p_oversampling) override;
- virtual float font_get_oversampling(RID p_font_rid) const override;
+ virtual void font_set_oversampling(const RID &p_font_rid, double p_oversampling) override;
+ virtual double font_get_oversampling(const RID &p_font_rid) const override;
- virtual Array font_get_size_cache_list(RID p_font_rid) const override;
- virtual void font_clear_size_cache(RID p_font_rid) override;
- virtual void font_remove_size_cache(RID p_font_rid, const Vector2i &p_size) override;
+ virtual Array font_get_size_cache_list(const RID &p_font_rid) const override;
+ virtual void font_clear_size_cache(const RID &p_font_rid) override;
+ virtual void font_remove_size_cache(const RID &p_font_rid, const Vector2i &p_size) override;
- virtual void font_set_ascent(RID p_font_rid, int p_size, float p_ascent) override;
- virtual float font_get_ascent(RID p_font_rid, int p_size) const override;
+ virtual void font_set_ascent(const RID &p_font_rid, int64_t p_size, double p_ascent) override;
+ virtual double font_get_ascent(const RID &p_font_rid, int64_t p_size) const override;
- virtual void font_set_descent(RID p_font_rid, int p_size, float p_descent) override;
- virtual float font_get_descent(RID p_font_rid, int p_size) const override;
+ virtual void font_set_descent(const RID &p_font_rid, int64_t p_size, double p_descent) override;
+ virtual double font_get_descent(const RID &p_font_rid, int64_t p_size) const override;
- virtual void font_set_underline_position(RID p_font_rid, int p_size, float p_underline_position) override;
- virtual float font_get_underline_position(RID p_font_rid, int p_size) const override;
+ virtual void font_set_underline_position(const RID &p_font_rid, int64_t p_size, double p_underline_position) override;
+ virtual double font_get_underline_position(const RID &p_font_rid, int64_t p_size) const override;
- virtual void font_set_underline_thickness(RID p_font_rid, int p_size, float p_underline_thickness) override;
- virtual float font_get_underline_thickness(RID p_font_rid, int p_size) const override;
+ virtual void font_set_underline_thickness(const RID &p_font_rid, int64_t p_size, double p_underline_thickness) override;
+ virtual double font_get_underline_thickness(const RID &p_font_rid, int64_t p_size) const override;
- virtual void font_set_scale(RID p_font_rid, int p_size, float p_scale) override;
- virtual float font_get_scale(RID p_font_rid, int p_size) const override;
+ virtual void font_set_scale(const RID &p_font_rid, int64_t p_size, double p_scale) override;
+ virtual double font_get_scale(const RID &p_font_rid, int64_t p_size) const override;
- virtual void font_set_spacing(RID p_font_rid, int p_size, SpacingType p_spacing, int p_value) override;
- virtual int font_get_spacing(RID p_font_rid, int p_size, SpacingType p_spacing) const override;
+ virtual void font_set_spacing(const RID &p_font_rid, int64_t p_size, SpacingType p_spacing, int64_t p_value) override;
+ virtual int64_t font_get_spacing(const RID &p_font_rid, int64_t p_size, SpacingType p_spacing) const override;
- virtual int font_get_texture_count(RID p_font_rid, const Vector2i &p_size) const override;
- virtual void font_clear_textures(RID p_font_rid, const Vector2i &p_size) override;
- virtual void font_remove_texture(RID p_font_rid, const Vector2i &p_size, int p_texture_index) override;
+ virtual int64_t font_get_texture_count(const RID &p_font_rid, const Vector2i &p_size) const override;
+ virtual void font_clear_textures(const RID &p_font_rid, const Vector2i &p_size) override;
+ virtual void font_remove_texture(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index) override;
- virtual void font_set_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const Ref<Image> &p_image) override;
- virtual Ref<Image> font_get_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const override;
+ virtual void font_set_texture_image(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index, const Ref<Image> &p_image) override;
+ virtual Ref<Image> font_get_texture_image(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index) const override;
- virtual void font_set_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const PackedInt32Array &p_offset) override;
- virtual PackedInt32Array font_get_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const override;
+ virtual void font_set_texture_offsets(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index, const PackedInt32Array &p_offset) override;
+ virtual PackedInt32Array font_get_texture_offsets(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index) const override;
- virtual Array font_get_glyph_list(RID p_font_rid, const Vector2i &p_size) const override;
- virtual void font_clear_glyphs(RID p_font_rid, const Vector2i &p_size) override;
- virtual void font_remove_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) override;
+ virtual Array font_get_glyph_list(const RID &p_font_rid, const Vector2i &p_size) const override;
+ virtual void font_clear_glyphs(const RID &p_font_rid, const Vector2i &p_size) override;
+ virtual void font_remove_glyph(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) override;
- virtual Vector2 font_get_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph) const override;
- virtual void font_set_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph, const Vector2 &p_advance) override;
+ virtual Vector2 font_get_glyph_advance(const RID &p_font_rid, int64_t p_size, int64_t p_glyph) const override;
+ virtual void font_set_glyph_advance(const RID &p_font_rid, int64_t p_size, int64_t p_glyph, const Vector2 &p_advance) override;
- virtual Vector2 font_get_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override;
- virtual void font_set_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_offset) override;
+ virtual Vector2 font_get_glyph_offset(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) const override;
+ virtual void font_set_glyph_offset(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph, const Vector2 &p_offset) override;
- virtual Vector2 font_get_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override;
- virtual void font_set_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_gl_size) override;
+ virtual Vector2 font_get_glyph_size(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) const override;
+ virtual void font_set_glyph_size(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph, const Vector2 &p_gl_size) override;
- virtual Rect2 font_get_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override;
- virtual void font_set_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Rect2 &p_uv_rect) override;
+ virtual Rect2 font_get_glyph_uv_rect(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) const override;
+ virtual void font_set_glyph_uv_rect(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph, const Rect2 &p_uv_rect) override;
- virtual int font_get_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override;
- virtual void font_set_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, int p_texture_idx) override;
+ virtual int64_t font_get_glyph_texture_idx(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) const override;
+ virtual void font_set_glyph_texture_idx(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph, int64_t p_texture_idx) override;
- virtual Dictionary font_get_glyph_contours(RID p_font, int p_size, int32_t p_index) const override;
+ virtual Dictionary font_get_glyph_contours(const RID &p_font, int64_t p_size, int64_t p_index) const override;
- virtual Array font_get_kerning_list(RID p_font_rid, int p_size) const override;
- virtual void font_clear_kerning_map(RID p_font_rid, int p_size) override;
- virtual void font_remove_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) override;
+ virtual Array font_get_kerning_list(const RID &p_font_rid, int64_t p_size) const override;
+ virtual void font_clear_kerning_map(const RID &p_font_rid, int64_t p_size) override;
+ virtual void font_remove_kerning(const RID &p_font_rid, int64_t p_size, const Vector2i &p_glyph_pair) override;
- virtual void font_set_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning) override;
- virtual Vector2 font_get_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) const override;
+ virtual void font_set_kerning(const RID &p_font_rid, int64_t p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning) override;
+ virtual Vector2 font_get_kerning(const RID &p_font_rid, int64_t p_size, const Vector2i &p_glyph_pair) const override;
- virtual int32_t font_get_glyph_index(RID p_font_rid, int p_size, char32_t p_char, char32_t p_variation_selector = 0) const override;
+ virtual int64_t font_get_glyph_index(const RID &p_font_rid, int64_t p_size, int64_t p_char, int64_t p_variation_selector = 0) const override;
- virtual bool font_has_char(RID p_font_rid, char32_t p_char) const override;
- virtual String font_get_supported_chars(RID p_font_rid) const override;
+ virtual bool font_has_char(const RID &p_font_rid, int64_t p_char) const override;
+ virtual String font_get_supported_chars(const RID &p_font_rid) const override;
- virtual void font_render_range(RID p_font, const Vector2i &p_size, char32_t p_start, char32_t p_end) override;
- virtual void font_render_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_index) override;
+ virtual void font_render_range(const RID &p_font, const Vector2i &p_size, int64_t p_start, int64_t p_end) override;
+ virtual void font_render_glyph(const RID &p_font_rid, const Vector2i &p_size, int64_t p_index) override;
- virtual void font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color = Color(1, 1, 1)) const override;
- virtual void font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color = Color(1, 1, 1)) const override;
+ virtual void font_draw_glyph(const RID &p_font, const RID &p_canvas, int64_t p_size, const Vector2 &p_pos, int64_t p_index, const Color &p_color = Color(1, 1, 1)) const override;
+ virtual void font_draw_glyph_outline(const RID &p_font, const RID &p_canvas, int64_t p_size, int64_t p_outline_size, const Vector2 &p_pos, int64_t p_index, const Color &p_color = Color(1, 1, 1)) const override;
- virtual bool font_is_language_supported(RID p_font_rid, const String &p_language) const override;
- virtual void font_set_language_support_override(RID p_font_rid, const String &p_language, bool p_supported) override;
- virtual bool font_get_language_support_override(RID p_font_rid, const String &p_language) override;
- virtual void font_remove_language_support_override(RID p_font_rid, const String &p_language) override;
- virtual Vector<String> font_get_language_support_overrides(RID p_font_rid) override;
+ virtual bool font_is_language_supported(const RID &p_font_rid, const String &p_language) const override;
+ virtual void font_set_language_support_override(const RID &p_font_rid, const String &p_language, bool p_supported) override;
+ virtual bool font_get_language_support_override(const RID &p_font_rid, const String &p_language) override;
+ virtual void font_remove_language_support_override(const RID &p_font_rid, const String &p_language) override;
+ virtual PackedStringArray font_get_language_support_overrides(const RID &p_font_rid) override;
- virtual bool font_is_script_supported(RID p_font_rid, const String &p_script) const override;
- virtual void font_set_script_support_override(RID p_font_rid, const String &p_script, bool p_supported) override;
- virtual bool font_get_script_support_override(RID p_font_rid, const String &p_script) override;
- virtual void font_remove_script_support_override(RID p_font_rid, const String &p_script) override;
- virtual Vector<String> font_get_script_support_overrides(RID p_font_rid) override;
+ virtual bool font_is_script_supported(const RID &p_font_rid, const String &p_script) const override;
+ virtual void font_set_script_support_override(const RID &p_font_rid, const String &p_script, bool p_supported) override;
+ virtual bool font_get_script_support_override(const RID &p_font_rid, const String &p_script) override;
+ virtual void font_remove_script_support_override(const RID &p_font_rid, const String &p_script) override;
+ virtual PackedStringArray font_get_script_support_overrides(const RID &p_font_rid) override;
- virtual void font_set_opentype_feature_overrides(RID p_font_rid, const Dictionary &p_overrides) override;
- virtual Dictionary font_get_opentype_feature_overrides(RID p_font_rid) const override;
+ virtual void font_set_opentype_feature_overrides(const RID &p_font_rid, const Dictionary &p_overrides) override;
+ virtual Dictionary font_get_opentype_feature_overrides(const RID &p_font_rid) const override;
- virtual Dictionary font_supported_feature_list(RID p_font_rid) const override;
- virtual Dictionary font_supported_variation_list(RID p_font_rid) const override;
+ virtual Dictionary font_supported_feature_list(const RID &p_font_rid) const override;
+ virtual Dictionary font_supported_variation_list(const RID &p_font_rid) const override;
- virtual float font_get_global_oversampling() const override;
- virtual void font_set_global_oversampling(float p_oversampling) override;
+ virtual double font_get_global_oversampling() const override;
+ virtual void font_set_global_oversampling(double p_oversampling) override;
/* Shaped text buffer interface */
virtual RID create_shaped_text(Direction p_direction = DIRECTION_AUTO, Orientation p_orientation = ORIENTATION_HORIZONTAL) override;
- virtual void shaped_text_clear(RID p_shaped) override;
+ virtual void shaped_text_clear(const RID &p_shaped) override;
- virtual void shaped_text_set_direction(RID p_shaped, Direction p_direction = DIRECTION_AUTO) override;
- virtual Direction shaped_text_get_direction(RID p_shaped) const override;
- virtual Direction shaped_text_get_inferred_direction(RID p_shaped) const override;
+ virtual void shaped_text_set_direction(const RID &p_shaped, Direction p_direction = DIRECTION_AUTO) override;
+ virtual Direction shaped_text_get_direction(const RID &p_shaped) const override;
+ virtual Direction shaped_text_get_inferred_direction(const RID &p_shaped) const override;
- virtual void shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) override;
+ virtual void shaped_text_set_bidi_override(const RID &p_shaped, const Array &p_override) override;
- virtual void shaped_text_set_custom_punctuation(RID p_shaped, const String &p_punct) override;
- virtual String shaped_text_get_custom_punctuation(RID p_shaped) const override;
+ virtual void shaped_text_set_custom_punctuation(const RID &p_shaped, const String &p_punct) override;
+ virtual String shaped_text_get_custom_punctuation(const RID &p_shaped) const override;
- virtual void shaped_text_set_orientation(RID p_shaped, Orientation p_orientation = ORIENTATION_HORIZONTAL) override;
- virtual Orientation shaped_text_get_orientation(RID p_shaped) const override;
+ virtual void shaped_text_set_orientation(const RID &p_shaped, Orientation p_orientation = ORIENTATION_HORIZONTAL) override;
+ virtual Orientation shaped_text_get_orientation(const RID &p_shaped) const override;
- virtual void shaped_text_set_preserve_invalid(RID p_shaped, bool p_enabled) override;
- virtual bool shaped_text_get_preserve_invalid(RID p_shaped) const override;
+ virtual void shaped_text_set_preserve_invalid(const RID &p_shaped, bool p_enabled) override;
+ virtual bool shaped_text_get_preserve_invalid(const RID &p_shaped) const override;
- virtual void shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) override;
- virtual bool shaped_text_get_preserve_control(RID p_shaped) const override;
+ virtual void shaped_text_set_preserve_control(const RID &p_shaped, bool p_enabled) override;
+ virtual bool shaped_text_get_preserve_control(const RID &p_shaped) const override;
- virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant()) override;
- virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1) override;
- virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER) override;
+ virtual bool shaped_text_add_string(const RID &p_shaped, const String &p_text, const Array &p_fonts, int64_t p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant()) override;
+ virtual bool shaped_text_add_object(const RID &p_shaped, const Variant &p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int64_t p_length = 1) override;
+ virtual bool shaped_text_resize_object(const RID &p_shaped, const Variant &p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER) override;
- virtual int shaped_get_span_count(RID p_shaped) const override;
- virtual Variant shaped_get_span_meta(RID p_shaped, int p_index) const override;
- virtual void shaped_set_span_update_font(RID p_shaped, int p_index, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary()) override;
+ virtual int64_t shaped_get_span_count(const RID &p_shaped) const override;
+ virtual Variant shaped_get_span_meta(const RID &p_shaped, int64_t p_index) const override;
+ virtual void shaped_set_span_update_font(const RID &p_shaped, int64_t p_index, const Array &p_fonts, int64_t p_size, const Dictionary &p_opentype_features = Dictionary()) override;
- virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const override;
- virtual RID shaped_text_get_parent(RID p_shaped) const override;
+ virtual RID shaped_text_substr(const RID &p_shaped, int64_t p_start, int64_t p_length) const override;
+ virtual RID shaped_text_get_parent(const RID &p_shaped) const override;
- virtual float shaped_text_fit_to_width(RID p_shaped, float p_width, uint16_t /*JustificationFlag*/ p_jst_flags = JUSTIFICATION_WORD_BOUND | JUSTIFICATION_KASHIDA) override;
- virtual float shaped_text_tab_align(RID p_shaped, const PackedFloat32Array &p_tab_stops) override;
+ virtual double shaped_text_fit_to_width(const RID &p_shaped, double p_width, int64_t /*JustificationFlag*/ p_jst_flags = JUSTIFICATION_WORD_BOUND | JUSTIFICATION_KASHIDA) override;
+ virtual double shaped_text_tab_align(const RID &p_shaped, const PackedFloat32Array &p_tab_stops) override;
- virtual bool shaped_text_shape(RID p_shaped) override;
- virtual bool shaped_text_update_breaks(RID p_shaped) override;
- virtual bool shaped_text_update_justification_ops(RID p_shaped) override;
+ virtual bool shaped_text_shape(const RID &p_shaped) override;
+ virtual bool shaped_text_update_breaks(const RID &p_shaped) override;
+ virtual bool shaped_text_update_justification_ops(const RID &p_shaped) override;
- virtual int shaped_text_get_trim_pos(RID p_shaped) const override;
- virtual int shaped_text_get_ellipsis_pos(RID p_shaped) const override;
- virtual const Glyph *shaped_text_get_ellipsis_glyphs(RID p_shaped) const override;
- virtual int shaped_text_get_ellipsis_glyph_count(RID p_shaped) const override;
+ virtual int64_t shaped_text_get_trim_pos(const RID &p_shaped) const override;
+ virtual int64_t shaped_text_get_ellipsis_pos(const RID &p_shaped) const override;
+ virtual const Glyph *shaped_text_get_ellipsis_glyphs(const RID &p_shaped) const override;
+ virtual int64_t shaped_text_get_ellipsis_glyph_count(const RID &p_shaped) const override;
- virtual void shaped_text_overrun_trim_to_width(RID p_shaped, float p_width, uint16_t p_trim_flags) override;
+ virtual void shaped_text_overrun_trim_to_width(const RID &p_shaped, double p_width, int64_t p_trim_flags) override;
- virtual bool shaped_text_is_ready(RID p_shaped) const override;
+ virtual bool shaped_text_is_ready(const RID &p_shaped) const override;
- virtual const Glyph *shaped_text_get_glyphs(RID p_shaped) const override;
- virtual const Glyph *shaped_text_sort_logical(RID p_shaped) override;
- virtual int shaped_text_get_glyph_count(RID p_shaped) const override;
+ virtual const Glyph *shaped_text_get_glyphs(const RID &p_shaped) const override;
+ virtual const Glyph *shaped_text_sort_logical(const RID &p_shaped) override;
+ virtual int64_t shaped_text_get_glyph_count(const RID &p_shaped) const override;
- virtual Vector2i shaped_text_get_range(RID p_shaped) const override;
+ virtual Vector2i shaped_text_get_range(const RID &p_shaped) const override;
- virtual Array shaped_text_get_objects(RID p_shaped) const override;
- virtual Rect2 shaped_text_get_object_rect(RID p_shaped, Variant p_key) const override;
+ virtual Array shaped_text_get_objects(const RID &p_shaped) const override;
+ virtual Rect2 shaped_text_get_object_rect(const RID &p_shaped, const Variant &p_key) const override;
- virtual Size2 shaped_text_get_size(RID p_shaped) const override;
- virtual float shaped_text_get_ascent(RID p_shaped) const override;
- virtual float shaped_text_get_descent(RID p_shaped) const override;
- virtual float shaped_text_get_width(RID p_shaped) const override;
- virtual float shaped_text_get_underline_position(RID p_shaped) const override;
- virtual float shaped_text_get_underline_thickness(RID p_shaped) const override;
+ virtual Size2 shaped_text_get_size(const RID &p_shaped) const override;
+ virtual double shaped_text_get_ascent(const RID &p_shaped) const override;
+ virtual double shaped_text_get_descent(const RID &p_shaped) const override;
+ virtual double shaped_text_get_width(const RID &p_shaped) const override;
+ virtual double shaped_text_get_underline_position(const RID &p_shaped) const override;
+ virtual double shaped_text_get_underline_thickness(const RID &p_shaped) const override;
virtual String string_to_upper(const String &p_string, const String &p_language = "") const override;
virtual String string_to_lower(const String &p_string, const String &p_language = "") const override;
diff --git a/platform/linuxbsd/export/export.cpp b/platform/linuxbsd/export/export.cpp
index f05d2faa11..796e82594a 100644
--- a/platform/linuxbsd/export/export.cpp
+++ b/platform/linuxbsd/export/export.cpp
@@ -30,15 +30,12 @@
#include "export.h"
-#include "core/io/file_access.h"
-#include "editor/editor_export.h"
-#include "platform/linuxbsd/logo.gen.h"
-#include "scene/resources/texture.h"
+#include "export_plugin.h"
static Error fixup_embedded_pck(const String &p_path, int64_t p_embedded_start, int64_t p_embedded_size);
void register_linuxbsd_exporter() {
- Ref<EditorExportPlatformPC> platform;
+ Ref<EditorExportPlatformLinuxBSD> platform;
platform.instantiate();
Ref<Image> img = memnew(Image(_linuxbsd_logo));
diff --git a/platform/linuxbsd/export/export_plugin.cpp b/platform/linuxbsd/export/export_plugin.cpp
new file mode 100644
index 0000000000..99f5b82b34
--- /dev/null
+++ b/platform/linuxbsd/export/export_plugin.cpp
@@ -0,0 +1,74 @@
+/*************************************************************************/
+/* export_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "export_plugin.h"
+
+#include "core/config/project_settings.h"
+#include "editor/editor_node.h"
+
+Error EditorExportPlatformLinuxBSD::_export_debug_script(const Ref<EditorExportPreset> &p_preset, const String &p_app_name, const String &p_pkg_name, const String &p_path) {
+ FileAccessRef f = FileAccess::open(p_path, FileAccess::WRITE);
+ ERR_FAIL_COND_V(!f, ERR_CANT_CREATE);
+
+ f->store_line("#!/bin/sh");
+ f->store_line("echo -ne '\\033c\\033]0;" + p_app_name + "\\a'");
+ f->store_line("base_path=\"$(dirname \"$(realpath \"$0\")\")\"");
+ f->store_line("\"$base_path/" + p_pkg_name + "\" \"$@\"");
+
+ return OK;
+}
+
+Error EditorExportPlatformLinuxBSD::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
+ Error err = EditorExportPlatformPC::export_project(p_preset, p_debug, p_path, p_flags);
+
+ if (err != OK) {
+ return err;
+ }
+
+ String app_name;
+ if (String(ProjectSettings::get_singleton()->get("application/config/name")) != "") {
+ app_name = String(ProjectSettings::get_singleton()->get("application/config/name"));
+ } else {
+ app_name = "Unnamed";
+ }
+ app_name = OS::get_singleton()->get_safe_dir_name(app_name);
+
+ // Save console script.
+ if (err == OK) {
+ int con_scr = p_preset->get("debug/export_console_script");
+ if ((con_scr == 1 && p_debug) || (con_scr == 2)) {
+ String scr_path = p_path.get_basename() + ".sh";
+ err = _export_debug_script(p_preset, app_name, p_path.get_file(), scr_path);
+ FileAccess::set_unix_permissions(scr_path, 0755);
+ }
+ }
+
+ return err;
+}
diff --git a/platform/linuxbsd/export/export_plugin.h b/platform/linuxbsd/export/export_plugin.h
new file mode 100644
index 0000000000..f482ddce3d
--- /dev/null
+++ b/platform/linuxbsd/export/export_plugin.h
@@ -0,0 +1,47 @@
+/*************************************************************************/
+/* export_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef LINUXBSD_EXPORT_PLUGIN_H
+#define LINUXBSD_EXPORT_PLUGIN_H
+
+#include "core/io/file_access.h"
+#include "editor/editor_export.h"
+#include "editor/editor_settings.h"
+#include "platform/linuxbsd/logo.gen.h"
+#include "scene/resources/texture.h"
+
+class EditorExportPlatformLinuxBSD : public EditorExportPlatformPC {
+ Error _export_debug_script(const Ref<EditorExportPreset> &p_preset, const String &p_app_name, const String &p_pkg_name, const String &p_path);
+
+public:
+ virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override;
+};
+
+#endif
diff --git a/platform/osx/export/export_plugin.cpp b/platform/osx/export/export_plugin.cpp
index 890e66ffd5..4f06342fac 100644
--- a/platform/osx/export/export_plugin.cpp
+++ b/platform/osx/export/export_plugin.cpp
@@ -72,6 +72,7 @@ void EditorExportPlatformOSX::get_export_options(List<ExportOption> *r_options)
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "debug/export_console_script", PROPERTY_HINT_ENUM, "No,Debug Only,Debug and Release"), 1));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "*.png,*.icns"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/bundle_identifier", PROPERTY_HINT_PLACEHOLDER_TEXT, "com.example.game"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/signature"), ""));
@@ -681,6 +682,19 @@ Error EditorExportPlatformOSX::_create_dmg(const String &p_dmg_path, const Strin
return OK;
}
+Error EditorExportPlatformOSX::_export_debug_script(const Ref<EditorExportPreset> &p_preset, const String &p_app_name, const String &p_pkg_name, const String &p_path) {
+ FileAccessRef f = FileAccess::open(p_path, FileAccess::WRITE);
+ ERR_FAIL_COND_V(!f, ERR_CANT_CREATE);
+
+ f->store_line("#!/bin/sh");
+ f->store_line("echo -ne '\\033c\\033]0;" + p_app_name + "\\a'");
+ f->store_line("function realpath() { python -c \"import os,sys; print(os.path.realpath(sys.argv[1]))\" \"$0\"; }");
+ f->store_line("base_path=\"$(dirname \"$(realpath \"$0\")\")\"");
+ f->store_line("\"$base_path/" + p_pkg_name + "\" \"$@\"");
+
+ return OK;
+}
+
Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
ExportNotifier notifier(*this, p_preset, p_debug, p_path, p_flags);
@@ -747,22 +761,30 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
// Create our application bundle.
String tmp_app_dir_name = pkg_name + ".app";
+ String tmp_base_path_name;
String tmp_app_path_name;
+ String scr_path;
if (export_format == "app") {
+ tmp_base_path_name = p_path.get_base_dir();
tmp_app_path_name = p_path;
+ scr_path = p_path.get_basename() + ".command";
} else {
- tmp_app_path_name = EditorPaths::get_singleton()->get_cache_dir().plus_file(tmp_app_dir_name);
+ tmp_base_path_name = EditorPaths::get_singleton()->get_cache_dir().plus_file(pkg_name);
+ tmp_app_path_name = tmp_base_path_name.plus_file(tmp_app_dir_name);
+ scr_path = tmp_base_path_name.plus_file(pkg_name + ".command");
}
+
print_verbose("Exporting to " + tmp_app_path_name);
Error err = OK;
- DirAccessRef tmp_app_dir = DirAccess::create_for_path(tmp_app_path_name);
+ DirAccessRef tmp_app_dir = DirAccess::create_for_path(tmp_base_path_name);
if (!tmp_app_dir) {
err = ERR_CANT_CREATE;
}
- if (DirAccess::exists(tmp_app_dir_name)) {
+ DirAccess::remove_file_or_error(scr_path);
+ if (DirAccess::exists(tmp_app_path_name)) {
if (tmp_app_dir->change_dir(tmp_app_path_name) == OK) {
tmp_app_dir->erase_contents_recursive();
}
@@ -1043,6 +1065,15 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
err = ERR_FILE_NOT_FOUND;
}
+ // Save console script.
+ if (err == OK) {
+ int con_scr = p_preset->get("debug/export_console_script");
+ if ((con_scr == 1 && p_debug) || (con_scr == 2)) {
+ err = _export_debug_script(p_preset, pkg_name, tmp_app_path_name.get_file() + "/Contents/MacOS/" + pkg_name, scr_path);
+ FileAccess::set_unix_permissions(scr_path, 0755);
+ }
+ }
+
if (err == OK) {
if (ep.step(TTR("Making PKG"), 1)) {
return ERR_SKIP;
@@ -1284,7 +1315,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
if (ep.step(TTR("Making DMG"), 3)) {
return ERR_SKIP;
}
- err = _create_dmg(p_path, pkg_name, tmp_app_path_name);
+ err = _create_dmg(p_path, pkg_name, tmp_base_path_name);
}
// Sign DMG.
if (err == OK && sign_enabled && !ad_hoc) {
@@ -1307,7 +1338,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
zlib_filefunc_def io_dst = zipio_create_io_from_file(&dst_f);
zipFile zip = zipOpen2(p_path.utf8().get_data(), APPEND_STATUS_CREATE, nullptr, &io_dst);
- _zip_folder_recursive(zip, EditorPaths::get_singleton()->get_cache_dir(), pkg_name + ".app", pkg_name);
+ _zip_folder_recursive(zip, tmp_base_path_name, "", pkg_name);
zipClose(zip, nullptr);
}
@@ -1335,10 +1366,10 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
tmp_app_dir->remove(ent_path);
}
if (export_format != "app") {
- if (tmp_app_dir->change_dir(tmp_app_path_name) == OK) {
+ if (tmp_app_dir->change_dir(tmp_base_path_name) == OK) {
tmp_app_dir->erase_contents_recursive();
tmp_app_dir->change_dir("..");
- tmp_app_dir->remove(tmp_app_dir_name);
+ tmp_app_dir->remove(pkg_name);
}
}
}
@@ -1347,7 +1378,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
}
void EditorExportPlatformOSX::_zip_folder_recursive(zipFile &p_zip, const String &p_root_path, const String &p_folder, const String &p_pkg_name) {
- String dir = p_root_path.plus_file(p_folder);
+ String dir = p_folder.is_empty() ? p_root_path : p_root_path.plus_file(p_folder);
DirAccessRef da = DirAccess::open(dir);
da->list_dir_begin();
@@ -1401,7 +1432,7 @@ void EditorExportPlatformOSX::_zip_folder_recursive(zipFile &p_zip, const String
} else if (da->current_is_dir()) {
_zip_folder_recursive(p_zip, p_root_path, p_folder.plus_file(f), p_pkg_name);
} else {
- bool is_executable = (p_folder.ends_with("MacOS") && (f == p_pkg_name)) || p_folder.ends_with("Helpers");
+ bool is_executable = (p_folder.ends_with("MacOS") && (f == p_pkg_name)) || p_folder.ends_with("Helpers") || f.ends_with(".command");
OS::Time time = OS::get_singleton()->get_time();
OS::Date date = OS::get_singleton()->get_date();
diff --git a/platform/osx/export/export_plugin.h b/platform/osx/export/export_plugin.h
index 20cdd33f86..b3edfb7f90 100644
--- a/platform/osx/export/export_plugin.h
+++ b/platform/osx/export/export_plugin.h
@@ -66,6 +66,7 @@ class EditorExportPlatformOSX : public EditorExportPlatform {
const String &p_ent_path);
Error _create_dmg(const String &p_dmg_path, const String &p_pkg_name, const String &p_app_path_name);
void _zip_folder_recursive(zipFile &p_zip, const String &p_root_path, const String &p_folder, const String &p_pkg_name);
+ Error _export_debug_script(const Ref<EditorExportPreset> &p_preset, const String &p_app_name, const String &p_pkg_name, const String &p_path);
bool use_codesign() const { return true; }
#ifdef OSX_ENABLED
diff --git a/platform/windows/export/export_plugin.cpp b/platform/windows/export/export_plugin.cpp
index 5ebc930735..7b9cb59896 100644
--- a/platform/windows/export/export_plugin.cpp
+++ b/platform/windows/export/export_plugin.cpp
@@ -41,6 +41,18 @@ Error EditorExportPlatformWindows::sign_shared_object(const Ref<EditorExportPres
}
}
+Error EditorExportPlatformWindows::_export_debug_script(const Ref<EditorExportPreset> &p_preset, const String &p_app_name, const String &p_pkg_name, const String &p_path) {
+ FileAccessRef f = FileAccess::open(p_path, FileAccess::WRITE);
+ ERR_FAIL_COND_V(!f, ERR_CANT_CREATE);
+
+ f->store_line("@echo off");
+ f->store_line("title \"" + p_app_name + "\"");
+ f->store_line("\"%~dp0" + p_pkg_name + "\" \"%*\"");
+ f->store_line("pause > nul");
+
+ return OK;
+}
+
Error EditorExportPlatformWindows::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
Error err = EditorExportPlatformPC::export_project(p_preset, p_debug, p_path, p_flags);
@@ -54,6 +66,23 @@ Error EditorExportPlatformWindows::export_project(const Ref<EditorExportPreset>
err = _code_sign(p_preset, p_path);
}
+ String app_name;
+ if (String(ProjectSettings::get_singleton()->get("application/config/name")) != "") {
+ app_name = String(ProjectSettings::get_singleton()->get("application/config/name"));
+ } else {
+ app_name = "Unnamed";
+ }
+ app_name = OS::get_singleton()->get_safe_dir_name(app_name);
+
+ // Save console script.
+ if (err == OK) {
+ int con_scr = p_preset->get("debug/export_console_script");
+ if ((con_scr == 1 && p_debug) || (con_scr == 2)) {
+ String scr_path = p_path.get_basename() + ".cmd";
+ err = _export_debug_script(p_preset, app_name, p_path.get_file(), scr_path);
+ }
+ }
+
return err;
}
diff --git a/platform/windows/export/export_plugin.h b/platform/windows/export/export_plugin.h
index 86e9d49b05..b40e872461 100644
--- a/platform/windows/export/export_plugin.h
+++ b/platform/windows/export/export_plugin.h
@@ -40,6 +40,7 @@
class EditorExportPlatformWindows : public EditorExportPlatformPC {
void _rcedit_add_data(const Ref<EditorExportPreset> &p_preset, const String &p_path);
Error _code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path);
+ Error _export_debug_script(const Ref<EditorExportPreset> &p_preset, const String &p_app_name, const String &p_pkg_name, const String &p_path);
public:
virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override;
diff --git a/platform/windows/godot.ico b/platform/windows/godot.ico
index dd611e07da..25830ffdc6 100644
--- a/platform/windows/godot.ico
+++ b/platform/windows/godot.ico
Binary files differ
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index cd2153b132..dd9df3c485 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -500,7 +500,7 @@ bool CPUParticles2D::get_split_scale() {
}
void CPUParticles2D::_validate_property(PropertyInfo &property) const {
- if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
+ if (property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
property.usage = PROPERTY_USAGE_NONE;
}
@@ -762,6 +762,11 @@ void CPUParticles2D::_particles_process(double p_delta) {
//do none
} break;
case EMISSION_SHAPE_SPHERE: {
+ real_t t = Math_TAU * Math::randf();
+ real_t radius = emission_sphere_radius * Math::randf();
+ p.transform[2] = Vector2(Math::cos(t), Math::sin(t)) * radius;
+ } break;
+ case EMISSION_SHAPE_SPHERE_SURFACE: {
real_t s = Math::randf(), t = Math_TAU * Math::randf();
real_t radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
p.transform[2] = Vector2(Math::cos(t), Math::sin(t)) * radius;
@@ -1357,7 +1362,7 @@ void CPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles2D::convert_from_particles);
ADD_GROUP("Emission Shape", "emission_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Sphere Surface,Box,Points,Directed Points", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01"), "set_emission_sphere_radius", "get_emission_sphere_radius");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "emission_rect_extents"), "set_emission_rect_extents", "get_emission_rect_extents");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "emission_points"), "set_emission_points", "get_emission_points");
@@ -1447,6 +1452,7 @@ void CPUParticles2D::_bind_methods() {
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE);
+ BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE_SURFACE);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_RECTANGLE);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS);
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index 8c8f161d74..7ae51e3966 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -69,6 +69,7 @@ public:
enum EmissionShape {
EMISSION_SHAPE_POINT,
EMISSION_SHAPE_SPHERE,
+ EMISSION_SHAPE_SPHERE_SURFACE,
EMISSION_SHAPE_RECTANGLE,
EMISSION_SHAPE_POINTS,
EMISSION_SHAPE_DIRECTED_POINTS,
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index ab28a83806..8c8596fc2e 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -508,7 +508,7 @@ bool CPUParticles3D::get_split_scale() {
}
void CPUParticles3D::_validate_property(PropertyInfo &property) const {
- if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
+ if (property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
property.usage = PROPERTY_USAGE_NONE;
}
@@ -804,6 +804,13 @@ void CPUParticles3D::_particles_process(double p_delta) {
case EMISSION_SHAPE_SPHERE: {
real_t s = 2.0 * Math::randf() - 1.0;
real_t t = Math_TAU * Math::randf();
+ real_t x = Math::randf();
+ real_t radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
+ p.transform.origin = Vector3(0, 0, 0).lerp(Vector3(radius * Math::cos(t), radius * Math::sin(t), emission_sphere_radius * s), x);
+ } break;
+ case EMISSION_SHAPE_SPHERE_SURFACE: {
+ real_t s = 2.0 * Math::randf() - 1.0;
+ real_t t = Math_TAU * Math::randf();
real_t radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
p.transform.origin = Vector3(radius * Math::cos(t), radius * Math::sin(t), emission_sphere_radius * s);
} break;
@@ -1530,7 +1537,7 @@ void CPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles3D::convert_from_particles);
ADD_GROUP("Emission Shape", "emission_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points,Ring", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Sphere Surface,Box,Points,Directed Points,Ring", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01"), "set_emission_sphere_radius", "get_emission_sphere_radius");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "emission_points"), "set_emission_points", "get_emission_points");
@@ -1627,6 +1634,7 @@ void CPUParticles3D::_bind_methods() {
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE);
+ BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE_SURFACE);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_BOX);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS);
diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h
index 5eeb5e75d3..521b6c615e 100644
--- a/scene/3d/cpu_particles_3d.h
+++ b/scene/3d/cpu_particles_3d.h
@@ -71,6 +71,7 @@ public:
enum EmissionShape {
EMISSION_SHAPE_POINT,
EMISSION_SHAPE_SPHERE,
+ EMISSION_SHAPE_SPHERE_SURFACE,
EMISSION_SHAPE_BOX,
EMISSION_SHAPE_POINTS,
EMISSION_SHAPE_DIRECTED_POINTS,
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index 3d0ac291b8..433f21f91f 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -376,7 +376,7 @@ void AnimationNodeOneShot::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fadein_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadein_time", "get_fadein_time");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fadeout_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadeout_time", "get_fadeout_time");
- ADD_GROUP("autorestart_", "Auto Restart");
+ ADD_GROUP("Auto Restart", "autorestart_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autorestart"), "set_autorestart", "has_autorestart");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "autorestart_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_autorestart_delay", "get_autorestart_delay");
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index 419901d5ea..cd6fc168c2 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -115,7 +115,7 @@ void Label::_shape() {
if (lines_dirty) {
for (int i = 0; i < lines_rid.size(); i++) {
- TS->free(lines_rid[i]);
+ TS->free_rid(lines_rid[i]);
}
lines_rid.clear();
@@ -960,8 +960,8 @@ Label::Label(const String &p_text) {
Label::~Label() {
for (int i = 0; i < lines_rid.size(); i++) {
- TS->free(lines_rid[i]);
+ TS->free_rid(lines_rid[i]);
}
lines_rid.clear();
- TS->free(text_rid);
+ TS->free_rid(text_rid);
}
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index da39a3d387..e063d3aeba 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -2458,5 +2458,5 @@ LineEdit::LineEdit(const String &p_placeholder) {
}
LineEdit::~LineEdit() {
- TS->free(text_rid);
+ TS->free_rid(text_rid);
}
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 0a36176c98..d585fb3a7a 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -699,7 +699,6 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
Item *it_from = l.from;
Item *it_to = (p_line + 1 < p_frame->lines.size()) ? p_frame->lines[p_line + 1].from : nullptr;
- Variant meta;
if (it_from == nullptr) {
return 0;
@@ -1070,23 +1069,60 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
}
}
+ Vector2 ul_start;
+ bool ul_started = false;
+ Color ul_color;
+
+ Vector2 dot_ul_start;
+ bool dot_ul_started = false;
+ Color dot_ul_color;
+
+ Vector2 st_start;
+ bool st_started = false;
+ Color st_color;
+
for (int i = 0; i < gl_size; i++) {
bool selected = selection.active && (sel_start != -1) && (glyphs[i].start >= sel_start) && (glyphs[i].end <= sel_end);
Item *it = _get_item_at_pos(it_from, it_to, glyphs[i].start);
Color font_color = _find_color(it, p_base_color);
- if (_find_underline(it) || (_find_meta(it, &meta) && underline_meta)) {
- Color uc = font_color;
- uc.a *= 0.5;
+ if (_find_underline(it) || (_find_meta(it, nullptr) && underline_meta)) {
+ if (!ul_started) {
+ ul_started = true;
+ ul_start = p_ofs + Vector2(off.x, off.y);
+ ul_color = font_color;
+ ul_color.a *= 0.5;
+ }
+ } else if (ul_started) {
+ ul_started = false;
float y_off = TS->shaped_text_get_underline_position(rid);
float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
- draw_line(p_ofs + Vector2(off.x, off.y + y_off), p_ofs + Vector2(off.x + glyphs[i].advance * glyphs[i].repeat, off.y + y_off), uc, underline_width);
+ draw_line(ul_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), ul_color, underline_width);
+ }
+ if (_find_hint(it, nullptr) && underline_hint) {
+ if (!dot_ul_started) {
+ dot_ul_started = true;
+ dot_ul_start = p_ofs + Vector2(off.x, off.y);
+ dot_ul_color = font_color;
+ dot_ul_color.a *= 0.5;
+ }
+ } else if (dot_ul_started) {
+ dot_ul_started = false;
+ float y_off = TS->shaped_text_get_underline_position(rid);
+ float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
+ draw_dashed_line(dot_ul_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), dot_ul_color, underline_width, underline_width * 2);
}
if (_find_strikethrough(it)) {
- Color uc = font_color;
- uc.a *= 0.5;
+ if (!st_started) {
+ st_started = true;
+ st_start = p_ofs + Vector2(off.x, off.y);
+ st_color = font_color;
+ st_color.a *= 0.5;
+ }
+ } else if (st_started) {
+ st_started = false;
float y_off = -TS->shaped_text_get_ascent(rid) + TS->shaped_text_get_size(rid).y / 2;
float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
- draw_line(p_ofs + Vector2(off.x, off.y + y_off), p_ofs + Vector2(off.x + glyphs[i].advance * glyphs[i].repeat, off.y + y_off), uc, underline_width);
+ draw_line(st_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), st_color, underline_width);
}
// Get FX.
@@ -1222,6 +1258,24 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
off.x += glyphs[i].advance;
}
}
+ if (ul_started) {
+ ul_started = false;
+ float y_off = TS->shaped_text_get_underline_position(rid);
+ float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
+ draw_line(ul_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), ul_color, underline_width);
+ }
+ if (dot_ul_started) {
+ dot_ul_started = false;
+ float y_off = TS->shaped_text_get_underline_position(rid);
+ float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
+ draw_dashed_line(dot_ul_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), dot_ul_color, underline_width, underline_width * 2);
+ }
+ if (st_started) {
+ st_started = false;
+ float y_off = -TS->shaped_text_get_ascent(rid) + TS->shaped_text_get_size(rid).y / 2;
+ float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
+ draw_line(st_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), st_color, underline_width);
+ }
// Draw foreground color box
_draw_fbg_boxes(ci, rid, fbg_line_off, it_from, it_to, chr_range.x, chr_range.y, 1);
@@ -1907,6 +1961,20 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) {
}
}
+String RichTextLabel::get_tooltip(const Point2 &p_pos) const {
+ Item *c_item = nullptr;
+ bool outside;
+
+ const_cast<RichTextLabel *>(this)->_find_click(main, p_pos, nullptr, nullptr, &c_item, nullptr, &outside);
+
+ String description;
+ if (c_item && !outside && const_cast<RichTextLabel *>(this)->_find_hint(c_item, &description)) {
+ return description;
+ } else {
+ return Control::get_tooltip(p_pos);
+ }
+}
+
void RichTextLabel::_find_frame(Item *p_item, ItemFrame **r_frame, int *r_line) {
if (r_frame != nullptr) {
*r_frame = nullptr;
@@ -2244,6 +2312,24 @@ bool RichTextLabel::_find_meta(Item *p_item, Variant *r_meta, ItemMeta **r_item)
return false;
}
+bool RichTextLabel::_find_hint(Item *p_item, String *r_description) {
+ Item *item = p_item;
+
+ while (item) {
+ if (item->type == ITEM_HINT) {
+ ItemHint *hint = static_cast<ItemHint *>(item);
+ if (r_description) {
+ *r_description = hint->description;
+ }
+ return true;
+ }
+
+ item = item->parent;
+ }
+
+ return false;
+}
+
Color RichTextLabel::_find_bgcolor(Item *p_item) {
Item *item = p_item;
@@ -2736,6 +2822,14 @@ void RichTextLabel::push_meta(const Variant &p_meta) {
_add_item(item, true);
}
+void RichTextLabel::push_hint(const String &p_string) {
+ ERR_FAIL_COND(current->type == ITEM_TABLE);
+ ItemHint *item = memnew(ItemHint);
+
+ item->description = p_string;
+ _add_item(item, true);
+}
+
void RichTextLabel::push_table(int p_columns, InlineAlignment p_alignment) {
ERR_FAIL_COND(p_columns < 1);
ItemTable *item = memnew(ItemTable);
@@ -2930,6 +3024,15 @@ bool RichTextLabel::is_meta_underlined() const {
return underline_meta;
}
+void RichTextLabel::set_hint_underline(bool p_underline) {
+ underline_hint = p_underline;
+ update();
+}
+
+bool RichTextLabel::is_hint_underlined() const {
+ return underline_hint;
+}
+
void RichTextLabel::set_override_selected_font_color(bool p_override_selected_font_color) {
override_selected_font_color = p_override_selected_font_color;
}
@@ -3367,6 +3470,11 @@ void RichTextLabel::append_text(const String &p_bbcode) {
push_meta(url);
pos = brk_end + 1;
tag_stack.push_front("url");
+ } else if (tag.begins_with("hint=")) {
+ String description = tag.substr(5, tag.length());
+ push_hint(description);
+ pos = brk_end + 1;
+ tag_stack.push_front("hint");
} else if (tag.begins_with("dropcap")) {
Vector<String> subtag = tag.substr(5, tag.length()).split(" ");
Ref<Font> f = get_theme_font(SNAME("normal_font"));
@@ -4287,6 +4395,7 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("push_indent", "level"), &RichTextLabel::push_indent);
ClassDB::bind_method(D_METHOD("push_list", "level", "type", "capitalize"), &RichTextLabel::push_list);
ClassDB::bind_method(D_METHOD("push_meta", "data"), &RichTextLabel::push_meta);
+ ClassDB::bind_method(D_METHOD("push_hint", "description"), &RichTextLabel::push_hint);
ClassDB::bind_method(D_METHOD("push_underline"), &RichTextLabel::push_underline);
ClassDB::bind_method(D_METHOD("push_strikethrough"), &RichTextLabel::push_strikethrough);
ClassDB::bind_method(D_METHOD("push_table", "columns", "inline_align"), &RichTextLabel::push_table, DEFVAL(INLINE_ALIGNMENT_TOP));
@@ -4318,6 +4427,9 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_meta_underline", "enable"), &RichTextLabel::set_meta_underline);
ClassDB::bind_method(D_METHOD("is_meta_underlined"), &RichTextLabel::is_meta_underlined);
+ ClassDB::bind_method(D_METHOD("set_hint_underline", "enable"), &RichTextLabel::set_hint_underline);
+ ClassDB::bind_method(D_METHOD("is_hint_underlined"), &RichTextLabel::is_hint_underlined);
+
ClassDB::bind_method(D_METHOD("set_override_selected_font_color", "override"), &RichTextLabel::set_override_selected_font_color);
ClassDB::bind_method(D_METHOD("is_overriding_selected_font_color"), &RichTextLabel::is_overriding_selected_font_color);
@@ -4401,6 +4513,7 @@ void RichTextLabel::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deselect_on_focus_loss_enabled"), "set_deselect_on_focus_loss_enabled", "is_deselect_on_focus_loss_enabled");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "custom_effects", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "RichTextEffect"), (PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE)), "set_effects", "get_effects");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "meta_underlined"), "set_meta_underline", "is_meta_underlined");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hint_underlined"), "set_hint_underline", "is_hint_underlined");
ADD_PROPERTY(PropertyInfo(Variant::INT, "autowrap_mode", PROPERTY_HINT_ENUM, "Off,Arbitrary,Word,Word (Smart)"), "set_autowrap_mode", "get_autowrap_mode");
// Note: "visible_characters" and "percent_visible" should be set after "text" to be correctly applied.
@@ -4454,6 +4567,7 @@ void RichTextLabel::_bind_methods() {
BIND_ENUM_CONSTANT(ITEM_BGCOLOR);
BIND_ENUM_CONSTANT(ITEM_FGCOLOR);
BIND_ENUM_CONSTANT(ITEM_META);
+ BIND_ENUM_CONSTANT(ITEM_HINT);
BIND_ENUM_CONSTANT(ITEM_DROPCAP);
BIND_ENUM_CONSTANT(ITEM_CUSTOMFX);
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 076b68a0da..c9cbbe9d15 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -78,6 +78,7 @@ public:
ITEM_BGCOLOR,
ITEM_FGCOLOR,
ITEM_META,
+ ITEM_HINT,
ITEM_DROPCAP,
ITEM_CUSTOMFX
};
@@ -218,6 +219,11 @@ private:
ItemMeta() { type = ITEM_META; }
};
+ struct ItemHint : public Item {
+ String description;
+ ItemHint() { type = ITEM_HINT; }
+ };
+
struct ItemParagraph : public Item {
HorizontalAlignment alignment = HORIZONTAL_ALIGNMENT_LEFT;
String language;
@@ -369,6 +375,7 @@ private:
int tab_size = 4;
bool underline_meta = true;
+ bool underline_hint = true;
bool override_selected_font_color = false;
HorizontalAlignment default_alignment = HORIZONTAL_ALIGNMENT_LEFT;
@@ -452,6 +459,7 @@ private:
bool _find_underline(Item *p_item);
bool _find_strikethrough(Item *p_item);
bool _find_meta(Item *p_item, Variant *r_meta, ItemMeta **r_item = nullptr);
+ bool _find_hint(Item *p_item, String *r_description);
Color _find_bgcolor(Item *p_item);
Color _find_fgcolor(Item *p_item);
bool _find_layout_subitem(Item *from, Item *to);
@@ -462,6 +470,7 @@ private:
void _scroll_changed(double);
virtual void gui_input(const Ref<InputEvent> &p_event) override;
+ virtual String get_tooltip(const Point2 &p_pos) const override;
Item *_get_next_item(Item *p_item, bool p_free = false) const;
Item *_get_prev_item(Item *p_item, bool p_free = false) const;
@@ -505,6 +514,7 @@ public:
void push_indent(int p_level);
void push_list(int p_level, ListType p_list, bool p_capitalize);
void push_meta(const Variant &p_meta);
+ void push_hint(const String &p_string);
void push_table(int p_columns, InlineAlignment p_alignment = INLINE_ALIGNMENT_TOP);
void push_fade(int p_start_index, int p_length);
void push_shake(int p_strength, float p_rate);
@@ -530,6 +540,9 @@ public:
void set_meta_underline(bool p_underline);
bool is_meta_underlined() const;
+ void set_hint_underline(bool p_underline);
+ bool is_hint_underlined() const;
+
void set_override_selected_font_color(bool p_override_selected_font_color);
bool is_overriding_selected_font_color() const;
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index ec0821557b..b50f7866af 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -444,6 +444,25 @@ void CanvasItem::item_rect_changed(bool p_size_changed) {
emit_signal(SceneStringNames::get_singleton()->item_rect_changed);
}
+void CanvasItem::draw_dashed_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width, real_t p_dash) {
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
+
+ float length = (p_to - p_from).length();
+ if (length < p_dash) {
+ RenderingServer::get_singleton()->canvas_item_add_line(canvas_item, p_from, p_to, p_color, p_width);
+ return;
+ }
+
+ Point2 off = p_from;
+ Vector2 step = p_dash * (p_to - p_from).normalized();
+ int steps = length / p_dash / 2;
+ for (int i = 0; i < steps; i++) {
+ RenderingServer::get_singleton()->canvas_item_add_line(canvas_item, off, (off + step), p_color, p_width);
+ off += 2 * step;
+ }
+ RenderingServer::get_singleton()->canvas_item_add_line(canvas_item, off, p_to, p_color, p_width);
+}
+
void CanvasItem::draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
@@ -868,6 +887,7 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("_is_on_top"), &CanvasItem::_is_on_top);
ClassDB::bind_method(D_METHOD("draw_line", "from", "to", "color", "width"), &CanvasItem::draw_line, DEFVAL(1.0));
+ ClassDB::bind_method(D_METHOD("draw_dashed_line", "from", "to", "color", "width", "dash"), &CanvasItem::draw_dashed_line, DEFVAL(1.0), DEFVAL(2.0));
ClassDB::bind_method(D_METHOD("draw_polyline", "points", "color", "width", "antialiased"), &CanvasItem::draw_polyline, DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_polyline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_polyline_colors, DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_arc", "center", "radius", "start_angle", "end_angle", "point_count", "color", "width", "antialiased"), &CanvasItem::draw_arc, DEFVAL(1.0), DEFVAL(false));
diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h
index 1b2c188fc0..dbc833aa5b 100644
--- a/scene/main/canvas_item.h
+++ b/scene/main/canvas_item.h
@@ -217,6 +217,7 @@ public:
/* DRAWING API */
+ void draw_dashed_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width = 1.0, real_t p_dash = 2.0);
void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width = 1.0);
void draw_polyline(const Vector<Point2> &p_points, const Color &p_color, real_t p_width = 1.0, bool p_antialiased = false);
void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, real_t p_width = 1.0, bool p_antialiased = false);
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index ce2a675854..15594109e9 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -40,7 +40,7 @@
_FORCE_INLINE_ void FontData::_clear_cache() {
for (int i = 0; i < cache.size(); i++) {
if (cache[i].is_valid()) {
- TS->free(cache[i]);
+ TS->free_rid(cache[i]);
cache.write[i] = RID();
}
}
@@ -1499,7 +1499,7 @@ void FontData::clear_cache() {
void FontData::remove_cache(int p_cache_index) {
ERR_FAIL_INDEX(p_cache_index, cache.size());
if (cache[p_cache_index].is_valid()) {
- TS->free(cache.write[p_cache_index]);
+ TS->free_rid(cache.write[p_cache_index]);
}
cache.remove_at(p_cache_index);
emit_changed();
@@ -1924,6 +1924,8 @@ void Font::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_supported_chars"), &Font::get_supported_chars);
ClassDB::bind_method(D_METHOD("update_changes"), &Font::update_changes);
+
+ ClassDB::bind_method(D_METHOD("get_rids"), &Font::get_rids);
}
bool Font::_set(const StringName &p_name, const Variant &p_value) {
@@ -2427,11 +2429,15 @@ String Font::get_supported_chars() const {
return chars;
}
-Vector<RID> Font::get_rids() const {
+Array Font::get_rids() const {
+ Array _rids;
for (int i = 0; i < data.size(); i++) {
_ensure_rid(i);
+ if (rids[i].is_valid()) {
+ _rids.push_back(rids[i]);
+ }
}
- return rids;
+ return _rids;
}
void Font::update_changes() {
diff --git a/scene/resources/font.h b/scene/resources/font.h
index 0185b019f1..2aa12dd2de 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -311,7 +311,7 @@ public:
virtual Size2 get_char_size(char32_t p_char, char32_t p_next = 0, int p_size = DEFAULT_FONT_SIZE) const;
virtual real_t draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, int p_size = DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0)) const;
- Vector<RID> get_rids() const;
+ Array get_rids() const;
void update_changes();
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 1ef2b3496f..01a0411545 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -190,6 +190,9 @@ void ParticlesMaterial::_update_shader() {
case EMISSION_SHAPE_SPHERE: {
code += "uniform float emission_sphere_radius;\n";
} break;
+ case EMISSION_SHAPE_SPHERE_SURFACE: {
+ code += "uniform float emission_sphere_radius;\n";
+ } break;
case EMISSION_SHAPE_BOX: {
code += "uniform vec3 emission_box_extents;\n";
} break;
@@ -398,6 +401,13 @@ void ParticlesMaterial::_update_shader() {
case EMISSION_SHAPE_SPHERE: {
code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n";
code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n";
+ code += " float p = rand_from_seed(alt_seed);\n";
+ code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n";
+ code += " TRANSFORM[3].xyz = mix(vec3(0.0, 0.0, 0.0), vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s), p);\n";
+ } break;
+ case EMISSION_SHAPE_SPHERE_SURFACE: {
+ code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n";
+ code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n";
code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n";
code += " TRANSFORM[3].xyz = vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s);\n";
} break;
@@ -1165,7 +1175,7 @@ RID ParticlesMaterial::get_shader_rid() const {
}
void ParticlesMaterial::_validate_property(PropertyInfo &property) const {
- if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
+ if (property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
property.usage = PROPERTY_USAGE_NONE;
}
@@ -1388,7 +1398,7 @@ void ParticlesMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness");
ADD_GROUP("Emission Shape", "emission_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points,Ring"), "set_emission_shape", "get_emission_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Sphere Surface,Box,Points,Directed Points,Ring"), "set_emission_shape", "get_emission_shape");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01,or_greater"), "set_emission_sphere_radius", "get_emission_sphere_radius");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_point_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_emission_point_texture", "get_emission_point_texture");
@@ -1496,6 +1506,7 @@ void ParticlesMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE);
+ BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE_SURFACE);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_BOX);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS);
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h
index fd00c58468..57da344ce0 100644
--- a/scene/resources/particles_material.h
+++ b/scene/resources/particles_material.h
@@ -73,6 +73,7 @@ public:
enum EmissionShape {
EMISSION_SHAPE_POINT,
EMISSION_SHAPE_SPHERE,
+ EMISSION_SHAPE_SPHERE_SURFACE,
EMISSION_SHAPE_BOX,
EMISSION_SHAPE_POINTS,
EMISSION_SHAPE_DIRECTED_POINTS,
diff --git a/scene/resources/text_line.cpp b/scene/resources/text_line.cpp
index c3b5bd3564..db5f1338db 100644
--- a/scene/resources/text_line.cpp
+++ b/scene/resources/text_line.cpp
@@ -411,5 +411,5 @@ TextLine::TextLine() {
}
TextLine::~TextLine() {
- TS->free(rid);
+ TS->free_rid(rid);
}
diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp
index 4d75874199..d74d7c88c6 100644
--- a/scene/resources/text_paragraph.cpp
+++ b/scene/resources/text_paragraph.cpp
@@ -140,7 +140,7 @@ void TextParagraph::_bind_methods() {
void TextParagraph::_shape_lines() {
if (lines_dirty) {
for (int i = 0; i < lines_rid.size(); i++) {
- TS->free(lines_rid[i]);
+ TS->free_rid(lines_rid[i]);
}
lines_rid.clear();
@@ -168,7 +168,7 @@ void TextParagraph::_shape_lines() {
RID line = TS->shaped_text_substr(rid, line_breaks[i], line_breaks[i + 1] - line_breaks[i]);
float h = (TS->shaped_text_get_orientation(line) == TextServer::ORIENTATION_HORIZONTAL) ? TS->shaped_text_get_size(line).y : TS->shaped_text_get_size(line).x;
if (v_offset < h) {
- TS->free(line);
+ TS->free_rid(line);
break;
}
if (!tab_stops.is_empty()) {
@@ -271,7 +271,7 @@ void TextParagraph::clear() {
spacing_top = 0;
spacing_bottom = 0;
for (int i = 0; i < lines_rid.size(); i++) {
- TS->free(lines_rid[i]);
+ TS->free_rid(lines_rid[i]);
}
lines_rid.clear();
TS->shaped_text_clear(rid);
@@ -847,9 +847,9 @@ TextParagraph::TextParagraph() {
TextParagraph::~TextParagraph() {
for (int i = 0; i < lines_rid.size(); i++) {
- TS->free(lines_rid[i]);
+ TS->free_rid(lines_rid[i]);
}
lines_rid.clear();
- TS->free(rid);
- TS->free(dropcap_rid);
+ TS->free_rid(rid);
+ TS->free_rid(dropcap_rid);
}
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index f73407ad34..9843492316 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -72,6 +72,7 @@
#include "rendering_server.h"
#include "servers/extensions/physics_server_3d_extension.h"
#include "servers/rendering/shader_types.h"
+#include "text/text_server_dummy.h"
#include "text/text_server_extension.h"
#include "text_server.h"
#include "xr/xr_interface.h"
@@ -113,6 +114,7 @@ void preregister_server_types() {
GDREGISTER_CLASS(TextServerManager);
GDREGISTER_ABSTRACT_CLASS(TextServer);
GDREGISTER_CLASS(TextServerExtension);
+ GDREGISTER_CLASS(TextServerDummy);
GDREGISTER_NATIVE_STRUCT(Glyph, "int start = -1;int end = -1;uint8_t count = 0;uint8_t repeat = 1;uint16_t flags = 0;float x_off = 0.f;float y_off = 0.f;float advance = 0.f;RID font_rid;int font_size = 0;int32_t index = 0");
GDREGISTER_NATIVE_STRUCT(CaretInfo, "Rect2 leading_caret;Rect2 trailing_caret;TextServer::Direction leading_direction;TextServer::Direction trailing_direction");
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 8a5c976dcb..668bd31a49 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2899,8 +2899,7 @@ RenderingServer::RenderingServer() {
GLOBAL_DEF("rendering/environment/ssao/quality", 2);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssao/quality", PropertyInfo(Variant::INT, "rendering/environment/ssao/quality", PROPERTY_HINT_ENUM, "Very Low (Fast),Low (Fast),Medium (Average),High (Slow),Ultra (Custom)"));
- GLOBAL_DEF("rendering/environment/ssao/half_size", false);
- GLOBAL_DEF("rendering/environment/ssao/half_size.mobile", true);
+ GLOBAL_DEF("rendering/environment/ssao/half_size", true);
GLOBAL_DEF("rendering/environment/ssao/adaptive_target", 0.5);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssao/adaptive_target", PropertyInfo(Variant::FLOAT, "rendering/environment/ssao/adaptive_target", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"));
GLOBAL_DEF("rendering/environment/ssao/blur_passes", 2);
diff --git a/servers/text/text_server_dummy.h b/servers/text/text_server_dummy.h
new file mode 100644
index 0000000000..c603881b7c
--- /dev/null
+++ b/servers/text/text_server_dummy.h
@@ -0,0 +1,48 @@
+/*************************************************************************/
+/* text_server_dummy.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEXT_SERVER_DUMMY_H
+#define TEXT_SERVER_DUMMY_H
+
+#include "servers/text/text_server_extension.h"
+
+/*************************************************************************/
+
+class TextServerDummy : public TextServerExtension {
+ GDCLASS(TextServerDummy, TextServerExtension);
+ _THREAD_SAFE_CLASS_
+
+public:
+ virtual String get_name() const override {
+ return "Dummy";
+ }
+};
+
+#endif // TEXT_SERVER_DUMMY_H
diff --git a/servers/text/text_server_extension.cpp b/servers/text/text_server_extension.cpp
index 1a10161a5b..c8efacc9c5 100644
--- a/servers/text/text_server_extension.cpp
+++ b/servers/text/text_server_extension.cpp
@@ -31,267 +31,269 @@
#include "text_server_extension.h"
void TextServerExtension::_bind_methods() {
- GDVIRTUAL_BIND(_has_feature, "feature");
- GDVIRTUAL_BIND(_get_name);
- GDVIRTUAL_BIND(_get_features);
+ GDVIRTUAL_BIND(has_feature, "feature");
+ GDVIRTUAL_BIND(get_name);
+ GDVIRTUAL_BIND(get_features);
- GDVIRTUAL_BIND(_free, "rid");
- GDVIRTUAL_BIND(_has, "rid");
- GDVIRTUAL_BIND(_load_support_data, "filename");
+ GDVIRTUAL_BIND(free_rid, "rid");
+ GDVIRTUAL_BIND(has, "rid");
+ GDVIRTUAL_BIND(load_support_data, "filename");
- GDVIRTUAL_BIND(_get_support_data_filename);
- GDVIRTUAL_BIND(_get_support_data_info);
- GDVIRTUAL_BIND(_save_support_data, "filename");
+ GDVIRTUAL_BIND(get_support_data_filename);
+ GDVIRTUAL_BIND(get_support_data_info);
+ GDVIRTUAL_BIND(save_support_data, "filename");
- GDVIRTUAL_BIND(_is_locale_right_to_left, "locale");
+ GDVIRTUAL_BIND(is_locale_right_to_left, "locale");
- GDVIRTUAL_BIND(_name_to_tag, "name");
- GDVIRTUAL_BIND(_tag_to_name, "tag");
+ GDVIRTUAL_BIND(name_to_tag, "name");
+ GDVIRTUAL_BIND(tag_to_name, "tag");
/* Font interface */
- GDVIRTUAL_BIND(_create_font);
+ GDVIRTUAL_BIND(create_font);
- GDVIRTUAL_BIND(_font_set_data, "font_rid", "data");
- GDVIRTUAL_BIND(_font_set_data_ptr, "font_rid", "data_ptr", "data_size");
+ GDVIRTUAL_BIND(font_set_data, "font_rid", "data");
+ GDVIRTUAL_BIND(font_set_data_ptr, "font_rid", "data_ptr", "data_size");
- GDVIRTUAL_BIND(_font_set_style, "font_rid", "style");
- GDVIRTUAL_BIND(_font_get_style, "font_rid");
+ GDVIRTUAL_BIND(font_set_style, "font_rid", "style");
+ GDVIRTUAL_BIND(font_get_style, "font_rid");
- GDVIRTUAL_BIND(_font_set_name, "font_rid", "name");
- GDVIRTUAL_BIND(_font_get_name, "font_rid");
+ GDVIRTUAL_BIND(font_set_name, "font_rid", "name");
+ GDVIRTUAL_BIND(font_get_name, "font_rid");
- GDVIRTUAL_BIND(_font_set_style_name, "font_rid", "name_style");
- GDVIRTUAL_BIND(_font_get_style_name, "font_rid");
+ GDVIRTUAL_BIND(font_set_style_name, "font_rid", "name_style");
+ GDVIRTUAL_BIND(font_get_style_name, "font_rid");
- GDVIRTUAL_BIND(_font_set_antialiased, "font_rid", "antialiased");
- GDVIRTUAL_BIND(_font_is_antialiased, "font_rid");
+ GDVIRTUAL_BIND(font_set_antialiased, "font_rid", "antialiased");
+ GDVIRTUAL_BIND(font_is_antialiased, "font_rid");
- GDVIRTUAL_BIND(_font_set_multichannel_signed_distance_field, "font_rid", "msdf");
- GDVIRTUAL_BIND(_font_is_multichannel_signed_distance_field, "font_rid");
+ GDVIRTUAL_BIND(font_set_multichannel_signed_distance_field, "font_rid", "msdf");
+ GDVIRTUAL_BIND(font_is_multichannel_signed_distance_field, "font_rid");
- GDVIRTUAL_BIND(_font_set_msdf_pixel_range, "font_rid", "msdf_pixel_range");
- GDVIRTUAL_BIND(_font_get_msdf_pixel_range, "font_rid");
+ GDVIRTUAL_BIND(font_set_msdf_pixel_range, "font_rid", "msdf_pixel_range");
+ GDVIRTUAL_BIND(font_get_msdf_pixel_range, "font_rid");
- GDVIRTUAL_BIND(_font_set_msdf_size, "font_rid", "msdf_size");
- GDVIRTUAL_BIND(_font_get_msdf_size, "font_rid");
+ GDVIRTUAL_BIND(font_set_msdf_size, "font_rid", "msdf_size");
+ GDVIRTUAL_BIND(font_get_msdf_size, "font_rid");
- GDVIRTUAL_BIND(_font_set_fixed_size, "font_rid", "fixed_size");
- GDVIRTUAL_BIND(_font_get_fixed_size, "font_rid");
+ GDVIRTUAL_BIND(font_set_fixed_size, "font_rid", "fixed_size");
+ GDVIRTUAL_BIND(font_get_fixed_size, "font_rid");
- GDVIRTUAL_BIND(_font_set_force_autohinter, "font_rid", "force_autohinter");
- GDVIRTUAL_BIND(_font_is_force_autohinter, "font_rid");
+ GDVIRTUAL_BIND(font_set_force_autohinter, "font_rid", "force_autohinter");
+ GDVIRTUAL_BIND(font_is_force_autohinter, "font_rid");
- GDVIRTUAL_BIND(_font_set_hinting, "font_rid", "hinting");
- GDVIRTUAL_BIND(_font_get_hinting, "font_rid");
+ GDVIRTUAL_BIND(font_set_hinting, "font_rid", "hinting");
+ GDVIRTUAL_BIND(font_get_hinting, "font_rid");
- GDVIRTUAL_BIND(_font_set_subpixel_positioning, "font_rid", "subpixel_positioning");
- GDVIRTUAL_BIND(_font_get_subpixel_positioning, "font_rid");
+ GDVIRTUAL_BIND(font_set_subpixel_positioning, "font_rid", "subpixel_positioning");
+ GDVIRTUAL_BIND(font_get_subpixel_positioning, "font_rid");
- GDVIRTUAL_BIND(_font_set_embolden, "font_rid", "strength");
- GDVIRTUAL_BIND(_font_get_embolden, "font_rid");
+ GDVIRTUAL_BIND(font_set_embolden, "font_rid", "strength");
+ GDVIRTUAL_BIND(font_get_embolden, "font_rid");
- GDVIRTUAL_BIND(_font_set_transform, "font_rid", "transform");
- GDVIRTUAL_BIND(_font_get_transform, "font_rid");
+ GDVIRTUAL_BIND(font_set_transform, "font_rid", "transform");
+ GDVIRTUAL_BIND(font_get_transform, "font_rid");
- GDVIRTUAL_BIND(_font_set_variation_coordinates, "font_rid", "variation_coordinates");
- GDVIRTUAL_BIND(_font_get_variation_coordinates, "font_rid");
+ GDVIRTUAL_BIND(font_set_variation_coordinates, "font_rid", "variation_coordinates");
+ GDVIRTUAL_BIND(font_get_variation_coordinates, "font_rid");
- GDVIRTUAL_BIND(_font_set_oversampling, "font_rid", "oversampling");
- GDVIRTUAL_BIND(_font_get_oversampling, "font_rid");
+ GDVIRTUAL_BIND(font_set_oversampling, "font_rid", "oversampling");
+ GDVIRTUAL_BIND(font_get_oversampling, "font_rid");
- GDVIRTUAL_BIND(_font_get_size_cache_list, "font_rid");
- GDVIRTUAL_BIND(_font_clear_size_cache, "font_rid");
- GDVIRTUAL_BIND(_font_remove_size_cache, "font_rid", "size");
+ GDVIRTUAL_BIND(font_get_size_cache_list, "font_rid");
+ GDVIRTUAL_BIND(font_clear_size_cache, "font_rid");
+ GDVIRTUAL_BIND(font_remove_size_cache, "font_rid", "size");
- GDVIRTUAL_BIND(_font_set_ascent, "font_rid", "size", "ascent");
- GDVIRTUAL_BIND(_font_get_ascent, "font_rid", "size");
+ GDVIRTUAL_BIND(font_set_ascent, "font_rid", "size", "ascent");
+ GDVIRTUAL_BIND(font_get_ascent, "font_rid", "size");
- GDVIRTUAL_BIND(_font_set_descent, "font_rid", "size", "descent");
- GDVIRTUAL_BIND(_font_get_descent, "font_rid", "size");
+ GDVIRTUAL_BIND(font_set_descent, "font_rid", "size", "descent");
+ GDVIRTUAL_BIND(font_get_descent, "font_rid", "size");
- GDVIRTUAL_BIND(_font_set_underline_position, "font_rid", "size", "underline_position");
- GDVIRTUAL_BIND(_font_get_underline_position, "font_rid", "size");
+ GDVIRTUAL_BIND(font_set_underline_position, "font_rid", "size", "underline_position");
+ GDVIRTUAL_BIND(font_get_underline_position, "font_rid", "size");
- GDVIRTUAL_BIND(_font_set_underline_thickness, "font_rid", "size", "underline_thickness");
- GDVIRTUAL_BIND(_font_get_underline_thickness, "font_rid", "size");
+ GDVIRTUAL_BIND(font_set_underline_thickness, "font_rid", "size", "underline_thickness");
+ GDVIRTUAL_BIND(font_get_underline_thickness, "font_rid", "size");
- GDVIRTUAL_BIND(_font_set_scale, "font_rid", "size", "scale");
- GDVIRTUAL_BIND(_font_get_scale, "font_rid", "size");
+ GDVIRTUAL_BIND(font_set_scale, "font_rid", "size", "scale");
+ GDVIRTUAL_BIND(font_get_scale, "font_rid", "size");
- GDVIRTUAL_BIND(_font_set_spacing, "font_rid", "size", "spacing", "value");
- GDVIRTUAL_BIND(_font_get_spacing, "font_rid", "size", "spacing");
+ GDVIRTUAL_BIND(font_set_spacing, "font_rid", "size", "spacing", "value");
+ GDVIRTUAL_BIND(font_get_spacing, "font_rid", "size", "spacing");
- GDVIRTUAL_BIND(_font_get_texture_count, "font_rid", "size");
- GDVIRTUAL_BIND(_font_clear_textures, "font_rid", "size");
- GDVIRTUAL_BIND(_font_remove_texture, "font_rid", "size", "texture_index");
+ GDVIRTUAL_BIND(font_get_texture_count, "font_rid", "size");
+ GDVIRTUAL_BIND(font_clear_textures, "font_rid", "size");
+ GDVIRTUAL_BIND(font_remove_texture, "font_rid", "size", "texture_index");
- GDVIRTUAL_BIND(_font_set_texture_image, "font_rid", "size", "texture_index", "image");
- GDVIRTUAL_BIND(_font_get_texture_image, "font_rid", "size", "texture_index");
+ GDVIRTUAL_BIND(font_set_texture_image, "font_rid", "size", "texture_index", "image");
+ GDVIRTUAL_BIND(font_get_texture_image, "font_rid", "size", "texture_index");
- GDVIRTUAL_BIND(_font_set_texture_offsets, "font_rid", "size", "texture_index", "offset");
- GDVIRTUAL_BIND(_font_get_texture_offsets, "font_rid", "size", "texture_index");
+ GDVIRTUAL_BIND(font_set_texture_offsets, "font_rid", "size", "texture_index", "offset");
+ GDVIRTUAL_BIND(font_get_texture_offsets, "font_rid", "size", "texture_index");
- GDVIRTUAL_BIND(_font_get_glyph_list, "font_rid", "size");
- GDVIRTUAL_BIND(_font_clear_glyphs, "font_rid", "size");
- GDVIRTUAL_BIND(_font_remove_glyph, "font_rid", "size", "glyph");
+ GDVIRTUAL_BIND(font_get_glyph_list, "font_rid", "size");
+ GDVIRTUAL_BIND(font_clear_glyphs, "font_rid", "size");
+ GDVIRTUAL_BIND(font_remove_glyph, "font_rid", "size", "glyph");
- GDVIRTUAL_BIND(_font_get_glyph_advance, "font_rid", "size", "glyph");
- GDVIRTUAL_BIND(_font_set_glyph_advance, "font_rid", "size", "glyph", "advance");
+ GDVIRTUAL_BIND(font_get_glyph_advance, "font_rid", "size", "glyph");
+ GDVIRTUAL_BIND(font_set_glyph_advance, "font_rid", "size", "glyph", "advance");
- GDVIRTUAL_BIND(_font_get_glyph_offset, "font_rid", "size", "glyph");
- GDVIRTUAL_BIND(_font_set_glyph_offset, "font_rid", "size", "glyph", "offset");
+ GDVIRTUAL_BIND(font_get_glyph_offset, "font_rid", "size", "glyph");
+ GDVIRTUAL_BIND(font_set_glyph_offset, "font_rid", "size", "glyph", "offset");
- GDVIRTUAL_BIND(_font_get_glyph_size, "font_rid", "size", "glyph");
- GDVIRTUAL_BIND(_font_set_glyph_size, "font_rid", "size", "glyph", "gl_size");
+ GDVIRTUAL_BIND(font_get_glyph_size, "font_rid", "size", "glyph");
+ GDVIRTUAL_BIND(font_set_glyph_size, "font_rid", "size", "glyph", "gl_size");
- GDVIRTUAL_BIND(_font_get_glyph_uv_rect, "font_rid", "size", "glyph");
- GDVIRTUAL_BIND(_font_set_glyph_uv_rect, "font_rid", "size", "glyph", "uv_rect");
+ GDVIRTUAL_BIND(font_get_glyph_uv_rect, "font_rid", "size", "glyph");
+ GDVIRTUAL_BIND(font_set_glyph_uv_rect, "font_rid", "size", "glyph", "uv_rect");
- GDVIRTUAL_BIND(_font_get_glyph_texture_idx, "font_rid", "size", "glyph");
- GDVIRTUAL_BIND(_font_set_glyph_texture_idx, "font_rid", "size", "glyph", "texture_idx");
+ GDVIRTUAL_BIND(font_get_glyph_texture_idx, "font_rid", "size", "glyph");
+ GDVIRTUAL_BIND(font_set_glyph_texture_idx, "font_rid", "size", "glyph", "texture_idx");
- GDVIRTUAL_BIND(_font_get_glyph_contours, "font_rid", "size", "index");
+ GDVIRTUAL_BIND(font_get_glyph_contours, "font_rid", "size", "index");
- GDVIRTUAL_BIND(_font_get_kerning_list, "font_rid", "size");
- GDVIRTUAL_BIND(_font_clear_kerning_map, "font_rid", "size");
- GDVIRTUAL_BIND(_font_remove_kerning, "font_rid", "size", "glyph_pair");
+ GDVIRTUAL_BIND(font_get_kerning_list, "font_rid", "size");
+ GDVIRTUAL_BIND(font_clear_kerning_map, "font_rid", "size");
+ GDVIRTUAL_BIND(font_remove_kerning, "font_rid", "size", "glyph_pair");
- GDVIRTUAL_BIND(_font_set_kerning, "font_rid", "size", "glyph_pair", "kerning");
- GDVIRTUAL_BIND(_font_get_kerning, "font_rid", "size", "glyph_pair");
+ GDVIRTUAL_BIND(font_set_kerning, "font_rid", "size", "glyph_pair", "kerning");
+ GDVIRTUAL_BIND(font_get_kerning, "font_rid", "size", "glyph_pair");
- GDVIRTUAL_BIND(_font_get_glyph_index, "font_rid", "size", "char", "variation_selector");
+ GDVIRTUAL_BIND(font_get_glyph_index, "font_rid", "size", "char", "variation_selector");
- GDVIRTUAL_BIND(_font_has_char, "font_rid", "char");
- GDVIRTUAL_BIND(_font_get_supported_chars, "font_rid");
+ GDVIRTUAL_BIND(font_has_char, "font_rid", "char");
+ GDVIRTUAL_BIND(font_get_supported_chars, "font_rid");
- GDVIRTUAL_BIND(_font_render_range, "font_rid", "size", "start", "end");
- GDVIRTUAL_BIND(_font_render_glyph, "font_rid", "size", "index");
+ GDVIRTUAL_BIND(font_render_range, "font_rid", "size", "start", "end");
+ GDVIRTUAL_BIND(font_render_glyph, "font_rid", "size", "index");
- GDVIRTUAL_BIND(_font_draw_glyph, "font_rid", "canvas", "size", "pos", "index", "color");
- GDVIRTUAL_BIND(_font_draw_glyph_outline, "font_rid", "canvas", "size", "outline_size", "pos", "index", "color");
+ GDVIRTUAL_BIND(font_draw_glyph, "font_rid", "canvas", "size", "pos", "index", "color");
+ GDVIRTUAL_BIND(font_draw_glyph_outline, "font_rid", "canvas", "size", "outline_size", "pos", "index", "color");
- GDVIRTUAL_BIND(_font_is_language_supported, "font_rid", "language");
- GDVIRTUAL_BIND(_font_set_language_support_override, "font_rid", "language", "supported");
- GDVIRTUAL_BIND(_font_get_language_support_override, "font_rid", "language");
- GDVIRTUAL_BIND(_font_remove_language_support_override, "font_rid", "language");
- GDVIRTUAL_BIND(_font_get_language_support_overrides, "font_rid");
+ GDVIRTUAL_BIND(font_is_language_supported, "font_rid", "language");
+ GDVIRTUAL_BIND(font_set_language_support_override, "font_rid", "language", "supported");
+ GDVIRTUAL_BIND(font_get_language_support_override, "font_rid", "language");
+ GDVIRTUAL_BIND(font_remove_language_support_override, "font_rid", "language");
+ GDVIRTUAL_BIND(font_get_language_support_overrides, "font_rid");
- GDVIRTUAL_BIND(_font_is_script_supported, "font_rid", "script");
- GDVIRTUAL_BIND(_font_set_script_support_override, "font_rid", "script", "supported");
- GDVIRTUAL_BIND(_font_get_script_support_override, "font_rid", "script");
- GDVIRTUAL_BIND(_font_remove_script_support_override, "font_rid", "script");
- GDVIRTUAL_BIND(_font_get_script_support_overrides, "font_rid");
+ GDVIRTUAL_BIND(font_is_script_supported, "font_rid", "script");
+ GDVIRTUAL_BIND(font_set_script_support_override, "font_rid", "script", "supported");
+ GDVIRTUAL_BIND(font_get_script_support_override, "font_rid", "script");
+ GDVIRTUAL_BIND(font_remove_script_support_override, "font_rid", "script");
+ GDVIRTUAL_BIND(font_get_script_support_overrides, "font_rid");
- GDVIRTUAL_BIND(_font_set_opentype_feature_overrides, "font_rid", "overrides");
- GDVIRTUAL_BIND(_font_get_opentype_feature_overrides, "font_rid");
+ GDVIRTUAL_BIND(font_set_opentype_feature_overrides, "font_rid", "overrides");
+ GDVIRTUAL_BIND(font_get_opentype_feature_overrides, "font_rid");
- GDVIRTUAL_BIND(_font_supported_feature_list, "font_rid");
- GDVIRTUAL_BIND(_font_supported_variation_list, "font_rid");
+ GDVIRTUAL_BIND(font_supported_feature_list, "font_rid");
+ GDVIRTUAL_BIND(font_supported_variation_list, "font_rid");
- GDVIRTUAL_BIND(_font_get_global_oversampling);
- GDVIRTUAL_BIND(_font_set_global_oversampling, "oversampling");
+ GDVIRTUAL_BIND(font_get_global_oversampling);
+ GDVIRTUAL_BIND(font_set_global_oversampling, "oversampling");
- GDVIRTUAL_BIND(_get_hex_code_box_size, "size", "index");
- GDVIRTUAL_BIND(_draw_hex_code_box, "canvas", "size", "pos", "index", "color");
+ GDVIRTUAL_BIND(get_hex_code_box_size, "size", "index");
+ GDVIRTUAL_BIND(draw_hex_code_box, "canvas", "size", "pos", "index", "color");
/* Shaped text buffer interface */
- GDVIRTUAL_BIND(_create_shaped_text, "direction", "orientation");
+ GDVIRTUAL_BIND(create_shaped_text, "direction", "orientation");
- GDVIRTUAL_BIND(_shaped_text_clear, "shaped");
+ GDVIRTUAL_BIND(shaped_text_clear, "shaped");
- GDVIRTUAL_BIND(_shaped_text_set_direction, "shaped", "direction");
- GDVIRTUAL_BIND(_shaped_text_get_direction, "shaped");
- GDVIRTUAL_BIND(_shaped_text_get_inferred_direction, "shaped");
+ GDVIRTUAL_BIND(shaped_text_set_direction, "shaped", "direction");
+ GDVIRTUAL_BIND(shaped_text_get_direction, "shaped");
+ GDVIRTUAL_BIND(shaped_text_get_inferred_direction, "shaped");
- GDVIRTUAL_BIND(_shaped_text_set_bidi_override, "shaped", "override");
+ GDVIRTUAL_BIND(shaped_text_set_bidi_override, "shaped", "override");
- GDVIRTUAL_BIND(_shaped_text_set_custom_punctuation, "shaped", "punct");
- GDVIRTUAL_BIND(_shaped_text_get_custom_punctuation, "shaped");
+ GDVIRTUAL_BIND(shaped_text_set_custom_punctuation, "shaped", "punct");
+ GDVIRTUAL_BIND(shaped_text_get_custom_punctuation, "shaped");
- GDVIRTUAL_BIND(_shaped_text_set_orientation, "shaped", "orientation");
- GDVIRTUAL_BIND(_shaped_text_get_orientation, "shaped");
+ GDVIRTUAL_BIND(shaped_text_set_orientation, "shaped", "orientation");
+ GDVIRTUAL_BIND(shaped_text_get_orientation, "shaped");
- GDVIRTUAL_BIND(_shaped_text_set_preserve_invalid, "shaped", "enabled");
- GDVIRTUAL_BIND(_shaped_text_get_preserve_invalid, "shaped");
+ GDVIRTUAL_BIND(shaped_text_set_preserve_invalid, "shaped", "enabled");
+ GDVIRTUAL_BIND(shaped_text_get_preserve_invalid, "shaped");
- GDVIRTUAL_BIND(_shaped_text_set_preserve_control, "shaped", "enabled");
- GDVIRTUAL_BIND(_shaped_text_get_preserve_control, "shaped");
+ GDVIRTUAL_BIND(shaped_text_set_preserve_control, "shaped", "enabled");
+ GDVIRTUAL_BIND(shaped_text_get_preserve_control, "shaped");
- GDVIRTUAL_BIND(_shaped_text_add_string, "shaped", "text", "fonts", "size", "opentype_features", "language", "meta");
- GDVIRTUAL_BIND(_shaped_text_add_object, "shaped", "key", "size", "inline_align", "length");
- GDVIRTUAL_BIND(_shaped_text_resize_object, "shaped", "key", "size", "inline_align");
+ GDVIRTUAL_BIND(shaped_text_add_string, "shaped", "text", "fonts", "size", "opentype_features", "language", "meta");
+ GDVIRTUAL_BIND(shaped_text_add_object, "shaped", "key", "size", "inline_align", "length");
+ GDVIRTUAL_BIND(shaped_text_resize_object, "shaped", "key", "size", "inline_align");
- GDVIRTUAL_BIND(_shaped_get_span_count, "shaped");
- GDVIRTUAL_BIND(_shaped_get_span_meta, "shaped", "index");
- GDVIRTUAL_BIND(_shaped_set_span_update_font, "shaped", "index", "fonts", "size", "opentype_features");
+ GDVIRTUAL_BIND(shaped_get_span_count, "shaped");
+ GDVIRTUAL_BIND(shaped_get_span_meta, "shaped", "index");
+ GDVIRTUAL_BIND(shaped_set_span_update_font, "shaped", "index", "fonts", "size", "opentype_features");
- GDVIRTUAL_BIND(_shaped_text_substr, "shaped", "start", "length");
- GDVIRTUAL_BIND(_shaped_text_get_parent, "shaped");
+ GDVIRTUAL_BIND(shaped_text_substr, "shaped", "start", "length");
+ GDVIRTUAL_BIND(shaped_text_get_parent, "shaped");
- GDVIRTUAL_BIND(_shaped_text_fit_to_width, "shaped", "width", "jst_flags");
- GDVIRTUAL_BIND(_shaped_text_tab_align, "shaped", "tab_stops");
+ GDVIRTUAL_BIND(shaped_text_fit_to_width, "shaped", "width", "jst_flags");
+ GDVIRTUAL_BIND(shaped_text_tab_align, "shaped", "tab_stops");
- GDVIRTUAL_BIND(_shaped_text_shape, "shaped");
- GDVIRTUAL_BIND(_shaped_text_update_breaks, "shaped");
- GDVIRTUAL_BIND(_shaped_text_update_justification_ops, "shaped");
+ GDVIRTUAL_BIND(shaped_text_shape, "shaped");
+ GDVIRTUAL_BIND(shaped_text_update_breaks, "shaped");
+ GDVIRTUAL_BIND(shaped_text_update_justification_ops, "shaped");
- GDVIRTUAL_BIND(_shaped_text_is_ready, "shaped");
+ GDVIRTUAL_BIND(shaped_text_is_ready, "shaped");
- GDVIRTUAL_BIND(_shaped_text_get_glyphs, "shaped");
- GDVIRTUAL_BIND(_shaped_text_sort_logical, "shaped");
- GDVIRTUAL_BIND(_shaped_text_get_glyph_count, "shaped");
+ GDVIRTUAL_BIND(shaped_text_get_glyphs, "shaped");
+ GDVIRTUAL_BIND(shaped_text_sort_logical, "shaped");
+ GDVIRTUAL_BIND(shaped_text_get_glyph_count, "shaped");
- GDVIRTUAL_BIND(_shaped_text_get_range, "shaped");
+ GDVIRTUAL_BIND(shaped_text_get_range, "shaped");
- GDVIRTUAL_BIND(_shaped_text_get_line_breaks_adv, "shaped", "width", "start", "once", "break_flags");
- GDVIRTUAL_BIND(_shaped_text_get_line_breaks, "shaped", "width", "start", "break_flags");
- GDVIRTUAL_BIND(_shaped_text_get_word_breaks, "shaped", "grapheme_flags");
+ GDVIRTUAL_BIND(shaped_text_get_line_breaks_adv, "shaped", "width", "start", "once", "break_flags");
+ GDVIRTUAL_BIND(shaped_text_get_line_breaks, "shaped", "width", "start", "break_flags");
+ GDVIRTUAL_BIND(shaped_text_get_word_breaks, "shaped", "grapheme_flags");
- GDVIRTUAL_BIND(_shaped_text_get_trim_pos, "shaped");
- GDVIRTUAL_BIND(_shaped_text_get_ellipsis_pos, "shaped");
- GDVIRTUAL_BIND(_shaped_text_get_ellipsis_glyph_count, "shaped");
- GDVIRTUAL_BIND(_shaped_text_get_ellipsis_glyphs, "shaped");
+ GDVIRTUAL_BIND(shaped_text_get_trim_pos, "shaped");
+ GDVIRTUAL_BIND(shaped_text_get_ellipsis_pos, "shaped");
+ GDVIRTUAL_BIND(shaped_text_get_ellipsis_glyph_count, "shaped");
+ GDVIRTUAL_BIND(shaped_text_get_ellipsis_glyphs, "shaped");
- GDVIRTUAL_BIND(_shaped_text_overrun_trim_to_width, "shaped", "width", "trim_flags");
+ GDVIRTUAL_BIND(shaped_text_overrun_trim_to_width, "shaped", "width", "trim_flags");
- GDVIRTUAL_BIND(_shaped_text_get_objects, "shaped");
- GDVIRTUAL_BIND(_shaped_text_get_object_rect, "shaped", "key");
+ GDVIRTUAL_BIND(shaped_text_get_objects, "shaped");
+ GDVIRTUAL_BIND(shaped_text_get_object_rect, "shaped", "key");
- GDVIRTUAL_BIND(_shaped_text_get_size, "shaped");
- GDVIRTUAL_BIND(_shaped_text_get_ascent, "shaped");
- GDVIRTUAL_BIND(_shaped_text_get_descent, "shaped");
- GDVIRTUAL_BIND(_shaped_text_get_width, "shaped");
- GDVIRTUAL_BIND(_shaped_text_get_underline_position, "shaped");
- GDVIRTUAL_BIND(_shaped_text_get_underline_thickness, "shaped");
+ GDVIRTUAL_BIND(shaped_text_get_size, "shaped");
+ GDVIRTUAL_BIND(shaped_text_get_ascent, "shaped");
+ GDVIRTUAL_BIND(shaped_text_get_descent, "shaped");
+ GDVIRTUAL_BIND(shaped_text_get_width, "shaped");
+ GDVIRTUAL_BIND(shaped_text_get_underline_position, "shaped");
+ GDVIRTUAL_BIND(shaped_text_get_underline_thickness, "shaped");
- GDVIRTUAL_BIND(_shaped_text_get_dominant_direction_in_range, "shaped", "start", "end");
+ GDVIRTUAL_BIND(shaped_text_get_dominant_direction_in_range, "shaped", "start", "end");
- GDVIRTUAL_BIND(_shaped_text_get_carets, "shaped", "position", "caret");
- GDVIRTUAL_BIND(_shaped_text_get_selection, "shaped", "start", "end");
+ GDVIRTUAL_BIND(shaped_text_get_carets, "shaped", "position", "caret");
+ GDVIRTUAL_BIND(shaped_text_get_selection, "shaped", "start", "end");
- GDVIRTUAL_BIND(_shaped_text_hit_test_grapheme, "shaped", "coord");
- GDVIRTUAL_BIND(_shaped_text_hit_test_position, "shaped", "coord");
+ GDVIRTUAL_BIND(shaped_text_hit_test_grapheme, "shaped", "coord");
+ GDVIRTUAL_BIND(shaped_text_hit_test_position, "shaped", "coord");
- GDVIRTUAL_BIND(_shaped_text_draw, "shaped", "canvas", "pos", "clip_l", "clip_r", "color");
- GDVIRTUAL_BIND(_shaped_text_draw_outline, "shaped", "canvas", "pos", "clip_l", "clip_r", "outline_size", "color");
+ GDVIRTUAL_BIND(shaped_text_draw, "shaped", "canvas", "pos", "clip_l", "clip_r", "color");
+ GDVIRTUAL_BIND(shaped_text_draw_outline, "shaped", "canvas", "pos", "clip_l", "clip_r", "outline_size", "color");
- GDVIRTUAL_BIND(_shaped_text_get_grapheme_bounds, "shaped", "pos");
- GDVIRTUAL_BIND(_shaped_text_next_grapheme_pos, "shaped", "pos");
- GDVIRTUAL_BIND(_shaped_text_prev_grapheme_pos, "shaped", "pos");
+ GDVIRTUAL_BIND(shaped_text_get_grapheme_bounds, "shaped", "pos");
+ GDVIRTUAL_BIND(shaped_text_next_grapheme_pos, "shaped", "pos");
+ GDVIRTUAL_BIND(shaped_text_prev_grapheme_pos, "shaped", "pos");
- GDVIRTUAL_BIND(_format_number, "string", "language");
- GDVIRTUAL_BIND(_parse_number, "string", "language");
- GDVIRTUAL_BIND(_percent_sign, "language");
+ GDVIRTUAL_BIND(format_number, "string", "language");
+ GDVIRTUAL_BIND(parse_number, "string", "language");
+ GDVIRTUAL_BIND(percent_sign, "language");
- GDVIRTUAL_BIND(_string_to_upper, "string", "language");
- GDVIRTUAL_BIND(_string_to_lower, "string", "language");
+ GDVIRTUAL_BIND(strip_diacritics, "string");
+
+ GDVIRTUAL_BIND(string_to_upper, "string", "language");
+ GDVIRTUAL_BIND(string_to_lower, "string", "language");
}
bool TextServerExtension::has_feature(Feature p_feature) const {
bool ret;
- if (GDVIRTUAL_CALL(_has_feature, p_feature, ret)) {
+ if (GDVIRTUAL_CALL(has_feature, p_feature, ret)) {
return ret;
}
return false;
@@ -299,27 +301,27 @@ bool TextServerExtension::has_feature(Feature p_feature) const {
String TextServerExtension::get_name() const {
String ret;
- if (GDVIRTUAL_CALL(_get_name, ret)) {
+ if (GDVIRTUAL_CALL(get_name, ret)) {
return ret;
}
return "Unknown";
}
-uint32_t TextServerExtension::get_features() const {
- uint32_t ret;
- if (GDVIRTUAL_CALL(_get_features, ret)) {
+int64_t TextServerExtension::get_features() const {
+ int64_t ret;
+ if (GDVIRTUAL_CALL(get_features, ret)) {
return ret;
}
return 0;
}
-void TextServerExtension::free(RID p_rid) {
- GDVIRTUAL_CALL(_free, p_rid);
+void TextServerExtension::free_rid(const RID &p_rid) {
+ GDVIRTUAL_CALL(free_rid, p_rid);
}
-bool TextServerExtension::has(RID p_rid) {
+bool TextServerExtension::has(const RID &p_rid) {
bool ret;
- if (GDVIRTUAL_CALL(_has, p_rid, ret)) {
+ if (GDVIRTUAL_CALL(has, p_rid, ret)) {
return ret;
}
return false;
@@ -327,7 +329,7 @@ bool TextServerExtension::has(RID p_rid) {
bool TextServerExtension::load_support_data(const String &p_filename) {
bool ret;
- if (GDVIRTUAL_CALL(_load_support_data, p_filename, ret)) {
+ if (GDVIRTUAL_CALL(load_support_data, p_filename, ret)) {
return ret;
}
return false;
@@ -335,7 +337,7 @@ bool TextServerExtension::load_support_data(const String &p_filename) {
String TextServerExtension::get_support_data_filename() const {
String ret;
- if (GDVIRTUAL_CALL(_get_support_data_filename, ret)) {
+ if (GDVIRTUAL_CALL(get_support_data_filename, ret)) {
return ret;
}
return String();
@@ -343,7 +345,7 @@ String TextServerExtension::get_support_data_filename() const {
String TextServerExtension::get_support_data_info() const {
String ret;
- if (GDVIRTUAL_CALL(_get_support_data_info, ret)) {
+ if (GDVIRTUAL_CALL(get_support_data_info, ret)) {
return ret;
}
return String();
@@ -351,7 +353,7 @@ String TextServerExtension::get_support_data_info() const {
bool TextServerExtension::save_support_data(const String &p_filename) const {
bool ret;
- if (GDVIRTUAL_CALL(_save_support_data, p_filename, ret)) {
+ if (GDVIRTUAL_CALL(save_support_data, p_filename, ret)) {
return ret;
}
return false;
@@ -359,23 +361,23 @@ bool TextServerExtension::save_support_data(const String &p_filename) const {
bool TextServerExtension::is_locale_right_to_left(const String &p_locale) const {
bool ret;
- if (GDVIRTUAL_CALL(_is_locale_right_to_left, p_locale, ret)) {
+ if (GDVIRTUAL_CALL(is_locale_right_to_left, p_locale, ret)) {
return ret;
}
return false;
}
-int32_t TextServerExtension::name_to_tag(const String &p_name) const {
- int32_t ret;
- if (GDVIRTUAL_CALL(_name_to_tag, p_name, ret)) {
+int64_t TextServerExtension::name_to_tag(const String &p_name) const {
+ int64_t ret;
+ if (GDVIRTUAL_CALL(name_to_tag, p_name, ret)) {
return ret;
}
return 0;
}
-String TextServerExtension::tag_to_name(int32_t p_tag) const {
+String TextServerExtension::tag_to_name(int64_t p_tag) const {
String ret;
- if (GDVIRTUAL_CALL(_tag_to_name, p_tag, ret)) {
+ if (GDVIRTUAL_CALL(tag_to_name, p_tag, ret)) {
return ret;
}
return "";
@@ -387,594 +389,594 @@ String TextServerExtension::tag_to_name(int32_t p_tag) const {
RID TextServerExtension::create_font() {
RID ret;
- if (GDVIRTUAL_CALL(_create_font, ret)) {
+ if (GDVIRTUAL_CALL(create_font, ret)) {
return ret;
}
return RID();
}
-void TextServerExtension::font_set_data(RID p_font_rid, const PackedByteArray &p_data) {
- GDVIRTUAL_CALL(_font_set_data, p_font_rid, p_data);
+void TextServerExtension::font_set_data(const RID &p_font_rid, const PackedByteArray &p_data) {
+ GDVIRTUAL_CALL(font_set_data, p_font_rid, p_data);
}
-void TextServerExtension::font_set_data_ptr(RID p_font_rid, const uint8_t *p_data_ptr, size_t p_data_size) {
- GDVIRTUAL_CALL(_font_set_data_ptr, p_font_rid, p_data_ptr, p_data_size);
+void TextServerExtension::font_set_data_ptr(const RID &p_font_rid, const uint8_t *p_data_ptr, int64_t p_data_size) {
+ GDVIRTUAL_CALL(font_set_data_ptr, p_font_rid, p_data_ptr, p_data_size);
}
-void TextServerExtension::font_set_style(RID p_font_rid, uint32_t /*FontStyle*/ p_style) {
- GDVIRTUAL_CALL(_font_set_style, p_font_rid, p_style);
+void TextServerExtension::font_set_style(const RID &p_font_rid, int64_t /*FontStyle*/ p_style) {
+ GDVIRTUAL_CALL(font_set_style, p_font_rid, p_style);
}
-uint32_t /*FontStyle*/ TextServerExtension::font_get_style(RID p_font_rid) const {
- uint32_t ret;
- if (GDVIRTUAL_CALL(_font_get_style, p_font_rid, ret)) {
+int64_t /*FontStyle*/ TextServerExtension::font_get_style(const RID &p_font_rid) const {
+ int64_t ret;
+ if (GDVIRTUAL_CALL(font_get_style, p_font_rid, ret)) {
return ret;
}
return 0;
}
-void TextServerExtension::font_set_style_name(RID p_font_rid, const String &p_name) {
- GDVIRTUAL_CALL(_font_set_style_name, p_font_rid, p_name);
+void TextServerExtension::font_set_style_name(const RID &p_font_rid, const String &p_name) {
+ GDVIRTUAL_CALL(font_set_style_name, p_font_rid, p_name);
}
-String TextServerExtension::font_get_style_name(RID p_font_rid) const {
+String TextServerExtension::font_get_style_name(const RID &p_font_rid) const {
String ret;
- if (GDVIRTUAL_CALL(_font_get_style_name, p_font_rid, ret)) {
+ if (GDVIRTUAL_CALL(font_get_style_name, p_font_rid, ret)) {
return ret;
}
return String();
}
-void TextServerExtension::font_set_name(RID p_font_rid, const String &p_name) {
- GDVIRTUAL_CALL(_font_set_name, p_font_rid, p_name);
+void TextServerExtension::font_set_name(const RID &p_font_rid, const String &p_name) {
+ GDVIRTUAL_CALL(font_set_name, p_font_rid, p_name);
}
-String TextServerExtension::font_get_name(RID p_font_rid) const {
+String TextServerExtension::font_get_name(const RID &p_font_rid) const {
String ret;
- if (GDVIRTUAL_CALL(_font_get_name, p_font_rid, ret)) {
+ if (GDVIRTUAL_CALL(font_get_name, p_font_rid, ret)) {
return ret;
}
return String();
}
-void TextServerExtension::font_set_antialiased(RID p_font_rid, bool p_antialiased) {
- GDVIRTUAL_CALL(_font_set_antialiased, p_font_rid, p_antialiased);
+void TextServerExtension::font_set_antialiased(const RID &p_font_rid, bool p_antialiased) {
+ GDVIRTUAL_CALL(font_set_antialiased, p_font_rid, p_antialiased);
}
-bool TextServerExtension::font_is_antialiased(RID p_font_rid) const {
+bool TextServerExtension::font_is_antialiased(const RID &p_font_rid) const {
bool ret;
- if (GDVIRTUAL_CALL(_font_is_antialiased, p_font_rid, ret)) {
+ if (GDVIRTUAL_CALL(font_is_antialiased, p_font_rid, ret)) {
return ret;
}
return false;
}
-void TextServerExtension::font_set_multichannel_signed_distance_field(RID p_font_rid, bool p_msdf) {
- GDVIRTUAL_CALL(_font_set_multichannel_signed_distance_field, p_font_rid, p_msdf);
+void TextServerExtension::font_set_multichannel_signed_distance_field(const RID &p_font_rid, bool p_msdf) {
+ GDVIRTUAL_CALL(font_set_multichannel_signed_distance_field, p_font_rid, p_msdf);
}
-bool TextServerExtension::font_is_multichannel_signed_distance_field(RID p_font_rid) const {
+bool TextServerExtension::font_is_multichannel_signed_distance_field(const RID &p_font_rid) const {
bool ret;
- if (GDVIRTUAL_CALL(_font_is_multichannel_signed_distance_field, p_font_rid, ret)) {
+ if (GDVIRTUAL_CALL(font_is_multichannel_signed_distance_field, p_font_rid, ret)) {
return ret;
}
return false;
}
-void TextServerExtension::font_set_msdf_pixel_range(RID p_font_rid, int p_msdf_pixel_range) {
- GDVIRTUAL_CALL(_font_set_msdf_pixel_range, p_font_rid, p_msdf_pixel_range);
+void TextServerExtension::font_set_msdf_pixel_range(const RID &p_font_rid, int64_t p_msdf_pixel_range) {
+ GDVIRTUAL_CALL(font_set_msdf_pixel_range, p_font_rid, p_msdf_pixel_range);
}
-int TextServerExtension::font_get_msdf_pixel_range(RID p_font_rid) const {
- int ret;
- if (GDVIRTUAL_CALL(_font_get_msdf_pixel_range, p_font_rid, ret)) {
+int64_t TextServerExtension::font_get_msdf_pixel_range(const RID &p_font_rid) const {
+ int64_t ret;
+ if (GDVIRTUAL_CALL(font_get_msdf_pixel_range, p_font_rid, ret)) {
return ret;
}
return 0;
}
-void TextServerExtension::font_set_msdf_size(RID p_font_rid, int p_msdf_size) {
- GDVIRTUAL_CALL(_font_set_msdf_size, p_font_rid, p_msdf_size);
+void TextServerExtension::font_set_msdf_size(const RID &p_font_rid, int64_t p_msdf_size) {
+ GDVIRTUAL_CALL(font_set_msdf_size, p_font_rid, p_msdf_size);
}
-int TextServerExtension::font_get_msdf_size(RID p_font_rid) const {
- int ret;
- if (GDVIRTUAL_CALL(_font_get_msdf_size, p_font_rid, ret)) {
+int64_t TextServerExtension::font_get_msdf_size(const RID &p_font_rid) const {
+ int64_t ret;
+ if (GDVIRTUAL_CALL(font_get_msdf_size, p_font_rid, ret)) {
return ret;
}
return 0;
}
-void TextServerExtension::font_set_fixed_size(RID p_font_rid, int p_fixed_size) {
- GDVIRTUAL_CALL(_font_set_fixed_size, p_font_rid, p_fixed_size);
+void TextServerExtension::font_set_fixed_size(const RID &p_font_rid, int64_t p_fixed_size) {
+ GDVIRTUAL_CALL(font_set_fixed_size, p_font_rid, p_fixed_size);
}
-int TextServerExtension::font_get_fixed_size(RID p_font_rid) const {
- int ret;
- if (GDVIRTUAL_CALL(_font_get_fixed_size, p_font_rid, ret)) {
+int64_t TextServerExtension::font_get_fixed_size(const RID &p_font_rid) const {
+ int64_t ret;
+ if (GDVIRTUAL_CALL(font_get_fixed_size, p_font_rid, ret)) {
return ret;
}
return 0;
}
-void TextServerExtension::font_set_force_autohinter(RID p_font_rid, bool p_force_autohinter) {
- GDVIRTUAL_CALL(_font_set_force_autohinter, p_font_rid, p_force_autohinter);
+void TextServerExtension::font_set_force_autohinter(const RID &p_font_rid, bool p_force_autohinter) {
+ GDVIRTUAL_CALL(font_set_force_autohinter, p_font_rid, p_force_autohinter);
}
-bool TextServerExtension::font_is_force_autohinter(RID p_font_rid) const {
+bool TextServerExtension::font_is_force_autohinter(const RID &p_font_rid) const {
bool ret;
- if (GDVIRTUAL_CALL(_font_is_force_autohinter, p_font_rid, ret)) {
+ if (GDVIRTUAL_CALL(font_is_force_autohinter, p_font_rid, ret)) {
return ret;
}
return false;
}
-void TextServerExtension::font_set_hinting(RID p_font_rid, TextServer::Hinting p_hinting) {
- GDVIRTUAL_CALL(_font_set_hinting, p_font_rid, p_hinting);
+void TextServerExtension::font_set_hinting(const RID &p_font_rid, TextServer::Hinting p_hinting) {
+ GDVIRTUAL_CALL(font_set_hinting, p_font_rid, p_hinting);
}
-TextServer::Hinting TextServerExtension::font_get_hinting(RID p_font_rid) const {
+TextServer::Hinting TextServerExtension::font_get_hinting(const RID &p_font_rid) const {
TextServer::Hinting ret;
- if (GDVIRTUAL_CALL(_font_get_hinting, p_font_rid, ret)) {
+ if (GDVIRTUAL_CALL(font_get_hinting, p_font_rid, ret)) {
return (TextServer::Hinting)ret;
}
return TextServer::Hinting::HINTING_NONE;
}
-void TextServerExtension::font_set_subpixel_positioning(RID p_font_rid, TextServer::SubpixelPositioning p_subpixel) {
- GDVIRTUAL_CALL(_font_set_subpixel_positioning, p_font_rid, p_subpixel);
+void TextServerExtension::font_set_subpixel_positioning(const RID &p_font_rid, TextServer::SubpixelPositioning p_subpixel) {
+ GDVIRTUAL_CALL(font_set_subpixel_positioning, p_font_rid, p_subpixel);
}
-TextServer::SubpixelPositioning TextServerExtension::font_get_subpixel_positioning(RID p_font_rid) const {
+TextServer::SubpixelPositioning TextServerExtension::font_get_subpixel_positioning(const RID &p_font_rid) const {
TextServer::SubpixelPositioning ret;
- if (GDVIRTUAL_CALL(_font_get_subpixel_positioning, p_font_rid, ret)) {
+ if (GDVIRTUAL_CALL(font_get_subpixel_positioning, p_font_rid, ret)) {
return (TextServer::SubpixelPositioning)ret;
}
return TextServer::SubpixelPositioning::SUBPIXEL_POSITIONING_DISABLED;
}
-void TextServerExtension::font_set_embolden(RID p_font_rid, float p_strength) {
- GDVIRTUAL_CALL(_font_set_embolden, p_font_rid, p_strength);
+void TextServerExtension::font_set_embolden(const RID &p_font_rid, double p_strength) {
+ GDVIRTUAL_CALL(font_set_embolden, p_font_rid, p_strength);
}
-float TextServerExtension::font_get_embolden(RID p_font_rid) const {
- float ret;
- if (GDVIRTUAL_CALL(_font_get_embolden, p_font_rid, ret)) {
+double TextServerExtension::font_get_embolden(const RID &p_font_rid) const {
+ double ret;
+ if (GDVIRTUAL_CALL(font_get_embolden, p_font_rid, ret)) {
return ret;
}
- return 0.f;
+ return 0.0;
}
-void TextServerExtension::font_set_transform(RID p_font_rid, Transform2D p_transform) {
- GDVIRTUAL_CALL(_font_set_transform, p_font_rid, p_transform);
+void TextServerExtension::font_set_transform(const RID &p_font_rid, const Transform2D &p_transform) {
+ GDVIRTUAL_CALL(font_set_transform, p_font_rid, p_transform);
}
-Transform2D TextServerExtension::font_get_transform(RID p_font_rid) const {
+Transform2D TextServerExtension::font_get_transform(const RID &p_font_rid) const {
Transform2D ret;
- if (GDVIRTUAL_CALL(_font_get_transform, p_font_rid, ret)) {
+ if (GDVIRTUAL_CALL(font_get_transform, p_font_rid, ret)) {
return ret;
}
return Transform2D();
}
-void TextServerExtension::font_set_variation_coordinates(RID p_font_rid, const Dictionary &p_variation_coordinates) {
- GDVIRTUAL_CALL(_font_set_variation_coordinates, p_font_rid, p_variation_coordinates);
+void TextServerExtension::font_set_variation_coordinates(const RID &p_font_rid, const Dictionary &p_variation_coordinates) {
+ GDVIRTUAL_CALL(font_set_variation_coordinates, p_font_rid, p_variation_coordinates);
}
-Dictionary TextServerExtension::font_get_variation_coordinates(RID p_font_rid) const {
+Dictionary TextServerExtension::font_get_variation_coordinates(const RID &p_font_rid) const {
Dictionary ret;
- if (GDVIRTUAL_CALL(_font_get_variation_coordinates, p_font_rid, ret)) {
+ if (GDVIRTUAL_CALL(font_get_variation_coordinates, p_font_rid, ret)) {
return ret;
}
return Dictionary();
}
-void TextServerExtension::font_set_oversampling(RID p_font_rid, float p_oversampling) {
- GDVIRTUAL_CALL(_font_set_oversampling, p_font_rid, p_oversampling);
+void TextServerExtension::font_set_oversampling(const RID &p_font_rid, double p_oversampling) {
+ GDVIRTUAL_CALL(font_set_oversampling, p_font_rid, p_oversampling);
}
-float TextServerExtension::font_get_oversampling(RID p_font_rid) const {
- float ret;
- if (GDVIRTUAL_CALL(_font_get_oversampling, p_font_rid, ret)) {
+double TextServerExtension::font_get_oversampling(const RID &p_font_rid) const {
+ double ret;
+ if (GDVIRTUAL_CALL(font_get_oversampling, p_font_rid, ret)) {
return ret;
}
- return 0.f;
+ return 0.0;
}
-Array TextServerExtension::font_get_size_cache_list(RID p_font_rid) const {
+Array TextServerExtension::font_get_size_cache_list(const RID &p_font_rid) const {
Array ret;
- if (GDVIRTUAL_CALL(_font_get_size_cache_list, p_font_rid, ret)) {
+ if (GDVIRTUAL_CALL(font_get_size_cache_list, p_font_rid, ret)) {
return ret;
}
return Array();
}
-void TextServerExtension::font_clear_size_cache(RID p_font_rid) {
- GDVIRTUAL_CALL(_font_clear_size_cache, p_font_rid);
+void TextServerExtension::font_clear_size_cache(const RID &p_font_rid) {
+ GDVIRTUAL_CALL(font_clear_size_cache, p_font_rid);
}
-void TextServerExtension::font_remove_size_cache(RID p_font_rid, const Vector2i &p_size) {
- GDVIRTUAL_CALL(_font_remove_size_cache, p_font_rid, p_size);
+void TextServerExtension::font_remove_size_cache(const RID &p_font_rid, const Vector2i &p_size) {
+ GDVIRTUAL_CALL(font_remove_size_cache, p_font_rid, p_size);
}
-void TextServerExtension::font_set_ascent(RID p_font_rid, int p_size, float p_ascent) {
- GDVIRTUAL_CALL(_font_set_ascent, p_font_rid, p_size, p_ascent);
+void TextServerExtension::font_set_ascent(const RID &p_font_rid, int64_t p_size, double p_ascent) {
+ GDVIRTUAL_CALL(font_set_ascent, p_font_rid, p_size, p_ascent);
}
-float TextServerExtension::font_get_ascent(RID p_font_rid, int p_size) const {
- float ret;
- if (GDVIRTUAL_CALL(_font_get_ascent, p_font_rid, p_size, ret)) {
+double TextServerExtension::font_get_ascent(const RID &p_font_rid, int64_t p_size) const {
+ double ret;
+ if (GDVIRTUAL_CALL(font_get_ascent, p_font_rid, p_size, ret)) {
return ret;
}
- return 0.f;
+ return 0.0;
}
-void TextServerExtension::font_set_descent(RID p_font_rid, int p_size, float p_descent) {
- GDVIRTUAL_CALL(_font_set_descent, p_font_rid, p_size, p_descent);
+void TextServerExtension::font_set_descent(const RID &p_font_rid, int64_t p_size, double p_descent) {
+ GDVIRTUAL_CALL(font_set_descent, p_font_rid, p_size, p_descent);
}
-float TextServerExtension::font_get_descent(RID p_font_rid, int p_size) const {
- float ret;
- if (GDVIRTUAL_CALL(_font_get_descent, p_font_rid, p_size, ret)) {
+double TextServerExtension::font_get_descent(const RID &p_font_rid, int64_t p_size) const {
+ double ret;
+ if (GDVIRTUAL_CALL(font_get_descent, p_font_rid, p_size, ret)) {
return ret;
}
- return 0.f;
+ return 0.0;
}
-void TextServerExtension::font_set_underline_position(RID p_font_rid, int p_size, float p_underline_position) {
- GDVIRTUAL_CALL(_font_set_underline_position, p_font_rid, p_size, p_underline_position);
+void TextServerExtension::font_set_underline_position(const RID &p_font_rid, int64_t p_size, double p_underline_position) {
+ GDVIRTUAL_CALL(font_set_underline_position, p_font_rid, p_size, p_underline_position);
}
-float TextServerExtension::font_get_underline_position(RID p_font_rid, int p_size) const {
- float ret;
- if (GDVIRTUAL_CALL(_font_get_underline_position, p_font_rid, p_size, ret)) {
+double TextServerExtension::font_get_underline_position(const RID &p_font_rid, int64_t p_size) const {
+ double ret;
+ if (GDVIRTUAL_CALL(font_get_underline_position, p_font_rid, p_size, ret)) {
return ret;
}
- return 0.f;
+ return 0.0;
}
-void TextServerExtension::font_set_underline_thickness(RID p_font_rid, int p_size, float p_underline_thickness) {
- GDVIRTUAL_CALL(_font_set_underline_thickness, p_font_rid, p_size, p_underline_thickness);
+void TextServerExtension::font_set_underline_thickness(const RID &p_font_rid, int64_t p_size, double p_underline_thickness) {
+ GDVIRTUAL_CALL(font_set_underline_thickness, p_font_rid, p_size, p_underline_thickness);
}
-float TextServerExtension::font_get_underline_thickness(RID p_font_rid, int p_size) const {
- float ret;
- if (GDVIRTUAL_CALL(_font_get_underline_thickness, p_font_rid, p_size, ret)) {
+double TextServerExtension::font_get_underline_thickness(const RID &p_font_rid, int64_t p_size) const {
+ double ret;
+ if (GDVIRTUAL_CALL(font_get_underline_thickness, p_font_rid, p_size, ret)) {
return ret;
}
- return 0.f;
+ return 0.0;
}
-void TextServerExtension::font_set_scale(RID p_font_rid, int p_size, float p_scale) {
- GDVIRTUAL_CALL(_font_set_scale, p_font_rid, p_size, p_scale);
+void TextServerExtension::font_set_scale(const RID &p_font_rid, int64_t p_size, double p_scale) {
+ GDVIRTUAL_CALL(font_set_scale, p_font_rid, p_size, p_scale);
}
-float TextServerExtension::font_get_scale(RID p_font_rid, int p_size) const {
- float ret;
- if (GDVIRTUAL_CALL(_font_get_scale, p_font_rid, p_size, ret)) {
+double TextServerExtension::font_get_scale(const RID &p_font_rid, int64_t p_size) const {
+ double ret;
+ if (GDVIRTUAL_CALL(font_get_scale, p_font_rid, p_size, ret)) {
return ret;
}
- return 0.f;
+ return 0.0;
}
-void TextServerExtension::font_set_spacing(RID p_font_rid, int p_size, TextServer::SpacingType p_spacing, int p_value) {
- GDVIRTUAL_CALL(_font_set_spacing, p_font_rid, p_size, p_spacing, p_value);
+void TextServerExtension::font_set_spacing(const RID &p_font_rid, int64_t p_size, TextServer::SpacingType p_spacing, int64_t p_value) {
+ GDVIRTUAL_CALL(font_set_spacing, p_font_rid, p_size, p_spacing, p_value);
}
-int TextServerExtension::font_get_spacing(RID p_font_rid, int p_size, TextServer::SpacingType p_spacing) const {
- int ret;
- if (GDVIRTUAL_CALL(_font_get_spacing, p_font_rid, p_size, p_spacing, ret)) {
+int64_t TextServerExtension::font_get_spacing(const RID &p_font_rid, int64_t p_size, TextServer::SpacingType p_spacing) const {
+ int64_t ret;
+ if (GDVIRTUAL_CALL(font_get_spacing, p_font_rid, p_size, p_spacing, ret)) {
return ret;
}
return 0;
}
-int TextServerExtension::font_get_texture_count(RID p_font_rid, const Vector2i &p_size) const {
- int ret;
- if (GDVIRTUAL_CALL(_font_get_texture_count, p_font_rid, p_size, ret)) {
+int64_t TextServerExtension::font_get_texture_count(const RID &p_font_rid, const Vector2i &p_size) const {
+ int64_t ret;
+ if (GDVIRTUAL_CALL(font_get_texture_count, p_font_rid, p_size, ret)) {
return ret;
}
return 0;
}
-void TextServerExtension::font_clear_textures(RID p_font_rid, const Vector2i &p_size) {
- GDVIRTUAL_CALL(_font_clear_textures, p_font_rid, p_size);
+void TextServerExtension::font_clear_textures(const RID &p_font_rid, const Vector2i &p_size) {
+ GDVIRTUAL_CALL(font_clear_textures, p_font_rid, p_size);
}
-void TextServerExtension::font_remove_texture(RID p_font_rid, const Vector2i &p_size, int p_texture_index) {
- GDVIRTUAL_CALL(_font_remove_texture, p_font_rid, p_size, p_texture_index);
+void TextServerExtension::font_remove_texture(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index) {
+ GDVIRTUAL_CALL(font_remove_texture, p_font_rid, p_size, p_texture_index);
}
-void TextServerExtension::font_set_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const Ref<Image> &p_image) {
- GDVIRTUAL_CALL(_font_set_texture_image, p_font_rid, p_size, p_texture_index, p_image);
+void TextServerExtension::font_set_texture_image(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index, const Ref<Image> &p_image) {
+ GDVIRTUAL_CALL(font_set_texture_image, p_font_rid, p_size, p_texture_index, p_image);
}
-Ref<Image> TextServerExtension::font_get_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const {
+Ref<Image> TextServerExtension::font_get_texture_image(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index) const {
Ref<Image> ret;
- if (GDVIRTUAL_CALL(_font_get_texture_image, p_font_rid, p_size, p_texture_index, ret)) {
+ if (GDVIRTUAL_CALL(font_get_texture_image, p_font_rid, p_size, p_texture_index, ret)) {
return ret;
}
return Ref<Image>();
}
-void TextServerExtension::font_set_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const PackedInt32Array &p_offset) {
- GDVIRTUAL_CALL(_font_set_texture_offsets, p_font_rid, p_size, p_texture_index, p_offset);
+void TextServerExtension::font_set_texture_offsets(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index, const PackedInt32Array &p_offset) {
+ GDVIRTUAL_CALL(font_set_texture_offsets, p_font_rid, p_size, p_texture_index, p_offset);
}
-PackedInt32Array TextServerExtension::font_get_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const {
+PackedInt32Array TextServerExtension::font_get_texture_offsets(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index) const {
PackedInt32Array ret;
- if (GDVIRTUAL_CALL(_font_get_texture_offsets, p_font_rid, p_size, p_texture_index, ret)) {
+ if (GDVIRTUAL_CALL(font_get_texture_offsets, p_font_rid, p_size, p_texture_index, ret)) {
return ret;
}
return PackedInt32Array();
}
-Array TextServerExtension::font_get_glyph_list(RID p_font_rid, const Vector2i &p_size) const {
+Array TextServerExtension::font_get_glyph_list(const RID &p_font_rid, const Vector2i &p_size) const {
Array ret;
- if (GDVIRTUAL_CALL(_font_get_glyph_list, p_font_rid, p_size, ret)) {
+ if (GDVIRTUAL_CALL(font_get_glyph_list, p_font_rid, p_size, ret)) {
return ret;
}
return Array();
}
-void TextServerExtension::font_clear_glyphs(RID p_font_rid, const Vector2i &p_size) {
- GDVIRTUAL_CALL(_font_clear_glyphs, p_font_rid, p_size);
+void TextServerExtension::font_clear_glyphs(const RID &p_font_rid, const Vector2i &p_size) {
+ GDVIRTUAL_CALL(font_clear_glyphs, p_font_rid, p_size);
}
-void TextServerExtension::font_remove_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) {
- GDVIRTUAL_CALL(_font_remove_glyph, p_font_rid, p_size, p_glyph);
+void TextServerExtension::font_remove_glyph(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) {
+ GDVIRTUAL_CALL(font_remove_glyph, p_font_rid, p_size, p_glyph);
}
-Vector2 TextServerExtension::font_get_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph) const {
+Vector2 TextServerExtension::font_get_glyph_advance(const RID &p_font_rid, int64_t p_size, int64_t p_glyph) const {
Vector2 ret;
- if (GDVIRTUAL_CALL(_font_get_glyph_advance, p_font_rid, p_size, p_glyph, ret)) {
+ if (GDVIRTUAL_CALL(font_get_glyph_advance, p_font_rid, p_size, p_glyph, ret)) {
return ret;
}
return Vector2();
}
-void TextServerExtension::font_set_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph, const Vector2 &p_advance) {
- GDVIRTUAL_CALL(_font_set_glyph_advance, p_font_rid, p_size, p_glyph, p_advance);
+void TextServerExtension::font_set_glyph_advance(const RID &p_font_rid, int64_t p_size, int64_t p_glyph, const Vector2 &p_advance) {
+ GDVIRTUAL_CALL(font_set_glyph_advance, p_font_rid, p_size, p_glyph, p_advance);
}
-Vector2 TextServerExtension::font_get_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const {
+Vector2 TextServerExtension::font_get_glyph_offset(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) const {
Vector2 ret;
- if (GDVIRTUAL_CALL(_font_get_glyph_offset, p_font_rid, p_size, p_glyph, ret)) {
+ if (GDVIRTUAL_CALL(font_get_glyph_offset, p_font_rid, p_size, p_glyph, ret)) {
return ret;
}
return Vector2();
}
-void TextServerExtension::font_set_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_offset) {
- GDVIRTUAL_CALL(_font_set_glyph_offset, p_font_rid, p_size, p_glyph, p_offset);
+void TextServerExtension::font_set_glyph_offset(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph, const Vector2 &p_offset) {
+ GDVIRTUAL_CALL(font_set_glyph_offset, p_font_rid, p_size, p_glyph, p_offset);
}
-Vector2 TextServerExtension::font_get_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const {
+Vector2 TextServerExtension::font_get_glyph_size(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) const {
Vector2 ret;
- if (GDVIRTUAL_CALL(_font_get_glyph_size, p_font_rid, p_size, p_glyph, ret)) {
+ if (GDVIRTUAL_CALL(font_get_glyph_size, p_font_rid, p_size, p_glyph, ret)) {
return ret;
}
return Vector2();
}
-void TextServerExtension::font_set_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_gl_size) {
- GDVIRTUAL_CALL(_font_set_glyph_size, p_font_rid, p_size, p_glyph, p_gl_size);
+void TextServerExtension::font_set_glyph_size(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph, const Vector2 &p_gl_size) {
+ GDVIRTUAL_CALL(font_set_glyph_size, p_font_rid, p_size, p_glyph, p_gl_size);
}
-Rect2 TextServerExtension::font_get_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const {
+Rect2 TextServerExtension::font_get_glyph_uv_rect(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) const {
Rect2 ret;
- if (GDVIRTUAL_CALL(_font_get_glyph_uv_rect, p_font_rid, p_size, p_glyph, ret)) {
+ if (GDVIRTUAL_CALL(font_get_glyph_uv_rect, p_font_rid, p_size, p_glyph, ret)) {
return ret;
}
return Rect2();
}
-void TextServerExtension::font_set_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Rect2 &p_uv_rect) {
- GDVIRTUAL_CALL(_font_set_glyph_uv_rect, p_font_rid, p_size, p_glyph, p_uv_rect);
+void TextServerExtension::font_set_glyph_uv_rect(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph, const Rect2 &p_uv_rect) {
+ GDVIRTUAL_CALL(font_set_glyph_uv_rect, p_font_rid, p_size, p_glyph, p_uv_rect);
}
-int TextServerExtension::font_get_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const {
- int ret;
- if (GDVIRTUAL_CALL(_font_get_glyph_texture_idx, p_font_rid, p_size, p_glyph, ret)) {
+int64_t TextServerExtension::font_get_glyph_texture_idx(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) const {
+ int64_t ret;
+ if (GDVIRTUAL_CALL(font_get_glyph_texture_idx, p_font_rid, p_size, p_glyph, ret)) {
return ret;
}
return 0;
}
-void TextServerExtension::font_set_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, int p_texture_idx) {
- GDVIRTUAL_CALL(_font_set_glyph_texture_idx, p_font_rid, p_size, p_glyph, p_texture_idx);
+void TextServerExtension::font_set_glyph_texture_idx(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph, int64_t p_texture_idx) {
+ GDVIRTUAL_CALL(font_set_glyph_texture_idx, p_font_rid, p_size, p_glyph, p_texture_idx);
}
-Dictionary TextServerExtension::font_get_glyph_contours(RID p_font_rid, int p_size, int32_t p_index) const {
+Dictionary TextServerExtension::font_get_glyph_contours(const RID &p_font_rid, int64_t p_size, int64_t p_index) const {
Dictionary ret;
- if (GDVIRTUAL_CALL(_font_get_glyph_contours, p_font_rid, p_size, p_index, ret)) {
+ if (GDVIRTUAL_CALL(font_get_glyph_contours, p_font_rid, p_size, p_index, ret)) {
return ret;
}
return Dictionary();
}
-Array TextServerExtension::font_get_kerning_list(RID p_font_rid, int p_size) const {
+Array TextServerExtension::font_get_kerning_list(const RID &p_font_rid, int64_t p_size) const {
Array ret;
- if (GDVIRTUAL_CALL(_font_get_kerning_list, p_font_rid, p_size, ret)) {
+ if (GDVIRTUAL_CALL(font_get_kerning_list, p_font_rid, p_size, ret)) {
return ret;
}
return Array();
}
-void TextServerExtension::font_clear_kerning_map(RID p_font_rid, int p_size) {
- GDVIRTUAL_CALL(_font_clear_kerning_map, p_font_rid, p_size);
+void TextServerExtension::font_clear_kerning_map(const RID &p_font_rid, int64_t p_size) {
+ GDVIRTUAL_CALL(font_clear_kerning_map, p_font_rid, p_size);
}
-void TextServerExtension::font_remove_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) {
- GDVIRTUAL_CALL(_font_remove_kerning, p_font_rid, p_size, p_glyph_pair);
+void TextServerExtension::font_remove_kerning(const RID &p_font_rid, int64_t p_size, const Vector2i &p_glyph_pair) {
+ GDVIRTUAL_CALL(font_remove_kerning, p_font_rid, p_size, p_glyph_pair);
}
-void TextServerExtension::font_set_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning) {
- GDVIRTUAL_CALL(_font_set_kerning, p_font_rid, p_size, p_glyph_pair, p_kerning);
+void TextServerExtension::font_set_kerning(const RID &p_font_rid, int64_t p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning) {
+ GDVIRTUAL_CALL(font_set_kerning, p_font_rid, p_size, p_glyph_pair, p_kerning);
}
-Vector2 TextServerExtension::font_get_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) const {
+Vector2 TextServerExtension::font_get_kerning(const RID &p_font_rid, int64_t p_size, const Vector2i &p_glyph_pair) const {
Vector2 ret;
- if (GDVIRTUAL_CALL(_font_get_kerning, p_font_rid, p_size, p_glyph_pair, ret)) {
+ if (GDVIRTUAL_CALL(font_get_kerning, p_font_rid, p_size, p_glyph_pair, ret)) {
return ret;
}
return Vector2();
}
-int32_t TextServerExtension::font_get_glyph_index(RID p_font_rid, int p_size, char32_t p_char, char32_t p_variation_selector) const {
- int32_t ret;
- if (GDVIRTUAL_CALL(_font_get_glyph_index, p_font_rid, p_size, p_char, p_variation_selector, ret)) {
+int64_t TextServerExtension::font_get_glyph_index(const RID &p_font_rid, int64_t p_size, int64_t p_char, int64_t p_variation_selector) const {
+ int64_t ret;
+ if (GDVIRTUAL_CALL(font_get_glyph_index, p_font_rid, p_size, p_char, p_variation_selector, ret)) {
return ret;
}
return 0;
}
-bool TextServerExtension::font_has_char(RID p_font_rid, char32_t p_char) const {
+bool TextServerExtension::font_has_char(const RID &p_font_rid, int64_t p_char) const {
bool ret;
- if (GDVIRTUAL_CALL(_font_has_char, p_font_rid, p_char, ret)) {
+ if (GDVIRTUAL_CALL(font_has_char, p_font_rid, p_char, ret)) {
return ret;
}
return false;
}
-String TextServerExtension::font_get_supported_chars(RID p_font_rid) const {
+String TextServerExtension::font_get_supported_chars(const RID &p_font_rid) const {
String ret;
- if (GDVIRTUAL_CALL(_font_get_supported_chars, p_font_rid, ret)) {
+ if (GDVIRTUAL_CALL(font_get_supported_chars, p_font_rid, ret)) {
return ret;
}
return String();
}
-void TextServerExtension::font_render_range(RID p_font_rid, const Vector2i &p_size, char32_t p_start, char32_t p_end) {
- GDVIRTUAL_CALL(_font_render_range, p_font_rid, p_size, p_start, p_end);
+void TextServerExtension::font_render_range(const RID &p_font_rid, const Vector2i &p_size, int64_t p_start, int64_t p_end) {
+ GDVIRTUAL_CALL(font_render_range, p_font_rid, p_size, p_start, p_end);
}
-void TextServerExtension::font_render_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_index) {
- GDVIRTUAL_CALL(_font_render_glyph, p_font_rid, p_size, p_index);
+void TextServerExtension::font_render_glyph(const RID &p_font_rid, const Vector2i &p_size, int64_t p_index) {
+ GDVIRTUAL_CALL(font_render_glyph, p_font_rid, p_size, p_index);
}
-void TextServerExtension::font_draw_glyph(RID p_font_rid, RID p_canvas, int p_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color) const {
- GDVIRTUAL_CALL(_font_draw_glyph, p_font_rid, p_canvas, p_size, p_pos, p_index, p_color);
+void TextServerExtension::font_draw_glyph(const RID &p_font_rid, const RID &p_canvas, int64_t p_size, const Vector2 &p_pos, int64_t p_index, const Color &p_color) const {
+ GDVIRTUAL_CALL(font_draw_glyph, p_font_rid, p_canvas, p_size, p_pos, p_index, p_color);
}
-void TextServerExtension::font_draw_glyph_outline(RID p_font_rid, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color) const {
- GDVIRTUAL_CALL(_font_draw_glyph_outline, p_font_rid, p_canvas, p_size, p_outline_size, p_pos, p_index, p_color);
+void TextServerExtension::font_draw_glyph_outline(const RID &p_font_rid, const RID &p_canvas, int64_t p_size, int64_t p_outline_size, const Vector2 &p_pos, int64_t p_index, const Color &p_color) const {
+ GDVIRTUAL_CALL(font_draw_glyph_outline, p_font_rid, p_canvas, p_size, p_outline_size, p_pos, p_index, p_color);
}
-bool TextServerExtension::font_is_language_supported(RID p_font_rid, const String &p_language) const {
+bool TextServerExtension::font_is_language_supported(const RID &p_font_rid, const String &p_language) const {
bool ret;
- if (GDVIRTUAL_CALL(_font_is_language_supported, p_font_rid, p_language, ret)) {
+ if (GDVIRTUAL_CALL(font_is_language_supported, p_font_rid, p_language, ret)) {
return ret;
}
return false;
}
-void TextServerExtension::font_set_language_support_override(RID p_font_rid, const String &p_language, bool p_supported) {
- GDVIRTUAL_CALL(_font_set_language_support_override, p_font_rid, p_language, p_supported);
+void TextServerExtension::font_set_language_support_override(const RID &p_font_rid, const String &p_language, bool p_supported) {
+ GDVIRTUAL_CALL(font_set_language_support_override, p_font_rid, p_language, p_supported);
}
-bool TextServerExtension::font_get_language_support_override(RID p_font_rid, const String &p_language) {
+bool TextServerExtension::font_get_language_support_override(const RID &p_font_rid, const String &p_language) {
bool ret;
- if (GDVIRTUAL_CALL(_font_get_language_support_override, p_font_rid, p_language, ret)) {
+ if (GDVIRTUAL_CALL(font_get_language_support_override, p_font_rid, p_language, ret)) {
return ret;
}
return false;
}
-void TextServerExtension::font_remove_language_support_override(RID p_font_rid, const String &p_language) {
- GDVIRTUAL_CALL(_font_remove_language_support_override, p_font_rid, p_language);
+void TextServerExtension::font_remove_language_support_override(const RID &p_font_rid, const String &p_language) {
+ GDVIRTUAL_CALL(font_remove_language_support_override, p_font_rid, p_language);
}
-Vector<String> TextServerExtension::font_get_language_support_overrides(RID p_font_rid) {
- Vector<String> ret;
- if (GDVIRTUAL_CALL(_font_get_language_support_overrides, p_font_rid, ret)) {
+PackedStringArray TextServerExtension::font_get_language_support_overrides(const RID &p_font_rid) {
+ PackedStringArray ret;
+ if (GDVIRTUAL_CALL(font_get_language_support_overrides, p_font_rid, ret)) {
return ret;
}
- return Vector<String>();
+ return PackedStringArray();
}
-bool TextServerExtension::font_is_script_supported(RID p_font_rid, const String &p_script) const {
+bool TextServerExtension::font_is_script_supported(const RID &p_font_rid, const String &p_script) const {
bool ret;
- if (GDVIRTUAL_CALL(_font_is_script_supported, p_font_rid, p_script, ret)) {
+ if (GDVIRTUAL_CALL(font_is_script_supported, p_font_rid, p_script, ret)) {
return ret;
}
return false;
}
-void TextServerExtension::font_set_script_support_override(RID p_font_rid, const String &p_script, bool p_supported) {
- GDVIRTUAL_CALL(_font_set_script_support_override, p_font_rid, p_script, p_supported);
+void TextServerExtension::font_set_script_support_override(const RID &p_font_rid, const String &p_script, bool p_supported) {
+ GDVIRTUAL_CALL(font_set_script_support_override, p_font_rid, p_script, p_supported);
}
-bool TextServerExtension::font_get_script_support_override(RID p_font_rid, const String &p_script) {
+bool TextServerExtension::font_get_script_support_override(const RID &p_font_rid, const String &p_script) {
bool ret;
- if (GDVIRTUAL_CALL(_font_get_script_support_override, p_font_rid, p_script, ret)) {
+ if (GDVIRTUAL_CALL(font_get_script_support_override, p_font_rid, p_script, ret)) {
return ret;
}
return false;
}
-void TextServerExtension::font_remove_script_support_override(RID p_font_rid, const String &p_script) {
- GDVIRTUAL_CALL(_font_remove_script_support_override, p_font_rid, p_script);
+void TextServerExtension::font_remove_script_support_override(const RID &p_font_rid, const String &p_script) {
+ GDVIRTUAL_CALL(font_remove_script_support_override, p_font_rid, p_script);
}
-Vector<String> TextServerExtension::font_get_script_support_overrides(RID p_font_rid) {
- Vector<String> ret;
- if (GDVIRTUAL_CALL(_font_get_script_support_overrides, p_font_rid, ret)) {
+PackedStringArray TextServerExtension::font_get_script_support_overrides(const RID &p_font_rid) {
+ PackedStringArray ret;
+ if (GDVIRTUAL_CALL(font_get_script_support_overrides, p_font_rid, ret)) {
return ret;
}
- return Vector<String>();
+ return PackedStringArray();
}
-void TextServerExtension::font_set_opentype_feature_overrides(RID p_font_rid, const Dictionary &p_overrides) {
- GDVIRTUAL_CALL(_font_set_opentype_feature_overrides, p_font_rid, p_overrides);
+void TextServerExtension::font_set_opentype_feature_overrides(const RID &p_font_rid, const Dictionary &p_overrides) {
+ GDVIRTUAL_CALL(font_set_opentype_feature_overrides, p_font_rid, p_overrides);
}
-Dictionary TextServerExtension::font_get_opentype_feature_overrides(RID p_font_rid) const {
+Dictionary TextServerExtension::font_get_opentype_feature_overrides(const RID &p_font_rid) const {
Dictionary ret;
- if (GDVIRTUAL_CALL(_font_get_opentype_feature_overrides, p_font_rid, ret)) {
+ if (GDVIRTUAL_CALL(font_get_opentype_feature_overrides, p_font_rid, ret)) {
return ret;
}
return Dictionary();
}
-Dictionary TextServerExtension::font_supported_feature_list(RID p_font_rid) const {
+Dictionary TextServerExtension::font_supported_feature_list(const RID &p_font_rid) const {
Dictionary ret;
- if (GDVIRTUAL_CALL(_font_supported_feature_list, p_font_rid, ret)) {
+ if (GDVIRTUAL_CALL(font_supported_feature_list, p_font_rid, ret)) {
return ret;
}
return Dictionary();
}
-Dictionary TextServerExtension::font_supported_variation_list(RID p_font_rid) const {
+Dictionary TextServerExtension::font_supported_variation_list(const RID &p_font_rid) const {
Dictionary ret;
- if (GDVIRTUAL_CALL(_font_supported_variation_list, p_font_rid, ret)) {
+ if (GDVIRTUAL_CALL(font_supported_variation_list, p_font_rid, ret)) {
return ret;
}
return Dictionary();
}
-float TextServerExtension::font_get_global_oversampling() const {
- float ret;
- if (GDVIRTUAL_CALL(_font_get_global_oversampling, ret)) {
+double TextServerExtension::font_get_global_oversampling() const {
+ double ret;
+ if (GDVIRTUAL_CALL(font_get_global_oversampling, ret)) {
return ret;
}
- return 0.f;
+ return 0.0;
}
-void TextServerExtension::font_set_global_oversampling(float p_oversampling) {
- GDVIRTUAL_CALL(_font_set_global_oversampling, p_oversampling);
+void TextServerExtension::font_set_global_oversampling(double p_oversampling) {
+ GDVIRTUAL_CALL(font_set_global_oversampling, p_oversampling);
}
-Vector2 TextServerExtension::get_hex_code_box_size(int p_size, char32_t p_index) const {
+Vector2 TextServerExtension::get_hex_code_box_size(int64_t p_size, int64_t p_index) const {
Vector2 ret;
- if (GDVIRTUAL_CALL(_get_hex_code_box_size, p_size, p_index, ret)) {
+ if (GDVIRTUAL_CALL(get_hex_code_box_size, p_size, p_index, ret)) {
return ret;
}
return TextServer::get_hex_code_box_size(p_size, p_index);
}
-void TextServerExtension::draw_hex_code_box(RID p_canvas, int p_size, const Vector2 &p_pos, char32_t p_index, const Color &p_color) const {
- if (!GDVIRTUAL_CALL(_draw_hex_code_box, p_canvas, p_size, p_pos, p_index, p_color)) {
+void TextServerExtension::draw_hex_code_box(const RID &p_canvas, int64_t p_size, const Vector2 &p_pos, int64_t p_index, const Color &p_color) const {
+ if (!GDVIRTUAL_CALL(draw_hex_code_box, p_canvas, p_size, p_pos, p_index, p_color)) {
TextServer::draw_hex_code_box(p_canvas, p_size, p_pos, p_index, p_color);
}
}
@@ -985,433 +987,425 @@ void TextServerExtension::draw_hex_code_box(RID p_canvas, int p_size, const Vect
RID TextServerExtension::create_shaped_text(TextServer::Direction p_direction, TextServer::Orientation p_orientation) {
RID ret;
- if (GDVIRTUAL_CALL(_create_shaped_text, p_direction, p_orientation, ret)) {
+ if (GDVIRTUAL_CALL(create_shaped_text, p_direction, p_orientation, ret)) {
return ret;
}
return RID();
}
-void TextServerExtension::shaped_text_clear(RID p_shaped) {
- GDVIRTUAL_CALL(_shaped_text_clear, p_shaped);
+void TextServerExtension::shaped_text_clear(const RID &p_shaped) {
+ GDVIRTUAL_CALL(shaped_text_clear, p_shaped);
}
-void TextServerExtension::shaped_text_set_direction(RID p_shaped, TextServer::Direction p_direction) {
- GDVIRTUAL_CALL(_shaped_text_set_direction, p_shaped, p_direction);
+void TextServerExtension::shaped_text_set_direction(const RID &p_shaped, TextServer::Direction p_direction) {
+ GDVIRTUAL_CALL(shaped_text_set_direction, p_shaped, p_direction);
}
-TextServer::Direction TextServerExtension::shaped_text_get_direction(RID p_shaped) const {
+TextServer::Direction TextServerExtension::shaped_text_get_direction(const RID &p_shaped) const {
TextServer::Direction ret;
- if (GDVIRTUAL_CALL(_shaped_text_get_direction, p_shaped, ret)) {
+ if (GDVIRTUAL_CALL(shaped_text_get_direction, p_shaped, ret)) {
return (TextServer::Direction)ret;
}
return TextServer::Direction::DIRECTION_AUTO;
}
-TextServer::Direction TextServerExtension::shaped_text_get_inferred_direction(RID p_shaped) const {
+TextServer::Direction TextServerExtension::shaped_text_get_inferred_direction(const RID &p_shaped) const {
TextServer::Direction ret;
- if (GDVIRTUAL_CALL(_shaped_text_get_inferred_direction, p_shaped, ret)) {
+ if (GDVIRTUAL_CALL(shaped_text_get_inferred_direction, p_shaped, ret)) {
return (TextServer::Direction)ret;
}
return TextServer::Direction::DIRECTION_LTR;
}
-void TextServerExtension::shaped_text_set_orientation(RID p_shaped, TextServer::Orientation p_orientation) {
- GDVIRTUAL_CALL(_shaped_text_set_orientation, p_shaped, p_orientation);
+void TextServerExtension::shaped_text_set_orientation(const RID &p_shaped, TextServer::Orientation p_orientation) {
+ GDVIRTUAL_CALL(shaped_text_set_orientation, p_shaped, p_orientation);
}
-TextServer::Orientation TextServerExtension::shaped_text_get_orientation(RID p_shaped) const {
+TextServer::Orientation TextServerExtension::shaped_text_get_orientation(const RID &p_shaped) const {
TextServer::Orientation ret;
- if (GDVIRTUAL_CALL(_shaped_text_get_orientation, p_shaped, ret)) {
+ if (GDVIRTUAL_CALL(shaped_text_get_orientation, p_shaped, ret)) {
return (TextServer::Orientation)ret;
}
return TextServer::Orientation::ORIENTATION_HORIZONTAL;
}
-void TextServerExtension::shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) {
- GDVIRTUAL_CALL(_shaped_text_set_bidi_override, p_shaped, p_override);
+void TextServerExtension::shaped_text_set_bidi_override(const RID &p_shaped, const Array &p_override) {
+ GDVIRTUAL_CALL(shaped_text_set_bidi_override, p_shaped, p_override);
}
-void TextServerExtension::shaped_text_set_custom_punctuation(RID p_shaped, const String &p_punct) {
- GDVIRTUAL_CALL(_shaped_text_set_custom_punctuation, p_shaped, p_punct);
+void TextServerExtension::shaped_text_set_custom_punctuation(const RID &p_shaped, const String &p_punct) {
+ GDVIRTUAL_CALL(shaped_text_set_custom_punctuation, p_shaped, p_punct);
}
-String TextServerExtension::shaped_text_get_custom_punctuation(RID p_shaped) const {
+String TextServerExtension::shaped_text_get_custom_punctuation(const RID &p_shaped) const {
String ret;
- if (GDVIRTUAL_CALL(_shaped_text_get_custom_punctuation, p_shaped, ret)) {
+ if (GDVIRTUAL_CALL(shaped_text_get_custom_punctuation, p_shaped, ret)) {
return ret;
}
return String();
}
-void TextServerExtension::shaped_text_set_preserve_invalid(RID p_shaped, bool p_enabled) {
- GDVIRTUAL_CALL(_shaped_text_set_preserve_invalid, p_shaped, p_enabled);
+void TextServerExtension::shaped_text_set_preserve_invalid(const RID &p_shaped, bool p_enabled) {
+ GDVIRTUAL_CALL(shaped_text_set_preserve_invalid, p_shaped, p_enabled);
}
-bool TextServerExtension::shaped_text_get_preserve_invalid(RID p_shaped) const {
+bool TextServerExtension::shaped_text_get_preserve_invalid(const RID &p_shaped) const {
bool ret;
- if (GDVIRTUAL_CALL(_shaped_text_get_preserve_invalid, p_shaped, ret)) {
+ if (GDVIRTUAL_CALL(shaped_text_get_preserve_invalid, p_shaped, ret)) {
return ret;
}
return false;
}
-void TextServerExtension::shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) {
- GDVIRTUAL_CALL(_shaped_text_set_preserve_control, p_shaped, p_enabled);
+void TextServerExtension::shaped_text_set_preserve_control(const RID &p_shaped, bool p_enabled) {
+ GDVIRTUAL_CALL(shaped_text_set_preserve_control, p_shaped, p_enabled);
}
-bool TextServerExtension::shaped_text_get_preserve_control(RID p_shaped) const {
+bool TextServerExtension::shaped_text_get_preserve_control(const RID &p_shaped) const {
bool ret;
- if (GDVIRTUAL_CALL(_shaped_text_get_preserve_control, p_shaped, ret)) {
+ if (GDVIRTUAL_CALL(shaped_text_get_preserve_control, p_shaped, ret)) {
return ret;
}
return false;
}
-bool TextServerExtension::shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language, const Variant &p_meta) {
+bool TextServerExtension::shaped_text_add_string(const RID &p_shaped, const String &p_text, const Array &p_fonts, int64_t p_size, const Dictionary &p_opentype_features, const String &p_language, const Variant &p_meta) {
bool ret;
- Array fonts;
- for (int i = 0; i < p_fonts.size(); i++) {
- fonts.push_back(p_fonts[i]);
- }
- if (GDVIRTUAL_CALL(_shaped_text_add_string, p_shaped, p_text, fonts, p_size, p_opentype_features, p_language, p_meta, ret)) {
+ if (GDVIRTUAL_CALL(shaped_text_add_string, p_shaped, p_text, p_fonts, p_size, p_opentype_features, p_language, p_meta, ret)) {
return ret;
}
return false;
}
-bool TextServerExtension::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align, int p_length) {
+bool TextServerExtension::shaped_text_add_object(const RID &p_shaped, const Variant &p_key, const Size2 &p_size, InlineAlignment p_inline_align, int64_t p_length) {
bool ret;
- if (GDVIRTUAL_CALL(_shaped_text_add_object, p_shaped, p_key, p_size, p_inline_align, p_length, ret)) {
+ if (GDVIRTUAL_CALL(shaped_text_add_object, p_shaped, p_key, p_size, p_inline_align, p_length, ret)) {
return ret;
}
return false;
}
-bool TextServerExtension::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align) {
+bool TextServerExtension::shaped_text_resize_object(const RID &p_shaped, const Variant &p_key, const Size2 &p_size, InlineAlignment p_inline_align) {
bool ret;
- if (GDVIRTUAL_CALL(_shaped_text_resize_object, p_shaped, p_key, p_size, p_inline_align, ret)) {
+ if (GDVIRTUAL_CALL(shaped_text_resize_object, p_shaped, p_key, p_size, p_inline_align, ret)) {
return ret;
}
return false;
}
-int TextServerExtension::shaped_get_span_count(RID p_shaped) const {
- int ret;
- if (GDVIRTUAL_CALL(_shaped_get_span_count, p_shaped, ret)) {
+int64_t TextServerExtension::shaped_get_span_count(const RID &p_shaped) const {
+ int64_t ret;
+ if (GDVIRTUAL_CALL(shaped_get_span_count, p_shaped, ret)) {
return ret;
}
return 0;
}
-Variant TextServerExtension::shaped_get_span_meta(RID p_shaped, int p_index) const {
+Variant TextServerExtension::shaped_get_span_meta(const RID &p_shaped, int64_t p_index) const {
Variant ret;
- if (GDVIRTUAL_CALL(_shaped_get_span_meta, p_shaped, p_index, ret)) {
+ if (GDVIRTUAL_CALL(shaped_get_span_meta, p_shaped, p_index, ret)) {
return ret;
}
return false;
}
-void TextServerExtension::shaped_set_span_update_font(RID p_shaped, int p_index, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features) {
- Array fonts;
- for (int i = 0; i < p_fonts.size(); i++) {
- fonts.push_back(p_fonts[i]);
- }
- GDVIRTUAL_CALL(_shaped_set_span_update_font, p_shaped, p_index, fonts, p_size, p_opentype_features);
+void TextServerExtension::shaped_set_span_update_font(const RID &p_shaped, int64_t p_index, const Array &p_fonts, int64_t p_size, const Dictionary &p_opentype_features) {
+ GDVIRTUAL_CALL(shaped_set_span_update_font, p_shaped, p_index, p_fonts, p_size, p_opentype_features);
}
-RID TextServerExtension::shaped_text_substr(RID p_shaped, int p_start, int p_length) const {
+RID TextServerExtension::shaped_text_substr(const RID &p_shaped, int64_t p_start, int64_t p_length) const {
RID ret;
- if (GDVIRTUAL_CALL(_shaped_text_substr, p_shaped, p_start, p_length, ret)) {
+ if (GDVIRTUAL_CALL(shaped_text_substr, p_shaped, p_start, p_length, ret)) {
return ret;
}
return RID();
}
-RID TextServerExtension::shaped_text_get_parent(RID p_shaped) const {
+RID TextServerExtension::shaped_text_get_parent(const RID &p_shaped) const {
RID ret;
- if (GDVIRTUAL_CALL(_shaped_text_get_parent, p_shaped, ret)) {
+ if (GDVIRTUAL_CALL(shaped_text_get_parent, p_shaped, ret)) {
return ret;
}
return RID();
}
-float TextServerExtension::shaped_text_fit_to_width(RID p_shaped, float p_width, uint16_t p_jst_flags) {
- float ret;
- if (GDVIRTUAL_CALL(_shaped_text_fit_to_width, p_shaped, p_width, p_jst_flags, ret)) {
+double TextServerExtension::shaped_text_fit_to_width(const RID &p_shaped, double p_width, int64_t p_jst_flags) {
+ double ret;
+ if (GDVIRTUAL_CALL(shaped_text_fit_to_width, p_shaped, p_width, p_jst_flags, ret)) {
return ret;
}
- return 0.f;
+ return 0.0;
}
-float TextServerExtension::shaped_text_tab_align(RID p_shaped, const PackedFloat32Array &p_tab_stops) {
- float ret;
- if (GDVIRTUAL_CALL(_shaped_text_tab_align, p_shaped, p_tab_stops, ret)) {
+double TextServerExtension::shaped_text_tab_align(const RID &p_shaped, const PackedFloat32Array &p_tab_stops) {
+ double ret;
+ if (GDVIRTUAL_CALL(shaped_text_tab_align, p_shaped, p_tab_stops, ret)) {
return ret;
}
- return 0.f;
+ return 0.0;
}
-bool TextServerExtension::shaped_text_shape(RID p_shaped) {
+bool TextServerExtension::shaped_text_shape(const RID &p_shaped) {
bool ret;
- if (GDVIRTUAL_CALL(_shaped_text_shape, p_shaped, ret)) {
+ if (GDVIRTUAL_CALL(shaped_text_shape, p_shaped, ret)) {
return ret;
}
return false;
}
-bool TextServerExtension::shaped_text_update_breaks(RID p_shaped) {
+bool TextServerExtension::shaped_text_update_breaks(const RID &p_shaped) {
bool ret;
- if (GDVIRTUAL_CALL(_shaped_text_update_breaks, p_shaped, ret)) {
+ if (GDVIRTUAL_CALL(shaped_text_update_breaks, p_shaped, ret)) {
return ret;
}
return false;
}
-bool TextServerExtension::shaped_text_update_justification_ops(RID p_shaped) {
+bool TextServerExtension::shaped_text_update_justification_ops(const RID &p_shaped) {
bool ret;
- if (GDVIRTUAL_CALL(_shaped_text_update_justification_ops, p_shaped, ret)) {
+ if (GDVIRTUAL_CALL(shaped_text_update_justification_ops, p_shaped, ret)) {
return ret;
}
return false;
}
-bool TextServerExtension::shaped_text_is_ready(RID p_shaped) const {
+bool TextServerExtension::shaped_text_is_ready(const RID &p_shaped) const {
bool ret;
- if (GDVIRTUAL_CALL(_shaped_text_is_ready, p_shaped, ret)) {
+ if (GDVIRTUAL_CALL(shaped_text_is_ready, p_shaped, ret)) {
return ret;
}
return false;
}
-const Glyph *TextServerExtension::shaped_text_get_glyphs(RID p_shaped) const {
- GDNativePtr<Glyph> ret;
- if (GDVIRTUAL_CALL(_shaped_text_get_glyphs, p_shaped, ret)) {
+const Glyph *TextServerExtension::shaped_text_get_glyphs(const RID &p_shaped) const {
+ GDNativeConstPtr<const Glyph> ret;
+ if (GDVIRTUAL_CALL(shaped_text_get_glyphs, p_shaped, ret)) {
return ret;
}
return nullptr;
}
-const Glyph *TextServerExtension::shaped_text_sort_logical(RID p_shaped) {
- GDNativePtr<Glyph> ret;
- if (GDVIRTUAL_CALL(_shaped_text_sort_logical, p_shaped, ret)) {
+const Glyph *TextServerExtension::shaped_text_sort_logical(const RID &p_shaped) {
+ GDNativeConstPtr<const Glyph> ret;
+ if (GDVIRTUAL_CALL(shaped_text_sort_logical, p_shaped, ret)) {
return ret;
}
return nullptr;
}
-int TextServerExtension::shaped_text_get_glyph_count(RID p_shaped) const {
- int ret;
- if (GDVIRTUAL_CALL(_shaped_text_get_glyph_count, p_shaped, ret)) {
+int64_t TextServerExtension::shaped_text_get_glyph_count(const RID &p_shaped) const {
+ int64_t ret;
+ if (GDVIRTUAL_CALL(shaped_text_get_glyph_count, p_shaped, ret)) {
return ret;
}
return 0;
}
-Vector2i TextServerExtension::shaped_text_get_range(RID p_shaped) const {
+Vector2i TextServerExtension::shaped_text_get_range(const RID &p_shaped) const {
Vector2i ret;
- if (GDVIRTUAL_CALL(_shaped_text_get_range, p_shaped, ret)) {
+ if (GDVIRTUAL_CALL(shaped_text_get_range, p_shaped, ret)) {
return ret;
}
return Vector2i();
}
-PackedInt32Array TextServerExtension::shaped_text_get_line_breaks_adv(RID p_shaped, const PackedFloat32Array &p_width, int p_start, bool p_once, uint16_t p_break_flags) const {
+PackedInt32Array TextServerExtension::shaped_text_get_line_breaks_adv(const RID &p_shaped, const PackedFloat32Array &p_width, int64_t p_start, bool p_once, int64_t p_break_flags) const {
PackedInt32Array ret;
- if (GDVIRTUAL_CALL(_shaped_text_get_line_breaks_adv, p_shaped, p_width, p_start, p_once, p_break_flags, ret)) {
+ if (GDVIRTUAL_CALL(shaped_text_get_line_breaks_adv, p_shaped, p_width, p_start, p_once, p_break_flags, ret)) {
return ret;
}
return TextServer::shaped_text_get_line_breaks_adv(p_shaped, p_width, p_start, p_once, p_break_flags);
}
-PackedInt32Array TextServerExtension::shaped_text_get_line_breaks(RID p_shaped, float p_width, int p_start, uint16_t p_break_flags) const {
+PackedInt32Array TextServerExtension::shaped_text_get_line_breaks(const RID &p_shaped, double p_width, int64_t p_start, int64_t p_break_flags) const {
PackedInt32Array ret;
- if (GDVIRTUAL_CALL(_shaped_text_get_line_breaks, p_shaped, p_width, p_start, p_break_flags, ret)) {
+ if (GDVIRTUAL_CALL(shaped_text_get_line_breaks, p_shaped, p_width, p_start, p_break_flags, ret)) {
return ret;
}
return TextServer::shaped_text_get_line_breaks(p_shaped, p_width, p_start, p_break_flags);
}
-PackedInt32Array TextServerExtension::shaped_text_get_word_breaks(RID p_shaped, int p_grapheme_flags) const {
+PackedInt32Array TextServerExtension::shaped_text_get_word_breaks(const RID &p_shaped, int64_t p_grapheme_flags) const {
PackedInt32Array ret;
- if (GDVIRTUAL_CALL(_shaped_text_get_word_breaks, p_shaped, p_grapheme_flags, ret)) {
+ if (GDVIRTUAL_CALL(shaped_text_get_word_breaks, p_shaped, p_grapheme_flags, ret)) {
return ret;
}
return TextServer::shaped_text_get_word_breaks(p_shaped, p_grapheme_flags);
}
-int TextServerExtension::shaped_text_get_trim_pos(RID p_shaped) const {
- int ret;
- if (GDVIRTUAL_CALL(_shaped_text_get_trim_pos, p_shaped, ret)) {
+int64_t TextServerExtension::shaped_text_get_trim_pos(const RID &p_shaped) const {
+ int64_t ret;
+ if (GDVIRTUAL_CALL(shaped_text_get_trim_pos, p_shaped, ret)) {
return ret;
}
return -1;
}
-int TextServerExtension::shaped_text_get_ellipsis_pos(RID p_shaped) const {
- int ret;
- if (GDVIRTUAL_CALL(_shaped_text_get_ellipsis_pos, p_shaped, ret)) {
+int64_t TextServerExtension::shaped_text_get_ellipsis_pos(const RID &p_shaped) const {
+ int64_t ret;
+ if (GDVIRTUAL_CALL(shaped_text_get_ellipsis_pos, p_shaped, ret)) {
return ret;
}
return -1;
}
-const Glyph *TextServerExtension::shaped_text_get_ellipsis_glyphs(RID p_shaped) const {
- GDNativePtr<Glyph> ret;
- if (GDVIRTUAL_CALL(_shaped_text_get_ellipsis_glyphs, p_shaped, ret)) {
+const Glyph *TextServerExtension::shaped_text_get_ellipsis_glyphs(const RID &p_shaped) const {
+ GDNativeConstPtr<const Glyph> ret;
+ if (GDVIRTUAL_CALL(shaped_text_get_ellipsis_glyphs, p_shaped, ret)) {
return ret;
}
return nullptr;
}
-int TextServerExtension::shaped_text_get_ellipsis_glyph_count(RID p_shaped) const {
- int ret;
- if (GDVIRTUAL_CALL(_shaped_text_get_ellipsis_glyph_count, p_shaped, ret)) {
+int64_t TextServerExtension::shaped_text_get_ellipsis_glyph_count(const RID &p_shaped) const {
+ int64_t ret;
+ if (GDVIRTUAL_CALL(shaped_text_get_ellipsis_glyph_count, p_shaped, ret)) {
return ret;
}
return -1;
}
-void TextServerExtension::shaped_text_overrun_trim_to_width(RID p_shaped_line, float p_width, uint16_t p_trim_flags) {
- GDVIRTUAL_CALL(_shaped_text_overrun_trim_to_width, p_shaped_line, p_width, p_trim_flags);
+void TextServerExtension::shaped_text_overrun_trim_to_width(const RID &p_shaped_line, double p_width, int64_t p_trim_flags) {
+ GDVIRTUAL_CALL(shaped_text_overrun_trim_to_width, p_shaped_line, p_width, p_trim_flags);
}
-Array TextServerExtension::shaped_text_get_objects(RID p_shaped) const {
+Array TextServerExtension::shaped_text_get_objects(const RID &p_shaped) const {
Array ret;
- if (GDVIRTUAL_CALL(_shaped_text_get_objects, p_shaped, ret)) {
+ if (GDVIRTUAL_CALL(shaped_text_get_objects, p_shaped, ret)) {
return ret;
}
return Array();
}
-Rect2 TextServerExtension::shaped_text_get_object_rect(RID p_shaped, Variant p_key) const {
+Rect2 TextServerExtension::shaped_text_get_object_rect(const RID &p_shaped, const Variant &p_key) const {
Rect2 ret;
- if (GDVIRTUAL_CALL(_shaped_text_get_object_rect, p_shaped, p_key, ret)) {
+ if (GDVIRTUAL_CALL(shaped_text_get_object_rect, p_shaped, p_key, ret)) {
return ret;
}
return Rect2();
}
-Size2 TextServerExtension::shaped_text_get_size(RID p_shaped) const {
+Size2 TextServerExtension::shaped_text_get_size(const RID &p_shaped) const {
Size2 ret;
- if (GDVIRTUAL_CALL(_shaped_text_get_size, p_shaped, ret)) {
+ if (GDVIRTUAL_CALL(shaped_text_get_size, p_shaped, ret)) {
return ret;
}
return Size2();
}
-float TextServerExtension::shaped_text_get_ascent(RID p_shaped) const {
- float ret;
- if (GDVIRTUAL_CALL(_shaped_text_get_ascent, p_shaped, ret)) {
+double TextServerExtension::shaped_text_get_ascent(const RID &p_shaped) const {
+ double ret;
+ if (GDVIRTUAL_CALL(shaped_text_get_ascent, p_shaped, ret)) {
return ret;
}
- return 0.f;
+ return 0.0;
}
-float TextServerExtension::shaped_text_get_descent(RID p_shaped) const {
- float ret;
- if (GDVIRTUAL_CALL(_shaped_text_get_descent, p_shaped, ret)) {
+double TextServerExtension::shaped_text_get_descent(const RID &p_shaped) const {
+ double ret;
+ if (GDVIRTUAL_CALL(shaped_text_get_descent, p_shaped, ret)) {
return ret;
}
- return 0.f;
+ return 0.0;
}
-float TextServerExtension::shaped_text_get_width(RID p_shaped) const {
- float ret;
- if (GDVIRTUAL_CALL(_shaped_text_get_width, p_shaped, ret)) {
+double TextServerExtension::shaped_text_get_width(const RID &p_shaped) const {
+ double ret;
+ if (GDVIRTUAL_CALL(shaped_text_get_width, p_shaped, ret)) {
return ret;
}
- return 0.f;
+ return 0.0;
}
-float TextServerExtension::shaped_text_get_underline_position(RID p_shaped) const {
- float ret;
- if (GDVIRTUAL_CALL(_shaped_text_get_underline_position, p_shaped, ret)) {
+double TextServerExtension::shaped_text_get_underline_position(const RID &p_shaped) const {
+ double ret;
+ if (GDVIRTUAL_CALL(shaped_text_get_underline_position, p_shaped, ret)) {
return ret;
}
- return 0.f;
+ return 0.0;
}
-float TextServerExtension::shaped_text_get_underline_thickness(RID p_shaped) const {
- float ret;
- if (GDVIRTUAL_CALL(_shaped_text_get_underline_thickness, p_shaped, ret)) {
+double TextServerExtension::shaped_text_get_underline_thickness(const RID &p_shaped) const {
+ double ret;
+ if (GDVIRTUAL_CALL(shaped_text_get_underline_thickness, p_shaped, ret)) {
return ret;
}
- return 0.f;
+ return 0.0;
}
-TextServer::Direction TextServerExtension::shaped_text_get_dominant_direction_in_range(RID p_shaped, int p_start, int p_end) const {
- int ret;
- if (GDVIRTUAL_CALL(_shaped_text_get_dominant_direction_in_range, p_shaped, p_start, p_end, ret)) {
+TextServer::Direction TextServerExtension::shaped_text_get_dominant_direction_in_range(const RID &p_shaped, int64_t p_start, int64_t p_end) const {
+ int64_t ret;
+ if (GDVIRTUAL_CALL(shaped_text_get_dominant_direction_in_range, p_shaped, p_start, p_end, ret)) {
return (TextServer::Direction)ret;
}
return TextServer::shaped_text_get_dominant_direction_in_range(p_shaped, p_start, p_end);
}
-CaretInfo TextServerExtension::shaped_text_get_carets(RID p_shaped, int p_position) const {
+CaretInfo TextServerExtension::shaped_text_get_carets(const RID &p_shaped, int64_t p_position) const {
CaretInfo ret;
- if (GDVIRTUAL_CALL(_shaped_text_get_carets, p_shaped, p_position, &ret)) {
+ if (GDVIRTUAL_CALL(shaped_text_get_carets, p_shaped, p_position, &ret)) {
return ret;
}
return TextServer::shaped_text_get_carets(p_shaped, p_position);
}
-Vector<Vector2> TextServerExtension::shaped_text_get_selection(RID p_shaped, int p_start, int p_end) const {
+Vector<Vector2> TextServerExtension::shaped_text_get_selection(const RID &p_shaped, int64_t p_start, int64_t p_end) const {
Vector<Vector2> ret;
- if (GDVIRTUAL_CALL(_shaped_text_get_selection, p_shaped, p_start, p_end, ret)) {
+ if (GDVIRTUAL_CALL(shaped_text_get_selection, p_shaped, p_start, p_end, ret)) {
return ret;
}
return TextServer::shaped_text_get_selection(p_shaped, p_start, p_end);
}
-int TextServerExtension::shaped_text_hit_test_grapheme(RID p_shaped, float p_coords) const {
- int ret;
- if (GDVIRTUAL_CALL(_shaped_text_hit_test_grapheme, p_shaped, p_coords, ret)) {
+int64_t TextServerExtension::shaped_text_hit_test_grapheme(const RID &p_shaped, double p_coords) const {
+ int64_t ret;
+ if (GDVIRTUAL_CALL(shaped_text_hit_test_grapheme, p_shaped, p_coords, ret)) {
return ret;
}
return TextServer::shaped_text_hit_test_grapheme(p_shaped, p_coords);
}
-int TextServerExtension::shaped_text_hit_test_position(RID p_shaped, float p_coords) const {
- int ret;
- if (GDVIRTUAL_CALL(_shaped_text_hit_test_position, p_shaped, p_coords, ret)) {
+int64_t TextServerExtension::shaped_text_hit_test_position(const RID &p_shaped, double p_coords) const {
+ int64_t ret;
+ if (GDVIRTUAL_CALL(shaped_text_hit_test_position, p_shaped, p_coords, ret)) {
return ret;
}
return TextServer::shaped_text_hit_test_position(p_shaped, p_coords);
}
-void TextServerExtension::shaped_text_draw(RID p_shaped, RID p_canvas, const Vector2 &p_pos, float p_clip_l, float p_clip_r, const Color &p_color) const {
- if (GDVIRTUAL_CALL(_shaped_text_draw, p_shaped, p_canvas, p_pos, p_clip_l, p_clip_r, p_color)) {
+void TextServerExtension::shaped_text_draw(const RID &p_shaped, const RID &p_canvas, const Vector2 &p_pos, double p_clip_l, double p_clip_r, const Color &p_color) const {
+ if (GDVIRTUAL_CALL(shaped_text_draw, p_shaped, p_canvas, p_pos, p_clip_l, p_clip_r, p_color)) {
return;
}
TextServer::shaped_text_draw(p_shaped, p_canvas, p_pos, p_clip_l, p_clip_r, p_color);
}
-void TextServerExtension::shaped_text_draw_outline(RID p_shaped, RID p_canvas, const Vector2 &p_pos, float p_clip_l, float p_clip_r, int p_outline_size, const Color &p_color) const {
- if (GDVIRTUAL_CALL(_shaped_text_draw_outline, p_shaped, p_canvas, p_pos, p_clip_l, p_clip_r, p_outline_size, p_color)) {
+void TextServerExtension::shaped_text_draw_outline(const RID &p_shaped, const RID &p_canvas, const Vector2 &p_pos, double p_clip_l, double p_clip_r, int64_t p_outline_size, const Color &p_color) const {
+ if (GDVIRTUAL_CALL(shaped_text_draw_outline, p_shaped, p_canvas, p_pos, p_clip_l, p_clip_r, p_outline_size, p_color)) {
return;
}
- shaped_text_draw_outline(p_shaped, p_canvas, p_pos, p_clip_l, p_clip_r, p_outline_size, p_color);
+ TextServer::shaped_text_draw_outline(p_shaped, p_canvas, p_pos, p_clip_l, p_clip_r, p_outline_size, p_color);
}
-Vector2 TextServerExtension::shaped_text_get_grapheme_bounds(RID p_shaped, int p_pos) const {
+Vector2 TextServerExtension::shaped_text_get_grapheme_bounds(const RID &p_shaped, int64_t p_pos) const {
Vector2 ret;
- if (GDVIRTUAL_CALL(_shaped_text_get_grapheme_bounds, p_shaped, p_pos, ret)) {
+ if (GDVIRTUAL_CALL(shaped_text_get_grapheme_bounds, p_shaped, p_pos, ret)) {
return ret;
}
return TextServer::shaped_text_get_grapheme_bounds(p_shaped, p_pos);
}
-int TextServerExtension::shaped_text_next_grapheme_pos(RID p_shaped, int p_pos) const {
- int ret;
- if (GDVIRTUAL_CALL(_shaped_text_next_grapheme_pos, p_shaped, p_pos, ret)) {
+int64_t TextServerExtension::shaped_text_next_grapheme_pos(const RID &p_shaped, int64_t p_pos) const {
+ int64_t ret;
+ if (GDVIRTUAL_CALL(shaped_text_next_grapheme_pos, p_shaped, p_pos, ret)) {
return ret;
}
return TextServer::shaped_text_next_grapheme_pos(p_shaped, p_pos);
}
-int TextServerExtension::shaped_text_prev_grapheme_pos(RID p_shaped, int p_pos) const {
- int ret;
- if (GDVIRTUAL_CALL(_shaped_text_prev_grapheme_pos, p_shaped, p_pos, ret)) {
+int64_t TextServerExtension::shaped_text_prev_grapheme_pos(const RID &p_shaped, int64_t p_pos) const {
+ int64_t ret;
+ if (GDVIRTUAL_CALL(shaped_text_prev_grapheme_pos, p_shaped, p_pos, ret)) {
return ret;
}
return TextServer::shaped_text_prev_grapheme_pos(p_shaped, p_pos);
@@ -1419,31 +1413,39 @@ int TextServerExtension::shaped_text_prev_grapheme_pos(RID p_shaped, int p_pos)
String TextServerExtension::format_number(const String &p_string, const String &p_language) const {
String ret;
- if (GDVIRTUAL_CALL(_format_number, p_string, p_language, ret)) {
+ if (GDVIRTUAL_CALL(format_number, p_string, p_language, ret)) {
return ret;
}
- return TextServer::format_number(p_string, p_language);
+ return p_string;
}
String TextServerExtension::parse_number(const String &p_string, const String &p_language) const {
String ret;
- if (GDVIRTUAL_CALL(_parse_number, p_string, p_language, ret)) {
+ if (GDVIRTUAL_CALL(parse_number, p_string, p_language, ret)) {
return ret;
}
- return TextServer::parse_number(p_string, p_language);
+ return p_string;
}
String TextServerExtension::percent_sign(const String &p_language) const {
String ret;
- if (GDVIRTUAL_CALL(_percent_sign, p_language, ret)) {
+ if (GDVIRTUAL_CALL(percent_sign, p_language, ret)) {
+ return ret;
+ }
+ return "%";
+}
+
+String TextServerExtension::strip_diacritics(const String &p_string) const {
+ String ret;
+ if (GDVIRTUAL_CALL(strip_diacritics, p_string, ret)) {
return ret;
}
- return TextServer::percent_sign(p_language);
+ return TextServer::strip_diacritics(p_string);
}
String TextServerExtension::string_to_upper(const String &p_string, const String &p_language) const {
String ret;
- if (GDVIRTUAL_CALL(_string_to_upper, p_string, p_language, ret)) {
+ if (GDVIRTUAL_CALL(string_to_upper, p_string, p_language, ret)) {
return ret;
}
return p_string;
@@ -1451,7 +1453,7 @@ String TextServerExtension::string_to_upper(const String &p_string, const String
String TextServerExtension::string_to_lower(const String &p_string, const String &p_language) const {
String ret;
- if (GDVIRTUAL_CALL(_string_to_lower, p_string, p_language, ret)) {
+ if (GDVIRTUAL_CALL(string_to_lower, p_string, p_language, ret)) {
return ret;
}
return p_string;
diff --git a/servers/text/text_server_extension.h b/servers/text/text_server_extension.h
index 7d80467371..c6e7bef4e8 100644
--- a/servers/text/text_server_extension.h
+++ b/servers/text/text_server_extension.h
@@ -48,433 +48,436 @@ protected:
public:
virtual bool has_feature(Feature p_feature) const override;
virtual String get_name() const override;
- virtual uint32_t get_features() const override;
- GDVIRTUAL1RC(bool, _has_feature, Feature);
- GDVIRTUAL0RC(String, _get_name);
- GDVIRTUAL0RC(uint32_t, _get_features);
+ virtual int64_t get_features() const override;
+ GDVIRTUAL1RC(bool, has_feature, Feature);
+ GDVIRTUAL0RC(String, get_name);
+ GDVIRTUAL0RC(int64_t, get_features);
- virtual void free(RID p_rid) override;
- virtual bool has(RID p_rid) override;
+ virtual void free_rid(const RID &p_rid) override;
+ virtual bool has(const RID &p_rid) override;
virtual bool load_support_data(const String &p_filename) override;
- GDVIRTUAL1(_free, RID);
- GDVIRTUAL1R(bool, _has, RID);
- GDVIRTUAL1R(bool, _load_support_data, const String &);
+ GDVIRTUAL1(free_rid, RID);
+ GDVIRTUAL1R(bool, has, RID);
+ GDVIRTUAL1R(bool, load_support_data, const String &);
virtual String get_support_data_filename() const override;
virtual String get_support_data_info() const override;
virtual bool save_support_data(const String &p_filename) const override;
- GDVIRTUAL0RC(String, _get_support_data_filename);
- GDVIRTUAL0RC(String, _get_support_data_info);
- GDVIRTUAL1RC(bool, _save_support_data, const String &);
+ GDVIRTUAL0RC(String, get_support_data_filename);
+ GDVIRTUAL0RC(String, get_support_data_info);
+ GDVIRTUAL1RC(bool, save_support_data, const String &);
virtual bool is_locale_right_to_left(const String &p_locale) const override;
- GDVIRTUAL1RC(bool, _is_locale_right_to_left, const String &);
+ GDVIRTUAL1RC(bool, is_locale_right_to_left, const String &);
- virtual int32_t name_to_tag(const String &p_name) const override;
- virtual String tag_to_name(int32_t p_tag) const override;
- GDVIRTUAL1RC(int32_t, _name_to_tag, const String &);
- GDVIRTUAL1RC(String, _tag_to_name, int32_t);
+ virtual int64_t name_to_tag(const String &p_name) const override;
+ virtual String tag_to_name(int64_t p_tag) const override;
+ GDVIRTUAL1RC(int64_t, name_to_tag, const String &);
+ GDVIRTUAL1RC(String, tag_to_name, int64_t);
/* Font interface */
virtual RID create_font() override;
- GDVIRTUAL0R(RID, _create_font);
-
- virtual void font_set_data(RID p_font_rid, const PackedByteArray &p_data) override;
- virtual void font_set_data_ptr(RID p_font_rid, const uint8_t *p_data_ptr, size_t p_data_size) override;
- GDVIRTUAL2(_font_set_data, RID, const PackedByteArray &);
- GDVIRTUAL3(_font_set_data_ptr, RID, GDNativeConstPtr<const uint8_t>, uint64_t);
-
- virtual void font_set_style(RID p_font_rid, uint32_t /*FontStyle*/ p_style) override;
- virtual uint32_t /*FontStyle*/ font_get_style(RID p_font_rid) const override;
- GDVIRTUAL2(_font_set_style, RID, uint32_t);
- GDVIRTUAL1RC(uint32_t, _font_get_style, RID);
-
- virtual void font_set_name(RID p_font_rid, const String &p_name) override;
- virtual String font_get_name(RID p_font_rid) const override;
- GDVIRTUAL2(_font_set_name, RID, const String &);
- GDVIRTUAL1RC(String, _font_get_name, RID);
-
- virtual void font_set_style_name(RID p_font_rid, const String &p_name) override;
- virtual String font_get_style_name(RID p_font_rid) const override;
- GDVIRTUAL2(_font_set_style_name, RID, const String &);
- GDVIRTUAL1RC(String, _font_get_style_name, RID);
-
- virtual void font_set_antialiased(RID p_font_rid, bool p_antialiased) override;
- virtual bool font_is_antialiased(RID p_font_rid) const override;
- GDVIRTUAL2(_font_set_antialiased, RID, bool);
- GDVIRTUAL1RC(bool, _font_is_antialiased, RID);
-
- virtual void font_set_multichannel_signed_distance_field(RID p_font_rid, bool p_msdf) override;
- virtual bool font_is_multichannel_signed_distance_field(RID p_font_rid) const override;
- GDVIRTUAL2(_font_set_multichannel_signed_distance_field, RID, bool);
- GDVIRTUAL1RC(bool, _font_is_multichannel_signed_distance_field, RID);
-
- virtual void font_set_msdf_pixel_range(RID p_font_rid, int p_msdf_pixel_range) override;
- virtual int font_get_msdf_pixel_range(RID p_font_rid) const override;
- GDVIRTUAL2(_font_set_msdf_pixel_range, RID, int);
- GDVIRTUAL1RC(int, _font_get_msdf_pixel_range, RID);
-
- virtual void font_set_msdf_size(RID p_font_rid, int p_msdf_size) override;
- virtual int font_get_msdf_size(RID p_font_rid) const override;
- GDVIRTUAL2(_font_set_msdf_size, RID, int);
- GDVIRTUAL1RC(int, _font_get_msdf_size, RID);
-
- virtual void font_set_fixed_size(RID p_font_rid, int p_fixed_size) override;
- virtual int font_get_fixed_size(RID p_font_rid) const override;
- GDVIRTUAL2(_font_set_fixed_size, RID, int);
- GDVIRTUAL1RC(int, _font_get_fixed_size, RID);
-
- virtual void font_set_force_autohinter(RID p_font_rid, bool p_force_autohinter) override;
- virtual bool font_is_force_autohinter(RID p_font_rid) const override;
- GDVIRTUAL2(_font_set_force_autohinter, RID, bool);
- GDVIRTUAL1RC(bool, _font_is_force_autohinter, RID);
-
- virtual void font_set_hinting(RID p_font_rid, Hinting p_hinting) override;
- virtual Hinting font_get_hinting(RID p_font_rid) const override;
- GDVIRTUAL2(_font_set_hinting, RID, Hinting);
- GDVIRTUAL1RC(Hinting, _font_get_hinting, RID);
-
- virtual void font_set_subpixel_positioning(RID p_font_rid, SubpixelPositioning p_subpixel) override;
- virtual SubpixelPositioning font_get_subpixel_positioning(RID p_font_rid) const override;
- GDVIRTUAL2(_font_set_subpixel_positioning, RID, SubpixelPositioning);
- GDVIRTUAL1RC(SubpixelPositioning, _font_get_subpixel_positioning, RID);
-
- virtual void font_set_embolden(RID p_font_rid, float p_strength) override;
- virtual float font_get_embolden(RID p_font_rid) const override;
- GDVIRTUAL2(_font_set_embolden, RID, float);
- GDVIRTUAL1RC(float, _font_get_embolden, RID);
-
- virtual void font_set_transform(RID p_font_rid, Transform2D p_transform) override;
- virtual Transform2D font_get_transform(RID p_font_rid) const override;
- GDVIRTUAL2(_font_set_transform, RID, Transform2D);
- GDVIRTUAL1RC(Transform2D, _font_get_transform, RID);
-
- virtual void font_set_variation_coordinates(RID p_font_rid, const Dictionary &p_variation_coordinates) override;
- virtual Dictionary font_get_variation_coordinates(RID p_font_rid) const override;
- GDVIRTUAL2(_font_set_variation_coordinates, RID, Dictionary);
- GDVIRTUAL1RC(Dictionary, _font_get_variation_coordinates, RID);
-
- virtual void font_set_oversampling(RID p_font_rid, float p_oversampling) override;
- virtual float font_get_oversampling(RID p_font_rid) const override;
- GDVIRTUAL2(_font_set_oversampling, RID, float);
- GDVIRTUAL1RC(float, _font_get_oversampling, RID);
-
- virtual Array font_get_size_cache_list(RID p_font_rid) const override;
- virtual void font_clear_size_cache(RID p_font_rid) override;
- virtual void font_remove_size_cache(RID p_font_rid, const Vector2i &p_size) override;
- GDVIRTUAL1RC(Array, _font_get_size_cache_list, RID);
- GDVIRTUAL1(_font_clear_size_cache, RID);
- GDVIRTUAL2(_font_remove_size_cache, RID, const Vector2i &);
-
- virtual void font_set_ascent(RID p_font_rid, int p_size, float p_ascent) override;
- virtual float font_get_ascent(RID p_font_rid, int p_size) const override;
- GDVIRTUAL3(_font_set_ascent, RID, int, float);
- GDVIRTUAL2RC(float, _font_get_ascent, RID, int);
-
- virtual void font_set_descent(RID p_font_rid, int p_size, float p_descent) override;
- virtual float font_get_descent(RID p_font_rid, int p_size) const override;
- GDVIRTUAL3(_font_set_descent, RID, int, float);
- GDVIRTUAL2RC(float, _font_get_descent, RID, int);
-
- virtual void font_set_underline_position(RID p_font_rid, int p_size, float p_underline_position) override;
- virtual float font_get_underline_position(RID p_font_rid, int p_size) const override;
- GDVIRTUAL3(_font_set_underline_position, RID, int, float);
- GDVIRTUAL2RC(float, _font_get_underline_position, RID, int);
-
- virtual void font_set_underline_thickness(RID p_font_rid, int p_size, float p_underline_thickness) override;
- virtual float font_get_underline_thickness(RID p_font_rid, int p_size) const override;
- GDVIRTUAL3(_font_set_underline_thickness, RID, int, float);
- GDVIRTUAL2RC(float, _font_get_underline_thickness, RID, int);
-
- virtual void font_set_scale(RID p_font_rid, int p_size, float p_scale) override;
- virtual float font_get_scale(RID p_font_rid, int p_size) const override;
- GDVIRTUAL3(_font_set_scale, RID, int, float);
- GDVIRTUAL2RC(float, _font_get_scale, RID, int);
-
- virtual void font_set_spacing(RID p_font_rid, int p_size, SpacingType p_spacing, int p_value) override;
- virtual int font_get_spacing(RID p_font_rid, int p_size, SpacingType p_spacing) const override;
- GDVIRTUAL4(_font_set_spacing, RID, int, SpacingType, int);
- GDVIRTUAL3RC(int, _font_get_spacing, RID, int, SpacingType);
-
- virtual int font_get_texture_count(RID p_font_rid, const Vector2i &p_size) const override;
- virtual void font_clear_textures(RID p_font_rid, const Vector2i &p_size) override;
- virtual void font_remove_texture(RID p_font_rid, const Vector2i &p_size, int p_texture_index) override;
- GDVIRTUAL2RC(int, _font_get_texture_count, RID, const Vector2i &);
- GDVIRTUAL2(_font_clear_textures, RID, const Vector2i &);
- GDVIRTUAL3(_font_remove_texture, RID, const Vector2i &, int);
-
- virtual void font_set_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const Ref<Image> &p_image) override;
- virtual Ref<Image> font_get_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const override;
- GDVIRTUAL4(_font_set_texture_image, RID, const Vector2i &, int, const Ref<Image> &);
- GDVIRTUAL3RC(Ref<Image>, _font_get_texture_image, RID, const Vector2i &, int);
-
- virtual void font_set_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const PackedInt32Array &p_offset) override;
- virtual PackedInt32Array font_get_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const override;
- GDVIRTUAL4(_font_set_texture_offsets, RID, const Vector2i &, int, const PackedInt32Array &);
- GDVIRTUAL3RC(PackedInt32Array, _font_get_texture_offsets, RID, const Vector2i &, int);
-
- virtual Array font_get_glyph_list(RID p_font_rid, const Vector2i &p_size) const override;
- virtual void font_clear_glyphs(RID p_font_rid, const Vector2i &p_size) override;
- virtual void font_remove_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) override;
- GDVIRTUAL2RC(Array, _font_get_glyph_list, RID, const Vector2i &);
- GDVIRTUAL2(_font_clear_glyphs, RID, const Vector2i &);
- GDVIRTUAL3(_font_remove_glyph, RID, const Vector2i &, int32_t);
-
- virtual Vector2 font_get_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph) const override;
- virtual void font_set_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph, const Vector2 &p_advance) override;
- GDVIRTUAL3RC(Vector2, _font_get_glyph_advance, RID, int, int32_t);
- GDVIRTUAL4(_font_set_glyph_advance, RID, int, int32_t, const Vector2 &);
-
- virtual Vector2 font_get_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override;
- virtual void font_set_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_offset) override;
- GDVIRTUAL3RC(Vector2, _font_get_glyph_offset, RID, const Vector2i &, int32_t);
- GDVIRTUAL4(_font_set_glyph_offset, RID, const Vector2i &, int32_t, const Vector2 &);
-
- virtual Vector2 font_get_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override;
- virtual void font_set_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_gl_size) override;
- GDVIRTUAL3RC(Vector2, _font_get_glyph_size, RID, const Vector2i &, int32_t);
- GDVIRTUAL4(_font_set_glyph_size, RID, const Vector2i &, int32_t, const Vector2 &);
-
- virtual Rect2 font_get_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override;
- virtual void font_set_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Rect2 &p_uv_rect) override;
- GDVIRTUAL3RC(Rect2, _font_get_glyph_uv_rect, RID, const Vector2i &, int32_t);
- GDVIRTUAL4(_font_set_glyph_uv_rect, RID, const Vector2i &, int32_t, const Rect2 &);
-
- virtual int font_get_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override;
- virtual void font_set_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, int p_texture_idx) override;
- GDVIRTUAL3RC(int, _font_get_glyph_texture_idx, RID, const Vector2i &, int32_t);
- GDVIRTUAL4(_font_set_glyph_texture_idx, RID, const Vector2i &, int32_t, int);
-
- virtual Dictionary font_get_glyph_contours(RID p_font, int p_size, int32_t p_index) const override;
- GDVIRTUAL3RC(Dictionary, _font_get_glyph_contours, RID, int, int32_t);
-
- virtual Array font_get_kerning_list(RID p_font_rid, int p_size) const override;
- virtual void font_clear_kerning_map(RID p_font_rid, int p_size) override;
- virtual void font_remove_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) override;
- GDVIRTUAL2RC(Array, _font_get_kerning_list, RID, int);
- GDVIRTUAL2(_font_clear_kerning_map, RID, int);
- GDVIRTUAL3(_font_remove_kerning, RID, int, const Vector2i &);
-
- virtual void font_set_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning) override;
- virtual Vector2 font_get_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) const override;
- GDVIRTUAL4(_font_set_kerning, RID, int, const Vector2i &, const Vector2 &);
- GDVIRTUAL3RC(Vector2, _font_get_kerning, RID, int, const Vector2i &);
-
- virtual int32_t font_get_glyph_index(RID p_font_rid, int p_size, char32_t p_char, char32_t p_variation_selector = 0) const override;
- GDVIRTUAL4RC(int32_t, _font_get_glyph_index, RID, int, char32_t, char32_t);
-
- virtual bool font_has_char(RID p_font_rid, char32_t p_char) const override;
- virtual String font_get_supported_chars(RID p_font_rid) const override;
- GDVIRTUAL2RC(bool, _font_has_char, RID, char32_t);
- GDVIRTUAL1RC(String, _font_get_supported_chars, RID);
-
- virtual void font_render_range(RID p_font, const Vector2i &p_size, char32_t p_start, char32_t p_end) override;
- virtual void font_render_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_index) override;
- GDVIRTUAL4(_font_render_range, RID, const Vector2i &, char32_t, char32_t);
- GDVIRTUAL3(_font_render_glyph, RID, const Vector2i &, int32_t);
-
- virtual void font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color = Color(1, 1, 1)) const override;
- virtual void font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color = Color(1, 1, 1)) const override;
- GDVIRTUAL6C(_font_draw_glyph, RID, RID, int, const Vector2 &, int32_t, const Color &);
- GDVIRTUAL7C(_font_draw_glyph_outline, RID, RID, int, int, const Vector2 &, int32_t, const Color &);
-
- virtual bool font_is_language_supported(RID p_font_rid, const String &p_language) const override;
- virtual void font_set_language_support_override(RID p_font_rid, const String &p_language, bool p_supported) override;
- virtual bool font_get_language_support_override(RID p_font_rid, const String &p_language) override;
- virtual void font_remove_language_support_override(RID p_font_rid, const String &p_language) override;
- virtual Vector<String> font_get_language_support_overrides(RID p_font_rid) override;
- GDVIRTUAL2RC(bool, _font_is_language_supported, RID, const String &);
- GDVIRTUAL3(_font_set_language_support_override, RID, const String &, bool);
- GDVIRTUAL2R(bool, _font_get_language_support_override, RID, const String &);
- GDVIRTUAL2(_font_remove_language_support_override, RID, const String &);
- GDVIRTUAL1R(Vector<String>, _font_get_language_support_overrides, RID);
-
- virtual bool font_is_script_supported(RID p_font_rid, const String &p_script) const override;
- virtual void font_set_script_support_override(RID p_font_rid, const String &p_script, bool p_supported) override;
- virtual bool font_get_script_support_override(RID p_font_rid, const String &p_script) override;
- virtual void font_remove_script_support_override(RID p_font_rid, const String &p_script) override;
- virtual Vector<String> font_get_script_support_overrides(RID p_font_rid) override;
- GDVIRTUAL2RC(bool, _font_is_script_supported, RID, const String &);
- GDVIRTUAL3(_font_set_script_support_override, RID, const String &, bool);
- GDVIRTUAL2R(bool, _font_get_script_support_override, RID, const String &);
- GDVIRTUAL2(_font_remove_script_support_override, RID, const String &);
- GDVIRTUAL1R(Vector<String>, _font_get_script_support_overrides, RID);
-
- virtual void font_set_opentype_feature_overrides(RID p_font_rid, const Dictionary &p_overrides) override;
- virtual Dictionary font_get_opentype_feature_overrides(RID p_font_rid) const override;
- GDVIRTUAL2(_font_set_opentype_feature_overrides, RID, const Dictionary &);
- GDVIRTUAL1RC(Dictionary, _font_get_opentype_feature_overrides, RID);
-
- virtual Dictionary font_supported_feature_list(RID p_font_rid) const override;
- virtual Dictionary font_supported_variation_list(RID p_font_rid) const override;
- GDVIRTUAL1RC(Dictionary, _font_supported_feature_list, RID);
- GDVIRTUAL1RC(Dictionary, _font_supported_variation_list, RID);
-
- virtual float font_get_global_oversampling() const override;
- virtual void font_set_global_oversampling(float p_oversampling) override;
- GDVIRTUAL0RC(float, _font_get_global_oversampling);
- GDVIRTUAL1(_font_set_global_oversampling, float);
-
- virtual Vector2 get_hex_code_box_size(int p_size, char32_t p_index) const override;
- virtual void draw_hex_code_box(RID p_canvas, int p_size, const Vector2 &p_pos, char32_t p_index, const Color &p_color) const override;
- GDVIRTUAL2RC(Vector2, _get_hex_code_box_size, int, char32_t);
- GDVIRTUAL5C(_draw_hex_code_box, RID, int, const Vector2 &, char32_t, const Color &);
+ GDVIRTUAL0R(RID, create_font);
+
+ virtual void font_set_data(const RID &p_font_rid, const PackedByteArray &p_data) override;
+ virtual void font_set_data_ptr(const RID &p_font_rid, const uint8_t *p_data_ptr, int64_t p_data_size) override;
+ GDVIRTUAL2(font_set_data, RID, const PackedByteArray &);
+ GDVIRTUAL3(font_set_data_ptr, RID, GDNativeConstPtr<const uint8_t>, int64_t);
+
+ virtual void font_set_style(const RID &p_font_rid, int64_t /*FontStyle*/ p_style) override;
+ virtual int64_t /*FontStyle*/ font_get_style(const RID &p_font_rid) const override;
+ GDVIRTUAL2(font_set_style, RID, int64_t);
+ GDVIRTUAL1RC(int64_t, font_get_style, RID);
+
+ virtual void font_set_name(const RID &p_font_rid, const String &p_name) override;
+ virtual String font_get_name(const RID &p_font_rid) const override;
+ GDVIRTUAL2(font_set_name, RID, const String &);
+ GDVIRTUAL1RC(String, font_get_name, RID);
+
+ virtual void font_set_style_name(const RID &p_font_rid, const String &p_name) override;
+ virtual String font_get_style_name(const RID &p_font_rid) const override;
+ GDVIRTUAL2(font_set_style_name, RID, const String &);
+ GDVIRTUAL1RC(String, font_get_style_name, RID);
+
+ virtual void font_set_antialiased(const RID &p_font_rid, bool p_antialiased) override;
+ virtual bool font_is_antialiased(const RID &p_font_rid) const override;
+ GDVIRTUAL2(font_set_antialiased, RID, bool);
+ GDVIRTUAL1RC(bool, font_is_antialiased, RID);
+
+ virtual void font_set_multichannel_signed_distance_field(const RID &p_font_rid, bool p_msdf) override;
+ virtual bool font_is_multichannel_signed_distance_field(const RID &p_font_rid) const override;
+ GDVIRTUAL2(font_set_multichannel_signed_distance_field, RID, bool);
+ GDVIRTUAL1RC(bool, font_is_multichannel_signed_distance_field, RID);
+
+ virtual void font_set_msdf_pixel_range(const RID &p_font_rid, int64_t p_msdf_pixel_range) override;
+ virtual int64_t font_get_msdf_pixel_range(const RID &p_font_rid) const override;
+ GDVIRTUAL2(font_set_msdf_pixel_range, RID, int64_t);
+ GDVIRTUAL1RC(int64_t, font_get_msdf_pixel_range, RID);
+
+ virtual void font_set_msdf_size(const RID &p_font_rid, int64_t p_msdf_size) override;
+ virtual int64_t font_get_msdf_size(const RID &p_font_rid) const override;
+ GDVIRTUAL2(font_set_msdf_size, RID, int64_t);
+ GDVIRTUAL1RC(int64_t, font_get_msdf_size, RID);
+
+ virtual void font_set_fixed_size(const RID &p_font_rid, int64_t p_fixed_size) override;
+ virtual int64_t font_get_fixed_size(const RID &p_font_rid) const override;
+ GDVIRTUAL2(font_set_fixed_size, RID, int64_t);
+ GDVIRTUAL1RC(int64_t, font_get_fixed_size, RID);
+
+ virtual void font_set_subpixel_positioning(const RID &p_font_rid, SubpixelPositioning p_subpixel) override;
+ virtual SubpixelPositioning font_get_subpixel_positioning(const RID &p_font_rid) const override;
+ GDVIRTUAL2(font_set_subpixel_positioning, RID, SubpixelPositioning);
+ GDVIRTUAL1RC(SubpixelPositioning, font_get_subpixel_positioning, RID);
+
+ virtual void font_set_embolden(const RID &p_font_rid, double p_strength) override;
+ virtual double font_get_embolden(const RID &p_font_rid) const override;
+ GDVIRTUAL2(font_set_embolden, RID, double);
+ GDVIRTUAL1RC(double, font_get_embolden, RID);
+
+ virtual void font_set_transform(const RID &p_font_rid, const Transform2D &p_transform) override;
+ virtual Transform2D font_get_transform(const RID &p_font_rid) const override;
+ GDVIRTUAL2(font_set_transform, RID, Transform2D);
+ GDVIRTUAL1RC(Transform2D, font_get_transform, RID);
+
+ virtual void font_set_force_autohinter(const RID &p_font_rid, bool p_force_autohinter) override;
+ virtual bool font_is_force_autohinter(const RID &p_font_rid) const override;
+ GDVIRTUAL2(font_set_force_autohinter, RID, bool);
+ GDVIRTUAL1RC(bool, font_is_force_autohinter, RID);
+
+ virtual void font_set_hinting(const RID &p_font_rid, Hinting p_hinting) override;
+ virtual Hinting font_get_hinting(const RID &p_font_rid) const override;
+ GDVIRTUAL2(font_set_hinting, RID, Hinting);
+ GDVIRTUAL1RC(Hinting, font_get_hinting, RID);
+
+ virtual void font_set_variation_coordinates(const RID &p_font_rid, const Dictionary &p_variation_coordinates) override;
+ virtual Dictionary font_get_variation_coordinates(const RID &p_font_rid) const override;
+ GDVIRTUAL2(font_set_variation_coordinates, RID, Dictionary);
+ GDVIRTUAL1RC(Dictionary, font_get_variation_coordinates, RID);
+
+ virtual void font_set_oversampling(const RID &p_font_rid, double p_oversampling) override;
+ virtual double font_get_oversampling(const RID &p_font_rid) const override;
+ GDVIRTUAL2(font_set_oversampling, RID, double);
+ GDVIRTUAL1RC(double, font_get_oversampling, RID);
+
+ virtual Array font_get_size_cache_list(const RID &p_font_rid) const override;
+ virtual void font_clear_size_cache(const RID &p_font_rid) override;
+ virtual void font_remove_size_cache(const RID &p_font_rid, const Vector2i &p_size) override;
+ GDVIRTUAL1RC(Array, font_get_size_cache_list, RID);
+ GDVIRTUAL1(font_clear_size_cache, RID);
+ GDVIRTUAL2(font_remove_size_cache, RID, const Vector2i &);
+
+ virtual void font_set_ascent(const RID &p_font_rid, int64_t p_size, double p_ascent) override;
+ virtual double font_get_ascent(const RID &p_font_rid, int64_t p_size) const override;
+ GDVIRTUAL3(font_set_ascent, RID, int64_t, double);
+ GDVIRTUAL2RC(double, font_get_ascent, RID, int64_t);
+
+ virtual void font_set_descent(const RID &p_font_rid, int64_t p_size, double p_descent) override;
+ virtual double font_get_descent(const RID &p_font_rid, int64_t p_size) const override;
+ GDVIRTUAL3(font_set_descent, RID, int64_t, double);
+ GDVIRTUAL2RC(double, font_get_descent, RID, int64_t);
+
+ virtual void font_set_underline_position(const RID &p_font_rid, int64_t p_size, double p_underline_position) override;
+ virtual double font_get_underline_position(const RID &p_font_rid, int64_t p_size) const override;
+ GDVIRTUAL3(font_set_underline_position, RID, int64_t, double);
+ GDVIRTUAL2RC(double, font_get_underline_position, RID, int64_t);
+
+ virtual void font_set_underline_thickness(const RID &p_font_rid, int64_t p_size, double p_underline_thickness) override;
+ virtual double font_get_underline_thickness(const RID &p_font_rid, int64_t p_size) const override;
+ GDVIRTUAL3(font_set_underline_thickness, RID, int64_t, double);
+ GDVIRTUAL2RC(double, font_get_underline_thickness, RID, int64_t);
+
+ virtual void font_set_scale(const RID &p_font_rid, int64_t p_size, double p_scale) override;
+ virtual double font_get_scale(const RID &p_font_rid, int64_t p_size) const override;
+ GDVIRTUAL3(font_set_scale, RID, int64_t, double);
+ GDVIRTUAL2RC(double, font_get_scale, RID, int64_t);
+
+ virtual void font_set_spacing(const RID &p_font_rid, int64_t p_size, SpacingType p_spacing, int64_t p_value) override;
+ virtual int64_t font_get_spacing(const RID &p_font_rid, int64_t p_size, SpacingType p_spacing) const override;
+ GDVIRTUAL4(font_set_spacing, RID, int64_t, SpacingType, int64_t);
+ GDVIRTUAL3RC(int64_t, font_get_spacing, RID, int64_t, SpacingType);
+
+ virtual int64_t font_get_texture_count(const RID &p_font_rid, const Vector2i &p_size) const override;
+ virtual void font_clear_textures(const RID &p_font_rid, const Vector2i &p_size) override;
+ virtual void font_remove_texture(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index) override;
+ GDVIRTUAL2RC(int64_t, font_get_texture_count, RID, const Vector2i &);
+ GDVIRTUAL2(font_clear_textures, RID, const Vector2i &);
+ GDVIRTUAL3(font_remove_texture, RID, const Vector2i &, int64_t);
+
+ virtual void font_set_texture_image(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index, const Ref<Image> &p_image) override;
+ virtual Ref<Image> font_get_texture_image(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index) const override;
+ GDVIRTUAL4(font_set_texture_image, RID, const Vector2i &, int64_t, const Ref<Image> &);
+ GDVIRTUAL3RC(Ref<Image>, font_get_texture_image, RID, const Vector2i &, int64_t);
+
+ virtual void font_set_texture_offsets(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index, const PackedInt32Array &p_offset) override;
+ virtual PackedInt32Array font_get_texture_offsets(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index) const override;
+ GDVIRTUAL4(font_set_texture_offsets, RID, const Vector2i &, int64_t, const PackedInt32Array &);
+ GDVIRTUAL3RC(PackedInt32Array, font_get_texture_offsets, RID, const Vector2i &, int64_t);
+
+ virtual Array font_get_glyph_list(const RID &p_font_rid, const Vector2i &p_size) const override;
+ virtual void font_clear_glyphs(const RID &p_font_rid, const Vector2i &p_size) override;
+ virtual void font_remove_glyph(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) override;
+ GDVIRTUAL2RC(Array, font_get_glyph_list, RID, const Vector2i &);
+ GDVIRTUAL2(font_clear_glyphs, RID, const Vector2i &);
+ GDVIRTUAL3(font_remove_glyph, RID, const Vector2i &, int64_t);
+
+ virtual Vector2 font_get_glyph_advance(const RID &p_font_rid, int64_t p_size, int64_t p_glyph) const override;
+ virtual void font_set_glyph_advance(const RID &p_font_rid, int64_t p_size, int64_t p_glyph, const Vector2 &p_advance) override;
+ GDVIRTUAL3RC(Vector2, font_get_glyph_advance, RID, int64_t, int64_t);
+ GDVIRTUAL4(font_set_glyph_advance, RID, int64_t, int64_t, const Vector2 &);
+
+ virtual Vector2 font_get_glyph_offset(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) const override;
+ virtual void font_set_glyph_offset(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph, const Vector2 &p_offset) override;
+ GDVIRTUAL3RC(Vector2, font_get_glyph_offset, RID, const Vector2i &, int64_t);
+ GDVIRTUAL4(font_set_glyph_offset, RID, const Vector2i &, int64_t, const Vector2 &);
+
+ virtual Vector2 font_get_glyph_size(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) const override;
+ virtual void font_set_glyph_size(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph, const Vector2 &p_gl_size) override;
+ GDVIRTUAL3RC(Vector2, font_get_glyph_size, RID, const Vector2i &, int64_t);
+ GDVIRTUAL4(font_set_glyph_size, RID, const Vector2i &, int64_t, const Vector2 &);
+
+ virtual Rect2 font_get_glyph_uv_rect(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) const override;
+ virtual void font_set_glyph_uv_rect(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph, const Rect2 &p_uv_rect) override;
+ GDVIRTUAL3RC(Rect2, font_get_glyph_uv_rect, RID, const Vector2i &, int64_t);
+ GDVIRTUAL4(font_set_glyph_uv_rect, RID, const Vector2i &, int64_t, const Rect2 &);
+
+ virtual int64_t font_get_glyph_texture_idx(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) const override;
+ virtual void font_set_glyph_texture_idx(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph, int64_t p_texture_idx) override;
+ GDVIRTUAL3RC(int64_t, font_get_glyph_texture_idx, RID, const Vector2i &, int64_t);
+ GDVIRTUAL4(font_set_glyph_texture_idx, RID, const Vector2i &, int64_t, int64_t);
+
+ virtual Dictionary font_get_glyph_contours(const RID &p_font, int64_t p_size, int64_t p_index) const override;
+ GDVIRTUAL3RC(Dictionary, font_get_glyph_contours, RID, int64_t, int64_t);
+
+ virtual Array font_get_kerning_list(const RID &p_font_rid, int64_t p_size) const override;
+ virtual void font_clear_kerning_map(const RID &p_font_rid, int64_t p_size) override;
+ virtual void font_remove_kerning(const RID &p_font_rid, int64_t p_size, const Vector2i &p_glyph_pair) override;
+ GDVIRTUAL2RC(Array, font_get_kerning_list, RID, int64_t);
+ GDVIRTUAL2(font_clear_kerning_map, RID, int64_t);
+ GDVIRTUAL3(font_remove_kerning, RID, int64_t, const Vector2i &);
+
+ virtual void font_set_kerning(const RID &p_font_rid, int64_t p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning) override;
+ virtual Vector2 font_get_kerning(const RID &p_font_rid, int64_t p_size, const Vector2i &p_glyph_pair) const override;
+ GDVIRTUAL4(font_set_kerning, RID, int64_t, const Vector2i &, const Vector2 &);
+ GDVIRTUAL3RC(Vector2, font_get_kerning, RID, int64_t, const Vector2i &);
+
+ virtual int64_t font_get_glyph_index(const RID &p_font_rid, int64_t p_size, int64_t p_char, int64_t p_variation_selector = 0) const override;
+ GDVIRTUAL4RC(int64_t, font_get_glyph_index, RID, int64_t, int64_t, int64_t);
+
+ virtual bool font_has_char(const RID &p_font_rid, int64_t p_char) const override;
+ virtual String font_get_supported_chars(const RID &p_font_rid) const override;
+ GDVIRTUAL2RC(bool, font_has_char, RID, int64_t);
+ GDVIRTUAL1RC(String, font_get_supported_chars, RID);
+
+ virtual void font_render_range(const RID &p_font, const Vector2i &p_size, int64_t p_start, int64_t p_end) override;
+ virtual void font_render_glyph(const RID &p_font_rid, const Vector2i &p_size, int64_t p_index) override;
+ GDVIRTUAL4(font_render_range, RID, const Vector2i &, int64_t, int64_t);
+ GDVIRTUAL3(font_render_glyph, RID, const Vector2i &, int64_t);
+
+ virtual void font_draw_glyph(const RID &p_font, const RID &p_canvas, int64_t p_size, const Vector2 &p_pos, int64_t p_index, const Color &p_color = Color(1, 1, 1)) const override;
+ virtual void font_draw_glyph_outline(const RID &p_font, const RID &p_canvas, int64_t p_size, int64_t p_outline_size, const Vector2 &p_pos, int64_t p_index, const Color &p_color = Color(1, 1, 1)) const override;
+ GDVIRTUAL6C(font_draw_glyph, RID, RID, int64_t, const Vector2 &, int64_t, const Color &);
+ GDVIRTUAL7C(font_draw_glyph_outline, RID, RID, int64_t, int64_t, const Vector2 &, int64_t, const Color &);
+
+ virtual bool font_is_language_supported(const RID &p_font_rid, const String &p_language) const override;
+ virtual void font_set_language_support_override(const RID &p_font_rid, const String &p_language, bool p_supported) override;
+ virtual bool font_get_language_support_override(const RID &p_font_rid, const String &p_language) override;
+ virtual void font_remove_language_support_override(const RID &p_font_rid, const String &p_language) override;
+ virtual PackedStringArray font_get_language_support_overrides(const RID &p_font_rid) override;
+ GDVIRTUAL2RC(bool, font_is_language_supported, RID, const String &);
+ GDVIRTUAL3(font_set_language_support_override, RID, const String &, bool);
+ GDVIRTUAL2R(bool, font_get_language_support_override, RID, const String &);
+ GDVIRTUAL2(font_remove_language_support_override, RID, const String &);
+ GDVIRTUAL1R(PackedStringArray, font_get_language_support_overrides, RID);
+
+ virtual bool font_is_script_supported(const RID &p_font_rid, const String &p_script) const override;
+ virtual void font_set_script_support_override(const RID &p_font_rid, const String &p_script, bool p_supported) override;
+ virtual bool font_get_script_support_override(const RID &p_font_rid, const String &p_script) override;
+ virtual void font_remove_script_support_override(const RID &p_font_rid, const String &p_script) override;
+ virtual PackedStringArray font_get_script_support_overrides(const RID &p_font_rid) override;
+ GDVIRTUAL2RC(bool, font_is_script_supported, RID, const String &);
+ GDVIRTUAL3(font_set_script_support_override, RID, const String &, bool);
+ GDVIRTUAL2R(bool, font_get_script_support_override, RID, const String &);
+ GDVIRTUAL2(font_remove_script_support_override, RID, const String &);
+ GDVIRTUAL1R(PackedStringArray, font_get_script_support_overrides, RID);
+
+ virtual void font_set_opentype_feature_overrides(const RID &p_font_rid, const Dictionary &p_overrides) override;
+ virtual Dictionary font_get_opentype_feature_overrides(const RID &p_font_rid) const override;
+ GDVIRTUAL2(font_set_opentype_feature_overrides, RID, const Dictionary &);
+ GDVIRTUAL1RC(Dictionary, font_get_opentype_feature_overrides, RID);
+
+ virtual Dictionary font_supported_feature_list(const RID &p_font_rid) const override;
+ virtual Dictionary font_supported_variation_list(const RID &p_font_rid) const override;
+ GDVIRTUAL1RC(Dictionary, font_supported_feature_list, RID);
+ GDVIRTUAL1RC(Dictionary, font_supported_variation_list, RID);
+
+ virtual double font_get_global_oversampling() const override;
+ virtual void font_set_global_oversampling(double p_oversampling) override;
+ GDVIRTUAL0RC(double, font_get_global_oversampling);
+ GDVIRTUAL1(font_set_global_oversampling, double);
+
+ virtual Vector2 get_hex_code_box_size(int64_t p_size, int64_t p_index) const override;
+ virtual void draw_hex_code_box(const RID &p_canvas, int64_t p_size, const Vector2 &p_pos, int64_t p_index, const Color &p_color) const override;
+ GDVIRTUAL2RC(Vector2, get_hex_code_box_size, int64_t, int64_t);
+ GDVIRTUAL5C(draw_hex_code_box, RID, int64_t, const Vector2 &, int64_t, const Color &);
/* Shaped text buffer interface */
virtual RID create_shaped_text(Direction p_direction = DIRECTION_AUTO, Orientation p_orientation = ORIENTATION_HORIZONTAL) override;
- GDVIRTUAL2R(RID, _create_shaped_text, Direction, Orientation);
-
- virtual void shaped_text_clear(RID p_shaped) override;
- GDVIRTUAL1(_shaped_text_clear, RID);
-
- virtual void shaped_text_set_direction(RID p_shaped, Direction p_direction = DIRECTION_AUTO) override;
- virtual Direction shaped_text_get_direction(RID p_shaped) const override;
- virtual Direction shaped_text_get_inferred_direction(RID p_shaped) const override;
- GDVIRTUAL2(_shaped_text_set_direction, RID, Direction);
- GDVIRTUAL1RC(Direction, _shaped_text_get_direction, RID);
- GDVIRTUAL1RC(Direction, _shaped_text_get_inferred_direction, RID);
-
- virtual void shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) override;
- GDVIRTUAL2(_shaped_text_set_bidi_override, RID, const Array &);
-
- virtual void shaped_text_set_custom_punctuation(RID p_shaped, const String &p_punct) override;
- virtual String shaped_text_get_custom_punctuation(RID p_shaped) const override;
- GDVIRTUAL2(_shaped_text_set_custom_punctuation, RID, String);
- GDVIRTUAL1RC(String, _shaped_text_get_custom_punctuation, RID);
-
- virtual void shaped_text_set_orientation(RID p_shaped, Orientation p_orientation = ORIENTATION_HORIZONTAL) override;
- virtual Orientation shaped_text_get_orientation(RID p_shaped) const override;
- GDVIRTUAL2(_shaped_text_set_orientation, RID, Orientation);
- GDVIRTUAL1RC(Orientation, _shaped_text_get_orientation, RID);
-
- virtual void shaped_text_set_preserve_invalid(RID p_shaped, bool p_enabled) override;
- virtual bool shaped_text_get_preserve_invalid(RID p_shaped) const override;
- GDVIRTUAL2(_shaped_text_set_preserve_invalid, RID, bool);
- GDVIRTUAL1RC(bool, _shaped_text_get_preserve_invalid, RID);
-
- virtual void shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) override;
- virtual bool shaped_text_get_preserve_control(RID p_shaped) const override;
- GDVIRTUAL2(_shaped_text_set_preserve_control, RID, bool);
- GDVIRTUAL1RC(bool, _shaped_text_get_preserve_control, RID);
-
- virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant()) override;
- virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1) override;
- virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER) override;
- GDVIRTUAL7R(bool, _shaped_text_add_string, RID, const String &, const Array &, int, const Dictionary &, const String &, const Variant &);
- GDVIRTUAL5R(bool, _shaped_text_add_object, RID, Variant, const Size2 &, InlineAlignment, int);
- GDVIRTUAL4R(bool, _shaped_text_resize_object, RID, Variant, const Size2 &, InlineAlignment);
-
- virtual int shaped_get_span_count(RID p_shaped) const override;
- virtual Variant shaped_get_span_meta(RID p_shaped, int p_index) const override;
- virtual void shaped_set_span_update_font(RID p_shaped, int p_index, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary()) override;
- GDVIRTUAL1RC(int, _shaped_get_span_count, RID);
- GDVIRTUAL2RC(Variant, _shaped_get_span_meta, RID, int);
- GDVIRTUAL5(_shaped_set_span_update_font, RID, int, const Array &, int, const Dictionary &);
-
- virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const override;
- virtual RID shaped_text_get_parent(RID p_shaped) const override;
- GDVIRTUAL3RC(RID, _shaped_text_substr, RID, int, int);
- GDVIRTUAL1RC(RID, _shaped_text_get_parent, RID);
-
- virtual float shaped_text_fit_to_width(RID p_shaped, float p_width, uint16_t /*JustificationFlag*/ p_jst_flags = JUSTIFICATION_WORD_BOUND | JUSTIFICATION_KASHIDA) override;
- virtual float shaped_text_tab_align(RID p_shaped, const PackedFloat32Array &p_tab_stops) override;
- GDVIRTUAL3R(float, _shaped_text_fit_to_width, RID, float, uint16_t);
- GDVIRTUAL2R(float, _shaped_text_tab_align, RID, const PackedFloat32Array &);
-
- virtual bool shaped_text_shape(RID p_shaped) override;
- virtual bool shaped_text_update_breaks(RID p_shaped) override;
- virtual bool shaped_text_update_justification_ops(RID p_shaped) override;
- GDVIRTUAL1R(bool, _shaped_text_shape, RID);
- GDVIRTUAL1R(bool, _shaped_text_update_breaks, RID);
- GDVIRTUAL1R(bool, _shaped_text_update_justification_ops, RID);
-
- virtual bool shaped_text_is_ready(RID p_shaped) const override;
- GDVIRTUAL1RC(bool, _shaped_text_is_ready, RID);
-
- virtual const Glyph *shaped_text_get_glyphs(RID p_shaped) const override;
- virtual const Glyph *shaped_text_sort_logical(RID p_shaped) override;
- virtual int shaped_text_get_glyph_count(RID p_shaped) const override;
- GDVIRTUAL1RC(GDNativePtr<Glyph>, _shaped_text_get_glyphs, RID);
- GDVIRTUAL1R(GDNativePtr<Glyph>, _shaped_text_sort_logical, RID);
- GDVIRTUAL1RC(int, _shaped_text_get_glyph_count, RID);
-
- virtual Vector2i shaped_text_get_range(RID p_shaped) const override;
- GDVIRTUAL1RC(Vector2i, _shaped_text_get_range, RID);
-
- virtual PackedInt32Array shaped_text_get_line_breaks_adv(RID p_shaped, const PackedFloat32Array &p_width, int p_start = 0, bool p_once = true, uint16_t /*TextBreakFlag*/ p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const override;
- virtual PackedInt32Array shaped_text_get_line_breaks(RID p_shaped, float p_width, int p_start = 0, uint16_t p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const override;
- virtual PackedInt32Array shaped_text_get_word_breaks(RID p_shaped, int p_grapheme_flags = GRAPHEME_IS_SPACE | GRAPHEME_IS_PUNCTUATION) const override;
- GDVIRTUAL5RC(PackedInt32Array, _shaped_text_get_line_breaks_adv, RID, const PackedFloat32Array &, int, bool, uint16_t);
- GDVIRTUAL4RC(PackedInt32Array, _shaped_text_get_line_breaks, RID, float, int, uint16_t);
- GDVIRTUAL2RC(PackedInt32Array, _shaped_text_get_word_breaks, RID, int);
-
- virtual int shaped_text_get_trim_pos(RID p_shaped) const override;
- virtual int shaped_text_get_ellipsis_pos(RID p_shaped) const override;
- virtual const Glyph *shaped_text_get_ellipsis_glyphs(RID p_shaped) const override;
- virtual int shaped_text_get_ellipsis_glyph_count(RID p_shaped) const override;
- GDVIRTUAL1RC(int, _shaped_text_get_trim_pos, RID);
- GDVIRTUAL1RC(int, _shaped_text_get_ellipsis_pos, RID);
- GDVIRTUAL1RC(GDNativePtr<Glyph>, _shaped_text_get_ellipsis_glyphs, RID);
- GDVIRTUAL1RC(int, _shaped_text_get_ellipsis_glyph_count, RID);
-
- virtual void shaped_text_overrun_trim_to_width(RID p_shaped, float p_width, uint16_t p_trim_flags) override;
- GDVIRTUAL3(_shaped_text_overrun_trim_to_width, RID, float, uint16_t);
-
- virtual Array shaped_text_get_objects(RID p_shaped) const override;
- virtual Rect2 shaped_text_get_object_rect(RID p_shaped, Variant p_key) const override;
- GDVIRTUAL1RC(Array, _shaped_text_get_objects, RID);
- GDVIRTUAL2RC(Rect2, _shaped_text_get_object_rect, RID, Variant);
-
- virtual Size2 shaped_text_get_size(RID p_shaped) const override;
- virtual float shaped_text_get_ascent(RID p_shaped) const override;
- virtual float shaped_text_get_descent(RID p_shaped) const override;
- virtual float shaped_text_get_width(RID p_shaped) const override;
- virtual float shaped_text_get_underline_position(RID p_shaped) const override;
- virtual float shaped_text_get_underline_thickness(RID p_shaped) const override;
- GDVIRTUAL1RC(Size2, _shaped_text_get_size, RID);
- GDVIRTUAL1RC(float, _shaped_text_get_ascent, RID);
- GDVIRTUAL1RC(float, _shaped_text_get_descent, RID);
- GDVIRTUAL1RC(float, _shaped_text_get_width, RID);
- GDVIRTUAL1RC(float, _shaped_text_get_underline_position, RID);
- GDVIRTUAL1RC(float, _shaped_text_get_underline_thickness, RID);
-
- virtual Direction shaped_text_get_dominant_direction_in_range(RID p_shaped, int p_start, int p_end) const override;
- GDVIRTUAL3RC(int, _shaped_text_get_dominant_direction_in_range, RID, int, int);
-
- virtual CaretInfo shaped_text_get_carets(RID p_shaped, int p_position) const override;
- virtual Vector<Vector2> shaped_text_get_selection(RID p_shaped, int p_start, int p_end) const override;
- GDVIRTUAL3C(_shaped_text_get_carets, RID, int, GDNativePtr<CaretInfo>);
- GDVIRTUAL3RC(Vector<Vector2>, _shaped_text_get_selection, RID, int, int);
-
- virtual int shaped_text_hit_test_grapheme(RID p_shaped, float p_coords) const override;
- virtual int shaped_text_hit_test_position(RID p_shaped, float p_coords) const override;
- GDVIRTUAL2RC(int, _shaped_text_hit_test_grapheme, RID, float);
- GDVIRTUAL2RC(int, _shaped_text_hit_test_position, RID, float);
-
- virtual void shaped_text_draw(RID p_shaped, RID p_canvas, const Vector2 &p_pos, float p_clip_l = -1.f, float p_clip_r = -1.f, const Color &p_color = Color(1, 1, 1)) const override;
- virtual void shaped_text_draw_outline(RID p_shaped, RID p_canvas, const Vector2 &p_pos, float p_clip_l = -1.f, float p_clip_r = -1.f, int p_outline_size = 1, const Color &p_color = Color(1, 1, 1)) const override;
- GDVIRTUAL6C(_shaped_text_draw, RID, RID, const Vector2 &, float, float, const Color &);
- GDVIRTUAL7C(_shaped_text_draw_outline, RID, RID, const Vector2 &, float, float, int, const Color &);
-
- virtual Vector2 shaped_text_get_grapheme_bounds(RID p_shaped, int p_pos) const override;
- virtual int shaped_text_next_grapheme_pos(RID p_shaped, int p_pos) const override;
- virtual int shaped_text_prev_grapheme_pos(RID p_shaped, int p_pos) const override;
- GDVIRTUAL2RC(Vector2, _shaped_text_get_grapheme_bounds, RID, int);
- GDVIRTUAL2RC(int, _shaped_text_next_grapheme_pos, RID, int);
- GDVIRTUAL2RC(int, _shaped_text_prev_grapheme_pos, RID, int);
+ GDVIRTUAL2R(RID, create_shaped_text, Direction, Orientation);
+
+ virtual void shaped_text_clear(const RID &p_shaped) override;
+ GDVIRTUAL1(shaped_text_clear, RID);
+
+ virtual void shaped_text_set_direction(const RID &p_shaped, Direction p_direction = DIRECTION_AUTO) override;
+ virtual Direction shaped_text_get_direction(const RID &p_shaped) const override;
+ virtual Direction shaped_text_get_inferred_direction(const RID &p_shaped) const override;
+ GDVIRTUAL2(shaped_text_set_direction, RID, Direction);
+ GDVIRTUAL1RC(Direction, shaped_text_get_direction, RID);
+ GDVIRTUAL1RC(Direction, shaped_text_get_inferred_direction, RID);
+
+ virtual void shaped_text_set_bidi_override(const RID &p_shaped, const Array &p_override) override;
+ GDVIRTUAL2(shaped_text_set_bidi_override, RID, const Array &);
+
+ virtual void shaped_text_set_custom_punctuation(const RID &p_shaped, const String &p_punct) override;
+ virtual String shaped_text_get_custom_punctuation(const RID &p_shaped) const override;
+ GDVIRTUAL2(shaped_text_set_custom_punctuation, RID, String);
+ GDVIRTUAL1RC(String, shaped_text_get_custom_punctuation, RID);
+
+ virtual void shaped_text_set_orientation(const RID &p_shaped, Orientation p_orientation = ORIENTATION_HORIZONTAL) override;
+ virtual Orientation shaped_text_get_orientation(const RID &p_shaped) const override;
+ GDVIRTUAL2(shaped_text_set_orientation, RID, Orientation);
+ GDVIRTUAL1RC(Orientation, shaped_text_get_orientation, RID);
+
+ virtual void shaped_text_set_preserve_invalid(const RID &p_shaped, bool p_enabled) override;
+ virtual bool shaped_text_get_preserve_invalid(const RID &p_shaped) const override;
+ GDVIRTUAL2(shaped_text_set_preserve_invalid, RID, bool);
+ GDVIRTUAL1RC(bool, shaped_text_get_preserve_invalid, RID);
+
+ virtual void shaped_text_set_preserve_control(const RID &p_shaped, bool p_enabled) override;
+ virtual bool shaped_text_get_preserve_control(const RID &p_shaped) const override;
+ GDVIRTUAL2(shaped_text_set_preserve_control, RID, bool);
+ GDVIRTUAL1RC(bool, shaped_text_get_preserve_control, RID);
+
+ virtual bool shaped_text_add_string(const RID &p_shaped, const String &p_text, const Array &p_fonts, int64_t p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant()) override;
+ virtual bool shaped_text_add_object(const RID &p_shaped, const Variant &p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int64_t p_length = 1) override;
+ virtual bool shaped_text_resize_object(const RID &p_shaped, const Variant &p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER) override;
+ GDVIRTUAL7R(bool, shaped_text_add_string, RID, const String &, const Array &, int64_t, const Dictionary &, const String &, const Variant &);
+ GDVIRTUAL5R(bool, shaped_text_add_object, RID, const Variant &, const Size2 &, InlineAlignment, int64_t);
+ GDVIRTUAL4R(bool, shaped_text_resize_object, RID, const Variant &, const Size2 &, InlineAlignment);
+
+ virtual int64_t shaped_get_span_count(const RID &p_shaped) const override;
+ virtual Variant shaped_get_span_meta(const RID &p_shaped, int64_t p_index) const override;
+ virtual void shaped_set_span_update_font(const RID &p_shaped, int64_t p_index, const Array &p_fonts, int64_t p_size, const Dictionary &p_opentype_features = Dictionary()) override;
+ GDVIRTUAL1RC(int64_t, shaped_get_span_count, RID);
+ GDVIRTUAL2RC(Variant, shaped_get_span_meta, RID, int64_t);
+ GDVIRTUAL5(shaped_set_span_update_font, RID, int64_t, const Array &, int64_t, const Dictionary &);
+
+ virtual RID shaped_text_substr(const RID &p_shaped, int64_t p_start, int64_t p_length) const override;
+ virtual RID shaped_text_get_parent(const RID &p_shaped) const override;
+ GDVIRTUAL3RC(RID, shaped_text_substr, RID, int64_t, int64_t);
+ GDVIRTUAL1RC(RID, shaped_text_get_parent, RID);
+
+ virtual double shaped_text_fit_to_width(const RID &p_shaped, double p_width, int64_t /*JustificationFlag*/ p_jst_flags = JUSTIFICATION_WORD_BOUND | JUSTIFICATION_KASHIDA) override;
+ virtual double shaped_text_tab_align(const RID &p_shaped, const PackedFloat32Array &p_tab_stops) override;
+ GDVIRTUAL3R(double, shaped_text_fit_to_width, RID, double, int64_t);
+ GDVIRTUAL2R(double, shaped_text_tab_align, RID, const PackedFloat32Array &);
+
+ virtual bool shaped_text_shape(const RID &p_shaped) override;
+ virtual bool shaped_text_update_breaks(const RID &p_shaped) override;
+ virtual bool shaped_text_update_justification_ops(const RID &p_shaped) override;
+ GDVIRTUAL1R(bool, shaped_text_shape, RID);
+ GDVIRTUAL1R(bool, shaped_text_update_breaks, RID);
+ GDVIRTUAL1R(bool, shaped_text_update_justification_ops, RID);
+
+ virtual bool shaped_text_is_ready(const RID &p_shaped) const override;
+ GDVIRTUAL1RC(bool, shaped_text_is_ready, RID);
+
+ virtual const Glyph *shaped_text_get_glyphs(const RID &p_shaped) const override;
+ virtual const Glyph *shaped_text_sort_logical(const RID &p_shaped) override;
+ virtual int64_t shaped_text_get_glyph_count(const RID &p_shaped) const override;
+ GDVIRTUAL1RC(GDNativeConstPtr<const Glyph>, shaped_text_get_glyphs, RID);
+ GDVIRTUAL1R(GDNativeConstPtr<const Glyph>, shaped_text_sort_logical, RID);
+ GDVIRTUAL1RC(int64_t, shaped_text_get_glyph_count, RID);
+
+ virtual Vector2i shaped_text_get_range(const RID &p_shaped) const override;
+ GDVIRTUAL1RC(Vector2i, shaped_text_get_range, RID);
+
+ virtual PackedInt32Array shaped_text_get_line_breaks_adv(const RID &p_shaped, const PackedFloat32Array &p_width, int64_t p_start = 0, bool p_once = true, int64_t /*TextBreakFlag*/ p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const override;
+ virtual PackedInt32Array shaped_text_get_line_breaks(const RID &p_shaped, double p_width, int64_t p_start = 0, int64_t p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const override;
+ virtual PackedInt32Array shaped_text_get_word_breaks(const RID &p_shaped, int64_t p_grapheme_flags = GRAPHEME_IS_SPACE | GRAPHEME_IS_PUNCTUATION) const override;
+ GDVIRTUAL5RC(PackedInt32Array, shaped_text_get_line_breaks_adv, RID, const PackedFloat32Array &, int64_t, bool, int64_t);
+ GDVIRTUAL4RC(PackedInt32Array, shaped_text_get_line_breaks, RID, double, int64_t, int64_t);
+ GDVIRTUAL2RC(PackedInt32Array, shaped_text_get_word_breaks, RID, int64_t);
+
+ virtual int64_t shaped_text_get_trim_pos(const RID &p_shaped) const override;
+ virtual int64_t shaped_text_get_ellipsis_pos(const RID &p_shaped) const override;
+ virtual const Glyph *shaped_text_get_ellipsis_glyphs(const RID &p_shaped) const override;
+ virtual int64_t shaped_text_get_ellipsis_glyph_count(const RID &p_shaped) const override;
+ GDVIRTUAL1RC(int64_t, shaped_text_get_trim_pos, RID);
+ GDVIRTUAL1RC(int64_t, shaped_text_get_ellipsis_pos, RID);
+ GDVIRTUAL1RC(GDNativeConstPtr<const Glyph>, shaped_text_get_ellipsis_glyphs, RID);
+ GDVIRTUAL1RC(int64_t, shaped_text_get_ellipsis_glyph_count, RID);
+
+ virtual void shaped_text_overrun_trim_to_width(const RID &p_shaped, double p_width, int64_t p_trim_flags) override;
+ GDVIRTUAL3(shaped_text_overrun_trim_to_width, RID, double, int64_t);
+
+ virtual Array shaped_text_get_objects(const RID &p_shaped) const override;
+ virtual Rect2 shaped_text_get_object_rect(const RID &p_shaped, const Variant &p_key) const override;
+ GDVIRTUAL1RC(Array, shaped_text_get_objects, RID);
+ GDVIRTUAL2RC(Rect2, shaped_text_get_object_rect, RID, const Variant &);
+
+ virtual Size2 shaped_text_get_size(const RID &p_shaped) const override;
+ virtual double shaped_text_get_ascent(const RID &p_shaped) const override;
+ virtual double shaped_text_get_descent(const RID &p_shaped) const override;
+ virtual double shaped_text_get_width(const RID &p_shaped) const override;
+ virtual double shaped_text_get_underline_position(const RID &p_shaped) const override;
+ virtual double shaped_text_get_underline_thickness(const RID &p_shaped) const override;
+ GDVIRTUAL1RC(Size2, shaped_text_get_size, RID);
+ GDVIRTUAL1RC(double, shaped_text_get_ascent, RID);
+ GDVIRTUAL1RC(double, shaped_text_get_descent, RID);
+ GDVIRTUAL1RC(double, shaped_text_get_width, RID);
+ GDVIRTUAL1RC(double, shaped_text_get_underline_position, RID);
+ GDVIRTUAL1RC(double, shaped_text_get_underline_thickness, RID);
+
+ virtual Direction shaped_text_get_dominant_direction_in_range(const RID &p_shaped, int64_t p_start, int64_t p_end) const override;
+ GDVIRTUAL3RC(int64_t, shaped_text_get_dominant_direction_in_range, RID, int64_t, int64_t);
+
+ virtual CaretInfo shaped_text_get_carets(const RID &p_shaped, int64_t p_position) const override;
+ virtual Vector<Vector2> shaped_text_get_selection(const RID &p_shaped, int64_t p_start, int64_t p_end) const override;
+ GDVIRTUAL3C(shaped_text_get_carets, RID, int64_t, GDNativePtr<CaretInfo>);
+ GDVIRTUAL3RC(Vector<Vector2>, shaped_text_get_selection, RID, int64_t, int64_t);
+
+ virtual int64_t shaped_text_hit_test_grapheme(const RID &p_shaped, double p_coords) const override;
+ virtual int64_t shaped_text_hit_test_position(const RID &p_shaped, double p_coords) const override;
+ GDVIRTUAL2RC(int64_t, shaped_text_hit_test_grapheme, RID, double);
+ GDVIRTUAL2RC(int64_t, shaped_text_hit_test_position, RID, double);
+
+ virtual void shaped_text_draw(const RID &p_shaped, const RID &p_canvas, const Vector2 &p_pos, double p_clip_l = -1.0, double p_clip_r = -1.0, const Color &p_color = Color(1, 1, 1)) const override;
+ virtual void shaped_text_draw_outline(const RID &p_shaped, const RID &p_canvas, const Vector2 &p_pos, double p_clip_l = -1.0, double p_clip_r = -1.0, int64_t p_outline_size = 1, const Color &p_color = Color(1, 1, 1)) const override;
+ GDVIRTUAL6C(shaped_text_draw, RID, RID, const Vector2 &, double, double, const Color &);
+ GDVIRTUAL7C(shaped_text_draw_outline, RID, RID, const Vector2 &, double, double, int64_t, const Color &);
+
+ virtual Vector2 shaped_text_get_grapheme_bounds(const RID &p_shaped, int64_t p_pos) const override;
+ virtual int64_t shaped_text_next_grapheme_pos(const RID &p_shaped, int64_t p_pos) const override;
+ virtual int64_t shaped_text_prev_grapheme_pos(const RID &p_shaped, int64_t p_pos) const override;
+ GDVIRTUAL2RC(Vector2, shaped_text_get_grapheme_bounds, RID, int64_t);
+ GDVIRTUAL2RC(int64_t, shaped_text_next_grapheme_pos, RID, int64_t);
+ GDVIRTUAL2RC(int64_t, shaped_text_prev_grapheme_pos, RID, int64_t);
virtual String format_number(const String &p_string, const String &p_language = "") const override;
virtual String parse_number(const String &p_string, const String &p_language = "") const override;
virtual String percent_sign(const String &p_language = "") const override;
- GDVIRTUAL2RC(String, _format_number, const String &, const String &);
- GDVIRTUAL2RC(String, _parse_number, const String &, const String &);
- GDVIRTUAL1RC(String, _percent_sign, const String &);
+ GDVIRTUAL2RC(String, format_number, const String &, const String &);
+ GDVIRTUAL2RC(String, parse_number, const String &, const String &);
+ GDVIRTUAL1RC(String, percent_sign, const String &);
+
+ virtual String strip_diacritics(const String &p_string) const override;
+ GDVIRTUAL1RC(String, strip_diacritics, const String &);
virtual String string_to_upper(const String &p_string, const String &p_language = "") const override;
virtual String string_to_lower(const String &p_string, const String &p_language = "") const override;
- GDVIRTUAL2RC(String, _string_to_upper, const String &, const String &);
- GDVIRTUAL2RC(String, _string_to_lower, const String &, const String &);
+ GDVIRTUAL2RC(String, string_to_upper, const String &, const String &);
+ GDVIRTUAL2RC(String, string_to_lower, const String &, const String &);
TextServerExtension();
~TextServerExtension();
diff --git a/servers/text_server.cpp b/servers/text_server.cpp
index aaba79c049..ec31885cae 100644
--- a/servers/text_server.cpp
+++ b/servers/text_server.cpp
@@ -200,7 +200,7 @@ void TextServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("tag_to_name", "tag"), &TextServer::tag_to_name);
ClassDB::bind_method(D_METHOD("has", "rid"), &TextServer::has);
- ClassDB::bind_method(D_METHOD("free_rid", "rid"), &TextServer::free); // shouldn't conflict with Object::free()
+ ClassDB::bind_method(D_METHOD("free_rid", "rid"), &TextServer::free_rid);
/* Font Interface */
@@ -493,13 +493,19 @@ void TextServer::_bind_methods() {
BIND_ENUM_CONSTANT(SUBPIXEL_POSITIONING_AUTO);
BIND_ENUM_CONSTANT(SUBPIXEL_POSITIONING_ONE_HALF);
BIND_ENUM_CONSTANT(SUBPIXEL_POSITIONING_ONE_QUARTER);
+ BIND_ENUM_CONSTANT(SUBPIXEL_POSITIONING_ONE_HALF_MAX_SIZE);
+ BIND_ENUM_CONSTANT(SUBPIXEL_POSITIONING_ONE_QUARTER_MAX_SIZE);
/* Feature */
+ BIND_ENUM_CONSTANT(FEATURE_SIMPLE_LAYOUT);
BIND_ENUM_CONSTANT(FEATURE_BIDI_LAYOUT);
BIND_ENUM_CONSTANT(FEATURE_VERTICAL_LAYOUT);
BIND_ENUM_CONSTANT(FEATURE_SHAPING);
BIND_ENUM_CONSTANT(FEATURE_KASHIDA_JUSTIFICATION);
BIND_ENUM_CONSTANT(FEATURE_BREAK_ITERATORS);
+ BIND_ENUM_CONSTANT(FEATURE_FONT_BITMAP);
+ BIND_ENUM_CONSTANT(FEATURE_FONT_DYNAMIC);
+ BIND_ENUM_CONSTANT(FEATURE_FONT_MSDF);
BIND_ENUM_CONSTANT(FEATURE_FONT_SYSTEM);
BIND_ENUM_CONSTANT(FEATURE_FONT_VARIABLE);
BIND_ENUM_CONSTANT(FEATURE_CONTEXT_SENSITIVE_CASE_CONVERSION);
@@ -522,7 +528,7 @@ void TextServer::_bind_methods() {
BIND_ENUM_CONSTANT(FONT_FIXED_WIDTH);
}
-Vector2 TextServer::get_hex_code_box_size(int p_size, char32_t p_index) const {
+Vector2 TextServer::get_hex_code_box_size(int64_t p_size, int64_t p_index) const {
int w = ((p_index <= 0xFF) ? 1 : ((p_index <= 0xFFFF) ? 2 : 3));
int sp = MAX(0, w - 1);
int sz = MAX(1, Math::round(p_size / 15.f));
@@ -530,7 +536,7 @@ Vector2 TextServer::get_hex_code_box_size(int p_size, char32_t p_index) const {
return Vector2(4 + 3 * w + sp + 1, 15) * sz;
}
-void TextServer::_draw_hex_code_box_number(RID p_canvas, int p_size, const Vector2 &p_pos, uint8_t p_index, const Color &p_color) const {
+void TextServer::_draw_hex_code_box_number(const RID &p_canvas, int64_t p_size, const Vector2 &p_pos, uint8_t p_index, const Color &p_color) const {
static uint8_t chars[] = { 0x7E, 0x30, 0x6D, 0x79, 0x33, 0x5B, 0x5F, 0x70, 0x7F, 0x7B, 0x77, 0x1F, 0x4E, 0x3D, 0x4F, 0x47, 0x00 };
uint8_t x = chars[p_index];
if (x & (1 << 6)) {
@@ -556,7 +562,7 @@ void TextServer::_draw_hex_code_box_number(RID p_canvas, int p_size, const Vecto
}
}
-void TextServer::draw_hex_code_box(RID p_canvas, int p_size, const Vector2 &p_pos, char32_t p_index, const Color &p_color) const {
+void TextServer::draw_hex_code_box(const RID &p_canvas, int64_t p_size, const Vector2 &p_pos, int64_t p_index, const Color &p_color) const {
if (p_index == 0) {
return;
}
@@ -600,7 +606,7 @@ void TextServer::draw_hex_code_box(RID p_canvas, int p_size, const Vector2 &p_po
}
}
-PackedInt32Array TextServer::shaped_text_get_line_breaks_adv(RID p_shaped, const PackedFloat32Array &p_width, int p_start, bool p_once, uint16_t /*TextBreakFlag*/ p_break_flags) const {
+PackedInt32Array TextServer::shaped_text_get_line_breaks_adv(const RID &p_shaped, const PackedFloat32Array &p_width, int64_t p_start, bool p_once, int64_t /*TextBreakFlag*/ p_break_flags) const {
PackedInt32Array lines;
ERR_FAIL_COND_V(p_width.is_empty(), lines);
@@ -676,13 +682,13 @@ PackedInt32Array TextServer::shaped_text_get_line_breaks_adv(RID p_shaped, const
return lines;
}
-PackedInt32Array TextServer::shaped_text_get_line_breaks(RID p_shaped, float p_width, int p_start, uint16_t /*TextBreakFlag*/ p_break_flags) const {
+PackedInt32Array TextServer::shaped_text_get_line_breaks(const RID &p_shaped, double p_width, int64_t p_start, int64_t /*TextBreakFlag*/ p_break_flags) const {
PackedInt32Array lines;
const_cast<TextServer *>(this)->shaped_text_update_breaks(p_shaped);
const Vector2i &range = shaped_text_get_range(p_shaped);
- float width = 0.f;
+ double width = 0.f;
int line_start = MAX(p_start, range.x);
int last_safe_break = -1;
int word_count = 0;
@@ -744,7 +750,7 @@ PackedInt32Array TextServer::shaped_text_get_line_breaks(RID p_shaped, float p_w
return lines;
}
-PackedInt32Array TextServer::shaped_text_get_word_breaks(RID p_shaped, int p_grapheme_flags) const {
+PackedInt32Array TextServer::shaped_text_get_word_breaks(const RID &p_shaped, int64_t p_grapheme_flags) const {
PackedInt32Array words;
const_cast<TextServer *>(this)->shaped_text_update_justification_ops(p_shaped);
@@ -776,7 +782,7 @@ PackedInt32Array TextServer::shaped_text_get_word_breaks(RID p_shaped, int p_gra
return words;
}
-CaretInfo TextServer::shaped_text_get_carets(RID p_shaped, int p_position) const {
+CaretInfo TextServer::shaped_text_get_carets(const RID &p_shaped, int64_t p_position) const {
Vector<Rect2> carets;
TextServer::Orientation orientation = shaped_text_get_orientation(p_shaped);
@@ -926,7 +932,7 @@ CaretInfo TextServer::shaped_text_get_carets(RID p_shaped, int p_position) const
return caret;
}
-Dictionary TextServer::_shaped_text_get_carets_wrapper(RID p_shaped, int p_position) const {
+Dictionary TextServer::_shaped_text_get_carets_wrapper(const RID &p_shaped, int64_t p_position) const {
Dictionary ret;
CaretInfo caret = shaped_text_get_carets(p_shaped, p_position);
@@ -939,7 +945,7 @@ Dictionary TextServer::_shaped_text_get_carets_wrapper(RID p_shaped, int p_posit
return ret;
}
-TextServer::Direction TextServer::shaped_text_get_dominant_direction_in_range(RID p_shaped, int p_start, int p_end) const {
+TextServer::Direction TextServer::shaped_text_get_dominant_direction_in_range(const RID &p_shaped, int64_t p_start, int64_t p_end) const {
if (p_start == p_end) {
return DIRECTION_AUTO;
}
@@ -973,7 +979,7 @@ TextServer::Direction TextServer::shaped_text_get_dominant_direction_in_range(RI
}
}
-Vector<Vector2> TextServer::shaped_text_get_selection(RID p_shaped, int p_start, int p_end) const {
+Vector<Vector2> TextServer::shaped_text_get_selection(const RID &p_shaped, int64_t p_start, int64_t p_end) const {
Vector<Vector2> ranges;
if (p_start == p_end) {
@@ -1066,9 +1072,9 @@ Vector<Vector2> TextServer::shaped_text_get_selection(RID p_shaped, int p_start,
return ranges;
}
-int TextServer::shaped_text_hit_test_grapheme(RID p_shaped, float p_coords) const {
+int64_t TextServer::shaped_text_hit_test_grapheme(const RID &p_shaped, double p_coords) const {
// Exact grapheme hit test, return -1 if missed.
- float off = 0.0f;
+ double off = 0.0f;
int v_size = shaped_text_get_glyph_count(p_shaped);
const Glyph *glyphs = shaped_text_get_glyphs(p_shaped);
@@ -1084,7 +1090,7 @@ int TextServer::shaped_text_hit_test_grapheme(RID p_shaped, float p_coords) cons
return -1;
}
-int TextServer::shaped_text_hit_test_position(RID p_shaped, float p_coords) const {
+int64_t TextServer::shaped_text_hit_test_position(const RID &p_shaped, double p_coords) const {
int v_size = shaped_text_get_glyph_count(p_shaped);
const Glyph *glyphs = shaped_text_get_glyphs(p_shaped);
@@ -1177,7 +1183,7 @@ int TextServer::shaped_text_hit_test_position(RID p_shaped, float p_coords) cons
return 0;
}
-Vector2 TextServer::shaped_text_get_grapheme_bounds(RID p_shaped, int p_pos) const {
+Vector2 TextServer::shaped_text_get_grapheme_bounds(const RID &p_shaped, int64_t p_pos) const {
int v_size = shaped_text_get_glyph_count(p_shaped);
const Glyph *glyphs = shaped_text_get_glyphs(p_shaped);
@@ -1198,7 +1204,7 @@ Vector2 TextServer::shaped_text_get_grapheme_bounds(RID p_shaped, int p_pos) con
return Vector2();
}
-int TextServer::shaped_text_next_grapheme_pos(RID p_shaped, int p_pos) const {
+int64_t TextServer::shaped_text_next_grapheme_pos(const RID &p_shaped, int64_t p_pos) const {
int v_size = shaped_text_get_glyph_count(p_shaped);
const Glyph *glyphs = shaped_text_get_glyphs(p_shaped);
for (int i = 0; i < v_size; i++) {
@@ -1209,7 +1215,7 @@ int TextServer::shaped_text_next_grapheme_pos(RID p_shaped, int p_pos) const {
return p_pos;
}
-int TextServer::shaped_text_prev_grapheme_pos(RID p_shaped, int p_pos) const {
+int64_t TextServer::shaped_text_prev_grapheme_pos(const RID &p_shaped, int64_t p_pos) const {
int v_size = shaped_text_get_glyph_count(p_shaped);
const Glyph *glyphs = shaped_text_get_glyphs(p_shaped);
for (int i = 0; i < v_size; i++) {
@@ -1221,7 +1227,7 @@ int TextServer::shaped_text_prev_grapheme_pos(RID p_shaped, int p_pos) const {
return p_pos;
}
-void TextServer::shaped_text_draw(RID p_shaped, RID p_canvas, const Vector2 &p_pos, float p_clip_l, float p_clip_r, const Color &p_color) const {
+void TextServer::shaped_text_draw(const RID &p_shaped, const RID &p_canvas, const Vector2 &p_pos, double p_clip_l, double p_clip_r, const Color &p_color) const {
TextServer::Orientation orientation = shaped_text_get_orientation(p_shaped);
bool hex_codes = shaped_text_get_preserve_control(p_shaped) || shaped_text_get_preserve_invalid(p_shaped);
@@ -1318,7 +1324,7 @@ void TextServer::shaped_text_draw(RID p_shaped, RID p_canvas, const Vector2 &p_p
}
}
-void TextServer::shaped_text_draw_outline(RID p_shaped, RID p_canvas, const Vector2 &p_pos, float p_clip_l, float p_clip_r, int p_outline_size, const Color &p_color) const {
+void TextServer::shaped_text_draw_outline(const RID &p_shaped, const RID &p_canvas, const Vector2 &p_pos, double p_clip_l, double p_clip_r, int64_t p_outline_size, const Color &p_color) const {
TextServer::Orientation orientation = shaped_text_get_orientation(p_shaped);
bool rtl = (shaped_text_get_inferred_direction(p_shaped) == DIRECTION_RTL);
@@ -1538,7 +1544,7 @@ String TextServer::strip_diacritics(const String &p_string) const {
return result;
}
-Array TextServer::_shaped_text_get_glyphs_wrapper(RID p_shaped) const {
+Array TextServer::_shaped_text_get_glyphs_wrapper(const RID &p_shaped) const {
Array ret;
const Glyph *glyphs = shaped_text_get_glyphs(p_shaped);
@@ -1563,7 +1569,7 @@ Array TextServer::_shaped_text_get_glyphs_wrapper(RID p_shaped) const {
return ret;
}
-Array TextServer::_shaped_text_sort_logical_wrapper(RID p_shaped) {
+Array TextServer::_shaped_text_sort_logical_wrapper(const RID &p_shaped) {
Array ret;
const Glyph *glyphs = shaped_text_sort_logical(p_shaped);
@@ -1588,7 +1594,7 @@ Array TextServer::_shaped_text_sort_logical_wrapper(RID p_shaped) {
return ret;
}
-Array TextServer::_shaped_text_get_ellipsis_glyphs_wrapper(RID p_shaped) const {
+Array TextServer::_shaped_text_get_ellipsis_glyphs_wrapper(const RID &p_shaped) const {
Array ret;
const Glyph *glyphs = shaped_text_get_ellipsis_glyphs(p_shaped);
diff --git a/servers/text_server.h b/servers/text_server.h
index 83dc3df56d..365b7ff663 100644
--- a/servers/text_server.h
+++ b/servers/text_server.h
@@ -102,25 +102,29 @@ public:
};
enum SubpixelPositioning {
- SUBPIXEL_POSITIONING_DISABLED,
- SUBPIXEL_POSITIONING_AUTO,
- SUBPIXEL_POSITIONING_ONE_HALF,
- SUBPIXEL_POSITIONING_ONE_QUARTER,
- };
+ SUBPIXEL_POSITIONING_DISABLED = 0,
+ SUBPIXEL_POSITIONING_AUTO = 1,
+ SUBPIXEL_POSITIONING_ONE_HALF = 2,
+ SUBPIXEL_POSITIONING_ONE_QUARTER = 3,
- const int SUBPIXEL_POSITIONING_ONE_HALF_MAX_SIZE = 20;
- const int SUBPIXEL_POSITIONING_ONE_QUARTER_MAX_SIZE = 16;
+ SUBPIXEL_POSITIONING_ONE_HALF_MAX_SIZE = 20,
+ SUBPIXEL_POSITIONING_ONE_QUARTER_MAX_SIZE = 16,
+ };
enum Feature {
- FEATURE_BIDI_LAYOUT = 1 << 0,
- FEATURE_VERTICAL_LAYOUT = 1 << 1,
- FEATURE_SHAPING = 1 << 2,
- FEATURE_KASHIDA_JUSTIFICATION = 1 << 3,
- FEATURE_BREAK_ITERATORS = 1 << 4,
- FEATURE_FONT_SYSTEM = 1 << 5,
- FEATURE_FONT_VARIABLE = 1 << 6,
- FEATURE_CONTEXT_SENSITIVE_CASE_CONVERSION = 1 << 7,
- FEATURE_USE_SUPPORT_DATA = 1 << 8,
+ FEATURE_SIMPLE_LAYOUT = 1 << 0,
+ FEATURE_BIDI_LAYOUT = 1 << 1,
+ FEATURE_VERTICAL_LAYOUT = 1 << 2,
+ FEATURE_SHAPING = 1 << 3,
+ FEATURE_KASHIDA_JUSTIFICATION = 1 << 4,
+ FEATURE_BREAK_ITERATORS = 1 << 5,
+ FEATURE_FONT_BITMAP = 1 << 6,
+ FEATURE_FONT_DYNAMIC = 1 << 7,
+ FEATURE_FONT_MSDF = 1 << 8,
+ FEATURE_FONT_SYSTEM = 1 << 9,
+ FEATURE_FONT_VARIABLE = 1 << 10,
+ FEATURE_CONTEXT_SENSITIVE_CASE_CONVERSION = 1 << 11,
+ FEATURE_USE_SUPPORT_DATA = 1 << 12,
};
enum ContourPointTag {
@@ -142,62 +146,9 @@ public:
FONT_FIXED_WIDTH = 1 << 2,
};
- void _draw_hex_code_box_number(RID p_canvas, int p_size, const Vector2 &p_pos, uint8_t p_index, const Color &p_color) const;
+ void _draw_hex_code_box_number(const RID &p_canvas, int64_t p_size, const Vector2 &p_pos, uint8_t p_index, const Color &p_color) const;
protected:
- struct TrimData {
- int trim_pos = -1;
- int ellipsis_pos = -1;
- Vector<Glyph> ellipsis_glyph_buf;
- };
-
- struct ShapedTextData {
- Mutex mutex;
-
- /* Source data */
- RID parent; // Substring parent ShapedTextData.
-
- int start = 0; // Substring start offset in the parent string.
- int end = 0; // Substring end offset in the parent string.
-
- String text;
- String custom_punct;
- TextServer::Direction direction = DIRECTION_LTR; // Desired text direction.
- TextServer::Orientation orientation = ORIENTATION_HORIZONTAL;
-
- struct EmbeddedObject {
- int pos = 0;
- InlineAlignment inline_align = INLINE_ALIGNMENT_CENTER;
- Rect2 rect;
- };
- Map<Variant, EmbeddedObject> objects;
-
- /* Shaped data */
- TextServer::Direction para_direction = DIRECTION_LTR; // Detected text direction.
- bool valid = false; // String is shaped.
- bool line_breaks_valid = false; // Line and word break flags are populated (and virtual zero width spaces inserted).
- bool justification_ops_valid = false; // Virtual elongation glyphs are added to the string.
- bool sort_valid = false;
- bool text_trimmed = false;
-
- bool preserve_invalid = true; // Draw hex code box instead of missing characters.
- bool preserve_control = false; // Draw control characters.
-
- float ascent = 0.f; // Ascent for horizontal layout, 1/2 of width for vertical.
- float descent = 0.f; // Descent for horizontal layout, 1/2 of width for vertical.
- float width = 0.f; // Width for horizontal layout, height for vertical.
- float width_trimmed = 0.f;
-
- float upos = 0.f;
- float uthk = 0.f;
-
- TrimData overrun_trim_data;
- bool fit_width_minimum_reached = false;
-
- Vector<Glyph> glyphs;
- Vector<Glyph> glyphs_logical;
- };
-
Map<char32_t, char32_t> diacritics_map;
void _diacritics_map_add(const String &p_from, char32_t p_to);
void _init_diacritics_map();
@@ -207,10 +158,10 @@ protected:
public:
virtual bool has_feature(Feature p_feature) const = 0;
virtual String get_name() const = 0;
- virtual uint32_t get_features() const = 0;
+ virtual int64_t get_features() const = 0;
- virtual void free(RID p_rid) = 0;
- virtual bool has(RID p_rid) = 0;
+ virtual void free_rid(const RID &p_rid) = 0;
+ virtual bool has(const RID &p_rid) = 0;
virtual bool load_support_data(const String &p_filename) = 0;
virtual String get_support_data_filename() const = 0;
@@ -219,251 +170,251 @@ public:
virtual bool is_locale_right_to_left(const String &p_locale) const = 0;
- virtual int32_t name_to_tag(const String &p_name) const { return 0; };
- virtual String tag_to_name(int32_t p_tag) const { return ""; };
+ virtual int64_t name_to_tag(const String &p_name) const { return 0; };
+ virtual String tag_to_name(int64_t p_tag) const { return ""; };
/* Font interface */
virtual RID create_font() = 0;
- virtual void font_set_data(RID p_font_rid, const PackedByteArray &p_data) = 0;
- virtual void font_set_data_ptr(RID p_font_rid, const uint8_t *p_data_ptr, size_t p_data_size) = 0;
+ virtual void font_set_data(const RID &p_font_rid, const PackedByteArray &p_data) = 0;
+ virtual void font_set_data_ptr(const RID &p_font_rid, const uint8_t *p_data_ptr, int64_t p_data_size) = 0;
- virtual void font_set_style(RID p_font_rid, uint32_t /*FontStyle*/ p_style) = 0;
- virtual uint32_t /*FontStyle*/ font_get_style(RID p_font_rid) const = 0;
+ virtual void font_set_style(const RID &p_font_rid, int64_t /*FontStyle*/ p_style) = 0;
+ virtual int64_t /*FontStyle*/ font_get_style(const RID &p_font_rid) const = 0;
- virtual void font_set_name(RID p_font_rid, const String &p_name) = 0;
- virtual String font_get_name(RID p_font_rid) const = 0;
+ virtual void font_set_name(const RID &p_font_rid, const String &p_name) = 0;
+ virtual String font_get_name(const RID &p_font_rid) const = 0;
- virtual void font_set_style_name(RID p_font_rid, const String &p_name) = 0;
- virtual String font_get_style_name(RID p_font_rid) const = 0;
+ virtual void font_set_style_name(const RID &p_font_rid, const String &p_name) = 0;
+ virtual String font_get_style_name(const RID &p_font_rid) const = 0;
- virtual void font_set_antialiased(RID p_font_rid, bool p_antialiased) = 0;
- virtual bool font_is_antialiased(RID p_font_rid) const = 0;
+ virtual void font_set_antialiased(const RID &p_font_rid, bool p_antialiased) = 0;
+ virtual bool font_is_antialiased(const RID &p_font_rid) const = 0;
- virtual void font_set_multichannel_signed_distance_field(RID p_font_rid, bool p_msdf) = 0;
- virtual bool font_is_multichannel_signed_distance_field(RID p_font_rid) const = 0;
+ virtual void font_set_multichannel_signed_distance_field(const RID &p_font_rid, bool p_msdf) = 0;
+ virtual bool font_is_multichannel_signed_distance_field(const RID &p_font_rid) const = 0;
- virtual void font_set_msdf_pixel_range(RID p_font_rid, int p_msdf_pixel_range) = 0;
- virtual int font_get_msdf_pixel_range(RID p_font_rid) const = 0;
+ virtual void font_set_msdf_pixel_range(const RID &p_font_rid, int64_t p_msdf_pixel_range) = 0;
+ virtual int64_t font_get_msdf_pixel_range(const RID &p_font_rid) const = 0;
- virtual void font_set_msdf_size(RID p_font_rid, int p_msdf_size) = 0;
- virtual int font_get_msdf_size(RID p_font_rid) const = 0;
+ virtual void font_set_msdf_size(const RID &p_font_rid, int64_t p_msdf_size) = 0;
+ virtual int64_t font_get_msdf_size(const RID &p_font_rid) const = 0;
- virtual void font_set_fixed_size(RID p_font_rid, int p_fixed_size) = 0;
- virtual int font_get_fixed_size(RID p_font_rid) const = 0;
+ virtual void font_set_fixed_size(const RID &p_font_rid, int64_t p_fixed_size) = 0;
+ virtual int64_t font_get_fixed_size(const RID &p_font_rid) const = 0;
- virtual void font_set_force_autohinter(RID p_font_rid, bool p_force_autohinter) = 0;
- virtual bool font_is_force_autohinter(RID p_font_rid) const = 0;
+ virtual void font_set_force_autohinter(const RID &p_font_rid, bool p_force_autohinter) = 0;
+ virtual bool font_is_force_autohinter(const RID &p_font_rid) const = 0;
- virtual void font_set_hinting(RID p_font_rid, Hinting p_hinting) = 0;
- virtual Hinting font_get_hinting(RID p_font_rid) const = 0;
+ virtual void font_set_hinting(const RID &p_font_rid, Hinting p_hinting) = 0;
+ virtual Hinting font_get_hinting(const RID &p_font_rid) const = 0;
- virtual void font_set_subpixel_positioning(RID p_font_rid, SubpixelPositioning p_subpixel) = 0;
- virtual SubpixelPositioning font_get_subpixel_positioning(RID p_font_rid) const = 0;
+ virtual void font_set_subpixel_positioning(const RID &p_font_rid, SubpixelPositioning p_subpixel) = 0;
+ virtual SubpixelPositioning font_get_subpixel_positioning(const RID &p_font_rid) const = 0;
- virtual void font_set_embolden(RID p_font_rid, float p_strength) = 0;
- virtual float font_get_embolden(RID p_font_rid) const = 0;
+ virtual void font_set_embolden(const RID &p_font_rid, double p_strength) = 0;
+ virtual double font_get_embolden(const RID &p_font_rid) const = 0;
- virtual void font_set_transform(RID p_font_rid, Transform2D p_transform) = 0;
- virtual Transform2D font_get_transform(RID p_font_rid) const = 0;
+ virtual void font_set_transform(const RID &p_font_rid, const Transform2D &p_transform) = 0;
+ virtual Transform2D font_get_transform(const RID &p_font_rid) const = 0;
- virtual void font_set_variation_coordinates(RID p_font_rid, const Dictionary &p_variation_coordinates) = 0;
- virtual Dictionary font_get_variation_coordinates(RID p_font_rid) const = 0;
+ virtual void font_set_variation_coordinates(const RID &p_font_rid, const Dictionary &p_variation_coordinates) = 0;
+ virtual Dictionary font_get_variation_coordinates(const RID &p_font_rid) const = 0;
- virtual void font_set_oversampling(RID p_font_rid, float p_oversampling) = 0;
- virtual float font_get_oversampling(RID p_font_rid) const = 0;
+ virtual void font_set_oversampling(const RID &p_font_rid, double p_oversampling) = 0;
+ virtual double font_get_oversampling(const RID &p_font_rid) const = 0;
- virtual Array font_get_size_cache_list(RID p_font_rid) const = 0;
- virtual void font_clear_size_cache(RID p_font_rid) = 0;
- virtual void font_remove_size_cache(RID p_font_rid, const Vector2i &p_size) = 0;
+ virtual Array font_get_size_cache_list(const RID &p_font_rid) const = 0;
+ virtual void font_clear_size_cache(const RID &p_font_rid) = 0;
+ virtual void font_remove_size_cache(const RID &p_font_rid, const Vector2i &p_size) = 0;
- virtual void font_set_ascent(RID p_font_rid, int p_size, float p_ascent) = 0;
- virtual float font_get_ascent(RID p_font_rid, int p_size) const = 0;
+ virtual void font_set_ascent(const RID &p_font_rid, int64_t p_size, double p_ascent) = 0;
+ virtual double font_get_ascent(const RID &p_font_rid, int64_t p_size) const = 0;
- virtual void font_set_descent(RID p_font_rid, int p_size, float p_descent) = 0;
- virtual float font_get_descent(RID p_font_rid, int p_size) const = 0;
+ virtual void font_set_descent(const RID &p_font_rid, int64_t p_size, double p_descent) = 0;
+ virtual double font_get_descent(const RID &p_font_rid, int64_t p_size) const = 0;
- virtual void font_set_underline_position(RID p_font_rid, int p_size, float p_underline_position) = 0;
- virtual float font_get_underline_position(RID p_font_rid, int p_size) const = 0;
+ virtual void font_set_underline_position(const RID &p_font_rid, int64_t p_size, double p_underline_position) = 0;
+ virtual double font_get_underline_position(const RID &p_font_rid, int64_t p_size) const = 0;
- virtual void font_set_underline_thickness(RID p_font_rid, int p_size, float p_underline_thickness) = 0;
- virtual float font_get_underline_thickness(RID p_font_rid, int p_size) const = 0;
+ virtual void font_set_underline_thickness(const RID &p_font_rid, int64_t p_size, double p_underline_thickness) = 0;
+ virtual double font_get_underline_thickness(const RID &p_font_rid, int64_t p_size) const = 0;
- virtual void font_set_scale(RID p_font_rid, int p_size, float p_scale) = 0;
- virtual float font_get_scale(RID p_font_rid, int p_size) const = 0;
+ virtual void font_set_scale(const RID &p_font_rid, int64_t p_size, double p_scale) = 0;
+ virtual double font_get_scale(const RID &p_font_rid, int64_t p_size) const = 0;
- virtual void font_set_spacing(RID p_font_rid, int p_size, SpacingType p_spacing, int p_value) = 0;
- virtual int font_get_spacing(RID p_font_rid, int p_size, SpacingType p_spacing) const = 0;
+ virtual void font_set_spacing(const RID &p_font_rid, int64_t p_size, SpacingType p_spacing, int64_t p_value) = 0;
+ virtual int64_t font_get_spacing(const RID &p_font_rid, int64_t p_size, SpacingType p_spacing) const = 0;
- virtual int font_get_texture_count(RID p_font_rid, const Vector2i &p_size) const = 0;
- virtual void font_clear_textures(RID p_font_rid, const Vector2i &p_size) = 0;
- virtual void font_remove_texture(RID p_font_rid, const Vector2i &p_size, int p_texture_index) = 0;
+ virtual int64_t font_get_texture_count(const RID &p_font_rid, const Vector2i &p_size) const = 0;
+ virtual void font_clear_textures(const RID &p_font_rid, const Vector2i &p_size) = 0;
+ virtual void font_remove_texture(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index) = 0;
- virtual void font_set_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const Ref<Image> &p_image) = 0;
- virtual Ref<Image> font_get_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const = 0;
+ virtual void font_set_texture_image(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index, const Ref<Image> &p_image) = 0;
+ virtual Ref<Image> font_get_texture_image(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index) const = 0;
- virtual void font_set_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const PackedInt32Array &p_offset) = 0;
- virtual PackedInt32Array font_get_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const = 0;
+ virtual void font_set_texture_offsets(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index, const PackedInt32Array &p_offset) = 0;
+ virtual PackedInt32Array font_get_texture_offsets(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index) const = 0;
- virtual Array font_get_glyph_list(RID p_font_rid, const Vector2i &p_size) const = 0;
- virtual void font_clear_glyphs(RID p_font_rid, const Vector2i &p_size) = 0;
- virtual void font_remove_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) = 0;
+ virtual Array font_get_glyph_list(const RID &p_font_rid, const Vector2i &p_size) const = 0;
+ virtual void font_clear_glyphs(const RID &p_font_rid, const Vector2i &p_size) = 0;
+ virtual void font_remove_glyph(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) = 0;
- virtual Vector2 font_get_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph) const = 0;
- virtual void font_set_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph, const Vector2 &p_advance) = 0;
+ virtual Vector2 font_get_glyph_advance(const RID &p_font_rid, int64_t p_size, int64_t p_glyph) const = 0;
+ virtual void font_set_glyph_advance(const RID &p_font_rid, int64_t p_size, int64_t p_glyph, const Vector2 &p_advance) = 0;
- virtual Vector2 font_get_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const = 0;
- virtual void font_set_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_offset) = 0;
+ virtual Vector2 font_get_glyph_offset(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) const = 0;
+ virtual void font_set_glyph_offset(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph, const Vector2 &p_offset) = 0;
- virtual Vector2 font_get_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const = 0;
- virtual void font_set_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_gl_size) = 0;
+ virtual Vector2 font_get_glyph_size(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) const = 0;
+ virtual void font_set_glyph_size(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph, const Vector2 &p_gl_size) = 0;
- virtual Rect2 font_get_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const = 0;
- virtual void font_set_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Rect2 &p_uv_rect) = 0;
+ virtual Rect2 font_get_glyph_uv_rect(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) const = 0;
+ virtual void font_set_glyph_uv_rect(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph, const Rect2 &p_uv_rect) = 0;
- virtual int font_get_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const = 0;
- virtual void font_set_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, int p_texture_idx) = 0;
+ virtual int64_t font_get_glyph_texture_idx(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) const = 0;
+ virtual void font_set_glyph_texture_idx(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph, int64_t p_texture_idx) = 0;
- virtual Dictionary font_get_glyph_contours(RID p_font, int p_size, int32_t p_index) const = 0;
+ virtual Dictionary font_get_glyph_contours(const RID &p_font, int64_t p_size, int64_t p_index) const = 0;
- virtual Array font_get_kerning_list(RID p_font_rid, int p_size) const = 0;
- virtual void font_clear_kerning_map(RID p_font_rid, int p_size) = 0;
- virtual void font_remove_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) = 0;
+ virtual Array font_get_kerning_list(const RID &p_font_rid, int64_t p_size) const = 0;
+ virtual void font_clear_kerning_map(const RID &p_font_rid, int64_t p_size) = 0;
+ virtual void font_remove_kerning(const RID &p_font_rid, int64_t p_size, const Vector2i &p_glyph_pair) = 0;
- virtual void font_set_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning) = 0;
- virtual Vector2 font_get_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) const = 0;
+ virtual void font_set_kerning(const RID &p_font_rid, int64_t p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning) = 0;
+ virtual Vector2 font_get_kerning(const RID &p_font_rid, int64_t p_size, const Vector2i &p_glyph_pair) const = 0;
- virtual int32_t font_get_glyph_index(RID p_font_rid, int p_size, char32_t p_char, char32_t p_variation_selector) const = 0;
+ virtual int64_t font_get_glyph_index(const RID &p_font_rid, int64_t p_size, int64_t p_char, int64_t p_variation_selector) const = 0;
- virtual bool font_has_char(RID p_font_rid, char32_t p_char) const = 0;
- virtual String font_get_supported_chars(RID p_font_rid) const = 0;
+ virtual bool font_has_char(const RID &p_font_rid, int64_t p_char) const = 0;
+ virtual String font_get_supported_chars(const RID &p_font_rid) const = 0;
- virtual void font_render_range(RID p_font, const Vector2i &p_size, char32_t p_start, char32_t p_end) = 0;
- virtual void font_render_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_index) = 0;
+ virtual void font_render_range(const RID &p_font, const Vector2i &p_size, int64_t p_start, int64_t p_end) = 0;
+ virtual void font_render_glyph(const RID &p_font_rid, const Vector2i &p_size, int64_t p_index) = 0;
- virtual void font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color = Color(1, 1, 1)) const = 0;
- virtual void font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color = Color(1, 1, 1)) const = 0;
+ virtual void font_draw_glyph(const RID &p_font, const RID &p_canvas, int64_t p_size, const Vector2 &p_pos, int64_t p_index, const Color &p_color = Color(1, 1, 1)) const = 0;
+ virtual void font_draw_glyph_outline(const RID &p_font, const RID &p_canvas, int64_t p_size, int64_t p_outline_size, const Vector2 &p_pos, int64_t p_index, const Color &p_color = Color(1, 1, 1)) const = 0;
- virtual bool font_is_language_supported(RID p_font_rid, const String &p_language) const = 0;
- virtual void font_set_language_support_override(RID p_font_rid, const String &p_language, bool p_supported) = 0;
- virtual bool font_get_language_support_override(RID p_font_rid, const String &p_language) = 0;
- virtual void font_remove_language_support_override(RID p_font_rid, const String &p_language) = 0;
- virtual Vector<String> font_get_language_support_overrides(RID p_font_rid) = 0;
+ virtual bool font_is_language_supported(const RID &p_font_rid, const String &p_language) const = 0;
+ virtual void font_set_language_support_override(const RID &p_font_rid, const String &p_language, bool p_supported) = 0;
+ virtual bool font_get_language_support_override(const RID &p_font_rid, const String &p_language) = 0;
+ virtual void font_remove_language_support_override(const RID &p_font_rid, const String &p_language) = 0;
+ virtual PackedStringArray font_get_language_support_overrides(const RID &p_font_rid) = 0;
- virtual bool font_is_script_supported(RID p_font_rid, const String &p_script) const = 0;
- virtual void font_set_script_support_override(RID p_font_rid, const String &p_script, bool p_supported) = 0;
- virtual bool font_get_script_support_override(RID p_font_rid, const String &p_script) = 0;
- virtual void font_remove_script_support_override(RID p_font_rid, const String &p_script) = 0;
- virtual Vector<String> font_get_script_support_overrides(RID p_font_rid) = 0;
+ virtual bool font_is_script_supported(const RID &p_font_rid, const String &p_script) const = 0;
+ virtual void font_set_script_support_override(const RID &p_font_rid, const String &p_script, bool p_supported) = 0;
+ virtual bool font_get_script_support_override(const RID &p_font_rid, const String &p_script) = 0;
+ virtual void font_remove_script_support_override(const RID &p_font_rid, const String &p_script) = 0;
+ virtual PackedStringArray font_get_script_support_overrides(const RID &p_font_rid) = 0;
- virtual void font_set_opentype_feature_overrides(RID p_font_rid, const Dictionary &p_overrides) = 0;
- virtual Dictionary font_get_opentype_feature_overrides(RID p_font_rid) const = 0;
+ virtual void font_set_opentype_feature_overrides(const RID &p_font_rid, const Dictionary &p_overrides) = 0;
+ virtual Dictionary font_get_opentype_feature_overrides(const RID &p_font_rid) const = 0;
- virtual Dictionary font_supported_feature_list(RID p_font_rid) const = 0;
- virtual Dictionary font_supported_variation_list(RID p_font_rid) const = 0;
+ virtual Dictionary font_supported_feature_list(const RID &p_font_rid) const = 0;
+ virtual Dictionary font_supported_variation_list(const RID &p_font_rid) const = 0;
- virtual float font_get_global_oversampling() const = 0;
- virtual void font_set_global_oversampling(float p_oversampling) = 0;
+ virtual double font_get_global_oversampling() const = 0;
+ virtual void font_set_global_oversampling(double p_oversampling) = 0;
- virtual Vector2 get_hex_code_box_size(int p_size, char32_t p_index) const;
- virtual void draw_hex_code_box(RID p_canvas, int p_size, const Vector2 &p_pos, char32_t p_index, const Color &p_color) const;
+ virtual Vector2 get_hex_code_box_size(int64_t p_size, int64_t p_index) const;
+ virtual void draw_hex_code_box(const RID &p_canvas, int64_t p_size, const Vector2 &p_pos, int64_t p_index, const Color &p_color) const;
/* Shaped text buffer interface */
virtual RID create_shaped_text(Direction p_direction = DIRECTION_AUTO, Orientation p_orientation = ORIENTATION_HORIZONTAL) = 0;
- virtual void shaped_text_clear(RID p_shaped) = 0;
+ virtual void shaped_text_clear(const RID &p_shaped) = 0;
- virtual void shaped_text_set_direction(RID p_shaped, Direction p_direction = DIRECTION_AUTO) = 0;
- virtual Direction shaped_text_get_direction(RID p_shaped) const = 0;
- virtual Direction shaped_text_get_inferred_direction(RID p_shaped) const = 0;
+ virtual void shaped_text_set_direction(const RID &p_shaped, Direction p_direction = DIRECTION_AUTO) = 0;
+ virtual Direction shaped_text_get_direction(const RID &p_shaped) const = 0;
+ virtual Direction shaped_text_get_inferred_direction(const RID &p_shaped) const = 0;
- virtual void shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) = 0;
+ virtual void shaped_text_set_bidi_override(const RID &p_shaped, const Array &p_override) = 0;
- virtual void shaped_text_set_custom_punctuation(RID p_shaped, const String &p_punct) = 0;
- virtual String shaped_text_get_custom_punctuation(RID p_shaped) const = 0;
+ virtual void shaped_text_set_custom_punctuation(const RID &p_shaped, const String &p_punct) = 0;
+ virtual String shaped_text_get_custom_punctuation(const RID &p_shaped) const = 0;
- virtual void shaped_text_set_orientation(RID p_shaped, Orientation p_orientation = ORIENTATION_HORIZONTAL) = 0;
- virtual Orientation shaped_text_get_orientation(RID p_shaped) const = 0;
+ virtual void shaped_text_set_orientation(const RID &p_shaped, Orientation p_orientation = ORIENTATION_HORIZONTAL) = 0;
+ virtual Orientation shaped_text_get_orientation(const RID &p_shaped) const = 0;
- virtual void shaped_text_set_preserve_invalid(RID p_shaped, bool p_enabled) = 0;
- virtual bool shaped_text_get_preserve_invalid(RID p_shaped) const = 0;
+ virtual void shaped_text_set_preserve_invalid(const RID &p_shaped, bool p_enabled) = 0;
+ virtual bool shaped_text_get_preserve_invalid(const RID &p_shaped) const = 0;
- virtual void shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) = 0;
- virtual bool shaped_text_get_preserve_control(RID p_shaped) const = 0;
+ virtual void shaped_text_set_preserve_control(const RID &p_shaped, bool p_enabled) = 0;
+ virtual bool shaped_text_get_preserve_control(const RID &p_shaped) const = 0;
- virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant()) = 0;
- virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1) = 0;
- virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER) = 0;
+ virtual bool shaped_text_add_string(const RID &p_shaped, const String &p_text, const Array &p_fonts, int64_t p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant()) = 0;
+ virtual bool shaped_text_add_object(const RID &p_shaped, const Variant &p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int64_t p_length = 1) = 0;
+ virtual bool shaped_text_resize_object(const RID &p_shaped, const Variant &p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER) = 0;
- virtual int shaped_get_span_count(RID p_shaped) const = 0;
- virtual Variant shaped_get_span_meta(RID p_shaped, int p_index) const = 0;
- virtual void shaped_set_span_update_font(RID p_shaped, int p_index, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary()) = 0;
+ virtual int64_t shaped_get_span_count(const RID &p_shaped) const = 0;
+ virtual Variant shaped_get_span_meta(const RID &p_shaped, int64_t p_index) const = 0;
+ virtual void shaped_set_span_update_font(const RID &p_shaped, int64_t p_index, const Array &p_fonts, int64_t p_size, const Dictionary &p_opentype_features = Dictionary()) = 0;
- virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const = 0; // Copy shaped substring (e.g. line break) without reshaping, but correctly reordered, preservers range.
- virtual RID shaped_text_get_parent(RID p_shaped) const = 0;
+ virtual RID shaped_text_substr(const RID &p_shaped, int64_t p_start, int64_t p_length) const = 0; // Copy shaped substring (e.g. line break) without reshaping, but correctly reordered, preservers range.
+ virtual RID shaped_text_get_parent(const RID &p_shaped) const = 0;
- virtual float shaped_text_fit_to_width(RID p_shaped, float p_width, uint16_t /*JustificationFlag*/ p_jst_flags = JUSTIFICATION_WORD_BOUND | JUSTIFICATION_KASHIDA) = 0;
- virtual float shaped_text_tab_align(RID p_shaped, const PackedFloat32Array &p_tab_stops) = 0;
+ virtual double shaped_text_fit_to_width(const RID &p_shaped, double p_width, int64_t /*JustificationFlag*/ p_jst_flags = JUSTIFICATION_WORD_BOUND | JUSTIFICATION_KASHIDA) = 0;
+ virtual double shaped_text_tab_align(const RID &p_shaped, const PackedFloat32Array &p_tab_stops) = 0;
- virtual bool shaped_text_shape(RID p_shaped) = 0;
- virtual bool shaped_text_update_breaks(RID p_shaped) = 0;
- virtual bool shaped_text_update_justification_ops(RID p_shaped) = 0;
+ virtual bool shaped_text_shape(const RID &p_shaped) = 0;
+ virtual bool shaped_text_update_breaks(const RID &p_shaped) = 0;
+ virtual bool shaped_text_update_justification_ops(const RID &p_shaped) = 0;
- virtual bool shaped_text_is_ready(RID p_shaped) const = 0;
+ virtual bool shaped_text_is_ready(const RID &p_shaped) const = 0;
- virtual const Glyph *shaped_text_get_glyphs(RID p_shaped) const = 0;
- Array _shaped_text_get_glyphs_wrapper(RID p_shaped) const;
- virtual const Glyph *shaped_text_sort_logical(RID p_shaped) = 0;
- Array _shaped_text_sort_logical_wrapper(RID p_shaped);
- virtual int shaped_text_get_glyph_count(RID p_shaped) const = 0;
+ virtual const Glyph *shaped_text_get_glyphs(const RID &p_shaped) const = 0;
+ Array _shaped_text_get_glyphs_wrapper(const RID &p_shaped) const;
+ virtual const Glyph *shaped_text_sort_logical(const RID &p_shaped) = 0;
+ Array _shaped_text_sort_logical_wrapper(const RID &p_shaped);
+ virtual int64_t shaped_text_get_glyph_count(const RID &p_shaped) const = 0;
- virtual Vector2i shaped_text_get_range(RID p_shaped) const = 0;
+ virtual Vector2i shaped_text_get_range(const RID &p_shaped) const = 0;
- virtual PackedInt32Array shaped_text_get_line_breaks_adv(RID p_shaped, const PackedFloat32Array &p_width, int p_start = 0, bool p_once = true, uint16_t /*TextBreakFlag*/ p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const;
- virtual PackedInt32Array shaped_text_get_line_breaks(RID p_shaped, float p_width, int p_start = 0, uint16_t /*TextBreakFlag*/ p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const;
- virtual PackedInt32Array shaped_text_get_word_breaks(RID p_shaped, int p_grapheme_flags = GRAPHEME_IS_SPACE | GRAPHEME_IS_PUNCTUATION) const;
+ virtual PackedInt32Array shaped_text_get_line_breaks_adv(const RID &p_shaped, const PackedFloat32Array &p_width, int64_t p_start = 0, bool p_once = true, int64_t /*TextBreakFlag*/ p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const;
+ virtual PackedInt32Array shaped_text_get_line_breaks(const RID &p_shaped, double p_width, int64_t p_start = 0, int64_t /*TextBreakFlag*/ p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const;
+ virtual PackedInt32Array shaped_text_get_word_breaks(const RID &p_shaped, int64_t p_grapheme_flags = GRAPHEME_IS_SPACE | GRAPHEME_IS_PUNCTUATION) const;
- virtual int shaped_text_get_trim_pos(RID p_shaped) const = 0;
- virtual int shaped_text_get_ellipsis_pos(RID p_shaped) const = 0;
- virtual const Glyph *shaped_text_get_ellipsis_glyphs(RID p_shaped) const = 0;
- Array _shaped_text_get_ellipsis_glyphs_wrapper(RID p_shaped) const;
- virtual int shaped_text_get_ellipsis_glyph_count(RID p_shaped) const = 0;
+ virtual int64_t shaped_text_get_trim_pos(const RID &p_shaped) const = 0;
+ virtual int64_t shaped_text_get_ellipsis_pos(const RID &p_shaped) const = 0;
+ virtual const Glyph *shaped_text_get_ellipsis_glyphs(const RID &p_shaped) const = 0;
+ Array _shaped_text_get_ellipsis_glyphs_wrapper(const RID &p_shaped) const;
+ virtual int64_t shaped_text_get_ellipsis_glyph_count(const RID &p_shaped) const = 0;
- virtual void shaped_text_overrun_trim_to_width(RID p_shaped, float p_width, uint16_t p_trim_flags) = 0;
+ virtual void shaped_text_overrun_trim_to_width(const RID &p_shaped, double p_width, int64_t p_trim_flags) = 0;
- virtual Array shaped_text_get_objects(RID p_shaped) const = 0;
- virtual Rect2 shaped_text_get_object_rect(RID p_shaped, Variant p_key) const = 0;
+ virtual Array shaped_text_get_objects(const RID &p_shaped) const = 0;
+ virtual Rect2 shaped_text_get_object_rect(const RID &p_shaped, const Variant &p_key) const = 0;
- virtual Size2 shaped_text_get_size(RID p_shaped) const = 0;
- virtual float shaped_text_get_ascent(RID p_shaped) const = 0;
- virtual float shaped_text_get_descent(RID p_shaped) const = 0;
- virtual float shaped_text_get_width(RID p_shaped) const = 0;
- virtual float shaped_text_get_underline_position(RID p_shaped) const = 0;
- virtual float shaped_text_get_underline_thickness(RID p_shaped) const = 0;
+ virtual Size2 shaped_text_get_size(const RID &p_shaped) const = 0;
+ virtual double shaped_text_get_ascent(const RID &p_shaped) const = 0;
+ virtual double shaped_text_get_descent(const RID &p_shaped) const = 0;
+ virtual double shaped_text_get_width(const RID &p_shaped) const = 0;
+ virtual double shaped_text_get_underline_position(const RID &p_shaped) const = 0;
+ virtual double shaped_text_get_underline_thickness(const RID &p_shaped) const = 0;
- virtual Direction shaped_text_get_dominant_direction_in_range(RID p_shaped, int p_start, int p_end) const;
+ virtual Direction shaped_text_get_dominant_direction_in_range(const RID &p_shaped, int64_t p_start, int64_t p_end) const;
- virtual CaretInfo shaped_text_get_carets(RID p_shaped, int p_position) const;
- Dictionary _shaped_text_get_carets_wrapper(RID p_shaped, int p_position) const;
+ virtual CaretInfo shaped_text_get_carets(const RID &p_shaped, int64_t p_position) const;
+ Dictionary _shaped_text_get_carets_wrapper(const RID &p_shaped, int64_t p_position) const;
- virtual Vector<Vector2> shaped_text_get_selection(RID p_shaped, int p_start, int p_end) const;
+ virtual Vector<Vector2> shaped_text_get_selection(const RID &p_shaped, int64_t p_start, int64_t p_end) const;
- virtual int shaped_text_hit_test_grapheme(RID p_shaped, float p_coords) const; // Return grapheme index.
- virtual int shaped_text_hit_test_position(RID p_shaped, float p_coords) const; // Return caret/selection position.
+ virtual int64_t shaped_text_hit_test_grapheme(const RID &p_shaped, double p_coords) const; // Return grapheme index.
+ virtual int64_t shaped_text_hit_test_position(const RID &p_shaped, double p_coords) const; // Return caret/selection position.
- virtual Vector2 shaped_text_get_grapheme_bounds(RID p_shaped, int p_pos) const;
- virtual int shaped_text_next_grapheme_pos(RID p_shaped, int p_pos) const;
- virtual int shaped_text_prev_grapheme_pos(RID p_shaped, int p_pos) const;
+ virtual Vector2 shaped_text_get_grapheme_bounds(const RID &p_shaped, int64_t p_pos) const;
+ virtual int64_t shaped_text_next_grapheme_pos(const RID &p_shaped, int64_t p_pos) const;
+ virtual int64_t shaped_text_prev_grapheme_pos(const RID &p_shaped, int64_t p_pos) const;
// The pen position is always placed on the baseline and moveing left to right.
- virtual void shaped_text_draw(RID p_shaped, RID p_canvas, const Vector2 &p_pos, float p_clip_l = -1.f, float p_clip_r = -1.f, const Color &p_color = Color(1, 1, 1)) const;
- virtual void shaped_text_draw_outline(RID p_shaped, RID p_canvas, const Vector2 &p_pos, float p_clip_l = -1.f, float p_clip_r = -1.f, int p_outline_size = 1, const Color &p_color = Color(1, 1, 1)) const;
+ virtual void shaped_text_draw(const RID &p_shaped, const RID &p_canvas, const Vector2 &p_pos, double p_clip_l = -1.0, double p_clip_r = -1.0, const Color &p_color = Color(1, 1, 1)) const;
+ virtual void shaped_text_draw_outline(const RID &p_shaped, const RID &p_canvas, const Vector2 &p_pos, double p_clip_l = -1.0, double p_clip_r = -1.0, int64_t p_outline_size = 1, const Color &p_color = Color(1, 1, 1)) const;
// Number conversion.
- virtual String format_number(const String &p_string, const String &p_language = "") const { return p_string; };
- virtual String parse_number(const String &p_string, const String &p_language = "") const { return p_string; };
- virtual String percent_sign(const String &p_language = "") const { return "%"; };
+ virtual String format_number(const String &p_string, const String &p_language = "") const = 0;
+ virtual String parse_number(const String &p_string, const String &p_language = "") const = 0;
+ virtual String percent_sign(const String &p_language = "") const = 0;
virtual String strip_diacritics(const String &p_string) const;
@@ -507,23 +458,6 @@ struct CaretInfo {
TextServer::Direction t_dir;
};
-struct GlyphCompare { // For line breaking reordering.
- _FORCE_INLINE_ bool operator()(const Glyph &l, const Glyph &r) const {
- if (l.start == r.start) {
- if (l.count == r.count) {
- if ((l.flags & TextServer::GRAPHEME_IS_VIRTUAL) == TextServer::GRAPHEME_IS_VIRTUAL) {
- return false;
- } else {
- return true;
- }
- }
- return l.count > r.count; // Sort first glyph with count & flags, order of the rest are irrelevant.
- } else {
- return l.start < r.start;
- }
- }
-};
-
/*************************************************************************/
class TextServerManager : public Object {
diff --git a/tests/core/object/test_class_db.h b/tests/core/object/test_class_db.h
index e4145c8408..5cf5403a50 100644
--- a/tests/core/object/test_class_db.h
+++ b/tests/core/object/test_class_db.h
@@ -671,10 +671,6 @@ void add_exposed_classes(Context &r_context) {
} else {
exposed_class.methods.push_back(method);
}
-
- if (method.is_virtual) {
- TEST_COND(String(method.name)[0] != '_', "Virtual method ", String(method.name), " does not start with underscore.");
- }
}
// Add signals
diff --git a/tests/scene/test_code_edit.h b/tests/scene/test_code_edit.h
index 8bd35df107..0e0d2a218c 100644
--- a/tests/scene/test_code_edit.h
+++ b/tests/scene/test_code_edit.h
@@ -2901,291 +2901,293 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
}
SUBCASE("[CodeEdit] autocomplete completion") {
- CHECK(code_edit->get_code_completion_selected_index() == -1);
- code_edit->set_code_completion_enabled(true);
- CHECK(code_edit->get_code_completion_selected_index() == -1);
-
- code_edit->update_code_completion_options();
- code_edit->set_code_completion_selected_index(1);
- CHECK(code_edit->get_code_completion_selected_index() == -1);
- CHECK(code_edit->get_code_completion_option(0).size() == 0);
- CHECK(code_edit->get_code_completion_options().size() == 0);
-
- /* Adding does not update the list. */
- code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_VARIABLE, "item_0.", "item_0");
-
- code_edit->set_code_completion_selected_index(1);
- CHECK(code_edit->get_code_completion_selected_index() == -1);
- CHECK(code_edit->get_code_completion_option(0).size() == 0);
- CHECK(code_edit->get_code_completion_options().size() == 0);
-
- /* After update, pending add should not be counted, */
- /* also does not work on col 0 */
- code_edit->insert_text_at_caret("i");
- code_edit->update_code_completion_options();
- code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0.", "item_0", Color(1, 0, 0), RES(), Color(1, 0, 0));
- code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_VARIABLE, "item_1.", "item_1");
- code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_VARIABLE, "item_2.", "item_2");
-
- ERR_PRINT_OFF;
- code_edit->set_code_completion_selected_index(1);
- ERR_PRINT_ON;
- CHECK(code_edit->get_code_completion_selected_index() == 0);
- CHECK(code_edit->get_code_completion_option(0).size() == 6);
- CHECK(code_edit->get_code_completion_options().size() == 1);
-
- /* Check cancel closes completion. */
- SEND_GUI_ACTION(code_edit, "ui_cancel");
- CHECK(code_edit->get_code_completion_selected_index() == -1);
-
- code_edit->update_code_completion_options();
- CHECK(code_edit->get_code_completion_selected_index() == 0);
- code_edit->set_code_completion_selected_index(1);
- CHECK(code_edit->get_code_completion_selected_index() == 1);
- CHECK(code_edit->get_code_completion_option(0).size() == 6);
- CHECK(code_edit->get_code_completion_options().size() == 3);
-
- /* Check data. */
- Dictionary option = code_edit->get_code_completion_option(0);
- CHECK((int)option["kind"] == (int)CodeEdit::CodeCompletionKind::KIND_CLASS);
- CHECK(option["display_text"] == "item_0.");
- CHECK(option["insert_text"] == "item_0");
- CHECK(option["font_color"] == Color(1, 0, 0));
- CHECK(option["icon"] == RES());
- CHECK(option["default_value"] == Color(1, 0, 0));
-
- /* Set size for mouse input. */
- code_edit->set_size(Size2(100, 100));
-
- /* Check input. */
- SEND_GUI_ACTION(code_edit, "ui_end");
- CHECK(code_edit->get_code_completion_selected_index() == 2);
-
- SEND_GUI_ACTION(code_edit, "ui_home");
- CHECK(code_edit->get_code_completion_selected_index() == 0);
-
- SEND_GUI_ACTION(code_edit, "ui_page_down");
- CHECK(code_edit->get_code_completion_selected_index() == 2);
-
- SEND_GUI_ACTION(code_edit, "ui_page_up");
- CHECK(code_edit->get_code_completion_selected_index() == 0);
-
- SEND_GUI_ACTION(code_edit, "ui_up");
- CHECK(code_edit->get_code_completion_selected_index() == 2);
-
- SEND_GUI_ACTION(code_edit, "ui_down");
- CHECK(code_edit->get_code_completion_selected_index() == 0);
-
- SEND_GUI_KEY_EVENT(code_edit, Key::T);
- CHECK(code_edit->get_code_completion_selected_index() == 0);
-
- SEND_GUI_ACTION(code_edit, "ui_left");
- CHECK(code_edit->get_code_completion_selected_index() == 0);
-
- SEND_GUI_ACTION(code_edit, "ui_right");
- CHECK(code_edit->get_code_completion_selected_index() == 0);
-
- SEND_GUI_ACTION(code_edit, "ui_text_backspace");
- CHECK(code_edit->get_code_completion_selected_index() == 0);
+ if (TS->has_feature(TextServer::FEATURE_FONT_DYNAMIC) && TS->has_feature(TextServer::FEATURE_SIMPLE_LAYOUT)) {
+ CHECK(code_edit->get_code_completion_selected_index() == -1);
+ code_edit->set_code_completion_enabled(true);
+ CHECK(code_edit->get_code_completion_selected_index() == -1);
+
+ code_edit->update_code_completion_options();
+ code_edit->set_code_completion_selected_index(1);
+ CHECK(code_edit->get_code_completion_selected_index() == -1);
+ CHECK(code_edit->get_code_completion_option(0).size() == 0);
+ CHECK(code_edit->get_code_completion_options().size() == 0);
+
+ /* Adding does not update the list. */
+ code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_VARIABLE, "item_0.", "item_0");
+
+ code_edit->set_code_completion_selected_index(1);
+ CHECK(code_edit->get_code_completion_selected_index() == -1);
+ CHECK(code_edit->get_code_completion_option(0).size() == 0);
+ CHECK(code_edit->get_code_completion_options().size() == 0);
+
+ /* After update, pending add should not be counted, */
+ /* also does not work on col 0 */
+ code_edit->insert_text_at_caret("i");
+ code_edit->update_code_completion_options();
+ code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0.", "item_0", Color(1, 0, 0), RES(), Color(1, 0, 0));
+ code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_VARIABLE, "item_1.", "item_1");
+ code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_VARIABLE, "item_2.", "item_2");
- Point2 caret_pos = code_edit->get_caret_draw_pos();
- caret_pos.y -= code_edit->get_line_height();
- SEND_GUI_MOUSE_EVENT(code_edit, caret_pos, MouseButton::WHEEL_DOWN, MouseButton::NONE);
- CHECK(code_edit->get_code_completion_selected_index() == 1);
-
- SEND_GUI_MOUSE_EVENT(code_edit, caret_pos, MouseButton::WHEEL_UP, MouseButton::NONE);
- CHECK(code_edit->get_code_completion_selected_index() == 0);
-
- /* Single click selects. */
- SEND_GUI_MOUSE_EVENT(code_edit, caret_pos, MouseButton::LEFT, MouseButton::MASK_LEFT);
- CHECK(code_edit->get_code_completion_selected_index() == 2);
-
- /* Double click inserts. */
- SEND_GUI_DOUBLE_CLICK(code_edit, caret_pos);
- CHECK(code_edit->get_code_completion_selected_index() == -1);
- CHECK(code_edit->get_line(0) == "item_2");
+ ERR_PRINT_OFF;
+ code_edit->set_code_completion_selected_index(1);
+ ERR_PRINT_ON;
+ CHECK(code_edit->get_code_completion_selected_index() == 0);
+ CHECK(code_edit->get_code_completion_option(0).size() == 6);
+ CHECK(code_edit->get_code_completion_options().size() == 1);
- code_edit->set_auto_brace_completion_enabled(false);
+ /* Check cancel closes completion. */
+ SEND_GUI_ACTION(code_edit, "ui_cancel");
+ CHECK(code_edit->get_code_completion_selected_index() == -1);
- /* Does nothing in readonly. */
- code_edit->undo();
- code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0.", "item_0");
- code_edit->update_code_completion_options();
- code_edit->set_editable(false);
- code_edit->confirm_code_completion();
- code_edit->set_editable(true);
- CHECK(code_edit->get_line(0) == "i");
+ code_edit->update_code_completion_options();
+ CHECK(code_edit->get_code_completion_selected_index() == 0);
+ code_edit->set_code_completion_selected_index(1);
+ CHECK(code_edit->get_code_completion_selected_index() == 1);
+ CHECK(code_edit->get_code_completion_option(0).size() == 6);
+ CHECK(code_edit->get_code_completion_options().size() == 3);
- /* Replace */
- code_edit->clear();
- code_edit->insert_text_at_caret("item_1 test");
- code_edit->set_caret_column(2);
- code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0.", "item_0");
- code_edit->update_code_completion_options();
- SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
- CHECK(code_edit->get_line(0) == "item_0 test");
+ /* Check data. */
+ Dictionary option = code_edit->get_code_completion_option(0);
+ CHECK((int)option["kind"] == (int)CodeEdit::CodeCompletionKind::KIND_CLASS);
+ CHECK(option["display_text"] == "item_0.");
+ CHECK(option["insert_text"] == "item_0");
+ CHECK(option["font_color"] == Color(1, 0, 0));
+ CHECK(option["icon"] == RES());
+ CHECK(option["default_value"] == Color(1, 0, 0));
- /* Replace string. */
- code_edit->clear();
- code_edit->insert_text_at_caret("\"item_1 test\"");
- code_edit->set_caret_column(2);
- code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0.", "item_0");
- code_edit->update_code_completion_options();
- SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
- CHECK(code_edit->get_line(0) == "\"item_0\"");
+ /* Set size for mouse input. */
+ code_edit->set_size(Size2(100, 100));
- /* Normal replace if no end is given. */
- code_edit->clear();
- code_edit->insert_text_at_caret("\"item_1 test");
- code_edit->set_caret_column(2);
- code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0.", "item_0");
- code_edit->update_code_completion_options();
- SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
- CHECK(code_edit->get_line(0) == "\"item_0\" test");
+ /* Check input. */
+ SEND_GUI_ACTION(code_edit, "ui_end");
+ CHECK(code_edit->get_code_completion_selected_index() == 2);
- /* Insert at completion. */
- code_edit->clear();
- code_edit->insert_text_at_caret("item_1 test");
- code_edit->set_caret_column(2);
- code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0.", "item_0");
- code_edit->update_code_completion_options();
- SEND_GUI_ACTION(code_edit, "ui_text_completion_accept");
- CHECK(code_edit->get_line(0) == "item_01 test");
+ SEND_GUI_ACTION(code_edit, "ui_home");
+ CHECK(code_edit->get_code_completion_selected_index() == 0);
- /* Insert at completion with string should have same output. */
- code_edit->clear();
- code_edit->insert_text_at_caret("\"item_1 test\"");
- code_edit->set_caret_column(2);
- code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0.", "item_0");
- code_edit->update_code_completion_options();
- SEND_GUI_ACTION(code_edit, "ui_text_completion_accept");
- CHECK(code_edit->get_line(0) == "\"item_0\"1 test\"");
+ SEND_GUI_ACTION(code_edit, "ui_page_down");
+ CHECK(code_edit->get_code_completion_selected_index() == 2);
- /* Merge symbol at end on insert text. */
- /* End on completion entry. */
- code_edit->clear();
- code_edit->insert_text_at_caret("item_1 test");
- code_edit->set_caret_column(2);
- code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0(", "item_0(");
- code_edit->update_code_completion_options();
- SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
- CHECK(code_edit->get_line(0) == "item_0( test");
- CHECK(code_edit->get_caret_column() == 7);
+ SEND_GUI_ACTION(code_edit, "ui_page_up");
+ CHECK(code_edit->get_code_completion_selected_index() == 0);
- /* End of text*/
- code_edit->clear();
- code_edit->insert_text_at_caret("item_1( test");
- code_edit->set_caret_column(2);
- code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0", "item_0");
- code_edit->update_code_completion_options();
- SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
- CHECK(code_edit->get_line(0) == "item_0( test");
- CHECK(code_edit->get_caret_column() == 6);
+ SEND_GUI_ACTION(code_edit, "ui_up");
+ CHECK(code_edit->get_code_completion_selected_index() == 2);
- /* End of both. */
- code_edit->clear();
- code_edit->insert_text_at_caret("item_1( test");
- code_edit->set_caret_column(2);
- code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0(", "item_0(");
- code_edit->update_code_completion_options();
- SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
- CHECK(code_edit->get_line(0) == "item_0( test");
- CHECK(code_edit->get_caret_column() == 7);
+ SEND_GUI_ACTION(code_edit, "ui_down");
+ CHECK(code_edit->get_code_completion_selected_index() == 0);
- /* Full set. */
- /* End on completion entry. */
- code_edit->clear();
- code_edit->insert_text_at_caret("item_1 test");
- code_edit->set_caret_column(2);
- code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0()", "item_0()");
- code_edit->update_code_completion_options();
- SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
- CHECK(code_edit->get_line(0) == "item_0() test");
- CHECK(code_edit->get_caret_column() == 8);
+ SEND_GUI_KEY_EVENT(code_edit, Key::T);
+ CHECK(code_edit->get_code_completion_selected_index() == 0);
- /* End of text*/
- code_edit->clear();
- code_edit->insert_text_at_caret("item_1() test");
- code_edit->set_caret_column(2);
- code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0", "item_0");
- code_edit->update_code_completion_options();
- SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
- CHECK(code_edit->get_line(0) == "item_0() test");
- CHECK(code_edit->get_caret_column() == 6);
+ SEND_GUI_ACTION(code_edit, "ui_left");
+ CHECK(code_edit->get_code_completion_selected_index() == 0);
- /* End of both. */
- code_edit->clear();
- code_edit->insert_text_at_caret("item_1() test");
- code_edit->set_caret_column(2);
- code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0()", "item_0()");
- code_edit->update_code_completion_options();
- SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
- CHECK(code_edit->get_line(0) == "item_0() test");
- CHECK(code_edit->get_caret_column() == 8);
+ SEND_GUI_ACTION(code_edit, "ui_right");
+ CHECK(code_edit->get_code_completion_selected_index() == 0);
- /* Autobrace completion. */
- code_edit->set_auto_brace_completion_enabled(true);
+ SEND_GUI_ACTION(code_edit, "ui_text_backspace");
+ CHECK(code_edit->get_code_completion_selected_index() == 0);
- /* End on completion entry. */
- code_edit->clear();
- code_edit->insert_text_at_caret("item_1 test");
- code_edit->set_caret_column(2);
- code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0(", "item_0(");
- code_edit->update_code_completion_options();
- SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
- CHECK(code_edit->get_line(0) == "item_0() test");
- CHECK(code_edit->get_caret_column() == 7);
+ Point2 caret_pos = code_edit->get_caret_draw_pos();
+ caret_pos.y -= code_edit->get_line_height();
+ SEND_GUI_MOUSE_EVENT(code_edit, caret_pos, MouseButton::WHEEL_DOWN, MouseButton::NONE);
+ CHECK(code_edit->get_code_completion_selected_index() == 1);
- /* End of text*/
- code_edit->clear();
- code_edit->insert_text_at_caret("item_1( test");
- code_edit->set_caret_column(2);
- code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0", "item_0");
- code_edit->update_code_completion_options();
- SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
- CHECK(code_edit->get_line(0) == "item_0( test");
- CHECK(code_edit->get_caret_column() == 6);
+ SEND_GUI_MOUSE_EVENT(code_edit, caret_pos, MouseButton::WHEEL_UP, MouseButton::NONE);
+ CHECK(code_edit->get_code_completion_selected_index() == 0);
- /* End of both. */
- code_edit->clear();
- code_edit->insert_text_at_caret("item_1( test");
- code_edit->set_caret_column(2);
- code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0(", "item_0(");
- code_edit->update_code_completion_options();
- SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
- CHECK(code_edit->get_line(0) == "item_0( test");
- CHECK(code_edit->get_caret_column() == 7);
+ /* Single click selects. */
+ SEND_GUI_MOUSE_EVENT(code_edit, caret_pos, MouseButton::LEFT, MouseButton::MASK_LEFT);
+ CHECK(code_edit->get_code_completion_selected_index() == 2);
- /* Full set. */
- /* End on completion entry. */
- code_edit->clear();
- code_edit->insert_text_at_caret("item_1 test");
- code_edit->set_caret_column(2);
- code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0()", "item_0()");
- code_edit->update_code_completion_options();
- SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
- CHECK(code_edit->get_line(0) == "item_0() test");
- CHECK(code_edit->get_caret_column() == 8);
+ /* Double click inserts. */
+ SEND_GUI_DOUBLE_CLICK(code_edit, caret_pos);
+ CHECK(code_edit->get_code_completion_selected_index() == -1);
+ CHECK(code_edit->get_line(0) == "item_2");
- /* End of text*/
- code_edit->clear();
- code_edit->insert_text_at_caret("item_1() test");
- code_edit->set_caret_column(2);
- code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0", "item_0");
- code_edit->update_code_completion_options();
- SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
- CHECK(code_edit->get_line(0) == "item_0() test");
- CHECK(code_edit->get_caret_column() == 6);
+ code_edit->set_auto_brace_completion_enabled(false);
- /* End of both. */
- code_edit->clear();
- code_edit->insert_text_at_caret("item_1() test");
- code_edit->set_caret_column(2);
- code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0()", "item_0()");
- code_edit->update_code_completion_options();
- SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
- CHECK(code_edit->get_line(0) == "item_0() test");
- CHECK(code_edit->get_caret_column() == 8);
+ /* Does nothing in readonly. */
+ code_edit->undo();
+ code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0.", "item_0");
+ code_edit->update_code_completion_options();
+ code_edit->set_editable(false);
+ code_edit->confirm_code_completion();
+ code_edit->set_editable(true);
+ CHECK(code_edit->get_line(0) == "i");
+
+ /* Replace */
+ code_edit->clear();
+ code_edit->insert_text_at_caret("item_1 test");
+ code_edit->set_caret_column(2);
+ code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0.", "item_0");
+ code_edit->update_code_completion_options();
+ SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
+ CHECK(code_edit->get_line(0) == "item_0 test");
+
+ /* Replace string. */
+ code_edit->clear();
+ code_edit->insert_text_at_caret("\"item_1 test\"");
+ code_edit->set_caret_column(2);
+ code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0.", "item_0");
+ code_edit->update_code_completion_options();
+ SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
+ CHECK(code_edit->get_line(0) == "\"item_0\"");
+
+ /* Normal replace if no end is given. */
+ code_edit->clear();
+ code_edit->insert_text_at_caret("\"item_1 test");
+ code_edit->set_caret_column(2);
+ code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0.", "item_0");
+ code_edit->update_code_completion_options();
+ SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
+ CHECK(code_edit->get_line(0) == "\"item_0\" test");
+
+ /* Insert at completion. */
+ code_edit->clear();
+ code_edit->insert_text_at_caret("item_1 test");
+ code_edit->set_caret_column(2);
+ code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0.", "item_0");
+ code_edit->update_code_completion_options();
+ SEND_GUI_ACTION(code_edit, "ui_text_completion_accept");
+ CHECK(code_edit->get_line(0) == "item_01 test");
+
+ /* Insert at completion with string should have same output. */
+ code_edit->clear();
+ code_edit->insert_text_at_caret("\"item_1 test\"");
+ code_edit->set_caret_column(2);
+ code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0.", "item_0");
+ code_edit->update_code_completion_options();
+ SEND_GUI_ACTION(code_edit, "ui_text_completion_accept");
+ CHECK(code_edit->get_line(0) == "\"item_0\"1 test\"");
+
+ /* Merge symbol at end on insert text. */
+ /* End on completion entry. */
+ code_edit->clear();
+ code_edit->insert_text_at_caret("item_1 test");
+ code_edit->set_caret_column(2);
+ code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0(", "item_0(");
+ code_edit->update_code_completion_options();
+ SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
+ CHECK(code_edit->get_line(0) == "item_0( test");
+ CHECK(code_edit->get_caret_column() == 7);
+
+ /* End of text*/
+ code_edit->clear();
+ code_edit->insert_text_at_caret("item_1( test");
+ code_edit->set_caret_column(2);
+ code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0", "item_0");
+ code_edit->update_code_completion_options();
+ SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
+ CHECK(code_edit->get_line(0) == "item_0( test");
+ CHECK(code_edit->get_caret_column() == 6);
+
+ /* End of both. */
+ code_edit->clear();
+ code_edit->insert_text_at_caret("item_1( test");
+ code_edit->set_caret_column(2);
+ code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0(", "item_0(");
+ code_edit->update_code_completion_options();
+ SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
+ CHECK(code_edit->get_line(0) == "item_0( test");
+ CHECK(code_edit->get_caret_column() == 7);
+
+ /* Full set. */
+ /* End on completion entry. */
+ code_edit->clear();
+ code_edit->insert_text_at_caret("item_1 test");
+ code_edit->set_caret_column(2);
+ code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0()", "item_0()");
+ code_edit->update_code_completion_options();
+ SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
+ CHECK(code_edit->get_line(0) == "item_0() test");
+ CHECK(code_edit->get_caret_column() == 8);
+
+ /* End of text*/
+ code_edit->clear();
+ code_edit->insert_text_at_caret("item_1() test");
+ code_edit->set_caret_column(2);
+ code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0", "item_0");
+ code_edit->update_code_completion_options();
+ SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
+ CHECK(code_edit->get_line(0) == "item_0() test");
+ CHECK(code_edit->get_caret_column() == 6);
+
+ /* End of both. */
+ code_edit->clear();
+ code_edit->insert_text_at_caret("item_1() test");
+ code_edit->set_caret_column(2);
+ code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0()", "item_0()");
+ code_edit->update_code_completion_options();
+ SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
+ CHECK(code_edit->get_line(0) == "item_0() test");
+ CHECK(code_edit->get_caret_column() == 8);
+
+ /* Autobrace completion. */
+ code_edit->set_auto_brace_completion_enabled(true);
+
+ /* End on completion entry. */
+ code_edit->clear();
+ code_edit->insert_text_at_caret("item_1 test");
+ code_edit->set_caret_column(2);
+ code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0(", "item_0(");
+ code_edit->update_code_completion_options();
+ SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
+ CHECK(code_edit->get_line(0) == "item_0() test");
+ CHECK(code_edit->get_caret_column() == 7);
+
+ /* End of text*/
+ code_edit->clear();
+ code_edit->insert_text_at_caret("item_1( test");
+ code_edit->set_caret_column(2);
+ code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0", "item_0");
+ code_edit->update_code_completion_options();
+ SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
+ CHECK(code_edit->get_line(0) == "item_0( test");
+ CHECK(code_edit->get_caret_column() == 6);
+
+ /* End of both. */
+ code_edit->clear();
+ code_edit->insert_text_at_caret("item_1( test");
+ code_edit->set_caret_column(2);
+ code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0(", "item_0(");
+ code_edit->update_code_completion_options();
+ SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
+ CHECK(code_edit->get_line(0) == "item_0( test");
+ CHECK(code_edit->get_caret_column() == 7);
+
+ /* Full set. */
+ /* End on completion entry. */
+ code_edit->clear();
+ code_edit->insert_text_at_caret("item_1 test");
+ code_edit->set_caret_column(2);
+ code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0()", "item_0()");
+ code_edit->update_code_completion_options();
+ SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
+ CHECK(code_edit->get_line(0) == "item_0() test");
+ CHECK(code_edit->get_caret_column() == 8);
+
+ /* End of text*/
+ code_edit->clear();
+ code_edit->insert_text_at_caret("item_1() test");
+ code_edit->set_caret_column(2);
+ code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0", "item_0");
+ code_edit->update_code_completion_options();
+ SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
+ CHECK(code_edit->get_line(0) == "item_0() test");
+ CHECK(code_edit->get_caret_column() == 6);
+
+ /* End of both. */
+ code_edit->clear();
+ code_edit->insert_text_at_caret("item_1() test");
+ code_edit->set_caret_column(2);
+ code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0()", "item_0()");
+ code_edit->update_code_completion_options();
+ SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
+ CHECK(code_edit->get_line(0) == "item_0() test");
+ CHECK(code_edit->get_caret_column() == 8);
+ }
}
memdelete(code_edit);
@@ -3198,33 +3200,35 @@ TEST_CASE("[SceneTree][CodeEdit] symbol lookup") {
code_edit->set_symbol_lookup_on_click_enabled(true);
CHECK(code_edit->is_symbol_lookup_on_click_enabled());
- /* Set size for mouse input. */
- code_edit->set_size(Size2(100, 100));
+ if (TS->has_feature(TextServer::FEATURE_FONT_DYNAMIC) && TS->has_feature(TextServer::FEATURE_SIMPLE_LAYOUT)) {
+ /* Set size for mouse input. */
+ code_edit->set_size(Size2(100, 100));
- code_edit->set_text("this is some text");
+ code_edit->set_text("this is some text");
- Point2 caret_pos = code_edit->get_caret_draw_pos();
- caret_pos.x += 58;
- SEND_GUI_MOUSE_EVENT(code_edit, caret_pos, MouseButton::NONE, MouseButton::NONE);
- CHECK(code_edit->get_text_for_symbol_lookup() == "this is s" + String::chr(0xFFFF) + "ome text");
+ Point2 caret_pos = code_edit->get_caret_draw_pos();
+ caret_pos.x += 58;
+ SEND_GUI_MOUSE_EVENT(code_edit, caret_pos, MouseButton::NONE, MouseButton::NONE);
+ CHECK(code_edit->get_text_for_symbol_lookup() == "this is s" + String::chr(0xFFFF) + "ome text");
- SIGNAL_WATCH(code_edit, "symbol_validate");
+ SIGNAL_WATCH(code_edit, "symbol_validate");
#ifdef OSX_ENABLED
- SEND_GUI_KEY_EVENT(code_edit, Key::META);
+ SEND_GUI_KEY_EVENT(code_edit, Key::META);
#else
- SEND_GUI_KEY_EVENT(code_edit, Key::CTRL);
+ SEND_GUI_KEY_EVENT(code_edit, Key::CTRL);
#endif
- Array signal_args;
- Array arg;
- arg.push_back("some");
- signal_args.push_back(arg);
- SIGNAL_CHECK("symbol_validate", signal_args);
+ Array signal_args;
+ Array arg;
+ arg.push_back("some");
+ signal_args.push_back(arg);
+ SIGNAL_CHECK("symbol_validate", signal_args);
- SIGNAL_UNWATCH(code_edit, "symbol_validate");
+ SIGNAL_UNWATCH(code_edit, "symbol_validate");
- memdelete(code_edit);
+ memdelete(code_edit);
+ }
}
TEST_CASE("[SceneTree][CodeEdit] line length guidelines") {
diff --git a/tests/servers/test_text_server.h b/tests/servers/test_text_server.h
index 0a64237285..d7de94516f 100644
--- a/tests/servers/test_text_server.h
+++ b/tests/servers/test_text_server.h
@@ -46,10 +46,14 @@ TEST_SUITE("[[TextServer]") {
Ref<TextServer> ts = TextServerManager::get_singleton()->get_interface(i);
TEST_FAIL_COND(ts.is_null(), "Invalid TS interface.");
+ if (!ts->has_feature(TextServer::FEATURE_FONT_DYNAMIC)) {
+ continue;
+ }
+
RID font = ts->create_font();
ts->font_set_data_ptr(font, _font_NotoSans_Regular, _font_NotoSans_Regular_size);
TEST_FAIL_COND(font == RID(), "Loading font failed.");
- ts->free(font);
+ ts->free_rid(font);
}
}
@@ -58,12 +62,16 @@ TEST_SUITE("[[TextServer]") {
Ref<TextServer> ts = TextServerManager::get_singleton()->get_interface(i);
TEST_FAIL_COND(ts.is_null(), "Invalid TS interface.");
+ if (!ts->has_feature(TextServer::FEATURE_FONT_DYNAMIC) || !ts->has_feature(TextServer::FEATURE_SIMPLE_LAYOUT)) {
+ continue;
+ }
+
RID font1 = ts->create_font();
ts->font_set_data_ptr(font1, _font_NotoSans_Regular, _font_NotoSans_Regular_size);
RID font2 = ts->create_font();
ts->font_set_data_ptr(font2, _font_NotoSansThaiUI_Regular, _font_NotoSansThaiUI_Regular_size);
- Vector<RID> font;
+ Array font;
font.push_back(font1);
font.push_back(font2);
@@ -93,10 +101,10 @@ TEST_SUITE("[[TextServer]") {
TEST_FAIL_COND(glyphs[j].font_size != 16, "Incorrect glyph font size.");
}
- ts->free(ctx);
+ ts->free_rid(ctx);
for (int j = 0; j < font.size(); j++) {
- ts->free(font[j]);
+ ts->free_rid(font[j]);
}
font.clear();
}
@@ -107,7 +115,7 @@ TEST_SUITE("[[TextServer]") {
Ref<TextServer> ts = TextServerManager::get_singleton()->get_interface(i);
TEST_FAIL_COND(ts.is_null(), "Invalid TS interface.");
- if (!ts->has_feature(TextServer::FEATURE_BIDI_LAYOUT)) {
+ if (!ts->has_feature(TextServer::FEATURE_FONT_DYNAMIC) || !ts->has_feature(TextServer::FEATURE_BIDI_LAYOUT)) {
continue;
}
@@ -116,7 +124,7 @@ TEST_SUITE("[[TextServer]") {
RID font2 = ts->create_font();
ts->font_set_data_ptr(font2, _font_NotoNaskhArabicUI_Regular, _font_NotoNaskhArabicUI_Regular_size);
- Vector<RID> font;
+ Array font;
font.push_back(font1);
font.push_back(font2);
@@ -145,10 +153,10 @@ TEST_SUITE("[[TextServer]") {
}
}
- ts->free(ctx);
+ ts->free_rid(ctx);
for (int j = 0; j < font.size(); j++) {
- ts->free(font[j]);
+ ts->free_rid(font[j]);
}
font.clear();
}
@@ -159,6 +167,10 @@ TEST_SUITE("[[TextServer]") {
Ref<TextServer> ts = TextServerManager::get_singleton()->get_interface(i);
TEST_FAIL_COND(ts.is_null(), "Invalid TS interface.");
+ if (!ts->has_feature(TextServer::FEATURE_FONT_DYNAMIC) || !ts->has_feature(TextServer::FEATURE_SIMPLE_LAYOUT)) {
+ continue;
+ }
+
RID font1 = ts->create_font();
ts->font_set_data_ptr(font1, _font_NotoSans_Regular, _font_NotoSans_Regular_size);
RID font2 = ts->create_font();
@@ -166,7 +178,7 @@ TEST_SUITE("[[TextServer]") {
RID font3 = ts->create_font();
ts->font_set_data_ptr(font3, _font_NotoNaskhArabicUI_Regular, _font_NotoNaskhArabicUI_Regular_size);
- Vector<RID> font;
+ Array font;
font.push_back(font1);
font.push_back(font2);
font.push_back(font3);
@@ -198,7 +210,7 @@ TEST_SUITE("[[TextServer]") {
TEST_FAIL_COND((soft || space || hard || virt || elo), "Invalid glyph flags.");
}
}
- ts->free(ctx);
+ ts->free_rid(ctx);
}
{
@@ -241,7 +253,7 @@ TEST_SUITE("[[TextServer]") {
}
}
}
- ts->free(ctx);
+ ts->free_rid(ctx);
}
{
@@ -294,7 +306,7 @@ TEST_SUITE("[[TextServer]") {
}
}
- ts->free(ctx);
+ ts->free_rid(ctx);
}
{
@@ -322,7 +334,7 @@ TEST_SUITE("[[TextServer]") {
TEST_FAIL_COND((soft || space || hard || virt || elo), "Invalid glyph flags.");
}
}
- ts->free(ctx);
+ ts->free_rid(ctx);
}
if (ts->has_feature(TextServer::FEATURE_BREAK_ITERATORS)) {
@@ -350,11 +362,11 @@ TEST_SUITE("[[TextServer]") {
TEST_FAIL_COND((soft || space || hard || virt || elo), "Invalid glyph flags.");
}
}
- ts->free(ctx);
+ ts->free_rid(ctx);
}
for (int j = 0; j < font.size(); j++) {
- ts->free(font[j]);
+ ts->free_rid(font[j]);
}
font.clear();
}
@@ -365,6 +377,10 @@ TEST_SUITE("[[TextServer]") {
Ref<TextServer> ts = TextServerManager::get_singleton()->get_interface(i);
TEST_FAIL_COND(ts.is_null(), "Invalid TS interface.");
+ if (!ts->has_feature(TextServer::FEATURE_FONT_DYNAMIC) || !ts->has_feature(TextServer::FEATURE_SIMPLE_LAYOUT)) {
+ continue;
+ }
+
String test_1 = U"test test test";
// 5^ 10^
@@ -373,7 +389,7 @@ TEST_SUITE("[[TextServer]") {
RID font2 = ts->create_font();
ts->font_set_data_ptr(font2, _font_NotoSansThaiUI_Regular, _font_NotoSansThaiUI_Regular_size);
- Vector<RID> font;
+ Array font;
font.push_back(font1);
font.push_back(font2);
@@ -395,10 +411,10 @@ TEST_SUITE("[[TextServer]") {
TEST_FAIL_COND(brks[5] != 14, "Invalid line break position.");
}
- ts->free(ctx);
+ ts->free_rid(ctx);
for (int j = 0; j < font.size(); j++) {
- ts->free(font[j]);
+ ts->free_rid(font[j]);
}
font.clear();
}
@@ -409,12 +425,16 @@ TEST_SUITE("[[TextServer]") {
Ref<TextServer> ts = TextServerManager::get_singleton()->get_interface(i);
TEST_FAIL_COND(ts.is_null(), "Invalid TS interface.");
+ if (!ts->has_feature(TextServer::FEATURE_FONT_DYNAMIC) || !ts->has_feature(TextServer::FEATURE_SIMPLE_LAYOUT)) {
+ continue;
+ }
+
RID font1 = ts->create_font();
ts->font_set_data_ptr(font1, _font_NotoSans_Regular, _font_NotoSans_Regular_size);
RID font2 = ts->create_font();
ts->font_set_data_ptr(font2, _font_NotoNaskhArabicUI_Regular, _font_NotoNaskhArabicUI_Regular_size);
- Vector<RID> font;
+ Array font;
font.push_back(font1);
font.push_back(font2);
@@ -438,7 +458,7 @@ TEST_SUITE("[[TextServer]") {
width = ts->shaped_text_fit_to_width(ctx, 100, TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA);
TEST_FAIL_COND((width <= width_old || width > 100), "Invalid fill width.");
- ts->free(ctx);
+ ts->free_rid(ctx);
ctx = ts->create_shaped_text();
TEST_FAIL_COND(ctx == RID(), "Creating text buffer failed.");
@@ -451,7 +471,7 @@ TEST_SUITE("[[TextServer]") {
width = ts->shaped_text_fit_to_width(ctx, 100, TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA);
TEST_FAIL_COND((width <= width_old || width > 100), "Invalid fill width.");
- ts->free(ctx);
+ ts->free_rid(ctx);
}
ctx = ts->create_shaped_text();
@@ -463,10 +483,10 @@ TEST_SUITE("[[TextServer]") {
width = ts->shaped_text_fit_to_width(ctx, 100, TextServer::JUSTIFICATION_WORD_BOUND);
TEST_FAIL_COND((width <= width_old || width > 100), "Invalid fill width.");
- ts->free(ctx);
+ ts->free_rid(ctx);
for (int j = 0; j < font.size(); j++) {
- ts->free(font[j]);
+ ts->free_rid(font[j]);
}
font.clear();
}
diff --git a/thirdparty/README.md b/thirdparty/README.md
index c5ce022d39..547dfad964 100644
--- a/thirdparty/README.md
+++ b/thirdparty/README.md
@@ -192,7 +192,7 @@ Files extracted from upstream source:
## harfbuzz
- Upstream: https://github.com/harfbuzz/harfbuzz
-- Version: 4.0.0 (8d1b000a3edc90c12267b836b4ef3f81c0e53edc, 2022)
+- Version: 4.0.1 (1f79ba9407ecd54e382997940cbcc3fb71bef8be, 2022)
- License: MIT
Files extracted from upstream source:
diff --git a/thirdparty/harfbuzz/src/hb-aat-layout.cc b/thirdparty/harfbuzz/src/hb-aat-layout.cc
index e2d4de2ccd..caff204d67 100644
--- a/thirdparty/harfbuzz/src/hb-aat-layout.cc
+++ b/thirdparty/harfbuzz/src/hb-aat-layout.cc
@@ -108,7 +108,7 @@ static const hb_aat_feature_mapping_t feature_mappings[] =
{HB_TAG ('f','r','a','c'), HB_AAT_LAYOUT_FEATURE_TYPE_FRACTIONS, HB_AAT_LAYOUT_FEATURE_SELECTOR_DIAGONAL_FRACTIONS, HB_AAT_LAYOUT_FEATURE_SELECTOR_NO_FRACTIONS},
{HB_TAG ('f','w','i','d'), HB_AAT_LAYOUT_FEATURE_TYPE_TEXT_SPACING, HB_AAT_LAYOUT_FEATURE_SELECTOR_MONOSPACED_TEXT, (hb_aat_layout_feature_selector_t) 7},
{HB_TAG ('h','a','l','t'), HB_AAT_LAYOUT_FEATURE_TYPE_TEXT_SPACING, HB_AAT_LAYOUT_FEATURE_SELECTOR_ALT_HALF_WIDTH_TEXT, (hb_aat_layout_feature_selector_t) 7},
- {HB_TAG ('h','i','s','t'), HB_AAT_LAYOUT_FEATURE_TYPE_LIGATURES, HB_AAT_LAYOUT_FEATURE_SELECTOR_HISTORICAL_LIGATURES_ON, HB_AAT_LAYOUT_FEATURE_SELECTOR_HISTORICAL_LIGATURES_OFF},
+ {HB_TAG ('h','i','s','t'), (hb_aat_layout_feature_type_t) 40, (hb_aat_layout_feature_selector_t) 0, (hb_aat_layout_feature_selector_t) 1},
{HB_TAG ('h','k','n','a'), HB_AAT_LAYOUT_FEATURE_TYPE_ALTERNATE_KANA, HB_AAT_LAYOUT_FEATURE_SELECTOR_ALTERNATE_HORIZ_KANA_ON, HB_AAT_LAYOUT_FEATURE_SELECTOR_ALTERNATE_HORIZ_KANA_OFF},
{HB_TAG ('h','l','i','g'), HB_AAT_LAYOUT_FEATURE_TYPE_LIGATURES, HB_AAT_LAYOUT_FEATURE_SELECTOR_HISTORICAL_LIGATURES_ON, HB_AAT_LAYOUT_FEATURE_SELECTOR_HISTORICAL_LIGATURES_OFF},
{HB_TAG ('h','n','g','l'), HB_AAT_LAYOUT_FEATURE_TYPE_TRANSLITERATION, HB_AAT_LAYOUT_FEATURE_SELECTOR_HANJA_TO_HANGUL, HB_AAT_LAYOUT_FEATURE_SELECTOR_NO_TRANSLITERATION},
@@ -170,6 +170,7 @@ static const hb_aat_feature_mapping_t feature_mappings[] =
{HB_TAG ('v','k','n','a'), HB_AAT_LAYOUT_FEATURE_TYPE_ALTERNATE_KANA, HB_AAT_LAYOUT_FEATURE_SELECTOR_ALTERNATE_VERT_KANA_ON, HB_AAT_LAYOUT_FEATURE_SELECTOR_ALTERNATE_VERT_KANA_OFF},
{HB_TAG ('v','p','a','l'), HB_AAT_LAYOUT_FEATURE_TYPE_TEXT_SPACING, HB_AAT_LAYOUT_FEATURE_SELECTOR_ALT_PROPORTIONAL_TEXT, (hb_aat_layout_feature_selector_t) 7},
{HB_TAG ('v','r','t','2'), HB_AAT_LAYOUT_FEATURE_TYPE_VERTICAL_SUBSTITUTION, HB_AAT_LAYOUT_FEATURE_SELECTOR_SUBSTITUTE_VERTICAL_FORMS_ON, HB_AAT_LAYOUT_FEATURE_SELECTOR_SUBSTITUTE_VERTICAL_FORMS_OFF},
+ {HB_TAG ('v','r','t','r'), HB_AAT_LAYOUT_FEATURE_TYPE_VERTICAL_SUBSTITUTION, (hb_aat_layout_feature_selector_t) 2, (hb_aat_layout_feature_selector_t) 3},
{HB_TAG ('z','e','r','o'), HB_AAT_LAYOUT_FEATURE_TYPE_TYPOGRAPHIC_EXTRAS, HB_AAT_LAYOUT_FEATURE_SELECTOR_SLASHED_ZERO_ON, HB_AAT_LAYOUT_FEATURE_SELECTOR_SLASHED_ZERO_OFF},
};
diff --git a/thirdparty/harfbuzz/src/hb-buffer-deserialize-text.hh b/thirdparty/harfbuzz/src/hb-buffer-deserialize-text.hh
index b599e9667c..06a605e225 100644
--- a/thirdparty/harfbuzz/src/hb-buffer-deserialize-text.hh
+++ b/thirdparty/harfbuzz/src/hb-buffer-deserialize-text.hh
@@ -478,7 +478,7 @@ _resume:
case 18:
#line 58 "hb-buffer-deserialize-text.rl"
{
- /* TODO Unescape delimeters. */
+ /* TODO Unescape delimiters. */
if (!hb_font_glyph_from_string (font,
tok, p - tok,
&info.codepoint))
@@ -535,7 +535,7 @@ _resume:
case 16:
#line 58 "hb-buffer-deserialize-text.rl"
{
- /* TODO Unescape delimeters. */
+ /* TODO Unescape delimiters. */
if (!hb_font_glyph_from_string (font,
tok, p - tok,
&info.codepoint))
@@ -635,7 +635,7 @@ _resume:
}
#line 58 "hb-buffer-deserialize-text.rl"
{
- /* TODO Unescape delimeters. */
+ /* TODO Unescape delimiters. */
if (!hb_font_glyph_from_string (font,
tok, p - tok,
&info.codepoint))
@@ -645,7 +645,7 @@ _resume:
case 17:
#line 58 "hb-buffer-deserialize-text.rl"
{
- /* TODO Unescape delimeters. */
+ /* TODO Unescape delimiters. */
if (!hb_font_glyph_from_string (font,
tok, p - tok,
&info.codepoint))
@@ -674,7 +674,7 @@ _resume:
}
#line 58 "hb-buffer-deserialize-text.rl"
{
- /* TODO Unescape delimeters. */
+ /* TODO Unescape delimiters. */
if (!hb_font_glyph_from_string (font,
tok, p - tok,
&info.codepoint))
@@ -701,7 +701,7 @@ _resume:
}
#line 58 "hb-buffer-deserialize-text.rl"
{
- /* TODO Unescape delimeters. */
+ /* TODO Unescape delimiters. */
if (!hb_font_glyph_from_string (font,
tok, p - tok,
&info.codepoint))
@@ -733,7 +733,7 @@ _again:
case 16:
#line 58 "hb-buffer-deserialize-text.rl"
{
- /* TODO Unescape delimeters. */
+ /* TODO Unescape delimiters. */
if (!hb_font_glyph_from_string (font,
tok, p - tok,
&info.codepoint))
@@ -820,7 +820,7 @@ _again:
}
#line 58 "hb-buffer-deserialize-text.rl"
{
- /* TODO Unescape delimeters. */
+ /* TODO Unescape delimiters. */
if (!hb_font_glyph_from_string (font,
tok, p - tok,
&info.codepoint))
diff --git a/thirdparty/harfbuzz/src/hb-buffer.h b/thirdparty/harfbuzz/src/hb-buffer.h
index ece7d2d8cf..14aaa5e1f5 100644
--- a/thirdparty/harfbuzz/src/hb-buffer.h
+++ b/thirdparty/harfbuzz/src/hb-buffer.h
@@ -117,7 +117,7 @@ typedef struct hb_glyph_info_t {
* from there, and repeat.
* At the start of next line a similar algorithm can
* be implemented. That is: 1. Iterate forward from
- * the line-break position untill the first cluster
+ * the line-break position until the first cluster
* start position that is NOT unsafe-to-concat, 2.
* shape the segment from beginning of the line to
* that position, 3. check whether the resulting
diff --git a/thirdparty/harfbuzz/src/hb-ot-layout-base-table.hh b/thirdparty/harfbuzz/src/hb-ot-layout-base-table.hh
index eb4c3b46e2..1b9dfcd3f5 100644
--- a/thirdparty/harfbuzz/src/hb-ot-layout-base-table.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-layout-base-table.hh
@@ -41,7 +41,10 @@ namespace OT {
struct BaseCoordFormat1
{
- hb_position_t get_coord () const { return coordinate; }
+ hb_position_t get_coord (hb_font_t *font, hb_direction_t direction) const
+ {
+ return HB_DIRECTION_IS_HORIZONTAL (direction) ? font->em_scale_y (coordinate) : font->em_scale_x (coordinate);
+ }
bool sanitize (hb_sanitize_context_t *c) const
{
@@ -58,10 +61,10 @@ struct BaseCoordFormat1
struct BaseCoordFormat2
{
- hb_position_t get_coord () const
+ hb_position_t get_coord (hb_font_t *font, hb_direction_t direction) const
{
/* TODO */
- return coordinate;
+ return HB_DIRECTION_IS_HORIZONTAL (direction) ? font->em_scale_y (coordinate) : font->em_scale_x (coordinate);
}
bool sanitize (hb_sanitize_context_t *c) const
@@ -87,9 +90,10 @@ struct BaseCoordFormat3
hb_direction_t direction) const
{
const Device &device = this+deviceTable;
- return coordinate + (HB_DIRECTION_IS_VERTICAL (direction) ?
- device.get_y_delta (font, var_store) :
- device.get_x_delta (font, var_store));
+
+ return HB_DIRECTION_IS_HORIZONTAL (direction)
+ ? font->em_scale_y (coordinate) + device.get_y_delta (font, var_store)
+ : font->em_scale_x (coordinate) + device.get_x_delta (font, var_store);
}
@@ -120,8 +124,8 @@ struct BaseCoord
hb_direction_t direction) const
{
switch (u.format) {
- case 1: return u.format1.get_coord ();
- case 2: return u.format2.get_coord ();
+ case 1: return u.format1.get_coord (font, direction);
+ case 2: return u.format2.get_coord (font, direction);
case 3: return u.format3.get_coord (font, var_store, direction);
default:return 0;
}
diff --git a/thirdparty/harfbuzz/src/hb-ot-layout.cc b/thirdparty/harfbuzz/src/hb-ot-layout.cc
index 07bbe3bc84..01053ab737 100644
--- a/thirdparty/harfbuzz/src/hb-ot-layout.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-layout.cc
@@ -2060,12 +2060,7 @@ hb_ot_layout_get_baseline (hb_font_t *font,
hb_tag_t language_tag,
hb_position_t *coord /* OUT. May be NULL. */)
{
- bool result = font->face->table.BASE->get_baseline (font, baseline_tag, direction, script_tag, language_tag, coord);
-
- if (result && coord)
- *coord = HB_DIRECTION_IS_HORIZONTAL (direction) ? font->em_scale_y (*coord) : font->em_scale_x (*coord);
-
- return result;
+ return font->face->table.BASE->get_baseline (font, baseline_tag, direction, script_tag, language_tag, coord);
}
/**
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-machine.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-machine.hh
index fb9c60cce9..54f69c8284 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-machine.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-machine.hh
@@ -92,41 +92,60 @@ enum use_syllable_type_t {
#define use_syllable_machine_ex_VMPst 39u
#define use_syllable_machine_ex_VPre 22u
#define use_syllable_machine_ex_VPst 35u
+#define use_syllable_machine_ex_WJ 16u
#define use_syllable_machine_ex_ZWNJ 14u
-#line 99 "hb-ot-shape-complex-use-machine.hh"
+#line 100 "hb-ot-shape-complex-use-machine.hh"
static const unsigned char _use_syllable_machine_trans_keys[] = {
- 0u, 51u, 41u, 42u, 42u, 42u, 11u, 48u, 11u, 48u, 1u, 1u, 22u, 48u, 23u, 48u,
+ 0u, 51u, 11u, 48u, 11u, 48u, 1u, 1u, 22u, 48u, 23u, 48u, 24u, 47u, 25u, 47u,
+ 26u, 47u, 45u, 46u, 46u, 46u, 24u, 48u, 24u, 48u, 24u, 48u, 1u, 1u, 24u, 48u,
+ 23u, 48u, 23u, 48u, 23u, 48u, 22u, 48u, 22u, 48u, 22u, 48u, 11u, 48u, 1u, 48u,
+ 11u, 48u, 41u, 42u, 42u, 42u, 11u, 48u, 11u, 48u, 1u, 1u, 22u, 48u, 23u, 48u,
24u, 47u, 25u, 47u, 26u, 47u, 45u, 46u, 46u, 46u, 24u, 48u, 24u, 48u, 24u, 48u,
1u, 1u, 24u, 48u, 23u, 48u, 23u, 48u, 23u, 48u, 22u, 48u, 22u, 48u, 22u, 48u,
11u, 48u, 1u, 48u, 13u, 13u, 4u, 4u, 11u, 48u, 11u, 48u, 1u, 1u, 22u, 48u,
23u, 48u, 24u, 47u, 25u, 47u, 26u, 47u, 45u, 46u, 46u, 46u, 24u, 48u, 24u, 48u,
24u, 48u, 1u, 1u, 24u, 48u, 23u, 48u, 23u, 48u, 23u, 48u, 22u, 48u, 22u, 48u,
- 22u, 48u, 11u, 48u, 1u, 48u, 4u, 4u, 13u, 13u, 1u, 48u, 11u, 48u, 41u, 42u,
- 42u, 42u, 1u, 5u, 50u, 52u, 49u, 52u, 49u, 51u, 0
+ 22u, 48u, 11u, 48u, 1u, 48u, 11u, 48u, 11u, 48u, 1u, 1u, 22u, 48u, 23u, 48u,
+ 24u, 47u, 25u, 47u, 26u, 47u, 45u, 46u, 46u, 46u, 24u, 48u, 24u, 48u, 24u, 48u,
+ 1u, 1u, 24u, 48u, 23u, 48u, 23u, 48u, 23u, 48u, 22u, 48u, 22u, 48u, 22u, 48u,
+ 11u, 48u, 1u, 48u, 4u, 4u, 13u, 13u, 1u, 48u, 11u, 48u, 41u, 42u, 42u, 42u,
+ 1u, 5u, 50u, 52u, 49u, 52u, 49u, 51u, 0
};
static const char _use_syllable_machine_key_spans[] = {
- 52, 2, 1, 38, 38, 1, 27, 26,
+ 52, 38, 38, 1, 27, 26, 24, 23,
+ 22, 2, 1, 25, 25, 25, 1, 25,
+ 26, 26, 26, 27, 27, 27, 38, 48,
+ 38, 2, 1, 38, 38, 1, 27, 26,
24, 23, 22, 2, 1, 25, 25, 25,
1, 25, 26, 26, 26, 27, 27, 27,
38, 48, 1, 1, 38, 38, 1, 27,
26, 24, 23, 22, 2, 1, 25, 25,
25, 1, 25, 26, 26, 26, 27, 27,
- 27, 38, 48, 1, 1, 48, 38, 2,
- 1, 5, 3, 4, 3
+ 27, 38, 48, 38, 38, 1, 27, 26,
+ 24, 23, 22, 2, 1, 25, 25, 25,
+ 1, 25, 26, 26, 26, 27, 27, 27,
+ 38, 48, 1, 1, 48, 38, 2, 1,
+ 5, 3, 4, 3
};
static const short _use_syllable_machine_index_offsets[] = {
- 0, 53, 56, 58, 97, 136, 138, 166,
- 193, 218, 242, 265, 268, 270, 296, 322,
- 348, 350, 376, 403, 430, 457, 485, 513,
- 541, 580, 629, 631, 633, 672, 711, 713,
- 741, 768, 793, 817, 840, 843, 845, 871,
- 897, 923, 925, 951, 978, 1005, 1032, 1060,
- 1088, 1116, 1155, 1204, 1206, 1208, 1257, 1296,
- 1299, 1301, 1307, 1311, 1316
+ 0, 53, 92, 131, 133, 161, 188, 213,
+ 237, 260, 263, 265, 291, 317, 343, 345,
+ 371, 398, 425, 452, 480, 508, 536, 575,
+ 624, 663, 666, 668, 707, 746, 748, 776,
+ 803, 828, 852, 875, 878, 880, 906, 932,
+ 958, 960, 986, 1013, 1040, 1067, 1095, 1123,
+ 1151, 1190, 1239, 1241, 1243, 1282, 1321, 1323,
+ 1351, 1378, 1403, 1427, 1450, 1453, 1455, 1481,
+ 1507, 1533, 1535, 1561, 1588, 1615, 1642, 1670,
+ 1698, 1726, 1765, 1814, 1853, 1892, 1894, 1922,
+ 1949, 1974, 1998, 2021, 2024, 2026, 2052, 2078,
+ 2104, 2106, 2132, 2159, 2186, 2213, 2241, 2269,
+ 2297, 2336, 2385, 2387, 2389, 2438, 2477, 2480,
+ 2482, 2488, 2492, 2497
};
static const char _use_syllable_machine_indicies[] = {
@@ -136,178 +155,331 @@ static const char _use_syllable_machine_indicies[] = {
11, 12, 13, 14, 15, 9, 16, 17,
18, 19, 20, 21, 2, 22, 23, 24,
2, 25, 26, 27, 28, 29, 30, 31,
- 6, 32, 2, 33, 2, 0, 35, 34,
- 35, 34, 37, 38, 36, 36, 36, 36,
- 36, 36, 36, 36, 36, 39, 40, 41,
- 42, 43, 44, 45, 39, 46, 1, 47,
- 48, 49, 50, 36, 51, 52, 53, 36,
- 36, 36, 36, 54, 55, 56, 57, 38,
- 36, 37, 38, 36, 36, 36, 36, 36,
- 36, 36, 36, 36, 39, 40, 41, 42,
- 43, 44, 45, 39, 46, 47, 47, 48,
- 49, 50, 36, 51, 52, 53, 36, 36,
- 36, 36, 54, 55, 56, 57, 38, 36,
- 37, 58, 39, 40, 41, 42, 43, 36,
- 36, 36, 36, 36, 36, 48, 49, 50,
- 36, 51, 52, 53, 36, 36, 36, 36,
- 40, 55, 56, 57, 59, 36, 40, 41,
- 42, 43, 36, 36, 36, 36, 36, 36,
- 36, 36, 36, 36, 51, 52, 53, 36,
- 36, 36, 36, 36, 55, 56, 57, 59,
- 36, 41, 42, 43, 36, 36, 36, 36,
- 36, 36, 36, 36, 36, 36, 36, 36,
- 36, 36, 36, 36, 36, 36, 55, 56,
- 57, 36, 42, 43, 36, 36, 36, 36,
- 36, 36, 36, 36, 36, 36, 36, 36,
- 36, 36, 36, 36, 36, 36, 55, 56,
- 57, 36, 43, 36, 36, 36, 36, 36,
- 36, 36, 36, 36, 36, 36, 36, 36,
- 36, 36, 36, 36, 36, 55, 56, 57,
- 36, 55, 56, 36, 56, 36, 41, 42,
- 43, 36, 36, 36, 36, 36, 36, 36,
- 36, 36, 36, 51, 52, 53, 36, 36,
- 36, 36, 36, 55, 56, 57, 59, 36,
- 41, 42, 43, 36, 36, 36, 36, 36,
- 36, 36, 36, 36, 36, 36, 52, 53,
- 36, 36, 36, 36, 36, 55, 56, 57,
- 59, 36, 41, 42, 43, 36, 36, 36,
- 36, 36, 36, 36, 36, 36, 36, 36,
- 36, 53, 36, 36, 36, 36, 36, 55,
- 56, 57, 59, 36, 61, 60, 41, 42,
- 43, 36, 36, 36, 36, 36, 36, 36,
- 36, 36, 36, 36, 36, 36, 36, 36,
- 36, 36, 36, 55, 56, 57, 59, 36,
- 40, 41, 42, 43, 36, 36, 36, 36,
- 36, 36, 48, 49, 50, 36, 51, 52,
- 53, 36, 36, 36, 36, 40, 55, 56,
- 57, 59, 36, 40, 41, 42, 43, 36,
- 36, 36, 36, 36, 36, 36, 49, 50,
- 36, 51, 52, 53, 36, 36, 36, 36,
- 40, 55, 56, 57, 59, 36, 40, 41,
- 42, 43, 36, 36, 36, 36, 36, 36,
- 36, 36, 50, 36, 51, 52, 53, 36,
- 36, 36, 36, 40, 55, 56, 57, 59,
- 36, 39, 40, 41, 42, 43, 36, 45,
- 39, 36, 36, 36, 48, 49, 50, 36,
- 51, 52, 53, 36, 36, 36, 36, 40,
- 55, 56, 57, 59, 36, 39, 40, 41,
- 42, 43, 36, 36, 39, 36, 36, 36,
- 48, 49, 50, 36, 51, 52, 53, 36,
- 36, 36, 36, 40, 55, 56, 57, 59,
- 36, 39, 40, 41, 42, 43, 44, 45,
- 39, 36, 36, 36, 48, 49, 50, 36,
- 51, 52, 53, 36, 36, 36, 36, 40,
- 55, 56, 57, 59, 36, 37, 38, 36,
- 36, 36, 36, 36, 36, 36, 36, 36,
- 39, 40, 41, 42, 43, 44, 45, 39,
- 46, 36, 47, 48, 49, 50, 36, 51,
- 52, 53, 36, 36, 36, 36, 54, 55,
- 56, 57, 38, 36, 37, 58, 58, 58,
- 58, 58, 58, 58, 58, 58, 58, 58,
- 58, 58, 58, 58, 58, 58, 58, 58,
- 58, 58, 40, 41, 42, 43, 58, 58,
- 58, 58, 58, 58, 58, 58, 58, 58,
- 51, 52, 53, 58, 58, 58, 58, 58,
- 55, 56, 57, 59, 58, 63, 62, 3,
- 64, 37, 38, 36, 36, 36, 36, 36,
- 36, 36, 36, 36, 39, 40, 41, 42,
- 43, 44, 45, 39, 46, 1, 47, 48,
- 49, 50, 36, 51, 52, 53, 36, 0,
- 35, 36, 54, 55, 56, 57, 38, 36,
- 5, 6, 65, 65, 65, 65, 65, 65,
- 65, 65, 65, 9, 10, 11, 12, 13,
- 14, 15, 9, 16, 18, 18, 19, 20,
- 21, 65, 22, 23, 24, 65, 65, 65,
- 65, 28, 29, 30, 31, 6, 65, 5,
- 65, 9, 10, 11, 12, 13, 65, 65,
- 65, 65, 65, 65, 19, 20, 21, 65,
- 22, 23, 24, 65, 65, 65, 65, 10,
- 29, 30, 31, 66, 65, 10, 11, 12,
- 13, 65, 65, 65, 65, 65, 65, 65,
- 65, 65, 65, 22, 23, 24, 65, 65,
- 65, 65, 65, 29, 30, 31, 66, 65,
- 11, 12, 13, 65, 65, 65, 65, 65,
- 65, 65, 65, 65, 65, 65, 65, 65,
- 65, 65, 65, 65, 65, 29, 30, 31,
- 65, 12, 13, 65, 65, 65, 65, 65,
- 65, 65, 65, 65, 65, 65, 65, 65,
- 65, 65, 65, 65, 65, 29, 30, 31,
- 65, 13, 65, 65, 65, 65, 65, 65,
- 65, 65, 65, 65, 65, 65, 65, 65,
- 65, 65, 65, 65, 29, 30, 31, 65,
- 29, 30, 65, 30, 65, 11, 12, 13,
- 65, 65, 65, 65, 65, 65, 65, 65,
- 65, 65, 22, 23, 24, 65, 65, 65,
- 65, 65, 29, 30, 31, 66, 65, 11,
- 12, 13, 65, 65, 65, 65, 65, 65,
- 65, 65, 65, 65, 65, 23, 24, 65,
- 65, 65, 65, 65, 29, 30, 31, 66,
- 65, 11, 12, 13, 65, 65, 65, 65,
- 65, 65, 65, 65, 65, 65, 65, 65,
- 24, 65, 65, 65, 65, 65, 29, 30,
- 31, 66, 65, 67, 65, 11, 12, 13,
- 65, 65, 65, 65, 65, 65, 65, 65,
- 65, 65, 65, 65, 65, 65, 65, 65,
- 65, 65, 29, 30, 31, 66, 65, 10,
- 11, 12, 13, 65, 65, 65, 65, 65,
- 65, 19, 20, 21, 65, 22, 23, 24,
- 65, 65, 65, 65, 10, 29, 30, 31,
- 66, 65, 10, 11, 12, 13, 65, 65,
- 65, 65, 65, 65, 65, 20, 21, 65,
- 22, 23, 24, 65, 65, 65, 65, 10,
- 29, 30, 31, 66, 65, 10, 11, 12,
- 13, 65, 65, 65, 65, 65, 65, 65,
- 65, 21, 65, 22, 23, 24, 65, 65,
- 65, 65, 10, 29, 30, 31, 66, 65,
- 9, 10, 11, 12, 13, 65, 15, 9,
- 65, 65, 65, 19, 20, 21, 65, 22,
- 23, 24, 65, 65, 65, 65, 10, 29,
- 30, 31, 66, 65, 9, 10, 11, 12,
- 13, 65, 65, 9, 65, 65, 65, 19,
- 20, 21, 65, 22, 23, 24, 65, 65,
- 65, 65, 10, 29, 30, 31, 66, 65,
+ 6, 32, 2, 33, 2, 35, 36, 34,
+ 34, 34, 34, 34, 34, 34, 34, 34,
+ 37, 38, 39, 40, 41, 42, 43, 37,
+ 44, 45, 46, 47, 48, 49, 34, 50,
+ 51, 52, 34, 53, 54, 34, 55, 56,
+ 57, 58, 36, 34, 35, 36, 34, 34,
+ 34, 34, 34, 34, 34, 34, 34, 37,
+ 38, 39, 40, 41, 42, 43, 37, 44,
+ 46, 46, 47, 48, 49, 34, 50, 51,
+ 52, 34, 34, 34, 34, 55, 56, 57,
+ 58, 36, 34, 35, 34, 37, 38, 39,
+ 40, 41, 34, 34, 34, 34, 34, 34,
+ 47, 48, 49, 34, 50, 51, 52, 34,
+ 34, 34, 34, 38, 56, 57, 58, 59,
+ 34, 38, 39, 40, 41, 34, 34, 34,
+ 34, 34, 34, 34, 34, 34, 34, 50,
+ 51, 52, 34, 34, 34, 34, 34, 56,
+ 57, 58, 59, 34, 39, 40, 41, 34,
+ 34, 34, 34, 34, 34, 34, 34, 34,
+ 34, 34, 34, 34, 34, 34, 34, 34,
+ 34, 56, 57, 58, 34, 40, 41, 34,
+ 34, 34, 34, 34, 34, 34, 34, 34,
+ 34, 34, 34, 34, 34, 34, 34, 34,
+ 34, 56, 57, 58, 34, 41, 34, 34,
+ 34, 34, 34, 34, 34, 34, 34, 34,
+ 34, 34, 34, 34, 34, 34, 34, 34,
+ 56, 57, 58, 34, 56, 57, 34, 57,
+ 34, 39, 40, 41, 34, 34, 34, 34,
+ 34, 34, 34, 34, 34, 34, 50, 51,
+ 52, 34, 34, 34, 34, 34, 56, 57,
+ 58, 59, 34, 39, 40, 41, 34, 34,
+ 34, 34, 34, 34, 34, 34, 34, 34,
+ 34, 51, 52, 34, 34, 34, 34, 34,
+ 56, 57, 58, 59, 34, 39, 40, 41,
+ 34, 34, 34, 34, 34, 34, 34, 34,
+ 34, 34, 34, 34, 52, 34, 34, 34,
+ 34, 34, 56, 57, 58, 59, 34, 60,
+ 34, 39, 40, 41, 34, 34, 34, 34,
+ 34, 34, 34, 34, 34, 34, 34, 34,
+ 34, 34, 34, 34, 34, 34, 56, 57,
+ 58, 59, 34, 38, 39, 40, 41, 34,
+ 34, 34, 34, 34, 34, 47, 48, 49,
+ 34, 50, 51, 52, 34, 34, 34, 34,
+ 38, 56, 57, 58, 59, 34, 38, 39,
+ 40, 41, 34, 34, 34, 34, 34, 34,
+ 34, 48, 49, 34, 50, 51, 52, 34,
+ 34, 34, 34, 38, 56, 57, 58, 59,
+ 34, 38, 39, 40, 41, 34, 34, 34,
+ 34, 34, 34, 34, 34, 49, 34, 50,
+ 51, 52, 34, 34, 34, 34, 38, 56,
+ 57, 58, 59, 34, 37, 38, 39, 40,
+ 41, 34, 43, 37, 34, 34, 34, 47,
+ 48, 49, 34, 50, 51, 52, 34, 34,
+ 34, 34, 38, 56, 57, 58, 59, 34,
+ 37, 38, 39, 40, 41, 34, 34, 37,
+ 34, 34, 34, 47, 48, 49, 34, 50,
+ 51, 52, 34, 34, 34, 34, 38, 56,
+ 57, 58, 59, 34, 37, 38, 39, 40,
+ 41, 42, 43, 37, 34, 34, 34, 47,
+ 48, 49, 34, 50, 51, 52, 34, 34,
+ 34, 34, 38, 56, 57, 58, 59, 34,
+ 35, 36, 34, 34, 34, 34, 34, 34,
+ 34, 34, 34, 37, 38, 39, 40, 41,
+ 42, 43, 37, 44, 34, 46, 47, 48,
+ 49, 34, 50, 51, 52, 34, 34, 34,
+ 34, 55, 56, 57, 58, 36, 34, 35,
+ 34, 34, 34, 34, 34, 34, 34, 34,
+ 34, 34, 34, 34, 34, 34, 34, 34,
+ 34, 34, 34, 34, 34, 38, 39, 40,
+ 41, 34, 34, 34, 34, 34, 34, 34,
+ 34, 34, 34, 50, 51, 52, 34, 34,
+ 34, 34, 34, 56, 57, 58, 59, 34,
+ 35, 36, 34, 34, 34, 34, 34, 34,
+ 34, 34, 34, 37, 38, 39, 40, 41,
+ 42, 43, 37, 44, 45, 46, 47, 48,
+ 49, 34, 50, 51, 52, 34, 34, 34,
+ 34, 55, 56, 57, 58, 36, 34, 53,
+ 54, 34, 54, 34, 62, 63, 61, 61,
+ 61, 61, 61, 61, 61, 61, 61, 64,
+ 65, 66, 67, 68, 69, 70, 64, 71,
+ 1, 72, 73, 74, 75, 61, 76, 77,
+ 78, 61, 61, 61, 61, 79, 80, 81,
+ 82, 63, 61, 62, 63, 61, 61, 61,
+ 61, 61, 61, 61, 61, 61, 64, 65,
+ 66, 67, 68, 69, 70, 64, 71, 72,
+ 72, 73, 74, 75, 61, 76, 77, 78,
+ 61, 61, 61, 61, 79, 80, 81, 82,
+ 63, 61, 62, 83, 64, 65, 66, 67,
+ 68, 61, 61, 61, 61, 61, 61, 73,
+ 74, 75, 61, 76, 77, 78, 61, 61,
+ 61, 61, 65, 80, 81, 82, 84, 61,
+ 65, 66, 67, 68, 61, 61, 61, 61,
+ 61, 61, 61, 61, 61, 61, 76, 77,
+ 78, 61, 61, 61, 61, 61, 80, 81,
+ 82, 84, 61, 66, 67, 68, 61, 61,
+ 61, 61, 61, 61, 61, 61, 61, 61,
+ 61, 61, 61, 61, 61, 61, 61, 61,
+ 80, 81, 82, 61, 67, 68, 61, 61,
+ 61, 61, 61, 61, 61, 61, 61, 61,
+ 61, 61, 61, 61, 61, 61, 61, 61,
+ 80, 81, 82, 61, 68, 61, 61, 61,
+ 61, 61, 61, 61, 61, 61, 61, 61,
+ 61, 61, 61, 61, 61, 61, 61, 80,
+ 81, 82, 61, 80, 81, 61, 81, 61,
+ 66, 67, 68, 61, 61, 61, 61, 61,
+ 61, 61, 61, 61, 61, 76, 77, 78,
+ 61, 61, 61, 61, 61, 80, 81, 82,
+ 84, 61, 66, 67, 68, 61, 61, 61,
+ 61, 61, 61, 61, 61, 61, 61, 61,
+ 77, 78, 61, 61, 61, 61, 61, 80,
+ 81, 82, 84, 61, 66, 67, 68, 61,
+ 61, 61, 61, 61, 61, 61, 61, 61,
+ 61, 61, 61, 78, 61, 61, 61, 61,
+ 61, 80, 81, 82, 84, 61, 86, 85,
+ 66, 67, 68, 61, 61, 61, 61, 61,
+ 61, 61, 61, 61, 61, 61, 61, 61,
+ 61, 61, 61, 61, 61, 80, 81, 82,
+ 84, 61, 65, 66, 67, 68, 61, 61,
+ 61, 61, 61, 61, 73, 74, 75, 61,
+ 76, 77, 78, 61, 61, 61, 61, 65,
+ 80, 81, 82, 84, 61, 65, 66, 67,
+ 68, 61, 61, 61, 61, 61, 61, 61,
+ 74, 75, 61, 76, 77, 78, 61, 61,
+ 61, 61, 65, 80, 81, 82, 84, 61,
+ 65, 66, 67, 68, 61, 61, 61, 61,
+ 61, 61, 61, 61, 75, 61, 76, 77,
+ 78, 61, 61, 61, 61, 65, 80, 81,
+ 82, 84, 61, 64, 65, 66, 67, 68,
+ 61, 70, 64, 61, 61, 61, 73, 74,
+ 75, 61, 76, 77, 78, 61, 61, 61,
+ 61, 65, 80, 81, 82, 84, 61, 64,
+ 65, 66, 67, 68, 61, 61, 64, 61,
+ 61, 61, 73, 74, 75, 61, 76, 77,
+ 78, 61, 61, 61, 61, 65, 80, 81,
+ 82, 84, 61, 64, 65, 66, 67, 68,
+ 69, 70, 64, 61, 61, 61, 73, 74,
+ 75, 61, 76, 77, 78, 61, 61, 61,
+ 61, 65, 80, 81, 82, 84, 61, 62,
+ 63, 61, 61, 61, 61, 61, 61, 61,
+ 61, 61, 64, 65, 66, 67, 68, 69,
+ 70, 64, 71, 61, 72, 73, 74, 75,
+ 61, 76, 77, 78, 61, 61, 61, 61,
+ 79, 80, 81, 82, 63, 61, 62, 83,
+ 83, 83, 83, 83, 83, 83, 83, 83,
+ 83, 83, 83, 83, 83, 83, 83, 83,
+ 83, 83, 83, 83, 65, 66, 67, 68,
+ 83, 83, 83, 83, 83, 83, 83, 83,
+ 83, 83, 76, 77, 78, 83, 83, 83,
+ 83, 83, 80, 81, 82, 84, 83, 88,
+ 87, 3, 89, 90, 91, 61, 61, 61,
+ 61, 61, 61, 61, 61, 61, 92, 93,
+ 94, 95, 96, 97, 98, 92, 99, 100,
+ 101, 102, 103, 104, 61, 105, 106, 107,
+ 61, 53, 54, 61, 108, 109, 110, 82,
+ 91, 61, 90, 91, 61, 61, 61, 61,
+ 61, 61, 61, 61, 61, 92, 93, 94,
+ 95, 96, 97, 98, 92, 99, 101, 101,
+ 102, 103, 104, 61, 105, 106, 107, 61,
+ 61, 61, 61, 108, 109, 110, 82, 91,
+ 61, 90, 83, 92, 93, 94, 95, 96,
+ 61, 61, 61, 61, 61, 61, 102, 103,
+ 104, 61, 105, 106, 107, 61, 61, 61,
+ 61, 93, 109, 110, 82, 111, 61, 93,
+ 94, 95, 96, 61, 61, 61, 61, 61,
+ 61, 61, 61, 61, 61, 105, 106, 107,
+ 61, 61, 61, 61, 61, 109, 110, 82,
+ 111, 61, 94, 95, 96, 61, 61, 61,
+ 61, 61, 61, 61, 61, 61, 61, 61,
+ 61, 61, 61, 61, 61, 61, 61, 109,
+ 110, 82, 61, 95, 96, 61, 61, 61,
+ 61, 61, 61, 61, 61, 61, 61, 61,
+ 61, 61, 61, 61, 61, 61, 61, 109,
+ 110, 82, 61, 96, 61, 61, 61, 61,
+ 61, 61, 61, 61, 61, 61, 61, 61,
+ 61, 61, 61, 61, 61, 61, 109, 110,
+ 82, 61, 109, 110, 61, 110, 61, 94,
+ 95, 96, 61, 61, 61, 61, 61, 61,
+ 61, 61, 61, 61, 105, 106, 107, 61,
+ 61, 61, 61, 61, 109, 110, 82, 111,
+ 61, 94, 95, 96, 61, 61, 61, 61,
+ 61, 61, 61, 61, 61, 61, 61, 106,
+ 107, 61, 61, 61, 61, 61, 109, 110,
+ 82, 111, 61, 94, 95, 96, 61, 61,
+ 61, 61, 61, 61, 61, 61, 61, 61,
+ 61, 61, 107, 61, 61, 61, 61, 61,
+ 109, 110, 82, 111, 61, 112, 85, 94,
+ 95, 96, 61, 61, 61, 61, 61, 61,
+ 61, 61, 61, 61, 61, 61, 61, 61,
+ 61, 61, 61, 61, 109, 110, 82, 111,
+ 61, 93, 94, 95, 96, 61, 61, 61,
+ 61, 61, 61, 102, 103, 104, 61, 105,
+ 106, 107, 61, 61, 61, 61, 93, 109,
+ 110, 82, 111, 61, 93, 94, 95, 96,
+ 61, 61, 61, 61, 61, 61, 61, 103,
+ 104, 61, 105, 106, 107, 61, 61, 61,
+ 61, 93, 109, 110, 82, 111, 61, 93,
+ 94, 95, 96, 61, 61, 61, 61, 61,
+ 61, 61, 61, 104, 61, 105, 106, 107,
+ 61, 61, 61, 61, 93, 109, 110, 82,
+ 111, 61, 92, 93, 94, 95, 96, 61,
+ 98, 92, 61, 61, 61, 102, 103, 104,
+ 61, 105, 106, 107, 61, 61, 61, 61,
+ 93, 109, 110, 82, 111, 61, 92, 93,
+ 94, 95, 96, 61, 61, 92, 61, 61,
+ 61, 102, 103, 104, 61, 105, 106, 107,
+ 61, 61, 61, 61, 93, 109, 110, 82,
+ 111, 61, 92, 93, 94, 95, 96, 97,
+ 98, 92, 61, 61, 61, 102, 103, 104,
+ 61, 105, 106, 107, 61, 61, 61, 61,
+ 93, 109, 110, 82, 111, 61, 90, 91,
+ 61, 61, 61, 61, 61, 61, 61, 61,
+ 61, 92, 93, 94, 95, 96, 97, 98,
+ 92, 99, 61, 101, 102, 103, 104, 61,
+ 105, 106, 107, 61, 61, 61, 61, 108,
+ 109, 110, 82, 91, 61, 90, 83, 83,
+ 83, 83, 83, 83, 83, 83, 83, 83,
+ 83, 83, 83, 83, 83, 83, 83, 83,
+ 83, 83, 83, 93, 94, 95, 96, 83,
+ 83, 83, 83, 83, 83, 83, 83, 83,
+ 83, 105, 106, 107, 83, 83, 83, 83,
+ 83, 109, 110, 82, 111, 83, 90, 91,
+ 61, 61, 61, 61, 61, 61, 61, 61,
+ 61, 92, 93, 94, 95, 96, 97, 98,
+ 92, 99, 100, 101, 102, 103, 104, 61,
+ 105, 106, 107, 61, 61, 61, 61, 108,
+ 109, 110, 82, 91, 61, 5, 6, 113,
+ 113, 113, 113, 113, 113, 113, 113, 113,
9, 10, 11, 12, 13, 14, 15, 9,
- 65, 65, 65, 19, 20, 21, 65, 22,
- 23, 24, 65, 65, 65, 65, 10, 29,
- 30, 31, 66, 65, 5, 6, 65, 65,
- 65, 65, 65, 65, 65, 65, 65, 9,
- 10, 11, 12, 13, 14, 15, 9, 16,
- 65, 18, 19, 20, 21, 65, 22, 23,
- 24, 65, 65, 65, 65, 28, 29, 30,
- 31, 6, 65, 5, 65, 65, 65, 65,
- 65, 65, 65, 65, 65, 65, 65, 65,
- 65, 65, 65, 65, 65, 65, 65, 65,
- 65, 10, 11, 12, 13, 65, 65, 65,
- 65, 65, 65, 65, 65, 65, 65, 22,
- 23, 24, 65, 65, 65, 65, 65, 29,
- 30, 31, 66, 65, 68, 65, 7, 65,
- 1, 65, 65, 65, 1, 65, 65, 65,
- 65, 65, 5, 6, 7, 65, 65, 65,
- 65, 65, 65, 65, 65, 9, 10, 11,
- 12, 13, 14, 15, 9, 16, 17, 18,
- 19, 20, 21, 65, 22, 23, 24, 65,
- 25, 26, 65, 28, 29, 30, 31, 6,
- 65, 5, 6, 65, 65, 65, 65, 65,
- 65, 65, 65, 65, 9, 10, 11, 12,
- 13, 14, 15, 9, 16, 17, 18, 19,
- 20, 21, 65, 22, 23, 24, 65, 65,
- 65, 65, 28, 29, 30, 31, 6, 65,
- 25, 26, 65, 26, 65, 1, 69, 69,
- 69, 1, 69, 71, 70, 32, 70, 32,
- 71, 70, 71, 70, 32, 70, 33, 70,
- 0
+ 16, 18, 18, 19, 20, 21, 113, 22,
+ 23, 24, 113, 113, 113, 113, 28, 29,
+ 30, 31, 6, 113, 5, 113, 9, 10,
+ 11, 12, 13, 113, 113, 113, 113, 113,
+ 113, 19, 20, 21, 113, 22, 23, 24,
+ 113, 113, 113, 113, 10, 29, 30, 31,
+ 114, 113, 10, 11, 12, 13, 113, 113,
+ 113, 113, 113, 113, 113, 113, 113, 113,
+ 22, 23, 24, 113, 113, 113, 113, 113,
+ 29, 30, 31, 114, 113, 11, 12, 13,
+ 113, 113, 113, 113, 113, 113, 113, 113,
+ 113, 113, 113, 113, 113, 113, 113, 113,
+ 113, 113, 29, 30, 31, 113, 12, 13,
+ 113, 113, 113, 113, 113, 113, 113, 113,
+ 113, 113, 113, 113, 113, 113, 113, 113,
+ 113, 113, 29, 30, 31, 113, 13, 113,
+ 113, 113, 113, 113, 113, 113, 113, 113,
+ 113, 113, 113, 113, 113, 113, 113, 113,
+ 113, 29, 30, 31, 113, 29, 30, 113,
+ 30, 113, 11, 12, 13, 113, 113, 113,
+ 113, 113, 113, 113, 113, 113, 113, 22,
+ 23, 24, 113, 113, 113, 113, 113, 29,
+ 30, 31, 114, 113, 11, 12, 13, 113,
+ 113, 113, 113, 113, 113, 113, 113, 113,
+ 113, 113, 23, 24, 113, 113, 113, 113,
+ 113, 29, 30, 31, 114, 113, 11, 12,
+ 13, 113, 113, 113, 113, 113, 113, 113,
+ 113, 113, 113, 113, 113, 24, 113, 113,
+ 113, 113, 113, 29, 30, 31, 114, 113,
+ 115, 113, 11, 12, 13, 113, 113, 113,
+ 113, 113, 113, 113, 113, 113, 113, 113,
+ 113, 113, 113, 113, 113, 113, 113, 29,
+ 30, 31, 114, 113, 10, 11, 12, 13,
+ 113, 113, 113, 113, 113, 113, 19, 20,
+ 21, 113, 22, 23, 24, 113, 113, 113,
+ 113, 10, 29, 30, 31, 114, 113, 10,
+ 11, 12, 13, 113, 113, 113, 113, 113,
+ 113, 113, 20, 21, 113, 22, 23, 24,
+ 113, 113, 113, 113, 10, 29, 30, 31,
+ 114, 113, 10, 11, 12, 13, 113, 113,
+ 113, 113, 113, 113, 113, 113, 21, 113,
+ 22, 23, 24, 113, 113, 113, 113, 10,
+ 29, 30, 31, 114, 113, 9, 10, 11,
+ 12, 13, 113, 15, 9, 113, 113, 113,
+ 19, 20, 21, 113, 22, 23, 24, 113,
+ 113, 113, 113, 10, 29, 30, 31, 114,
+ 113, 9, 10, 11, 12, 13, 113, 113,
+ 9, 113, 113, 113, 19, 20, 21, 113,
+ 22, 23, 24, 113, 113, 113, 113, 10,
+ 29, 30, 31, 114, 113, 9, 10, 11,
+ 12, 13, 14, 15, 9, 113, 113, 113,
+ 19, 20, 21, 113, 22, 23, 24, 113,
+ 113, 113, 113, 10, 29, 30, 31, 114,
+ 113, 5, 6, 113, 113, 113, 113, 113,
+ 113, 113, 113, 113, 9, 10, 11, 12,
+ 13, 14, 15, 9, 16, 113, 18, 19,
+ 20, 21, 113, 22, 23, 24, 113, 113,
+ 113, 113, 28, 29, 30, 31, 6, 113,
+ 5, 113, 113, 113, 113, 113, 113, 113,
+ 113, 113, 113, 113, 113, 113, 113, 113,
+ 113, 113, 113, 113, 113, 113, 10, 11,
+ 12, 13, 113, 113, 113, 113, 113, 113,
+ 113, 113, 113, 113, 22, 23, 24, 113,
+ 113, 113, 113, 113, 29, 30, 31, 114,
+ 113, 116, 113, 7, 113, 1, 113, 113,
+ 113, 1, 113, 113, 113, 113, 113, 5,
+ 6, 7, 113, 113, 113, 113, 113, 113,
+ 113, 113, 9, 10, 11, 12, 13, 14,
+ 15, 9, 16, 17, 18, 19, 20, 21,
+ 113, 22, 23, 24, 113, 25, 26, 113,
+ 28, 29, 30, 31, 6, 113, 5, 6,
+ 113, 113, 113, 113, 113, 113, 113, 113,
+ 113, 9, 10, 11, 12, 13, 14, 15,
+ 9, 16, 17, 18, 19, 20, 21, 113,
+ 22, 23, 24, 113, 113, 113, 113, 28,
+ 29, 30, 31, 6, 113, 25, 26, 113,
+ 26, 113, 1, 117, 117, 117, 1, 117,
+ 119, 118, 32, 118, 32, 119, 118, 119,
+ 118, 32, 118, 33, 118, 0
};
static const char _use_syllable_machine_trans_targs[] = {
- 1, 3, 0, 26, 28, 29, 30, 51,
- 53, 31, 32, 33, 34, 35, 46, 47,
- 48, 54, 49, 43, 44, 45, 38, 39,
- 40, 55, 56, 57, 50, 36, 37, 0,
- 58, 60, 0, 2, 0, 4, 5, 6,
- 7, 8, 9, 10, 21, 22, 23, 24,
- 18, 19, 20, 13, 14, 15, 25, 11,
- 12, 0, 0, 16, 0, 17, 0, 27,
- 0, 0, 41, 42, 52, 0, 0, 59
+ 1, 27, 0, 50, 52, 76, 77, 98,
+ 100, 78, 79, 80, 81, 82, 93, 94,
+ 95, 101, 96, 90, 91, 92, 85, 86,
+ 87, 102, 103, 104, 97, 83, 84, 0,
+ 105, 107, 0, 2, 3, 4, 5, 6,
+ 7, 8, 19, 20, 21, 24, 22, 16,
+ 17, 18, 11, 12, 13, 25, 26, 23,
+ 9, 10, 0, 14, 15, 0, 28, 29,
+ 30, 31, 32, 33, 34, 45, 46, 47,
+ 48, 42, 43, 44, 37, 38, 39, 49,
+ 35, 36, 0, 0, 40, 0, 41, 0,
+ 51, 0, 53, 54, 55, 56, 57, 58,
+ 59, 70, 71, 72, 75, 73, 67, 68,
+ 69, 62, 63, 64, 74, 60, 61, 65,
+ 66, 0, 88, 89, 99, 0, 0, 106
};
static const char _use_syllable_machine_trans_actions[] = {
@@ -315,11 +487,17 @@ static const char _use_syllable_machine_trans_actions[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 4,
- 0, 0, 5, 0, 6, 0, 0, 0,
+ 0, 0, 5, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 6, 0, 0, 7, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 8, 9, 0, 10, 0, 11,
+ 0, 12, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
- 0, 7, 8, 0, 9, 0, 10, 0,
- 11, 12, 0, 0, 0, 13, 14, 0
+ 0, 13, 0, 0, 0, 14, 15, 0
};
static const char _use_syllable_machine_to_state_actions[] = {
@@ -330,7 +508,13 @@ static const char _use_syllable_machine_to_state_actions[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0
};
static const char _use_syllable_machine_from_state_actions[] = {
@@ -341,18 +525,30 @@ static const char _use_syllable_machine_from_state_actions[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0
};
static const short _use_syllable_machine_eof_trans[] = {
- 0, 35, 35, 37, 37, 59, 37, 37,
- 37, 37, 37, 37, 37, 37, 37, 37,
- 61, 37, 37, 37, 37, 37, 37, 37,
- 37, 59, 63, 65, 37, 66, 66, 66,
- 66, 66, 66, 66, 66, 66, 66, 66,
- 66, 66, 66, 66, 66, 66, 66, 66,
- 66, 66, 66, 66, 66, 66, 66, 66,
- 66, 70, 71, 71, 71
+ 0, 35, 35, 35, 35, 35, 35, 35,
+ 35, 35, 35, 35, 35, 35, 35, 35,
+ 35, 35, 35, 35, 35, 35, 35, 35,
+ 35, 35, 35, 62, 62, 84, 62, 62,
+ 62, 62, 62, 62, 62, 62, 62, 62,
+ 86, 62, 62, 62, 62, 62, 62, 62,
+ 62, 84, 88, 90, 62, 62, 84, 62,
+ 62, 62, 62, 62, 62, 62, 62, 62,
+ 62, 86, 62, 62, 62, 62, 62, 62,
+ 62, 62, 84, 62, 114, 114, 114, 114,
+ 114, 114, 114, 114, 114, 114, 114, 114,
+ 114, 114, 114, 114, 114, 114, 114, 114,
+ 114, 114, 114, 114, 114, 114, 114, 114,
+ 118, 119, 119, 119
};
static const int use_syllable_machine_start = 0;
@@ -366,7 +562,7 @@ static const int use_syllable_machine_en_main = 0;
-#line 179 "hb-ot-shape-complex-use-machine.rl"
+#line 181 "hb-ot-shape-complex-use-machine.rl"
#define found_syllable(syllable_type) \
@@ -422,7 +618,7 @@ HB_FUNCOBJ (machine_index);
static bool
not_ccs_default_ignorable (const hb_glyph_info_t &i)
-{ return !(i.use_category() == USE(CGJ) && _hb_glyph_info_is_default_ignorable (&i)); }
+{ return i.use_category() != USE(CGJ); }
static inline void
find_syllables_use (hb_buffer_t *buffer)
@@ -451,7 +647,7 @@ find_syllables_use (hb_buffer_t *buffer)
unsigned int act HB_UNUSED;
int cs;
-#line 453 "hb-ot-shape-complex-use-machine.hh"
+#line 651 "hb-ot-shape-complex-use-machine.hh"
{
cs = use_syllable_machine_start;
ts = 0;
@@ -459,12 +655,12 @@ find_syllables_use (hb_buffer_t *buffer)
act = 0;
}
-#line 263 "hb-ot-shape-complex-use-machine.rl"
+#line 267 "hb-ot-shape-complex-use-machine.rl"
unsigned int syllable_serial = 1;
-#line 466 "hb-ot-shape-complex-use-machine.hh"
+#line 664 "hb-ot-shape-complex-use-machine.hh"
{
int _slen;
int _trans;
@@ -478,7 +674,7 @@ _resume:
#line 1 "NONE"
{ts = p;}
break;
-#line 480 "hb-ot-shape-complex-use-machine.hh"
+#line 678 "hb-ot-shape-complex-use-machine.hh"
}
_keys = _use_syllable_machine_trans_keys + (cs<<1);
@@ -496,55 +692,59 @@ _eof_trans:
goto _again;
switch ( _use_syllable_machine_trans_actions[_trans] ) {
- case 7:
-#line 169 "hb-ot-shape-complex-use-machine.rl"
+ case 8:
+#line 171 "hb-ot-shape-complex-use-machine.rl"
{te = p+1;{ found_syllable (use_standard_cluster); }}
break;
- case 4:
+ case 6:
#line 174 "hb-ot-shape-complex-use-machine.rl"
+ {te = p+1;{ found_syllable (use_symbol_cluster); }}
+ break;
+ case 4:
+#line 176 "hb-ot-shape-complex-use-machine.rl"
{te = p+1;{ found_syllable (use_broken_cluster); }}
break;
case 3:
-#line 175 "hb-ot-shape-complex-use-machine.rl"
+#line 177 "hb-ot-shape-complex-use-machine.rl"
{te = p+1;{ found_syllable (use_non_cluster); }}
break;
- case 8:
-#line 167 "hb-ot-shape-complex-use-machine.rl"
+ case 9:
+#line 169 "hb-ot-shape-complex-use-machine.rl"
{te = p;p--;{ found_syllable (use_virama_terminated_cluster); }}
break;
- case 9:
-#line 168 "hb-ot-shape-complex-use-machine.rl"
+ case 10:
+#line 170 "hb-ot-shape-complex-use-machine.rl"
{te = p;p--;{ found_syllable (use_sakot_terminated_cluster); }}
break;
- case 6:
-#line 169 "hb-ot-shape-complex-use-machine.rl"
+ case 7:
+#line 171 "hb-ot-shape-complex-use-machine.rl"
{te = p;p--;{ found_syllable (use_standard_cluster); }}
break;
- case 11:
-#line 170 "hb-ot-shape-complex-use-machine.rl"
+ case 12:
+#line 172 "hb-ot-shape-complex-use-machine.rl"
{te = p;p--;{ found_syllable (use_number_joiner_terminated_cluster); }}
break;
- case 10:
-#line 171 "hb-ot-shape-complex-use-machine.rl"
+ case 11:
+#line 173 "hb-ot-shape-complex-use-machine.rl"
{te = p;p--;{ found_syllable (use_numeral_cluster); }}
break;
case 5:
-#line 172 "hb-ot-shape-complex-use-machine.rl"
+#line 174 "hb-ot-shape-complex-use-machine.rl"
{te = p;p--;{ found_syllable (use_symbol_cluster); }}
break;
- case 14:
-#line 173 "hb-ot-shape-complex-use-machine.rl"
+ case 15:
+#line 175 "hb-ot-shape-complex-use-machine.rl"
{te = p;p--;{ found_syllable (use_hieroglyph_cluster); }}
break;
- case 12:
-#line 174 "hb-ot-shape-complex-use-machine.rl"
+ case 13:
+#line 176 "hb-ot-shape-complex-use-machine.rl"
{te = p;p--;{ found_syllable (use_broken_cluster); }}
break;
- case 13:
-#line 175 "hb-ot-shape-complex-use-machine.rl"
+ case 14:
+#line 177 "hb-ot-shape-complex-use-machine.rl"
{te = p;p--;{ found_syllable (use_non_cluster); }}
break;
-#line 546 "hb-ot-shape-complex-use-machine.hh"
+#line 748 "hb-ot-shape-complex-use-machine.hh"
}
_again:
@@ -553,7 +753,7 @@ _again:
#line 1 "NONE"
{ts = 0;}
break;
-#line 555 "hb-ot-shape-complex-use-machine.hh"
+#line 757 "hb-ot-shape-complex-use-machine.hh"
}
if ( ++p != pe )
@@ -569,7 +769,7 @@ _again:
}
-#line 268 "hb-ot-shape-complex-use-machine.rl"
+#line 272 "hb-ot-shape-complex-use-machine.rl"
}
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-table.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-table.hh
index 7a3a995c8c..951fb28377 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-table.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-table.hh
@@ -62,6 +62,7 @@
#define SE USE(SE) /* HIEROGLYPH_SEGMENT_END */
#define SUB USE(SUB) /* CONS_SUB */
#define Sk USE(Sk) /* SAKOT */
+#define WJ USE(WJ) /* Word_Joiner */
#define ZWNJ USE(ZWNJ) /* ZWNJ */
#define CMAbv USE(CMAbv)
#define CMBlw USE(CMBlw)
@@ -102,7 +103,7 @@ static const uint8_t use_table[] = {
/* Latin-1 Supplement */
- /* 00A0 */ GB, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
+ /* 00A0 */ GB, O, O, O, O, O, O, O, O, O, O, O, O, WJ, O, O,
/* 00B0 */ O, O, FMPst, FMPst, O, O, O, O, O, O, O, O, O, O, O, O,
/* 00C0 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
/* 00D0 */ O, O, O, O, O, O, O, GB,
@@ -127,7 +128,7 @@ static const uint8_t use_table[] = {
O, O, B, B, B, B, B, B,
/* 07D0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 07E0 */ B, B, B, B, B, B, B, B, B, B, B, VMAbv, VMAbv, VMAbv, VMAbv, VMAbv,
- /* 07F0 */ VMAbv, VMAbv, VMAbv, VMAbv, O, O, O, O, O, O, B, O, O, VMAbv, O, O,
+ /* 07F0 */ VMAbv, VMAbv, VMAbv, VMAbv, O, O, O, O, O, O, B, WJ, WJ, VMAbv, O, O,
#define use_offset_0x0840u 152
@@ -135,7 +136,7 @@ static const uint8_t use_table[] = {
/* Mandaic */
/* 0840 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 0850 */ B, B, B, B, B, B, B, B, B, CMBlw, CMBlw, CMBlw, O, O, O, O,
+ /* 0850 */ B, B, B, B, B, B, B, B, B, CMBlw, CMBlw, CMBlw, WJ, WJ, O, WJ,
#define use_offset_0x0900u 184
@@ -153,102 +154,102 @@ static const uint8_t use_table[] = {
/* Bengali */
- /* 0980 */ GB, VMAbv, VMPst, VMPst, O, B, B, B, B, B, B, B, B, O, O, B,
- /* 0990 */ B, O, O, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 09A0 */ B, B, B, B, B, B, B, B, B, O, B, B, B, B, B, B,
- /* 09B0 */ B, O, B, O, O, O, B, B, B, B, O, O, CMBlw, B, VPst, VPre,
- /* 09C0 */ VPst, VBlw, VBlw, VBlw, VBlw, O, O, VPre, VPre, O, O, VPre, VPre, H, O, O,
- /* 09D0 */ O, O, O, O, O, O, O, VPst, O, O, O, O, B, B, O, B,
- /* 09E0 */ B, B, VBlw, VBlw, O, O, B, B, B, B, B, B, B, B, B, B,
- /* 09F0 */ B, B, O, O, O, O, O, O, O, O, O, O, B, O, FMAbv, O,
+ /* 0980 */ GB, VMAbv, VMPst, VMPst, WJ, B, B, B, B, B, B, B, B, WJ, WJ, B,
+ /* 0990 */ B, WJ, WJ, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 09A0 */ B, B, B, B, B, B, B, B, B, WJ, B, B, B, B, B, B,
+ /* 09B0 */ B, WJ, B, WJ, WJ, WJ, B, B, B, B, WJ, WJ, CMBlw, B, VPst, VPre,
+ /* 09C0 */ VPst, VBlw, VBlw, VBlw, VBlw, WJ, WJ, VPre, VPre, WJ, WJ, VPre, VPre, H, O, WJ,
+ /* 09D0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, VPst, WJ, WJ, WJ, WJ, B, B, WJ, B,
+ /* 09E0 */ B, B, VBlw, VBlw, WJ, WJ, B, B, B, B, B, B, B, B, B, B,
+ /* 09F0 */ B, B, O, O, O, O, O, O, O, O, O, O, B, O, FMAbv, WJ,
/* Gurmukhi */
- /* 0A00 */ O, VMAbv, VMAbv, VMPst, O, B, B, B, B, B, B, O, O, O, O, B,
- /* 0A10 */ B, O, O, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 0A20 */ B, B, B, B, B, B, B, B, B, O, B, B, B, B, B, B,
- /* 0A30 */ B, O, B, B, O, B, B, O, B, B, O, O, CMBlw, O, VPst, VPre,
- /* 0A40 */ VPst, VBlw, VBlw, O, O, O, O, VAbv, VAbv, O, O, VAbv, VAbv, H, O, O,
- /* 0A50 */ O, VMBlw, O, O, O, O, O, O, O, B, B, B, B, O, B, O,
- /* 0A60 */ O, O, O, O, O, O, B, B, B, B, B, B, B, B, B, B,
- /* 0A70 */ VMAbv, CMAbv, GB, GB, O, MBlw, O, O, O, O, O, O, O, O, O, O,
+ /* 0A00 */ WJ, VMAbv, VMAbv, VMPst, WJ, B, B, B, B, B, B, WJ, WJ, WJ, WJ, B,
+ /* 0A10 */ B, WJ, WJ, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 0A20 */ B, B, B, B, B, B, B, B, B, WJ, B, B, B, B, B, B,
+ /* 0A30 */ B, WJ, B, B, WJ, B, B, WJ, B, B, WJ, WJ, CMBlw, WJ, VPst, VPre,
+ /* 0A40 */ VPst, VBlw, VBlw, WJ, WJ, WJ, WJ, VAbv, VAbv, WJ, WJ, VAbv, VAbv, H, WJ, WJ,
+ /* 0A50 */ WJ, VMBlw, WJ, WJ, WJ, WJ, WJ, WJ, WJ, B, B, B, B, WJ, B, WJ,
+ /* 0A60 */ WJ, WJ, WJ, WJ, WJ, WJ, B, B, B, B, B, B, B, B, B, B,
+ /* 0A70 */ VMAbv, CMAbv, GB, GB, O, MBlw, O, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
/* Gujarati */
- /* 0A80 */ O, VMAbv, VMAbv, VMPst, O, B, B, B, B, B, B, B, B, B, O, B,
- /* 0A90 */ B, B, O, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 0AA0 */ B, B, B, B, B, B, B, B, B, O, B, B, B, B, B, B,
- /* 0AB0 */ B, O, B, B, O, B, B, B, B, B, O, O, CMBlw, B, VPst, VPre,
- /* 0AC0 */ VPst, VBlw, VBlw, VBlw, VBlw, VAbv, O, VAbv, VAbv, VAbv, O, VPst, VPst, H, O, O,
- /* 0AD0 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
- /* 0AE0 */ B, B, VBlw, VBlw, O, O, B, B, B, B, B, B, B, B, B, B,
- /* 0AF0 */ O, O, O, O, O, O, O, O, O, B, VMAbv, VMAbv, VMAbv, CMAbv, CMAbv, CMAbv,
+ /* 0A80 */ WJ, VMAbv, VMAbv, VMPst, WJ, B, B, B, B, B, B, B, B, B, WJ, B,
+ /* 0A90 */ B, B, WJ, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 0AA0 */ B, B, B, B, B, B, B, B, B, WJ, B, B, B, B, B, B,
+ /* 0AB0 */ B, WJ, B, B, WJ, B, B, B, B, B, WJ, WJ, CMBlw, B, VPst, VPre,
+ /* 0AC0 */ VPst, VBlw, VBlw, VBlw, VBlw, VAbv, WJ, VAbv, VAbv, VAbv, WJ, VPst, VPst, H, WJ, WJ,
+ /* 0AD0 */ O, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* 0AE0 */ B, B, VBlw, VBlw, WJ, WJ, B, B, B, B, B, B, B, B, B, B,
+ /* 0AF0 */ O, O, WJ, WJ, WJ, WJ, WJ, WJ, WJ, B, VMAbv, VMAbv, VMAbv, CMAbv, CMAbv, CMAbv,
/* Oriya */
- /* 0B00 */ O, VMAbv, VMPst, VMPst, O, B, B, B, B, B, B, B, B, O, O, B,
- /* 0B10 */ B, O, O, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 0B20 */ B, B, B, B, B, B, B, B, B, O, B, B, B, B, B, B,
- /* 0B30 */ B, O, B, B, O, B, B, B, B, B, O, O, CMBlw, B, VPst, VAbv,
- /* 0B40 */ VPst, VBlw, VBlw, VBlw, VBlw, O, O, VPre, VPre, O, O, VPre, VPre, H, O, O,
- /* 0B50 */ O, O, O, O, O, VAbv, VAbv, VAbv, O, O, O, O, B, B, O, B,
- /* 0B60 */ B, B, VBlw, VBlw, O, O, B, B, B, B, B, B, B, B, B, B,
- /* 0B70 */ O, B, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
+ /* 0B00 */ WJ, VMAbv, VMPst, VMPst, WJ, B, B, B, B, B, B, B, B, WJ, WJ, B,
+ /* 0B10 */ B, WJ, WJ, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 0B20 */ B, B, B, B, B, B, B, B, B, WJ, B, B, B, B, B, B,
+ /* 0B30 */ B, WJ, B, B, WJ, B, B, B, B, B, WJ, WJ, CMBlw, B, VPst, VAbv,
+ /* 0B40 */ VPst, VBlw, VBlw, VBlw, VBlw, WJ, WJ, VPre, VPre, WJ, WJ, VPre, VPre, H, WJ, WJ,
+ /* 0B50 */ WJ, WJ, WJ, WJ, WJ, VAbv, VAbv, VAbv, WJ, WJ, WJ, WJ, B, B, WJ, B,
+ /* 0B60 */ B, B, VBlw, VBlw, WJ, WJ, B, B, B, B, B, B, B, B, B, B,
+ /* 0B70 */ O, B, O, O, O, O, O, O, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
/* Tamil */
- /* 0B80 */ O, O, VMAbv, O, O, B, B, B, B, B, B, O, O, O, B, B,
- /* 0B90 */ B, O, B, B, B, B, O, O, O, B, B, O, B, O, B, B,
- /* 0BA0 */ O, O, O, B, B, O, O, O, B, B, B, O, O, O, B, B,
- /* 0BB0 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, VPst, VPst,
- /* 0BC0 */ VAbv, VPst, VPst, O, O, O, VPre, VPre, VPre, O, VPre, VPre, VPre, H, O, O,
- /* 0BD0 */ O, O, O, O, O, O, O, VPst, O, O, O, O, O, O, O, O,
- /* 0BE0 */ O, O, O, O, O, O, B, B, B, B, B, B, B, B, B, B,
- /* 0BF0 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
+ /* 0B80 */ WJ, WJ, VMAbv, O, WJ, B, B, B, B, B, B, WJ, WJ, WJ, B, B,
+ /* 0B90 */ B, WJ, B, B, B, B, WJ, WJ, WJ, B, B, WJ, B, WJ, B, B,
+ /* 0BA0 */ WJ, WJ, WJ, B, B, WJ, WJ, WJ, B, B, B, WJ, WJ, WJ, B, B,
+ /* 0BB0 */ B, B, B, B, B, B, B, B, B, B, WJ, WJ, WJ, WJ, VPst, VPst,
+ /* 0BC0 */ VAbv, VPst, VPst, WJ, WJ, WJ, VPre, VPre, VPre, WJ, VPre, VPre, VPre, H, WJ, WJ,
+ /* 0BD0 */ O, WJ, WJ, WJ, WJ, WJ, WJ, VPst, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* 0BE0 */ WJ, WJ, WJ, WJ, WJ, WJ, B, B, B, B, B, B, B, B, B, B,
+ /* 0BF0 */ O, O, O, O, O, O, O, O, O, O, O, WJ, WJ, WJ, WJ, WJ,
/* Telugu */
- /* 0C00 */ VMAbv, VMPst, VMPst, VMPst, VMAbv, B, B, B, B, B, B, B, B, O, B, B,
- /* 0C10 */ B, O, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 0C20 */ B, B, B, B, B, B, B, B, B, O, B, B, B, B, B, B,
- /* 0C30 */ B, B, B, B, B, B, B, B, B, B, O, O, CMBlw, B, VAbv, VAbv,
- /* 0C40 */ VAbv, VPst, VPst, VPst, VPst, O, VAbv, VAbv, VAbv, O, VAbv, VAbv, VAbv, H, O, O,
- /* 0C50 */ O, O, O, O, O, VAbv, VBlw, O, B, B, B, O, O, O, O, O,
- /* 0C60 */ B, B, VBlw, VBlw, O, O, B, B, B, B, B, B, B, B, B, B,
- /* 0C70 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
+ /* 0C00 */ VMAbv, VMPst, VMPst, VMPst, VMAbv, B, B, B, B, B, B, B, B, WJ, B, B,
+ /* 0C10 */ B, WJ, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 0C20 */ B, B, B, B, B, B, B, B, B, WJ, B, B, B, B, B, B,
+ /* 0C30 */ B, B, B, B, B, B, B, B, B, B, WJ, WJ, CMBlw, B, VAbv, VAbv,
+ /* 0C40 */ VAbv, VPst, VPst, VPst, VPst, WJ, VAbv, VAbv, VAbv, WJ, VAbv, VAbv, VAbv, H, WJ, WJ,
+ /* 0C50 */ WJ, WJ, WJ, WJ, WJ, VAbv, VBlw, WJ, B, B, B, WJ, WJ, O, WJ, WJ,
+ /* 0C60 */ B, B, VBlw, VBlw, WJ, WJ, B, B, B, B, B, B, B, B, B, B,
+ /* 0C70 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, O, O, O, O, O, O, O, O, O,
/* Kannada */
- /* 0C80 */ B, VMAbv, VMPst, VMPst, O, B, B, B, B, B, B, B, B, O, B, B,
- /* 0C90 */ B, O, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 0CA0 */ B, B, B, B, B, B, B, B, B, O, B, B, B, B, B, B,
- /* 0CB0 */ B, B, B, B, O, B, B, B, B, B, O, O, CMBlw, B, VPst, VAbv,
- /* 0CC0 */ VAbv, VPst, VPst, VPst, VPst, O, VAbv, VAbv, VAbv, O, VAbv, VAbv, VAbv, H, O, O,
- /* 0CD0 */ O, O, O, O, O, VPst, VPst, O, O, O, O, O, O, O, B, O,
- /* 0CE0 */ B, B, VBlw, VBlw, O, O, B, B, B, B, B, B, B, B, B, B,
- /* 0CF0 */ O, CS, CS, O, O, O, O, O, O, O, O, O, O, O, O, O,
+ /* 0C80 */ B, VMAbv, VMPst, VMPst, O, B, B, B, B, B, B, B, B, WJ, B, B,
+ /* 0C90 */ B, WJ, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 0CA0 */ B, B, B, B, B, B, B, B, B, WJ, B, B, B, B, B, B,
+ /* 0CB0 */ B, B, B, B, WJ, B, B, B, B, B, WJ, WJ, CMBlw, B, VPst, VAbv,
+ /* 0CC0 */ VAbv, VPst, VPst, VPst, VPst, WJ, VAbv, VAbv, VAbv, WJ, VAbv, VAbv, VAbv, H, WJ, WJ,
+ /* 0CD0 */ WJ, WJ, WJ, WJ, WJ, VPst, VPst, WJ, WJ, WJ, WJ, WJ, WJ, O, B, WJ,
+ /* 0CE0 */ B, B, VBlw, VBlw, WJ, WJ, B, B, B, B, B, B, B, B, B, B,
+ /* 0CF0 */ WJ, CS, CS, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
/* Malayalam */
- /* 0D00 */ VMAbv, VMAbv, VMPst, VMPst, B, B, B, B, B, B, B, B, B, O, B, B,
- /* 0D10 */ B, O, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 0D00 */ VMAbv, VMAbv, VMPst, VMPst, B, B, B, B, B, B, B, B, B, WJ, B, B,
+ /* 0D10 */ B, WJ, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 0D20 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 0D30 */ B, B, B, B, B, B, B, B, B, B, B, VAbv, VAbv, B, VPst, VPst,
- /* 0D40 */ VPst, VPst, VPst, VBlw, VBlw, O, VPre, VPre, VPre, O, VPre, VPre, VPre, H, R, O,
- /* 0D50 */ O, O, O, O, O, O, O, VPst, O, O, O, O, O, O, O, B,
- /* 0D60 */ B, B, VBlw, VBlw, O, O, B, B, B, B, B, B, B, B, B, B,
+ /* 0D40 */ VPst, VPst, VPst, VBlw, VBlw, WJ, VPre, VPre, VPre, WJ, VPre, VPre, VPre, H, R, O,
+ /* 0D50 */ WJ, WJ, WJ, WJ, O, O, O, VPst, O, O, O, O, O, O, O, B,
+ /* 0D60 */ B, B, VBlw, VBlw, WJ, WJ, B, B, B, B, B, B, B, B, B, B,
/* 0D70 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
/* Sinhala */
- /* 0D80 */ O, VMAbv, VMPst, VMPst, O, B, B, B, B, B, B, B, B, B, B, B,
- /* 0D90 */ B, B, B, B, B, B, B, O, O, O, B, B, B, B, B, B,
+ /* 0D80 */ WJ, VMAbv, VMPst, VMPst, WJ, B, B, B, B, B, B, B, B, B, B, B,
+ /* 0D90 */ B, B, B, B, B, B, B, WJ, WJ, WJ, B, B, B, B, B, B,
/* 0DA0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 0DB0 */ B, B, O, B, B, B, B, B, B, B, B, B, O, B, O, O,
- /* 0DC0 */ B, B, B, B, B, B, B, O, O, O, H, O, O, O, O, VPst,
- /* 0DD0 */ VPst, VPst, VAbv, VAbv, VBlw, O, VBlw, O, VPst, VPre, VPre, VPre, VPre, VPre, VPre, VPst,
- /* 0DE0 */ O, O, O, O, O, O, B, B, B, B, B, B, B, B, B, B,
- /* 0DF0 */ O, O, VPst, VPst, O, O, O, O,
+ /* 0DB0 */ B, B, WJ, B, B, B, B, B, B, B, B, B, WJ, B, WJ, WJ,
+ /* 0DC0 */ B, B, B, B, B, B, B, WJ, WJ, WJ, H, WJ, WJ, WJ, WJ, VPst,
+ /* 0DD0 */ VPst, VPst, VAbv, VAbv, VBlw, WJ, VBlw, WJ, VPst, VPre, VPre, VPre, VPre, VPre, VPre, VPst,
+ /* 0DE0 */ WJ, WJ, WJ, WJ, WJ, WJ, B, B, B, B, B, B, B, B, B, B,
+ /* 0DF0 */ WJ, WJ, VPst, VPst, O, WJ, WJ, WJ,
#define use_offset_0x0f00u 1456
@@ -259,14 +260,14 @@ static const uint8_t use_table[] = {
/* 0F10 */ O, O, O, O, O, O, O, O, VBlw, VBlw, O, O, O, O, O, O,
/* 0F20 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 0F30 */ B, B, B, B, O, FBlw, O, FBlw, O, CMAbv, O, O, O, O, VPst, VPre,
- /* 0F40 */ B, B, B, B, B, B, B, B, O, B, B, B, B, B, B, B,
+ /* 0F40 */ B, B, B, B, B, B, B, B, WJ, B, B, B, B, B, B, B,
/* 0F50 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 0F60 */ B, B, B, B, B, B, B, B, B, B, B, B, B, O, O, O,
- /* 0F70 */ O, CMBlw, VBlw, VAbv, VAbv, VBlw, VAbv, VAbv, VAbv, VAbv, VBlw, VBlw, VBlw, VBlw, VMAbv, O,
+ /* 0F60 */ B, B, B, B, B, B, B, B, B, B, B, B, B, WJ, WJ, WJ,
+ /* 0F70 */ WJ, CMBlw, VBlw, VAbv, VAbv, VBlw, VAbv, VAbv, VAbv, VAbv, VBlw, VBlw, VBlw, VBlw, VMAbv, O,
/* 0F80 */ VBlw, VAbv, VMAbv, VMAbv, VBlw, O, VMAbv, VMAbv, B, B, B, B, B, SUB, SUB, SUB,
- /* 0F90 */ SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, O, SUB, SUB, SUB, SUB, SUB, SUB, SUB,
+ /* 0F90 */ SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, WJ, SUB, SUB, SUB, SUB, SUB, SUB, SUB,
/* 0FA0 */ SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB,
- /* 0FB0 */ SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, O, O, O,
+ /* 0FB0 */ SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, WJ, O, O,
/* 0FC0 */ O, O, O, O, O, O, FBlw, O,
#define use_offset_0x1000u 1656
@@ -291,22 +292,22 @@ static const uint8_t use_table[] = {
/* Tagalog */
/* 1700 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 1710 */ B, B, VAbv, VBlw, VBlw, VPst, O, O, O, O, O, O, O, O, O, B,
+ /* 1710 */ B, B, VAbv, VBlw, VBlw, VPst, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, B,
/* Hanunoo */
/* 1720 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 1730 */ B, B, VAbv, VBlw, VPst, O, O, O, O, O, O, O, O, O, O, O,
+ /* 1730 */ B, B, VAbv, VBlw, VPst, O, O, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
/* Buhid */
/* 1740 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 1750 */ B, B, VAbv, VBlw, O, O, O, O, O, O, O, O, O, O, O, O,
+ /* 1750 */ B, B, VAbv, VBlw, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
/* Tagbanwa */
- /* 1760 */ B, B, B, B, B, B, B, B, B, B, B, B, B, O, B, B,
- /* 1770 */ B, O, VAbv, VBlw, O, O, O, O, O, O, O, O, O, O, O, O,
+ /* 1760 */ B, B, B, B, B, B, B, B, B, B, B, B, B, WJ, B, B,
+ /* 1770 */ B, WJ, VAbv, VBlw, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
/* Khmer */
@@ -315,23 +316,23 @@ static const uint8_t use_table[] = {
/* 17A0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 17B0 */ B, B, B, B, CGJ, CGJ, VPst, VAbv, VAbv, VAbv, VAbv, VBlw, VBlw, VBlw, VPre, VPre,
/* 17C0 */ VPre, VPre, VPre, VPre, VPre, VPre, VMAbv, VMPst, VPst, VMAbv, VMAbv, FMAbv, FAbv, CMAbv, FMAbv, VMAbv,
- /* 17D0 */ FMAbv, VAbv, H, FMAbv, O, O, O, O, O, O, O, O, B, FMAbv, O, O,
- /* 17E0 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O,
- /* 17F0 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
+ /* 17D0 */ FMAbv, VAbv, H, FMAbv, O, O, O, O, O, O, O, O, B, FMAbv, WJ, WJ,
+ /* 17E0 */ B, B, B, B, B, B, B, B, B, B, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* 17F0 */ O, O, O, O, O, O, O, O, O, O, WJ, WJ, WJ, WJ, WJ, WJ,
/* Mongolian */
- /* 1800 */ B, O, O, O, O, O, O, B, O, O, B, CGJ, CGJ, CGJ, O, CGJ,
- /* 1810 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
+ /* 1800 */ B, O, O, O, O, O, O, B, O, O, B, CGJ, CGJ, CGJ, WJ, CGJ,
+ /* 1810 */ O, O, O, O, O, O, O, O, O, O, WJ, WJ, WJ, WJ, WJ, WJ,
/* 1820 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 1830 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 1840 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 1850 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 1860 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 1870 */ B, B, B, B, B, B, B, B, B, O, O, O, O, O, O, O,
+ /* 1870 */ B, B, B, B, B, B, B, B, B, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
/* 1880 */ GB, GB, GB, GB, GB, CMAbv, CMAbv, B, B, B, B, B, B, B, B, B,
/* 1890 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 18A0 */ B, B, B, B, B, B, B, B, B, CMBlw, B, O, O, O, O, O,
+ /* 18A0 */ B, B, B, B, B, B, B, B, B, CMBlw, B, WJ, WJ, WJ, WJ, WJ,
#define use_offset_0x1900u 2248
@@ -339,43 +340,43 @@ static const uint8_t use_table[] = {
/* Limbu */
/* 1900 */ GB, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 1910 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, O,
- /* 1920 */ VAbv, VAbv, VBlw, VPst, VPst, VAbv, VAbv, VAbv, VAbv, SUB, SUB, SUB, O, O, O, O,
- /* 1930 */ FPst, FPst, VMBlw, FPst, FPst, FPst, FPst, FPst, FPst, FBlw, VMAbv, FMBlw, O, O, O, O,
- /* 1940 */ O, O, O, O, O, O, B, B, B, B, B, B, B, B, B, B,
+ /* 1910 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, WJ,
+ /* 1920 */ VAbv, VAbv, VBlw, VPst, VPst, VAbv, VAbv, VAbv, VAbv, SUB, SUB, SUB, WJ, WJ, WJ, WJ,
+ /* 1930 */ FPst, FPst, VMBlw, FPst, FPst, FPst, FPst, FPst, FPst, FBlw, VMAbv, FMBlw, WJ, WJ, WJ, WJ,
+ /* 1940 */ O, WJ, WJ, WJ, O, O, B, B, B, B, B, B, B, B, B, B,
/* Tai Le */
/* 1950 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 1960 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, O, O,
- /* 1970 */ B, B, B, B, B, O, O, O, O, O, O, O, O, O, O, O,
+ /* 1960 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, WJ, WJ,
+ /* 1970 */ B, B, B, B, B, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
/* New Tai Lue */
/* 1980 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 1990 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 19A0 */ B, B, B, B, B, B, B, B, B, B, B, B, O, O, O, O,
+ /* 19A0 */ B, B, B, B, B, B, B, B, B, B, B, B, WJ, WJ, WJ, WJ,
/* 19B0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 19C0 */ B, B, B, B, B, B, B, B, VMPst, VMPst, O, O, O, O, O, O,
- /* 19D0 */ B, B, B, B, B, B, B, B, B, B, B, O, O, O, O, O,
+ /* 19C0 */ B, B, B, B, B, B, B, B, VMPst, VMPst, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* 19D0 */ B, B, B, B, B, B, B, B, B, B, B, WJ, WJ, WJ, O, O,
/* 19E0 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
/* 19F0 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
/* Buginese */
/* 1A00 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 1A10 */ B, B, B, B, B, B, B, VAbv, VAbv, VPre, VPst, VAbv, O, O, O, O,
+ /* 1A10 */ B, B, B, B, B, B, B, VAbv, VAbv, VPre, VPst, VAbv, WJ, WJ, O, O,
/* Tai Tham */
/* 1A20 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 1A30 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 1A40 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 1A50 */ B, B, B, B, B, MPre, MBlw, SUB, FAbv, FAbv, MAbv, SUB, SUB, SUB, SUB, O,
+ /* 1A50 */ B, B, B, B, B, MPre, MBlw, SUB, FAbv, FAbv, MAbv, SUB, SUB, SUB, SUB, WJ,
/* 1A60 */ Sk, VPst, VAbv, VPst, VPst, VAbv, VAbv, VAbv, VAbv, VBlw, VBlw, VAbv, VBlw, VPst, VPre, VPre,
- /* 1A70 */ VPre, VPre, VPre, VAbv, VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, VAbv, VMAbv, VMAbv, O, O, VMBlw,
- /* 1A80 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O,
- /* 1A90 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O,
+ /* 1A70 */ VPre, VPre, VPre, VAbv, VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, VAbv, VMAbv, VMAbv, WJ, WJ, VMBlw,
+ /* 1A80 */ B, B, B, B, B, B, B, B, B, B, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* 1A90 */ B, B, B, B, B, B, B, B, B, B, WJ, WJ, WJ, WJ, WJ, WJ,
#define use_offset_0x1b00u 2664
@@ -386,10 +387,10 @@ static const uint8_t use_table[] = {
/* 1B10 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 1B20 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 1B30 */ B, B, B, B, CMAbv, VPst, VAbv, VAbv, VBlw, VBlw, VBlw, VBlw, VAbv, VAbv, VPre, VPre,
- /* 1B40 */ VPre, VPre, VAbv, VAbv, H, B, B, B, B, B, B, B, B, O, O, O,
- /* 1B50 */ B, B, B, B, B, B, B, B, B, B, O, GB, GB, O, O, GB,
- /* 1B60 */ O, O, GB, O, O, O, O, O, GB, O, O, SMAbv, SMBlw, SMAbv, SMAbv, SMAbv,
- /* 1B70 */ SMAbv, SMAbv, SMAbv, SMAbv, O, O, O, O, O, O, O, O, O, O, O, O,
+ /* 1B40 */ VPre, VPre, VAbv, VAbv, H, B, B, B, B, B, B, B, B, WJ, WJ, WJ,
+ /* 1B50 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O,
+ /* 1B60 */ O, O, O, O, O, O, O, O, O, O, O, SMAbv, SMBlw, SMAbv, SMAbv, SMAbv,
+ /* 1B70 */ SMAbv, SMAbv, SMAbv, SMAbv, O, O, O, O, O, O, O, O, O, O, O, WJ,
/* Sundanese */
@@ -403,15 +404,15 @@ static const uint8_t use_table[] = {
/* 1BC0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 1BD0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 1BE0 */ B, B, B, B, B, B, CMAbv, VPst, VAbv, VAbv, VPst, VPst, VPst, VAbv, VPst, VAbv,
- /* 1BF0 */ FAbv, FAbv, CMBlw, CMBlw, O, O, O, O, O, O, O, O, O, O, O, O,
+ /* 1BF0 */ FAbv, FAbv, CMBlw, CMBlw, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, O, O, O, O,
/* Lepcha */
/* 1C00 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 1C10 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 1C20 */ B, B, B, B, SUB, SUB, VPst, VPre, VPre, VPre, VPst, VPst, VBlw, FAbv, FAbv, FAbv,
- /* 1C30 */ FAbv, FAbv, FAbv, FAbv, VMPre, VMPre, FMAbv, CMBlw, O, O, O, O, O, O, O, O,
- /* 1C40 */ B, B, B, B, B, B, B, B, B, B, O, O, O, B, B, B,
+ /* 1C30 */ FAbv, FAbv, FAbv, FAbv, VMPre, VMPre, FMAbv, CMBlw, WJ, WJ, WJ, O, O, O, O, O,
+ /* 1C40 */ B, B, B, B, B, B, B, B, B, B, WJ, WJ, WJ, B, B, B,
#define use_offset_0x1cd0u 3000
@@ -420,7 +421,7 @@ static const uint8_t use_table[] = {
/* 1CD0 */ VMAbv, VMAbv, VMAbv, O, VMBlw, VMBlw, VMBlw, VMBlw, VMBlw, VMBlw, VMAbv, VMAbv, VMBlw, VMBlw, VMBlw, VMBlw,
/* 1CE0 */ VMAbv, VMPst, VMBlw, VMBlw, VMBlw, VMBlw, VMBlw, VMBlw, VMBlw, O, O, O, O, VMBlw, O, O,
- /* 1CF0 */ O, O, O, O, VMAbv, CS, CS, VMPst, VMAbv, VMAbv, GB, O, O, O, O, O,
+ /* 1CF0 */ O, O, O, O, VMAbv, CS, CS, VMPst, VMAbv, VMAbv, GB, WJ, WJ, WJ, WJ, WJ,
#define use_offset_0x1df8u 3048
@@ -432,31 +433,33 @@ static const uint8_t use_table[] = {
/* General Punctuation */
- O, O, O, O, ZWNJ, CGJ, O, O,
- /* 2010 */ GB, GB, GB, GB, GB, O, O, O,
-
-#define use_offset_0x2070u 3072
-
+ O, O, O, WJ, ZWNJ, CGJ, WJ, WJ,
+ /* 2010 */ GB, GB, GB, GB, GB, O, O, O, O, O, O, O, O, O, O, O,
+ /* 2020 */ O, O, O, O, O, O, O, O, O, O, WJ, WJ, WJ, WJ, WJ, O,
+ /* 2030 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
+ /* 2040 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
+ /* 2050 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
+ /* 2060 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
/* Superscripts and Subscripts */
- /* 2070 */ O, O, O, O, FMPst, O, O, O, O, O, O, O, O, O, O, O,
+ /* 2070 */ O, O, WJ, WJ, FMPst, O, O, O, O, O, O, O, O, O, O, O,
/* 2080 */ O, O, FMPst, FMPst, FMPst, O, O, O,
-#define use_offset_0x20f0u 3096
+#define use_offset_0x20f0u 3184
/* Combining Diacritical Marks for Symbols */
- /* 20F0 */ VMAbv, O, O, O, O, O, O, O,
+ /* 20F0 */ VMAbv, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
-#define use_offset_0x25c8u 3104
+#define use_offset_0x25c8u 3192
/* Geometric Shapes */
O, O, O, O, B, O, O, O,
-#define use_offset_0x2d30u 3112
+#define use_offset_0x2d30u 3200
/* Tifinagh */
@@ -464,25 +467,25 @@ static const uint8_t use_table[] = {
/* 2D30 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 2D40 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 2D50 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 2D60 */ B, B, B, B, B, B, B, B, O, O, O, O, O, O, O, B,
- /* 2D70 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, H,
+ /* 2D60 */ B, B, B, B, B, B, B, B, WJ, WJ, WJ, WJ, WJ, WJ, WJ, B,
+ /* 2D70 */ O, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, H,
-#define use_offset_0xa800u 3192
+#define use_offset_0xa800u 3280
/* Syloti Nagri */
/* A800 */ B, B, VAbv, B, B, B, H, B, B, B, B, VMAbv, B, B, B, B,
/* A810 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* A820 */ B, B, B, VPst, VPst, VBlw, VAbv, VPst, O, O, O, O, VBlw, O, O, O,
- /* A830 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
+ /* A820 */ B, B, B, VPst, VPst, VBlw, VAbv, VPst, O, O, O, O, VBlw, WJ, WJ, WJ,
+ /* A830 */ O, O, O, O, O, O, O, O, O, O, WJ, WJ, WJ, WJ, WJ, WJ,
/* Phags-pa */
/* A840 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* A850 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* A860 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* A870 */ B, B, B, B, O, O, O, O, O, O, O, O, O, O, O, O,
+ /* A870 */ B, B, B, B, O, O, O, O, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
/* Saurashtra */
@@ -490,8 +493,8 @@ static const uint8_t use_table[] = {
/* A890 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* A8A0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* A8B0 */ B, B, B, B, MPst, VPst, VPst, VPst, VPst, VPst, VPst, VPst, VPst, VPst, VPst, VPst,
- /* A8C0 */ VPst, VPst, VPst, VPst, H, VMAbv, O, O, O, O, O, O, O, O, O, O,
- /* A8D0 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O,
+ /* A8C0 */ VPst, VPst, VPst, VPst, H, VMAbv, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, O, O,
+ /* A8D0 */ B, B, B, B, B, B, B, B, B, B, WJ, WJ, WJ, WJ, WJ, WJ,
/* Devanagari Extended */
@@ -508,9 +511,9 @@ static const uint8_t use_table[] = {
/* A930 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* A940 */ B, B, B, B, B, B, B, VBlw, VBlw, VBlw, VAbv, VBlw, VBlw, VBlw, VBlw, FAbv,
- /* A950 */ FAbv, FAbv, FPst, VPst, O, O, O, O, O, O, O, O, O, O, O, O,
+ /* A950 */ FAbv, FAbv, FPst, VPst, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, O,
/* A960 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
- /* A970 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
+ /* A970 */ O, O, O, O, O, O, O, O, O, O, O, O, O, WJ, WJ, WJ,
/* Javanese */
@@ -518,22 +521,22 @@ static const uint8_t use_table[] = {
/* A990 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* A9A0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* A9B0 */ B, B, B, CMAbv, VPst, VPst, VAbv, VAbv, VBlw, VBlw, VPre, VPre, VAbv, MBlw, MPst, MBlw,
- /* A9C0 */ H, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
- /* A9D0 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O,
+ /* A9C0 */ H, O, O, O, O, O, O, O, O, O, O, O, O, O, WJ, O,
+ /* A9D0 */ B, B, B, B, B, B, B, B, B, B, WJ, WJ, WJ, WJ, O, O,
/* Myanmar Extended-B */
/* A9E0 */ B, B, B, B, B, VAbv, O, B, B, B, B, B, B, B, B, B,
- /* A9F0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, O,
+ /* A9F0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, WJ,
/* Cham */
/* AA00 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* AA10 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* AA20 */ B, B, B, B, B, B, B, B, B, VMAbv, VAbv, VAbv, VAbv, VBlw, VAbv, VPre,
- /* AA30 */ VPre, VAbv, VBlw, MPst, MPre, MAbv, MBlw, O, O, O, O, O, O, O, O, O,
- /* AA40 */ B, B, B, FAbv, B, B, B, B, B, B, B, B, FAbv, FPst, O, O,
- /* AA50 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O,
+ /* AA30 */ VPre, VAbv, VBlw, MPst, MPre, MAbv, MBlw, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* AA40 */ B, B, B, FAbv, B, B, B, B, B, B, B, B, FAbv, FPst, WJ, WJ,
+ /* AA50 */ B, B, B, B, B, B, B, B, B, B, WJ, WJ, O, O, O, O,
/* Myanmar Extended-A */
@@ -546,115 +549,128 @@ static const uint8_t use_table[] = {
/* AA90 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* AAA0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* AAB0 */ VAbv, B, VAbv, VAbv, VBlw, B, B, VAbv, VAbv, B, B, B, B, B, VAbv, VMAbv,
- /* AAC0 */ B, VMAbv, B, O, O, O, O, O, O, O, O, O, O, O, O, O,
- /* AAD0 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
+ /* AAC0 */ B, VMAbv, B, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* AAD0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, O, O, O, O, O,
/* Meetei Mayek Extensions */
/* AAE0 */ B, B, B, B, B, B, B, B, B, B, B, VPre, VBlw, VAbv, VPre, VPst,
- /* AAF0 */ O, O, O, O, O, VMPst, H, O,
+ /* AAF0 */ O, O, O, O, O, VMPst, H, WJ,
-#define use_offset_0xabc0u 3952
+#define use_offset_0xabc0u 4040
/* Meetei Mayek */
/* ABC0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* ABD0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* ABE0 */ B, B, B, VPst, VPst, VAbv, VPst, VPst, VBlw, VPst, VPst, O, VMPst, VBlw, O, O,
- /* ABF0 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O,
+ /* ABE0 */ B, B, B, VPst, VPst, VAbv, VPst, VPst, VBlw, VPst, VPst, O, VMPst, VBlw, WJ, WJ,
+ /* ABF0 */ B, B, B, B, B, B, B, B, B, B, WJ, WJ, WJ, WJ, WJ, WJ,
-#define use_offset_0xfe00u 4016
+#define use_offset_0xfe00u 4104
/* Variation Selectors */
/* FE00 */ CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ,
-#define use_offset_0x10570u 4032
+#define use_offset_0xfef8u 4120
+
+
+ /* Arabic Presentation Forms-B */
+ O, O, O, O, O, WJ, WJ, WJ,
+
+#define use_offset_0xfff0u 4128
+
+
+ /* Specials */
+
+ /* FFF0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, O, O, O, O, O, WJ, WJ,
+
+#define use_offset_0x10570u 4144
/* Vithkuqi */
- /* 10570 */ B, B, B, B, B, B, B, B, B, B, B, O, B, B, B, B,
- /* 10580 */ B, B, B, B, B, B, B, B, B, B, B, O, B, B, B, B,
- /* 10590 */ B, B, B, O, B, B, O, B, B, B, B, B, B, B, B, B,
- /* 105A0 */ B, B, O, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 105B0 */ B, B, O, B, B, B, B, B, B, B, O, B, B, O, O, O,
+ /* 10570 */ B, B, B, B, B, B, B, B, B, B, B, WJ, B, B, B, B,
+ /* 10580 */ B, B, B, B, B, B, B, B, B, B, B, WJ, B, B, B, B,
+ /* 10590 */ B, B, B, WJ, B, B, WJ, B, B, B, B, B, B, B, B, B,
+ /* 105A0 */ B, B, WJ, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 105B0 */ B, B, WJ, B, B, B, B, B, B, B, WJ, B, B, WJ, WJ, WJ,
-#define use_offset_0x10a00u 4112
+#define use_offset_0x10a00u 4224
/* Kharoshthi */
- /* 10A00 */ B, VBlw, VBlw, VBlw, O, VAbv, VBlw, O, O, O, O, O, VPst, VMBlw, VMBlw, VMAbv,
- /* 10A10 */ B, B, B, B, O, B, B, B, O, B, B, B, B, B, B, B,
+ /* 10A00 */ B, VBlw, VBlw, VBlw, WJ, VAbv, VBlw, WJ, WJ, WJ, WJ, WJ, VPst, VMBlw, VMBlw, VMAbv,
+ /* 10A10 */ B, B, B, B, WJ, B, B, B, WJ, B, B, B, B, B, B, B,
/* 10A20 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 10A30 */ B, B, B, B, B, B, O, O, CMAbv, CMBlw, CMBlw, O, O, O, O, H,
- /* 10A40 */ B, B, B, B, B, B, B, B, B, O, O, O, O, O, O, O,
+ /* 10A30 */ B, B, B, B, B, B, WJ, WJ, CMAbv, CMBlw, CMBlw, WJ, WJ, WJ, WJ, H,
+ /* 10A40 */ B, B, B, B, B, B, B, B, B, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
-#define use_offset_0x10ac0u 4192
+#define use_offset_0x10ac0u 4304
/* Manichaean */
/* 10AC0 */ B, B, B, B, B, B, B, B, O, B, B, B, B, B, B, B,
/* 10AD0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 10AE0 */ B, B, B, B, B, CMBlw, CMBlw, O, O, O, O, B, B, B, B, B,
+ /* 10AE0 */ B, B, B, B, B, CMBlw, CMBlw, WJ, WJ, WJ, WJ, B, B, B, B, B,
-#define use_offset_0x10b80u 4240
+#define use_offset_0x10b80u 4352
/* Psalter Pahlavi */
/* 10B80 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 10B90 */ B, B, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
- /* 10BA0 */ O, O, O, O, O, O, O, O, O, B, B, B, B, B, B, O,
+ /* 10B90 */ B, B, WJ, WJ, WJ, WJ, WJ, WJ, WJ, O, O, O, O, WJ, WJ, WJ,
+ /* 10BA0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, B, B, B, B, B, B, O,
-#define use_offset_0x10d00u 4288
+#define use_offset_0x10d00u 4400
/* Hanifi Rohingya */
/* 10D00 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 10D10 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 10D20 */ B, B, B, B, VMAbv, VMAbv, VMAbv, CMAbv, O, O, O, O, O, O, O, O,
- /* 10D30 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O,
+ /* 10D20 */ B, B, B, B, VMAbv, VMAbv, VMAbv, CMAbv, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* 10D30 */ B, B, B, B, B, B, B, B, B, B, WJ, WJ, WJ, WJ, WJ, WJ,
-#define use_offset_0x10e80u 4352
+#define use_offset_0x10e80u 4464
/* Yezidi */
/* 10E80 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 10E90 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 10EA0 */ B, B, B, B, B, B, B, B, B, B, O, VAbv, VAbv, O, O, O,
- /* 10EB0 */ B, B, O, O, O, O, O, O,
+ /* 10EA0 */ B, B, B, B, B, B, B, B, B, B, WJ, VAbv, VAbv, O, WJ, WJ,
+ /* 10EB0 */ B, B, WJ, WJ, WJ, WJ, WJ, WJ,
-#define use_offset_0x10f30u 4408
+#define use_offset_0x10f30u 4520
/* Sogdian */
/* 10F30 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 10F40 */ B, B, B, B, B, B, VMBlw, VMBlw, VMBlw, VMBlw, VMBlw, VMBlw, VMBlw, VMBlw, VMBlw, VMBlw,
- /* 10F50 */ VMBlw, B, B, B, B, O, O, O, O, O, O, O, O, O, O, O,
- /* 10F60 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
+ /* 10F50 */ VMBlw, B, B, B, B, O, O, O, O, O, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* 10F60 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
/* Old Uyghur */
/* 10F70 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 10F80 */ B, B, CMBlw, CMBlw, CMBlw, CMBlw, O, O, O, O, O, O, O, O, O, O,
- /* 10F90 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
- /* 10FA0 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
+ /* 10F80 */ B, B, CMBlw, CMBlw, CMBlw, CMBlw, O, O, O, O, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* 10F90 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* 10FA0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
/* Chorasmian */
/* 10FB0 */ B, O, B, B, B, B, B, O, B, B, B, B, B, B, B, B,
- /* 10FC0 */ O, B, B, B, B, O, O, O, O, B, B, B, O, O, O, O,
- /* 10FD0 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
+ /* 10FC0 */ O, B, B, B, B, O, O, O, O, B, B, B, WJ, WJ, WJ, WJ,
+ /* 10FD0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
/* 10FE0 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
- /* 10FF0 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
+ /* 10FF0 */ O, O, O, O, O, O, O, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
/* Brahmi */
@@ -662,10 +678,10 @@ static const uint8_t use_table[] = {
/* 11010 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 11020 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 11030 */ B, B, B, B, B, B, B, B, VAbv, VAbv, VAbv, VAbv, VBlw, VBlw, VBlw, VBlw,
- /* 11040 */ VBlw, VBlw, VAbv, VAbv, VAbv, VAbv, H, O, O, O, O, O, O, O, O, O,
- /* 11050 */ O, O, N, N, N, N, N, N, N, N, N, N, N, N, N, N,
+ /* 11040 */ VBlw, VBlw, VAbv, VAbv, VAbv, VAbv, H, O, O, O, O, O, O, O, WJ, WJ,
+ /* 11050 */ WJ, WJ, N, N, N, N, N, N, N, N, N, N, N, N, N, N,
/* 11060 */ N, N, N, N, N, N, B, B, B, B, B, B, B, B, B, B,
- /* 11070 */ VAbv, B, B, VAbv, VAbv, B, O, O, O, O, O, O, O, O, O, HN,
+ /* 11070 */ VAbv, B, B, VAbv, VAbv, B, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, HN,
/* Kaithi */
@@ -673,9 +689,9 @@ static const uint8_t use_table[] = {
/* 11090 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 110A0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 110B0 */ VPst, VPre, VPst, VBlw, VBlw, VAbv, VAbv, VPst, VPst, H, CMBlw, O, O, O, O, O,
- /* 110C0 */ O, O, VBlw, O, O, O, O, O,
+ /* 110C0 */ O, O, VBlw, WJ, WJ, WJ, WJ, WJ,
-#define use_offset_0x11100u 4816
+#define use_offset_0x11100u 4928
/* Chakma */
@@ -683,14 +699,14 @@ static const uint8_t use_table[] = {
/* 11100 */ VMAbv, VMAbv, VMAbv, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 11110 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 11120 */ B, B, B, B, B, B, B, VBlw, VBlw, VBlw, VAbv, VAbv, VPre, VBlw, VAbv, VAbv,
- /* 11130 */ VBlw, VAbv, VAbv, H, CMAbv, O, B, B, B, B, B, B, B, B, B, B,
- /* 11140 */ O, O, O, O, B, VPst, VPst, B, O, O, O, O, O, O, O, O,
+ /* 11130 */ VBlw, VAbv, VAbv, H, CMAbv, WJ, B, B, B, B, B, B, B, B, B, B,
+ /* 11140 */ O, O, O, O, B, VPst, VPst, B, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
/* Mahajani */
/* 11150 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 11160 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 11170 */ B, B, B, CMBlw, O, O, O, O, O, O, O, O, O, O, O, O,
+ /* 11170 */ B, B, B, CMBlw, O, O, O, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
/* Sharada */
@@ -698,50 +714,50 @@ static const uint8_t use_table[] = {
/* 11190 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 111A0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 111B0 */ B, B, B, VPst, VPre, VPst, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VAbv, VAbv, VAbv, VAbv,
- /* 111C0 */ H, B, R, R, O, O, O, O, GB, FMBlw, CMBlw, VAbv, VBlw, O, VPre, VMAbv,
+ /* 111C0 */ H, B, R, R, O, O, O, O, O, FMBlw, CMBlw, VAbv, VBlw, O, VPre, VMAbv,
/* 111D0 */ B, B, B, B, B, B, B, B, B, B, B, O, O, O, O, O,
/* Sinhala Archaic Numbers */
- /* 111E0 */ O, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 111F0 */ B, B, B, B, B, O, O, O, O, O, O, O, O, O, O, O,
+ /* 111E0 */ WJ, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 111F0 */ B, B, B, B, B, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
/* Khojki */
/* 11200 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 11210 */ B, B, O, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 11210 */ B, B, WJ, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 11220 */ B, B, B, B, B, B, B, B, B, B, B, B, VPst, VPst, VPst, VBlw,
- /* 11230 */ VAbv, VAbv, VAbv, VAbv, VMAbv, H, CMAbv, CMAbv, O, O, O, O, O, O, VMAbv, O,
+ /* 11230 */ VAbv, VAbv, VAbv, VAbv, VMAbv, H, CMAbv, CMAbv, O, O, O, O, O, O, VMAbv, WJ,
-#define use_offset_0x11280u 5136
+#define use_offset_0x11280u 5248
/* Multani */
- /* 11280 */ B, B, B, B, B, B, B, O, B, O, B, B, B, B, O, B,
- /* 11290 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, O, B,
- /* 112A0 */ B, B, B, B, B, B, B, B, B, O, O, O, O, O, O, O,
+ /* 11280 */ B, B, B, B, B, B, B, WJ, B, WJ, B, B, B, B, WJ, B,
+ /* 11290 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, WJ, B,
+ /* 112A0 */ B, B, B, B, B, B, B, B, B, O, WJ, WJ, WJ, WJ, WJ, WJ,
/* Khudawadi */
/* 112B0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 112C0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 112D0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, VMAbv,
- /* 112E0 */ VPst, VPre, VPst, VBlw, VBlw, VAbv, VAbv, VAbv, VAbv, CMBlw, VBlw, O, O, O, O, O,
- /* 112F0 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O,
+ /* 112E0 */ VPst, VPre, VPst, VBlw, VBlw, VAbv, VAbv, VAbv, VAbv, CMBlw, VBlw, WJ, WJ, WJ, WJ, WJ,
+ /* 112F0 */ B, B, B, B, B, B, B, B, B, B, WJ, WJ, WJ, WJ, WJ, WJ,
/* Grantha */
- /* 11300 */ VMAbv, VMAbv, VMAbv, VMAbv, O, B, B, B, B, B, B, B, B, O, O, B,
- /* 11310 */ B, O, O, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 11320 */ B, B, B, B, B, B, B, B, B, O, B, B, B, B, B, B,
- /* 11330 */ B, O, B, B, O, B, B, B, B, B, O, CMBlw, CMBlw, B, VPst, VPst,
- /* 11340 */ VAbv, VPst, VPst, VPst, VPst, O, O, VPre, VPre, O, O, VPre, VPre, HVM, O, O,
- /* 11350 */ O, O, O, O, O, O, O, VPst, O, O, O, O, O, O, B, B,
- /* 11360 */ B, B, VPst, VPst, O, O, VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, O, O, O,
- /* 11370 */ VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, O, O, O,
+ /* 11300 */ VMAbv, VMAbv, VMAbv, VMAbv, WJ, B, B, B, B, B, B, B, B, WJ, WJ, B,
+ /* 11310 */ B, WJ, WJ, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 11320 */ B, B, B, B, B, B, B, B, B, WJ, B, B, B, B, B, B,
+ /* 11330 */ B, WJ, B, B, WJ, B, B, B, B, B, WJ, CMBlw, CMBlw, B, VPst, VPst,
+ /* 11340 */ VAbv, VPst, VPst, VPst, VPst, WJ, WJ, VPre, VPre, WJ, WJ, VPre, VPre, HVM, WJ, WJ,
+ /* 11350 */ O, WJ, WJ, WJ, WJ, WJ, WJ, VPst, WJ, WJ, WJ, WJ, WJ, O, B, B,
+ /* 11360 */ B, B, VPst, VPst, WJ, WJ, VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, WJ, WJ, WJ,
+ /* 11370 */ VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, WJ, WJ, WJ,
-#define use_offset_0x11400u 5384
+#define use_offset_0x11400u 5496
/* Newa */
@@ -751,9 +767,9 @@ static const uint8_t use_table[] = {
/* 11420 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 11430 */ B, B, B, B, B, VPst, VPre, VPst, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VAbv, VAbv,
/* 11440 */ VPst, VPst, H, VMAbv, VMAbv, VMPst, CMBlw, B, O, O, O, O, O, O, O, O,
- /* 11450 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, FMAbv, B,
- /* 11460 */ CS, CS, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
- /* 11470 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
+ /* 11450 */ B, B, B, B, B, B, B, B, B, B, O, O, WJ, O, FMAbv, B,
+ /* 11460 */ CS, CS, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* 11470 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
/* Tirhuta */
@@ -761,10 +777,10 @@ static const uint8_t use_table[] = {
/* 11490 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 114A0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 114B0 */ VPst, VPre, VPst, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VPre, VAbv, VPre, VPre, VPst, VPre, VMAbv,
- /* 114C0 */ VMAbv, VMAbv, H, CMBlw, B, O, O, O, O, O, O, O, O, O, O, O,
- /* 114D0 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O,
+ /* 114C0 */ VMAbv, VMAbv, H, CMBlw, B, O, O, O, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* 114D0 */ B, B, B, B, B, B, B, B, B, B, WJ, WJ, WJ, WJ, WJ, WJ,
-#define use_offset_0x11580u 5608
+#define use_offset_0x11580u 5720
/* Siddham */
@@ -772,11 +788,11 @@ static const uint8_t use_table[] = {
/* 11580 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 11590 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 115A0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, VPst,
- /* 115B0 */ VPre, VPst, VBlw, VBlw, VBlw, VBlw, O, O, VPre, VPre, VPre, VPre, VMAbv, VMAbv, VMPst, H,
+ /* 115B0 */ VPre, VPst, VBlw, VBlw, VBlw, VBlw, WJ, WJ, VPre, VPre, VPre, VPre, VMAbv, VMAbv, VMPst, H,
/* 115C0 */ CMBlw, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
- /* 115D0 */ O, O, O, O, O, O, O, O, B, B, B, B, VBlw, VBlw, O, O,
- /* 115E0 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
- /* 115F0 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
+ /* 115D0 */ O, O, O, O, O, O, O, O, B, B, B, B, VBlw, VBlw, WJ, WJ,
+ /* 115E0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* 115F0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
/* Modi */
@@ -784,31 +800,31 @@ static const uint8_t use_table[] = {
/* 11610 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 11620 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 11630 */ VPst, VPst, VPst, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VAbv, VAbv, VPst, VPst, VMAbv, VMPst, H,
- /* 11640 */ VAbv, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
- /* 11650 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O,
- /* 11660 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
- /* 11670 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
+ /* 11640 */ VAbv, O, O, O, O, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* 11650 */ B, B, B, B, B, B, B, B, B, B, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* 11660 */ O, O, O, O, O, O, O, O, O, O, O, O, O, WJ, WJ, WJ,
+ /* 11670 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
/* Takri */
/* 11680 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 11690 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 116A0 */ B, B, B, B, B, B, B, B, B, B, B, VMAbv, VMPst, VAbv, VPre, VPst,
- /* 116B0 */ VBlw, VBlw, VAbv, VAbv, VAbv, VAbv, H, CMBlw, B, O, O, O, O, O, O, O,
- /* 116C0 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O,
- /* 116D0 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
- /* 116E0 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
- /* 116F0 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
+ /* 116B0 */ VBlw, VBlw, VAbv, VAbv, VAbv, VAbv, H, CMBlw, B, O, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* 116C0 */ B, B, B, B, B, B, B, B, B, B, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* 116D0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* 116E0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* 116F0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
/* Ahom */
/* 11700 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 11710 */ B, B, B, B, B, B, B, B, B, B, B, O, O, MBlw, MPre, MAbv,
- /* 11720 */ VPst, VPst, VAbv, VAbv, VBlw, VBlw, VPre, VAbv, VBlw, VAbv, VAbv, VAbv, O, O, O, O,
+ /* 11710 */ B, B, B, B, B, B, B, B, B, B, B, WJ, WJ, MBlw, MPre, MAbv,
+ /* 11720 */ VPst, VPst, VAbv, VAbv, VBlw, VBlw, VPre, VAbv, VBlw, VAbv, VAbv, VAbv, WJ, WJ, WJ, WJ,
/* 11730 */ B, B, B, B, B, B, B, B, B, B, B, B, O, O, O, O,
- /* 11740 */ B, B, B, B, B, B, B, O,
+ /* 11740 */ B, B, B, B, B, B, B, WJ,
-#define use_offset_0x11800u 6064
+#define use_offset_0x11800u 6176
/* Dogra */
@@ -816,31 +832,31 @@ static const uint8_t use_table[] = {
/* 11800 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 11810 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 11820 */ B, B, B, B, B, B, B, B, B, B, B, B, VPst, VPre, VPst, VBlw,
- /* 11830 */ VBlw, VBlw, VBlw, VAbv, VAbv, VAbv, VAbv, VMAbv, VMPst, H, CMBlw, O, O, O, O, O,
+ /* 11830 */ VBlw, VBlw, VBlw, VAbv, VAbv, VAbv, VAbv, VMAbv, VMPst, H, CMBlw, O, WJ, WJ, WJ, WJ,
-#define use_offset_0x11900u 6128
+#define use_offset_0x11900u 6240
/* Dives Akuru */
- /* 11900 */ B, B, B, B, B, B, B, O, O, B, O, O, B, B, B, B,
- /* 11910 */ B, B, B, B, O, B, B, O, B, B, B, B, B, B, B, B,
+ /* 11900 */ B, B, B, B, B, B, B, WJ, WJ, B, WJ, WJ, B, B, B, B,
+ /* 11910 */ B, B, B, B, WJ, B, B, WJ, B, B, B, B, B, B, B, B,
/* 11920 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 11930 */ VPst, VPst, VPst, VPst, VPst, VPre, O, VPre, VPre, O, O, VMAbv, VMAbv, VPst, H, R,
- /* 11940 */ MPst, R, MPst, CMBlw, O, O, O, O, O, O, O, O, O, O, O, O,
- /* 11950 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O,
+ /* 11930 */ VPst, VPst, VPst, VPst, VPst, VPre, WJ, VPre, VPre, WJ, WJ, VMAbv, VMAbv, VPst, H, R,
+ /* 11940 */ MPst, R, MPst, CMBlw, O, O, O, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* 11950 */ B, B, B, B, B, B, B, B, B, B, WJ, WJ, WJ, WJ, WJ, WJ,
-#define use_offset_0x119a0u 6224
+#define use_offset_0x119a0u 6336
/* Nandinagari */
- /* 119A0 */ B, B, B, B, B, B, B, B, O, O, B, B, B, B, B, B,
+ /* 119A0 */ B, B, B, B, B, B, B, B, WJ, WJ, B, B, B, B, B, B,
/* 119B0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 119C0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 119D0 */ B, VPst, VPre, VPst, VBlw, VBlw, VBlw, VBlw, O, O, VAbv, VAbv, VPst, VPst, VMPst, VMPst,
- /* 119E0 */ H, B, O, O, VPre, O, O, O, O, O, O, O, O, O, O, O,
- /* 119F0 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
+ /* 119D0 */ B, VPst, VPre, VPst, VBlw, VBlw, VBlw, VBlw, WJ, WJ, VAbv, VAbv, VPst, VPst, VMPst, VMPst,
+ /* 119E0 */ H, B, O, O, VPre, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* 119F0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
/* Zanabazar Square */
@@ -848,7 +864,7 @@ static const uint8_t use_table[] = {
/* 11A10 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 11A20 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 11A30 */ B, B, B, FMBlw, VBlw, VMAbv, VMAbv, VMAbv, VMAbv, VMPst, R, MBlw, MBlw, MBlw, MBlw, GB,
- /* 11A40 */ O, O, O, O, O, GB, O, H, O, O, O, O, O, O, O, O,
+ /* 11A40 */ O, O, O, O, O, GB, O, H, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
/* Soyombo */
@@ -858,48 +874,48 @@ static const uint8_t use_table[] = {
/* 11A80 */ B, B, B, B, R, R, R, R, R, R, FBlw, FBlw, FBlw, FBlw, FBlw, FBlw,
/* 11A90 */ FBlw, FBlw, FBlw, FBlw, FBlw, FBlw, VMAbv, VMPst, CMAbv, H, O, O, O, B, O, O,
-#define use_offset_0x11c00u 6480
+#define use_offset_0x11c00u 6592
/* Bhaiksuki */
- /* 11C00 */ B, B, B, B, B, B, B, B, B, O, B, B, B, B, B, B,
+ /* 11C00 */ B, B, B, B, B, B, B, B, B, WJ, B, B, B, B, B, B,
/* 11C10 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 11C20 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, VPst,
- /* 11C30 */ VAbv, VAbv, VBlw, VBlw, VBlw, VBlw, VBlw, O, VAbv, VAbv, VAbv, VAbv, VMAbv, VMAbv, VMPst, H,
- /* 11C40 */ B, O, O, O, GB, GB, O, O, O, O, O, O, O, O, O, O,
+ /* 11C30 */ VAbv, VAbv, VBlw, VBlw, VBlw, VBlw, VBlw, WJ, VAbv, VAbv, VAbv, VAbv, VMAbv, VMAbv, VMPst, H,
+ /* 11C40 */ B, O, O, O, O, O, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
/* 11C50 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 11C60 */ B, B, B, B, B, B, B, B, B, B, B, B, B, O, O, O,
+ /* 11C60 */ B, B, B, B, B, B, B, B, B, B, B, B, B, WJ, WJ, WJ,
/* Marchen */
/* 11C70 */ O, O, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 11C80 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 11C90 */ O, O, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB,
- /* 11CA0 */ SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, O, SUB, SUB, SUB, SUB, SUB, SUB, SUB,
- /* 11CB0 */ VBlw, VPre, VBlw, VAbv, VPst, VMAbv, VMAbv, O,
+ /* 11C90 */ WJ, WJ, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB,
+ /* 11CA0 */ SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, WJ, SUB, SUB, SUB, SUB, SUB, SUB, SUB,
+ /* 11CB0 */ VBlw, VPre, VBlw, VAbv, VPst, VMAbv, VMAbv, WJ,
-#define use_offset_0x11d00u 6664
+#define use_offset_0x11d00u 6776
/* Masaram Gondi */
- /* 11D00 */ B, B, B, B, B, B, B, O, B, B, O, B, B, B, B, B,
+ /* 11D00 */ B, B, B, B, B, B, B, WJ, B, B, WJ, B, B, B, B, B,
/* 11D10 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 11D20 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 11D30 */ B, VAbv, VAbv, VAbv, VAbv, VAbv, VBlw, O, O, O, VAbv, O, VAbv, VAbv, O, VAbv,
- /* 11D40 */ VMAbv, VMAbv, CMBlw, VAbv, VBlw, H, R, MBlw, O, O, O, O, O, O, O, O,
- /* 11D50 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O,
+ /* 11D30 */ B, VAbv, VAbv, VAbv, VAbv, VAbv, VBlw, WJ, WJ, WJ, VAbv, WJ, VAbv, VAbv, WJ, VAbv,
+ /* 11D40 */ VMAbv, VMAbv, CMBlw, VAbv, VBlw, H, R, MBlw, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* 11D50 */ B, B, B, B, B, B, B, B, B, B, WJ, WJ, WJ, WJ, WJ, WJ,
/* Gunjala Gondi */
- /* 11D60 */ B, B, B, B, B, B, O, B, B, O, B, B, B, B, B, B,
+ /* 11D60 */ B, B, B, B, B, B, WJ, B, B, WJ, B, B, B, B, B, B,
/* 11D70 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 11D80 */ B, B, B, B, B, B, B, B, B, B, VPst, VPst, VPst, VPst, VPst, O,
- /* 11D90 */ VAbv, VAbv, O, VPst, VPst, VMAbv, VMPst, H, O, O, O, O, O, O, O, O,
- /* 11DA0 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O,
+ /* 11D80 */ B, B, B, B, B, B, B, B, B, B, VPst, VPst, VPst, VPst, VPst, WJ,
+ /* 11D90 */ VAbv, VAbv, WJ, VPst, VPst, VMAbv, VMPst, H, O, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* 11DA0 */ B, B, B, B, B, B, B, B, B, B, WJ, WJ, WJ, WJ, WJ, WJ,
-#define use_offset_0x11ee0u 6840
+#define use_offset_0x11ee0u 6952
/* Makasar */
@@ -907,7 +923,7 @@ static const uint8_t use_table[] = {
/* 11EE0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 11EF0 */ B, B, GB, VAbv, VBlw, VPre, VPst, O,
-#define use_offset_0x13000u 6864
+#define use_offset_0x13000u 6976
/* Egyptian Hieroglyphs */
@@ -978,21 +994,21 @@ static const uint8_t use_table[] = {
/* 133F0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 13400 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 13410 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 13420 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, O,
+ /* 13420 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, WJ,
/* Egyptian Hieroglyph Format Controls */
- /* 13430 */ H, H, H, H, H, H, H, B, B, O, O, O, O, O, O, O,
+ /* 13430 */ H, H, H, H, H, H, H, B, B, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
-#define use_offset_0x16ac0u 7952
+#define use_offset_0x16ac0u 8064
/* Tangsa */
- /* 16AC0 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O,
+ /* 16AC0 */ B, B, B, B, B, B, B, B, B, B, WJ, WJ, WJ, WJ, WJ, WJ,
/* 16AD0 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
- /* 16AE0 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
- /* 16AF0 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
+ /* 16AE0 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, WJ, WJ,
+ /* 16AF0 */ O, O, O, O, O, O, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
/* Pahawh Hmong */
@@ -1001,7 +1017,7 @@ static const uint8_t use_table[] = {
/* 16B20 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 16B30 */ VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, O,
-#define use_offset_0x16f00u 8072
+#define use_offset_0x16f00u 8184
/* Miao */
@@ -1010,21 +1026,21 @@ static const uint8_t use_table[] = {
/* 16F10 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 16F20 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 16F30 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 16F40 */ B, B, B, B, B, B, B, B, B, B, B, O, O, O, O, CMBlw,
+ /* 16F40 */ B, B, B, B, B, B, B, B, B, B, B, WJ, WJ, WJ, WJ, CMBlw,
/* 16F50 */ O, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw,
/* 16F60 */ VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw,
/* 16F70 */ VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw,
- /* 16F80 */ VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, O, O, O, O, O, O, O, VMBlw,
+ /* 16F80 */ VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, WJ, WJ, WJ, WJ, WJ, WJ, WJ, VMBlw,
/* 16F90 */ VMBlw, VMBlw, VMBlw, O, O, O, O, O,
-#define use_offset_0x16fe0u 8224
+#define use_offset_0x16fe0u 8336
/* Ideographic Symbols and Punctuation */
- /* 16FE0 */ O, O, O, O, B, O, O, O,
+ /* 16FE0 */ O, O, O, O, B, WJ, WJ, WJ,
-#define use_offset_0x18b00u 8232
+#define use_offset_0x18b00u 8344
/* Khitan Small Script */
@@ -1058,9 +1074,9 @@ static const uint8_t use_table[] = {
/* 18CA0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 18CB0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 18CC0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 18CD0 */ B, B, B, B, B, B, O, O,
+ /* 18CD0 */ B, B, B, B, B, B, WJ, WJ,
-#define use_offset_0x1bc00u 8704
+#define use_offset_0x1bc00u 8816
/* Duployan */
@@ -1071,39 +1087,46 @@ static const uint8_t use_table[] = {
/* 1BC30 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 1BC40 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 1BC50 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 1BC60 */ B, B, B, B, B, B, B, B, B, B, B, O, O, O, O, O,
- /* 1BC70 */ B, B, B, B, B, B, B, B, B, B, B, B, B, O, O, O,
- /* 1BC80 */ B, B, B, B, B, B, B, B, B, O, O, O, O, O, O, O,
- /* 1BC90 */ B, B, B, B, B, B, B, B, B, B, O, O, O, CMBlw, CMBlw, O,
+ /* 1BC60 */ B, B, B, B, B, B, B, B, B, B, B, WJ, WJ, WJ, WJ, WJ,
+ /* 1BC70 */ B, B, B, B, B, B, B, B, B, B, B, B, B, WJ, WJ, WJ,
+ /* 1BC80 */ B, B, B, B, B, B, B, B, B, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* 1BC90 */ B, B, B, B, B, B, B, B, B, B, WJ, WJ, O, CMBlw, CMBlw, O,
+
+#define use_offset_0x1d170u 8976
+
-#define use_offset_0x1e100u 8864
+ /* Musical Symbols */
+
+ /* 1D170 */ O, O, O, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, O, O, O, O, O,
+
+#define use_offset_0x1e100u 8992
/* Nyiakeng Puachue Hmong */
/* 1E100 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 1E110 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 1E120 */ B, B, B, B, B, B, B, B, B, B, B, B, B, O, O, O,
- /* 1E130 */ VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, B, B, B, B, B, B, B, O, O,
- /* 1E140 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, B, B,
+ /* 1E120 */ B, B, B, B, B, B, B, B, B, B, B, B, B, WJ, WJ, WJ,
+ /* 1E130 */ VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, B, B, B, B, B, B, B, WJ, WJ,
+ /* 1E140 */ B, B, B, B, B, B, B, B, B, B, WJ, WJ, WJ, WJ, B, B,
-#define use_offset_0x1e290u 8944
+#define use_offset_0x1e290u 9072
/* Toto */
/* 1E290 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 1E2A0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, VMAbv, O,
- /* 1E2B0 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
+ /* 1E2A0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, VMAbv, WJ,
+ /* 1E2B0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
/* Wancho */
/* 1E2C0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 1E2D0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 1E2E0 */ B, B, B, B, B, B, B, B, B, B, B, B, VMAbv, VMAbv, VMAbv, VMAbv,
- /* 1E2F0 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O,
+ /* 1E2F0 */ B, B, B, B, B, B, B, B, B, B, WJ, WJ, WJ, WJ, WJ, O,
-#define use_offset_0x1e900u 9056
+#define use_offset_0x1e900u 9184
/* Adlam */
@@ -1112,11 +1135,33 @@ static const uint8_t use_table[] = {
/* 1E910 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 1E920 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 1E930 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 1E940 */ B, B, B, B, CMAbv, CMAbv, CMAbv, CMAbv, CMAbv, CMAbv, CMAbv, B, O, O, O, O,
- /* 1E950 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O,
+ /* 1E940 */ B, B, B, B, CMAbv, CMAbv, CMAbv, CMAbv, CMAbv, CMAbv, CMAbv, B, WJ, WJ, WJ, WJ,
+ /* 1E950 */ B, B, B, B, B, B, B, B, B, B, WJ, WJ, WJ, WJ, O, O,
+
+#define use_offset_0xe0000u 9280
+
+
+ /* Tags */
-#define use_offset_0xe0100u 9152
+ /* E0000 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0010 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0020 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0030 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0040 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0050 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0060 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0070 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* No_Block */
+
+ /* E0080 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0090 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E00A0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E00B0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E00C0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E00D0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E00E0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E00F0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
/* Variation Selectors Supplement */
@@ -1136,11 +1181,240 @@ static const uint8_t use_table[] = {
/* E01D0 */ CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ,
/* E01E0 */ CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ,
-}; /* Table items: 9392; occupancy: 79% */
+ /* No_Block */
+
+ /* E01F0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0200 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0210 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0220 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0230 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0240 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0250 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0260 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0270 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0280 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0290 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E02A0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E02B0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E02C0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E02D0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E02E0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E02F0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0300 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0310 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0320 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0330 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0340 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0350 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0360 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0370 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0380 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0390 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E03A0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E03B0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E03C0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E03D0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E03E0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E03F0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0400 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0410 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0420 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0430 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0440 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0450 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0460 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0470 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0480 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0490 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E04A0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E04B0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E04C0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E04D0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E04E0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E04F0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0500 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0510 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0520 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0530 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0540 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0550 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0560 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0570 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0580 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0590 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E05A0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E05B0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E05C0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E05D0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E05E0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E05F0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0600 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0610 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0620 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0630 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0640 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0650 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0660 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0670 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0680 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0690 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E06A0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E06B0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E06C0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E06D0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E06E0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E06F0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0700 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0710 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0720 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0730 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0740 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0750 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0760 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0770 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0780 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0790 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E07A0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E07B0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E07C0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E07D0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E07E0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E07F0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0800 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0810 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0820 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0830 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0840 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0850 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0860 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0870 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0880 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0890 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E08A0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E08B0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E08C0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E08D0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E08E0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E08F0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0900 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0910 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0920 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0930 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0940 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0950 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0960 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0970 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0980 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0990 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E09A0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E09B0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E09C0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E09D0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E09E0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E09F0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0A00 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0A10 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0A20 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0A30 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0A40 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0A50 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0A60 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0A70 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0A80 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0A90 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0AA0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0AB0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0AC0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0AD0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0AE0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0AF0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0B00 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0B10 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0B20 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0B30 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0B40 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0B50 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0B60 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0B70 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0B80 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0B90 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0BA0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0BB0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0BC0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0BD0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0BE0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0BF0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0C00 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0C10 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0C20 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0C30 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0C40 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0C50 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0C60 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0C70 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0C80 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0C90 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0CA0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0CB0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0CC0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0CD0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0CE0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0CF0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0D00 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0D10 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0D20 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0D30 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0D40 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0D50 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0D60 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0D70 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0D80 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0D90 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0DA0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0DB0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0DC0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0DD0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0DE0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0DF0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0E00 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0E10 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0E20 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0E30 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0E40 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0E50 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0E60 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0E70 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0E80 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0E90 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0EA0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0EB0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0EC0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0ED0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0EE0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0EF0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0F00 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0F10 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0F20 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0F30 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0F40 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0F50 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0F60 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0F70 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0F80 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0F90 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0FA0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0FB0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0FC0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0FD0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0FE0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+ /* E0FF0 */ WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ, WJ,
+
+}; /* Table items: 13376; occupancy: 84% */
static inline uint8_t
-hb_use_get_category (hb_codepoint_t u)
+hb_use_get_category (hb_glyph_info_t info)
{
+ hb_codepoint_t u = info.codepoint;
switch (u >> 12)
{
case 0x0u:
@@ -1164,8 +1438,7 @@ hb_use_get_category (hb_codepoint_t u)
break;
case 0x2u:
- if (hb_in_range<hb_codepoint_t> (u, 0x2008u, 0x2017u)) return use_table[u - 0x2008u + use_offset_0x2008u];
- if (hb_in_range<hb_codepoint_t> (u, 0x2070u, 0x2087u)) return use_table[u - 0x2070u + use_offset_0x2070u];
+ if (hb_in_range<hb_codepoint_t> (u, 0x2008u, 0x2087u)) return use_table[u - 0x2008u + use_offset_0x2008u];
if (hb_in_range<hb_codepoint_t> (u, 0x20F0u, 0x20F7u)) return use_table[u - 0x20F0u + use_offset_0x20f0u];
if (hb_in_range<hb_codepoint_t> (u, 0x25C8u, 0x25CFu)) return use_table[u - 0x25C8u + use_offset_0x25c8u];
if (hb_in_range<hb_codepoint_t> (u, 0x2D30u, 0x2D7Fu)) return use_table[u - 0x2D30u + use_offset_0x2d30u];
@@ -1178,9 +1451,12 @@ hb_use_get_category (hb_codepoint_t u)
case 0xFu:
if (hb_in_range<hb_codepoint_t> (u, 0xFE00u, 0xFE0Fu)) return use_table[u - 0xFE00u + use_offset_0xfe00u];
+ if (hb_in_range<hb_codepoint_t> (u, 0xFEF8u, 0xFEFFu)) return use_table[u - 0xFEF8u + use_offset_0xfef8u];
+ if (hb_in_range<hb_codepoint_t> (u, 0xFFF0u, 0xFFFFu)) return use_table[u - 0xFFF0u + use_offset_0xfff0u];
break;
case 0x10u:
+ if (hb_in_range<hb_codepoint_t> (u, 0xFFF0u, 0xFFFFu)) return use_table[u - 0xFFF0u + use_offset_0xfff0u];
if (hb_in_range<hb_codepoint_t> (u, 0x10570u, 0x105BFu)) return use_table[u - 0x10570u + use_offset_0x10570u];
if (hb_in_range<hb_codepoint_t> (u, 0x10A00u, 0x10A4Fu)) return use_table[u - 0x10A00u + use_offset_0x10a00u];
if (hb_in_range<hb_codepoint_t> (u, 0x10AC0u, 0x10AEFu)) return use_table[u - 0x10AC0u + use_offset_0x10ac0u];
@@ -1222,6 +1498,10 @@ hb_use_get_category (hb_codepoint_t u)
if (hb_in_range<hb_codepoint_t> (u, 0x1BC00u, 0x1BC9Fu)) return use_table[u - 0x1BC00u + use_offset_0x1bc00u];
break;
+ case 0x1Du:
+ if (hb_in_range<hb_codepoint_t> (u, 0x1D170u, 0x1D17Fu)) return use_table[u - 0x1D170u + use_offset_0x1d170u];
+ break;
+
case 0x1Eu:
if (hb_in_range<hb_codepoint_t> (u, 0x1E100u, 0x1E14Fu)) return use_table[u - 0x1E100u + use_offset_0x1e100u];
if (hb_in_range<hb_codepoint_t> (u, 0x1E290u, 0x1E2FFu)) return use_table[u - 0x1E290u + use_offset_0x1e290u];
@@ -1229,13 +1509,19 @@ hb_use_get_category (hb_codepoint_t u)
break;
case 0xE0u:
- if (hb_in_range<hb_codepoint_t> (u, 0xE0100u, 0xE01EFu)) return use_table[u - 0xE0100u + use_offset_0xe0100u];
+ if (hb_in_range<hb_codepoint_t> (u, 0xE0000u, 0xE0FFFu)) return use_table[u - 0xE0000u + use_offset_0xe0000u];
+ break;
+
+ case 0xE1u:
+ if (hb_in_range<hb_codepoint_t> (u, 0xE0000u, 0xE0FFFu)) return use_table[u - 0xE0000u + use_offset_0xe0000u];
break;
default:
break;
}
- return USE(O);
+ if (_hb_glyph_info_get_general_category (&info) == HB_UNICODE_GENERAL_CATEGORY_UNASSIGNED)
+ return WJ;
+ return O;
}
#undef B
@@ -1254,6 +1540,7 @@ hb_use_get_category (hb_codepoint_t u)
#undef SE
#undef SUB
#undef Sk
+#undef WJ
#undef ZWNJ
#undef CMAbv
#undef CMBlw
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-use.cc
index 70b637933d..95ef3fd6ec 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-use.cc
@@ -206,7 +206,7 @@ setup_masks_use (const hb_ot_shape_plan_t *plan,
unsigned int count = buffer->len;
hb_glyph_info_t *info = buffer->info;
for (unsigned int i = 0; i < count; i++)
- info[i].use_category() = hb_use_get_category (info[i].codepoint);
+ info[i].use_category() = hb_use_get_category (info[i]);
}
static void
@@ -257,7 +257,6 @@ setup_topographical_masks (const hb_ot_shape_plan_t *plan,
use_syllable_type_t syllable_type = (use_syllable_type_t) (info[start].syllable() & 0x0F);
switch (syllable_type)
{
- case use_symbol_cluster:
case use_hieroglyph_cluster:
case use_non_cluster:
/* These don't join. Nothing to do. */
@@ -269,6 +268,7 @@ setup_topographical_masks (const hb_ot_shape_plan_t *plan,
case use_standard_cluster:
case use_number_joiner_terminated_cluster:
case use_numeral_cluster:
+ case use_symbol_cluster:
case use_broken_cluster:
bool join = last_form == JOINING_FORM_FINA || last_form == JOINING_FORM_ISOL;
@@ -363,6 +363,7 @@ reorder_syllable_use (hb_buffer_t *buffer, unsigned int start, unsigned int end)
(FLAG (use_virama_terminated_cluster) |
FLAG (use_sakot_terminated_cluster) |
FLAG (use_standard_cluster) |
+ FLAG (use_symbol_cluster) |
FLAG (use_broken_cluster) |
0))))
return;
diff --git a/thirdparty/harfbuzz/src/hb-ot-tag-table.hh b/thirdparty/harfbuzz/src/hb-ot-tag-table.hh
index 61d2814e93..5261783277 100644
--- a/thirdparty/harfbuzz/src/hb-ot-tag-table.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-tag-table.hh
@@ -7,7 +7,7 @@
* on files with these headers:
*
* <meta name="updated_at" content="2022-01-28 10:00 PM" />
- * File-Date: 2021-12-29
+ * File-Date: 2022-03-02
*/
#ifndef HB_OT_TAG_TABLE_HH
@@ -54,6 +54,7 @@ static const LangTag ot_languages[] = {
/*{"aio", HB_TAG('A','I','O',' ')},*/ /* Aiton */
{"aiw", HB_TAG('A','R','I',' ')}, /* Aari */
{"ajp", HB_TAG('A','R','A',' ')}, /* South Levantine Arabic -> Arabic */
+ {"ajt", HB_TAG('A','R','A',' ')}, /* Judeo-Tunisian Arabic (retired code) -> Arabic */
{"ak", HB_TAG('A','K','A',' ')}, /* Akan [macrolanguage] */
{"akb", HB_TAG('A','K','B',' ')}, /* Batak Angkola */
{"akb", HB_TAG('B','T','K',' ')}, /* Batak Angkola -> Batak */
@@ -809,7 +810,7 @@ static const LangTag ot_languages[] = {
{"lac", HB_TAG('M','Y','N',' ')}, /* Lacandon -> Mayan */
{"lad", HB_TAG('J','U','D',' ')}, /* Ladino */
{"lah", HB_TAG_NONE }, /* Lahnda [macrolanguage] != Lahuli */
- {"lak", HB_TAG_NONE }, /* Laka (Nigeria) != Lak */
+ {"lak", HB_TAG_NONE }, /* Laka (Nigeria) (retired code) != Lak */
{"lam", HB_TAG_NONE }, /* Lamba != Lambani */
{"laz", HB_TAG_NONE }, /* Aribwatsa != Laz */
{"lb", HB_TAG('L','T','Z',' ')}, /* Luxembourgish */
@@ -1339,12 +1340,14 @@ static const LangTag ot_languages[] = {
{"sla", HB_TAG_NONE }, /* Slavic [collection] != Slavey */
{"sm", HB_TAG('S','M','O',' ')}, /* Samoan */
{"sma", HB_TAG('S','S','M',' ')}, /* Southern Sami */
+ {"smd", HB_TAG('M','B','N',' ')}, /* Sama (retired code) -> Mbundu */
{"smj", HB_TAG('L','S','M',' ')}, /* Lule Sami */
{"sml", HB_TAG_NONE }, /* Central Sama != Somali */
{"smn", HB_TAG('I','S','M',' ')}, /* Inari Sami */
{"sms", HB_TAG('S','K','S',' ')}, /* Skolt Sami */
{"smt", HB_TAG('Q','I','N',' ')}, /* Simte -> Chin */
{"sn", HB_TAG('S','N','A','0')}, /* Shona */
+ {"snb", HB_TAG('I','B','A',' ')}, /* Sebuyau (retired code) -> Iban */
{"snh", HB_TAG_NONE }, /* Shinabo (retired code) != Sinhala (Sinhalese) */
/*{"snk", HB_TAG('S','N','K',' ')},*/ /* Soninke */
{"so", HB_TAG('S','M','L',' ')}, /* Somali */
diff --git a/thirdparty/harfbuzz/src/hb-repacker.hh b/thirdparty/harfbuzz/src/hb-repacker.hh
index b1726d8beb..2a9e75c45b 100644
--- a/thirdparty/harfbuzz/src/hb-repacker.hh
+++ b/thirdparty/harfbuzz/src/hb-repacker.hh
@@ -37,7 +37,6 @@
* For a detailed writeup on the overflow resolution algorithm see:
* docs/repacker.md
*/
-
struct graph_t
{
struct vertex_t
@@ -140,7 +139,8 @@ struct graph_t
* the 'packed' object stack used internally in the
* serializer
*/
- graph_t (const hb_vector_t<hb_serialize_context_t::object_t *>& objects)
+ template<typename T>
+ graph_t (const T& objects)
: parents_invalid (true),
distance_invalid (true),
positions_invalid (true),
@@ -1098,8 +1098,9 @@ struct graph_t
hb_vector_t<unsigned> num_roots_for_space_;
};
-static bool _try_isolating_subgraphs (const hb_vector_t<graph_t::overflow_record_t>& overflows,
- graph_t& sorted_graph)
+static inline
+bool _try_isolating_subgraphs (const hb_vector_t<graph_t::overflow_record_t>& overflows,
+ graph_t& sorted_graph)
{
unsigned space = 0;
hb_set_t roots_to_isolate;
@@ -1147,9 +1148,10 @@ static bool _try_isolating_subgraphs (const hb_vector_t<graph_t::overflow_record
return true;
}
-static bool _process_overflows (const hb_vector_t<graph_t::overflow_record_t>& overflows,
- hb_set_t& priority_bumped_parents,
- graph_t& sorted_graph)
+static inline
+bool _process_overflows (const hb_vector_t<graph_t::overflow_record_t>& overflows,
+ hb_set_t& priority_bumped_parents,
+ graph_t& sorted_graph)
{
bool resolution_attempted = false;
@@ -1207,8 +1209,9 @@ static bool _process_overflows (const hb_vector_t<graph_t::overflow_record_t>& o
* For a detailed writeup describing how the algorithm operates see:
* docs/repacker.md
*/
+template<typename T>
inline hb_blob_t*
-hb_resolve_overflows (const hb_vector_t<hb_serialize_context_t::object_t *>& packed,
+hb_resolve_overflows (const T& packed,
hb_tag_t table_tag,
unsigned max_rounds = 20) {
// Kahn sort is ~twice as fast as shortest distance sort and works for many fonts
diff --git a/thirdparty/harfbuzz/src/hb-serialize.hh b/thirdparty/harfbuzz/src/hb-serialize.hh
index 6615f033c5..40895a4548 100644
--- a/thirdparty/harfbuzz/src/hb-serialize.hh
+++ b/thirdparty/harfbuzz/src/hb-serialize.hh
@@ -36,6 +36,9 @@
#include "hb-map.hh"
#include "hb-pool.hh"
+#ifdef HB_EXPERIMENTAL_API
+#include "hb-subset-repacker.h"
+#endif
/*
* Serialize
@@ -70,6 +73,24 @@ struct hb_serialize_context_t
virtual_links.fini ();
}
+ object_t () = default;
+
+#ifdef HB_EXPERIMENTAL_API
+ object_t (const hb_object_t &o)
+ {
+ head = o.head;
+ tail = o.tail;
+ next = nullptr;
+ real_links.alloc (o.num_real_links);
+ for (unsigned i = 0 ; i < o.num_real_links; i++)
+ real_links.push (o.real_links[i]);
+
+ virtual_links.alloc (o.num_virtual_links);
+ for (unsigned i = 0; i < o.num_virtual_links; i++)
+ virtual_links.push (o.virtual_links[i]);
+ }
+#endif
+
bool operator == (const object_t &o) const
{
// Virtual links aren't considered for equality since they don't affect the functionality
@@ -95,6 +116,20 @@ struct hb_serialize_context_t
unsigned position: 28;
unsigned bias;
objidx_t objidx;
+
+ link_t () = default;
+
+#ifdef HB_EXPERIMENTAL_API
+ link_t (const hb_link_t &o)
+ {
+ width = o.width;
+ is_signed = 0;
+ whence = 0;
+ position = o.position;
+ bias = 0;
+ objidx = o.objidx;
+ }
+#endif
};
char *head;
diff --git a/thirdparty/harfbuzz/src/hb-subset-repacker.cc b/thirdparty/harfbuzz/src/hb-subset-repacker.cc
new file mode 100644
index 0000000000..2447d296b8
--- /dev/null
+++ b/thirdparty/harfbuzz/src/hb-subset-repacker.cc
@@ -0,0 +1,49 @@
+/*
+ * Copyright © 2022 Google, Inc.
+ *
+ * This is part of HarfBuzz, a text shaping library.
+ *
+ * Permission is hereby granted, without written agreement and without
+ * license or royalty fees, to use, copy, modify, and distribute this
+ * software and its documentation for any purpose, provided that the
+ * above copyright notice and the following two paragraphs appear in
+ * all copies of this software.
+ *
+ * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
+ * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
+ * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
+ * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
+ * DAMAGE.
+ *
+ * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
+ * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
+ * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
+ * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
+ *
+ */
+#include "hb-repacker.hh"
+
+#ifdef HB_EXPERIMENTAL_API
+/**
+ * hb_subset_repack_or_fail:
+ * @hb_objects: raw array of struct hb_object_t, which provides
+ * object graph info
+ * @num_hb_objs: number of hb_object_t in the hb_objects array.
+ *
+ * Given the input object graph info, repack a table to eliminate
+ * offset overflows. A nullptr is returned if the repacking attempt fails.
+ *
+ * Since: EXPERIMENTAL
+ **/
+hb_blob_t* hb_subset_repack_or_fail (hb_object_t* hb_objects, unsigned num_hb_objs)
+{
+ hb_vector_t<const hb_object_t *> packed;
+ packed.alloc (num_hb_objs + 1);
+ packed.push (nullptr);
+ for (unsigned i = 0 ; i < num_hb_objs ; i++)
+ packed.push (&(hb_objects[i]));
+ return hb_resolve_overflows (packed, HB_OT_TAG_GSUB);
+}
+#endif
+
diff --git a/thirdparty/harfbuzz/src/hb-subset-repacker.h b/thirdparty/harfbuzz/src/hb-subset-repacker.h
new file mode 100644
index 0000000000..f9a2383698
--- /dev/null
+++ b/thirdparty/harfbuzz/src/hb-subset-repacker.h
@@ -0,0 +1,80 @@
+/*
+ * Copyright © 2022 Google, Inc.
+ *
+ * This is part of HarfBuzz, a text shaping library.
+ *
+ * Permission is hereby granted, without written agreement and without
+ * license or royalty fees, to use, copy, modify, and distribute this
+ * software and its documentation for any purpose, provided that the
+ * above copyright notice and the following two paragraphs appear in
+ * all copies of this software.
+ *
+ * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
+ * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
+ * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
+ * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
+ * DAMAGE.
+ *
+ * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
+ * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
+ * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
+ * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
+ *
+ */
+
+#ifndef HB_SUBSET_REPACKER_H
+#define HB_SUBSET_REPACKER_H
+
+#include "hb.h"
+
+HB_BEGIN_DECLS
+
+#ifdef HB_EXPERIMENTAL_API
+/**
+ * struct hb_link_t
+ * width: offsetSize in bytes
+ * position: position of the offset field in bytes
+ * from beginning of subtable
+ * objidx: index of subtable
+ **/
+struct hb_link_t
+{
+ unsigned width;
+ unsigned position;
+ unsigned objidx;
+};
+
+typedef struct hb_link_t hb_link_t;
+
+/**
+ * struct hb_object_t
+ * head: start of object data
+ * tail: end of object data
+ * num_real_links: num of offset field in the object
+ * real_links: pointer to array of offset info
+ * num_virtual_links: num of objects that must be packed
+ * after current object in the final serialized order
+ * virtual_links: array of virtual link info
+ **/
+struct hb_object_t
+{
+ char *head;
+ char *tail;
+ unsigned num_real_links;
+ hb_link_t *real_links;
+ unsigned num_virtual_links;
+ hb_link_t *virtual_links;
+};
+
+typedef struct hb_object_t hb_object_t;
+
+HB_EXTERN hb_blob_t*
+hb_subset_repack_or_fail (hb_object_t* hb_objects,
+ unsigned num_hb_objs);
+
+#endif
+
+HB_END_DECLS
+
+#endif /* HB_SUBSET_REPACKER_H */
diff --git a/thirdparty/harfbuzz/src/hb-version.h b/thirdparty/harfbuzz/src/hb-version.h
index dd2c5288cc..e6bb69a0f2 100644
--- a/thirdparty/harfbuzz/src/hb-version.h
+++ b/thirdparty/harfbuzz/src/hb-version.h
@@ -53,14 +53,14 @@ HB_BEGIN_DECLS
*
* The micro component of the library version available at compile-time.
*/
-#define HB_VERSION_MICRO 0
+#define HB_VERSION_MICRO 1
/**
* HB_VERSION_STRING:
*
* A string literal containing the library version available at compile-time.
*/
-#define HB_VERSION_STRING "4.0.0"
+#define HB_VERSION_STRING "4.0.1"
/**
* HB_VERSION_ATLEAST: